CN102114342A - Gaming machine comprising switch to switch payout rates and control method thereof - Google Patents

Gaming machine comprising switch to switch payout rates and control method thereof Download PDF

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Publication number
CN102114342A
CN102114342A CN2010106134995A CN201010613499A CN102114342A CN 102114342 A CN102114342 A CN 102114342A CN 2010106134995 A CN2010106134995 A CN 2010106134995A CN 201010613499 A CN201010613499 A CN 201010613499A CN 102114342 A CN102114342 A CN 102114342A
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CN
China
Prior art keywords
payment rate
game
game machine
duration
recreation
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Pending
Application number
CN2010106134995A
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Chinese (zh)
Inventor
冈田和生
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Aruze Gaming America Inc
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Universal Entertainment Corp
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Application filed by Universal Entertainment Corp filed Critical Universal Entertainment Corp
Publication of CN102114342A publication Critical patent/CN102114342A/en
Pending legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Abstract

The present invention relates to a gaming machine comprising switch to switch payout rates and a control method thereof. The gaming machine comprises a switch to be operated to switch the payout rates of the gaming machine that repeatedly executes a unit game, and a controller that executes processing to make the duration time required for the unit game from start to end, which is started when the payout rate is switched from a first payout rate to a second payout rate higher than the first payout rate by the operation of the switch, shorter than that when the payout rate is switched to the first payout rate. When the payout rate of the gaming machine is switched from the first payout rate to the second payout rate higher than the former by the operation of the switch, the duration time required for the unit game from start to end which is started after the switching becomes shorter than that required for the unit game that is started at the time of the first payout rate.

Description

The game machine and the control method thereof that comprise the switch that switches the payment rate
The cross reference of related application
The application is based on the No.2009-296013 of Japanese patent application formerly that submitted on December 15th, 2009 and advocates its priority, and its full content is hereby expressly incorporated by reference.
Technical field
The present invention relates to the game machine and the control method thereof of the unit's of repeating recreation.
Background technology
In the game machine of the unit's of repeating recreation, proposed to be used to change the technology of payment rate (payout rate) traditionally.
At this on the one hand, US patent application No.2008-0058067 discloses the technology that changes the payment rate in the game machine of the unit's of repeating recreation.
Recently, in the public place of entertainment in overseas, the popularity of Coin-freed video game machine descends, and the player more is ready to accumulate in around the Board Game etc.Reason look like the public place of entertainment side keep the payment rate be set to low to keep sales volume.
Recreation is converted to awards (bonus) recreation and concentrates from basic game and gives the Coin-freed video game machines paid in a large number when winning prize drawing in unit recreation, and the payout in the basic game is very little than the payout in the bonus game.As a result, for the Coin-freed video game machine that is provided with the payment rate low, a large amount of payments and the player that are difficult to take place in the bonus game trend towards having the strong impression that can not enjoy recreation by Coin-freed video game machine.
Even be provided with the payment rate of Coin-freed video game machine quite high, the player can not recognize from the outward appearance of Coin-freed video game machine.Therefore, the payment rate is provided with quite height can not directly cause the player to accumulate in around the Coin-freed video game machine.Sales volume can corresponding minimizing if the payment rate is set to height, and therefore, the public place of entertainment side whether payment rate that hesitates of having to is set to height.
Therefore, even the technology among the employing US patent application No.2008-0058067 can not adopt effective measures to solve the problem that above-mentioned Coin-freed video game machine popularity reduces.
Summary of the invention
Make the present invention to address this problem.The purpose of this invention is to provide a kind of game machine and control method thereof, this game machine is suitable for attempt obtaining for the player attractive payment rate and in the two the realization of the sales volume of machine supplier side (for example public place of entertainment).
A first aspect of the present invention is a kind of game machine, comprising: switch is operated to switch the payment rate of the game machine of the recreation of executable unit repeatedly; And controller, carry out to handle, so that from being shorter than when the payment rate is switched to the first payment rate when the required from start to end duration of the unit of payment rate when the first payment rate switches to than the high second payment rate of the first payment rate being played by console switch.
Game machine according to a first aspect of the invention, when the payment rate of the operate game machine by switch was switched to the second payment rate that is higher than the first payment rate from the first payment rate, required duration of unit recreation that begins than in the first payment rate time that becomes unit required from start to end duration of recreation that begins after switching lacked.
Therefore, when the player uses game machine executable unit recreation set time section time the continuously, the player receives more in the time of will be when the second payment rate than in the first payment rate and pays.
On the other hand, the duration of unit recreation lacks when the second payment rate than in the first payment rate time, and thus, if player's executable unit recreation continuously, the number of the unit that carries out in set time section recreation is big when the second payment rate than in the first payment rate time.
Therefore, as long as use game machine executable unit's recreation continuously, even the payment rate of game machine switches to the second payment rate higher than the first payment rate from the first payment rate, the supplier of game machine (for example public place of entertainment) identical income in the time of also will obtaining to be the first payment rate with the payment rate, this income are the numbers of making a bet that has deducted the player after player's the payout.
Therefore, can attempt obtaining for the two the realization of the sales volume of attractive payment rate of player and machine supplier side (for example public place of entertainment).
Game machine also comprises: receiving system receives making a bet of game money; And checkout gear, when receiving system receives making a bet of the game money that is used for the unit benefit, detect the operation of beginning unit recreation, wherein, controller is carried out when checkout gear detects the operation of beginning and is handled the recreation with the beginning unit, and simultaneously, detect at checkout gear before the operation of beginning, when receiving system receives when also receiving the making a bet of extra game money except the making a bet of the game money that is used for unit recreation, controller is carried out and is handled to receive the switching by the payment rate of operation from the first payment rate to the second payment rate of switch.
According to above-mentioned configuration, make the player can by in game machine except making a bet of unit recreation also made a bet extraly, come the payment rate to be switched to the second payment rate from the first payment rate by the operation of switch.
Therefore, the player can switch to the second payment rate with the payment rate from the first payment rate by player's oneself wish.
In game machine, controller carry out to handle will prize drawing winning probability be provided with when the payment rate is switched to the second payment rate than when being switched to the first payment rate when the payment rate height, be transformed into the bonus game that more helps the player than basic game with the basic game from unit plays.
According to above-mentioned configuration, when the payment rate when the first payment rate switches to the second payment rate that is higher than the first payment rate, the winning probability of bonus game increases, and the probability of the recreation that frequently wins awards is compared when the first payment rate and improved.
Therefore, by the recreation that frequently wins awards, make the easier identification of player by switch to the increase of the payment rate of the second payment rate from the first payment rate.
Therefore, can be so that the more interesting operation by switch of player switches to the second payment rate with the payment rate from the first payment rate.
In game machine, controller is carried out to handle and is made the player win first bonus game or second bonus game, wherein the payout of first bonus game is identical when being switched to the first payment rate when the payment rate, and win when prize drawing as the player when the payment rate is switched to the second payment rate, the payout of second bonus game is when being switched to the first payment rate when the payment rate.
According to above-mentioned configuration, when the payment rate when the first payment rate switches to than the high second payment rate of the first payment rate, although increased the frequency of the recreation that wins awards, the part bonus game will be second bonus game, the payout of first bonus game of carrying out when the payout of second bonus game is played less than winning awards when in the first payment rate.
Therefore, increase, also can prevent to increase simply payout the player even the frequency of the recreation that wins awards is compared when the first payment rate when the second payment rate.
As a result, the income that can prevent game machine supplier side is compared when the first payment rate when the second payment rate and is reduced significantly, and the income of game machine supplier side is the number of making a bet that deducts the player after player's the payout.
In game machine, the payout of bonus game and the ratio of the payment amount in the game machine were provided with to such an extent that be higher than when the payment rate is switched to the first payment rate when controller execution processing was switched to the second payment rate will work as the payment rate.
According to above-mentioned configuration, when the payment rate was switched to the second payment rate, the frequency of the recreation that wins awards increased, yet the payout of the basic game except that bonus game reduces when comparing with the first payment rate.
Therefore, can be so that basic game and bonus game have feature separately: the ratio of the payout in basic game is height when the first payment rate, and the ratio of the payout in bonus game height when the second payment rate.
In game machine, controller carry out to be handled so that be shorter than when the payment rate is switched to the first payment rate when the time of implementation that the payment rate is switched to the effect of the second payment rate time unit in playing.
According to above-mentioned configuration, during the second payment rate when the duration in unit recreation is shorter than the first payment rate during executable unit's recreation, because the effect of identical time of implementation executable unit's recreation can prevent that effect also continues when the unit game over with the first payment rate time.
In game machine, when the payment rate is switched to the second payment rate, controller is carried out and is handled to present second effect in the unit recreation, and wherein the time of implementation of second effect is shorter than the time of implementation of first effect that presents in the unit recreation when the payment rate is switched to the first payment rate.
According to above-mentioned configuration, during the second payment rate when the duration in unit recreation is shorter than in the first payment rate during executable unit's recreation because with the first payment rate time identical time of implementation implementation effect, can the unit of preventing continue also effect during game over.
In addition, the content of the effect of carrying out in unit recreation is different with in the second payment rate time during in the first payment rate, and thus, can so that the onlooker around player and the game machine from the current payment rate of the content recognition of effect.
In game machine, even when the operation carried out by switch from the second payment rate to the switching of the first payment rate time and when on after unit game over through the preset time section after in during also not next unit recreation at least one time, controller is carried out processing so that the payment rate is switched to the first payment rate from the second payment rate.
According to above-mentioned configuration, the player can pass through console switch by player's oneself wish, perhaps do not use the game machine unit's of object for appreciation recreation preset time section or longer (for example by using game machine to stop recreation) continuously by player's oneself wish, the payment rate that will be switched to the game machine of the second payment rate is switched the first original payment rate of getting back to.
A second aspect of the present invention is a kind of game machine, comprising: switch is operated to switch the payment rate of the game machine of the recreation of executable unit repeatedly; And controller, when the operation by switch switches to the payment rate than the high second payment rate of the first payment rate, carry out to handle so that in game machine in the operating time of executable unit's recreation remaining payout identical when being switched to the first payment rate when the payment rate, remaining payout is to have deducted the sum of making a bet after the payout, that be used for the game money that unit plays in each unit_runtime.
According to second aspect, even the operation by switch switches to the second payment rate that is higher than the first payment rate with the payment rate of game machine from the first payment rate, it is identical in fact that the number of the game money that the supplier of game machine receives in the per unit operating time of game machine promptly remains number, and the residue number is the sum of making a bet that deducts the game money of the per unit operating time unit recreation after the payout.
Therefore, can attempt to obtain for the two the realization of the sales volume of player's attractive payment rate and machine supplier side (for example public place of entertainment).
A third aspect of the present invention is the method for the game machine of a kind of control executable unit recreation repeatedly, may further comprise the steps: based on the operation of switch the payment rate of game machine is switched to the second payment rate higher than the first payment rate from the first payment rate; And the required from start to end duration that makes the unit that begins when being switched to the second payment rate when the payment rate play is shorter than when the payment rate is switched to the first payment rate.
The control method of game machine according to a third aspect of the invention we, when the operation by switch with the payment rate of game machine when the first payment rate switches to the second payment rate, the unit required from start to end duration of recreation that begins after switching becomes the duration that the unit that begins when being shorter than in the first payment rate plays.
Therefore, when the player uses game machine executable unit recreation set time during section constantly, the player receives more award when the second payment rate than in the first payment rate time.
On the other hand, the duration of unit recreation lacks when the second payment rate than in the first payment rate time, and thus, when the recreation of executable unit constantly, the number of the unit recreation that can carry out in the set time section is big when the second payment rate than in the first payment rate time.
Therefore, as long as use game machine executable unit's recreation constantly, even the payment rate of game machine switches to the second payment rate higher than the first payment rate from the first payment rate, the supplier of game machine (for example public place of entertainment) obtains and income identical when the first payment rate, and this income is the players bet number that deducts after player's the payout.
Therefore, can attempt to obtain for the two the realization of player's attractive payment rate and machine supplier's (for example public place of entertainment) sales volume.
When executable unit recreation and when synchronously carrying out video and sound effect, if effect has story and the result's of representation unit recreation omen for example, then the player will notice the content (final result) of effect.
Use such game machine, when the unit recreation duration from start to end changes, no longer may provide the full content of effect, and be contemplated to the omen of the content of obstruction effect to the result of player's representation unit recreation to the player.
Thus, a fourth aspect of the present invention is a kind of game machine, comprising: switch is operated to switch required from start to end duration of unit recreation in the game machine of the recreation of executable unit repeatedly; And, controller, when the operation by switch will switch to than short second duration first duration duration from first duration, carry out and handle so that short with the effect time of implementation from start to end in the synchronous unit recreation of duration.
According to above-mentioned configuration, when duration from first duration of unit being played by the operation of switch switches to second duration of lacking than first duration, synchronous with the minimizing of duration of unit recreation, the time of implementation of the unit recreation effect of carrying out in second duration from start to end also shortens.
Therefore, even the duration of unit recreation was reduced to for second duration, also can present the full content of effect from start to end to the player by the recreation of executable unit in second time of implementation effect from start to end.
In game machine, effect is the animation with story, and when the duration was switched to for second duration, controller is carried out to handle to increase needed the playback rate of first duration as the animation of required time section, with playback animation in as second duration of required time section.
According to above-mentioned configuration, when the duration with the unit recreation that was reduced to for second duration synchronously reduces time of implementation of effect from start to end of unit interval, can use effect source identical when playing with executable unit in first duration.
Therefore, each duration of the unit of being no longer necessary for recreation is prepared the effect source individually, and the data volume of the required game machine of effect that can the unit's of preventing recreation increases.
Description of drawings
Fig. 1 is the block diagram of expression according to the functional sequence of the game machine of the embodiment of the invention.
Fig. 2 is that expression comprises the diagram according to the games system of the game machine of the embodiment of the invention.
Fig. 3 is the diagram of expression according to the common configuration of the game machine of the embodiment of the invention.
Fig. 4 be illustrated in according in the game machine of the embodiment of the invention for the feature chart of the various calculated values of each payment rate.
Fig. 5 be illustrated in according in the game machine of the embodiment of the invention when the second payment rate chart of the desired value that deposit coin number related with the basic game number.
Fig. 6 is expression when the diagram of the example of the effect image of execution in first duration during according to the basic game of the game machine of the embodiment of the invention.
Fig. 7 is expression when the diagram of the example of the effect image of execution in second duration during according to the basic game of the game machine of the embodiment of the invention.
The diagram of Fig. 8 example of the effect image when the bonus game prize drawing is failed that is expression when the basic game of in first duration, carrying out according to the game machine of the embodiment of the invention.
Fig. 9 is expression when the diagram of the example of the effect image when bonus game is drawn a lottery successfully during according to the basic game of the game machine of the embodiment of the invention of execution in first duration.
Figure 10 is the chart of the symbol arrangement of drawing on the circumferential surface that is illustrated in according to the spool of the game machine of the embodiment of the invention.
Figure 11 is the block diagram of expression according to the internal structure of the game machine of the embodiment of the invention.
Figure 12 is the chart of expression according to the symbol combination table of the game machine of the embodiment of the invention.
Figure 13 is the diagram of expression according to the flow chart of the main control processing of the game machine of the embodiment of the invention.
The diagram of the flow chart of the initial treatment when Figure 14 is expression according to game over of the game machine of the embodiment of the invention.
Figure 15 is the flow chart of checking processing was inserted/begins in expression according to the game money of the game machine of the embodiment of the invention a diagram.
Figure 16 is the diagram of expression according to the flow chart of the processing relevant with progressive jackpot of the game machine of the embodiment of the invention.
Figure 17 is the diagram of expression according to the flow chart of the processing relevant with insurance of the game machine of the embodiment of the invention.
Figure 18 is the diagram of expression according to the flow chart of the symbol lot processing of the game machine of the embodiment of the invention.
Figure 19 is expression shows the flow chart that control is handled according to the symbol of the game machine of the embodiment of the invention a diagram.
Figure 20 is the flow chart of processing is determined in expression according to the payout of the game machine of the embodiment of the invention a diagram.
Figure 21 is the diagram of expression according to the flow chart of the insurance inspection processing of the game machine of the embodiment of the invention.
Figure 22 is the diagram of expression according to the flow chart of the bonus game processing of the game machine of the embodiment of the invention.
Figure 23 is the diagram of expression according to the flow chart of the little bonus game processing of the game machine of the embodiment of the invention.
Figure 24 is the diagram of expression according to the flow chart of the big award game processing of the game machine of the embodiment of the invention.
Figure 25 is the flow chart of processing is selected in expression according to the insurance of the game machine of the embodiment of the invention a diagram.
Figure 26 is expression according to the get Grand Prix diagram of example of executing state of the bonus game of encouraging of the game machine of the embodiment of the invention.
Figure 27 is expression according to the get Grand Prix diagram of example of executing state of the bonus game of encouraging of the game machine of the embodiment of the invention.
The specific embodiment
Embodiments of the invention are described below with reference to the accompanying drawings.
To game machine and control method thereof according to the embodiment of the invention be described referring to figs. 1 to Figure 27.
Fig. 1 is the diagram of expression according to the functional sequence of the game machine of the embodiment of the invention.
<game money inserts/begins inspection 〉
At first, whether game machine checks player supresses the BET button, and simultaneously based on the operation inspection of selector switch in the first payment rate be higher than between the second payment rate of the first payment rate to have selected which payment rate.Subsequently, whether the game machine checks player supresses start button by the beginning switch.
<processing/the symbol of drawing lots is determined to handle 〉
Then, when the player pressed start button, game machine extracted symbol and determines random number, and will be to player's symbols displayed during the rolling of determining to be listed as when stop element according to a plurality of video spools that show respectively on the display.
<spool stops control/symbol and shows 〉
Then, game machine begin each video spool symbol rank rolling and stop to roll, thereby show determined symbol to the player.
<win and determine
Then, when the rolling of the symbol rank of each video spool stopped, game machine determined whether relate to triumph (wining) to the combination of player's symbols displayed.The combination that relates to triumph comprises little triumph and triumph special sign (the big triumph).
When the combination of symbols displayed was the triumph special sign, this was the unconditional big award when the first payment rate.When the second payment rate, determine that according to execution result that reward to select recreation it is in big award and the little award one.The big award is the payment award of fixed type, and under big situation of rewarding, determines payment according to payoff table.Little award is that the free game type is rewarded.Free game is to carry out and the symbol that will be stopped the as mentioned above prize drawing pre-determined number that closes of phasing and the recreation that do not consume any game money really.Under the situation of little award, carry out the prize drawing of a plurality of free game.
<payment 〉
Then, when the combination to player's symbols displayed related to triumph, game machine provided privilege according to the kind of the combination of symbol.
For example, when the combination of the symbol that has shown the payment that relates to game money, game machine is rewarded a plurality of game moneys according to the combination of symbol.
When having shown triumph special sign (it relates to the combination of the symbol of bonus game triggering), game machine begins bonus game.In the present embodiment, carry out big bonus game (first bonus game) or little bonus game (second bonus game) as bonus game.
When having shown the combination of the symbol that relates to the progressive jackpot triggering, game machine is to the game money of player pays jackpot amount.Progressive jackpot is meant following function: the part of the game money that the accumulation player uses at each game machine is as jackpot amount, and when having set up the progressive jackpot triggering at arbitrary game machine, pay the game money of the jackpot amount of accumulation to this game machine.
In each recreation, game machine calculates will be accumulated to the quantity (cumulative amount) of jackpot amount, and sends to external control devices.External control devices will be accumulated to jackpot amount from the cumulative amount that each game machine sends.
In addition, except aforementioned interests, game machine also provides for example mysterious interests of rewarding and insuring.
The mysterious award is the game money of predetermined quantity of award pay to(for) the triumph that is used for mysterious prize drawing of rewarding.When pressing start button, game machine extracts and is used for mysterious random value of rewarding, and determines whether that having set up mysterious award by prize drawing triggers.
Insurance is the function that provides in order to make the player discharge from the state of not playing bonus game for a long time.In the present embodiment, whether the player can select to make insurance effectively arbitrarily.Feasible insurance effectively need be paid predetermined insurance quantity purchase in transaction.
Insure under the effective situation feasible, game machine begins the number counting to recreation.When the number of recreation of counting reaches the number of times of determining and when not relating to a large amount of payment of bonus game in advance, game machine carries out the payment of the game money of the quantity that is provided with for insurance.
Determining of<effect 〉
Game machine is by display image on display, tell on from lamp output light and from the loudspeaker output sound.Game machine extracts random number that is used for effect and the content that waits to determine effect based on the symbol of being determined by prize drawing.
<whole game system 〉
The basic function of game machine described above.Next with reference to figure 2 games system that comprises game machine is described.
Fig. 2 is that explanation comprises the view according to the games system of the game machine of the embodiment of the invention.
Games system 300 comprises a plurality of game machines 1, and the external control devices 200 that is connected to each game machine 1 by communication line 301.
External control devices 200 is used to control a plurality of game machines 1.In the present embodiment, external control devices 200 is so-called lobby servers, and it is installed in the play facility with a plurality of game machines 1.Each game machine 1 provides unique identifier, and external control devices 200 is by using the transmission sources of this identifier identification from the data of each game machine 1 transmission.In addition, externally control appliance 200 sends to data under the situation of game machine 1, and identifier is used to specify transmission destination.
Should be noted that can be in for example public place of entertainment etc. can carry out the single play facilities of different recreation structure games system 300, perhaps can between a plurality of play facilities, construct games system 300.In addition, when structure in single play facility during games system 300, can in each layer of play facility or zone, construct games system 300.Communication line 301 can be wired or wireless circuit, and can adopt special circuit, exchange line etc.
The configured in one piece of<game machine 〉
Described above according to games system of the present invention.Next the configured in one piece of game machine 1 will be described with reference to figure 3.
Fig. 3 is the view of explanation according to the configured in one piece of the game machine of the embodiment of the invention.
Game money, recreation bank note or the electronics corresponding with it have valency information to be used as game medium in the game machine 1.In addition, in the present embodiment, also use the ticket of describing after a while with bar code.Should be noted that game medium is not limited to these, and can adopt for example medal, token, electronic money etc.
Game machine 1 comprises rack 11, be installed in the top box 12 of upside of rack 11 and the main door 13 that is provided at the front surface of rack 11.
Center at main door 13 provides bottom image display panel 141.Bottom image display panel 141 comprises display panels and forms display.Bottom image display panel 141 has symbol 4.On symbol 4, show five video spools 3 (3a, 3b, 3c, 3d, 3e).
In the present embodiment, the video spool by the video presentation mechanical reel rotation and stop action, mechanical reel has a plurality of symbols of drawing on its circumferential surface.For each video spool 3, distributed the character array of forming by a plurality of (being 22 in the present embodiment) symbol of determining in advance (opinion) after a while with the Figure 10 that describes.
In symbol 4, distribute to the character array difference scrolling of each video spool 3, and stopping through after the scheduled time.As a result, a part (being four continuous symbols in the present embodiment) that shows each character array to the player.
For each video spool 3, symbol 4 has four zones, that is, and and upper area, center upper portion zone, lower central zone and lower area, and to show single symbol to each zone.That is, in symbol 4, to show 15 symbols (* 3 symbols of=5 row).
In the present embodiment, by each video spool 3 being selected a zone in aforementioned three zones and connects each regional line that forms to be called as the triumph line.
Should be noted that the triumph line that can adopt random desired shape, and the example of the shape of triumph line can comprise straight line, V-shaped line and the curve that forms by the center upper portion zone that connects each video spool 3.In addition, can adopt the line of any desirable number, and this number can be 30 lines for example.
In addition, bottom image display panel 141 has the coin of depositing in number viewing area 142 and payout viewing area 143.This deposits coin number viewing area 142 in and shows have and the number that be retained in the game money in the game machine 1 (hereinafter being also referred to as " depositing the coin number in ") of player.This payout viewing area 143 shows the number (hereinafter being also referred to as " payout ") that will pay player's game money when winning when setting up.
Bottom image display panel 141 has the touch panel 114 of embedding.The player can import various command by touching bottom image display panel 141.
Arranged the various buttons that in control panel 30, are provided with at the downside of bottom image display panel 141, and will be by the various device of player's operation.
When the scrolling of character array of each video spool 3 of beginning, use start button 31.When request play facility staff money exchange, use and exchange button 32.When being paid game money dish 15, uses out the game machine 1 inner game money that keeps coin button 33.
1 annotates button 34 and maximumly annotates the number (hereinafter being called " number of making a bet ") that button 35 is used for determining from the game machine 1 inner game money that keeps the game money that will use in recreation.When being determined a game money, use the aforementioned number of making a bet 1 to annotate button 34.When being set to preset upper limit number (for example 30), uses the aforementioned number of making a bet the maximum button 35 of annotating.
The button 38 of additionally the making a bet game money (for example 5 game moneys) except the making a bet of the upper limit number (for example 30 game moneys) of appointment that is used for additionally making a bet to playing.As described later, this extra game money make a bet (for example 5 game moneys) are by operator scheme switching push button 37 duration from first duration of basic game to be switched to making a bet of required game money of second duration.As a result, when the number of making a bet of recreation reaches the upper limit number (for example 30 game moneys) of appointment, be effective only by additionally making a bet of the button 38 of additionally making a bet.
The duration of basic game is that the scrolling from the symbol rank of each video spool 3 begins to stopping the required time period in basic game.In addition, second duration was shorter than for first duration.
Operator scheme switching push button 37 switches to another pattern with different time periods with the pattern of the basic game that game machine 1 is carried out.Basic game is a recreation (after this being called the unit recreation) of being carried out by game machine 1.The unit recreation also comprises bonus game except basic game.Basic game is the recreation of carrying out before the symbol that as hereinafter described bonus game triggers stops on the pay lines.Bonus game is the recreation that begins when the symbol of bonus game triggering stops on the pay lines.
Usually, the duration of basic game was first duration.Then, when the appointment upper limit number (for example 30 game moneys) that extra making a bet (for example 5 game moneys) is joined basic game make a bet and during operator scheme switching push button 37, the duration of basic game is switched to second duration that was shorter than for first duration from first duration.
Also can design the feasible switching of duration that can finish basic game by the operation of mode switch button 37 from second duration to first duration.In this case, the basic game that may carry out in second duration finishes the back and before the making a bet of the next basic game of beginning, will duration from second duration switch to for first duration by operator scheme switching push button 37.
Also may be when unit recreation (comprising basic game and bonus game) the preset time section that does not for example have to carry out continuously in the game machine 1, duration of basic game was automatically switched to for first duration from second duration.
In the game machine 1 of present embodiment, when the duration of basic game was first duration, the payment rate of game machine 1 was the first payment rate (90%).On the other hand, when the duration of basic game was second duration, the payment rate of game machine 1 was switched to the second payment rate (98.6%) that is higher than the first payment rate.
The payment rate is the value that obtains by the game money number that the game money number of paying the player in will being played by the unit of operation start button 31 beginnings is made a bet divided by the recreation to unit.Here the unit recreation that is called comprises above-mentioned basic game and bonus game.
As mentioned above, usually, the payment rate of game machine 1 is the first payment rate (90%).Then, when when the game money (for example 30 game money+5 game money=35 game moneys) of the necessary number of having made a bet and by operator scheme switching push button 37 duration from first duration of basic game being switched to for second duration, the payment rate of game machine 1 switches to the second payment rate from the first payment rate.
When by operator scheme switching push button 37 or when automatically duration from second duration of basic game being switched to for first duration, the result, the payment rate of game machine 1 switches to the first payment rate from the second payment rate.
Below with reference to Fig. 4 discrepancy between the first payment rate and the second payment rate is described.Fig. 4 be illustrated in according in the game machine of the embodiment of the invention for the chart attirbutes of the various calculated values of each payment rate.
At first, in the first payment rate (90%), the payment rate in the basic game is 30% (the payment rate in the bonus game is 60%).Relative therewith, in the second payment rate (98.6%), the payment rate in the basic game is 25.7% (the payment rate in the bonus game is 71.1%).That is, when the second payment rate, the value (weight) of the payment rate in bonus game is set to the value (weight) greater than the first payment rate.
When the second payment rate, the winning probability (1/120) of the winning probability of bonus game (1/60) during with the first payment rate compared and increased the factor 2.Yet when the first payment rate, all bonus games are the big awards with a large amount of payments, and when the second payment rate, compare little (SMALL) award and big award with fewer purpose payment with big (BIG) award and mix existence.
In the first payment rate and the second payment rate in the two, when the symbol that triggers when bonus game was parked on the pay lines, recreation won awards.Under the situation of the first payment rate, recreation is transformed into the bonus game of big award at once.Under the situation of the second payment rate, before recreation is transformed into bonus game, carries out to reward and select recreation and determine big the award or little award.The probability of occurrence ratio that Fig. 4 shows big award and little award is 8: 2 a situation.
Under the situation of the first payment rate, for make a bet substantially (30 game moneys), the desired value of big payment of rewarding is 73.7 (2212 game moneys), and under the situation of the second payment rate, for make a bet substantially (35 game moneys), the desired value of big payment of rewarding is 69.9 (2446 game moneys).On the other hand, when the second payment rate, for make a bet substantially (35 game moneys), the desired value of the payment of little award is 17.5 (612 game moneys), is approximately 1/4th of big award.
When the second payment rate, big reward and little award mixes existence, and thus, for make a bet substantially (35 game moneys), the average expected volume that each desired value by each payout of simple average obtains is 43.7 (1529 game moneys).On the other hand, when the first payment rate when only occurring rewarding greatly, the winning probability of bonus game is half when the second payment rate, and thus, half of the desired value of big payout of rewarding is average expected volume.For make a bet substantially (30 game moneys), this value is 36.9 (1106 game moneys).
As a result, under the situation of the second payment rate, the triumph of bonus game is than more frequent under the situation of the first payment rate.In addition, do not have little award because mix, the desired value of the payout of each bonus game when the first payment rate apparently higher than when the second payment rate.Yet, when the winning probability of the bonus game when the first payment rate only is the second payment rate half, and thus, consider the difference of winning probability, the essence desired value of the payout of each bonus game is higher than when the first payment rate when the second payment rate.
Below with reference to Fig. 5 conversion according to the number that deposits coin in (number of game money etc.) of the number of the recreation of playing when the second payment rate is described.Fig. 5 is the relation that deposits the number of the desired value of coin number and basic game when being illustrated in the second payment rate in the game machine according to the embodiment of the invention in.
Under the situation of the second payment rate, whether be big the award or little award according to bonus game, the difference between the high expectation value that existence is rewarded and the low desired value of award.For example, suppose according to probability win awards recreation and carried out 180 recreation of per 60 recreation.Here, when all bonus games are big award (being thick line in Fig. 4), according to calculating, the sum that deposits coin in (number of game money etc.) for " 0 " when the recreation beginning will become " 2147 ".On the other hand, when all bonus games are little award (chain-dotted line among Fig. 4), according to calculating, the sum that deposits coin in (number of game money etc.) for " 0 " when the recreation beginning will become " 2298 ".As a result, when the second payment rate, be big the award or little award according to bonus game, in the difference that deposits existence the most about 4400 between the number of coin in.
As mentioned above, when the first payment rate and when the second payment rate, the existence of the different and little award when bonus game is won of the winning probability of bonus game/do not exist difference.As a result, in the game machine 1 of present embodiment, the lot table (will describe with reference to Figure 18 after a while) that uses during symbol draw lots to be handled when the first payment rate with different when the second payment rate.
In addition, when the duration of basic game was first duration required from start to end asynchronism(-nization) of basic game when the duration when basic game was second duration.Particularly, the duration of basic game was shorter than in second duration in first duration.First duration and second duration are set, and the sales volume of the game machine 1 when carrying out predetermined amount of time constantly of will playing when making when carrying out basic game in first duration in the first payment rate is with identical in fact during in the second payment rate when second duration execution basic game.
At length, first duration and second duration are set, make in the first payment rate (first duration), the number of residue game money is identical in fact with the number at the residue game money of the second payment rate (second duration), wherein, the number of residue game money is that the number that deducts the game money of payment from the number of the game money of each unit_runtime consumption obtains, and this operating time is assumed to be the time span that recreation is continued execution.
Here, the number of the game money of consumption is the sum to recreation (comprising basic game and the bonus game) game money of making a bet.The number of the game money of payment is the number of the game money of payment in recreation (comprising basic game and bonus game).In addition, word " identical in fact " means that the difference of the number of the game money that does not consume falls in the tolerance of predetermined permission between two payment rates.
In addition, in the game machine 1 of present embodiment, when the duration of basic game was first duration, in basic game, the required time (as described later) of display effect image on bottom image display panel 141 or upper image display floater 131, perhaps, be set to identical with first duration from the required time (as described later) of loudspeaker 112 output effect sound.Similarly, when the duration of basic game was second duration, the required time of effect image was set to identical with second duration with the required time of effect sound.
As a result, in the game machine 1 of present embodiment, different when in second duration, carrying out basic game when making the required time of required time of effect image and effect sound in first duration, carry out basic game.As making effect image required time and effect sound required time diverse ways, for example, there is following method: when in second duration, carrying out basic game, use and the effect image that when in first duration, carrying out basic game, uses and the different effect image and the effect sounds of content of effect sound.
Below with reference to Fig. 6 and Fig. 7 following situation is described: when in first duration, carrying out basic game and when in second duration, carrying out basic game, use effect image respectively with different content.Fig. 6 is expression when the diagram of the example of effect image during according to the basic game of the game machine of the embodiment of the invention of execution in first duration.Fig. 7 is the diagram of the example of effect image when being illustrated in second duration basic game of carrying out according to the game machine of the embodiment of the invention.
Each shows the example of the effect image that will show Fig. 6 and Fig. 7 on upper image display floater 131.These effect images are moving images of the horse racing of contest between starting point and terminal point.Distance in each effect image between starting point and the terminal point is proportional with the duration of basic game.As a result, when in first duration, carrying out basic game in the effect image distance between starting point and the terminal point so long as shown in Figure 6.On the other hand, when in second duration, carrying out basic game in the effect image distance between starting point and the terminal point so long as shown in Figure 7.In each effect image, when triumph horse racing process terminal point, the scrolling of the symbol rank of each video spool 3 stops and basic game finishes.
Below when in first duration, carrying out basic game, being that example illustrates the effect image that will be displayed on the upper image display floater 131 when basic game finishes.Fig. 8 is expression when the diagram of carrying out the example of effect image when failing according to the basic game of the game machine of the embodiment of the invention and bonus game prize drawing in first duration.The diagram of Fig. 9 example of effect image that is expression when execution in first duration is drawn a lottery successfully according to the basic game of the game machine of the embodiment of the invention and bonus game.
When not stopping on the pay lines as the triumph combination of the symbol of winning in the basic game, as shown in Figure 8, the horse racing corresponding with the player won second or lower award.In this case, display text " you have failed " in effect image.On the other hand, when the triumph combination of the symbol that triggers as bonus game in the basic game stopped on the pay lines, as shown in Figure 9, first award had been won in the horse racing corresponding with the player.In this case, display text " bonus game triumph " in effect image.
This also is applied to the effect image when playing basic game in second duration, and when not stopping on the pay lines as the triumph combination of the symbol of winning in basic game, and the horse racing corresponding with the player wins second or low the award.Then, on effect image, show " you have failed ".On the other hand, when the triumph combination of the symbol that triggers as bonus game in the basic game stopped on the pay lines, first award had been won in the horse racing corresponding with the player.Then, display text " bonus game triumph " in effect image.
The playback rate (playback rate) of the effect image when carrying out basic game in first duration is when speed suitable as first all effect images of duration playback (content changing of content from Fig. 6 is the content among Fig. 8 or Fig. 9) of required time the time.Then, when in second duration, carrying out basic game, also can use these effect images with higher playback rate.
In this case, with the higher speed that is fit to as second all effect images of duration playback (content changing of content from Fig. 6 is the content among Fig. 8 or Fig. 9) of required time the time, the playback effect image as a result of.At this moment, also to promptly, make the required time be shorter than the time required when in first duration, carrying out basic game from the effect sound of loudspeaker 112 outputs according to effect image with high speed playback.
Thus, even be shorter than in second duration of first duration when carrying out basic game, also can show the integrality that has the effect image of story and do not lose story to the player, this story for example is horse racing, and wherein the content changing of content from Fig. 6 is the content among Fig. 8 or Fig. 9.Thus, by changing the content of the effect image in being shorter than the basic game of carrying out in second duration of first duration, may obtain to increase the effect of player to the result's of basic game expectation.
In addition, when using the effect image do not have aforesaid story and effect sound, also can use the effect image and the effect sound that when in first duration, carrying out basic game, use, also in second duration, carry out basic game as them.In this case, when the basic game of carrying out in second duration finished, effect image and effect sound also can stop halfway.
Provide game money receiving slit 36 to receive game money.Provide recreation biil validator 115 to receive recreation bank note.Recreation biil validator 115 checking recreation bank note, and the bank note reception of will effectively playing enters rack 11.Should be noted that, can dispose recreation biil validator 115 can read the ticket of describing after a while with bar code 175.
Upper image display floater 131 is provided at the front of top box 12.Upper image display floater 131 comprises display panels, and forms display.Upper image display floater 131 shows the effect image of explaining with expression game content introduction and game rule relevant with image.In addition, top box 12 provides loudspeaker 112 and lamp 111.Game machine 1 tells on by display image, output sound and output light.
Downside at upper image display floater 131 provides ticket printer 171, draw-in groove 176, data display equipment 174 and keypad 173.
Ticket printer 171 is printed the bar code of the coded data of the identifier etc. that expression deposits coin number, date, game machine 1 on ticket, and exports this ticket as the ticket 175 with bar code.The player can be so that game machine reads ticket 175 with bar code playing games on game machine, and can the predetermined area (for example salesman of public place of entertainment) in play facility uses exchange such as recreation bank note to have the ticket 175 of bar code.
Draw-in groove 176 is used to insert the card of having stored predetermined data.For example, card storage is used to discern player's data and the data of the history of the recreation played about the player.
When card was inserted into draw-in groove 176, the card reader 172 of Miao Shuing read data or data is write in the card from card after a while.Should be noted that card can store corresponding to game money, the bank note or deposit the data of coin in of playing.
Data display equipment 174 comprises fluorescence display, LED etc., and for example shows the data that read by card reader 172 or by the data of player by keypad 173 inputs.Keypad 173 is used to import and relevant order and data such as ticket item.
[character array of video spool]
The configured in one piece of game machine 1 described above.The configuration of the character array in the video spool 3 that is included in game machine 1 is described below with reference to Figure 10.
Figure 10 is the view of the arrangement of the symbol drawn on the circumferential surface that is illustrated in according to the spool of the game machine of the embodiment of the invention.
The first video spool 3a, the second video spool 3b, the 3rd video spool 3c, the 4th video spool 3d and the 5th video spool 3e each be assigned with by with each yard from " 00 " to " 21 " character array that number corresponding 22 symbols constitute.
The Symbol Type that provides is " JACKPOT 7 ", " BLUE 7 ", " BELL ", " CHERRY ", " STRAWBERRY ", " PLUM ", " ORANGE " and " APPLE ".
[configuration of the circuit that comprises in the game machine]
The configuration of the character array that comprises in the video spool 3 of game machine 1 described above.The configuration of the circuit that comprises in the game machine 1 is described below with reference to Figure 11.
Figure 11 is the block diagram of expression according to the internal configurations of the game machine of the embodiment of the invention.
Cribbage-board 50 provides: by the interconnective CPU 51 of internal bus, ROM 52 and boot ROM 53; Draw-in groove 55 corresponding to storage card 54; And, corresponding to the IC socket 57 of GAL (GAL) 56.
Store card 54 and comprise nonvolatile memory, and storage games and games system program.Games comprise the program relevant with game process, prize drawing program, be used for the program (for example seeing the Figure 13 to 25 that describes after a while) that tells on by image and sound.In addition, aforementioned games comprise data, are used to specify the configuration (see figure 10) of the character array that is assigned to each video spool 3.
The prize drawing program is the program that is used for by the symbol that will be stopped of definite each video spool 3 of drawing a lottery.The symbol that is stopped is to be used for from the definite data that will be displayed on three symbols on the symbol 4 of 22 symbols that form each character array.Symbol in the presumptive area (for example upper area) in three zones that the game machine 1 of present embodiment provides each video spool 3 that will be displayed on to symbol 4 is defined as the symbol that will be stopped.
Aforementioned prize drawing program comprises the symbol specified data.Thereby the symbol specified data is to specify random values to make each the data of determining to form 22 symbols (yard number from " 00 " to " 21 ") of character array with the probability that equates (promptly 1/22) to each video spool 3.
22 each probability that are determined of symbol are basic equating.Yet, the number difference of the symbol of each type that in 22 symbols, comprises, and the probability difference that is determined of the symbol of each type (that is, produced about probability different weights) thus.For example with reference to Figure 10, the character array of the first video spool 3a comprises a symbol " JACKPOT 7 ", and comprises seven symbols " ORANGE ".Therefore, determine the former with the probability of " 1/22 ", and determine the latter with the probability of " 7/22 ".
Should be noted that although data specify the symbol that similar number is provided to form the character array of each video spool 3 in the present embodiment, the symbol of different numbers also can form each video spool 3.For example, the character array of the first video spool 3a can be made up of 22 symbols, and the character array of the second video spool 3b can be made up of 30 symbols.Such configuration has increased the free degree of probability of each video spool 3 being determined the symbol of each types has been set.
In addition, configuration draw-in groove 55 makes storage card 54 to insert wherein or therefrom and shifts out, and draw-in groove 55 is connected to motherboard 70 by the IDE bus.
GAL 56 is PLD (PLD) types with fixing OR array structure.GAL56 provides a plurality of input ports and output port, and the predetermined data that are input to input port cause from the corresponding data of output port output.
In addition, configuration IC socket 57 makes GAL 56 to insert wherein or therefrom and shifts out, and IC socket 57 is connected to motherboard 70 by pci bus.Can be another program by the program re-writing of replacing storage card 54 with another storage card 54 that writes another program or will being written to storage card 54, change the content that will be presented at the recreation on the game machine 1.
To be connected to motherboard 70 by the interconnective CPU 51 of internal bus, ROM 52 and boot ROM 53 by pci bus.The signal that pci bus makes it possible to carry out between motherboard 70 and the cribbage-board 50 transmits, and provides power supply from motherboard 70 to cribbage-board 50.
ROM 52 authentication storage programs.Boot ROM 53 storage pre-authentication programs, to make the program (guidance code) that is used for activating the pre-authentication program etc. by CPU 51.
Authentication procedure is the program (infringement audit program) that is used to authenticate games and games system program.The pre-authentication program is the program that is used to authenticate aforementioned authentication procedure.Authentication procedure and pre-authentication program are along with being used to prove that the program as object does not have damaged process (verification process) to write.
Motherboard 70 provides host CPU 71, ROM 72, RAM 73 and communication interface 82.
ROM 72 comprises memory device (for example flash memory), and storage program (for example BIOS that will be carried out by host CPU 71) and permanent data.When host CPU 71 is carried out BIOS, carry out the processing that is used for the predetermined peripheral components of initialization; In addition, by cribbage-board 50, begin to be written into the games of storage in the storage card 54 and the processing of games system program.
RAM 73 is stored in data and the program of using in the operation of host CPU 71.For example, when execution was written into the processing of aforementioned games, games system program or authentication procedure, RAM 73 can store program.RAM 73 provides and is used for carrying out the working region that these programs are operated.This regional example comprises: storage recreation number, wager data, payment data, deposit the zone of coin data etc. in; The zone of the symbol that storage is determined by prize drawing (sign indicating number number) and the zone of storing various marks.
Communication interface 82 is used for by communication line 301 and external control devices 200 server communication for example.In addition, motherboard 70 is connected to door PCB (printed circuit board (PCB)) 90 and the main body PCB 110 that describes after a while by each USB.Motherboard 70 also is connected to power subsystem 81.
When from power subsystem 81 when motherboard 70 provides electric energy, the host CPU 71 of motherboard 70 is activated, and then by pci bus with electric energy provide to cribbage-board 50 to activate CPU 51.
Door PCB 90 and main body PCB 110 for example are connected to the input unit for switch and sensor, and by the peripheral unit of host CPU 71 control operations.
Door PCB 90 is connected to control panel 30, inversion device (reverter) 91, game money counter 92C and cold-cathode tube 93.
Control panel 30 provides with the corresponding beginning switch of aforementioned each button 31S, exchange switch 32S, goes out coin switch 33S, 1 notes switch 34S, maximum notes switch 35S, mode switch 37S and additionally annotate switch 38S.Each switch is exported to host CPU 71 with signal when detecting the player and press the button corresponding with it.
Game money counter 92C waits based on material, the shape of the game money that is inserted into game money receiving slit 36 and verifies game money, and signal is exported to host CPU 71 when detecting effective game money.Invalid game money is discharged from game money payment outlet 15A.
Inversion device 91 is based on the control signal operation from host CPU 71 outputs, and effective game money that game money counter 92C is verified is assigned to funnel 113 or game money box (not shown).That is, when funnel 113 is not filled up by game money, game money is assigned to funnel 113, when funnel 113 is filled up by game money, game money is assigned to the game money box simultaneously.
Cold-cathode tube 93 is used as the backlight of the back side that is installed in upper image display floater 131 and bottom image display panel 141, and based on lighting from the control signal of host CPU 71 outputs.
Main body PCB 110 is connected to lamp 111, loudspeaker 112, funnel 113, game money test section 113S, touch pad 114, recreation biil validator 115, graphic boards 130, ticket printer 171, card reader 172, key switch 173S and data display equipment 174.
Lamp 111 is based on lighting from the control signal of host CPU 71 outputs.Loudspeaker 113 is based on exporting for example sound of BGM from the control signal of host CPU 71 outputs.
Funnel 113 is operated based on the control signal of exporting from host CPU 71, and pays the game money that predetermined numbers are paid from game money payment outlet 15A to game money dish 15.Game money test section 113S exports to host CPU 71 with signal when detecting by funnel 113 expenditure game moneys.
Touch panel 114 detects by the position on the bottom image display panel of player's touches such as finger, and to host CPU 71 outputs and the corresponding signals in detected position.When receiving effective recreation bank note, recreation biil validator 115 is to the denomination corresponding signal of host CPU 71 outputs with recreation bank note.
Graphic boards 130 is shown by the image that each upper image display floater 131 and bottom image display panel 141 carry out based on the control signal control from host CPU 71 outputs.The symbol 4 of bottom image display panel 141 shows five video spools 3, shows the scrolling of the character array that comprises in each video spool 3 and stops action by it.Graphic boards 130 provides the VDP that generates view data, the interim video-ram of storing the view data that is generated by VDP etc.Bottom image display panel 141 deposit that coin number viewing area 142 is presented among the RAM 73 storage in deposit the coin number in.The payout viewing area 143 of bottom image display panel 141 shows the payout of game money.
Graphic boards 130 provides based on the control signal of host CPU 71 outputs and generates the VDP (video display processor) of view data, the interim video-ram of storing the view data that is generated by VDP etc.The view data that should be noted that the effect image that each digestion (digestion) cycle content of the view data used and basic game is different in VDP generates view data is included in the games that read and store into from storage card 54 RAM 73.
Based on control signal from CPU 71 outputs, ticket printer 171 is printed the bar code of the coded data of the identifier of the number that deposits coin in that expression stores among the RAM73, date, game machine 1 etc. on ticket, and exports this ticket then as the ticket 175 with bar code.
Card reader 172 reads the data of storing in the card that is inserted into draw-in groove 176, and these data are sent to host CPU 71, perhaps writes data into the card based on the control signal from host CPU 71 outputs.
Key switch 173S is provided in the keypad 173, and prearranged signal is exported to host CPU 71 when the player operates keypad 172.
Data display equipment 174 shows that based on the control signal from host CPU 71 outputs the data and the player that are read by card reader 172 pass through the data that keypad 173 is imported.
[configuration of symbol combination table]
The circuit configuration of game machine 1 described above.Below with reference to Figure 12 descriptor combination table.
Figure 12 is the view of expression according to the symbol combination table of the game machine of the embodiment of the invention.
The symbol combination table is specified combination and the payout with the relevant drafting symbol of winning.On game machine 1, stop the scrolling of the character array of each video spool 3, and when mating, set up and win along the combination of triumph line symbols displayed and by a symbol combination of symbol combination table appointment.According to the combination of winning, provide income to the player, for example pay game money or beginning bonus game.Should be noted that when when the combination of triumph line symbols displayed and optional sign combination by the appointment of symbol combination table do not match, do not set up triumph.
Basically, when all symbols that shown along the triumph line by each video spool 3 are among " JACKPOT7 ", " APPLE ", " BLUE 7 ", " BELL ", " CHERRY ", " STRAWBERRY ", " PLUM " and " ORANGE " one type, set up triumph.Yet, for symbol " CHERRY " and " ORANGE " of each type, when by video spool 3 when the triumph line shows one of arbitrary type or three symbols, also set up and win.
For example, when all symbols that shown along the triumph line by all video spools 3 were " BLUE 7 ", the combination of winning was that " BLUE " and " 10 " are confirmed as payout.Based on the payout of determining, carry out the payment of game money.Deposit the ticket that coin number or issue have bar code in by in fact discharging game money from game money payment outlet 15A or adding, carry out the payment of game money by the payout that will determine.
" JACKPOT 7 " are to trigger relevant symbol with progressive jackpot.When all symbols that shown along the triumph line by all video spools 3 were " JACKPOT 7 ", the combination of winning was " progressive jackpot ", and the quantity of progressive jackpot is confirmed as payout.
" APPLE " triggers relevant symbol with bonus game.When by all video spools 3 when the triumph line shows that all symbols are " APPLE ", the combination of winning is " bonus game ", and from next one recreation beginning bonus game.
[contents of program]
Symbol combination table described above.Describing below with reference to Figure 13 to 25 will be by the program of game machine 1 execution.
<main control is handled 〉
At first describing main control with reference to Figure 13 handles.
Figure 13 is the view that explanation is used for the flow chart handled according to the main control of the game machine of the embodiment of the invention.
At first, when when game machine 1 provides electric energy, host CPU 31 reads the games and the games system program of authentication by cribbage-board 50 from storage card 54, and program is written to RAM 73 (step S11).
Then, host CPU 71 carries out after a while the initialization process (step S12) when the game over described with reference to Figure 14.For example, remove the unwanted data after each recreation in the working region of RAM 73, the symbol of for example making a bet number and determining by prize drawing.
The game money that host CPU 71 carries out describing with reference to Figure 15 after a while inserts/begins inspection and handles (step S13).In this is handled, check input from make a bet switch and rotary switch.
Host CPU 71 carries out handling (step S14) with reference to the symbol prize drawing of Figure 18 description after a while then.In this was handled, the random value of determining based on symbol was determined the symbol that will be stopped.
Then, host CPU 71 carries out mystery award prize drawing processing (step S15).In this is handled, determine whether to set up the mysterious prize drawing that triggers of rewarding.For example, host CPU 71 is used for mysterious random value of rewarding from the digital extraction in " 0 to 99 " scope, and sets up mysterious the award and trigger when the random value that extracts is " 0 ".
Then, host CPU 71 implementation effect contents determine to handle (step S16).Host CPU 70 extracts the random number that is used for effect and determines to pass through to draw lots any effect content of predetermined a plurality of effect contents.When the content of the effect image that shows in basic game is carried out basic game in first duration when in second duration, carrying out basic game different in, when in first duration, carrying out basic game, in the effect content is determined to handle, be different from when the execution basic game in second duration by the effect content of drawing lots definite.
Then, host CPU 71 is carried out the symbol demonstration control of describing with reference to Figure 19 after a while and is handled (step S17).In this is handled, begin the symbol rank scrolling of each video spool 3, and the symbol of determining that will be stopped is stopped at precalculated position (for example, the zone in the row of the top of symbol 4) in the symbol of step S14 is drawn lots processing.That is, in symbol 4, show four symbols that comprise the symbol that will be stopped.For example, when the symbol that will be stopped is when having in the symbol of sign indicating number number " 10 " and the zone that it is displayed on the top row, in the middle of symbol 4, show each symbol respectively in row and the bottom row with yard number " 11 " and " 12 ".
Then, host CPU 71 is carried out definite handle (the step S18) of payout that describes with reference to Figure 20 after a while.In this is handled, make up to determine payout and payout is stored in the payout storage area that provides among the RAM 73 based on symbols displayed on the triumph line.
Then, host CPU 71 determines whether to win awards to play and triggers (step S19).When determining to win awards the recreation triggering, host CPU 71 is carried out the bonus game of describing with reference to Figure 23 after a while and is handled (step S20).
After the processing of step S20 or when determining that in step S19 not setting up bonus game triggers, host CPU 71 determines whether to set up mysterious the award and triggers (step S21).When determining that having set up mysterious award triggers, host CPU 71 carries out mystery and rewards processing (step S22).In this is handled, will just be stored in the payout storage area that provides among the RAM 73 for the mysterious payout that is provided with (for example 300) of rewarding.
After the processing of step S22 or when determine to set up mysterious the award when triggering in step S21, (step S23) handled in the insurance inspection that host CPU 71 carries out describing with reference to Figure 21 after a while.In this is handled, check and whether carry out payment by insurance.
Host CPU 71 processing (step S24) of paying.Host CPU 71 joins the value of storing in the payout storage area value of storing in the coin number storage area that deposits in that provides among the RAM 73.Should be noted that the operation that can control funnel 113 based on the input that goes out coin switch 33S, and can from game money payment outlet 15A, discharge with the payout storage area in the corresponding number of value stored deposit coin in.In addition, the operation of ticket printer 171 can be controlled, and ticket can be distributed with the bar code that has write down the value of storing in the payout storage area.After having carried out this processing, processing is transferred to step S12.
<initialization process when a game over 〉
Describe when the initialization process a during game among the step S12 at Figure 13 below with reference to Figure 14.Figure 14 is expression according to the diagram of the flow chart of the game machine of the embodiment of the invention initialization process when the game over.
At first, host CPU 71 determines whether the setting of the duration of basic game is second duration (step S31).When determining not to be second duration, the initialization process when host CPU 71 terminates in a game over.On the other hand, when determining to be second duration, host CPU 71 determines whether to set up the condition (step S32) that the pattern of basic game was switched to first duration from second duration.
For example, when host CPU 71 detect operated mode switch button 37 or in game machine 1 unit recreation do not carried out regular time continuously during section, set up condition.When determining not set up condition, the initialization process when host CPU 71 terminates in a game over.On the other hand, when determining to have set up condition, host CPU 71 switches to first duration (step S33) with duration from second duration of basic game.When carrying out this processing, the initialization process when terminating in a game over.
<game money inserts/begins inspection and handles 〉
Inserting/begin inspection below with reference to the game money of Figure 15 explanation in the step S13 of Figure 13 handles.Figure 15 is the flow chart of checking processing was inserted/begins in expression according to the game money of the game machine of the embodiment of the invention a diagram.
At first, host CPU 71 determines whether game money counter 92C detects the insertion (step S41) of game money.When determining to detect the insertion of game money, host CPU 71 increases deposit the value (step S42) of storing in the coin number storage area in.For host CPU 71, except the insertion of game money, whether the biil validator 115 of can also determining to play detects the insertion of recreation bank note, and will join with the corresponding value of bank note of playing when determining to detect the insertion of recreation bank note and deposit the value of storing in the coin number storage area in.
When determining after step S42 or not detecting the insertion of game money among the step S41, host CPU 71 determines whether the value of storing is zero (step S43) in depositing coin number storage area in.When determining to deposit in the value of storing in the coin number storage area and not being zero, host CPU 71 allow the to make a bet reception (step S44) of operation of button (1 annotates button 34, the maximum button 35 of annotating).
Then, host CPU 71 determines whether to detect the operation (step S45) of button of making a bet.Press when making a bet button by the switch of making a bet (1 annotates button 34S, the maximum button 35S that annotates) when detecting the player, host CPU 71 is stored in the value of storing in the number storage area of making a bet that provides among the RAM 73 based on the kind increase of the button of making a bet, and minimizing deposits the value (step S46) of storing in the coin number storage area in.
Then, whether host CPU 71 value of storing in the number storage area of determining to make a bet is maximum (step S47).When the value of storing in the number storage area of determining to make a bet is maximum, host CPU 71 renewal of the value of storing in the number storage area of forbidding making a bet, and open the maximum mark (step S48) of making a bet.When the value of storing in the number storage area of determining to make a bet after step S48 or in step S47 was not maximum, host CPU 71 was determined that maximums are made a bet and is marked whether it is to open (step S49).
When definite maximum mark of making a bet is when opening, host CPU 71 determines whether to detect the operation (step S50) of button 38 of additionally making a bet.Supress when additionally making a bet button 38 by the switch 38S that additionally makes a bet when detecting the player, host CPU 71 determines whether to detect the operation (step S51) of mode switch button 37.
When detecting the player and press mode switch button 37 by mode switch button 37S, host CPU 71 switches to second duration (step S52) with duration from first duration of basic game.When determine after step S52 or in step S49, determine maximum make a bet mark be not when opening, when determining that in step S50 the maximum mark of making a bet is not when opening or when do not detect the operation of mode switch button 37 in step S51 the time, the reception (step S53) of the operation of host CPU 71 permission start buttons 31.
When determining after step S53 or in step S45, determine not detect the operation of the button of making a bet or when determining that in step S43 it is zero depositing the value of storing in the coin number storage area in, host CPU 71 determines whether to detect the operation (step S54) of start button 31.When determining not detect the operation of start button 31, host CPU 71 moves to step S41.
Then, when determining not detect the operation of start button, host CPU 71 is carried out the relevant processing of describing with reference to Figure 16 after a while (step S55) of progressive jackpot.In this is handled, calculate the sum of in the progressive jackpot sum, accumulating and send it to external control devices 200.
Then, host CPU 71 is carried out the relevant processing of describing with reference to Figure 17 after a while (step S56) of insurance.In this is handled, the number of counting recreation, this will trigger the payment by insurance.When carrying out this processing, withdraw from game money and insert/begin the inspection processing.
The processing that<progressive jackpot is relevant 〉
Below with reference to the relevant processing of the progressive jackpot of Figure 16 explanation in the step S55 of Figure 15.Figure 16 is the diagram of expression according to the flow chart of the relevant processing of the progressive jackpot of the game machine of the embodiment of the invention.
At first, host CPU 71 calculates the sum (step S71) of accumulation.Host CPU 71 finds to make a bet the value of storing in the number storage area and the cumulative percentage that sets in advance long-pending, and calculates the sum of accumulating in the progressive jackpot sum.
Then, the cumulative total after host CPU 71 will calculate sends to external control devices 200 (step S72).When receiving cumulative total, external control devices 200 upgrades the progressive jackpot sum.When carrying out this processing, withdraw from the relevant processing of progressive jackpot.
The processing that<insurance is relevant 〉
Below with reference to the relevant processing of the insurance of Figure 17 explanation in the step S56 of Figure 15.Figure 17 is the diagram of expression according to the flow chart of the relevant processing of the insurance of the game machine of the embodiment of the invention.
At first, host CPU 71 determines whether the insurance significant notation is to open (step S91).When the player imported insurance in selecting to handle of insurance that instruction describes with reference to Figure 25 after a while with checking, the insurance significant notation was set to open.
When determining that the insurance significant notation is not unlatching, host CPU 71 withdraws from the relevant processing of insurance.On the other hand, when determining that the insurance significant notation is unlatching, the value (step S92) that the recreation number storage area that is used for insuring that host CPU 71 upgrades to be provided among the RAM 73 is stored.The recreation number storage area that is used to insure is the recreation number of areas of storage when paying by insurance.In the processing in step S92, the value that the recreation number storage area that 71 pairs of host CPUs are used for insuring is stored adds one.When carrying out this processing, withdraw from the relevant processing of insurance.
<symbol is drawn lots and is handled 〉
Illustrating below with reference to Figure 18 that symbol among the step S14 of Figure 13 is drawn lots handles.Figure 18 is the diagram of explanation according to the flow chart of the symbol lot processing of the game machine of the embodiment of the invention.
At first, host CPU 71 extracts the random number (step S111) that is used for determining symbol.Then, host CPU 71 is determined the symbol that will be stopped (step S112) of each video spool 3 by drawing lots.The symbol that host CPU 71 is drawn lots according to each video spool 3 and the optional sign in 22 symbols (sign indicating number number " 00 " to " 21 ") is defined as will be stopped.
At this moment, host CPU 71 uses the symbol that will be stopped of showing to determine each video spool 3 with the corresponding lot of the first payment rate when the duration of current basic game was first duration.When the duration of current basic game was second duration, host CPU 71 used the symbol that will be stopped of showing to determine each video spool 3 with the corresponding lot of the second payment rate.
Then, store the symbol that will be stopped (step S113) of each the video spool 3 that is determined in the symbol store territory that host CPU 71 provides in RAM 73.Then, host CPU 71 reference symbol combination table (Figure 12) and based on the combination (step S114) of determine winning of symbol store territory.Host CPU 71 determines whether the symbols displayed combination is consistent with the symbol combination of appointment in the symbol combination table on the triumph line, and determines the combination of winning.When carrying out this processing, withdraw from the symbol lot and handle.
<symbol shows the control processing 〉
Illustrate that below with reference to Figure 19 symbol among the step S17 of Figure 13 shows that control handles.Figure 19 is explanation shows the flow chart that control is handled according to the symbol of the game machine of the embodiment of the invention a diagram.
At first, the scrolling (step S131) of the symbol rank of each the video spool 3 that shows in the symbol 4 of host CPU 71 beginnings on bottom image display panel 141.Then, host CPU 71 stops the scrolling (step S132) of the symbol rank of each video spool 3 based on above-mentioned symbol store territory.
At this moment, when the duration of current basic game was first duration, host CPU 71 stopped this scrolling when passing through for first duration after the scrolling of the symbol rank of each video spool 3 begins.When the duration of current basic game was second duration, host CPU 71 stopped this scrolling when passing through for second duration after the scrolling of the symbol rank of each video spool 3 begins.When carrying out this processing, withdraw from symbol and show the control processing.
<payout detects to be handled 〉
Illustrate that below with reference to Figure 20 the payout among the step S18 of Figure 13 determines to handle.Figure 20 is the flow chart of processing is determined in explanation according to the payout of the game machine of the embodiment of the invention a diagram.
Host CPU 71 determines at first whether the triumph combination is progressive jackpot (step S151).When host CPU 71 determined that the triumph combination is not progressive jackpot, host CPU 71 was determined and is won and make up corresponding payout (step S152).For example, when the combination of winning was " BELL ", host CPU 71 was defined as payout (seeing Figure 12) with " 8 ".Should be noted that under the situation of failure game host CPU 71 is defined as payout with " 0 ".Then, host CPU 71 stores the payout of determining into payout storage area (step S153).After having carried out this processing, finish payout and determine to handle.
When host CPU 71 determined that the triumph combination is progressive jackpot, host CPU 71 notice external control deviceses 200 won progressive jackpot (step S154).Should be noted that when receiving this notice the jackpot amount that external control devices 200 will be updated to this moment sends to game machine 1.At this moment, the part of jackpot amount (80%) can be the payment object, and remaining (20%) can be triggered by the progressive jackpot that continues on for being about to setting up.
Then, host CPU 71 receives jackpot amount (step S155) from external control devices 200.Host CPU 71 stores the jackpot amount that receives into payout storage area (step S156) then.After having carried out this processing, finish payout and determine to handle.
<insurance inspection is handled 〉
Describing insurance inspection below with reference to Figure 21 handles.
Figure 21 is the view of explanation according to the flow chart of the insurance inspection processing of the embodiment of the invention.
At first, host CPU 71 determines whether the insurance significant notation opens (step S171).When host CPU 71 determined that the insurance significant notation is not opened, host CPU 71 was finished insurance inspection and is handled.
When host CPU 71 determined that the insurance significant notation is unlocked, host CPU 71 had determined whether to set up predetermined triumph combination (step S172).In the present embodiment, " bonus game triggering ", " progressive jackpot " and " the mysterious award " are the objects of the triumph combination be scheduled to.
When host CPU 71 determined that not have to set up predetermined triumphs makes up, whether the value of storing in the recreation number storage area that host CPU 71 is identified for insuring had reached pre-determined number (for example 300) (step S173).When the value of storing in the recreation number storage area that host CPU 71 is identified for insuring did not reach pre-determined number, host CPU 71 was finished insurance inspection and is handled.
When the value of storing in the recreation number storage area that host CPU 71 is identified for insuring had reached pre-determined number, host CPU 71 was based on the quantity processing (step S174) of paying of insurance.The quantity (for example 200) that host CPU 71 will be set to insure quantity in advance joins and deposits the value of storing in the coin number storage area in.
After step S174 or when determining among the step S172 to have set up predetermined triumph combination, host CPU 71 value (step S 175) that the recreation number storage area that is used for insuring is stored that resets.Then, host CPU 71 will insure significant notation and close (step S176).After having carried out this processing, finish insurance inspection and handle.
<bonus game is handled 〉
Illustrate that below with reference to Figure 22 the bonus game among the step S20 of Figure 13 handles.Figure 22 is the diagram of expression according to the flow chart of the bonus game processing of the game machine of the embodiment of the invention.
At first, host CPU 71 determines whether the setting of the duration of basic game is second duration (step S181).When determining to be second duration, host CPU 71 is carried out and is rewarded the processing of selecting to draw lots to determine whether bonus game is big the award or little award (step S182).
Then, host CPU 71 is carried out and is rewarded the content of selecting recreation definite handle (step S183).In this processing, the award (award or little award greatly) of selecting the content of recreation to be defined as determining by drawing lots in the award selection lot processing of step S182 award is the content of selection result.Then, host CPU 71 execution awards are selected recreation to show and are controlled recreation is selected in processing with the award of determining in the processing that is presented at step S183 on bottom image display panel 141 content (step S184).
Then, whether by draw lots definite award be big award (step S185) to host CPU 71 if determining to select to draw lots in handling in the award of step S182.When definite award is not when rewarding greatly, host CPU 71 is carried out the little bonus game of describing with reference to Figure 23 after a while and is handled (step S186).When carrying out this processing, withdraw from bonus game and handle.
On the other hand, when determining that in step S181 the duration was not second duration and is when rewarding greatly when determining to reward in step S185, host CPU 71 is carried out after a while the big award game processing (step S187) with reference to Figure 24 description.When carrying out this processing, withdraw from bonus game and handle.
<little bonus game is handled 〉
Illustrate that below with reference to Figure 23 the little bonus game among the step S186 of Figure 22 handles.Figure 23 is the diagram of expression according to the flow chart of the little bonus game processing of the game machine of the embodiment of the invention.
At first, host CPU 71 is determined the number (step S 191) of bonus game.Host CPU 71 extracts the random number of the number that is used for definite bonus game, and determines any bonus game number in the multiple bonus game number by drawing lots, for example " 50 ", " 70 " and " 100 ".
Then, host CPU 71 is stored determined bonus game number (step S192) in bonus game number storage area.
Then, host CPU 71 is carried out as with reference to initialization process (step S193) in the processing of the step S12 of Figure 13 explanation, when the game over.Then, host CPU 71 is carried out with reference to the symbol lot of Figure 18 explanation and is handled (step S 194).Then, host CPU 71 is carried out as definite handle (the step S195) of the effect content in the processing of the step S16 that reference Figure 13 describes.Then, host CPU 71 is carried out with reference to the symbol demonstration control of Figure 19 explanation and is handled (step S 196).Then, host CPU 71 is carried out with reference to the payout of Figure 20 explanation and is determined to handle (step S197).
Then, host CPU 71 determines whether to have set up bonus game triggering (step S198).When determining that having set up bonus game triggers, host CPU 71 definite bonus game numbers (step S 199) that will increase.Determine as in the processing of above-mentioned steps S 191, carrying out this.Then, host CPU 71 joins the determined bonus game number that will increase the value (step S200) of storing in the bonus game number storage area.
After the processing of step S200 or when determining that in step S198 do not set up bonus game triggers, host CPU 71 processing (step S201) of paying.In payment processes, host CPU 71 will store value in the payout storage area into and join the value that the payout storage area that is used for rewarding is stored in the aforementioned payout of step S197 is determined to handle.The payout storage area that is used to reward is to be used to be stored in the total payoff number of areas of determining during the bonus game.
When having finished little bonus game and handled, host CPU 71 will be used for the value that the payout storage area of little award stores the value of storing in the coin number storage area that deposits in that provides among the RAM 73 will be provided in the payment processes of the step S24 that reference Figure 13 describes.That is, jointly pay the total payoff number of during little bonus game, determining.Here, should be noted that can reward outlet 15A from game money discharges game money, perhaps distribution has the ticket of bar code.
Then, subtract one (step S202) in the value that host CPU 71 is stored from bonus game number storage area.Then, host CPU 71 determines whether the value of storing in the bonus game number storage area is zero (step S203).When host CPU 71 determined that the value of storing in the bonus game number storage area is not zero, host CPU 71 was transferred to step S193 with processing.On the other hand, when host CPU 71 determined that the value of storing in the bonus game number storage area is zero, host CPU 71 was finished little bonus game and is handled.When little bonus game processing has been finished, handle the processing that is transferred to the step S21 that describes with reference to Figure 13.
<reward game processing greatly 〉
Big award game processing among the step S187 of Figure 22 is described below with reference to Figure 24.Figure 24 is the diagram of expression according to the flow chart of the big award game processing of the game machine of the embodiment of the invention.
At first, host CPU 71 is determined big payment content (step S211) of rewarding.Host CPU 71 extracts and is used for determining big three random numbers of rewarding payment.These random numbers are corresponding to three values will being selected by player's operation in big bonus game of rewarding.
Figure 26 and Figure 27 are the diagrams that is illustrated in according to the example of the executing state of the bonus game of the big award in the game machine of the embodiment of the invention.In Figure 26 and game machine 1 shown in Figure 27, according to the game content customization upper image display floater 131 of game machine 1.
The described game machine of Figure 26 uses the zone nine grades of on upper image display floater 131 from " 100 " to " 2000 " of the eruptivity in expression volcano, the payment that comes definite bonus game when big bonus game of rewarding.Then, the player selects three by touch operation from ten volcanoes that bottom image display panel 141 shows, and obtains to distribute to lifting (step-up) number in the eruptivity in selected volcano.Finally, three total values that promote numbers according to the player obtains will promote in the eruptivity in the volcano on the upper image display floater 131, and according to the corresponding value of the grade that obtains (for example, when having obtained the 7th grade, " 1500 ") determine the payment of bonus game.
Game machine 1 shown in Figure 27 is when the bonus game of big award, and the inside and outside wheel disc on the use upper image display floater 131 is determined the payment of bonus game.Then, the player selects three by touching from ten jewels that bottom image display panel 141 shows, and the frame number that will advance of the wheel disc of selected jewel is distributed in acquisition.Then, the sum of three the frame numbers that will advance that obtain according to the player, the wheel disc on the private side of upper image display floater 131 advances from " ", and the value of the position that obtains of player is (for example, when the 14 frame obtaining from " ", " 200 ").Finally, the value of acquisition (" 200 ") is confirmed as the payment of bonus game after multiply by and uses outer disc by definite magnifying power of drawing lots.
Subsequently, at step S211, host CPU 71 is determined three values (the frame number that the number of lifting maybe will advance) that players obtain when carrying out big bonus game of rewarding in the game machine 1 of drawing lots in Figure 26 and Figure 27.In step S211, the payment that host CPU 71 will be rewarded greatly by determined three values is defined as the triumph combination of big bonus game.
Then, host CPU 71 is carried out the big definite processing of content (step S212) of rewarding.In this was handled, host CPU 71 is defined as the content of big bonus game to determine by drawing lots in the processing of step S211 three values (going on foot the number of the frame that the number of liter maybe will advance) were the contents of selection result.Then, host CPU 71 is carried out big bonus game and is shown the control processing, with the content (step S213) of bonus game definite in the processing of step display S212 on bottom image display panel 141.Then, host CPU 71 is carried out definite handle (the step S214) of the payout of describing with reference to Figure 20.When carrying out this processing, withdraw from big award game processing.When withdrawing from big award game processing, host CPU 71 moves to the processing of the step S21 that describes with reference to Figure 13.
<insurance is selected to handle 〉
Below with reference to Figure 25 insurance selection processing is described.Figure 25 is the diagram that the flow chart of processing is selected in the insurance of the game machine of the explanation embodiment of the invention.
At first, host CPU 71 determines whether the insurance significant notation opens (step S221).When host CPU 71 determined that the insurance significant notation is not opened, host CPU 71 showed insurance invalid image (step S222).Host CPU 71 sends order to show the invalid image of insurance to graphic boards 130.Based on this order, graphic boards 130 generates the invalid image of insurance and this image is shown on the bottom image display panel 141.
For example, show that the image of expression " INSURANCE BET$1.00TOUCH TO BET " is as the invalid image of insurance.This image is whether the prompting player selects to make insurance effectively and notify the player to make the image of the effectively required quantity of insurance.The player can make insurance effectively with input command by the preposition that touches on the touch panel 114.
Subsequently, host CPU 71 determines whether to have imported insurance effective order (step S223).When host CPU 71 determined that also effective order is not insured in input, host CPU 71 was closed the insurance significant notation and processing is moved to step S221.On the other hand, when host CPU 71 is determined to have imported the insurance effective order, host CPU 71 opening safety significant notations (step S224).
Then, deduct insurance quantity purchase (step S225) in the value that host CPU 71 is stored from deposit coin number storage area in.In the present embodiment, deduct in the value of from deposit coin number storage area in, storing and for example 1 dollar of corresponding quantity.After step S225 or when determining to have opened the insurance significant notation in step S221, host CPU 71 shows insurance effective image (step S226).
For example the image of explicit declaration " INSURANCE CONTINUED WIN 200CREDIT " is as the effective image of insurance.This image is to notify the player to insure effectively and when satisfying insurance conditions the value of " 200 " is joined the image that deposits the value of storing in the coin number storage area in.After having carried out this processing, processing is moved to step S221.
Game machine 1 according to aforesaid present embodiment, when switching to duration from first duration of basic game than short second duration first duration by operator scheme switching push button 37, also the payment rate with game machine 1 switches to the second payment rate higher than the first payment rate from the first payment rate.
As a result, in game machine 1, when the player continued to carry out basic game regular time section, the player more paid when receiving ratio in the first payment rate when the second payment rate.
On the other hand, the duration of basic game is short when the second payment rate than in the first payment rate time, and thus, when the player continue to carry out basic game, the number of the basic game that the player can carry out in the set time section when the second payment rate greater than when the first payment rate.
The result, even the payment rate of game machine 1 switches to the second payment rate higher than the first payment rate from the first payment rate, as long as the player uses game machine 1 to carry out basic game continuously, the supplier of game machine (for example public place of entertainment) identical income in the time of will obtaining to be the first payment rate with the payment rate, that is, deduct player's payout from player's the number of making a bet.
Therefore, can attempt obtaining for the two the realization of the sales volume of supplier's (for example public place of entertainment) side of player's attractive payment rate and game machine.
Can omit the configuration of using in the present embodiment, wherein when passing through the duration of operator scheme switching push button 37 switching infrastructure recreation between first duration and second duration, relevant therewith, the payment rate of game machine 1 is switched between the first payment rate and the second payment rate.
In the present embodiment, configuration makes and need additionally make a bet by operating the button 38 of additionally making a bet, thereby by by mode switch button 37 handover operation of duration from first duration to second duration of basic game being switched to the second payment rate with the payment rate of game machine 1 from the first payment rate.Can omit this configuration, yet can obtain following configuration by this configuration being provided rather than omitting this configuration: the wish that the player can be by player oneself switches to the second payment rate with the payment rate of game machine 1 from the first payment rate.
In addition, in the present embodiment, the winning probability of bonus game is provided with highly when the second payment rate than in the first payment rate time.Can omit this configuration.Yet by this configuration being provided rather than omitting this configuration, by the recreation that wins awards continually, the easier identification of player switches to the increase of the payment rate of the second payment rate from the first payment rate.Therefore, can be so that the player be interested for by operator scheme switching push button 37 the payment rate being switched to the second payment rate from the first payment rate.
In addition, in the present embodiment, configuration makes that when the second payment rate of the winning probability when bonus game when being high with big award little award takes place optionally, this does not exist when the first payment rate.Can omit this configuration.Yet, by this configuration being provided rather than omitting this configuration, though the triumph frequency of bonus game be provided with height when the second payment rate than in the first payment rate time, can prevent that also player's payout from simply increasing.Thus, can prevent the income that supplier's side of game machine 1 obtains, promptly deduct the players bet number after player's the payout, significantly reduce in the time of when the second payment rate than in the first payment rate.
Height when in the present embodiment, configuration makes the ratio of payout of bonus game when the second payment rate than in the first payment rate.Can omit this configuration.Yet by this configuration being provided rather than omitting this configuration, can be so that each payment rate has following each feature: the ratio of the payout of basic game is height when the first payment rate, and the ratio of the payout of bonus game height when the second payment rate.
In addition, in the present embodiment, configuration makes when the duration of basic game was second duration, and the effect image of basic game and the time of implementation of effect sound lack when being first duration than duration of basic game.Can omit this configuration.Yet, by this configuration being provided rather than omitting this configuration, can prevent that this effect continues after basic game finishes because when in second duration, carrying out basic game, with effect when the required time execution basic game that the execution basic game is identical in first duration.
During time of implementation when the duration that the effect image of the basic game when making duration of basic game be second duration and the time of implementation of effect sound are shorter than basic game was first duration, also can utilize the single source (seeing Fig. 6 and Fig. 7) of effect image and effect sound respectively according to the time of implementation.Yet, if when the duration of basic game was second duration, also use same effect image (seeing Fig. 6, Fig. 8 and Fig. 9) and effect sound with source identical when the duration in basic game was first duration, then can prevent the increase of data volume because the source is shared.
In the present embodiment, configuration makes plays when not being performed set time section and condition and setting up when the operation of host CPU 71 detecting pattern switching push buttons 37 or host CPU 71 detect unit in the game machines 1, the pattern of basic game switched to for first duration from second duration, and the payment rate of game machine 1 also switches to the first payment rate from the second payment rate thus.Can omit this configuration.Yet, by this configuration being provided rather than omitting this configuration, the player can get back to the first original duration of duration from second duration switching of basic game according to the wish of oneself, and the payment rate of game machine 1 is switched the first original payment rate of getting back to from the second payment rate.
According to game machine of the present invention and control method thereof, can attempt obtaining for the two the realization of the sales volume of player's attractive payment rate and machine supplier side.
As above described the embodiment of the invention, yet these only are examples rather than limit the present invention especially, and can revise the customized configuration of each unit rightly in design.In addition, the effect of Miao Shuing only is the preferred effect that obtains from the present invention in embodiments of the present invention, and effect of the present invention be not limited only to describe in the embodiment of the invention those.
For example, in the above-described embodiments, the example of use Coin operated game is played as unit and is provided explanation.Yet the present invention can be applied to and carry out the various game machines of other different recreation (for example Card Games) as the unit recreation.
In the above-mentioned specific embodiment,, characteristic has been described mainly in order to be more readily understood the present invention.Yet the present invention is not limited to the embodiment that describes in the above-mentioned specific embodiment, but can be applied to other embodiment and have wide applications.In addition, term of Shi Yonging and wording only are to explain purpose of the present invention for appropriate in this manual, and need not limit explanation of the present invention.Based on the notion of describing in this specification of the present invention, those of ordinary skills are easy to derive other configurations of comprising in the notion of the present invention, method etc.Therefore, should be noted that the description of the scope of claim comprises equivalent in this scope, that do not depart from the scope of technological thought of the present invention.In addition, the purpose of summary is to make Japan Patent office, and common public organizations belong to technical field but engineer of not being proficient in patent, law term or technical term etc. can be known technology contents of the present invention and aim apace by simply checking.Therefore, summary is not used in and limits the scope of the invention, and scope of the present invention should be by the description assessment of the scope of claim.In addition, in order to understand purpose of the present invention and inherent effect of the present invention fully, expectation is explained the present invention fully with reference to disclosed document etc.
The above-mentioned specific embodiment comprises the processing that computer is carried out.Providing above-mentioned explanation and expression is more effectively to understand purpose of the present invention for those of ordinary skill in the art.In this manual, should be understood that, do not handle each step that is used to obtain a result not contradictoryly.Transmission/the reception of execution electrical or magnetic signal, record etc. in each step.In the processing in each step, such signal is represented as bit, value, symbol, letter, term, chart etc.Yet, should be noted that these only are used to explain purpose easily.The situation of the processing in each step is described in the expression that existence is had by human behavior, yet, as total rule, carry out the processing of explaining among the application by different types of device.Carrying out other required configurations of each step will be apparent from foregoing description.
The present invention is very useful in attempt obtaining for the two the realization of the sales volume of player's attractive payment rate and machine supplier (for example public place of entertainment) side.
According to game machine of the present invention and control method thereof.Can attempt obtaining for the two the realization of the sales volume of player's attractive payment rate and machine supplier side.

Claims (12)

1. game machine comprises:
Switch is operated to switch the payment rate of the game machine of the recreation of executable unit repeatedly; And
Controller, carry out to handle, so that from being shorter than when the payment rate is switched to the first payment rate when the required from start to end duration of the unit of payment rate when the first payment rate switches to than the high second payment rate of the first payment rate being played by console switch.
2. game machine according to claim 1 also comprises:
Receiving system receives making a bet of game medium; And
Checkout gear when receiving system receives making a bet of the game medium that is used for unit recreation, detects the operation of beginning unit recreation,
Wherein, controller is carried out when checkout gear detects the operation of beginning and is handled the recreation with the beginning unit, and detect at checkout gear before the operation of beginning, when receiving system receives when also receiving additionally the making a bet of game medium except being used for the making a bet of unit recreation, controller is carried out and is handled to receive the switching by the payment rate of operation from the first payment rate to the second payment rate of switch.
3. game machine according to claim 1, wherein, controller carry out to handle will prize drawing winning probability be provided with when the payment rate is switched to the second payment rate than when being switched to the first payment rate when the payment rate height, be transformed into the bonus game that more helps the player than basic game with the basic game from unit plays.
4. game machine according to claim 3, wherein, controller is carried out to handle and is made the player win first bonus game or second bonus game, wherein the payout of first bonus game is identical when being switched to the first payment rate when the payment rate, and win when prize drawing as the player when the payment rate is switched to the second payment rate, the payout of second bonus game is when being switched to the first payment rate when the payment rate.
5. game machine according to claim 3, the payout of bonus game and the ratio of the payment amount in the game machine were provided with to such an extent that be higher than when the payment rate is switched to the first payment rate when wherein, controller execution processing was switched to the second payment rate will work as the payment rate.
6. game machine according to claim 1, wherein, controller carry out to be handled so that be shorter than when the payment rate is switched to the first payment rate when the time of implementation that the payment rate is switched to the effect of the second payment rate time unit in playing.
7. game machine according to claim 1, wherein, when the payment rate is switched to the second payment rate, controller is carried out and is handled to present second effect in the unit recreation, and wherein the time of implementation of second effect is shorter than the time of implementation of first effect that presents in the unit recreation when the payment rate is switched to the first payment rate.
8. game machine according to claim 1, wherein, even when the operation carried out by switch from the second payment rate to the switching of the first payment rate time and when on after unit game over through the preset time section after in during also not next unit recreation at least one time, controller is carried out processing so that the payment rate is switched to the first payment rate from the second payment rate.
9. game machine comprises:
Switch is operated to switch the payment rate of the game machine of the recreation of executable unit repeatedly; And
Controller, when the operation by switch switches to the payment rate than the high second payment rate of the first payment rate, carry out to handle so that in game machine in the operating time of executable unit's recreation remaining payout identical when being switched to the first payment rate when the payment rate, remaining payout is to have deducted the sum of making a bet after the payout, that be used for the game medium that unit plays in each unit_runtime.
10. method of controlling the game machine of the recreation of executable unit repeatedly may further comprise the steps:
Based on the operation of switch the payment rate of game machine is switched to the second payment rate higher than the first payment rate from the first payment rate; And
The required from start to end duration that makes the unit that begins when being switched to the second payment rate when the payment rate play is shorter than when the payment rate is switched to the first payment rate.
11. a game machine comprises:
Switch is operated to switch required from start to end duration of unit recreation in the game machine of the recreation of executable unit repeatedly; And
Controller when the operation by switch will switch to than short second duration first duration duration from first duration, is carried out and is handled so that short with the effect time of implementation from start to end in the synchronous unit recreation of duration.
12. game machine according to claim 11, wherein, effect is the animation with story, and when the duration was switched to for second duration, controller is carried out to handle to increase needs the playback rate of first duration as the animation of required time section, with playback animation in as second duration of required time section.
CN2010106134995A 2009-12-25 2010-12-24 Gaming machine comprising switch to switch payout rates and control method thereof Pending CN102114342A (en)

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