CN110609884A - Data control method and device of online game based on geographic position service - Google Patents

Data control method and device of online game based on geographic position service Download PDF

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Publication number
CN110609884A
CN110609884A CN201910944203.9A CN201910944203A CN110609884A CN 110609884 A CN110609884 A CN 110609884A CN 201910944203 A CN201910944203 A CN 201910944203A CN 110609884 A CN110609884 A CN 110609884A
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China
Prior art keywords
data
poi data
block chain
game
poi
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CN201910944203.9A
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Chinese (zh)
Inventor
马利麒
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN201910944203.9A priority Critical patent/CN110609884A/en
Publication of CN110609884A publication Critical patent/CN110609884A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/29Geographical information databases
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/1097Protocols in which an application is distributed across nodes in the network for distributed storage of data in networks, e.g. transport arrangements for network file system [NFS], storage area networks [SAN] or network attached storage [NAS]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/52Network services specially adapted for the location of the user terminal

Abstract

The application provides a data control method and device of an online game based on geographic position service, and relates to the technical field of block chains, so that data sharing and query can be realized more conveniently and efficiently by using the block chain technology. The method comprises the following steps: the client side responds to a POI data query instruction triggered by a game player and sends a data query request comprising the current geographic position or query keywords of the game player to the block chain server; the block chain server acquires target POI data corresponding to the current geographic position or the query keyword from the POI data block chain and sends the target POI data to the client; and after receiving the target POI data, the client displays the target POI data to an online game interface or a data query page. According to the method, data are stored in the POI data block chains, and any block chain server can inquire the POI data block chains, so that POI data can be shared among different block chain servers, and the efficiency of inquiring target POI data is improved.

Description

Data control method and device of online game based on geographic position service
Technical Field
The present application relates to the field of blockchain technologies, and in particular, to a data control method and device for an online game based on a geographic location service.
Background
With the rapid development of computer technology and the popularization of wireless networks, people can enjoy more and more abundant entertainment activities through electronic devices, such as network games through handheld electronic devices. The network game is an entertainment mode which takes the internet as a medium, performs information interaction through data intercommunication between a client on the electronic equipment and a background server, completes dynamic information transmission between the client and the background server and between the client and achieves the effects of entertainment and communication.
In a game Based on a geographic Location Based Service (LBS), if a game player can timely know POI data such as a throwing geographic Location Of a Point Of Interest (POI), the specific Location Of the POI can be timely known, and then game entertainment is carried out according to the specific Location Of the POI; however, in the prior art, the POI data is stored in the local database of the server of the game operator in a centralized manner, and when the server queries the POI data in the local database, the query of the POI data is easily affected by the performance of the server, for example, when the server is disconnected and the broadband occupancy rate is too high, the disk occupancy rate is high, the speed of querying the POI data is seriously affected, so that the server cannot query the POI data in time; on the other hand, due to the large amount of POI data in the online game, the inquiry of the POI data is not timely.
Disclosure of Invention
The embodiment of the application provides a data control method and device of an online game based on geographic position service, and is used for providing a more convenient and timely POI data query and sharing method.
In a first aspect of the present application, a data control method for an online game based on a geographic location service is provided, which is applied to a blockchain server, and includes:
receiving a first data query request triggered by a game player of a network game through a network game interface, wherein the first data query request comprises the current geographic position of the game player;
acquiring first POI data of the game player from a point-of-interest (POI) data block chain of the online game, wherein the first POI data comprises POI data corresponding to a geographical area where the game player is located within a latest set time period;
acquiring first target POI data from the first POI data, wherein the first target POI data comprises POI data of which the distance between at least one release geographical position and the current geographical position is within a preset distance;
and sending the acquired first target POI data to display the first target POI data on the online game interface.
In one possible implementation, the method further includes:
receiving a second data query request triggered by a data query page, the second data query request including query keywords of second target POI data, the query keywords including geographic area division keywords input through the data query page;
according to the geographic region dividing keywords, acquiring corresponding second target POI data from a POI data block chain of the online game;
and sending the acquired second target POI data to display the second target POI data on the data query page.
In one possible implementation, the method further includes:
receiving POI data feedback information sent through a data feedback page, wherein the POI data feedback information comprises POI data to be fed back input through the data feedback page;
and after the POI data to be fed back is checked to meet the set putting conditions, storing the POI data to be fed back into a POI data block chain of the online game.
In a second aspect of the present application, there is provided a data control method for a network game based on a geographic location service, including:
responding to a POI data query instruction triggered by a game player of an online game through an online game interface, and sending a first data query request to a block chain server, wherein the first data query request comprises the current geographic position of the game player;
receiving first target POI data which is sent by the block chain server and is acquired from first POI data, wherein the first target POI data comprises POI data of which the distance between at least one released geographic position and the current geographic position is within a preset distance, the first POI data is acquired from a POI data block chain of the network game by the block chain server, and the first POI data comprises POI data corresponding to a geographic area where the game player is located within a nearest set time period;
and displaying the received first target POI data to the network game interface.
In one possible implementation, the method further includes:
responding to a query keyword of second target POI data input through a data query page, and sending a second data query request comprising the query keyword to the block chain server, wherein the query keyword comprises a geographic area division keyword;
receiving second target POI data sent by the block chain server, wherein the second target POI data comprises corresponding POI data acquired from a POI data block chain of the online game by the block chain server according to the geographic area division key words;
and displaying the received second target POI data to the data query page.
In one possible implementation, the method further includes:
and responding to POI data to be fed back input through a data feedback page, and sending data feedback information including the POI data to be fed back to the block chain server, so that the block chain server stores the POI data to be fed back into a POI data block chain of the network game after checking that the POI data to be fed back meets set putting conditions.
In a possible implementation manner, the POI data block chain of the online game stores a corresponding relationship between at least one group of geographic areas and POI data in the online game, wherein each geographic area is obtained by dividing a geographic map used by the online game.
In a third aspect of the present application, there is provided a data control device for a network game based on a geographic location service, comprising:
the system comprises a query request receiving unit, a query request processing unit and a query processing unit, wherein the query request receiving unit is used for receiving a first data query request triggered by a game player of a network game through a network game interface, and the first data query request comprises the current geographic position of the game player;
the first POI data acquisition unit is used for acquiring first POI data of the game player from a point-of-interest (POI) data block chain of the online game, wherein the first POI data comprises POI data corresponding to a geographical area where the game player is located within a nearest set time period;
the target POI data acquisition unit is used for acquiring first target POI data from the first POI data, wherein the first target POI data comprises POI data of which the distance between at least one release geographical position and the current geographical position is within a preset distance;
and the target POI data sending unit is used for sending the acquired first target POI data so as to display the first target POI data on the online game interface.
In a possible implementation manner, the apparatus further includes a second target POI data acquisition unit, configured to:
receiving a second data query request triggered by a data query page, the second data query request including query keywords of second target POI data, the query keywords including geographic area division keywords input through the data query page;
according to the geographic region dividing keywords, acquiring corresponding second target POI data from a POI data block chain of the online game;
and sending the acquired second target POI data to display the second target POI data on the data query page.
In a possible implementation manner, the apparatus further includes a data feedback processing unit, configured to: receiving POI data feedback information sent through a data feedback page, wherein the POI data feedback information comprises POI data to be fed back input through the data feedback page;
and after the POI data to be fed back is checked to meet the set putting conditions, storing the POI data to be fed back into a POI data block chain of the online game.
In a possible implementation manner, the POI data to be fed back includes a to-be-fed geographic position, or the to-be-fed geographic position and data feedback description information.
In a possible implementation manner, the POI data to be fed back includes a geographical location to be fed back, and the data feedback processing unit is specifically configured to:
and if second POI data with the release geographic position consistent with the release geographic position to be fed back is stored in the POI data block chain of the online game, storing the POI data to be fed back to the storage position of the second POI data, otherwise, determining a geographic area to be released corresponding to the geographic position to be released, and storing the corresponding relation between the POI data to be fed back and the geographic area to be released in the POI data block chain of the online game.
In a possible implementation manner, the POI data block chain of the online game stores a corresponding relationship between at least one group of geographic areas and POI data in the online game, wherein each geographic area is obtained by dividing a geographic map used by the online game.
In a fourth aspect of the present application, there is provided a data control apparatus for a network game based on a geo-location service, comprising:
the system comprises a query request sending unit, a block chain server and a data processing unit, wherein the query request sending unit is used for responding to POI data query instructions triggered by a game player of an online game through an online game interface and sending a first data query request to the block chain server, and the first data query request comprises the current geographic position of the game player;
a target POI data receiving unit, configured to receive first target POI data obtained from first POI data sent by the block chain server, where the first target POI data includes POI data in which a distance between at least one launch geographic location and the current geographic location is within a preset distance, the first POI data is obtained by the block chain server from a POI data block chain of the online game, and the first POI data includes POI data corresponding to a geographic area where the game player is located within a latest set time period;
and the target POI data display unit is used for displaying the received first target POI data on the network game interface.
In one possible implementation, the apparatus further includes a second target POI data requesting unit, configured to:
responding to a query keyword of second target POI data input through a data query page, and sending a second data query request comprising the query keyword to the block chain server, wherein the query keyword comprises a geographic area division keyword;
and receiving second target POI data sent by the block chain server, wherein the second target POI data comprises corresponding POI data acquired from a POI data block chain of the online game by the block chain server according to the geographic area division key words.
And displaying the received second target POI data to the data query page.
In a possible implementation manner, the apparatus further includes a data feedback unit, configured to:
and responding to POI data to be fed back input through a data feedback page, and sending data feedback information including the POI data to be fed back to the block chain server, so that the block chain server stores the POI data to be fed back into a POI data block chain of the network game after checking that the POI data to be fed back meets set putting conditions.
In a possible implementation manner, the POI data to be fed back includes a to-be-fed geographic position, or the to-be-fed geographic position and data feedback description information.
In a possible implementation manner, the POI data block chain of the online game stores a corresponding relationship between at least one group of geographic areas and POI data in the online game, wherein each geographic area is obtained by dividing a geographic map used by the online game.
In a fifth aspect of the present application, a data control method for a network game based on a geographic location service is provided, which is applied to a blockchain server to enable querying and sharing POI data in a target geographic area that a game player desires to know, and the method includes:
receiving a second data query request triggered by a data query page, the second data query request including query keywords of second target POI data, the query keywords including geographic area division keywords input through the data query page;
according to the geographic region dividing keywords, acquiring corresponding second target POI data from a POI data block chain of the online game;
and sending the acquired second target POI data to display the second target POI data on the data query page.
In a possible implementation manner, the POI data block chain of the online game stores a corresponding relationship between at least one group of geographic areas and POI data in the online game, wherein each geographic area is obtained by dividing a geographic map used by the online game according to the geographic area dividing keyword.
In a sixth aspect of the present application, there is provided a data control method for a network game based on a geographic location service, so as to enable querying and sharing POI data in a target geographic area that a game player desires to know, the method comprising:
responding to a query keyword of second target POI data input through a data query page, and sending a second data query request comprising the query keyword to a block chain server, wherein the query keyword comprises a geographical area division keyword;
and receiving second target POI data sent by the block chain server, wherein the second target POI data comprises corresponding POI data acquired from a POI data block chain of the online game by the block chain server according to the geographic area division key words.
And displaying the received second target POI data to the data query page.
In a possible implementation manner, the POI data block chain of the online game stores a corresponding relationship between at least one group of geographic areas and POI data in the online game, wherein each geographic area is obtained by dividing a geographic map used by the online game according to the geographic area dividing keyword.
In a seventh aspect of the present application, there is provided a data control apparatus for a network game based on a geographic location service, so as to enable querying and sharing POI data in a target geographic area that a game player desires to know, the apparatus comprising:
a query request receiving unit, configured to receive a second data query request triggered by a data query page, where the second data query request includes query keywords of second target POI data, and the query keywords include geographic area division keywords input through the data query page;
the target POI data acquisition unit is used for acquiring corresponding second target POI data from a POI data block chain of the online game according to the geographic area division key words;
and the target POI data sending unit is used for sending the acquired second target POI data so as to display the second target POI data on the data query page.
In a possible implementation manner, the POI data block chain of the online game stores a corresponding relationship between at least one group of geographic areas and POI data in the online game, wherein each geographic area is obtained by dividing a geographic map used by the online game according to the geographic area dividing keyword.
In an eighth aspect of the present application, there is provided a data control apparatus for a network game based on a geographic location service, so as to enable querying and sharing of POI data in a target geographic area that a game player desires to know, the apparatus comprising:
a query request transmitting unit, configured to transmit a second data query request including a query keyword to a block chain server in response to the query keyword of second target POI data input through a data query page, where the query keyword includes a geographic area division keyword;
and the target POI data receiving unit is used for receiving second target POI data sent by the block chain server, wherein the second target POI data comprises corresponding POI data which are acquired from a POI data block chain of the online game by the block chain server according to the key words for dividing the geographic area.
And the target POI data display unit is used for displaying the received second target POI data on the data query page.
In a ninth aspect of the present application, a data control method for an online game based on a geographic location service is provided, which is applied to a blockchain server to improve efficiency of a game player in feeding back POI data, and the method includes:
receiving POI data feedback information sent through a data feedback page, wherein the POI data feedback information comprises POI data to be fed back input through the data feedback page;
and after the POI data to be fed back is checked to meet the set putting conditions, storing the POI data to be fed back into a POI data block chain of the online game.
In a possible implementation manner, the POI data to be fed back includes a to-be-fed geographic position, or the to-be-fed geographic position and data feedback description information.
In a possible implementation manner, the POI data to be fed back includes a geographical location to be fed back, and storing the POI data to be fed back into a POI data block chain of the online game includes:
and if second POI data with the release geographic position consistent with the release geographic position to be fed back is stored in the POI data block chain of the online game, storing the POI data to be fed back to the storage position of the second POI data, otherwise, determining a geographic area to be released corresponding to the geographic position to be released, and storing the corresponding relation between the POI data to be fed back and the geographic area to be released in the POI data block chain of the online game.
In a possible implementation manner, the POI data block chain of the online game stores a corresponding relationship between at least one group of geographic areas and POI data in the online game, wherein each geographic area is obtained by dividing a geographic map used by the online game.
In a tenth aspect of the present application, a data control method for a network game based on a geographic location service is provided to improve efficiency of a game player in feeding back POI data, including:
and responding to POI data to be fed back input through a data feedback page, and sending data feedback information including the POI data to be fed back to a block chain server, so that the block chain server stores the POI data to be fed back into a POI data block chain of the network game after checking that the POI data to be fed back meets set delivery conditions.
In a possible implementation manner, the POI data to be fed back includes a to-be-fed geographic position, or the to-be-fed geographic position and data feedback description information.
In a possible implementation manner, the POI data block chain of the online game stores a corresponding relationship between at least one group of geographic areas and POI data in the online game, wherein each geographic area is obtained by dividing a geographic map used by the online game.
In an eleventh aspect of the present application, there is provided a data control apparatus for a network game based on a geographical location service, for improving efficiency of a game player in feeding back POI data, the apparatus comprising:
the data receiving unit to be fed back is used for receiving POI data feedback information sent through a data feedback page, and the POI data feedback information comprises POI data to be fed back input through the data feedback page;
and the to-be-fed data storage unit is used for storing the to-be-fed POI data into a POI data block chain of the online game after the to-be-fed POI data is checked to meet the set putting condition.
In a possible implementation manner, the POI data to be fed back includes a to-be-fed geographic position, or the to-be-fed geographic position and data feedback description information.
In a possible implementation manner, the POI data to be fed back includes a geographical location to be fed back, and the data storage unit to be fed back is specifically configured to:
and if second POI data with the release geographic position consistent with the release geographic position to be fed back is stored in the POI data block chain of the online game, storing the POI data to be fed back to the storage position of the second POI data, otherwise, determining a geographic area to be released corresponding to the geographic position to be released, and storing the corresponding relation between the POI data to be fed back and the geographic area to be released in the POI data block chain of the online game.
In a possible implementation manner, the POI data block chain of the online game stores a corresponding relationship between at least one group of geographic areas and POI data in the online game, wherein each geographic area is obtained by dividing a geographic map used by the online game.
In a twelfth aspect of the present application, there is provided a data control apparatus for a network game based on a geographical location service, for improving efficiency of a game player in feeding back POI data, the apparatus comprising:
the data receiving unit to be fed back is used for receiving POI data to be fed back input through the data feedback page;
and the data to be fed back sending unit is used for sending data feedback information including the POI data to be fed back to a block chain server so that the block chain server stores the POI data to be fed back into the POI data block chain of the online game after checking that the POI data to be fed back meets set putting conditions.
In a possible implementation manner, the POI data to be fed back includes a to-be-fed geographic position, or the to-be-fed geographic position and data feedback description information.
In a possible implementation manner, the POI data block chain of the online game stores a corresponding relationship between at least one group of geographic areas and POI data in the online game, wherein each geographic area is obtained by dividing a geographic map used by the online game.
In a thirteenth aspect of the present application, there is provided a computer-readable storage medium storing computer instructions which, when run on a computer, cause the computer to perform the method as described in any one of the first, second, fifth, sixth, ninth and tenth aspects.
The embodiment of the application at least has the following beneficial effects:
1) in the prior art, POI data of points of interest are directly stored on a game operator server, when the game operator server fails, the POI data cannot be inquired in time, and the centrally stored POI data cannot realize data sharing.
2) In the scheme of the application, the game player can inquire the POI data of the target geographic area through the data inquiry page, and the game player who does not enter the game can also inquire the POI data of the target geographic area through the data inquiry page, so that the POI data can be inquired more conveniently.
3) In the scheme of the application, the game player can determine the to-be-released geographic position suitable for releasing the interest point according to the geographic condition of the geographic area familiar to the game player, and directly feed back the to-be-fed POI data comprising the to-be-released geographic position to the block chain server through the data feedback page, so that the game player can feed back the POI data more conveniently.
Drawings
FIG. 1 is a schematic diagram of a process for a game player to obtain an active drop point according to an embodiment of the present disclosure;
fig. 2 is a schematic view of a game scene for acquiring an activity drop point according to an embodiment of the present disclosure;
fig. 3 is a schematic view of an application scenario for querying POI data according to an embodiment of the present disclosure;
fig. 4 is a schematic diagram of a process of creating a POI data block chain according to an embodiment of the present disclosure;
FIG. 5 is a schematic view of a geographic area provided by an embodiment of the present application;
fig. 6 is a schematic structural diagram of a POI data block chain according to an embodiment of the present disclosure;
fig. 7 is a schematic structural diagram of another POI data block chain according to an embodiment of the present disclosure;
FIG. 8 is a schematic diagram of an online game interface according to an embodiment of the present disclosure;
fig. 9 is a schematic diagram illustrating a process of querying first target POI data according to an embodiment of the present disclosure;
FIG. 10 is a schematic diagram of a data display page provided in an embodiment of the present application;
FIG. 11 is a schematic diagram of a data query page provided by an embodiment of the present application;
fig. 12 is a schematic diagram illustrating a process of querying second target POI data according to an embodiment of the present application;
fig. 13 is a schematic diagram of a data feedback page provided in an embodiment of the present application;
fig. 14 is a schematic diagram illustrating a process of feeding back POI data according to an embodiment of the present disclosure;
FIG. 15 is a block diagram of a first data control device of a network game based on a geographic location service according to an embodiment of the present disclosure;
FIG. 16 is a block diagram of a first computing device according to an embodiment of the present application;
fig. 17 is a diagram illustrating a second data control apparatus of a network game based on a geo-location service according to an embodiment of the present application;
FIG. 18 is a diagram of a second computing device according to an embodiment of the present application;
FIG. 19 is a diagram of a third data control device of a network game based on a geographic location service according to an embodiment of the present application;
FIG. 20 is a block diagram of a third computing device according to an embodiment of the present disclosure;
FIG. 21 is a diagram of a fourth control device of a network game based on a geographic location service according to an embodiment of the present application;
FIG. 22 is a diagram of a first terminal structure of a network game based on a geographic location service according to an embodiment of the present application;
fig. 23 is a diagram illustrating a fifth data control device of a network game based on a geo-location service according to an embodiment of the present application;
FIG. 24 is a diagram of a second terminal structure of a network game based on a geographic location service according to an embodiment of the present application;
FIG. 25 is a diagram of a sixth data control device of a network game based on a geolocation service according to an embodiment of the present application;
fig. 26 is a diagram of a third terminal structure of a network game based on a geographic location service according to an embodiment of the present application.
Detailed Description
In order to better understand the technical solutions provided by the embodiments of the present application, the following detailed description will be made with reference to the drawings and specific embodiments.
In order to facilitate a better understanding of the technical solutions of the present application by those skilled in the art, technical terms related to the present application will be described below.
LBS (Location Based Service, LBS) game: network gaming based on geographic location services.
Point Of Interest (POI): in an LBS game, an interest point of a game player may include a virtual character, a building, an object, a game event, and the like, where the building includes a school, a post office, a bus station, a hospital, a shop, and the like, the object includes clothing, food, a competitive tool, a competitive arena, and the like, and the game event includes a competitive activity, a social gathering, and the like.
POI data: the POI data can comprise the release geographic position of the POI, and can also comprise the release geographic position of the POI and POI information, wherein the POI information can be the identity identification, the category identification, the same class ranking value, the query heat value and the like of the POI.
Target POI data: the POI data which is expected to be known by the game player and is associated with the target POI comprises first target POI data, second target POI data and the like, wherein the target POI is the POI which is expected to be related to the POI data inquired by the game player.
The placement geographic location is also called a placement point: in the LBS game, there are many game activities in which some points of interest are placed at specified geographic locations, i.e., the placement geographic locations of the points of interest, and the placement geographic locations and the placement points represent the same concept in the present application.
A data query page: the system is a platform webpage facing a game player and used for inquiring target POI data, and the game player can inquire the target POI data corresponding to an interest point through the webpage; and the data query page is used as a medium to complete information interaction between the block chain server and the game player, so that the game player can query the target POI data more conveniently.
Data feedback page: the system is a platform webpage oriented to a game player and used for feeding back POI data, and the game player can feed back the POI data related to the interest points through the webpage; and the data feedback page is used as a medium to complete information interaction between the block chain server and the game player, so that the game player can feed back POI data more conveniently.
An online game interface: the system is a platform webpage oriented to a game player and used for displaying the online game progress, the game player can watch the online game progress through the webpage, and target POI data associated with target interest points can be inquired through the webpage; and the information interaction between the block chain server and the game player is completed by taking the network game interface as a medium, so that the purposes of watching the network game progress by the game player in real time and inquiring the target POI data of the boundary are achieved.
A block chain server: the blockchain technology is a brand new distributed infrastructure and computing mode that uses blockchain data structures to verify and store data, uses distributed node consensus algorithms to generate and update data, uses cryptography to secure data transmission and access, and uses intelligent contracts composed of automated script codes to program and manipulate data. The block chain server performs decentralized storage on the POI data associated with the points of interest, so that the POI data can be shared among different block chain servers, and the block chain servers can inquire the POI data more conveniently.
The following explains a design concept of the embodiments of the present application.
If a game player entering the game can timely know POI data associated with the interest points in the online game, more reasonable game operation and the like can be carried out according to the obtained POI data; however, these POI data are generally stored on the game operator server, and the query and sharing of this data are not timely and convenient due to centralized storage.
Particularly for LBS games, some game activities, virtual character's, and other rare points of interest are generally placed in a geographical area more popular with game players, i.e. the placement of these points of interest is generally a more popular geographical location within a certain area; if the interest point is a certain designated game activity, the game players near the release point of the designated game activity gather the interaction of the release point participating in the game activity in the activity period of the designated game activity, so that the game players entering the game expect to inquire the release points of some interest points.
However, the above-mentioned points are generally stored centrally in the game operator server, and after the game player enters the LBS game through the client, the client will periodically obtain the geographic location of the game player and send it to the game operator server, and the game operator server will provide various game services for the game player according to the received geographic location of the game player.
In the LBS game, a game player entering the game has authority to inquire about POI data such as a point of interest drop, and as shown in fig. 1, the following provides a process of inquiring about a point of interest drop:
in the application, the game player entering the game refers to the game player entering the game running interface, namely the game player participating in the game process; it is assumed here that the target POI is a specific game activity in the LBS game and the POI data is an activity drop point for the specific game activity.
Step S100, the client periodically acquires the geographic position of the game player and sends the geographic position to the game operator server.
Referring to fig. 2, a game scenario for obtaining active spots is illustrated, in which a game player a enters an LBS game through a first client, a game player B enters the LBS game through a second client 22, the first client periodically obtains a geographic location a of the game player a and sends the geographic location a to a game operator server 23, and the second client periodically obtains a geographic location B of the game player B and sends the geographic location B to the game operator server 23.
Step S101, the game operator server receives the geographic position of the game player sent by the client, determines the geographic area of the game player according to the received geographic position, and further obtains the launching point data set corresponding to the geographic area from the game database stored by the game operator server.
As shown in fig. 2, game operator server 23 determines geographic area a where game player a is located according to geographic position a, determines geographic area B where game player B is located according to geographic position B, acquires map element a corresponding to geographic area a from the game database, and acquires map element B corresponding to geographic area B from the game database.
The map elements include the activity drop points for the specified activity, as well as other data outside the activity drop points, roads within a geographic region, virtual game characters, virtual game objects such as buildings, and the like.
In LBS games, map elements for various geographic areas are typically stored in a game database of a game operator server, so that the game operator server provides various game services to game players according to the game database.
Step S102, when detecting that the game player triggers the active release point query request, the client acquires the current geographic position of the game player and sends the active release point query request carrying the current geographic position of the game player to the game operator server.
And step S103, the game operator server receives the active release point query request, acquires an active release point which is near the current geographic position and is associated with the specified game activity from the acquired map elements according to the current geographic position of the game player in the active release point query request, and sends the active release point to the client.
As in the scenario of FIG. 2, game operator server 23 may obtain and send the active drop from map element A to first client 21 based on the current geographic location of game player A; based on the current geographic location of the game player B, the activity spots are retrieved from the map element B and sent to the second client 22.
And step S104, the client receives the active drop points sent by the game operator service.
However, the above method for acquiring POI data such as event delivery points has the following limitations:
first data query limit: the query of POI data is not timely enough and POI data cannot be shared.
In the current LBS game, map elements are stored on a game operator server in a centralized manner, POI data cannot be shared, and the game operator server is easy to influence the data query due to the performance of the game operator server when inquiring the POI data, for example, when the operator server is disconnected or the bandwidth occupancy rate is too high and the disk occupancy rate is higher, the speed of inquiring the POI data can be influenced, and the POI data cannot be inquired in time.
Second data query limit: the game player can only query for POI data near the current geographic location.
In the current LBS game, a game operator server inquires about POI data according to the current geographical position of a game player, only POI data near the current geographical position of the game player can be inquired, and other target geographical positions or POI data of a target geographical area which the game player desires to inquire cannot be provided.
A third data query limitation: game players who do not enter the game cannot query the POI data.
In the existing LBS game, only a game player who enters the game has an authority to inquire POI data, but a game player who enters the game at present does not have an authority to inquire POI data for logging in a game top page.
A fourth data limitation: the game player cannot easily feed back POI data.
Because the game player is at the real geographic position corresponding to the geographic map used by the network game, the game player can know the throwing geographic position suitable for throwing the interest point better, but in the current LBS game, the game player needs to go through a complicated process to feed back the throwing geographic position of the throwing interest point, and the feedback efficiency is low.
In view of the above, the applicant designs a data control method based on LBS, in which POI data associated with a point of interest is stored in a POI data block chain of an online game, the POI data block chain stores a correspondence relationship between at least one group of geographic areas and POI data in the online game, wherein each geographic area is obtained by dividing a geographic map used by the online game. After a game player triggers data query, a block chain server queries a POI data block chain, and POI data queried by the game player are acquired from the POI data block chain and sent to a client; the POI data comprises the throwing geographic position of the point of interest.
For convenience of description, in the following contents of the embodiments of the present application, an interest point that a game player desires to query is expressed as a target interest point, and a specified geographic area where POI data that the game player desires to query the target interest point is expressed as a target geographic area; POI data of the target interest point can be provided by the POI data block chain; and defining POI data with a throwing geographic position near the current geographic position of the game player as first target POI data, and defining POI data with a throwing geographic position in a target geographic area as second target POI data, wherein the first target POI data and the second target POI data are possibly the same or different.
In the embodiment of the application, after a game player enters a game, a client can periodically acquire the geographic position of the game player and send the geographic position to the block chain server, and the block chain server acquires first POI data corresponding to the geographic area where the game player is located from the POI data block chain according to the geographic position of the game player so as to provide various game services for the game player according to the first POI data.
When a game player triggers and inquires POI data of a target interest point, a client acquires the current geographic position of the game player and sends the current geographic position to a block chain server; and the block chain server determines first target POI data associated with the target interest points from the newly acquired first POI data according to the current geographic position of the game player and sends the first target POI data to the client, wherein the first target POI data comprises POI data of which the distance between at least one released geographic position and the current geographic position of the game player is within a preset distance.
Further, the embodiment also provides a network game interface which can be displayed on the client, and a game player entering the game can trigger POI data query through the network game interface and acquire the first target POI data through the network game interface.
In order to enable a game player to inquire second target POI data of a target geographic area, the applicant also designs a data control method based on the LBS game, in the method, POI data of a target interest point is still stored in a POI data block chain, and inquiry keywords corresponding to the POI data are also stored in the POI data block chain, wherein the inquiry keywords can be geographic area division keywords of a geographic area to which a released geographic position in the POI data belongs;
when a game player inquires second target POI data in a target geographic area, a client can indicate inquiry keywords of the second target POI data to a block chain server; and after receiving the query key words, the block chain server acquires POI data corresponding to the query key words from the POI data block chain, and sends the acquired POI data serving as second target POI data to the client.
Further, the embodiment also provides a data query page that can be displayed on the client, and the game player can indicate the query keyword to the block chain server through the data query page and obtain the second target POI data through the data query page.
In order to enable a game player to feed back POI data of a point of interest more conveniently, the applicant also designs a data control method of a network game based on geographic position service, wherein a POI data feedback mechanism is provided in the method, the game player can input the POI data to be fed back through a data feedback page, and a client sends the POI data to be fed back to a block chain server; and the block chain server receives the POI data to be fed back and then audits the POI data to be fed back, and stores the POI data to be fed back into a POI data block chain after the POI data to be fed back is audited to meet set delivery conditions.
The online game interface, the data query page and the data feedback page can use the same page, can also partially use one page, and can also use three different pages, and the technical personnel in the field can set the pages according to actual requirements.
After introducing the design idea of the embodiment of the present application, an application scenario related to the method is briefly described below.
Referring to fig. 3, the application scenario includes at least one terminal device 310 and a blockchain server 330. The terminal device 310 is installed with the client 320 for playing the game, and in some cases, the client 320 may not be installed in advance in the terminal device 310, and the game player may directly access the client 320 for playing the game to enter the game. Communication between client 320 and blockchain server 330 may be via a communication network. Terminal devices 310 such as cell phones, tablet computers, personal computers, and the like.
In one possible application scenario, the blockchain server 330 may be deployed in various regions in order to reduce game communication latency of various game players, or different blockchain servers 330 may serve different game players respectively for load balancing. The plurality of blockchain servers 330 may share data through a blockchain, and the plurality of blockchain servers 330 are equivalent to the plurality of blockchain servers 330 constituting the game data sharing system 340. For example, player a's terminal device 310 is located at location a and is communicatively coupled to the blockchain server 330, and player C, B's terminal device 310 is located at location b and is communicatively coupled to other blockchain servers 330.
Each blockchain server 330 in the game data sharing system 340 has a node identifier corresponding thereto, and each blockchain server 330 in the game data sharing system 340 may store the node identifiers of other blockchain servers 330 in the data sharing system, so that the generated blocks are broadcast to other blockchain servers 330 in the data sharing system according to the node identifiers of other blockchain servers 330 in the subsequent process. Each blockchain server 330 may maintain a node identifier list as shown in the following table, and store the node name and the node identifier in the node identifier list correspondingly. The node identifier may be an IP (Internet Protocol) address and any other information that can be used to identify the node, and table 1 only illustrates the IP address as an example.
TABLE 1
Node name Node identification
Node 1 115.114.121.174
Node 2 115.116.139.145
Node N 117.113.789.258
N in table 1 is only the node number, and in the scenario shown in table 1, N is a positive integer greater than 2.
The blockchain is a novel application mode of computer technologies such as distributed data storage, point-to-point transmission, consensus mechanism and encryption algorithm. The blockchain is essentially a decentralized database, which is a string of data blocks associated by using cryptography, each data block contains information of a batch of network transactions, and the information is used for verifying the validity (anti-counterfeiting) of the information and generating the next block. The blockchain may include a blockchain underlying platform, a platform product service layer, and an application service layer.
The block chain underlying platform can comprise processing modules such as user management, basic service, intelligent contract and operation monitoring. The user management module is responsible for identity information management of all blockchain participants, and comprises public and private key generation maintenance (account management), key management, user real identity and blockchain address corresponding relation maintenance (authority management) and the like, and under the authorization condition, the user management module supervises and audits the transaction condition of certain real identities and provides rule configuration (wind control audit) of risk control; the basic service module is deployed on all block chain node equipment and used for verifying the validity of the service request, recording the valid request after consensus is completed on storage, for a new service request, the basic service firstly performs interface adaptation analysis and authentication processing (interface adaptation), then encrypts service information (consensus management) through a consensus algorithm, transmits the encrypted service information to a shared account (network communication) in a complete and consistent manner, and records and stores the encrypted service information; the intelligent contract module is responsible for registering and issuing the contract, triggering the contract and executing the contract, a developer can define contract logic through a certain programming language, the contract logic is issued to a block chain (contract registration), the key or other event triggering execution is called according to the logic of contract terms, the contract logic is completed, and meanwhile, the function of upgrading and cancelling the contract is provided; the operation monitoring module is mainly responsible for deployment, configuration modification, contract setting, cloud adaptation in the product release process and visual output of real-time states in product operation, such as: alarm, monitoring network conditions, monitoring node equipment health status, and the like.
The platform product service layer provides basic capability and an implementation framework of typical application, and developers can complete block chain implementation of business logic based on the basic capability and the characteristics of the superposed business. The application service layer provides the application service based on the block chain scheme to the business participants for use.
In order to solve the problem that the query of the online game data is limited due to centralized storage, in the present application, the corresponding relationship between the geographic area and the map element is stored in the data blockchain, and any one of the blockchain servers 330 in the game data sharing system 340 can access the corresponding relationship.
Based on the application scenario of fig. 3, the following provides a data control method for an LBS game according to an embodiment of the present application, and the embodiment of the present application focuses on explaining an interaction process between the client 32 and the blockchain server 34.
In order to enable a block chain server to query POI data from a POI data block chain, the POI data block chain needs to be stored in the block chain; a POI data block chain can be constructed according to the following principles:
first blockchain creation principle: a POI data block chain is constructed for a point of interest.
Each POI data blockchain may be associated with a specified point of interest and the associated POI data for the specified point of interest may be stored in the POI data blockchain.
Second blockchain creation principle: a POI data block chain is constructed for a category of interest points.
Each POI data block chain may be associated with a corresponding point of interest category, and POI data of points of interest of the associated point of interest category may be stored in the POI data block chain, wherein the points of interest may be classified as follows:
the classification may be performed according to the attributes of the points of interest, and the general attributes of the points of interest may include: avatar, game scene, game event, building, object, etc.
The characters of interest points of the virtual character images can be classified according to the characters of interest points, for example, the characters of interest points of the virtual character images can be companion type character images, competitive type character images and the like, the characters of interest points of the buildings can be schools, stations, hospitals, shopping malls and the like, the characters of interest points of the objects can be clothes, food, competitive tools, competitive arenas and the like, and the characters of interest points of game events can be competitive activities, social gatherings and the like.
In the POI data stored in the POI data block chain created in this way, in addition to the release geographic location of the point of interest, the identity information of the point of interest and the like may be included, so that the POI data associated with the target point of interest queried by the game player may be determined according to the identity information of the point of interest.
Third blockchain creation principle: a chain of POI data blocks is created for all points of interest.
In the POI data stored in the POI data block chain created in this way, in addition to the release geographic location of the point of interest, the identity information of the point of interest and the like may be included, so that the POI data associated with the target point of interest queried by the game player may be determined according to the identity information of the point of interest.
An exemplary description of a process for creating a block chain of POI data is given below, as shown in fig. 4, which specifically includes the steps of:
step S401, a geographic map used by the LBS game is acquired, and POI data corresponding to the geographic map is acquired.
The POI data are POI data of one or more points of interest, and when the POI data are only POI data of one point of interest, a POI data block chain may be created according to the first block chain creation principle, where each POI data may only include a geographic delivery location of the point of interest; when the POI data includes POI data of a plurality of points of interest, a POI data block chain may be created according to the second block chain creation principle or the third block chain creation principle, where each POI data may include, in addition to a geographic drop location of the point of interest, identity information of the point of interest, so as to determine, according to the identity information of the point of interest, POI data queried by a game player.
And the POI data corresponding to the geographic map comprises POI data of the delivered geographic position in the geographic area covered by the geographic map.
The following in this example is merely illustrative according to the third blockchain creation principle.
Step S402, dividing the obtained geographic map into at least one group of geographic areas.
The geographic map can be divided into at least one group of geographic areas according to a certain geographic area division principle, and the geographic area division principle can be that geographic areas are divided according to administrative areas or geographic longitude and latitude.
Specifically, the geographic map may be divided into a plurality of geographic areas according to geographic area division keywords, which may include, but are not limited to, administrative area keywords or geographic longitude and latitude keywords.
Several geographical area partitioning methods are provided below:
the first map dividing method comprises the following steps: the geographical area is divided according to the administrative district keywords.
The map area corresponding to a key word of a administrative district is divided into a geographical area, and the key word of the administrative district can be a key word of each administrative district subordinate to a specified country, such as a province key word, a city and county key word, a partition key word, a village and town key word and the like.
A group of geographical areas can be respectively divided according to province keywords, city and county keywords, partition keywords and village and town keywords, wherein each group of geographical areas comprises at least one geographical area.
The second map division method comprises the following steps: and dividing the geographic area according to the geographic longitude and latitude keywords.
For example, a geographic area covered by two geographic longitudes or geographic latitudes on the earth may be divided into one geographic area, or a geographic area covered by two geographic longitudes and two geographic latitudes on the earth may be divided into one geographic area.
And the third map division method is used for dividing the geographical area according to the administrative area keywords and the geographical longitude and latitude keywords.
A geographic area corresponding to a certain administrative area keyword and an overlapping map area of the geographic areas covered by two geographic longitudes may be divided into one map area, and specifically, referring to fig. 5, a map area 51 covered by a first geographic longitude and a second geographic longitude and an overlapping map area 53 of a province map 52 corresponding to a certain administrative area keyword are divided into one geographic area; or
Dividing a geographical area corresponding to a certain administrative region keyword and an overlapping area of geographical areas covered by certain two geographical dimensions into a geographical area; or
And dividing an overlapping map area of a geographic area which is covered by two geographic longitudes and two geographic dimensions on the earth and corresponds to a certain administrative district keyword into a geographic area.
Step S403, determining a correspondence between each divided geographic area and the obtained POI data.
In this step, the geographic position of the placement in the POI data is associated with the divided geographic area.
And S404, constructing a POI data block chain according to the corresponding relation between the geographic area and the obtained POI data.
In this step, the geographic area division key may be used as a block identifier of a block in the POI data block chain, and POI data corresponding to a geographic area obtained according to the geographic area division key may be used as data stored in the block.
Optionally, when the geographic map is divided into a group of geographic areas according to the geographic area division key, the POI data corresponding to each geographic area in the group of geographic areas indicated by the geographic area division key may be stored in the POI data set in the corresponding block in the POI data block chain, where the geographic area division key may be used as a block identifier of the block in the POI data block chain.
Optionally, if it is set that a game player can only perform POI data query for a specified point of interest, the POI data set of the one block includes POI data corresponding to the specified point of interest in the corresponding geographic area; if it is set that a game player can perform POI data query for a plurality of points of interest, the POI data set may include POI data corresponding to the plurality of points of interest in a geographic area.
As shown in fig. 6, an example of a POI data block chain is provided, where the data block chain has a plurality of blocks, each area uses a geographic area partition key as a block identifier, and each block stores a POI data set corresponding to a geographic area indicated by the geographic area partition key, where the geographic area partition key 1 to the geographic area partition key n represent block identifiers of different blocks, a value of n in the POI data block chain is a positive integer greater than 3, and the POI data set 1 to the POI data set n are POI data corresponding to different partitioned geographic areas.
Alternatively, when the geographic map is divided into a plurality of groups of geographic areas according to administrative area keywords, the POI data block chain may also be constructed with reference to the following process:
this is only exemplified by the creation of a POI data block chain as shown in fig. 7:
dividing a geographical map according to the province keywords to obtain a group of province geographical areas;
dividing each province geographical area according to the city and county keywords to obtain a group of city and county geographical areas covered by each province geographical area;
and dividing the regional geographical area corresponding to each city and county geographical area according to the regional keywords.
As shown in fig. 7, when creating a POI data block chain, a POI data set corresponding to a partitioned geographic area may be stored in a block, and a partition key word is used as a block identifier, and a city and county key word corresponding to a city and county geographic area to which the partitioned geographic area belongs and a province key word corresponding to the province geographic area are stored in the block.
In the POI data block chain shown in fig. 7, the partition key 1 to the partition key n are block identifiers of the block 1 to the block n, and the POI data set 1 to the POI data set n are POI data sets stored in the block 1 to the block n; the subarea key words 1 to n indicate subarea geographical areas 1 to n, the city and county key words 1 to a city and county key words a indicate city and county geographical areas 1 to a city and county geographical areas a, and the province key words 1 to b indicate province geographical areas 1 to b; the POI data set 1 stored in the block 1 includes POI data in a geographical area 1 of a city or county under the provincial geographical area 1, the POI data set 2 stored in the block 2 includes POI data in a geographical area 2 of a city or county under the provincial geographical area 1, the POI data set 3 stored in the block 3 includes POI data in a geographical area 3 of a geographical area 2 of a city or county under the provincial geographical area 1, that is, the POI data sets of two different geographical areas in the same geographical area are stored in the block 1 and the block 2, and the POI data of two different geographical areas in the same geographical area are stored in the block 2 and the block 3.
It should be noted that, in fig. 7, the association relationship among each partition keyword, each city and county keyword, and each province keyword is only an exemplary description, and those skilled in the art may construct the POI data block chain according to the geographical area obtained by actual partitioning; wherein, the letter a is only used for expressing the key words of city and county with unknown quantity, the letter b is only used for expressing the key words of province with unknown quantity, the letter n is only used for expressing the key words of subareas with unknown quantity, a, b and c can be any positive integer, b is not more than a, and a is not more than n.
The POI data set may further include other game data besides the POI data, such as virtual characters, buildings, or other game players in the geographic area.
One skilled in the art may also divide the geographic area and construct the corresponding data blockchain in other ways, which are not limited herein.
Based on the POI data block chain, the present disclosure provides a data control method based on LBS games, and the following briefly introduces the interaction process between the client 320 and the backend server 330 in fig. 3 in each scenario.
After the client 320 is opened, each game player may log in its account after registering to enter the game, or may not register to enter the game, for example, when the game player does not register, a temporary account may be generated by the blockchain server and allocated to the game player. After the game player enters the game, the client 320 periodically collects the geographic location of the game player and sends the geographic location to the blockchain server, so that the blockchain server performs game service for the game player according to the geographic location of the game player.
The game player can directly enter the web game through a web page and the like, namely, the scheme of the embodiment is suitable for the network game and the web game which need the client.
The following describes, in conjunction with a network game interface, a case where a game player entering a game inquires first target POI data of a target point of interest:
as shown in fig. 8, the present embodiment provides a network game interface 800, where the network game interface 800 includes an avatar 82 of a game player entering a game, a target point of interest 81 targeted by the current POI data query, a first other point of interest 83, a second other point of interest 84, a POI data query button 85, and other game elements in a game scene.
The game player may click on the POI data query panel 84 of the network game interface 800 to trigger the first data query request; after receiving the first target POI data sent by the block chain server, the client may display the first target POI data on the data query panel 84, or display the target POI 81 at a geographic delivery location of the first target POI data.
The POI data query panel 84 may be a trigger button that triggers a first data query when clicked; the POI data query panel 84 may further include a text display box, which may display the first target POI data and may be hidden in the network game interface 800 by default when the game player does not trigger the first data query request.
Referring to the network game interface 800, for example, a game player entering a game queries first target POI data of a target point of interest, as shown in fig. 9, an interaction process between a blockchain server and a client terminal on which the game player logs in is as follows:
in step S901, the client periodically acquires the geographic position of a game player entering the game, and sends the acquired geographic position to the block chain server.
In the LBS game, the server needs to provide services for the game player according to the geographic location of the game player, and therefore, the blockchain server needs to acquire the geographic location of the game player.
In the step, the client can acquire the geographic position of the client through a positioning module of the client, and the geographic position of the client is used as the geographic position of the game player; the client can also acquire the geographic position of the game player according to the wearable intelligent device used by the game player, and specifically, the client takes the received device geographic position sent by the wearable device as the geographic position of the game player; wherein, above-mentioned wearable smart machine is for having the equipment of orientation module and communication module, and above-mentioned wearable smart machine can acquire the equipment geographical position of self through orientation module to send the equipment geographical position who acquires for the customer end that the game player used through communication module, above-mentioned wearable smart machine can but not be restricted to for intelligent bracelet, intelligent watch, intelligent virtual reality VR glasses, intelligent sports shoes etc..
The client may periodically acquire the geographic position of the game player by using a preset time period as a cycle, and a person skilled in the art may set the time period according to actual requirements without much limitation.
Step S902, the block chain server receives the geographic location sent by the client, determines a geographic area corresponding to the received geographic location, and acquires a POI data set corresponding to the geographic area from the POI data block chain as first POI data.
The client periodically sends the geographic position of the game player, and correspondingly, the block chain server acquires a corresponding POI data set from the POI data block chain as first POI data after receiving the geographic position sent by the client each time.
Specifically, after receiving the geographic location, the block chain server determines the geographic area to which the game player belongs according to the received geographic location, and may acquire, as the first POI data, a POI data set of the geographic area from the POI data block chain, or acquire, as the first POI data, POI data sets of a plurality of adjacent geographic areas of the geographic area from the POI data block chain.
The adjacent geographical area may be a geographical area in which a distance between an area center point and an area center of the determined geographical area is within a set distance, wherein the set distance is not limited too much and may be determined according to a geographical map used in the LBS game.
In this step, the block chain server may store the first POI data acquired from the POI data block chain each time, or update the first POI data to the first POI data acquired in the latest set time period in real time after acquiring the first POI data each time.
Step S903, when the client detects a POI data query instruction triggered by a game player through a network game interface, the client determines the current geographic position of the game player and sends a first data query instruction carrying the current geographic position of the game player to the blockchain server.
When a game player entering the game needs to query the first target POI data, a POI data query instruction may be triggered through the network game interface 800 displayed on the client, for example, by clicking the POI data query button 84 on the network game interface.
In step S904, the blockchain server receives the first data query request, and obtains first target POI data from the first POI data according to the current geographic location of the game player in the first data query request.
The block chain server may acquire POI data of a casting geographic position within a preset distance from the current geographic position from first POI data acquired within a latest set time period, and use the acquired POI data as first target POI data.
In step S905, the block link server sends the acquired first target POI data to the client,
step S906, the client receives the first target POI data, and displays the received first target POI data on the network game interface.
When displaying the first target POI data, the target POI 81 may be directly displayed at the dropped geographical location of the first target POI data on the network game interface 800, and further, the first target POI data may be displayed in a text display box of the POI data query panel 84, wherein when displaying the first target POI data, the dropped geographical location may be displayed in a geographical longitude and a geographical latitude.
Alternatively, if the first target POI data includes POI information such as a query heat value of the first target POI data, when the first target POI data is displayed in the text display box of the POI data query panel 84, the first target POI data may be displayed in the text display box according to a random arrangement order, or the first target POI data may be displayed in the text display box according to an arrangement order of the query heat values of the POI data.
In the method of the foregoing steps S901 to S906, the functions of the foregoing network game interface 800 may also be implemented by using a data display page, as shown in fig. 10, in this embodiment, a data display page 1000 is provided, where the data display page 1000 includes a target interest point input box 1001, a query button 1002, and a data query result list 1003, where:
when the game player does not need to search the POI data, the data display page 1000 may be hidden in the network game interface 800, and when the game player clicks the data search panel 84, the data display interface 1000 may be popped out from the network game interface 800.
The target interest point input box 1001 is used for a game player to input an identity of a target interest point queried by POI data, and when designing an interest point associated with a POI data block chain, the target interest point input box displays the identity of the interest point by default; when designing a POI data block chain associating a plurality of points of interest, the game player may input an identification of a target point of interest, such as XX activity, in the target point of interest input box 1001 to indicate a target point of interest to which the POI data desired to be searched is associated.
The query button 1002 may trigger a POI data query request when clicked by a game player, so that the client sends a first data query request to the blockchain server.
The data query result list 1003 is configured to display first target POI data received by the client, where POI data 1 to POI data n in fig. 10 are first target POI data corresponding to the target point of interest "XX campaign," and numbers 1 to n are only different POI data identifiers.
The manner of displaying the first target POI data in the data query result list 1003 may refer to the manner of displaying the first target POI data in the text display box of the POI data query panel 84, and will not be described repeatedly here.
It should be noted that the target point of interest "XX campaign", POI data 1 to POI data n in fig. 10 are only exemplary, and more or less POI data may be displayed in the data query result list 1003.
In order to allow a game player to inquire POI data of any target geographic area, the application provides another data control method based on LBS game, wherein the POI data can be stored in the POI data block chain shown in the figure 6 or the figure 7; the following describes, in conjunction with a data query page, a case where a game player queries second target POI data of a target point of interest:
as shown in fig. 11, in the present embodiment, a data query page 1100 is provided, when a game player does not need to query POI data, the data query page 1100 may be hidden in a game execution interface or a game top page interface or the above network game interface 800, and when the game player triggers to display the data query page 1100 in a specific manner, the data query page 1100 is displayed.
The data query page 1100 includes a target point of interest input box 1101, at least one query keyword input box, a query button 1102, and a data query result list 1003, wherein:
the target point of interest input box 1101 corresponds to the target point of interest input box 1001 in the data display page 1000, and will not be described again here.
As shown in fig. 11, the query keyword input boxes may include a province keyword input box 1104, a city and county keyword input box 1105, a division keyword input box 1106, and other query keyword input boxes 1107; the game player may input a province keyword in the province keyword input box 1104, a city keyword in the city and county keyword input box 1105, a partition keyword in the partition keyword input box 1105, and the like, so that the block chain server determines a target geographical region of the second target POI data to be queried according to the query keyword input by the game player; the game player may also enter other query keywords, such as POI information, for querying POI data in other query keyword input box 1107.
The query button 1102, when clicked by the game player, may trigger a POI data query request to cause the client to send a second data query request to the blockchain server.
The data query result list 1103 is used to display the second target POI data received by the client, and the manner of displaying the second target POI data in the data query result list 1103 can refer to the manner of displaying the first target POI data in the data query result list 1003, which will not be described repeatedly herein; in fig. 11, POI data 1 to POI data n are second target POI data corresponding to the target interest point "XX campaign," and numbers 1 to n are only different POI data identifications.
It should be noted that the target point of interest "XX campaign", POI data 1 to POI data n in fig. 11 are merely exemplary, and more or less POI data may be displayed in the data query result list 1103.
In conjunction with the data query page 1100, the process of querying the second target POI data in the target geographic area by the game player is exemplarily described, and as shown in fig. 12, the interaction process between the blockchain server and the client registered by the game player is as follows:
step S1201, when the client detects that the game player inputs the query keyword of the POI data on the data query page, sends a second data query request including the query keyword to the blockchain server in response to the query keyword input through the data query page.
Since the data query page 1100 can be hidden in the game running interface or the game home interface, both the game player who enters the game and the game player who only logs in the game home interface can input the query keyword through the data query page to query the corresponding POI data.
In this case, the second target POI data may be stored in the POI data block chain shown in fig. 6 or fig. 7, and when the POI data block chain shown in fig. 6 is stored in the block chain, the query key may be one of a province key, a city and county key, a partition key, and a town key, and when the POI data block chain shown in fig. 7 is stored in the block chain, the query key may be one or more of a province key, a city and county key, and a partition key.
If the POI data block chain shown in fig. 7 is stored in the block chain, the game player may input one query keyword when inputting the query keyword, or may simultaneously input a plurality of query keywords as the province keyword and the city and county keyword, and as the a province and the B city, it indicates that the target geographic area that the game player desires to query is the geographic area of the B city in the a province.
Alternatively, when multiple points of interest are associated in the POI data block chain, the client may receive the identifier of the target point of interest corresponding to the data query input by the game player through the target point of interest input box 1101 in the data query page, and send the identifier to the block chain server together with the second data query request.
In step S1202, the block link server receives a second data query request, and acquires corresponding POI data from the POI data block link as second target POI data according to the query key indicated by the second data query request.
Determining a target geographical area corresponding to the query keyword by the block chain server, and if the query keyword only comprises one geographical area division keyword, determining the geographical area indicated by the geographical area division keyword as the target geographical area; if the query keyword comprises a plurality of geographic area dividing keywords, determining an overlapping geographic area of the geographic areas indicated by the geographic area dividing keywords as a target geographic area indicated by the geographic area dividing keywords, and if the received query keyword is province A and city B, determining the target geographic area as a city B geographic area of province A.
And after determining the target geographic area corresponding to the query keyword, taking a POI data set stored in a block corresponding to the target geographic area acquired from the POI data block chain as a target POI data set.
Alternatively, if the game player indicates the identity of the target point of interest on the data query page, the block chain server may select, from the target POI data set, POI data associated with the identity of the target point of interest as second target POI data.
Optionally, when the query keyword received by the blockchain server includes a plurality of geographic area division keywords, if it is determined that there is no overlapping geographic area in the geographic areas indicated by the plurality of geographic area division keywords, a prompt message may be sent to the client to instruct the client to indicate to the game player that the query keyword is input incorrectly, where the prompt message may be text message or audio message, and the overlapping geographic area is an intersection of the geographic areas indicated by the respective geographic area division keywords.
In step S1203, the block link server sends the acquired second target POI data to the client.
In step S1204, the client receives the second target POI data, and displays the received second target POI data on the data query page.
The second target POI data may be displayed in the data query page 1100 in the manner described above with reference to the first target POI data displayed in the data display page 1000, and will not be described repeatedly herein.
When the client displays the second target POI data, the target interest point can also be directly displayed at the throwing geographic position of the second target POI data on the game running interface.
It should be noted that, in the data query method shown in the above steps S901 to S906 and steps S1201 to S1204, the data query page 1000 shown in fig. 10 and the data query page 1100 shown in fig. 11 may be integrated into a common page, and the common page may be the data query page 1100, and if the game player clicks the query button 1102 when no query keyword is input in the data query page 1100, the POI data query process in the steps S901 to S906 is triggered, and if the game player clicks the query button 1102 after inputting one or more query keywords, the POI data query process in the steps S1201 to S1204 is triggered.
In order to facilitate the game player to feed back the POI data, the present embodiment further provides a data feedback method based on the LBS game, in which the POI data may be stored in the POI data block chain shown in fig. 6 or fig. 7 described above; the following describes the process of feeding back POI data by a game player in conjunction with a data feedback surface:
as shown in fig. 13, the present embodiment provides a data feedback page 1300, when the game player does not need to feedback POI data, the data feedback page 1300 may be hidden in the game running interface or the game home interface or the network game interface 800, and when the game player triggers to display the data feedback page 1300 in a specific manner, the data feedback page 1300 is displayed.
The data feedback page 1300 includes an interest point input box 1301 to be fed back, a map dragging area 1302, a selected position button 1303, a POI data display list 1304 around a selected position, a data feedback description box 1305 and a data submission button 1306, wherein:
the to-be-fed interest point input box 1301 is used for a game player to input an identity of an interest point to be fed back, when only one interest point is associated in a designed POI data block chain, the to-be-fed interest point input box displays the identity of the interest point by default, and in this case, the to-be-fed interest point input box 1301 may be deleted in the data feedback page 1300; when designing a POI data block chain to be associated with multiple points of interest, the game player may input an identity, such as XXX, of the point of interest to be fed back in the point of interest to be fed back input box 1301.
The map dragging area 1302 includes a geographical map used by the network game and a positioning pointer for indicating a position, the geographical dragging area 1302 is used for selecting a to-be-fed and thrown geographical position in the to-be-fed POI data, wherein a game player can drag the positioning pointer to the to-be-fed and thrown geographical position by dragging the positioning pointer to indicate the to-be-fed and thrown geographical position of the to-be-fed POI data.
The selected position button 1303 is used for indicating and determining the selected geographical position to be fed back after the game player drags the positioning pointer to the geographical position to be fed back.
The selected location peripheral POI data display list 1304 is configured to display POI data in which a distance between the released geographic location and the selected geographic location to be released is within a set distance, and for one piece of POI data, the released geographic location, POI information, attention heat, and the like may be displayed, and the attention heat value may be the number of times that the released geographic location in the POI data is selected for data feedback or the number of game players, so that a game player performing data feedback this time determines whether to feedback data.
The data feedback description frame 1305 may be configured to enable the game player to input data feedback description information of the to-be-fed POI data, so that the block chain server or the game operator checks the to-be-fed POI data according to the data feedback description information, where the feedback description information may include POI information, a reason for data feedback, POI data near a to-be-released geographic location, and the like.
The data submission button 1306 is used for submitting POI data to be fed back by a game player and triggering the client to send data feedback information including the POI data to be fed back to the block chain server.
In conjunction with the data feedback page 1300, the process of the game player feeding back POI data is exemplarily described, and as shown in fig. 14, the interaction process between the blockchain server and the client that the game player logs in is as follows:
step S1401, the client detects POI data to be fed back input by the game player through the data feedback page, responds to the POI data to be fed back, and sends POI data feedback information including the POI data to be fed back to the block chain server.
The POI data to be fed back may include a to-be-fed position of the to-be-fed interest point, or a to-be-fed geographical position of the target interest point and data feedback description information.
Step S1402, the block chain server receives POI data feedback information, verifies the POI feedback information, and stores the POI data to be fed back into the POI data block chain after determining that the POI data to be fed back in the POI feedback information meets the set delivery condition.
In this step, the block chain service area device may determine whether the POI data to be audited meets the set release condition, or the game operator may determine whether the POI data to be fed back meets the set release condition according to the feedback description information in the POI data to be fed back.
The preset dispensing conditions may include one or more of the following dispensing conditions:
the first releasing condition is as follows: and the geographical position to be released of the POI data to be fed back is in the set geographical area.
If the system specifies that the throwing geographic position of the point of interest to be fed back is in a specified geographic area, if the throwing geographic position of the POI data to be fed back is in the specified geographic area, the POI data to be fed back is considered to be in accordance with a first throwing condition, and if the throwing geographic position of the POI data to be fed back is not in the specified geographic area, the POI data to be fed back is considered to be not in accordance with the first throwing condition.
And a second release condition: and the number of times that the geographical position to be released in the POI data to be released is fed back reaches the set number of times.
If the number of times that the to-be-released geographic position is selected as the geographic release position of the to-be-fed interest point reaches the set number of times, or the number of game players who perform data feedback on the selected to-be-released geographic position of the to-be-released interest point reaches the set number, namely when a large number of game players select the to-be-released geographic position for data feedback, the to-be-fed POI data is proved to be reasonable, and the block chain server verifies that the to-be-fed POI data meets a second release condition.
And a third feeding condition: the credit rating of the game player submitting the POI data to be fed back meets the set credit condition.
The POI data feedback information may include game player attribute information, and the block chain server determines whether a credit rating of a game player submitting the POI data to be fed back satisfies a set credit condition according to the game player attribute information, where the set credit condition may include the following conditions:
the credit score of the game player reaches the set credit score, or the activity of the game player reaches the set activity, or the violation level of the game operation of the game player is lower than the set violation level, and the like.
And a fourth putting condition: and in the geographical area to be fed back, the total data volume of the throwing geographical positions of the interest points to be fed back does not exceed a set numerical value.
The block chain server can determine a geographical area to be fed back corresponding to the geographical position to be fed back according to the geographical position to be fed back in the received POI data to be fed back, and further determine the total number of the geographical positions to be fed back of the interest points in the geographical area to be fed back, if the total number does not exceed a set value, it is determined that the POI data to be fed back conforms to a fourth feeding condition, and if the total number exceeds the set value, it is determined that the POI data to be fed back does not conform to the fourth feeding condition.
Optionally, after the block link server checks that the POI data to be fed back meets the set delivery condition, the POI data to be fed back may be stored in a POI data block link, specifically, the block link server may determine whether a second POI data whose delivery geographic position is consistent with the delivery geographic position to be fed back is stored in the POI data block link, if so, store the POI data to be fed back in a storage location of the second POI data to achieve the purpose of updating the POI data, otherwise, determine a geographic area to be delivered corresponding to the geographic position to be delivered, and store the corresponding relationship between the POI data to be fed back and the geographic area to be delivered in the POI data block link of the network game.
Optionally, in the step S1302, after the check that the POI data to be fed back meets the set delivery condition, the block chain server stores the POI data to be fed back to the block chain of POI data, and may deliver the target interest point corresponding to the POI data to be fed back to the geographic position of the to-be-fed-back delivery of the POI data to be fed back in the game operation interface.
Based on the data query methods shown in the above steps S901-S906 and steps S1201-S1204 and the data feedback method shown in steps S1401-S1402, several examples of POI data query of XX competition arenas for XX competition activities in LBS games are given below:
in the following example, the target interest point desired to be queried by the game player is the XX arena, and the POI data desired to be queried includes the geographic launch position of the XX arena, the identity of the XX arena, and the arena heat value, where the geographic launch position is referred to as a launch point in the following example for simplicity of description.
The following example illustrates a blockchain server that can query a blockchain of POI data that stores the POI data of the XX game arena and other points of interest.
Example 1: inquiring POI data of XX competition arena through network game interface
The following description is made in conjunction with the network game interface 800 shown in fig. 8 and the data query interface 1000 shown in fig. 10:
the first process is as follows: after a game player entering the game clicks the POI data query button 85, the data query interface 1000 is popped up from the network game interface 800; the game player enters the identification of the target point of interest "XX tournament" in a target point of interest entry box 1001 in the data query interface 1000 and clicks on the query button 1002.
The second process: the client detects that the game player clicks the query button 1002, obtains the current geographic position of the game player, and sends a first data query request to the blockchain server, where the first data query request includes the current geographic position of the game player and the identification "XX competitive ring station" of the target interest point.
The third process: after receiving the first data query request, the block chain server determines POI data corresponding to the 'XX competition arena' from the first POI data which are obtained latest, selects the POI data from the determined POI data, and sends POI data of which the distance between the release point and the current geographic position is within a preset distance to the client as first target POI data.
A fourth process: the client receives the first target POI data and displays the first target POI data in the data query result list 1003.
The first target POI data comprise the launch points and the arena popularity values of the target interest points "XX arena", and the client can sort the first target POI data according to the arrangement sequence of the arena popularity values and display the sorted first target POI data in the data query result list 1003, wherein the arena popularity values can be determined according to the arena ranking or the number of game players participating in the arena.
Alternatively, while the client displays the first target POI data in the data query result list 1003, the client may display the point of interest to be fed back at a drop point in the first target POI data.
Example 2: querying POI data of XX game stage through data query page
The following is described in connection with the data query page 1100 shown in FIG. 11:
the first process is as follows: after the game player triggers and displays the data query page 1100 in a specific manner, the identification "XX competitive game station" of the target point of interest is input in the target point of interest input box 1101, the prefecture and county keyword "XXX" is input in the prefecture and county keyword input box 1105, and the query button 1102 is clicked.
The second process: the client detects that the game player clicks the query button 1102, and sends a second data query request to the blockchain, wherein the second data query request includes "XXX" and "XX competitive arena".
The third process: after receiving the second data query request, the block chain server determines a city and county geographic area corresponding to "XXX", and acquires a POI data set corresponding to the city and county geographic area from the POI data block chain, where if the POI data block chain is the POI data block chain shown in fig. 7, the block chain server acquires POI data sets corresponding to all partition geographic areas in the city and county geographic area.
Further, the block chain server selects POI data associated with the 'XX competition field' from the obtained POI data set as second target POI data and sends the second target POI data to the client.
A fourth process: the client receives the second target POI data and displays the second target POI data in the data query result list 1103.
The client may display the second target POI data in the data query result list 1103 with reference to the method of displaying the first target POI data in example 1, and the description is not repeated here.
Example 3: querying POI data of XX game arena through data feedback page
The following is described in connection with the data feedback page 1300 shown in FIG. 13:
the first process is as follows: after a game player triggers and displays the data feedback page 1300 in a specific mode, an identity identifier 'XX competition arena' of an interest point to be fed back is input into the interest point input box 1301 for feedback, a positioning pointer is dragged to a geographical position to be fed back and launched in a map dragging area 1302, a selected position is clicked, POI data with the distance between a launched geographical position and the selected geographical position to be launched within a set distance are displayed in a POI data display list 1304 around the selected position, and the launched geographical position, POI information and attention heat can be displayed for one POI data.
Further, the game player may input data feedback specification information of POI data to be fed back in the data feedback specification frame 1305 according to the display contents and the like in the POI data display list 1304 around the selected position, and click the data submit button 1306.
The second process: the client side responds to POI data to be fed back input through the data feedback page and sends POI data feedback information to the block chain server, wherein the POI data feedback information comprises an XX competition arena, a selected delivery position to be fed back and data feedback description information.
The third process: and the block chain server receives POI data feedback information, checks the POI feedback information, puts the POI data to be fed back at the geographical position to be put after determining that the POI data to be fed back in the POI feedback information accords with a set putting condition, and stores the POI data to be fed back in a POI data block chain.
In the method, POI data of a point of interest are stored in a POI data block chain, any block chain server in a block chain system can query the POI data block chain, so that the POI data can be shared among different block chain servers, any block chain server can query the POI data block chain, when the performance of one block chain server is not good, other block chain servers can query the POI data block chain, the POI data can be queried more timely, and the query efficiency of the POI data is improved; and because POI data block chain is decentralized to store, it is more convenient to carry on the development of the game service of LBS game, raise the efficiency.
The game player in the application can inquire POI data of any target geographic area in the network game through the data inquiry page, and the game player who does not enter the game running interface can also inquire the POI data of any target geographic area through the data inquiry page; on the other hand, the game player can submit the POI data to be fed back to the block chain server through the data feedback page, so that the POI data can be fed back more conveniently by the game player, the POI data can be collected more conveniently by the block chain server, and the LBS game service can be perfected.
As shown in fig. 15, based on the same technical concept, an embodiment of the present application further provides a first data control apparatus 1500 for a network game based on a geographic location service, including:
an inquiry request receiving unit 1501, configured to receive a first data inquiry request triggered by a game player of a network game through a network game interface, where the first data inquiry request includes a current geographic location of the game player;
a first POI data obtaining unit 1502, configured to obtain first POI data of the game player from a POI data block chain of the online game, where the first POI data includes POI data corresponding to a geographical area where the game player is located within a latest set time period;
a target POI data obtaining unit 1503, configured to obtain first target POI data from the first POI data, where the first target POI data includes POI data in which a distance between at least one release geographic location and the current geographic location is within a preset distance;
a destination POI data sending unit 1504, configured to send the acquired first destination POI data, so that the first destination POI data is displayed on the online game interface.
Optionally, the apparatus further includes a second target POI data acquisition unit, configured to:
receiving a second data query request triggered through a data query page, wherein the second data query request comprises query keywords of second target POI data, and the query keywords comprise geographic area division keywords input through the data query page;
dividing keywords according to the geographic area, and acquiring corresponding second target POI data from a POI data block chain of the online game;
and sending the acquired second target POI data to display the second target POI data on the data query page.
Optionally, the function of the second target POI data acquiring unit may also be implemented by the query request receiving unit, the first POI data acquiring unit, the target POI data acquiring unit, and the target POI data transmitting unit.
Optionally, the apparatus further comprises a data feedback processing unit, configured to:
receiving POI data feedback information sent through a data feedback page, wherein the POI data feedback information comprises POI data to be fed back input through the data feedback page;
and after the POI data to be fed back is checked to meet the set putting conditions, storing the POI data to be fed back into a POI data block chain of the online game.
Optionally, the POI data to be fed back includes a to-be-fed-back placement geographical location, or the to-be-fed-back placement geographical location and data feedback description information.
Optionally, the POI data to be fed back includes a geographical location to be fed back, and the data feedback processing unit is specifically configured to:
and if second POI data with the release geographic position consistent with the release geographic position to be fed back is stored in the POI data block chain of the network game, storing the POI data to be fed back to the storage position of the second POI data, otherwise, determining a geographic area to be released corresponding to the geographic position to be released, and storing the corresponding relation between the POI data to be fed back and the geographic area to be released in the POI data block chain of the network game.
Optionally, the function of the data feedback processing unit may also be implemented by the query request receiving unit, the first POI data acquiring unit, the target POI data acquiring unit, and the target POI data transmitting unit.
Optionally, the POI data block chain of the online game stores a correspondence between at least one group of geographic areas and POI data in the online game, where each geographic area is obtained by dividing a geographic map used by the online game.
Based on the same technical concept, an embodiment of the present application further provides a first computing device, please refer to fig. 16, which includes a processor 1601 and a memory 1602, wherein:
the memory 1602 stores therein a computer program;
the processor 1601 executes the computer program to implement the data control method of the geo-location server based network game discussed above.
Fig. 16 illustrates one processor 1601, but the number of processors 1601 is not limited in practice.
Wherein, the memory may be a volatile memory (volatile memory), such as a random-access memory (RAM); the memory may also be a non-volatile memory (non-volatile) such as, but not limited to, a read-only memory (rom), a flash memory (flash memory), a hard disk (HDD) or a solid-state drive (SSD), or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer. The memory may be a combination of the above.
As an example, the functions of the respective modules of the first data control apparatus 1500 in fig. 15 may be implemented by the processor 1601 in fig. 16.
Based on the description of the method in this embodiment, the second POI data acquisition unit may be a module in the first data control device, or may be an independent device, as shown in fig. 17, and based on the same inventive concept, an embodiment of this application further provides a second data control device for a network game based on a geographic location service, including:
a query request receiving unit 1701, configured to receive a second data query request triggered by a data query page, where the second data query request includes query keywords of second target POI data, and the query keywords include geographic area division keywords input through the data query page;
a target POI data obtaining unit 1702, configured to obtain, according to the geographic area division keyword, corresponding second target POI data from the POI data block chain of the online game;
a destination POI data sending unit 1703, configured to send the obtained second destination POI data, so that the second destination POI data is displayed on the data query page.
Optionally, the POI data block chain of the online game stores a correspondence between at least one group of geographic areas and POI data in the online game, where each geographic area is obtained by dividing a geographic map used by the online game according to the geographic area dividing keyword.
Based on the same technical concept, an embodiment of the present application further provides a second computing device, please refer to fig. 18, which includes a processor 1801 and a memory 1802, wherein:
the memory 1802 has stored therein a computer program;
the processor 1801, when executing the computer program, implements a data control method for network games based on a geo-location server as discussed above.
Fig. 18 illustrates one processor 1801, but the number of processors 1801 is not limited in practice.
Wherein, the memory may be a volatile memory (volatile memory), such as a random-access memory (RAM); the memory may also be a non-volatile memory (non-volatile) such as, but not limited to, a read-only memory (rom), a flash memory (flash memory), a hard disk (HDD) or a solid-state drive (SSD), or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer. The memory may be a combination of the above.
As an example, the functions of the respective modules of the second data control apparatus 1700 in fig. 17 may be implemented by the processor 1801 in fig. 18.
Based on the description of the method in this embodiment, the data feedback processing unit may be a module in the first data control device, or may be an independent device, as shown in fig. 19, and based on the same inventive concept, an embodiment of this application further provides a third data control device for a network game based on a geographic location service, including:
a to-be-fed data receiving unit 1901, configured to receive POI data feedback information sent through a data feedback page, where the POI data feedback information includes to-be-fed POI data input through the data feedback page;
and a to-be-fed data storage unit 1902, configured to, after the to-be-fed POI data is checked to meet the set placement condition, store the to-be-fed POI data in the POI data block chain of the online game.
Optionally, the POI data to be fed back includes a to-be-fed-back placement geographical location, or the to-be-fed-back placement geographical location and data feedback description information.
Optionally, the POI data to be fed back includes a geographical location to be fed back, and the data storage unit to be fed back is specifically configured to:
and if second POI data with the release geographic position consistent with the release geographic position to be fed back is stored in the POI data block chain of the network game, storing the POI data to be fed back to the storage position of the second POI data, otherwise, determining a geographic area to be released corresponding to the geographic position to be released, and storing the corresponding relation between the POI data to be fed back and the geographic area to be released in the POI data block chain of the network game.
Optionally, the POI data block chain of the online game stores a correspondence between at least one group of geographic areas and POI data in the online game, where each geographic area is obtained by dividing a geographic map used by the online game.
Based on the same technical concept, the embodiment of the present application further provides a third computing device, please refer to fig. 20, which includes a processor 2001 and a memory 2002, wherein:
the memory has a computer program stored therein;
the processor, when executing the computer program, implements the aforementioned method for controlling data of a network game based on a geo-location service.
In fig. 20, one processor 2001 is illustrated as an example, but the number of processors 2001 is not limited in practice.
Wherein, the memory may be a volatile memory (volatile memory), such as a random-access memory (RAM); the memory may also be a non-volatile memory (non-volatile) such as, but not limited to, a read-only memory (rom), a flash memory (flash memory), a hard disk (HDD) or a solid-state drive (SSD), or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer. The memory may be a combination of the above.
As an example, the functions of the respective modules of the fifth data control apparatus 1900 in fig. 19 may be implemented by the processor 2001 in fig. 20.
As shown in fig. 21, based on the same technical concept, an embodiment of the present application further provides a fourth data control device 2100 for a network game based on a geographic location service, including:
the query request sending unit 2101 is configured to send a first data query request to a blockchain server in response to a POI data query instruction triggered by a game player of an online game through an online game interface, where the first data query request includes a current geographic location of the game player;
a target POI data receiving unit 2102, configured to receive first target POI data obtained from first POI data sent by the block chain server, where the first target POI data includes POI data in which a distance between at least one released geographic location and the current geographic location is within a preset distance, the first POI data is obtained by the block chain server from a POI data block chain of the online game, and the first POI data includes POI data corresponding to a geographic area where the game player is located within a closest set time period;
and a destination POI data display unit 2103, configured to display the received first destination POI data on the network game interface.
Optionally, the apparatus further comprises a second target POI data requesting unit, configured to:
responding to a query keyword of second target POI data input through a data query page, and sending a second data query request comprising the query keyword to the block chain server, wherein the query keyword comprises a geographic area division keyword;
and receiving second target POI data sent by the block chain server, wherein the second target POI data comprises corresponding POI data acquired from a POI data block chain of the online game by the block chain server according to the geographic area division key words.
And displaying the received second target POI data to the data query page.
The function of the second POI data request unit can be implemented by the query request sending unit, the target POI data receiving unit, and the target POI data display unit.
Optionally, the apparatus further comprises a data feedback unit, configured to:
and responding to POI data to be fed back input through a data feedback page, and sending data feedback information including the POI data to be fed back to the block chain server, so that the POI data to be fed back is stored in a POI data block chain of the network game after the block chain server verifies that the POI data to be fed back meets set delivery conditions.
Optionally, the POI data to be fed back includes a to-be-fed-back placement geographical location, or the to-be-fed-back placement geographical location and data feedback description information.
The function of the data feedback unit can be implemented by the query request sending unit, the target POI data receiving unit and the target POI data displaying unit.
Optionally, the POI data block chain of the online game stores a correspondence between at least one group of geographic areas and POI data in the online game, where each geographic area is obtained by dividing a geographic map used by the online game.
As shown in fig. 22, the first terminal 2200 of the network game based on the geo-location service according to the embodiment of the present disclosure includes: radio Frequency (RF) circuit 2210, power supply 2220, processor 2230, memory 2240, input unit 2250, display unit 2260, positioning module 2270, communication interface 2280, and WiFi module 2290. Those skilled in the art will appreciate that the configuration of the terminal shown in fig. 22 is not intended to be limiting, and that the terminal provided by the embodiments of the present application may include more or less components than those shown, or some components may be combined, or a different arrangement of components may be provided.
The various components of the terminal 2200 described above will now be described in detail with reference to fig. 22:
the RF circuit 2210 may be used for receiving and transmitting data during a communication or conversation. Specifically, the RF circuit 2210 sends the received first POI data and/or second POI data to the processor 2230 for processing; in addition, the first data query request, the second data query request and the POI data feedback information to be sent are sent to the block chain server. Generally, the RF circuit 2210 includes, but is not limited to, an antenna, at least one Amplifier, a transceiver, a coupler, a Low Noise Amplifier (LNA), a duplexer, and the like.
In addition, RF circuit 2210 may also communicate with networks and other terminals through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to Global System for mobile communications (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Message Service (SMS), and the like.
The WiFi technology belongs to a short-distance wireless transmission technology, and the terminal 2200 may connect to an Access Point (AP) through a WiFi module 2290, so as to implement Access to a data network. The WiFi module 2290 may be used for receiving and transmitting data during communication.
In this embodiment of the application, the terminal 2200 may be capable of implementing a communication service and sending information to the blockchain server, so that the terminal 2200 needs to have a data transmission function, that is, the terminal 2200 needs to include a communication module therein. Although fig. 22 shows communication modules such as the RF circuit 2210, the WiFi module 2290, and the communication interface 2280, it is understood that at least one of the above components or other communication modules (e.g., bluetooth module) for realizing communication exists in the terminal 2200 for data transmission.
For example, when the terminal 2200 is a mobile phone, the terminal 2200 may include the RF circuit 2210, and may further include the WiFi module 2290; when the terminal 2200 is a computer, the terminal 2200 may include the communication interface 2280, and may further include the WiFi module 2290; when the terminal 2200 is a tablet computer, the terminal 2200 may include the WiFi module.
The memory 2240 may be used to store software programs and modules. The processor 2230 executes various functional applications and data processing of the terminal 2200 by running software programs and modules stored in the memory 2240, and when the processor 2230 executes the program codes in the memory 2240, part or all of the processes of the client in the embodiment of the disclosure shown in fig. 9 can be implemented.
In some embodiments, the memory 2240 may mainly include a program storage area and a data storage area. The storage program area can store an operating system, various application programs (such as a communication application and a positioning model), query keywords of second target POI data input by a game player, POI data to be fed back and the like; the storage data area may store data created according to the use of the terminal described above (such as the current geographical location of the terminal, target POI data transmitted by the block chain server), and the like.
Further, the memory 2240 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, or other volatile solid-state memory device.
The input unit 2250 may be used to receive numeric or character information input by a game player and to generate key signal inputs related to game player settings and function control of the terminal 2200.
In some implementations, the input unit 2250 can include a touch panel 2251 as well as other input devices 2252.
The touch panel 2251, also referred to as a touch screen, can collect touch operations of a game player on or near the touch panel 2251 (for example, operations of the game player on the touch panel 2251 or near the touch panel 2251 by using any suitable object or accessory such as a finger or a stylus), and drive a corresponding connection device according to a preset program. In some embodiments, the touch panel 2251 may include two parts, namely, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, and sends the touch point coordinates to the processor 2230, and can receive and execute commands sent from the processor 2230. In addition, the touch panel 2251 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave.
In some implementations, the other input devices 2252 described above may include, but are not limited to, one or more of a physical keyboard, function keys (such as switch keys, etc.), a trackball, a mouse, a joystick, and the like.
The display unit 2260 may be used to display information input by a game player, or target POI data transmitted from the received blockchain server and various menus of the terminal 2200. The display unit 2260 is a display system of the terminal 2200, and is configured to present a network game interface, a data query page, and a data feedback page, so as to implement human-computer interaction.
Further, the touch panel 2251 may cover the display panel 2261, and when the touch panel 2251 detects a touch operation on or near the touch panel 2251, the touch operation is transmitted to the processor 2230 to determine the type of the touch event, and then the processor 2230 provides a corresponding visual output on the display panel 2261 according to the type of the touch event.
Although the touch panel 2251 and the display panel 2261 are shown in fig. 22 as two separate components to implement the input and output functions of the terminal 2200, in some embodiments, the touch panel 2251 and the display panel 2261 may be integrated to implement the input and output functions of the terminal 2200.
The processor 2230 is a control center of the terminal 2200, and is connected to each component through various interfaces and lines, and executes various functions of the terminal 2200 and processes data by operating or executing software programs and/or modules stored in the memory 2240 and calling data stored in the memory 2240, thereby implementing various services based on the terminal.
In some implementations, the processor 2230 can include one or more processors. In some embodiments, the processor 2230 can integrate an application processor and a modem processor, wherein the application processor primarily handles operating systems, web game interfaces, data query pages, data feedback pages, application programs, and the like, and the modem processor primarily handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 2230.
The positioning module 2270 is configured to implement the positioning function of the terminal 2200 through a positioning system, and send the acquired geographic position of the terminal to the blockchain server as the geographic position of the game player, so that the blockchain server can provide target POI data for the game player according to the geographic position of the game player, where the positioning system may be a GPS positioning system or a beidou positioning system.
The terminal 2200 described above further includes a power supply 2220 (such as a battery) for supplying power to the respective components. In some embodiments, the power supply 2220 may be logically connected to the processor 2230 through a power management system, so that the power management system can manage charging, discharging, and power consumption.
Although not shown, the terminal 2200 may further include at least one sensor, an audio circuit, and the like, which will not be described in detail herein.
Based on the description of the method in this embodiment, the second POI data request unit may be a module in the fourth data control device, or may be an independent device, as shown in fig. 23, and based on the same inventive concept, an embodiment of this application further provides a fifth data control device for a network game based on a geographic location service, including:
a second query request transmitting unit 2301, configured to transmit a second data query request including a query keyword to a block chain server in response to the query keyword of second target POI data input through a data query page, where the query keyword includes a geographic area division keyword;
a second target POI data receiving unit 2302, configured to receive second target POI data sent by the block link server, where the second target POI data includes corresponding POI data obtained by the block link server from a POI data block chain of the online game according to the geographic area division key.
A second POI destination data display unit 2303, configured to display the received second POI destination data on the data query page.
As shown in fig. 24, the second terminal 2400 for providing a network game based on a geo-location service according to an embodiment of the present disclosure includes: radio Frequency (RF) circuitry 2410, a power supply 2420, a processor 2430, a memory 2440, an input unit 2450, a display unit 2460, a positioning module 2470, a communication interface 2480, and a WiFi module 2490. Those skilled in the art will appreciate that the configuration of the terminal shown in fig. 24 is not intended to be limiting, and that the terminal provided by the embodiments of the present application may include more or less components than those shown, or some components may be combined, or a different arrangement of components may be provided.
The following describes each component of the terminal 2400 in detail with reference to fig. 24:
the RF circuit 2410 may be used for receiving and transmitting data during a communication or conversation. Specifically, the RF circuit 2410 sends the second target POI data sent by the block chain server to the processor 2430 for processing; in addition, a second data query request to be sent is sent to the block chain server. Generally, the RF circuit 2410 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a Low Noise Amplifier (LNA), a duplexer, and the like.
In addition, the RF circuit 2410 may also communicate with networks and other terminals via wireless communications. The wireless communication may use any communication standard or protocol, including but not limited to Global System for mobile communications (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Message Service (SMS), and the like.
The WiFi technology belongs to a short-distance wireless transmission technology, and the terminal 2400 may connect to an Access Point (AP) through the WiFi module 2490, thereby implementing Access to a data network. The WiFi module 2490 can be used for receiving and transmitting data during communication.
In the embodiment of the present application, the terminal 2400 can implement a communication service and send information to the blockchain server, so that the terminal 2400 needs to have a data transmission function, that is, the terminal 2400 needs to include a communication module therein. Although fig. 24 illustrates communication modules such as the RF circuit 2410, the WiFi module 2490, and the communication interface 2480, it is understood that at least one of the above components or other communication modules (e.g., bluetooth module) for implementing communication exist in the terminal 2400 to perform data transmission.
For example, when the terminal 2400 is a mobile phone, the terminal 2400 may include the RF circuit 2410 and may further include the WiFi module 2490; when the terminal 2400 is a computer, the terminal 2400 may include the communication interface 2480, and may further include the WiFi module 2490; when the terminal 2400 is a tablet computer, the terminal 2400 may include the WiFi module.
The memory 2440 can be used to store software programs and modules. The processor 2430 executes the software programs and modules stored in the memory 2440 to perform various functional applications and data processing of the terminal 2400, and when the processor 2430 executes the program codes in the memory 2440, part or all of the processes of the client in fig. 12 in the embodiment of the disclosure can be implemented.
In some embodiments, the memory 2440 may mainly include a program storage area and a data storage area. The storage program area can store an operating system, various application programs (such as a communication application and a positioning module), query keywords of the second target POI data input by the game player and the like; the storage data area may store data created according to the use of the terminal described above (such as target POI data transmitted by a block chain server), and the like.
In addition, the memory 2440 can include high speed random access memory, and can also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The input unit 2450 may be used to receive numeric or character information input by a game player and generate key signal inputs related to game player settings and function control of the terminal 2400.
In some embodiments, the input unit 2450 can include a touch panel 2451 and other input devices 2452.
The touch panel 2451, also referred to as a touch screen, can collect touch operations of a game player on or near the touch panel 2451 (for example, operations of the game player on or near the touch panel 2451 by using any suitable object or accessory such as a finger or a stylus), and drive the corresponding connection device according to a preset program. In some embodiments, the touch panel 2451 may include two parts, namely, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, and sends the touch point coordinates to the processor 2430, and can receive and execute commands sent from the processor 2430. In addition, the touch panel 2451 can be implemented by various types such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave.
In some embodiments, the other input devices 2452 described above may include, but are not limited to, one or more of a physical keyboard, function keys (such as switch keys, etc.), a trackball, a mouse, a joystick, and the like.
The display unit 2460 may be used to display information input by a game player, or target POI data transmitted from the received blockchain server and various menus of the terminal 2400. The display unit 2460 is a display system of the terminal 2400, and is configured to present a data query page and implement human-computer interaction.
Further, the touch panel 2451 can cover the display panel 2461, and when the touch panel 2451 detects a touch operation on or near the touch panel 2451, the touch operation is transmitted to the processor 2430 to determine the type of the touch event, and then the processor 2430 provides a corresponding visual output on the display panel 2461 according to the type of the touch event.
Although the touch panel 2451 and the display panel 2461 are shown as two separate components in fig. 24 to implement the input and output functions of the terminal 2400, in some embodiments, the touch panel 2451 and the display panel 2461 may be integrated to implement the input and output functions of the terminal 2400.
The processor 2430 is a control center of the terminal 2400, connects various components using various interfaces and lines, and performs various functions of the terminal 2400 and processes data by operating or executing software programs and/or modules stored in the memory 2440 and calling data stored in the memory 2440, thereby implementing various services based on the terminal.
In some implementations, the processor 2430 can include one or more processors. In some embodiments, the processor 2430 can integrate an application processor that handles operating system, data query pages, application programs, and the like, and a modem processor that handles wireless communications. It will be appreciated that the modem processor may not be integrated into the processor 2430.
The positioning module 2470 is configured to implement the positioning function of the terminal 2400 through a positioning system, and a game player may drag positioning to a designated geographic location, and send a geographic area division keyword corresponding to the designated geographic location to a block chain server as a query keyword of second target POI data, so that the block chain server can divide the keyword according to the geographic area to provide the second target POI data for the game player; the positioning system can be a GPS positioning system or a Beidou positioning system.
The terminal 2400 also includes a power supply 2420 (e.g., a battery) for powering the various components. In some embodiments, the power supply 2420 can be logically connected to the processor 2430 through a power management system, so that the power management system can manage charging, discharging, and power consumption.
Although not shown, the terminal 2400 may further include at least one sensor, an audio circuit, and the like, which are not described herein again.
Based on the description of the method in this embodiment, the data feedback unit may be a module in the fourth data control device, or may be an independent device, as shown in fig. 25, and based on the same inventive concept, an embodiment of this application further provides a sixth data control device for a network game based on a geographic location service, including:
a data to be fed back detection unit 2501, configured to detect POI data to be fed back, which is input by a game player through a data feedback page;
a to-be-fed data sending unit 2502, configured to send data feedback information including the to-be-fed POI data to a block chain server in response to the to-be-fed POI data input through a data feedback page, so that the block chain server stores the to-be-fed POI data in a POI data block chain of the online game after checking that the to-be-fed POI data meets a set delivery condition.
Optionally, the POI data to be fed back includes a to-be-fed-back placement geographical location, or the to-be-fed-back placement geographical location and data feedback description information.
Optionally, the POI data block chain of the online game stores a correspondence between at least one group of geographic areas and POI data in the online game, where each geographic area is obtained by dividing a geographic map used by the online game.
As shown in fig. 26, the third terminal 2600 of the network game based on the geo-location service according to the embodiment of the present disclosure includes: a Radio Frequency (RF) circuit 2610, a power supply 2620, a processor 2630, a memory 2640, an input unit 2650, a display unit 2660, a positioning module 2670, a communication interface 2680, and a WiFi module 2690. Those skilled in the art will appreciate that the configuration of the terminal shown in fig. 26 is not intended to be limiting, and that the terminal provided in the embodiments of the present application may include more or less components than those shown, or some components may be combined, or a different arrangement of components may be provided.
The following describes the components of the terminal 2600 with reference to fig. 26:
the RF circuit 2610 may be used for data reception and transmission during a communication or conversation. Specifically, the RF circuit 2610 sends POI data to be fed back to the block chain server after receiving the POI data to be fed back input by the game player through the data feedback page. Generally, the RF circuit 2610 includes, but is not limited to, an antenna, at least one Amplifier, a transceiver, a coupler, a Low Noise Amplifier (LNA), a duplexer, and the like.
Further, the RF circuit 2610 may also communicate with a network and other terminals through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to Global System for mobile communications (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Message Service (SMS), and the like.
The WiFi technology belongs to a short-distance wireless transmission technology, and the terminal 2600 may connect to an Access Point (AP) through a WiFi module 2690, thereby implementing Access to a data network. The WiFi module 2690 can be used for receiving and transmitting data during communication.
In the embodiment of the present application, the terminal 2600 can implement a communication service and send information to a blockchain server, so that the terminal 2600 needs to have a data transmission function, that is, the terminal 2600 needs to include a communication module inside. Although fig. 26 illustrates communication modules such as the RF circuit 2610, the WiFi module 2690, and the communication interface 2680, it is understood that at least one of the above components or other communication modules (such as a bluetooth module) for implementing communication exist in the terminal 2600 to perform data transmission.
For example, when the terminal 2600 is a mobile phone, the terminal 2600 may include the RF circuit 2610 and may further include the WiFi module 2690; when the terminal 2600 is a computer, the terminal 2600 may include the communication interface 2680 and may further include the WiFi module 2690; when the terminal 2600 is a tablet computer, the terminal 2600 may include the WiFi module.
The memory 2640 may be used for storing software programs and modules. The processor 2630 executes the software programs and modules stored in the memory 2640 to perform various functional applications and data processing of the terminal 2600, and when the processor 2630 executes the program codes in the memory 2640, part or all of the processes of the client in fig. 14 in the embodiment of the disclosure can be implemented.
In some embodiments, the memory 2640 may mainly include a program storage area and a data storage area. The storage program area can store an operating system, various application programs (such as a communication application and a positioning module), POI data to be fed back input by a game player and the like; the storage data area may store data created according to the use of the above-described terminal (such as POI data to be fed back input by a game player), and the like.
In addition, the memory 2640 may include high-speed random access memory and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state memory device.
The input unit 2650 may be used to receive numeric or character information input by a game player and generate key signal inputs related to game player settings and function control of the terminal 2600.
In some embodiments, the input unit 2650 may include a touch panel 2651 and other input devices 2652.
The touch panel 2651, also referred to as a touch screen, can collect touch operations of a game player thereon or nearby (for example, operations of the game player on the touch panel 2651 or nearby the touch panel 2651 by using any suitable object or accessory such as a finger, a stylus, etc.), and drive the corresponding connection device according to a preset program. In some embodiments, the touch panel 2651 may include two parts, namely, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, and sends the touch point coordinates to the processor 2630, and can receive and execute commands sent from the processor 2630. In addition, the touch panel 2651 may be implemented by various types such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave.
In some embodiments, the other input devices 2652 described above may include, but are not limited to, one or more of a physical keyboard, function keys (such as switch keys, etc.), a trackball, a mouse, a joystick, and the like.
The display unit 2660 may be used to display information input by a game player, or target POI data transmitted from the received blockchain server and various menus of the terminal 2600. The display unit 2660 is a display system of the terminal 2600, and is configured to present a data feedback page to implement human-computer interaction.
Further, the touch panel 2651 may cover the display panel 2661, and when the touch panel 2651 detects a touch operation on or near the touch panel 2651, the touch panel is transmitted to the processor 2630 to determine a type of the touch event, and then the processor 2630 provides a corresponding visual output on the display panel 2661 according to the type of the touch event.
Although the touch panel 2651 and the display panel 2661 are shown in fig. 26 as two separate components to implement the input and output functions of the terminal 2600, in some embodiments, the touch panel 2651 and the display panel 2661 may be integrated to implement the input and output functions of the terminal 2600.
The processor 2630 is a control center of the terminal 2600, connects various components using various interfaces and lines, runs or executes software programs and/or modules stored in the memory 2640, and calls data stored in the memory 2640 to execute various functions of the terminal 2600 and process the data, thereby implementing various services based on the terminal.
In some embodiments, the processor 2630 may include one or more processors. In some embodiments, the processor 2630 may integrate an application processor and a modem processor, wherein the application processor mainly handles operating systems, data feedback pages, application programs, and the like, and the modem processor mainly handles wireless communications. It is to be appreciated that the modem processor may not be integrated into the processor 2630.
The positioning module 2670 is configured to implement the positioning function of the terminal 2600 through a positioning system, and a game player may drag positioning to a specified geographic location, and send the specified geographic location to a block chain server as a dropped geographic location of POI data to be fed back; the positioning system can be a GPS positioning system or a Beidou positioning system.
The terminal 2600 also includes a power supply 2620 (e.g., a battery) for powering the various components. In some embodiments, the power supply 2620 may be logically connected to the processor 2630 through a power management system, so as to manage charging, discharging, and power consumption through the power management system.
Although not shown, the terminal 2600 may further include at least one sensor, an audio circuit, and the like, which are not described herein.
Based on the same technical concept, the embodiment of the present application also provides a computer-readable storage medium storing computer instructions, which, when executed on a computer, cause the computer to execute the data control method of the network game based on the geographic location service as discussed above.
As will be appreciated by one skilled in the art, embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present application has been described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While the preferred embodiments of the present application have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including the preferred embodiment and all changes and modifications that fall within the scope of the present application.
It will be apparent to those skilled in the art that various changes and modifications may be made in the present application without departing from the spirit and scope of the application. Thus, if such modifications and variations of the present application fall within the scope of the claims of the present application and their equivalents, the present application is intended to include such modifications and variations as well.

Claims (14)

1. A data control method of network game based on geographic position service is characterized in that the method is applied to a block chain server and comprises the following steps:
receiving a first data query request triggered by a game player of a network game through a network game interface, wherein the first data query request comprises the current geographic position of the game player;
acquiring first POI data of the game player from a point-of-interest (POI) data block chain of the online game, wherein the first POI data comprises POI data corresponding to a geographical area where the game player is located within a latest set time period;
acquiring first target POI data from the first POI data, wherein the first target POI data comprises POI data of which the distance between at least one release geographical position and the current geographical position is within a preset distance;
and sending the acquired first target POI data to display the first target POI data on the online game interface.
2. The method of claim 1, wherein the POI data block chain of the online game stores at least one group of geographical areas corresponding to the POI data in the online game, wherein each geographical area is obtained by dividing a geographical map used by the online game.
3. A data control method of network game based on geographic position service is characterized by comprising the following steps:
responding to a POI data query instruction triggered by a game player of an online game through an online game interface, and sending a first data query request to a block chain server, wherein the first data query request comprises the current geographic position of the game player;
receiving first target POI data which is sent by the block chain server and acquired from first POI data, wherein the first target POI data comprises POI data of which the distance between at least one released geographic position and the current geographic position is within a preset distance, the first POI data is acquired by the block chain server from a POI data block chain of the online game, and the first POI data comprises POI data corresponding to a geographic area where the game player is located within a nearest set time period;
and displaying the received first target POI data to the network game interface.
4. A data control apparatus for network game based on geo-location service, comprising:
the system comprises a query request receiving unit, a query request processing unit and a query processing unit, wherein the query request receiving unit is used for receiving a first data query request triggered by a game player of a network game through a network game interface, and the first data query request comprises the current geographic position of the game player;
the first POI data acquisition unit is used for acquiring first POI data of the game player from a point-of-interest (POI) data block chain of the online game, wherein the first POI data comprises POI data corresponding to a geographical area where the game player is located within a nearest set time period;
the target POI data acquisition unit is used for acquiring first target POI data from the first POI data, wherein the first target POI data comprises POI data of which the distance between at least one release geographical position and the current geographical position is within a preset distance;
and the target POI data sending unit is used for sending the acquired first target POI data so as to display the first target POI data on the online game interface.
5. A data control apparatus for network game based on geo-location service, comprising:
the system comprises a query request sending unit, a block chain server and a data processing unit, wherein the query request sending unit is used for responding to POI data query instructions triggered by a game player of an online game through an online game interface and sending a first data query request to the block chain server, and the first data query request comprises the current geographic position of the game player;
a target POI data receiving unit, configured to receive first target POI data obtained from first POI data sent by the block chain server, where the first target POI data includes POI data in which a distance between a released geographic location and the current geographic location is within a preset distance, the first POI data is obtained by the block chain server from a POI data block chain of the online game, and the first POI data includes POI data corresponding to a geographic area where the game player is located within a latest set time period;
and the target POI data display unit is used for displaying the received first target POI data on the network game interface.
6. A data control method of network game based on geographic position service is characterized in that the method is applied to a block chain server and comprises the following steps:
receiving a second data query request triggered by a data query page, the second data query request including query keywords of second target POI data, the query keywords including geographic area division keywords input through the data query page;
according to the geographic region dividing keywords, acquiring corresponding second target POI data from a POI data block chain of the online game;
and sending the acquired second target POI data to display the second target POI data on the data query page.
7. A data control method of network game based on geographic position service is characterized by comprising the following steps:
responding to a query keyword of second target POI data input through a data query page, and sending a second data query request comprising the query keyword to a block chain server, wherein the query keyword comprises a geographic area division keyword;
receiving second target POI data sent by the block chain server, wherein the second target POI data comprises corresponding POI data acquired from a POI data block chain of the online game by the block chain server according to the geographic area division key words;
and displaying the received second target POI data to the data query page.
8. A data control apparatus for network game based on geo-location service, comprising:
a query request receiving unit, configured to receive a second data query request triggered by a data query page, where the second data query request includes query keywords of second target POI data, and the query keywords include geographic area division keywords input through the data query page;
the target POI data acquisition unit is used for acquiring corresponding second target POI data from a POI data block chain of the online game according to the geographic area division key words;
and the target POI data sending unit is used for sending the acquired second target POI data so as to display the second target POI data on the data query page.
9. A data control apparatus for network game based on geo-location service, comprising:
a query request transmitting unit, configured to transmit a second data query request including a query keyword to a block chain server in response to the query keyword of second target POI data input through a data query page, where the query keyword includes a geographic area division keyword;
the target POI data receiving unit is used for receiving second target POI data sent by the block chain server, wherein the second target POI data comprise corresponding POI data which are acquired from a POI data block chain of the online game by the block chain server according to the geographic area division key words;
and the target POI data display unit is used for displaying the received second target POI data on the data query page.
10. A data control method of network game based on geographic position service is characterized in that the method is applied to a block chain server and comprises the following steps:
receiving POI data feedback information sent through a data feedback page, wherein the POI data feedback information comprises POI data to be fed back input through the data feedback page;
and after the POI data to be fed back is checked to meet the set putting conditions, storing the POI data to be fed back into a POI data block chain of the online game.
11. A data control method of network game based on geographic position service is characterized by comprising the following steps:
and responding to POI data to be fed back input through a data feedback page, and sending data feedback information including the POI data to be fed back to a block chain server, so that the block chain server stores the POI data to be fed back into a POI data block chain of the online game after checking that the POI data to be fed back meets set putting conditions.
12. A data control apparatus for network game based on geo-location service, comprising:
the data receiving unit to be fed back is used for receiving POI data feedback information sent by a data feedback page, and the POI data feedback information comprises POI data to be fed back input by the data feedback page;
and the to-be-fed data storage unit is used for storing the to-be-fed POI data into a POI data block chain of the online game after the to-be-fed POI data is checked to meet the set putting condition.
13. A data control apparatus for network game based on geo-location service, comprising:
the data receiving unit to be fed back is used for receiving POI data to be fed back input through the data feedback page;
and the data to be fed back sending unit is used for sending data feedback information including the POI data to be fed back to a block chain server so that the block chain server stores the POI data to be fed back into the POI data block chain of the online game after checking that the POI data to be fed back meets set putting conditions.
14. A computer-readable storage medium having stored thereon computer instructions which, when executed on a computer, cause the computer to perform the method of any one of claims 1-3 or 6-7 or 10-11.
CN201910944203.9A 2019-09-30 2019-09-30 Data control method and device of online game based on geographic position service Pending CN110609884A (en)

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