CN104994922A - Gaming system, control method used for same, and computer program - Google Patents

Gaming system, control method used for same, and computer program Download PDF

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Publication number
CN104994922A
CN104994922A CN201480009159.8A CN201480009159A CN104994922A CN 104994922 A CN104994922 A CN 104994922A CN 201480009159 A CN201480009159 A CN 201480009159A CN 104994922 A CN104994922 A CN 104994922A
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China
Prior art keywords
game
games
pair
stage property
primary games
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201480009159.8A
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Chinese (zh)
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CN104994922B (en
Inventor
西村宜隆
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Publication of CN104994922A publication Critical patent/CN104994922A/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/88Mini-games executed independently while main games are being loaded

Abstract

Provided is a gaming system capable of imparting various enjoyment. A gaming system (1) provides a music game in which timings of operation to an operation unit (OP) are evaluated. Then, the gaming system (1), on the basis of the evaluation results of the music game, additionally provides a battle game which progresses in parallel with the music game.

Description

Games system, for the control method of this games system and computer program
Technical field
The present invention relates to a kind of games system etc., this games system provides the game of the run time evaluating behavior of playing games.
Background technology
There is a kind of evaluation to play games the game of run time of behavior.In such game, such as, comprise following game: utilize to the operation of operating portion as the behavior of playing games, and evaluate operation period of this operating portion as run time.And, as one of such game, there will be a known following music game: by the note bar that the path display along regulation is corresponding with rhythm sound, and in order to make this note bar consistent with operation Datum identifier and make note bar move towards operating Datum identifier in operation period, guide operation period (such as reference patent document 1).
Prior art document
Patent document
Patent document 1: Japanese Unexamined Patent Publication 2001-96061 publication
Summary of the invention
The technical problem that invention will solve
In the game device of patent document 1, only provide following music game: the period evaluating practical operation relative to guided operation period.Such as, in the game device of patent document 1, other simultaneously carrying out with music game is played and is not provided.
Therefore, the object of the present invention is to provide a kind of games system etc. that can give diversified interest.
The technical scheme of technical solution problem
Games system of the present invention is a kind of games system, it provides the primary games of the run time evaluating behavior of playing games, wherein, described games system possesses secondary game providing unit, and this pair game providing unit provides the pair of simultaneously carrying out with this primary games to play based on the evaluation result of described primary games.
Control method of the present invention is a kind of control method, it is applied to games system, this games system provides the primary games of the run time evaluating behavior of playing games, wherein, described control method possesses secondary game provides step, and the game of this pair provides step to provide the pair of simultaneously carrying out with this primary games to play based on the evaluation result of described primary games.
In addition, the computer program of games system of the present invention is a kind of computer program of games system, wherein, the computer program of this games system is configured to the computer making to be arranged in the games system of the primary games providing the run time evaluating behavior of playing games and plays function as pair game providing unit, and this pair game providing unit provides the pair of simultaneously carrying out with this primary games to play based on the evaluation result of described primary games.By performing control method of the present invention or computer program, games system of the present invention can be realized.
Accompanying drawing explanation
Fig. 1 is the figure of the integrally-built summary of the games system represented involved by a mode of the present invention.
Fig. 2 is the figure of the outward appearance representing game machine.
Fig. 3 is the figure of the structure of the major part of the control system representing games system.
Fig. 4 is the figure of an example of the game picture representing music game.
Fig. 5 is the figure of an example of the game picture representing the display comprising instruction path.
Fig. 6 is the figure of an example of the game picture represented when performing combat game.
Fig. 7 is for illustration of the key diagram that associate of the evaluation result of basic game with the carrying out of combat game.
Fig. 8 is the key diagram of the flow process for illustration of combat game.
Fig. 9 is the figure of an example of the content representing game play data.
Figure 10 is the figure of an example of the content representing stage property data.
Figure 11 is the figure of an example of the content representing equipment data.
Figure 12 is the figure of an example of the flow chart representing attacking and defending process routine.
Detailed description of the invention
Below the games system involved by a mode of the present invention is described.Fig. 1 is the figure of the integrally-built summary of games system involved by a mode of the present invention.As shown in Figure 1, games system 1 comprises multiple game machine GM and the central server 3 as server unit.Game machine GM is configured to exchange mutually with the consumption specified valency, allows user to play business (business is used) game machine of the game of regulation in the scope corresponding to valency to this.Game machine GM respectively arranges suitable number of units in the commercial facility such as grade of shop 4.In the example in fig 1, in each shop 4, be configured with multiple game machine GM, but that configuration also can be a game machine GM in shop 4.
Each game machine GM and central server 3 can be connected mutually communicatedly by the network 5 as communication line.Each game machine GM is by being connected to network 5, and the terminal installation (or client) as games system 1 plays function.Network 5 comprises WAN (wide area network) 5A and LAN (LAN) 5B.The internet such as utilizing ICP/IP protocol to realize network service is used as WAN5A.LAN5B constructs for each shop 4, to couple together between each game machine GM in each shop 4.In addition, LAN5B such as forms by utilizing the in-house network of ICP/IP protocol to construct.LAN5B and central server 3 are connected to WAN5A by router 6.
In addition, on central server 3, by network 5, other also can connect the user terminal such as portable phone, personal computer.The various services relevant to the game of the regulation provided on game machine GM can be provided to user terminal.In addition, also can arrange home server between game machine GM and router 6, by this home server, game machine GM can be connected communicatedly with central server 3.Central server 3 is not limited to the example be made up of a physical unit.Such as, also a logic centre server 3 can be made up of the server group as multiple physical unit.Further, cloud computing also can be utilized logically to form central server 3.In addition, game machine GM also can play function as central server 3.That is, central server 3 also can omit.
Central server 3 provides various game machine of use service to game machine GM or its player.Such as provide and carry out the service of this player of certification as game machine of use service from the identifying information of game machine GM reception player.In addition, also provide from game machine GM receive and preserve certification player game play data or the service of preserved game play data is provided to game machine GM.Further, comprise in game machine of use service and to be transmitted by network 5 and the coupling service etc. of mating between upgrading the program of game machine GM or the service of data, multiple user to play common game during by network 5 user.
Fig. 2 is the figure of the outward appearance representing game machine GM.As shown in Figure 2, game machine GM possesses monitors M O, control panel CP and two loudspeaker SP as input unit.Each loudspeaker SP is configured to can luminous and its glow color change when playing games.The game picture that monitors M O describes after display.Control panel CP is provided with operating portion OP.Operating portion OP comprises two volume controller BC and six button B.
Each volume controller BC is configured to rotate to counterclockwise and clockwise both direction.And, each volume controller BC by player to the left and right both direction carry out rotation process.On the other hand, each button B is by being operated by player presses.In addition, six button B are classified into four large button B1 and two the little button B2s less than large button B1.Four large button B1 are configured to form row in the horizontal direction.On the other hand, two little button B2 are also configured to, in the below of four large button B1 mono-row, form row in the horizontal direction.As a result, two row extended parallel to each other side by side up and down are defined by each large button B1 and each little button B2.In addition, on game machine GM, except control panel CP, other are also provided with various input unit and output device that the common business game machines such as volume operation switch, power switch, power lights possess, but eliminate their diagram in fig. 2.
Secondly, about games system, the structure of the major part of control system is described.Fig. 3 is the figure of the structure of the major part of the control system representing games system 1.As shown in Figure 3, central server 3 possesses control unit 10 and memory cell 11.Control unit 10 is configured to be combined with the computer unit of the various ancillary equipment such as the internal storage device (as example ROM and RAM) needed for action of microprocessor and this microprocessor.In addition, control unit 10 can connect the output devices such as input unit, monitor etc. such as keyboard, but their diagram is omitted.
Memory cell 11 is connected with control unit 10.Memory cell 11 is such as made up of large-capacity storage media such as tapes, also can keep storing even without the supply of power supply.Server program 15 is stored in memory cell 11.Server program 15 is that central server 3 is for providing various service and required computer program to game machine GM.Control unit 10 reads and performs server program 15, arranges game machine Service Management portion 16 thus in the inside of control unit 10.Game machine Service Management portion 16 performs the process for providing above-mentioned game machine of use to serve.Game machine Service Management portion 16 is combination by computer hardware and computer program and the logic device realized.In addition, in the inside of control unit 10, other also can arrange various logic device, but their diagram is omitted.
In addition, in memory cell 11, store the execution with server program 15 and can the various data of reference.In so various data, such as, comprise ID management data 22, game play data 23 and stage property data 24.ID management data 22 depicts the data of the corresponding relation of the various ID used in games system 1.The details of game play data 23 and stage property data 24 will describe later.
On the other hand, in game machine GM, be provided with the control unit 30 as computer and memory cell 31.Control unit 30 is configured to be combined with the computer unit of the various ancillary equipment such as the internal storage device (as example ROM and RAM) needed for action of microprocessor and this microprocessor.In addition, on control unit 30, except above-mentioned control panel CP, monitors M O, loudspeaker SP, other are also same with known game machine, can connect various input unit or the output devices such as coin authenticate device or card reader, but their diagram is omitted.
In addition, card reader is information in order to read the card 32 that user holds and the signal corresponding with this information is outputted to control unit 30 and arranges.Card 32 is provided with the non-volatile memory mediums (not shown) such as IC chip, magnetic stripe.And, in this storage medium, store unique ID (hereinafter sometimes referred to card ID for often opening card 32.) etc.Card ID is such as being invoked at the game play data 23 that central server 3 is preserved.In addition, block ID to be also recorded on card 32 in modes such as bar codes.Or also can replace card 32 and be arranged on registration card ID on the storage mediums such as the IC chip in portable phone etc.In addition, the remaining sum of the play value provided in advance also can be provided in card 32.And, such as pass through to consume the remaining sum be stored in card 32 to valency for the regulation of playing games, collected by card 32.
Memory cell 31 is connected with control unit 30.Memory cell 31 is such as made up of hard disk, flash memory SSD (SolidState Drive) etc., also can keep storing even without the supply of power supply.Games 34 are stored in memory cell 31.Games 34 are game machine GM for providing the game of regulation and required computer program.In addition, in memory cell 31, also record the execution with games 34 and can the various data of reference.In so various data, such as, comprise view data, sound effect data, sequence data, game play data 23, stage property data 24 and equipment data 37 etc.
Sound effect data is the data for reproducing the various sound such as melody.View data is the data for showing the various images needed for game.Sequence data depicts the data in operation period that perform suitable operation.Be used to guide the operation period that perform suitable operation in the music game that sequence data describes later.In addition, game play data 23 and stage property data 24, when providing game, provide from central server 3 at least partially and are stored in memory cell 31, set up corresponding part to comprise with the player performing this game.The details of equipment data 37 is same with game play data 23 and stage property data 24, will describe later.
Secondly, an example of the game of the regulation that game machine GM provides is described.Game machine GM is provided as the example of music game as the game of regulation of primary games.Music game is the game of the type evaluating the suitable operation corresponding with the melody reproduced.More particularly, the game with Types Below: coordinate the performance of melody to guide the period that perform suitable operation to undertake a part for the performance of melody (music), and evaluate the deviation time between this period guided and the actual period performing suitable operation.In addition, in some cases, between the player of each game machine GM utilizing above-mentioned coupling Service Matching, also use same melody to compete evaluation result.Further, in music game, task has been prepared.As an example of task, have employed as pair game combat game, player with as specifying that the enemy role of role fights.That is, provide combat game as a part for music game.Combat game is carried out based on the evaluation result of music game and music game simultaneously.Below, sometimes music game when performing combat game is called basic game.That is, in music game, comprise two game of the basic game being equivalent to common music game and the combat game carried out based on the evaluation result of basic game.And, when executing the task, provide the game being combined with these.
With reference to Fig. 4 ~ 7, music game is described further.Fig. 4 is the figure of an example of the game picture representing music game.In addition, the example of Fig. 4 illustrates game picture when not performing combat game.As shown in Figure 4, game picture 40 comprises four track TL.Four track TL extend from inboard (top) UP of picture towards side, front (below) DP, to show virtual three-dimensional space.The depth direction TD that each track TL extends is used as time-axis direction.In addition, these four track TL correspond respectively to four large button B1.
At side, the front DP configuration baseline line KL of four track TL.Datum line KL linearity extends, to cross four track TL in the lateral direction.In addition, on each track TL at suitable display object OJ in period.In addition, large objects DJ is also shown in suitable period equally.Large objects DJ is configured to across two, the left side in four track TL or two, right side.Object OJ and large objects DJ moves from the inboard UP of track TL towards side, front DP.Require to coordinate object OJ and large objects DJ to arrive datum line KL to player and perform suitable operation.Specifically, following operation is required to player: coordinate object OJ arrive datum line KL and press the large button B1 corresponding with the track TL being configured with object OJ.In addition, require following operation to player: coordinate large objects DJ to arrive datum line KL and press with large objects DJ across the little button B2 be positioned at below large button B1 corresponding to two track TL.Evaluate the deviation between the operation period of this player and the period of object OJ or large objects DJ arrival datum line KL.
In addition, in some cases, on game picture 40, display and each track TL crossing the instruction path of extension.Instruction path is same with object OJ, moves towards datum line KL.Fig. 5 is the figure of an example of the game picture representing the display comprising instruction path.As shown in Figure 5, two instruction path R are comprised at game picture 40R.Article two, indicate path R to be configured to mutually describe this letter of X across on track TL.In addition, coordinate instruction path R to arrive datum line KL, on datum line KL, display indicates each self-corresponding two the cursor KG of path R with two.Cursor KG corresponds to the rotation process to volume controller BC, and datum line KL moves left and right.In addition, the cursor KG being presented at right side corresponds to the volume controller BC on right side, and the cursor KG being presented at left side corresponds to the volume controller BC in left side.That is, path R is indicated to play function as the operation instruction to each volume controller BC.
Require to make the operation of each cursor KG movement on each bar instruction path R as suitable operation to player.When meeting this and requiring, give following privilege: the acquisition of score, the increase etc. of a reference value of playing games of game over when value becomes zero.On the other hand, when each cursor KG beyond outside each bar instruction path R, as punishment, the reduction such as performing a reference value of playing games or the reduction of score obtained.In addition, also can only privileged and not punishing.In addition, a reference value of playing games both can specify to increase valency also can increase according to the time of playing games by consumption.In addition, the operation evaluation of player is multiple level by the time that such as also can be positioned on instruction path R according to cursor KG.And, the value of privilege also can be made to change according to evaluated level.
On the other hand, when be have selected by player execute the task, except basic game, also provide combat game.Fig. 6 is the figure of an example of the game picture represented when performing combat game.As shown in Figure 6, the game picture 40B performing combat game comprises enemy role's display field 51 and self-role's display field 52.The information of the player role that definition player uses in combat game is shown in self-role's display field 52.On the other hand, in enemy role's display field 51, show the information of the definition enemy role corresponding with the fight opponent of player.
In the example of fig. 6, enemy role's display field 51 comprises first enemy role's display field 51A, second enemy role's display field 51B and the 3rd enemy role's display field 51C.Enemy role's display field 51 comprises HP (vitality) information, attack information, phylactic power defensive power information, attribute information and name information.Such as, in first enemy role's display field 51A, respectively illustrate " 09750 " as HP information, " 00750 ", as attack information, " 04000 ", as phylactic power defensive power information, " inflammation ", as attribute information, " ENEMY1 " is as name information.And, the first enemy role by these information definitions.Equally, the second enemy role and the 3rd enemy role by each information definition of second enemy role's display field 51B and the 3rd enemy role's display field 51C.That is, in this case, there are three enemy roles, and player role and this three enemy roles perform fight.In this case, as an example, player role is pressed HP value order from low to high and is fought with each enemy role singly.In addition, the several difficulty according to task of enemy role can be suitable number.So enemy role's number also can be one.The difficulty of task also depends on the intensity of enemy role.The intensity of enemy role such as also can decide according to the aggregate value of all value of HP, attack and phylactic power defensive power.
Oneself role display field 52 comprises HP information, attack information, phylactic power defensive power information.Use the total of the HP value of each part forming player role, attack the total of force value, defend the total of force value as these information.That is, player role is made up of multiple part.In addition, in combat game, the various stage properties can equipped as each part of player role have been prepared.They comprise the stage property with HP information, attack information, phylactic power defensive power information.As an example, each stage property equipment of each part forming player role is set by player.By being provided on each part by each stage property, distribute the parameter as each part such as HP information of each stage property.That is, each stage property is by being provided on each part, changes the HP information etc. of each part.As a result, the HP information of the total of the HP information etc. of each part and player role, attack information, phylactic power defensive power information change.In addition, to each stage property setting grade being provided to each position, according to grade, HP information, attack information, phylactic power defensive power information are changed.Also the reinforcing material of the grade for improving each stage property has been prepared in combat game.And each stage property, reinforcing material are such as authorized by playing combat game.Specifically, knock enemy down by combat game, authorize thus.Or also can be authorized valency by consumption.HP information, attack information, phylactic power defensive power information play function as parameter of the present invention.
In addition, as an example, each part and the operating portion OP such as each volume controller BC or each button B set corresponding relation.And, various stage property is equipped to each volume controller BC and each button B.As a result, corresponding HP information, attack information, phylactic power defensive power information on each volume controller BC and each button B.Such as, on the volume controller BC stage property as HP information with " 100 " being provided to right side, to the HP information adding " 100 " be set on the volume controller BC on right side, the HP value that player role has increases " 100 ".That is, by being provided on each part by each stage property, between each stage property and the button B etc. corresponding to each part, setting corresponding relation, setting the HP information that the HP information of the button B of this corresponding relation etc. etc. has according to stage property etc. and changing.So the stage property being equipped on each button B etc. plays function as a part of stage property of the present invention.
In addition, various stage property also can have attribute information.Thus, to each part adeditive attribute information.As an example of attribute information, except the kind of attribute, can also with the same land productivity numerical value such as HP information.And the aggregate value being equipped on the attribute information of the stage property of each part can use as the attribute information of player role.Such as, when be equipped with there is attribute kind " inflammation ", numerical value " 20 " this attribute information stage property, to " 20 " this numerical value of additional " inflammation " attribute of player role.On phylactic power defensive power when this information is reflected to the attack to the enemy role of the attack of the enemy role of same alike result or defence same alike result.That is, as an example, player role attack when attacking the enemy role of " inflammation " attribute with " 20 " this numerical value of " inflammation " attribute increases " 20 ", and phylactic power defensive power increases " 20 " when the attack being subject to this enemy role.Also such attribute information can be authorized each stage property.
In combat game, carried out the fight of player role and enemy role by the evaluation result of basic game.More particularly, in basic game, when suitable period performs suitable operation, player role attacks enemy role, even and in unsuitable operation or suitable operation but the period of its operation in unsuitable situation player role be subject to the attack of enemy role.In addition, because the attack of player role makes the HP of enemy role reduce.The amount reduced uses the difference of the attack of player role and the phylactic power defensive power of enemy role.Such as, be " 100 " at the attack of player role, when the phylactic power defensive power of enemy role is " 50 ", HP value reduces " 50 ".This when enemy role attacks player role too.
Fig. 7 is for illustration of the key diagram that associate of the evaluation result of basic game with the carrying out of combat game.As shown in Figure 7, in basic game, such as, Three Estate is classified as to operate period for the operation of benchmark player.The first estate E1 is set in the front and back in operation period centered by operation period.The first estate E1 comprises operation period and closest to the scope in operation period.Second grade E2 is set in the front and back of the first estate E1.So, be the scope being only second to the first estate E1 Proximity operation period.Tertiary gradient E3 is set in the front and back of the second grade E2 further.So, in Three Estate, be the scope farthest away from operation period.In basic game, evaluate press the first estate E1, the second grade E2, tertiary gradient E3 order from high to low.In addition, in basic game, also tertiary gradient E3 is categorized as when non-executable operations.That is, tertiary gradient E3 is as maloperation process.This when performing unsuitable operation too.So, the period belonging to the first estate E1 and the second grade E2 was evaluated as suitable period, authorizes score when this period performs suitable operation.On the other hand, the period belonging to tertiary gradient E3 was evaluated as unsuitable period, even if perform suitable operation also do not authorize score.
In combat game, give the change corresponding to the evaluation result of above-mentioned basic game, game is carried out.Such as, when performing suitable operation the period belonging to the first estate E1 and the second grade E2, give this change of attack of player role in gaming.In addition, when evaluation result is the first estate E1 and the second grade E2 when, the content of attack is different.Specifically, when evaluation result is corresponding with the second grade E2, perform common attack.Common attack is the attack using attack etc. same as before.That is, when attack is for " 100 " (comprising attribute information), " 100 " are used same as before.On the other hand, when corresponding with the first estate E1, perform heavy attack.Heavy attack is the attack that attack increases with the ratio (twenty percent etc.) of regulation.So, such as common attack power be " 100 " (comprising attribute information) player role when perform heavy attack, attack processes as " 120 ".On the other hand, when evaluation result is corresponding with tertiary gradient E3, perform the attack of enemy role instead of the attack of player role.That is, player role is subject to the attack of enemy role.The evaluation result of basic game and the carrying out of combat game are associated like this.
In addition, other also can prepare the various attack options such as continuous skill, technical ability.So-called skill continuously refers to the meaning of more than the continuous stated number of such as high praise.Such as, when performing continuously more than the first estate E1 stated number, continuous skill is set up.In this case, more powerful attack etc. can be performed and perform special strike.In addition, technical ability increases attack certain hour etc., forms the meaning of the option of special state.Technical ability such as also can give the right of use by the establishment of continuous skill.In addition, technical ability can be used by the predetermined operation of player.
Fig. 8 is the key diagram of the flow process for illustration of combat game.As shown in Figure 8, comprising in game based on combat game of task, provides along with the beginning of task.As an example, task provides according to the hope of player.In addition, task is provided valency by additional consumption regulation.Or, when having prepared to play games a reference value, also can be provided by a reference value of playing games of consuming ormal weight.In addition, also can make to change to the consumption figure of valency or a reference value of playing games, so that such as difficulty more high consumption amount more increases according to the difficulty of task.In addition, a reference value of playing games also can each stage property grade promote time etc., along with player role grade promote recover ormal weight.In addition, also can start and privileged along with task, to make a reference value recovery ormal weight of playing games.
After task starts, selection of executing the task.In task choosing, the difficulty of task of selecting this to perform.In addition, the customization of the player roles such as the setting of the equipment of each part can be comprised in task choosing.Further, when make use of play games a reference value, in task choosing, also can perform the recovery of a reference value of playing games.The recovery of a reference value of playing games is such as by realizing the consumption of valency.In addition, when exist recover to play games the stage property of a reference value, also can making for realizing by this stage property.
After task choosing, perform coupling.Coupling is that the player of other game machines GM of the melody identical with the melody used in combat game with hope object for appreciation is mated.In addition, coupling also can be omitted.That is, also combat game can be performed separately.In addition, when performing coupling, the privilege with coupling can also be authorized.As such privilege, such as, also can adopt and make attack increase this privilege according to the number of coupling to wait the number privilege that makes the carrying out of combat game become favourable according to coupling.In this case, the difficulty of coupling reduction task can be utilized.That is, can authorize coupling this privilege following: the task of being difficult to capture separately can be captured.
After coupling (or after task choosing), combat game starts.Combat game is carried out according to the evaluation result of basic game.As an example, the outpost of the tax office of the stated number that the enemy role that task comprises used melody and battle is different.In addition, as stated number, such as, three outposts of the tax office are adopted.That is, as a task, the combat game that make use of three kinds of melodies and enemy role is provided.Each closes when being stuck in the clearance condition meeting regulation and is provided successively.Regulation clearance condition such as in basic game clearance and combat game clearance be satisfied.That is, as an example, the next outpost of the tax office is entered when basic game and combat game both sides clearance.Basic game is the clearance when obtaining the score of more than stated number such as.On the other hand, the combat game such as clearance when meeting the triumph condition meaning and knock enemy role down.Triumph condition is such as satisfied when the HP of enemy role is become zero.On the other hand, such as fail condition is met when the HP of player role becomes zero.That is, when meeting fail condition, mean that player role is knocked down by enemy role and failure.In addition, such as other also can be satisfied when a reference value of playing games becomes zero fail condition.
In some cases, combat game terminates in midway.As an example, when meeting fail condition in combat game, combat game terminates in midway.Or at each outpost of the tax office, even if but such as combat game can clearance basic game can not the situation of clearance inferior, when not meeting the clearance condition of regulation, even if remaining outpost of the tax office combat game also terminates in midway.In order to the midway i.e. outpost of the tax office of midway under these circumstances from task, the midway etc. of combat game are restarted music game and be provided with continue function in music game.And, along with the use of continue function, from the midway of melody, or restart combat game from melody.The use of continue function such as requires the consumption to valency.In addition, the stage property authorized by combat game also can not be supplied to player role before task clearance.That is, also can in the end not provide before meeting the clearance condition of regulation at an outpost of the tax office.In this case, even if stage property has been authorized in the midway at three outposts of the tax office or the midway at each outpost of the tax office, but these stage properties were not supplied to player role before task clearance.That is, in this case, even if authorized stage property at each outpost of the tax office, but as long as not by last outpost of the tax office, just finally cannot obtain, cannot use (not being spendable state).Under these circumstances, the use of continue function can be impelled namely to the consumption of valency.
The result of combat game provides for every song.And, before arrival the 3rd song, repeatedly perform above-mentioned flow process.On the other hand, when the 3rd bent end, or when combat game midway is terminated, provide the result to task.When task clearance, except the providing of above-mentioned stage property, such as, the medal etc. of expression task clearance also can be authorized.Medal such as uses in the differentiation of the difficulty of selectable task.Such as, the task of high-leveled and difficult easy degree also can be selected when holding many medals.Or also the state of player role can be changed according to medal number.In addition, as the object lesson of state change, HP information etc. also can be made to change.The combat game using the parameters such as such HP information to carry out is provided by as the task in music game.
Secondly, the details of game play data 23, stage property data 24 and equipment data 37 is described.Game play data 23 is the data describing the actual achievement in each player past etc. with the information of each player of identifiable design for benchmark.After result of playing games (actual achievement in past) till game play data 23 was such as used to last time is handed off to next time, or join the intrinsic setting content of each player.Fig. 9 is the figure of an example of the content representing game play data 23.As shown in Figure 9, game play data such as comprise card ID, actual achievement of playing games data and character data.Game play data 23 is described interrelated for these information.
Card ID is used to the information identifying each card as mentioned above.Actual achievement of playing games data are the data representing actual achievement in the past or setting content.Actual achievement of playing games data such as comprise the information of shop ID, game result and stage property.Shop ID is used to the information of specifying each shop 4.The shop ID in the shop 4 that the past plays is described to actual achievement data of playing games.In addition, shop ID is such as managed by above-mentioned ID management data 22.Game result is the information representing game result (such as must grade) in the past.Stage property is the information of play games result and the stage property obtained by player represented as the past.The stage property comprised in actual achievement of playing games data is used as the equipment candidate to each part.That is, the stage property of actual achievement of playing games data plays function as the information of the stage property that can equip.On the other hand, character data represents actual achievement based on the past and the data of the player role defined.Character data such as comprises the information such as part, grade, HP information, attack information, phylactic power defensive power information.These information as the player role of definition player play function.That is, part corresponds to each part forming player role, and grade is corresponding to the grade of the stage property be equipped on these parts, and HP information corresponds to the HP information (before stage property equipment) etc. of these parts.
On the other hand, stage property data 24 are the data for defining various stage property.Figure 10 is the figure of an example of the content representing stage property data 24.As shown in Figure 10, stage property data 24 comprise the information of title, grade, HP information, attack information, phylactic power defensive power information, attribute information, cost, restoring force.Stage property data 24 are described interrelated for these information.
Title is the information of the title representing stage property.In addition, title also can be used for identifying each stage property.Grade is the information of the grade representing stage property.Stage property data 24 based on the information pointer of grade to each tier definition each stage property.So, even at identical stage property (stage property of same title) but grade is different, be described as different being recorded in stage property data 24 each other.HP information, attack information, phylactic power defensive power information and attribute information represent the information when having carried out the HP information, attack information, phylactic power defensive power information and the attribute information that add when equipping.Cost is the information representing when equipping required cost.As cost, such as, the information of the amount represented valency or a reference value of playing games is described.Restoring force is the information of ability representing a reference value of recovering to play games when using and playing games a reference value.As an example, by these, each stage property is defined.
Equipment data 37 are used to specify definition each information of player role and the data of equipment.Equipment data 37 are used to manage the HP information etc. of each part after the stage property and equipment being equipped on each part.In addition, the player role after equipment is defined by equipment data 37.That is, the HP information etc. that the player role after being equipped by the definition of equipment data 37 is had.
Figure 11 is the figure of an example of the content representing equipment data 37.As shown in figure 11, the information that data 37 comprise part, stage property, grade, attack, HP, restoring force, cost and attribute is equipped.These are the information identical with the information comprised in game play data 23 or stage property data 24.Specifically, equip data 37 and first describe the stage property equipped for each part.And, the total of the information such as the information of the stage property of HP information of being added by this stage property for each part gene encoding etc. and the HP information of each part that defined by game play data 23.
In the example of Figure 11, " part " corresponding with " right volume controller " is equipped with " stage property A ".In addition, be " 12 " to " grade " of the stage property that " part " corresponding with " right volume controller " is equipped.As a result, " right volume controller " has " attack " is " 100 ", and " phylactic power defensive power " is " 100 ", and " HP " is " 3000 ", and " restoring force " is " 20 ", and " cost " is " 5 ", and " attribute " is " light 50 " this information.And, by the player role after the total definition equipment of the information of these each " part ".Namely, in the example of Figure 11, define the player role after equipment, player role after this equipment has respectively: the total 1320 of " attack " is as attack information, the total 540 of " phylactic power defensive power " is as phylactic power defensive power information, the total 16500 of " HP " is as HP information, and the total 260 of " restoring force " is as the information of restoring force, and the total 72 of " cost " is as the information of cost.In addition, the player role after this equipment also have water attribute 40, Dark attribute 20, light attribute 20 information as attribute information.Player role after equipment is defined like this.
Secondly, attacking and defending processing example journey is described.Attacking and defending process routine performs to carry out combat game based on the evaluation result of basic game.Figure 12 is the figure of an example of the flow chart representing attacking and defending process routine.The routine of Figure 12 is such as performed by control unit 30.In addition, the routine of Fig. 9 is such as after combat game starts, and in combat game, each execution in basic game when evaluating performs.In addition, control unit 30 other also perform and be used for providing music game (comprising combat game) and required various known process etc., but detailed description is omitted for they.
When starting the routine of Figure 12, first in step e 11, control unit 30 obtains the evaluation result of basic game, and in following step E12, control unit 30 differentiates the kind of attack based on the evaluation result obtained in step s 11.This differentiation such as performs as follows.Control unit 30, based on the evaluation result obtained in step s 11, first differentiates the grade belonging to evaluation of basic game.Specifically, differentiation belongs to which grade in the first estate S1 ~ tertiary gradient E3.Then, based on affiliated grade, differentiate the kind of attacking.Specifically, differentiate attack kind be equivalent to " heavy attack ", " common attack ", " under attack " which.As an example, control unit 30 in step s 12, differentiates the kind of attacking like this.
In following step S13, control unit 30, based on the differentiation result of step S12, gives the change corresponding to the kind of attacking in combat game.Specifically, control unit 30 such as when attack kind for give " heavy attack " based on the player role of increased attack attack this change.Equally, such as, when the kind of attacking is " common attack ", give this change of attack based on the player role of common attack power.On the other hand, when the kind of attacking is " under attack ", it is under attack that control unit 30 gives player role, and namely enemy role attacks this change of player role.Control unit 30, as an example, gives such change in step s 12.Then, when the process of end step S12, control unit 30 terminates this routine.Thus, based on the evaluation result of basic game, the combat game of execution attack or defence is carried out.
As discussed above, according to the manner, task is set in music game, the combat game of the evaluation result that make use of basic game is provided in task.That is, when executing the task, the evaluation result of basic game can be utilized to carry out music game and combat game simultaneously.Thereby, it is possible to add the interest of combat game to music game.So, can give music game diversified interest, therefore, it is possible to suppression player's is tired.In addition, the cooperative effect of being played by accompanied by music and carrying out while combat game, can improve the interest of music game entirety.
In addition, in combat game, the various stage properties carrying out relevant parameter of HP information etc. and game have been prepared to change.And various stage property is equipped by the selection of player.As a result, according to the selection of player make the intensity of player role varied change.Thereby, it is possible to improve the diversity of combat game.Further, namely each stage property is equipped for operating portion OP such as each button B for each part.So, more can improve the diversity of combat game.
In above mode, control unit 30, by performing the routine of Figure 12, plays function as pair game providing unit of the present invention.
The invention is not restricted to above-mentioned mode, can implement by rights.In above-mentioned mode, to have employed in music game the operation of operating portion OP as suitable operation.But music game is not limited to such mode.Such as, also can be obtained the suitable action of player etc. by camera etc. and evaluate period of suitable action.That is, in music game, the run time of various behavior of playing games can be evaluated.In addition, in above-mentioned mode, music game is provided as primary games.But primary games is not limited to such music game.Such as, as long as evaluate the run time of behavior of playing games, the various game such as the dance game of the dancing act flag lifting flag in the position of regulation just also can be adopted to play, putting rules into practice are as primary games.In addition, in above-mentioned mode, stage property is made for changing parameter by equipment etc.But stage property is not limited to such mode.Such as, even if stage property also can be configured to not use (equipment) also only to change parameter by having.
In above-mentioned mode, provide combat game and play as pair.But secondary game is not limited to such combat game.As long as utilize the evaluation result of primary games to carry out, the various game such as developmental game, action game, RPG, simulation just such as also can be provided as secondary game.
In above-mentioned mode, game machine GM is configured to business game machine.But game machine GM is not limited to such mode.Such as, the game machine of the home-use appropriate ways such as fixed game machine, portable game machine can be adopted as game machine GM.Further, in above-mentioned mode, control unit 30 and memory cell 31 have been arranged in game machine GM.But game machine of the present invention is not limited to such mode.Such as, also can utilize cloud computing that control unit 30 and memory cell 31 are logically set on network.That is, game machine GM also can be configured to be shown by network and provide the terminal of the result of control unit 30.In addition, also games system 1 can be formed by means of only game machine GM.
Below record the example of the present invention obtained from foregoing.In addition, for the ease of understanding the present invention, the reference marks bracket of accompanying drawing is bracketed in the following description and carried out note, but thus the present invention can not be defined as illustrated mode.
Games system of the present invention is a kind of games system (1), it provides the primary games (such as music game) of the run time evaluating behavior of playing games, wherein, described games system possesses secondary game providing unit (30), and this pair game providing unit provides the pair of simultaneously carrying out with this primary games to play (such as combat game) based on the evaluation result of described primary games.
According to the present invention, the evaluation result based on primary games provides secondary game.That is, can by playing the pair game that primary games provides different from primary games.In addition, the evaluation result of primary games also to be played the means of carrying out and play function as the pair making to perform simultaneously.Thereby, it is possible to add the interest of secondary game to primary games.So, can give primary games diversified interest.As a result, by pair game and the cooperative effect of primary games, the interest of primary games can be improved.
Also any behavior can be utilized as the behavior of playing games.Such as, as a form of games system of the present invention, also can be also possess input unit (CP), this input unit has at least one operating portion (OP), in described primary games, utilize to the operation of each operating portion as described in play games behavior, to evaluate operation period of each operating portion as described run time.In addition, in this form, also can be that described pair game is configured to comprise at least one parameter (such as HP information, attack information etc.) setting corresponding relation with described operating portion, and use described parameter to carry out based on the evaluation result of described primary games.In this case, the game associating with operating portion and carry out can be provided.
In a form of games system of the present invention, also can be that at least any one party that described primary games and described pair are played is configured to provide at least one stage property changing described parameter, the described pair game described parameter of use be configured to further along with described stage property changes.Carry out of parameter for playing.So the change of parameter is relevant to the change of the carrying out of game.In this case, stage property can be utilized to give change to the carrying out that pair is played.Thereby, it is possible to improve the diversity of the carrying out of secondary game.As a result, more can suppress that player's is tired.
Use in the form of stage property in pair game, also can be to provide multiple stage property as at least one stage property described, a part of stage property that described pair game is configured to be selected by player is used to change described parameter.In this case, the selection of player is entrusted in the change of the carrying out that pair can be played.Thereby, it is possible to more improve the diversity of the carrying out of secondary game.
In the form that multiple stage property is provided, also can be the setting (equipment of such as stage property) that described pair game is configured to by the corresponding relation between described operating portion and the described a part of stage property selected by player, a part of stage property setting this corresponding relation changes the parameter setting corresponding relation with described operating portion.In this case, change and the operating portion of the carrying out that pair can be played associate.
Set between a part of stage property and operating portion in the form of corresponding relation, also can be on described input unit, be provided with multiple operating portion as at least one operating portion described, described pair game be configured to set corresponding relation for each and the described a part of stage property selected by player of described multiple operating portion.In this case, the carrying out that multiple operating portion is played with pair respectively can be associated.Therefore, such as, can by according to and multiple operating portion establish corresponding stage property respectively and the parameter corresponding with each operating portion after changing is used for the carrying out that pair is played.Thus, because the modification of Parameters variation increases further, so the diversity of secondary game more can be improved.
The kind of parameter can be arbitrary.Such as, in a form of games system of the present invention, also can be that described pair game is configured to comprise multiple parameters for each setting corresponding relation of described multiple operating portion as at least one parameter described, and use described multiple parameter to carry out based on the evaluation result of described primary games.
In addition, use in the form of stage property in pair game, also can be the described secondary multiple outposts of the tax office provided successively when being configured to be included in the clearance condition meeting regulation of playing, there is provided described stage property when last pass at described multiple outpost of the tax office is stuck in the clearance condition meeting described regulation with spendable state, and do not provide described stage property with spendable state before last pass described is stuck in the clearance condition meeting described regulation.In this case, in the end outpost of the tax office can be impelled to meet the clearance condition of regulation.As a result, can impel object for appreciation to last outpost of the tax office.
Various game can be provided as secondary game.Such as, in the form utilizing parameter, also can there is provided by described parameter with specify that the combat game that role performs fight is played as described pair.In addition, in this form, also can be described primary games be configured to when meet mean described pair game fight in be defeated by described specify the fail condition of role, even if this primary games midway also terminate.Further, in this form, also can be provided with in described primary games with specifying to exchange mutually valency and restart the continue function of playing games from midway.In this case, even if also restart primary games by continue function from midway when primary games midway is terminated.As a result, repeatedly primary games can be played.Thereby, it is possible to impel the consumption of regulation to valency.Further, when in the end an outpost of the tax office does not provide stage property before meeting the clearance condition of regulation, promote repeatedly to play secondary game.As a result, also promote repeatedly to play primary games, and more can impel the consumption of regulation to valency.
In a form of games system of the present invention, also can adopt following form, also possess: multiple game machine (GM), it provides described primary games and described pair game; And server unit (3), it is connected with described multiple game machine by communication line (5), described primary games is configured to use same music to compete the music game of the type of evaluation result, and described server unit mates each game machine as the battle opponent using same music to compete evaluation result in described primary games by described communication line.In this case, can provide by coupling make the player of each game machine carry out fighting and the tired music game of player can be suppressed.
In the form that the primary games that make use of coupling is provided, even if also can be that described server unit when also employing same music when performing described pair game in described primary games, each game machine is mated as described battle opponent by described communication line, described pair game is configured to when performing described coupling, authorizes the carrying out this pair being played according to the quantity of described battle opponent and becomes favourable privilege.In this case, coupling can be utilized to obtain the privilege making the carrying out of game become favourable.Therefore, even if such as coupling also can be utilized to obtain a good result when the difficulty of pair game is higher.
Control method of the present invention is a kind of control method, it is applied to games system (1), this games system provides the primary games of the run time evaluating behavior of playing games, wherein, described control method possesses secondary game provides step, and the game of this pair provides step to provide the pair of simultaneously carrying out with this primary games to play based on the evaluation result of described primary games.
In addition, the computer program of games system of the present invention is a kind of computer program of games system, wherein, the computer program of this games system is configured to the computer (30) making to be arranged in the games system (1) of the primary games providing the run time evaluating behavior of playing games and plays function as secondary game providing unit, and this pair game providing unit provides the pair of simultaneously carrying out with this primary games to play based on the evaluation result of described primary games.By performing control method of the present invention or computer program, games system of the present invention can be realized.
Symbol description
1 games system
3 central servers (server unit)
5 networks (communication line)
30 control units (computer, secondary game providing unit)
GM game machine
CP control panel (input unit)
OP operating portion

Claims (17)

1. a games system, it provides the primary games of the run time evaluating behavior of playing games, wherein,
Described games system possesses secondary game providing unit, and this pair game providing unit provides the pair of simultaneously carrying out with this primary games to play based on the evaluation result of described primary games.
2. games system according to claim 1, wherein,
Also possess input unit, this input unit has at least one operating portion,
In described primary games, utilize to the operation of each operating portion as described in play games behavior, to evaluate operation period of each operating portion as described run time.
3. games system according to claim 2, wherein,
Described pair game is configured to comprise at least one parameter setting corresponding relation with described operating portion, and uses described parameter to carry out based on the evaluation result of described primary games.
4. games system according to claim 3, wherein,
At least any one party of described primary games and described pair game is configured to provide at least one stage property changing described parameter,
The described pair game described parameter of use be configured to further along with described stage property changes.
5. games system according to claim 4, wherein,
There is provided multiple stage property as at least one stage property described,
A part of stage property that described pair game is configured to be selected by player is used to change described parameter.
6. games system according to claim 5, wherein,
The setting that described pair game is configured to by the corresponding relation between described operating portion and the described a part of stage property selected by player, a part of stage property setting this corresponding relation changes the parameter setting corresponding relation with described operating portion.
7. games system according to claim 6, wherein,
Described input unit is provided with multiple operating portion as at least one operating portion described,
Described pair game is configured to set corresponding relation for each and the described a part of stage property selected by player of described multiple operating portion.
8. games system according to claim 7, wherein,
Described pair game is configured to each comprising for described multiple operating portion and sets multiple parameters of corresponding relation as at least one parameter described, and uses described multiple parameter to carry out based on the evaluation result of described primary games.
9. the games system according to claim arbitrary in claim 4 to 8, wherein,
Multiple outposts of the tax office that described pair game provides when being configured to be included in the clearance condition meeting regulation successively, there is provided described stage property when last pass at described multiple outpost of the tax office is stuck in the clearance condition meeting described regulation with spendable state, and do not provide described stage property with spendable state before last pass described is stuck in the clearance condition meeting described regulation.
10. the games system according to claim arbitrary in claim 3 to 9, wherein,
Provide by described parameter with specify that the combat game that role performs fight is played as described pair.
11. games systems according to claim 10, wherein,
Described primary games be configured to when meet mean described pair game fight in be defeated by described specify the fail condition of role, even if this primary games midway also terminate.
12. games systems according to claim 11, wherein,
Be provided with in described primary games with specifying to exchange mutually valency and restart the continue function of playing games from midway.
13. games systems according to claim arbitrary in claim 1 to 12, wherein,
Provide following music game as described primary games: play games period of behavior described in coordinating the performance of described music to guide to perform to undertake a part for the performance of music, and evaluate the deviation time between this period guided and described run time.
14. games systems according to claim 13, wherein, also possess:
Multiple game machine, it provides described primary games and described pair game; And
Server unit, it is connected with described multiple game machine by communication line,
Described primary games is configured to use same music to compete the music game of the type of evaluation result,
Described server unit mates each game machine as the battle opponent using same music to compete evaluation result in described primary games by described communication line.
15. games systems according to claim 14, wherein,
Even if described server unit, when also employing same music in described primary games when performing described pair game, mates each game machine as described battle opponent by described communication line,
Described pair game is configured to when performing described coupling, authorizes the carrying out this pair being played according to the quantity of described battle opponent and becomes favourable privilege.
16. 1 kinds of control methods, it is applied to games system, and this games system provides the primary games of the run time evaluating behavior of playing games, wherein,
Described control method possesses secondary game provides step, and the game of this pair provides step to provide the pair of simultaneously carrying out with this primary games to play based on the evaluation result of described primary games.
The computer program of 17. 1 kinds of games systems, wherein, the computer program of this games system is configured to the computer making to be arranged in the games system of the primary games providing the run time evaluating behavior of playing games and plays function as pair game providing unit, and this pair game providing unit provides the pair of simultaneously carrying out with this primary games to play based on the evaluation result of described primary games.
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WO2014157212A1 (en) 2014-10-02
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