CN109173266A - Processing method, device, processor and the server of fictitious assets across game - Google Patents

Processing method, device, processor and the server of fictitious assets across game Download PDF

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Publication number
CN109173266A
CN109173266A CN201811340863.8A CN201811340863A CN109173266A CN 109173266 A CN109173266 A CN 109173266A CN 201811340863 A CN201811340863 A CN 201811340863A CN 109173266 A CN109173266 A CN 109173266A
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CN
China
Prior art keywords
game
assets
block chain
account
transaction
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201811340863.8A
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Chinese (zh)
Inventor
胡志鹏
程龙
钱俐
邓杰
林乐
孙骁勐
顾费勇
曹崇瑞
王挺
朱钰森
范长杰
刘柏
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN201811340863.8A priority Critical patent/CN109173266A/en
Publication of CN109173266A publication Critical patent/CN109173266A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention discloses processing method, device, processor and the servers of a kind of fictitious assets across game.This method comprises: receiving the first transaction in assets request from the first game client via the first game server;It sends the first transaction in assets to request to default block chain, to complete transfer of the first game virtual assets to block chain fictitious assets;The second transaction in assets request from the second game client is received via the second game server;It sends the second transaction in assets to request to default block chain, to complete transfer of the block chain fictitious assets to the second game virtual assets.The present invention, which solves, to be only relied on game server in the related technology and manages to the game asset of game player, lacks security guarantee and game asset and be easy the technical issues of devaluing.

Description

Processing method, device, processor and the server of fictitious assets across game
Technical field
The present invention relates to internet areas, processing method, dress in particular to a kind of fictitious assets across game It sets, processor and server.
Background technique
Block chain (blockchain) is the series winding transaction record (also known as block) for concatenating and protecting content by cryptography. Each block includes the keyed hash (such as: the hashed value being calculated using Merkel's tree algorithm) of previous block, phase Time stab and transaction data are answered, designed for: so that block content has the characteristic for being difficult to alter.Using block The distributed account book that chain is concatenated can make the both sides to participate in business that can not only effectively record transaction, but also can be forever The transaction is checked long.Therefore, block chain can regard the big account book an of decentralization as on technological essence.Meanwhile it is right In the user for carrying out service on block chain, read-write operation can be executed in arbitrary node.Finally, all nodes can be according to specific Mechanism completes a series of simultaneously operatings, so that it is guaranteed that the data of all nodes are completely the same in block chain network.
In general, game asset of the game player in specific a game exists only in going game.Such as The fruit game player replaces the game of other new releases, then the game asset that the game player has possessed in preceding a game will The game that the game player is replaced can not be brought into.Such as: game player had originally selected first item game, by accumulating for a long time It is tired, obtain a large amount of game asset (such as: gold coin, holy water, heavy oil, magic article).The later game player selects again Second item game still previously can not bring second item game into a large amount of game asset that first item game is saved bit by bit, one is essential Restart and a large amount of game asset obtained in first item game can not be inherited, thus easily leads to game object for appreciation Family abandons second item game.It can be seen that the game asset that game player obtains in specific a game can only be confined to Game internal circulation, and can not be multiplexed into other scene of game.
Moreover, the game datas such as integral, stage property, weapon, role in specific a game are normally stored in game In the server of manufacturer, and economic model used by most game belongs to closed and inflation formula.In game reality In operational process, game player gets game money by completing particular task, then game money is recycled to exchange special services for Or special article, and then game money is caused to be recovered.
The above analysis, in the related technology the game asset presence obtained in different money game for game player Following technological deficiency:
(1) the game asset value in different money game is multifarious, and is easy to devalue, and the relevant technologies can not be using unified Standard is merged.
(2) life cycle of game asset is limited to the life cycle of this money game, and the game asset of game player can companion It disappears with the closing (stopping operation) of game server.
For above-mentioned problem, currently no effective solution has been proposed.
Summary of the invention
The present invention at least partly embodiment provides a kind of processing method of fictitious assets across game, device, processor And server, at least to solve the technical issues of fictitious assets in game in the related technology cannot achieve across game transfer.
A wherein embodiment according to the present invention, provides a kind of processing method of fictitious assets across game, comprising:
The first transaction in assets request from the first game client is received via the first game server, wherein the One game client logs on to the first game server by the first game account, and the first transaction in assets request includes instruction first First game virtual assets transfer of the game account in the first game server is the block chain bound with the first game account The instruction information of block chain fictitious assets of the account in default block chain;The first transaction in assets is sent to request to default block Chain, to complete transfer of the first game virtual assets to block chain fictitious assets;Via the second game server receive from Second transaction in assets of the second game client is requested, wherein the second game client logs on to the by the second game account Two game servers, block chain account of the second transaction in assets request comprising instruction and the binding of the second game account is in default block Block chain fictitious assets transfer in chain is second game virtual assets of second game account in the second game server Indicate information;It sends the second transaction in assets to request to default block chain, to complete block chain fictitious assets to the second game virtual The transfer of assets.
Optionally, the first game asset transaction from the first game client is being received via the first game server Before request, further includes: receive the first game account from the first game client via the first game server;To One game account executes data uplink operation, and is that the first game account distributes corresponding block chain account by account binding service Number, and the first game account is bound with corresponding block chain account;The first game account is returned to the first game server Number corresponding block chain account.
Optionally, the second game asset transaction from the second game client is being received via the second game server Before request, further includes: receive the second game account from the second game client via the second game server;To Two game account execute data uplink operation, and are that the second game account distributes corresponding block chain account by account binding service Number, and the second game account is bound with corresponding block chain account;The second game account is returned to the second game server Number corresponding block chain account.
Optionally, the first transaction in assets request also includes verification information, is requested sending the first transaction in assets to default Before block chain, further includes: determine that the first transaction in assets request passes through verifying according to verification information.
Optionally, the second transaction in assets request also includes verification information, is requested sending the second transaction in assets to default Before block chain, further includes: determine that the second transaction in assets request passes through verifying according to verification information.
Optionally, it sends the first transaction in assets to request to default block chain, to complete the first game virtual assets to block The transfer of chain fictitious assets include: according to the first transaction in assets request determine the first game account be the game asset side of producing, and The block chain account of first game account binding is the game asset side of being transferred to and game virtual assets transfer quantity;According to game Fictitious assets shifts block chain fictitious assets total value and downward of the quantity up-regulation in default block chain in the first game services Game virtual total assets in device.
Optionally, it sends the second transaction in assets to request to default block chain, to complete block chain fictitious assets to the second trip The transfer of play fictitious assets includes: to determine that the block chain account bound with the second game account is according to the second transaction in assets request The game asset side of producing, the second game account are the game asset side of being transferred to and game virtual assets transfer quantity;According to game Fictitious assets shifts quantity and lowers the block chain fictitious assets total value in default block chain and raise in the second game services Game virtual total assets in device.
Optionally, it requests in the first transaction in assets of transmission to default block chain, to complete the first game virtual assets to area After the transfer of block chain fictitious assets, further includes: via the first game server to the first game client feedback trading as a result, Wherein, the parameter information carried in transaction results includes at least one of: indicate this transaction whether successful flag information, Transaction Details description information.
Optionally, it requests in the second transaction in assets of transmission to default block chain, to complete block chain fictitious assets to second After the transfer of game virtual assets, further includes: via the second game server to the second game client feedback trading as a result, Wherein, the parameter information carried in transaction results includes at least one of: indicate this transaction whether successful flag information, Transaction Details description information.
Optionally, it requests in the first transaction in assets of transmission to default block chain, to complete the first game virtual assets to area After the transfer of block chain fictitious assets, further includes: receive the trip from the first game client via the first game server Asset search of playing is requested, wherein game asset inquiry request includes block chain of the inquiry block chain account in default block chain The instruction information of fictitious assets variation;According to game asset inquiry request via the first game server to the first game client Return to query result.
Optionally, it requests in the second transaction in assets of transmission to default block chain, to complete block chain fictitious assets to second After the transfer of game virtual assets, further includes: receive the trip from the second game client via the second game server Asset search of playing is requested, wherein game asset inquiry request includes block chain of the inquiry block chain account in default block chain The instruction information of fictitious assets variation;According to game asset inquiry request via the second game server to the second game client Return to query result.
A wherein embodiment according to the present invention, additionally provides a kind of processing unit of fictitious assets across game, comprising:
First receiving module, for receiving the first assets from the first game client via the first game server Transaction request, wherein the first game client logs on to the first game server, the first transaction in assets by the first game account Request comprising first game virtual assets transfer of the first game account of instruction in the first game server is and the first game The instruction information of block chain fictitious assets of the block chain account of account binding in default block chain;First sending module is used It requests in sending the first transaction in assets to default block chain, is turned with completing the first game virtual assets to block chain fictitious assets It moves;Second receiving module, for receiving the second transaction in assets from the second game client via the second game server Request, wherein the second game client logs on to the second game server, the second transaction in assets request by the second game account Comprising indicating with block chain fictitious assets transfer of the block chain account of the second game account binding in default block chain to be the The instruction information of second game virtual assets of two game account in the second game server;Second sending module, for sending out The second transaction in assets is sent to request to default block chain, to complete transfer of the block chain fictitious assets to the second game virtual assets.
Optionally, above-mentioned apparatus further include: third receiving module, for receiving via the first game server from the First game account of one game client;First processing module, for executing data uplink operation to the first game account, and By account binding service it is that the first game account distributes corresponding block chain account, and by the first game account and corresponding area Block chain account is bound;First feedback module, for returning to the corresponding block of the first game account to the first game server Chain account.
Optionally, above-mentioned apparatus further include: the 4th receiving module, for receiving via the second game server from the Second game account of two game clients;Second processing module, for executing data uplink operation to the second game account, and By account binding service it is that the second game account distributes corresponding block chain account, and by the second game account and corresponding area Block chain account is bound;Second feedback module, for returning to the corresponding block of the second game account to the second game server Chain account.
Optionally, above-mentioned first transaction in assets request also includes verification information, above-mentioned apparatus further include: the first verifying mould Block, for determining that the first transaction in assets request passes through verifying according to verification information.
Optionally, above-mentioned second transaction in assets request also includes verification information, above-mentioned apparatus further include: the second verifying mould Block, for determining that the second transaction in assets request passes through verifying according to verification information.
Optionally, above-mentioned apparatus further include: third feedback module, for objective to the first game via the first game server Family end feedback trading result, wherein the parameter information carried in transaction results includes at least one of: indicate that this transaction is No successful flag information, Transaction Details description information.
Optionally, above-mentioned apparatus further include: the 4th feedback module, for objective to the second game via the second game server Family end feedback trading result, wherein the parameter information carried in transaction results includes at least one of: indicate that this transaction is No successful flag information, Transaction Details description information.
Optionally, above-mentioned apparatus further include: the 5th receiving module, for receiving via the first game server from the The game asset inquiry request of one game client, wherein game asset inquiry request includes inquiry block chain account default The instruction information of block chain fictitious assets variation in block chain;5th feedback module, for according to game asset inquiry request Query result is returned to the first game client via the first game server.
Optionally, above-mentioned apparatus further include: the 6th receiving module, for receiving via the second game server from the The game asset inquiry request of two game clients, wherein game asset inquiry request includes inquiry block chain account default The instruction information of block chain fictitious assets variation in block chain;6th feedback module, for according to game asset inquiry request Query result is returned to the second game client via the second game server.
A wherein embodiment according to the present invention additionally provides a kind of storage medium, and storage medium includes the program of storage, In, in program operation, equipment where control storage medium executes the processing side of the fictitious assets across game of above-mentioned any one Method.
A wherein embodiment according to the present invention additionally provides a kind of processor, and processor is for running program, wherein journey The processing method of the fictitious assets across game of above-mentioned any one is executed when sort run.
A wherein embodiment according to the present invention, additionally provides a kind of server, comprising: one or more processors, storage Device and one or more program, wherein one or more programs are stored in memory, and be configured as by one or Multiple processors execute, and one or more programs are used to execute the processing side of the fictitious assets across game of above-mentioned any one Method.
In the present invention at least partly embodiment, receive using via the first game server from the first game client First transaction in assets at end requests and receives the second assets from the second game client via the second game server The mode of transaction request, by send the first transaction in assets request to default block chain, with complete the first game virtual assets to The transfer and the second transaction in assets of transmission of block chain fictitious assets are requested to default block chain, to complete block chain fictitious assets Transfer to the second game virtual assets can on the basis of having reached the high security brought by block chain decentralization The purpose for farthest protecting the game asset of game player, to realize the game asset for game player in game While reliable security guarantee is provided, ensure that fictitious assets of the game player in game being capable of neatly across game transfer Technical effect, and then solve the technical issues of fictitious assets in game in the related technology cannot achieve across game transfer.
Detailed description of the invention
The drawings described herein are used to provide a further understanding of the present invention, constitutes part of this application, this hair Bright illustrative embodiments and their description are used to explain the present invention, and are not constituted improper limitations of the present invention.In the accompanying drawings:
Fig. 1 is the wherein flow chart of the processing method of the fictitious assets across game of an embodiment according to the present invention;
Fig. 2 is the wherein structural block diagram of the processing unit of the fictitious assets across game of an embodiment according to the present invention;
Fig. 3 is wherein structural frames of the processing unit of the fictitious assets across game of an alternative embodiment according to the present invention Figure.
Specific embodiment
In order to enable those skilled in the art to better understand the solution of the present invention, below in conjunction in the embodiment of the present invention Attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is only The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people The model that the present invention protects all should belong in member's every other embodiment obtained without making creative work It encloses.
It should be noted that description and claims of this specification and term " first " in above-mentioned attached drawing, " Two " etc. be to be used to distinguish similar objects, without being used to describe a particular order or precedence order.It should be understood that using in this way Data be interchangeable under appropriate circumstances, so as to the embodiment of the present invention described herein can in addition to illustrating herein or Sequence other than those of description is implemented.In addition, term " includes " and " having " and their any deformation, it is intended that cover Cover it is non-exclusive include, for example, the process, method, system, product or equipment for containing a series of steps or units are not necessarily limited to Step or unit those of is clearly listed, but may include be not clearly listed or for these process, methods, product Or other step or units that equipment is intrinsic.
A wherein embodiment according to the present invention, provides a kind of embodiment of the processing method of fictitious assets across game, It should be noted that step shown in the flowchart of the accompanying drawings can be in the department of computer science of such as a group of computer-executable instructions It is executed in system, although also, logical order is shown in flow charts, and it in some cases, can be to be different from herein Sequence execute shown or described step.
This method embodiment can execute in block chain intermediate server or similar arithmetic unit.To operate in area For on block chain intermediate server, block chain intermediate server may include that (processor may include one or more processors But it is not limited to the processing unit of microprocessor (MCU) or programmable logic device (FPGA) etc.) and storage for storing data Device.Optionally, above-mentioned block chain intermediate server can also include the transmitting device for communication function.Ordinary skill Personnel are appreciated that above structure description is only to illustrate, and do not cause to limit to the structure of above-mentioned block chain intermediate server. For example, block chain intermediate server may also include than above structure describe more perhaps less component or have with it is above-mentioned Structure describes different configurations.
Memory can be used for storing computer program, for example, the software program and module of application software, such as present invention are real The corresponding computer program of processing method of the fictitious assets across game in example is applied, processor is stored in memory by operation Interior computer program realizes the above-mentioned fictitious assets across game thereby executing various function application and data processing Processing method.Memory may include high speed random access memory, may also include nonvolatile memory, such as one or more magnetic Property storage device, flash memory or other non-volatile solid state memories.In some instances, memory can further comprise phase The memory remotely located for processor, these remote memories can pass through network connection to block chain intermediate server. The example of above-mentioned network includes but is not limited to internet, intranet, local area network, mobile radio communication and combinations thereof.
Transmitting device is used to that data to be received or sent via a network.Above-mentioned network specific example may include block The wireless network that the communication providers of chain intermediate server provide.In an example, transmitting device includes a Network adaptation Device (Network Interface Controller, referred to as NIC), can be connected by base station with other network equipments to It can be communicated with internet.In an example, transmitting device can be radio frequency (Radio Frequency, referred to as RF) Module is used to wirelessly be communicated with internet.
A kind of processing method of game asset for running on above-mentioned block chain intermediate server is provided in the present embodiment, Fig. 1 is the wherein flow chart of the processing method of the game asset of an embodiment according to the present invention, as shown in Figure 1, this method includes Following steps:
Step 120, the first transaction in assets request from the first game client is received via the first game server, Wherein, the first game client logs on to the first game server by the first game account, and the first transaction in assets request includes Indicate that first game virtual assets transfer of first game account in the first game server is to bind with the first game account Block chain fictitious assets of the block chain account in default block chain instruction information;
Step 121, it sends the first transaction in assets to request to default block chain, to complete the first game virtual assets to block The transfer of chain fictitious assets;
Step 122, the second transaction in assets request from the second game client is received via the second game server, Wherein, the second game client logs on to the second game server by the second game account, and the second transaction in assets request includes Indicate that with block chain fictitious assets transfer of the block chain account of the second game account binding in default block chain be the second trip The instruction information of second game virtual assets of the account of playing in the second game server;
Step 123, it sends the second transaction in assets to request to default block chain, to complete block chain fictitious assets to the second trip The transfer for fictitious assets of playing.
Through the above steps, it can receive using via the first game server from the first of the first game client Transaction in assets requests and receives via the second game server to request from the second transaction in assets of the second game client Mode, requested by sending the first transaction in assets to default block chain, it is empty to block chain to complete the first game virtual assets The transfer and the second transaction in assets of transmission of quasi- assets are requested to default block chain, to complete block chain fictitious assets to the second trip The transfer for fictitious assets of playing can be utmostly on the basis of having reached the high security brought by block chain decentralization The purpose of the game asset of game player is protected on ground, so that the game asset realized for game player in game provides reliably Security guarantee while, ensure fictitious assets of the game player in game can neatly across game transfer technology effect Fruit, and then solve the technical issues of fictitious assets in game in the related technology cannot achieve across game transfer.
It should be noted that the step S110- step S117 being described below indicates process step shown in Fig. 1 The step of being completed before either step in 120- step 123.The step S130- step S135 being described below is indicated in Fig. 1 Shown in the step of being completed after either step in process step 120- step 123.
Game asset based on block chain limits game money since assets total amount is relatively fixed, by deflation type intelligence contract The output of production, it is possible thereby to which efficiently solving game asset in each money game released in the related technology is easy asking for devaluation Topic.By using block chain technology, game player may be implemented across game transfer game by game account, block chain account and provide It produces.I.e. the game asset obtained in upper a game can be successfully transferred to down in a game by game player.Block chain The characteristic of technology enables to game asset that can be detached from game itself and exist.Even if the temperature of upper a game flows at any time It dies and is no longer belong to hot game instantly, game player can still carry the game asset possessed in a game, preceding Equivalent game asset is cashed in a game down, realizes assets hedge of the game player between different money game.This Outside, for the angle of game player, method is cashed in the game asset transfer across game based on block chain, in block chain is gone On the basis of high security brought by the heart (being difficult to tamper with game asset), it can farthest protect game player's Game asset.For the angle of game manufacturer, the technical barrier between different money game can be broken, and then farthest Multiplexing has design.
Optionally, in step 120, the first game from the first game client is received via the first game server Can also include step performed below before transaction in assets request:
Step 110, the first game account from the first game client is received via the first game server;
Step 111, data uplink operation is executed to the first game account, and is the first game account by account binding service Number corresponding block chain account of distribution, and the first game account is bound with corresponding block chain account;
Step 112, the corresponding block chain account of the first game account is returned to the first game server.
Optionally, in step 122, the second game from the second game client is received via the second game server Can also include step performed below before transaction in assets request:
Step 113, the second game account from the second game client is received via the second game server;
Step 114, data uplink operation is executed to the second game account, and is the second game account by account binding service Number corresponding block chain account of distribution, and the second game account is bound with corresponding block chain account;
Step 115, the corresponding block chain account of the second game account is returned to the second game server.
Due to the characteristic of decentralization and high security that block chain technology has, the game asset on block chain will As a kind of purpose balance across gaming platform, the problem of interface is just able to solve assets transfer, game money are shifted by design Production can also trade across gaming platform whenever and wherever possible.
The game asset across game based on block chain can provide the common interface suitable for each money game, form one The generally acknowledged game asset administrative standard of game industry.
For this purpose, system is cashed in the game asset transfer that the embodiment of the present invention needs to construct complete set, meet following application Scene:
(1) binding for the first time between game player's account and block chain account;
(2) transfer of the game asset in the game of this money is cashed;
(3) transfer of the game asset between different money game is cashed;
As a result, the transfer of game asset from the time, place, game limitation, can carry out whenever and wherever possible flat across game Platform transfer can also be verified even if old money game closes and (stops operation) by game account verifying and block chain account Later, game asset is shifted to trendy game.
For this purpose, in one alternate embodiment, needing that game player's account and area are arranged on block chain intermediate server Block chain account binding function interface, function are: game player needs when first logging into using block chain account through this Functional interface binds game player information and block chain information.
Game account and block chain account are bound in the game that can carry out game asset transfer.Each game account is only A block chain account can be bound.Account information is carried out data cochain by block chain intermediate server by game server, and Select corresponding account binding service.Account binding service executes mapping behaviour between game account and the block chain account of distribution Make, and block chain account is returned to game server by intermediary service.
Optionally, above-mentioned first transaction in assets request also includes verification information, in step 121, sends the first assets and hands over Can also include step performed below easily before request to default block chain:
Step 116, determine that the first transaction in assets request passes through verifying according to verification information.
Optionally, above-mentioned second transaction in assets request also includes verification information, in step 123, sends the second assets and hands over Can also include step performed below easily before request to default block chain:
Step 117, determine that the second transaction in assets request passes through verifying according to verification information.
The terminal used in game player sends game asset to block chain intermediate server via game server and hands over When easily requesting, need to carry the verification information with block chain account relating in game asset transaction request.Verification information can be with Including but not limited at least one of: the side's of producing game account, the side's of producing game server, is transferred to the side's of producing game name Square game account, the side's of being transferred to game name, the side's of being transferred to game server.Block chain intermediate server can be true according to verification information Whether the fixed terminal for initiating request has the right to carry out this transaction and confirms the participant of this transaction.If according to verification information Determine that game asset transaction request by verifying, is then needed further to obtain Transaction Information, be can include but is not limited to following At least one: game asset number of transaction, flowing water odd numbers, type of transaction, transaction reason, order creation timestamp.
Optionally, it in step 121, sends the first transaction in assets and requests to default block chain, it is empty to complete the first game The transfer of quasi- assets to block chain fictitious assets may include step performed below:
Step 1211, it is requested to determine that the first game account is the game asset side of producing and first according to the first transaction in assets The block chain account of game account binding is the game asset side of being transferred to and game virtual assets transfer quantity;
Step 1212, total according to block chain fictitious assets of the game virtual assets transfer quantity up-regulation in default block chain The game virtual total assets of volume and downward in the first game server.
Optionally, it in step 123, sends the second transaction in assets and requests to default block chain, it is virtual to complete block chain The transfer of assets to the second game virtual assets may include step performed below:
It step 1231, is game according to the determining block chain account with the binding of the second game account of the second transaction in assets request The assets side of producing, the second game account are the game asset side of being transferred to and game virtual assets transfer quantity;
Step 1232, total according to block chain fictitious assets of the game virtual assets transfer quantity downward in default block chain The game virtual total assets of volume and up-regulation in the second game server.
Game asset cashes system and generally includes two main bodys: the game asset side of producing and the game asset side of being transferred to, wherein The game asset generated based on block chain technology is circulated between two main bodys.For this purpose, in one alternate embodiment, needing On block chain intermediate server be arranged trading function interface, may include: in same money game single transaction, batch trade, Single transaction between different money game, batch are traded.The parameter information of trading function interface includes at least one of: being produced Square game account, the side's of producing game server, the side's of being transferred to game account, the side's of being transferred to game name, is transferred to the side's of producing game name (it includes but is not limited to: swimming with money game difference for square game server, game asset number of transaction, flowing water odd numbers, type of transaction The game asset transfer of game asset transfer, the same game player of different money game between play player;Different money game are not With game player game asset shift), transaction reason, order creation timestamp.
The exemplary flow that a game asset transfer is exchanged is provided below:
Refer between different game players with the assets transfer exchange in money game or game player and game store Between realize conversion in game money and game between other fictitious assetss such as stage property, the game asset transfer flow being related to Are as follows: game asset transaction request is sent to game server by the game client in terminal, and game server passes through block chain Intermediary service carries out data cochain (that is, by game asset Transaction Information by block chain technology simultaneously by block chain intermediary service Device and game on line player are recorded).If carrying out game asset transfer between different game players, pass through transaction function Game asset quantity in the corresponding block chain account of the game account of the two game players is adjusted by energy interface, simultaneously Game server controls corresponding game asset and corresponding variation occurs.Such as: trip of the game player UA in specific a game 10000 gold coins are saved bit by bit under play account CA, which wishes the game that 10000 gold coin is transferred to game player UB Account CB.Therefore, by above-mentioned trading function interface, game account CA is in the corresponding block chain account of block chain intermediate server In game asset total value need to reduce 10000 gold coins;Game account CB is in the corresponding block chain account of block chain intermediate server Game asset total value in number needs to increase by 10000 gold coins.If carrying out game asset between game player and game store Transfer, then game player is to produce account, game store is to be transferred to account (unique fixed), is transferred to the game in game store Assets can be recovered.
Assets transfer exchange across game refers to game asset of the same player between the game account of different money game Transfer exchange (such as: game player UA will be exchanged in B money game in the game asset transfer of game account CA in A money game Game account CB), alternatively, the transfer of game asset of the different game player between the game account of different money game is exchanged (such as: game player UA exchanges the game asset transfer of game account CA in A money game to game player UB in B money game Interior game account CB), the game asset transfer flow being related to are as follows: the game client in terminal trades game asset Request is sent to game server, and game server carries out data cochain (that is, game asset is handed over by block chain intermediary service Easy information is recorded by block chain intermediate server and game on line player simultaneously by block chain technology).If same Game player carries out game asset transfer between different money game, then by trading function interface by two of the game player Game asset quantity in the corresponding block chain account of different game account is adjusted, while game server control is corresponding Corresponding variation occurs for game asset.If different game players carry out game asset transfer between different money game, lead to Cross game of the trading function interface by the two game players in the corresponding block chain account of game account of different money game Amount of assets is adjusted, while game server controls corresponding game asset and corresponding variation occurs.
Optionally, it in step 121, sends the first transaction in assets and requests to default block chain, to complete the first game virtual Assets can also include step performed below to after the transfer of block chain fictitious assets:
Step 130, via the first game server to the first game client feedback trading result, wherein transaction results The parameter information of middle carrying includes at least one of: indicate this transaction whether successful flag information, Transaction Details description Information.
Optionally, it in step 123, sends the second transaction in assets and requests to default block chain, virtually provided with completing block chain It produces after the transfer of the second game virtual assets, can also include step performed below:
Step 131, via the second game server to the second game client feedback trading result, wherein transaction results The parameter information of middle carrying includes at least one of: indicate this transaction whether successful flag information, Transaction Details description Information.
In the game asset number corresponding with game asset transaction request that update is locally stored in block chain intermediate server According to later, block chain intermediate server can return to transaction results to the game asset side of being transferred to.At this point, the ginseng of trading function interface Number information includes at least one of: success or failure mark, the description of transaction results details.
In addition, game asset produces the information of process, by the intermediary service of block chain, (it is game server and block chain skill The technology abstraction that art interacts is responsible for the various interface services of control, intelligent contract, assets and provides logic etc., the intermediary service Realized by intermediate server), all online players information for being recorded, and most of game players being generally acknowledged is as correct note Record carries out packing processing.Game asset is transferred to the corresponding packet of process decompression, and transaction is realized by block chain intelligence contract.Intelligence is closed It is approximately a set of promise defined in digital form, the agreement of these promises can be executed above including contract both sides.Across not With money game game asset transfer cash during, intelligent contract without third party participation, in the confirmation side of being transferred to and the side of producing After information meets treaty conditions, traceable, irreversible and safe transaction is executed.
Optionally, it in step 121, sends the first transaction in assets and requests to default block chain, to complete the first game virtual Assets can also include step performed below to after the transfer of block chain fictitious assets:
Step 132, the game asset inquiry request from the first game client is received via the first game server, Wherein, game asset inquiry request includes the finger of block chain fictitious assets variation of the inquiry block chain account in default block chain Show information;
Step 133, it is looked into via the first game server to the return of the first game client according to game asset inquiry request Ask result.
Optionally, it in step 123, sends the second transaction in assets and requests to default block chain, virtually provided with completing block chain It produces after the transfer of the second game virtual assets, can also include step performed below:
Step 134, the game asset inquiry request from the second game client is received via the second game server, Wherein, game asset inquiry request includes the finger of block chain fictitious assets variation of the inquiry block chain account in default block chain Show information;
Step 135, it is looked into via the second game server to the return of the second game client according to game asset inquiry request Ask result.
In one alternate embodiment, it needs that a plurality of types of query functions are arranged on block chain intermediate server and connects Mouthful, it can include but is not limited at least one of:
(1) Transaction Details query function interface, for inquiring specific primary transaction;The ginseng of Transaction Details query function interface Number information includes at least one of: (it is automatic for server for the side's of producing game account, the side's of being transferred to game account, flowing water odd numbers The fixed character string of the unique length generated, including but not limited to: number, English alphabet capital and small letter).
(2) account essential information query function interface, wherein account essential information can include but is not limited to: game is played Game account (such as: mailbox, cell-phone number), the game asset title, game asset quantity, block chain account of family;
(3) number of days for needing to check can be set in Transaction Inquiries functional interface within the next few days, with Resume Mission player specified All Activity information in time limit.The parameter information of Transaction Inquiries functional interface includes at least one of within the next few days: game account Number, block chain account, initial time, terminate the time.
The exemplary query process an of game asset is provided below:
Game client in terminal initiates game asset search request, and inquiry request is forwarded to block by game server Chain intermediary service, intermediary service calls directly corresponding query function interface, and returns to game server by intermediary service, Wherein, query interface can provide a variety of query services, such as: the inquiry of game account essential information, Transaction Inquiries within the next few days etc..
The above analysis, the processing method of game asset provided by the present invention at least partly embodiment may be implemented as Lower technical effect:
(1) system is cashed in the game asset transfer for constructing complete set, and design games assets are on different money gaming platforms Transfer interface, facilitate the game equity for ensureing each game player, convenient for simplifying the process cashed of transfer.
(2) game player is associated with the account of unique identification, can quickly position game of the game player in different game Assets, convenient for the transfer and statistics of game asset.
(3) realization of the game asset transfer across game based on block chain, gets through the art wall between different money game It builds, so that game asset is permanently protected, and has uniqueness, not by the life cycle environmental impact of particular game server.Fortune Game of the row in block chain network does not have central server, and game asset is traceable, has uniqueness, is more advantageous to maintenance Balance between game manufacturer and game player extends the life cycle of game, harmonious game community of building together.
(4) during the game money transfer across game is cashed, the technical logic of block chain is advised in virtual gaming world Then reach unified, not only extended game application scene, but also reduces the technology of block chain and understand threshold.
(5) characteristic of block chain technology enables to game mechanism to become more open and clear.Game on block chain Rule can strictly observe chain rule (such as: under the premise of game money total amount is fixed, obtain game money approach and can The quantity of the game money got is both needed to strictly observe the rule of chain, without the interference by game manufacturer), game player can To check game rule at any time, so that game mechanism more transparence and democratization, enhance game developer and game Degree of belief each other between player.
Through the above description of the embodiments, those skilled in the art can be understood that according to above-mentioned implementation The method of example can be realized by means of software and necessary general hardware platform, naturally it is also possible to by hardware, but it is very much In the case of the former be more preferably embodiment.Based on this understanding, technical solution of the present invention is substantially in other words to existing The part that technology contributes can be embodied in the form of software products, which is stored in a storage In medium (such as ROM/RAM, magnetic disk, CD), including some instructions are used so that a terminal device (can be mobile phone, calculate Machine, server or network equipment etc.) execute method described in each embodiment of the present invention.
Additionally provide a kind of processing unit of game asset in the present embodiment, the device for realizing above-described embodiment and Preferred embodiment, the descriptions that have already been made will not be repeated.As used below, predetermined function may be implemented in term " module " The combination of the software and/or hardware of energy.It is hard although device described in following embodiment is preferably realized with software The realization of the combination of part or software and hardware is also that may and be contemplated.
Fig. 2 is the wherein structural block diagram of the processing unit of the fictitious assets across game of an embodiment according to the present invention, such as Shown in Fig. 2, which includes: the first receiving module 200, for receiving via the first game server from the first game visitor First transaction in assets at family end is requested, wherein the first game client logs on to the first game services by the first game account Device, the first transaction in assets request turn comprising the first game virtual assets of the first game account of instruction in the first game server Move the instruction information of block chain fictitious assets of the block chain account to bind with the first game account in default block chain;The One sending module 202 is requested for sending the first transaction in assets to default block chain, to complete the first game virtual assets to area The transfer of block chain fictitious assets;Second receiving module 204, for receiving via the second game server from the second game visitor Second transaction in assets at family end is requested, wherein the second game client logs on to the second game services by the second game account Device, block of block chain account of the second transaction in assets request comprising instruction and the binding of the second game account in default block chain The transfer of chain fictitious assets is the instruction information of second game virtual assets of second game account in the second game server;The Two sending modules 206 are requested to default block chain for sending the second transaction in assets, to complete block chain fictitious assets to second The transfer of game virtual assets.
Optionally, Fig. 3 is the wherein processing unit of the fictitious assets across game of an alternative embodiment according to the present invention Structural block diagram, as shown in figure 3, the device is in addition to including all modules shown in Fig. 2, further includes: third receiving module 208 is used In the first game account via the reception of the first game server from the first game client;First processing module 210 is used It in executing data uplink operation to the first game account, and is that the first game account distributes corresponding area by account binding service Block chain account, and the first game account is bound with corresponding block chain account;First feedback module 212, for the One game server returns to the corresponding block chain account of the first game account.
Optionally, as shown in figure 3, above-mentioned apparatus further include: the 4th receiving module 214, for via the second game services Device receives the second game account from the second game client;Second processing module 216, for being held to the second game account Row data uplink operation, and by account binding service be that the second game account distributes corresponding block chain account, and by second Game account is bound with corresponding block chain account;Second feedback module 218, for returning to the to the second game server The corresponding block chain account of two game account.
Optionally, above-mentioned first transaction in assets request also includes verification information, as shown in figure 3, above-mentioned apparatus further include: First authentication module 220, for determining that the first transaction in assets request passes through verifying according to verification information.
Optionally, above-mentioned second transaction in assets request also includes verification information, as shown in figure 3, above-mentioned apparatus further include: Second authentication module 222, for determining that the second transaction in assets request passes through verifying according to verification information.
Optionally, as shown in figure 3, above-mentioned apparatus further include: third feedback module 224, for via the first game services Device is to the first game client feedback trading result, wherein the parameter information carried in transaction results includes at least one of: Indicate this transaction whether successful flag information, Transaction Details description information.
Optionally, as shown in figure 3, above-mentioned apparatus further include: the 4th feedback module 226, for via the second game services Device is to the second game client feedback trading result, wherein the parameter information carried in transaction results includes at least one of: Indicate this transaction whether successful flag information, Transaction Details description information.
Optionally, as shown in figure 3, above-mentioned apparatus further include: the 5th receiving module 228, for via the first game services Device receives the game asset inquiry request from the first game client, wherein game asset inquiry request includes interrogation zone The instruction information of block chain fictitious assets variation of the block chain account in default block chain;5th feedback module 230 is used for basis Game asset inquiry request returns to query result to the first game client via the first game server.
Optionally, as shown in figure 3, above-mentioned apparatus further include: the 6th receiving module 232, for via the second game services Device receives the game asset inquiry request from the second game client, wherein game asset inquiry request includes interrogation zone The instruction information of block chain fictitious assets variation of the block chain account in default block chain;6th feedback module 234 is used for basis Game asset inquiry request returns to query result to the second game client via the second game server.
It should be noted that above-mentioned modules can be realized by software or hardware, for the latter, Ke Yitong Following manner realization is crossed, but not limited to this: above-mentioned module is respectively positioned in same processor;Alternatively, above-mentioned modules are with any Combined form is located in different processors.
The embodiments of the present invention also provide a kind of storage medium, computer program is stored in the storage medium, wherein The computer program is arranged to execute the step in any of the above-described embodiment of the method when operation.
Optionally, in the present embodiment, above-mentioned storage medium can be set to store by executing based on following steps Calculation machine program:
S1 receives the first transaction in assets request from the first game client via the first game server, wherein First game client logs on to the first game server by the first game account, and the first transaction in assets request includes instruction the First game virtual assets transfer of one game account in the first game server is the block bound with the first game account The instruction information of block chain fictitious assets of the chain account in default block chain;
S2 sends the first transaction in assets and requests to default block chain, empty to block chain to complete the first game virtual assets The transfer of quasi- assets;
S3 receives the second transaction in assets request from the second game client via the second game server, wherein Second game client logs on to the second game server by the second game account, the second transaction in assets request comprising instruction with Block chain fictitious assets transfer of the block chain account of second game account binding in default block chain is the second game account The instruction information of the second game virtual assets in the second game server;
S4 sends the second transaction in assets and requests to default block chain, to complete block chain fictitious assets to the second game void The transfer of quasi- assets.
Optionally, in the present embodiment, above-mentioned storage medium can include but is not limited to: USB flash disk, read-only memory (Read- Only Memory, referred to as ROM), it is random access memory (Random Access Memory, referred to as RAM), mobile hard The various media that can store computer program such as disk, magnetic or disk.
The embodiments of the present invention also provide a kind of processor, which is arranged to run computer program to execute Step in any of the above-described embodiment of the method.
Optionally, in the present embodiment, above-mentioned processor can be set to execute following steps by computer program:
S1 receives the first transaction in assets request from the first game client via the first game server, wherein First game client logs on to the first game server by the first game account, and the first transaction in assets request includes instruction the First game virtual assets transfer of one game account in the first game server is the block bound with the first game account The instruction information of block chain fictitious assets of the chain account in default block chain;
S2 sends the first transaction in assets and requests to default block chain, empty to block chain to complete the first game virtual assets The transfer of quasi- assets;
S3 receives the second transaction in assets request from the second game client via the second game server, wherein Second game client logs on to the second game server by the second game account, the second transaction in assets request comprising instruction with Block chain fictitious assets transfer of the block chain account of second game account binding in default block chain is the second game account The instruction information of the second game virtual assets in the second game server;
S4 sends the second transaction in assets and requests to default block chain, to complete block chain fictitious assets to the second game void The transfer of quasi- assets.
Optionally, the specific example in the present embodiment can be with reference to described in above-described embodiment and optional embodiment Example, details are not described herein for the present embodiment.
The serial number of the above embodiments of the invention is only for description, does not represent the advantages or disadvantages of the embodiments.
In the above embodiment of the invention, it all emphasizes particularly on different fields to the description of each embodiment, does not have in some embodiment The part of detailed description, reference can be made to the related descriptions of other embodiments.
In several embodiments provided herein, it should be understood that disclosed technology contents can pass through others Mode is realized.Wherein, the apparatus embodiments described above are merely exemplary, such as the division of the unit, Ke Yiwei A kind of logical function partition, there may be another division manner in actual implementation, for example, multiple units or components can combine or Person is desirably integrated into another system, or some features can be ignored or not executed.Another point, shown or discussed is mutual Between coupling, direct-coupling or communication connection can be through some interfaces, the INDIRECT COUPLING or communication link of unit or module It connects, can be electrical or other forms.
The unit as illustrated by the separation member may or may not be physically separated, aobvious as unit The component shown may or may not be physical unit, it can and it is in one place, or may be distributed over multiple On unit.It can some or all of the units may be selected to achieve the purpose of the solution of this embodiment according to the actual needs.
It, can also be in addition, the functional units in various embodiments of the present invention may be integrated into one processing unit It is that each unit physically exists alone, can also be integrated in one unit with two or more units.Above-mentioned integrated list Member both can take the form of hardware realization, can also realize in the form of software functional units.
If the integrated unit is realized in the form of SFU software functional unit and sells or use as independent product When, it can store in a computer readable storage medium.Based on this understanding, technical solution of the present invention is substantially The all or part of the part that contributes to existing technology or the technical solution can be in the form of software products in other words It embodies, which is stored in a storage medium, including some instructions are used so that a computer Equipment (can for personal computer, server or network equipment etc.) execute each embodiment the method for the present invention whole or Part steps.And storage medium above-mentioned includes: that USB flash disk, read-only memory (ROM, Read-Only Memory), arbitrary access are deposited Reservoir (RAM, Random Access Memory), mobile hard disk, magnetic or disk etc. be various to can store program code Medium.
The above is only a preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered It is considered as protection scope of the present invention.

Claims (23)

1. a kind of processing method of the fictitious assets across game characterized by comprising
It receives the first transaction in assets from the first game client via the first game server to request, wherein described the One game client logs on to first game server by the first game account, and the first transaction in assets request includes Indicate that first game virtual assets transfer of first game account in first game server is and described first The instruction information of block chain fictitious assets of the block chain account of game account binding in default block chain;
It sends first transaction in assets to request to the default block chain, to complete the first game virtual assets to described The transfer of block chain fictitious assets;
It receives the second transaction in assets from the second game client via the second game server to request, wherein described the Two game clients log on to second game server by the second game account, and the second transaction in assets request includes Indicate that the block chain of the block chain account bound with second game account in the default block chain is virtual Assets transfer is the instruction information of second game virtual assets of second game account in second game server;
It sends second transaction in assets to request to the default block chain, to complete the block chain fictitious assets to described The transfer of two game virtual assets.
2. the method according to claim 1, wherein receiving via first game server from institute Before the first game asset transaction request for stating the first game client, further includes:
First game account from first game client is received via first game server;
Data uplink operation is executed to first game account, and is first game account point by account binding service It is bound with corresponding block chain account, and by first game account with corresponding block chain account;
The corresponding block chain account of first game account is returned to first game server.
3. the method according to claim 1, wherein receiving via second game server from institute Before the second game asset transaction request for stating the second game client, further includes:
Second game account from second game client is received via second game server;
Data uplink operation is executed to second game account, and is second game account point by account binding service It is bound with corresponding block chain account, and by second game account with corresponding block chain account;
The corresponding block chain account of second game account is returned to second game server.
4. the method according to claim 1, wherein first transaction in assets request also includes verifying letter Breath is requested sending first transaction in assets to before the default block chain, further includes:
Determine that the first transaction in assets request passes through verifying according to the verification information.
5. the method according to claim 1, wherein second transaction in assets request also includes verifying letter Breath is requested sending second transaction in assets to before the default block chain, further includes:
Determine that the second transaction in assets request passes through verifying according to the verification information.
6. requesting the method according to claim 1, wherein sending first transaction in assets to the preset areas Block chain includes: to complete the first game virtual assets to the transfer of the block chain fictitious assets
Determine that first game account is the game asset side of producing and first trip according to first transaction in assets request The block chain account of account of playing binding is the game asset side of being transferred to and game virtual assets transfer quantity;
According to game virtual assets transfer quantity block chain fictitious assets total value of the up-regulation in the default block chain with And lower the game virtual total assets in first game server.
7. requesting the method according to claim 1, wherein sending second transaction in assets to the preset areas Block chain includes: to complete the block chain fictitious assets to the transfer of the second game virtual assets
It is game asset according to the determining block chain account with second game account binding of second transaction in assets request The side of producing, second game account are the game asset side of being transferred to and game virtual assets transfer quantity;
According to the game virtual assets transfer quantity lower block chain fictitious assets total value in the default block chain with And raise the game virtual total assets in second game server.
8. the method according to claim 1, wherein requesting sending first transaction in assets to described default Block chain, to complete the first game virtual assets to after the transfer of the block chain fictitious assets, further includes:
Via first game server to the first game client feedback trading result, wherein the transaction results The parameter information of middle carrying includes at least one of: indicate this transaction whether successful flag information, Transaction Details description Information.
9. the method according to claim 1, wherein requesting sending second transaction in assets to described default Block chain, to complete the block chain fictitious assets to after the transfer of the second game virtual assets, further includes:
Via second game server to the second game client feedback trading result, wherein the transaction results The parameter information of middle carrying includes at least one of: indicate this transaction whether successful flag information, Transaction Details description Information.
10. the method according to claim 1, wherein requesting sending first transaction in assets to described pre- If block chain, to complete the first game virtual assets to after the transfer of the block chain fictitious assets, further includes:
The game asset inquiry request from first game client is received via first game server, In, the game asset inquiry request includes to inquire block chain of the block chain account in the default block chain virtually to provide Produce the instruction information of variation;
It is looked into via first game server to first game client return according to the game asset inquiry request Ask result.
11. the method according to claim 1, wherein requesting sending second transaction in assets to described pre- If block chain, to complete the block chain fictitious assets to after the transfer of the second game virtual assets, further includes:
The game asset inquiry request from second game client is received via second game server, In, the game asset inquiry request includes to inquire block chain of the block chain account in the default block chain virtually to provide Produce the instruction information of variation;
It is looked into via second game server to second game client return according to the game asset inquiry request Ask result.
12. a kind of processing unit of the fictitious assets across game characterized by comprising
First receiving module, for receiving the first transaction in assets from the first game client via the first game server Request, wherein first game client logs on to first game server by the first game account, and described first Transaction in assets request is comprising indicating first game virtual assets of first game account in first game server Shift the instruction of block chain fictitious assets of the block chain account in default block chain to bind with first game account Information;
First sending module is requested for sending first transaction in assets to the default block chain, to complete described first Transfer of the game virtual assets to the block chain fictitious assets;
Second receiving module, for receiving the second transaction in assets from the second game client via the second game server Request, wherein second game client logs on to second game server by the second game account, and described second The block chain account of the transaction in assets request comprising instruction and second game account binding is in the default block chain Block chain fictitious assets transfer be that second game of second game account in second game server is empty The instruction information of quasi- assets;
Second sending module is requested for sending second transaction in assets to the default block chain, to complete the block Transfer of the chain fictitious assets to the second game virtual assets.
13. device according to claim 12, which is characterized in that described device further include:
Third receiving module, for receiving via first game server from described in first game client First game account;
First processing module, for being to first game account execution data uplink operation, and by account binding service First game account distributes corresponding block chain account, and by first game account and corresponding block chain account into Row binding;
First feedback module, for returning to the corresponding block chain account of first game account to first game server Number.
14. device according to claim 12, which is characterized in that described device further include:
4th receiving module, for receiving via second game server from described in second game client Second game account;
Second processing module, for being to second game account execution data uplink operation, and by account binding service Second game account distributes corresponding block chain account, and by second game account and corresponding block chain account into Row binding;
Second feedback module, for returning to the corresponding block chain account of second game account to second game server Number.
15. device according to claim 12, which is characterized in that the first transaction in assets request also includes verifying letter Breath, described device further include:
First authentication module, for determining that the first transaction in assets request passes through verifying according to the verification information.
16. device according to claim 12, which is characterized in that the second transaction in assets request also includes verifying letter Breath, described device further include:
Second authentication module, for determining that the second transaction in assets request passes through verifying according to the verification information.
17. device according to claim 12, which is characterized in that described device further include:
Third feedback module, for via first game server to the first game client feedback trading as a result, Wherein, the parameter information carried in the transaction results includes at least one of: indicating whether this transaction successfully indicates Information, Transaction Details description information.
18. device according to claim 12, which is characterized in that described device further include:
4th feedback module, for via second game server to the second game client feedback trading as a result, Wherein, the parameter information carried in the transaction results includes at least one of: indicating whether this transaction successfully indicates Information, Transaction Details description information.
19. device according to claim 12, which is characterized in that described device further include:
5th receiving module, for receiving the game from first game client via first game server Asset search request, wherein the game asset inquiry request includes to inquire the block chain account in the default block chain In block chain fictitious assets variation instruction information;
5th feedback module, for according to the game asset inquiry request via first game server to described first Game client returns to query result.
20. device according to claim 12, which is characterized in that described device further include:
6th receiving module, for receiving the game from second game client via second game server Asset search request, wherein the game asset inquiry request includes to inquire the block chain account in the default block chain In block chain fictitious assets variation instruction information;
6th feedback module, for according to the game asset inquiry request via second game server to described second Game client returns to query result.
21. a kind of storage medium, which is characterized in that the storage medium includes the program of storage, wherein run in described program When control the storage medium where equipment perform claim require any one of 1 to 11 described in the fictitious assets across game Processing method.
22. a kind of processor, which is characterized in that the processor is for running program, wherein right of execution when described program is run Benefit require any one of 1 to 11 described in the fictitious assets across game processing method.
23. a kind of server characterized by comprising one or more processors, memory and one or more programs, Wherein, one or more of programs are stored in the memory, and are configured as by one or more of processing Device executes, and one or more of programs are for the virtual money across game described in any one of perform claim requirement 1 to 11 The processing method of production.
CN201811340863.8A 2018-11-12 2018-11-12 Processing method, device, processor and the server of fictitious assets across game Pending CN109173266A (en)

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CN110201400A (en) * 2019-05-21 2019-09-06 深圳创维-Rgb电子有限公司 Game item method of commerce, transaction terminal and storage medium based on block chain
CN110585733A (en) * 2019-09-30 2019-12-20 腾讯科技(深圳)有限公司 Virtual asset transaction method and related device
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CN111614598A (en) * 2019-02-22 2020-09-01 北京趣块远扬科技有限公司 Game processing method, device, electronic equipment and system based on block chain
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CN112527890A (en) * 2019-09-19 2021-03-19 上海哔哩哔哩科技有限公司 Block chain data synchronization method and device and computer equipment
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CN110609884A (en) * 2019-09-30 2019-12-24 腾讯科技(深圳)有限公司 Data control method and device of online game based on geographic position service
CN110585733B (en) * 2019-09-30 2021-10-01 腾讯科技(深圳)有限公司 Virtual asset transaction method and related device
CN110689412A (en) * 2019-10-11 2020-01-14 腾讯科技(深圳)有限公司 Method, device, server and storage medium for game virtual article transaction based on block chain
CN111061558B (en) * 2019-10-30 2023-09-01 京东科技信息技术有限公司 Method, apparatus, computer device and storage medium for processing virtual resource data
CN111061558A (en) * 2019-10-30 2020-04-24 北京海益同展信息科技有限公司 Method, device, computer equipment and storage medium for processing virtual resource data
CN111249745A (en) * 2020-02-18 2020-06-09 杭州复杂美科技有限公司 Game deployment method, game operation method, device, and storage medium
CN111249745B (en) * 2020-02-18 2023-05-30 杭州复杂美科技有限公司 Game deployment method, game operation method, device and storage medium
CN111870960A (en) * 2020-08-10 2020-11-03 网易(杭州)网络有限公司 Virtual article acquisition method and device, electronic equipment and storage medium
CN111870960B (en) * 2020-08-10 2023-11-24 网易(杭州)网络有限公司 Method and device for acquiring virtual article, electronic equipment and storage medium
CN111773666A (en) * 2020-08-13 2020-10-16 网易(杭州)网络有限公司 Order data processing method and device, storage medium and electronic device
CN112138401A (en) * 2020-09-15 2020-12-29 北京智明星通科技股份有限公司 Game prop transaction method, system and transaction equipment
CN112138401B (en) * 2020-09-15 2024-04-16 北京智明星通科技股份有限公司 Game prop transaction method, system and transaction equipment
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CN116077945A (en) * 2023-04-04 2023-05-09 深圳云步互娱网络科技有限公司 Block chain-based game asset intercommunication method, device, equipment and storage medium

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