KR20100020006A - 비디오 게임들에서의 응답 컷신들 - Google Patents

비디오 게임들에서의 응답 컷신들 Download PDF

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Publication number
KR20100020006A
KR20100020006A KR1020097026256A KR20097026256A KR20100020006A KR 20100020006 A KR20100020006 A KR 20100020006A KR 1020097026256 A KR1020097026256 A KR 1020097026256A KR 20097026256 A KR20097026256 A KR 20097026256A KR 20100020006 A KR20100020006 A KR 20100020006A
Authority
KR
South Korea
Prior art keywords
player
player character
response
audio signal
narrative
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
KR1020097026256A
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English (en)
Korean (ko)
Inventor
리차드 알렌 햄
Original Assignee
마이크로소프트 코포레이션
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 마이크로소프트 코포레이션 filed Critical 마이크로소프트 코포레이션
Publication of KR20100020006A publication Critical patent/KR20100020006A/ko
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/632Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Tourism & Hospitality (AREA)
  • General Health & Medical Sciences (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Human Resources & Organizations (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Economics (AREA)
  • Theoretical Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Acoustics & Sound (AREA)
  • Processing Or Creating Images (AREA)
  • Signal Processing For Digital Recording And Reproducing (AREA)
KR1020097026256A 2007-06-21 2008-06-12 비디오 게임들에서의 응답 컷신들 Abandoned KR20100020006A (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/766,483 2007-06-21
US11/766,483 US8622831B2 (en) 2007-06-21 2007-06-21 Responsive cutscenes in video games

Publications (1)

Publication Number Publication Date
KR20100020006A true KR20100020006A (ko) 2010-02-19

Family

ID=40137051

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020097026256A Abandoned KR20100020006A (ko) 2007-06-21 2008-06-12 비디오 게임들에서의 응답 컷신들

Country Status (8)

Country Link
US (2) US8622831B2 (https=)
EP (1) EP2158571A2 (https=)
JP (1) JP2010530286A (https=)
KR (1) KR20100020006A (https=)
CN (1) CN101689278A (https=)
CA (1) CA2685834A1 (https=)
IL (1) IL201706A0 (https=)
WO (1) WO2009002713A2 (https=)

Cited By (1)

* Cited by examiner, † Cited by third party
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KR20190131074A (ko) * 2017-08-31 2019-11-25 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 가상 장면 디스플레이 방법 및 디바이스, 및 저장 매체

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US8893022B2 (en) * 2010-04-01 2014-11-18 Microsoft Corporation Interactive and shared viewing experience
CN102479387A (zh) * 2010-11-30 2012-05-30 中兴通讯股份有限公司 生成多媒体动画与播放该多媒体动画的方法和装置
US8963927B2 (en) * 2010-12-15 2015-02-24 Microsoft Technology Licensing, Llc Vertex-baked three-dimensional animation augmentation
US10540430B2 (en) 2011-12-28 2020-01-21 Cbs Interactive Inc. Techniques for providing a natural language narrative
US10592596B2 (en) 2011-12-28 2020-03-17 Cbs Interactive Inc. Techniques for providing a narrative summary for fantasy games
CN103893971B (zh) 2012-12-25 2015-05-27 腾讯科技(深圳)有限公司 一种游戏音效的制作方法和客户端
WO2014134581A1 (en) * 2013-02-28 2014-09-04 Gamblit Gaming, Llc Parallel ai hybrid game
US20160054563A9 (en) * 2013-03-14 2016-02-25 Honda Motor Co., Ltd. 3-dimensional (3-d) navigation
US9164281B2 (en) 2013-03-15 2015-10-20 Honda Motor Co., Ltd. Volumetric heads-up display with dynamic focal plane
US10339711B2 (en) 2013-03-15 2019-07-02 Honda Motor Co., Ltd. System and method for providing augmented reality based directions based on verbal and gestural cues
US9747898B2 (en) 2013-03-15 2017-08-29 Honda Motor Co., Ltd. Interpretation of ambiguous vehicle instructions
US9393870B2 (en) 2013-03-15 2016-07-19 Honda Motor Co., Ltd. Volumetric heads-up display with dynamic focal plane
US9251715B2 (en) 2013-03-15 2016-02-02 Honda Motor Co., Ltd. Driver training system using heads-up display augmented reality graphics elements
US9378644B2 (en) 2013-03-15 2016-06-28 Honda Motor Co., Ltd. System and method for warning a driver of a potential rear end collision
US10215583B2 (en) 2013-03-15 2019-02-26 Honda Motor Co., Ltd. Multi-level navigation monitoring and control
CN105959725A (zh) * 2016-05-30 2016-09-21 徐文波 视频中媒体特效的加载方法和装置
US10279260B2 (en) 2017-03-06 2019-05-07 Sony Interactive Entertainment LLC Cut-scene gameplay
US10972203B2 (en) * 2017-06-12 2021-04-06 Gracenote, Inc. Detecting and responding to rendering of interactive video content
CN109794064B (zh) * 2018-12-29 2020-07-03 腾讯科技(深圳)有限公司 互动剧情实现方法、装置、终端和存储介质
JP6752349B1 (ja) * 2019-12-26 2020-09-09 株式会社ドワンゴ コンテンツ配信システム、コンテンツ配信方法、およびコンテンツ配信プログラム
CN111145317B (zh) * 2019-12-26 2024-05-14 北京像素软件科技股份有限公司 游戏动画的播放方法、装置及服务器
CN111437600A (zh) * 2020-03-24 2020-07-24 腾讯科技(深圳)有限公司 剧情展示方法、装置、设备及存储介质
CN113936079B (zh) * 2021-09-17 2022-08-26 完美世界(北京)软件科技发展有限公司 动画生成方法、设备及存储介质
US20230201715A1 (en) * 2021-12-23 2023-06-29 TCL Research America Inc. Interactive video player
US12179095B2 (en) 2022-04-15 2024-12-31 Adeia Guides Inc. Systems and methods for efficient management of resources for streaming interactive multimedia content
US11838453B2 (en) 2022-04-15 2023-12-05 Rovi Guides, Inc. Systems and methods for efficient management of resources for streaming interactive multimedia content

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US4305131A (en) 1979-02-05 1981-12-08 Best Robert M Dialog between TV movies and human viewers
US5679075A (en) 1995-11-06 1997-10-21 Beanstalk Entertainment Enterprises Interactive multi-media game system and method
US5927988A (en) 1997-12-17 1999-07-27 Jenkins; William M. Method and apparatus for training of sensory and perceptual systems in LLI subjects
US20010039203A1 (en) 2000-02-23 2001-11-08 Brown Geoffrey Parker Behavior modeling in a gaming environment with contextual accuracy
US6544040B1 (en) 2000-06-27 2003-04-08 Cynthia P. Brelis Method, apparatus and article for presenting a narrative, including user selectable levels of detail
US20030091970A1 (en) 2001-11-09 2003-05-15 Altsim, Inc. And University Of Southern California Method and apparatus for advanced leadership training simulation
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US7572187B2 (en) * 2005-10-14 2009-08-11 Leviathan Entertainment Video game environment that tracks help and advice provided to other player characters

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20190131074A (ko) * 2017-08-31 2019-11-25 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 가상 장면 디스플레이 방법 및 디바이스, 및 저장 매체

Also Published As

Publication number Publication date
WO2009002713A2 (en) 2008-12-31
IL201706A0 (en) 2010-05-31
CA2685834A1 (en) 2008-12-31
US20140087875A1 (en) 2014-03-27
US8622831B2 (en) 2014-01-07
JP2010530286A (ja) 2010-09-09
EP2158571A2 (en) 2010-03-03
CN101689278A (zh) 2010-03-31
WO2009002713A3 (en) 2009-02-26
US20080318676A1 (en) 2008-12-25

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Legal Events

Date Code Title Description
PA0105 International application

Patent event date: 20091216

Patent event code: PA01051R01D

Comment text: International Patent Application

PG1501 Laying open of application
PC1902 Submission of document of abandonment before decision of registration
SUBM Surrender of laid-open application requested