WO2024119725A1 - Procédé et dispositif d'envoi d'élément de gain virtuel, terminal mobile et support de stockage - Google Patents

Procédé et dispositif d'envoi d'élément de gain virtuel, terminal mobile et support de stockage Download PDF

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Publication number
WO2024119725A1
WO2024119725A1 PCT/CN2023/095854 CN2023095854W WO2024119725A1 WO 2024119725 A1 WO2024119725 A1 WO 2024119725A1 CN 2023095854 W CN2023095854 W CN 2023095854W WO 2024119725 A1 WO2024119725 A1 WO 2024119725A1
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WIPO (PCT)
Prior art keywords
game
target
live broadcast
broadcast room
account
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PCT/CN2023/095854
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English (en)
Chinese (zh)
Inventor
温文镇
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网易(杭州)网络有限公司
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Publication of WO2024119725A1 publication Critical patent/WO2024119725A1/fr

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  • the present disclosure relates to the field of electronic games, and in particular to a method, device, computer equipment and storage medium for sending virtual items with enhanced benefits.
  • Existing anti-cheating solutions can usually be: 1. Encrypt sensitive information to prevent decryption, such as: encrypting the local memory of the user terminal; encrypting the communication protocol between the user terminal and the server; hiding the interface of the function code, etc. 2. Post-event inspection, such as cheating software detection work in the background; data anomaly detection work, etc.
  • the disclosed embodiments provide a method, device, mobile terminal and storage medium for sending virtual items, which can improve the prevention effect of cheating behavior.
  • an embodiment of the present disclosure provides a method for sending gain virtual items, the method comprising: receiving live broadcast room interaction notification information, wherein the live broadcast room interaction notification information comprises live broadcast room identification information and interactive content identification information; determining a target game account corresponding to the live broadcast room identification information based on a first mapping relationship between the live broadcast room identification and the game account; determining a target gain virtual item corresponding to the interactive content identification information based on a second mapping relationship between the interactive content identification and the gain virtual item, wherein the gain virtual item is a virtual item used to produce a gain effect on a game character in the game; generating a target frame synchronization instruction, wherein the target frame synchronization instruction carries the creation information of the target gain virtual item; sending the target frame synchronization instruction to a user terminal logged in to the target game account, so that the target game account and other game accounts participating in the same game game synchronize game progress, and The target game account is enabled to obtain the target gain virtual item in the game.
  • the embodiment of the present disclosure further provides a device for sending virtual items with benefits, the device comprising:
  • An interactive notification receiving unit used to receive live broadcast room interactive notification information, wherein the live broadcast room interactive notification information includes live broadcast room identification information and interactive content identification information;
  • a first mapping unit configured to determine a target game account corresponding to the live broadcast room identification information based on a first mapping relationship between the live broadcast room identification and the game account;
  • a second mapping unit configured to determine a target gain virtual item corresponding to the interactive content identification information based on a second mapping relationship between the interactive content identification and the gain virtual item, wherein the gain virtual item is a virtual item used to generate a gain effect on a game character in the game;
  • a frame synchronization generating unit configured to generate a target frame synchronization instruction, wherein the target frame synchronization instruction carries the creation information of the target gain virtual item;
  • the frame synchronization sending unit is used to send the target frame synchronization instruction to the user terminal logged in to the target game account, so that the target game account and other game accounts participating in the same game synchronize the game progress, and enable the target game account to obtain the target gain virtual item in the game.
  • an embodiment of the present disclosure further provides a mobile terminal, comprising a memory storing a plurality of instructions; the processor loads instructions from the memory to execute the steps in any one of the gain virtual item sending methods provided in the embodiments of the present disclosure.
  • an embodiment of the present disclosure further provides a computer-readable storage medium, wherein the computer-readable storage medium stores a plurality of instructions, wherein the instructions are suitable for a processor to load to execute the steps in any one of the gain virtual item sending methods provided in the embodiments of the present disclosure.
  • This solution receives live broadcast room interaction notification information, and determines the target game account corresponding to the live broadcast room identification information in the live broadcast room interaction notification information according to the first mapping relationship; and determines the target gain virtual item corresponding to the interactive content identification information in the live broadcast room interaction notification information according to the second mapping relationship. Then a target frame synchronization instruction carrying the creation information of the target gain virtual item is generated. The target frame synchronization instruction is sent to the user terminal logged in to the target game account.
  • the target game account can synchronize the game progress with other game accounts participating in the same game, and enable the target game account to obtain the target gain virtual item in the game, which can avoid cheating caused by modifying the local parameters of the user terminal in the existing solution.
  • the disclosed embodiment enables a target game account to obtain a target gain virtual item in the game by carrying creation information in the target frame synchronization instruction sent by the server to the user terminal. Since the creation information is sent by the server and cannot be generated separately locally on the user terminal, cheating caused by modifying the local parameters of the user terminal in the existing solution can be avoided, thereby improving the prevention effect of cheating.
  • FIG. 1a is a schematic flow chart of a method for sending virtual items according to one of the embodiments of the present disclosure.
  • FIG. 1 b is a specific exemplary structural block diagram of a server generating and sending a target frame synchronization instruction provided by one of the embodiments of the present disclosure.
  • FIG. 1c is a specific exemplary structural block diagram of a server performing a control instruction pre-check provided by one of the embodiments of the present disclosure.
  • FIG. 1d is an exemplary structural block diagram of a specific implementation method of a server generating a target frame synchronization instruction provided by one of the embodiments of the present disclosure.
  • FIG. 1e is a schematic diagram of a specific implementation of a game running interface provided by one of the embodiments of the present disclosure.
  • FIG. 2 is a schematic diagram of a specific implementation of a method for sending virtual gain items provided in one of the embodiments of the present disclosure.
  • FIG. 3 is a schematic diagram of the structure of a gain virtual item sending device provided by one of the embodiments of the present disclosure.
  • FIG. 4 is a schematic diagram of the structure of a computer device provided in one of the embodiments of the present disclosure.
  • the embodiments of the present disclosure provide a method, device, mobile terminal and storage medium for sending virtual items with increased benefits.
  • the method for sending virtual items can be integrated into an electronic device, which can be a terminal, a server, or other devices.
  • the terminal can be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop, or a personal computer (PC), etc.
  • the server can be a single server or a server cluster composed of multiple servers.
  • the method for sending virtual items with increased benefits may also be integrated into multiple electronic devices.
  • the method for sending virtual items with increased benefits may be integrated into multiple servers, and the method for sending virtual items with increased benefits disclosed in the present disclosure may be implemented by multiple servers.
  • the server may also be implemented in the form of a terminal.
  • the electronic device may be a server, and the embodiment may receive live broadcast room interaction notification information, wherein the live broadcast room interaction notification information includes live broadcast room identification information and interactive content identification information; based on a first mapping relationship between the live broadcast room identification and the game account, determine the target game account corresponding to the live broadcast room identification information; based on a second mapping relationship between the interactive content identification and the gain virtual item, determine the target gain virtual item corresponding to the interactive content identification information, wherein the gain virtual item is a virtual item used to produce a gain effect on a game character in the game; generate a target frame synchronization instruction, wherein the target frame synchronization instruction carries the creation information of the target gain virtual item; send the target frame synchronization instruction to a user terminal logged in to the target game account, so that the target game account and other game accounts participating in the same game synchronize the game progress, and enable the target game account to obtain the target gain virtual item in the game.
  • the live broadcast room interaction notification information includes live broadcast room identification information and interactive content identification information
  • a method for sending a virtual item with a gain may be run on a terminal device or a server.
  • the terminal device may be a local terminal device.
  • the method for sending a virtual item with a gain is run on a server, the method may be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
  • cloud games refer to a game mode based on cloud computing.
  • the operation mode of cloud games the operating body of the game program and the main body of the game screen presentation are separated, the storage and operation of the method for sending virtual items are completed on the cloud game server, and the role of the client device is to receive and send data and present the game screen.
  • the client device can be close to the user side. Display devices with data transmission functions, such as terminals, televisions, computers, and PDAs; however, the terminal device for sending virtual items is the cloud game server in the cloud.
  • users operate the client device to send operation instructions to the cloud game server, such as touch operation instructions.
  • the cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
  • the terminal device may be a local terminal device.
  • the local terminal device stores a game program and is used to present a game screen.
  • the local terminal device is used to interact with the user through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally.
  • the local terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the user through a holographic projection.
  • the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
  • the game scene is a virtual scene displayed (or provided) when the application is running on a terminal or server.
  • the virtual scene is a simulation environment of the real world, or a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment.
  • the virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene.
  • the virtual environment can be the sky, land, ocean, etc., wherein the land includes environmental elements such as deserts and cities.
  • the virtual scene is a scene with complete game logic of virtual objects such as user control.
  • the virtual scene is a 3D game world for users to control virtual objects to fight.
  • Exemplary virtual scenes may include: at least one element of mountains, plains, rivers, lakes, oceans, deserts, skies, plants, buildings, and vehicles.
  • the game interface refers to the interface corresponding to the application provided or displayed through the graphical user interface, which includes the graphical user interface for users to interact with and the game screen, which is the screen of the game scene.
  • the UI interface may include game controls (such as skill controls, behavior controls, function controls, etc.), indicators (such as direction indicators, character indicators, etc.), information display areas (such as number of kills, match time, etc.), or game setting controls (such as system settings, stores, gold coins, etc.).
  • game controls such as skill controls, behavior controls, function controls, etc.
  • indicators such as direction indicators, character indicators, etc.
  • information display areas such as number of kills, match time, etc.
  • game setting controls such as system settings, stores, gold coins, etc.
  • the game screen is a display screen corresponding to the virtual scene displayed by the terminal device.
  • the game screen may include virtual objects such as game objects that execute game logic in a virtual scene, non-player characters (NPC), artificial intelligence (AI) characters, etc.
  • the content displayed in the graphical user interface at least partially includes a game scene, wherein the game scene includes at least one game object.
  • the game objects in the game scene include virtual objects controlled by players, namely user objects.
  • Game objects refer to virtual objects in a virtual scene, including game characters.
  • Game characters are dynamic objects that can be controlled, i.e., dynamic virtual objects.
  • the dynamic object can be a virtual person, a virtual animal, a cartoon character, etc.
  • the virtual object is a character controlled by a user through an input device, or an AI set in a virtual environment through training, or an NPC set in a virtual scene.
  • the virtual object is a virtual character competing in a virtual scene.
  • the number of virtual objects in the virtual scene battle is preset, or dynamically determined according to the number of clients joining the battle, which is not limited in the embodiments of the present disclosure.
  • the user can control the virtual object to perform gaming behaviors in the virtual scene.
  • Gaming behaviors may include moving, casting skills, using props, and having conversations.
  • the user can control the virtual object to run, jump, crawl, etc., and can also control the virtual object to use skills and virtual props provided by the application to fight with other virtual objects.
  • the virtual camera is a necessary component for presenting the game scene.
  • One game scene corresponds to at least one virtual camera.
  • the user's perspective of viewing the game world can be adjusted, such as the first-person perspective and the third-person perspective.
  • the embodiment of the present disclosure firstly aims to provide a method for sending virtual items with increased benefits, by carrying creation information in the target frame synchronization instruction sent by the server to the user terminal, so that the target game account is Obtaining target gain virtual items in the game. Since the creation information is sent by the server and cannot be generated separately locally on the user terminal, the disclosed embodiment can avoid cheating caused by modifying the local parameters of the user terminal in the traditional solution, and can improve the prevention effect of cheating.
  • FIG. 1a is a schematic flow chart of a method for sending a virtual item for gain provided by an embodiment of the present disclosure.
  • the method for sending a virtual item for gain may be executed by a server running a game.
  • the specific flow may include the following steps 110 to 150:
  • the 110 Receive live broadcast room interaction notification information, wherein the live broadcast room interaction notification information includes live broadcast room identification information and interactive content identification information.
  • the live broadcast room interaction notification information is the notification information triggered by the interaction between the audience and the anchor in the live broadcast room.
  • the live broadcast room interaction notification information can be generated by the live broadcast server corresponding to the live broadcast room and sent by the live broadcast server to the server running the game.
  • the live broadcast room identification information is the identification information that represents the uniqueness of the live broadcast room.
  • the live broadcast room identification information can be the identity document ID of the live broadcast room, or it can be the live broadcast account ID of the anchor on the live broadcast platform.
  • the specific form of the live broadcast room identification information should not be understood as a limitation of the present disclosure.
  • the interactive content is the specific behavioral content of the interactive behavior between the audience and the anchor.
  • the interactive content may include the barrage sent by the audience in the live broadcast room, the gifts given by the audience to the anchor in the live broadcast room, etc.
  • the interactive content identification information is used to distinguish different interactive content.
  • the barrage sent by the audience in the live broadcast room, and the different gifts given by the audience to the anchor in the live broadcast room can be distinguished by different interactive content identification information.
  • the barrage sent by the audience in the live broadcast room can be recorded as: interactive content identification information is a; gift 1 given by the audience in the live broadcast room can be recorded as: interactive content identification information is b1; gift 2 given by the audience in the live broadcast room can be recorded as: interactive content identification information is b2...
  • the first mapping relationship is used to reflect the mapping relationship between the live broadcast room identifier and the game account.
  • the first mapping relationship can be pre-stored in the server running the game.
  • the embodiment of the present disclosure can establish an association relationship between the live broadcast room of the live broadcast platform and the game character corresponding to a game account in the game through the first mapping relationship. According to the first mapping relationship, the game account corresponding to the live broadcast room identification information can be found, and the game account is recorded as the target game account.
  • the gain virtual item is a virtual item used to generate a gain effect on the game character in the game.
  • the gain virtual item can be a game prop for the game character to use in the game.
  • the game prop can be an attack prop, such as a virtual weapon; or a recovery prop, such as a virtual herb.
  • the gain virtual item can also be a game skill for the game character to release in the game.
  • the game skill can be an attack skill, such as releasing light waves, sword energy, etc.; or a healing skill, such as releasing a circular area in the game scene, and each time a friendly game character enters the area, the physical value can be restored.
  • the second mapping relationship is used to reflect the mapping relationship between the interactive content identifier and the gain virtual item.
  • the second mapping relationship may also be pre-stored in the server running the game.
  • the disclosed embodiment may establish an association relationship between the interactive content identifier and the gain virtual item through the second mapping relationship.
  • the gain virtual item corresponding to the interactive content identifier information may be searched according to the second mapping relationship, and the gain virtual item may be recorded as the target gain virtual item.
  • the target frame synchronization instruction carries the creation information of the target gain virtual item.
  • the creation information may include: live broadcast room identification information, interactive content identification information, the number corresponding to each interactive content identification information, the viewer user information initiating the interactive content, the target game account, etc.
  • the frame synchronization instruction is an instruction issued by the server running the game and is used to achieve data synchronization of multiple game clients.
  • the client on the user terminal logged in with the target game account will perform the following two actions: synchronize the game progress of the game character corresponding to the target game account and the game characters corresponding to other game accounts participating in the same game; and allow the game character corresponding to the target game account to obtain the target gain virtual item in the game.
  • the target gain virtual item is generated by the interactive content initiated by the audience user in the live broadcast room, where the live broadcast room is the live broadcast room pointed to by the live broadcast room identification information, and the live broadcast room identification information corresponds to the target game account.
  • a live broadcast room of the live broadcast platform can be linked to a game room in the game.
  • the live broadcast platform can send live broadcast room interactive notification information to the server running the game when an audience performs interactive behaviors such as posting bullet screens or sending gifts in the live broadcast room.
  • the live broadcast room interactive notification information includes the corresponding game account and the creation information of the target gain virtual item.
  • the server can create a corresponding target frame synchronization instruction based on the above information.
  • the game progress information used to synchronize the game progress in the target frame synchronization instruction is the same, and the creation information of the target gain virtual item is that different game accounts have their own corresponding ones, which are usually different from each other. For details, see Figure 1b.
  • the target frame synchronization instruction 1 sent to user terminal 1 carries the creation information related to the target gain virtual item 1
  • the target frame synchronization instruction 2 sent to user terminal 2 carries the creation information related to the target gain virtual item 2
  • the target frame synchronization instruction n sent to user terminal n carries the creation information related to the target gain virtual item n.
  • the game characters in the game of the game accounts logged in by the above-mentioned user terminals can obtain the corresponding target gain virtual items. For details, see Figure 1e.
  • the "cordial greetings" sent by user B of live broadcast platform A in the live broadcast room are transformed into props 2 possessed by the game character. Therefore, the host in the live broadcast room can increase the audience's sense of participation and achieve more diversified interactions between the host and the audience by broadcasting the above-mentioned games.
  • the target gain virtual item can be set to allow only the game character corresponding to the associated game account to obtain it, thereby enhancing the audience's sense of participation in providing game support for their favorite anchor. It should be understood that the target gain virtual item can also be set to allow all game characters participating in the game to obtain it, thereby increasing the fun of the game.
  • the above implementation can also avoid cheating caused by modifying the local parameters of the user terminal in the traditional solution (such as illegally obtaining gain virtual items by decrypting the interface), thereby improving the prevention effect of cheating.
  • step 110 and step 120 the embodiment of the present disclosure may further include the following steps: determining that the live broadcast room identification information is located in a preset live broadcast room whitelist.
  • the preset live broadcast room whitelist is a pre-set whitelist for recording real and credible live broadcast rooms. Specifically, after step 110, a determination step may be performed first: whether the live broadcast room identification information is in the preset live broadcast room whitelist. If it is determined that the live broadcast room identification information is in the preset live broadcast room whitelist, step 120 may be performed again.
  • step 110 the step of "determining that the live broadcast room identification information is in the preset live broadcast room whitelist" is added between step 110 and step 120.
  • This can avoid cheating behaviors such as some users virtually establishing live broadcast rooms through improper means, and virtually interacting in the virtually established live broadcast rooms, thereby obtaining a large number of virtual items for the game character corresponding to the target game account, thereby further improving the fairness of the game.
  • the embodiment of the present disclosure may further include the following steps: at the start of the game, all game accounts participating in the same game are added to a temporary whitelist.
  • the embodiment of the present disclosure may further include: determining that the target game account is in a temporary whitelist.
  • the temporary whitelist is used to record the game accounts corresponding to all players participating in the same game.
  • the game is a 5-on-5 multiplayer online tactical competitive game (Multiplayer Online Battle Arena, referred to as MOBA)
  • MOBA Multiplayer Online Battle Arena
  • all the players participating in the same game can be ten people (five friendly players and five enemy players); accordingly, the temporary whitelist is used to record the game accounts of ten players.
  • the total number of players participating in the same game mentioned above can also be less than ten people, and the game characters of the part less than ten people are controlled by AI.
  • the game can also be a level-breaking battle royale game in which dozens of players participate; accordingly, the temporary whitelist is used to record the game accounts of the dozens of players mentioned above.
  • the disclosed embodiment may further include the following step: determining that the game version numbers corresponding to all game accounts participating in the same game are consistent.
  • the above step of “determining that the game version numbers corresponding to all game accounts participating in the same game are consistent” includes the following steps S1 to S2:
  • the selected game version number may be the game version number with the latest data among all game accounts participating in the same game. For example, suppose there are 32 game accounts participating in the same game, of which 20 game accounts correspond to version 1.0; 10 game accounts correspond to version 1.2; 2 game accounts correspond to version 1.6, and the version number of the latest game version released by the developer is version 2.0; then the selected game version number may be version 1.6 (i.e., the game version number with the latest data among all game accounts participating in the same game).
  • an update data packet is sent to a user terminal logged in to the game account, so that the game version number corresponding to the game account is updated to the selected game version number.
  • the server can send an update data packet to the user terminal of the game account participating in the same game and whose game version number is not the selected game version number, so that the game version number corresponding to the above game account is updated to the selected game version number, thereby making the game version number of all players participating in the same game consistent.
  • the server can send the update data packet required to upgrade from version 1.0 to version 1.6 to the user terminal with game version number 1.0; the server can also send the update data packet required to upgrade from version 1.2 to version 1.6 to the user terminal with game version number 1.2.
  • the game version numbers of the 32 game accounts participating in the same game can all be version 1.6, achieving the purpose of consistent version numbers.
  • the latest game version number in the game account is selected as the game version number to be unified, so that some players participating in the game can be exempted from game updates. Other players participating in the same game can play the game after updating to the same game version number as the selected game version number. Since the selected game version number may not be the latest game version released by the game developer, the number of versions to be crossed by other players can be reduced, thereby reducing the time for all players to wait for game updates, saving players' time.
  • the above step of "determining all players participating in the same game” may also specifically include: updating the game version numbers corresponding to all game accounts participating in the same game to the latest game version released by the game developer. It should be understood that the specific method of “determining that the game version numbers corresponding to all game accounts participating in the same game are consistent” should not be understood as a limitation to the present disclosure.
  • the embodiment of the present disclosure may further include the following steps A1 to A3:
  • the level result list may include the pass or fail results of all game accounts participating in the game level.
  • the level result list may also include information such as the points of all game accounts participating in the game level, the usage status of props or skills, and the clearance time of players who passed the level.
  • Each of the 32 game accounts will send a level result list, for a total of 32 level result lists.
  • Each level result list includes the results of whether the 32 game accounts passed the game level, the points of the 32 game accounts, the usage status of props or skills, and the level-clearing time of the players who passed the level.
  • a questionable game account is a game account that has different level results in different level result lists. For example, let's assume that game account xxx_17 is one of the 32 game accounts. If the level result list recorded by the game account itself shows that the level result of game account xxx_17 is cleared; and the level result list recorded by other game accounts among the 32 game accounts shows that the level result of game account xxx_17 is not cleared, then game account xxx_17 can be determined to be a questionable game account.
  • the questionable game account among the 32 game accounts can be obtained.
  • multiple level results corresponding to the questionable game account can be obtained.
  • A3. Determine the final level result of the questionable game account according to the number of occurrences of each level result.
  • the first level result is used as the final level result.
  • the multiple level results include: the first level result and the second level result.
  • the level results of the cheater's game account can still be corrected by comparing the level results of the cheater's game account recorded by all game accounts participating in the game level, thereby further ensuring the fairness of the game.
  • the embodiment of the present disclosure may further include the following steps B1 to B4:
  • the first game account is any one of the multiple game accounts participating in the same game.
  • the user terminal In addition to receiving the control instructions sent by the server, the user terminal also sends control instructions for the game character triggered by the user to the server.
  • step B2 Determine whether the control instruction only affects the first game account. If so, execute step B3; if not, execute step B4.
  • the server is used to determine whether the control instruction is a control instruction that affects only the first game account.
  • the control instruction that affects only the first game account includes instructions related to controlling the movement of the game character, such as instructions related to the character jumping, sprinting, rolling, etc. If the control instruction does not affect only the first game account, for example, the control instruction is an instruction to control the movement of other game characters, then step B4 is executed.
  • step B3 can specifically include the following steps B31 to B32:
  • control instruction B31 Determine whether the control instruction is a super-authority control instruction. If so, execute step B4; if not, execute step B32.
  • the super-authority control instruction is a control instruction that exceeds the sending authority of the user terminal.
  • a target frame synchronization instruction carrying the creation information of the target gain virtual item.
  • a terminal control instruction list that allows the user terminal to send control instructions can be pre-set, and control instructions outside the terminal control instruction list can be considered as super-authority control instructions.
  • step B4 If the user terminal issues a super-authority control instruction, it can be determined that the game account logged in by the user terminal has the possibility of cheating, and then jump to step B4. If the control instruction is not a super-authority control instruction, it is likely that the control instruction is a common control instruction for the user to control the movement of the game character, and then jump to step B32.
  • step B3 can also be implemented through other steps.
  • the specific method of implementing step B3 should not be understood as a limitation of the present disclosure.
  • a two-step judgment method i.e., the control instruction pre-check shown in FIG. 1c
  • the control instruction pre-check shown in FIG. 1c can be used to determine whether the control instruction sent by the user terminal is invalid: first, determine whether the control instruction only affects the first game account; if so, further determine whether the control instruction is a super-authority control instruction; if not, determine that the control instruction is valid; otherwise, if the control instruction does not only affect the first game account, or the control instruction is a super-authority control instruction, determine that the control instruction is invalid.
  • the above implementation can better manage the control instructions sent by the user terminal and further avoid the occurrence of cheating.
  • the above steps B1 to B4 can avoid the following two cheating behaviors: simulating the behavior of obtaining gain virtual items by modifying the local memory data of the user terminal; and achieving the behavior of obtaining the target gain virtual items by simulating the user terminal receiving the target frame synchronization instruction sent by the server carrying the creation information of the target gain virtual items.
  • the disclosed embodiment can receive live broadcast room interaction notification information, and determine the target game account corresponding to the live broadcast room identification information in the live broadcast room interaction notification information according to the first mapping relationship; and determine the target gain virtual item corresponding to the interactive content identification information in the live broadcast room interaction notification information according to the second mapping relationship. Then generate a target frame synchronization instruction carrying the creation information of the target gain virtual item. Send the target frame synchronization instruction to the user terminal logged in to the target game account.
  • the target game account can synchronize the game progress with other game accounts participating in the same game, and enable the target game account to obtain the target gain virtual item in the game.
  • the disclosed embodiment carries the creation information in the target frame synchronization instruction sent by the server to the user terminal, so that the target game account obtains the target gain virtual item in the game.
  • the information is sent by the server and cannot be generated separately on the user terminal. Therefore, cheating caused by modifying the local parameters of the user terminal in the existing solution can be avoided. Therefore, the embodiment of the present disclosure can improve the prevention effect of cheating, reduce the processing burden of the terminal device, and save the power of the terminal device.
  • the method of the disclosed embodiment is described in detail by taking the virtual gain item being a game prop or skill as an example.
  • FIG. 2 is a schematic diagram of a specific implementation of a method for sending a virtual item with a gain provided in an embodiment of the present disclosure.
  • the specific process of a method for sending a game prop or skill is as follows:
  • the live broadcast room interaction notification information includes live broadcast room identification information and interactive content identification information.
  • Target frame synchronization instruction carries creation information of the target game prop or target game skill.
  • step 206 may specifically include the following steps: selecting a selected game version number with the latest data from the game version numbers corresponding to all the game accounts; for game accounts corresponding to game version numbers other than the selected game version number, sending an update data packet to a user terminal logged in to the game account, so that the game version number corresponding to the game account is updated to the selected game version number.
  • step 213 may specifically include the following steps: determining whether the control instruction is a super-authority control instruction; if so, determining that the control instruction is invalid; if not, determining that the control instruction is valid.
  • the disclosed embodiment can receive live broadcast room interaction notification information, and determine the target game account corresponding to the live broadcast room identification information in the live broadcast room interaction notification information according to the first mapping relationship; and determine the target game props or target game skills corresponding to the interactive content identification information in the live broadcast room interaction notification information according to the second mapping relationship. Then generate a target frame synchronization instruction carrying the creation information of the target game props or target game skills. Send the target frame synchronization instruction to the user terminal logged in to the target game account.
  • the target game account can synchronize the game progress with other game accounts participating in the same game, and enable the target game account to obtain the target game props or target game skills in the game.
  • the disclosed embodiment enables the target game account to obtain the target game props or target game skills in the game by carrying the creation information in the target frame synchronization instruction sent by the server to the user terminal. Since the creation information is sent by the server and cannot be generated separately locally on the user terminal, the cheating behavior caused by modifying the local parameters of the user terminal in the existing solution can be avoided.
  • the embodiments of the present disclosure can improve the prevention effect of cheating behavior, reduce the processing burden of the terminal device, and save the power of the terminal device.
  • the embodiment of the present disclosure further provides a gain virtual item sending device, which can be integrated in an electronic device.
  • Terminals, servers and other devices The terminal may be a mobile phone, tablet computer, smart Bluetooth device, laptop computer, personal computer and other devices; the server may be a single server or a server cluster consisting of multiple servers.
  • the method of the disclosed embodiment is described in detail by taking the example that the gain virtual item sending device is specifically integrated in the server.
  • FIG. 3 is a schematic diagram of the structure of a gain virtual item sending device provided in an embodiment of the present disclosure.
  • the gain virtual item sending device may include:
  • the interactive notification receiving unit 301 is used to receive live broadcast room interactive notification information, wherein the live broadcast room interactive notification information includes live broadcast room identification information and interactive content identification information;
  • a first mapping unit 302 is used to determine a target game account corresponding to the live broadcast room identification information based on a first mapping relationship between the live broadcast room identification and the game account;
  • the second mapping unit 303 is used to determine the target gain virtual item corresponding to the interactive content identification information based on the second mapping relationship between the interactive content identification and the gain virtual item, wherein the gain virtual item is a virtual item used to generate a gain effect on a game character in the game;
  • the frame synchronization generating unit 304 is used to generate a target frame synchronization instruction, wherein the target frame synchronization instruction carries the creation information of the target gain virtual item;
  • the frame synchronization sending unit 305 is used to send the target frame synchronization instruction to the user terminal logged in to the target game account, so that the target game account and other game accounts participating in the same game synchronize the game progress, and enable the target game account to obtain the target gain virtual items in the game.
  • the apparatus further comprises:
  • the game version determination unit is used to determine whether the game version numbers corresponding to all game accounts participating in the same game are consistent.
  • the game version determination unit is used to:
  • a version selection subunit used to select the game version number with the latest data from the game version numbers corresponding to all the game accounts
  • the update data packet subunit is used to send an update data packet to a user terminal logged in to a game account corresponding to a game version number other than the selected game version number, so that the game version number corresponding to the game account is updated to the selected game version number.
  • the apparatus further comprises:
  • a result list unit used for obtaining, after any game level of the game is completed, a level result list sent by each game account of all game accounts participating in the game level;
  • a result acquisition unit configured to acquire multiple level results of the questionable game account when there is a questionable game account with inconsistent level results in the multiple level result lists;
  • the final result unit is used to determine the final level result of the questionable game account according to the number of occurrences of each level result.
  • the apparatus further comprises:
  • a control instruction receiving unit configured to receive a control instruction sent by a user terminal logged in to a first game account, wherein the first game account is any one of a plurality of game accounts participating in the same game;
  • An impact determination unit used to determine whether the control instruction only affects the first game account
  • An effectiveness result unit configured to determine an effectiveness result of the control instruction based on the authority scope to which the control instruction belongs when the control instruction affects only the first game account;
  • the instruction invalidation unit is used to determine that the control instruction is invalid when the control instruction does not only affect the first game account.
  • the efficacy result unit comprises:
  • An instruction judging subunit used for judging whether the control instruction is a super-authority control instruction
  • An instruction invalidation subunit used for determining that the control instruction is invalid when the control instruction is a super-authority control instruction
  • the instruction validity subunit is used to determine that the control instruction is valid when the control instruction is not a super-authority control instruction.
  • the apparatus further comprises:
  • the live broadcast room whitelist determination unit is used to determine whether the live broadcast room identification information is in a preset live broadcast room whitelist.
  • the apparatus further comprises:
  • a temporary whitelist unit used to add all game accounts participating in the same game to a temporary whitelist when the game starts;
  • the temporary whitelist determination unit is used to determine whether the target game account is in a temporary whitelist.
  • the above units can be implemented as independent entities, or can be arbitrarily combined to be implemented as the same or several entities.
  • the specific implementation of the above units can refer to the previous method embodiments, which will not be repeated here.
  • the disclosed embodiment can receive live broadcast room interaction notification information, and determine the target game account corresponding to the live broadcast room identification information in the live broadcast room interaction notification information according to the first mapping relationship; and determine the target gain virtual item corresponding to the interactive content identification information in the live broadcast room interaction notification information according to the second mapping relationship. Then generate a target frame synchronization instruction carrying the creation information of the target gain virtual item. Send the target frame synchronization instruction to the user terminal logged in with the target game account.
  • the target game account can synchronize the game progress with other game accounts participating in the same game, and enable the target game account to obtain the target gain virtual item in the game.
  • the disclosed embodiment enables the target game account to obtain the target gain virtual item in the game by carrying the creation information in the target frame synchronization instruction sent by the server to the user terminal. Since the creation information is sent by the server and cannot be generated separately locally on the user terminal, the cheating behavior caused by modifying the local parameters of the user terminal in the existing solution can be avoided. As can be seen from the above, the disclosed embodiment can improve the prevention effect of cheating behavior, reduce the processing burden of the terminal device, and save the power of the terminal device.
  • an embodiment of the present disclosure also provides a computer device, which can be a terminal.
  • Figure 4 is a schematic diagram of the structure of a computer device provided in an embodiment of the present disclosure.
  • the computer device 400 includes a processor 401 with one or more processing cores, a memory 402 with one or more computer-readable storage media, and a computer program stored in the memory 402 and executable on the processor.
  • the processor 401 is electrically connected to the memory 402.
  • the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange components differently.
  • the processor 401 is the control center of the computer device 400. It uses various interfaces and lines to connect the various parts of the entire computer device 400, executes various functions of the computer device 400 and processes data by running or loading software programs and/or modules stored in the memory 402, and calling data stored in the memory 402, thereby monitoring the computer device 400 as a whole.
  • the processor 401 in the computer device 400 will load instructions corresponding to the processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 will The processor 401 runs the application program stored in the memory 402, thereby realizing various functions:
  • the live broadcast room interaction notification information includes live broadcast room identification information and interactive content identification information; determine the target game account corresponding to the live broadcast room identification information based on a first mapping relationship between the live broadcast room identification and the game account; determine the target gain virtual item corresponding to the interactive content identification information based on a second mapping relationship between the interactive content identification and the gain virtual item, wherein the gain virtual item is a virtual item used to produce a gain effect on a game character in the game; generate a target frame synchronization instruction, wherein the target frame synchronization instruction carries the creation information of the target gain virtual item; send the target frame synchronization instruction to a user terminal logged in to the target game account, so that the target game account and other game accounts participating in the same game synchronize game progress, and enable the target game account to obtain the target gain virtual item in the game.
  • the method before sending the target frame synchronization instruction to the user terminal logged in to the target game account, the method further includes: determining that the game version numbers corresponding to all game accounts participating in the same game are consistent.
  • the determining that the game version numbers corresponding to all game accounts participating in the same game are consistent includes: selecting a selected game version number with the latest data from the game version numbers corresponding to all the game accounts; and for game accounts corresponding to game version numbers other than the selected game version number, sending an update data packet to a user terminal logged in to the game account, so that the game version number corresponding to the game account is updated to the selected game version number.
  • the method further includes: after any game level of the game ends, obtaining a level result list sent by each game account among all game accounts participating in the game level; if there is a questionable game account with inconsistent level results in multiple level result lists, obtaining multiple level results of the questionable game account; and determining the final level result of the questionable game account based on the number of occurrences of each level result.
  • the method also includes: receiving a control instruction sent by a user terminal logged in to a first game account, wherein the first game account is any one of multiple game accounts participating in the same game; determining whether the control instruction only affects the first game account; if so, determining the effectiveness result of the control instruction based on the authority scope to which the control instruction belongs; if not, determining that the control instruction is invalid.
  • the effectiveness of the control instruction is determined based on the authority scope to which the control instruction belongs.
  • the result includes: determining whether the control instruction is a super-authority control instruction; if so, determining that the control instruction is invalid; if not, determining that the control instruction is valid.
  • the method after receiving the live broadcast room interaction notification information, and before determining the target game account corresponding to the live broadcast room identification information based on the first mapping relationship between the live broadcast room identification and the game account, the method also includes: determining that the live broadcast room identification information is in a preset live broadcast room whitelist.
  • the method further includes: adding all game accounts participating in the same game to a temporary whitelist when the game starts. Accordingly, after determining the target game account corresponding to the live broadcast room identification information based on the first mapping relationship between the live broadcast room identification and the game account, before sending the target frame synchronization instruction to the user terminal logged in with the target game account, the method further includes: determining that the target game account is in a temporary whitelist.
  • the computer device 400 further includes: a touch screen 403, a radio frequency circuit 404, an audio circuit 405, an input unit 406, and a power supply 407.
  • the processor 401 is electrically connected to the touch screen 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power supply 407.
  • the computer device structure shown in FIG4 does not limit the computer device, and may include more or fewer components than shown, or combine certain components, or arrange components differently.
  • the touch display screen 403 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface.
  • the touch display screen 403 may include a display panel and a touch panel.
  • the display panel can be used to display information input by the user or information provided to the user and various graphical user interfaces of the computer device, which can be composed of graphics, text, icons, videos and any combination thereof.
  • the display panel can be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light-emitting diode (OLED, Organic Light-Emitting Diode), etc.
  • the touch panel can be used to collect the user's touch operations on or near it (such as the user's operation on or near the touch panel using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute the corresponding program.
  • the touch panel may include two parts: a touch detection device and a touch controller.
  • the touch detection device detects the user's touch direction, detects the signal brought by the touch operation, and transmits the signal to the touch controller;
  • the touch controller receives the touch information from the touch detection device, converts it into contact point coordinates, and then sends it to the processor 401, and can receive the touch information from the touch detection device. Receive commands sent by processor 401 and execute them.
  • the touch panel can cover the display panel.
  • the touch panel When the touch panel detects a touch operation on or near it, it is transmitted to processor 401 to determine the type of touch event, and then processor 401 provides corresponding visual output on the display panel according to the type of touch event.
  • the touch panel and the display panel can be integrated into the touch display screen 403 to realize input and output functions.
  • the touch panel and the touch panel can be used as two independent components to realize input and output functions. That is, the touch display screen 403 can also be used as a part of the input unit 406 to realize the input function.
  • the radio frequency circuit 404 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other computer devices through wireless communication, and to send and receive signals between the network device or other computer devices.
  • the audio circuit 405 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone.
  • the audio circuit 405 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 405 and converted into audio data, and then the audio data is output to the processor 401 for processing, and then sent to another computer device through the radio frequency circuit 404, or the audio data is output to the memory 402 for further processing.
  • the audio circuit 405 may also include an earphone jack to provide communication between an external headset and the computer device.
  • the input unit 406 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.
  • user feature information such as fingerprint, iris, facial information, etc.
  • the power supply 407 is used to supply power to various components of the computer device 400.
  • the power supply 407 can be logically connected to the processor 401 through a power management system, so that the power management system can manage charging, discharging, and power consumption.
  • the power supply 407 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
  • the computer device 400 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail herein.
  • the computer device can receive the live broadcast room interaction notification information, and determine the target game account corresponding to the live broadcast room identification information in the live broadcast room interaction notification information according to the first mapping relationship; determine the interactive content identification information in the live broadcast room interaction notification information corresponding to the target game account according to the second mapping relationship.
  • the target gain virtual item Then a target frame synchronization instruction carrying the creation information of the target gain virtual item is generated.
  • the target frame synchronization instruction is sent to the user terminal logged in to the target game account.
  • the target game account can synchronize the game progress with other game accounts participating in the same game, and enable the target game account to obtain the target gain virtual item in the game.
  • the disclosed embodiment enables the target game account to obtain the target gain virtual item in the game by carrying the creation information in the target frame synchronization instruction sent by the server to the user terminal. Since the creation information is sent by the server and cannot be generated separately locally on the user terminal, cheating caused by modifying the local parameters of the user terminal in the existing solution can be avoided.
  • the embodiment of the present disclosure provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any virtual item marking method provided in the embodiment of the present disclosure.
  • the computer program can execute the following steps:
  • the live broadcast room interaction notification information includes live broadcast room identification information and interactive content identification information; determine the target game account corresponding to the live broadcast room identification information based on a first mapping relationship between the live broadcast room identification and the game account; determine the target gain virtual item corresponding to the interactive content identification information based on a second mapping relationship between the interactive content identification and the gain virtual item, wherein the gain virtual item is a virtual item used to produce a gain effect on a game character in the game; generate a target frame synchronization instruction, wherein the target frame synchronization instruction carries the creation information of the target gain virtual item; send the target frame synchronization instruction to a user terminal logged in to the target game account, so that the target game account and other game accounts participating in the same game synchronize game progress, and enable the target game account to obtain the target gain virtual item in the game.
  • the method before sending the target frame synchronization instruction to the user terminal logged in to the target game account, the method further includes: determining that the game version numbers corresponding to all game accounts participating in the same game are consistent.
  • the determining that the game version numbers corresponding to all game accounts participating in the same game are consistent includes: selecting the game version number with the latest data from the game version numbers corresponding to all game accounts; Game version number; for a game account corresponding to a game version number other than the selected game version number, sending an update data packet to a user terminal logged in to the game account, so that the game version number corresponding to the game account is updated to the selected game version number.
  • the method further includes: after any game level of the game ends, obtaining a level result list sent by each game account among all game accounts participating in the game level; if there is a questionable game account with inconsistent level results in multiple level result lists, obtaining multiple level results of the questionable game account; and determining the final level result of the questionable game account based on the number of occurrences of each level result.
  • the method further includes: receiving a control instruction sent by a user terminal logged in to a first game account, wherein the first game account is any one of multiple game accounts participating in the same game; determining whether the control instruction only affects the first game account; if so, determining the effectiveness result of the control instruction based on the authority scope to which the control instruction belongs; if not, determining that the control instruction is invalid.
  • determining the effectiveness result of the control instruction based on the authority scope to which the control instruction belongs includes: judging whether the control instruction is a super-authority control instruction; if so, determining that the control instruction is invalid; if not, determining that the control instruction is valid.
  • the method after receiving the live broadcast room interaction notification information, and before determining the target game account corresponding to the live broadcast room identification information based on the first mapping relationship between the live broadcast room identification and the game account, the method also includes: determining that the live broadcast room identification information is in a preset live broadcast room whitelist.
  • the method further includes: adding all game accounts participating in the same game to a temporary whitelist when the game starts. Accordingly, after determining the target game account corresponding to the live broadcast room identification information based on the first mapping relationship between the live broadcast room identification and the game account, before sending the target frame synchronization instruction to the user terminal logged in with the target game account, the method further includes: determining that the target game account is in a temporary whitelist.
  • the computer program stored in the computer-readable storage medium provided by the embodiment of the present disclosure can receive the live broadcast room interaction notification information, and determine the target game account corresponding to the live broadcast room identification information in the live broadcast room interaction notification information according to the first mapping relationship; and determine the target gain virtual item corresponding to the interactive content identification information in the live broadcast room interaction notification information according to the second mapping relationship. Then generate a target frame synchronization instruction carrying the creation information of the target gain virtual item. Send the target game account to the user terminal logged in Send a target frame synchronization instruction. The target game account can synchronize the game progress with other game accounts participating in the same game, and the target game account can obtain the target gain virtual items in the game.
  • the disclosed embodiment enables the target game account to obtain the target gain virtual items in the game by carrying the creation information in the target frame synchronization instruction sent by the server to the user terminal. Since the creation information is sent by the server and cannot be generated separately locally on the user terminal, cheating caused by modifying the local parameters of the user terminal in the existing solution can be avoided.
  • the storage medium may include: read-only memory (ROM), random access memory (RAM), disk or CD, etc.

Landscapes

  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

La présente solution consiste en : la réception d'informations de notification d'interaction de salle de diffusion en continu en direct ; sur la base d'une première relation de mappage entre un identifiant de salle de diffusion en continu en direct et un compte de jeu, la détermination d'un compte de jeu cible correspondant à des informations d'identifiant de salle de diffusion en continu en direct ; sur la base d'une seconde relation de mappage entre un identifiant de contenu d'interaction et un élément de gain virtuel, la détermination d'un élément de gain virtuel cible correspondant à des informations d'identifiant de contenu d'interaction ; la génération d'une instruction de synchronisation de trame cible ; et l'envoi de l'instruction de synchronisation de trame cible à un terminal utilisateur auquel est connecté le compte de jeu cible.
PCT/CN2023/095854 2022-12-06 2023-05-23 Procédé et dispositif d'envoi d'élément de gain virtuel, terminal mobile et support de stockage WO2024119725A1 (fr)

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