CN104994922B - Games system, the control method for the games system - Google Patents

Games system, the control method for the games system Download PDF

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Publication number
CN104994922B
CN104994922B CN201480009159.8A CN201480009159A CN104994922B CN 104994922 B CN104994922 B CN 104994922B CN 201480009159 A CN201480009159 A CN 201480009159A CN 104994922 B CN104994922 B CN 104994922B
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Prior art keywords
game
games
primary games
music
games system
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CN104994922A (en
Inventor
西村宜隆
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/88Mini-games executed independently while main games are being loaded

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A kind of games system that can give diversified interest is provided.Games system (1) provides music game of the evaluation to the operation period of operation portion (OP).Moreover, the evaluation result of games system (1) based on music game further provides for the combat game being carried out at the same time with the music game.

Description

Games system, the control method for the games system
Technical field
The present invention relates to a kind of games system etc., which provides the trip that the run time of game behavior is played in evaluation Play.
Background technology
There are a kind of game for the run time evaluated and play game behavior.In such game, such as including following Game:By the use of the operation to operation portion as object for appreciation game behavior, and evaluate to the operation period of the operation portion as run time. Moreover, as one of such game, it is known to following music game:It is corresponding with rhythm sound by being shown along defined path Note item, and in order to make the note item in operation the phase with operation Datum identifier it is consistent and make note item towards operate benchmark Mark movement, to guide operation period (referring for example to patent document 1).
Existing technical literature
Patent document
Patent document 1:Japanese Unexamined Patent Publication 2001-96061 bulletins
Invention content
Technical problems to be solved by the inivention
In the game device of patent document 1, following music game is only provided:It is commented relative to the operation period guided The period of valency practical operation.For example, in the game device of patent document 1, the other game being carried out at the same time with music game is not It is provided.
Therefore, the purpose of the present invention is to provide a kind of games systems that can give diversified interest etc..
Solve the technical solution of technical problem
The games system of the present invention is a kind of games system, provides the main trip that the run time of game behavior is played in evaluation Play, wherein, the games system has secondary game and provides unit, and pair game provides evaluation knot of the unit based on the primary games Fruit provides the secondary game being carried out at the same time with the primary games.
The control method of the present invention is a kind of control method, is applied to games system, which provides evaluation and play The primary games of the run time of game behavior, wherein, the control method has secondary game and provides step, and pair game provides step Suddenly the evaluation result based on the primary games provides the secondary game being carried out at the same time with the primary games.
In addition, the computer program of the games system of the present invention is a kind of computer program of games system, wherein, The computer program of the games system is configured to the primary games for making to be mounted on the run time for providing evaluation object for appreciation game behavior Computer in games system provides unit as secondary game and functions, and pair game provides unit based on the primary games Evaluation result provides the secondary game being carried out at the same time with the primary games.By performing the control method of the present invention or computer journey Sequence can realize the games system of the present invention.
Description of the drawings
Fig. 1 is the figure for the integrally-built summary for representing the games system involved by one embodiment of the present invention.
Fig. 2 is the figure for the appearance for representing game machine.
Fig. 3 is the figure of the structure of the major part for the control system for representing games system.
Fig. 4 is the figure of an example of the game picture for representing music game.
Fig. 5 is the figure for representing to include indicating an example of the game picture of the display in path.
Fig. 6 is the figure for an example for representing the game picture in the case where performing combat game.
Fig. 7 is the associated definition graph for illustrating the progress of the evaluation result of basic game and combat game.
Fig. 8 is the definition graph for illustrating the flow of combat game.
Fig. 9 is the figure of an example of the content for representing game play data.
Figure 10 is the figure of an example of the content for representing stage property data.
Figure 11 is the figure of an example of the content for representing equipment data.
Figure 12 is the figure of an example of the flow chart for representing attacking and defending handling routine.
Specific embodiment
The games system involved by one embodiment of the present invention is illustrated below.Fig. 1 is one embodiment of the present invention The figure of the integrally-built summary of involved games system.As shown in Figure 1, games system 1 include multiple game machine GM and Central server 3 as server unit.Game machine GM be configured to regulation the consumption of valency is exchanged, with this to valency phase User is allowed to play defined business (commercially using) game machine played in the range of answering.Game machine GM is set in 4 grade of shop business Appropriate number of units is respectively set in applying.In the example in fig 1, multiple game machine GM are configured in each shop 4, but in shop That be configured in 4 can also be a game machine GM.
Each game machine GM and central server 3 are mutually communicatively coupled by being used as the network 5 of communication line.Respectively By being connected to network 5, the terminal installation (or client) as games system 1 functions a game machine GM.Network 5 Including WAN (wide area network) 5A and LAN (LAN) 5B.Such as using ICP/IP protocol realize network communication internet by with Make WAN5A.LAN5B is constructed for each shop 4, to be connected between each game machine GM in each shop 4.This Outside, LAN5B using the intranet of ICP/IP protocol for example by being constructed.LAN5B and central server 3 pass through router 6 It is connected to WAN5A.
In addition, by network 5, other can also connect the use such as portable phone, personal computer on central server 3 Family terminal.The relevant various services of defined game with being provided on game machine GM can be provided to user terminal.In addition, Can local server be set between game machine GM and router 6, by the local server, game machine GM and center service Device 3 is communicatively coupled.Central server 3 is not limited to the example being made of a physical unit.For example, it is also possible to by as more The server group of a physical unit forms a logic centre server 3.Also, in can also logically being formed using cloud computing Central server 3.It is functioned in addition, game machine GM can also be used as central server 3.That is, central server 3 can also save Slightly.
Central server 3 provides various game machine of use services to game machine GM or its player.Such as it provides from game machine The identification information that GM receives player carrys out the service of the certification player as game machine of use service.In addition, it also provides from game machine GM Receive and preserve the game play data of the player of certification or the service of preserved game play data is provided to game machine GM. Also, include transmitting and update by network 5 program of game machine GM or the servicing of data, multiple in game machine of use service Matched matching service etc. is carried out when user plays common game by network 5 between user.
Fig. 2 is the figure for the appearance for representing game machine GM.As shown in Fig. 2, game machine GM has monitors M O, is filled as input The control panel CP put and two loud speaker SP.Each loud speaker SP is configured to shine and its luminescent color when playing game Variation.The game picture described below is shown on monitors M O.Operation portion OP is provided on control panel CP.Operation portion OP Including two volume controller BC and six button B.
Each volume controller BC is configured to rotate to both direction counterclockwise and clockwise.Moreover, each volume By player, both direction carries out rotation process to controller BC to the left and right.On the other hand, each button B by by player presses come into Row operation.In addition, six button B are classified into button B1 four big and the two small button B2s smaller than big button B1.It is four big Button B1 is configured as forming a row in the horizontal direction.On the other hand, button B2 two small is also arranged to press greatly at four The lower section that button B1 mono- is arranged forms a row in the horizontal direction.As a result, it is formed by each big button B1 and each small button B2 Two row side by side up and down extended parallel to each other.In addition, on game machine GM, other than control panel CP, other are also provided with There are various input units that the common business game machine such as volume operation switch, power switch, power lights has and defeated Go out device, but their diagram is omitted in fig. 2.
Secondly, about games system, illustrate the structure of the major part of control system.Fig. 3 is the control for representing games system 1 The figure of the structure of the major part of system processed.As shown in figure 3, central server 3 has control unit 10 and storage unit 11.Control Unit 10 processed is configured to be combined with microprocessor with the internal storage device needed for the action of the microprocessor (as an example ROM and RAM) etc. various peripheral equipments computer unit.In addition, the inputs such as keyboard dress can be connected in control unit 10 It puts, output devices such as monitor etc., but their diagram is omitted.
Storage unit 11 is connected with control unit 10.Storage unit 11 is such as the large-capacity storage media structure as tape Into to keep storing even if the supply of no power supply.Server program 15 is stored in storage unit 11. Server program 15 is that central server 3 is used to provide various service and required computer program to game machine GM.Control Unit 10 is read and execute server program 15, thus in the inside of control unit 10 setting game machine service management portion 16. Game machine service management portion 16 performs the processing for providing above-mentioned game machine of use service.Game machine service management portion 16 is to pass through The combination of computer hardware and computer program and the logic device realized.In addition, other also can in the inside of control unit 10 Various logic device is enough set, but their diagram is omitted.
In addition, the various numbers of reference are stored with the execution of server program 15 and are capable of in storage unit 11 According to.In such various data, such as including ID management data 22, game play data 23 and stage property data 24.ID is managed Data 22 depict the data of the correspondence of various ID used in games system 1.Game play data 23 and stage property The details of data 24 will be described later.
On the other hand, it is provided in game machine GM as the control unit 30 of computer and storage unit 31.Control is single Member 30 is configured to be combined with the internal storage device (ROM as an example needed for the action of microprocessor and the microprocessor And RAM) etc. various peripheral equipments computer unit.In addition, in control unit 30, in addition to above-mentioned control panel CP, Other than monitors M O, loud speaker SP, other are also similary with well known game machine, can connect coin authentication device or card reader Etc. various input units or output device, but their diagram is omitted.
In addition, card reader is to read the information of card 32 that user held and be output to signal corresponding with the information Control unit 30 and set.The non-volatile memory mediums such as IC chip, magnetic stripe (not shown) are provided on card 32.Moreover, In the storage medium, it is stored with unique ID for every card 32 and (hereinafter sometimes referred to blocks ID.) etc..Card ID is for example for adjusting With the game play data 23 preserved on central server 3.In addition, card ID can also be recorded in card 32 in a manner of bar code etc. On.Or can also replace card 32 and on the storage mediums such as the IC chip in portable phone etc. registration card ID.This Outside, the remaining sum for the play value being provided in advance can also be stored in card 32.It is moreover, for example logical to valency for playing the regulation of game The remaining sum that consumption is stored in card 32 is crossed, is collected by card 32.
Storage unit 31 is connected with control unit 30.Storage unit 31 is for example by hard disk, flash memory SSD (Solid State The compositions such as Drive), to keep storing even if the supply of no power supply.Game journey is stored in storage unit 31 Sequence 34.Games 34 are game machine GM for playing and required computer program as defined in providing.In addition, in storage unit The various data for also recording the execution for having adjoint games 34 in 31 and being capable of reference.In such various data, such as Including image data, sound effect data, sequence data, game play data 23, stage property data 24 and equipment data 37 etc..
Sound effect data is the data for reproducing the various sound such as melody.Image data is for showing needed for game The data of various images.Sequence data depicts the data in the operation period that perform appropriate operation.Sequence data exists Guiding is used in the music game described below should perform the operation period of appropriate operation.In addition, game play data 23 And stage property data 24 provide from central server 3 when providing game and are stored in storage unit 31 at least partially In, to include establishing corresponding part with performing the player of the game.Equip the details and game play data of data 37 23 and stage property data 24 it is similary, will be described later.
Secondly, defined game the example provided game machine GM illustrates.Game machine GM provides conduct An example of the music game of primary games as defined game.Music game is that evaluation is corresponding with the melody reproduced appropriate Operation type game.More specifically, it is following kind of game:In order to undertake one of the performance of melody (music) Divide and coordinate the performance guiding of melody that should perform the period of appropriate operation, and evaluate the period guided and practical execution Deviation time between period of appropriate operation.In addition, in some cases, also utilizing above-mentioned matching Service Matching Between the player of each game machine GM evaluation result is competed using same melody.Also, task is prepared in music game.Make For an example of task, the combat game as pair game is employed, player carries out with the enemy role as regulation role Fight.That is, provide a part of the combat game as music game.Evaluation result and music of the combat game based on music game Game is carried out at the same time.Hereinafter, the music game in the case of execution combat game is known as basic game sometimes.That is, in music Include the fight for being equivalent to the basic game of common music game and being carried out based on the evaluation result of basic game in game Two game of game.Moreover, in the case of execution task, provide and be combined with these game.
With reference to Fig. 4~7, music game is further illustrated.Fig. 4 is one of the game picture for representing music game The figure of example.In addition, the example of Fig. 4 illustrates the game picture being not carried out in the case of combat game.As shown in figure 4, game Picture 40 includes four track TL.Four track TL extend from the inboard of picture (top) UP towards front side (lower section) DP, with Just virtual three-dimensional space is showed.The longitudinal direction TD of each track TL extensions is used as time-axis direction.In addition, this four tracks TL corresponds respectively to button B1 four big.
In the front side DP configuration baseline lines KL of four track TL.Datum line KL linearly extends, so as in left and right directions On cross four track TL.In addition, showing object OJ appropriate in the period of on each track TL.In addition, equally appropriate Period also shows blob DJ.Blob DJ is configured to span across two, left side or two, right side in four track TL.Object OJ and blob DJ is moved from the inboard UP of track TL towards front side DP.Cooperation object OJ and blob are required to player DJ reaches datum line KL and performs appropriate operation.Specifically, require following operate to player:Object OJ is coordinated to reach benchmark Line KL and press big button B1 corresponding with the track TL for being configured with object OJ.In addition, require following operate to player:Cooperation is big Object DJ reach datum line KL and press with blob DJ across two track TL it is corresponding small below the big button B1 Button B2.Evaluate the deviation between the operation period of the player and the period of object OJ or blob DJ arrival datum lines KL.
In addition, in some cases, display and each track TL crossing the instruction path of extension on game picture 40. It indicates that path is similary with object OJ, is moved towards datum line KL.Fig. 5 is the game picture for representing to include indicating the display in path An example figure.As shown in figure 5, include two instruction path R in game picture 40R.Two instruction path R are in track It is configured to describe this letter of X with intersecting on TL.In addition, cooperation instruction path R reaches datum line KL, on datum line KL Display and two corresponding two cursor KG of instruction path R.Cursor KG corresponds to the rotation process to volume controller BC, It is moved left and right on datum line KL.In addition, the cursor KG for being shown in right side corresponds to the volume controller BC on right side, it is shown in a left side The cursor KG of side corresponds to the volume controller BC in left side.That is, instruction path R refers to as to the operation of each volume controller BC Show and function.
The operation for player requiring that each cursor KG is made to move on each item instruction path R is as appropriate operation.When full When sufficient this requires, following privilege is given:The acquisition of score, the object for appreciation game a reference value of game in the case where value becomes zero Increase etc..On the other hand, it in the case where each cursor KG is had exceeded except each item instruction path R, as punishment, such as performs Play the reduction of game a reference value or the reduction of the score obtained.In addition it is also possible to only privileged is without punishing.Separately Outside, playing game a reference value can increase or be increased according to object for appreciation playtime to valency by consuming regulation.In addition, example Such as can also according to cursor KG be located at instruction path R on time by the operation evaluation of player be multiple levels.Furthermore, it is also possible to Level according to being evaluated makes the value of privilege change.
On the other hand, in the case where having selected execution task by player, other than basic game, fight trip is also provided Play.Fig. 6 be represent perform combat game in the case of game picture an example figure.As shown in fig. 6, perform fight trip The game picture 40B of play includes enemy role's display field 51 and self role's display field 52.In self role's display field 52 Display defines the information of player role that player uses in combat game.On the other hand, it is shown in enemy role's display field 51 Show the information of definition enemy role corresponding with the fight opponent of player.
In the example of fig. 6, enemy role's display field 51 includes first enemy role's display field 51A, the second enemy role Display field 51B and third enemy role's display field 51C.Enemy role's display field 51 includes HP (vitality) information, attack Information, defence force information, attribute information and name information.For example, it is respectively illustrated in first enemy role's display field 51A " 09750 " believes as attack force information, " 04000 " as HP information, " 00750 " as defence force information, " inflammation " as attribute Breath, " ENEMY1 " is as name information.Moreover, define the first enemy role by these information.Equally, pass through the second enemy Each information of role's display field 51B and third enemy role's display field 51C define the second enemy role and third enemy People role.That is, in this case, there are three enemy roles, and player role performs fight with these three enemy roles. In this case, as an example, player role by the sequence of HP values from low to high singly with each enemy role Fight.In addition, the several difficulties according to task of enemy role can be appropriate number.So enemy role's number can also be one. The difficulty of task also depends on the intensity of enemy role.The intensity of enemy role for example can also according to HP, attack and The aggregate values of all values of phylactic power defensive power determines.
Self role's display field 52 includes HP information, attack force information, defence force information.Use the every of composition player role The total, attack force value of the HP values of one part adds up to, the total of force value is defendd to be used as these information.That is, player role by Multiple parts are formed.In addition, the various roads that can be equipped as each part of player role are prepared in combat game Tool.They are included with HP information, attack force information, the stage property for defending force information.As an example, to forming player angle Each stage property equipment of each part of color is set by player.By the way that each stage property is provided on each part, distribution is each The parameter as each part such as HP information of stage property.That is, each stage property changes each part by being provided on each part HP information etc..As a result, total i.e. HP information of player role of HP information of each part etc., attack force information, phylactic power defensive power Information changes.In addition, setting grade to each stage property for being provided to each position, HP information, attack are made according to grade Information, defence force information change.It has been ready for being used for the reinforcing material for the grade for improving each stage property in combat game. Moreover, each stage property, reinforcing material are for example authorized by playing combat game.Specifically, enemy is knocked down by combat game, Thus it authorizes.Or valency can also be authorized by consumption.HP information, attack force information, defence force information are as this hair Bright parameter functions.
In addition, as an example, each part is set with the operation portions OP such as each volume controller BC or each button B Correspondence is determined.Moreover, various stage properties are equipped to each volume controller BC and each button B.As a result, in each volume HP information, attack force information, defence force information have been corresponded on controller BC and each button B.For example, HP information will be used as And have " 100 " stage property be provided to right side volume controller BC it is upper in the case of, to the volume controller on the right side of being set in HP information addings " 100 " on BC, HP values possessed by player role increase " 100 ".That is, by the way that each stage property is provided to respectively On a part, correspondence is set between each stage property and button B corresponding to each part etc., sets the correspondence The HP information of button B etc. etc. according to possessed by stage property HP information etc. and change.So it is equipped on the road of each button B etc. Have and functioned as a part of stage property of the present invention.
In addition, various stage properties can also have attribute information.As a result, to each part adeditive attribute information.As attribute One example of information, can also be with the similary land productivity numerical value such as HP information other than the type of attribute.Moreover, it is equipped on The aggregate value of the attribute information of the stage property of each part can be used as the attribute information of player role.For example, being equipped with Type " inflammation " with attribute, numerical value " 20 " this attribute information stage property in the case of, " inflammation " attribute is added to player role " 20 " this numerical value.The information is reflected to the enemy of the attack or defence same alike result to the enemy role of same alike result On phylactic power defensive power during the attack of people role.That is, as an example, there is the player role of " 20 " of " inflammation " attribute this numerical value In the enemy role for attacking " inflammation " attribute, attack increases " 20 ", and phylactic power defensive power increases when being attacked by the enemy role “20”.Such attribute information can also be authorized to each stage property.
In combat game, player role and the fight of enemy role are carried out by the evaluation result of basic game.More It says to body, player role attack enemy role in the case of performing appropriate operation appropriate in the period of in basic game, Even and in unsuitable operation or appropriate operation but in the period of its operation unsuitable player role by To the attack of enemy role.Further, since the attack of player role reduces the HP of enemy role.The amount of reduction uses player angle The difference of the attack of color and the phylactic power defensive power of enemy role.For example, the attack in player role is " 100 ", enemy role's is anti- Imperial power is in the case of " 50 ", HP values reduce " 50 ".This is also the same in the case where enemy role attacks player role.
Fig. 7 is the associated definition graph for illustrating the progress of the evaluation result of basic game and combat game.Such as Fig. 7 institutes Show, in basic game, for example, the operation of player is classified as three grades on the basis of operation period.The first estate E1 with The front and rear of operation period is set in centered on operation period.The first estate E1 is comprising operation period and closest to operation period Range.Second grade E2 is set in the front and rear of the first estate E1.Therefore, it is it is only second to the model in the first estate E1 Proximity operation periods It encloses.Tertiary gradient E3 is further set in the front and rear of the second grade E2.It is farthest away from operation period so in three grades Range.In basic game, evaluation by the first estate E1, the second grade E2, tertiary gradient E3 sequence from high to low.This Outside, in basic game tertiary gradient E3 is also classified as in the case where being not carried out operation.That is, tertiary gradient E3 is as accidentally behaviour It deals with.This is also the same in the case where performing unsuitable operation.So to belonging to the first estate E1 and the second grade The period of E2 is evaluated as appropriate period, and score is authorized in the case of appropriate operation is performed in the period.It is another Aspect evaluates the period for belonging to tertiary gradient E3 as unsuitable period, even if perform appropriate operation not Authorize score.
In combat game, imparting is corresponding with the evaluation result of above-mentioned basic game to be changed, carry out game.Example Such as, it in the case of performing appropriate operation in the period of the first estate E1 and the second grade E2 is belonged to, assigns in gaming This variation of the attack of player role.In addition, in the case where evaluation result is the first estate E1 and the situation of the second grade E2 Under, the content of attack is different.Specifically, it is corresponding with the second grade E2 in evaluation result, perform common attack.It is general Logical attack is same as before using the attack of attack etc..That is, in the case where attack is " 100 " (including attribute information), shine It uses as former state " 100 ".In contrast, in, execution heavy attack corresponding with the first estate E1.Heavy attack is attack Power is with defined ratio (twenty percent etc.) increased attack.So such as common attack power be " 100 " (including attribute information) object for appreciation In the case where performing heavy attack, attack is handled family role as " 120 ".On the other hand, in evaluation result and third In the case of grade E3 is corresponding, the attack of enemy role rather than the attack of player role are performed.That is, player role is by enemy The attack of role.The evaluation result of basic game with the progress of combat game is established and is associated with like this.
In addition, other can also prepare the various attack options such as continuous skill, technical ability.So-called continuous skill refers to such as high praise The meaning more than continuous stated number.For example, in the case where having continuously performed more than the first estate E1 stated numbers, continuous skill into It is vertical.In such a case, it is possible to performing attack of more strength etc. performs special strike.In addition, technical ability is that increase attack is certain Time etc. forms the meaning of the option of special state.Technical ability for example can also assign the power used by the establishment of continuous skill Profit.In addition, technical ability can be used by the predetermined operation of player.
Fig. 8 is the definition graph for illustrating the flow of combat game.As shown in figure 8, in playing based on combat game Comprising task, provided with the beginning of task.As an example, task is provided according to the hope of player.In addition, appoint Business provides valency by additional consumption regulation.Alternatively, in the case where having prepared to play game a reference value, consumption can also be passed through The object for appreciation of specified amount plays a reference value to provide.In addition it is also possible to made according to the difficulty of task to valency or play game a reference value Consumption figure change, so as to such as difficulty more high consumption amount more increase.It can also be each in addition, playing game a reference value When the grade of stage property is promoted etc., restore specified amount as the grade of player role is promoted.In addition it is also possible to start with task and Privileged, so that object for appreciation game a reference value is made to restore specified amount.
After task starts, task choosing is performed.In task choosing, the difficulty of this performing for task is selected.In addition, It can include the customization of the player roles such as the setting of equipment of each part in task choosing.Also, play game being utilized In the case of a reference value, in task choosing, the recovery for playing game a reference value can also be performed.Play the recovery example of game a reference value Such as realized by the consumption to valency.In addition, in the case where there is the stage property for restoring to play game a reference value, it can also be by this The use of stage property is realized.
After task choosing, matching is performed.Matching is with wishing to play the melody identical with the melody used in combat game The player of other game machines GM is matched.In addition, matching can also omit.That is, combat game can also be individually performed.This Outside, it is matched in execution, it can also authorize with matched privilege.As such privilege, such as can also use According to matched number make attack increase this privilege etc. according to matched number make combat game carry out become advantageous Privilege.In this case, the difficulty for matching reduction task can be utilized.That is, it can authorize matching this following privilege:Energy Enough capture being difficult to individually capture of the task.
After matching (or after task choosing), combat game starts.Combat game is according to the evaluation result of basic game And carry out.As an example, task includes the different stated number of enemy role of used melody and battle The outpost of the tax office.In addition, as stated number, for example, by using three outposts of the tax office.That is, as a task, provide be utilized three kinds of melodies and The combat game of enemy role.Each outpost of the tax office is successively provided in the case of clearance condition as defined in meeting.It is defined logical Pass condition is for example satisfied in the case of basic game clearance and combat game clearance.That is, as an example, on basis Enter next outpost of the tax office in the case of game and combat game both sides' clearance.Basic game is for example obtaining more than stated number Score in the case of clearance.On the other hand, combat game for example means the triumph condition for knocking enemy role down meeting In the case of clearance.Triumph condition is for example satisfied in the case where the HP of enemy role is become zero.On the other hand, for example, The HP of player role meets fail condition in the case of becoming zero.That is, in the case where meeting fail condition, it is meant that player Role is knocked down and failed by enemy role.In addition, fail condition for example other can also play game a reference value become zero feelings It is satisfied under condition.
In some cases, combat game terminates halfway.As an example, item is met unsuccessfully in combat game In the case of part, combat game terminates halfway.Or at each outpost of the tax office, even if such as combat game can clearance still Basic game is unable in the case of clearance etc., in the case of clearance condition as defined in not meeting, even if remaining outpost of the tax office fight trip Play also terminates halfway.In order in this case from the outpost of the tax office of midway, that is, midway of task, fight trip in music game Restart music game and be provided with continuation function in midway of play etc..Moreover, with the use for continuing function, from melody Restart combat game on the way or since melody.The use of continuation function for example requires the consumption to valency.It is in addition, logical Player role can also be not applied to before task clearance by crossing the stage property that combat game is authorized.It that is, can also be at the last one It is not provided before clearance condition as defined in the satisfaction of the outpost of the tax office.In this case, in the midway at three outposts of the tax office or at each outpost of the tax office Even if midway be granted by stage property, but these stage properties are not applied to player role before task clearance.That is, in such case Under, even if being granted by stage property at each outpost of the tax office, as long as but just can not finally not obtained by the last one outpost of the tax office, can not make With (not being workable state).In this case, the use that can promote to continue function is i.e. to the consumption of valency.
The result of combat game is directed to be provided per bent.Moreover, above-mentioned flow is performed repeatedly before third song is reached.It is another Aspect in the case of terminating in the case where third song terminates or in combat game midway, provides the result to task. In the case of task clearance, other than the offer of above-mentioned stage property, such as the medal of expression task clearance can also be authorized etc..Prize Sample card hands used for demonstrating plays such as uses in the differentiation of the difficulty of selectable task.It for example, it is also possible to can in the case where holding many medals Select the task of high difficulty.Or the state of player role can also be made to change according to medal number.In addition, as state The specific example of variation can also make HP information etc. change.The combat game carried out using parameters such as such HP information It is provided as the task in music game.
Secondly, the details of game play data 23, stage property data 24 and equipment data 37 is illustrated.Play game Data 23 are to describe the data of the past actual achievement of each player etc. on the basis of it can recognize that the information of each player.Play game Data 23 are for example used to that the object for appreciation game result (past actual achievement) until last time is handed off to after next time or is joined each The intrinsic setting content of player.Fig. 9 is the figure of an example of the content for representing game play data 23.As shown in figure 9, play game Data are for example including card ID, object for appreciation game actual achievement data and character data.Game play data 23 is by interrelated of these information It is described nextly.
Card ID is the information for identifying each card as described above.Play game actual achievement data be represent past actual achievement or The data of setting content.Play the information that game actual achievement data for example include shop ID, game result and stage property.Shop ID is to use To specify the information in each shop 4.The shop ID in the shop 4 that the past is played is described as playing game actual achievement data.In addition, shop ID for example manages data 22 by above-mentioned ID and is managed.Game result is to represent past game result (such as must grade) Information.Stage property is the information of stage property for being denoted as past object for appreciation game result and being obtained by player.Play game actual achievement data In the stage property that includes be used as it is candidate to the equipment of each part.That is, the stage property of game actual achievement data is played as the road being equipped with The information of tool functions.On the other hand, character data is the data of player role for representing to define based on past actual achievement. Character data information such as including part, grade, HP information, attack force information, defence force information.These are as definition player The information of player role function.That is, part corresponds to each part for forming player role, grade corresponds to equipment The grade of stage property on these parts, HP information correspond to HP information (before stage property equipment) of these parts etc..
On the other hand, stage property data 24 are the data for defining various stage properties.Figure 10 is represent stage property data 24 interior The figure of the example held.As shown in Figure 10, stage property data 24 include title, grade, HP information, attack force information, phylactic power defensive power Information, attribute information, cost, the information of restoring force.Stage property data 24 by these information it is interrelated be described.
Title is the information for the title for representing stage property.In addition, title can also be used to identify each stage property.Grade is to represent The information of the grade of stage property.Information of the stage property data 24 based on grade is for each stage property of each tier definition.So shortly Make in the case of being identical stage property (stage property of same name) but grade difference, stage property data are recorded in each other as different It is described in 24.HP information, attack force information, defence force information and attribute information are the feelings represented being equipped Additional HP information, attack force information, the information for defending force information and attribute information under condition.Cost is to represent equipped In the case of needed for cost information.The information to valency or the amount for playing game a reference value is represented as cost, such as description. Restoring force is the information for representing to restore to play the ability for a reference value of playing in the case where using object for appreciation game a reference value.As an example Son, by these, each stage property is defined.
Equipment data 37 are for the data of the specified each information and equipment for defining player role.Equip 37 quilt of data For managing HP information of each part after being equipped on the stage property and equipment of each part etc..In addition, by equipping data Player role after 37 definition equipments.That is, define HP information etc. possessed by the player role after equipping by equipping data 37.
Figure 11 is the figure of an example of the content for representing equipment data 37.As shown in figure 11, equipment data 37 include zero Part, stage property, grade, attack, HP, restoring force, the information of cost and attribute.These are and game play data 23 or stage property The identical information of the information that is included in data 24.Specifically, equipment data 37 describe the road for each part equipment first Tool.Moreover, it plays for each part gene encoding by the information of the stage property of the additional HP information of the stage property etc. and by playing The information such as the HP information of each part that data 23 define add up to.
In the example of Figure 11, pair " part " corresponding with " right volume controller " is equipped with " stage property A ".In addition, pair with " grade " of the stage property of " right volume controller " corresponding " part " equipment is " 12 ".As a result, " right volume controller " has and " attacks Hit power " it is " 100 ", " phylactic power defensive power " is " 100 ", and " HP " is " 3000 ", and " restoring force " is " 20 ", and " cost " is " 5 ", and " attribute " is " light 50 " this information.Moreover, the player role after the total definition equipment for the information for passing through these each " parts ".That is, In the example of Figure 11, the player role after equipment is defined, the player role after the equipment is respectively provided with:" attack " adds up to 1320 are used as attack force information, and total the 540 of " phylactic power defensive power " are used as defence force information, and " HP's " adds up to 16500 to be used as HP information, Total 260 information as restoring force of " restoring force ", total 72 information as cost of " cost ".In addition, after the equipment Player role also have water attribute 40, Dark attributes 20, light attribute 20 information as attribute information.Player role after equipment It is defined like this.
Secondly, attacking and defending handling routine is illustrated.Attacking and defending handling routine is for the evaluation result based on basic game It is performed to carry out combat game.Figure 12 is the figure of an example of the flow chart for representing attacking and defending handling routine.The example of Figure 12 Journey is for example performed by control unit 30.In addition, the routine of Fig. 9 exists every time for example after combat game starts in combat game It is performed when evaluation is performed in basic game.In addition, control unit 30 other also perform for provide music game (including fight swim Play) and required various known processing etc., but they detailed description is omitted.
When the routine for starting Figure 12, first in step E11, control unit 30 obtains the evaluation result of basic game, In following step E12, control unit 30 differentiates the type of attack based on the evaluation result obtained in step s 11. The differentiation for example performs as follows.Control unit 30 differentiates basis trip first based on the evaluation result obtained in step s 11 Grade belonging to the evaluation of play.Specifically, it is to belong to which of the first estate S1~tertiary gradient E3 grades to differentiate.So Afterwards, based on affiliated grade, differentiate the type of attack.Specifically, differentiate that the type of attack is equivalent to " heavy attack ", " general Logical attack ", " under attack " which.As an example, control unit 30 in step s 12, differentiates attack in this way Type.
In following step S13, differentiation of the control unit 30 based on step S12 in combat game as a result, assign It is corresponding with the type of attack to change.Specifically, control unit 30 is for example in the situation that the type of attack is " heavy attack " It is lower assign based on institute increased attack player role attack this change.Equally, such as in the type of attack it is " common In the case of attack ", assign the attack of the player role based on common attack power this variation.On the other hand, in the kind of attack In the case that class is " under attack ", the imparting player role of control unit 30 is under attack, i.e., enemy role attacks player role This variation.Control unit 30 as an example, assigns such change in step s 12.Then, as end step S12 Processing when, control unit 30 terminate this routine.Evaluation result based on basic game as a result, makes execution attack or prevent Imperial combat game carries out.
It is as discussed above, according to the method, task in music game is set, provides and is utilized in task The combat game of the evaluation result of basic game.That is, in the case of execution task, the evaluation result of basic game can be utilized It is carried out at the same time music game and combat game.Thereby, it is possible to the interest of combat game is added to music game.Thus it is possible to It enough gives music game diversified interest, therefore can inhibit that player's is tired.In addition, by accompanied by music play with And the synergistic effect carried out while combat game, the interest of music game entirety can be improved.
In addition, the various stage properties of change HP information etc. and the relevant parameter of progress of game are prepared in combat game. Moreover, various stage properties are equipped by the selection of player.As a result, make the intensity of player role a variety of more according to the selection of player Change to sample.Thereby, it is possible to improve the diversity of combat game.Also, each stage property is directed to for each part and each presses The operation portions such as button B OP is equipped.Thus it is possible to more improve the diversity of combat game.
In above mode, by performing the routine of Figure 12, the secondary game as the present invention provides single control unit 30 Member functions.
The present invention is not limited to above-mentioned modes, can implement in the right way.In above-mentioned mode, employ in sound To the operation of operation portion OP as appropriate operation in happy game.However, music game is not limited to such mode.For example, Appropriate action of player etc. can be obtained by camera etc. and evaluate the period of appropriate action.That is, in music game, The various run time for playing game behavior can be evaluated.In addition, in above-mentioned mode, music game is provided as main trip Play.However, primary games are not limited to such music game.For example, as long as the run time of game behavior is played in evaluation, just also may be used Using the various game such as dance game of dancing as defined in being played, being performed using the act flag for lifting flag in defined position as main trip Play.In addition, in above-mentioned mode, stage property changes parameter by uses such as equipments.However, stage property is not limited to such side Formula.For example, only change parameter by possessing stage property can also be configured to even if without using (equipment).
In above-mentioned mode, provide combat game and play as secondary.However, secondary game is not limited to such fight trip Play.As long as being carried out using the evaluation result of primary games, developmental game, action game, role playing just can also be for example provided The various game such as game, simulation are as secondary game.
In above-mentioned mode, game machine GM is configured to business game machine.However, game machine GM is not limited to such side Formula.For example, the game machine of the appropriate ways such as home-use fixed game machine, portable game machine may be used as game machine GM.Also, in above-mentioned mode, control unit 30 and storage unit 31 have been arranged in game machine GM.However, this hair Bright game machine is not limited to such mode.For example, it is also possible to control unit 30 is logically set on network using cloud computing And storage unit 31.That is, game machine GM can also be configured to show and provide by network the handling result of control unit 30 Terminal.In addition it is also possible to games system 1 is only formed by game machine GM.
The example of the present invention obtained from the discussion above is recorded below.In addition, in the following description for the ease of Understand the present invention and the reference marks of attached drawing with bracket is bracketed and is attached with, but cannot thus be defined as the present invention The mode of diagram.
The games system of the present invention is a kind of games system (1), provides the master that the run time of game behavior is played in evaluation It plays (such as music game), wherein, the games system has secondary game and provides unit (30), and pair game provides unit base The secondary game (such as combat game) being carried out at the same time with the primary games is provided in the evaluation result of the primary games.
According to the present invention, secondary game is provided based on the evaluation result of primary games.That is, it can be provided by playing primary games The secondary game different from primary games.In addition, the evaluation result of primary games also serves as the means for carrying out the secondary game being performed simultaneously And it functions.Thereby, it is possible to primary games are added with the interest of secondary game.Thus it is possible to it is diversified to give primary games It is interesting.As a result, by secondary game and the synergistic effect of primary games, the interest of primary games can be improved.
Can also by the use of any behavior as play game behavior.A for example, shape of the games system as the present invention State or input unit (CP) is also equipped with, which has at least one operation portion (OP), in the primary games In, by the use of the operation to each operation portion as the object for appreciation game behavior, to evaluate the operation period work to each operation portion For the run time.In addition, in the form or the secondary game is configured to include and the operation portion is set pair At least one parameter (such as HP information, attack force information etc.) that should be related to, and the evaluation result based on the primary games uses The parameter carries out.In this case, it is capable of providing the game that progress is associated with operation portion.
In a form of the games system of the present invention or the primary games and the pair are played at least Either side is configured to provide at least one stage property for changing the parameter, and the secondary game is further configured to the road Parameter described in the use of tool changes.Parameter is used for the progress of game.So variation of the variation and the progress of game of parameter It is related.In this case, imparting variation can be carried out to pair game using stage property.Thereby, it is possible to improve secondary game into Capable diversity.As a result, it is possible to more inhibit player it is tired.
Use in pair is played in the form of stage property or the multiple stage properties of offer be as at least one stage property, The secondary game is configured to be used to change the parameter by a part of stage property that player selects.In this case, it can incite somebody to action The selection of player is entrusted in the variation of the progress of pair game.Thereby, it is possible to more improve the diversity of the progress of secondary game.
In the form that multiple stage properties are provided or the secondary game be configured to by the operation portion and it is described by The setting (such as equipment of stage property) of correspondence between a part of stage property of player's selection, sets the one of the correspondence Part stage property changes the parameter with operation portion setting correspondence.It in this case, can be by the progress of pair game Variation and operation portion associate.
It is set in the form of correspondence or on the input unit between a part of stage property and operation portion Multiple operation portions are provided with as at least one operation portion, the secondary game is configured to for the every of the multiple operation portion One sets correspondence with a part of stage property by player's selection.It in this case, can be by multiple operation parts It is not associated with what pair was played.Thus, for example, it will can respectively establish corresponding stage property according to multiple operation portions And the parameter corresponding with each operation portion after changing is for the progress of secondary game.Accordingly, because the modification of Parameters variation is into one Step increases, so the diversity of secondary game can be improved more.
The type of parameter can be arbitrary.For example, the present invention games system a form in or institute State secondary game be configured to include to be used as multiple parameters of each setting correspondence of the multiple operation portion described in extremely A few parameter, and the evaluation result based on the primary games is carried out using the multiple parameter.
In addition, using in the form of stage property or the secondary game is configured to be included in and meets in pair is played The multiple outposts of the tax office successively provided in the case of defined clearance condition are being met at the last one outpost of the tax office at the multiple outpost of the tax office The stage property is provided with workable state in the case of clearance condition as defined in described, and is existed at the last one described outpost of the tax office The stage property is not provided before meeting the defined clearance condition with workable state.In this case, can promote Clearance condition as defined in meeting at the last one outpost of the tax office.As a result, it is possible to promote to play until a last outpost of the tax office.
Various game can be provided as secondary game.For example, it in the form using parameter or provides and passes through The combat game that the parameter performs fight with regulation role is played as the pair.In addition, in the form or institute Primary games are stated to be configured to meeting the fail condition that means to be defeated by the regulation role in the fight of the secondary game In the case of, terminate the primary games are even if halfway.Also, it is provided in the form or in the primary games With regulation valency is exchanged and from restart halfway play game continuation function.In this case, even if in primary games Way terminate in the case of also by continuing function from restarting primary games halfway.As a result, it is possible to primary games are played repeatedly.As a result, It can promote to provide the consumption to valency.Also, do not provide stage property before clearance condition as defined in meeting at the last one outpost of the tax office In the case of, promote to play secondary game repeatedly.As a result, also promoting to play primary games repeatedly, and can more promote to provide the consumption to valency.
In a form of the games system of the present invention, following form can also be used, is also equipped with:Multiple game machines (GM), the primary games and the secondary game are provided;And server unit (3), by communication line (5) with it is described Multiple game machines are connected, and the primary games are configured to compete the music game of the type of evaluation result using same music, The server unit by the communication line match each game machine be used as in the primary games using same music come Compete the battle opponent of evaluation result.In this case, be capable of providing makes the player of each game machine carry out pair by matching Fight and can inhibit the tired music game of player.
Even if it is utilized in the form of matched primary games in offer or the server unit is performing institute In the case of same music has also been used in the primary games when stating secondary game, each game is matched by the communication line Machine is configured to described matched in execution, authorizes according to the battle pair as the battle opponent, the secondary game The quantity of hand make the pair play become advantageous privilege.In this case, matching can be utilized to obtain makes game Become advantageous privilege.Thus, for example matching can be utilized to obtain even if in the case that the secondary difficulty played is higher The result that must be got well.
The control method of the present invention is a kind of control method, is applied to games system (1), which provides evaluation The primary games of the run time of game behavior are played, wherein, the control method has secondary game and provides step, and pair game provides Evaluation result of the step based on the primary games provides the secondary game being carried out at the same time with the primary games.
In addition, the computer program of the games system of the present invention is a kind of computer program of games system, wherein, The computer program of the games system is configured to the primary games for making to be mounted on the run time for providing evaluation object for appreciation game behavior Computer (30) in games system (1) provides unit as pair game and functions, and pair game provides unit based on described The evaluation result of primary games provides the secondary game being carried out at the same time with the primary games.By perform the present invention control method or Computer program can realize the games system of the present invention.
Symbol description
1 games system
3 central servers (server unit)
5 networks (communication line)
30 control units (computer, secondary game provide unit)
GM game machines
CP control panels (input unit)
OP operation portions

Claims (38)

1. a kind of games system provides the primary games that the run time of game behavior is played in evaluation, wherein,
The games system has:
Input unit, the input unit have at least one operation portion;And
Pair game provide unit, pair game offer unit based on the primary games it is different from the run time, to this The evaluation result of run time provides the secondary game being carried out at the same time with the primary games,
In the primary games, by the use of the operation to each operation portion as the object for appreciation game behavior, to evaluate to each behaviour Make operation period in portion as the run time,
The secondary game is configured to include by setting the operation of each operation portion in advance with each operation portion not by player The role for determining at least one parameter of correspondence to define, and the evaluation result based on the primary games using the parameter come It carries out,
The content when starting to play game of the parameter be based on the correspondence of the parameter and each operation portion come Setting.
2. games system according to claim 1, wherein,
The primary games and at least any one party of the secondary game are configured to provide at least one road for changing the parameter Tool,
The secondary game is further configured to change with parameter described in the use of the stage property.
3. games system according to claim 2, wherein,
Multiple stage properties are provided as at least one stage property,
The secondary game is configured to be used to change the parameter by a part of stage property that player selects.
4. games system according to claim 3, wherein,
The secondary game is configured to through the correspondence between the operation portion and a part of stage property selected by player Setting, set the correspondence a part of stage property change with the operation portion setting correspondence parameter.
5. games system according to claim 4, wherein,
Multiple operation portions are provided on the input unit as at least one operation portion,
The secondary game is configured to be set by a part of stage property that player selects with described for the multiple operation portion each Determine correspondence.
6. games system according to claim 5, wherein,
The secondary game is configured to the multiple parameters conduct for including each setting correspondence for the multiple operation portion At least one parameter, and the evaluation result based on the primary games is carried out using the multiple parameter.
7. the games system according to any claim in claim 2 to 6, wherein,
The secondary game be configured to be included in meet as defined in multiple outposts of the tax office for successively providing in the case of clearance condition, in institute The last one outpost of the tax office for stating multiple outposts of the tax office is provided in the case where meeting the defined clearance condition with workable state The stage property, and do not provided before the defined clearance condition is met with workable state at the last one described outpost of the tax office The stage property.
8. the games system according to any claim in claim 1 to 6, wherein,
It provides and the secondary game is used as by the combat game of the parameter and regulation role execution fight.
9. games system according to claim 7, wherein,
It provides and the secondary game is used as by the combat game of the parameter and regulation role execution fight.
10. games system according to claim 8, wherein,
The primary games are configured to be defeated by the failure of the regulation role in the fight for meaning to play in the pair is met In the case of condition, terminate the primary games are even if halfway.
11. games system according to claim 9, wherein,
The primary games are configured to be defeated by the failure of the regulation role in the fight for meaning to play in the pair is met In the case of condition, terminate the primary games are even if halfway.
12. games system according to claim 10, wherein,
Be provided in the primary games with regulation valency is exchanged and from restart halfway play game continuation function.
13. games system according to claim 11, wherein,
Be provided in the primary games with regulation valency is exchanged and from restart halfway play game continuation function.
14. the games system according to any claim in claim 1 to 6, wherein,
Following music game is provided as the primary games:Coordinate the sound to undertake a part for the performance of music Happy performance guiding should perform it is described play the period of game behavior, and evaluate the period guided and the run time it Between deviation time.
15. games system according to claim 7, wherein,
Following music game is provided as the primary games:Coordinate the sound to undertake a part for the performance of music Happy performance guiding should perform it is described play the period of game behavior, and evaluate the period guided and the run time it Between deviation time.
16. games system according to claim 8, wherein,
Following music game is provided as the primary games:Coordinate the sound to undertake a part for the performance of music Happy performance guiding should perform it is described play the period of game behavior, and evaluate the period guided and the run time it Between deviation time.
17. games system according to claim 9, wherein,
Following music game is provided as the primary games:Coordinate the sound to undertake a part for the performance of music Happy performance guiding should perform it is described play the period of game behavior, and evaluate the period guided and the run time it Between deviation time.
18. games system according to claim 10, wherein,
Following music game is provided as the primary games:Coordinate the sound to undertake a part for the performance of music Happy performance guiding should perform it is described play the period of game behavior, and evaluate the period guided and the run time it Between deviation time.
19. games system according to claim 11, wherein,
Following music game is provided as the primary games:Coordinate the sound to undertake a part for the performance of music Happy performance guiding should perform it is described play the period of game behavior, and evaluate the period guided and the run time it Between deviation time.
20. games system according to claim 12, wherein,
Following music game is provided as the primary games:Coordinate the sound to undertake a part for the performance of music Happy performance guiding should perform it is described play the period of game behavior, and evaluate the period guided and the run time it Between deviation time.
21. games system according to claim 13, wherein,
Following music game is provided as the primary games:Coordinate the sound to undertake a part for the performance of music Happy performance guiding should perform it is described play the period of game behavior, and evaluate the period guided and the run time it Between deviation time.
22. games system according to claim 14, wherein, it is also equipped with:
Multiple game machines provide the primary games and the secondary game;And
Server unit is connected by communication line with the multiple game machine,
The primary games are configured to compete the music game of the type of evaluation result using same music,
The server unit, which is used as by each game machine of communication line matching in the primary games, uses same sound Find pleasure in come the battle opponent for competing evaluation result.
23. games system according to claim 15, wherein, it is also equipped with:
Multiple game machines provide the primary games and the secondary game;And
Server unit is connected by communication line with the multiple game machine,
The primary games are configured to compete the music game of the type of evaluation result using same music,
The server unit, which is used as by each game machine of communication line matching in the primary games, uses same sound Find pleasure in come the battle opponent for competing evaluation result.
24. games system according to claim 16, wherein, it is also equipped with:
Multiple game machines provide the primary games and the secondary game;And
Server unit is connected by communication line with the multiple game machine,
The primary games are configured to compete the music game of the type of evaluation result using same music,
The server unit, which is used as by each game machine of communication line matching in the primary games, uses same sound Find pleasure in come the battle opponent for competing evaluation result.
25. games system according to claim 17, wherein, it is also equipped with:
Multiple game machines provide the primary games and the secondary game;And
Server unit is connected by communication line with the multiple game machine,
The primary games are configured to compete the music game of the type of evaluation result using same music,
The server unit, which is used as by each game machine of communication line matching in the primary games, uses same sound Find pleasure in come the battle opponent for competing evaluation result.
26. games system according to claim 18, wherein, it is also equipped with:
Multiple game machines provide the primary games and the secondary game;And
Server unit is connected by communication line with the multiple game machine,
The primary games are configured to compete the music game of the type of evaluation result using same music,
The server unit, which is used as by each game machine of communication line matching in the primary games, uses same sound Find pleasure in come the battle opponent for competing evaluation result.
27. games system according to claim 19, wherein, it is also equipped with:
Multiple game machines provide the primary games and the secondary game;And
Server unit is connected by communication line with the multiple game machine,
The primary games are configured to compete the music game of the type of evaluation result using same music,
The server unit, which is used as by each game machine of communication line matching in the primary games, uses same sound Find pleasure in come the battle opponent for competing evaluation result.
28. games system according to claim 20, wherein, it is also equipped with:
Multiple game machines provide the primary games and the secondary game;And
Server unit is connected by communication line with the multiple game machine,
The primary games are configured to compete the music game of the type of evaluation result using same music,
The server unit, which is used as by each game machine of communication line matching in the primary games, uses same sound Find pleasure in come the battle opponent for competing evaluation result.
29. games system according to claim 21, wherein, it is also equipped with:
Multiple game machines provide the primary games and the secondary game;And
Server unit is connected by communication line with the multiple game machine,
The primary games are configured to compete the music game of the type of evaluation result using same music,
The server unit, which is used as by each game machine of communication line matching in the primary games, uses same sound Find pleasure in come the battle opponent for competing evaluation result.
30. games system according to claim 22, wherein,
The server unit has used the feelings of same music even if in the execution secondary game in the primary games Under condition, each game machine is matched by the communication line and is used as the battle opponent,
The secondary game is configured to described matched in execution, and authorize swims the pair according to the quantity of the battle opponent Play become advantageous privilege.
31. games system according to claim 23, wherein,
The server unit has used the feelings of same music even if in the execution secondary game in the primary games Under condition, each game machine is matched by the communication line and is used as the battle opponent,
The secondary game is configured to described matched in execution, and authorize swims the pair according to the quantity of the battle opponent Play become advantageous privilege.
32. games system according to claim 24, wherein,
The server unit has used the feelings of same music even if in the execution secondary game in the primary games Under condition, each game machine is matched by the communication line and is used as the battle opponent,
The secondary game is configured to described matched in execution, and authorize swims the pair according to the quantity of the battle opponent Play become advantageous privilege.
33. games system according to claim 25, wherein,
The server unit has used the feelings of same music even if in the execution secondary game in the primary games Under condition, each game machine is matched by the communication line and is used as the battle opponent,
The secondary game is configured to described matched in execution, and authorize swims the pair according to the quantity of the battle opponent Play become advantageous privilege.
34. games system according to claim 26, wherein,
The server unit has used the feelings of same music even if in the execution secondary game in the primary games Under condition, each game machine is matched by the communication line and is used as the battle opponent,
The secondary game is configured to described matched in execution, and authorize swims the pair according to the quantity of the battle opponent Play become advantageous privilege.
35. games system according to claim 27, wherein,
The server unit has used the feelings of same music even if in the execution secondary game in the primary games Under condition, each game machine is matched by the communication line and is used as the battle opponent,
The secondary game is configured to described matched in execution, and authorize swims the pair according to the quantity of the battle opponent Play become advantageous privilege.
36. games system according to claim 28, wherein,
The server unit has used the feelings of same music even if in the execution secondary game in the primary games Under condition, each game machine is matched by the communication line and is used as the battle opponent,
The secondary game is configured to described matched in execution, and authorize swims the pair according to the quantity of the battle opponent Play become advantageous privilege.
37. games system according to claim 29, wherein,
The server unit has used the feelings of same music even if in the execution secondary game in the primary games Under condition, each game machine is matched by the communication line and is used as the battle opponent,
The secondary game is configured to described matched in execution, and authorize swims the pair according to the quantity of the battle opponent Play become advantageous privilege.
38. a kind of control method, is applied to games system, which provides the run time that game behavior is played in evaluation Primary games, the games system have input unit, which has at least one operation portion, wherein,
The control method has secondary game and provides step, and pair game provides step based on the primary games and the execution Period is different, provides the evaluation result of the run time the secondary game being carried out at the same time with the primary games,
In the primary games, by the use of the operation to each operation portion as the object for appreciation game behavior, to evaluate to each behaviour Make operation period in portion as the run time,
The secondary game is configured to include by setting the operation of each operation portion in advance with each operation portion not by player The role for determining at least one parameter of correspondence to define, and the evaluation result based on the primary games using the parameter come It carries out,
The content when starting to play game of the parameter be based on the correspondence of the parameter and each operation portion come Setting.
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