CN109173243A - The online game of center community is gone completely based on block chain technology - Google Patents

The online game of center community is gone completely based on block chain technology Download PDF

Info

Publication number
CN109173243A
CN109173243A CN201810725018.6A CN201810725018A CN109173243A CN 109173243 A CN109173243 A CN 109173243A CN 201810725018 A CN201810725018 A CN 201810725018A CN 109173243 A CN109173243 A CN 109173243A
Authority
CN
China
Prior art keywords
game
block chain
user
central server
center
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201810725018.6A
Other languages
Chinese (zh)
Other versions
CN109173243B (en
Inventor
岳阳
何芃
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tsinghua University
Original Assignee
Tsinghua University
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tsinghua University filed Critical Tsinghua University
Priority to CN201810725018.6A priority Critical patent/CN109173243B/en
Publication of CN109173243A publication Critical patent/CN109173243A/en
Application granted granted Critical
Publication of CN109173243B publication Critical patent/CN109173243B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/531Server assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering

Abstract

The invention discloses go the online game of center community completely based on block chain technology, it belongs to computer field, account management, User Status, the critical asset of game are placed on block chain and are stored, the core asset logic of game is completed on intelligent contract, and the rendering materials of user, local Rendering logic, calculating logic are in user's local computer operation;In the massively multiplayer game that people more than one participates in, the node for spending relatively low is connected, form one " dividing surface ", and/or, using user's cluster and scene of game as partitioning standards, game content is divided into multiple service object groups, each service object group possesses the role that an independent node undertakes message switching center as new central server, produces new information exchange between new central server;Interaction data in insignificant game places it in new central server and carries out operation due to being not suitable for being stored on block chain.

Description

The online game of center community is gone completely based on block chain technology
Technical field
The present invention relates to computer fields, and in particular to goes center community network to swim completely based on block chain technology Play.
Background technique
Existing game needs a stable gaming operators, if gaming operators close down or use when something goes wrong The data and assets at family will lose therewith, and traditional online game or local area network game generally requires a central node load Appoint data switching center.Central server is provided by gaming operators, all players carry out data with this central server Exchange.And local area network game is equivalent to the simple version of this model, establishes interim data template (as adjusted by a player Server settings, the setting of game intrinsic parameter), the every other player and this server player in local area network are according to the data mould Plate swaps.
But there are certain defects and bottleneck, such as the player that game can undertake the upper limit of the number for mode above, and And game stability and safety all limited completely by this server.For example, after this central node is offline, Suo Youxiang Pass player will lose with this game (this innings of game) to be associated with, until this game center is again online.
In view of the above-mentioned problems of the prior art, the design and use experience of present invention combination related fields many years, It is aided with too strong professional knowledge, has studied and the online game of center community is gone based on block chain technology completely, it is above-mentioned to overcome Defect.
Summary of the invention
It is provided by the invention that center community is gone based on block chain technology completely for the problems of in the prior art Change online game, the operation link of central server can be saved, while it is hidden to reduce data safety caused by central node malfunctions Suffer from.
To achieve the goals above, The technical solution adopted by the invention is as follows: going to center completely based on block chain technology Community's online game, account management, User Status, the critical asset of game are placed on block chain and are stored, the core of game Heart assets logic is completed on intelligent contract, and the rendering materials of user, local Rendering logic, calculating logic are in user's local computing Machine operation;
In the massively multiplayer game that people more than one participates in, the node for spending relatively low is connected, one is formed and " draws Facet ", and/or, using user's cluster and scene of game as partitioning standards, game content is divided into multiple service object groups, often A service object group possesses the role that an independent node undertakes message switching center as new central server, it is new in New information exchange is produced between central server;
Interaction data in insignificant game places it in new due to being not suitable for being stored on block chain Central server carries out operation.
User cluster and scene of game are set as main cities and towns and copy in game as a preferred technical solution, Or between different copies, or it is different cities and towns.
The service object group need to guarantee do not have the friendship of user's direct information between different groups as a preferred technical solution, It changes, and guarantees there are multiple users for being enough to undertake service centre to be divided into a group.
The degree is exactly to generate direct information with a player to exchange under the background of game as a preferred technical solution, Number of players.
The degree for participating in the node divided in " dividing surface " as a preferred technical solution, it is low as far as possible to collect neat summation, and And the number of nodes of " dividing surface " two sides is kept in balance as far as possible.
Allow to be further partitioned into existing service object group more there are multiple " dividing surfaces " as a preferred technical solution, A microcommunity, but division result should not be below the 1/3 of new central server rated throughput.
User where " dividing surface " as a preferred technical solution, while two new central servers are belonged to, it is right The data exchange of all related datas about " dividing surface " is needed between the new central server answered.
The new central server concurrently acts as the center calculation server in game as a preferred technical solution, The function of data upload is carried out with block chain, the new central server has enough network bandwidths, local computing capability With reasonable network site.
The new central server is equipped with alternate node and is used as backup as a preferred technical solution, alternate node Network site will be consistent with working node as far as possible.
When the service object group only has a player as a preferred technical solution, which serves as in new automatically Central server.
The invention has the beneficial effect that
(1) the invention proposes a kind of data operation modes of new decentralization, are remaining block chain application common recognition Under the premise of safety, solves the low drawback of the operational efficiency of general block chain application to a certain extent.
(2) polycentric game Management plan solves the problems, such as the number of players upper limit in game to a certain extent, with And the stability and safety issue of game.
(3) alternate node can prevent new central server because emergency situations suddenly it is offline caused by service object group collapse It bursts and loss of data, the network site of alternate node will be consistent as far as possible with working node, can guarantee to greatest extent It is synchronous that minimum bandwidth occupies lower realization data.
(4) setting of " dividing surface " of the invention, enables game services groups of objects each other by new central server It swaps, all carries out data interaction with the same data processing centre without traditional owner.
Detailed description of the invention
Fig. 1 is the present invention using user's cluster and scene of game as the schematic diagram of multiple service objects of partitioning standards group;
Fig. 2 is the description figure of the degree of node of the present invention.
Fig. 3 is the description figure that " dividing surface " of the invention makes two sides unbalance.
The excessive description figure of the summation of degree of the Fig. 4 to participate in the node divided in " dividing surface " of the invention.
Fig. 5 is the description figure that " dividing surface " of the invention correctly divides.
Fig. 6 belongs to the data exchange of two new central servers for the user where " dividing surface " of the invention simultaneously Figure.
Specific embodiment
In order to facilitate the understanding of those skilled in the art, the present invention will be further described below with reference to the drawings.
The online game of center community is gone completely based on block chain technology, due to the limitation of block chain itself, not institute There are data to be suitable for being stored on block chain, account management, User Status, the critical asset of game of the present invention are placed on block chain It is stored, the core asset logic of game is completed on intelligent contract, and the rendering materials of user, calculate local Rendering logic Logic is in user's local computer operation;
In the massively multiplayer game that people more than one participates in, the node for spending relatively low is connected, one is formed and " draws Facet ", and/or, using user's cluster and scene of game as partitioning standards, game content is divided into multiple service object groups, such as Shown in Fig. 1, each service object group possesses an independent node as new central server and undertakes message switching center Role produces new information exchange between new central server;
Interaction data in insignificant game, due to being not suitable for being stored on block chain, as in RPG game oneself in copy In geographical location, game interim buff state etc. be similar to multidate information, new central server need to be placed on and carry out this Ground operation.And the content that the present invention is stored on block chain specifically includes object in the direct and relevant game of economic interests of player The similar static information such as assets in product, game charater attribute and game (the rare equipment limited the quantity in game, game charater etc. Grade attribute etc.), it needs to be registered in block chain by being packaged after the central server mutual authentication correctness of player and Xin.If There are trading activities, then need both parties' mutual authentication, central server even as third party and participate in verifying;And for example The mutual resources such as figure, the voice resource of game, can be used as a part of game client, and open is used as community network Resource is placed in public Dropbox or P2P network, for player's downloading and developer's secondary development.
User's cluster of the present invention and scene of game are set as between the main cities and towns in game and copy or different copies, Or be different cities and towns, that is, exist a common ground be between scene and scene there is no direct content association and mutually Dynamic, they are all independent scenes, and all players can not appear in simultaneously under multiple scenes.If under each different scenes Player carry out data exchange with traditional central server, then the number of players that game can actually undertake is that have a upper limit , and a server is divided by the present invention by traditional central server by decentralization by special division methods Multiple service objects group, and an independent node is selected to undertake the angle of message switching center as new central server Color, it will greatly improve its operational efficiency.
Service object group of the present invention need to guarantee do not have the exchange of user's direct information between different groups, and guarantee to have multiple The user for being enough to undertake service centre is divided into a group, to guarantee the isolated operation and phase of each service object group Information exchange between mutually.
Degree mentioned in the present invention is exactly to generate the players number that direct information exchanges with a player under the background of game Amount, it may also be said to be the quantity that the node and other nodes are established direct links, due to passing through use in actual service object group Some service object group that family cluster and scene of game mark off may be excessive, it is therefore desirable to secondary division is carried out to it, this When require to participate in the degree of the node divided in " dividing surface ", collect that neat summation is low as far as possible, and the number of nodes of " dividing surface " two sides Amount is kept in balance as far as possible, and is allowed there are multiple " dividing surfaces ", and existing service object group is further partitioned into multiple microcommunities, But division result should not be below the 1/3 of new central server rated throughput, specific to divide schematic diagram such as Fig. 2 to Fig. 5 Described, Fig. 2 of the present invention shows the description figure of the degree of node, wherein the degree of the node with circle is relatively low, " divides Correctly division methods are described in Fig. 5 in face ", and the number of nodes of division result two sides is kept in balance as far as possible and joined in " dividing surface " It is low as far as possible with the neat summation of degree collection of the node of division, Fig. 3 is reviewed, " dividing surface " makes two sides unbalance, then reviews Fig. 4, " stroke The summation that the degree of the node divided is participated in facet " is excessive, therefore Fig. 3 and Fig. 4 are a kind of division methods of mistake, unfavorable In the stabilization of new central server, the present invention as the user where " dividing surface ", while belong to two it is new in it is genuinely convinced It is engaged in device, the data exchange of all related datas about " dividing surface " is required between corresponding new central server, such as Described in Fig. 6.
New central server concurrently acts as center calculation server in game and block chain carries out data upload Function, the new central server have enough network bandwidths, local computing capability and reasonable network site, herein The reasonable network site of description can be indicated with previously described degree, i.e., directly carry out information friendship with other players More players is changed, is more suitable for taking on new central server, when service object group only has a player, which carries on a shoulder pole automatically Appoint new central server.
The present invention be prevent new central server because emergency situations suddenly it is offline caused by service object group collapse and number According to loss, while central server synchronous therefore new with the service centre's holding to work to greatest extent is equipped with alternatively Node is as backup, and the network site of alternate node will be consistent with working node as far as possible.In other words, clothes are not being served as In the case where business center, the Players list that the two can directly carry out information exchange is almost the same.It in this way can be maximum Guarantee to realize that data are synchronous in the case where minimum bandwidth occupies.When the performance of backup node or network site are substantially better than working node When, then work on hand node can be backed up node replacement.
In order to further improve the utilization rate of block chain, in the data storage to chain that we only " will achieve point ".It is so-called Point is achieved, then when being considered that user publishes game, needs to carry out " archive ".When user logs in again, can pass through to The application of block chain is achieved from service centre's downloading, recovery.
It should be appreciated that the purposes of these embodiments is merely to illustrate the present invention and is not intended to limit protection model of the invention It encloses.In addition, it should also be understood that, after reading the technical contents of the present invention, those skilled in the art can be the present invention respectively Kind change, modification and/or variation, all these equivalent forms equally fall within guarantor defined by the application the appended claims Within the scope of shield.

Claims (10)

1. going the online game of center community completely based on block chain technology, it is characterised in that: the account management of game, user State, critical asset are placed on block chain and are stored, and the core asset logic of game is completed on intelligent contract, the wash with watercolours of user Material, local Rendering logic, calculating logic are contaminated in user's local computer operation;
In the massively multiplayer game that people more than one participates in, the node for spending relatively low is connected, one is formed and " divides Face ", and/or, using user's cluster and scene of game as partitioning standards, game content is divided into multiple service object groups, each Service object group possesses the role that an independent node undertakes message switching center as new central server, new center New information exchange is produced between server;
Interaction data in insignificant game places it in genuinely convinced in new due to being not suitable for being stored on block chain Business device carries out operation.
2. according to claim 1 go the online game of center community based on block chain technology completely, it is characterised in that: User's cluster and scene of game are set as between the main cities and towns in game and copy or different copies, or are Different cities and towns.
3. according to claim 1 go the online game of center community based on block chain technology completely, it is characterised in that: Service object group need to guarantee do not have the exchange of user's direct information between different groups, and guarantee to have and multiple be enough to undertake clothes The user at business center is divided into a group.
4. according to claim 1 go the online game of center community based on block chain technology completely, it is characterised in that: The degree is exactly to generate the number of players that direct information exchanges with a player under the background of game.
5. according to claim 1 go the online game of center community based on block chain technology completely, it is characterised in that: The degree that the node divided is participated in " dividing surface ", collects that neat summation is low as far as possible, and the number of nodes of " dividing surface " two sides is most Amount is kept in balance.
6. according to claim 1 go the online game of center community based on block chain technology completely, it is characterised in that: Allow there are multiple " dividing surfaces ", existing service object group is further partitioned into multiple microcommunities, but division result should not be low In the 1/3 of new central server rated throughput.
7. according to claim 1 go the online game of center community based on block chain technology completely, it is characterised in that: User where " dividing surface ", while two new central servers are belonged to, it is needed between corresponding new central server About the data exchange of all related datas of " dividing surface ".
8. according to claim 1 go the online game of center community based on block chain technology completely, it is characterised in that: The new central server concurrently acts as the center calculation server in game and the function of block chain progress data upload, The new central server has enough network bandwidths, local computing capability and reasonable network site.
9. according to claim 1 go the online game of center community based on block chain technology completely, it is characterised in that: The new central server is equipped with alternate node as backup, and the network site of alternate node will be kept with working node as far as possible Unanimously.
10. according to claim 1 go the online game of center community based on block chain technology completely, feature exists In: when the service object group only has a player, which serves as new central server automatically.
CN201810725018.6A 2018-07-04 2018-07-04 Block chain technology-based complete decentralization community online game operation method Active CN109173243B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201810725018.6A CN109173243B (en) 2018-07-04 2018-07-04 Block chain technology-based complete decentralization community online game operation method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201810725018.6A CN109173243B (en) 2018-07-04 2018-07-04 Block chain technology-based complete decentralization community online game operation method

Publications (2)

Publication Number Publication Date
CN109173243A true CN109173243A (en) 2019-01-11
CN109173243B CN109173243B (en) 2020-10-30

Family

ID=64948871

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201810725018.6A Active CN109173243B (en) 2018-07-04 2018-07-04 Block chain technology-based complete decentralization community online game operation method

Country Status (1)

Country Link
CN (1) CN109173243B (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110064202A (en) * 2019-05-31 2019-07-30 杭州复杂美科技有限公司 A kind of method for gaming, equipment and storage medium
CN110609884A (en) * 2019-09-30 2019-12-24 腾讯科技(深圳)有限公司 Data control method and device of online game based on geographic position service
CN110772785A (en) * 2019-09-29 2020-02-11 腾讯科技(深圳)有限公司 Game archive sharing method and device and electronic equipment
CN112258320A (en) * 2020-09-21 2021-01-22 西安电子科技大学 Payment center placement method, system, medium and equipment based on block chain

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105574541A (en) * 2015-12-14 2016-05-11 天云融创数据科技(北京)有限公司 Compactness sorting based network community discovery method
CN105976231A (en) * 2016-06-24 2016-09-28 深圳前海微众银行股份有限公司 Asset management method based on intelligent block chain contracts and nodes
CN106845521A (en) * 2016-12-23 2017-06-13 杭州云象网络技术有限公司 A kind of block chain node clustering method of Behavior-based control time series
CN107527285A (en) * 2016-06-20 2017-12-29 惠众商务顾问(北京)有限公司 The polymorphic link of community's block chain and Intelligent processing system
CN107528886A (en) * 2017-07-25 2017-12-29 中国科学院计算技术研究所 Block chain the whole network method for splitting and system
CN107563761A (en) * 2017-08-26 2018-01-09 复旦大学 Game account management method based on block chain
CN107819848A (en) * 2017-11-08 2018-03-20 济南浪潮高新科技投资发展有限公司 A kind of internet of things equipment autonomy interconnected method based on block chain
CN108122165A (en) * 2017-12-15 2018-06-05 北京中电普华信息技术有限公司 A kind of block chain common recognition method and system
KR20180068888A (en) * 2016-12-14 2018-06-22 성신여자대학교 산학협력단 Method and apparatus for purchasing game item using smart contract

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105574541A (en) * 2015-12-14 2016-05-11 天云融创数据科技(北京)有限公司 Compactness sorting based network community discovery method
CN107527285A (en) * 2016-06-20 2017-12-29 惠众商务顾问(北京)有限公司 The polymorphic link of community's block chain and Intelligent processing system
CN105976231A (en) * 2016-06-24 2016-09-28 深圳前海微众银行股份有限公司 Asset management method based on intelligent block chain contracts and nodes
KR20180068888A (en) * 2016-12-14 2018-06-22 성신여자대학교 산학협력단 Method and apparatus for purchasing game item using smart contract
CN106845521A (en) * 2016-12-23 2017-06-13 杭州云象网络技术有限公司 A kind of block chain node clustering method of Behavior-based control time series
CN107528886A (en) * 2017-07-25 2017-12-29 中国科学院计算技术研究所 Block chain the whole network method for splitting and system
CN107563761A (en) * 2017-08-26 2018-01-09 复旦大学 Game account management method based on block chain
CN107819848A (en) * 2017-11-08 2018-03-20 济南浪潮高新科技投资发展有限公司 A kind of internet of things equipment autonomy interconnected method based on block chain
CN108122165A (en) * 2017-12-15 2018-06-05 北京中电普华信息技术有限公司 A kind of block chain common recognition method and system

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
老雅痞: "AIchemyGod(炼金之神):一款模拟经济的区块链游戏", 《HTTPS://BAIJIAHAO.BAIDU.COM/S?ID=1600080976238026582&WFR=SPIDER&FOR=PC》 *
邵奇峰等: "区块链技术:架构及进展", 《计算机学报》 *
量化交易: "区块链游戏与传统游戏相比,优势在哪里?", 《HTTPS://BLOG.CSDN.NET/CHAINCOME/ARTICLE/DETAILS/80068141》 *

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110064202A (en) * 2019-05-31 2019-07-30 杭州复杂美科技有限公司 A kind of method for gaming, equipment and storage medium
CN110064202B (en) * 2019-05-31 2023-02-10 杭州复杂美科技有限公司 Game method, equipment and storage medium
CN110772785A (en) * 2019-09-29 2020-02-11 腾讯科技(深圳)有限公司 Game archive sharing method and device and electronic equipment
CN110772785B (en) * 2019-09-29 2022-09-20 腾讯科技(深圳)有限公司 Game archive sharing method and device and electronic equipment
CN110609884A (en) * 2019-09-30 2019-12-24 腾讯科技(深圳)有限公司 Data control method and device of online game based on geographic position service
CN112258320A (en) * 2020-09-21 2021-01-22 西安电子科技大学 Payment center placement method, system, medium and equipment based on block chain
CN112258320B (en) * 2020-09-21 2023-06-20 西安电子科技大学 Block chain-based payment center placement method, system, medium and equipment

Also Published As

Publication number Publication date
CN109173243B (en) 2020-10-30

Similar Documents

Publication Publication Date Title
CN109173243A (en) The online game of center community is gone completely based on block chain technology
TW548930B (en) Application development interface for multi-user applications executable over communication networks
CN101266633B (en) Seamless super large scale dummy game world platform
Bharambe et al. Mercury: a scalable publish-subscribe system for internet games
Gurbaxani Diffusion in computing networks: The case of BITNET
CN104623898B (en) A kind of method and game server into game transcript scene
CN109523243A (en) A kind of mist calculates the date storage method based on block chain under environment
CN105641934B (en) The method and device that player role switches in real time in a kind of same account
CN110213780A (en) Management method, management and the layout entity and storage medium of network slice
CN109513206A (en) The network architecture of online game and data forwarding method for online game
CN103530428A (en) Same-occupation type recommendation method based on developer practical skill similarity
CN106373014A (en) Method and apparatus for assessing health degree of application
CN105472003A (en) Large-scale distributed game server system and implementation method thereof
CN108536847A (en) A kind of unmanned plane cloud data exchange system and method
WO2020042929A1 (en) Block chain system
AlTwaijiry Cloud computing present limitations and future trends
CN110297653A (en) A kind of method of container service upgrading
CN110381159A (en) Task processing method and system
CN110224847A (en) Group dividing method, device, storage medium and equipment based on social networks
Ko et al. An analysis of crypto gas wars in ethereum
CN106657333A (en) Centralized catalog data switching method based on cloud service mode
Behnke Increasing the supported number of participants in distributed virtual environments
Bose et al. Country-and firm-specific positions of different multinational enterprises: who is having what?
CN112711465A (en) Data processing method and device based on cloud platform, electronic equipment and storage medium
Kim et al. Metaverse Buzz in the Fashion Industry: Social Network Analysis with Twitter Data Introduction

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
CB03 Change of inventor or designer information

Inventor after: Yue Yang

Inventor after: He Pi

Inventor after: Wang Yuntao

Inventor after: Shi Yuanchun

Inventor before: Yue Yang

Inventor before: He Pi

CB03 Change of inventor or designer information
GR01 Patent grant
GR01 Patent grant