CN104915184B - 调节音效的方法和装置 - Google Patents

调节音效的方法和装置 Download PDF

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Publication number
CN104915184B
CN104915184B CN201410088091.9A CN201410088091A CN104915184B CN 104915184 B CN104915184 B CN 104915184B CN 201410088091 A CN201410088091 A CN 201410088091A CN 104915184 B CN104915184 B CN 104915184B
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CN
China
Prior art keywords
currently selected
audio
class object
class
intensity value
Prior art date
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Active
Application number
CN201410088091.9A
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English (en)
Chinese (zh)
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CN104915184A (zh
Inventor
巫峡雨
万荣
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN201410088091.9A priority Critical patent/CN104915184B/zh
Priority to KR1020167022168A priority patent/KR20160110456A/ko
Priority to PCT/CN2015/073655 priority patent/WO2015135433A1/en
Priority to JP2016556746A priority patent/JP6800017B2/ja
Publication of CN104915184A publication Critical patent/CN104915184A/zh
Priority to US15/165,284 priority patent/US20160266870A1/en
Application granted granted Critical
Publication of CN104915184B publication Critical patent/CN104915184B/zh
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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output
    • G06F3/165Management of the audio stream, e.g. setting of volume, audio stream path
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/46Volume control
    • HELECTRICITY
    • H03ELECTRONIC CIRCUITRY
    • H03GCONTROL OF AMPLIFICATION
    • H03G7/00Volume compression or expansion in amplifiers
    • H03G7/002Volume compression or expansion in amplifiers in untuned or low-frequency amplifiers, e.g. audio amplifiers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2210/00Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
    • G10H2210/021Background music, e.g. for video sequences, elevator music
    • G10H2210/026Background music, e.g. for video sequences, elevator music for games, e.g. videogames
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2250/00Aspects of algorithms or signal processing methods without intrinsic musical character, yet specifically adapted for or used in electrophonic musical processing
    • G10H2250/315Sound category-dependent sound synthesis processes [Gensound] for musical use; Sound category-specific synthesis-controlling parameters or control means therefor
    • G10H2250/371Gensound equipment, i.e. synthesizing sounds produced by man-made devices, e.g. machines

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Acoustics & Sound (AREA)
  • Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Circuit For Audible Band Transducer (AREA)
CN201410088091.9A 2014-03-11 2014-03-11 调节音效的方法和装置 Active CN104915184B (zh)

Priority Applications (5)

Application Number Priority Date Filing Date Title
CN201410088091.9A CN104915184B (zh) 2014-03-11 2014-03-11 调节音效的方法和装置
KR1020167022168A KR20160110456A (ko) 2014-03-11 2015-03-04 음향 효과 조절 방법 및 장치
PCT/CN2015/073655 WO2015135433A1 (en) 2014-03-11 2015-03-04 Sound effect adjusting method and apparatus
JP2016556746A JP6800017B2 (ja) 2014-03-11 2015-03-04 音響効果調整方法および装置
US15/165,284 US20160266870A1 (en) 2014-03-11 2016-05-26 Sound Effect Adjusting Method and Apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201410088091.9A CN104915184B (zh) 2014-03-11 2014-03-11 调节音效的方法和装置

Publications (2)

Publication Number Publication Date
CN104915184A CN104915184A (zh) 2015-09-16
CN104915184B true CN104915184B (zh) 2019-05-28

Family

ID=54070924

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201410088091.9A Active CN104915184B (zh) 2014-03-11 2014-03-11 调节音效的方法和装置

Country Status (5)

Country Link
US (1) US20160266870A1 (ko)
JP (1) JP6800017B2 (ko)
KR (1) KR20160110456A (ko)
CN (1) CN104915184B (ko)
WO (1) WO2015135433A1 (ko)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107179908B (zh) * 2017-05-16 2020-07-07 网易(杭州)网络有限公司 音效调整方法、装置、电子设备及计算机可读存储介质

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101046956A (zh) * 2006-03-28 2007-10-03 国际商业机器公司 交互式音效产生方法及系统

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000267675A (ja) * 1999-03-16 2000-09-29 Sega Enterp Ltd 音響信号処理装置
JP4974319B2 (ja) * 2001-09-10 2012-07-11 株式会社バンダイナムコゲームス 画像生成システム、プログラム及び情報記憶媒体
JP3448044B2 (ja) * 2002-01-16 2003-09-16 コナミ株式会社 画像表示制御プログラム、画像表示制御方法及びビデオゲーム装置
JP3686949B2 (ja) * 2003-07-31 2005-08-24 コナミ株式会社 ゲーム装置、コンピュータの制御方法及びプログラム
JP3827693B2 (ja) * 2004-09-22 2006-09-27 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置制御方法、ならびに、プログラム
US7606375B2 (en) * 2004-10-12 2009-10-20 Microsoft Corporation Method and system for automatically generating world environmental reverberation from game geometry
US7844059B2 (en) * 2005-03-16 2010-11-30 Microsoft Corporation Dereverberation of multi-channel audio streams
JP3949702B1 (ja) * 2006-03-27 2007-07-25 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、ならびに、プログラム
CN101686354A (zh) * 2008-09-24 2010-03-31 青岛海信电器股份有限公司 一种音量自动调整方法及电视机
CN101894004A (zh) * 2010-06-25 2010-11-24 深圳市五巨科技有限公司 一种移动终端游戏音效自动调整的方法和装置
JP5538148B2 (ja) * 2010-09-08 2014-07-02 株式会社カプコン ゲームプログラム及びゲーム装置
CN104541524B (zh) * 2012-07-31 2017-03-08 英迪股份有限公司 一种用于处理音频信号的方法和设备

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101046956A (zh) * 2006-03-28 2007-10-03 国际商业机器公司 交互式音效产生方法及系统

Also Published As

Publication number Publication date
JP6800017B2 (ja) 2020-12-16
CN104915184A (zh) 2015-09-16
US20160266870A1 (en) 2016-09-15
KR20160110456A (ko) 2016-09-21
WO2015135433A1 (en) 2015-09-17
JP2017512533A (ja) 2017-05-25

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