JP5957480B2 - Game recording medium, game system, control method and computer program used for the same - Google Patents

Game recording medium, game system, control method and computer program used for the same Download PDF

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JP5957480B2
JP5957480B2 JP2014050822A JP2014050822A JP5957480B2 JP 5957480 B2 JP5957480 B2 JP 5957480B2 JP 2014050822 A JP2014050822 A JP 2014050822A JP 2014050822 A JP2014050822 A JP 2014050822A JP 5957480 B2 JP5957480 B2 JP 5957480B2
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information
game
change
character
medium
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JP2015173750A (en
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成田 順彦
順彦 成田
小林 祐介
祐介 小林
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株式会社コナミデジタルエンタテインメント
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Description

  The present invention relates to a game recording medium used for realizing game elements in a game.

  As an example of the game element, there is a game recording medium that reproduces a play medium used in the game in the game. In addition, a character appearing in a game may be used as such a play medium. Furthermore, a character card may be used as an example of a game recording medium that reproduces such a character. A game device that reproduces a character in a game using such a character card and provides a game using the character is known (see, for example, Patent Document 1).

JP 2002-301264 A

  In the game device of Patent Document 1, a character is reproduced in a game as a character card. In this case, the character card only has an influence on the game as expected. Therefore, the influence beyond the user's expectation cannot be given. On the other hand, there is a game device that generates, as a card, contents that change according to the game result. Furthermore, in such a game device, there may be an effect of temporarily hiding the contents of the card generated when the card is generated. Thereby, in such a game device, a user's sense of expectation is felt at the time of card generation. And by such an effect, the interest of the game is improved. However, in this case, the user's sense of expectation is only temporary at the time of card generation and is not persistent.

  Therefore, an object of the present invention is to provide a game recording medium and the like that can maintain the user's expectation.

  The game recording medium of the present invention is used for realizing the game element in the game by a game system that provides a game in which the game element changes to one of a plurality of candidates when the change condition is satisfied. A recording medium for a game, in which medium information providing change information for directing a change to each candidate of the game element and suggestion information as a clue to the change is recorded.

  The game system of the present invention is a game system that provides a game in which a game element changes to one of a plurality of candidates when a change condition is satisfied, and changes information that directs a change to each candidate of the game element And an information generation means for generating medium information for providing suggestion information as a clue to the change, and a game recording medium for recording the medium information is generated based on a generation result of the information generation means. Information providing means for providing the medium information.

  The control method of the present invention directs a change to each candidate of the game element to a computer incorporated in a game system that provides a game in which the game element changes to one of a plurality of candidates when the change condition is satisfied. An information generation procedure for generating medium information that provides change information and suggestion information that is a clue to the change, and a game recording medium for recording the medium information is generated based on a generation result of the information generation procedure And an information providing procedure for providing the medium information.

  The computer program for a game system according to the present invention is a computer program incorporated in a game system that provides a game in which a game element changes to one of a plurality of candidates when a change condition is satisfied. Information generating means for generating medium information for providing change information for directing a change to the information and suggestion information as a clue to the change, and a game record for recording the medium information based on a generation result of the information generating means It is configured to function as information providing means for providing the medium information so that a medium is generated.

The figure which shows schematically the external appearance of the game machine which functions as a game system which concerns on one form of this invention. The figure which shows the structure of the principal part of the control system of a game machine. Explanatory drawing for demonstrating an example of the card for games which a game machine generates. The figure which shows an example of the content of a disclosure type | mold character card typically. The figure which shows an example of the content of an undisclosed character card typically. Explanatory drawing for demonstrating an example of the classification | category of a disclosure type character card. Explanatory drawing for demonstrating the change of an undisclosed type character card when the classification | category of the example of FIG. 6 is applied. The figure which shows an example of the flowchart of a reproduction process routine. The figure which shows an example of the flowchart of an undisclosed type first issue process routine. The figure which shows an example of the flowchart of a card | curd issuing process routine. Explanatory drawing for demonstrating the other example of the change of an egg image. Explanatory drawing for demonstrating the other example of suggestion information.

  Hereinafter, a game machine functioning as a game system according to one embodiment of the present invention will be described. FIG. 1 is a diagram schematically showing the appearance of a game machine that functions as a game system according to one embodiment of the present invention. The game machine GM of FIG. 1 is configured as a business (commercial) game machine that allows a user to play a game within a range according to the price in exchange for consumption of a predetermined price. As an example, the game machine GM provides a card game in exchange for consumption of a predetermined price.

  As shown in FIG. 1, the game machine GM includes a housing 6. A control panel CP, a monitor MO, and a speaker SP are provided on the top of the housing 6. The monitor MO is disposed above the control panel CP. Further, the speaker SP is disposed further above the monitor MO. In addition to the control panel CP, the game machine GM is provided with various input devices and output devices provided in a normal business game machine such as a volume operation switch, a power switch, and a power lamp. In FIG. 1, these are not shown.

  The control panel CP is provided with a direction selection operation section CP1 that can select a direction, a button CP2 that can be used for determination, a code reader 7, and a coin insertion slot SO. The code reader 7 is configured to be able to read a two-dimensional code and output a signal according to the read result. Various game cards 8 are inserted into the code reader 7. A two-dimensional code is printed on the game card 8. The code reader 7 reads this two-dimensional code. A card discharge port EO1 and a coin discharge port EO2 are provided on the front surface of the housing 6. The card outlet EO1 is used for discharging the game card 8 generated inside the housing 6. The control panel CP is provided with various operation units such as buttons that can be used for determining the operation, etc., but these are not shown.

  Next, the main part of the control system of the game machine GM for realizing the card game will be described. FIG. 2 is a diagram illustrating a configuration of a main part of a control system of the game machine GM. As shown in FIG. 2, the game machine GM is provided with a control unit 10 as a computer, a storage unit 11, the above-described code reader 7, and a printer 12. The storage unit 11, the code reader 7 and the printer 12 are all connected to the control unit 10. The control unit 10 is configured as a computer unit combining a microprocessor and various peripheral devices such as an internal storage device (for example, ROM and RAM) necessary for the operation of the microprocessor. In addition to the control panel CP, the monitor MO, and the speaker SP, the control unit 10 includes various input devices or output devices such as a coin authentication device or a card reading device as well as known game machines. Although they can be connected, their illustration is omitted.

  The code reader 7 is a known device for reading a two-dimensional code. For example, the code reader 7 reads a two-dimensional code of the game card 8 and outputs a signal corresponding to the read result to the control unit 10. The printer 12 is a known printing apparatus for printing images, symbols (including a two-dimensional code), characters, and the like on a predetermined recording medium. The printer 12 generates a game card 8 by printing an image, a symbol, a character, or the like on a card-like paper medium (recording medium) based on an output signal from the control unit 10.

  The storage unit 11 is configured by, for example, a magnetic recording medium, an optical recording medium, a flash SSD (Solid State Drive), or the like so that the storage can be held without power supply. The storage unit 11 stores a game program 14 and game data 15. The game program 14 is a computer program necessary for the game machine GM to provide a card game. Along with the execution of the game program 14, a game providing unit 16 is provided inside the control unit 10. The game providing unit 16 executes various processes necessary for providing a card game. The game providing unit 16 is a logical device realized by a combination of computer hardware and a computer program. Various other logical devices may be provided inside the control unit 10, but these are not shown.

  The game data 15 is data that can be referred to as the game program 14 is executed. The game data 15 includes, for example, image data and image data. The image data is data for displaying various images necessary for the game (including generation of the game card 8). The image data further includes format data. The format data is data for defining a fixed portion (for example, a basic format described later) of the game card 8 such as a character card, event card, and key card described later. The image data is data for expressing a composite image to be described later. The composite image is an image used for printing the game card 8 such as a character card, an event card, and a key card. The game data 15 is for managing various IDs such as sound effect data for reproducing various sounds such as music, play data for reflecting past results in the game, and user ID, for example. ID management data or the like may be included.

  Next, the game card 8 generated by the game machine GM will be described. FIG. 3 is an explanatory diagram for explaining an example of the game card 8 generated by the game machine GM. As shown in FIG. 3, the game card 8 generated by the game machine GM includes a key card SC, a character card KC, and an event card EC. These cards are of different types. These cards are also physically different from each other.

  The character card KC is a card corresponding to a character used in a card game provided by the game machine GM. Character information as medium information is recorded on the character card KC. The character information is information related to the character. Specifically, the character information includes, for example, parameter information as definition information, user ID information, and the like.

  The parameter is information defining a character used in the card game. As an example, the character card KC functions as a card that defines a character used in a card game via parameter information. The character card KC is used for recording and reproduction of each character via character information including such parameter information. On the other hand, the user ID is information for identifying each user. The user ID is used to associate each character with each user.

  The character card KC includes a disclosed character card KCa and an undisclosed character card KCb as a game recording medium. Disclosure type character card KCa is a type of card in which a character reproduced in the game by character card KC is disclosed. On the other hand, the undisclosed character card KCb is a card that does not disclose a character that is reproduced in the game by the character card KC. The character reproduced by the undisclosed character card KCb is disclosed as the card game progresses. The undisclosed character card KCb includes a first undisclosed character card KCb1, a second undisclosed character card KCb2, and a third undisclosed character card KCb3. Details of the disclosed character card KCa and the undisclosed character card KCb will be described later.

  The event card EC is a card for reproducing an event used for the progress of the game. Event information used for event reproduction is recorded in the event card EC. The event information includes, for example, various event definition information and user ID information for defining an event. As an example of an event, an event for playing against a special enemy character (so-called boss character) may be defined by event definition information. In this case, a battle against a special enemy character is added to the card game by the event card EC.

  On the other hand, the key card SC is mainly used for specifying each user. While the character card KC and the event card EC are directly used for playing (progressing) the game, the key card SC is used for assisting the play. In the key card SC, identification information used for identifying each user is recorded. The identification information includes, for example, decoration information that changes in accordance with the contents of user ID information and individual information of each user (for example, name, gender, date of birth, age, etc.). And the key card | curd SC is used in order to reflect the content of the play data corresponding to each user on a game based on a user ID as an example of assistance of a play.

  Next, the details of the character card KC will be described as an example of the game card 8. More specifically, the details of the disclosed character card KCa and the undisclosed character card KCb will be described as an example of the game card 8 with reference to FIGS. FIG. 4 is a diagram schematically showing an example of the contents of the disclosure type character card KCa. As shown in FIG. 4, the composite image CIa is printed on the disclosed character card KCa. The composite image CIa includes a basic information area BA, an image area IA, and a feature information area FA. In these areas BA, IA, and FA, information on each item that functions as a parameter that defines a character in the card game is displayed.

  Specifically, in the basic information area BA, an item for the name of the character (“Kiku”), an item for the name of the user who owns the card (“Shoji”), or attack power (“HP”, “AT”) , "SP") character basic item information and the like are displayed. In the feature information area FA, information on items characterizing the character, such as option items (“Koweki”, etc.) that can be executed by the character in the game, and character level items (“Lv4”) are displayed.

  On the other hand, a character image MG is displayed as an image item of the character in the image area IA. The character image MG corresponds to a character image reproduced during the game by the character card KC. In the game, the character image MG or the composite image CIa (the display of the two-dimensional code CG described later may not be included) itself is displayed as the character of the play medium.

  Further, as described above, the character image MG is displayed in the image area IA of the disclosed character card KCa. Therefore, in the case of the disclosed character card KCa, a character that is reproduced in the game as it is used is disclosed through the character image MG in the image area IA. Then, the character is recognized by the user through the character image MG.

  The composite image CIa further includes a code information area CA. In the code information area CA, a two-dimensional code CG as a code is displayed. The two-dimensional code CG is a code generated in accordance with a predetermined standard so as to include character information (for example, information for specifying the character image MG as the information of the character image MG). In other words, the disclosed character card KCa records character information via the two-dimensional code CG. And through this two-dimensional code CG, the character card KC provides the game machine GM with character information including information on each parameter item. Further, as will be described later, the contents of the parameters for defining the character change according to the game result. And the character card KC is produced | generated based on the content of the parameter after the change after the change. For this reason, these areas BA, CA, IA, and FA are configured as variable areas. That is, information (or images) to be displayed in these areas BA, CA, IA, and FA changes according to the game result.

  On the other hand, the positions and ranges of these areas BA, CA, IA, and FA do not change. These areas BA, CA, IA, and FA are fixedly defined by the basic format. More specifically, the boundary lines that delimit these areas BA, CA, IA, and FA are defined by a basic format as a fixed part. The composite image CIa is configured by combining the parameter information and the basic format image so that the parameter information is arranged in the variable areas of the areas BA, CA, IA, and FA.

  Note that the two-dimensional code CG may include information on parameter items that are not displayed in the composite image CIa. That is, for example, some items of the parameters that define the character may not be displayed in the composite image CIa. Therefore, for example, the two-dimensional code CG may include information other than information on each item of parameters displayed on the composite image CIa. Similarly, for example, the composite image CIa may include parameter information that is not included in the two-dimensional code CG. In this case, for example, parameter items not included in the two-dimensional code CG may not be used in the game. Thus, for example, the parameters may include items or information that are not used in the game.

  On the other hand, FIG. 5 is a diagram schematically showing an example of the contents of the undisclosed character card KCb. As shown in FIG. 5, in the undisclosed character card KCb, an egg image EG is displayed in the image area IA. That is, the composite image CIb of the undisclosed character card KCb includes an egg image EG in the image area IA instead of the character image MG. The configuration in which the egg image EG is displayed in the image area IA is the main difference between the undisclosed character card KCb and the disclosed character card KCa. Therefore, the same reference numerals are given to components common to the disclosed character card KCa, and the description thereof is omitted.

  The egg image EG is an image for hiding the character image MG that should be originally displayed in the image area IA. More specifically, in the undisclosed character card KCb, the character reproduced by the character card KC is concealed by the egg image EG. That is, the undisclosed character card KCb is configured to hide the character to be reproduced from the user. Therefore, in the case of the undisclosed character card KCb, the user cannot recognize the reproduced character even when viewing the image in the image area IA. When the undisclosed character card KCb is used, an image corresponding to the egg image EG is used as a play medium in the game instead of the image corresponding to the character. That is, when the undisclosed character card KCb is used, a temporary character corresponding to the egg image EG is reproduced in the game as a play medium. Further, as such a temporary character, for example, an egg image EG (including an animated image) or a composite image CIb may be used. Therefore, in this case, the egg image EG functions as the game element and element image of the present invention.

  In addition, a plurality of types of images are used as an example of the egg image EG. Therefore, the undisclosed character card KCb is classified into a plurality of types according to the type of egg image EG displayed in the image area IA. Specifically, the undisclosed character card KCb is classified into, for example, a first undisclosed character card KCb1 to a third undisclosed character card KCb3 according to the type of egg image EG. As an example, the egg image EG is classified into a plurality of types according to a color scheme such as red, blue, and yellow. In this case, the type of the undisclosed character card KCb is disclosed to the user by the color scheme of the egg image EG.

  The type of egg image EG is determined according to the character to be concealed. More specifically, first, the characters to be concealed in the card game are classified into several categories. The type of egg image EG is determined according to the classification to which the character to be concealed belongs. And concealment by each egg image EG is cancelled | released when the change conditions are satisfy | filled. That is, a character to be concealed is disclosed as if each egg image EG changes to each character. As a result, the color scheme of the egg image EG functions as information indicating character candidates corresponding to the undisclosed character card KCb. The relationship between the type of each egg image EG and each classification of each character will be described later. Further, the egg image EG further functions as the suggestion information of the present invention by indicating the classification in which the color scheme of the egg image EG belongs to the change candidate character.

  In the example of FIG. 5, information on a temporary character corresponding to the egg image EG may be used for parameters other than the egg image EG. That is, information such as the name of the character (for example, “evil egg”) and HP (“100”) is not information such as the name of the character to be concealed, but the name of the temporary character corresponding to the egg image EG. Information may be used. Further, such parameter information depends on the type of egg image EG and may be determined regardless of the character to be concealed. In other words, when the same kind of egg image EG is used regardless of the character to be concealed, the same name, HP, or the like may be used. In addition, other information such as the item of the name of the character may be changed according to the game result. These pieces of information may also be changed to information such as the name of the character to be concealed when the egg image EG changes to the character image MG, that is, when the character concealment is released. In such a case, an item of the name of the character may function as suggestion information. Alternatively, concealed character information may be used for information such as the name of the character other than the egg image EG and HP. In this case, these pieces of information may be hidden by, for example, a “?” Mark or the like. Various conditions may be adopted as the change condition. For example, as a change condition, a condition that is satisfied when the number of times of play exceeds a predetermined number of times, a condition that is satisfied when a predetermined boss is captured in the game, a condition that is satisfied when a predetermined score is obtained, etc. Predetermined game conditions may be employed.

  Similarly, the two-dimensional code CG of the undisclosed character card KCb includes egg type information indicating the type of egg image EG to be displayed in the image area IA. The two-dimensional code CG in this case further includes change information. The change information is information used to direct the change of the egg image EG to the character. More specifically, the change information is used for directing which character of each classification the egg image EG should change. The change information is included only in the two-dimensional code CG and is not displayed on the undisclosed character card KCb. That is, the user cannot visually recognize the change information. Therefore, the change information is information that is not recognized by the user.

  Next, a card game provided by the game machine GM will be described. The game machine GM provides a card game after acquiring the user ID through the key card SC. That is, the game machine GM provides a card game while specifying a user who is playing. In addition, when it does not have user ID, such as the first time, game machine GM may provide a user with a new user ID. In addition, when the user ID is not provided, some functions of the card game (for example, generation of a character card KC after the game) may be restricted.

  The card game is a type of game in which a character defined by a character card KC prepared by a user is reproduced during the game and used as a play medium. In the game, a battle is executed through the character reproduced by the character card KC. The battle includes a battle with an enemy character prepared in the game and a battle with another user's character.

  The battle may be executed by a plurality of characters. In such a case, a plurality of character cards KC may be used for character reproduction. Furthermore, the character grows through these battles. More specifically, the character grows by evolving so that the influence on the progress of the game is greater than before the growth. That is, the breeding of characters reproduced by the character card KC is also provided as part of the game. Then, a character that has grown through the game play is further generated as a character card KC. Therefore, characters in the game are continuously nurtured through the character card KC. Further, since the character card KC is generated based on the game result, it is highly unique.

  The character card KC includes the disclosed character card KCa and the undisclosed character card KCb as described above. When the disclosed character card KCa is used as the character card KC, the character image corresponding to the character image MG is reproduced in the game. Then, the character changes according to the game result, and after the play, a disclosed character card KCa on which a character image MG corresponding to the changed character is printed is generated.

  On the other hand, the undisclosed character card KCb is generated, for example, when a predetermined issuance condition is satisfied. The predetermined issuance condition is, for example, every time the number of plays exceeds a predetermined number of times (for example, determined based on the user ID) or when a predetermined game situation is acquired in a card game (for example, a specific boss character In the case of defeating). Various conditions may be adopted as the predetermined issuance conditions. For example, a dedicated game for issuing the undisclosed character card KCb may be prepared separately from the card game, and the undisclosed character card KCb may be issued according to the play result. That is, as another example of the predetermined issuance condition, a condition that is satisfied according to a play result of a dedicated game may be used. Further, as such a dedicated game, a lottery game (for example, a so-called gacha game) may be employed.

  The undisclosed character card KCb is a card in which the character image MG is hidden as described above. More specifically, the undisclosed character card KCb is a card in which the character image MG is concealed until the change condition is satisfied. Therefore, when the undisclosed character card KCb is used, the egg image EG (or the composite image CIb) may be used as the play medium in the card game as described above until the change condition is satisfied. . That is, the egg image EG is used instead of the image indicating the character corresponding to the undisclosed character card KCb. Further, until the change condition is satisfied, information on the basic items of the character such as HP changes, but the egg image EG does not change. Therefore, when the undisclosed character card KCb is used, the undisclosed character card KCb is generated even after play until the change condition is satisfied.

  On the other hand, when the change condition is satisfied, the concealment of the character image MG of the undisclosed character card KCb is released, and the character image MG is disclosed. More specifically, the egg image EG changes (grows) into one of a plurality of character candidates when the change condition is satisfied. After the play, a disclosed character card KCa in which a character image MG corresponding to any one of the character candidates is printed in the image area IA instead of the egg image EG is generated.

  With reference to FIG.6 and FIG.7, the change of the undisclosed character card KCb is further demonstrated. First, each character to be concealed in the card game is classified into a plurality of categories. As a result, disclosed character cards KCa corresponding to those characters are also classified into a plurality of categories. FIG. 6 is an explanatory diagram for explaining an example of classification of the disclosure type character card KCa. As shown in FIG. 6, the disclosed character card KCa is classified into an A class, a B class, and a C class as an example. In each classification, a plurality of characters are classified. Further, the same character may belong to a plurality of classifications. In the example of FIG. 6, a specific character belongs to the A class and the B class in an overlapping manner. The same applies to the B class and the C class. In addition, it is not limited to the form where the same character belongs to each classification overlappingly. Each character may be uniquely classified into each classification.

  Moreover, rarity may be used as an example of the classification of each character. For example, rarity is determined based on the appearance rate in the card game. Specifically, the higher the appearance rate, the lower the rarity. And each character of a card game and each disclosure type character card KCa corresponding to them may be classified into A classification-C as an example according to such scarcity. Specifically, the rarity is low in the order of class A, class B, and class C. That is, the A class has the highest rarity and the C class has the lowest rarity. In general, rarity is often reflected in the value of the disclosed character card KCa. Therefore, in such a case, the value of each disclosed character card KCa also tends to increase in the order of A classification, B classification, and C classification.

  On the other hand, undisclosed character cards KCb are classified into three types as described above as an example. As an example, these three types of undisclosed character cards KCb are respectively associated with character classifications. Specifically, the undisclosed character card KCb includes, as an example, a first undisclosed character card KCb1, a second undisclosed character card KCb2, and a third undisclosed character card KCb3. Is associated with each of the categories. The relationship between the type of undisclosed character card KCb and the character classification is suggested through the type of egg image EG as described above.

  With reference to FIG. 7, the relationship between the kind of egg image EG and character classification will be further described. FIG. 7 is an explanatory diagram for explaining a change of the undisclosed character card KCb when the classification of the example of FIG. 6 is applied. As shown in FIG. 7, the first undisclosed character card KCb1 has the first egg image EG1, the second undisclosed character card KCb2 has the second egg image EG2, and the third undisclosed character card KCb3. The third egg images EG3 are respectively displayed. The undisclosed character card KCb1 is classified into three types by these three types of egg images EG1 to EG3.

  The first egg image EG1 is associated with the A class, the second egg image EG2 is associated with the B class, and the third egg image EG3 is associated with the C class. That is, as the classification to which the character to be concealed belongs, the first egg image EG1 indicates the A classification, the second egg image EG2 indicates the B classification, and the third egg image EG3 indicates the C classification. Then, the first egg image EG1 belongs to any character belonging to class A, the second egg image EG2 belongs to any character belonging to class B, and the third egg image EG3 belongs to class C. Changes to either character are expected. Thus, the egg image EG implicitly indicates a clue (hint) of the character that changes after the secrecy is released.

  The first undisclosed character card KCb1 is associated with the A class via the first egg image EG. The same applies to the second undisclosed character card KCb2 and the third undisclosed character card KCb3. That is, the undisclosed character card KCb implicitly indicates the disclosed character card KCa that changes after the secrecy is released via the type of egg image EG.

  As a result, for example, the first undisclosed character card KCb1 functions as an undisclosed character card KCb that may be changed to a disclosed character card KCa corresponding to any character of the A classification. The two-dimensional code CG of the first undisclosed character card KCb1 includes information indicating the A classification as change information corresponding to the type of the egg image EG1. The same applies to the second undisclosed character card KCb2 and the third undisclosed character card KCb3.

  Each egg image EG changes to any character of each classification with a predetermined probability. For example, in the example of FIG. 7, the first egg image EG1 may change to the left character with a probability of 30% and to the right character with a probability of 70%. That is, rarity may be set for each character in each classification. The predetermined probability may be set as appropriate. The predetermined probability may be different for each classification.

  The change information included in the two-dimensional code CG may include information indicating one of a plurality of character candidates in addition to information indicating each classification. That is, the two-dimensional code CG may further include information indicating which character of each classification changes after the release of secrecy as change information. Note that the change information may not include character information that changes after the release of secrecy. In this case, for example, when the change condition is satisfied, it may be determined which character of each classification changes according to a predetermined probability.

  Next, the reproduction process, the undisclosed type initial issue process, and the card issue process will be described. The reproduction process is a process for reproducing a character corresponding to the character card KC in the game based on the character card KC. The undisclosed type first issue process is a process for issuing an undisclosed type character card for the first time. On the other hand, the card issuing process is a process for issuing a new character card KC reflecting the game result.

  As an example, these processes are realized by the control unit 10 of the game machine GM through the routines of FIGS. More specifically, the routines of FIGS. 8 to 10 are executed through the game providing unit 16 of the control unit 10 as an example. Note that the control unit 10 of the game machine GM executes various known processes in addition to these processes. However, detailed description thereof will be omitted.

  FIG. 8 is a diagram illustrating an example of a flowchart of a reproduction processing routine for realizing the reproduction processing. For example, the routine of FIG. 8 is executed every time the code reader 7 reads the character card KC. When the routine of FIG. 8 is started, the game providing unit 16 first acquires character information of the character card KC in step S11. Specifically, based on a signal output from the code reader 7, character information included in the two-dimensional code CG of the character card KC is acquired.

  In the next step S12, the game providing unit 16 generates reproduction data for reproducing the character defined by the character card KC during the game, based on the character information acquired in step S11. The reproduction data includes, for example, image data corresponding to the character image MG or egg image EG acquired based on the character information. The reproduction data includes information on other parameters included in the character information acquired in step S11.

  In the next step S13, the game providing unit 16 outputs the reproduction data generated in step S12 to a predetermined storage area, and ends the current routine. As the predetermined storage area, for example, an area such as an internal storage device of the control unit 10 or a storage unit 11 in which various data usable in the game are stored at least temporarily may be used. The reproduction data is stored in a predetermined storage area, and is appropriately used depending on the situation such as game development. Thereby, characters (including characters concealed by the egg image EG) having characteristics and the like defined by the character card KC are reproduced in the game with an image similar to the display of the character card KC.

  FIG. 9 is a diagram illustrating an example of a flowchart of an undisclosed type initial issue process routine for realizing an undisclosed type initial issue process. The routine of FIG. 9 is executed each time a predetermined operation for requesting the issuance of the undisclosed character card KCb is performed by the user when a predetermined issuance condition is satisfied, for example. When the routine of FIG. 9 is started, the game providing unit 16 first generates change information in step S21. Specifically, the game providing unit 16 generates information indicating the character classification such as the A classification as the change information. The change information may include information for designating a specific character in each category as a character that changes after the release of secrecy. And the information which designates the specific character may be generated based on a predetermined probability.

  In subsequent step S22, the game providing unit 16 generates an egg image EG corresponding to the change information generated in step S21. As an example, the game providing unit 16 obtains the egg image EG of the type corresponding to the classification from the image data based on the information indicating the classification included in the change information generated in Step S21, thereby generating the Step S22. Is realized.

  In subsequent step S23, the game providing unit 16 generates character information including the change information generated in step S21 and information for reproducing the egg image EG generated in step S22. In the next step S24, the game providing unit 16 generates image data for expressing the composite image CIb including the character information generated in step S23. More specifically, the game providing unit 16 displays the egg image EG generated in step S21 in the image area IA and expresses the composite image CIb including the change information generated in step S21 in the two-dimensional code CG. Image data is generated.

  In subsequent step S25, the game providing unit 16 prints the image data so that the composite image CIb is printed on the recording medium based on the image data generated in step S24, and a new undisclosed character card KCb is generated. Output (provide) to the printer 12. That is, the game providing unit 16 transmits the image data to the printer 12 so that the character information including the change information and the information for reproducing the egg image EG is recorded on the undisclosed character card KCb via the composite image CIb. To provide. As a result, for example, character information including change information and information for reproducing the egg image EG is recorded on the undisclosed character card KCb via the composite image CIb. And the game provision part 16 complete | finishes this routine, after finishing the process of step S25. Thereby, the change information is included in the two-dimensional code CG so as not to be recognized by the user, and an undisclosed character card KCb that displays the egg image EG so as to suggest the direction of the change is generated.

  On the other hand, FIG. 10 is a diagram illustrating an example of a flowchart of a card issuance processing routine for realizing the card issuance processing. The routine shown in FIG. 10 is executed each time a predetermined operation for printing the character card KC or the like is performed after the end of the game such as a battle. When the routine of FIG. 10 is started, the game providing unit 16 first acquires character information and the like at the time of use (event information when the event card EC is used) in step S31. The character information also includes change information. Therefore, the game provision part 16 also acquires change information via character information in step S31.

  In subsequent step S32, the game providing unit 16 acquires a game result. In the next step S33, the game providing unit 16 determines whether or not the change condition is satisfied when the used character card KC is the undisclosed character card KCb. If the determination result is affirmative, that is, if the used character card KC is an undisclosed character card KCb and the change condition is satisfied, the process proceeds to step S34.

  In step S34, the game providing unit 16 displays the character image after the egg image EG has changed, that is, the character image MG corresponding to the character after the secrecy release (hereinafter, referred to as the character image MG after the release). Image data to be expressed is acquired, and the process proceeds to step S35. On the other hand, if the determination result in step S33 is a negative result, that is, if the used character card KC is not an undisclosed character card KCb or does not satisfy the change condition, the game providing unit 16 proceeds to step S33. Then, it progresses to step S35.

  In step S35, the game providing unit 16 generates post-use character information and the like reflecting the game result based on the game result acquired in step S32. Specifically, for example, if the process of step S34 is skipped, the game providing unit 16 includes information on changed parameters after reflecting changes such as level-up based on the game result, etc. Is generated as character information after use. In the case of the undisclosed character card KCb, the changed character information including information representing the egg image EG is generated again in step S35. On the other hand, when the process of step S34 is executed, the game providing unit 16 generates the changed character information so as to include the information of the released character image MG acquired in step S34 instead of the egg image EG. To do.

  In the next step S36, the game providing unit 16 generates image data for expressing the composite image CIa or CIb including the changed character information generated in step S35. More specifically, the game providing unit 16 displays the changed character image MG in the image area IA when the disclosed character card KCa is used, and the change condition even when the undisclosed character card KCb is used. Is not satisfied, the image data expressing the composite image CIa or CIb for displaying the egg image EG in the image area IA is generated. Further, the game providing unit 16 generates image data so that the two-dimensional code CG of the composite image CIa or CIb includes parameter information after change (including change information in the case of an undisclosed character card KCb). To do. On the other hand, when the change condition is satisfied, the game providing unit 16 displays the released character image MG instead of the egg image EG in the image area IA and also displays the changed parameter information in the two-dimensional code CG. Image data for expressing the composite image CIa including the image data is generated.

  In subsequent step S37, the game providing unit 16 prints the composite image CIa or CIb on the recording medium based on the image data generated in step S36, and newly discloses the disclosed character card KCa or undisclosed character card. The image data is output (provided) to the printer 12 so that KCb is generated. As a result, for example, when the change condition is not satisfied, a disclosed character card KCa or an undisclosed character card KCb reflecting the game result is generated. On the other hand, when the change condition is satisfied, a disclosed character card KCa in which the character image MG after release is displayed in the image area IA instead of the egg image EG is generated. And the game provision part 16 complete | finishes this routine, after finishing the process of step S37.

  The disclosed character card KCa or the undisclosed character card KCb reflecting the game result is generated by the routine of FIG. 10, and the egg image EG grows as if the character image MG grows when the change condition is satisfied. A disclosed character card KCa in which the undisclosed character card KCb is changed is generated. As a result, the character image MG after the release is used as the post-change game element of the present invention, the post-change parameter information is used as the post-change definition information of the present invention, and the disclosed character card KCa is the post-change game recording medium of the present invention. As each function.

  As described above, according to this embodiment, an undisclosed character card KCb can be generated when a predetermined issuance condition is satisfied. The undisclosed character card KCb is a card in which a specific character is concealed. That is, it is not clear in advance whether the undisclosed character card KCb changes to the disclosed character card KCa corresponding to which character. On the other hand, on the undisclosed character card KCb, instead of the character image MG, an egg image EG for concealing the character image MG is displayed as information indicating the classification of the change candidates. Thereby, the clue of change can be provided through the egg image EG. Further, change information is also recorded on the undisclosed character card KCb, but it is not recognized by the user. For this reason, the specific change direction can be hidden from the user. Thereby, the information provided to the user as information for predicting the change can be limited to the egg image EG. In addition, user prediction can be controlled in units of classification through the types of egg images EG. As a result, the prediction of the classification unit can be promoted while the user's prediction is dispersed in the classification. Thereby, the user's expectation for the undisclosed character card KCb can be maintained until the change condition is satisfied. In addition, the user's expectation can be appropriately controlled through the egg image EG that suggests the direction of change in classification units.

  As information suggesting the direction of the change, an egg image EG that is most noticeable and has a great influence on the viewer is used. Thereby, the information which suggests the direction of a change can be made conspicuous. As a result, this information can be impressed by the user. Thereby, since the user can be prompted to predict the change, the improvement of the user's expectation can be promoted.

  In the above embodiment, the control unit 10 of the game machine GM functions as the information generating means of the present invention by executing the routine of FIG. 9 through the game providing unit 16. Further, the control unit 10 of the game machine GM functions as information acquisition means and element change means of the present invention by executing the routine of FIG. 10 through the game providing unit 16. Then, the control unit 10 of the game machine GM further functions as information providing means of the present invention by executing both routines of FIGS. 9 and 10 through the game providing unit 16.

  This invention is not limited to the above-mentioned form, It can implement with a suitable form. For example, in the above-described form, a character is used as a game element. However, the game element is not limited to such a form. Various game elements may be used as game elements. For example, a play medium other than a character such as an item may be used as a game element. Further, for example, an event may be used as a game element instead of a play medium such as an item or a character. That is, an event card that conceals the contents of the event until the change condition is satisfied may be employed as the game recording medium.

  In the above-described form, the egg image EG changes so as to grow (evolve) into a character. However, the change in the egg image EG is not limited to such growth. FIG. 11 is an explanatory diagram for explaining another example of the change in the egg image EG. As shown in FIG. 11, the egg image EG may change so that the type changes. And after changing between such kinds, you may change to a character finally. Specifically, as in the example of FIG. 11, for example, the egg image EG may change in the order of the first egg image EG1, the second egg image EG2, and the third egg image EG3. Corresponding to such changes, the first undisclosed character card KCb1, the second undisclosed character card KCb2, and the third undisclosed character card KCb3 are sequentially issued as the undisclosed character card KCb. Also good. Then, the egg image EG may change to any one of the classified characters corresponding to the last egg image EG after changing in this manner a predetermined number of times. In addition, the order of the change of the kind of egg image EG is not limited to such a form. The type of egg image EG may change in an appropriate order. In this case, the content of the change information may change as the egg image EG (that is, suggestion information) changes. Specifically, for example, as the egg image EG changes in order of A classification, B classification, and C classification, the content of the change information also changes to information indicating characters of each classification of A classification, B classification, and C classification. Good (or the type of egg image EG may change according to the content of the change information). That is, the content of the change information may change when a predetermined condition such as a game result is satisfied. On the other hand, the content of the change information may not change while the type of the egg image EG changes. That is, as an example, information that directs a change in which the type of egg image EG changes in order may be used as the change information. Further, for example, the egg image EG is not limited to a character, and may be changed to another game element such as an event. Thus, the change of the game element is not limited to the growth, and various changes may be adopted.

  Moreover, in the above-mentioned form, egg image EG is utilized as a game element and suggestion information. That is, the same egg image EG functions as game elements and suggestion information. However, game elements and suggestion information are not limited to such forms. For example, the changing game element and the suggestion information may be different from each other. FIG. 12 is an explanatory diagram for explaining another example of the suggestion information. As shown in FIG. 12, for example, the maximum value of the basic information HP may be adopted as the game element. Specifically, as a candidate for the change in the maximum value of the HP, for example, a mode slightly better than normal (for example, “101” where the normal maximum value is “100”), a mode better than normal (for example, “ 102 ") and larger than normal (for example," 102 ") may be prepared. Then, for example, in order from the left, it may function as a slightly better candidate than usual, a better candidate than usual, and a better candidate than usual. In this case, the background color of the HP indicating the game element information may function as suggestion information. For example, the maximum value of these forms may be changed with a predetermined probability according to the background color of HP. Specifically, for example, when the background color of the HP is blue, the predetermined probability (for example, 30%) has a slightly better form than usual (that is, the maximum value of the HP is “101”). In the case of red, it may be changed to a form that is better than usual with a certain probability, and to a form that is larger than usual with a predetermined probability in the case of red. That is, a candidate for the maximum value of HP may be indicated according to the background color of HP. Such a change in HP or the like is not limited to the maximum value, and may occur at an appropriate time (for example, when HP reaches a value corresponding to the middle of the maximum value). In such a case, for example, the change condition may be satisfied when the HP changes to a level that changes to a maximum value or an intermediate value. Thus, various aspects may be adopted as the game element and the suggestion information.

  In the above-described form, the two-dimensional code CG is printed on the game card 8 of the character card KC as a code including character information and the like. However, the present invention is not limited to such a form. For example, a barcode may be used as such a code. That is, the game card 8 may use various codes including various information by being generated according to a predetermined standard. Further, the present invention is not limited to a form in which various types of information are recorded on the recording medium as codes. For example, an optical storage medium such as DVDROM or CDROM, or a nonvolatile semiconductor memory such as EEPROM may be used as the recording medium. Such a storage medium includes, for example, an IC card. Further, when these recording media are used, for example, instead of printing a composite image, image data for expressing the composite image itself may be recorded on these media. Such data may be provided to the storage medium by infrared communication or the like. Furthermore, one recording medium may function as a plurality of types of game cards 8. That is, for example, the physically same recording medium may be shared as the disclosed character card KCa and the undisclosed character card KCb.

  In the above-described form, the game machine GM functions as the game system of the present invention. However, it is not limited to such a form. For example, the game system of the present invention may include a game machine that provides a card game as described above, and a server device that is connected to such a game machine through a network and provides various services to the game machine. Good. And at least one part service which the above-mentioned game machine GM provides may be implement | achieved by the service which a server apparatus provides.

  Further, when the game system includes a server device or the like, it is not limited to a form in which information such as parameters is directly recorded on the game card 8. For example, unique information (for example, a serial number) for specifying parameter information may be recorded on the character card KC or the like. And a game machine may acquire the information on the parameter specified based on the unique information from a server device, for example. That is, as an example, parameter information (including change information and suggestion information) may be acquired via the character card by the character card providing the game machine GM with the unique information. Alternatively, the address of the storage destination of the parameter information stored on the network may be recorded on the character card. The parameter information may be acquired via the character card when the character card provides its address (for example, using a two-dimensional code). That is, the change information and the suggestion information may not be directly recorded on the character card.

  In the above-described form, each game machine GM provides a card game. However, the game provided by each game machine GM is not limited to such a card game. For example, the game machine GM may provide various games such as an action game, a role playing game, a simulation game, and a shooting game as long as the game element changes to one of a plurality of candidates when the change condition is satisfied. .

  Similarly, the game machine GM is not limited to a commercial game machine. As the game machine GM, for example, an appropriate form such as a home-use game machine or a portable game machine may be adopted. In the above-described embodiment, the control unit 10 and the storage unit 11 are provided in the game machine GM. However, the game machine of the present invention is not limited to such a form. For example, the control unit 10 and the storage unit 11 may be logically provided on the network using cloud computing. That is, the game machine GM may be configured as a terminal that displays and provides the processing result of the control unit 10 through a network.

  Hereinafter, an example of the present invention obtained from the above contents will be described. In addition, in the following description, in order to make an understanding of this invention easy, the reference sign of the accompanying drawing was attached in parenthesis, but this invention is not limited to the form of illustration by it.

  The game recording medium of the present invention realizes the game element in the game by a game system (GM) that provides a game in which the game element (EG) changes to one of a plurality of candidates when the change condition is satisfied. A game recording medium (KCb) used in order to provide change information for directing a change to each candidate of the game element and suggestion information (EG) as a clue to the change (for example, , Character information) is recorded.

  According to the present invention, the game element realized in the game changes to one of a plurality of candidates when the change condition is satisfied. Such changes are also directed by change information. That is, it is not clear in advance which of the plurality of candidates the game element changes. Thereby, a user's prediction can be disperse | distributed. On the other hand, suggestion information is provided through medium information. For this reason, the clue of a change can be provided to a user through suggestion information. As a result, certain predictions can be promoted while distributing user predictions. Thus, the user's expectation for the game recording medium can be maintained until the change condition is satisfied.

  In one aspect of the game recording medium of the present invention, the medium information may provide the change information and the suggestion information so that the suggestion information is visually recognized while the change information is not visually recognized. In this case, change information, that is, information for directing change can be hidden from the user. On the other hand, the suggestion information is provided so as to be visually recognized. As a result, information provided to the user as information for predicting a change can be limited to suggestion information. Thereby, a user's expectation can be controlled more appropriately.

  Suggestion information may be provided in any way. For example, in the aspect in which the suggestion information of the present invention is visually recognized, the medium information includes definition information (for example, parameter information) that defines the game element, and the definition information includes the suggestion information, and the suggestion It may also function as information. In this aspect, the definition information includes information on an element image (EG) indicating the game element, and the element image is classified into a plurality of types (for example, blue, yellow, red) according to the plurality of candidates. By being classified, it may be displayed so as to be visible so as to function as the suggestion information. In this case, the element image is displayed as suggestion information so as to be visible. In general, an image is easily noticeable and has a large effect on the viewer. Therefore, in this case, the suggestion information can be made conspicuous. As a result, the suggestion information can be impressed on the user. Thereby, since the user can be prompted to predict the change, the improvement of the user's expectation can be promoted.

  Also, change information may be provided in any way. For example, in the aspect of providing change information so that the medium information of the present invention cannot be visually recognized, the definition information may further include the change information and function as the change information. Further, in this aspect, a code (CG) generated in accordance with a predetermined standard so as to include the definition information is displayed, the medium information includes the definition information via the code, and the change information May be recorded so as not to be visually recognized through the code.

  In one aspect of the game recording medium of the present invention, the plurality of candidates are classified into a plurality of classifications (for example, A classification to C classification), and information indicating any of the plurality of classifications is provided as the suggestion information. It may be used. In this case, user prediction can be controlled in units of classification. Accordingly, the user's expectation can be appropriately controlled using the classification of the change candidates.

  Any game element may be employed. For example, in one aspect of the game recording medium of the present invention, a play medium used for the progress of the game may be used as the game element.

  Moreover, various aspects may be adopted as the change of the game element. For example, in one aspect of the present invention in which a play medium is used as a game element, the evolution of the play medium is adopted as the change, and the play medium has an influence on the progress when the change condition is satisfied. It may evolve into one of the plurality of candidates so that becomes larger than before the change.

  The game system of the present invention is a game system (GM) that provides a game in which a game element (EG) changes to one of a plurality of candidates when a change condition is satisfied. Based on information generation means (10) for generating medium information (for example, character information) for providing change information for directing change and suggestion information (EG) as a clue to the change, and based on the generation result of the information generation means And an information providing means (10) for providing the medium information so that a game recording medium (KCb) for recording the medium information is generated. According to the present invention, the game recording medium of the present invention can be generated.

  As one aspect of the game system of the present invention, the information acquisition means (10) for acquiring the change information via the medium information of the game recording medium, and the change information acquired by the information acquisition means And an element changing means (10) for changing the game element to one of the plurality of candidates when the change condition is satisfied, wherein the information providing means includes: A post-change game that records post-change medium information (for example, post-change character information) that realizes a post-change game element (for example, a post-release character image MG) based on the change result. A mode of further providing the post-change medium information may be adopted so that a recording medium for use (for example, a disclosed character card KCa) is generated. As a result, the game element realized by the game recording medium can be changed to one of a plurality of candidates. Further, it is possible to further generate a post-change game recording medium that records the post-change game element changed in such a manner. Furthermore, in this aspect, the element changing means may further change the content of the change information when a predetermined condition is satisfied. In this case, changes in game elements can be further diversified.

  According to the control method of the present invention, the game element is stored in a computer (10) incorporated in a game system (GM) that provides a game in which the game element (EG) changes to one of a plurality of candidates when the change condition is satisfied. An information generation procedure for generating medium information (for example, character information) that provides change information that directs the change to each candidate and suggestion information (EG) that is a clue to the change, and a generation result of the information generation procedure Based on this, an information providing procedure for providing the medium information is executed so that a game recording medium (KCb) for recording the medium information is generated.

  The computer program for a game system of the present invention is a computer (10) incorporated in a game system (GM) that provides a game in which a game element (EG) changes to one of a plurality of candidates when a change condition is satisfied. ), Information generating means for generating medium information (for example, character information) that provides change information for directing changes to each candidate of the game element and suggestion information (EG) as a clue to the change, and the information Based on the generation result of the generating means, the game recording medium (KCb) for recording the medium information is generated so as to function as an information providing means for providing the medium information. By executing the control method or the computer program of the present invention, the game system of the present invention can be realized.

10 Control unit (computer, information generating means, information providing means, information acquiring means, element changing means)
GM game machine (game system)
KCa Disclosure-type character card (post-change game recording medium)
KCb character card (game recording medium)
EG egg image (game element, play medium, suggestion information, element image)
CG two-dimensional code (code)

Claims (13)

  1. A game recording medium used for realizing the game element in the game by a game system that provides a game in which the game element changes to one of a plurality of candidates when the change condition is satisfied,
    Medium information is recorded for the game system to specify change information for directing changes to each candidate of the game element and suggestion information that is a clue to the change ,
    The suggestion information is specified by the game system via the medium information, and is further displayed so as to be visible ,
    The change information is configured to direct a change to each candidate by being related to a lottery executed by the game system to determine a change target of the game element, but is not visually recognized. A recording medium for games as a feature.
  2. The medium information includes definition information that defines the game element,
    The game recording medium according to claim 1 , wherein the definition information includes the suggestion information and functions also as the suggestion information.
  3. The definition information includes information on an element image indicating the game element,
    The game recording medium according to claim 2 , wherein the element image is displayed so as to be visible so as to function as the suggestion information by being classified into a plurality of types according to the plurality of candidates.
  4. The definition information further includes the change information, also functions as the change information, the game recording medium according to claim 2 or 3.
  5. A code generated according to a predetermined standard so as to include the definition information is displayed,
    The medium information includes the definition information via the code,
    The game recording medium according to claim 4 , wherein the change information is recorded so as not to be visually recognized through the code.
  6. The plurality of candidates are classified into a plurality of classifications;
    As the suggestion information, information indicating one of the plurality of classifications are utilized, the game recording medium according to any one of claims 1-5.
  7. The game recording medium according to any one of claims 1 to 6 , wherein a play medium used for the progress of the game is used as the game element.
  8. As the change, the evolution of the play medium is adopted,
    The game recording medium according to claim 7 , wherein the play medium evolves to one of the plurality of candidates so that when the change condition is satisfied, the influence on the progress becomes larger than before the change. .
  9. A game system that provides a game in which a game element changes to one of a plurality of candidates when a change condition is satisfied,
    Information generating means for generating medium information for providing change information for directing a change to each candidate of the game element and suggestion information as a clue to the change;
    Information providing means for providing the medium information so that a game recording medium for recording the medium information is generated based on a generation result of the information generating means;
    Bei to give a,
    The suggestion information is specified by the game system via the medium information, and is further displayed so as to be visible ,
    The change information is configured to direct a change to each candidate by being related to a lottery executed by the game system to determine a change target of the game element, but is not visually recognized. Feature game system.
  10. Information acquisition means for acquiring the change information via the medium information of the game recording medium;
    Element changing means for changing the game element to one of the plurality of candidates when the change condition is satisfied based on the change information acquired by the information acquiring means;
    Lottery execution means for executing the lottery based on the change information;
    Further comprising
    The information providing means may generate a post-change game recording medium that records post-change medium information that realizes the post-change game element after the game element has changed based on a change result of the element change means. The game system according to claim 9 , further providing the changed medium information.
  11. The game system according to claim 10 , wherein the element changing unit further changes the content of the change information when a predetermined condition is satisfied.
  12. A computer incorporated in a game system that provides a game in which a game element changes to one of a plurality of candidates when a change condition is satisfied,
    An information generation procedure for generating medium information that provides change information for directing a change to each candidate of the game element and suggestion information as a clue to the change;
    An information providing procedure for providing the medium information so that a game recording medium for recording the medium information is generated based on a generation result of the information generating procedure;
    Was executed,
    The suggestion information is specified by the game system via the medium information, and is further displayed so as to be visible ,
    The change information is configured to direct change to each candidate by being related to a lottery executed by the game system to determine a change target of the game element, but is not visually recognized. .
  13. A computer incorporated in a game system that provides a game in which a game element changes to one of a plurality of candidates when a change condition is satisfied,
    Information generating means for generating change information for directing changes to each candidate of the game element and medium information for providing suggestion information as a clue to the change; and the medium information based on a generation result of the information generation means as game recording medium for recording is generated and is configured to function as an information providing means for providing the medium information,
    The suggestion information is specified by the game system via the medium information, and is further displayed so as to be visible ,
    The change information is configured to direct change to each candidate by being related to a lottery executed by the game system to determine a change target of the game element, but is not visually recognized. Computer program.
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EP0997172A1 (en) * 1997-04-07 2000-05-03 Snk Corporation Game system, game device, and game method
JP2004329356A (en) * 2003-05-01 2004-11-25 Middoshippu:Kk Game card and game card kit
JP2006247166A (en) * 2005-03-11 2006-09-21 Taito Corp Card for game
JP2007244847A (en) * 2006-02-14 2007-09-27 Sega Corp Game system
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