WO2023155477A1 - 画作展示方法、装置、电子设备、存储介质和程序产品 - Google Patents
画作展示方法、装置、电子设备、存储介质和程序产品 Download PDFInfo
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- WO2023155477A1 WO2023155477A1 PCT/CN2022/128247 CN2022128247W WO2023155477A1 WO 2023155477 A1 WO2023155477 A1 WO 2023155477A1 CN 2022128247 W CN2022128247 W CN 2022128247W WO 2023155477 A1 WO2023155477 A1 WO 2023155477A1
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/006—Mixed reality
Definitions
- the present disclosure relates to but not limited to the field of computer technology, and in particular relates to a painting display method, device, electronic equipment, storage medium and program product.
- An embodiment of the present disclosure provides a technical solution for painting display.
- a method for displaying paintings including:
- a virtual character corresponding to the target user is displayed in the target painting area displayed by the electronic device, wherein the target painting area represents the target painting area displayed by the electronic device In the real scene image, the area where the target painting is located; in response to the distance between the virtual character and any target object in the target painting area being less than or equal to the preset distance, displaying the virtual character corresponding to the target object information.
- a virtual character corresponding to the target user is shown, and in response to any connection between the virtual character and the target painting area
- the distance between a target object is less than or equal to the preset distance, and the virtual information corresponding to the target object is displayed, so that after the target painting enters the field of view of the electronic device used by the target user, through augmented reality, the While displaying the real scene image in the electronic device, the virtual character corresponding to the target user is displayed, and according to the positional relationship between the virtual character and the target object in the target painting, the virtual information corresponding to the target object is displayed, so that as the virtual
- the change of the position of the character in the target painting area vividly displays the relevant information of the target painting, so that the target user can obtain rich introduction information of the target painting while experiencing the fun of viewing the exhibition.
- a painting display device which is applied to electronic equipment, and the device includes:
- the first presentation part is configured to display a virtual character corresponding to the target user in the target painting area displayed on the electronic device in response to the target painting being included in the real scene image collected by the electronic device, wherein the target painting area represents The area where the target painting is located in the real-scene image displayed by the electronic device;
- the second display part is configured to display virtual information corresponding to the target object in response to a distance between the virtual character and any target object in the target painting area being less than or equal to a preset distance.
- an electronic device comprising: one or more processors; a memory configured to store executable instructions; wherein the one or more processors are configured to call the memory to store executable instructions to perform the above method.
- a computer-readable storage medium on which computer program instructions are stored, and when the computer program instructions are executed by a processor, the above method is implemented.
- a computer program product including computer readable codes, or a non-volatile computer readable storage medium bearing computer readable codes, when the computer readable codes are stored in an electronic device During operation, the processor in the electronic device executes the above method.
- the virtual character corresponding to the target user is displayed in the target painting area displayed on the electronic device, and in response to the virtual character and the The distance between any target object in the target painting area is less than or equal to the preset distance, and the virtual information corresponding to the target object is displayed, so that after the target painting enters the field of view of the electronic device used by the target user, by enhancing In a realistic way, while displaying the real scene image on the electronic device, the virtual character corresponding to the target user is displayed, and the virtual information corresponding to the target object is displayed according to the positional relationship between the virtual character and the target object in the target painting , so that as the position of the virtual character in the target painting area changes, the relevant information of the target painting can be displayed vividly, so that the target user can obtain the richness of the target painting while experiencing the fun of viewing the exhibition. introductory information.
- FIG. 1 shows a flowchart of a painting display method provided by an embodiment of the present disclosure.
- Fig. 2 shows a block diagram of a painting display device provided by an embodiment of the present disclosure.
- Fig. 3 shows a block diagram of an electronic device provided by an embodiment of the present disclosure.
- An embodiment of the present disclosure provides a painting display method, by responding to the target painting included in the real scene image collected by the electronic device, displaying the virtual character corresponding to the target user in the target painting area displayed by the electronic device, and responding to the The distance between the virtual character and any target object in the target painting area is less than or equal to the preset distance, and the virtual information corresponding to the target object is displayed, so that when the target painting enters the electronic device used by the target user After the field of view, through augmented reality, while displaying the real scene image in the electronic device, the virtual character corresponding to the target user is displayed, and the target user is displayed according to the positional relationship between the virtual character and the target object in the target painting.
- the virtual information corresponding to the object so that with the change of the position of the virtual character in the target painting area, the relevant information of the target painting can be displayed vividly, so that the target user can experience the fun of viewing the exhibition and at the same time, Get rich introductory information for the target painting.
- FIG. 1 shows a flowchart of a painting display method provided by an embodiment of the present disclosure.
- the painting display method can be executed by an electronic device.
- the electronic device may be user equipment (User Equipment, UE), mobile device, user terminal, terminal, cellular phone, personal digital assistant (Personal Digital Assistant, PDA), handheld device, computing device or wearable device, etc.
- the painting display method may be implemented by a processor invoking computer-readable instructions stored in a memory.
- the painting display method includes steps S11 to S12.
- step S11 in response to the target painting being included in the real scene image collected by the electronic device, a virtual character corresponding to the target user is shown in the target painting area displayed on the electronic device, wherein the target painting area represents the In the real scene image displayed by the electronic device, the area where the target painting is located.
- step S12 in response to the distance between the virtual character and any target object in the target painting area being less than or equal to a preset distance, virtual information corresponding to the target object is displayed.
- the electronic device may be an electronic device that can be operated and used by the exhibitor.
- the electronic device may be an electronic device of an exhibitor.
- the electronic device may be a mobile phone, a tablet computer, etc. of an exhibitor.
- exhibitors can conveniently obtain relevant information about paintings through their mobile phones and other electronic devices, without renting equipment such as explainers from the exhibitor.
- the electronic device may also be an electronic device provided by the exhibition to the exhibitors.
- the exhibitor can provide electronic devices such as tablet computers to visitors without mobile phones, so that visitors without mobile phones can obtain information about paintings.
- the electronic device may acquire at least one of images, image sequences, videos, etc. from real scenes.
- the image sequence may include at least two images.
- the real-scene image may be the latest image of the real scene collected by the electronic device.
- the real-scene image may be a latest image frame in a sequence of images collected by the electronic device for a real scene.
- the real scene image may be the latest video frame image in the video collected by the electronic device for the real scene.
- the electronic device can collect real-scene images through the image collection module.
- the electronic device is a mobile phone
- the image collection module of the electronic device includes a camera module
- the mobile phone can collect real-scene images through the camera module.
- real-scene images may also be collected through an image collection device connected to the electronic device.
- the electronic device is a mobile phone
- the image collection device connected to the mobile phone is a camera, which can collect real-scene images.
- the image acquisition device and the electronic device may be connected in a wireless or wired manner, which is not limited here.
- painting recognition may be performed based on the real-scene image to determine whether the real-scene image includes a target painting.
- the electronic device may send a painting recognition request to the server, where the painting recognition request includes the first image.
- the real-scene image may be used as the first image, or the real-scene image may be compressed to obtain the first image.
- the server may perform painting recognition on the first image to determine whether the first image includes the target painting, so as to determine whether the real-scene image includes the target painting.
- the electronic device may perform painting recognition on the real-scene image to determine whether the real-scene image includes a target painting.
- the target painting area may display part or all of the target painting.
- the target painting area may occupy part or all of the real scene image, that is, the real scene image may only include the target painting area, or may include areas other than the target painting area, such as the background area. As the field of view of the electronic device changes, the target painting area can display different parts of the target painting.
- the displaying the virtual character corresponding to the target user includes: displaying the virtual character corresponding to the target user according to the creation background information of the target painting, wherein the dress information of the virtual character is based on The creation background information is determined, and the creation background information includes age information and/or location information of the target painting.
- the dress-up information may represent information used to dress up the virtual character. Dressing information may include at least one of clothing, accessories, hairstyles, makeup, and the like.
- the costume information of the virtual character may be determined according to the age information of the target painting.
- the information about the costumes of the virtual characters corresponding to the target users displayed in the target painting area may be different.
- the clothing corresponding to target paintings of different ages may be different.
- the costume information of the virtual character may be determined according to the location information of the target painting.
- the information about the costume of the virtual character corresponding to the target user displayed in the target painting area may be different.
- the clothing corresponding to the target painting created in different countries may be different.
- the costume information of the virtual character may be determined according to the age information and location information of the target painting.
- the target user by determining the costume information of the virtual character corresponding to the target user according to the creative background information of the target painting, the target user can be given the feeling of being in the age and/or place of the target painting, and the target user While gaining an immersive experience, learn the creation background information of the target painting.
- the displaying the virtual character corresponding to the target user according to the creation background information of the target painting includes: displaying the virtual character corresponding to the target user according to the creation background information of the target painting and the user information of the target user.
- the costume information of the virtual character corresponding to the target user is determined, thereby not only giving the target user the feeling of traveling to the age and/or place of the target painting, but also It helps the target user to understand the costumes of people of the same gender and/or similar age as himself in the age and/or place of the target painting, thereby helping the target user to further learn the creation background information of the target painting.
- the gender and/or age of the virtual character can also be selected by the target user, thus helping the target user to understand the costumes of people of different genders and ages in the age and/or place of the target painting, thereby helping Further learn the creation background information of the target painting from the target user.
- the costume information of the virtual character corresponding to the target user may not be determined according to the creation background information of the target painting.
- the target user can actively select the dress-up information of the virtual character.
- the preference information of the target user may be obtained, and the costume information of the virtual character corresponding to the target user is determined according to the preference information.
- the displaying the virtual character corresponding to the target user includes: displaying the virtual character corresponding to the target user according to the face image of the target user, wherein the image of the face area of the virtual character is determined based on the face image.
- the face image of the target user can be used as the image of the face area of the virtual character, or the face image of the target user can be beautified and used as the image of the face area of the virtual character in the This is not limited.
- the image of the face region of the virtual character corresponding to the target user may not be determined according to the face image of the target user.
- a plurality of facial images of different genders and ages can be preset, and corresponding facial images can be acquired according to the target user's gender and age as the image of the facial region of the virtual character corresponding to the target user.
- the target object may represent any type of object in the target painting that has virtual information to be displayed.
- the target object may be a person, an animal, a house, a bridge, a ship, etc. in a target painting.
- the preset distance corresponding to any target object may represent a distance used to trigger the display of virtual information corresponding to the target object.
- the preset distances corresponding to different target objects may be the same or different.
- the preset distances corresponding to different characters may be the same; for another example, the preset distances corresponding to ships may be greater than the preset distances corresponding to characters, and so on.
- Those skilled in the art can flexibly set the preset distances corresponding to different target objects according to the density of the target objects in the target painting, the distance between the target objects and the preset path, etc., which are not limited here.
- the virtual information may represent virtual information for display after being fused with information of a real scene.
- Virtual information may include one or more of text, pictures, audio, video, etc.
- the virtual information corresponding to any target object may include: virtual information for introducing the target object, and/or virtual information for introducing the target painting.
- the virtual information corresponding to the character may include text and/or video for introducing the character, and/or text and/or video for introducing the target painting .
- the displaying the virtual character corresponding to the target user in the target painting area displayed on the electronic device includes: on a preset path in the target painting area displayed on the electronic device, Display the virtual character corresponding to the target user.
- the information of the AR (Augmented Reality, augmented reality) scene corresponding to the target painting can be obtained, and the AR scene corresponding to the target painting can be displayed according to the information of the AR scene.
- the AR scene corresponding to the target painting may include a preset path.
- the virtual character corresponding to the target user may be located anywhere in the target painting area.
- the method further includes: in response to the movement of the electronic device, controlling the virtual character to move in the target painting area according to the displacement of the electronic device.
- the displacement of the electronic device may be acquired in response to the movement of the electronic device.
- the displacement of the electronic device can be mapped to the plane coordinate system corresponding to the target painting to obtain a first target vector, and the virtual character is controlled to move in the target painting area according to the first target vector.
- the movement of the virtual character in the target painting area is controlled by controlling the movement of the electronic device, thereby improving the convenience of moving the virtual character, so that it is convenient for the target user to watch different parts of the target painting and obtain different parts of the target painting
- the displaying the virtual character corresponding to the target user in the target painting area displayed on the electronic device includes: displaying A virtual character corresponding to the target user; the responding to the movement of the electronic device, and controlling the movement of the virtual character in the target painting area according to the displacement of the electronic device includes: responding to the movement of the electronic device, according to the The displacement of the electronic device is controlled to move the virtual character along the preset path.
- the displacement of the electronic device may be obtained in response to the movement of the electronic device.
- the displacement of the electronic device may be mapped to the coordinate system corresponding to the preset path to obtain a second target vector, and the virtual character is controlled to move in the target painting area according to the second target vector.
- the responding to the movement of the electronic device, and controlling the virtual character to move along the preset path according to the displacement of the electronic device includes: determining a movement mode corresponding to the virtual character; responding When the electronic device moves, the virtual character is controlled to move along the preset path according to the displacement of the electronic device and the moving manner.
- the moving manner corresponding to the virtual character may be walking, running, jumping, riding in a car, riding in a boat, etc., which is not limited here.
- the determining the movement mode corresponding to the virtual character includes: according to at least one of the moving speed of the electronic device, the character characteristics of the virtual character and the creative background information of the target painting, A movement manner corresponding to the virtual character is determined.
- the movement manner corresponding to the virtual character may be determined according to the movement speed of the electronic device. For example, if the moving speed of the electronic device is greater than or equal to a preset speed, it can be determined that the moving mode corresponding to the virtual character is running; if the moving speed of the electronic device is lower than the preset speed, it can be determined that the virtual character The corresponding movement mode of the character is walking.
- the movement manner corresponding to the virtual character may be determined according to the character characteristics of the virtual character. For example, if the virtual character is a child, the corresponding moving method of the virtual character may be jumping; if the virtual character is an adult, the corresponding moving method of the virtual character may be walking.
- the movement manner corresponding to the virtual character may be determined according to the character characteristics of the virtual character and the moving speed of the electronic device. For example, if the virtual character is a child, and the moving speed of the electronic device is greater than or equal to a preset speed, it may be determined that the corresponding moving mode of the virtual character is running; if the virtual character is a child, and the If the moving speed of the electronic device is less than the preset speed, it can be determined that the corresponding moving mode of the virtual character is jumping; if the virtual character is an adult, and the moving speed of the electronic device is greater than or equal to the preset speed, it can be determined that The movement mode corresponding to the virtual character is running; if the virtual character is an adult, and the moving speed of the electronic device is lower than a preset speed, it can be determined that the movement mode corresponding to the virtual character is walking.
- the movement mode corresponding to the virtual character may be determined according to the creation background information of the target painting.
- the movement mode corresponding to the virtual character may be determined according to the year of creation of the target painting and/or the technical level of the vehicle corresponding to the location.
- the creative background information of the target painting it can be determined that the corresponding moving mode of the virtual character is riding a carriage, riding a sedan chair, riding a bicycle, and so on.
- the movement mode corresponding to the virtual character may be determined according to the movement speed of the electronic device and the creation background information of the target painting.
- the corresponding moving mode of the virtual character is determined, thereby having It helps the target user to obtain an immersive experience, thereby helping the target user to learn the relevant information of the target painting with high concentration.
- the target user may select the movement mode corresponding to the virtual character.
- the method further includes: controlling the virtual character to move along a preset path in response to the movement control being triggered.
- the movement control may represent a control used by the electronic device to control the movement of the virtual character.
- the mobile control can be a virtual control or a physical control, which is not limited here. For example, it may be determined that the mobile control is triggered in response to detecting that the mobile control is clicked; for another example, it may be determined that the mobile control is triggered in response to detecting that the mobile control is long-pressed; Double click, make sure the move control is triggered; and so on.
- the movement of the virtual character can still be controlled through the movement control, thereby improving the flexibility of controlling the virtual character.
- the target object includes at least one of the following: non-player characters corresponding to characters in the target painting, non-player characters corresponding to animals in the target painting, and non-player characters corresponding to plants in the target painting , the non-player character corresponding to the building in the target artwork.
- non-player characters Non-Player Character, NPC
- the target user can interact with the non-player Character interaction to obtain relevant information of the target painting, which can improve the fun of painting learning.
- the virtual information corresponding to the non-player character includes an interactive control corresponding to the non-player character; after displaying the interactive control corresponding to the non-player character, the method further includes: responding to the The interaction control is triggered to display the interaction information between the non-player character and the virtual character.
- an interactive control for any non-player character may be displayed near the non-player character.
- the interactive control corresponding to any non-player character may be displayed on the top, right side or left side of the non-player character, etc., which is not limited here.
- the interactive control is triggered in response to detecting that the interactive control is clicked; for another example, it may be determined that the interactive control is triggered in response to detecting that the interactive control is long pressed; Double-click, confirm that the interactive control is triggered; and so on.
- the interaction information between the non-player character and the virtual character may be any information used for the interaction between the non-player character and the virtual character.
- the interaction information between the non-player character and the virtual character may be used for at least one of the following: introducing relevant information of the non-player character to the virtual character, introducing information about the target painting to the virtual character For related information, greet the avatar.
- the interaction information between the non-player character and the virtual character may be in the form of dialogue, assignment of tasks, and the like.
- the non-player character may introduce relevant information of the target painting to the virtual character by having a dialogue with the virtual character.
- the non-player character can issue a question-and-answer task to the virtual character, so that the target user can learn relevant knowledge about the target painting through the question-and-answer task.
- the interaction information between the non-player character and the virtual character is displayed, thus based on the active operation of the target user, the non-player character is triggered to send to the target
- the user introduces relevant information of the target painting, thereby helping the target user absorb relevant knowledge of the target painting.
- the displaying the interaction information between the non-player character and the virtual character includes: obtaining progress information of the target user viewing the target painting; displaying the non-player character according to the progress information. Interaction information between the player character and the virtual character.
- the target user can choose a non-player character to interact with, and different non-player characters in the target painting can sequentially introduce different knowledge about the target painting to the target user. For example, after displaying the virtual character corresponding to the target user in the preset path, in response to the distance between the virtual character and the non-player character A being less than or equal to the preset distance, the non-player character A introduces the Knowledge about the target painting.
- the virtual character walks forward along the preset path and encounters a non-player character B (the distance between the virtual character and the non-player character B is less than or equal to the preset distance), and can continue to introduce the virtual character to the virtual character through the non-player character B.
- Knowledge about the target painting In the above example, by obtaining the progress information of the target user viewing the target painting, and displaying the interaction information between the non-player character and the virtual character according to the progress information, it is possible to pass two of the target painting.
- the above non-player characters according to the progress information of the target user watching the target painting, sequentially introduce different knowledge of the target painting to the virtual character, thereby helping the target user to learn the relevant knowledge of the target painting in a more reasonable order.
- the virtual information corresponding to the non-player character includes interaction information between the non-player character and the virtual character;
- the distance between any target object is less than or equal to the preset distance
- displaying the virtual information corresponding to the target object includes: responding to the fact that the distance between the virtual character and the non-player character is less than or equal to the preset distance, Displaying interaction information between the non-player character and the virtual character.
- the interaction information between the non-player character and the virtual character can be directly displayed, thereby When the virtual character passes by each non-player character, the corresponding interactive information is displayed respectively, so that when the virtual character moves in the target painting, richer painting knowledge can be obtained without the target user actively operating.
- the virtual information corresponding to the target object includes introduction information corresponding to the target object.
- the introduction information corresponding to the target object may include any information introducing the identity, work, etc. of the person.
- the introduction information corresponding to the target object may include any information introducing the function, history, owner, etc. of the house.
- the target object is a bridge
- the introduction information corresponding to the target object may include any information introducing the name of the bridge, construction history, and the like.
- the introduction information corresponding to the target object is displayed, thereby in the virtual
- the target object is introduced, so that as the virtual character moves in the target painting, the target user can learn relevant knowledge about each target object in the target painting.
- the electronic device may be a mobile phone of an exhibitor.
- the mobile phone can collect real-scene images through the camera module.
- the mobile phone may display the virtual character corresponding to the visitor on a preset path in the target painting area displayed on the display screen of the mobile phone in response to the target painting included in the real-scene image.
- the image of the face area of the virtual character can be the face image of the visitor, and the dress information of the virtual character can be determined according to the age and location of the target painting and the gender and age of the visitor.
- the mobile phone can control the virtual character to move along a preset path according to the displacement of the mobile phone in response to the movement of the mobile phone.
- the mobile phone may display virtual information corresponding to the target object in response to a distance between the virtual character and any target object in the target painting area being less than or equal to a preset distance. As the virtual character moves along the preset path, the virtual character may encounter each target object, so that the visitor can obtain the introduction information corresponding to each target object.
- this disclosure also provides a painting display device, electronic equipment, computer-readable storage media, and computer program products, all of which can be used to implement any of the painting display methods provided by this disclosure.
- a painting display device electronic equipment, computer-readable storage media, and computer program products, all of which can be used to implement any of the painting display methods provided by this disclosure.
- Fig. 2 shows a block diagram of a painting display device provided by an embodiment of the present disclosure.
- the painting display device is applied to electronic equipment.
- the painting display device includes:
- the first presentation part 21 is configured to display the virtual character corresponding to the target user in the target painting area displayed on the electronic device in response to the real scene image collected by the electronic device, wherein the target painting area Indicates the area where the target painting is located in the real-scene image displayed by the electronic device;
- the second display part 22 is configured to display virtual information corresponding to the target object in response to a distance between the virtual character and any target object in the target painting area being less than or equal to a preset distance.
- the device further includes:
- the first control part is configured to control the virtual character to move in the target painting area according to the displacement of the electronic device in response to the movement of the electronic device.
- the first display part 21 is further configured to: display the virtual character corresponding to the target user on a preset path in the target painting area displayed by the electronic device;
- the first control part is configured to: in response to the movement of the electronic device, control the virtual character to move along the preset path according to the displacement of the electronic device.
- the first control part is further configured to:
- the virtual character In response to the movement of the electronic device, the virtual character is controlled to move along the preset path according to the displacement of the electronic device and the movement manner.
- the first control part is further configured to:
- the corresponding moving manner of the virtual character is determined.
- the device further includes:
- the second control part is configured to control the virtual character to move along a preset path in response to the movement control being triggered.
- the target object includes at least one of the following: non-player characters corresponding to characters in the target painting, non-player characters corresponding to animals in the target painting, and non-player characters corresponding to plants in the target painting , the non-player character corresponding to the building in the target artwork.
- the virtual information corresponding to the non-player character includes an interactive control corresponding to the non-player character
- the device further includes: a third display part configured to display interaction information between the non-player character and the virtual character in response to the interaction control being triggered.
- the third presentation part is further configured as:
- interaction information between the non-player character and the virtual character is displayed.
- the virtual information corresponding to the non-player character includes interaction information between the non-player character and the virtual character;
- the second display part 22 is configured to display interaction information between the non-player character and the virtual character in response to the distance between the virtual character and the non-player character being less than or equal to a preset distance.
- the virtual information corresponding to the target object includes introduction information corresponding to the target object.
- the first display part 21 is configured as:
- the creative background information of the target painting display the virtual character corresponding to the target user, wherein the dress information of the virtual character is determined according to the creative background information, and the creative background information includes the age information of the target painting and/or location information.
- the first display part 21 is configured as:
- the creative background information of the target painting and the user information of the target user display the virtual character, wherein the dress information of the virtual character is determined according to the creative background information and the user information, the The user information includes at least the gender and/or age of the target user.
- the first display part 21 is configured as:
- a virtual character corresponding to the target user is displayed, wherein the image of the face area of the virtual character is determined according to the face image.
- the virtual character corresponding to the target user is displayed in the target painting area displayed on the electronic device, and in response to the virtual character and the The distance between any target object in the target painting area is less than or equal to the preset distance, and the virtual information corresponding to the target object is displayed, so that after the target painting enters the field of view of the electronic device used by the target user, by enhancing In a realistic way, while displaying the real scene image on the electronic device, the virtual character corresponding to the target user is displayed, and the virtual information corresponding to the target object is displayed according to the positional relationship between the virtual character and the target object in the target painting , so that as the position of the virtual character in the target painting area changes, the relevant information of the target painting can be displayed vividly, so that the target user can obtain the richness of the target painting while experiencing the fun of viewing the exhibition. introductory information.
- the functions or parts included in the device provided by the embodiments of the present disclosure can be configured to execute the methods described in the above method embodiments, and for its specific implementation and technical effects, refer to the descriptions of the above method embodiments.
- An embodiment of the present disclosure also provides a computer-readable storage medium, on which computer program instructions are stored, and when the computer program instructions are executed by a processor, the foregoing method is implemented.
- the computer-readable storage medium may be a non-volatile computer-readable storage medium, or may be a volatile computer-readable storage medium.
- An embodiment of the present disclosure also proposes a computer program, including computer readable codes.
- a processor in the electronic device executes the above method.
- An embodiment of the present disclosure also provides a computer program product, including computer-readable codes, or a non-volatile computer-readable storage medium carrying computer-readable codes, when the computer-readable codes are run in an electronic device , the processor in the electronic device executes the above method.
- An embodiment of the present disclosure also provides an electronic device, including: one or more processors; a memory configured to store executable instructions; wherein the one or more processors are configured to call the executable instructions stored in the memory instruction to perform the above method.
- Electronic devices may be provided as terminals, servers, or other forms of devices.
- Fig. 3 shows a block diagram of an electronic device according to an embodiment of the present disclosure.
- an electronic device may be a terminal such as a mobile phone, a computer, a digital broadcast terminal, a messaging device, a game console, a tablet device, a medical device, a fitness device, or a personal digital assistant.
- the electronic device 800 may include one or more of the following components: a processing component 802, a memory 804, a power supply component 806, a multimedia component 808, an audio component 810, an input/output (Input/Output, I/O) interface 812 , sensor component 814 and communication component 816 .
- the processing component 802 generally controls the overall operations of the electronic device 800, such as those associated with display, telephone calls, data communications, camera operations, and recording operations.
- the processing component 802 may include one or more processors 820 to execute instructions to complete all or part of the steps of the above method. Additionally, processing component 802 may include one or more components that facilitate interaction between processing component 802 and other components. For example, processing component 802 may include a multimedia portion to facilitate interaction between multimedia component 808 and processing component 802 .
- the memory 804 is configured to store various types of data to support operations at the electronic device 800 . Examples of such data include instructions for any application or method operating on the electronic device 800, contact data, phonebook data, messages, pictures, videos, and the like.
- Memory 804 can be realized by any type of volatile or nonvolatile storage device or their combination, such as Static Random Access Memory (SRAM, Static Random-Access Memory), Electrically Erasable Programmable Read-Only Memory (EEPROM) , Static Random-Access Memory), Erasable Programmable Read-Only Memory (EPROM, Electrically Erasable Programmable Read-Only Memory), Programmable Read-Only Memory (PROM, Programmable Read-Only Memory), Read-Only Memory (ROM, Read-Only Memory) Only Memory), magnetic memory, flash memory, magnetic disk or optical disk.
- SRAM Static Random Access Memory
- EEPROM Electrically Erasable Programmable Read-Only Memory
- EPROM Electrically Erasable Programmable Read-Only Memory
- PROM Programmable Read-
- the power supply component 806 provides power to various components of the electronic device 800 .
- Power components 806 may include a power management system, one or more power supplies, and other components associated with generating, managing, and distributing power for electronic device 800 .
- the multimedia component 808 includes a screen providing an output interface between the electronic device 800 and the user.
- the screen may include a liquid crystal display (LCD, Liquid Crystal Display) and a touch panel (TP, Touch Panel). If the screen includes a touch panel, the screen may be implemented as a touch screen to receive input signals from a user.
- the touch panel includes one or more touch sensors to sense touches, swipes, and gestures on the touch panel. The touch sensor may not only sense a boundary of a touch or swipe action, but also detect a duration and pressure associated with the touch or swipe operation.
- the multimedia component 808 includes a front camera and/or a rear camera. When the electronic device 800 is in an operation mode, such as a shooting mode or a video mode, the front camera and/or the rear camera can receive external multimedia data. Each front camera and rear camera can be a fixed optical lens system or have focal length and optical zoom capability.
- the audio component 810 is configured to output and/or input audio signals.
- the audio component 810 includes a microphone (MIC, Microphone), which is configured to receive external audio signals when the electronic device 800 is in operation modes, such as calling mode, recording mode and voice recognition mode. Received audio signals may be further stored in memory 804 or sent via communication component 816 .
- the audio component 810 also includes a speaker for outputting audio signals.
- the I/O interface 812 provides an interface between the processing component 802 and the peripheral interface part, which may be a keyboard, a click wheel, buttons, and the like. These buttons may include, but are not limited to: a home button, volume buttons, start button, and lock button.
- Sensor assembly 814 includes one or more sensors for providing status assessments of various aspects of electronic device 800 .
- the sensor component 814 can detect the open/close state of the electronic device 800, the relative positioning of components, such as the display and the keypad of the electronic device 800, and the sensor component 814 can also detect the electronic device 800 or one of the electronic device 800 Changes in position of components, presence or absence of user contact with electronic device 800 , electronic device 800 orientation or acceleration/deceleration and temperature changes in electronic device 800 .
- Sensor assembly 814 may include a proximity sensor configured to detect the presence of nearby objects in the absence of any physical contact.
- the sensor component 814 may also include a light sensor, such as a complementary metal oxide semiconductor (CMOS, Complementary Metal-Oxide-Semiconductor) or a charge coupled device (CCD, Charge Coupled Device) image sensor, configured for use in imaging applications.
- CMOS complementary metal oxide semiconductor
- CCD Charge Coupled Device
- the sensor component 814 may also include an acceleration sensor, a gyroscope sensor, a magnetic sensor, a pressure sensor or a temperature sensor.
- the communication component 816 is configured to facilitate wired or wireless communication between the electronic device 800 and other devices.
- the electronic device 800 can access wireless networks based on communication standards, such as wireless networks (Wi-Fi, Wireless Fidelity), second-generation mobile communication technologies (2G, The 2nd Generation) or third-generation mobile communication technologies (3G, The 3rd Generation) Generation), or a combination of them.
- the communication component 816 receives broadcast signals or broadcast related information from an external broadcast management system via a broadcast channel.
- the communication component 816 also includes a near field communication (NFC, Near Field Communication) part to facilitate short-range communication.
- NFC Near Field Communication
- the NFC part can be based on radio frequency identification (RFID, Radio Frequency Identification) technology, infrared data association (IrDA, Infrared Data Association) technology, ultra-wideband (UWB, Ultra Wide Band) technology, Bluetooth (BT, Blue Tooth) technology and other techniques to achieve.
- RFID Radio Frequency Identification
- IrDA Infrared Data Association
- UWB Ultra Wide Band
- Bluetooth Bluetooth
- the electronic device 800 may be implemented by one or more application-specific integrated circuits (ASIC, Application Specific Integrated Circuit), digital signal processors (DSP, Digital Signal Processor), digital signal processing devices (DSPD, Digital Signal Processing Device), programmable logic device (PLD, Programmable Logic Device), field programmable gate array (FPGA, Field Programmable Gate Array), controller, microcontroller, microprocessor or other electronic components to implement the above method.
- ASIC Application Specific Integrated Circuit
- DSP Digital Signal Processor
- DSPD Digital Signal Processing Device
- PLD Programmable Logic Device
- FPGA Field Programmable Gate Array
- controller microcontroller, microprocessor or other electronic components to implement the above method.
- a non-volatile computer-readable storage medium such as the memory 804 including computer program instructions, which can be executed by the processor 820 of the electronic device 800 to implement the above method.
- This disclosure relates to the field of augmented reality.
- acquiring the image information of the target painting in the real environment and then using various visual correlation algorithms to detect or identify the relevant features, states and attributes of the target painting, and thus obtain the matching specific application.
- AR effect combining virtual and reality.
- Vision-related algorithms can involve visual positioning, SLAM, 3D reconstruction, image registration, background segmentation, object key point extraction and tracking, object pose or depth detection, etc.
- Specific applications can involve interactive scenarios such as tours, navigation, explanations, reconstructions, virtual effect overlays and display related to real scenes or objects.
- the relevant features, status and attributes of the target painting can be detected or identified through the convolutional neural network.
- the above-mentioned convolutional neural network is a network model obtained by performing model training based on a deep learning framework.
- Embodiments of the present disclosure may be systems, methods and/or computer program products.
- a computer program product may include a computer-readable storage medium carrying computer-readable program instructions for causing a processor to implement various aspects of embodiments of the present disclosure.
- a computer readable storage medium may be a tangible device that can retain and store instructions for use by an instruction execution device.
- a computer readable storage medium may be, for example, but is not limited to, an electrical storage device, a magnetic storage device, an optical storage device, an electromagnetic storage device, a semiconductor storage device, or any suitable combination of the foregoing.
- the computer-readable storage medium may include: portable computer disk, hard disk, random access memory (RAM, Random Access Memory), read-only memory, erasable programmable read-only memory (EPROM or flash memory), static random access memory, Portable Compact Disc Read-Only Memory (CD-ROM), Digital Versatile Disk (DVD, Digital Video Disc), memory sticks, floppy disks, mechanically encoded devices such as punched cards with instructions stored thereon Or the protrusion structure in the groove, and any suitable combination of the above.
- RAM random access memory
- EPROM or flash memory erasable programmable read-only memory
- static random access memory Portable Compact Disc Read-Only Memory
- CD-ROM Compact Disc Read-Only Memory
- DVD Digital Versatile Disk
- memory sticks floppy disks
- mechanically encoded devices such as punched cards with instructions stored thereon Or the protrusion structure in the groove, and any suitable combination of the above.
- computer-readable storage media are not to be construed as transient signals per se, such as radio waves or other freely propagating electromagnetic waves, electromagnetic waves propagating through waveguides or other transmission media (e.g., pulses of light through fiber optic cables), or transmitted electrical signals.
- Computer-readable program instructions described herein may be downloaded from a computer-readable storage medium to a respective computing/processing device, or downloaded to an external computer or external storage device over a network, such as the Internet, a local area network, a wide area network, and/or a wireless network.
- the network may include copper transmission cables, fiber optic transmission, wireless transmission, routers, firewalls, switches, gateway computers, and/or edge servers.
- a network adapter card or a network interface in each computing/processing device receives computer-readable program instructions from the network and forwards the computer-readable program instructions for storage in a computer-readable storage medium in each computing/processing device .
- Computer program instructions for performing the operations of the present disclosure may be assembly instructions, instruction set architecture (ISA, Industry Standard Architecture) instructions, machine instructions, machine-related instructions, pseudocode, firmware instructions, state setting data, or in one or more source or object code written in any combination of programming languages, including object-oriented programming languages such as Smalltalk, C++, etc., as well as conventional procedural programming languages such as "C" or similar programming languages.
- Computer readable program instructions may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer, or entirely on the remote computer or server implement.
- the remote computer may be connected to the user's computer via any kind of network, including a local area network (LAN, Local Area Network) or a wide area network (WAN, Wide Area Network), or may be connected to an external computer (e.g., using Internet Service Provider to connect via the Internet).
- LAN Local Area Network
- WAN Wide Area Network
- electronic circuits such as programmable logic circuits, field programmable gate arrays, or programmable logic arrays, can execute computer-readable program instructions by using state information of computer-readable program instructions to personalize electronic circuits , so as to achieve various aspects of the present disclosure.
- These computer-readable program instructions may be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine such that when executed by the processor of the computer or other programmable data processing apparatus , producing an apparatus for realizing the functions/actions specified in one or more blocks in the flowchart and/or block diagram.
- These computer-readable program instructions can also be stored in a computer-readable storage medium, and these instructions cause computers, programmable data processing devices and/or other devices to work in a specific way, so that the computer-readable medium storing instructions includes An article of manufacture comprising instructions for implementing various aspects of the functions/acts specified in one or more blocks in flowcharts and/or block diagrams.
- each block in a flowchart or block diagram may represent a portion, a program segment, or a portion of an instruction that includes one or more Executable instructions.
- the functions noted in the block may occur out of the order noted in the figures. For example, two blocks in succession may, in fact, be executed substantially concurrently, or they may sometimes be executed in the reverse order, depending upon the functionality involved.
- each block of the block diagrams and/or flowchart illustrations, and combinations of blocks in the block diagrams and/or flowchart illustrations can be implemented by a dedicated hardware-based system that performs the specified function or action , or may be implemented by a combination of dedicated hardware and computer instructions.
- the computer program product can be realized by hardware, software or a combination thereof.
- the computer program product is embodied as a computer storage medium, and in other embodiments, the computer program product is embodied as a software product, such as a software development kit (Software Development Kit, SDK) and the like.
- the products applying the disclosed technical solution have clearly notified the personal information processing rules and obtained the individual's independent consent before processing personal information.
- the disclosed technical solution involves sensitive personal information the products applying the disclosed technical solution have obtained individual consent before processing sensitive personal information, and at the same time meet the requirement of "express consent". For example, at a personal information collection device such as a camera, a clear and prominent sign is set up to inform that it has entered the scope of personal information collection, and personal information will be collected.
- the personal information processing rules may include Information such as the information processor, the purpose of personal information processing, the method of processing, and the type of personal information processed.
- the virtual character corresponding to the target user is shown in the target painting area displayed on the electronic device, and in response to the virtual character and the The distance between any target object in the target painting area is less than or equal to the preset distance, and the virtual information corresponding to the target object is displayed, so that after the target painting enters the field of view of the electronic device used by the target user, through augmented reality
- the virtual character corresponding to the target user is displayed, and according to the positional relationship between the virtual character and the target object in the target painting, the virtual information corresponding to the target object is displayed, Therefore, with the change of the position of the virtual character in the target painting area, the relevant information of the target painting can be displayed vividly, so that the target user can obtain rich information about the target painting while experiencing the fun of viewing the exhibition. Introduce information.
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Abstract
Description
Claims (18)
- 一种画作展示方法,应用于电子设备,所述方法包括:响应于所述电子设备采集的实景图像中包括目标画作,在所述电子设备显示的目标画作区域中,展示目标用户对应的虚拟角色,其中,所述目标画作区域表示所述电子设备显示的所述实景图像中、所述目标画作所在的区域;响应于所述虚拟角色与所述目标画作区域中的任一目标对象之间的距离小于或等于预设距离,展示所述目标对象对应的虚拟信息。
- 根据权利要求1所述的方法,其中,所述方法还包括:响应于所述电子设备移动,根据所述电子设备的位移,控制所述虚拟角色在所述目标画作区域中移动。
- 根据权利要求2所述的方法,其中,所述在所述电子设备显示的目标画作区域中,展示目标用户对应的虚拟角色,包括:在所述电子设备显示的目标画作区域中的预设路径上,展示目标用户对应的虚拟角色;所述响应于所述电子设备移动,根据所述电子设备的位移,控制所述虚拟角色在所述目标画作区域中移动,包括:响应于所述电子设备移动,根据所述电子设备的位移,控制所述虚拟角色沿着所述预设路径移动。
- 根据权利要求3所述的方法,其中,所述响应于所述电子设备移动,根据所述电子设备的位移,控制所述虚拟角色沿着所述预设路径移动,包括:确定所述虚拟角色对应的移动方式;响应于所述电子设备移动,根据所述电子设备的位移和所述移动方式,控制所述虚拟角色沿着所述预设路径移动。
- 根据权利要求4所述的方法,其中,所述确定所述虚拟角色对应的移动方式,包括:根据所述电子设备的移动速度、所述虚拟角色的角色特征和所述目标画作的创作背景信息中的至少之一,确定所述虚拟角色对应的移动方式。
- 根据权利要求1至5中任意一项所述的方法,其中,所述方法还包括:响应于移动控件被触发,控制所述虚拟角色沿着预设路径移动。
- 根据权利要求1至6中任意一项所述的方法,其中,所述目标对象包括下列至少一个:目标画作中的人物对应的非玩家角色,目标画作中的动物对应的非玩家角色,目标画作中的植物对应的非玩家角色,目标画作中的建筑物对应的非玩家角色。
- 根据权利要求7所述的方法,其中,所述非玩家角色对应的虚拟信息包括所述非玩家角色对应的互动控件;在展示所述非玩家角色对应的互动控件之后,所述方法还包括:响应于所述互动控件被触发,展示所述非玩家角色与所述虚拟角色之间的互动信息。
- 根据权利要求8所述的方法,其中,所述展示所述非玩家角色与所述虚拟角色的互动信息,包括:获取所述目标用户观看所述目标画作的进度信息;根据所述进度信息,展示所述非玩家角色与所述虚拟角色之间的互动信息。
- 根据权利要求7所述的方法,其中,所述非玩家角色对应的虚拟信息包括所述非玩家角色与所述虚拟角色之间的互动信息;所述响应于所述虚拟角色与所述目标画作区域中的任一目标对象之间的距离小于或等于预设距离,展示所述目标对象对应的虚拟信息,包括:响应于所述虚拟角色与所述非玩家角色之间的距离小于或等于所述预设距离,展示所述非玩家角色与所述虚拟角 色之间的互动信息。
- 根据权利要求1至10中任意一项所述的方法,其中,所述目标对象对应的虚拟信息包括所述目标对象对应的介绍信息。
- 根据权利要求1至11中任意一项所述的方法,其中,所述展示目标用户对应的虚拟角色,包括:根据所述目标画作的创作背景信息,展示目标用户对应的虚拟角色,其中,所述虚拟角色的装扮信息是根据所述创作背景信息确定的,所述创作背景信息包括所述目标画作的年代信息和/或地点信息。
- 根据权利要求12所述的方法,其中,所述根据所述目标画作的创作背景信息,展示目标用户对应的虚拟角色,包括:根据所述目标画作的创作背景信息和所述目标用户的用户信息,展示所述虚拟角色,其中,所述虚拟角色的装扮信息是根据所述创作背景信息和所述用户信息确定的,所述用户信息至少包括所述目标用户的性别和/或年龄。
- 根据权利要求1至13中任意一项所述的方法,其中,所述展示目标用户对应的虚拟角色,包括:根据目标用户的人脸图像,展示所述目标用户对应的虚拟角色,其中,所述虚拟角色的面部区域的图像是根据所述人脸图像确定的。
- 一种画作展示装置,应用于电子设备,所述装置包括:第一展示部分,配置为响应于所述电子设备采集的实景图像中包括目标画作,在所述电子设备显示的目标画作区域中,展示目标用户对应的虚拟角色,其中,所述目标画作区域表示所述电子设备显示的所述实景图像中、所述目标画作所在的区域;第二展示部分,配置为响应于所述虚拟角色与所述目标画作区域中的任一目标对象之间的距离小于或等于预设距离,展示所述目标对象对应的虚拟信息。
- 一种电子设备,包括:一个或多个处理器;配置为存储可执行指令的存储器;其中,所述一个或多个处理器被配置为调用所述存储器存储的可执行指令,以执行权利要求1至14中任意一项所述的方法。
- 一种计算机可读存储介质,其上存储有计算机程序指令,所述计算机程序指令被处理器执行时实现权利要求1至14中任意一项所述的方法。
- 一种计算机程序产品,包括计算机可读代码,或者承载有计算机可读代码的非易失性计算机可读存储介质,当所述计算机可读代码在电子设备中运行时,所述电子设备中的处理器执行权利要求1至14中任意一项所述的方法。
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| CN111627117A (zh) * | 2020-06-01 | 2020-09-04 | 上海商汤智能科技有限公司 | 画像展示特效的调整方法、装置、电子设备及存储介质 |
| CN112991553A (zh) * | 2021-03-11 | 2021-06-18 | 深圳市慧鲤科技有限公司 | 信息展示方法及装置、电子设备和存储介质 |
| US20220044480A1 (en) * | 2020-08-06 | 2022-02-10 | At&T Intellectual Property I, L.P. | System for three dimensional extension with multiscreen extended reality |
| CN114549797A (zh) * | 2022-02-16 | 2022-05-27 | 深圳市商汤科技有限公司 | 画作展示方法、装置、电子设备、存储介质和程序产品 |
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| CN109752951B (zh) * | 2017-11-03 | 2022-02-08 | 腾讯科技(深圳)有限公司 | 控制系统的处理方法、装置、存储介质和电子装置 |
| CN113230664B (zh) * | 2021-05-11 | 2023-05-16 | 北京字跳网络技术有限公司 | 虚拟角色展示方法、装置、电子设备及存储介质 |
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| JP2004145657A (ja) * | 2002-10-24 | 2004-05-20 | Space Tag Inc | バーチャル博物館システム |
| CN111627117A (zh) * | 2020-06-01 | 2020-09-04 | 上海商汤智能科技有限公司 | 画像展示特效的调整方法、装置、电子设备及存储介质 |
| US20220044480A1 (en) * | 2020-08-06 | 2022-02-10 | At&T Intellectual Property I, L.P. | System for three dimensional extension with multiscreen extended reality |
| CN112991553A (zh) * | 2021-03-11 | 2021-06-18 | 深圳市慧鲤科技有限公司 | 信息展示方法及装置、电子设备和存储介质 |
| CN114549797A (zh) * | 2022-02-16 | 2022-05-27 | 深圳市商汤科技有限公司 | 画作展示方法、装置、电子设备、存储介质和程序产品 |
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