CN106385408A - Motion state changing indication and processing method and device - Google Patents

Motion state changing indication and processing method and device Download PDF

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Publication number
CN106385408A
CN106385408A CN201610807555.6A CN201610807555A CN106385408A CN 106385408 A CN106385408 A CN 106385408A CN 201610807555 A CN201610807555 A CN 201610807555A CN 106385408 A CN106385408 A CN 106385408A
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China
Prior art keywords
game
action
updated
information
key frame
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CN201610807555.6A
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Chinese (zh)
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CN106385408B (en
Inventor
黄欣
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201610807555.6A priority Critical patent/CN106385408B/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes

Abstract

The present invention discloses a motion state changing indication and processing method and device. The method comprises: determining the changing of the current motion state of a game role; sending key frame information to other game clients of online game players except yourself, wherein the key frame information is configured to indicate the motion to be updated corresponding to the changed motion state and the time corresponding to the motion to be updated; and according to a preset period, continuously sending the position synchronization information to other game clients of the online game players, wherein the continuously sending position synchronization information is used for determining the usage opportunity of the key frame information to obtain the game roles and execute the position information of the motion to be update. The motion state changing indication and processing method and device solve the technical problem that the game experience is severely influenced because the position information synchronization modes of the game roles in a multi-people networking online game cannot be applied to the motion with sensitive displacement.

Description

The instruction of kinestate change, processing method and processing device
Technical field
The present invention relates to internet arena, in particular to a kind of instruction of kinestate change, processing method and dress Put.
Background technology
At present, in MMOG, it usually needs show that other are played online in the client inter-sync of a player The behavior of family.And for first person shooting game (First-person shooting game, referred to as FPS), many people Online tactics athletic game (Multiplayer Online Battle Arena, referred to as MOBA) and MMO angle The types such as color game for play (Massively Multiplayer Online Role-Playing Game, referred to as MMORPG) Game for, need most simultaneous display is positional information and the action message of the game role of other players.
The method of synchronization of the positional information of game role providing in correlation technique is generally carried out using following two modes:
Mode one, the operational order of synchronous game player's execution, when a player executes one to itself game role During moving operation instruction, this operational order also can be simultaneously sent to the client of other online players, is then played by other again This operational order is applied on the game role of operational order promoter the client of family, to realize game role with this The real-time synchronization of positional information;
Mode two, the positional information of synchronous game player's game role, the client of each player is provided with intervalometer, Send the positional information of itself game role at interval of solid duration to other online game players, then again by other players' Client uses the position of this updating location information sender's game role, to realize the positional information of game role with this Real-time synchronization.
During the position that aforesaid way two is mentioned synchronously is realized, often sender's meeting of the positional information of game role Subsidiary timestamp in the positional information sending, to guarantee the moving characteristic of itself game role in the case of unstable networks (for example:Real-time speed) can be embodied in exactly in the client of other game players.Client as a game player After receiving the game role positional information of other game players, can be according to previously received positional information, corresponding game The position of subsidiary update of time stamp game role in position that role is presently in and speed and positional information, to realize swimming Play role is continuous and smoothly moves.
Even if the game client using this position method of synchronization can also ensure that it in the case of unstable networks The mobile continuity of his game player's game role and moving characteristic will not occur significantly to deform.However, being based on this position The client of the method for synchronization is being realized to face following problem when game role action message is synchronous:Game role action message is led to It is often in the game role execution specific action of game player's operation, this action message is simultaneously sent to other and plays online The client of family.Because position synchronizing information and action synchronizing information are separate and separately send, and game role position Putting is by changing rate smoothing change, therefore when client receives the action synchronizing information of a game role and adds During playing, the position of this game role and speed may initiate game role institute during action command with game role operator The position at place and speed are not consistent;Likewise, also can there is similar situation in release.For common game angle For color action, above-mentioned subtle difference will not cause obvious game experiencing problem, but for the sensitive action (example of displacement As:Jump, the start of a race) for, game experiencing will be had a strong impact on.When action and velocity variations such as the impact of game role, the starts of a race Rhythm absonant when, skidding easily occurs in game role, the problems such as step on sky, and on game experiencing, game role can show Unable to do what one wishes;And jump action without collocation timely position lift with rise and fall when, game role can be as marionette Typically have no to control sense.
For above-mentioned problem, effective solution is not yet proposed at present.
Content of the invention
Embodiments provide a kind of instruction of kinestate change, processing method and processing device, at least to solve phase In many people's networking games on line provided in the technology of pass, the method for synchronization of the positional information of game role cannot be applied to displacement Sensitive action, has a strong impact on the technical problem of game experiencing.
A kind of one side according to embodiments of the present invention, there is provided indicating means of kinestate change, including:
Determine that the current motion state of game role changes;Game to other games on line player in addition to itself Client sends key frame information, and wherein, key frame information is used for the corresponding action to be updated of kinestate after instruction change And the action to be updated corresponding time;Continue to send position to the game client of other games on line player according to predetermined period Put synchronizing information, wherein, the position synchronizing information persistently sending is used for determining the opportunity using key frame information, to obtain game Role starts to execute the positional information of action to be updated.
Optionally it is determined that the mode that current motion state changes includes one below:According to game player's input The control instruction changing current motion state determines that current motion state changes;Triggered according to extraneous factor in game environment The event that current motion state changes determines that current motion state changes.
Alternatively, after determining that current motion state changes, also include:Control game role execution to be updated dynamic Make;After action executing to be updated terminates, redefine the kinestate of game role, and again control game role execution with The corresponding action of kinestate redefining.
Another aspect according to embodiments of the present invention, additionally provides a kind of processing method of kinestate change, including:
Receive the key frame information coming from game client, wherein, key frame information is game on game client When the current motion state of role changes, sent by game client, correspond to for the kinestate after instruction change Action to be updated and the action to be updated corresponding time;Receive what game client persistently sent according to the first predetermined period Position synchronizing information, wherein, the position synchronizing information persistently sending is used for determining the opportunity using key frame information;According to key Frame information and the position synchronizing information persistently sending obtain game role and start to execute the positional information of action to be updated and control Game role processed is in local client based on positional information execution action to be updated.
Alternatively, obtain game role and start execution and treat more with the position synchronizing information that persistently sends according to key frame information The positional information of new action includes:The timestamp carrying in key frame information is obtained in the second predetermined period;According to the time Stamp selected distance timestamp time nearest two neighboring position synchronizing information from the position synchronizing information persistently sending;Using Timestamp and the two neighboring position synchronizing information chosen carry out linear interpolation calculating, obtain positional information.
Alternatively, according to key frame information with the position synchronizing information that persistently sends controls game role in local client Included based on positional information execution action to be updated:Obtain the recent renewal time obtaining through the second predetermined period;True Fix time stamp less than in the case of recent renewal time, in local client based on positional information execution action to be updated.
Another aspect according to embodiments of the present invention, additionally provides a kind of instruction device of kinestate change, including:
Determining module, the current motion state for determining game role changes;First sending module, for removing The game client of itself outer other games on line player sends key frame information, and wherein, key frame information is used for instruction and becomes The corresponding action to be updated of kinestate after change and action to be updated corresponding time;Second sending module, for according to Predetermined period continues to send position synchronizing information to the game client of other games on line player, wherein, the position that persistently sends Put synchronizing information for determine use key frame information opportunity, start to execute the position of action to be updated to obtain game role Confidence ceases.
Optionally it is determined that module, for determining that the mode that current motion state changes includes one below:According to trip The control instruction of the change current motion state of play player's input determines that current motion state changes;According in game environment The event that extraneous factor triggering current motion state changes determines that current motion state changes.
Alternatively, said apparatus also include:Control module, for controlling game role to execute action to be updated;Process mould Block, for, after action executing to be updated terminates, redefining the kinestate of game role, and controls game role to hold again Row action corresponding with the kinestate redefining.
Another further aspect according to embodiments of the present invention, additionally provides a kind of processing meanss of kinestate change, including:
First receiver module, comes from the key frame information of game client for receiving, wherein, key frame information be When on game client, the current motion state of game role changes, sent by game client, for instruction change The corresponding action to be updated of kinestate afterwards and action to be updated corresponding time;Second receiver module, for receiving trip The position synchronizing information that play client persistently sends according to the first predetermined period, wherein, the position synchronizing information persistently sending is used Use the opportunity of key frame information in determination;Processing module, for synchronously believing with the position that persistently sends according to key frame information Breath obtains game role to start to execute the positional information of action to be updated and control game role to be based on position in local client Confidence breath execution action to be updated.
Alternatively, processing module includes:First acquisition unit, for obtaining in key frame information in the second predetermined period The timestamp carrying;Choose unit, for according to timestamp from the position synchronizing information persistently sending selected distance timestamp Time nearest two neighboring position synchronizing information;Computing unit, same for the two neighboring position using timestamp and selection Step information carries out linear interpolation calculating, obtains positional information.
Alternatively, processing module includes:Second acquisition unit, for obtain through the second predetermined period obtain recently more The new time;Performance element, for, in the case of determining that timestamp is less than recent renewal time, being based on position in local client Information execution action to be updated.
In embodiments of the present invention, swum online to other using the game client that game role moves state change The game client of play player sends the corresponding action to be updated of kinestate and action to be updated after changing for instruction The key frame information of corresponding time and according to predetermined period continue to other games on line player game client send The mode of position synchronizing information, determines the opportunity using key frame information by the position synchronizing information persistently sending, to obtain Game role starts to execute the positional information of action to be updated, has reached and has determined key frame letter on the basis of the synchronizing information of position Breath use opportunity purpose, it is achieved thereby that in the game client synchronizing process of MMOG so that other The game role of line player presents the technique effect of the altitude measurement fidelity close to unit experience, and then solves correlation technique Provided in many people network that cannot to be applied to displacement sensitive for the method for synchronization of the positional information of game role in games on line Action, has a strong impact on the technical problem of game experiencing.
Brief description
Accompanying drawing described herein is used for providing a further understanding of the present invention, constitutes the part of the application, this Bright schematic description and description is used for explaining the present invention, does not constitute inappropriate limitation of the present invention.In the accompanying drawings:
Fig. 1 is the flow chart of the indicating means of kinestate change according to embodiments of the present invention;
Fig. 2 is the flow process of the originating end execution concrete operations of the game role action synchronous method of the preferred embodiment of the present invention Figure;
Fig. 3 is the flow chart of the processing method of kinestate change according to embodiments of the present invention;
Fig. 4 is the flow process of the receiving terminal execution concrete operations of the game role action synchronous method of the preferred embodiment of the present invention Figure;
Fig. 5 is the structured flowchart of the instruction device of kinestate change according to embodiments of the present invention;
Fig. 6 is the structured flowchart of the instruction device of kinestate change according to the preferred embodiment of the invention;
Fig. 7 is the structured flowchart of the processing meanss of kinestate change according to embodiments of the present invention;
Fig. 8 is the structured flowchart of the processing meanss of kinestate change according to the preferred embodiment of the invention.
Specific embodiment
In order that those skilled in the art more fully understand the present invention program, below in conjunction with the embodiment of the present invention Accompanying drawing, is clearly and completely described to the technical scheme in the embodiment of the present invention it is clear that described embodiment is only The embodiment of a present invention part, rather than whole embodiments.Based on the embodiment in the present invention, ordinary skill people The every other embodiment that member is obtained under the premise of not making creative work, all should belong to the model of present invention protection Enclose.
It should be noted that term " first " in description and claims of this specification and above-mentioned accompanying drawing, " Two " it is etc. for distinguishing similar object, without for describing specific order or precedence.It should be appreciated that such use Data can exchange in the appropriate case so that embodiments of the invention described herein can with except here diagram or Order beyond those of description is implemented.Additionally, term " comprising " and " having " and their any deformation are it is intended that cover Cover non-exclusive comprising, for example, contain series of steps or process, method, system, product or the equipment of unit are not necessarily limited to Those steps clearly listed or unit, but may include clearly not listing or for these processes, method, product Or the intrinsic other steps of equipment or unit.
According to embodiments of the present invention, there is provided a kind of embodiment of the indicating means of kinestate change, need explanation It is that the step illustrating in the flow process of accompanying drawing can execute in the computer system of such as one group of computer executable instructions, And although showing logical order in flow charts, but in some cases, can be with different from order execution herein Shown or described step.
Fig. 1 is the flow chart of the indicating means of kinestate change according to embodiments of the present invention, as shown in figure 1, the party Method comprises the steps:
Step S12, determines that the current motion state of game role changes;
Step S14, sends key frame information to the game client of other games on line player in addition to itself, wherein, Key frame information is used for the corresponding action to be updated of kinestate and action to be updated corresponding time after instruction change;
Step S16, continues to send position synchronously letter to the game client of other games on line player according to predetermined period Breath, wherein, the position synchronizing information persistently sending is used for determining the opportunity using key frame information, is started with obtaining game role Execute the positional information of action to be updated.
In game process, it is easiest to produce single-play game and the action of game on line difference as needs to change motion shape The action of state, for example:Change the start of a race of horizontal velocity and the action stopped, the increase action of the jump of initial velocity, in short-term upwards Between the action of impact technical ability that rises sharply of acceleration.In these actions, if for the posture nothing pedaling ground, center of gravity leans forward or swings back Method mates corresponding change in location, will run counter to the experience directly perceived of people's accumulation in long-term life, produce strongly indisposed sense.On State and need the action changing kinestate to be referred to as the action sensitive to displacement.
By above-mentioned steps it is achieved that increasing key frame information for the sensitive game role action of displacement, this key frame is believed The crucial posture of breath respective action starts to produce the posture of kinestate change, for example:Starting before take-off squats down and squats down Terminate.When the game role of game player's operation runs into a key frame during executing an action, can adopt Asynchronous remote procedure call agreement (Remote Procedure Call Protocol, referred to as RPC) form is online to other The game client of game player sends a key frame information, and this key frame information is used for the kinestate pair after instruction change The action to be updated answered and action to be updated corresponding time.Meanwhile, asynchronous RPC mode can also be adopted at interval of fixing duration Send a position synchronizing information to the game client of other games on line player, so that the game client of other game players End processes the received position synchronizing information of each game role and key frame information sequentially in time, and same with position The opportunity that key frame information uses is determined on the basis of step information.
Alternatively, in step s 12, determine that the mode that current motion state changes can include one below:
Mode one, the control instruction of the change current motion state being inputted according to game player determine that current motion state is sent out Changing;
Above-mentioned control instruction can include but is not limited to:Move, attack instruction, skip instruction.
Mode two, the current fortune of event determination being changed according to extraneous factor triggering current motion state in game environment Dynamic state changes.
I.e. game player does not send control instruction to game role, but due to being affected by extraneous factor in game environment And lead to the kinestate of game role to change.For example:Game role remains static in mountain valley or at the uniform velocity runs State, but the attack that the unexpected game role meeting with rival camps is initiated suddenly, lead to the trip that our game player controls Play role is killed by unexpected hitting, and the kinestate equally also resulting in game role changes.
Alternatively, in step S12, after determining that current motion state changes, step performed below can also be included:
Step S17, controls game role to execute action to be updated;
Step S18, after action executing to be updated terminates, redefines the kinestate of game role, and secondary control again Game role executes action corresponding with the kinestate redefining.
After the control instruction receiving game player's input, the control instruction inputting game player is needed to be converted to right The control signal of game role, to control game role to change to motion shape corresponding with control instruction from current motion state State, and play the corresponding action of kinestate after change, it is then based on to the sensitive action of displacement to other games on line player Game client send key frame information, and change kinestate release after, game role enter brand-new shape State, starts the cycle over the perseveration fragment playing new state.
Fig. 2 is the flow process of the originating end execution concrete operations of the game role action synchronous method of the preferred embodiment of the present invention Figure.As shown in Fig. 2 this flow process can include following process step:
Step S202, game role is in initial motion state, and it is corresponding dynamic that persistent loop plays this initial motion state Make.
Step S204, game player inputs a control instruction.
Step S206, the control instruction that game player inputs is converted into the game that game player will be controlled by client The control signal of role, and control the game role operated by game player to change current motion shape using this control information State, and commence play out the action of change state.
Step S208, if this action is sensitive to displacement, needs to contain to the client transmission of other games on line player There is the key frame information of local time stamp.
In the preferred embodiment, above-mentioned key frame information both can be sent to other games on line by the form of broadcast The client of player is it is also possible to be forwarded by server.
Step S210, after the action broadcasting changing state terminates, game role enters brand-new state, starts the cycle over and broadcasts Put the action fragment of persistently this state.
It should be noted that the control instruction that game role is sent is in implementation procedure, above-mentioned steps S204 are to step S210 will be repeatedly carried out.
Step S212, meanwhile, starts intervalometer, and at interval of fixing duration, client also can send a position Synchronizing information, wherein, this position synchronizing information carries local timestamp.
According to embodiments of the present invention, additionally provide a kind of embodiment of the processing method of kinestate change, need explanation , the step illustrating in the flow process of accompanying drawing can hold in the computer system of such as one group of computer executable instructions OK, and although showing logical order in flow charts, but in some cases, can be with different from order herein The shown or described step of execution.
Fig. 3 is the flow chart of the processing method of kinestate change according to embodiments of the present invention, as shown in figure 3, the party Method comprises the steps:
Step S32, receives the key frame information coming from game client, wherein, key frame information is in game client When on end, the current motion state of game role changes, sent by game client, for the motion after instruction change The corresponding action to be updated of state and action to be updated corresponding time;
Step S34, receives the position synchronizing information that game client persistently sends according to the first predetermined period, wherein, holds The position synchronizing information that supervention send is used for determining the opportunity using key frame information;
Step S36, the position synchronizing information acquisition game role sending according to key frame information and persistently starts execution to be treated The positional information of action of renewal simultaneously controls game role in local client based on positional information execution action to be updated.
Alternatively, in step S36, the position synchronizing information sending according to key frame information and persistently obtains game role The positional information starting to execute action to be updated can include step performed below:
Step S361, obtains the timestamp carrying in key frame information in the second predetermined period;
Step S362, according to timestamp, from the position synchronizing information persistently sending, the selected distance timestamp time is nearest Two neighboring position synchronizing information;
Step S363, the two neighboring position synchronizing information using timestamp and selection carries out linear interpolation calculating, obtains Positional information.
In a preferred embodiment, a local time can be distributed for each game role and carry out mark position synchronizing information Process progress, within the games update cycle (i.e. above-mentioned second predetermined period) of game settings, access time stamp and with The immediate two position synchronizing informations of this timestamp, calculate the positional information of game role by linear interpolation.Above-mentioned office The passage speed of portion's time is identical with natural time in default situations, when untreated position synchronizing information overstocks more, Slightly accelerate passage speed;Conversely, when untreated position synchronizing information is less, slightly slowing down passage speed, so that The storage of position synchronizing information keeps relative stability, and its object is to:Reduce information source when network is smooth as far as possible, when network not Keep interpolation smoothing when stablizing as far as possible.
Alternatively, in step S36, the position synchronizing information sending according to key frame information and persistently controls game role In local client, step performed below can be included based on positional information execution action to be updated:
Step S364, obtains the recent renewal time obtaining through the second predetermined period;
Step S365, in the case of determining that timestamp is less than recent renewal time, is based on position in local client and believes Breath execution action to be updated.
After client completes the interpolation of a position synchronizing information, compare local time (i.e. during above-mentioned recent renewal Between) and key frame information timestamp, all timestamps are changed to, early than the key frame information of local time, the state of expiring, and need Extract overdue key frame information from caching and used, and the key frame information being later than local time then can continue Wait.Expire without key frame information, game role can maintain current state to continue cycling through and play the dynamic of current state Make fragment and (it typically is one section of action fragment insensitive to displacement, for example:Stand static, at the uniform velocity run, weightless posture) continue Continuous wait;Expire if there are key frame information, then the state of change action immediately, commence play out the piece entering next state Section, for example:If game role is currently at resting state, before off key frame information expires, equal remains stationary is moved Make loop play, and after waiting until that off key frame information expires, then commence play out off fragment.So, in the trip of internet game On play player's local client, the action of the game role of other players can keep original speed and form, simultaneously substantially The tempo variation of displacement can also be adapted to, obtain good strength sense and sense of speed.
Fig. 4 is the flow process of the receiving terminal execution concrete operations of the game role action synchronous method of the preferred embodiment of the present invention Figure.As shown in figure 4, this flow process can include following process step:
Step S402, game role is in initial motion state, and it is corresponding dynamic that persistent loop plays this initial motion state Make.
Step S404, the client of online player receives the key frame information of the game role of other game players manipulation, And cache the key frame information receiving.
Game client can't change initial motion state after receiving key frame information immediately, but needs to close Key frame information stores sequentially in time to cache list, and waits local time to update.
Step S406, with local time update, timestamp early than or be equal to local time key frame information will be regarded as Expire, need to remove from above-mentioned cache list.
Step S408, according to overdue key frame information, game role changes initial motion state, and commences play out and change The corresponding action of change state.
Step S410, after the action broadcasting changing state terminates, game role enters brand-new state, starts the cycle over and broadcasts Put the perseveration fragment of new state.
Step S412, meanwhile, game client was chosen in key frame information within each games update cycle The timestamp carrying and two position synchronizing informations immediate with this timestamp, calculate game role by linear interpolation Positional information, and based on the mobile locally corresponding game role of this positional information to identical position, to realize game role Movement.
Step S414, check whether there is new position synchronizing information and reach;If it is, continuing executing with step S416;As Really no, then return to step S412.
Step S416, receiving position synchronizing information simultaneously enters row cache to the position synchronizing information receiving.
It should be noted that in practical application scene, above-mentioned steps S404- step S416 will be repeatedly carried out.
According to embodiments of the present invention, there is provided a kind of embodiment of the instruction device of kinestate change.Fig. 5 is according to this The structured flowchart of the instruction device of kinestate change of inventive embodiments, as shown in figure 5, this device includes:Determining module 10, Current motion state for determining game role changes;First sending module 20, in addition to itself other The game client of line game player sends key frame information, and wherein, key frame information is used for the kinestate after instruction change Corresponding action to be updated and action to be updated corresponding time;Second sending module 30, for continuing according to predetermined period Send position synchronizing information to the game client of other games on line player, wherein, the position synchronizing information persistently sending is used In determining the opportunity using key frame information, start to execute the positional information of action to be updated to obtain game role.
Optionally it is determined that module 10, for determining that the mode that current motion state changes includes one below:According to The control instruction of the change current motion state of game player's input determines that current motion state changes;According to game environment The event that middle extraneous factor triggering current motion state changes determines that current motion state changes.
Alternatively, Fig. 6 is the structured flowchart of the instruction device of kinestate change according to the preferred embodiment of the invention, such as Shown in Fig. 6, said apparatus also include:Control module 40, for controlling game role to execute action to be updated;Processing module 50, For, after action executing to be updated terminates, redefining the kinestate of game role, and control game role execution again Action corresponding with the kinestate redefining.
According to embodiments of the present invention, there is provided a kind of embodiment of the processing meanss of kinestate change.Fig. 7 is according to this The structured flowchart of the processing meanss of kinestate change of inventive embodiments, as shown in fig. 7, this device includes:First reception mould Block 60, for receiving the key frame information coming from game client, wherein, key frame information is game on game client When the current motion state of role changes, sent by game client, correspond to for the kinestate after instruction change Action to be updated and the action to be updated corresponding time;Second receiver module 70, for receiving game client according to The position synchronizing information that one predetermined period persistently sends, wherein, the position synchronizing information persistently sending is used for determining using crucial The opportunity of frame information;Processing module 80, for according to key frame information with the position synchronizing information that persistently sends obtains game angle Color starts to execute the positional information of action to be updated and control game role to treat based on positional information execution in local client The action updating.
Alternatively, Fig. 8 is the structured flowchart of the processing meanss of kinestate change according to the preferred embodiment of the invention, such as Shown in Fig. 8, processing module 80 includes:First acquisition unit 800, takes for obtaining in key frame information in the second predetermined period The timestamp of band;Choose unit 802, for according to timestamp from the position synchronizing information persistently sending selected distance timestamp Time nearest two neighboring position synchronizing information;Computing unit 804, for the two neighboring position using timestamp and selection Synchronizing information carries out linear interpolation calculating, obtains positional information.
Alternatively, as shown in figure 8, processing module 80 also includes:Second acquisition unit 806, pre- through second for obtaining If the recent renewal time that the cycle obtains;Performance element 808, for determining the situation that timestamp is less than recent renewal time Under, in local client based on positional information execution action to be updated.
The embodiments of the present invention are for illustration only, do not represent the quality of embodiment.
In the above embodiment of the present invention, the description to each embodiment all emphasizes particularly on different fields, and does not have in certain embodiment The part describing in detail, may refer to the associated description of other embodiment.
It should be understood that disclosed technology contents in several embodiments provided herein, can pass through other Mode is realized.Wherein, device embodiment described above is only the schematically division of for example described unit, Ke Yiwei A kind of division of logic function, actual can have other dividing mode when realizing, for example multiple units or assembly can in conjunction with or Person is desirably integrated into another system, or some features can be ignored, or does not execute.Another, shown or discussed is mutual Between coupling or direct-coupling or communication connection can be by some interfaces, the INDIRECT COUPLING of unit or module or communication link Connect, can be electrical or other form.
The described unit illustrating as separating component can be or may not be physically separate, show as unit The part showing can be or may not be physical location, you can with positioned at a place, or can also be distributed to multiple On unit.The purpose to realize this embodiment scheme for some or all of unit therein can be selected according to the actual needs.
In addition, can be integrated in a processing unit in each functional unit in each embodiment of the present invention it is also possible to It is that unit is individually physically present it is also possible to two or more units are integrated in a unit.Above-mentioned integrated list Unit both can be to be realized in the form of hardware, it would however also be possible to employ the form of SFU software functional unit is realized.
If described integrated unit is realized and as independent production marketing or use using in the form of SFU software functional unit When, can be stored in a computer read/write memory medium.Based on such understanding, technical scheme is substantially The part in other words prior art being contributed or all or part of this technical scheme can be in the form of software products Embody, this computer software product is stored in a storage medium, including some instructions with so that a computer Equipment (can be personal computer, server or network equipment etc.) execution each embodiment methods described of the present invention whole or Part steps.And aforesaid storage medium includes:USB flash disk, read only memory (ROM, Read-Only Memory), random access memory are deposited Reservoir (RAM, Random Access Memory), portable hard drive, magnetic disc or CD etc. are various can be with store program codes Medium.
The above is only the preferred embodiment of the present invention it is noted that ordinary skill people for the art For member, under the premise without departing from the principles of the invention, some improvements and modifications can also be made, these improvements and modifications also should It is considered as protection scope of the present invention.

Claims (12)

1. a kind of indicating means of kinestate change is it is characterised in that include:
Determine that the current motion state of game role changes;
Send key frame information to the game client of other games on line player in addition to itself, wherein, described key frame letter The corresponding action to be updated of kinestate after ceasing for instruction change and described action to be updated corresponding time;
Continue to send position synchronizing information to the game client of described other games on line player according to predetermined period, wherein, The described position synchronizing information persistently sending is used for determining the opportunity using described key frame information, to obtain described game role Start to execute the positional information of described action to be updated.
2. method according to claim 1 is it is characterised in that determine the mode bag that described current motion state changes Include one below:
The control instruction of the described current motion state of change according to game player's input determines that described current motion state occurs Change;
Described current kinetic is determined according to the event that the described current motion state of extraneous factor triggering in game environment changes State changes.
3. method according to claim 1 is it is characterised in that after determining that described current motion state changes, Also include:
Described game role is controlled to execute described action to be updated;
After described action executing to be updated terminates, redefine the kinestate of described game role, and again described in secondary control Game role executes action corresponding with the described kinestate redefining.
4. a kind of processing method of kinestate change is it is characterised in that include:
Receive the key frame information coming from game client, wherein, described key frame information is on described game client When the current motion state of game role changes, sent by described game client, for the motion after instruction change The corresponding action to be updated of state and described action to be updated corresponding time;
Receive the position synchronizing information that described game client persistently sends according to the first predetermined period, wherein, described persistently send out The position synchronizing information sent is used for determining the opportunity using described key frame information;
Obtain described game role according to described key frame information and the described position synchronizing information persistently sending to start to execute institute State the positional information of action to be updated and control described game role to be based on described positional information execution institute in local client State action to be updated.
5. method according to claim 4 is it is characterised in that according to described key frame information and the described position persistently sending Put synchronizing information and obtain described game role and start to execute the described positional information of described action to be updated and include:
Obtain, in the second predetermined period, the timestamp carrying in described key frame information;
According to described timestamp, from the described position synchronizing information persistently sending, the timestamp time described in selected distance is nearest Two neighboring position synchronizing information;
Two neighboring position synchronizing information using described timestamp and described selection carries out linear interpolation calculating, obtains institute's rheme Confidence ceases.
6. method according to claim 5 is it is characterised in that according to described key frame information and the described position persistently sending Putting synchronizing information controls described game role in described local client based on described to be updated the moving of described positional information execution Work includes:
Obtain the recent renewal time obtaining through described second predetermined period;
In the case of determining that described timestamp is less than described recent renewal time, it is based on described position in described local client Information executes described action to be updated.
7. a kind of instruction device of kinestate change is it is characterised in that include:
Determining module, the current motion state for determining game role changes;
First sending module, for sending key frame information to the game client of other games on line player in addition to itself, Wherein, described key frame information is used for the corresponding action to be updated of kinestate after instruction change and described action to be updated The corresponding time;
Second sending module, for continuing to send position to the game client of described other games on line player according to predetermined period Put synchronizing information, wherein, the described position synchronizing information persistently sending is used for determining the opportunity using described key frame information, with Obtain described game role to start to execute the positional information of described action to be updated.
8. device according to claim 7 is it is characterised in that described determining module, for determining described current kinetic shape The mode that state changes includes one below:
The control instruction of the described current motion state of change according to game player's input determines that described current motion state occurs Change;
Described current kinetic is determined according to the event that the described current motion state of extraneous factor triggering in game environment changes State changes.
9. device according to claim 7 is it is characterised in that described device also includes:
Control module, for controlling described game role to execute described action to be updated;
Processing module, for, after described action executing to be updated terminates, redefining the kinestate of described game role, and Game role described in secondary control executes action corresponding with the described kinestate redefining again.
10. a kind of processing meanss of kinestate change are it is characterised in that include:
First receiver module, comes from the key frame information of game client for receiving, wherein, described key frame information be When the current motion state of game role changes on described game client, sent by described game client, be used for Indicate the corresponding action to be updated of kinestate after change and described action to be updated corresponding time;
Second receiver module, synchronously believes according to the position that the first predetermined period persistently sends for receiving described game client Breath, wherein, the described position synchronizing information persistently sending is used for determining the opportunity using described key frame information;
Processing module, for obtaining described game angle according to described key frame information and the described position synchronizing information persistently sending Color starts to execute the positional information of described action to be updated and control described game role to be based on institute's rheme in local client Confidence breath executes described action to be updated.
11. devices according to claim 10 are it is characterised in that described processing module includes:
First acquisition unit, for obtaining, in the second predetermined period, the timestamp carrying in described key frame information;
Choose unit, for according to described timestamp from the described position synchronizing information persistently sending the time described in selected distance Stamp time nearest two neighboring position synchronizing information;
Computing unit, carry out linear interpolation by the two neighboring position synchronizing information using described timestamp and described selection based on Calculate, obtain described positional information.
12. devices according to claim 11 are it is characterised in that described processing module includes:
Second acquisition unit, for obtaining the recent renewal time obtaining through described second predetermined period;
Performance element, in the case of determining that described timestamp is less than described recent renewal time, in described native client End group executes described action to be updated in described positional information.
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