CN101689278A - 视频游戏中的响应性过场动画 - Google Patents
视频游戏中的响应性过场动画 Download PDFInfo
- Publication number
- CN101689278A CN101689278A CN200880021070A CN200880021070A CN101689278A CN 101689278 A CN101689278 A CN 101689278A CN 200880021070 A CN200880021070 A CN 200880021070A CN 200880021070 A CN200880021070 A CN 200880021070A CN 101689278 A CN101689278 A CN 101689278A
- Authority
- CN
- China
- Prior art keywords
- action
- player
- player role
- sound signal
- response
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/632—Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Tourism & Hospitality (AREA)
- General Health & Medical Sciences (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Human Resources & Organizations (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Economics (AREA)
- Theoretical Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Acoustics & Sound (AREA)
- Processing Or Creating Images (AREA)
- Signal Processing For Digital Recording And Reproducing (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/766,483 | 2007-06-21 | ||
| US11/766,483 US8622831B2 (en) | 2007-06-21 | 2007-06-21 | Responsive cutscenes in video games |
| PCT/US2008/066649 WO2009002713A2 (en) | 2007-06-21 | 2008-06-12 | Responsive cutscenes in video games |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN101689278A true CN101689278A (zh) | 2010-03-31 |
Family
ID=40137051
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN200880021070A Pending CN101689278A (zh) | 2007-06-21 | 2008-06-12 | 视频游戏中的响应性过场动画 |
Country Status (8)
| Country | Link |
|---|---|
| US (2) | US8622831B2 (https=) |
| EP (1) | EP2158571A2 (https=) |
| JP (1) | JP2010530286A (https=) |
| KR (1) | KR20100020006A (https=) |
| CN (1) | CN101689278A (https=) |
| CA (1) | CA2685834A1 (https=) |
| IL (1) | IL201706A0 (https=) |
| WO (1) | WO2009002713A2 (https=) |
Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102479387A (zh) * | 2010-11-30 | 2012-05-30 | 中兴通讯股份有限公司 | 生成多媒体动画与播放该多媒体动画的方法和装置 |
| CN102542596A (zh) * | 2010-12-15 | 2012-07-04 | 微软公司 | 顶点烘培三维动画扩充 |
| CN109420338A (zh) * | 2017-08-31 | 2019-03-05 | 腾讯科技(深圳)有限公司 | 模拟镜头移动的虚拟场景显示方法及装置、电子设备 |
| CN110731085A (zh) * | 2017-06-12 | 2020-01-24 | 格雷斯诺特公司 | 检测和响应交互式视频内容的展示 |
| CN111145317A (zh) * | 2019-12-26 | 2020-05-12 | 北京像素软件科技股份有限公司 | 游戏动画的播放方法、装置及服务器 |
| CN111437600A (zh) * | 2020-03-24 | 2020-07-24 | 腾讯科技(深圳)有限公司 | 剧情展示方法、装置、设备及存储介质 |
Families Citing this family (23)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TWI356722B (en) * | 2008-05-12 | 2012-01-21 | Princeton Technology Corp | Game controller with speaker |
| US9579576B2 (en) | 2008-07-22 | 2017-02-28 | Daybreak Game Company Llc | System and method for providing persistent character personalities in a simulation |
| US8893022B2 (en) * | 2010-04-01 | 2014-11-18 | Microsoft Corporation | Interactive and shared viewing experience |
| US10540430B2 (en) | 2011-12-28 | 2020-01-21 | Cbs Interactive Inc. | Techniques for providing a natural language narrative |
| US10592596B2 (en) | 2011-12-28 | 2020-03-17 | Cbs Interactive Inc. | Techniques for providing a narrative summary for fantasy games |
| CN103893971B (zh) | 2012-12-25 | 2015-05-27 | 腾讯科技(深圳)有限公司 | 一种游戏音效的制作方法和客户端 |
| WO2014134581A1 (en) * | 2013-02-28 | 2014-09-04 | Gamblit Gaming, Llc | Parallel ai hybrid game |
| US20160054563A9 (en) * | 2013-03-14 | 2016-02-25 | Honda Motor Co., Ltd. | 3-dimensional (3-d) navigation |
| US9164281B2 (en) | 2013-03-15 | 2015-10-20 | Honda Motor Co., Ltd. | Volumetric heads-up display with dynamic focal plane |
| US10339711B2 (en) | 2013-03-15 | 2019-07-02 | Honda Motor Co., Ltd. | System and method for providing augmented reality based directions based on verbal and gestural cues |
| US9747898B2 (en) | 2013-03-15 | 2017-08-29 | Honda Motor Co., Ltd. | Interpretation of ambiguous vehicle instructions |
| US9393870B2 (en) | 2013-03-15 | 2016-07-19 | Honda Motor Co., Ltd. | Volumetric heads-up display with dynamic focal plane |
| US9251715B2 (en) | 2013-03-15 | 2016-02-02 | Honda Motor Co., Ltd. | Driver training system using heads-up display augmented reality graphics elements |
| US9378644B2 (en) | 2013-03-15 | 2016-06-28 | Honda Motor Co., Ltd. | System and method for warning a driver of a potential rear end collision |
| US10215583B2 (en) | 2013-03-15 | 2019-02-26 | Honda Motor Co., Ltd. | Multi-level navigation monitoring and control |
| CN105959725A (zh) * | 2016-05-30 | 2016-09-21 | 徐文波 | 视频中媒体特效的加载方法和装置 |
| US10279260B2 (en) | 2017-03-06 | 2019-05-07 | Sony Interactive Entertainment LLC | Cut-scene gameplay |
| CN109794064B (zh) * | 2018-12-29 | 2020-07-03 | 腾讯科技(深圳)有限公司 | 互动剧情实现方法、装置、终端和存储介质 |
| JP6752349B1 (ja) * | 2019-12-26 | 2020-09-09 | 株式会社ドワンゴ | コンテンツ配信システム、コンテンツ配信方法、およびコンテンツ配信プログラム |
| CN113936079B (zh) * | 2021-09-17 | 2022-08-26 | 完美世界(北京)软件科技发展有限公司 | 动画生成方法、设备及存储介质 |
| US20230201715A1 (en) * | 2021-12-23 | 2023-06-29 | TCL Research America Inc. | Interactive video player |
| US12179095B2 (en) | 2022-04-15 | 2024-12-31 | Adeia Guides Inc. | Systems and methods for efficient management of resources for streaming interactive multimedia content |
| US11838453B2 (en) | 2022-04-15 | 2023-12-05 | Rovi Guides, Inc. | Systems and methods for efficient management of resources for streaming interactive multimedia content |
Family Cites Families (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4305131A (en) | 1979-02-05 | 1981-12-08 | Best Robert M | Dialog between TV movies and human viewers |
| US5679075A (en) | 1995-11-06 | 1997-10-21 | Beanstalk Entertainment Enterprises | Interactive multi-media game system and method |
| US5927988A (en) | 1997-12-17 | 1999-07-27 | Jenkins; William M. | Method and apparatus for training of sensory and perceptual systems in LLI subjects |
| US20010039203A1 (en) | 2000-02-23 | 2001-11-08 | Brown Geoffrey Parker | Behavior modeling in a gaming environment with contextual accuracy |
| US6544040B1 (en) | 2000-06-27 | 2003-04-08 | Cynthia P. Brelis | Method, apparatus and article for presenting a narrative, including user selectable levels of detail |
| US20030091970A1 (en) | 2001-11-09 | 2003-05-15 | Altsim, Inc. And University Of Southern California | Method and apparatus for advanced leadership training simulation |
| JP3927821B2 (ja) * | 2002-01-25 | 2007-06-13 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
| AU2003268147A1 (en) | 2002-08-20 | 2004-03-11 | Vivendi Universal Games, Inc | Computer game with emotion-based character interraction |
| US20050278642A1 (en) | 2004-06-10 | 2005-12-15 | Chang Nelson L A | Method and system for controlling a collaborative computing environment |
| KR100990891B1 (ko) | 2004-06-18 | 2010-11-03 | 윤재민 | 클라이언트 단말기와 캐릭터 사이에 다중 대화를 제공하기 위한 시스템 및 방법 |
| US20060040718A1 (en) | 2004-07-15 | 2006-02-23 | Mad Doc Software, Llc | Audio-visual games and game computer programs embodying interactive speech recognition and methods related thereto |
| US20060119598A1 (en) | 2004-12-08 | 2006-06-08 | Evil Twin Studios, Inc. | System and method for communicating travel progress within a virtual environment |
| US7637806B2 (en) | 2004-12-20 | 2009-12-29 | Rampart Studios, Llc | Method for dynamic content generation in a role-playing game |
| US7951000B2 (en) | 2005-05-06 | 2011-05-31 | Microsoft Corporation | Dynamic frame system |
| KR20070024918A (ko) | 2005-08-31 | 2007-03-08 | 김유신 | 가상 공간에서 화상 커뮤니케이션 서비스 제공 장치 및방법 |
| US7572187B2 (en) * | 2005-10-14 | 2009-08-11 | Leviathan Entertainment | Video game environment that tracks help and advice provided to other player characters |
-
2007
- 2007-06-21 US US11/766,483 patent/US8622831B2/en not_active Expired - Fee Related
-
2008
- 2008-06-12 CA CA002685834A patent/CA2685834A1/en not_active Abandoned
- 2008-06-12 JP JP2010513338A patent/JP2010530286A/ja not_active Withdrawn
- 2008-06-12 EP EP08770787A patent/EP2158571A2/en not_active Withdrawn
- 2008-06-12 KR KR1020097026256A patent/KR20100020006A/ko not_active Abandoned
- 2008-06-12 CN CN200880021070A patent/CN101689278A/zh active Pending
- 2008-06-12 WO PCT/US2008/066649 patent/WO2009002713A2/en not_active Ceased
-
2009
- 2009-10-22 IL IL201706A patent/IL201706A0/en active IP Right Grant
-
2013
- 2013-12-02 US US14/094,188 patent/US20140087875A1/en not_active Abandoned
Cited By (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102479387A (zh) * | 2010-11-30 | 2012-05-30 | 中兴通讯股份有限公司 | 生成多媒体动画与播放该多媒体动画的方法和装置 |
| WO2012071844A1 (zh) * | 2010-11-30 | 2012-06-07 | 中兴通讯股份有限公司 | 多媒体动画的生成和播放的方法和装置 |
| CN102542596A (zh) * | 2010-12-15 | 2012-07-04 | 微软公司 | 顶点烘培三维动画扩充 |
| US8963927B2 (en) | 2010-12-15 | 2015-02-24 | Microsoft Technology Licensing, Llc | Vertex-baked three-dimensional animation augmentation |
| CN102542596B (zh) * | 2010-12-15 | 2015-11-25 | 微软技术许可有限责任公司 | 顶点烘培三维动画扩充 |
| CN110731085A (zh) * | 2017-06-12 | 2020-01-24 | 格雷斯诺特公司 | 检测和响应交互式视频内容的展示 |
| CN110731085B (zh) * | 2017-06-12 | 2021-12-14 | 六科股份有限公司 | 检测和响应交互式视频内容的展示 |
| CN109420338A (zh) * | 2017-08-31 | 2019-03-05 | 腾讯科技(深圳)有限公司 | 模拟镜头移动的虚拟场景显示方法及装置、电子设备 |
| US11341706B2 (en) | 2017-08-31 | 2022-05-24 | Tencent Technology (Shenzhen) Company Limited | Virtual scene display method and apparatus, and storage medium |
| US11620784B2 (en) | 2017-08-31 | 2023-04-04 | Tencent Technology (Shenzhen) Company Limited | Virtual scene display method and apparatus, and storage medium |
| CN111145317A (zh) * | 2019-12-26 | 2020-05-12 | 北京像素软件科技股份有限公司 | 游戏动画的播放方法、装置及服务器 |
| CN111145317B (zh) * | 2019-12-26 | 2024-05-14 | 北京像素软件科技股份有限公司 | 游戏动画的播放方法、装置及服务器 |
| CN111437600A (zh) * | 2020-03-24 | 2020-07-24 | 腾讯科技(深圳)有限公司 | 剧情展示方法、装置、设备及存储介质 |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2009002713A2 (en) | 2008-12-31 |
| IL201706A0 (en) | 2010-05-31 |
| CA2685834A1 (en) | 2008-12-31 |
| US20140087875A1 (en) | 2014-03-27 |
| US8622831B2 (en) | 2014-01-07 |
| JP2010530286A (ja) | 2010-09-09 |
| EP2158571A2 (en) | 2010-03-03 |
| KR20100020006A (ko) | 2010-02-19 |
| WO2009002713A3 (en) | 2009-02-26 |
| US20080318676A1 (en) | 2008-12-25 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| C06 | Publication | ||
| PB01 | Publication | ||
| C10 | Entry into substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| C12 | Rejection of a patent application after its publication | ||
| RJ01 | Rejection of invention patent application after publication |
Application publication date: 20100331 |