CN1556491A - Servicer system - Google Patents
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- CN1556491A CN1556491A CNA2003101103806A CN200310110380A CN1556491A CN 1556491 A CN1556491 A CN 1556491A CN A2003101103806 A CNA2003101103806 A CN A2003101103806A CN 200310110380 A CN200310110380 A CN 200310110380A CN 1556491 A CN1556491 A CN 1556491A
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Abstract
The invention relates to a server system, including a client end to initiate a login request of a game user; an account server store the account data of every game user in a game; a role service to store the role data requested by every game user in the game; in addition, many game server groups, every game server in each group runs the same game; and a game gateway server to verify the login request of the client end, after the client end is passed, allocate a role requested by the game user and determine a game server for running the game according to the role information and the load conditions of various game server in a corresponding game server group. Because it can implement the automatic load balance of various game servers by the game gateway server, it can support more on-line game users at the same time and add crossing servers to implement the role cross of a game user between different game servers, and has a wide application range.
Description
Technical field
The present invention relates to a kind of server system, refer to a kind of server system that can be used for moving game on line especially.
Background technology
Computer game is a kind of popular entertainment mode during people live, and can make people loosen mood after the work of anxiety, obtains joyful.Present most of computer game all is online online game mode, provide an online virtual world by game services person, game user (being commonly referred to the player) is by an online role who plays the part of virtual world, thereby and then carries out corresponding recreation in that virtual world is movable.
At present, game services person simulates virtual world and realizes by game server, be that game services person provides a game server, on described game server, load the corresponding game map, described map promptly is the virtual world for the game user simulation, after game user and described game server connect, can on described map, move, do exercises, chat, game operation such as transaction.
Usually, the linking number that the game role quantity that game user can be seen in recreation can be safeguarded by the separate unit server and virtual world moves needed internal memory and the CPU expense is determined, equally, the scale of the virtual world that game services person provided is determined by the map size that game server can load.And the size of map, carry out the game user quantity of online interaction simultaneously, often directly have influence on the playability of a game on line, therefore, how a bigger map is provided, and supporting in the single recreation that the more play user is simultaneously online just becomes an important techniques problem of online game.
Adopt the method for subregion, sub server to design in order to solve the problems of the technologies described above prior art, be that every game server provides an independently games system, rely on game user freely to select game server to carry out load balancing between the game server.
Shortcoming below prior art exists:
1, rely on game user freely to select game server, there is not association between the game server, cause the role of game user to be limited to single game server, inreal the solution supported more game user quantity, and realizes the problem of each game server automatic load balancing;
2, further, the role of game user is limited to single game server, the role of game user can not cross between different game servers generally speaking, even to provide the role to cross over server service also be complicated and be non real-time, game user can only exchange in same game server in recreation.
Summary of the invention
Can not realize the problem of game server automatic load balancing in order to solve the prior art game server, the invention provides a kind of server system, can support the more game user quantity of multicapacity.
For addressing the above problem, server system provided by the invention comprises:
Client is used to initiate the request of landing of game user;
The account number server is used for storing the Account Data of each game user of recreation;
Role service is used for storing the role data of each game user request of recreation;
In addition, also comprise a plurality of game server groups, each game server is used to move identical recreation in every group; And
The recreation gateway server, be used for the request of landing of checking client, distribute the role of game user request in checking by the back, and, determine the game server of running game according to the load state of each game server in described Role Information and the corresponding game server group.
Wherein, described recreation gateway server further comprises:
First receiving element is used to receive the request of landing of client game user, and the described request of landing comprises the account number/password and the request Role Information of game user;
Authentication unit is used for landing request according to described, initiates the checking request to the account number server;
Selected cell passes through if authentication unit is verified, then the role who distributes game user to ask to the role service request;
Allocation units according to the load state of each game server of game server group that is used for moving corresponding recreation, are determined the game server of running game;
First transmitting element is used for the game server information of described Role Information and distribution is sent to client.
In addition, described server system also comprises the leap server, links to each other with each game server group, when the game user of game client sends the request of leap game server, respond described leap request, game user is played games to be crossed on the corresponding game server.
Compared with prior art, the present invention has the following advantages:
1, owing to realizes the automatic load balancing of each game server of recreation User login in the recreation by the recreation gateway server, can rationally utilize the game server resource, the present invention can support more game users simultaneously online compared to existing technology, simultaneously because the automatic load balancing of each game server, the map that can load is also bigger than prior art, can further reduce game services person's equipment investment;
2, owing to realize the leap of game user role between different game servers by crossing over server, the present invention can support collaborative work between a plurality of game servers compared to existing technology, realizes the seamless leap game server of game user.
Description of drawings
Fig. 1 is that the first embodiment of the invention server system is formed synoptic diagram;
Fig. 2 is the principle of work of role service shown in a Fig. 1 synoptic diagram;
Fig. 3 is that recreation gateway group of server shown in Figure 1 becomes synoptic diagram;
Fig. 4 is a server system workflow diagram shown in Figure 1;
Fig. 5 is that the second embodiment of the invention server system is formed synoptic diagram;
Fig. 6 crosses over server to form synoptic diagram shown in Fig. 5;
Fig. 7 is a principle of work synoptic diagram of crossing over server.
Embodiment
Core concept of the present invention is to realize the automatic load balancing of each game server resource in the recreation and the cross-server game function that expansion realizes game user.
With reference to figure 1, the present embodiment server system comprises following ingredient: client 10, account number server 11, role service 12, recreation gateway server 13 and a plurality of game server group 14 are described various piece respectively below.
Client 10 is used to initiate the request of landing of game user.Same as the prior art, game user wants to obtain game services in the present embodiment, needs to initiate the request of landing by client 10, the described information such as role that comprise game user account number, password and request after the encryption in the request of landing.
Account number server 11 is used for storing the Account Data of each game user of recreation.Can set up a described Account Data of special database storing, when client has game user to land, obtain the Account Data of storing in the database and can carry out legitimate verification game user, in addition, in order to support the collaborative work of many game servers, the server of account number described in the present embodiment is of overall importance, what be that described account number server 11 preserves is the Account Data of all game users in each recreation, rather than only stores the Account Data of the game user of single recreation.
Role service 12 is used for storing the role data of each game user request of recreation.Different virtual worlds has been simulated in various recreation, described virtual world comprises various roles again, the corresponding role of game user request can carry out corresponding recreation, therefore, also need role data with each game user request in the recreation store so that call corresponding role when playing, can set up a special database for this reason and be used to store described role data.For game on line, the Role Information of game user is the core information of whole recreation, and the memory property and the safe reliability of Role Information are extremely important for game on line.Therefore, in multiserver system of the present invention, because game user may be played on any game server, so the database of store role in-formation can not be localized, must use a unique role data storehouse of the overall situation could guarantee the consistance of Role Information.
In addition, distinguish mutually with prior art, different in the present embodiment according to recreation, also set up the game server group 14 of corresponding each different recreation, be that each recreation can corresponding game server group 14, each game server in this group all is loaded with identical map and is used to move this recreation, described game server group 14 is set up for the load balancing that realizes each game server in the single recreation, and its effect mainly is to manage concentratedly so that the automatic load balancing that carries out between game server is managed for the gateway server 13 of playing.
Stress recreation gateway server 13 below, recreation gateway server 13 functions mainly are the requests of landing that is used for checking client 10 game users, distribute the role of game user request by the back from role service 12 in checking, and according to described Role Information and move the load state of each game server in the game server group 14 of corresponding recreation, determine the game server of running game.
Owing to recreation gateway server 13 has been arranged, can realize load balancing automatically between each game server of running game.For example, originally rely on game user oneself to select game server, be difficult to the load balancing between each game server of realization, because game user goes to select according to the subjective judgement of oneself often, therefore, some game server usually occurs and connect the more so that operation difficulty of game user number, it is less that some game server then connects game user, also has more load capacity not to be utilized.Select game server then can realize rationally utilizing the resource of game server by recreation gateway server 13 among the present invention, because the status information of each game server has on the gateway game server, when client 10 has game user to initiate to land request, according to the state of each game server, recreation gateway server 13 can select a preferable game server to move the recreation that this user plays.
Below with reference to Fig. 2, the design of role service described in the present embodiment 12 is described.
Recreation gateway server 13 is selected for game user by Role Information and demonstration in the actual database of role service 12 inquiries when client 10 game users are logined.
In game process, regularly the Role Information in the current game server that is moving is sent into memory request queue so that storage.
The selected role of game user sends into memory request queue so that storage with corresponding Role Information when withdrawing from or cross over game server.
A plurality of game servers might ask to store same Role Information, are up-to-date by verifying that each game server unified time is stabbed which character stored information of decision at this time, and only store up-to-date Role Information.Can avoid the inconsistent phenomenon of Role Information like this.
In addition, clearer explanation recreation gateway server can be with reference to figure 3, the gateway server of recreation described in the present embodiment comprises following ingredient: first receiving element 131, authentication unit 132, selected cell 133, allocation units 134 and first transmitting element 135 describe below one by one.
First receiving element 131 is mainly used in the request of landing that receives client 10 game users, the information such as the account number/password that comprises game user in the request and request role of landing as described above;
Authentication unit 132 is mainly used in according to described and lands request, initiates the checking request to account number server 11;
Selected cell 133 if authentication unit 132 is verified passes through, then the role who distributes game users to ask to described role service 12 requests;
Allocation units 134 according to the load state of each game server in the described game user of the operation game server group 14 of playing games, are determined the game server of running game;
First transmitting element 135 is used for the game server information of described Role Information and distribution is sent to client 10.
The process of landing with a game user a below and playing further specifies the principle of work of server system described in the present embodiment, with reference to figure 4, mainly comprises following flow process:
In step 41, game user a enters client 10, and input account number and password enter recreation with request;
In step 42, client 10 is initiated the request of landing to recreation gateway server 13;
In step 43, recreation gateway server 13 carries out respective handling to determine best game server;
In step 44, client 10 sends connection request and enters recreation to this best game server.
Wherein step 43 can further comprise following flow process:
In step 431, first receiving element 131 receives the request of landing of client 10 described game user a;
In step 432, will land authorization informations such as account number/password in the request by authentication unit 132 and give account number server 11 and verify;
In step 433, pass through as if checking, the role data that selected cell 133 is asked to role service 12 request game user a, and with this game user of described role assignments a;
In step 434, allocation units 134 are inquired about the respective load state of each game server in the game server group 14 of moving corresponding recreation, determine the game server an of the best;
In step 435, the information such as identifying code of Role Information that first transmitting element 135 is required with this game user a and the game server of described the best return to client 10;
Like this, in step 44, client 10 can send connection request and enter recreation to this best game server of determining according to described verification code information.
In addition, between each game server, freely cross in order to realize game user, as realize moving, function such as chat, can realize by the function of expansion servers.
With reference to figure 5, the composition synoptic diagram of server system second embodiment of the present invention, the difference of this server system and first embodiment mainly is to have added expansion servers 15, the function of other ingredients is all identical with the function of appropriate section among first embodiment, stresses expansion servers 15 below.
Cross over server 15, link to each other with each game server group 14, it mainly acts on is when the game user of game client sends the request of leap game server, responds described leap request, and game user is played games to be crossed on the corresponding game server.
Can be connected and realize communication by setting up TCP between described leap server 15 and each game server.
Because leap server 15 has been arranged, game user can seamlessly cross new game server, be that game user can be thought own and plays in same huge virtual world the inside, and can not notice that variation has taken place the game server of recreation actual motion.
With reference to figure 6, the composition of described leap server 15 is described.
As shown in Figure 6, described leap server 15 further comprises: registering unit 151, second receiving element 152, processing unit 153 and second transmitting element 154, wherein
Registering unit 151 is used to receive the register requirement of the game server of each operation, and preserves each game server and comprise the map of game server address, loading and the Role Information of playing;
Second receiving element 152 is used for receiving the leap server requests of game server game user;
Second transmitting element 154 is used for the response message of processing unit is sent to the game user that described request is crossed over.
Cross over server 15 described in the present embodiment and be actually the expansion servers that designs for expansion service, its position and relevant information can be specified by a configuration file, at different demands, expansion service can provide different functions, promptly can design the leap server 15 of difference in functionality, as the cross-server game function, cross-server chat feature and other are as game functions such as cross-server good friend/underworld gangs.
Further crossing over the server principle of work with reference to 7 couples in figure describes.
When each game server starts, game server 1 as shown in Figure 7, game server n etc., at first register to crossing over server 15, address with this game server, map that loads and the game user information of playing etc. all are registered in crosses in the server 15, simultaneously, the login of client 10 game users enters game server, and the message that client 10 game users withdraw from game server all needs notice to cross over server 15, leap server 15 has some leap essential informations of all game users of playing like this, certainly, the details that actual recreation needs remain game server oneself maintenance, cross over the just position of game user that server 15 has, and the needed information of multiserver co-operating such as state of crossing over service.
According to different demands, cross over server 15 and can realize multiple multiserver collaborative work function, below the design of two kinds of basic functions of simple declaration.
Server is crossed over function:
When game user in the process that a certain game server played, by mobile, transmission, dead or other recreation behaviors, the position of oneself is moved on the new map, if this map is carried on the other game server, just need server to cross over function.
The basic step that realizes server leap function is as follows:
Game user triggers server and crosses over request;
The game server at game user place is assumed to be game server m and sends the request of crossing over server to crossing over server 15 (mainly realizing the transit server function);
Cross over target game map and position that server 15 is asked according to game user, the game server of this map that inquiry loads.Suppose that this target game map is carried in above the game server n.Cross over server 15 and watch the loading condition of this game server n, if this game server n loading condition allows to increase new game user, then in game server n, apply for a game user space, obtain an identifying code c then, return the message that allows to cross over simultaneously and give game server m, give game server m otherwise return the message that does not allow to cross over.
If allow to cross over, game server m sends to client 10 with the address of client validation sign indicating number c and game server n, and client 10 uses this identifying code and game server n to connect, and begins recreation at new map then.
If do not allow to cross over, game server m tells client 10 not allow to cross over server, and game user continues to play on game server m.
These steps described above are fully transparent for client 10, and game user feels to be exactly to have entered a new map zone, perhaps because certain zone is too crowded, does not allow to enter.
The cross-server chat feature
When game user is played in gaming world, certainly need to exchange, and these good friends, hawker are positioned on the different game servers probably, therefore with good friend, the people that peddles, for the multiserver collaboration system, it is essential that the cross-server chat just becomes.
Client is sent a chat message, and this information has comprised target game user's name, and game server is found just this information to be transmitted to and to cross over server 15 (mainly realizing chat feature) not in the game user tabulation of oneself.
Cross over server 15 and watch the game user table of an overall situation, find the game server at this game user place, perhaps this game user is not online, if found the game server at this game user place, then this chat message is transmitted to the game server process at place.
So just finished the chat feature of a cross-server.
To sum up, owing to can load different maps by different game servers, the present invention can provide bigger virtual world, and is unrestricted on the size principle of map, thereby can increase the map size by the number that increases game server.
In addition, the bandwidth of same game server and TCP connection speed/performance all have certain restriction, by using the architecture of multiserver collaborative work, game user can be connected and share on many game servers, like this, online game user number is in principle also without limits server system of the present invention the time.
In addition, when a game server breaks down, can also start other game server fast, perhaps on existing game server, share the map that the fault game server is responsible for, can allow game user use normal game server to play equally, thereby better reliability is provided.
The above only is a preferred implementation of the present invention, does not constitute the qualification to protection domain of the present invention.Any any modification of being done within the spirit and principles in the present invention, be equal to and replace and improvement etc., all should be included within the claim protection domain of the present invention.
Claims (5)
1, a kind of server system comprises:
Client is used to initiate the request of landing of game user;
The account number server is used for storing the Account Data of each game user of recreation;
Role service is used for storing the role data of each game user request of recreation;
It is characterized in that, also comprise a plurality of game server groups, each game server is used to move identical recreation in every group; And
The recreation gateway server, be used for the request of landing of checking client, distribute the role of game user request in checking by the back, and, determine the game server of running game according to the load state of each game server in described Role Information and the corresponding game server group.
According to the described server system of claim 1, it is characterized in that 2, described recreation gateway server further comprises:
First receiving element is used to receive the request of landing of client game user, and the described request of landing comprises the account number/password and the request Role Information of game user;
Authentication unit is used for landing request according to described, initiates the checking request to the account number server;
Selected cell passes through if authentication unit is verified, then the role who distributes game user to ask to the role service request;
Allocation units according to the load state of each game server of game server group that is used for moving corresponding recreation, are determined the game server of running game;
First transmitting element is used for the game server information of described Role Information and distribution is sent to client.
3, according to the described server system of claim 2, it is characterized in that, also comprise the leap server, link to each other with each game server group, when the game user of game client sends the request of leap game server, respond described leap request, game user is played games to be crossed on the corresponding game server.
4, according to the described server system of claim 1-3, it is characterized in that, be connected and realize communication by setting up TCP between described leap server and each game server.
According to the described server system of claim 4, it is characterized in that 5, described leap server further comprises:
Registering unit is used to receive the register requirement of the game server of each operation, and preserves each game server and comprise the map of game server address, loading and the Role Information of playing;
Second receiving element is used for receiving the leap server requests of game server game user;
Processing unit is used for according to described leap server requests, inquires about the leap request of corresponding game server load condition with the response relative users, and sends respective response information;
Second transmitting element is used for the response message of processing unit is sent to the game user that described request is crossed over.
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CNA2003101103806A CN1556491A (en) | 2003-12-30 | 2003-12-30 | Servicer system |
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CNA2003101103806A CN1556491A (en) | 2003-12-30 | 2003-12-30 | Servicer system |
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