CN108777683A - Data processing method, device, terminal, application server and storage medium - Google Patents

Data processing method, device, terminal, application server and storage medium Download PDF

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Publication number
CN108777683A
CN108777683A CN201810542966.6A CN201810542966A CN108777683A CN 108777683 A CN108777683 A CN 108777683A CN 201810542966 A CN201810542966 A CN 201810542966A CN 108777683 A CN108777683 A CN 108777683A
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China
Prior art keywords
game
user account
application server
account
user
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Granted
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CN201810542966.6A
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Chinese (zh)
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CN108777683B (en
Inventor
庞博然
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN201810542966.6A priority Critical patent/CN108777683B/en
Publication of CN108777683A publication Critical patent/CN108777683A/en
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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q40/00Finance; Insurance; Tax strategies; Processing of corporate or income taxes
    • G06Q40/04Trading; Exchange, e.g. stocks, commodities, derivatives or currency exchange
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/1095Replication or mirroring of data, e.g. scheduling or transport for data synchronisation between network nodes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking

Abstract

This application discloses data processing method, device, terminal, application server and storage mediums, and the performance data in game application are synchronized to other application, and provide unitized data to characterize the competitive ability of competitor.The above method includes:Application server receives the first inquiry request from applications client;The inquiry request includes at least first object user account;The game that the application server inquires the second target user account associated with the first object user account to third party's game server shows data;The application server carries out data processing to the game performance data of acquisition, obtains competitive ability value;The competitive ability value is used to characterize competitive ability of the second target user account in third party plays;The application server returns to the competitive ability value to the applications client.

Description

Data processing method, device, terminal, application server and storage medium
Technical field
This application involves Internet technical fields, more specifically to data processing method, device, terminal, application Server and storage medium.
Background technology
Many game applications support user race (such as participating in Qualifying) online, also, user is supported to use it The user account that he applies logs in (such as the game of king's honor supports wechat user to log in).
However, inventors discovered through research that, wechat user needs to log in game application, into the interface of game application Oneself or other people performance data can just be inquired.Also, it is more complicated to show data, such as can be user in Qualifying Distribute different sections, each section has sub- grade again, in this way, can not be intuitive find out the competitive ability of online competitor.
Invention content
In view of this, the embodiment of the present invention provides data processing method, device, equipment and storage medium, it will play and answer Performance data in are synchronized to other application, and provide unitized data to characterize the competitive ability of competitor.
To achieve the above object, the embodiment of the present invention provides the following technical solutions:
A kind of data processing method, including:
Application server receives the first inquiry request from applications client;First inquiry request includes at least First object user account;The first object user account is to log in the application server by the applications client User account;
The application server obtains associated with the first object user account the from third party's game server The game of two target user's accounts shows data;
The application server carries out data processing to the game performance data of acquisition, obtains competitive ability value;It is described competing Technical ability force value is used to characterize competitive ability of the second target user account in third party plays;
The application server returns to the competitive ability value to the applications client.
A kind of data processing method, including:
Applications client sends the first inquiry request to application server;Wherein, first inquiry request includes at least First object user account;The first object user account is to log in the application server by the applications client User account;
The applications client receives that the application server returns, associated with the first object user account Second target user's account competitive ability value;The competitive ability value exists for characterizing the second target user account Competitive ability in third party's game;Wherein, the competitive ability value is the application server to second target user The game performance data of account carry out what data processing obtained;Game performance data are the application servers to third Square game server is inquired to obtain;
The applications client shows the competitive ability value that the application server returns.
A kind of data processing equipment, is applied to applications client, which includes:
Request unit is at least used to send the first inquiry request to application server;Wherein, first inquiry request Including at least first object user account;The first object user account is by being answered described in applications client login With the user account of server;
Execution unit is at least used to receive and show competitive ability value;The competitive ability value is for characterizing and described the Competitive ability of the associated second target user account of one target user's account in third party plays;Wherein, the sports Ability value is that the application server obtains the game performance data progress data processing of the second target user account 's;The game performance data are that the application server is inquired to obtain to third party's game server.
A kind of data processing equipment, is applied to application server, which includes:
Receiving unit is at least used to receive the first inquiry request from applications client;First inquiry request is extremely Include first object user account less;The first object user account is to log in the application by the applications client The user account of server;
Processing unit is at least used for:
The second target user account associated with the first object user account is obtained from third party's game server Game show data;
Data processing is carried out to the game performance data of acquisition, obtains competitive ability value;The competitive ability value is used for table Levy competitive ability of the second target user account in third party plays;
The competitive ability value is returned to the applications client.
A kind of application server includes at least processor and memory;The processor is by executing in the memory The program and calling other equipment of storage, execute the data processing method of above-mentioned equipment room.
A kind of terminal includes at least processor and memory;The processor is stored by executing in the memory Program and calling other equipment, execute the data processing method of above-mentioned equipment room.
The embodiment of the present invention also provides a kind of storage medium, and the storage medium is stored with a plurality of instruction, and described instruction is suitable It is loaded in processor, to execute the step in any data processing method that the embodiment of the present invention is provided.
As it can be seen that the application server in the embodiment of the present application can be based on the request of applications client, from third party's game garment Device of being engaged in obtains the performance data of second target user's account, is synchronized to other to realize performance data from game application and answers With.Meanwhile application server can also be handled performance data, obtain the competitive ability value of second target user's account, by It can be all converted to competitive ability value in the performance data of each second target user account, it can by the height of competitive ability value Intuitively to find out the competitive ability of online competitor, therefore, it is competing to characterize that the embodiment of the present application provides unitized data The competitive ability of skill person.
Description of the drawings
Fig. 1 is application scenarios schematic diagram provided in an embodiment of the present invention;
Fig. 2 a are the exemplary block diagram of data processing equipment provided in an embodiment of the present invention;
Fig. 2 b are the another exemplary structure chart of data processing equipment provided in an embodiment of the present invention;
Fig. 2 c are terminal provided in an embodiment of the present invention or the exemplary block diagram of application server;
Fig. 3, Fig. 5 b, Fig. 8 a, Fig. 8 b, Fig. 9 a, Fig. 9 b, Figure 10 are data processing method provided in an embodiment of the present invention Exemplary process diagram;
Fig. 4, Fig. 5 a, Fig. 5 c, Fig. 5 d, Fig. 6, Fig. 7 a-7d are user interface schematic diagram provided in an embodiment of the present invention.
Specific implementation mode
The embodiment of the present invention provides data processing method, data processing equipment, terminal, server and storage medium.
The core concept of technical solution provided by the invention is:Third party's game is relied on, trip is provided for third party's game Performance data in third party's game application are synchronized to other application, and provide unitized number by the ancillary service outside play According to characterizing the competitive ability of competitor.
After having introduced core concept, the data processing equipment involved by the embodiment of the present invention is described below.
Above-mentioned data processing equipment may include user side data processing equipment (can be described as the first data processing equipment) kimonos Device side data processing unit of being engaged in (can be described as the second data processing equipment).
First data processing equipment can be applied to such as mobile terminal (such as intelligent hand in the form of software or hardware Machine), the terminal of ipad, PC machine etc., similarly, the second data processing equipment can be applied to application clothes in the form of software or hardware It is engaged in device.
When being applied in data processing equipment in a software form, above-mentioned first data processing equipment can be independent soft Part (such as the APP being deployed in terminal).APP can be the application software or terminal installed in the operating system of terminal Operating system or operating system grade program (for example, operating system in robot).In addition, the first data processing equipment is also Can be the small routine (Mini Program) or H5 (html5) webpage in wechat, it should be noted that " small routine " is one Kind need not download the i.e. workable application of installation.
It will use below and apply acute pyogenic infection of finger tip existing data processing equipment in a software form.Above application can be called in terminal Hardware (such as in display screen, mobile communication module one or more etc.) realize technical solution provided by the present application.
And when being applied in terminal in the form of hardware, above-mentioned first data processing equipment is so exemplary that can be terminal Controller/processor.
Similarly, when the second data processing equipment is applied in application server in a software form, at above-mentioned second data Reason device can be independent software, for example, deployment independent utility (referring to APP above-mentioned) on the application server alternatively, certain Component or small routine (Mini Program) in.
And when being applied in application server in the form of hardware, above-mentioned second data processing equipment can be illustratively Controller/processor of application server.
For application server, including the terminal of the first data processing equipment or the first data processing equipment are to answer Use client.
Fig. 1 is so exemplary that show one of application scenarios of above-mentioned technical proposal, user involved in the application scenarios, Applications client, application server and third party's game server, wherein user can be logged in by applications client using clothes Business device, user registered user account on the application server.For example, user can be (referred to as micro- by wechat application account Signal) and wechat client log in wechat application server.
In addition, user also can log in third party's game server by above-mentioned user account, certainly, actually third party Game server is above-mentioned user account is associated with a game account or bind, but this association or user bound are It can not discover.
For example, WeChat ID A can be used to log in the game of king's honor for user, but in fact, the game of king's honor can divide It is associated with WeChat ID A with a game account.
Under application scenarios shown in Fig. 1, answered in order to which the performance data in third party's game application are synchronized to other With and providing unitized data to characterize the competitive ability of competitor, user can be by applications client to application server Send the first inquiry request (for competitive ability of requesting query the second target user account in third party plays), application Server can pull the game of second target user's account after receiving the first inquiry request to third party's game server Data are showed, and are processed to obtain the competitive ability value for the game competitive ability that can reflect second target user's account, and are returned Back to applications client, user is showed in the form of figure or data by applications client.
For the sake of simplicity, the user account that application server is logged in by above application client can be known as the first mesh User account is marked, it is so exemplary that can to establish social networks between second target user's account and first object user account, and And second target user's account logged in third party game.
More specifically, above-mentioned social networks may include friend relation.
For example, it is assumed that logged in the game of king's honor for wechat user B-D, and user B-D is wechat user A Good friend.For wechat user A, second target user's account may include one in the WeChat ID of wechat user B-D or It is multiple, and the account of wechat user A oneself is then first object user account.
Certainly, if wechat user A also logs in game using the WeChat ID of oneself, the game of wechat user A oneself shows number According to also can be exchanged into competitive ability value, in the case where wechat user A inquires the scene of oneself competitive ability, above-mentioned second target user Account may also comprise the WeChat ID of wechat user A.
The internal structure of data processing equipment is described below.
Fig. 2 a show a kind of example arrangement of above-mentioned first data processing equipment, including:It request unit 201 and holds Row unit 202.Wherein, request unit 201 can be used for sending to application server and ask, and execution unit 202, which can be used for showing, answers The data returned with server.
Fig. 2 b show a kind of example arrangement of above-mentioned second data processing equipment, including:Receiving unit 203 and place Manage unit 204.Wherein, receiving unit 203 can be used for receiving the request of applications client, and processing unit 204 can be used for basis and answer It is operated accordingly with the request of client, and returns to corresponding data.
The function of above-mentioned each unit will be subsequently introduced in conjunction with data processing method herein.
Fig. 2 c show a kind of possible structural schematic diagram of above-mentioned terminal, and (structure of application server and terminal is similar Like), including:
Bus, processor 1, memory 2, communication interface 3, input equipment 4 and output equipment 5.Processor 1, memory 2, Communication interface 3, input equipment 4 and output equipment 5 are connected with each other by bus.Wherein:
Bus may include an access, and information is transmitted between computer system all parts.
Processor 1 can be general processor, such as general central processor (CPU), network processing unit (Network Processor, abbreviation NP), microprocessor etc., can also be application-specific integrated circuit (application-specific Integrated circuit, ASIC), or one or more integrated circuits for controlling the execution of the present invention program program.Also Can be digital signal processor (DSP), ready-made programmable gate array (FPGA) or other programmable logic device, discrete Door or transistor logic, discrete hardware components.
Preserved in memory 2 execute technical solution of the present invention program or script, can also preserve operating system and Other key businesses.Specifically, program may include program code, and program code includes computer-managed instruction.Script then leads to It is often preserved with text (such as ASCII), only explains or compile when called.
More specifically, memory 2 may include read-only memory (read-only memory, ROM), can store static state Information and the other kinds of static storage device of instruction, random access memory (random access memory, RAM), The other kinds of dynamic memory, magnetic disk storage, flash etc. of information and instruction can be stored.
Input equipment 4 may include the device for receiving data and information input by user, for example, keyboard, mouse, camera, Speech input device, touch screen etc..
Output equipment 5 may include the device, such as display screen, loud speaker etc. that allow output information to user.
Communication interface 3 may include the device using any transceiver one kind, so as to logical with other equipment or communication network Letter, such as Ethernet, wireless access network (RAN), WLAN (WLAN) etc..In the present embodiment, communication interface 3 can be realized The function of radio unit 203 and connection unit 204 above-mentioned, in addition, communication interface 3 can also be achieved the part of acquiring unit 201 Or repertoire (such as receive wireless signal etc.).
Specifically, communication interface 3 may include it is one or more in bluetooth module, WI-FI modules, mobile communication module.
It is designed it is understood that Fig. 2 c illustrate only simplifying for data processing equipment.In practical applications, data Processing equipment can include any number of transmitter, receiver, processor, controller, memory, communication interface etc., and institute Have and server/intelligent terminal of the invention may be implemented all within protection scope of the present invention.
Processor 1 is by executing the program stored in memory 2 and calling other equipment, it can be achieved that following implementations The data processing method that example provides.
In addition, the function of each unit shown in Fig. 2 a or Fig. 2 b, can be executed in memory 2 by aforementioned processor 1 and be stored Program and call other equipment realize.
Below by the general character being related to based on invention described above aspect, by taking application scenarios shown in aforementioned Fig. 1 as an example, Technical solution provided by the present invention is described in further detail.
Fig. 3 shows a kind of exemplary flow of above-mentioned data processing method, may include following steps:
300 parts:Applications client sends the first inquiry request to application server.
Can 300 parts be executed by request unit 201 above-mentioned, alternatively, can 300 parts be executed by communication interface above-mentioned, Alternatively, can be by processor by executing the program stored in memory and communication interface being called to execute 300 parts.
Correspondingly, above-mentioned first inquiry request can be received by receiving unit 203 above-mentioned, or by the logical of application server Believe above-mentioned first inquiry request of interface.
Above-mentioned first inquiry request includes at least first object user account, and the first inquiry request is for requesting query the Competitive ability of the two target user's accounts in third party plays.
It is aforementioned to be referred to, can be the small routine in wechat applied to the first data processing equipment in applications client Or H5 webpages etc..It, can be during entering (openings) small routine, to application server transmission above-mentioned the by taking small routine as an example One inquiry request, also can be after entering small routine, and user clicks option, button etc. on interface, into the mistake at next stage interface Cheng Zhong sends above-mentioned first inquiry request to application server.
Second target user's account is described below.
For convenience of address, the user account that application server is logged in by above application client can be known as the first mesh User account is marked, in one example, second target user's account may include:It is established between first object user account Social networks, also, logged in the user account of third party's game.
More specifically, above-mentioned social networks may include friend relation.In other embodiments, above-mentioned social networks may be used also Including Peer Relationships, user-defined relationship etc..
By taking friend relation as an example, it is assumed that wechat user B-D is the good friend of wechat user A, and user B-D uses oneself WeChat ID logged in third party game.Then for wechat user A, one in the WeChat ID of above-mentioned wechat user B-D Or multiple is above-mentioned second target user account, and the account of wechat user A oneself is then first object user account.
Under different scenes, second target user's account may include one or more user accounts.For example, if Wechat user A inquiry be all wechat good friends game competitive ability, then second target user's account includes all with first Social networks are established between target user's account, also, log in the user account of third party's game.
And if wechat user A inquiry be some wechat good friend (such as wechat user B) game competitive ability, the Two target user's accounts include the user account of wechat user B, that is, second target user's account includes designated user at this time Account, certainly, designated user's account also establish social networks between first object user account (wechat user A), and And logged in third party's game.
In addition, if wechat user A also logs in game using the WeChat ID of oneself, oneself sports energy is inquired in wechat user A Under the scene of power, the WeChat ID of wechat user A is alternatively above-mentioned second target user account.Therefore, in other embodiments, Above-mentioned second target user account may include the user account for logging in above-mentioned applications client.
301 parts:Application server inquires the game sheet of above-mentioned second target user account to third party's game server Existing data.
Can 301 parts be executed by processing unit 204 above-mentioned, alternatively, execution can be passed through by the processor of application server The program and calling communication interface stored in memory execute 301 parts.
More specifically, API can be used, and (Application Programming Interface, application programming connect Mouthful) pull full dose user data (game performance data).API is some pre-defined functions, it is therefore an objective to provide application program The ability of one group of routine of access is able to based on certain software or hardware with developer, and without accessing source code, or understanding inside The details of working mechanism.
Above-mentioned second target user account and first object user account are that registration (that is to say and answer on the application server With the user of server).
Application server and third party's game server are simultaneously not belonging to same application.Although from the user's point of view, can be by certainly Oneself user account logs in third party's game, but actually third party's game is by above-mentioned user account and a game account phase Association or binding, only this association or user bound can not be discovered.
For example, WeChat ID A can be used to log in the game of king's honor for user, but in fact, the game of king's honor is meeting It is associated with WeChat ID A to distribute a game account.
Therefore, in one example, application server inquires second target user's account to third party's game server Game performance data can be realized in the following way:
Application server is to third party's game server the first inquiry request information;First inquiry request information is used Data are showed in the game for inquiring second target user's account;
Third party's game server determines that the game account corresponding to above-mentioned second target user account (can be described as target Game account);
The game that third party's game server inquires target game account shows data, and Resume Mission shows data.
Above-mentioned game performance data include at least section data, and section characterizes sports grade;Subsequent competitive ability value It can be calculated according to above-mentioned section data.
If the game section of second target user's account is N sections, section data include at least section value, i.e. N Section.
302 parts:Application server carries out data processing to the game performance data of acquisition, obtains competitive ability value, and Competitive ability value is returned to above-mentioned applications client.
Above-mentioned competitive ability value is used to characterize competitive ability of the above-mentioned second target user account in third party plays.
Can 302 parts be executed by processing unit 204 above-mentioned, alternatively, execution can be passed through by the processor of application server The program and calling communication interface stored in memory execute 302 parts.
It is described below and how to calculate competitive ability value.
There are many modes for calculating competitive ability value.In one example, it section value can be used directly is multiplied by coefficient and obtain Competitive ability value.
By taking king's honor as an example, section is divided into bronze, silver, and gold, platinum, diamond, star credit, king etc. can be arranged Its corresponding section value is:1,2,3,4,5,6 etc., the corresponding coefficient of each section value can be identical, also can be different, also can part phase Together.For example, it is " 1,1,2,2,3,3 " then corresponding sports of king's section that can enable the corresponding coefficient of section value " 1,2,3,4,5,6 " Ability value is 6*3=18.
In another example, classification competitive ability of the second target user's account corresponding to 1-N sections can be calculated Value;And add up to each classification competitive ability value, obtained accumulation result is the sports energy of above-mentioned second target user account Force value.
For example, N=3, the classification competitive ability value that 1-3 sections are calculated are respectively:5,5,10, then second The competitive ability value 5+5+10=20 of target user's account.
In another example, the principle based on above-mentioned classification competitive ability value, can enable calculation more accurate.
In this example, above-mentioned section data further include:Second target user's account is each in above-mentioned 1-N sections Level data corresponding to section.
It should be noted that in one example, section data can refer to the section data in Qualifying, and player is referring to it The match of his type, such as matching match, amusement match, the match of war team, not will produce section data generally.
By taking king's honor as an example, the section in Qualifying is divided into bronze, silver, and gold, platinum, diamond, star are shone, often One section has 1-5 star, by taking bronze section as an example, after bronze section expires 5 stars, will upgrade to silver section.It is then above-mentioned Level data includes the corresponding star quantity of each section.
By taking the i-th section in 1-N sections as an example, the classification sports energy of the i-th section (i is more than or equal to 1, and is less than or equal to N) Force value can calculate in the following way:
The corresponding classification competitive ability value of above-mentioned i-th section is calculated using formula Gi=Di*Si, wherein Gi indicates i-th The corresponding classification competitive ability value of section, Di indicate that the corresponding level data of the i-th section, above-mentioned Si indicate and above-mentioned i-th section Corresponding particular factor.
For example, it is 1 that 1 star in bronze, silver, which corresponds to particular factor,;1 star in gold, platinum corresponds to specific system Number is 2;It is 3 that 1 star in diamond, star credit, which corresponds to particular factor,;It is 5 that 1 star in the above section of king, which corresponds to particular factor,.
It is assumed that 5 stars of each section, second target user's account is 3 star of king, then its corresponding competitive ability value is: 5*1+5*1+5*2+5*2+5*3+5*3+3*5=75.
It should be noted that wechat user can log in multiple third party's game, then it is directed to each third party and plays, can adopt The game competitive ability that wechat user plays in each third party is calculated separately with above-mentioned each calculation.
Those skilled in the art may be designed to a small routine or H5 webpages and only provide auxiliary for a certain third party game Service, then under this scene, can only calculate the competitive ability value that second target user's account is played in the third party.Certainly, also may be used It is designed to that a small routine or H5 webpages can play for multiple third parties and ancillary service is provided, then under this scene, a small routine Or H5 webpages can calculate the competitive ability value that second target user's account is played in multiple third parties.
303:Applications client shows the competitive ability value that application server returns.
Can 303 parts be executed by execution unit 202 above-mentioned, alternatively, execution can be passed through by the processor of applications client The program and calling display screen stored in memory execute 301 parts.
In one example, above application client can also obtain second target user's account at the appointed time in section The competitive ability value engraved when each, and the competitive ability value that while showing above-mentioned each in the form of chart and/or data engraves.
The competitive ability value engraved when above-mentioned each embodies above-mentioned second target user account in above-mentioned designated time period The fluctuation of game competitive ability.
The end time of designated time period can be current time, at that time Long grain can be minute, hour, day, 5 days, week, The moon, racing season etc..
By taking day as an example, applications client can obtain daily competitive ability value of the second target user's account in one week, It graphically shows and (refers to Fig. 4), so as to intuitively find out that the game in one week of second target user's account is competing The fluctuation of technical ability power.
In addition, applications client can also show the ups and downs value and amount of increase and amount of decrease of competitive ability value.
Ups and downs value and amount of increase and amount of decrease can be calculated by application server and be returned applications client displaying, also can be by application client End calculates and shows.
It should be noted that all game competitive ability values received can be locally stored in applications client, thus The competitive ability value at each moment in designated time period can be inquired in local, alternatively, applications client also can be to application service The second target user of device acquisition request account at the appointed time in section each moment competitive ability value.
As it can be seen that the application server in the embodiment of the present application can be based on the request of applications client, from third party's game garment Device of being engaged in obtains the performance data of second target user's account, is synchronized to other to realize performance data from game application and answers With.Meanwhile application server can also be handled performance data, obtain the competitive ability value of second target user's account, by It can be all converted to competitive ability value in the performance data of each second target user account, it can by the height of competitive ability value Intuitively to find out the competitive ability of online competitor.
For example, the aforementioned section for being referred to the game of king's honor is divided into bronze, silver, gold, platinum, diamond, star Credit, each section have 1-5 star, then " bronze 4 stars " are not easy to intuitively find out sports energy compared with " 3 star of gold " Power height, and after being translated into competitive ability value, so that it may intuitively to find out the competitive ability of online competitor, therefore, this Application embodiment provides unitized data to characterize the competitive ability of competitor.
Above-mentioned competitive ability value can be endowed different attributes under different scenes.For example, only providing inquiry service Under scene, competitive ability value only has been assigned querying attributes.
And under the scene that ancillary service transboundary is provided, competitive ability value can be not limited only to be queried, for example, can be assigned Give can attribute merchandised, at this time the meaning of competitive ability value be expanded to virtual price.
One kind can be transboundary illustratively:The concept of stock market is introduced, by technical solution provided by the present application with micro- Believe that the form landing of small routine or H5 webpages is specific product, creates a kind of completely new social playing method.
Under above-mentioned scene transboundary, the user for playing third party's game in certain user's friend circle, user account is (above-mentioned Second target user's account) can be considered one " stock ", phantom stock plan exchange list, second target user's account Competitive ability value is then presented as virtual share price (virtual price), that is, the game performance data of second target user's account then can It is synchronized in the form of virtual share price in " virtual stock ".
The virtual share price of second target user's account can be with the variation of the game performance data of second target user's account And go up or drop, it can mutually trade security between good friend (namely investment).Certainly, the premise for buying phantom stock plan is to need Possess available virtual resource (available virtual resource is the component part of virtual total assets).And sell the " virtual to receive of stock acquisition Benefit " can also be included in available virtual resource.
Further, user can also (Virtual shop belongs to the one of wechat small routine or H5 webpages at specified " Virtual shop " A module composition) in using available virtual resource exchange virtual game product (such as game item).
It should be noted that technical solution provided herein is to provide ancillary service for third party's game, it is to swim The outer execution of play, therefore, the game that user is obtained from third party's game shows data, and handles and obtain virtual price, realizes In game → game is outer, and available virtual resource is used to exchange game item, then realize again game it is outer → game in, in this way, The closed loop experience of " → game is outer → is in playing in game " can be formed.
Under the scene that ancillary service transboundary is provided, it is possible to provide the completely new playing method of game data+wechat relation chain can have Effect reinforces interaction of the user outside game, and then achievees the purpose that pull game active;Meanwhile it participating in threshold low (user need not Participating in Qualifying also can buy in or sell the stock for the good friend for participating in Qualifying), it is interesting strong, it is easy to draw in player group It gives orders or instructions to inscribe, enhance the exposure played, and the good friend seldom to play games together can also carry out interaction, and non-gaming use can be attracted Family participates in, and drives new player, game user to drive the purpose of non-gaming user by old player to realize.
Below by taking small routine as an example, from user's angle, introduces small routine and provide and may relate to when ancillary service transboundary User interface (User Interface, UI) and operation.
Small routine illustratively may include three labels (tab), respectively " market " label, " transaction " label, " I " Label (refers to Fig. 5 a).Certainly, those skilled in the art can be as needed, is carried out to number of labels and label substance flexible Plus-minus, therefore not to repeat here.
Now respectively to UI, user's operation and the skill involved by above-mentioned " market " label, " transaction " label, " I " label Art realization is introduced.
One, " market ":
1, deep bid:
After click " market " label, user can check the views on broad market movements of friend circle in the main interface of " market " label (may include deep bid ups and downs value and deep bid amount of increase and amount of decrease) and all game good friends dynamic (virtual share price, virtual share price fluctuation Width).
It is referred to wechat user it should be noted that aforementioned and can log in multiple third parties game.
In one example, multiple small routines can be developed, each small routine corresponds to different third party's game.
By taking the game of king's honor as an example, the small routine played for king's honor can be developed, user enters this " market " After label, it is shown that playing the amount of increase and amount of decrease of the virtual share price of the good friend of king's honor game, virtual share price, the void of these good friends Quasi- share price, Stock Trading situation determine views on broad market movements.
It is said from technological layer, after user A is clicked or touched " market " label, applications client can be sent out to application server The first inquiry request above-mentioned is sent, under this scene, the first inquiry request may include the instruction for inquiring deep bid, then in this scene Lower inquiry logs in the virtual share price of good friend's account of king's honor game, virtual share price fluctuation width in the good friend of user A And views on broad market movements.
King's honor is logged in the good friend for the server requesting query user A that application server can play to king's honor The game of good friend's account of game shows data, is calculated as virtual share price, and further calculate virtual share price fluctuation width And views on broad market movements.
The calculation of virtual share price is referring to the record of previous embodiment, and therefore not to repeat here.
In another example, it can also design and provide ancillary service with a small routine for multiple third parties game.At this point, Virtual deep bid can be divided into cribbage-board block according to game, for example, king's honor plate, passing through firewire plate etc..
To each third party game virtual share price calculation as previously mentioned, therefore not to repeat here.
2, restrictive condition:
To ensure playability and preventing user's registration new account brush point from disrupting the market, number is showed in the game for pulling user According to rear, it can be allowed to be listed in virtual trading when the game of user shows data and meets restrictive condition, it is on the contrary then can not It is listed in virtual trading.
For technical standpoint, refer to Fig. 5 b, before executing 302 part above-mentioned, application server can also do as Lower operation:
304:Judge whether game performance data meet restrictive condition;If so, 302 parts are executed, if not, can return 304 steps are returned, continue to judge whether the game performance data of another user account pulled meet restrictive condition, until pulling All user accounts game performance data judge to finish.
More specifically, above-mentioned restrictive condition may include that second target user's account is participated in the play for specifying class to compete and is higher than Preset play threshold value, and section up to is higher than preset section.
Play threshold value and preset section can carry out flexible design according to the difference of game.
By taking king's honor as an example, corresponding restrictive condition may include:Qualifying (Qualifying is that specified class compares) play is big In 50, and, account section once reached honor gold or more, if meeting simultaneously, account can be in virtual trading institute City.
Certainly, it by taking user A as an example, if all game good friends of user A are unsatisfactory for restrictive condition, can apply Client-Prompt " you list currently without good friend ", " your deep bid is sky " etc..
3, the specific market of user:
It, can be into if user clicks a certain particular user account (such as " user B ") in the main interface of market label Enter the next stage page, checks the user account more detailed data and chart (referring to Fig. 5 b).
From technological layer, after clicking user B in main interface, user is by applications client to application server Send the first inquiry request above-mentioned.Under this scene, in addition to the account of the first user A, the first inquiry request further includes user The account (namely further including second target user's account) of B, under this scene, the inquiry of the first inquiry request is:User B works as Preceding virtual share price and at the appointed time in section (such as one day, one week, January, racing season etc.) dynamic data.
Wherein, the dynamic data that application server returns may include:User B at the appointed time each in section when engrave Virtual share price, the ups and downs value and amount of increase and amount of decrease of virtual share price, in addition, it may further comprise peak in the designated time period, minimum Value etc., the dynamic data of return is showed by applications client in the form of data and chart.
In other embodiments, above-mentioned dynamic data may also include the shareholder's number and the volume of holding of user B, applications client It can be showed in the form of data or chart.
In other embodiments, application server also can return to the news about user B, major event etc..
It should be noted that in the case where small routine is constantly in front stage operation, small routine can periodically (such as 10 Minute, 30 minutes etc.) obtain views on broad market movements, the specific market etc. of the dynamic of all game good friends or a certain particular buddies.
4, amount of increase and amount of decrease:
For a certain phantom stock plan (second target user's account is considered as phantom stock plan), amount of increase and amount of decrease=(in present price- The closing price of one day of trade)/upper day of trade closing price * 100%.Alternatively, amount of increase and amount of decrease=(opening quotation of present price-this day of trade Valence)/this day of trade opening price * 100%.
Generally, the closing price of a upper day of trade is equal to the opening price of this day of trade.
For deep bid, amount of increase and amount of decrease (tendency)=whole was played good friend's account same day (00:00-24:00) ups and downs Width summation.
5, it buys in/sells:
" buying in ", " selling " control can be arranged in page bottom shown in Fig. 5 c, in click " buying in " or " selling " control Afterwards, next stage interface or pop-up bullet layer can be entered, user then can purchase the stock of user B, or sell the stock of user B.
By taking purchase as an example, Fig. 5 d are referred to, quantity purchase may be selected in user, after clicking " determination " control, the purchase of user side Operation is bought to complete.
Realization purchase how is interacted between client and application server and is sold, and will subsequently introduced.
Two, " transaction ":
1, main interface:
In the main interface of " transaction " label, Fig. 6 is referred to, user can see all game good friends in " stock market " Trend of investment, and briefly profit and loss situation.
Wherein, trend of investment is alternatively referred to as merchandised dynamically, may include transaction relationship, transaction value, quantity etc..
For example, user A has purchased the stock of user B, quantity purchase 10, the then friendship between user A and user B Easy relationship is " buying in ", and transaction value is the share price of user B when buying in.
Small routine can be that each wechat user account distributes an investment ID, and certainly, this is transparent for a user 's.
In addition, to aforementioned similar in the specific market page of user, it can also be provided and " buy in the main interface of " transaction " label Enter "/" with buying ", " selling " control, user click after, can enter next stage interface or pop-up bullet layer.For example, user " with buying " control of user B is clicked, then can enter interface or bullet layer shown in Fig. 5 d.
Three, " I ":
1, main interface:
In the main interface of " I " label, Fig. 7 a are referred to, user can check oneself current hoard situation, and The critical datas such as total assets, purchasing power (i.e. virtual available resources), total revenue, good friend's ranking.
Wherein, the two level page of ranking list can be entered by clicking " good friend's ranking ".And the ranking shown under " good friend's ranking ", Can be that ranking or user of the user in the virtual total assets ranking list of its friend circle are ranked in its friend circle total revenue Ranking in list.User can voluntarily be arranged shown by good friend's ranking be which ranking list ranking, also can be by application server Default setting.
In addition, user can also be entered by three options (" ranking list ", " transaction record ", " shop ") in main interface The corresponding two level page checks friend circle investment ranking list, personal transaction record, or enters shop and exchange game item.
For technological layer, first object user account is the account of user oneself, then is entering " I " label During main interface, applications client can send the second inquiry request to application server, and above-mentioned second inquiry request is at least For the virtual total assets of requesting query first object user account, in other embodiments, above-mentioned second inquiry request may be used also Current hoard situation, total revenue, good friend's ranking etc. for requesting query first object user account.
Application server can return to the current hoard situation of virtual total assets or even first object user account, total receipts Benefit, good friend's precedence data etc. are shown by applications client at least one of data and figure.
2, virtual total assets:
Virtual total assets includes available virtual resource (or being available virtual assets) and locks in virtual resource at least It is a kind of.
It should be noted that locking virtual resource is not useable for buying stock or exchanging game item being therefore called Lock virtual resource.
It buys stock or even exchanges game item, then need to use available virtual resource.
In the ancillary service that user is provided using small routine for the first time, initial virtual total assets value can be used with initial Virtual resource value is equal.
Later, if user has purchased phantom stock plan, it is virtual that all or part of available virtual resource can be converted into locking Resource, therefore, although before and after buying phantom stock plan, the value of virtual total resources production does not change, its composition is become Change.
For example, it is assumed that before the stock of purchase user B, the virtual total assets value of user A is 1000, wherein available Virtual resource value is 1000.The share price of user B is 10, if user A has purchased 10 strands, the virtual total resources value of user A is still 1000, but available virtual resource value becomes 900, and lock resource value becomes 100.
Certainly, if user A has bought the stock of 100 gangs of user B, available virtual resource value becomes 0, lock resource value Become 1000.
In one example, Fig. 8 a are referred to, the calculating process of virtual total assets may include:
800 parts:Applications client sends the second inquiry request to application server.Second inquiry request is for inquiring The virtual total resources of first object user account.The introduction of second inquiry request refers to foregoing description, and therefore not to repeat here.
801 parts:Application server inquires the game behavior number of first object user account to third party's game server According to.
Wherein, game behavioral data is for characterizing the viscosity that first object user account plays to third party.It is exemplary , game behavioral data may include:First object user account logs in third party's battle play for being fought of game and the Recharge amount in tripartite's game.
802 parts:First object user account is calculated according at least to above-mentioned game behavioral data in application server Available virtual resource.
Specifically, can be according to the functional relation between the game behavioral data viscosity characterized and available virtual resource, meter Calculate the available virtual resource of first object user account.
Aforementioned to be referred to, game behavioral data may include fighting play and recharge amount, then at least can be according to battle play Above-mentioned available virtual resource is calculated with recharge amount.
When calculating first time, functional relation Z=B*Sz+C*Sc can be used to calculate the initial of first object user account Available virtual resource, wherein Z indicates that available virtual resource, B indicate that battle number, Sz indicate that coefficient, C indicate recharge amount, Sc indicates coefficient corresponding with recharge amount.
Those skilled in the art can design various coefficients as needed, and therefore not to repeat here.
More specifically, same third party play in, user may participate in Qualifying, may also participate in matching match, amusement match, War team match etc. may be used Z=B*Sz+C*Sc and calculate the corresponding initial available virtual resource of each class match, then carries out again It is cumulative, then obtain the initial available virtual resource that user obtains because participating in the game.
In one example, in same game, different classes of match can correspond to different coefficients, for example, king The matching match of honor, amusement match, the corresponding coefficient of war team match can be 1, and the corresponding coefficient of Qualifying of king's honor can be 2;And Supplement 1 certificate with money, corresponding coefficient can be 1.
It is assumed that user takes part in the Qualifying of 5 king's honors, the amusement match of 6 king's honors, and supplement with money at 100 points Certificate, the then initial available virtual resource that user obtains because participating in king's honor are:6*1+5*2+100=116.
The calculation for the initial available virtual resource that user obtains because participating in other third parties game and above-mentioned introduction Similar, therefore not to repeat here.
If first object user account logged in M third party and plays (M is natural number), can play to M third party Corresponding initial available virtual resource adds up, and obtains the initial available virtual resource of first object user account.
For example, M=2, first object user account is because participating in the initial available virtual resource point that two game obtain Not Wei 100 and 200, then 100 are added with 200, obtain 300, as the initial available virtual money of first object user account Source.
Certainly, it is also not excluded for the case where first object user account does not log in third party's game, at this point, can be first Target user's account distributes initial available virtual resource.
When user enters small routine for the first time, the small routine meeting initial available virtual resource of hind computation notifies user to get just It begins to use virtual resource or initial total assets.
When non-first time calculates, what is increased newly by the viscosity increase that first object user account plays to third party can With virtual resource (Δ Z), following functional relations can be used to be calculated:
Δ Z=Δ B*Sz+ Δs C*Sc, wherein Δ B indicates the battle number newly increased compared with last calculate, Δ C Indicate the recharge amount newly increased compared with last calculate.
It is assumed that this game behavioral data of user has increased 2 kings newly compared with the preceding game behavioral data once obtained The amusement of the Qualifying of person's honor, 3 king's honors is matched, and has supplemented 10 certificates with money, then Δ Z=3*1+2*2+10=17.
If compared with preceding primary acquisition game behavioral data, user has logged in multiple third party's game, then can calculate separately Each third party plays corresponding newly-increased available virtual resource, and adds up, and obtains newly-increased available of first object user account Virtual resource.
Later, newly-increased available virtual resource can be added with the preceding available virtual resource being once calculated, be obtained Current available virtual resource.
It should be noted that preceding primary calculating here is not limited to calculate to be calculated according to game behavioral data and can be used Virtual resource, because buying in or selling the value that can also influence available virtual resource, calculating here includes to relate to more The calculating of new available virtual resource.
803 parts:Application server returns to the virtual total assets for including above-mentioned available virtual resource to applications client.
Aforementioned to be referred to, virtual total assets includes available virtual resource and locking virtual resource.
Current available virtual resource has been calculated in 802 parts, and application server can be held every according to user As soon as the quantity of phantom stock plan and current share prices calculate current locking virtual resource, in this way, current virtual total assets It determines.
In other embodiments of the present invention, after user first enters small routine, ancillary service has just been opened.Open auxiliary After service, user can be in daily 00 by the newly-increased available virtual assets that behavior in game is obtained:00 is settled accounts, and is calculated Mode can be found in the calculating previously with regard to Δ Z, and be synchronized to small routine backstage, and user is subsequently again introduced into small routine, can get The newly-increased available virtual assets obtained in the corresponding period.It is above-mentioned under the scene that periodic settlement increases available virtual assets newly 800 parts and 801,802,803 parts, in sequential be not necessarily then it is close sequentially, it is also possible to it is reverse.Therefore, also may be used Virtual total assets is obtained by way of Fig. 8 b.
804:The virtual total assets that applications client displaying returns.
Virtual total assets can be shown in a manner of data, as shown in Figure 7a.
3, it buys in and sells:
Buy in interface and can be found in Fig. 5 c, after user clicks the determination in Fig. 5 c, refer to Fig. 9 a, applications client with Interaction between application server is as follows:
900 parts:Applications client sends purchase request to application server.
Wherein, buying request includes:The purchase for the stock (virtual product) that request second target user's account of purchase is characterized Buy quantity.
For example, user A has purchased the stock of user B, has bought 10 strands, then buy request include the account of user B with And quantity purchase 10.
901 parts:Virtual price and above-mentioned purchase of the application server corresponding to above-mentioned second target user account Quantity is bought, the available virtual resource and locking virtual resource of above-mentioned first object user account is updated, obtains purchase result and return It returns.
Precedent being continued to use, for example, it is assumed that for user A before the stock of purchase user B, virtual total assets is 1000, In 100 for locking fictitious assets, 900 be available virtual assets.
The share price of user B is 50,10 strands of user's A requests purchase, then locking fictitious assets need to be updated to by application server 600, available virtual asset replacement is 400.
Above-mentioned purchase result includes at least characterization purchase failure or the instruction of work(.In addition, purchase result may also include update Available virtual resource afterwards and locking virtual resource.
It should be noted that the reason of purchase failure may be network connection exception, it is also possible to which available virtual resource is not Foot etc..
902:The purchase result that applications client displaying returns.
Applications client can show purchase result in the form of at least one of quantity and figure.
Similarly, Fig. 9 b are referred to, if stock is sold in user's selection, the friendship between applications client and application server It is mutually as follows:
903:Applications client sends to application server and sells request.
Wherein, request is sold may include:The sale quantity of the stock of second target user's account characterization is sold in request.
It is similar with purchase request to sell request, therefore not to repeat here.
904:Virtual price and sale quantity of the application server corresponding to second target user's account, update The available virtual resource and locking virtual resource of first object user account, obtain selling result and return.
Above-mentioned sale result includes at least characterization and sells failure or the instruction of work(, in addition, it may further comprise updated available Virtual resource and locking virtual resource.
For example, it is assumed that for user A before the stock for selling user B, virtual total assets is 1000, wherein 600 be lock Determine fictitious assets, 400 be available virtual assets.
The current share prices of user B are 50, and user's A requests sell 10 strands, then application server need to be by locking fictitious assets more New is 100, and available virtual asset replacement is 900.
905:The sale result that applications client displaying returns.
Applications client can be shown in the form of at least one of quantity and figure sells result.
It should be noted that dealing here with the transaction in true stock market there are difference, the stock in the present embodiment Ticket dealing is the interaction between user's (client) and application, is not related to another client (user).That is, user A is being sold When stock, other users is not needed to and have bought the stock, can just sell success.User A is only needed to application server application It sells, application server changes the locking fictitious assets and available virtual assets of user A, that is, completes sale.It buys in stocks also Similarly.
4, total revenue:
Total revenue can be calculated in several ways:
It is obtained for example, the virtual total assets that current virtual total assets is calculated with the last time can be subtracted each other;
It can add up and sell the obtained income of phantom stock plan and obtain;
It according to the present price of stock, buying price and share can be bought in obtains.
For example, certain branch beginning price be 10, present price 20, buy in quantity be 5, then its income (be full of Thanks to) it is (20-10) * 5=50.But because stock is not sold also, income can not be used to exchange game item or purchase Other stocks.
And if the income obtained because selling certain stock, it is that can be included in available virtual resource, can be used to exchange game Stage property buys other stocks.
For example, certain phantom stock plan buying price is 25, selling price 45, and it is 10 to sell share, then income is (45-25) * 10=200.This some can exchange game item or buy other stocks.
Earning rate can then be calculated according to total revenue, and the earning rate of each stock can be according to the corresponding income meter of each stock It calculates, therefore not to repeat here.
5, ranking list:
After user clicks " ranking list " in the main interface shown in Fig. 7 a, the ranking list page shown in Fig. 7 b can be entered.
Technically, applications client can ask ranking list data to application server;Application server can basis The mode of foregoing description is calculated the total assets and total revenue of second target user's account, is ranked up respectively, and feed back To applications client, applications client is presented to the user in the form of ranking list.
6, it exchanges:
After user clicks " shop " control in the main interface shown in Fig. 7 a, the shop page shown in Fig. 7 c can be entered, seen To the virtual game product (game item) of virtual shop's page presentation.
It is said from technological layer, after user clicks " shop " control, refers to Figure 10, applications client and application server Between interaction include:
1001 parts:Applications client can send virtual product inquiry request to application server.
Above-mentioned virtual product inquiry request is virtual for that can be exchanged by fictitious assets in requesting query third party game Game products.
1002 parts:Application server inquires the virtual game product that can be exchanged by fictitious assets in third party's game And the corresponding fictitious assets number of each virtual game product, and return.
Application server can to third party's game server inquire can by fictitious assets exchange virtual game product and The corresponding fictitious assets number of each virtual game product, also can be in local preservation.
1003 parts:Applications client shows virtual game product and the corresponding fictitious assets of each virtual game product Number or virtual price.
As shown in Figure 7 c, applications client can show virtual game product and each virtual in the form of figure and data The corresponding fictitious assets number of game products or virtual price.
Destination virtual game products belong to the virtual game product that can be exchanged by fictitious assets in third party's game.
Next, if user clicks " getting " control in Fig. 7 c, Figure 10, the interactive stream of equipment room are still referred to Journey is as follows:
1004 parts:Applications client sends redemption request to application server.
Wherein, redemption request exchanges virtual game product for asking.
For example, user has selected " 4 grades of inscriptions " shown in Fig. 7 c, then may include in redemption request " 4 grades of inscriptions " Mark.
1005 parts:Application server is that the corresponding first object user account of applications client exchanges virtual game production Product obtain exchanging result.
In one example, application server can update first object user according to the virtual price of virtual game product The available virtual resource of account, and record first object user account and exchange successful virtual game product.
Specifically, the virtual valence of virtual game product can be deducted from the available virtual assets of first object user account Lattice.
Continue to use precedent, it is assumed that user has selected " 4 grades of inscriptions " shown in Fig. 7 c (needing to deduct 800 income), user's Virtual total assets is 3000, wherein available virtual resource is 2500, then available virtual resource updates can be by application server 2500-800=1700.Then the virtual total assets of user is also transformed to 2200.
1006 parts:Application server returns to exchange result and gives above application client.
Above-mentioned exchange result includes at least the instruction that characterization exchanges success or failure.
The reason of failure may be network connection exception, it is also possible to available virtual inadequate resource etc..
In addition, above-mentioned exchange result may also include the updated virtual total assets of first object user account or can use void Quasi- resource.
1007 parts:Result is exchanged in applications client displaying.
By taking Fig. 7 c as an example, " 4 grades of inscriptions " success is such as exchanged, then applications client can prompt to exchange successfully, will become below For " having got ".
By taking wechat is applied as an example, wechat can be got in client in the form of card by exchanging successful virtual game product Ka Bao.
In addition, including updated virtual total assets or available virtual resource as exchanged in result, then applications client is also Updated virtual total assets or available virtual resource can be shown in the form of at least one of chart and data.
1008 parts:Application server notifies third party's game server that will exchange successful virtual game product and One target user's account (corresponding game account) is bound.
1008 parts can just be executed when user (first object user account) is needed using virtual game product.
Preceding to have addressed, user account can be associated with the game account that third party plays.And a user may log in Different third party's game, to which multiple game account can be corresponded to, then the game item exchanged out, when in use can with it is specific Game account bound.
In terms of user perspective, if virtual game product gets wechat Ka Bao in the form of card, need in use, with Virtual game product and third party's game are mutually bound in being wrapped to card at family.
After the completion of user's operation, applications client will send bind request to application server, and triggering application server is held 1008 part of row.
And application server then can notify third party's game garment by the game side gift bag API of third party's game server Business device is bound.
Third party's game server can be according to the correspondence of first object user account and game account, by account of playing Number with to exchange successful virtual game product associated (binding).
Alternatively, in the application other embodiment, application server also can be after virtual game product be exchanged successfully, i.e., Notify third party's game server that will exchange successful virtual game product and be bound with corresponding game account.
7, personal transaction record.
After user clicks " transaction record " control in the main interface shown in Fig. 7 a, note of merchandising shown in Fig. 7 d can be entered The page is recorded, checks the trading situation of oneself, and profit and loss can be seen.
Aforementioned to be referred to, small routine can be that wechat user distributes investment ID, and investment ID is associated with WeChat ID, and is associated with With WeChat ID all game account number under one's name.Certainly, this is transparent for user.
At application server end, transaction details, available virtual resource and the locking of investment ID (being associated with WeChat ID) are virtually Resource using the account book of block chain technology by being recorded.
Wherein, transaction details may include:Transaction relationship, number of transaction, and the virtual price of transaction at that time;Above-mentioned friendship It is easily purchase or sale.
By taking Fig. 7 d as an example, austin has bought in the stock of user B, and share price is 105 at that time for purchase, then transaction details can wrap The relationship of buying between austin and user B is included, quantity purchase 2, share price was 105 at that time.
Available virtual resource, locking virtual resource, total assets, total revenue for being calculated each time etc. also can be by blocks Chain account book records.
After then clicking " transaction record " control in user's main interface shown in Fig. 7 a, applications client can take to application Device requests transaction of being engaged in record data (the investment ID for including), application server can invest ID according to being obtained from block chain account book Transaction record data and return.
Terminal or application server is also claimed in the embodiment of the present invention, processor and memory is included at least, at this Reason device executes above-mentioned data processing method by executing the program stored in memory and calling other equipment.
A kind of storage medium is also claimed in the embodiment of the present invention, which is stored with a plurality of instruction, described instruction It is loaded suitable for processor, to execute the step in the data processing method that any embodiment of the present invention is provided.
Each embodiment is described by the way of progressive in this specification, the highlights of each of the examples are with its The difference of his embodiment, just to refer each other for identical similar portion between each embodiment.For being filled disclosed in embodiment For setting, since it is corresponded to the methods disclosed in the examples, so description is fairly simple, related place is referring to method portion It defends oneself bright.
Professional further appreciates that, list described in conjunction with the examples disclosed in the embodiments of the present disclosure Member and algorithm steps, can be realized with electronic hardware, computer software, or a combination of the two, hard in order to clearly demonstrate The interchangeability of part and software generally describes each exemplary composition and step according to function in the above description. These functions are implemented in hardware or software actually, depend on the specific application and design constraint of technical solution. Professional technician can use different methods to achieve the described function each specific application, but this reality Now it should not be considered as beyond the scope of the present invention.
The step of method described in conjunction with the examples disclosed in this document or algorithm, can directly use hardware, processor The software unit of execution or the combination of the two are implemented.Software unit can be placed in random access memory (RAM), memory, only Read memory (ROM), electrically programmable ROM, electrically erasable ROM, register, hard disk, moveable magnetic disc, CD-ROM or In any other form of storage medium well known in technical field.
The foregoing description of the disclosed embodiments enables those skilled in the art to implement or use the present invention. Various modifications to these embodiments will be apparent to those skilled in the art, defined herein General Principle can realize in other embodiments without departing from the spirit or scope of the present invention.Therefore, originally Invention is not intended to be limited to the embodiments shown herein, and
It is to fit to widest range consistent with the principles and novel features disclosed in this article.

Claims (16)

1. a kind of data processing method, which is characterized in that including:
Application server receives the first inquiry request from applications client;First inquiry request includes at least the first mesh Mark user account;The first object user account is user's account that the application server is logged in by the applications client Number;
The application server obtains the second mesh associated with the first object user account from third party's game server The game for marking user account shows data;
The application server carries out data processing to the game performance data of acquisition, obtains competitive ability value;The sports energy Force value is used to characterize competitive ability of the second target user account in third party plays;
The application server returns to the competitive ability value to the applications client.
2. the method as described in claim 1, which is characterized in that further include:
The application server receives the second inquiry request from the applications client;Second inquiry request is at least used The virtual total assets of the first object user account described in requesting query;The virtual total assets is provided including at least available virtual Source;
The application server inquires the game behavior number of the first object user account to third party's game server According to;The game behavioral data is for characterizing the viscosity that the first object user account plays to the third party;
The available of the first object user account is calculated according at least to the game behavioral data in the application server Virtual resource;
The application server returns to the virtual total assets for including the available virtual resource to the applications client.
3. method as claimed in claim 2, which is characterized in that the competitive ability value is specially virtual price, the method Further include:
The application server receives the purchase request from the applications client;The purchase is asked:Request purchase The quantity purchase of the virtual product of the second target user account characterization;
The application server is characterized according to the second target user account corresponding to virtual product virtual price and The quantity purchase updates the available virtual resource and locking virtual resource of the first object user account, obtains purchase knot Fruit simultaneously returns, and the purchase result includes at least characterization purchase failure or the instruction of work(, and the locking virtual resource is described the The component part of the virtual total assets of one target user's account.
4. method as claimed in claim 3, which is characterized in that further include:
The application server receives the sale request from the applications client;The sale is asked:Request is sold The sale quantity of the virtual product of the second target user account characterization;
The application server is characterized according to the second target user account corresponding to virtual product virtual price and The sale quantity updates the available virtual resource and locking virtual resource of the first object user account, obtains selling knot Fruit simultaneously returns, and the result of selling includes at least characterization sale failure or the instruction of work(.
5. such as claim 2-4 any one of them methods, which is characterized in that further include:
The application server receives the redemption request from the applications client;The redemption request is empty for asking to exchange Quasi- game products;
The application server updates the first object user account according to the corresponding virtual price of the virtual game product Available virtual resource, and the updated available virtual resource of the first object user account is fed back into the application client End.
6. method according to any one of claims 1-4, which is characterized in that the game performance data include at least section number According to the section characterization sports grade;The competitive ability value is calculated according to the section data.
7. such as claim 2-4 any one of them methods, which is characterized in that described to be calculated according to the game behavioral data Available virtual resource to the first object user account includes:
According to the functional relation between the game behavioral data viscosity characterized and available virtual resource, described first is calculated The available virtual resource of target user's account.
8. method as claimed in claim 6, which is characterized in that carry out data processing in the game performance data to acquisition, obtain To before competitive ability value, the method further includes:
The application server judges whether the game performance data meet restrictive condition;
The step of game performance data of described pair of acquisition carry out data processing, obtain competitive ability value, is in the game sheet Existing data, which meet, to be executed after the restrictive condition.
9. method as claimed in claim 2 or claim 3, which is characterized in that the transaction details of the first object user account can be used Virtual resource and locking virtual resource are at the application server end by being recorded using the account book of block chain technology, wherein The transaction details include at least:Transaction between the first object user account and the second target user account is closed System, number of transaction, and transaction the second target user account at that time virtual price;The transaction is purchase or sells.
10. a kind of data processing method, which is characterized in that including:
Applications client sends the first inquiry request to application server;Wherein, first inquiry request includes at least first Target user's account;The first object user account is the user that the application server is logged in by the applications client Account;
The applications client receive it is that the application server returns, with the first object user account associated second The competitive ability value of target user's account;The competitive ability value is swum for characterizing the second target user account in third party Competitive ability in play;Wherein, the competitive ability value is trip of the application server to the second target user account Play performance data carry out what data processing obtained;Game performance data are the application servers to third party's game services Device is inquired to obtain;
The applications client shows the competitive ability value that the application server returns.
11. method as claimed in claim 10, which is characterized in that further include:
The applications client obtain the second target user account at the appointed time each in section when the competitive ability that engraves Value;
The competitive ability value that the applications client engraves when showing described each in the form of at least one of chart and data, institute The competitive ability value engraved when stating each embody the second target user account play in the designated time period sports energy The fluctuation of power.
12. a kind of data processing equipment, which is characterized in that be applied to applications client, which includes:
Request unit is at least used to send the first inquiry request to application server;Wherein, first inquiry request is at least wrapped Include first object user account;The first object user account is to log in the application server by the applications client User account;
Execution unit is at least used to receive and show competitive ability value;The competitive ability value is for characterizing and first mesh Mark competitive ability of the associated second target user account of user account in third party plays;Wherein, the competitive ability Value is that the application server obtains the game performance data progress data processing of the second target user account;It is described Game performance data are that the application server is inquired to obtain to third party's game server.
13. a kind of data processing equipment, which is characterized in that be applied to application server, which includes:
Receiving unit is at least used to receive the first inquiry request from applications client;First inquiry request is at least wrapped Include first object user account;The first object user account is to log in the application server by the applications client User account;
Processing unit is at least used for:
The trip of the second target user account associated with the first object user account is obtained from third party's game server Play performance data;
Data processing is carried out to the game performance data of acquisition, obtains competitive ability value;The competitive ability value is for characterizing institute State competitive ability of the second target user's account in third party plays;
The competitive ability value is returned to the applications client.
14. a kind of application server, which is characterized in that include at least processor and memory;The processor is by executing institute It states the program stored in memory and calls other equipment, execute such as claim 1-9 any one of them data processing side Method.
15. a kind of terminal, which is characterized in that include at least processor and memory;The processor is by executing the storage The program and calling other equipment stored in device, execute such as claim 10-11 any one of them data processing methods.
16. a kind of storage medium, which is characterized in that the storage medium is stored with a plurality of instruction, and described instruction is suitable for processor It is loaded, to execute such as the step in any one of claim 1-9 or 10-11 any one of them data processing methods.
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