WO2024062410A1 - Procédé et système mis en œuvre par ordinateur pour jouer à un jeu à trois cartes [poker à 3 cartes] - Google Patents

Procédé et système mis en œuvre par ordinateur pour jouer à un jeu à trois cartes [poker à 3 cartes] Download PDF

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Publication number
WO2024062410A1
WO2024062410A1 PCT/IB2023/059343 IB2023059343W WO2024062410A1 WO 2024062410 A1 WO2024062410 A1 WO 2024062410A1 IB 2023059343 W IB2023059343 W IB 2023059343W WO 2024062410 A1 WO2024062410 A1 WO 2024062410A1
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Prior art keywords
players
player
game
card
pot
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PCT/IB2023/059343
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English (en)
Inventor
Aman Agarwal
Jatin NARANG
Dibyojyoti MAINAK
Gsn ADITYA
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M-League Pte. Ltd.
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Publication of WO2024062410A1 publication Critical patent/WO2024062410A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/34Betting or bookmaking, e.g. Internet betting
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/04Payment circuits
    • G06Q20/06Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme
    • G06Q20/065Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme using e-cash
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/36Payment architectures, schemes or protocols characterised by the use of specific devices or networks using electronic wallets or electronic money safes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode

Definitions

  • the present invention relates to online cards games, and specifically to a three- card game of poker. BACKGROUND OF THE INVENTION [0002] Traditional card games are played with a deck or pack of playing cards that are identical in size and shape. [0003] These cards games have now also gained popularity on the internet and there are several card games where players participate in the games and win the prizes. [0004] One of such card games is the Poker card game and its variants.
  • the game is initiated by betting some amount called “ante” and then three cards face down are dealt to each player followed by multiple betting rounds.
  • the dealing of the cards and outcome of the available three card games which are critical components in gameplay of the player specially, is based on chance. Therefore, the available method of playing the card games may not allow the players to bet strategically in the game.
  • the existing games there may be lesser demonstration of skill in games as, win or loss or strategy of a player may be dependent on the use of random cards generated by chance.
  • the inventors of the present invention described herein identify this particular aspect as a big problem in such games.
  • One such invention which is a chance-based card game is disclosed in United States granted Patent No. 10109155.
  • the present invention discloses a computer-implemented method and computer implemented system [gaming system and method or game] of playing three card game, wherein players sit on a gaming table with a wallet and play the hand dealt to the players.
  • the computer-implemented method and gaming system uses a standard virtual 52-card pack (without jokers) with aces high and 2s low.
  • the said system includes a computing device installed with a game application to play three-card game.
  • the said gaming system and method may also be played over a game website.
  • the gaming system and method involve allowing the players to register in the said application via a registration module of the said application. Further, the gaming system and method involve allowing players to join the table. [0025] Further, the gaming system and method involve execution of an instruction by a processing module for the creation of a unique Hand identification (ID) for each player. [0026] In one embodiment of the present invention, a slider is provided which allows the players to choose the amount to sit on the table with. [0027] The gaming system and method further involve executing an instruction by the processing module to collect an ante amount from each of the plurality of players to start the game. [0028] In one embodiment of the present invention, antes are posted, and all players are dealt three cards each face down.
  • the game starts with the player sitting beside a dealer. [0030] In an embodiment of the present invention, the game will move anti-clockwise starting from the person right of the dealer. [0031] In one embodiment of the present invention, the gaming system and method involve allowing the players to bet in the game for their cards. [0032] In the embodiment of the present invention, the players have the option (should they wish to exercise) to continue playing blind. [0033] Further, there is no limit to the no. of blind bets the user can play. [0034] In an exemplary embodiment of the present invention, the players may see one card as randomly one out of the 3 cards and still be considered playing blind.
  • betting will follow a no-limit betting style.
  • the players are allowed to see their cards or will be shown their cards once blind is no longer an option.
  • minimum bet starts with the ante amount and will always be the last bet amount.
  • three community cards are opened.
  • the betting resumes with the player who played the last raised bet. Herein, all players are automatically deemed seen and blind rounds are over.
  • the player can call/match the previous bet by playing that exact same amount, regardless of their previous contributions to the pot and the previously bet amount is not added while matching/calling a bet.
  • the player may raise by paying 1.5 time (1.5 x), the previously bet amount or any amount higher than that up till the total in-game chip stack of the player.
  • the amount in the wallet is checked.
  • the player may or may not be asked to rebuy the amount in order to continue playing the game and is made to auto sit out until he/she does so.
  • the sideshow is accepted, the hands of the two players involved are compared with each other and the player with the lower hand is forced to fold. [0050] In an embodiment of the present invention, if the hands are equal, the player that asked for the sideshow is forced to fold. [0051] In one embodiment of the present invention, if the sideshow is rejected, the game continues as it is. The bet remains in the pot as a matched play by the user. The user has no option to raise or fold that turn. [0052] In one embodiment of the present invention, the sideshow from the same player may be rejected to predefined maximum times (configurable).
  • the game ends when every player except one has been eliminated through sideshow, has folded voluntarily, or doesn’t have any amount to call the last match.
  • FIG. 1 illustrates a flowchart representing a computer-implemented method for playing an exemplary three-card game, such as a variant of Poker, in a system, according to various embodiments of the present invention
  • Fig. 2 illustrates a block diagram of the computer-implemented system of Fig.1 for playing the three-card game, according to various embodiments of the present invention
  • Fig. 3 illustrates a snapshot of a gameplay screen of the three-card game, according to various embodiments of the present invention
  • Figs. 4A-4F illustrate an exemplary ranking of the cards in the game in ascending order, according to various embodiments of the present invention
  • Fig. 1 illustrates a flowchart representing a computer-implemented method for playing an exemplary three-card game, such as a variant of Poker, in a system, according to various embodiments of the present invention
  • Fig. 2 illustrates a block diagram of the computer-implemented system of Fig.1 for playing the three-card game, according to various embodiments of the
  • FIG. 5A illustrates exemplary community cards in the game, according to various embodiments of the present invention
  • Fig. 5B illustrates exemplary cards dealt to Player A in the game, according to various embodiments of the present invention
  • Fig. 5C illustrates exemplary cards dealt to Player B in the game, according to various embodiments of the present invention
  • Fig.6 is a block diagram of the internal and external components of a computing device, according to various embodiments of the present invention
  • Fig. 7 depicts a cloud computing environment, according to various embodiments of the present invention.
  • DESCRIPTION OF THE INVENTION [0066] The exemplary embodiments described herein detail for illustrative purposes are subjected to many variations.
  • Fig. 1 illustrates a flowchart depicting a computer-implemented method (50) allowing a plurality of players to play an online card game via a computing device (90).
  • the online card game is a three-card game.
  • the online card game is a three-card game.
  • the game uses a standard virtual 52- card pack (without jokers) with aces high and 2s low.
  • the said system (100) includes the computing device (90) installed with a game application (30) to play a three-card game (refer to Fig. 2).
  • the said game may also be played on a gaming website.
  • the game application (30) includes a memory (311) for storing computer-readable instructions.
  • the system (100) includes a cloud database (60) that is adapted to store information related to the games, game application or game website, players, etc. (refer Fig. 2).
  • a cloud database 60
  • the method (50) for playing the aforesaid game being a variant of Poker in the computer-implemented system (100) is explained in detail in the description below.
  • the method (50), at step (10) involves allowing the players to register in the said application (30) via a registration module (32) of the said application (30) (refer Figs. 1 & 2).
  • the method (50) involves allowing the players to join a gaming table to play the said game.
  • a slider is provided to allow the player to choose an amount for a wallet to sit on the table with.
  • the game has a minimum buy-in and a maximum buy-in at the time of sitting at the table.
  • the players are allowed to buy up to the highest stack of the player on the table.
  • the method (50) involves execution of an instruction by a processing module (310) of the application (30) to create a unique Hand identification (ID) for each player at step (14), which is unique for all hands.
  • the said Hand ID is a combination of a unique table ID and a round ID (refer Fig. 1).
  • the method (50) involves executing an instruction by the processing module (310) to collect an ante amount from each of the plurality of players playing the game (refer Fig. 1).
  • the term “Ante” is an amount that is collected before starting the game and put on the gaming table.
  • the method (50) involves executing an instruction by the processing module (310) for dealing a predetermined number of cards to each of the plurality of players playing the game (refer Fig. 1).
  • each player is dealt three cards which are face down (refer Fig. 1).
  • dealing of 3 cards should not be construed as a limitation to the present invention.
  • the game starts with a player sitting beside a dealer.
  • the game starts from the player sitting right of the dealer in an anti-clockwise direction.
  • the application (30) includes a betting module (36) to bet in the said game.
  • every player is assigned a timer for each turn.
  • the player is provided with some extra time to make the move (reconnection timer).
  • the player’s card may get folded automatically.
  • the player cards may remain folded.
  • the player is made to sit out of the gaming table until the player reconnects.
  • each player at his turn might have few options similar to the options in a conventional poker game. The play may raise, call, match, or fold as a blind or seen player.
  • the said system (100) includes a user interface module (34) that allows the players to view the game on a display of the computing device (90). (Refer to Fig. 2).
  • the user interface module (34) allows the players to perform various actions via various tabs provided in the application (30).
  • the tabs may include but not limited to Games format screen, Contest detail screen, gameplay screen (70), or the like. However, such orientation of the tabs is only exemplary and may be subject to alteration.
  • the gameplay screen (70) includes various control buttons to perform the action such as match (3), pack (2), raise (4), sideshow (1), see cards (5), or the like (Refer Fig. 3).
  • the method (50) involves executing an instruction by the processing module (310) to conduct betting rounds among the plurality of players playing the game.
  • the method (50) involves executing an instruction by the processing module (310) to open at least one card of the predetermined cards dealt to each of the plurality of players.
  • the said instruction is executed after receiving the instruction from the at least one of the plurality of players via the user interface module (34).
  • the method (50) involves detecting the at least one player, via an identification module (38), whose at least one card of the predetermined cards is being opened.
  • the method (50) is followed by verifying the said at least one player, via a verification module (40), is the player whose at least one card is being opened at step (26) (refer Fig. 1).
  • the method (50) further follows by executing an instruction by the processing module (310) for receiving the bets including an amount less than current on-going bets from the at least one player despite seeing at least one card of the predetermined cards dealt to the said at least one player as shown in step (27) (refer Fig. 1)
  • each of the plurality of players may play blind despite seeing at least one card of the predetermined cards dealt to the said at least one player.
  • betting follows a no-limit betting.
  • the rules of the no-limit betting are as follows: - minimum bet may start with the ante amount and may always be the last bet amount. - a raise may be any number more than 1.5 times (1.5x) the last bet. [00114] However, it should be understood that the above rules may also change. Therefore, such an explanation is only exemplary and not a limitation to the present invention.
  • the players are allowed to bet in the game without seeing their cards i.e., to play blind.
  • the players are allowed to play blind despite seeing at least one card of the said three cards.
  • playing blind may follow the rules as shown below:- - there is no limit to the number of blind bets the player may play. - the player may not ask or be asked to a sideshow when on blind. However, this should not be construed as a limitation of the invention. In another embodiment, the player may ask for the sideshow when on blind. - the player pays half the previous bet to match and continues the game.
  • the player is allowed to raise up to predefined fixed percentage of the player’s current stack (to be made configurable, the ability to raise as well as the amount). [00119] Accordingly, such rules bring a factor of making the three-card game much more skill-oriented and less based on chances. [00120] In an exemplary embodiment of the present invention, the player may raise up to 33% of the previous bet or call/match half the previous bet, or may fold the cards. [00121] In one embodiment of the present invention, at step (18b), the method (50) involves executing an instruction by the processing module (310) to deal with at least one community card for each of the plurality of players prior to conducting betting rounds.
  • the “community cards” are the cards being dealt for each of the plurality of players to use. [00123] In various embodiments of the present invention, once all the players match their bets, two community cards are opened. [00124] The feature of “community cards” is a unique feature and adopted in the game, which enables a higher level of probability to have a good hand for the player, thereby ensuring players have more options and may also calculate possible hands of opponents. [00125] More specifically, two community cards are dealt open by the dealer in the middle of the table that may be used by each player to make the best hand. [00126] However, the dealing of two community cards should not be construed as a limitation of the instant invention.
  • more than two community cards may also be dealt for the use.
  • the betting resumes with the player who played the last raised bet.
  • the minimum bet will be the last bet amount before the cards have been opened.
  • the best hand is 3 out of 6 cards in any combination.
  • FIG. 5A In the said exemplary embodiment of the present invention, three community cards have been dealt open as shown in Fig. 5A, by the dealer in the middle of the gaming table.
  • the Player A has three cards (ref Fig. 5B) and Player B has three cards (ref Fig. 5C)
  • Player A may combine two of his cards i.e., Ace of hearts and Ace of diamonds with one of the community cards i.e., Ace of spades to complete the hand.
  • Player B may combine one of his cards i.e., four of spades with two of the community cards i.e., three of diamonds and five of hearts to complete the hand.
  • the method (50) involves executing an instruction by the processing module (310) to receive bets from the plurality of players via the betting module (36).
  • the present invention allows the processing module (310) to execute the instruction to receive the bet/s based on the at least one community card and the at least one card seen by the said at least one player of the plurality of players, thereby allowing the said at least one player to play the said game based on skills rather than chance as shown at step 28 (refer Fig. 1).
  • the said bets received from the plurality of players are based on the cards dealt to the said players.
  • the player may raise by 1.5 times (1.5x) of the previous bet amount or any amount higher in multiples of 2x, 4x, 6x, 8x & 10x or may fold.
  • the players if the players do not have the required amount for betting, the players are allowed to rebuy the amount to fill the wallet required to continue the game.
  • rebuying the amount follows the predetermined rules as shown below: - each lobby has a minimum and a maximum amount at the start. The player has to take a seat adhering to these limits. - after each hand, the amount in the wallet is checked.
  • the said computer-implemented method (50) further includes executing an instruction to identify at least one all-in player during the game via the identification module (38). [00147] Therefore, to overcome this issue, a unique feature “side-pot” is introduced in the game. This feature may be offered in multiple variations.
  • the “side-pot” is created using a predefined algorithm via a pot creation module (40) of the system (100), and the all-in player is allowed to play for that part of the pot without the ability to bet further in the hand.
  • the side-pot is added with a total amount bet by the at least one all-in player and a predetermined amount matched by other players playing the game.
  • the predetermined amount is matched with the total amount bet by the at least one all-in player.
  • the other players are one or more active players who have an amount left for betting in the game.
  • the exemplary rules of side-pot for illustrative purpose, are as follows: - if the player cannot match the previous bet, the player has no option to act. - all playing players’ matched amounts paid till the last time the player going all- in played, will be moved into the side pot. - all the extra raises that the player wouldn’t match, may go into the new main pot created by the pot creation module (40) for the one or more active players. - all the raise that the player could match, may go into the side-pot created.
  • the method (50) involves executing an instruction to determine an outcome of the game based on the comparison of the cards of the plurality of players via an outcome determination module (46) of the application (30), and rewarding the player/s winning the game based on the outcome of the game.
  • the player’s cards are matched to the final winning player of the hand and depending on who has better cards, may win the side-pot which is created.
  • the “sideshow” is the feature of the game in which the cards of two players compare with each other, if any one player asks for sideshow, in which the player with the lower hand is forced to fold.
  • the sideshows follow the exemplary rules as described below: - sideshows may only be done with the last seen player playing before a player. Sideshows may not be asked by players playing blind. The blind players may be skipped. - if the hands are equal, the player that asked for the sideshow is forced to fold. In the case that all players left have gone all-in, then the pot will be split since technically, no player called for the side-show. - the opponents compare the hands, and the loser will be folded. The winner will continue the game.
  • the bet made for this is added to the side-pot.
  • the sideshow may be asked by the player who first play the previously bet amount and then ask for the sideshow.
  • the outcome for the two situations is as below: i. if the sideshow is rejected, the game continues as it is.
  • the bet remains in the pot as a matched play by the player. The player has no option to raise or fold that turn. ii. if the sideshow is accepted, the cards are compared, one person’s hand is folded, and the game continues.
  • - sideshows may not attract an extra payment.
  • the player may not ask for a sideshow if he’/she does not has the required money to call the bet. In such a case, as mentioned above, the side-pot is automatically be created.
  • the player may only reject a sideshow from the same player predefined fixed number of time (configurable) in the game. After that, the sideshow request is automatically accepted. - if only two players are left, then sideshows may be automatically accepted. - the player may not raise and ask for the sideshow. The player may only ask for the sideshow when he/she has matched the previous bet. - if the community cards haven’t opened, the best hand are the three cards in the players’ hand. [00163] In the embodiment of the present invention, the sideshows follow the below ranking. - Trail or Set (3 of a kind): Three cards of the same rank (refer Fig. 4A).
  • the method (50) further involves continuing the game until the game is provided with winner/s.
  • the game continues until all the players except one have been eliminated through sideshow, folded voluntarily, or don’t have any money to call the last match.
  • the players keep betting the same amount again and again, not calling for the sideshow and not raising.
  • the pot being split between the winners (if multiple). This makes the game more skill dependent.
  • the player may choose to sit out, if the player is in the hand or he/she is folded from the hand.
  • the player is allowed to sit out from the table for limited for e.g., 7 minutes, post which he/she will be forcefully exited from the table, which requires a reconfirmation from the player.
  • the player may choose to sit back on the table. In case, if a hand is active, the player is allowed to join from the next hand, which requires a reconfirmation from the player.
  • the player may choose to leave the table at any point.
  • the player may “check mark” to auto-pack his/her hand while other players are playing.
  • Advantageous effects of the present invention [00173]
  • the computer implemented method and system of the present invention provide minimum lower raise, strategic betting, tiered raise structured, equal opportunities to win and better user experience.
  • the community cards are provided in the present invention, enabling player higher level of probability to have a good hand for the player as well as to predict the possibilities of another player’s hand through application of strategy, memory and analytical skills.
  • multiple rounds enable the player to make decisions regarding their hand and possibilities including without limitation, dropping the cards or placing an equal/higher/no bet.
  • the present invention also allows the creation of side-pots to ensure that money bullying may not happen, and a player may play and win the amount bet by him/her regardless of the fact that the player doesn’t have the total amount bet.
  • the betting system in the game of the present invention is improvised, and thereby allowing the players to use their skills while betting to win the pot.
  • player is allowed to see one card and still may considered blind. This gives the player an edge as he/she may make better decisions based on the strength of his/her hand.
  • the present invention offers a minimum lower raise, which enables the players with smaller pots also to be a part of the action and make a skilled play of raising the bet.
  • the present invention allows a unique tiered raise structure which ensures the betting is strategic, yet not confusing for players.
  • the present invention allows the players to buy up to the highest stack of a player on the table. This means that if there is a player on the table that has a stack higher than the table maximum, another player may rebuy/buy in chips up to that amount. This is done to further reduce the power of money stacks and allow players to have equal opportunities in the game to win their money back.
  • the unique features of the present invention may also be implemented in other games also.
  • the method, as described in the disclosed teachings or any of its components, may be embodied in the form of a computer implemented method.
  • FIG. 6 an illustrative cloud computing environment (400) is depicted. As shown, the cloud computing environment (400) includes one or more cloud computing nodes (410) with the computing devices (90).
  • Typical examples of the computing devices (90) included in the computer- implemented method include a general-purpose computer (90A), a PDA, a cell phone (90B), a laptop (90C), an automobile computer system (90D), a programmed microprocessor (310), a microcontroller, a peripheral integrated circuit element, and other devices or arrangements of devices that are capable of implementing the steps that constitute the method of the disclosed teachings.
  • the computing device (90) may include external and internal components.
  • a computer-implemented method using the general-purpose computer can include external components (305) such as an input device such as a keyboard (91), a mouse (92), a trackball, a touchpad, a microphone, or a camera.
  • the computer can include a display unit (93), such as a projector, a monitor, or a touch screen.
  • a touch screen can also be used as an input device.
  • the computer of the computer- implemented method can comprise a hardware microprocessor, where the microprocessor is connected to a communication bus.
  • the computer-implemented method can also include internal components (308) such as the processors (310), a device driver (311), a memory; the memory can include Random Access Memory (RAM) (311) and Read Only Memory (ROM) (312).
  • the computer of the computer-implemented method can further comprise a non-transitory computer-readable medium such as a storage device (314), which can be a hard disk drive or a removable storage drive (R/W drive) (316) such as a portable tangible storage device (316A) flash drive, optical disk drive, and the like.
  • the storage device can also comprise other similar means for loading computer programs or other instructions into the computer of the computer-implemented method.
  • the computer of the computer-implemented method may comprise a communication device to communicate with a remote computer through a network (318).
  • the communication device can include a wireless communication port, a data cable connecting the computer of the computer-implemented method with the network, or the like.
  • the network can be a Local Area Network (LAN) or a Wide Area Network (WAN) such as the internet and the like.
  • the remote computer that is connected to the network can be a general-purpose computer, a server, a PDA, and the like. Further, the computer of the computer- implemented method can access information from the remote computer through the network.
  • the sets of instructions stored on the computer-readable medium include various commands that instruct the computer of the computer-implemented method to perform specific tasks such as the steps that comprise the methods of the disclosed teachings.
  • the sets of instructions may be embodied in the form of a transitory medium, such as a software program.
  • the software may be in various forms such as method software or application software. Further, the software might be in the form of a collection of separate programs, a program module with a larger program, or a portion of a program module.
  • the software might also include modular programming in the form of object-oriented programming.
  • the software program or programs may be provided as a computer program product, such as in the form of a computer-readable medium with the program or programs containing the set of instructions embodied therein.
  • the processing of input data by the computer of the computer-implemented method may be in response to user commands or in response to the results of previous processing or in response to a request made by another computer.

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Abstract

La présente invention divulgue un procédé mis en œuvre par ordinateur visant à permettre à des joueurs de jouer à un jeu de cartes sur la base de leurs compétences par l'intermédiaire d'un dispositif informatique. Le procédé comprend l'exécution d'instructions lisibles par ordinateur par un module de traitement pour collecter une valeur d'ante, distribuer un nombre prédéterminé de cartes conjointement avec des cartes communes à l'usage de chaque joueur, conduire des tours d'enchères entre les joueurs et découvrir une carte des cartes prédéterminées distribuées à chaque joueur. Le procédé comprend la détection d'un joueur, par l'intermédiaire d'un module d'identification, dont la carte est découverte, ainsi que la vérification du joueur par l'intermédiaire d'un module de vérification. Ensuite, le module de traitement exécute une instruction visant à recevoir les enchères inférieures à des enchères actuelles en cours du joueur en dépit du fait que ladite carte a été vue, et exécute une instruction visant à recevoir l'enchère ou les enchères sur la base de la carte commune et de la carte vue, ce qui permet aux joueurs de jouer au jeu sur la base de leurs compétences plutôt que de la chance.
PCT/IB2023/059343 2022-09-23 2023-09-21 Procédé et système mis en œuvre par ordinateur pour jouer à un jeu à trois cartes [poker à 3 cartes] WO2024062410A1 (fr)

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IN202211054669 2022-09-23
IN202211054669 2022-09-23

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20070112886A (ko) * 2005-03-23 2007-11-27 사이언티픽 게임스 인터내셔널, 아이엔씨. 컴퓨터 구현 시뮬레이션 카드 게임
KR101413609B1 (ko) * 2012-09-27 2014-07-09 다다소프트 주식회사 가상공간에서 복수개의 카드게임을 진행하는 방법
KR20140102392A (ko) * 2013-02-13 2014-08-22 주식회사 피에스케이알 다수가 팀을 이루어 참여하는 온라인 카드 게임 시스템 및 방법
KR20140140641A (ko) * 2012-04-03 2014-12-09 데이비스 코리 추가적인 베팅 옵션을 갖는 카드 게임
KR101626979B1 (ko) * 2016-01-26 2016-06-13 정성수 카드 게임 서비스 제공 방법

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20070112886A (ko) * 2005-03-23 2007-11-27 사이언티픽 게임스 인터내셔널, 아이엔씨. 컴퓨터 구현 시뮬레이션 카드 게임
KR20140140641A (ko) * 2012-04-03 2014-12-09 데이비스 코리 추가적인 베팅 옵션을 갖는 카드 게임
KR101413609B1 (ko) * 2012-09-27 2014-07-09 다다소프트 주식회사 가상공간에서 복수개의 카드게임을 진행하는 방법
KR20140102392A (ko) * 2013-02-13 2014-08-22 주식회사 피에스케이알 다수가 팀을 이루어 참여하는 온라인 카드 게임 시스템 및 방법
KR101626979B1 (ko) * 2016-01-26 2016-06-13 정성수 카드 게임 서비스 제공 방법

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