CN105721450A - Method, device and system for logging in network game - Google Patents

Method, device and system for logging in network game Download PDF

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Publication number
CN105721450A
CN105721450A CN 201610056833 CN201610056833A CN105721450A CN 105721450 A CN105721450 A CN 105721450A CN 201610056833 CN201610056833 CN 201610056833 CN 201610056833 A CN201610056833 A CN 201610056833A CN 105721450 A CN105721450 A CN 105721450A
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server
client
version
network game
list
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CN 201610056833
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Chinese (zh)
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龙永德
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网易(杭州)网络有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for supporting authentication of entities communicating through a packet data network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/10Network architectures or network communication protocols for network security for controlling access to network resources
    • H04L63/102Entity profiles

Abstract

The invention provides a method, a device and a system for logging in a network game. The method for logging in a network game comprises the steps of when receiving a network game login request input by a user is received, sending a login request message to a login server, wherein the login request message comprises a user identifier for characterizing the user; receiving a login answer message sent by the login server, wherein the login answer message comprises a server list, and the server list is acquired by the login server according to the user identifier and comprises an audit server and/or an operation server; and displaying the optional server list to the user. By adopting the method, the device and the system, the lowest authority opening of the network game is realized in releasing channel cooperation without influencing the functional review of an external channel of an organization before online; unexpected risk caused by errors of manual operation such as repacking when a client logs in corresponding servers at different phases is reduced, and then various unknown online operation accidents are reduced.

Description

登录网络游戏的方法、装置和系统 The method for logging online games, devices and systems

技术领域 FIELD

[0001]本发明涉及网络游戏,尤其涉及一种登录网络游戏的方法、装置和系统。 [0001] The present invention relates to a network game, in particular, it relates to a method log network game, devices and systems.

背景技术 Background technique

[0002]网络游戏的发包逻辑,首先要满足高效、一致性及高可信的基本要求,即发包逻辑本身需要保证数据源一致可信,摒除人工替换操作带来的失误与故意干预,从而避免因人工替换操作导致的运营事故。 [0002] logical network letting the game, the first to meet the efficiency, consistency and high trusted basic requirements, i.e. to ensure consistent contract logic itself requires a trusted source of data, to exclude artificial replacement operation and errors caused by deliberate interventions, thereby avoiding replacement operations due to manual operation caused the accident. 另外,从业务环境及安全角度出发,网络游戏还要满足发包过程中各个阶段的业务需求,也就是说,每个阶段的不同角色要有不同的服务器选择范围、权限控制及防止数据外泄的需求。 In addition, from the perspective of the business environment and safety, but also to meet the business needs of online games in various stages of the contracting process, that is, different roles at each stage have the choice of different servers, access control and prevent data leakage demand.

[0003]网络游戏包括客户端游戏。 [0003] Online games include client game. 其中,客户端游戏的发布、操作及验证角色,是在同一个公司实体或具有强约束力的第三方协同机构之中,有配置的技术方案及成型系统去支持高可信的质量要求。 Among them, the game client release, operation and verification role, is in the same corporate entity or a third party organization with strong cooperative binding, there are technical solutions and molding system configuration to support high credible quality requirements. 对于权限控制及防止数据外泄的需求,由于有相关人员的职业及机构约束,并不需要特别考虑做到局部外放的控制。 For access control to prevent data leakage and demand, due to the professional and institutional constraints associated personnel do not need special consideration in putting local control. 但作为客户端游戏的其中一种,由于市场现状的原因,手机游戏的发包逻辑中,须考虑如何与发布渠道协作中实现手机游戏的最低权限开通而又不影响上线前机构外部渠道的功能评审。 But as a game where the client, due to the market situation, the developer of mobile gaming logic, the need to consider how to implement least privilege mobile gaming collaboration and distribution channels opened without affecting the function of external sources of on-line assessment before the institution .

[0004]在现有技术中,通过每个阶段的不同角色指向不同的服务器选择范围,来实现与发布渠道协作中实现手机游戏的最低权限开通而又不影响上线前机构外部渠道的功能评审。 [0004] In the prior art, by pointing to different roles at each stage of the choice of different servers to achieve the lowest privilege mobile gaming collaboration and distribution channels opened without affecting the function of external sources of on-line assessment before the agency. 例如,处于外部渠道审核阶段的客户端仅与审核服务器交互完成手机游戏的审核,处于运营阶段的客户端仅与运营服务器交互完成对手机游戏的操作。 For example, in the review stage external sources of audit clients only complete mobile gaming Audit Server to interact with clients in the operational phase of the operation only on the mobile gaming operators to interact with the server to complete. 但这种做法导致:在内部测试阶段、外部渠道审核阶段和运营阶段三个阶段,分别对应三个不同时点打出来的包,而反复打包的过程中会引入不必要的人手操作或流程缺漏等风险,这样往往会发生各种未知的上线运营事故。 However, this approach results in: in private beta, external sources and review stage operational phase in three stages, corresponding to three different time points to break out of the pack, and the process is repeated in packaged introduces unnecessary manual operation or process gaps and other risks, which often unknown variety of online operations accidents occur.

发明内容 SUMMARY

[0005]本发明提供一种登录网络游戏的方法、装置和系统,以在与发布渠道协作中实现网络游戏的最低权限开通而又不影响上线前机构外部渠道的功能评审的同时,减少人手操作的失误所带来的不可预期风险,进而减少各种未知的上线运营事故。 [0005] The present invention provides a network game login method, apparatus, and systems to achieve the lowest privilege network game in cooperation with the distribution channels in turn without affecting the function of the on-line assessment of external sources, while the front mechanism, reducing manual operation the risk of unexpected failure brought about, thereby reducing the variety of online operations unknown accident.

[0006]第一方面,本发明提供一种登录网络游戏的方法,包括:在接收到用户输入的网络游戏登录请求时,发送登录请求消息给登录服务器,该登录请求消息包括用于表征该用户的用户标识;接收登录服务器发送的登录应答消息,该登录应答消息包括服务器列表,服务器列表为登录服务器根据用户标识获取的,服务器列表包括审核服务器和/或运营服务器;向用户显示可供选择的服务器列表。 [0006] In a first aspect, the present invention provides a method of online games log, comprising: upon receiving the login request the user to enter a network game, comprising characterizing the user sends a login request message to the login server, the login request message user identification; send the registration server receives the registration response message, the registration response message comprises a list of servers, the server list is acquired according to a user login server identifier, the server list includes audit servers and / or operating server; displayed to the user to choose server list.

[0007]在第一方面的第一种实现方式中,上述发送登录请求消息给登录服务器之前,还包括:确定客户端中的网络游戏版本是否为网络游戏的最新版本;若客户端中的网络游戏版本是网络游戏的最新版本,则发送登录请求消息给登录服务器。 [0007] In a first implementation of the first aspect, the transmission message before the login request to the login server, further comprising: determining a network version of the game client is up to date version of the network game; if the client network version of the game is the latest version of the online game, sending login request message to the login server.

[0008]在第一方面的第二种实现方式中,上述确定客户端中的网络游戏版本是否为网络游戏的最新版本,包括:从公共服务器获取正式运营补丁列表;根据正式运营补丁列表,确定客户端中操作系统对应的网络游戏的最新完整包版本号;若客户端中的网络游戏版本号大于或等于最新完整包版本号,则确定客户端中的网络游戏版本为网络游戏的最新版本。 [0008] The second implementation of the first aspect, the network version of the game above to determine whether the client in the latest version of online games, including: obtaining a list of operators from a public official patch server; according to the official carrier patch list, determine the the client operating system corresponding to the latest full version number of the network game; if a client in the network game version number is greater than or equal to the most recent full package version number, it is determined that the network game client version is the latest version of the network game.

[0009]在第一方面的第三种实现方式中,上述确定客户端中的网络游戏版本是否为网络游戏的最新版本,包括:从公共服务器获取正式运营补丁列表;根据正式运营补丁列表,确定客户端中操作系统对应的网络游戏的最新完整包版本号和最新补丁包版本号;若客户端中的网络游戏版本号大于或等于最新完整包版本号,且客户端中的网络游戏版本号大于或等于最新补丁包版本号,则确定客户端中的网络游戏版本为网络游戏的最新版本。 [0009] A third implementation of the first aspect, the network version of the game above to determine whether the client in the latest version of online games, including: obtaining a list of operators from a public official patch server; according to the official carrier patch list, determine the client operating system corresponding online games latest full package version number, and the latest patch version number; if the client network game version number is greater than or equal to the latest full package version number, and the client in a network game version number is greater than or equal to the latest patch version number, it is determined that the network version of the game client in the latest version of the online game.

[0010]在第一方面的第四种实现方式中,该方法还包括:若客户端中的网络游戏版本号小于最新补丁包版本号,则根据最新补丁包对客户端中的网络游戏执行第一包更新操作,并在第一包更新操作完成之后,发送登录请求消息给登录服务器。 [0010] In a first implementation of a fourth aspect, the method further comprising: if the online game client version number is less than the latest patch version number is first performed on the packet network game client according to the latest patches an update package, and the update operation is completed after the first packet, sending a login request message to the login server.

[0011 ]在第一方面的第五种实现方式中,该方法还包括:若客户端中的网络游戏版本号小于最新完整包版本号,则根据最新完整包对客户端中的网络游戏执行第二包更新操作,并在第二包更新操作完成之后,显示网络游戏的登录界面。 [0011] In the fifth implementation of the first aspect, the method further comprising: if the online game client version number is less than the version number of the latest complete, the implementation of the client in the network game according to the latest complete data packet Subcontracting update operation, and after the second pack update operation is completed, the online game login screen.

[0012]在第一方面的第六种实现方式中,上述登录应答消息还包括用于表征用户标识是否为预存用户标识的指示信息,向用户显示可供选择的服务器列表之前,还包括:若确定指示信息表示用户标识是预存用户标识,则从公共服务器获取内部测试补丁列表;根据内部测试补丁列表,确定客户端中的网络游戏版本是否为网络游戏的最新内部测试版本。 [0012] A sixth implementation of the first aspect of the registration response message further comprises means for identifying whether a user characterizing information is indicative of pre-stored user ID, the server can choose from a list of previously displayed to the user, further comprising: if determination indicates that the user identification information is stored user ID from the public server obtains internal test patch list; according to internal test patch list, determine whether the network version of the game client in the latest internal test version of online games.

[0013]在第一方面的第七种实现方式中,上述根据内部测试补丁列表,确定客户端中的网络游戏版本是否为网络游戏的最新内部测试版本,包括:根据内部测试补丁列表,确定客户端对应的网络游戏的最新内部测试完整包版本号;若客户端中的网络游戏版本号大于或等于最新内部测试完整包版本号,则确定客户端中的网络游戏版本是网络游戏的最新内部测试版本。 [0013] A seventh implementation of the first aspect of the internal test patch list, to determine the network version of the game client is up to date internal test version of online games, including by: Based on internal testing patch list, determine the customer end of the corresponding network game latest internal test full package version number; if the client network game version number is greater than or equal to the latest internal test the complete package version number, it is determined that the network game client version is the latest internal test network game version.

[0014]在第一方面的第八种实现方式中,上述根据内部测试补丁列表,确定客户端中的网络游戏版本是否为网络游戏的最新内部测试版本,包括:根据内部测试补丁列表,确定客户端对应的网络游戏的最新内部测试完整包版本号和最新内部测试补丁包版本号;若客户端中的网络游戏版本号大于或等于最新内部测试完整包版本号,且客户端中的网络游戏版本号大于或等于最新内部测试补丁包版本号,则确定客户端中的网络游戏版本是网络游戏的最新内部测试版本。 [0014] An eighth implementation of the first aspect of the internal test patch list, to determine the network version of the game client is up to date internal test version of online games, including by: Based on internal testing patch list, determine the customer end corresponding online games latest internal test the complete package version number, and the latest internal test patch version numbers; network version of the game if the client network game version number is greater than or equal to the latest internal test the complete package version number, and the client in number greater than or equal to the latest internal test patch version number, it is determined that the network version of the game client in the latest internal test version of the online game.

[0015]在第一方面的第九种实现方式中,该方法还包括:若客户端中的网络游戏版本号小于最新内部测试补丁包版本号,则根据最新内部测试补丁包对客户端中的网络游戏执行第三包更新操作,并在第三包更新操作完成之后,执行向用户显示可供选择的服务器列表的操作。 [0015] In a ninth implementation of the first aspect, the method further comprising: if the online game client version number is less than the latest patch version number of internal tests, the patches according to the latest internal testing of the client the implementation of the third package of online games update operation, and after the third package update operation is completed, perform an operation to choose from a list of servers displayed to the user.

[0016]在第一方面的第十种实现方式中,该方法还包括:若客户端中的网络游戏版本号小于最新内部测试完整包版本号,则根据最新的内部测试完整包对客户端中的网络游戏执行第四包更新操作,并在第四包更新操作完成之后,执行上述向用户显示可供选择的服务器列表的操作。 [0016] In a tenth implementation of the first aspect, the method further comprising: if the online game client version number is less than the latest version number of full internal test, the test according to the latest internal to the full package client online game execution fourth update package and the update package after the fourth operation is completed, the implementation of the action list is displayed to the user to choose the server.

[0017]在第一方面的第十一种实现方式中,登录应答消息还包括用于表征用户标识是否为预存用户标识的指示信息,上述向用户显示可供选择的所述服务器列表之前,还包括:若确定指示信息表示用户标识不是预存用户标识,则执行上述向用户显示可供选择的所述服务器列表的操作;其中,当客户端中的网络游戏版本高于运营服务器中的网络游戏版本时,服务器列表包括审核服务器列表;当客户端中的网络游戏版本与运营服务器中的网络游戏版本一致时,服务器列表包括运营服务器列表。 [0017] In an eleventh implementation of the first aspect, further comprising a registration response message for characterizing user identification information indicating whether the pre-stored user ID, the server before the alternative list displayed to the user, but also comprising: determining if the indication information indicates the user ID is not pre-stored user ID, the operation of the server list displayed to the user choice is performed; wherein, when the network game version than the client version of the game network operations server when the server list includes the audit server list; when the same network version of the game client in a network game version and operation of the server, the server list includes operational server list.

[0018]在第一方面的第十二种实现方式中,上述向用户显示可供选择的所述服务器列表之后,还包括:当用户选择审核服务器时,接收用户输入的激活码,该激活码用于审核服务器的登录验证。 After [0018] In a first implementation of a twelfth aspect of the list displayed to the user to choose the server, further comprising: when the user selects the audit server, receives the activation code entered by the user, the activation code Log for auditing server authentication.

[0019]在第一方面的第十三种实现方式中,上述用户标识为SDK账号。 [0019] In a thirteenth implementation of the first aspect, the user identification account for the SDK.

[0020]第二方面,本发明提供一种登录网络游戏的方法,包括:接收客户端发送的登录请求消息,该登录请求消息包括用于表征用户的用户标识;根据用户标识,获取服务器列表,其中,服务器列表包括审核服务器和/或运营服务器;将服务器列表携带在登录应答消息中发送给客户端,以使客户端完成服务器的登录。 [0020] a second aspect, the present invention provides a method log onto the network game, comprising: receiving a logon request sent by a client message, the login request message includes a user ID for characterizing a user; according to the user identifier, obtain the list of servers, among them, the audit server list includes server and / or operating server; the server list to carry the registration response message sent to the client, so the client to complete the login server.

[0021]在第二方面的第一种实现方式中,上述根据用户标识,获取服务器列表,包括:获取预存用户标识;若用户标识属于预存用户标识,则从公共服务器选择全部服务器列表。 [0021] In a first implementation of the second aspect of the user identifier, obtaining a list of servers, comprising: obtaining the stored user identifier; if the user ID belongs to a user pre-stored identifier, a public server selection from list of all servers.

[0022]在第二方面的第二种实现方式中,登录请求消息还包括客户端中的网络游戏版本号。 [0022] The second implementation of the second aspect, the login request message also includes the online game version number in the client. 上述根据用户标识,获取服务器列表,包括:获取预存用户标识;若用户标识不属于预存用户标识,则从公共服务器获取运营服务器中的网络游戏版本号;若客户端中的网络游戏版本号大于运营服务器中的网络游戏版本号,则确定服务器列表中包含的服务器为客户端对应的审核服务器;或者,若客户端中的网络游戏版本号等于运营服务器中的网络游戏版本号,则确定服务器列表中包含的服务器为客户端对应的运营服务器。 According to the above-described user identifier, obtaining a list of servers, comprising: obtaining the stored user identifier; if the user ID does not belong to pre-stored user ID, from the public network game server acquires the version number of the operating server; if the client network operator is greater than the version number of the game server in the network game version number, server server contained in the list is identified as corresponding to the client's audit server; or, if the client network game version number is equal to network game version number of the operating server, it is determined that the server list contained server corresponding to the client server operations.

[0023]在第二方面的第三种实现方式中,上述登录应答消息还包括用于表征用户标识是否为预存用户标识的指示信息。 [0023] A third implementation of the second aspect, the registration response message further comprises means for identifying whether a user characterizing information is indicative of pre-stored user ID.

[0024]在第二方面的第四种实现方式中,上述用户标识为SDK账号。 [0024] a fourth implementation of the second aspect of the SDK is identified as a user account.

[0025]第三方面,本发明提供一种登录网络游戏的装置,包括:接收模块,用于接收用户输入的网络游戏登录请求;发送模块,用于在接收模块接收到网络游戏登录请求时,发送登录请求消息给登录服务器,该登录请求消息包括用于表征该用户的用户标识;接收模块,还用于接收登录服务器发送的登录应答消息,登录应答消息包括服务器列表,服务器列表为登录服务器根据用户标识获取的,服务器列表包括审核服务器和/或运营服务器;显示模块,用于向用户显示可供选择的服务器列表。 [0025] a third aspect, the present invention provides an apparatus log online games, comprising: receiving means for receiving a login request network game user input; transmitting module, the receiving module receives a network game login request, sending a login request message to the login server, the login request message includes a user ID for characterizing the user; receiving module is further configured to log the received registration response message sent by the server, the server registration response message includes a list server list according to the login server obtaining the user identifier, the server including a list of audit servers and / or operating server; display means for displaying the list of available server to the user.

[0026]在第三方面的第一种实现方式中,上述装置还包括:第一确定模块,用于确定客户端中的网络游戏版本是否为网络游戏的最新版本;若客户端中的网络游戏版本是网络游戏的最新版本,则触发发送模块发送登录请求消息给登录服务器。 [0026] In a first implementation of the third aspect, said apparatus further comprising: a first determining module configured to determine a network version of the game in the client is up to date online game; if the network game client version is the latest version of the online game, sending the trigger module sends a login request message to the login server.

[0027]在第三方面的第二种实现方式中,上述第一确定模块包括:第一获取子模块,用于从公共服务器获取正式运营补丁列表;第一确定子模块,用于根据正式运营补丁列表,确定客户端中操作系统对应的网络游戏的最新完整包版本号;若客户端中的网络游戏版本号大于或等于最新完整包版本号,则确定客户端中的网络游戏版本为网络游戏的最新版本。 [0027] A second implementation of the third aspect, the first determination module comprises: a first obtaining sub-module, configured to obtain a list of formal operations patch from the public server; a first determining sub-module, configured to operate according to the official patch list, to determine the online game latest complete version number of the client operating system corresponding; if a client in a network game version number is greater than or equal to the most recent full package version number, it is determined that the network version of the game client in a network game the latest version.

[0028]在第三方面的第三种实现方式中,上述第一确定子模块还用于:根据正式运营补丁列表,确定客户端中操作系统对应的所述网络游戏的最新完整包版本号和最新补丁包版本号;若客户端中的网络游戏版本号大于或等于最新完整包版本号,且客户端中的网络游戏版本号大于或等于最新补丁包版本号,则确定客户端中的网络游戏版本为网络游戏的最新版本。 [0028] A third implementation of the third aspect, the first determining sub-module is further configured to: operate according to the official list of patches, determines the version number of the latest complete client operating system corresponding to the network game and the latest patch version number; if the client network game version number is greater than or equal to the latest full package version number, and the client in a network game version number is greater than or equal to the latest patch version number, it is determined that the client online games the latest version of the network version of the game.

[0029]在第三方面的第四种实现方式中,上述装置还包括:第一更新模块;第一确定子模块,还用于若客户端中的网络游戏版本号小于最新补丁包版本号,则触发第一更新模块;第一更新模块,用于根据最新补丁包对客户端中的网络游戏执行第一包更新操作,并在第一包更新操作完成之后,触发发送模块发送登录请求消息给登录服务器。 [0029] In the fourth implementation manner of the third aspect, said apparatus further comprising: a first updating module; a first determining sub-module is further configured to, if the network game client version number is less than the latest patch version, triggering a first updating module; a first updating module, for performing a first update package to the client in the network game according to the latest patch, and the first packet after the update operation is completed, trigger the sending module to send a login request message login server.

[0030]在第三方面的第五种实现方式中,上述装置还包括:第二更新模块;第一确定子模块,还用于若客户端中的网络游戏版本号小于最新完整包版本号,则触发第二更新模块;第二更新模块,用于根据最新完整包对客户端中的网络游戏执行第二包更新操作,并在第二包更新操作完成之后,触发显示模块显示网络游戏的登录界面。 [0030] In the fifth implementation of the third aspect, said apparatus further comprising: a second updating module; a first determining sub-module is further configured to, if the network game client version number is less than the version number of the latest complete, Log second update module for performing the second update package for clients in the network game according to the latest complete package, and package update after the second operation is completed, triggering the display module displays online games; second update module is triggered interface.

[0031]在第三方面的第六种实现方式中,上述登录应答消息还包括用于表征用户标识是否为预存用户标识的指示信息。 [0031] In the sixth implementation mode of the third aspect, the registration response message further includes information for indicating whether a pre-stored user ID is characterized by user ID. 装置还包括:第二确定模块,用于确定指示信息表示用户标识是否为预存用户标识;若确定指示信息表示用户标识是预存用户标识,则触发获取模块;获取模块,用于从公共服务器获取内部测试补丁列表;第二确定模块,还用于根据内部测试补丁列表,确定客户端中的网络游戏版本是否为网络游戏的最新内部测试版本。 Apparatus further comprises: a second determining module configured to determine whether the indication information indicates the user identifier is a pre-stored user identifier; determining if the indication information indicates the user ID is pre-stored user ID, the triggered acquisition module; acquiring module, for acquiring the public server from the internal test patch list; a second determining module is further configured if the network version of the game client in the latest internal test version of the online game of internal test patch list, determine.

[0032]在第三方面的第七种实现方式中,上述第二确定模块还用于:根据内部测试补丁列表,确定客户端对应的网络游戏的最新内部测试完整包版本号;若客户端中的网络游戏版本号大于或等于最新内部测试完整包版本号,则确定客户端中的网络游戏版本是网络游戏的最新内部测试版本。 [0032] A seventh implementation of the third aspect, the second determining module is further configured to: internal test patch list, determines the latest version number of full internal test corresponding to the client according to the network game; if the client online game version number is greater than or equal to the latest internal test version complete package, it is determined that the network version of the game client in the latest internal test version of the online game.

[0033]在第三方面的第八种实现方式中,上述第二确定模块还用于:根据内部测试补丁列表,确定客户端对应的所述网络游戏的最新内部测试完整包版本号和最新内部测试补丁包版本号;若客户端中的网络游戏版本号大于或等于最新内部测试完整包版本号,且客户端中的网络游戏版本号大于或等于最新内部测试补丁包版本号,则确定客户端中的网络游戏版本是网络游戏的最新内部测试版本。 [0033] An eighth implementation of the third aspect, the second determining module is further configured to: internal test patch list, determine the most recent internal testing of the network client corresponding to the version number of the game is complete and up to date in accordance with the internal test patch version number; if the client network game version number is greater than or equal to the latest internal test the complete package version number, and the client in a network game version number is greater than or equal to the latest internal test patch version number, it is determined that the client network version of the game is the latest internal test version of the online game.

[0034]在第三方面的第九种实现方式中,上述装置还包括:第三更新模块;第二确定模块,还用于若客户端中的网络游戏版本号小于最新内部测试补丁包版本号,则触发第三更新模块;第三更新模块,用于根据最新内部测试补丁包对客户端中的网络游戏执行第三包更新操作,并在第三包更新操作完成之后,触发显示模块执行向用户显示可供选择的服务器列表的操作。 [0034] In a ninth implementation manner of the third aspect, said apparatus further comprising: a third updating module; a second determining module is further configured to, if the network game client version number is less than the latest patch version number of the internal test the third update module is triggered; third update module for internal testing according to the latest service pack update on the implementation of the third package in the client network games, and after the third package update operation is completed, triggering the display module to perform user display operation to choose from a list of servers.

[0035]在第三方面的第十种实现方式中,上述装置还包括:第四更新模块;第二确定模块,还用于若客户端中的网络游戏版本号小于最新内部测试完整包版本号,则触发第四更新模块;第四更新模块,用于根据最新的内部测试完整包对客户端中的网络游戏执行第四包更新操作,并在第四包更新操作完成之后,触发显示模块执行向用户显示可供选择的服务器列表的操作。 [0035] In a tenth implementation of the third aspect, said apparatus further comprising: a fourth updating module; a second determining module is further configured to, if the network game client version number is less than the latest version number of the internal test complete the fourth update module is triggered; fourth update module for performing the fourth update package for clients in the network game according to the latest internal test the complete package, and package update after the fourth operation is completed, the display module to trigger execution operating choose from a list of servers displayed to the user.

[0036]在第三方面的第十一种实现方式中,上述登录应答消息还包括用于表征用户标识是否为预存用户标识的指示信息,显示模块还用于:若确定指示信息表示用户标识不是预存用户标识,则执行向用户显示可供选择的服务器列表的操作;其中,当客户端中的网络游戏版本高于运营服务器中的网络游戏版本时,服务器列表包括审核服务器列表;当客户端中的网络游戏版本与运营服务器中的网络游戏版本一致时,服务器列表包括运营服务器列表。 [0036] In an eleventh implementation of the third aspect, the registration response message further comprises means for identifying whether a user characterizing information is indicative of pre-stored user ID, the display module is further configured to: determine if the indication information indicates that the user ID is not pre-existing user ID, the operation is performed to choose from a list of servers displayed to the user; wherein when the network version of the game client version of the game is higher than the network operator server, the server list includes the audit server list; when the client when the same version of online games and online game version of the operating server, the server list includes operational server list.

[0037]在第三方面的第十二种实现方式中,上述接收模块还用于:当用户选择审核服务器时,接收用户输入的激活码,该激活码用于审核服务器的登录验证。 [0037] In a twelfth implementation of the third aspect, the receiving module is further configured to: when the user selects the audit server, receives the activation code entered by the user, the activation code for the audit server login verification.

[0038]在第三方面的第十三种实现方式中,上述用户标识为SDK账号。 [0038] In a thirteenth implementation of the third aspect, the user identification account for the SDK.

[0039]第四方面,本发明提供一种登录网络游戏的装置,包括:接收模块,用于接收客户端发送的登录请求消息,登录请求消息包括用于表征用户的用户标识;获取模块,用于根据用户标识,获取服务器列表,其中,服务器列表包括审核服务器和/或运营服务器;发送模块,用于将服务器列表携带在登录应答消息中发送给客户端,以使客户端完成服务器的登录。 [0039] In a fourth aspect, the present invention provides an apparatus log onto the network game, comprising: a receiving module, configured to receive a logon request sent by the client message, registration request message includes a user identifier for characterizing a user; obtaining module, with according to the user identifier, obtain the list of servers, wherein the server comprises a list of audit servers and / or operating server; sending means for sending the list of servers to the client carried in the registration response message, so that the client completes the login server.

[0040]在第四方面的第一种实现方式中,上述获取模块具体用于:获取预存用户标识;若用户标识属于预存用户标识,则从公共服务器选择全部服务器列表。 [0040] In a first implementation of the fourth aspect, the obtaining module is configured to: obtain pre-stored user identifier; if the user ID belongs to a user pre-stored identifier, a public server selection from list of all servers.

[0041]在第四方面的第二种实现方式中,上述登录请求消息还包括客户端中的网络游戏版本号,获取模块具体用于:获取预存用户标识;若用户标识不属于预存用户标识,则从公共服务器获取运营服务器中的网络游戏版本号;若客户端中的网络游戏版本号大于运营服务器中的网络游戏版本号,则确定服务器列表中包含的服务器为客户端对应的审核服务器;或者,若客户端中的网络游戏版本号等于运营服务器中的网络游戏版本号,则确定服务器列表中包含的服务器为客户端对应的运营服务器。 [0041] A second implementation of the fourth aspect, the registration request message further comprises a network game in the client version number, the acquiring module is configured to: obtain pre-stored user identifier; if the user ID does not belong to pre-stored user ID, obtain from the public server online game operators server version number; if the client network game version number is greater than the version number of online game operators server, the server list contains the server is identified as corresponding to the client's audit server; or If the client network game version number is equal to the version number of online game operators server, the server list contains the server is identified as corresponding to the client server operations.

[0042]在第四方面的第三种实现方式中,上述登录应答消息还包括用于表征用户标识是否为预存用户标识的指示信息。 [0042] A third implementation of the fourth aspect, the registration response message further comprises means for identifying whether a user characterizing information is indicative of pre-stored user ID.

[0043]在第四方面的第四种实现方式中,上述用户标识为SDK账号。 [0043] In a fourth implementation of the fourth aspect, the user identification account for the SDK.

[0044]第五方面,本发明提供一种登录网络游戏的系统,包括:客户端和登录服务器,其中,该客户端包括如第三方面中任一项所述的登录网络游戏的装置,该登录服务器包括如第四方面中任一项所述的登录网络游戏的装置。 [0044] a fifth aspect, the present invention provides a system log in the network game, comprising: a login server and client, wherein the client comprises a device according to any one of the log as in the third aspect of the network game, the log log network game server comprises means as claimed in any one of the fourth aspect.

[0045]本发明登录网络游戏的方法、装置和系统,通过发送包括用于表征用户的用户标识的登录请求消息给登录服务器,并接收登录服务器发送的服务器列表,其中,服务器列表是由登录服务器根据用户标识获取的,且服务器列表包括审核服务器和/或运营服务器,从而实现用户进入网络游戏时,显示该用户对应权限的服务器列表,在与发布渠道协作中实现网络游戏的最低权限开通而又不影响上线前机构外部渠道的功能评审;另外,通过登录服务器根据用户标识获取客户端将显示的服务器列表,由同一登录服务器实现不同阶段客户端的登录,减少客户端在不同阶段登录相应服务器所导致的重新打包等人手操作的失误所带来的不可预期风险,进而减少各种未知的上线运营事故。 [0045] The network game login method, apparatus and system of the present invention, by transmitting comprises means for characterizing a user login user identification request message to the login server, the login server and receives a list sent by the server, wherein the server list is a registration server according to the obtained user ID, and when the server list includes the audit server and / or server operations, enabling the user to enter the online games, displays a list of permissions corresponding to the user server, but in the opening game of least privilege for network and distribution channel collaboration It does not affect the external sources on the line before the mechanism function evaluation; Further, the user ID acquiring list server client to be displayed according so as to log the client different stages of the same to the login server login server, reducing the client logon respective server at various stages leading to the risk of unexpected failure to repackage and other manual operations brought about, thereby reducing the variety of online operations unknown accident.

附图说明 BRIEF DESCRIPTION

[0046]为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图做一简单地介绍,显而易见地,下面描述中的附图是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。 [0046] In order to more clearly illustrate the technical solutions in the embodiments or the prior art embodiment of the present invention, the following prior art embodiments or drawings required for describing the embodiment will be used to make a brief introduction Apparently, the description below the figures show some embodiments of the present invention, those of ordinary skill in the art is concerned, without any creative effort, and can obtain other drawings based on these drawings.

[0047]图1为本发明登录网络游戏的方法实施例一的流程图; [0047] FIG. 1 is a network game method log flow diagram embodiment of the present invention;

[0048]图2为一白名单示例图; [0048] Figure 2 is a example of FIG whitelist;

[0049]图3为本发明登录网络游戏的方法实施例二的信令流程图; [0049] The method of FIG. 3 log onto the network game signaling flowchart according to the second embodiment of the present invention;

[0050] 图4为一补丁列表示例图; [0050] FIG. 4 is an exemplary listing of FIG patch;

[0051 ]图5为一服务器列表示例图; [0051] FIG. 5 is an example of a server list in FIG;

[0052]图6为本发明登录网络游戏的装置实施例一的结构示意图; [0052] FIG 6 log network game apparatus structure schematic diagram of an embodiment of the present invention;

[0053]图7为本发明登录网络游戏的装置实施例二的结构示意图; [0053] FIG. 7 log network game device according to a second embodiment of a schematic structure of the present invention;

[0054]图8为本发明登录网络游戏的装置实施例三的结构示意图; [0054] FIG. 8 log network game device according to a third embodiment of a schematic structure of the present invention;

[0055]图9为本发明登录网络游戏的装置实施例四的结构示意图; [0055] FIG. 9 means a network game log schematic structural diagram of a fourth embodiment of the present invention;

[0056]图10为本发明登录网络游戏的装置实施例五的结构示意图。 [0056] FIG. 10 log network game device according to a fifth embodiment of a schematic structure of the present invention.

具体实施方式 Detailed ways

[0057]为使本发明实施例的目的、技术方案和优点更加清楚,下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例是本发明一部分实施例,而不是全部的实施例。 [0057] In order that the invention object, technical solutions, and advantages of the embodiments more clearly, the following the present invention in the accompanying drawings, technical solutions of embodiments of the present invention are clearly and completely described, obviously, the described the embodiment is an embodiment of the present invention is a part, but not all embodiments. 基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。 Based on the embodiments of the present invention, all other embodiments of ordinary skill in the art without any creative effort shall fall within the scope of the present invention.

[0058]图1为本发明登录网络游戏的方法实施例一的流程图。 [0058] FIG. 1 is a network game method log flow diagram embodiment of the present invention. 如图1所示,该方法包括: As shown in FIG 1, the method comprising:

[0059] S101、在接收到用户输入的网络游戏登录请求时,发送登录请求消息给登录服务器,该登录请求消息包括用于表征该用户的用户标识。 [0059] S101, upon receiving the login request to the network game user input, sends a login request message to the login server, the login request message includes a user ID for characterizing the user.

[0060]具体地,用户打开客户端,进行登录操作点击确认。 [0060] Specifically, the user open the client, log the operation and click OK. 此过程中,用户输入用户名及當码,并点击确认。 This process, when the user enters a user name and code, and click OK.

[0061]相应地,客户端接收用户输入的网络游戏登录请求。 [0061] Accordingly, the client receives a login request network game user input. 其中,用户标识用于区分不同用户。 Wherein the user identifier is used to distinguish different users.

[0062] 一种实现方式中,用户标识可以为SDK账号。 [0062] In one implementation, the user identifier may be SDK account. 用户输入的用户名经过软件开发工具包(Software Development Kit,简称:SDK)处理之后得出的唯一SDK用户身份证明(UserIdentificat1n,简称:UID),即本文中的SDK账号,此SDK账号会依据渠道生成,也就是说,渠道不同,同一用户名对应的SDK账号也是不同的。 The user name entered by the user through the software development kit (Software Development Kit, referred to as: SDK) SDK unique user identity obtained after the processing of proof (UserIdentificat1n, for short: UID), namely article SDK account, the account will be based on this SDK channels generation, that is to say, different channels, the same user name corresponding SDK account is different. 客户端发送登录请求消息给登录服务器。 The client sends a login request message to the login server. 其中,该登录请求消息包括SDK账号。 Wherein, the registration request message includes a SDK account.

[0063]另一种实现方式中,用户标识可以为用户所使用设备的介质访问控制(MediaAccess Control,简称:MAC)地址,又称为硬件地址。 [0063] In another implementation, the user identifier may be used by the user device a media access control (MediaAccess Control, abbreviated: MAC) address, also known as the hardware address. 例如,用户使用的设备为苹果手机,此时,用户标识为该苹果手机的身份标识((identif icat1n,简称:ID)。 For example, a device used by the user for the iPhone, this time, the user ID for the Apple phone's identity ((identif icat1n, abbreviation: ID).

[0064]另外,登录请求消息中还可以包括客户端的令牌(token)、客户端中的网络游戏版本号和客户端的环境标识,等等,本发明不予限制。 [0064] The registration request message may further include a client token (token), the client version number and a gaming network environment of the client identifier, and the like, that does not limit the present invention.

[0065] S102、接收登录服务器发送的登录应答消息,该登录应答消息包括服务器列表,月艮务器列表为登录服务器根据用户标识获取的,服务器列表包括审核服务器和/或运营服务器。 [0065] S102, the registration server receives the login response message sent by the registration response message comprises a list of servers that works to month list is acquired according to a user login server identifier, the server list includes audit server and / or server operations.

[0066]该步骤中,由于客户端接收的登录应答消息中所携带的服务器列表是根据用户标识获取的,因此,该服务器列表与用户标识是对应的。 [0066] In this step, since the registration response message received by the client carried in the server list is obtained from the user identifier, and therefore, the server list corresponding to the user ID. 考虑到网络游戏需满足发包过程中各个阶段的业务需求,例如,内部测试阶段,客户端要显示所有服务器,即审核服务器和运营服务器,以保证内部测试的网络游戏版本和外放的网络游戏版本一致;外部渠道审核阶段,客户端要显示审核服务器;运营阶段,客户端要显示运营服务器,因此,在不同的阶段,服务器列表中所包含的服务器是不同的,该不同具体通过用户标识进行区分,实现用户进入网络游戏时,显示该用户对应权限的服务器列表,在与发布渠道协作中实现网络游戏的最低权限开通而又不影响上线前机构外部渠道的功能评审。 Considering the need to meet the business needs of online games in various stages of the contracting process, for example, internal testing phase, the client wants to show all servers that audit servers and server operations to ensure that the online game version of the network version of the game and putting internal testing consistent; external sources review phase client to display audit server; operational phase, the client to display the operating server, and therefore, at different stages, server from the list contained herein is different, the different particular user identifier distinguishing when achieve user access to the network game, display corresponding to the user's permissions list server, open a minimum permissions for network games and distribution channels collaboration without affecting the function of accreditation from external sources on the front line agency.

[0067]其中,对于用于内部测试阶段的用户标识,可以采用白名单列表进行匹配。 [0067] wherein, for user identification for internal testing phase may be employed to match the white list. 这是因为内部测试阶段的用户标识的个数是可控的,通常情况下,每个渠道对应的内部测试阶段的用户标识小于10个,因此可对每个渠道的内部测试阶段的用户标识进行穷举,确保加入在白名单之中。 This is because the number of the internal subscriber identity testing phase is controlled, usually, the inside of each test phase the corresponding user identification channel is less than 10, so the user can be identified inside the test phase for each channel exhaustive sure to include in the white list. 例如,图2所示的白名单示例示出三个SDK账号:39amcx93m、39amcx94m和39amcx95m,但本发明不以此为限制。 For example, as shown in FIG. 2 whitelist example shows three SDK account: 39 amcx93m,39amcx94m and 39amcx95m, but the present invention is not limited thereto.

[0068]对于用于外部渠道审核阶段和运营阶段的用户标识,由于渠道要求任意注册新帐号都应该能正常评审,因此,无法预期得到这两个阶段的用户标识。 [0068] For the user to identify external sources and the operational phase of the review phase, due to the channel requirements of any new account should be able to properly review, therefore, we can not be expected to obtain user identification of these two phases. 但可以采用白名单排除用于内部测试阶段的用户标识,此后,可以经过一系列处理使得处于外部渠道审核阶段的客户端中的网络游戏版本号高于运营服务器中的网络游戏版本号,也就是说,只有渠道审核用户才有可能获得最新版本。 But can be used for user identification whitelist rule out internal testing stage, after which you can go through a series of processing enables the network game version number of the client is in the review stage of external sources is higher than the version number of online game operators server, that is, He said that only channels auditing users may have access to the latest version.

[0069] S103、向用户显示可供选择的服务器列表。 [0069] S103, display the list of available servers to the user.

[0070]与上述步骤相对应,登录服务器接收客户端发送的登录请求消息;并根据登录请求消息携带的用户标识,获取服务器列表;最后,将服务器列表携带在登录应答消息中发送给客户端,以使客户端完成服务器的登录。 [0070] the above-described step corresponds to, the registration server receives the client sends a login request message; and requests the user identification message carried in the log, obtaining a list of servers; Finally, the server list carries sent to the client in the registration response message, so that the client to complete the login server.

[0071]具体地,客户端将服务器列表显示给用户,以供用户进行服务器的选择。 [0071] Specifically, the client server list displayed to the user, for the user to select the server.

[0072]本发明通过发送包括用户标识的登录请求消息给登录服务器,并接收登录服务器发送的服务器列表,其中,服务器列表是由登录服务器根据用户标识获取的,且服务器列表包括审核服务器和/或运营服务器,从而实现用户进入网络游戏时,显示该用户对应权限的服务器列表,在与发布渠道协作中实现网络游戏的最低权限开通而又不影响上线前机构外部渠道的功能评审;另外,通过登录服务器根据用户标识获取客户端将显示的服务器列表,由同一登录服务器实现不同阶段客户端的登录,减少客户端在不同阶段登录相应服务器所导致的重新打包等人手操作的失误所带来的不可预期风险,进而减少各种未知的上线运营事故。 [0072] The present invention is a request by transmitting a login user ID of the message to the login server, and receives the login server list sent by the server, wherein the server list is acquired by the registration server according to the user identifier, and the server list includes Audit Server, and / or when operating server, enabling the user to enter the online games, display corresponding to the user permissions list server, implement least privilege online games opened without affecting the function of accreditation from external sources on line before the agency in collaboration with the publishing channels; in addition, by logging servers get a list of server clients will be displayed according to the user identity, log in the client's different phases implemented by the same logon server, to reduce the unpredictable risk of errors manually operated client logs corresponding server at different stages caused by repackaging and so brought , thereby reducing the on-line operations of various unknown accident.

[0073]下面采用具体的实施例,对图1所示方法实施例的技术方案进行详细说明。 [0073] The following specific examples using the technical solutions of the embodiments of the method shown in FIG. 1 explained in detail.

[0074]图3为本发明登录网络游戏的方法实施例二的信令流程图。 [0074] The method of FIG. 3 log onto the network game signaling flowchart according to the second embodiment of the present invention. 参考图3,在图1所示流程的基础上,该方法还可以包括: Referring to FIG 3, based on the flow shown in FIG. 1, the method may further comprise:

[0075] S301、客户端在接收到用户输入的网络游戏登录请求时,确定该客户端中的网络游戏版本是否为网络游戏的最新版本。 [0075] S301, the client upon receipt of the online game login request user input, to determine the network version of the game client is up to date version of the online game.

[0076]对于确定客户端中的网络游戏版本是否为网络游戏的最新版本,可以通过多种实现方式实现。 [0076] For determining the network version of the game client is up to date version of online games can be achieved by a variety of implementations.

[0077]第一种实现方式中,客户端从公共服务器获取正式运营补丁列表;根据正式运营补丁列表,确定客户端对应的网络游戏的最新完整包版本号;若客户端中的网络游戏版本号大于或等于最新完整包版本号,则确定客户端中的网络游戏版本为网络游戏的最新版本。 [0077] The first implementation, the client obtains a list of the official patch from a public server operations; according to the official carrier patch list, the latest full package to determine the version number corresponding to the client online games; if a client in a network game version number greater than or equal to the most recent full package version number, it is determined that the network version of the game client in the latest version of the online game.

[0078]该实现方式基于不存在补丁包更新的场景,即仅考虑客户端中的网络游戏版本号与最新完整包版本号的大小比较。 [0078] The implementation based on the scene patch update does not exist, that consider only compare the size of the client online game version with the latest version of the complete package.

[0079]若客户端中的网络游戏版本号小于最新完整包版本号,则确定客户端中的网络游戏版本不是网络游戏的最新版本。 [0079] If the client online game full package version number is less than the latest version, it is determined that the latest version of the client in the network version of the game is not a network game. 之后,客户端根据最新完整包对客户端中的网络游戏执行第二包更新操作;并在第二包更新操作完成之后,显示网络游戏的登录界面。 After that, the client performs the second update package for clients in the network game according to the latest complete package; and after the second pack update operation is completed, the online game login screen. 此时,用户重新在登录界面输入网络游戏登录请求,返回至S301。 At this point, the user login request to re-enter the online game login screen, returns to S301.

[0080]对于根据正式运营补丁列表,确定客户端对应的网络游戏的最新完整包版本号,具体确定方式为:如果客户端中的操作系统是安卓系统,则在正式运营补丁列表中定位版本号最大的、补丁下载地址以apk结尾的行,确定是该客户端对应的网络游戏的最新完整包版本号,例如,图4所示的版本号为2.0.0的一行;如果客户端中的操作系统是1S系统,则在正式运营补丁列表中定位版本号最大的、下载地址以ipa结尾的行,确定是该客户端对应的网络游戏的最新完整包版本号。 [0080] For the official carrier patch list, determine the latest full package version number corresponding to the client online games, specifically determined way: If the client operating system is Android system, locate the version number in the formal operation of the patch list maximum, the row address apk patch download end, corresponding to the client determines that the network the latest game version full package, e.g., version number shown in FIG. 4 is a line 2.0.0; if the operation of the client the system is 1S system is fully operational in the patch list, locate the version number of the largest, Download ipa to the end of the line, is determined corresponding to the client online game full package of the latest version. 其中,图4示出版本号、下载地址、平台标识、md5和大小五项,对于每一项的具体示例这里不再--说明。 Wherein FIG. 4 shows the present publication number, Download, platform identification, MD5 and five sizes, for each of a specific example of this is no longer - FIG.

[0081]确定客户端对应的网络游戏的最新完整包版本号之后,与客户端中的网络游戏版本号进行比较。 [0081] After determining the corresponding client online game full package of the latest version, compared with the client in a network game version number. 具体地,比较版本号的前两位,即xxx中以点隔开的前两个数字,若客户端中的网络游戏版本号的前两位小于最新完整包版本号的前两位,则确定客户端中的网络游戏版本不是网络游戏的最新版本;若客户端中的网络游戏版本号的前两位大于或等于最新完整包版本号的前两位,则确定客户端中的网络游戏版本是网络游戏的最新版本。 Specifically, the first two compare version numbers, that is separated by a dot xxx in the first two digits, if the first two clients in the network game version number is less than the complete package the latest version of the first two, it is determined the client version is not the latest version of the online game network game; if the first two clients in the network game version number is greater than or equal to the first two newest version of the full package, it is determined that the network version of the game client is the latest version of the online game.

[0082]第二种实现方式中,客户端从公共服务器获取正式运营补丁列表;根据正式运营补丁列表,确定客户端中操作系统对应的网络游戏的最新完整包版本号和最新补丁包版本号;若客户端中的网络游戏版本号大于或等于最新完整包版本号,且客户端中的网络游戏版本号大于或等于最新补丁包版本号,则确定客户端中的网络游戏版本为网络游戏的最新版本。 [0082] The second implementation, the client obtains a list of the official patch from a public server operations; according to the official carrier patch list, to determine the client operating system corresponding to the latest online games and the complete version number of the latest patch version numbers; If the client network game version number is greater than or equal to the latest full package version number, and the client in a network game version number is greater than or equal to the latest patch version number, it is determined that the network version of the game client for online games latest version.

[0083]该实现方式基于存在补丁包更新的场景,即同时考虑客户端中的网络游戏版本号与最新完整包版本号的大小比较,以及,客户端中的网络游戏版本号与最新补丁包版本号的大小比较。 [0083] The implementation based on a scenario in which the patch update, that is taking into account the client's online game version number is compared with the size of the latest full package version number, and online game version number of the client in the latest patch version Compare the size of the number. 在比较过程中,首先判断客户端中的网络游戏版本号与最新完整包版本号的大小;再判断客户端中的网络游戏版本号与最新补丁包版本号的大小。 During the comparison, first determine the size of the network game version number of the client in the latest version of the complete package; then determine the version number of the network game client in the latest version of the patch size. 因此,该场景又存在以下四种子场景。 Therefore, this scenario has the following four sub-scenarios.

[0084]子场景一,客户端中的网络游戏版本号大于或等于最新完整包版本号,且客户端中的网络游戏版本号大于或等于最新补丁包版本号,即第二种实现方式。 [0084] subscenes a client in a network game version number is greater than or equal to the latest full package version number, and the client in a network game version number is greater than or equal to the latest service pack version, that is the second implementation.

[0085]子场景二,客户端中的网络游戏版本号大于或等于最新完整包版本号,且客户端中的网络游戏版本号小于最新补丁包版本号。 [0085] two sub-scenarios, the network game client version number is greater than or equal to the version number of the latest full, and the network game client version number is less than the latest patch version number. 此时,客户端根据最新补丁包对客户端中的网络游戏执行第一包更新操作,并在第一包更新操作完成之后,执行S302。 In this case, the client performs the first update package for clients in the network game according to the latest patches and updates after the first packet operation is complete, execute S302.

[0086]子场景三,客户端中的网络游戏版本号小于最新完整包版本号,且客户端中的网络游戏版本号大于或等于最新补丁包版本号。 [0086] subscenes Third, the client online game full package version number is less than the latest version, and client network game version number is greater than or equal to the latest service pack version. 此时,客户端在确定客户端中的网络游戏版本号小于最新完整包版本号之后,根据最新完整包对客户端中的网络游戏执行第二包更新操作;并在第二包更新操作完成之后,显示网络游戏的登录界面。 After completion of the second packet and update operation; in this case, the client determines that the client version number of the game after the network is less than the version number of the latest full, performing a second update client packet in the network game according to the latest complete data packet display online game login screen.

[0087] 然后,用户重新在登录界面输入网络游戏登录请求,返回至S301。 [0087] Then, the user re-enter the network login request login screen game, returns to S301. 由于客户端中的网络游戏已更新至最新完整包的版本,因此,再执行S301时,客户端中的网络游戏版本号大于或等于最新完整包版本号,且客户端中的网络游戏版本号大于或等于最新补丁包版本号,与子场景一相同。 Because the client in a network game has been updated to the latest version complete package, therefore, when then perform S301, the client network game version number is greater than or equal to the latest full package version number, and the client in a network game version number is greater than or equal to the latest patch version number, the same scene with a child.

[0088]子场景四,客户端中的网络游戏版本号小于最新完整包版本号,且客户端中的网络游戏版本号小于最新补丁包版本号。 [0088] subscenes four clients in the network game version number is less than the latest full package version number, and the client in a network game version number is less than the latest patch version number. 此时,客户端在确定客户端中的网络游戏版本号小于最新完整包版本号之后,根据最新完整包对客户端中的网络游戏执行第二包更新操作;并在第二包更新操作完成之后,显示网络游戏的登录界面。 After completion of the second packet and update operation; in this case, the client determines that the client version number of the game after the network is less than the version number of the latest full, performing a second update client packet in the network game according to the latest complete data packet display online game login screen.

[0089] 然后,用户重新在登录界面输入网络游戏登录请求,返回至S301。 [0089] Then, the user re-enter the network login request login screen game, returns to S301. 由于客户端中的网络游戏已更新至最新完整包的版本,因此,再执行S301时,客户端中的网络游戏版本号大于或等于最新完整包版本号,且客户端中的网络游戏版本号小于最新补丁包版本号,进一步地,客户端根据最新补丁包对客户端中的网络游戏执行第一包更新操作,并在第一包更新操作完成之后,执行S302,与子场景二相同。 Because the client in a network game has been updated to the latest version complete package, therefore, when then perform S301, the client network game version number is greater than or equal to the latest full package version number, and the client in a network game version number is less than the latest patch version number, further, the client performs the first update package for clients in the network game according to the latest patches and updates after the first packet operation, executing S302, the same sub-scene II.

[0090]该实现方式中,对于确定客户端对应的网络游戏的最新补丁包版本号,具体确定方式为:如果客户端中的操作系统是安卓系统,则在正式运营补丁列表中定位平台标识为all.android且版本号最大的行,确定是该客户端对应的网络游戏的最新补丁包版本号,例如,图4所示的版本号为2.0.2的一行;如果客户端中的操作系统是1S系统,则在正式运营补丁列表中定位平台标识为all.1os且版本号最大的行,确定是该客户端对应的网络游戏的最新补丁包版本号。 [0090] The implementation, to determine the latest patch version number corresponding to the client online games, specifically determined way: If the client operating system is Android system, the formal operation of the patch list location platform identified as all.android line and the maximum version number, it is determined that the corresponding client network game latest patch version, e.g., FIG. 4 version 2.0.2 one line; if the client operating system is 1S system is fully operational in the patch list location platform identified as all.1os and the maximum line version number is determined corresponding to the client online games latest patch version number.

[0091]确定客户端对应的网络游戏的最新补丁包版本号之后,与客户端中的网络游戏版本号进行比较。 [0091] After determining the corresponding client network game of the latest patch version number, compared with the client in a network game version number. 具体地,比较版本号的第三位,即xxx中以点隔开的第三个数字,若客户端中的网络游戏版本号的第三个数字小于最新完整包版本号的第三个数字,则确定客户端中的网络游戏版本不是网络游戏的最新补丁包版本;若客户端中的网络游戏版本号的第三个数字大于或等于最新完整包版本号的第三个数字,则确定客户端中的网络游戏版本是网络游戏的最新补丁包版本。 Specifically, the third version of the comparison, that is separated by a dot xxx in the third number, if the third number in the client network game version number is less than the complete package the latest version of the third digit, it is determined that the latest service pack version of the client in the network version of the game is not a network game; if the third number in the client network game version number is greater than or equal to the latest full version number of the third digit, determine the client network version of the game is the latest patch version of the online game.

[0092]该步骤完成之后,客户端中的网络游戏版本大于或等于正式运营服务器中的网络游戏版本。 [0092] After this step is completed, the network version of the game client is greater than or equal to the official version of online game operators server.

[0093] S302、客户端发送登录请求消息给登录服务器。 [0093] S302, the client sends a login request message to the login server.

[0094]其中,该登录请求消息包括用于表征用户的用户标识。 [0094] wherein, the registration request message includes a user ID for characterizing a user.

[0095]同SlOl中发送登录请求消息给登录服务器,此处不再赘述。 [0095] send a login request message to the login server, the same is not repeated here in SlOl.

[0096] S303、登录服务器根据用户标识,获取服务器列表。 [0096] S303, the login server based on user identity, access to the server list.

[0097] —种实现方式中,登录服务器获取预存用户标识;若用户标识属于预存用户标识,则从公共服务器选择全部服务器列表,即服务器列表中包括审核服务器和运营服务器。 [0097] - kind of implementation, the stored login server to obtain user identification; if the user ID belongs to the pre-existing user ID, select all servers from the public server list, that list includes the Audit Server server and server operations.

[0098]另一种实现方式中,登录请求消息还可以包括客户端中的网络游戏版本号。 [0098] In another implementation, the registration request message may also include the version number of the network game in the client. 该实现方式中,S303可以包括:登录服务器获取预存用户标识;若用户标识不属于预存用户标识,则从公共服务器获取运营服务器中的网络游戏版本号;若客户端中的网络游戏版本号大于运营服务器中的网络游戏版本号,则确定服务器列表中包含的服务器为客户端对应的审核服务器;或者,若客户端中的网络游戏版本号等于运营服务器中的网络游戏版本号,则确定服务器列表中包含的服务器为客户端对应的运营服务器。 The implementation, S303 may include: login server to obtain pre-stored user ID; if the user ID does not belong to the pre-existing user ID, to obtain from the public server online game operators server version number; if the client network game version number is greater than operators server in the network game version number, server server contained in the list is identified as corresponding to the client's audit server; or, if the client network game version number is equal to network game version number of the operating server, it is determined that the server list contained server corresponding to the client server operations.

[0099]参考图5,若客户端的操作系统为安卓系统,则客户端对应的运营服务器为环境标识为android_ops的服务器,客户端对应的审核服务器为环境标识为androidReview的服务器;若客户端的操作系统为1S系统,则客户端对应的运营服务器为环境标识为i0s_0ps的服务器,客户端对应的审核服务器为环境标识为1sReview的服务器。 [0099] Referring to FIG 5, if the client operating system Android, the client corresponding to the operating server environment identified as android_ops server, client corresponding audit server environment identified as androidReview server; if the client operating system 1S is the system, corresponding to the client server operating environment i0s_0ps identified as the server, the client server environment corresponding audit identified as 1sReview server. 其中,图5示出大区名字、游戏服显示名称、电信登录IP及端口和环境标识四项,对于每一项的具体示例这里不再说明。 Among them, Figure 5 shows the name of the region, the game displays the name of the service, log on telecommunications and IP ports and four environmental labeling for each of the specific examples are not explained here.

[0100] S304、登录服务器发送登录应答消息给客户端。 [0100] S304, the server sends log in registration response message to the client.

[0101]其中,该登录应答消息包括服务器列表和用于表征用户标识是否为预存用户标识的指示信息。 [0101] wherein, the registration response message comprises a list of servers and a user identifier used to characterize the pre-stored information indicating whether the user's identity.

[0102]若确定指示信息表示用户标识是预存用户标识,则执行S305;若确定指示信息表示用户标识不是预存用户标识,则执行S307。 [0102] If it is determined that the user identification information indicative of a user identity is stored, S305 is performed; if it is determined that the user ID is not information indicating the stored user identification is performed S307.

[0103] S305、客户端从公共服务器获取内部测试补丁列表。 [0103] S305, the client gets the internal test patch list from a public server.

[0104] S306、客户端根据内部测试补丁列表,确定客户端中的网络游戏版本是否为网络游戏的最新内部测试版本。 [0104] S306, the client list based on internal test patch to determine the network version of the game client is up to date internal test version of online games.

[0105]第一种实现方式中,客户端根据内部测试补丁列表,确定客户端对应的网络游戏的最新内部测试完整包版本号;若客户端中的网络游戏版本号大于或等于最新内部测试完整包版本号,则确定客户端中的网络游戏版本为网络游戏的最新内部测试版本。 [0105] In a first implementation, the client list of the internal test patches to determine the latest version number of full internal test corresponding to the client according to the network game; if the network game client version number is greater than or equal to the latest internal test complete package version number, the client determines that the network version of the game in the latest internal test version of online games.

[0106]该实现方式基于不存在内部测试补丁包更新的场景,即仅考虑客户端中的网络游戏版本号与最新内部测试完整包版本号的大小比较。 [0106] The implementation scenarios based on internal testing service pack update does not exist, that consider only compare the size of the client online game version with the latest internal test version of the full package.

[0107]若客户端中的网络游戏版本号小于最新内部测试完整包版本号,则确定客户端中的网络游戏版本不是网络游戏的最新内部测试版本。 [0107] If the client network game version number is less than the complete package the latest internal test version, it is determined that the latest internal test version of the client in the network version of the game is not a network game. 之后,客户端若所述客户端中的网络游戏版本号小于所述最新内部测试完整包版本号,则根据最新的内部测试完整包对客户端中的网络游戏执行第四包更新操作,并在第四包更新操作完成之后,执行S307。 Thereafter, if the client is less than the full internal test latest version number of the client in the network game version, the fourth package update is performed on a client in the network game according to the latest internal testing complete packages, and after the fourth package update operation, executing S307.

[0108]第二种实现方式中,客户端根据内部测试补丁列表,确定客户端对应的网络游戏的最新内部测试完整包版本号和最新内部测试补丁包版本号;若客户端中的网络游戏版本号大于或等于最新内部测试完整包版本号,且客户端中的网络游戏版本号大于或等于最新内部测试补丁包版本号,则确定客户端中的网络游戏版本为网络游戏的最新内部测试版本。 [0108] The second implementation, the client list based on internal test patch to determine the corresponding client online game full package of the latest internal test version and the latest internal test patch version number; if the network version of the game client in number greater than or equal to the latest internal test the complete package version number, and the client in a network game version number is greater than or equal to the latest internal test patch version number, it is determined that the network version of the game client in the latest internal test version of online games.

[0109]该实现方式基于存在内部测试补丁包更新的场景,即同时考虑客户端中的网络游戏版本号与最新内部测试完整包版本号的大小比较,以及,客户端中的网络游戏版本号与最新内部测试补丁包版本号的大小比较。 [0109] The implementation based on the presence inside the test pack updates the scene, that is, taking into account the online game version number in the client network game version with the latest internal test the complete package version number of sizes, and, in the client Compare the size of the latest internal test version of the service pack. 在比较过程中,首先判断客户端中的网络游戏版本号与最新内部测试完整包版本号的大小;再判断客户端中的网络游戏版本号与最新内部测试补丁包版本号的大小。 During the comparison, first determine the network game client version and the full version number of the size of the latest internal test; then determine the version number of the client network game in the latest internal test version of the service pack size. 因此,该场景又存在以下四种子场景。 Therefore, this scenario has the following four sub-scenarios.

[0110]子场景一,客户端中的网络游戏版本号大于或等于最新内部测试完整包版本号,且客户端中的网络游戏版本号大于或等于最新内部测试补丁包版本号,即S306中的第二种实现方式。 [0110] subscenes a client in a network game version number is greater than or equal to the latest internal test the complete package version number, and the client in a network game version number is greater than or equal to the latest internal test patch version number, namely in S306 The second implementation.

[0111]子场景二,客户端中的网络游戏版本号大于或等于最新内部测试完整包版本号,且客户端中的网络游戏版本号小于最新内部测试补丁包版本号。 [0111] two sub-scenarios, the network game client version number is greater than or equal to the latest version number of full internal test, and the network game client version number is less than the latest patch version number of internal tests. 此时,客户端根据最新内部测试补丁包对客户端中的网络游戏执行第三包更新操作,并在第三包更新操作完成之后,执彳丁S307。 In this case, the client implementation of the third package to update the client network game according to the latest internal test patch, and after the third package update operation is completed, the Executive left foot Ding S307.

[0112]子场景三,客户端中的网络游戏版本号小于最新内部测试完整包版本号,且客户端中的网络游戏版本号大于或等于最新内部测试补丁包版本号。 [0112] subscenes Third, the client network game version number is less than the complete package the latest internal test version number, and the client in a network game version number is greater than or equal to the latest internal test patch version number. 此时,客户端在确定客户端中的网络游戏版本号小于最新内部测试完整包版本号之后,根据最新内部测试完整包对客户端中的网络游戏执行第四包更新操作;并在第四包更新操作完成之后,判断客户端中的网络游戏版本号与最新内部测试补丁包版本号的大小。 After this time, the client determines that the client network game in the latest internal test version number is less than the full package version number, the update package for the implementation of the fourth client in the network game according to the latest internal test the complete package; and a fourth package after the update is complete, determine the size of the network game client version number in the latest internal test version of the service pack. 由于客户端中的网络游戏版本号大于或等于最新内部测试补丁包版本号,因此执行S307。 Because the client in a network game version number is greater than or equal to the latest internal test patch version number, so the implementation S307.

[0113]子场景四,客户端中的网络游戏版本号小于最新内部测试完整包版本号,且客户端中的网络游戏版本号小于最新内部测试补丁包版本号。 [0113] subscenes four clients in the network game version number is less than the complete package the latest internal test version number, and the client in a network game version number is less than the latest internal test patch version number. 此时,客户端在确定客户端中的网络游戏版本号小于最新内部测试完整包版本号之后,根据最新内部测试完整包对客户端中的网络游戏执行第四包更新操作;并在第四包更新操作完成之后,判断客户端中的网络游戏版本号与最新内部测试补丁包版本号的大小。 After this time, the client determines that the client network game in the latest internal test version number is less than the full package version number, the update package for the implementation of the fourth client in the network game according to the latest internal test the complete package; and a fourth package after the update is complete, determine the size of the network game client version number in the latest internal test version of the service pack. 由于客户端中的网络游戏版本号小于最新内部测试补丁包版本号,进一步地,客户端根据最新内部测试补丁包对客户端中的网络游戏执行第三包更新操作,并在第三包更新操作完成之后,执行S307。 Because the client in a network game version number is less than the latest internal test patch version numbers, and further, the client implementation of the third package update operation according to the latest internal test patch on the client online games, and third update package Once complete, execute S307.

[0114] S307、客户端向用户显示可供选择的服务器列表。 [0114] S307, the client displays the list of available servers to the user.

[0115]需说明的是,登录应答消息还可以包括用于表征用户标识是否为预存用户标识的指示信息。 [0115] It should be noted that the registration response message may further include information indicating whether a user ID for characterizing pre-stored user ID. 上述向用户显示可供选择的所述服务器列表之前,该方法还可以包括:若确定指示信息表示用户标识不是预存用户标识,则执行向用户显示可供选择的服务器列表的操作。 Before displaying the list of server to a user to choose from the above, the method may further comprise: determining if the indication information indicates the user ID is not pre-stored user ID, the operation is performed to choose from the list server to the user. 其中,当客户端中的网络游戏版本高于运营服务器中的网络游戏版本时,服务器列表包括审核服务器列表;当客户端中的网络游戏版本与运营服务器中的网络游戏版本一致时,服务器列表包括运营服务器列表。 Wherein when the network version of the game client version of the game is higher than the network operator server, the server list includes the audit server list; when the same network version of the game client in a network game version and operation of the server, the server list includes the list operating server.

[0116]可选地,为防止渠道审核用户外泄网络游戏的最新版本,可以使用登录服务器端生成激活码,对于外部用户仅发放有限的激活码,从而最小化网络游戏最新版本外泄的风险。 Risk [0116] Alternatively, in order to prevent the leakage of the latest version of the audit user channels online games, you can log server generates an activation code, for external users to issue only a limited activation code, thereby minimizing leakage of the latest version of the online game . 具体地,上述向用户显示可供选择的服务器列表之后,该方法还可以包括:当用户选择审核服务器时,接收用户输入的激活码,该激活码用于审核服务器的登录验证。 Specifically, after the display list of available server to a user, the method may further comprise: when the user selects the audit server, receives the activation code entered by the user, the activation code for the audit server login verification.

[0117]还需说明的是,本发明预先将全部服务器列表(serverlist),补丁列表(patchlist)及白名单(acwhitelist)放置在高可用的网络地址上,例如,本发明实施例中的公共服务器中,客户端和登录服务器可通过设定的资源定位符(Uniform ResourceLocator,简称:URL)访问该公共服务器。 [0117] needs to be noted that, in advance of the present invention will list all servers (ServerList), a list of patches (patchList) and whitelist (acwhitelist) is placed on the availability of network address, e.g., in the embodiment of the present invention embodiment common server , the client and the server can log in via resource locator (Uniform ResourceLocator, abbreviation: URL) is set to access the public server. 其中,高可用的网络地址至少包括两层含义:一是传统意义上的容灾能力,即当这个网络地址发生无法访问的灾难时,会自动有另外的可用访问地址,近无缝地支持访问功能;二是指地域上的高可用。 Among them, high-availability network address comprises at least two meanings: First, disaster recovery capability in the traditional sense, that is, when the network address of a disaster can not be accessed, will automatically have access to another available address near-seamless support access function; the second refers to the geographical availability. 公共服务器是大地域范围且高可用的服务器群,比如内容分发网络(Content Delivery Network,简称:Q)N)。 Public servers are large geographic range and high-availability server farms, such as content delivery network (Content Delivery Network, referred to as: Q) N). 登录服务器一般是在运营公司内部的。 Login server is usually inside the operating companies.

[0118]另外,补丁列表包括正式运营补丁列表及用于内部测试的内部测试补丁列表。 [01] In addition, the list includes the patch and patch list for the formal operation of internal testing of the patch list of internal testing. 当客户端登录专门的登录服务器时,登录服务器根据用户标识,确定该客户端可见的服务器列表;同时,在登录过程中,实现客户端中网络游戏版本的补丁更新及整包更新,确保用户能够始终正常地在有权限的服务器中匹配登陆,并进行相应的功能操作。 When a client logs dedicated login server, login server based on user identity, determine if the client-visible list of servers; at the same time, during the login process, network version of the game client patch updates and the whole package updates, ensuring that users can there are always normally in server permissions match the landing, and the corresponding functions.

[0119]上述登录网络游戏的方法由客户端及登录服务器端双方共同配合完成,在游戏开发过程中可兼顾内部测试,外部渠道审核,内部模拟外放,正式运营更新各种情况的可见性。 [0119] The method for the registration of online games by the client and the server log in with the completion of the two sides in the game development process can be both internal testing, external sources audit, internal analog loud speaker, the official carrier update various situations of visibility. 通过各操作系统对应的运营服务器及审核服务器使用同一环境标识,例如,安卓系统对应的运营服务器使用的环境标识为androicLops,安卓系统对应的审核服务器使用的环境标识为androidReview,1S系统对应的运营服务器使用的环境标识为1s_ops,1S系统对应的审核服务器使用的环境标识为1sReview,可以灵活把用户量不分渠道地复用相同的服务器,达到扩展和复用。 Through the operating system corresponding to the operating server and audit servers use the same context identification, e.g., environmental labeling Andrews corresponding operations by the server is androicLops, environmental labeling Andrews corresponding audit server used is androidReview, 1S system corresponding to the operating server environment is identified using 1s_ops, 1S environment identifier corresponding to the system used by the server for the review 1sReview, regardless of the amount of flexibility to the user channel multiplexed with the same server, to achieve expansion and reuse.

[0120]在本发明实施例中,渠道即把网络游戏通过自有应用或平台发布给玩家的公司,如360应用平台、4399应用平台等。 [0120] In an embodiment of the present invention, i.e., the channel to the player online game publishing company owned by the application or platform, such as the application platform 360, application platform 4399 and the like. 对于这些渠道,当客户端的操作系统为安卓系统时,可选择的服务器的环境标识都是androicLops的服务器;当客户端的操作系统为1S系统时,可选择的服务器的环境标识都是1s_0ps的服务器,这样也提高了运营商的运营弹性,S卩:当某些渠道的玩家资源发生较大波动时,可以从其它渠道的资源调配中来实现平稳的服务器运营。 For these channels, when the client's Android operating system, the server environment are identified selectable androicLops server; when the client operating system is 1S system, the server environment are identified selectable 1s_0ps server, this also increases the carrier's carrier elasticity, S Jie: when a player occurrence of certain channels resources greater volatility, can be implemented smoothly server operators from other sources in the allocation of resources.

[0121]下述为本发明装置实施例,可以用于执行本发明方法实施例。 [0121] The following embodiments of the present invention apparatus may be used to perform the method embodiment of the present invention. 对于本发明装置实施例中未披露的细节,请参照本发明方法实施例。 For details of the apparatus of the present invention is not disclosed embodiment embodiment, please refer to the method embodiments of the present invention.

[0122]图6为本发明登录网络游戏的装置实施例一的结构示意图。 [0122] FIG 6 log network game apparatus structure schematic diagram of an embodiment of the present invention. 如图6所示,登录网络游戏的装置60包括:接收模块61、发送模块62和显示模块63。 6, log network game apparatus 60 comprises: a receiving module 61, a sending module 62 and display module 63.

[0123]其中,接收模块61用于接收用户输入的网络游戏登录请求。 [0123] wherein, the receiving module 61 for receiving a login request network game user input. 发送模块62用于在接收模块61接收到网络游戏登录请求时,发送登录请求消息给登录服务器,该登录请求消息包括用于表征用户的用户标识。 Transmitting module 62 for the receiving module 61 receives a login request to a network game, sending a login request message to the login server, the login request message includes a user ID for characterizing a user. 接收模块61还用于接收登录服务器发送的登录应答消息,登录应答消息包括服务器列表,服务器列表为登录服务器根据用户标识获取的,服务器列表包括审核服务器和/或运营服务器。 The receiving module 61 is further configured to send the registration server receives the registration response message, registration response message includes a list server, the login server to obtain a server list according to a user identifier, the server list includes audit server and / or server operations. 显示模块63用于向用户显示可供选择的服务器列表。 The display module 63 for the list of available server to the user.

[0124]本实施例的装置,可以用于执行客户端侧方法实施例的技术方案,其实现原理和技术效果类似,此处不再赘述。 [0124] Example apparatus according to the present embodiment, the client side can be used to perform the method aspect of the embodiment, implementation principles and technical effects are similar, are not repeated herein.

[0125]图7为本发明登录网络游戏的装置实施例二的结构示意图。 [0125] FIG. 7 log network game device according to a second embodiment of a schematic structure of the present invention. 如图7所示,在图6所示结构的基础上,登录网络游戏的装置70还可以包括:第一确定模块71。 As shown in FIG 7, the basic structure shown in FIG. 6, the log in the network game apparatus 70 may further include: a first determining module 71. 该第一确定模块71用于确定客户端中的网络游戏版本是否为网络游戏的最新版本;若客户端中的网络游戏版本是网络游戏的最新版本,则触发发送模块62发送登录请求消息给登录服务器。 The first determining module 71 for determining a network version of the game in the client is up to date online game; if the network game client version is the latest version of the online game, the trigger transmitting module 62 sends a login request message to the login server.

[0126]可选地,第一确定模块71可以包括:第一获取子模块711和第一确定子模块712。 [0126] Alternatively, the first determination module 71 may include: a first obtaining sub-module 711 and a first determining sub-module 712. 其中,第一获取子模块711可用于从公共服务器获取正式运营补丁列表。 The first obtaining sub-module 711 may be used to obtain a list of operators from the public official patch server. 第一确定子模块712可用于根据正式运营补丁列表,确定客户端中操作系统对应的网络游戏的最新完整包版本号;若客户端中的网络游戏版本号大于或等于最新完整包版本号,则确定客户端中的网络游戏版本为网络游戏的最新版本。 A first determining sub-module 712 may operate according to the official list of patches, determines the version number of the latest complete client operating system corresponding to the network game; if the network game client version number is greater than or equal to the version number of the latest complete, then determine the network version of the game client in the latest version of the online game.

[0127]进一步地,第一确定子模块712还可以用于:根据正式运营补丁列表,确定客户端中操作系统对应的所述网络游戏的最新完整包版本号和最新补丁包版本号;若客户端中的网络游戏版本号大于或等于最新完整包版本号,且客户端中的网络游戏版本号大于或等于最新补丁包版本号,则确定客户端中的网络游戏版本为网络游戏的最新版本。 [0127] Further, the first determining sub-module 712 may be further configured to: operate according to the official list of patches, the client operating system to determine the online game corresponding to the latest version and the latest full package patch version number; if the customer end of the online game version number is greater than or equal to the latest full package version number, and the client in a network game version number is greater than or equal to the latest patch version number, it is determined that the network version of the game client in the latest version of the online game.

[0128]作为本发明的一种实现方式,登录网络游戏的装置70还可以包括:第一更新模块72。 [0128] As an implementation of the present invention, the network game apparatus log 70 may further comprise: a first updating module 72. 此时,第一确定子模块712还可以用于若客户端中的网络游戏版本号小于最新补丁包版本号,则触发第一更新模块72。 At this time, the first determining sub-module 712 may also be used if the network game client version number is less than the latest patch version number and a first updating module 72 is triggered. 第一更新模块72用于根据最新补丁包对客户端中的网络游戏执行第一包更新操作,并在第一包更新操作完成之后,触发发送模块62发送登录请求消息给登录服务器。 A first updating module 72 for the latest patch update operation performed on the first packet in the client network game, and the first packet after the update operation is completed, trigger transmission module 62 transmits a login request message to the server according to the log.

[0129]可选地,登录网络游戏的装置70还可以包括:第二更新模块73 ο该实施例中,第一确定子模块712还可以用于若客户端中的网络游戏版本号小于最新完整包版本号,则触发第二更新模块73。 Means [0129] Alternatively, the network game log 70 may further comprise: a second updating module 73 ο In this embodiment, the first determining sub-module 712 may also be used if the network game client version number is less than the latest complete package version number, the update trigger the second module 73. 第二更新模块73可用于根据最新完整包对客户端中的网络游戏执行第二包更新操作,并在第二包更新操作完成之后,触发显示模块63显示网络游戏的登录界面。 The second update module 73 can be used to perform a second operation on the package updates the client network game according to the latest complete package, and package update after the second operation is completed, triggering the display module 63 to display the online game login screen.

[0130] 在上述实施例的基础上,上述登录应答消息还可以包括用于表征用户标识是否为预存用户标识的指示信息。 [0130] On the basis of the above-described embodiments, the registration response message may further comprise a user identification for characterizing pre-stored information indicating whether a user ID. 此时,登录网络游戏的装置70还可以包括:第二确定模块(未示出)。 At this time, the network game apparatus log 70 may further comprises: a second determining module (not shown). 该第二确定模块用于确定指示信息表示用户标识是否为预存用户标识;若确定指示信息表示用户标识是预存用户标识,则触发获取模块(未示出)。 Determination means for determining the second indication information indicates whether the user ID is pre-stored user identifier; if the indication information indicates that the user ID is pre-stored user ID, the trigger acquisition module (not shown). 获取模块用于从公共服务器获取内部测试补丁列表。 Acquisition module for acquiring internal test patch list from the public server. 第二确定模块还可以用于根据内部测试补丁列表,确定客户端中的网络游戏版本是否为网络游戏的最新内部测试版本。 The second determination module may also be used for internal testing patch list, to determine the network version of the game client is up to date internal test version of the online game based.

[0131 ] 一种实现方式中,第二确定模块在用于根据内部测试补丁列表,确定客户端中的网络游戏版本是否为网络游戏的最新内部测试版本时,可具体用于:根据内部测试补丁列表,确定客户端对应的网络游戏的最新内部测试完整包版本号;若客户端中的网络游戏版本号大于或等于最新内部测试完整包版本号,则确定客户端中的网络游戏版本是网络游戏的最新内部测试版本。 [0131] In one implementation, the second determining module in the patch list for internal testing, to determine the network version of the game client is whether the latest internal test version of online games can be specifically configured to: according to internal test patch list, determine the latest internal test full package version number corresponding to the client network game; if a client in the network game version number is greater than or equal to the latest internal test the complete package version number, it is determined that the network version of the game client is a network game the latest internal test version.

[0132]另一种实现方式中,第二确定模块在用于根据内部测试补丁列表,确定客户端中的网络游戏版本是否为网络游戏的最新内部测试版本时,可具体用于:根据内部测试补丁列表,确定客户端对应的所述网络游戏的最新内部测试完整包版本号和最新内部测试补丁包版本号;若客户端中的网络游戏版本号大于或等于最新内部测试完整包版本号,且客户端中的网络游戏版本号大于或等于最新内部测试补丁包版本号,则确定客户端中的网络游戏版本是网络游戏的最新内部测试版本。 [0132] In another implementation, the second determining module in the patch list for internal testing, to determine the network version of the game client is whether the latest internal test version of online games can be specifically configured to: according to internal testing patch list, corresponding to the client to determine the network game latest version number of internal tests and complete internal testing latest patch version number; if the network game client version number is greater than or equal to the latest version number of full internal test, and the client network game version number is greater than or equal to the latest internal test patch version number, it is determined that the network version of the game client in the latest internal test version of the online game.

[0133]进一步地,登录网络游戏的装置70还可以包括:第三更新模块(未示出)。 [0133] Further, the game apparatus 70 of the network login may further comprise: a third updating module (not shown). 第二确定模块还可以用于若客户端中的网络游戏版本号小于最新内部测试补丁包版本号,则触发第三更新模块。 The second module can also be used to determine if a client in a network game version number is less than the latest internal test patch version number, the third update module is triggered. 第三更新模块可用于根据最新内部测试补丁包对客户端中的网络游戏执行第三包更新操作,并在第三包更新操作完成之后,触发显示模块63执行向用户显示可供选择的服务器列表的操作。 The third module can be used to update the latest internal test patch update on the implementation of the third package in the client network games, and after the third package update operation is complete, the trigger 63 performs the display module displays a list of servers to choose from according to the user operation.

[0134]另外,登录网络游戏的装置70还可以包括:第四更新模块(未示出)。 [0134] Further, the game apparatus 70 of the network login may further comprise: a fourth updating module (not shown). 第二确定模块还可以用于若客户端中的网络游戏版本号小于最新内部测试完整包版本号,则触发第四更新模块。 The second module can also be used to determine if a client in a network game version number is less than the complete package the latest internal test version, the fourth update module is triggered. 第四更新模块可用于根据最新的内部测试完整包对客户端中的网络游戏执行第四包更新操作,并在第四包更新操作完成之后,触发显示模块63执行向用户显示可供选择的所述服务器列表的操作。 The fourth update module can be used to perform operations on the fourth package it updates the client network game according to the latest internal test the complete package, and package update after the fourth operation is completed, the trigger 63 to perform display option display to the user operating said server list.

[0135]在上述任一实施例的基础上,当登录应答消息包括用于表征用户标识是否为预存用户标识的指示信息时,显示模块63还可以用于:若确定指示信息表示用户标识不是预存用户标识,则执行向用户显示可供选择的服务器列表的操作。 [0135] In any of the above on the basis of the embodiment, when the registration response message comprises a user identifier for characterizing the information indicating whether the pre-stored user ID, the display module 63 may also be used: if the indication information indicates that the user ID is not stored user ID, the operation is performed to choose from a list of servers displayed to the user. 其中,当客户端中的网络游戏版本高于运营服务器中的网络游戏版本时,该服务器列表包括审核服务器列表;当客户端中的网络游戏版本与运营服务器中的网络游戏版本一致时,该服务器列表包括运营服务器列表。 Wherein when the network version of the game client version of the game is higher than the network operator server, the server list includes the audit server list; when the same network version of the game client in a network game version and operation of the server, the server The list includes operational server list.

[0136]可选地,接收模块61还可以用于:当用户选择审核服务器时,接收用户输入的激活码。 [0136] Alternatively, the receiving module 61 may also be used: when the user selects the audit server, receives the activation code entered by the user. 该激活码用于审核服务器的登录验证。 Login to the activation code for the audit server authentication.

[0137]图8为本发明登录网络游戏的装置实施例三的结构示意图。 [0137] FIG. 8 log network game device according to a third embodiment of a schematic structure of the present invention. 参照图8,登录网络游戏的装置800可以包括以下一个或多个组件:处理组件802,存储器804,电力组件806,多媒体组件808,音频组件810,输入/输出(input/output,简称:I/O)的接口812,传感器组件814,以及通信组件816。 Referring to FIG. 8, the network game apparatus 800 log may include one or more components: a processing component 802, memory 804, a power assembly 806, display component 808, audio components 810, input / output (input / output, abbreviation: I / O) interface 812, a sensor assembly 814, and a communication component 816.

[0138]处理组件802通常控制登录网络游戏的装置800的整体操作,诸如与显示,数据通信,相机操作和记录操作相关联的操作。 [0138] Processing component 802 typically controls the overall operation of the network game log device 800, such as a display, data communication, camera operations and recording operations associated with the operation. 处理组件802可以包括一个或多个处理器820来执行指令,以完成上述的方法的全部或部分步骤。 Processing component 802 may include one or more processors 820 to execute instructions, to perform all or part of the steps of the method described above. 此外,处理组件802可以包括一个或多个模块,便于处理组件802和其他组件之间的交互。 Moreover, processing component 802 may include one or more modules, facilitates the interaction between a component 802 and other components. 例如,处理组件802可以包括多媒体模块,以方便多媒体组件808和处理组件802之间的交互。 For example, the processing component may include a multimedia module 802 to facilitate interaction between the component 808 and the multimedia component 802 process.

[0139]存储器804被配置为存储各种类型的数据以支持在登录网络游戏的装置800的操作。 [0139] The memory 804 is configured to store various types of data to support the operation log in the network game apparatus 800. 这些数据的示例包括用于在登录网络游戏的装置800上操作的任何应用程序或方法的指令,联系人数据,电话簿数据,消息,图片,视频等。 These examples of the data include instructions or any application method on a network game device registration operation for 800, contact data, phonebook data, messages, pictures, videos and the like. 存储器804可以由任何类型的易失性或非易失性存储设备或者它们的组合实现,如静态随机存取存储器(Static Random AccessMemory,简称:SRAM),电可擦除可编程只读存储器(ElectricalIy Erasable ProgrammableRead-Only Memory,简称:EEPROM),可擦除可编程只读存储器(Erasable ProgrammableRead Only Memory,简称:EPROM),可编程只读存储器(Programmable Red-Only Memory,简称:PROM),只读存储器(Read-OnIy Memory,简称:ROM),磁存储器,快闪存储器,磁盘或光盘。 The memory 804 may be implemented by any type of volatile or non-volatile storage devices, or combinations thereof, such as static random access memory (Static Random AccessMemory, abbreviation: SRAM), electrically erasable programmable read only memory (ElectricalIy erasable ProgrammableRead-Only memory, abbreviation: EEPROM), erasable programmable read-only memory (erasable ProgrammableRead Only memory, referred to as: EPROM), programmable read-only memory (programmable Red-Only memory, abbreviation: PROM), read-only memory (Read-OnIy memory, abbreviation: ROM), magnetic memory, flash memory, magnetic or optical disk.

[0140]电力组件806为登录网络游戏的装置800的各种组件提供电力。 [0140] Power assembly 806 provides power to the various components of the game apparatus 800 log onto the network. 电力组件806可以包括电源管理系统,一个或多个电源,及其他与为登录网络游戏的装置800生成、管理和分配电力相关联的组件。 Power assembly 806 may include a power management system, one or more power sources, and other means of generating the log 800 of the network game, management and distribution of components associated with the power.

[0141]多媒体组件808包括在所述登录网络游戏的装置800和用户之间的提供一个输出接口的屏幕。 [0141] Display assembly 808 includes means 800 provided between the user and the network game of a login screen output interface. 在一些实施例中,屏幕可以包括液晶显示器(Liquid Crystal Display,简称:LCD)和触摸面板(TouchPaneI,简称:TP)。 In some embodiments, the screen may include a liquid crystal display (Liquid Crystal Display, abbreviation: LCD) and a touch panel (TouchPaneI, abbreviation: TP). 如果屏幕包括触摸面板,屏幕可以被实现为触摸屏,以接收来自用户的输入信号。 If the screen includes a touch panel, the screen may be implemented as a touch screen to receive an input signal from a user. 触摸面板包括一个或多个触摸传感器以感测触摸、滑动和触摸面板上的手势。 The touch panel includes one or more touch sensors to sense touch, a gesture on the touch panel and sliding. 所述触摸传感器可以不仅感测触摸或滑动动作的边界,而且还检测与所述触摸或滑动操作相关的持续时间和压力。 The touch sensor may sense not only a touch or sliding motion of the boundary, but also detecting the touch or sliding correlation operation duration and pressure. 在一些实施例中,多媒体组件808包括一个前置摄像头和/或后置摄像头。 In some embodiments, the multimedia component 808 includes a front camera and / or the rear camera. 当登录网络游戏的装置800处于操作模式,如拍摄模式或视频模式时,前置摄像头和/或后置摄像头可以接收外部的多媒体数据。 When the game apparatus 800 log onto the network in the operational mode, such as a video mode or a photographing mode, the front camera and / or the rear camera may receive an external multimedia data. 每个前置摄像头和后置摄像头可以是一个固定的光学透镜系统或具有焦距和光学变焦能力。 Each of the front camera and the rear camera may be a fixed optical system or a lens having a focal length and optical zoom capability.

[0142]音频组件810被配置为输出和/或输入音频信号。 [0142] Audio component 810 is configured to output and / or input audio signal. 例如,音频组件810包括一个麦克风(Microphone,简称:MIC),当登录网络游戏的装置800处于操作模式,如呼叫模式、记录模式和语音识别模式时,麦克风被配置为接收外部音频信号。 For example, an audio component 810 comprises a microphone (the Microphone, abbreviation: MIC), when the game apparatus 800 log onto the network in the operational mode, such as a call mode, recording mode and voice recognition mode, the microphone configured to receive an external audio signal. 所接收的音频信号可以被进一步存储在存储器804或经由通信组件816发送。 The received audio signal may be transmitted further or stored in the memory 804 via the communications component 816. 在一些实施例中,音频组件810还包括一个扬声器,用于输出音频信号。 In some embodiments, an audio component 810 further includes a speaker for outputting an audio signal.

[0143] 1/0接口812为处理组件802和外围接口模块之间提供接口,上述外围接口模块可以是键盘,点击轮,按钮等。 [0143] 1/0 interface 812 provides an interface between the processing module assembly 802 and a peripheral interface, said peripheral interface module may be a keyboard, click wheels, and so the button is. 这些按钮可包括但不限于:主页按钮、音量按钮、启动按钮和锁定按钮。 These buttons may include, but are not limited to: home button, volume button, start button and the lock button.

[0144]传感器组件814包括一个或多个传感器,用于为登录网络游戏的装置800提供各个方面的状态评估。 [0144] The sensor assembly 814 includes one or more sensors, for providing the state evaluation of various aspects of the game apparatus 800 logs on the network. 例如,传感器组件814可以检测到登录网络游戏的装置800的打开/关闭状态,组件的相对定位,例如所述组件为登录网络游戏的装置800的显示器和小键盘,传感器组件814还可以检测登录网络游戏的装置800或登录网络游戏的装置800—个组件的位置改变,用户与登录网络游戏的装置800接触的存在或不存在,登录网络游戏的装置800方位或加速/减速和登录网络游戏的装置800的温度变化。 For example, the sensor assembly 814 can log onto the network game apparatus 800 detects the open / closed state, the relative positioning of the components, for example, the log component is a network game display and a keypad device 800, the sensor assembly 814 may also detect a network login there is a contact position changing means 800 of the apparatus 800, or a game apparatus 800 logs on the network components of the game, the user login or absence of a network game, a network game log 800 orientation device or acceleration / deceleration of games and login 800 change in temperature. 传感器组件814可以包括接近传感器,被配置用来在没有任何的物理接触时检测附近物体的存在。 The sensor assembly 814 can include a proximity sensor, configured to in the absence of any physical contact to detect the presence of nearby objects. 传感器组件814还可以包括光传感器,如互补金属氧化物半导体(Complementary Metal Oxide Semiconductor,简称:CMOS)或电荷親合元件(Charge-coupled Device,简称:CCD)感光成像元件,用于在成像应用中使用。 The sensor assembly 814 may further include a light sensor such as a complementary metal oxide semiconductor (Complementary Metal Oxide Semiconductor, abbreviation: CMOS) or charge affinity element (Charge-coupled Device, abbreviated: CCD) sensitive imaging element for imaging applications use. 在一些实施例中,该传感器组件814还可以包括加速度传感器,陀螺仪传感器,磁传感器,压力传感器或温度传感器。 In some embodiments, the sensor assembly 814 may further include an acceleration sensor, a gyro sensor, a magnetic sensor, a pressure sensor or a temperature sensor.

[0145]通信组件816被配置为便于登录网络游戏的装置800和其他设备之间有线或无线方式的通信。 [0145] Communication component 816 is configured to facilitate network game device registration communication between a device 800 and other wired or wireless. 登录网络游戏的装置800可以接入基于通信标准的无线网络,如无线保真(WIreless-Fidelity,简称:WiFi),2G或3G,或它们的组合。 Log network game apparatus 800 can access the wireless network-based communications standards, such as wireless fidelity (WIreless-Fidelity, abbreviation: WiFi), 2G or 3G, or a combination thereof. 在一个示例性实施例中,通信组件816经由广播信道接收来自外部广播管理系统的广播信号或广播相关信息。 In one exemplary embodiment, communications module 816 receives a broadcast signal or broadcast associated information from an external broadcast management system via a broadcast channel. 在一个示例性实施例中,所述通信组件816还包括近场通信(Near Field Communicat1n,简称:NFC)模块,以促进短程通信。 In one exemplary embodiment, the communication assembly 816 further includes a near field communication (Near Field Communicat1n, abbreviation: NFC) module to facilitate short-range communications. 例如,在NFC模块可基于射频识别(R adio FrequencyIdentificat1n,简称:RFID)技术,红外数据协会(Infrared Data Associat1n,简称:1rDA)技术,超宽带(Ultra Wideband,简称:UWB)技术,蓝牙(Bluetooth,简称:BT)技术和其他技术来实现。 For example, the NFC module can be based on radio frequency identification (R adio FrequencyIdentificat1n, abbreviation: RFID), infrared data association (Infrared Data Associat1n, abbreviation: 1rDA), ultra wideband (Ultra Wideband, abbreviation: UWB) technology, Bluetooth (the Bluetooth, abbreviation: BT) technology and other technologies.

[0146]在示例性实施例中,登录网络游戏的装置800可以被一个或多个应用专用集成电路(Applicat1n Specific Integrated Circuit,简称:ASIC)、数字信号处理器(DdigitalSignal Processor,简称:DSP)、数字信号处理设备(Digital Signal Processing Device,简称:DSPD)、可编程逻辑器件(ProgrammabIe Logic Device,简称:PLD)、现场可编程门阵列(Field Programmable Gate Array,简称:FPGA)、控制器、微控制器、微处理器或其他电子元件实现,用于执行上述方法。 [0146] In an exemplary embodiment, the network game apparatus 800 log may be one or more application specific integrated circuits (Applicat1n Specific Integrated Circuit, abbreviated: ASIC), digital signal processors (DdigitalSignal Processor, abbreviation: DSP), digital signal processing devices (digital signal processing device, abbreviated: DSPD), programmable logic devices (ProgrammabIe logic device, abbreviated: PLD), a field programmable gate array (field programmable gate array, abbreviation: FPGA), a controller, a micro control , a microprocessor or other electronic components to achieve, for performing the above method.

[0147]在示例性实施例中,还提供了一种包括指令的非临时性计算机可读存储介质,例如包括指令的存储器804,上述指令可由登录网络游戏的装置800的处理器820执行以完成上述方法。 [0147] In an exemplary embodiment, further comprising instructions provided a non-transitory computer-readable storage medium such as a memory comprising instructions 804, the command processor 820 may log the network game apparatus 800 is performed to complete the method described above. 例如,所述非临时性计算机可读存储介质可以是ROM、随机存取存储器(RandomAccess Memory,简称:RAM)、只读光盘(Compact Disc Read-Only Memory,简称:CD-ROM)、磁带、软盘和光数据存储设备等。 For example, the non-transitory computer-readable storage medium may be a ROM, a random access memory (RandomAccess Memory, abbreviation: RAM), CD-ROM (Compact Disc Read-Only Memory, abbreviated: CD-ROM), a magnetic tape, a floppy disk and optical data storage devices.

[0148]图9为本发明登录网络游戏的装置实施例四的结构示意图。 [0148] FIG. 9 log network game device according to a fourth embodiment of a schematic configuration of the present invention. 如图9所示,登录网络游戏的装置90包括:接收模块91、获取模块92和发送模块93。 9, the network game apparatus 90 log comprising: a receiving module 91, an obtaining module 92 and a sending module 93.

[0149]其中,接收模块91用于接收客户端发送的登录请求消息,登录请求消息包括用于表征用户的用户标识。 [0149] The receiving module 91 for receiving a login request message sent by the client, the login request message includes a user ID for characterizing a user. 获取模块92用于根据用户标识,获取服务器列表,其中,服务器列表包括审核服务器和/或运营服务器。 Obtaining module 92 according to a user identifier, obtain the list of servers, wherein the server comprises a list of audit servers and / or operating server. 发送模块93用于将服务器列表携带在登录应答消息中发送给客户端,以使客户端完成服务器的登录。 Sending module 93 is used to carry the server list sent to the client in the registration response message to the client to complete the login server.

[0150]本实施例的装置,可以用于执行登录服务器侧方法实施例的技术方案,其实现原理和技术效果类似,此处不再赘述。 [0150] Example apparatus according to the present embodiment, the server side may be used to perform the login Technical solutions in the embodiments, the implementation principle and technical effects are similar, they are not repeated herein.

[0151]在上述实施例中,获取模块92可具体用于:获取预存用户标识;若用户标识属于预存用户标识,则从公共服务器选择全部服务器列表。 [0151] In the above embodiment, the acquisition module 92 may be specifically configured to: obtain pre-stored user identifier; if the user ID belongs to a user pre-stored identifier, a public server selection from list of all servers.

[0152]可选地,上述登录请求消息还可以包括客户端中的网络游戏版本号。 [0152] Alternatively, the registration request message may further include a network game in the client version number. 此时,获取模块92可具体用于:获取预存用户标识;若用户标识不属于预存用户标识,则从公共服务器获取运营服务器中的网络游戏版本号;若客户端中的网络游戏版本号大于运营服务器中的网络游戏版本号,则确定服务器列表中包含的服务器为客户端对应的审核服务器;或者,若客户端中的网络游戏版本号等于运营服务器中的网络游戏版本号,则确定服务器列表中包含的服务器为客户端对应的运营服务器。 In this case, the acquisition module 92 may be specifically configured to: obtain pre-stored user identifier; if the user ID does not belong to pre-stored user ID, from the public network game server acquires the version number of the operating server; if the client network operator is greater than the version number of the game server in the network game version number, server server contained in the list is identified as corresponding to the client's audit server; or, if the client network game version number is equal to network game version number of the operating server, it is determined that the server list contained server corresponding to the client server operations.

[0153]进一步地,上述登录应答消息还可以包括用于表征用户标识是否为预存用户标识的指示信息。 [0153] Further, the registration response message may further comprise a user identification for characterizing pre-stored information indicating whether a user ID.

[0154]在上述任一实施例中,用户标识可以为SDK账号。 [0154] In any embodiment, the user identifier may be SDK account.

[0155]图10为本发明登录网络游戏的装置实施例五的结构示意图。 [0155] FIG. 10 log network game device according to a fifth embodiment of a schematic structure of the present invention. 参照图10,登录网络游戏的装置1200包括处理组件1222,其进一步包括一个或多个处理器,以及由存储器1232所代表的存储器资源,用于存储可由处理部件1222执行的指令,例如应用程序。 Referring to FIG 10, the game apparatus 1200 comprises network login processing component 1222, which further includes one or more processors and memory resources represented by the memory 1232 for storing the instruction processing section 1222 may be performed, such as an application. 存储器1232中存储的应用程序可以包括一个或一个以上的每一个对应于一组指令的模块。 An application stored in memory 1232 may include one or more modules each corresponding to a set of instructions. 此外,处理组件1222被配置为执行指令,以执行上述登录网络游戏的方法,所述登录网络游戏的方法包括:接收客户端发送的登录请求消息,该登录请求消息包括用于表征用户的用户标识;根据用户标识,获取服务器列表,其中,服务器列表包括审核服务器和/或运营服务器;将服务器列表携带在登录应答消息中发送给客户端,以使客户端完成服务器的登录。 Moreover, processing component 1222 is configured to execute instructions to perform the registration method of the network game, the registration method of network game comprising: receiving a login request message sent by the client, the registration request message includes a user's user ID for characterizing ; according to the user identifier, obtaining a list of servers, wherein the server comprises a list of audit servers and / or operating server; the server sent to the client list in carrying registration response message, so that the client completes the login server.

[0156] 登录网络游戏的装置1200还可以包括一个电源组件1226被配置为执行登录网络游戏的装置1200的电源管理,一个有线或无线网络接口1250被配置为将登录网络游戏的装置1200连接到网络,和一个输入输出(I/O)接口1258。 [0156] means 1200 logon to the network game may further include a power supply assembly Power Management 1226 device is configured to perform a login network game 1200, a wired or wireless network interface 1250 is configured to connect the device 1200 to access the network game to the network and an input-output (I / O) interfaces 1258. 登录网络游戏的装置1200可以操作基于存储在存储器1232的操作系统,例如Windows ServerTM,Mac OS XTM,UnixTM,LinuxTM,FreeBSDTM 或类似。 Log network game device 1200 may operate based on the operating system memory 1232, such as Windows ServerTM, Mac OS XTM, UnixTM, LinuxTM, FreeBSDTM or similar storage.

[0157]本发明还提供一种登录网络游戏的系统,该系统包括:客户端和登录服务器。 [0157] The present invention further provides a network game system log, the system comprising: a client and a login server. 其中,该客户端包括如图6或图7或图8所示的登录网络游戏的装置;该登录服务器包括如图9或图10所示的登录网络游戏的装置。 Wherein the client comprises means 6 or 7 or FIG. 8 FIG log network game; the registration server comprises means to log in the network game as shown in FIG. 10 or FIG.

[0158]在本申请所提供的几个实施例中,应该理解到,所揭示的设备和方法,可以通过其它的方式实现。 [0158] In several embodiments provided herein present embodiment, it should be understood that the apparatus and methods disclosed may be implemented in other manners. 例如,以上所描述的设备实施例仅仅是示意性的,例如,所述单元或模块的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或模块可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。 For example, the above-described apparatus embodiments are merely exemplary embodiments, e.g., the divided units or modules is merely logical function division, there may be other division in actual implementation, a plurality of units or modules may be e.g. be combined or integrated into another system, or some features may be ignored or not performed. 另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,设备或模块的间接耦合或通信连接,可以是电性,机械或其它的形式。 Another point, shown or discussed coupling or direct coupling or communication connection between each other may be indirectly coupled or communicating through some interfaces, devices or modules connections may be electrical, mechanical, or other forms.

[0159]本领域普通技术人员可以理解:实现上述各方法实施例的全部或部分步骤可以通过程序指令相关的硬件来完成。 [0159] Those of ordinary skill in the art will be appreciated that: each of the foregoing methods to complete all or part of the procedure of Example hardware may be associated by program instructions embodiment. 前述的程序可以存储于一计算机可读取存储介质中。 The program may be stored in a computer readable storage medium. 该程序在执行时,执行包括上述各方法实施例的步骤;而前述的存储介质包括:R0M、RAM、磁碟或者光盘等各种可以存储程序代码的介质。 When the program is executed, comprising the step of performing the above-described method of the embodiment; and the storage medium comprising: a variety of medium may store program codes R0M, RAM, magnetic disk, or optical disk.

[0160]最后应说明的是:以上各实施例仅用以说明本发明的技术方案,而非对其限制;尽管参照前述各实施例对本发明进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分或者全部技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本发明各实施例技术方案的范围。 [0160] Finally, it should be noted that: the above embodiments only describe the technical solutions in embodiments of the present invention, rather than limiting;. Although the embodiments of the present invention has been described in detail, those of ordinary skill in the art should appreciated: it still may be made to the technical solutions described embodiments modifications, or to some or all of the technical features equivalents; as such modifications or replacements do not cause the essence of corresponding technical solutions to depart from embodiments of the present invention range of technical solutions.

Claims (39)

  1. 1.一种登录网络游戏的方法,其特征在于,包括: 在接收到用户输入的网络游戏登录请求时,发送登录请求消息给登录服务器,所述登录请求消息包括用于表征所述用户的用户标识; 接收所述登录服务器发送的登录应答消息,所述登录应答消息包括服务器列表,所述服务器列表为所述登录服务器根据所述用户标识获取的,所述服务器列表包括审核服务器和/或运营服务器; 向用户显示可供选择的所述服务器列表。 Log A network game method comprising: upon receiving the login request the user to enter a network game, and sending a login request message to the login server, the login request includes a message for characterizing a user of the user identifier; receiving the registration server transmits the registration response message, the registration response message comprises a list of servers, the server list is the login server according to the acquired user identifier, the server list includes audit servers and / or operational server; displaying the list of server to the user to choose from.
  2. 2.根据权利要求1所述的方法,其特征在于,所述发送登录请求消息给登录服务器之前,还包括: 确定客户端中的网络游戏版本是否为所述网络游戏的最新版本; 若客户端中的网络游戏版本是所述网络游戏的最新版本,则发送所述登录请求消息给所述登录服务器。 2. The method according to claim 1, characterized in that, prior to the sending login request message to the login server, further comprising: determining a network version of the game in the client whether the latest version of the network game; if the client network version of the game is the latest version of the online game, sending the login request message to the login server.
  3. 3.根据权利要求2所述的方法,其特征在于,所述确定客户端中的网络游戏版本是否为所述网络游戏的最新版本,包括: 从公共服务器获取正式运营补丁列表; 根据所述正式运营补丁列表,确定所述客户端中操作系统对应的所述网络游戏的最新完整包版本号; 若所述客户端中的网络游戏版本号大于或等于所述最新完整包版本号,则确定所述客户端中的网络游戏版本为所述网络游戏的最新版本。 3. The method according to claim 2, wherein said determining a network version of the game in the client whether or not the latest version of the network game, comprising: obtaining a list of operators from a public official patch server; according to the official operations patch list, determining that the client operating system corresponding to the most recent full network game package version number; if the network game client version number equal to or greater than the version number of the latest complete data, is determined by network version of the game later in the client to the latest version of the online games.
  4. 4.根据权利要求2所述的方法,其特征在于,所述确定客户端中的网络游戏版本是否为所述网络游戏的最新版本,包括: 从公共服务器获取正式运营补丁列表; 根据所述正式运营补丁列表,确定所述客户端中操作系统对应的所述网络游戏的最新完整包版本号和最新补丁包版本号; 若所述客户端中的网络游戏版本号大于或等于所述最新完整包版本号,且所述客户端中的网络游戏版本号大于或等于所述最新补丁包版本号,则确定所述客户端中的网络游戏版本为所述网络游戏的最新版本。 4. The method according to claim 2, wherein said determining a network version of the game in the client whether or not the latest version of the network game, comprising: obtaining a list of operators from a public official patch server; according to the official operations patch list, determining that the client operating system corresponding to the network game and the latest version number of the latest full patch version number; if the network game client version number greater than or equal latest full package version number, and the network game client version number equal to or greater than the version number of the latest patch, it is determined that the network game client version is the latest version of the network game.
  5. 5.根据权利要求4所述的方法,其特征在于,还包括: 若所述客户端中的网络游戏版本号小于所述最新补丁包版本号,则根据最新补丁包对所述客户端中的网络游戏执行第一包更新操作,并在所述第一包更新操作完成之后,发送所述登录请求消息给所述登录服务器。 The method according to claim 4, characterized in that, further comprising: if the online game client version number is less than the latest patch version number is based on the latest patches of the client performing a first packet network game update operation, and the first packet after the update operation is completed, transmits the login request message to the login server.
  6. 6.根据权利要求3至5中任一项所述的方法,其特征在于,还包括: 若所述客户端中的网络游戏版本号小于所述最新完整包版本号,则根据最新完整包对所述客户端中的网络游戏执行第二包更新操作,并在所述第二包更新操作完成之后,显示所述网络游戏的登录界面。 The method according to any one of 3 to 5 claim, wherein further comprising: if the online game client version number is less than the version number of the latest full, the full package to the latest the network game client performs update operations second packet and the second packet after the update operation is completed, the network game displaying login screen.
  7. 7.根据权利要求1所述的方法,其特征在于,所述登录应答消息还包括用于表征所述用户标识是否为预存用户标识的指示信息,所述向用户显示可供选择的所述服务器列表之前,还包括: 若确定所述指示信息表示所述用户标识是预存用户标识,则从公共服务器获取内部测试补丁列表; 根据所述内部测试补丁列表,确定所述客户端中的网络游戏版本是否为所述网络游戏的最新内部测试版本。 7. The method according to claim 1, wherein the registration response message further comprising means for characterizing the user identification information indicating whether the pre-stored user ID, the server can choose to display the user list before, further comprising: determining if the indication information indicates that the user ID is pre-stored user ID, the server from the public list obtaining internal test patches; according to the internal test patch list, determining said client network game version whether the latest internal test version of the online game.
  8. 8.根据权利要求7所述的方法,其特征在于,所述根据所述内部测试补丁列表,确定所述客户端中的网络游戏版本是否为所述网络游戏的最新内部测试版本,包括: 根据所述内部测试补丁列表,确定所述客户端对应的所述网络游戏的最新内部测试完整包版本号; 若所述客户端中的网络游戏版本号大于或等于所述最新内部测试完整包版本号,则确定所述客户端中的网络游戏版本是所述网络游戏的最新内部测试版本。 8. The method according to claim 7, wherein said internal test patch according to the list, determine the version of the network game client is internal test whether the latest version of the network game, comprising: the the internal test patch list, determines the latest version number of complete internal testing of the client corresponding to the network game; if the network game client version number greater than or equal to the latest version number of full internal test , it is determined that the network version of the game client in the latest internal test version of the online games.
  9. 9.根据权利要求7所述的方法,其特征在于,所述根据所述内部测试补丁列表,确定所述客户端中的网络游戏版本是否为所述网络游戏的最新内部测试版本,包括: 根据所述内部测试补丁列表,确定所述客户端对应的所述网络游戏的最新内部测试完整包版本号和最新内部测试补丁包版本号; 若所述客户端中的网络游戏版本号大于或等于所述最新内部测试完整包版本号,且所述客户端中的网络游戏版本号大于或等于所述最新内部测试补丁包版本号,则确定所述客户端中的网络游戏版本是所述网络游戏的最新内部测试版本。 9. The method according to claim 7, wherein said internal test patch according to the list, determine the version of the network game client is internal test whether the latest version of the network game, comprising: the the internal test patch list, determining that the client corresponding to the network the latest game version number of internal tests and complete internal testing latest patch version number; if the network game client version number is greater than or equal to said internal test full package latest version number, and the network game client version number greater than or equal latest patch version number of the internal test, it is determined that the version of the client network game is the network game The latest internal test version.
  10. 10.根据权利要求9所述的方法,其特征在于,还包括: 若所述客户端中的网络游戏版本号小于所述最新内部测试补丁包版本号,则根据所述最新内部测试补丁包对所述客户端中的网络游戏执行第三包更新操作,并在所述第三包更新操作完成之后,执行所述向用户显示可供选择的所述服务器列表的操作。 10. The method according to claim 9, characterized in that, further comprising: if the online game client version number is less than the internal test latest patch version number is based on the latest patch for internal testing the network game client performs update operation third package, and after the third package update operation is completed, operation of the server list to choose from the display to the user.
  11. 11.根据权利要求7-10中任一项所述的方法,其特征在于,还包括: 若所述客户端中的网络游戏版本号小于所述最新内部测试完整包版本号,则根据所述最新的内部测试完整包对所述客户端中的网络游戏执行第四包更新操作,并在所述第四包更新操作完成之后,执行所述向用户显示可供选择的所述服务器列表的操作。 11. The method of any one of claims 7-10, wherein further comprising: if the online game client version number is less than the latest version number of full internal test is based on the the latest internal test the complete package execution fourth update package to the client in a network game, and after the fourth package update operation is completed, execution of the operation of the server list displayed to the user to choose from .
  12. 12.根据权利要求1所述的方法,其特征在于,所述登录应答消息还包括用于表征所述用户标识是否为预存用户标识的指示信息,所述向用户显示可供选择的所述服务器列表之前,还包括: 若确定所述指示信息表示所述用户标识不是预存用户标识,则执行所述向用户显示可供选择的所述服务器列表的操作;其中,当客户端中的网络游戏版本高于运营服务器中的网络游戏版本时,所述服务器列表包括审核服务器列表;当客户端中的网络游戏版本与运营服务器中的网络游戏版本一致时,所述服务器列表包括运营服务器列表。 12. The method according to claim 1, wherein the registration response message further comprising means for characterizing the user identification information indicating whether the pre-stored user ID, the server can choose to display the user list before, further comprising: determining if the indication information indicates that the user ID is not pre-stored user ID, the server performs the operation of the alternative list displayed to the user; wherein, when the client in the network game version above the network version of the game operation in the server, the audit server list comprises a list of servers; network when the same version of the game in the client version of the network game server operation, the server list comprises a list of operating server.
  13. 13.根据权利要求12所述的方法,其特征在于,所述向用户显示可供选择的所述服务器列表之后,还包括: 当用户选择所述审核服务器时,接收用户输入的激活码,所述激活码用于所述审核服务器的登录验证。 After 13. The method according to claim 12, wherein said alternative list of servers to a user of the display, further comprising: when the user selects the audit server, receives an activation code entered by the user, the said activation of the audit server for login authentication.
  14. 14.根据权利要求1所述的方法,其特征在于,所述用户标识为软件开发工具包SDK账号。 14. The method according to claim 1, wherein the user account identification packet SDK software development tools.
  15. 15.一种登录网络游戏的方法,其特征在于,包括: 接收客户端发送的登录请求消息,所述登录请求消息包括用于表征用户的用户标识; 根据所述用户标识,获取服务器列表,其中,服务器列表包括审核服务器和/或运营服务器; 将所述服务器列表携带在登录应答消息中发送给所述客户端,以使所述客户端完成服务器的登录。 15. A method log onto the network game, characterized by comprising: receiving a login request message sent by the client, the login request message including a user identifier for characterizing a user; according to the user identifier, obtaining a list of servers, wherein , including audit server list server and / or operating server; the server list carried in the registration response message to send to the client, so the client completes the login server.
  16. 16.根据权利要求15所述的方法,其特征在于,所述根据所述用户标识,获取服务器列表,包括: 获取预存用户标识; 若所述用户标识属于所述预存用户标识,则从公共服务器选择全部服务器列表。 16. The method according to claim 15, wherein the user according to the identifier, obtain the list of servers, comprising: obtaining the stored user identifier; if the user identity belonging to the pre-stored user ID, the server from the public select all server list.
  17. 17.根据权利要求15所述的方法,其特征在于,所述登录请求消息还包括所述客户端中的网络游戏版本号,所述根据所述用户标识,获取服务器列表,包括: 获取预存用户标识; 若所述用户标识不属于所述预存用户标识,则从公共服务器获取运营服务器中的网络游戏版本号; 若所述客户端中的网络游戏版本号大于所述运营服务器中的网络游戏版本号,则确定所述服务器列表中包含的服务器为所述客户端对应的审核服务器; 或者,若所述客户端中的网络游戏版本号等于所述运营服务器中的网络游戏版本号,则确定所述服务器列表中包含的服务器为所述客户端对应的运营服务器。 17. The method according to claim 15, wherein the login request message further includes a version number of the network game in the client, the user according to the identifier, obtain the list of servers, comprising: obtaining pre-existing users identifier; if the user ID does not belong to the pre-stored user identifier from a public network game server acquires the version number in the server operator; and if the network game client version number is greater than the operator network game server version number, it is determined that the server is included in the server list corresponding to the client to the audit server; Alternatively, if the network game client version is equal to the number of operating network game server version, is determined by said server comprising a server list corresponding to the client to the server operator.
  18. 18.根据权利要求16或17所述的方法,其特征在于,所述登录应答消息还包括用于表征所述用户标识是否为预存用户标识的指示信息。 18. The method of claim 16 or claim 17, wherein the registration response message further comprising means for characterizing the user identification information indicating whether the pre-stored user ID.
  19. 19.根据权利要求15所述的方法,其特征在于,所述用户标识为软件开发工具包SDK账号。 19. The method according to claim 15, wherein the user account identification packet SDK software development tools.
  20. 20.一种登录网络游戏的装置,其特征在于,包括: 接收模块,用于接收用户输入的网络游戏登录请求; 发送模块,用于在所述接收模块接收到所述网络游戏登录请求时,发送登录请求消息给登录服务器,所述登录请求消息包括用于表征所述用户的用户标识; 所述接收模块,还用于接收所述登录服务器发送的登录应答消息,所述登录应答消息包括服务器列表,所述服务器列表为所述登录服务器根据所述用户标识获取的,所述服务器列表包括审核服务器和/或运营服务器; 显示模块,用于向用户显示可供选择的所述服务器列表。 20. A network game log apparatus comprising: receiving means for receiving a network game login request input by a user; a transmission module when said receiving module for receiving login request to the network game, sending a login request message to the login server, the login request message includes a user identification for characterizing the user; the receiving module is further configured to receive the registration server transmits the login response message, the registration response message includes a server list, the server list is the login server according to the acquired user identifier, the server list includes audit servers and / or operating server; display module, for said server list displayed to the user to choose from.
  21. 21.根据权利要求20所述的装置,其特征在于,所述装置还包括: 第一确定模块,用于确定客户端中的网络游戏版本是否为所述网络游戏的最新版本;若客户端中的网络游戏版本是所述网络游戏的最新版本,则触发发送模块发送所述登录请求消息给所述登录服务器。 21. The apparatus according to claim 20, wherein said apparatus further comprises: a first determining module configured to determine a network version of the game in the client whether or not the latest version of the network game; if the client the network version of the game is the latest version of the online game, sending the trigger module sends the login request message to the login server.
  22. 22.根据权利要求21所述的装置,其特征在于,所述第一确定模块包括: 第一获取子模块,用于从公共服务器获取正式运营补丁列表; 第一确定子模块,用于根据所述正式运营补丁列表,确定所述客户端中操作系统对应的所述网络游戏的最新完整包版本号;若所述客户端中的网络游戏版本号大于或等于所述最新完整包版本号,则确定所述客户端中的网络游戏版本为所述网络游戏的最新版本。 22. The apparatus according to claim 21, wherein the first determination module comprises: a first obtaining sub-module, configured to obtain a list of formal operations patch from the public server; a first determining sub-module, according to the said patch list formal operation, determining that the client operating system corresponding to the network game version number of the latest full; full version number of the latest when the network game client version number greater than or equal, then determine the network version of the game client in the latest version of the online games.
  23. 23.根据权利要求22所述的装置,其特征在于,所述第一确定子模块还用于: 根据所述正式运营补丁列表,确定所述客户端中操作系统对应的所述网络游戏的最新完整包版本号和最新补丁包版本号;若所述客户端中的网络游戏版本号大于或等于所述最新完整包版本号,且所述客户端中的网络游戏版本号大于或等于所述最新补丁包版本号,则确定所述客户端中的网络游戏版本为所述网络游戏的最新版本。 23. The apparatus according to claim 22, wherein said first determination sub-module is further configured to: operate according to the official list of patches, the client determines the latest operating system corresponding to the network game full and version number of the latest patch version number; if the client in the network game or equal to the version number is greater than the version number of the latest complete, and the network game client version number greater than or equal to the latest patch version number, it is determined that the network version of the game client in the latest version of the online games.
  24. 24.根据权利要求23所述的装置,其特征在于,所述装置还包括:第一更新模块; 所述第一确定子模块,还用于若所述客户端中的网络游戏版本号小于所述最新补丁包版本号,则触发所述第一更新模块; 所述第一更新模块,用于根据最新补丁包对所述客户端中的网络游戏执行第一包更新操作,并在所述第一包更新操作完成之后,触发所述发送模块发送所述登录请求消息给所述登录服务器。 24. The apparatus according to claim 23, wherein said apparatus further comprises: a first updating module; the first determining sub-module is further configured to, if the network game client version number is less than the said latest patch version number of the first trigger updating module; the first updating module, for performing a first update package in the client network game according to the latest patch, and the second after a package update operation is completed, triggering the sending module sends the login request message to the login server.
  25. 25.根据权利要求22至24中任一项所述的装置,其特征在于,还包括:第二更新模块; 所述第一确定子模块,还用于若所述客户端中的网络游戏版本号小于所述最新完整包版本号,则触发所述第二更新模块; 所述第二更新模块,用于根据最新完整包对所述客户端中的网络游戏执行第二包更新操作,并在所述第二包更新操作完成之后,触发所述显示模块显示所述网络游戏的登录界面。 25. The apparatus 22-1 according to any of claims 24, characterized in that, further comprising: a second updating module; the first determining sub-module is further configured to, if the network game client version of full packet number is smaller than the latest version, trigger the second updating module; a second updating module, for performing a second operation on the package update client network game according to the latest complete data packet, and update operation after the second packet is completed, the display module displays the trigger network game login screen.
  26. 26.根据权利要求20所述的装置,其特征在于,所述登录应答消息还包括用于表征所述用户标识是否为预存用户标识的指示信息,所述装置还包括: 第二确定模块,用于确定所述指示信息表示所述用户标识是否为预存账号;若确定所述指示信息表示所述用户标识是预存用户标识,则触发获取模块; 所述获取模块,用于从公共服务器获取内部测试补丁列表; 所述第二确定模块,还用于根据所述内部测试补丁列表,确定所述客户端中的网络游戏版本是否为所述网络游戏的最新内部测试版本。 26. The apparatus according to claim 20, wherein the registration response message further comprising means for characterizing the user identification information indicating whether the pre-stored user identifier, the apparatus further comprises: a second determining module, with to determining that the indication information indicates whether the user is pre-stored account identifier; determining if the indication information indicates that the user ID is pre-stored user ID, the triggered acquisition module; the obtaining module, configured to obtain internal test from a public server patch list; the second determining module is further configured according to said internal test patch list, determine the version of the network game client is up to date version of the internal test network game.
  27. 27.根据权利要求26所述的装置,其特征在于,所述第二确定模块还用于: 根据所述内部测试补丁列表,确定所述客户端对应的所述网络游戏的最新内部测试完整包版本号; 若所述客户端中的网络游戏版本号大于或等于所述最新内部测试完整包版本号,则确定所述客户端中的网络游戏版本是所述网络游戏的最新内部测试版本。 27. The apparatus according to claim 26, wherein the second determining module is further configured to: according to the internal test patch list, the latest internal test determines the client network game corresponding to the full package version number; if the network game client version number greater than or equal to the latest version number of full internal test, it is determined that the network game client version is the latest version of the internal test network game.
  28. 28.根据权利要求26所述的装置,其特征在于,所述第二确定模块还用于: 根据所述内部测试补丁列表,确定所述客户端对应的所述网络游戏的最新内部测试完整包版本号和最新内部测试补丁包版本号; 若所述客户端中的网络游戏版本号大于或等于所述最新内部测试完整包版本号,且所述客户端中的网络游戏版本号大于或等于所述最新内部测试补丁包版本号,则确定所述客户端中的网络游戏版本是所述网络游戏的最新内部测试版本。 28. The apparatus according to claim 26, wherein the second determining module is further configured to: according to the internal test patch list, the latest internal test determines the client network game corresponding to the full package the latest version number and the version number of the internal test patches; if the network game client version number greater than or equal to the latest version number of full internal test, and the network game client version number is greater than or equal to said internal test patch latest version number, it is determined that the network game client version is the latest version of the internal test network game.
  29. 29.根据权利要求28所述的装置,其特征在于,所述装置还包括:第三更新模块; 所述第二确定模块,还用于若所述客户端中的网络游戏版本号小于所述最新内部测试补丁包版本号,则触发所述第三更新模块; 所述第三更新模块,用于根据所述最新内部测试补丁包对所述客户端中的网络游戏执行第三包更新操作,并在所述第三包更新操作完成之后,触发所述显示模块执行所述向用户显示可供选择的所述服务器列表的操作。 29. The apparatus according to claim 28, wherein said apparatus further comprises: a third updating module; the second determining module is further configured to, if the network game client version number is less than the the latest patch version number of internal tests, the third update trigger module; the third updating module, for performing an update operation on a third package in the client network game according to the latest internal test patch, and after the third package update operation is completed, the server triggers the operation of the display the list of alternative module executes the display to a user.
  30. 30.根据权利要求26-29中任一项所述的装置,其特征在于,所述装置还包括:第四更新丰旲块; 所述第二确定模块,还用于若所述客户端中的网络游戏版本号小于所述最新内部测试完整包版本号,则触发所述第四更新模块; 所述第四更新模块,用于根据所述最新的内部测试完整包对所述客户端中的网络游戏执行第四包更新操作,并在所述第四包更新操作完成之后,触发所述显示模块执行所述向用户显示可供选择的所述服务器列表的操作。 30. The apparatus as claimed in any one of claims 26-29, wherein said apparatus further comprises: a fourth updating abundance Dae block; the second determining module is further configured to, if the client network game version number is less than the latest version number of full internal test, the fourth trigger updating module; the fourth update module, according to the latest internal test the full package in the client performing a fourth packet network game update operation, and after the fourth package update operation is completed, the server triggers the operation of the display the list of alternative module executes the display to a user.
  31. 31.根据权利要求20所述的装置,其特征在于,所述登录应答消息还包括用于表征所述用户标识是否为预存用户标识的指示信息,所述显示模块还用于: 若确定所述指示信息表示所述用户标识不是预存用户标识,则执行所述向用户显示可供选择的所述服务器列表的操作;其中,当客户端中的网络游戏版本高于运营服务器中的网络游戏版本时,所述服务器列表包括审核服务器列表;当客户端中的网络游戏版本与运营服务器中的网络游戏版本一致时,所述服务器列表包括运营服务器列表。 31. The apparatus according to claim 20, wherein the registration response message further comprising means for characterizing the user identification information indicating whether the pre-stored user ID, the display module is further configured to: determine if the indication information indicates the user identifier is not pre-stored user ID, the server performs the operation of the alternative list displayed to the user; wherein, when the network game version than the client version of the network game server during operation the server list includes the audit server list; when the same network version of the game client and operation of the network version of the game server, the server list includes operational server list.
  32. 32.根据权利要求31所述的装置,其特征在于,所述接收模块还用于: 当用户选择所述审核服务器时,接收用户输入的激活码,所述激活码用于所述审核服务器的登录验证。 32. The apparatus according to claim 31, wherein the receiving module is further configured to: when the user selects the audit server, receives an activation code entered by the user, the activation code for the audit server Login authentication.
  33. 33.根据权利要求20所述的装置,其特征在于,所述用户标识为软件开发工具包SDK账号。 33. The apparatus according to claim 20, wherein the user account identification packet SDK software development tools.
  34. 34.一种登录网络游戏的装置,其特征在于,包括: 接收模块,用于接收客户端发送的登录请求消息,所述登录请求消息包括用于表征用户的用户标识; 获取模块,用于根据所述用户标识,获取服务器列表,其中,服务器列表包括审核服务器和/或运营服务器; 发送模块,用于将所述服务器列表携带在登录应答消息中发送给所述客户端,以使所述客户端完成服务器的登录。 34. A network game log apparatus comprising: receiving means for receiving a login request message sent by the client, the login request message including a user identifier for characterizing a user; obtaining module, according to the user identifier, obtaining a list of servers, wherein the server comprises a list of audit servers and / or operating server; sending module, configured to carry said list of servers in the registration response message to send to the client, so the client end to complete the login server.
  35. 35.根据权利要求34所述的装置,其特征在于,所述获取模块具体用于: 获取预存用户标识; 若所述用户标识属于所述预存用户标识,则从公共服务器选择全部服务器列表。 35. The apparatus according to claim 34, wherein the obtaining module is configured to: obtain pre-stored user identifier; if the user identity belonging to the pre-stored user ID, the server from the list of all public server selection.
  36. 36.根据权利要求34所述的装置,其特征在于,所述登录请求消息还包括所述客户端中的网络游戏版本号,所述获取模块具体用于: 获取预存用户标识; 若所述用户标识不属于所述预存用户标识,则从公共服务器获取运营服务器中的网络游戏版本号; 若所述客户端中的网络游戏版本号大于所述运营服务器中的网络游戏版本号,则确定所述服务器列表中包含的服务器为所述客户端对应的审核服务器; 或者,若所述客户端中的网络游戏版本号等于所述运营服务器中的网络游戏版本号,则确定所述服务器列表中包含的服务器为所述客户端对应的运营服务器。 36. The apparatus according to claim 34, wherein the login request message further includes a version number of the network game in the client, the obtaining module is configured to: obtain pre-stored user identifier; if the user identifying a user not belonging to the pre-stored identifier, from the public network game server acquires the version number in the server operator; and if the network game client version number is greater than the version number of the operating network game server, determining the server from the list included in the client corresponding to the audit server; Alternatively, if the network game client version is equal to the version number of the operating network game server, it is determined that the server is included in the list the client server corresponding to the operating server.
  37. 37.根据权利要求35或36所述的装置,其特征在于,所述登录应答消息还包括用于表征所述用户标识是否为预存用户标识的指示信息。 37. The device according to claim 35 or 36, wherein the registration response message further comprising means for characterizing the user identification information indicating whether the pre-stored user ID.
  38. 38.根据权利要求34所述的装置,其特征在于,所述用户标识为软件开发工具包SDK账号。 38. The apparatus according to claim 34, wherein the user account identification packet SDK software development tools.
  39. 39.—种登录网络游戏的系统,其特征在于,包括:客户端和登录服务器,其中,所述客户端包括如权利要求20-33中任一项所述的登录网络游戏的装置,所述登录服务器包括如权利要求34-38中任一项所述的登录网络游戏的装置。 39.- Species Log network game system comprising: a client and logon server, wherein the client device comprises a network game 20-33 log as claimed in any of claims, the log log network game server comprises means in any one of claims 34-38 as claimed in claim.
CN 201610056833 2016-01-27 2016-01-27 Method, device and system for logging in network game CN105721450A (en)

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