CN101689278A - 视频游戏中的响应性过场动画 - Google Patents

视频游戏中的响应性过场动画 Download PDF

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Publication number
CN101689278A
CN101689278A CN200880021070A CN200880021070A CN101689278A CN 101689278 A CN101689278 A CN 101689278A CN 200880021070 A CN200880021070 A CN 200880021070A CN 200880021070 A CN200880021070 A CN 200880021070A CN 101689278 A CN101689278 A CN 101689278A
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China
Prior art keywords
action
player
player role
sound signal
response
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Pending
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CN200880021070A
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English (en)
Chinese (zh)
Inventor
R·A·哈姆
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Microsoft Corp
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Microsoft Corp
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Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of CN101689278A publication Critical patent/CN101689278A/zh
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/632Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Tourism & Hospitality (AREA)
  • General Health & Medical Sciences (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Human Resources & Organizations (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Economics (AREA)
  • Theoretical Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Acoustics & Sound (AREA)
  • Processing Or Creating Images (AREA)
  • Signal Processing For Digital Recording And Reproducing (AREA)
CN200880021070A 2007-06-21 2008-06-12 视频游戏中的响应性过场动画 Pending CN101689278A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US11/766,483 2007-06-21
US11/766,483 US8622831B2 (en) 2007-06-21 2007-06-21 Responsive cutscenes in video games
PCT/US2008/066649 WO2009002713A2 (en) 2007-06-21 2008-06-12 Responsive cutscenes in video games

Publications (1)

Publication Number Publication Date
CN101689278A true CN101689278A (zh) 2010-03-31

Family

ID=40137051

Family Applications (1)

Application Number Title Priority Date Filing Date
CN200880021070A Pending CN101689278A (zh) 2007-06-21 2008-06-12 视频游戏中的响应性过场动画

Country Status (8)

Country Link
US (2) US8622831B2 (https=)
EP (1) EP2158571A2 (https=)
JP (1) JP2010530286A (https=)
KR (1) KR20100020006A (https=)
CN (1) CN101689278A (https=)
CA (1) CA2685834A1 (https=)
IL (1) IL201706A0 (https=)
WO (1) WO2009002713A2 (https=)

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CN102479387A (zh) * 2010-11-30 2012-05-30 中兴通讯股份有限公司 生成多媒体动画与播放该多媒体动画的方法和装置
CN102542596A (zh) * 2010-12-15 2012-07-04 微软公司 顶点烘培三维动画扩充
CN109420338A (zh) * 2017-08-31 2019-03-05 腾讯科技(深圳)有限公司 模拟镜头移动的虚拟场景显示方法及装置、电子设备
CN110731085A (zh) * 2017-06-12 2020-01-24 格雷斯诺特公司 检测和响应交互式视频内容的展示
CN111145317A (zh) * 2019-12-26 2020-05-12 北京像素软件科技股份有限公司 游戏动画的播放方法、装置及服务器
CN111437600A (zh) * 2020-03-24 2020-07-24 腾讯科技(深圳)有限公司 剧情展示方法、装置、设备及存储介质

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TWI356722B (en) * 2008-05-12 2012-01-21 Princeton Technology Corp Game controller with speaker
US9579576B2 (en) 2008-07-22 2017-02-28 Daybreak Game Company Llc System and method for providing persistent character personalities in a simulation
US8893022B2 (en) * 2010-04-01 2014-11-18 Microsoft Corporation Interactive and shared viewing experience
US10540430B2 (en) 2011-12-28 2020-01-21 Cbs Interactive Inc. Techniques for providing a natural language narrative
US10592596B2 (en) 2011-12-28 2020-03-17 Cbs Interactive Inc. Techniques for providing a narrative summary for fantasy games
CN103893971B (zh) 2012-12-25 2015-05-27 腾讯科技(深圳)有限公司 一种游戏音效的制作方法和客户端
WO2014134581A1 (en) * 2013-02-28 2014-09-04 Gamblit Gaming, Llc Parallel ai hybrid game
US20160054563A9 (en) * 2013-03-14 2016-02-25 Honda Motor Co., Ltd. 3-dimensional (3-d) navigation
US9164281B2 (en) 2013-03-15 2015-10-20 Honda Motor Co., Ltd. Volumetric heads-up display with dynamic focal plane
US10339711B2 (en) 2013-03-15 2019-07-02 Honda Motor Co., Ltd. System and method for providing augmented reality based directions based on verbal and gestural cues
US9747898B2 (en) 2013-03-15 2017-08-29 Honda Motor Co., Ltd. Interpretation of ambiguous vehicle instructions
US9393870B2 (en) 2013-03-15 2016-07-19 Honda Motor Co., Ltd. Volumetric heads-up display with dynamic focal plane
US9251715B2 (en) 2013-03-15 2016-02-02 Honda Motor Co., Ltd. Driver training system using heads-up display augmented reality graphics elements
US9378644B2 (en) 2013-03-15 2016-06-28 Honda Motor Co., Ltd. System and method for warning a driver of a potential rear end collision
US10215583B2 (en) 2013-03-15 2019-02-26 Honda Motor Co., Ltd. Multi-level navigation monitoring and control
CN105959725A (zh) * 2016-05-30 2016-09-21 徐文波 视频中媒体特效的加载方法和装置
US10279260B2 (en) 2017-03-06 2019-05-07 Sony Interactive Entertainment LLC Cut-scene gameplay
CN109794064B (zh) * 2018-12-29 2020-07-03 腾讯科技(深圳)有限公司 互动剧情实现方法、装置、终端和存储介质
JP6752349B1 (ja) * 2019-12-26 2020-09-09 株式会社ドワンゴ コンテンツ配信システム、コンテンツ配信方法、およびコンテンツ配信プログラム
CN113936079B (zh) * 2021-09-17 2022-08-26 完美世界(北京)软件科技发展有限公司 动画生成方法、设备及存储介质
US20230201715A1 (en) * 2021-12-23 2023-06-29 TCL Research America Inc. Interactive video player
US12179095B2 (en) 2022-04-15 2024-12-31 Adeia Guides Inc. Systems and methods for efficient management of resources for streaming interactive multimedia content
US11838453B2 (en) 2022-04-15 2023-12-05 Rovi Guides, Inc. Systems and methods for efficient management of resources for streaming interactive multimedia content

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US5679075A (en) 1995-11-06 1997-10-21 Beanstalk Entertainment Enterprises Interactive multi-media game system and method
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US6544040B1 (en) 2000-06-27 2003-04-08 Cynthia P. Brelis Method, apparatus and article for presenting a narrative, including user selectable levels of detail
US20030091970A1 (en) 2001-11-09 2003-05-15 Altsim, Inc. And University Of Southern California Method and apparatus for advanced leadership training simulation
JP3927821B2 (ja) * 2002-01-25 2007-06-13 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
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KR100990891B1 (ko) 2004-06-18 2010-11-03 윤재민 클라이언트 단말기와 캐릭터 사이에 다중 대화를 제공하기 위한 시스템 및 방법
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KR20070024918A (ko) 2005-08-31 2007-03-08 김유신 가상 공간에서 화상 커뮤니케이션 서비스 제공 장치 및방법
US7572187B2 (en) * 2005-10-14 2009-08-11 Leviathan Entertainment Video game environment that tracks help and advice provided to other player characters

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102479387A (zh) * 2010-11-30 2012-05-30 中兴通讯股份有限公司 生成多媒体动画与播放该多媒体动画的方法和装置
WO2012071844A1 (zh) * 2010-11-30 2012-06-07 中兴通讯股份有限公司 多媒体动画的生成和播放的方法和装置
CN102542596A (zh) * 2010-12-15 2012-07-04 微软公司 顶点烘培三维动画扩充
US8963927B2 (en) 2010-12-15 2015-02-24 Microsoft Technology Licensing, Llc Vertex-baked three-dimensional animation augmentation
CN102542596B (zh) * 2010-12-15 2015-11-25 微软技术许可有限责任公司 顶点烘培三维动画扩充
CN110731085A (zh) * 2017-06-12 2020-01-24 格雷斯诺特公司 检测和响应交互式视频内容的展示
CN110731085B (zh) * 2017-06-12 2021-12-14 六科股份有限公司 检测和响应交互式视频内容的展示
CN109420338A (zh) * 2017-08-31 2019-03-05 腾讯科技(深圳)有限公司 模拟镜头移动的虚拟场景显示方法及装置、电子设备
US11341706B2 (en) 2017-08-31 2022-05-24 Tencent Technology (Shenzhen) Company Limited Virtual scene display method and apparatus, and storage medium
US11620784B2 (en) 2017-08-31 2023-04-04 Tencent Technology (Shenzhen) Company Limited Virtual scene display method and apparatus, and storage medium
CN111145317A (zh) * 2019-12-26 2020-05-12 北京像素软件科技股份有限公司 游戏动画的播放方法、装置及服务器
CN111145317B (zh) * 2019-12-26 2024-05-14 北京像素软件科技股份有限公司 游戏动画的播放方法、装置及服务器
CN111437600A (zh) * 2020-03-24 2020-07-24 腾讯科技(深圳)有限公司 剧情展示方法、装置、设备及存储介质

Also Published As

Publication number Publication date
WO2009002713A2 (en) 2008-12-31
IL201706A0 (en) 2010-05-31
CA2685834A1 (en) 2008-12-31
US20140087875A1 (en) 2014-03-27
US8622831B2 (en) 2014-01-07
JP2010530286A (ja) 2010-09-09
EP2158571A2 (en) 2010-03-03
KR20100020006A (ko) 2010-02-19
WO2009002713A3 (en) 2009-02-26
US20080318676A1 (en) 2008-12-25

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Application publication date: 20100331