CN104007965A - Method and system for designing three-dimensional game - Google Patents

Method and system for designing three-dimensional game Download PDF

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Publication number
CN104007965A
CN104007965A CN201410193848.0A CN201410193848A CN104007965A CN 104007965 A CN104007965 A CN 104007965A CN 201410193848 A CN201410193848 A CN 201410193848A CN 104007965 A CN104007965 A CN 104007965A
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server
client
game
access server
connection request
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CN201410193848.0A
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CN104007965B (en
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李泽辉
徐志平
于洲
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Shenzhen Zqgame Inc
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Shenzhen Zqgame Inc
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Abstract

Disclosed are a method and system for designing a three-dimensional game. The method comprises the following steps that when a client side initiates a connection request to a master control server, the master control server distributes the connection request to a platform server to be processed; distribution is carried out on the connection request of the client side by the platform server, and the registration and login operation of the client side is processed; after the client side successfully logs into the platform server, the platform server transmits the address, the port number and module information of an access server to the client side; the access server verifies a game account of the client side, and after verification of the game account of the client side is passed, the access server distributes game tasks of the client side to a game logic server to be processed; the game logic server processes the game tasks of the client side, and all game logic calculation and operations are managed. Through the method and system, stability and operation efficiency of game software can be increased, and software development speed can be improved.

Description

3d gaming method for designing and system
Technical field
The present invention relates to a kind of software design approach and system, relate in particular to 3d gaming method for designing and system in a kind of network service.
Background technology
Existing Games Software mainly adopts the too development such as Windows or Java, cause poor stability (not passing through Hi-pot test), operational efficiency is low, tempo of development is slow, cause cost of development high, product cannot develop on schedule, although or develop reluctantly, but because poor stability, operational efficiency are low, cause client game normally to move.
Summary of the invention
In view of above content, be necessary to provide a kind of 3d gaming method for designing and system, adopt distributed server architecture exploitation 3d gaming software, thereby increase stability and the operational efficiency of Games Software, and can improve software development speed.
A kind of 3d gaming method for designing, the method comprises the steps: that master control server is distributed to Platform Server by this connection request and processed in the time that client is initiated connection request to master control server; Platform Server is shunted the connection request of client, processes the registration register of client; When client is successfully logined after Platform Server, Platform Server transmits address, port numbers and the module information of access server to client; The game account number of access server checking client, after the game account number of client is verified, access server is distributed to game logic server according to above-mentioned module information by the Mission Objective of client and is processed; Game logic server is processed the Mission Objective of client, and calculating and operation to all game logics manages.
A kind of 3d gaming design system, this system comprises: master control server, in the time that client is initiated connection request to master control server, this connection request is distributed to Platform Server and process; Described Platform Server, shunts for the connection request to client, processes the registration register of client; Described Platform Server, also for successfully logining after Platform Server when client, transmits address, port numbers and the module information of access server to client; Described access server, for the game account number of checking client, after the game account number of client is verified, described access server is distributed to game logic server according to above-mentioned module information by the Mission Objective of client and is processed; Described game logic server, processes for the Mission Objective to client, and calculating and operation to all game logics manages.
Compared to prior art, described 3d gaming design system and method, adopt distributed server architecture exploitation 3d gaming software, thereby increase stability and the operational efficiency of Games Software, and can improve software development speed, greatly reduce Games Software development difficulty.
Brief description of the drawings
Fig. 1 is the server rack composition of 3d gaming design system of the present invention.
Fig. 2 is the main flow chart of 3d gaming method for designing of the present invention.
Fig. 3 is the operational flow diagram of 3d gaming method for designing of the present invention in client.
Fig. 4 is the operational flow diagram of 3d gaming method for designing of the present invention at server end.
Embodiment
As shown in Figure 1, be the server rack composition of 3d gaming design system of the present invention.In the present embodiment, described server architecture comprises following 7 servers: master control server (Control Server) 1, Platform Server (Platform Server) 2, access server (Access Server) 3, name server (Name Server) 4, relation table management server (Relation Server) 5, basic data management server (Database Server) 6, game logic server (Game Server) 7.The function introduction of each server is as follows:
Master control server 1: the server of overall master control Servers-all cluster, the logic that it is mainly used between server is switched, and also has communicating by letter between server and server.
Platform Server 2: in the time of client 8 (game representation player, the present embodiment describes as an example of a client 8 example) login Platform Server 2, carry out server player's shunting by Platform Server 2.If player does not select server will enter the recommendation server of Platform Server 2.When player logins successfully Platform Server 2, Platform Server 2 will return to address (as IP address), port and the module information of the access server 3 of client 8 needs.In the present embodiment, described module information includes, but not limited to the Zone information of access server 3 and the Game information of access server 3.Wherein, the Zone information of access server 3 is for distinguishing the virtual server of same port, for more expansions are used.For example, a physical server can have multiple virtual servers, and multiple virtual servers are distinguished by Zone information.The Game information of access server 3 is which game of access server 3 for what distinguish that user logs in.Two different game, if be connected to same access server, can distinguish by the value of Game information.
Access server 3: client 8 obtains after address, port and the module information of access server 3, imports game account number and encrypted message into access server 3 and carries out verification.If game account number, by checking, enters game logic server 7 and carries out the management of player logic.
If player does not still have account number cipher, name server 4 provides selects registration, two kinds of logon modes of acquiescence fast registration to client 8.Select registration the same with current popular online game, player provides account number, and encrypted message completes registration.Acquiescence fast registration is the same with current phone game, and name server 4 distributes the corresponding log-on message of player, reaches the effect of a key registration.
Name server 4: name server 4 is mainly used in distributing the name of player in current certain server, ensures not bearing the same name and not affecting the efficiency of game logic server 7 of player between each server.Player can select the account number of name server 4 Random assignments to name, thereby simple and fast creates a desirable angle color name, reaches the effect of a key registration.
In the present embodiment, name server 4 comprises corresponding naming rule and sensitive words filtering rule.Wherein, naming rule can be determined according to the sex of player role.In the time that player selects a role, can send request other name of correspondence of application to server according to this role's sex.
For example, if role is the male sex, name server 4 will, from predefined male surname role list the inside according to index relative, return to a name to client 8.Described male sex role's list can be a Microsoft Excel, the N listing (up to ten thousand) name.The name that women of role is returned is also in like manner, and the form of male surname role name and female's surname role name separates.
Further, in the time that the index of name reaches the highest (pointing to last name), it is that player creates new unique name that name server 4 adopts the mode of " name+combination name ".
For example, name is originally: " roller ", and in the time that the single-character given name of individual server has been used completely, 4 of name servers can return: " roller * Ai Li ", unique name that combination produces is very huge, is almost impossible be finished, thereby reaches the name uniqueness of individual server.
Described sensitive words filtering rule refers to, in the time of the self-defined name of player, name server 4, by the shielding word of listing in the up-to-date shielding dictionary of issuing according to Press and Publications Administration, contrasts.If the self-defined name of player comprises the shielding word of listing in dictionary, send prompting to client 8, for example, this name is containing responsive vocabulary, and prompting user renames.
Relation table management server 5 (its relation of inclusion table management services module): connect (as MySQL) by database and be connected with the first database 50, for managing the relation of first database 50 all structural tables, thereby reach the object of fast query quick indexing.The relation of described structural table includes, but not limited to relation between player and player's role relation, various tasks of player self etc.
In the present embodiment, structural table refers to base data table, includes, but are not limited to role's table and stage property table.Wherein, role's table comprises that role's name, role hierarchy, role have the players' such as money, role experience, popularity, strength, muscle power primary attribute.The stage property essential informations such as stage property table comprises that stage property name, stage property classification, stage property function, stage property are described, whether stage property sale and purchasing price, stage property service rating, stage property can conclude the business.
In the present embodiment, relation table management server 5 is mainly for the treatment of the relation between table and table.The relations such as for example, the good friend's relation between holding relationship, the player of player and stage property, army's regimental tie, the relation of forming a team, player's mail, player's text chat, commodity are bidded, auction items.
Basic data management server 6 (it comprises basic data management service module): connect (as MySQL) by database and be connected with the second database 60, the tables of data in the second database 60 has stored a series of basic datas such as role data, equipment data, task data of all players.The interface that game logic server 7 can provide from basic data management server 6, obtain corresponding data.In the present embodiment, basic data management server 6 is mainly used in asynchronous process game logic server 7, the operation of access server 3 to database (as the second database 60).
For example, role's table and stage property table as mentioned above, the two is originally without any relevance.When client 8 creates a role (as soldier), this role has a sword.Basic data management server 6 will add data in role's article table the inside, and these data represent certain role ID, have had the stage property of certain ID of stage property table, wherein also comprise and have had how many, the information such as how have.After player enters game, basic data management server 6 will, according to this role's ID, be searched this role and have which type of stage property in stage property table corresponding to this role.
Game logic server 7: for managing calculating and the operation of all game logics, include but not limited to, the modules corresponding to conventional online game such as combat system, scene management, copy system, task system, chat, DB (Database, database) operation, mail.Developer and designer according to regular also can simple modification and re-create new game module.
In the middle of above server, wherein access server 3 and game logic server 7 are distributed structure/architecture, can flexible expansion.In other embodiments; also can merge certain server; for example; access server 3 and name server 4 are merged into a server; or relation table management server 5 and basic data management server 6 are merged into a server etc., and these simple transformation are all within protection scope of the present invention.
By above-mentioned distributed server architecture, can equally loaded, improve the system expandability, promote space, efficiency and the stability of server.
Network model in the present invention is the realization based under linux system kernel epoll, and linux system is the most stable the fastest best selection of server of freely increasing income.Compared to Windows system and Java system, Linux can support 3d gaming better, and more complete systemic-function and solution is provided.
In the present embodiment, each server adopts C++ exploitation, efficient and stable.Communication protocol between client 8 and server and between each server adopts Transmission Control Protocol and Google's ProtoBuf parsing module to communicate as basis, adopts binary transmissions, and speed is fast and save flow.
First, Server development personnel and client 8 developers link up the document of agreement that writes out Proto, by batch processing instrument, the robotization of Proto file is generated to the special C# code of a client 8 and the code of C++ again, thereby the agreement that reaches server and client 8 keeps complete one to make peace and be simple and easy to use.
The agreement that the present invention adopts is mainly divided into following 3 kinds:
1. can only be sent to by client 8 agreement of server, after the basis name of agreement, add " _ C " ending.
2. can only be sent to by server the agreement of client 8, after the basis name of agreement, add " _ S " ending.
3. the agreement that server and client 8 are communicated with each other, adds " _ CS " ending after the basis name of agreement.
Based on Transmission Control Protocol, after shaking hands successfully, server can be according to the agreement of having reached an agreement on freely to 8 agreement request of client, and client 8 also can freely be sent agreement request to server.
In addition, the invention provides the code skeleton of the common functional module of 3d gaming (as combat system, scene management, copy system, task system, chat, DB operation, mail etc.), a lot of functions are just slightly made for the business demand of difference game and are made lower amendment, be added in above-mentioned server, thereby development of games cost is reduced greatly.
By the server architecture of 3d gaming design system of the present invention, stability, the efficiency of server are solved, also solved the problem of all-network layer communication simultaneously, user can be absorbed in the exploitation of applied logic, greatly reduce development difficulty, the code skeleton of (such as scene is synchronous, Distributed Architecture set up problem, DB operation part) is substantially realized because the large module of difficulty in game.
By the description of Fig. 2 to Fig. 4, specifically introduce the steps flow chart of 3d gaming method for designing of the present invention below.In the present embodiment, described 3d gaming is U3D (Unity Three Dimensional) game.
As shown in Figure 2, be the main flow chart of 3d gaming method for designing of the present invention.
Step S1, in the time that client 8 is initiated connection request to master control server 1, master control server 1 is distributed to Platform Server 2 by this connection request and is processed.
Step S2, Platform Server 2 is shunted the connection request of client 8, processes the registration register of client 8.
In the present embodiment, name server 4 is according to default naming rule, and the user name (player's name) of distributing client 8 to login ensures not bearing the same name and not affecting the efficiency of game logic server 7 of player between each server.In addition, if user selects to generate at random user name by system, name server 4 is given client 8 Random assignment user names, thereby simple and fast creates a desirable angle color name, reaches the effect of a key registration.
Step S3, when client 8 is successfully logined after Platform Server 2, Platform Server 2 transmits address (as IP address), port numbers and the module information of access server 3 to client 8.Client 8 obtains after address, port numbers and the module information of access server 3, imports game account number and password into access server 3 according to the address of access server 3 and port numbers.
Step S4, game account number and the password of access server 3 checking clients 8, after the game account number of client 8 and password authentification are passed through, access server 3 is distributed to game logic server 7 by the Mission Objective of client 8 and is processed.
In the present embodiment, the relation data of client 8, as the relation data between player's (being represented by client 8) and player's role relation, the various tasks of player self, unification is managed by relation table management server 5, and relation table management server 5 connects (as MySQL) by database and is connected with the first database 50.In the structural table of the first database 50, store above-mentioned various relation data, by inquiring about described the first database 50, client 8 can fast query arrive various relation datas.
In addition, the master data of client 8, as a series of basic datas such as all players' role data, equipment data, task datas, unification is managed by basic data management server 6, and basic data management server 6 connects (as MySQL) by database and is connected with the second database 60.In tables of data in the second database 60, store above-mentioned basic data.The interface that game logic server 7 can provide from basic data management server 6, obtain corresponding data.
Step S5, game logic server 7 is processed the Mission Objective of client 8, and calculating and operation to all game logics manages.
Specifically introduce below the operational flow diagram of client and server by the description of Fig. 3 and Fig. 4.
As shown in Figure 3, be the operational flow diagram of 3d gaming method for designing of the present invention in client.
Step S11, client 8 is initiated connection request (being managed by master control server 1) to master control server 1.
Step S12, judges that whether connection is successful.
Step S13, if connect not success, determining server is without response (master control server 1 is abnormal), flow process finishes.
Step S14, if successful connection, continuation judges that whether client 8 is consistent with server end version number, judges that whether client 8 version numbers are consistent with server end version number.
Step S15, if client 8 version numbers and server end version number are inconsistent, carries out the comparison of resource version number, and request server (as master control server 1) upgrades up-to-date resource, then returns to step S11.
Step S16, if client 8 version numbers are consistent with server end version number, enters registration or login process (being managed by Platform Server 2).
Step S17, after client 8 is registered or logined successfully, enters game account number checking flow process (being managed by access server 3).
Step S18, after the game account number of client 8 is verified, enters Mission Objective treatment scheme (being managed by game logic server 7).
Step S19, in the time that Mission Objective finishes, disconnects being connected between client 8 and master control server 1, exits game.
As shown in Figure 4, be the operational flow diagram of 3d gaming method for designing of the present invention at server end.
Step S21, the connection request of monitoring client 8.
Step S22, judges whether this connection request is new connection.If this connection request is not new connection, return to step S21.
Step S23, if this connection request is new connection, continues to judge that whether client 8 server end version numbers are consistent, judges that whether client 8 version numbers are consistent with server end version number.
Step S24, if client 8 version numbers and server end version number are inconsistent, points out client 8 to upgrade latest edition, and disconnection is connected with client 8, and flow process finishes.
Step S25, if client 8 version numbers are consistent with server end version number, registration or the logging request of Platform Server 2 to client 8 processed.
Step S26, judges whether successful client 8 is registered or login.If client 8 is registered or login failure, return to step S25.
Step S27, if client 8 is registered or is logined successfully, the game account number of access server 3 checking clients 8.
Particularly, when client 8 is successfully logined after Platform Server 2, Platform Server 2 transmits address (as IP address), port numbers and the module information of access server 3 to client 8.Client 8 obtains after address, port numbers and the module information of access server 3, imports game account number and password into access server 3 according to the address of access server 3 and port numbers, so that the game account number of access server 3 checking clients 8.
Step S28, after the game account number of client 8 is verified, game logic server 7 is processed the Mission Objective of client 8.
Step S29, in the time that the Mission Objective of client 8 finishes, disconnects being connected between client 8 and master control server 1.
In sum, these are only preferred embodiment of the present invention, be not intended to limit protection scope of the present invention.Within the spirit and principles in the present invention all, any amendment of doing, be equal to replacement, improvement etc., within all should being included in protection scope of the present invention.

Claims (10)

1. a 3d gaming method for designing, is characterized in that, the method comprises the steps:
In the time that client is initiated connection request to master control server, master control server is distributed to Platform Server by this connection request and is processed;
Platform Server is shunted the connection request of client, processes the registration register of client;
When client is successfully logined after Platform Server, Platform Server transmits address, port numbers and the module information of access server to client;
The game account number of access server checking client, after the game account number of client is verified, access server is distributed to game logic server according to above-mentioned module information by the Mission Objective of client and is processed; And
Game logic server is processed the Mission Objective of client, and calculating and operation to all game logics manages.
2. 3d gaming method for designing as claimed in claim 1, is characterized in that, described client obtains, after address, port numbers and the module information of access server, importing game account number and password into access server according to the address of access server and port numbers.
3. 3d gaming method for designing as claimed in claim 1, is characterized in that, the method also comprises step:
Name server is set, according to default naming rule, distributes the user name of client login.
4. 3d gaming method for designing as claimed in claim 1, is characterized in that, the method also comprises step:
Relation table management server is set, is connected with the first database, for the relation data of administrative client.
5. 3d gaming method for designing as claimed in claim 1, is characterized in that, the method also comprises step:
Basic data management server is set, is connected with the second database, for the basic data of administrative client.
6. a 3d gaming design system, is characterized in that, this system comprises:
Master control server, in the time that client is initiated connection request to master control server, distributes to Platform Server by this connection request and processes;
Described Platform Server, shunts for the connection request to client, processes the registration register of client;
Described Platform Server, also for successfully logining after Platform Server when client, transmits address, port numbers and the module information of access server to client;
Described access server, for the game account number of checking client, after the game account number of client is verified, described access server is distributed to game logic server according to above-mentioned module information by the Mission Objective of client and is processed; And
Described game logic server, processes for the Mission Objective to client, and calculating and operation to all game logics manages.
7. 3d gaming design system as claimed in claim 6, is characterized in that, described client obtains, after address, port numbers and the module information of access server, importing game account number and password into access server according to the address of access server and port numbers.
8. 3d gaming design system as claimed in claim 6, is characterized in that, this system also comprises:
Name server, for according to default naming rule, distributes the user name of client login.
9. 3d gaming design system as claimed in claim 6, is characterized in that, this system also comprises:
Relation table management server, is connected with the first database, for the relation data of administrative client.
10. 3d gaming design system as claimed in claim 6, is characterized in that, this system also comprises:
Basic data management server, is connected with the second database, for the basic data of administrative client.
CN201410193848.0A 2014-05-09 2014-05-09 3d gaming design method and system Active CN104007965B (en)

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CN105721450A (en) * 2016-01-27 2016-06-29 网易(杭州)网络有限公司 Method, device and system for logging in network game
CN105808418A (en) * 2014-12-29 2016-07-27 平安科技(深圳)有限公司 Test machine registration method, device and system
CN109173270A (en) * 2018-09-06 2019-01-11 网易(杭州)网络有限公司 A kind of game service system and implementation method
CN117018598A (en) * 2023-07-28 2023-11-10 广州三七极耀网络科技有限公司 Game scene scheduling method, device, equipment and storage medium

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CN105808418A (en) * 2014-12-29 2016-07-27 平安科技(深圳)有限公司 Test machine registration method, device and system
CN105808418B (en) * 2014-12-29 2018-09-04 平安科技(深圳)有限公司 Test machine register method, apparatus and system
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