WO2024012394A1 - 一种虚拟现实的交互平台 - Google Patents

一种虚拟现实的交互平台 Download PDF

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Publication number
WO2024012394A1
WO2024012394A1 PCT/CN2023/106513 CN2023106513W WO2024012394A1 WO 2024012394 A1 WO2024012394 A1 WO 2024012394A1 CN 2023106513 W CN2023106513 W CN 2023106513W WO 2024012394 A1 WO2024012394 A1 WO 2024012394A1
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WO
WIPO (PCT)
Prior art keywords
virtual reality
interactive
simulated
mount
hand
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PCT/CN2023/106513
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English (en)
French (fr)
Inventor
刘子荣
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厦门千缘科技有限公司
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Publication of WO2024012394A1 publication Critical patent/WO2024012394A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Definitions

  • the present invention relates to an interactive platform, and more specifically, the present invention relates to a virtual reality interactive platform.
  • the purpose of the present invention is to provide a virtual reality interactive platform that allows players to obtain an immersive virtual reality interactive experience of riding while wearing virtual reality interactive glasses.
  • a virtual reality interaction platform which includes: a simulation mount component and a virtual reality interaction component;
  • the simulated mount component includes a fixed component and a moving component; the moving component is movably installed on the fixed component, a simulated mount shell and at least one motor and a matching motor driver are installed on the moving component, and the simulated mount The mount shell makes simulated movements driven by the motor;
  • the virtual reality interactive component includes: a virtual reality interactive glasses, a left-hand interactive handle, a right-hand interactive handle and a host; the left-hand interactive handle is installed on the simulation mount, and when the left-hand interactive handle is swing , the angle sensor inside the left hand interactive handle moves and generates motion data, and the motion data is transmitted to the host; when the right hand interactive handle is waved, the motion sensor inside the right hand interactive handle moves to generate motion data, and the motion data is transmitted to the host; The host obtains the pattern to be displayed based on the motion data and displays it on the virtual reality interactive glasses. At the same time, the host controls the motor driver of the simulated mount component and drives the motor to drive the simulated mount shell to make synchronous movements. People riding on the simulated mount shell move together. , to achieve the functions of human-computer interaction and virtual reality.
  • the host is fixed on the interactive glasses, or next to the simulated mount assembly, or installed inside or outside the simulated mount shell, or placed on a remote server, and interacts with the motor driver, interactive glasses, left-hand interactive handle and right hand through the network Handle connection.
  • the virtual reality interactive glasses also come with headphones.
  • It also includes a display that displays real-time images of the player during the virtual reality interaction process.
  • the left hand interactive handle also includes buttons or finger rollers that control the rotation speed of the motor.
  • the rotation speed of the motor changes, the picture presented in the virtual reality interactive glasses is a synchronous change of the traveling speed.
  • the image of the waving process of the right hand interactive handle in the virtual reality interactive glasses is the synchronous waving of the hand-held weapon; the image of the swing process of the left hand interactive handle in the virtual reality interactive glasses is the synchronous change of the traveling direction.
  • QR code After the player scans the QR code and pays a certain fee, the host will unlock the motor for a period of time, and the player can activate the interactive platform during this period.
  • the fixed component of the simulated mount component includes a chassis and a support seat.
  • the support seat is installed on the chassis.
  • the support seat is also provided with a rotation center and a track that cooperate with the motion component.
  • the motion component of the simulated mount assembly also includes a crankshaft and a sliding frame.
  • the crankshaft is installed on the rotation center of the support seat and can rotate around the rotation center.
  • One end of the sliding frame is installed on the connecting rod journal of the crankshaft. and rotates around the connecting rod axis.
  • the other end of the sliding frame is installed on the track of the support base and moves back and forth on the track.
  • the motor is installed on the sliding frame and has a reducer. After the motor is powered on, it drives the connecting rod journal of the crankshaft to rotate through mechanical transmission, and then drives the crankshaft to rotate. The crankshaft then drives one end of the sliding frame to rotate around the rotation center of the support base. , and at the same time, the other end of the sliding frame makes reciprocating motion on the track of the support seat, and the simulation mount shell is fixed on the sliding frame and moves together with the sliding frame.
  • a roller is installed at one end of the sliding frame that matches the track, and the roller rolls on the track.
  • the virtual reality interactive platform technology provided by the present invention allows players to obtain an immersive interactive experience of riding while wearing virtual reality interactive glasses.
  • the pattern displayed in the virtual reality interactive glasses is a three-dimensional pattern. It is qualitatively different from the patterns displayed on ordinary LCD monitors, allowing players to get a more realistic experience, and players can maximize the reality of riding or riding combat by sitting on a simulated mount to gain an immersive experience. Experience the effect.
  • Figure 1 is an overall front view of a virtual reality interactive platform of the present invention
  • Figure 2 is a rear view of a human-riding simulation mount component of a virtual reality interactive platform of the present invention
  • Figure 3 is a perspective view of a human-riding simulation mount component of a virtual reality interactive platform of the present invention
  • Figure 4 is a first perspective view of the simulated mount component of a virtual reality interactive platform of the present invention with the simulated mount shell removed;
  • Figure 5 is a second perspective view of the simulated mount component of a virtual reality interactive platform of the present invention with the simulated mount shell removed;
  • Figure 6 is a front view of the simulated mount component of a virtual reality interactive platform of the present invention with the simulated mount shell removed;
  • FIG. 7 is a partially enlarged schematic diagram of the left hand interactive handle part of FIG. 5 .
  • the invention discloses a virtual reality interactive platform including: a simulated mount component and a virtual reality interactive component; the simulated mount component includes a fixed component 2 and a moving component 3; a simulated mount is installed on the moving component 3
  • the shell 31 and at least one motor 32 and matching motor driver, and the simulated mount shell 31 can perform simulated movements driven by the motor 32;
  • the virtual reality interactive components include: a virtual reality interactive glasses 4, a left-hand interactive handle 5.
  • a right-hand interactive handle 6 and a host 7; the left-hand interactive handle 5 is installed on the simulation mount shell 31, and this left-hand interactive handle 5 can swing under the control of the left hand of the person 8, and then drives the inside of the left-hand interactive handle 5
  • the angle sensor moves and transmits the motion data to the host 7.
  • the right-hand interactive handle 6 is held by the right hand of the person 8 and can be waved freely.
  • the motion sensor including an acceleration sensor
  • At least one of the speed sensor and the inclination sensor moves and transmits the motion data to the host 7.
  • the host 7 calculates the pattern to be displayed on the virtual reality interactive glasses 4 through software calculation.
  • the host 7 7 also transmits the calculated data to the motor driver of the simulated mount component and drives the motor 32 to drive the simulated mount shell 31 to move synchronously. People 8 ride on the simulated mount shell 31 and move together to achieve human-computer interaction and virtual reality. Function.
  • the above-mentioned host 7 can be installed next to the simulation mount component, or can be placed on a remote server, and then connected to the motor driver, interactive glasses 4, left-hand interactive handle 5 and right-hand interactive handle 6 through the network. Or the host computer 7 is directly installed inside or outside the simulation mount shell 31, or on the interactive glasses.
  • the above-mentioned virtual reality interactive glasses 4 are also equipped with headphones, so that the person 8 can also listen to the sound from the attached headphones while watching the patterns presented by the virtual reality interactive glasses.
  • the above-mentioned virtual reality interaction platform also includes a display 9.
  • This display 9 will display the real-time picture of the player during the virtual reality interaction process to show to peripheral audiences.
  • the above-mentioned left hand interactive handle 5 also includes a button 35 or a finger roller 36 for controlling the rotation speed of the motor 32.
  • a button 35 or a finger roller 36 for controlling the rotation speed of the motor 32.
  • the above-mentioned waving process of the right-hand interactive handle 6 appears in the virtual reality interactive glasses as a synchronous waving of a hand-held weapon, which can simulate the process of waving a hand-held weapon while riding.
  • the motion sensor in the right interactive handle 6 includes an acceleration sensor, a speed sensor and an inclination sensor
  • the tilt angle of the handheld weapon can be determined through the detection data of the inclination sensor
  • the swing direction and swing speed of the handheld weapon can be determined through the acceleration sensor and speed sensor. , thus showing the process of waving hand-held weapons in the picture.
  • the picture presented in the virtual reality interactive glasses during the swing process of the above-mentioned left hand interactive handle 5 is a synchronous change in the traveling direction, so that the traveling direction of the person riding in the virtual reality picture can be controlled. Specifically, there is a corresponding relationship between the angle information sensed by the angle sensor on the left interactive handle 5 and the riding direction in the picture. When the angle information sensed by the angle sensor changes, the riding direction in the picture also changes.
  • the above-mentioned virtual reality interactive platform also includes a QR code.
  • the host 7 unlocks the motor 32 for a period of time, and the player can Interactive platforms are enabled during this time.
  • the above-mentioned fixed component 2 of the simulated mount component includes a chassis 21 and a support base 22.
  • the support base 22 is installed on the chassis 21 and is also provided with a rotation center 221 and a track 222 on the support base 22.
  • the motion component 3 of the above-mentioned simulated mount component also includes a crankshaft 33 and a sliding frame 34.
  • the crankshaft 33 is installed on the rotation center 221 of the support base 22 and can rotate around this rotation center 221.
  • the sliding frame One end of the sliding frame 34 is installed on the connecting rod journal 331 of the crankshaft 33 and can rotate around the connecting rod axis diameter 331.
  • the other end of the sliding frame 34 is installed on the track 222 of the support base 22 and can move back and forth on the track 222.
  • the above-mentioned motor 32 is installed on the sliding frame 34 and has a reducer. After the motor 32 is powered on, it drives the connecting rod journal 331 of the crankshaft 33 to rotate through mechanical transmission, and then drives the crankshaft 33 to rotate. The crankshaft 33 then drives the sliding frame 34 One end of the sliding frame 22 rotates around the rotation center 221 of the supporting base 22, and the other end of the sliding frame 22 reciprocates on the track 222 of the supporting base 22.
  • the simulated mount shell 31 is fixed on the sliding frame 34 and is connected to the sliding frame. 34 Exercise together.
  • the motor 32 After the above-mentioned motor 32 is powered on, it drives the connecting rod journal 331 of the crankshaft 33 to rotate through mechanical transmission. This is achieved through belt transmission.
  • the motor output shaft drives the driving pulley to rotate, and the driving pulley drives the driven pulley to rotate through the belt 28. , the driven pulley then drives the connecting rod journal 331 of the crankshaft 33 to rotate.
  • the other end of the above-mentioned sliding frame 34 reciprocates on the track 222 of the supporting base 22 by installing a roller 10 on the other end of the sliding frame 34.
  • This roller 10 can roll back and forth on the track 222 of the supporting base 22, thereby realizing sliding.
  • the other end of the frame 34 reciprocates on the track 222 of the support base 22.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)

Abstract

本发明涉及一种虚拟现实的交互平台,其包括一仿真坐骑组件和一虚拟现实交互组件;所述的仿真坐骑组件包括一固定组件和一运动组件;在运动组件上安装有一仿真坐骑外壳和至少一电机及相配的电机驱动器,且这个仿真坐骑外壳可在电机带动下做仿真运动;所述的虚拟现实交互组件包括:一虚拟现实的交互眼镜,一左手互动手柄,一右手互动手柄和一主机;主机接收到各种传感器运动数据后通过软件计算后将要显示的图案显示在虚拟现实的交互眼镜上,同时主机也将运算后的数据传递给仿真坐骑组件的电机驱动器并驱动电机带动仿真坐骑外壳做同步运动,人骑坐在仿真坐骑外壳上一起运动,以达到人机交互、虚拟现实的功能。

Description

一种虚拟现实的交互平台 技术领域
本发明涉及一种交互平台,更具体地说,本发明涉及一种虚拟现实的交互平台。
背景技术
目前,市面上的能给玩家提供的交互平台,多是一个大型的屏幕和放置在屏幕前方的互动器械,玩家通过互动器械和屏幕中的画面互动,这种交互平台给玩家的体验感不强烈,不能给玩家沉浸式虚拟现实交互的体验;另外还有一种交互技术,就是玩家通过带虚拟现实的交互眼镜和虚拟现实的交互眼镜中所显示的画面进行交互,这种交互技术是目前市场上虚拟现实的主流交互方式,如果这种技术可以和模拟骑行的仿真坐骑结合起来那效果将会更好。
发明内容
本发明的目的是提供一种虚拟现实的交互平台,让玩家在戴虚拟现实的交互眼镜的情况下获得骑行的沉浸式虚拟现实交互体验。
为了实现上述目的,本发明采用的技术方案是:
一种虚拟现实的交互平台,其包括:一仿真坐骑组件和一虚拟现实交互组件;
所述的仿真坐骑组件包括一固定组件和一运动组件;所述运动组件活动安装在固定组件上,所述运动组件上安装有一仿真坐骑外壳和至少一电机及相配的电机驱动器,且所述仿真坐骑外壳在电机带动下做仿真运动;
所述的虚拟现实交互组件包括:一虚拟现实的交互眼镜,一左手互动手柄,一右手互动手柄和一主机;所述的左手互动手柄安装在仿真坐骑上,且所述左手互动手柄被摆动时,左手互动手柄内部的角度传感器运动并产生运动数据,该运动数据传输给主机;所述的右手互动手柄被挥动时,右手互动手柄内部的运动传感器运动产生运动数据,该运动数据传输给主机;所述主机根据运动数据获取要显示的图案显示在虚拟现实的交互眼镜上,同时主机控制仿真坐骑组件的电机驱动器并驱动电机带动仿真坐骑外壳做同步运动,人骑坐在仿真坐骑外壳上一起运动,以达到人机交互、虚拟现实的功能。
所述的主机被固定在交互眼镜上,或者仿真坐骑组件旁,或者安装在仿真坐骑外壳内部或外部,或者放置在远程服务器上,并通过网络与电机驱动器、交互眼镜、左手互动手柄和右手互动手柄连接。
所述的虚拟现实的交互眼镜上还附带有耳机。
还包括一显示器,该显示器显示玩家在参与虚拟现实交互过程中的实时画面。
所述的左手互动手柄上还包括有控制电机转动速度的按键或手指滚轮,电机转动速度的改变同步在虚拟现实交互眼镜中呈现的画面为行进速度的同步改变。
所述的右手互动手柄的挥动过程在虚拟现实交互眼镜中呈现的画面为手持兵器的同步挥动;所述的左手互动手柄的摆动过程在虚拟现实交互眼镜中呈现的画面为行进方向的同步改变。
还包括一二维码,玩家在扫描所述二维码并支付一定费用后,主机即解锁电机一段时间,玩家即可在这段时间内启用交互平台。
所述的仿真坐骑组件的固定组件包括底盘和支撑座,所述支撑座安装在底盘上,所述支撑座上还设有与运动组件配合的一旋转中心及一轨道。
所述的仿真坐骑组件的运动组件还包括曲轴和滑动架,所述的曲轴安装在支撑座的旋转中心上且可绕旋转中心转动,所述的滑动架的一端安装在曲轴的连杆轴颈上且绕连杆轴径转动,滑动架的另一端安装在支撑座的轨道上且在轨道上来回往复运动。
所述的电机安装在滑动架上且带有减速器,电机通电后通过机械传动带动曲轴的连杆轴颈转动,再带动曲轴旋转,曲轴再带动滑动架一端做绕支撑座旋转中心的旋转运动,同时滑动架的另一端在支撑座的轨道上做往复运动,所述的仿真坐骑外壳固定在滑动架上且和滑动架一起运动。
所述滑动架与轨道配合的一端安装有滚轮,该滚轮在轨道上滚动。
本发明所提供一种虚拟现实的交互平台技术可以让玩家在带虚拟现实的交互眼镜的情况下获得骑行的沉浸式交互体验,虚拟现实的交互眼镜中所显示的图案是立体的图案,它和一般液晶显示器所显示的图案有质的差别,能让玩家获得更真实的体验感,而且玩家可以通过坐在仿真坐骑上最大限度的体验骑行或骑行作战的真实感,以获得沉浸式体验的效果。
下面结合附图及实施例对本发明进一步阐述,应该理解为,尽管以下的详细说明和特定示例表示了本发明的优先实施例,但它们仅仅是示意性的,并不意味着对本发明范围的限制。
附图说明
图1是本发明的一种虚拟现实的交互平台的整体前视图;
图2是本发明的一种虚拟现实的交互平台的人骑仿真坐骑组件的后视图;
图3是本发明的一种虚拟现实的交互平台的人骑仿真坐骑组件的立体图;
图4是本发明的一种虚拟现实的交互平台的仿真坐骑组件去除仿真坐骑外壳的情况下的立体图一;
图5是本发明的一种虚拟现实的交互平台的仿真坐骑组件去除仿真坐骑外壳的情况下的立体图二;
图6是本发明的一种虚拟现实的交互平台的仿真坐骑组件去除仿真坐骑外壳的情况下的前视图;
图7是图5的左手互动手柄部分的局部放大示意图。
具体实施方式
以下参考图1至图7对本发明进行说明。
本发明揭示了一种虚拟现实的交互平台包括:一仿真坐骑组件和一虚拟现实交互组件;所述的仿真坐骑组件包括一固定组件2和一运动组件3;在运动组件3上安装有一仿真坐骑外壳31和至少一电机32及相配的电机驱动器,且这个仿真坐骑外壳31可在电机32带动下做仿真运动;所述的虚拟现实交互组件包括:一虚拟现实的交互眼镜4,一左手互动手柄5,一右手互动手柄6和一主机7;所述的左手互动手柄5安装在仿真坐骑外壳31上,且这个左手互动手柄5可在人8的左手控制下摆动,再带动左手互动手柄5内部的角度传感器运动并将运动数据传输给主机7,所述的右手互动手柄6由人8的右手抓持,可自由挥动,挥动过程中将带动右手互动手柄6内部的运动传感器(包括加速度传感器,速度传感器和倾角传感器中至少一个传感器)运动并将运动数据传输给主机7,主机7接收到各种传感器运动数据后通过软件计算后将要显示的图案显示在虚拟现实的交互眼镜4上,同时主机7也将运算后的数据传递给仿真坐骑组件的电机驱动器并驱动电机32带动仿真坐骑外壳31做同步运动,人8骑坐在仿真坐骑外壳31上一起运动,以达到人机交互、虚拟现实的功能。
上述的主机7可以安装在仿真坐骑组件旁边,也可以放置在远程服务器上,然后通过网络与电机驱动器、交互眼镜4、左手互动手柄5和右手互动手柄6连接。或者主机7直接安装在仿真坐骑外壳31内部或外部、或者交互眼镜上。
上述的虚拟现实的交互眼镜4上还附带有耳机,这样人8在观看虚拟现实的交互眼镜呈现的图案的同时,也能收听附带的耳机传出来的声音。
上述的一种虚拟现实的交互平台还包括一显示器9,这个显示器9将显示玩家在参与虚拟现实交互过程中的实时画面,以展现给外围的观众。
上述的左手互动手柄5上还包括有控制电机32转动速度的按键35或手指滚轮36,电机32转动速度的改变同步在虚拟现实交互眼镜中呈现的画面为骑行行进速度的同步改变。
上述的右手互动手柄6的挥动过程在虚拟现实交互眼镜中呈现的画面为手持兵器的同步挥动,这样就可以模拟人骑行过程中手持兵器挥舞的过程。当右手互动手柄6中的运动传感器包括加速度传感器、速度传感器和倾角传感器时,通过倾角传感器的检测数据可以确定手持兵器的倾斜角度,通过加速度传感器和速度传感器可以确定手持兵器的挥动方向和挥动速度,从而在画面中显示出手持兵器挥舞的过程。
上述的左手互动手柄5的摆动过程在虚拟现实交互眼镜中呈现的画面为行进方向的同步改变,这样就可以控制人在虚拟现实画面中骑行的行进方向。具体地,左手互动手柄5上的角度传感器感应到的角度信息与画面中骑行方向存在对应关系,当角度传感器感应的角度信息发生变化时,画面中的骑行方向也随之改变。
进一步的,上述的一种虚拟现实的交互平台还包括一二维码,玩家在用手持设备比如手机扫描这个二维码并支付一定费用后,主机7即解锁电机32一段时间,玩家即可在这段时间内启用交互平台。
上述的仿真坐骑组件的固定组件2包括底盘21和支撑座22,其中支撑座22安装在底盘21上且在支撑座22上还设有一旋转中心221及一轨道222。
进一步的,上述的仿真坐骑组件的运动组件3还包括曲轴33和滑动架34,所述的曲轴33安装在支撑座22的旋转中心221上且可绕这个旋转中心221转动,所述的滑动架34的一端安装在曲轴33的连杆轴颈331上且可绕这个连杆轴径331转动,滑动架34的另一端安装在支撑座22的轨道222上且可在轨道222上来回往复运动。
进一步的,上述的电机32安装在滑动架34上且带有减速器,电机32通电后通过机械传动带动曲轴33的连杆轴颈331转动,再带动曲轴33旋转,曲轴33再带动滑动架34的一端做绕支撑座22旋转中心221的旋转运动,同时滑动架22的另一端在支撑座22的轨道222上做往复运动,所述的仿真坐骑外壳31固定在滑动架34上且和滑动架34一起运动。
上述的电机32通电后通过机械传动带动曲轴33的连杆轴颈331转动,是通过将皮带传动实现的,电机输出轴带动主动带轮转动,主动带轮再通过皮带28带动从动带轮转动,从动带轮再带动曲轴33的连杆轴颈331转动。
上述的滑动架34的另一端在支撑座22的轨道222上做往复运动是在滑动架34的另一端安装上滚轮10,这个滚轮10可在支撑座22的轨道222上来回滚动,从而实现滑动架34的另一端在支撑座22的轨道222上的往复运动,同时滚轮10一共有两个,它们都穿在固定在滑动架2的另一端的滚轮轴11上。
尽管上述详细说明描述了本发明的优先实施例,但应该理解,不脱离所附权利要求的范围和全部意思,本发明可以进行修改,变动和变换。

Claims (11)

  1. 一种虚拟现实的交互平台,其特征在于,包括:一仿真坐骑组件和一虚拟现实交互组件;
    所述的仿真坐骑组件包括一固定组件和一运动组件;所述运动组件活动安装在固定组件上,所述运动组件上安装有一仿真坐骑外壳和至少一电机及相配的电机驱动器,且所述仿真坐骑外壳在电机带动下做仿真运动;
    所述的虚拟现实交互组件包括:一虚拟现实的交互眼镜,一左手互动手柄,一右手互动手柄和一主机;所述的左手互动手柄安装在仿真坐骑上,且所述左手互动手柄被摆动时,左手互动手柄内部的角度传感器运动并产生运动数据,该运动数据传输给主机;所述的右手互动手柄被挥动时,右手互动手柄内部的运动传感器运动产生运动数据,该运动数据传输给主机;所述主机根据运动数据获取要显示的图案显示在虚拟现实的交互眼镜上,同时主机控制仿真坐骑组件的电机驱动器并驱动电机带动仿真坐骑外壳做同步运动,人骑坐在仿真坐骑外壳上一起运动,以达到人机交互、虚拟现实的功能。
  2. 如权利要求1所述的一种虚拟现实的交互平台,其特征在于:所述的主机被固定在交互眼镜上,或者安装在仿真坐骑组件旁,或者安装在仿真坐骑外壳内部或外部,或者放置在远程服务器上,并通过网络与电机驱动器、交互眼镜、左手互动手柄和右手互动手柄连接。
  3. 如权利要求1所述的一种虚拟现实的交互平台,其特征在于:所述的虚拟现实的交互眼镜上还附带有耳机。
  4. 如权利要求1所述的一种虚拟现实的交互平台,其特征在于:还包括一显示器,该显示器显示玩家在参与虚拟现实交互过程中的实时画面。
  5. 如权利要求1所述的一种虚拟现实的交互平台,其特征在于:所述的左手互动手柄上还包括有控制电机转动速度的按键或手指滚轮,电机转动速度的改变同步在虚拟现实交互眼镜中呈现的画面为行进速度的同步改变。
  6. 如权利要求1所述的一种虚拟现实的交互平台,其特征在于:所述的右手互动手柄的挥动过程在虚拟现实交互眼镜中呈现的画面为手持兵器的同步挥动;所述的左手互动手柄的摆动过程在虚拟现实交互眼镜中呈现的画面为行进方向的同步改变。
  7. 如权利要求1所述的一种虚拟现实的交互平台,其特征在于:还包括一二维码,玩家在扫描所述二维码并支付一定费用后,主机即解锁电机一段时间,玩家即可在这段时间内启用交互平台。
  8. 如权利要求1所述的一种虚拟现实的交互平台,其特征在于:所述的仿真坐骑组件的固定组件包括底盘和支撑座,所述支撑座安装在底盘上,所述支撑座上还设有与运动组件配合的一旋转中心及一轨道。
  9. 如权利要求8所述的一种虚拟现实的交互平台,其特征在于:所述的仿真坐骑组件的运动组件还包括曲轴和滑动架,所述的曲轴安装在支撑座的旋转中心上且可绕旋转中心转动,所述的滑动架的一端安装在曲轴的连杆轴颈上且绕连杆轴径转动,滑动架的另一端安装在支撑座的轨道上且在轨道上来回往复运动。
  10. 如权利要求9所述的一种虚拟现实的交互平台,其特征在于:所述的电机安装在滑动架上且带有减速器,电机通电后通过机械传动带动曲轴的连杆轴颈转动,再带动曲轴旋转,曲轴再带动滑动架一端做绕支撑座旋转中心的旋转运动,同时滑动架的另一端在支撑座的轨道上做往复运动,所述的仿真坐骑外壳固定在滑动架上且和滑动架一起运动。
  11. 如权利要求10所述的一种虚拟现实的交互平台,其特征在于:所述滑动架与轨道配合的一端安装有滚轮,该滚轮在轨道上滚动。
PCT/CN2023/106513 2022-07-10 2023-07-10 一种虚拟现实的交互平台 WO2024012394A1 (zh)

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