WO2023142611A1 - 虚拟房间的装饰方法、装置、设备、介质和程序产品 - Google Patents

虚拟房间的装饰方法、装置、设备、介质和程序产品 Download PDF

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Publication number
WO2023142611A1
WO2023142611A1 PCT/CN2022/131800 CN2022131800W WO2023142611A1 WO 2023142611 A1 WO2023142611 A1 WO 2023142611A1 CN 2022131800 W CN2022131800 W CN 2022131800W WO 2023142611 A1 WO2023142611 A1 WO 2023142611A1
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Prior art keywords
virtual
room
account
virtual room
target
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PCT/CN2022/131800
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English (en)
French (fr)
Inventor
李翔
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腾讯科技(深圳)有限公司
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Priority to US18/340,974 priority Critical patent/US20230334559A1/en
Publication of WO2023142611A1 publication Critical patent/WO2023142611A1/zh

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Classifications

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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F13/55Controlling game characters or game objects based on the game progress
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    • G06Q30/00Commerce
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    • G06Q30/0601Electronic shopping [e-shopping]
    • G06Q30/0641Shopping interfaces
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/08Payment architectures
    • G06Q20/12Payment architectures specially adapted for electronic shopping systems
    • G06Q20/123Shopping for digital content
    • G06Q20/1235Shopping for digital content with control of digital rights management [DRM]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • G06Q30/0621Item configuration or customization
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • G06Q30/0623Item investigation
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    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • G06Q30/0631Item recommendations
    • GPHYSICS
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    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • G06Q30/0641Shopping interfaces
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    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]
    • H04L51/046Interoperability with other network applications or services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2004Aligning objects, relative positioning of parts

Definitions

  • This application relates to the field of virtual worlds, in particular to the decoration of virtual rooms.
  • the player In the virtual world, in order to improve the player's experience, the player is usually provided with the sale of target props.
  • the player after entering the virtual shopping mall, the player can choose according to the product patterns displayed in the target item list; after determining the selected target item, the player can perform a purchase operation to obtain the corresponding target item.
  • target props there are generally a large number of commodity patterns of the target props, which will lead to a long time for the player to determine the required target props, thus making the human-computer interaction efficiency low.
  • the embodiment of the present application provides a virtual room decoration method, device, equipment, medium and program product, by displaying at least one target prop placed in the second virtual room, so that the first account can intuitively obtain the target
  • the use of the props in the second virtual room, and placing them in the first virtual room belonging to the first account improves the efficiency of human-computer interaction. Described technical scheme is as follows:
  • a method for decorating a virtual room comprising:
  • the second virtual room In response to the first switching operation of entering the second virtual room, the second virtual room is displayed, and the first virtual character is controlled to enter the second virtual room.
  • the second virtual room does not belong to the first account, and there are at least a virtual prop;
  • the target prop In response to the placing operation on the target prop, the target prop is placed in the first virtual room.
  • a method for decorating a virtual room comprising:
  • the first room data is used for the client to display the first virtual room and the first virtual character located in the first virtual room, the first virtual room and the first virtual character belongs to the first account;
  • the second room data is used for the client to display the second virtual room, and the second virtual room does not belong to the first account , at least one virtual prop is placed in the first virtual room;
  • a virtual room decoration device comprising:
  • a display module configured to display the first virtual room and the first virtual character, where the first virtual room and the first virtual character belong to the first account;
  • a response module configured to display the second virtual room in response to the first switching operation of entering the second virtual room, and control the first virtual character to enter the second virtual room, the second virtual room does not belong to the first account, and the second virtual room At least one virtual prop is placed inside;
  • the response module is also used to display the purchase interface of the target item in response to the selection operation of the target item in at least one virtual item;
  • the response module is also used to acquire the target item as a virtual item owned by the first account in response to the purchase operation on the purchase interface;
  • the response module is further configured to control the first virtual character to return to the first virtual room in response to the second switching operation of returning to the first virtual room;
  • the response module is further configured to place the target prop in the first virtual room in response to the placement operation on the target prop.
  • a virtual room decoration device comprising:
  • the receiving module is configured to receive the identifier of the first virtual room sent by the client, and the client logs in with the first account;
  • the sending module is configured to send the first room data of the first virtual room to the client, the first room data is used for the client to display the first virtual room and the first virtual character, the first virtual room and the first virtual character belong to the first an account;
  • the receiving module is also used to receive the first room switch request sent by the client, and send the second room data of the second virtual room to the client, the second room data is used for the client to display the second virtual room, the second virtual room Does not belong to the first account, and there is at least one virtual item placed in the first virtual room;
  • the receiving module is also used to receive the purchase request for the target item sent by the client;
  • a response module configured to grant the first account the possession authority of the target item in response to the purchase request meeting the purchase condition
  • the receiving module is also used to receive the second room switching request sent by the client, and resend the first room data to the client;
  • the receiving module is also used for receiving a placement request sent by the client, and sending a placement instruction to the client, where the placement instruction is used for the client to place the target prop in the first virtual room.
  • a computer device includes: a processor and a memory, at least one computer program is stored in the memory, and at least one computer program is loaded and executed by the processor to realize the above-mentioned virtual room method of decoration.
  • a computer-readable storage medium is provided, and a computer program is stored in the storage medium, and the computer program is used to be executed by a processor, so as to implement the method for decorating a virtual room as described above.
  • a chip is provided, the chip includes a programmable logic circuit and/or program instructions, and when the chip is running, it is used to implement the above-mentioned method for decorating a virtual room.
  • a computer program product or computer program includes computer instructions, the computer instructions are stored in a computer-readable storage medium, and the processor reads and executes the instruction from the computer-readable storage medium. Execute computer instructions to realize the above-mentioned method for decorating a virtual room.
  • both the first virtual room and the first virtual character belong to the first account, and in response to the first switching operation, the first virtual character can be controlled to enter the second virtual room, and When the target prop placed in the second virtual room is selected, the corresponding purchase interface is displayed.
  • the first virtual character can be controlled to return to the first virtual room and Place the target props in it, thus, by setting up different virtual rooms and placing virtual props in the virtual rooms, the first account can be provided with a physical preview effect of the target props, thus reducing the number of times for the first account to choose target props. time, improving the efficiency of human-computer interaction.
  • the display effect can be conveniently determined based on the preview effect, which effectively guides the purchase strategy, reduces a large number of invalid interactions caused by purchase selection in related technologies, and improves the response efficiency of system resources.
  • FIG. 1 is a schematic structural diagram of a terminal provided by an exemplary embodiment of the present application.
  • Fig. 2 is a structural block diagram of a computer system provided by an exemplary embodiment of the present application.
  • Fig. 3 is a schematic interface diagram of a method for decorating a virtual room provided by an exemplary embodiment of the present application
  • FIG. 4 is a flowchart of a method for decorating a virtual room provided by an exemplary embodiment of the present application
  • FIG. 5 is a flowchart of a method for decorating a virtual room provided by an exemplary embodiment of the present application
  • Fig. 6 is a schematic diagram of an interface provided by an exemplary embodiment of the present application.
  • Fig. 7 is a schematic interface diagram of a virtual room decoration method provided by an exemplary embodiment of the present application.
  • Fig. 8 is a schematic interface diagram of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • Fig. 9 is a schematic interface diagram of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • FIG. 10 is a flowchart of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • Fig. 11 is a schematic interface diagram of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • Fig. 12 is a schematic interface diagram of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • Fig. 13 is a schematic interface diagram of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • Fig. 14 is a flowchart of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • Fig. 15 is a flowchart of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • Fig. 16 is a flowchart of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • Fig. 17 is a flow chart of dividing candidate room pools provided by an exemplary embodiment of the present application.
  • Fig. 18 is a flow chart of entering a virtual room provided by an exemplary embodiment of the present application.
  • Fig. 19 is a schematic diagram of a decoration device for a virtual room provided by an exemplary embodiment of the present application.
  • Fig. 20 is a schematic diagram of a decoration device for a virtual room provided by an exemplary embodiment of the present application.
  • Fig. 21 is a structural block diagram of a terminal provided by an exemplary embodiment of the present application.
  • the method provided in this application can be applied to applications with virtual rooms and virtual characters.
  • the application program supporting the virtual room is an application program in which the user can control the movement of the virtual character in the virtual room.
  • the method provided in this application can be applied to: any one of a virtual reality (Virtual Reality, VR) application program, an augmented reality (Augmented Reality, AR) program, a three-dimensional map program, a virtual reality game, and an augmented reality game. kind of program.
  • the above-mentioned application programs may be programs such as dress-up games, dress-up games, and role-playing games.
  • the client can support at least one operating system in Windows operating system, Apple operating system, Android operating system, IOS operating system and LINUX operating system, and clients of different operating systems can be interconnected.
  • the above client is a program suitable for a mobile terminal with a touch screen.
  • the above-mentioned client is an application developed based on a 3D engine, for example, the 3D engine is a Unity engine.
  • the terminal in this application can be a desktop computer, a laptop portable computer, a mobile phone, a tablet computer, an e-book reader, an MP3 (Moving Picture Experts Group Audio Layer III, moving picture expert compression standard audio level 3) player, an MP4 ( Moving Picture Experts Group Audio Layer IV, moving picture experts compress standard audio layer 4) player and so on.
  • a client that supports virtual rooms is installed and running on this terminal.
  • the application program may be one of a virtual reality application program and an augmented reality program.
  • the application program may be a stand-alone version of the application program, such as a stand-alone version of a 3D game program, or an online version of the application program.
  • FIG. 1 is a schematic structural diagram of a terminal provided by an exemplary embodiment of the present application.
  • the terminal includes a processor 101 , a touch screen 102 and a memory 103 .
  • the processor 101 may be at least one of a single-core processor, a multi-core processor, an embedded chip, and a processor capable of executing instructions.
  • the touch screen 102 includes a normal touch screen or a pressure sensitive touch screen.
  • the common touch screen can measure the pressing operation or the sliding operation applied on the touch screen 102 ; the pressure sensitive touch screen can measure the pressing force applied on the touch screen 102 .
  • the memory 103 stores executable programs of the processor 101 .
  • the memory 103 stores a virtual environment program A, an application program B, an application program C, a touch pressure sensing module 18 , and a kernel layer 19 of an operating system.
  • the virtual environment program A is an application developed based on the three-dimensional virtual environment module 17 .
  • the virtual environment program A includes but is not limited to at least one of game programs, virtual reality programs, three-dimensional map programs, and three-dimensional presentation programs developed by the three-dimensional virtual environment module (also called virtual environment module) 17.
  • the virtual environment program A adopts Java programming language and C# language for development; C# language for development.
  • the 3D virtual environment module 17 is a module that supports multiple operating system platforms. Schematically, the 3D virtual environment module can be used for program development in multiple fields such as game development, virtual reality (Virtual Reality, VR) and 3D maps. , the embodiment of the present application is not limited to the specific type of the 3D virtual environment module 17. In the following embodiments, the 3D virtual environment module 17 is developed using the Unity engine as an example for illustration.
  • the touch (and pressure) sensing module 18 is a module for receiving touch events (and pressure touch events) reported by the touch screen driver 191.
  • the touch sensing module may not have a pressure sensing function and does not receive pressure touch events.
  • the touch event includes: the type and coordinate value of the touch event, and the type of the touch event includes but not limited to: touch start event, touch move event and touch drop event.
  • the pressure touch event includes: the pressure value and the coordinate value of the pressure touch event.
  • the coordinate value is used to indicate the touch position of the force touch operation on the display screen.
  • an abscissa axis is established in the horizontal direction of the display screen, and a vertical axis is established in the vertical direction of the display screen to obtain a two-dimensional coordinate system.
  • the kernel layer 19 includes a touch screen driver 191 and other drivers 192 .
  • the touch screen driver 191 is a module for detecting a pressure touch event. When the touch screen driver 191 detects a pressure touch event, it transmits the pressure touch event to the pressure sensing module 18 .
  • drivers 192 may be drivers related to the processor 101, drivers related to the memory 103, drivers related to network components, drivers related to sound components, and the like.
  • a terminal may have more or fewer components.
  • the terminal may also include a gravity acceleration sensor, a gyroscope sensor, a power supply, and the like.
  • FIG. 2 shows a structural block diagram of a computer system provided by an exemplary embodiment of the present application.
  • the computer system 200 includes: a terminal 210 and a server cluster 220 .
  • the terminal 210 installs and runs a client 211 supporting a virtual room
  • the client 211 may be an application program supporting a virtual room.
  • the client 211 may be an application program supporting social functions and virtual rooms, and the social functions are functions in the form of instant messaging, microblogs, blogs, official accounts, online conferences, live broadcasts, etc. based on the Internet.
  • the terminal 210 is a terminal used by the first user 212.
  • the first user 212 uses the terminal 210 to control the first virtual character located in the virtual room to perform activities.
  • the first virtual character may be called the first virtual character of the first user 212 .
  • the activities of the first virtual character include but are not limited to: at least one of adjusting body posture, crawling, walking, running, jumping, and picking up.
  • the first virtual character is a first virtual character, such as a simulated character or an anime character.
  • the device type of the terminal 210 includes: at least one of a smart phone, a tablet computer, an e-book reader, an MP3 player, an MP4 player, a laptop computer, and a desktop computer.
  • terminal 240 Only one terminal is shown in Figure 2, but there are multiple other terminals 240 in different embodiments.
  • the terminal 210 and other terminals 240 are connected to the server cluster 220 through a wireless network or a wired network.
  • the server cluster 220 includes at least one of a server, multiple servers, a cloud computing platform, and a virtualization center.
  • the server cluster 220 is used to provide background services for the clients supporting the three-dimensional virtual environment.
  • the server cluster 220 undertakes the main calculation work, and the terminal undertakes the secondary calculation work; or, the server cluster 220 undertakes the secondary calculation work, and the terminal undertakes the main calculation work; or, a distributed computing architecture is adopted between the server cluster 220 and the terminal Perform collaborative computing.
  • both the above-mentioned terminal and the server are computer equipment.
  • the server cluster 220 includes a server 221 and a server 226, and the server 221 includes a processor 222, a user account database 223, a battle service module 224, and a user-oriented input/output interface (Input/Output Interface, I/O O interface) 225.
  • the server 221 includes a processor 222, a user account database 223, a battle service module 224, and a user-oriented input/output interface (Input/Output Interface, I/O O interface) 225.
  • the processor 222 is used to load the instructions stored in the server 221, and process the data in the user account database 223 and the battle service module 224;
  • the user account database 223 is used to store the data of the user accounts used by the terminal 210 and other terminals 240, Such as the avatar of the user account, the nickname of the user account, the combat effectiveness index of the user account, the service area where the user account is located;
  • the battle service module 224 is used to provide multiple battle rooms for the user to fight;
  • the user-oriented I/O interface 225 is used to Communication is established with the terminal 210 through a wireless network or a wired network to exchange data.
  • Fig. 3 shows a schematic interface diagram of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • the display interface 310 of the first account displays the first virtual room and the first virtual character 311 located in the first virtual room, and the first virtual room and the first virtual character 311 belong to the first account.
  • the first account can control the first virtual character 311 to move in the second virtual room 310 .
  • a player logged in with the first account can control the movement of the first virtual character 311 through the joystick.
  • the second virtual room is displayed on the display interface 310 .
  • a room switching control 312 is displayed on the display interface 310, the first account performs a first switching operation in the room switching control 312, and controls the first virtual character 311 to enter the second virtual room while displaying the second virtual room .
  • the second virtual room does not belong to the first account, and at least one virtual prop is placed in the second virtual room.
  • the second virtual room is a three-dimensional virtual room constructed based on a three-dimensional virtual environment, and is used for simulating virtual rooms in worlds such as the real world, the magical world, the imaginary world view world, and the metaverse world.
  • the second virtual room may be a virtual room independently selected by the first account, or may be a sample virtual room.
  • the second virtual room is a sample virtual room provided by the background system, and the sample virtual room is determined according to the preference of the first account.
  • a virtual prop refers to a virtual object that exists in the second virtual room and can be commercialized.
  • virtual props include but are not limited to virtual props, virtual furniture, virtual pets, virtual appliances, virtual clothing, virtual plants, virtual food, virtual travel tools, virtual house models, virtual raw materials, virtual semi-finished products, virtual equipment, virtual service display One or more of the regions.
  • the second virtual room as a virtual supermarket as an example, various types of virtual daily necessities, virtual food, virtual appliances and virtual clothes are placed in the virtual supermarket; taking the second virtual room as a virtual sales department as an example, A variety of virtual house models are placed in the virtual sales department; the second virtual room is a virtual car shop as an example, and the virtual car dealership has a variety of virtual props such as virtual cars, virtual electric cars, Taking a virtual bedroom as an example, virtual props such as a virtual single bed, a virtual wardrobe, a virtual dressing table, a virtual mirror, a virtual sofa, a virtual TV, and a virtual desk lamp are placed in the virtual bedroom.
  • virtual props such as a virtual single bed, a virtual wardrobe, a virtual dressing table, a virtual mirror, a virtual sofa, a virtual TV, and a virtual desk lamp are placed in the virtual bedroom.
  • the second virtual room includes a plurality of virtual props, and the following takes the target prop being a virtual drum kit 313 as an example:
  • a purchase interface 314 of the virtual drum kit 313 is displayed. For example, the player clicks the area where the virtual drum kit 313 is located, and the purchase interface 314 is displayed below the virtual drum kit 313 .
  • At least one of the product name of the virtual drum kit 313 , the quantity of purchased resources, and the ownership of the virtual drum kit 313 by the first account is displayed on the purchase interface 314 .
  • the display interface 310 also displays the optional configuration of props of the virtual drum kit 313 .
  • the player performs a selection operation on the optional configuration of the props, and can change the props parameters of the virtual drum kit 313, and the props parameters include at least one of color, style, model, size, and material. For example, the player selects the color of the virtual drum kit 313 as reddish brown.
  • the virtual drum kit 313 is obtained as a virtual prop owned by the first account. For example, taking the player logging into the first account as an example, the player clicks the acquire button on the purchase interface 314 to determine the virtual drum kit 313 as a virtual item owned by the first account.
  • a second virtual character 315 controlled by the house owner account is also displayed in the second virtual room.
  • the house owner account is the owner account of the second virtual room, and the second virtual character 315 can be regarded as the second virtual room 310 virtual owner of .
  • the first account and the house owner account can interact and communicate, and in response to the control operation on the first virtual character 313, the first virtual character 313 and the second virtual character 315 can be displayed on the display interface 310 2. Chat information for communicating and interacting with the virtual drum kit 313 in the virtual room.
  • a third virtual character (not shown in the figure) controlled by a fourth account is optionally displayed in the second virtual room, and the fourth account is a guest account for entering the second virtual room.
  • the display interface 310 may also display chat information of the first virtual character 313 and the third virtual character communicating and interacting with the virtual drum kit 313 in the second virtual room.
  • the first virtual character 311 is controlled to return to the first virtual room; then, in response to the placement operation of the target prop, the target prop is placed in the first virtual room. in the virtual room.
  • FIG. 4 shows a flowchart of a method for decorating a virtual room provided by an exemplary embodiment of the present application. The method is applied to a terminal logged in with a first account, and the method includes the following steps:
  • Step 401 Display a first virtual room and a first virtual character in the first virtual room.
  • the first virtual room and the first virtual character belong to the first account.
  • Step 402 In response to the first switching operation of entering the second virtual room, display the second virtual room, and control the first virtual character to enter the second virtual room.
  • the second virtual room does not belong to the first account, and at least one virtual item is placed in the second virtual room.
  • the second virtual room may be a virtual room independently selected by the first account, or may be a sample virtual room.
  • the second virtual room is a sample virtual room provided by the background system, and the sample virtual room is determined according to the historical data of the first account;
  • the predetermined virtual room is determined as the second virtual room.
  • a virtual prop refers to a virtual object that exists in the second virtual room and can be commercialized.
  • the virtual props are one or more of virtual furniture, virtual pets, virtual appliances, virtual clothes, and virtual plants.
  • the virtual props may be custom-arranged by the house owner account who owns the second virtual room, or may be arranged by default.
  • the second virtual room is a virtual room customized by a second account that has a friend relationship with the first account, and the virtual props placed in the second virtual room are customized by the second account; It is a sample virtual room provided by the background system, and the placement position of the virtual props in the second virtual room is set by default.
  • the first switching operation is used to realize display switching between the first virtual room and the second virtual room.
  • the display of the first virtual room is canceled and the second virtual room is displayed.
  • Step 403 Display a purchase interface for the target item in response to a selection operation on the target item in the at least one virtual item.
  • the selection operation on the target item includes but is not limited to at least one of the following operations: a single-click operation on the target item, a double-click operation on the target item, a touch operation on the target item, and a sliding operation on the target item , Move operation close to the target prop.
  • a purchase interface 314 of the virtual drum kit 313 is displayed.
  • the number of purchase interfaces 314 can be determined according to actual needs, and two purchase interfaces 314 are shown in FIG. 3 , respectively indicating two different purchase modes of the virtual drum kit 313 .
  • the purchase method of the target prop includes but is not limited to at least one of the following: purchase by using virtual resources, purchase by using virtual coupons, purchase by completing specified tasks, and purchase by accepting gifts from friend accounts.
  • Step 404 In response to the purchase operation on the purchase interface, acquire the target item as a virtual item owned by the first account.
  • the purchase operation on the purchase interface includes but is not limited to at least one of the following operations: single-click operation on the purchase interface, double-click operation on the purchase interface, touch operation on the purchase interface, and sliding operation on the purchase interface .
  • the first account performs a single-click operation on the purchase interface 314 to obtain the virtual drum kit 313 as a target prop owned by the first account, and the virtual purchase coins or virtual purchase coupons corresponding to the first account are correspondingly reduced. Equivalent to the virtual value of the virtual drum kit 313.
  • Step 405 In response to the second switching operation of returning to the first virtual room, control the first virtual character to return to the first virtual room.
  • the second switching operation is used to implement display switching between the first virtual room and the second virtual room.
  • the display of the second virtual room is canceled and the first virtual room is displayed.
  • Step 406 In response to the placing operation on the target prop, place the target prop in the first virtual room.
  • a placement operation is performed on the target prop, so that the target prop is placed in the first virtual room.
  • the placement position of the target prop in the first virtual room can be one of a designated position or a default position, the designated position is placed at a designated position in the first virtual room, and the default position is that the target prop is placed in the second virtual room. Placement in the room.
  • both the first virtual room and the first virtual character belong to the first account, and in response to the first switching operation, the first virtual character can be controlled to enter the second account.
  • the first virtual character can be controlled to return to the The first virtual room and place the target prop in it, thus, by setting different virtual rooms and placing virtual props in the virtual room, the first account can be provided with a physical preview effect of the target prop, thereby reducing the number of second accounts.
  • the time it takes for an account to select a target item improves the efficiency of human-computer interaction.
  • the display effect can be conveniently determined based on the preview effect, which effectively guides the purchase strategy, reduces a large number of invalid interactions caused by purchase selection in related technologies, and improves the response efficiency of system resources.
  • FIG. 5 shows a flowchart of a method for decorating a virtual room provided by an exemplary embodiment of the present application, and the method is applied to a terminal logged in with a first account.
  • step 402 is to display the second virtual room in response to the first switching operation of entering the second virtual room.
  • step 403 can be implemented as one of step 4031 and step 4032, specifically as follows:
  • Step 4021 Display the virtual room entrance of at least one recommended virtual room.
  • the second virtual room is one of at least one recommended virtual room.
  • At least one recommended virtual room includes at least one of the following three virtual rooms:
  • a public account is an account that provides information push service for at least one account.
  • at least one recommended virtual room is a sample virtual room provided by the background system or the public account, and the background system or the public account determines the recommended virtual room according to the selection preference of the first account.
  • the second account has a friend relationship with the first account in the instant messaging system or in the virtual world.
  • at least one recommended virtual room is a virtual room customized by the second account, the first account and the second account are friends in the instant messaging system, and the second account arranges wall lamps and wooden beds in the virtual room according to its own preferences , ceiling crystal lamp, carpet, etc., the virtual room can be used as one of at least one recommended virtual room.
  • the third account does not have friendship with the first account in the instant messaging system or in the virtual world.
  • at least one recommended virtual room is a virtual room customized by the third account.
  • the first account and the third account do not have a friendship relationship in the virtual world.
  • the third account arranges the virtual room according to its own preferences. One recommends one of the virtual rooms.
  • the virtual room can also be divided from the following dimensions:
  • virtual rooms can be divided into virtual rooms where the host account is online and virtual rooms where the host account is not online.
  • the room combination composed of at least two virtual rooms in the multiple virtual rooms can also be divided into the virtual room where the virtual character controlled by the homeowner account is located. , and a virtual room where the virtual character is not present.
  • the host account has 5 bedrooms and 2 living rooms
  • 2 bedrooms and 1 living room form a room combination.
  • the two bedrooms can be divided into virtual rooms where the virtual character controlled by the homeowner account does not exist, and the living room can be divided into virtual rooms where the virtual character controlled by the homeowner account resides.
  • the virtual room can be divided into a room with friends and a room without friends.
  • the room with the most friends can also be determined from the rooms with friends.
  • virtual character 1, virtual character 2, and virtual character 3 are displayed in virtual room 1, and virtual character 1 and virtual character 2 have a friend relationship with the first account, then virtual room 1 can be classified as a room with friends.
  • virtual room 1 can be classified as a room with friends.
  • avatar 1, avatar 2 and avatar 3 are displayed in virtual room 1
  • avatar 4 and avatar 5 are displayed in virtual room 2
  • avatar 6 is displayed in virtual room 3
  • avatar 1, avatar Character 2 and virtual character 5 have a friend relationship with the first account
  • other virtual characters have no friend relationship with the first account
  • virtual room 1 and virtual room 2 can be divided into rooms with friends
  • virtual room 3 can be divided into rooms without friends.
  • virtual room 1 is the room with the most friends.
  • the virtual room can be divided into occupied room and unoccupied room.
  • the room with the most people can also be determined from the occupied rooms.
  • the guest account may be an account that has a friend relationship with the first account, or may be an account of a stranger who has no friend relationship with the first account.
  • the division of the virtual room may refer to the second account division dimension.
  • the virtual room can be specifically divided into a room with strangers and a room without strangers. Assuming that virtual character 1 and virtual character 2 are displayed in virtual room 1, virtual character 3 is displayed in virtual room 2, and virtual character 1, virtual character 2 and virtual character 3 are all virtual characters controlled by stranger accounts, then the virtual Room 1 and virtual room 2 are divided into rooms with strangers, and virtual room 1 is the room with the most strangers.
  • Step 4022 In response to the virtual room entrance to the second virtual room being selected, determine to acquire the first switching operation. At this time, step 402 may be executed to display the second virtual room.
  • the second virtual room is one of at least one recommended virtual room, and at least one virtual prop is placed in the second virtual room.
  • the confirmation operation of the virtual room entrance includes but is not limited to at least one of the following operations: single-click operation on the virtual room entrance, double-click operation on the virtual room entrance, touch operation on the virtual room entrance, Swipe action.
  • FIG. 6 shows a schematic diagram of an interface provided by an exemplary embodiment of the present application.
  • a selection control 611 is displayed on the display interface 610 of the first account, and a first virtual room is displayed in response to a trigger operation of the first account on the selection control 611.
  • the entrance 612, the second virtual room entrance 613, the third virtual room entrance 614 and other virtual room entrances 615, the above four virtual room entrances respectively correspond to four different recommended virtual rooms.
  • the recommended virtual rooms corresponding to the first virtual room entrance 612, the second virtual room entrance 613 and the third virtual room entrance 614 are sample virtual rooms provided by the background system or public accounts; the recommended virtual rooms corresponding to other virtual room entrances 615 include A virtual room customized by the second account and/or a virtual room customized by the third account.
  • the virtual room customized by the second account or the virtual room customized by the third account is randomly displayed.
  • the display interface 610 also displays the nickname character string "dreamer" of the first account, and the virtual room displayed on the display interface 610 is owned by the first account.
  • a menu control 01 is also displayed on the display interface 610, and in response to a trigger operation on the menu control 01, the display interface 610 is switched to be displayed as a management interface of the first account.
  • At least one of the first operation control 021 , the second operation control 022 and the third operation control 023 is further displayed on the display interface 610 .
  • the first virtual character In response to the control operation on the first operation control 021, the first virtual character is controlled to move in the second virtual room; in response to the control operation on the second operation control 022, the first virtual character is controlled to pick up the selected virtual prop, the The virtual props can be target props that have already been purchased, virtual props dropped randomly, or virtual props dropped by the first virtual character; in response to the control operation on the third operation control 023, control the first virtual The character takes out the target props placed in the virtual backpack.
  • the first account places the virtual carpet purchased from other virtual rooms in the virtual room it owns through the control operation on the third operation control 023 .
  • a public room switching control 03 is also displayed on the display interface 610, and a virtual public room is displayed in response to a trigger operation on the public room switching space 03.
  • the layout of the virtual public room can be set according to actual needs, the virtual characters controlled by multiple accounts can be displayed in the virtual public room, and the virtual props in the virtual public room can be purchased by multiple accounts at the same time.
  • the virtual public room is arranged according to the Spring Festival theme.
  • the first account clicks the public room switching control 03, and the virtual public room is displayed on the display interface 610.
  • virtual Chinese knots, virtual blessing copybooks, and virtual Spring Festival couplets are arranged.
  • a backpack control 04 is also displayed on the display interface 610, and in response to a trigger operation on the backpack control 04, a virtual backpack is displayed, and at least one target item owned by the first account is displayed in the virtual backpack.
  • the menu control 01, the first operation control 021, the second operation control 022, the third operation control 023, the public room switching control 03 and the backpack control 04 may be hidden controls, which are displayed when the display conditions are met. Cancel the display of the above control when the hiding condition is met.
  • the menu control 01 For example, in response to a trigger operation on the display interface 610, at least one of the menu control 01, the first operation control 021, the second operation control 022, the third operation control 023, the public room switching control 03 and the backpack control 04 is displayed;
  • the display time of the menu control 01, the first operation control 021, the second operation control 022, the third operation control 023, the public room switching control 03 and the backpack control 04 exceeds the preset time, cancel the menu control 01, the first operation Display of the control 021 , the second operation control 022 , the third operation control 023 , the public room switching control 03 and the backpack control 04 .
  • Fig. 7 shows a schematic interface diagram of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • the virtual room customized by the second account is displayed.
  • a purchase interface 617 of the virtual chair 616 is displayed; in response to the purchase operation on the purchase interface 617, the virtual chair 616 is acquired as a target item owned by the first account.
  • a special effect of acquisition may be displayed on the display interface 610 , and the special effect may be a packaged animation special effect for indicating that the first account owns the virtual chair 616 .
  • a virtual item box 618 may be displayed on the display interface, and the virtual item box 618 is used to indicate to pack the virtual chair 616 .
  • the second virtual room belongs to the target room combination, and the target room combination includes at least two virtual rooms; the second virtual room is the virtual room where the second virtual character controlled by the homeowner account in the target room combination is located, or, the first The second virtual room is the virtual room with the most third virtual characters controlled by the guest account in the target room combination.
  • the target room combination is owned by the second account, and the target room combination includes 3 bedrooms and 1 living room, and the second virtual character controlled by the second account is located in the master bedroom, then the second virtual room is the master bedroom of the target room combination. lie down.
  • the second virtual room is the living room in the target room combination.
  • Step 4031 When the selected target prop is one piece, display the product introduction information and the first purchase interface of the target prop.
  • the product introduction information includes: at least one of product name, quantity of purchased resources, and possession of the target item by the first account.
  • purchasing resources refers to virtual resources and/or virtual purchase coupons that the first account needs to pay to obtain the selected target props.
  • the purchase resource is a virtual resource, and the quantity of the virtual resource required to purchase the target prop is displayed on the side of the selected target prop.
  • product introduction information is displayed on the side of the first purchase interface.
  • Fig. 8 is a schematic interface diagram of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • a second virtual room is displayed on a display interface 810, and a virtual carpet 811 is placed in the second virtual room.
  • the selected target item is a virtual carpet 811
  • the product introduction information of the virtual carpet 811 and two first purchase interfaces 812 are displayed on the display interface 810 .
  • the product introduction information of the virtual carpet 811 is displayed above the first purchase interface 812 , and the product introduction information includes the name of the virtual carpet 811 and the number of virtual carpets 811 owned by the first account.
  • the two first purchase interfaces 812 are used to indicate two different purchase methods, and the quantity of purchased resources of the virtual carpet 811 is also displayed on the sides of the two first purchase interfaces 812 .
  • the method for decorating a virtual room provided in this embodiment of the present application further includes:
  • the prop parameter of the target prop is changed, and the prop parameter includes at least one of color, style, model, size, and material.
  • the item optional configuration is used to indicate that the first account can independently select the item parameters of the target item configuration.
  • the target prop as an example of the virtual carpet 811
  • the optional configuration of the props can be displayed on the side of the virtual carpet 811, and the first account can choose from the optional configuration of the props operate.
  • the first account changes the color of the virtual carpet 811 to beige.
  • a name string of the second virtual room is also displayed on the display interface 810, and the name string may be the string "coffee-style restaurant".
  • Step 4032 When the selected target prop is a prop combination formed by matching at least two target props, display product introduction information and a second purchase interface of the prop combination.
  • the product introduction information includes: at least one of product name, quantity of purchased resources, and possession of the target item by the first account.
  • the product introduction information is displayed on the side of the second purchase interface.
  • FIG. 9 is a schematic diagram of the interface of a virtual room decoration method provided by an exemplary embodiment of the present application.
  • a second virtual room is displayed on the display interface 910, and a virtual combination desk 911 is placed in the second virtual room.
  • the virtual combination desk 911 includes Two target props, virtual table and virtual chair. If the selected target item is the virtual combination desk 911 , the product introduction information of the virtual combination desk 911 and two second purchase interfaces 913 are displayed on the display interface 910 .
  • the product introduction information of the virtual combined desk 911 is displayed above the second purchase interface 913 , and the product introduction information includes the name of the virtual combined desk 911 and the number of virtual combined desks 911 owned by the second account.
  • the two second purchase interfaces 913 are used to indicate two different purchase methods, and the quantity of purchased resources of the virtual combined desk 911 is also displayed on the sides of the two second purchase interfaces 913 . Assuming that the purchased resources of the virtual desk are 20 virtual resources, and the purchased resources of the virtual chair are 5 virtual resources, then the number of purchased resources of the virtual combined desk 911 is 35 virtual resources.
  • a name string of the second virtual room is also displayed on the display interface 910, and the name string may be a character string "XX's home”.
  • the method for decorating a virtual room provided in this embodiment of the present application further includes:
  • the prop parameter of the target prop is changed, and the prop parameter includes at least one of color, style, model, size, and material.
  • step 4031 and step 4032 are executed, and cannot be executed at the same time.
  • the virtual room decoration method provided by the embodiment of the present application provides at least one virtual room entrance of the recommended virtual room for the first account to select a virtual room, and the first account can quickly enter the required virtual room according to its own needs. room to obtain the target props placed in the virtual room.
  • the recommended virtual room may be a sample virtual room provided by the background system or a public account, or may be a virtual room customized by the second account or the third account.
  • the first account can obtain virtual rooms with different layout styles, so that the selection of virtual rooms provided by the first account improves the efficiency of human-computer interaction.
  • the displayed content in the display interface is different depending on the number of selected target props.
  • the product introduction information of the menu item target prop is displayed; in the case of multiple target props selected, the product introduction information of the combination of props is displayed, so that the first account can Intuitively obtain the relevant information of combined products, which is closer to the shopping experience in virtual reality.
  • FIG. 10 shows a flow chart of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • the method is applied to a terminal logged in with a first account, and the method further includes step 407, specifically as follows:
  • Step 407 In the case that the target item is successfully acquired as a virtual item owned by the first account, it is displayed that the first virtual character holds a virtual item bag.
  • the virtual item box is used to indicate to pack the target item.
  • Fig. 11 shows a schematic interface diagram of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • a virtual single bed 1111 is displayed in the second virtual room, and in response to a selection operation on the virtual single bed 1111, a purchase interface 1112 of the virtual single bed 1111 is displayed. Subsequently, in response to the purchase operation on the purchase interface 1112, the virtual single bed 1111 is acquired as a target item owned by the first account.
  • the first virtual character 1113 is also displayed in the second virtual room.
  • the display interface 1110 displays that the first virtual character 1113 holds a virtual prop bag 1114 .
  • the virtual props and bags 1114 can be displayed in the display forms such as express boxes, packaging bags, handbags, and packaging boxes.
  • an animation special effect of packaging may also be displayed.
  • the virtual single bed 1111 is successfully obtained as a virtual prop owned by the first account
  • the first virtual character 1113 is changed from the back view display to the front view display, and at the same time, the packaging animation is displayed on the hands of the first virtual character 1113 special effects, and then display a virtual item bag 1114 on the hand of the first virtual character 1113 to indicate that the virtual single bed 1111 has been packed.
  • the method for decorating the virtual room provided in the embodiment of the present application further includes steps 408-412.
  • steps 408-412 are specifically as follows:
  • Step 408 In response to the first movement control operation on the first virtual character, display the first virtual character moving in the first virtual room; or, in response to the second movement control operation on the first virtual character, display the first The virtual character moves in the second virtual room.
  • the first movement control operation and the second movement control operation include but are not limited to at least one of the following operations: a translation operation, a steering operation, a jump operation, and a prone operation.
  • a translation operation a translation operation
  • a steering operation a steering operation
  • a jump operation a prone operation.
  • the player who logs in the first account can control the first virtual character 912 to move in the second virtual room through the joystick; or, the player who logs in the first account can control the movement of the first virtual character 912 through the mouse movement.
  • step 403 can be implemented as follows:
  • a purchase interface for the target item is displayed.
  • the threshold value can be customized according to actual needs, or the threshold value is a default fixed value.
  • the first account controls the first virtual character to move towards the target item, and when the distance between the first virtual character and the target item is smaller than a default fixed value, a purchase interface for the target item is displayed.
  • the target prop is a virtual combination desk 911
  • the player clicks on the virtual combination desk 911, and in response to the click operation on the virtual combination desk 911, a purchase interface 913 of the virtual combination desk 911 is displayed; or, the player controls the first virtual character 912 Move in the second virtual room so that the first virtual character 912 gradually approaches the virtual combined desk 911 , and when the distance between the first virtual character 912 and the virtual combined desk 911 is less than a threshold, a purchase interface 913 is displayed.
  • the method for decorating a virtual room provided in the embodiment of the present application further includes: in response to the second control operation of the first virtual character, displaying that the first virtual character uses or experiences a target prop in the second virtual room.
  • the second control operation refers to the control operation on the first virtual character related to using or experiencing the target prop.
  • the first account controls the first avatar 1113 to move near the virtual single bed 1111; then, the first account controls the first avatar 1113 to lie down.
  • the first account controls the first avatar 1113 to lie down.
  • Step 409 Display the second virtual character controlled by the house owner account in the second virtual room.
  • the house owner account is the owner account of the second virtual room.
  • Step 410 In response to the third control operation on the first avatar, display the chat information of the first avatar and the second avatar interacting with each other on the target item in the second virtual room.
  • the third control operation refers to a control operation for the first virtual character to interact with the homeowner account, including but not limited to triggering a chat control.
  • FIG. 12 shows a schematic interface diagram of a virtual room decoration method provided by an exemplary embodiment of the present application.
  • (a) and (b) of FIG. 12 respectively display two different second virtual rooms on the display interface 1210, The first virtual character 1211 and the second virtual character 1212 are displayed in the second virtual room.
  • a chat control 1213 is also displayed on the display interface 1210 .
  • the third control operation may be the operation of triggering the chat control 1213.
  • the input control 1214 is displayed, and the first account can input chat information in the input control 1214, and the chat information is sent to the second virtual character. of.
  • the second virtual room is a virtual room owned by the second virtual character 1212
  • the display interface 1210 displays the chat information of the first virtual character 1211 and the second virtual character 1212 interacting with each other on the target item.
  • chat information can be displayed in the information display area 1215 .
  • the chat information may be the first virtual character 1211's comment string "the room looks nice” on the second virtual room, or the comment string "the sofa looks very comfortable” on the virtual sofa in the second virtual room, or
  • the reply string of the second virtual character 1212 to the first virtual character 1211 is "I bought this sofa from Xiao A's house", or the special effect reminder message for the interaction between the first virtual character 1211 and the second virtual character 1212 "The first A virtual character has stars in his eyes", etc.
  • the name string "XX's home" of the second virtual room is displayed on the display interface 1210 .
  • Step 411 Display the third virtual character controlled by the fourth account in the second virtual room.
  • the fourth account is a guest account for entering the second virtual room.
  • the fourth account may or may not have a friend relationship with the first account.
  • Step 412 In response to the fourth control operation on the first virtual character, display the chat information of the first virtual character and the third virtual character interacting with each other on the target item in the second virtual room.
  • the fourth control operation refers to a control operation for the first avatar to interact with the fourth account, including but not limited to triggering a chat control.
  • the display interface 1210 also displays a third virtual character 1216 controlled by the fourth account, and the second virtual room is a virtual room owned by the third virtual character 1216 controlled by the fourth account.
  • the chat control 1213 In response to a trigger operation on the chat control 1213, an input control 1214 is displayed, and the first account can input chat information in the input control 1214, the chat information is sent to the third virtual character.
  • chat information of the first virtual character 1211 and the third virtual character 1216 interacting with each other on the virtual blackboard 1217 is displayed on the display interface 1210 .
  • chat information can be displayed in the information display area 1215 .
  • the placement position of the target prop in the first virtual room may be a specified position or a default position.
  • step 406 may be implemented as:
  • the first virtual character is controlled to place the target prop at a specified position or a default position in the first virtual room, the specified position is placed at a specified position in the first virtual room, and the default position is The placement position of the target prop in the second virtual room.
  • Fig. 13 shows a schematic interface diagram of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • the first virtual room is displayed on the display interface 1310
  • a room switching control 1311 is displayed on the display interface 1310 .
  • the first account triggers the backpack control 1312, and a backpack display column 1313 is displayed on the display interface 1310, and at least one virtual item owned by the first account is displayed in the backpack display column 1313.
  • the first account performs a placement operation on the placement control 1314 to place the virtual props to a designated position or a default position.
  • the placement operation may be a confirmation operation on the placement control 1314, or a drag operation for the virtual prop.
  • the virtual single bed 1315 is placed in the default position of the first virtual room in response to the click operation on the placement control 1314; Behind the single bed 1315, drag the virtual single bed 1315 to the designated position, so that the virtual single bed 1315 is placed on the designated position.
  • possession information 1316 corresponding to the virtual single bed 1315 is displayed, which is used to indicate the possession of the virtual single bed 1315 by the first account.
  • the character string "Owned 1" is displayed on the side of the virtual single bed 1315, which is used to indicate that the number of virtual single beds 1315 owned by the first account is one.
  • FIG. 14 shows a flow chart of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • the method is applied to a terminal logged in with a first account, and the method includes the following steps:
  • Step 501 Displaying at least one virtual room entrance of the recommended virtual room.
  • the at least one recommended virtual room includes at least one of the following three virtual rooms: a sample virtual room provided by the background system or a public account, and the public account is an account that provides information push services for at least one account;
  • the second account and the first account have friendship in the instant messaging system or in the virtual world;
  • the third account and the first account do not have the friendship in the instant messaging system or in the virtual world friendship.
  • Step 502 Display the second virtual room in response to the confirmation operation on the virtual room entrance of the second virtual room.
  • the second virtual room is one of at least one recommended virtual room.
  • Step 503 Select a target prop.
  • the first account can select target props in the second virtual room according to its needs. For example, if a player who logs in the first account wants to place a virtual carpet in his virtual room, the first account can select the virtual carpet in the second virtual room.
  • a purchase interface for the target item is displayed.
  • other accounts can also enter the second virtual room, and can also select target props.
  • Step 504 In response to the purchase operation on the purchase interface, acquire the target item as the target item owned by the first account.
  • Step 505 In response to the switching operation, display the first virtual room owned by the first account.
  • Step 506 In response to the placing operation on the target prop, control the first virtual character to place the target prop at a designated position or a default position in the first virtual room.
  • the designated position is placed at the designated position in the first virtual room, and the default position is the placed position of the target prop in the second virtual room.
  • Step 507 Adjust the placement positions of the virtual props in the first virtual room.
  • the first account controls the first virtual character to place the target prop purchased from the second virtual room into the first virtual room
  • the first account can control the first virtual character to place all virtual objects in the first virtual room The position is adjusted.
  • the first account may adjust the position of the virtual coffee table in the first virtual room, so as to achieve the purpose of placing the virtual coffee table on the virtual carpet.
  • Step 508 Determine the first virtual room as a candidate recommended virtual room.
  • the first virtual room can be used as a candidate recommended virtual room. Subsequently, when other accounts need to enter the virtual room, the first virtual room can be used as one of the recommended virtual rooms, and the virtual room of the first virtual room can be displayed on the display interface of other accounts if the requirements of other accounts are met Entrance.
  • the first virtual character is also displayed in the second virtual room, so as to improve the efficiency of human-computer interaction.
  • the second control operation of the first virtual character may be used to display that the first virtual character is using or experiencing the target prop in the second virtual room, so as to Simulate a real use or experience scene; a real purchase scene can be simulated by displaying the chat information of the first virtual character interacting with the second virtual character or the third virtual character on the target props, or by displaying virtual props and bags.
  • the first account can also place the target props in the first virtual room owned by itself.
  • the placement position can be a position independently selected by the first account, or it can be placed according to the location of the target props in the second virtual room. The location is OK.
  • Fig. 15 shows a flow chart of a method for decorating a virtual room provided by an exemplary embodiment of the present application, the method is applied in a server, and the method includes the following steps:
  • Step 601 Receive the identifier of the second virtual room sent by the client.
  • the client logs in with a first account.
  • step 602 is performed before step 402 .
  • the identifier of the second virtual room is sent by the client to the server after receiving the confirmation operation of the first account for the virtual room entrance of the second virtual room, and the server can determine the client's choice according to the identifier of the second virtual room. virtual room.
  • Step 602 Send the first room data of the first virtual room to the client.
  • the first room data is used for the client to display the first virtual room and the first virtual character located in the first virtual room, and the first virtual room and the first virtual character belong to the first account.
  • the first room data includes but is not limited to at least one of the following data: room area of the first virtual room, room shape of the first virtual room, orientation of doors and windows in the first virtual room, The number of virtual props in the first virtual room, the type of virtual props in the first virtual room, and the placement positions of the virtual props in the first virtual room in the room.
  • step 602 is also executed before step 401 .
  • the client may display the first virtual room and the first virtual object according to the room data.
  • the data included in the first room data includes the following information: the room area is 45 square meters, 5 target props are placed in the second virtual room, and the placement positions of the 5 target props in the first virtual room.
  • the terminal control After receiving the data of the first room, the terminal control displays the first virtual room with a room area of 45 square meters on the display interface, and displays the five target props in the first virtual room according to their placement positions in the second virtual room. inside the virtual room.
  • Step 603 Receive the first room switching request sent by the client, and send the second room data of the second virtual room to the client.
  • the second room data is used for the client to display the second virtual room, the second virtual room does not belong to the first account, and at least one virtual prop is placed in the second virtual room.
  • the second room data includes but is not limited to at least one of the following data: the room area of the second virtual room, the room shape of the second virtual room, the orientation of doors and windows in the second virtual room, the virtual The number of props, the type of virtual props in the second virtual room, and the placement positions of the virtual props in the second virtual room in the room.
  • step 603 is performed after step 402 .
  • the client may display the second virtual room according to the second room data.
  • the data included in the second room data includes the following information: the room area is 45 square meters, 5 target props are placed in the second virtual room, and the placement positions of the 5 target props in the second virtual room.
  • the terminal control After receiving the above room data, the terminal control displays the second virtual room with a room area of 45 square meters on the display interface, and displays the five target props in the second virtual room according to the placement positions of the five target props in the second virtual room. inside the room.
  • Step 604 Receive the purchase request of the target item sent by the client.
  • the purchase request is generated according to the purchase operation of the first account on the purchase interface.
  • the relevant description of the purchase interface and purchase operation can refer to the foregoing content, and will not be repeated here.
  • the purchase request includes but is not limited to at least one of the following information: the name of the target item, the item parameters of the target item, and the quantity of purchased resources of the target item.
  • the purchase request is generated by the terminal after obtaining the purchase operation of the first account on the purchase interface, and the server can confirm the target that the first account needs to purchase after receiving the purchase request.
  • Information about the prop is included in the interaction between the terminal and the server.
  • Step 605 In response to the purchase request meeting the purchase condition, grant the possession authority of the target item to the first account.
  • the purchase condition is determined according to the quantity of purchased resources of the target prop and the quantity of purchased resources owned by the first account.
  • the first account obtains the ownership authority of the target item, and may determine the target item as the target item owned by the first account.
  • step 604 in the interaction between the terminal and the server, the execution sequence of step 604, step 605 and step 404 is as follows:
  • the client obtains the purchase operation of the first account on the purchase interface, and generates a purchase request for the target item;
  • the client sends a purchase request for the target item to the server;
  • the server grants the possession authority of the target item to the first account in response to the purchase request meeting the purchase condition
  • the client acquires the target prop as the target prop owned by the first account according to the possession authority granted by the server.
  • Step 606 Receive the second room switching request sent by the client, and resend the first room data of the first virtual room to the client.
  • the second room switching request is similar to the first room switching request, which can be used as a reference, and will not be repeated here.
  • the client After receiving the first room data resent by the server, the client can display the first virtual room again.
  • Step 607 Receive a placement request sent by the client, and send a placement instruction to the client.
  • the placement instruction is used for the client to place the target prop in the first virtual room
  • a corresponding placement request is generated; then, after receiving the placement request, the client sends a placement request to the client. Placement instructions; after receiving the placement instructions, the client will place the target props in the first virtual room according to the contents of the instructions,
  • the placement position of the target prop in the first virtual room is a specified position or a default position, and for a specific description, please refer to the aforementioned content, and will not repeat them here.
  • the method for decorating a virtual room provided by the embodiment of the present application can grant the first account the right to own the target item by responding to the purchase request of the target item sent by the client, so that the first account can quickly obtain all the items.
  • the required target props can improve the efficiency of human-computer interaction.
  • FIG. 16 shows a flowchart of a method for decorating a virtual room provided by an exemplary embodiment of the present application.
  • the method is applied in a server, and the method further includes the following steps:
  • Step 6081 Screen at least one recommended virtual room that matches the room owned by the first account in the candidate room pool.
  • the candidate room pool includes at least one of the following three types of room pools:
  • the non-at-home room pool includes candidate virtual rooms whose homeowner accounts are not online
  • the at-home room pool includes candidate virtual rooms whose homeowner accounts are online and are not in the recommended cooling-off period
  • the random room pool includes candidate virtual rooms whose homeowner accounts are online and in the recommended cooling-off period.
  • the recommended cool-down period refers to a time period during which the virtual room meets the recommended conditions.
  • the recommendation condition can be set according to actual needs, for example, the recommendation condition is determined according to the historical data or preference information of the first account.
  • the homeowner account is online in the first room, if the first room is not in the recommended cool-down period, then the first room belongs to one of the at-home room pools; if the first room is in the recommended cool-down period, then The first room belongs to one of the random pool of rooms.
  • the second time point if the home owner account is not online in the second room, the second room belongs to one of the non-home room pools.
  • the candidate virtual rooms included in the room pool may be individual virtual rooms, or may be a combination of at least two virtual rooms.
  • the pool of at-home rooms includes the online virtual rooms of the second account, and also includes the combination of online rooms of the third account.
  • the random selection probabilities of the random screening algorithms corresponding to the three types of room pools are different.
  • the random selection probability may be determined according to actual needs. For example, the order of random extraction probability from small to large is: at-home room pool, random room pool, and not-at-home room pool; or, the order of random extraction probability from small to large is: random room pool, at-home room pool, and not-at-home room pool.
  • step 6018 can be implemented as follows:
  • At least one recommended virtual room is randomly selected.
  • the area of the room owned by the first account is used to indicate one of the following areas: the total area of all rooms owned by the first account, and the individual area of the online virtual room of the first account.
  • the first account has a room combination, the room combination includes 3 bedrooms and 1 living room, and the first account is online in the living room.
  • the room area owned by the first account may be the total area of 3 bedrooms and 1 living room, or the separate area of the living room where the first account is currently located.
  • Step 6082 Send the room entry data of at least one recommended virtual room to the client.
  • the room entry data is used for the client to display the virtual room entry of at least one recommended virtual room, and the second virtual room is one of the at least one recommended virtual room.
  • the at least one recommended virtual room includes at least one of the following three virtual rooms: a sample virtual room provided by the background system or a public account, and the public account is an account that provides information push services for at least one account;
  • the second account and the first account have friendship in the instant messaging system or in the virtual world;
  • the third account and the first account do not have the friendship in the instant messaging system or in the virtual world friendship.
  • FIG. 17 shows a flow chart of dividing candidate room pools provided by an exemplary embodiment of the present application.
  • the division of candidate room pools includes the following steps:
  • Step 701 User account login.
  • the user account refers to one or more of all accounts including the first account.
  • the candidate room pools include three types: non-home room pools, home room pools, and random room pools, and the specific division steps are as follows.
  • Step 702 Determine whether the number of virtual props in the current virtual room or room combination exceeds a preset value.
  • step 703 is executed.
  • Step 703 Determine whether the virtual character controlled by the house owner account is in the owned virtual room or room combination.
  • the virtual room or room combination owned by the host account is the virtual room or room combination where the user account is currently located.
  • the user account is account 1
  • the account 1 is in the virtual room 1
  • the host account of the virtual room is account 2. Then it is judged whether the virtual character controlled by the house owner account of the virtual room 1 is in the virtual room 1 or not.
  • step 704 In the case that the virtual character controlled by the homeowner account is not in the owned virtual room or room combination, perform step 704, and in the case that the virtual character controlled by the homeowner account is in the owned virtual room or room combination, perform step 704. 705.
  • Step 704 The virtual room or room combination enters the non-at-home room pool.
  • the virtual room or room combination that the user account is currently in that is, the virtual room or room combination owned by the homeowner account virtual room or combination of rooms into one of the non-at-home room pools.
  • Step 705 Determine whether the current virtual room or room combination enters the recommended cooling-off period.
  • step 706 If the current virtual room or room combination does not enter the recommended cooling period, perform step 706, and if the current virtual room or room combination enters the recommended cooling period, perform step 707.
  • the user account logs in to enter the virtual room. If the virtual room does not enter the recommended cool-down period, the virtual room or room combination owned by the host account (that is, the virtual room or room combination where the user account is currently located) is classified as one of the at-home room pools.
  • Step 706 The virtual room or room combination owned by the user account enters the at-home room pool.
  • the virtual room or room combination owned by the homeowner account (that is, The virtual room or room combination in which the user account is currently located) is removed from the at-home room pool and added to the non-at-home room pool.
  • Step 707 Determine whether the current virtual room or room combination becomes the recommended virtual room immediately.
  • step 708 If the current virtual room or room combination immediately becomes the recommended virtual room, execute step 708 ; if the current virtual room or room combination does not immediately become the recommended virtual room, execute step 706 .
  • Step 708 The virtual room or combination of rooms enters the random room pool.
  • the user account when the random room pool is full, if a new virtual room or room combination is randomly selected as a recommended virtual room, the user account will be forced to exit from the current virtual room or room combination and re-enter a new one.
  • the virtual room or room combination and return to step 703 to re-judgment whether the virtual character controlled by the homeowner account is in the owned virtual room or room combination.
  • FIG. 18 shows a flow chart of entering a virtual room provided by an exemplary embodiment of the present application.
  • Step 801 Determine the matching reasonable commodity quantity according to the room combination owned by the first account
  • Step 802 Determine a candidate room combination corresponding to a reasonable quantity of commodities
  • Step 803 Randomly enter a room combination.
  • the matching reasonable commodity quantity can be determined, and the quantity is the sum of the individual reasonable commodity quantities of all virtual rooms. Then, determine the corresponding candidate room combination according to the reasonable number of commodities, and randomly enter a room combination.
  • Step 804 Determine a virtual room that satisfies the conditions according to the number of virtual props in the virtual room where the first account is located;
  • Step 805 Randomly enter a virtual room.
  • the second quantity is judged to determine that the condition is satisfied virtual room. For example, in the case that the second number is not less than the first number, the virtual room corresponding to the second number is determined as a virtual room meeting the condition. Then, randomly enter a virtual room.
  • Step 806 Determine whether the account with the room combination is online.
  • step 807 If the account with the room combination is offline, execute step 807; if the account with the room combination is online, execute step 808.
  • Step 807 Enter the virtual room with the largest number of people.
  • the virtual room with the largest number of visitors refers to one of the following virtual rooms: a room with the largest number of historical visitors; a room with the largest number of real-time visitors.
  • Step 808 Enter the virtual room where the account with the room combination is located.
  • the method for decorating a virtual room screens at least one recommended virtual room that matches the room owned by the first account in the pool of candidate rooms, so that the first account can quickly enter the corresponding room. in the virtual room.
  • Fig. 19 shows a schematic diagram of a decoration device for a virtual room provided by an exemplary embodiment of the present application, and the device includes:
  • a display module 1920 configured to display a first virtual room and a first virtual character, where the first virtual room and the first virtual character belong to the first account;
  • the response module 1940 is configured to display the second virtual room in response to the first switching operation of entering the second virtual room, and control the first virtual character to enter the second virtual room.
  • the second virtual room does not belong to the first account, and the second virtual room There is at least one virtual prop placed in the room;
  • the response module 1940 is further configured to display the purchase interface of the target item in response to the selection operation of the target item in at least one virtual item;
  • the response module 1940 is further configured to acquire the target item as a virtual item owned by the first account in response to the purchase operation on the purchase interface;
  • the response module is further configured to control the first virtual character to return to the first virtual room in response to the second switching operation of returning to the first virtual room;
  • the response module is further configured to place the target prop in the first virtual room in response to the placement operation on the target prop.
  • the display module 1920 is configured to display a virtual room entrance of at least one recommended virtual room, and the second virtual room is one of the at least one recommended virtual room; in response to the virtual room entrance of the first virtual room is selected, determine to obtain the first switching operation.
  • the at least one recommended virtual room includes at least one of the following three virtual rooms: a sample virtual room provided by the background system or a public account, and the public account is an account that provides information push services for at least one account;
  • the second account and the first account have friendship in the instant messaging system or in the virtual world;
  • the third account and the first account do not have the friendship in the instant messaging system or in the virtual world friendship.
  • the first virtual room belongs to the target room combination, and the target room combination includes at least two virtual rooms; the first virtual room is the virtual room where the second virtual character controlled by the homeowner account in the target room combination is located, or, the second A virtual room is a virtual room with the most third virtual characters controlled by the guest account in the target room combination.
  • the display module 1920 is configured to display the product introduction information and the first purchase interface of the target prop when the selected target prop is one piece; or, when the selected target prop is matched with at least two target props When the item combination is formed, the product introduction information of the item combination and the second purchase interface are displayed; wherein, the product introduction information includes: at least one of the name of the product, the quantity of purchased resources, and the possession of the target item by the first account.
  • the display module 1920 is also used to display the optional configuration of the target prop; the response module 1940 is also used to change the prop parameter of the target prop in response to a selection operation on the optional configuration of the prop.
  • the prop parameter includes color, At least one of style, model, size, and material.
  • the response module 1940 is further configured to display the first virtual character moving in the first virtual room in response to the first movement control operation on the first virtual character; or, in response to the first virtual character’s first movement control operation 2. Movement control operation, displaying that the first virtual character moves in the second virtual room.
  • the response module 1940 is configured to display the purchase interface of the target item in response to a click operation on the target item; or, in response to the distance between the first virtual character and the target item being less than a threshold, display the purchase interface of the target item .
  • the response module 1940 is further configured to display that the first virtual character uses or experiences the target prop in the second virtual room in response to the second control operation of the first virtual character.
  • the display module 1920 is also used to display the second virtual character controlled by the house owner account in the second virtual room, where the house owner account is the owner account of the second virtual room; the response module 1940 is also used to respond to The third control operation on the first virtual character displays the chat information of the first virtual character and the second virtual character interacting with each other on the target item in the second virtual room.
  • the display module 1920 is also used to display the third virtual character controlled by the fourth account in the second virtual room, and the fourth account is a guest account entering the second virtual room; the response module 1940 is also used to respond to The fourth control operation on the first virtual character is to display the chat information of the first virtual character and the third virtual character interacting with each other on the target prop in the second virtual room.
  • the display module 1920 is further configured to display that the first virtual character holds a virtual item bag when the target item is successfully obtained as the target item owned by the first account, and the virtual item box is used to indicate that the target item is Pack.
  • the response module 1940 is also configured to control the first virtual character to place the target prop at a designated position or a default position in the first virtual room in response to a placement operation on the target prop.
  • a specified position in a virtual room, and the default position is the placement position of the target prop in the second virtual room.
  • Fig. 20 shows a schematic diagram of a virtual room decoration device provided by an exemplary embodiment of the present application, the device includes:
  • the receiving module 2020 is configured to receive the identifier of the first virtual room sent by the client, where the client logs in with the first account;
  • the sending module 2040 is configured to send the first room data of the first virtual room to the client, the first room data is used for the client to display the first virtual room and the first virtual character in the first virtual room, the first virtual room The room and the first virtual character belong to the first account;
  • the receiving module 2020 is also configured to receive the first room switching request sent by the client, and send the second room data of the second virtual room to the client, the second room data is used for the client to display the second virtual room, and the second virtual room The room does not belong to the first account, and at least one virtual item is placed in the first virtual room;
  • the receiving module 2020 is also used to receive the purchase request for the target item sent by the client;
  • the response module 2060 is configured to grant the first account the possession authority of the target item in response to the purchase request meeting the purchase condition.
  • the receiving module 2020 is also configured to receive the second room switching request sent by the client, and resend the first room data to the client;
  • the receiving module 2020 is further configured to receive a placement request sent by the client, and send a placement instruction to the client, where the placement instruction is used for the client to place the target prop in the first virtual room.
  • the sending module 2040 is further configured to screen at least one recommended virtual room that matches the room owned by the first account in the pool of candidate rooms; send room entry data of at least one recommended virtual room to the client, room entry data
  • the virtual room entrance is used for the client to display at least one recommended virtual room, and the second virtual room is one of the at least one recommended virtual room.
  • the at least one recommended virtual room includes at least one of the following three virtual rooms: a sample virtual room provided by the background system or a public account, and the public account is an account that provides information push services for at least one account;
  • the second account and the first account have friendship in the instant messaging system or in the virtual world;
  • the third account and the first account do not have the friendship in the instant messaging system or in the virtual world friendship.
  • the sending module 2040 is configured to determine the area of the room owned by the first account; determine the reasonable number of commodities matching the room area; determine the candidate virtual room corresponding to the reasonable quantity of commodities in the candidate room pool; , at least one recommended virtual room is randomly selected.
  • the candidate room pool includes at least one of the following three types of room pools: non-at-home room pool; at-home room pool; random room pool; where the non-at-home room pool includes candidate virtual rooms whose homeowner account is not online , the at-home room pool includes candidate virtual rooms whose homeowner accounts are online and not in the recommended cooling-off period, and the random room pool includes candidate virtual rooms whose homeowner accounts are online and in the recommended cooling-off period.
  • Fig. 21 shows a structural block diagram of a terminal 2100 provided by an exemplary embodiment of the present application.
  • the terminal 2100 can be: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, moving picture experts compress standard audio layer 3), MP4 (Moving Picture Experts Group Audio Layer IV, moving picture experts compress standard audio Level 4) Player, laptop or desktop computer.
  • the terminal 2100 may also be called user equipment, portable terminal, laptop terminal, desktop terminal and other names.
  • the terminal 2100 includes: a processor 2101 and a memory 2102 .
  • the processor 2101 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like.
  • the processor 2101 may also include an AI (Artificial Intelligence, artificial intelligence) processor, where the AI processor is used to process computing operations related to machine learning.
  • AI Artificial Intelligence, artificial intelligence
  • Memory 2102 may include one or more computer-readable storage media, which may be non-transitory.
  • the non-transitory computer-readable storage medium in the memory 2102 is used to store at least one instruction, and the at least one instruction is used to be executed by the processor 2101 to realize the view screen provided by the method embodiment in this application display method.
  • the terminal 2100 may optionally further include: a peripheral device interface 2103 and at least one peripheral device.
  • the peripheral device interface 2103 may be used to connect at least one peripheral device related to I/O (Input/Output, input/output) to the processor 2101 and the memory 2102 .
  • I/O Input/Output, input/output
  • the radio frequency circuit 2104 is used to receive and transmit RF (Radio Frequency, radio frequency) signals, also called electromagnetic signals.
  • the radio frequency circuit 2104 communicates with the communication network and other communication devices through electromagnetic signals.
  • the touch screen 2105 is used to display a UI (User Interface, user interface).
  • UI User Interface, user interface
  • the camera assembly 2106 is used to capture images or videos.
  • Audio circuitry 2107 may include a microphone and speakers.
  • the power supply 2108 is used to supply power to various components in the terminal 2100 .
  • the terminal 2100 further includes one or more sensors 2109 .
  • the one or more sensors 2109 include, but are not limited to: an acceleration sensor 2110 , a gyro sensor 2111 , a pressure sensor 2112 , an optical sensor 2113 and a proximity sensor 2114 .
  • FIG. 21 does not constitute a limitation on the terminal 2100, and may include more or less components than shown in the figure, or combine certain components, or adopt different component arrangements.
  • the embodiment of the present application also provides a computer device, the computer device includes: a processor and a memory, at least one computer program is stored in the memory, at least one computer program is loaded and executed by the processor to realize the virtual room provided by the foregoing embodiments decoration method.
  • the embodiment of the present application also provides a computer-readable storage medium, in which a computer program is stored, and the computer program is used to be executed by a processor, so as to implement the method for decorating a virtual room provided in the foregoing embodiments.
  • the embodiment of the present application also provides a chip, the chip includes a programmable logic circuit and/or program instructions, and when the chip is running, it is used to implement the method for decorating a virtual room provided in the foregoing embodiments.
  • the embodiment of the present application also provides a computer program product.
  • computer instructions are stored in a computer-readable storage medium, and the processor reads and executes the computer instructions from the computer-readable storage medium, so as to realize the information provided by the foregoing embodiments. How to decorate a virtual room.
  • the program can be stored in a computer-readable storage medium.
  • the above-mentioned The storage medium mentioned may be a read-only memory, a magnetic disk or an optical disk, and the like.

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Abstract

本申请公开了一种虚拟房间的装饰方法,涉及虚拟世界领域。方法包括:显示第一虚拟房间及位于第一虚拟房间中的第一虚拟角色,第一虚拟房间和第一虚拟角色属于第一帐号;响应于进入第二虚拟房间的第一切换操作,显示第二虚拟房间,控制第一虚拟角色进入第二虚拟房间,第二虚拟房间不归属于第一帐号,第二虚拟房间内摆放有至少一个虚拟道具;响应于对至少一个虚拟道具中的目标道具的选择操作,显示目标道具的购买界面;响应于购买界面上的购买操作,将目标道具获取为第一帐号拥有的虚拟道具;响应于返回第一虚拟房间的第二切换操作,控制第一虚拟角色回到第一虚拟房间;响应于对目标道具的摆放操作,将目标道具摆放在第一虚拟房间中。

Description

虚拟房间的装饰方法、装置、设备、介质和程序产品
本申请要求于2022年01月28日提交中国专利局、申请号为202210108624.X、申请名称为“虚拟房间的装饰方法、装置、设备及介质”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及虚拟世界领域,特别涉及虚拟房间的装饰。
背景技术
虚拟世界中,为使得玩家的体验感得到提升,通常会为玩家提供目标道具的售卖。
相关技术中,在进入虚拟商城后,玩家可根据目标道具列表中展示的商品图样进行选择;在确定选择的目标道具后,玩家可进行购买操作以获取对应的目标道具。
在目标道具列表中通常列举有数量较多的目标道具的商品图样,这将导致玩家确定所需的目标道具的时间较长,从而使得人机交互效率较低。
发明内容
本申请实施例提供了一种虚拟房间的装饰方法、装置、设备、介质和程序产品,通过在第二虚拟房间中显示摆放的至少一个目标道具,以使得第一帐号能够直观地获取到目标道具在第二虚拟房间中的使用情况,并将其摆放在属于第一帐号的第一虚拟房间中,提高了人机交互效率。所述技术方案如下:
根据本申请的一个方面,提供了一种虚拟房间的装饰方法,该方法包括:
显示第一虚拟房间及位于第一虚拟房间中的第一虚拟角色,第一虚拟房间和第一虚拟角色属于第一帐号;
响应于进入第二虚拟房间的第一切换操作,显示第二虚拟房间,控制第一虚拟角色进入第二虚拟房间,第二虚拟房间不归属于第一帐号,第二虚拟房间内摆放有至少一个虚拟道具;
响应于对至少一个虚拟道具中的目标道具的选择操作,显示目标道具的购买界面;
响应于购买界面上的购买操作,将目标道具获取为第一帐号拥有的虚拟道具;
响应于返回第一虚拟房间的第二切换操作,控制第一虚拟角色回到第一虚拟房间;
响应于对目标道具的摆放操作,将目标道具摆放在第一虚拟房间中。
根据本申请的一个方面,提供了一种虚拟房间的装饰方法,该方法包括:
接收客户端发送的第一虚拟房间的标识,客户端登录有第一帐号;
向客户端发送第一虚拟房间的第一房间数据,第一房间数据用于供客户端显示第一虚拟房间及位于第一虚拟房间中的第一虚拟角色,第一虚拟房间和第一虚拟角色属于第一帐号;
接收客户端发送的第一房间切换请求,向客户端发送第二虚拟房间的第二房间数据,第二房间数据用于供客户端显示第二虚拟房间,第二虚拟房间不归属于第一帐号,第一虚拟房间内摆放有至少一个虚拟道具;
接收客户端发送的对目标道具的购买请求;
响应于购买请求满足购买条件,向第一帐号授予目标道具的拥有权限;
接收客户端发送的第二房间切换请求,向客户端重新发送第一房间数据;
接收客户端发送的摆放请求,向客户端发送摆放指示,摆放指示用于供客户端将目标道具摆放至第一虚拟房间中。
根据本申请的一个方面,提供了一种虚拟房间的装饰装置,该装置包括:
显示模块,用于显示第一虚拟房间及第一虚拟角色,第一虚拟房间和第一虚拟角色属于第一帐号;
响应模块,用于响应于进入第二虚拟房间的第一切换操作,显示第二虚拟房间,控制第一虚拟角色进入第二虚拟房间,第二虚拟房间不归属于第一帐号,第二虚拟房间内摆放有至少一个虚拟道具;
响应模块,还用于响应于至少一个虚拟道具中的目标道具的选择操作,显示目标道具的购买界面;
响应模块,还用于响应于购买界面上的购买操作,将目标道具获取为第一帐号拥有的虚拟道具;
响应模块,还用于响应于返回第一虚拟房间的第二切换操作,控制第一虚拟角色回到第一虚拟房间;
响应模块,还用于响应于对目标道具的摆放操作,将目标道具摆放至第一虚拟房间中。
根据本申请的一个方面,提供了一种虚拟房间的装饰装置,该装置包括:
接收模块,用于接收客户端发送的第一虚拟房间的标识,客户端登录有第一帐号;
发送模块,用于向客户端发送第一虚拟房间的第一房间数据,第一房间数据用于供客户端显示第一虚拟房间及第一虚拟角色,第一虚拟房间和第一虚拟角色属于第一帐号;
接收模块,还用于接收客户端发送的第一房间切换请求,向客户端发送第二虚拟房间的第二房间数据,第二房间数据用于供客户端显示第二虚拟房间,第二虚拟房间不归属于第一帐号,第一虚拟房间内摆放有至少一个虚拟道具;
接收模块,还用于接收客户端发送的对目标道具的购买请求;
响应模块,用于响应于购买请求满足购买条件,向第一帐号授予目标道具的拥有权限;
接收模块,还用于接收客户端发送的第二房间切换请求,向客户端重新发送第一房间数据;
接收模块,还用于接收客户端发送的摆放请求,向客户端发送摆放指示,摆放指示用于供客户端将目标道具摆放至第一虚拟房间中。
根据本申请的一个方面,提供了一种计算机设备,计算机设备包括:处理器和存储器,存储器中存储有至少一条计算机程序,至少一条计算机程序由处理器加载并执行以实现如上所述的虚拟房间的装饰方法。
根据本申请的一个方面,提供了一种计算机可读存储介质,存储介质中存储有计算机程序,所述计算机程序用于被处理器执行,以实现如上所述的虚拟房间的装饰方法。
根据本申请的一个方面,提供了一种芯片,芯片包括可编程逻辑电路和/或程序指令,当芯片运行时,用于实现如上所述的虚拟房间的装饰方法。
根据本申请的一个方面,提供了一种计算机程序产品或计算机程序,计算机程序产品 或计算机程序包括计算机指令,计算机指令存储在计算机可读存储介质中,处理器从计算机可读存储介质读取并执行计算机指令,以实现如上所述的虚拟房间的装饰方法。
本申请实施例提供的技术方案带来的有益效果至少包括:
针对显示在第一虚拟房间中的第一虚拟角色,第一虚拟房间和第一虚拟角色均归属于第一帐号,响应于第一切换操作,可以控制第一虚拟角色进入第二虚拟房间,并在选择第二虚拟房间中摆放的目标道具时,显示对应的购买界面,当通过购买操作让第一帐号获得该目标道具的拥有权后,可以控制第一虚拟角色回到第一虚拟房间并在其中摆放该目标道具,由此,通过设置不同的虚拟房间,并在虚拟房间中摆放虚拟道具,能够为第一帐号提供目标道具的实体预览效果,从而减少了第一帐号选择目标道具的时间,提高了人机交互效率。而且可以便利的基于预览效果确定摆放效果,有效的指导了购买策略,并降低了相关技术中由于购买选择而产生的大量无效交互次数,提升了系统资源响应效率。
附图说明
图1是本申请一个示例性实施例提供的终端的结构示意图;
图2是本申请一个示例性实施例提供的计算机系统的结构框图;
图3是本申请一个示例性实施例提供的虚拟房间的装饰方法的界面示意图;
图4是本申请一个示例性实施例提供的虚拟房间的装饰方法的流程图;
图5是本申请一个示例性实施例提供的虚拟房间的装饰方法的流程图;
图6是本申请一个示例性实施例提供的界面示意图;
图7是本申请一个示例性实施例提供的虚拟房间的装饰方法的界面示意图;
图8是本申请一个示例性实施例提供的虚拟房间的装饰方法的界面示意图;
图9是本申请一个示例性实施例提供的虚拟房间的装饰方法的界面示意图;
图10是本申请一个示例性实施例提供的虚拟房间的装饰方法的流程图;
图11是本申请一个示例性实施例提供的虚拟房间的装饰方法的界面示意图;
图12是本申请一个示例性实施例提供的虚拟房间的装饰方法的界面示意图;
图13是本申请一个示例性实施例提供的虚拟房间的装饰方法的界面示意图;
图14是本申请一个示例性实施例提供的虚拟房间的装饰方法的流程图;
图15是本申请一个示例性实施例提供的虚拟房间的装饰方法的流程图;
图16是本申请一个示例性实施例提供的虚拟房间的装饰方法的流程图;
图17是本申请一个示例性实施例提供的划分候选房间池的流程图;
图18是本申请一个示例性实施例提供的进入虚拟房间的流程图;
图19是本申请一个示例性实施例提供的虚拟房间的装饰装置的示意图;
图20是本申请一个示例性实施例提供的虚拟房间的装饰装置的示意图;
图21是本申请一个示例性实施例提供的终端的结构框图。
具体实施方式
为使本申请的目的、技术方案和优点更加清楚,下面将结合附图对本申请实施方式作进一步地详细描述。
本申请中提供的方法可以应用于具有虚拟房间和虚拟角色的应用程序中。示例性的, 支持虚拟房间的应用程序是用户可以控制虚拟角色在虚拟房间内移动的应用程序。示例性的,本申请中提供的方法可以应用于:虚拟现实(Virtual Reality,VR)应用程序、增强现实(Augmented Reality,AR)程序、三维地图程序、虚拟现实游戏、增强现实游戏中的任意一种程序。
在一些实施例中,上述应用程序可以是装扮类游戏、换装类游戏、角色扮演类游戏等程序。该客户端可以支持Windows操作系统、苹果操作系统、安卓操作系统、IOS操作系统和LINUX操作系统中的至少一种操作系统,并且不同操作系统的客户端可以互联互通。在一些实施例中,上述客户端是适用于具有触摸屏的移动终端上的程序。
在一些实施例中,上述客户端是基于三维引擎开发的应用程序,比如三维引擎是Unity引擎。
本申请中的终端可以是台式计算机、膝上型便携计算机、手机、平板电脑、电子书阅读器、MP3(Moving Picture Experts Group Audio Layer III,动态影像专家压缩标准音频层面3)播放器、MP4(Moving Picture Experts Group Audio Layer IV,动态影像专家压缩标准音频层面4)播放器等等。该终端中安装和运行有支持虚拟房间的客户端。该应用程序可以是虚拟现实应用程序、增强现实程序中的一种。可选地,该应用程序可以是单机版的应用程序,比如单机版的3D游戏程序,也可以是网络联机版的应用程序。
图1是本申请一个示例性实施例提供的终端的结构示意图,该终端包括处理器101、触摸屏102以及存储器103。
处理器101可以是单核处理器、多核处理器、嵌入式芯片以及具有指令运行能力的处理器中的至少一种。
触摸屏102包括普通触摸屏或压力感应触摸屏。普通触摸屏可以对施加在触摸屏102上的按压操作或滑动操作进行测量;压力感应触摸屏可以对施加在触摸屏102上的按压力度进行测量。
存储器103存储有处理器101的可执行程序。示意性的,存储器103中存储有虚拟环境程序A、应用程序B、应用程序C、触摸压力感应模块18、操作系统的内核层19。其中,虚拟环境程序A为基于三维虚拟环境模块17开发的应用程序。可选地,虚拟环境程序A包括但不限于由三维虚拟环境模块(也称虚拟环境模块)17开发的游戏程序、虚拟现实程序、三维地图程序、三维演示程序中的至少一种。比如,终端的操作系统采用安卓操作系统时,虚拟环境程序A采用Java编程语言以及C#语言进行开发;又比如,终端的操作系统采用IOS操作系统时,虚拟环境程序A采用Object-C编程语言以及C#语言进行开发。
三维虚拟环境模块17是一款支持多种操作系统平台的模块,示意性的,三维虚拟环境模块可用于游戏开发领域、虚拟现实(Virtual Reality,VR)领域以及三维地图领域等多领域的程序开发,本申请实施例对三维虚拟环境模块17的具体类型不限,在下文实施例中以三维虚拟环境模块17是使用Unity引擎开发的模块为例来举例说明。
触摸(以及压力)感应模块18是用于接收触摸屏驱动程序191所上报的触摸事件(以及压力触控事件)的模块,可选地,触摸感应模块可以不具有压力感应功能,不接收压力触控事件。触摸事件包括:触摸事件的类型和坐标值,触摸事件的类型包括但不限于:触摸 开始事件、触摸移动事件和触摸落下事件。压力触控事件中包括:压力触控事件的压力值以及坐标值。该坐标值用于指示压力触控操作在显示屏上的触控位置。可选地,以显示屏的水平方向建立横坐标轴,显示屏的竖直方向建立竖坐标轴得到一个二维坐标系。
示意性的,内核层19包括了触摸屏驱动程序191以及其它驱动程序192。触摸屏驱动程序191是用于检测压力触控事件的模块,当触摸屏驱动程序191检测到压力触控事件后,将压力触控事件传递给压力感应模块18。
其它驱动程序192可以是与处理器101有关的驱动程序、与存储器103有关的驱动程序、与网络组件有关的驱动程序、与声音组件有关的驱动程序等。
本领域技术人员可以知晓,上述仅为对终端的结构的概括性示意。在不同的实施例中,终端可以具有更多或更少的组件。比如,终端还可以包括重力加速度传感器、陀螺仪传感器、电源等。
图2示出了本申请一个示例性实施例提供的计算机系统的结构框图,该计算机系统200包括:终端210、服务器集群220。
终端210安装和运行有支持虚拟房间的客户端211,该客户端211可以是支持虚拟房间的应用程序。其中,客户端211可以是支持社交功能和虚拟房间的应用程序,该社交功能是基于网络进行的即时通信、微博、博客、公众号、在线会议、直播等形式的功能。
当终端运行客户端211时,终端210的屏幕上显示客户端211的用户界面。终端210是第一用户212使用的终端,第一用户212使用终端210控制位于虚拟房间中的第一虚拟角色进行活动,第一虚拟角色可以称为第一用户212的第一虚拟角色。第一虚拟角色的活动包括但不限于:调整身体姿态、爬行、步行、奔跑、跳跃、拾取中的至少一种。示意性的,第一虚拟角色是第一虚拟角色,比如仿真人物角色或动漫人物角色。
终端210的设备类型包括:智能手机、平板电脑、电子书阅读器、MP3播放器、MP4播放器、膝上型便携计算机和台式计算机中的至少一种。
图2中仅示出了一个终端,但在不同实施例中存在多个其它终端240。在一些实施例中,还存在至少一个其它终端240是开发者对应的终端,在其它终端240上安装有虚拟环境的客户端的开发和编辑平台,开发者可在其它终端240上对客户端进行编辑和更新,并将更新后的客户端安装包通过有线或无线网络传输至服务器集群220,终端210可从服务器集群220下载客户端安装包实现对客户端的更新。
终端210和其它终端240通过无线网络或有线网络与服务器集群220相连。
服务器集群220包括一台服务器、多台服务器、云计算平台和虚拟化中心中的至少一种。服务器集群220用于为支持三维虚拟环境的客户端提供后台服务。可选地,服务器集群220承担主要计算工作,终端承担次要计算工作;或者,服务器集群220承担次要计算工作,终端承担主要计算工作;或者,服务器集群220和终端之间采用分布式计算架构进行协同计算。
可选地,上述终端和服务器均为计算机设备。
在一个示意性的例子中,服务器集群220包括服务器221和服务器226,服务器221包括处理器222、用户帐号数据库223、对战服务模块224、面向用户的输入/输出接口(Input/Output Interface,I/O接口)225。其中,处理器222用于加载服务器221中存储的指令,处理用户帐 号数据库223和对战服务模块224中的数据;用户帐号数据库223用于存储终端210以及其它终端240所使用的用户帐号的数据,比如用户帐号的头像、用户帐号的昵称、用户帐号的战斗力指数,用户帐号所在的服务区;对战服务模块224用于提供多个对战房间供用户进行对战;面向用户的I/O接口225用于通过无线网络或有线网络和终端210建立通信交换数据。
结合上述对虚拟环境的介绍以及实施环境说明,以下将对本申请实施例提供的虚拟房间的装饰方法进行说明。
图3示出了本申请一个示例性实施例提供的虚拟房间的装饰方法的界面示意图。
第一帐号的显示界面310中显示第一虚拟房间以及位于第一虚拟房间中的第一虚拟角色311,第一虚拟房间和第一虚拟角色311属于第一帐号。
其中,第一帐号可控制第一虚拟角色311在第二虚拟房间310中进行移动。比如,登录有第一帐号的玩家可通过摇杆控制第一虚拟角色311的移动。
响应于进入第二虚拟房间的第一切换操作,在显示界面310中显示第二虚拟房间。可选的,显示界面310中显示有房间切换控件312,第一帐号在房间切换控件312中进行第一切换操作,在显示第二虚拟房间的同时,控制第一虚拟角色311进入第二虚拟房间。
其中,第二虚拟房间不归属于第一帐号,第二虚拟房间内摆放有至少一个虚拟道具。第二虚拟房间是基于三维虚拟环境构建的三维虚拟房间,用于模拟真实世界、魔法世界、假想世界观世界、元宇宙世界等世界中的虚拟房间。
可选的,第二虚拟房间可以是第一帐号自主选择的虚拟房间,也可以是样本虚拟房间。比如,第二虚拟房间是后台系统提供的样本虚拟房间,样本虚拟房间根据第一帐号的偏好确定。
示意性的,虚拟道具是指存在于第二虚拟房间内、且能够商品化的虚拟物体。比如,虚拟道具包括但不限于虚拟道具、虚拟家具、虚拟宠物、虚拟电器、虚拟衣物、虚拟植物、虚拟食物、虚拟出行工具、虚拟房屋模型、虚拟原材料、虚拟半成品、虚拟设备、虚拟服务的展示区域中的一种或多种。
以第二虚拟房间是虚拟超市为例,虚拟超市内摆放有各种样式的虚拟生活用品、虚拟食物、虚拟电器和虚拟衣物等虚拟道具;以第二虚拟房间是虚拟售楼部为例,虚拟售楼部内摆放有多种虚拟房屋模型;以第二虚拟房间是虚拟车行为例,虚拟车行摆放有多种虚拟汽车、虚拟电动车、虚拟滑板等虚拟道具;以第二虚拟房间是虚拟卧室为例,虚拟卧室内摆放有虚拟单人床、虚拟衣柜、虚拟梳妆台、虚拟镜子、虚拟沙发、虚拟电视、虚拟台灯等虚拟道具。
参考图3,第二虚拟房间中包括多个虚拟道具,以下以目标道具是虚拟架子鼓313为例:
响应于虚拟架子鼓313上的选择操作,显示虚拟架子鼓313的购买界面314。比如,玩家单击虚拟架子鼓313所在的区域,在虚拟架子鼓313的下方显示购买界面314。
可选的,购买界面314上显示有虚拟架子鼓313的商品名称、购买资源的数量和第一帐号对虚拟架子鼓313的拥有情况中的至少一种。
可选的,在显示界面310中还显示有虚拟架子鼓313的道具可选配置。玩家在道具可选配置上进行选择操作,可对虚拟架子鼓313的道具参数进行更改,道具参数包括颜色、样式、 型号、尺码、材质中的至少一种。比如,玩家将虚拟架子鼓313的颜色选择为红棕色。
响应于购买界面314上的购买操作,将虚拟架子鼓313获取为第一帐号拥有的虚拟道具。比如,以玩家登录第一帐号为例,玩家单击购买界面314上的获取按键,将虚拟架子鼓313确定为第一帐号拥有的虚拟道具。
可选的,第二虚拟房间中还显示有房主帐号控制的第二虚拟角色315,房主帐号是第二虚拟房间的拥有者帐号,第二虚拟角色315可视为是第二虚拟房间310的虚拟拥有者。针对虚拟架子鼓313,第一帐号和房主帐号可进行互动交流,响应于对第一虚拟角色313的控制操作,可在显示界面310中显示第一虚拟角色313和第二虚拟角色315在第二虚拟房间内针对虚拟架子鼓313进行交流互动的聊天信息。
与之类似的,第二虚拟房间中还可选地显示有第四帐号控制的第三虚拟角色(图中未示出),第四帐号是进入第二虚拟房间的访客帐号。针对虚拟架子鼓313,还可在显示界面310中显示第一虚拟角色313和第三虚拟角色在第二虚拟房间内针对虚拟架子鼓313进行交流互动的聊天信息。
示意性的,响应于返回第一虚拟房间的第二切换操作,控制第一虚拟角色311回到第一虚拟房间中;随后,响应于目标道具的摆放操作,将目标道具摆放在第一虚拟房间中。
图4示出了本申请一个示例性实施例提供的虚拟房间的装饰方法的流程图,该方法应用于登录有第一帐号的终端中,该方法包括如下步骤:
步骤401:显示第一虚拟房间及位于第一虚拟房间中的第一虚拟角色。
示意性的,第一虚拟房间和第一虚拟角色属于第一帐号。
步骤402:响应于进入第二虚拟房间的第一切换操作,显示第二虚拟房间,控制第一虚拟角色进入第二虚拟房间。
示意性的,第二虚拟房间不归属于第一帐号,第二虚拟房间内摆放有至少一个虚拟道具。
其中,第二虚拟房间可以是第一帐号自主选择的虚拟房间,也可以是样本虚拟房间。比如,第二虚拟房间是后台系统提供的样本虚拟房间,样本虚拟房间根据第一帐号的历史数据确定;又如,第一帐号在多个候选的虚拟房间中进行自主选择,将第一帐号选定的虚拟房间确定为第二虚拟房间。
示意性的,虚拟道具是指存在于第二虚拟房间内、且能够商品化的虚拟物体。比如,虚拟道具是虚拟家具、虚拟宠物、虚拟电器、虚拟衣物、虚拟植物中的一种或多种。
其中,虚拟道具可以是由拥有第二虚拟房间的房主帐号自定义布置的,也可以是默认布置的。比如,第二虚拟房间是由与第一帐号具有好友关系的第二帐号自定义的虚拟房间,第二虚拟房间内摆放的虚拟道具由第二帐号自定义布置;又如,第二虚拟房间是后台系统提供的样本虚拟房间,第二虚拟房间内的虚拟道具的摆放位置是默认设置的。
示意性的,第一切换操作用于实现第一虚拟房间和第二虚拟房间的显示切换。可选的,响应于房间切换控件上的第一切换操作,取消第一虚拟房间的显示,显示第二虚拟房间。
步骤403:响应于对至少一个虚拟道具中的目标道具的选择操作,显示目标道具的购买界面。
示意性的,目标道具上的选择操作包括但不限于如下操作中的至少一种:目标道具上的单击操作、目标道具上的双击操作、目标道具上的触摸操作、目标道具上的滑动操作、靠近目标道具的移动操作。
参考图3,以目标道具是虚拟架子鼓313为例,响应于虚拟架子鼓313上的单击操作,显示虚拟架子鼓313的购买界面314。其中,购买界面314的数量可根据实际需要确定,图3中示出了两个购买界面314,分别指示了虚拟架子鼓313的两种不同的购买方式。
可选的,目标道具的购买方式包括但不限于如下中的至少一种:使用虚拟资源购买、使用虚拟券购买、通过完成指定任务进行购买、通过接受好友帐号的赠送实现购买。
步骤404:响应于购买界面上的购买操作,将目标道具获取为第一帐号拥有的虚拟道具。
示意性的,购买界面上的购买操作包括但不限于如下操作中的至少一种:购买界面上的单击操作、购买界面上的双击操作、购买界面上的触摸操作、购买界面上的滑动操作。
参考图3,第一帐号在购买界面314上进行单击操作,将虚拟架子鼓313获取为第一帐号拥有的目标道具,第一帐号对应的虚拟购买币或虚拟购买券相应减少,其减少数量与虚拟架子鼓313的虚拟价值对等。
步骤405:响应于返回第一虚拟房间的第二切换操作,控制第一虚拟角色回到第一虚拟房间。
示意性的,第二切换操作用于实现第一虚拟房间和第二虚拟房间的显示切换。可选的,响应于房间切换控件上的第二切换操作,取消第二虚拟房间的显示,显示第一虚拟房间。
步骤406:响应于对目标道具的摆放操作,将目标道具摆放在第一虚拟房间中。
在控制第一虚拟角色返回到第一虚拟房间后,对目标道具进行摆放操作,以使得目标道具被摆放在第一虚拟房间中。
其中,目标道具在第一虚拟房间中的摆放位置可以是指定位置或默认位置中的一种,指定位置是摆放在第一虚拟房间内指定的位置,默认位置是目标道具在第二虚拟房间内的摆放位置。
综上所述,针对显示在第一虚拟房间中的第一虚拟角色,第一虚拟房间和第一虚拟角色均归属于第一帐号,响应于第一切换操作,可以控制第一虚拟角色进入第二虚拟房间,并在选择第二虚拟房间中摆放的目标道具时,显示对应的购买界面,当通过购买操作让第一帐号获得该目标道具的拥有权后,可以控制第一虚拟角色回到第一虚拟房间并在其中摆放该目标道具,由此,通过设置不同的虚拟房间,并在虚拟房间中摆放虚拟道具,能够为第一帐号提供目标道具的实体预览效果,从而减少了第一帐号选择目标道具的时间,提高了人机交互效率。而且可以便利的基于预览效果确定摆放效果,有效的指导了购买策略,并降低了相关技术中由于购买选择而产生的大量无效交互次数,提升了系统资源响应效率。
基于图4,图5示出了本申请一个示例性实施例提供的虚拟房间的装饰方法的流程图,该方法应用于登录有第一帐号的终端中。其中,步骤402是响应于进入第二虚拟房间的第一切换操作,来显示第二虚拟房间的,在本实施例中对如何确定第一切换操作进行说明,确定第一切换操作可实现为步骤4021和步骤4022,步骤403可实现为步骤4031和步骤4032中的一个,具体如下:
步骤4021:显示至少一个推荐虚拟房间的虚拟房间入口。其中,第二虚拟房间是至少一个推荐虚拟房间中的一个。
可选的,至少一个推荐虚拟房间包括如下三种虚拟房间中的至少一种:
·后台系统或公众帐号提供的样本虚拟房间。
示意性的,公众帐号是面向至少一个帐号提供信息推送服务的帐号。比如,至少一个推荐虚拟房间是后台系统或公众帐号提供的样本虚拟房间,后台系统或公众帐号根据第一帐号的选择偏好以确定推荐虚拟房间。
·第二帐号自定义的虚拟房间。
示意性的,第二帐号与第一帐号具有即时通讯系统或虚拟世界中的好友关系。比如,至少一个推荐虚拟房间是第二帐号自定义的虚拟房间,第一帐号和第二帐号在即时通讯系统中互为好友,第二帐号根据自己的喜好在虚拟房间中布置有壁灯、木质床、吊顶水晶灯、地毯等,该虚拟房间可作为至少一个推荐虚拟房间中的一个。
·第三帐号自定义的虚拟房间。
示意性的,第三帐号与第一帐号不具有即时通讯系统或虚拟世界中的好友关系。比如,至少一个推荐虚拟房间是第三帐号自定义的虚拟房间,第一帐号和第三帐号在虚拟世界中不具有好友关系,第三帐号根据自己的喜好布置虚拟房间,该虚拟房间可作为至少一个推荐虚拟房间中的一个。
可选的,虚拟房间还可从如下维度进行划分:
1、根据房主帐号是否在线的维度,可将虚拟房间划分为房主帐号在线的虚拟房间和房主帐号不在线的虚拟房间。
其中,在一个房主帐号拥有多个虚拟房间的情况下,由多个虚拟房间中的至少两个虚拟房间构成的房间组合而言,还可以分为房主帐号控制的虚拟角色所在的虚拟房间、以及虚拟角色不在的虚拟房间。
比如,房主帐号拥有5个卧室和2个客厅,由2个卧室和1个客厅构成一个房间组合。以房主帐号控制的虚拟角色位于客厅中为例,则可将2个卧室划分为房主帐号控制的虚拟角色不在的虚拟房间,将客厅划分为房主帐号控制的虚拟角色所在的虚拟房间。
2、根据所在的虚拟房间内是否有好友帐号控制的虚拟角色存在的维度,可将虚拟房间划分为有好友房间和无好友房间。
其中,根据好友帐号控制的虚拟角色的数量,还可以从有好友房间中确定出好友最多的房间。
比如,虚拟房间1内显示有虚拟角色1、虚拟角色2和虚拟角色3,虚拟角色1和虚拟角色2与第一帐号具有好友关系,则可将虚拟房间1划分为有好友房间。又如,虚拟房间1内显示有虚拟角色1、虚拟角色2和虚拟角色3,虚拟房间2内显示有虚拟角色4和虚拟角色5,虚拟房间3内显示有虚拟角色6,虚拟角色1、虚拟角色2和虚拟角色5与第一帐号具有好友关系,其他虚拟角色与第一帐号没有好友关系,则可将虚拟房间1和虚拟房间2划分为有好友房间,虚拟房间3划分为无好友房间,且虚拟房间1是好友最多的房间。
3、根据所在的虚拟房间内是否有访客帐号控制的虚拟角色存在的维度,可将虚拟房间 划分为有人房间和无人房间。
其中,根据访客帐号控制的虚拟角色的数量,还可以从有人房间中确定出人最多的房间。
可选的,访客帐号可以是与第一帐号具有好友关系的帐号,也可以是与第一帐号没有好友关系的陌生人帐号。
其中,在访客帐号是与第一帐号具有好友关系的帐号的情况下,虚拟房间的划分可参考第二帐号划分维度。
在访客帐号是陌生人帐号的情况下,可将虚拟房间具体划分为有陌生人房间和无陌生人房间。假设虚拟房间1中显示有虚拟角色1和虚拟角色2,虚拟房间2中显示有虚拟角色3,虚拟角色1、虚拟角色2和虚拟角色3均是陌生人帐号控制的虚拟角色,则可将虚拟房间1和虚拟房间2划分为有陌生人房间,且虚拟房间1是陌生人最多的房间。
应当理解的是,凡是根据帐号的相关维度进行的虚拟房间的划分均在本申请的保护范围之内,上述内容仅为示例性举例,不对本申请造成具体限定。
步骤4022:响应于对第二虚拟房间的虚拟房间入口被选中,确定获取所述第一切换操作。此时可以执行步骤402,显示第二虚拟房间。
示意性的,第二虚拟房间是至少一个推荐虚拟房间中的一个,第二虚拟房间内摆放有至少一个虚拟道具。
其中,虚拟房间入口的确认操作包括但不限于如下操作中的至少一种:虚拟房间入口上的单击操作、虚拟房间入口上的双击操作、虚拟房间入口上的触摸操作、虚拟房间入口上的滑动操作。
图6示出了本申请一个示例性实施例提供的界面示意图,第一帐号的显示界面610中显示有选择控件611,响应于第一帐号在选择控件611上的触发操作,显示第一虚拟房间入口612、第二虚拟房间入口613、第三虚拟房间入口614和其他虚拟房间入口615,上述四个虚拟房间入口分别对应四个不同的推荐虚拟房间。
其中,第一虚拟房间入口612、第二虚拟房间入口613和第三虚拟房间入口614对应的推荐虚拟房间是后台系统或公众帐号提供的样本虚拟房间;其他虚拟房间入口615对应的推荐虚拟房间包括第二帐号自定义的虚拟房间和/或第三帐号自定义的虚拟房间。
可选的,响应于其他虚拟房间入口615上的确认操作,随机显示第二帐号自定义的虚拟房间或者第三帐号自定义的虚拟房间。
可选的,显示界面610中还显示有第一帐号的昵称字符串“梦想家”,显示界面610中显示的虚拟房间由第一帐号拥有。
可选的,显示界面610中还显示有菜单控件01,响应于菜单控件01上的触发操作,将显示界面610切换显示为第一帐号的管理界面中。
可选的,显示界面610中还显示有第一操作控件021、第二操作控件022和第三操作控件023中的至少一个。
响应于第一操作控件021上的控制操作,控制第一虚拟角色在第二虚拟房间中进行移动;响应于第二操作控件022上的控制操作,控制第一虚拟角色拾取选择的虚拟道具,该虚拟道 具可以是已经购买过的目标道具,也可以是随机掉落的虚拟道具,还可以是第一虚拟角色掉落的虚拟道具;响应于第三操作控件023上的控制操作,控制第一虚拟角色取出放置于虚拟背包中的目标道具,比如,第一帐号通过在第三操作控件023上的控制操作,将从其他虚拟房间中购买的虚拟地毯摆放在自身拥有的虚拟房间中。
可选的,显示界面610中还显示有公共房间切换控件03,响应于公共房间切换空间03上的触发操作,显示虚拟公共房间。其中,虚拟公共房间的布置可根据实际需要进行设定,该虚拟公共房间中可显示多个帐号控制的虚拟角色,多个帐号可对虚拟公共房间中的虚拟道具同时进行购买。
比如,虚拟公共房间是根据春节主题进行布置的,第一帐号单击公共房间切换控件03,在显示界面610中显示虚拟公共房间,该虚拟公共房间中布置有虚拟中国结、虚拟福字帖、虚拟春联、虚拟灯笼、虚拟虎头符等。
可选的,显示界面610中还显示有背包控件04,响应于背包控件04上得到触发操作,显示虚拟背包,虚拟背包中显示有至少一个第一帐号拥有的目标道具。
其中,菜单控件01、第一操作控件021、第二操作控件022、第三操作控件023、公共房间切换控件03和背包控件04可以是隐藏式控件,在符合显示条件的情况下显示上述控件,在符合隐藏条件的情况下取消上述控件的显示。
比如,响应于显示界面610上的触发操作,显示菜单控件01、第一操作控件021、第二操作控件022、第三操作控件023、公共房间切换控件03和背包控件04中的至少一个;在菜单控件01、第一操作控件021、第二操作控件022、第三操作控件023、公共房间切换控件03和背包控件04的显示时间超过预设时间的情况下,取消菜单控件01、第一操作控件021、第二操作控件022、第三操作控件023、公共房间切换控件03和背包控件04的显示。
图7示出了本申请一个示例性实施例提供的虚拟房间的装饰方法的界面示意图。其中,响应于其他虚拟房间入口615上的确认操作,显示第二帐号自定义的虚拟房间。随后,响应于虚拟椅616上的选择操作,显示虚拟椅616的购买界面617;响应于购买界面617上的购买操作,将虚拟椅616获取为第一帐号拥有的目标道具。
其中,在将虚拟椅616获取为第一帐号拥有的目标道具后,可在显示界面610中显示获取特效,该特效可以是打包动画特效,用于指示第一帐号拥有虚拟椅616。可选的,在成功将虚拟椅616获取为第一帐号拥有的目标道具后,可在显示界面中显示虚拟道具箱包618,虚拟道具箱包618用于指示对虚拟椅616进行打包。
可选的,第二虚拟房间属于目标房间组合,目标房间组合包括至少两个虚拟房间;第二虚拟房间是目标房间组合中房主帐号所控制的第二虚拟角色所在的虚拟房间,或,第二虚拟房间是目标房间组合中访客帐号所控制的第三虚拟角色最多的虚拟房间。
比如,目标房间组合由第二帐号拥有,且目标房间组合包括3个卧室和1个客厅,第二帐号所控制的第二虚拟角色位于主卧中,则第二虚拟房间是目标房间组合的主卧。
又如,目标房间组合中还有访客帐号控制的第三虚拟角色,且在客厅的第三虚拟角色的数量最多,则第二虚拟房间是目标房间组合中的客厅。
步骤4031:在被选择的目标道具为一件时,显示目标道具的商品介绍信息和第一购买 界面。
示意性的,商品介绍信息包括:商品名称、购买资源的数量、第一帐号对目标道具的拥有情况中的至少一种。
其中,购买资源是指第一帐号获取所选择的目标道具所需支付的虚拟资源和/或虚拟购买券。比如,购买资源是虚拟资源,在被选择的目标道具的周侧显示需要购买该目标道具所需的虚拟资源的数量。
可选的,商品介绍信息显示在第一购买界面的周侧。
图8是本申请一个示例性实施例提供的虚拟房间的装饰方法的界面示意图,显示界面810中显示有第二虚拟房间,第二虚拟房间中摆放有虚拟地毯811。在被选择的目标道具是虚拟地毯811的情况下,在显示界面810中显示虚拟地毯811的商品介绍信息和两个第一购买界面812。
其中,虚拟地毯811的商品介绍信息显示在第一购买界面812的上方,商品介绍信息包括虚拟地毯811的名称和第一帐号对虚拟地毯811的拥有数量。另外,两个第一购买界面812用于指示两种不同的购买方式,且在两个第一购买界面812的周侧还显示有虚拟地毯811的购买资源的数量。
可选的,为满足第一帐号对目标道具的不同需求,本申请实施例提供的虚拟房间的装饰方法还包括:
显示目标道具的道具可选配置;
响应于道具可选配置上的选择操作,更改目标道具的道具参数,道具参数包括颜色、样式、型号、尺码、材质中的至少一种。
其中,道具可选配置用于指示第一帐号可对目标道具配置的道具参数进行自主选择。以目标道具是虚拟地毯811为例,在第一帐号在虚拟地毯811上进行选择操作时,可在虚拟地毯811的周侧显示道具可选配置,第一帐号可在道具可选配置上进行选择操作。比如,第一帐号将虚拟地毯811的颜色更改为米色。
可选的,显示界面810中还显示有第二虚拟房间的名称字符串,该名称字符串可以是字符串“咖啡风情餐厅”。
步骤4032:在被选择的目标道具为至少两件目标道具所搭配形成的道具组合时,显示道具组合的商品介绍信息和第二购买界面。
示意性的,商品介绍信息包括:商品名称、购买资源的数量、第一帐号对目标道具的拥有情况中的至少一种。
其中,商品介绍信息显示在第二购买界面的周侧。
图9是本申请一个示例性实施例提供的虚拟房间的装饰方法的界面示意图,显示界面910中显示有第二虚拟房间,第二虚拟房间中摆放有虚拟组合书桌911,虚拟组合书桌911包括虚拟桌子和虚拟椅子两件目标道具。在被选择的目标道具是虚拟组合书桌911的情况下,在显示界面910中显示虚拟组合书桌911的商品介绍信息和两个第二购买界面913。
其中,虚拟组合书桌911的商品介绍信息显示在第二购买界面913的上方,商品介绍信息包括虚拟组合书桌911的名称和第二帐号对虚拟组合书桌911的拥有数量。
另外,两个第二购买界面913用于指示两种不同的购买方式,且在两个第二购买界面913的周侧还显示有虚拟组合书桌911的购买资源的数量。假设虚拟桌子的购买资源是20个虚拟资源,虚拟椅子的购买资源是5个虚拟资源,则虚拟组合书桌911的购买资源的数量是35个虚拟资源。
可选的,显示界面910中还显示有第二虚拟房间的名称字符串,该名称字符串可以是字符串“XX的家”。
可选的,为满足第一帐号对目标道具的不同需求,本申请实施例提供的虚拟房间的装饰方法还包括:
显示目标道具的道具可选配置;
响应于道具可选配置上的选择操作,更改目标道具的道具参数,道具参数包括颜色、样式、型号、尺码、材质中的至少一种。
其中,道具可选配置和道具参数的相关描述可参考前述内容,不再赘述。
示意性的,步骤4031和步骤4032择一执行,不可同时执行。
综上所述,本申请实施例提供的虚拟房间的装饰方法,通过提供至少一个推荐虚拟房间的虚拟房间入口来供第一帐号选择虚拟房间,第一帐号能够根据自身需求快速进入所需的虚拟房间以获取虚拟房间内摆放的目标道具。
其中,推荐虚拟房间可以是后台系统或公众帐号提供的样本虚拟房间,也可以第二帐号或第三帐号自定义的虚拟房间。根据不同的推荐虚拟房间,第一帐号能够获取不同布置风格的虚拟房间,从而为第一帐号提供的虚拟房间的选择,提高了人机交互的效率。
可选的,根据选择的目标道具的数量的不同,显示界面中的显示内容不同。
其中,在选择的目标道具是一件的情况下,显示菜单件目标道具的商品介绍信息;在选择的目标道具是多件的情况下,显示道具组合的商品介绍信息,以使得第一帐号能够直观地获取到组合商品的相关信息,更加贴近虚拟现实中的购物体验。
基于图4,图10示出了本申请一个示例性实施例提供的虚拟房间的装饰方法的流程图,该方法应用于登录有第一帐号的终端中,该方法还包括步骤407,具体如下:
步骤407:在成功将目标道具获取为第一帐号拥有的虚拟道具的情况下,显示第一虚拟角色持有虚拟道具箱包。
示意性的,虚拟道具箱包用于指示对目标道具进行打包。
图11示出了本申请一个示例性实施例提供的虚拟房间的装饰方法的界面示意图。
在显示界面1110中,第二虚拟房间内显示有虚拟单人床1111,响应于虚拟单人床1111上的选择操作,显示虚拟单人床1111的购买界面1112。随后,响应于购买界面1112上的购买操作,将虚拟单人床1111获取为第一帐号拥有的目标道具。
可选的,第二虚拟房间内还显示有第一虚拟角色1113。
在成功将虚拟单人床1111获取为第一帐号拥有的虚拟道具的情况下,在显示界面1110中显示第一虚拟角色1113持有虚拟道具箱包1114。其中,虚拟道具箱包1114可以显示为快递盒、包装袋、手提袋、包装箱等展示形式。
可选的,在显示虚拟道具箱包1114之前,还可以显示打包动画特效。比如,在成功将 虚拟单人床1111获取为第一帐号拥有的虚拟道具的情况下,将第一虚拟角色1113从背影显示变更为正面显示,同时在第一虚拟角色1113的手部显示打包动画特效,随后在第一虚拟角色1113的手上显示虚拟道具箱包1114,以表示将虚拟单人床1111打包完毕。
可选的,参考图10,在第二虚拟房间内显示第一虚拟角色的情况下,本申请实施例提供的虚拟房间的装饰方法还包括步骤408-412。其中,在步骤4031之后,步骤4032、步骤408、步骤409和步骤411可择一执行,或者顺序执行,或者无序执行。步骤408-412具体如下:
步骤408:响应于对第一虚拟角色的第一移动控制操作,显示第一虚拟角色在第一虚拟房间内进行移动;或,响应于对第一虚拟角色的第二移动控制操作,显示第一虚拟角色在第二虚拟房间内进行移动。
其中,第一移动控制操作和第二移动控制操作包括但不限于如下操作中的至少一种:平移操作、转向操作、跳跃操作、俯卧操作。参考图9,在显示界面910中,第二虚拟房间内显示有第一虚拟角色912,第一虚拟角色912由第一帐号控制。
其中,登录第一帐号的玩家可通过摇杆来控制第一虚拟角色912在第二虚拟房间内进行移动;或者,登录第一帐号的玩家可通过鼠标移动来控制第一虚拟角色912的移动。
在第二虚拟房间内显示第一虚拟角色的情况下,步骤403可实现为如下:
响应于目标道具上的点击操作,显示目标道具的购买界面;
或,
响应于第一虚拟角色和目标道具之间的距离小于阈值,显示目标道具的购买界面。
其中,阈值可根据实际需要进行自定义设置,或者阈值是一个默认固定值。
比如,第一帐号控制第一虚拟角色朝向目标道具进行移动,且在第一虚拟角色和目标道具之间的距离小于默认固定值的情况下,显示目标道具的购买界面。
仍然参考图9,目标道具是虚拟组合书桌911,玩家点击虚拟组合书桌911,响应于虚拟组合书桌911上的点击操作,显示虚拟组合书桌911的购买界面913;或者,玩家控制第一虚拟角色912在第二虚拟房间内进行移动,以使得第一虚拟角色912逐渐靠近虚拟组合书桌911,在第一虚拟角色912和虚拟组合书桌911之间的距离小于阈值的情况下,显示购买界面913。
可选的,本申请实施例提供的虚拟房间的装饰方法还包括:响应于第一虚拟角色的第二控制操作,显示第一虚拟角色在第二虚拟房间内使用或体验目标道具。
其中,第二控制操作是指对第一虚拟角色进行的关于使用或体验目标道具的控制操作。
比如,参考图11,以目标道具是虚拟单人床1111为例,第一帐号控制第一虚拟角色1113移动到虚拟单人床1111的附近;随后,第一帐号控制第一虚拟角色1113躺在虚拟单人床1111上进行体验。
步骤409:在第二虚拟房间内显示房主帐号控制的第二虚拟角色。
示意性的,房主帐号是所述第二虚拟房间的拥有者帐号。
步骤410:响应于对第一虚拟角色的第三控制操作,显示第一虚拟角色和第二虚拟角色在第二虚拟房间内针对目标道具进行互动交流的聊天信息。
其中,第三控制操作是指第一虚拟角色针对房主帐号进行互动交流的控制操作,包括但不限于触发聊天控件。
图12示出了本申请一个示例性实施例提供的虚拟房间的装饰方法的界面示意图,图12的(a)和(b)分别在显示界面1210中显示了两种不同的第二虚拟房间,第二虚拟房间中显示有第一虚拟角色1211和第二虚拟角色1212。
示意性的,显示界面1210中还显示有聊天控件1213。第三控制操作可以是触发聊天控件1213的操作,响应于聊天控件1213上的触发操作,显示输入控件1214,第一帐号可在输入控件1214中输入聊天信息,聊天信息是针对第二虚拟角色发送的。
参考图12的(a),第二虚拟房间是第二虚拟角色1212拥有的虚拟房间,在显示界面1210中显示第一虚拟角色1211和第二虚拟角色1212针对目标道具进行互动交流的聊天信息。可选的,聊天信息可显示在信息显示区域1215中。
其中,聊天信息可以是第一虚拟角色1211对第二虚拟房间的评论字符串“房间很好看”,或者对第二虚拟房间内的虚拟沙发的评论字符串“沙发看起来很舒服”,或者是第二虚拟角色1212对第一虚拟角色1211的回复字符串“这个沙发是我去小A家淘到的”,或者是第一虚拟角色1211和第二虚拟角色1212进行互动的特效提醒信息“第一虚拟角色眼里都是星星”等。
可选的,显示界面1210中显示有第二虚拟房间的名称字符串“XX的家”。
步骤411:在第二虚拟房间内显示第四帐号控制的第三虚拟角色。
示意性的,第四帐号是进入第二虚拟房间的访客帐号。
其中,第四帐号与第一帐号可以具有好友关系,也可以不具有好友关系。
步骤412:响应于对第一虚拟角色的第四控制操作,显示第一虚拟角色和第三虚拟角色在第二虚拟房间内针对目标道具进行互动交流的聊天信息。
与第三控制操作类似,第四控制操作是指第一虚拟角色针对第四帐号进行互动交流的控制操作,包括但不限于触发聊天控件。
参考图12的(b),显示界面1210中还显示有第四帐号控制的第三虚拟角色1216,第二虚拟房间是第四帐号控制的第三虚拟角色1216拥有的虚拟房间。响应于聊天控件1213上的触发操作,显示输入控件1214,第一帐号可在输入控件1214中输入聊天信息,聊天信息是针对第三虚拟角色发送的。
随后,在显示界面1210中显示第一虚拟角色1211和第三虚拟角色1216针对虚拟黑板1217进行互动交流的聊天信息。可选的,聊天信息可显示在信息显示区域1215中。
其中,聊天信息的显示内容可参考前述内容,不再赘述。
可选的,根据前述内容,目标道具在第一虚拟房间中的摆放位置可以是指定位置,也可以是默认位置。可选的,步骤406可实现为:
响应于对目标道具的摆放操作,控制第一虚拟角色将目标道具摆放至第一虚拟房间的指定位置或默认位置,指定位置是摆放在第一虚拟房间内指定的位置,默认位置是目标道具在第二虚拟房间内的摆放位置。
图13示出了本申请一个示例性实施例提供的虚拟房间的装饰方法的界面示意图。其中,在显示界面1310中显示第一虚拟房间,且显示界面1310中显示有房间切换控件1311。
随后,第一帐号触发背包控件1312,在显示界面1310中显示背包展示栏1313,背包展示栏1313中显示有第一帐号拥有的至少一件虚拟道具。在确定需要布置的虚拟道具后,第 一帐号在摆放控件1314上进行摆放操作,将虚拟道具摆放至指定位置或默认位置。
其中,摆放操作可以是摆放控件1314上的确认操作,也可以是针对虚拟道具的拖动操作。比如,以目标道具是虚拟单人床1315为例,响应于摆放控件1314上的单击操作,将虚拟单人床1315摆放至第一虚拟房间的默认位置上;或者,玩家选定虚拟单人床1315后,拖动虚拟单人床1315到指定位置上,以使得虚拟单人床1315摆放在该指定位置上。
可选的,响应于虚拟单人床1315上的选择操作,显示与虚拟单人床1315对应的拥有信息1316,用于指示第一帐号对虚拟单人床1315的拥有情况。比如,在虚拟单人床1315的周侧显示字符串“已拥有1”,用于指示第一帐号拥有的虚拟单人床1315的数量是1个。
图14示出了本申请一个示例性实施例提供的虚拟房间的装饰方法的流程图,该方法应用于登录有第一帐号的终端中,该方法包括如下步骤:
步骤501:显示至少一个推荐虚拟房间的虚拟房间入口。
可选的,至少一个推荐虚拟房间包括如下三种虚拟房间中的至少一种:后台系统或公众帐号提供的样本虚拟房间,公众帐号是面向至少一个帐号提供信息推送服务的帐号;第二帐号自定义的虚拟房间,第二帐号与第一帐号具有即时通讯系统或虚拟世界中的好友关系;第三帐号自定义的虚拟房间,第三帐号与第一帐号不具有即时通讯系统或虚拟世界中的好友关系。
步骤502:响应于对第二虚拟房间的虚拟房间入口的确认操作,显示第二虚拟房间。
示意性的,第二虚拟房间是至少一个推荐虚拟房间中的一个。
其中,第二虚拟房间的相关描述可参考前述内容,不再赘述。
步骤503:选择目标道具。
第一帐号可根据自己的需要在第二虚拟房间内选择目标道具。比如登录第一帐号的玩家想要在自己的虚拟房间内放置一张虚拟地毯,第一帐号可在第二虚拟房间内选择虚拟地毯。
示意性的,响应于目标道具上的选择操作,显示目标道具的购买界面。
可选的,在显示第二虚拟房间时,其他帐号也可进入第二虚拟房间,也可对目标道具进行选择。
步骤504:响应于购买界面上的购买操作,将目标道具获取为第一帐号拥有的目标道具。
其中,购买界面、购买操作的相关描述可参考前述内容,不再赘述。
步骤505:响应于切换操作,显示第一帐号拥有的第一虚拟房间。
其中,切换操作的相关描述可参考前述内容,不再赘述。
步骤506:响应于对目标道具的摆放操作,控制第一虚拟角色将目标道具摆放至第一虚拟房间的指定位置或默认位置。
示意性的,指定位置是摆放在所述第一虚拟房间内指定的位置,默认位置是目标道具在第二虚拟房间内的摆放位置。
其中,摆放操作的相关描述可参考前述内容,不再赘述。
步骤507:调整第一虚拟房间内的虚拟道具的摆放位置。
在第一帐号控制第一虚拟角色将从第二虚拟房间购买的目标道具摆放至第一虚拟房间 后,第一帐号可控制第一虚拟角色对第一虚拟房间内的所有虚拟物体的摆放位置进行调整。
比如,在将虚拟地毯摆放在第一虚拟房间的指定位置上后,第一帐号可调整第一虚拟房间内的虚拟茶几的摆放位置,以达到虚拟茶几摆放在虚拟地毯上的目的。
步骤508:将第一虚拟房间确定为候选的推荐虚拟房间。
在完成第一虚拟房间的布置后,第一虚拟房间可作为候选的推荐虚拟房间。随后,在其他帐号需要进入虚拟房间时,可在满足其他帐号的需求的情况下,将第一虚拟房间作为推荐虚拟房间中的一个,在其他帐号的显示界面中显示第一虚拟房间的虚拟房间入口。
综上所述,本申请数量提供的虚拟房间的装饰方法中,在第二虚拟房间内还显示有第一虚拟角色,以提高人机交互效率。
可选的,在第二虚拟房间内显示有第一虚拟角色的情况下,可以通过第一虚拟角色的第二控制操作来显示第一虚拟角色在第二虚拟房间内使用或体验目标道具,以模拟真实使用或体验场景;可以通过显示第一虚拟角色与第二虚拟角色或第三虚拟角色针对目标道具进行互动交流的聊天信息,或者显示虚拟道具箱包,以模拟真实的购买场景。
可选的,第一帐号还可在自身拥有的第一虚拟房间内进行目标道具的摆放,摆放位置可以是第一帐号自主选择的位置,也可以根据目标道具在第二虚拟房间内的位置确定。
图15示出了本申请一个示例性实施例提供的虚拟房间的装饰方法的流程图,该方法应用于服务器中,该方法包括如下步骤:
步骤601:接收客户端发送的第二虚拟房间的标识。
示意性的,客户端登录有第一帐号。
其中,第二虚拟房间的相关描述可参考前述内容,不再赘述。
参考图4,在终端和服务器的交互中,步骤602是在步骤402之前执行的。示意性的,第二虚拟房间的标识是客户端在接收到第一帐号针对第二虚拟房间的虚拟房间入口的确认操作后向服务器发送的,服务器根据第二虚拟房间的标识能够确定客户端选择的虚拟房间。
步骤602:向客户端发送第一虚拟房间的第一房间数据。
示意性的,第一房间数据用于供客户端显示第一虚拟房间及位于第一虚拟房间中的第一虚拟角色,第一虚拟房间和第一虚拟角色属于第一帐号。
可选的,第一房间数据包括但不限于如下数据中的至少一种:第一虚拟房间的房间面积、第一虚拟房间的房间形状、第一虚拟房间内的门窗朝向、第一虚拟房间内的虚拟道具的数量、第一虚拟房间的虚拟道具的类型、第一虚拟房间的虚拟道具在房间内的摆放位置。
参考图4,在终端和服务器的交互中,步骤602也是在步骤401之前执行的。示意性的,客户端在接收到服务器发送的第一房间数据后,可根据房间数据显示第一虚拟房间及第一虚拟对象。
比如,以第一房间数据包括的数据是如下信息:房间面积是45平方米、第二虚拟房间内摆放有5件目标道具、以及5件目标道具在第一虚拟房间内的摆放位置。在接收到第一房间数据后,终端控制在显示界面中显示房间面积是45平方米的第一虚拟房间,且根据5件目标道具在第二虚拟房间内的摆放位置将其显示在第一虚拟房间内。
步骤603:接收客户端发送的第一房间切换请求,向客户端发送第二虚拟房间的第二房 间数据。
示意性的,第二房间数据用于供客户端显示第二虚拟房间,第二虚拟房间不归属于第一帐号,第二虚拟房间内摆放有至少一个虚拟道具。
其中,虚拟道具的相关描述可参考前述内容,不再赘述。
可选的,第二房间数据包括但不限于如下数据中的至少一种:第二虚拟房间的房间面积、第二虚拟房间的房间形状、第二虚拟内的门窗朝向、第二虚拟房间的虚拟道具的数量、第二虚拟房间的虚拟道具的类型、第二虚拟房间的虚拟道具在房间内的摆放位置。
参考图4,在终端和服务器的交互中,步骤603是在步骤402之后执行的。示意性的,客户端在接收到服务器发送的第二虚拟房间的第二房间数据后,可根据第二房间数据显示第二虚拟房间。
比如,以第二房间数据包括的数据是如下信息:房间面积是45平方米、第二虚拟房间内摆放有5件目标道具、以及5件目标道具在第二虚拟房间内的摆放位置。在接收到上述房间数据后,终端控制在显示界面中显示房间面积是45平方米的第二虚拟房间,且根据5件目标道具在第二虚拟房间内的摆放位置将其显示在第二虚拟房间内。
步骤604:接收客户端发送的目标道具的购买请求。
其中,购买请求是根据第一帐号在购买界面上的购买操作生成的。其中购买界面和购买操作的相关描述可参考前述内容,不再赘述。
可选的,购买请求包括但不限于如下信息中的至少一种:目标道具的名称、目标道具的道具参数、目标道具的购买资源的数量。
参考图4,在终端和服务器的交互中,购买请求是终端在获取到第一帐号在购买界面上的购买操作后生成的,服务器在接收到购买请求后,可确认第一帐号需要购买的目标道具的相关信息。
步骤605:响应于购买请求满足购买条件,向第一帐号授予目标道具的拥有权限。
其中,购买条件根据目标道具的购买资源的数量、第一帐号拥有的购买资源的数量确定。可选的,在第一帐号拥有的购买资源的数量不小于目标道具的购买资源的数量的情况下,确定购买请求满足购买条件。
在购买请求满足购买条件的情况下,第一帐号获取目标道具的拥有权限,可将目标道具确定为第一帐号拥有的目标道具。
参考图4,在终端和服务器的交互中,步骤604、步骤605和步骤404的执行顺序如下:
客户端获取第一帐号在购买界面上的购买操作,生成目标道具的购买请求;
客户端向服务器发送目标道具的购买请求;
服务器响应于购买请求满足购买条件,向第一帐号授予目标道具的拥有权限;
客户端根据服务器授予的拥有权限,将目标道具获取为第一帐号拥有的目标道具。
步骤606:接收客户端发送的第二房间切换请求,向客户端重新发送第一虚拟房间的第一房间数据。
其中,第二房间切换请求与第一房间切换请求类似,可作参考,不再赘述。
客户端在接收到服务器重新发送的第一房间数据后,可重新显示第一虚拟房间。
步骤607:接收客户端发送的摆放请求,向客户端发送摆放指示。
示意性的,摆放指示用于供客户端将目标道具摆放至第一虚拟房间中
参考图4,在终端和服务器的交互中,在终端获取到第一帐号针对目标道具的摆放操作后生成对应的摆放请求;随后,客户端接收到摆放请求后,向客户端发送摆放指示;客户端在接收到摆放指示后,根据指示内容将目标道具摆放在第一虚拟房间中,
其中,目标道具在第一虚拟房间中的摆放位置是指定位置或默认位置,具体描述可参考前述内容,不再赘述。
综上所述,本申请实施例提供的虚拟房间的装饰方法,通过响应客户端发送的目标道具的购买请求,可向第一帐号授予目标道具的拥有权限,以使得第一帐号快速获取到所需的目标道具,提高人机交互效率。
基于图15,图16示出了本申请一个示例性实施例提供的虚拟房间的装饰方法的流程图,该方法应用于服务器中,该方法还包括如下步骤:
步骤6081:在候选房间池中筛选与第一帐号拥有的房间所匹配的至少一个推荐虚拟房间。
可选的,候选房间池包括如下三种类型的房间池中的至少一种:
·非在家房间池;
·在家房间池;
·随机房间池;
其中,非在家房间池包括房主帐号不在线的候选虚拟房间,在家房间池包括房主帐号在线且未处于推荐冷却期的候选虚拟房间,随机房间池包括房主帐号在线且处于推荐冷却期的候选虚拟房间。
示意性的,推荐冷却期是指虚拟房间符合推荐条件的时间段。其中,推荐条件可根据实际需要设定,如根据第一帐号的历史数据或偏好信息确定推荐条件。
比如,在第一时间点,房主帐号在第一房间内在线,若第一房间未处于推荐冷却期,则第一房间属于在家房间池中的一个;若第一房间处于推荐冷却期,则第一房间属于随机房间池中的一个。在第二时间点,房主帐号不在第二房间内在线,则第二房间属于非在家房间池中的一个。
示意性的,房间池中包括的候选虚拟房间可以是单独的虚拟房间,也可以是由至少两个虚拟房间组成的房间组合。比如,在家房间池中包括第二帐号在线的虚拟房间,也包括第三帐号在线的房间组合。
可选的,三种类型的房间池所对应的随机筛选算法的随机抽取概率不同。
其中,随机抽取概率可根据实际需要确定。比如,随机抽取概率从小到大的顺序为:在家房间池、随机房间池、非在家房间池;或者,随机抽取概率从小到大的顺序为:随机房间池、在家房间池、非在家房间池。
可选的,步骤6018可实现为如下:
确定第一帐号拥有的房间面积;
确定与房间面积匹配的合理商品数量;
在候选房间池中确定与合理商品数量对应的候选虚拟房间;
在候选虚拟房间中,随机筛选出至少一个推荐虚拟房间。
其中,第一帐号拥有的房间面积用于指示如下面积中的一种:第一帐号拥有的所有房间的总面积、第一帐号在线的虚拟房间的单独面积。
比如,第一帐号拥有一个房间组合,该房间组合包括3个卧室和1个客厅,第一帐号在客厅在线。第一帐号拥有的房间面积可以是3个卧室和1个客厅的总面积,也可以是第一帐号在当前所处的客厅的单独面积。
步骤6082:向客户端发送至少一个推荐虚拟房间的房间入口数据。
示意性的,房间入口数据用于供客户端显示至少一个推荐虚拟房间的虚拟房间入口,第二虚拟房间是至少一个推荐虚拟房间中的一个。
可选的,至少一个推荐虚拟房间包括如下三种虚拟房间中的至少一种:后台系统或公众帐号提供的样本虚拟房间,公众帐号是面向至少一个帐号提供信息推送服务的帐号;第二帐号自定义的虚拟房间,第二帐号与第一帐号具有即时通讯系统或虚拟世界中的好友关系;第三帐号自定义的虚拟房间,第三帐号与第一帐号不具有即时通讯系统或虚拟世界中的好友关系。
其中,样本虚拟房间、第二帐号自定义的虚拟房间和第三帐号自定义的虚拟房间的相关描述可参考前述内容,不再赘述。
图17示出了本申请一个示例性实施例提供的划分候选房间池的流程图,候选房间池的划分包括如下步骤:
步骤701:用户帐号登录。
其中,用户帐号是指包括第一帐号在内的所有帐号中的一个或多个。
在至少一个用户帐号登录后,针对用户帐号拥有的虚拟房间或房间组合进行候选房间池类型的划分。根据前述内容,候选房间池包括非在家房间池、在家房间池和随机房间池三种类型,具体划分步骤如下。
步骤702:判断当前所在的虚拟房间或房间组合中的虚拟道具的数量是否超过预设值。
在虚拟道具的数量超过预设值的情况下,执行步骤703。
步骤703:判断房主帐号控制的虚拟角色是否在所拥有的虚拟房间或房间组合中。
其中,房主帐号所拥有的虚拟房间或房间组合即为用户帐号当前所在的虚拟房间或房间组合。比如,用户帐号是帐号1,帐号1在虚拟房间1中,虚拟房间的房主帐号是帐号2。则对虚拟房间1的房主帐号控制的虚拟角色是否在虚拟房间1中进行判断。
在房主帐号控制的虚拟角色不在所拥有的虚拟房间或房间组合中的情况下,执行步骤704,在房主帐号控制的虚拟角色在所拥有的虚拟房间或房间组合中的情况下,执行步骤705。
步骤704:虚拟房间或房间组合进入非在家房间池。
比如,在房主帐号控制的虚拟角色不在拥有的虚拟房间或房间组合的情况下,用户帐号登录后进入该虚拟房间,则将用户帐号当前所在的虚拟房间或房间组合(即房主帐号拥有的虚拟房间或房间组合)划分为非在家房间池中的一个。
步骤705:判断当前所在的虚拟房间或房间组合是否进入推荐冷却期。
在当前所在的虚拟房间或房间组合没有进入推荐冷却期的情况下,执行步骤706,在当前所在的虚拟房间或房间组合进入推荐冷却期的情况下,执行步骤707。
其中,推荐冷却期的描述可参考前述内容,不再赘述。
比如,在房主帐号控制的虚拟角色在拥有的虚拟房间或房间组合的情况下,用户帐号登录后进入该虚拟房间。若该虚拟房间没有进入推荐冷却期,则将房主帐号拥有的虚拟房间或房间组合(也即将用户帐号当前所在的虚拟房间或房间组合)划分为在家房间池中的一个。
步骤706:用户帐号拥有的虚拟房间或房间组合进入在家房间池。
可选的,在房主帐号控制的虚拟角色离开所在的虚拟房间或房间组合的情况下,或者,在房主帐号不在线的情况下,将房主帐号拥有的虚拟房间或房间组合(也即将用户帐号当前所在的虚拟房间或房间组合)从在家房间池中去除,将其增加到非在家房间池中。
步骤707:判断当前所在的虚拟房间或房间组合是否随即成为了推荐虚拟房间。
在当前所在的虚拟房间或房间组合随即成为了推荐虚拟房间的情况下,执行步骤708,在当前所在的虚拟房间或房间组合未随即成为了推荐虚拟房间的情况下,执行步骤706。
步骤708:虚拟房间或房间组合进入随机房间池。
可选的,在随机房间池满的情况下,若有新的虚拟房间或房间组合被随机成为推荐虚拟房间,则用户帐号从当前所在的虚拟房间或房间组合中被迫退出,重新进入一个新的虚拟房间或房间组合,并返回执行步骤703,对房主帐号控制的虚拟角色是否在拥有的虚拟房间或房间组合重新进行判断。
以候选房间池是根据房间组合进行的划分为例,图18示出了本申请一个示例性实施例提供的进入虚拟房间的流程图。
其中,在三种类型的候选房间池中进行筛选时,均包括如下步骤:
步骤801:根据第一帐号拥有的房间组合确定匹配的合理商品数量;
步骤802:确定与合理商品数量对应的候选房间组合;
步骤803:随机进入一个房间组合。
其中,根据第一帐号所拥有的所有虚拟房间的总面积,能够确定匹配的合理商品数量,该数量是所有虚拟房间的单独合理商品数量的总和。随后,根据合理商品数量确定对应的候选房间组合,并随机进入一个房间组合。
对于非在家房间池和在家房间池中的房间组合,还包括如下步骤:
步骤804:根据第一帐号所在的虚拟房间内的虚拟道具的数量确定满足条件的虚拟房间;
步骤805:随机进入一个虚拟房间。
其中,在获取到第一帐号所在的虚拟房间内的虚拟道具的第一数量,以及房间组合中每个虚拟房间内的虚拟标道具的第二数量后,对第二数量进行判断,确定满足条件的虚拟房间。比如,在第二数量不小于第一数量的情况下,将第二数量对应的虚拟房间确定为满足条件的虚拟房间。随后,随机进入一个虚拟房间。
对于非随机房间池中的房间组合,还包括如下步骤:
步骤806:判断拥有房间组合的帐号是否在线。
在拥有房间组合的帐号不在线的情况下,执行步骤807;在拥有房间组合的帐号在线的情况下,执行步骤808。
步骤807:进入人数最多的虚拟房间。
其中,人数最多的虚拟房间是指如下虚拟房间中的一种:历史访客人数最多的房间;实时访客人数最多的房间。
步骤808:进入拥有房间组合的帐号所在的虚拟房间。
其中,在随机进入一个房间组合后,对拥有房间组合的帐号的在线情况进行判断:在该帐号在线的情况下,优先进入帐号所在的虚拟房间;在该帐号不在线的情况下,选择人数最多的虚拟房间进入。
综上所述,本申请实施例提供的虚拟房间的装饰方法,通过在候选房间池中筛选与第一帐号拥有的房间所匹配的至少一个推荐虚拟房间,以使得第一帐号能够快速进入对应的虚拟房间中。
以下为本申请的装置实施例,对于装置实施例中未详细描述的细节,可以结合参考上述方法实施例中相应的记载,本文不再赘述。
图19示出了本申请一个示例性实施例提供的虚拟房间的装饰装置的示意图,该装置包括:
显示模块1920,用于显示第一虚拟房间及第一虚拟角色,第一虚拟房间和第一虚拟角色属于第一帐号;
响应模块1940,用于响应于进入第二虚拟房间的第一切换操作,显示第二虚拟房间,控制第一虚拟角色进入第二虚拟房间,第二虚拟房间不归属于第一帐号,第二虚拟房间内摆放有至少一个虚拟道具;
响应模块1940,还用于响应于至少一个虚拟道具中的目标道具的选择操作,显示目标道具的购买界面;
响应模块1940,还用于响应于购买界面上的购买操作,将目标道具获取为第一帐号拥有的虚拟道具;
响应模块,还用于响应于返回第一虚拟房间的第二切换操作,控制第一虚拟角色回到第一虚拟房间;
响应模块,还用于响应于对目标道具的摆放操作,将目标道具摆放至第一虚拟房间中。
可选的,显示模块1920,用于显示至少一个推荐虚拟房间的虚拟房间入口,所述第二虚拟房间是所述至少一个推荐虚拟房间中的一个;响应于对第一虚拟房间的虚拟房间入口被选中,确定获取所述第一切换操作。
可选的,至少一个推荐虚拟房间包括如下三种虚拟房间中的至少一种:后台系统或公众帐号提供的样本虚拟房间,公众帐号是面向至少一个帐号提供信息推送服务的帐号;第二帐号自定义的虚拟房间,第二帐号与第一帐号具有即时通讯系统或虚拟世界中的好友关系;第三帐号自定义的虚拟房间,第三帐号与第一帐号不具有即时通讯系统或虚拟世界中的好友关系。
可选的,第一虚拟房间属于目标房间组合,目标房间组合包括至少两个虚拟房间;第一虚拟房间是目标房间组合中房主帐号所控制的第二虚拟角色所在的虚拟房间,或,第一虚拟房间是目标房间组合中访客帐号所控制的第三虚拟角色最多的虚拟房间。
可选的,显示模块1920,用于在被选择的目标道具为一件时,显示目标道具的商品介绍信息和第一购买界面;或,在被选择的目标道具为至少两件目标道具所搭配形成的道具组合时,显示道具组合的商品介绍信息和第二购买界面;其中,商品介绍信息包括:商品名称、购买资源的数量、第一帐号对目标道具的拥有情况中的至少一种。
可选的,显示模块1920,还用于显示目标道具的道具可选配置;响应模块1940,还用于响应于道具可选配置上的选择操作,更改目标道具的道具参数,道具参数包括颜色、样式、型号、尺码、材质中的至少一种。
可选的,响应模块1940,还用于响应于对第一虚拟角色的第一移动控制操作,显示第一虚拟角色在第一虚拟房间内进行移动;或,响应于对第一虚拟角色的第二移动控制操作,显示第一虚拟角色在第二虚拟房间内进行移动。
可选的,响应模块1940,用于响应于目标道具上的点击操作,显示目标道具的购买界面;或,响应于第一虚拟角色和目标道具之间的距离小于阈值,显示目标道具的购买界面。
可选的,响应模块1940,还用于响应于第一虚拟角色的第二控制操作,显示第一虚拟角色在第二虚拟房间内使用或体验目标道具。
可选的,显示模块1920,还用于在第二虚拟房间内显示房主帐号控制的第二虚拟角色,房主帐号是第二虚拟房间的拥有者帐号;响应模块1940,还用于响应于对第一虚拟角色的第三控制操作,显示第一虚拟角色和第二虚拟角色在第二虚拟房间内针对目标道具进行互动交流的聊天信息。
可选的,显示模块1920,还用于在第二虚拟房间内显示第四帐号控制的第三虚拟角色,第四帐号是进入第二虚拟房间的访客帐号;响应模块1940,还用于响应于对第一虚拟角色的第四控制操作,显示第一虚拟角色和第三虚拟角色在第二虚拟房间内针对目标道具进行互动交流的聊天信息。
可选的,显示模块1920,还用于在成功将目标道具获取为第一帐号拥有的目标道具的情况下,显示第一虚拟角色持有虚拟道具箱包,虚拟道具箱包用于指示对目标道具进行打包。
可选的,响应模块1940,还用于响应于对目标道具的摆放操作,控制第一虚拟角色将目标道具摆放至第一虚拟房间的指定位置或默认位置,指定位置是摆放在第一虚拟房间内指定的位置,默认位置是目标道具在第二虚拟房间内的摆放位置。
图20示出了本申请一个示例性实施例提供的虚拟房间的装饰装置的示意图,该装置包括:
接收模块2020,用于接收客户端发送的第一虚拟房间的标识,客户端登录有第一帐号;
发送模块2040,用于向客户端发送第一虚拟房间的第一房间数据,第一房间数据用于供客户端显示第一虚拟房间及位于第一虚拟房间中的第一虚拟角色,第一虚拟房间和第一虚拟角色属于第一帐号;
接收模块2020,还用于接收客户端发送的第一房间切换请求,向客户端发送第二虚拟房间的第二房间数据,第二房间数据用于供客户端显示第二虚拟房间,第二虚拟房间不归属于第一帐号,第一虚拟房间内摆放有至少一个虚拟道具;
接收模块2020,还用于接收客户端发送的对目标道具的购买请求;
响应模块2060,用于响应于购买请求满足购买条件,向第一帐号授予目标道具的拥有权限。
接收模块2020,还用于接收客户端发送的第二房间切换请求,向客户端重新发送第一房间数据;
接收模块2020,还用于接收客户端发送的摆放请求,向客户端发送摆放指示,摆放指示用于供客户端将目标道具摆放至第一虚拟房间中。
可选的,发送模块2040,还用于在候选房间池中筛选与第一帐号拥有的房间所匹配的至少一个推荐虚拟房间;向客户端发送至少一个推荐虚拟房间的房间入口数据,房间入口数据用于供客户端显示至少一个推荐虚拟房间的虚拟房间入口,第二虚拟房间是至少一个推荐虚拟房间中的一个。
可选的,至少一个推荐虚拟房间包括如下三种虚拟房间中的至少一种:后台系统或公众帐号提供的样本虚拟房间,公众帐号是面向至少一个帐号提供信息推送服务的帐号;第二帐号自定义的虚拟房间,第二帐号与第一帐号具有即时通讯系统或虚拟世界中的好友关系;第三帐号自定义的虚拟房间,第三帐号与第一帐号不具有即时通讯系统或虚拟世界中的好友关系。
可选的,发送模块2040,用于确定第一帐号拥有的房间面积;确定与房间面积匹配的合理商品数量;在候选房间池中确定与合理商品数量对应的候选虚拟房间;在候选虚拟房间中,随机筛选出至少一个推荐虚拟房间。
可选的,候选房间池包括如下三种类型的房间池中的至少一种:非在家房间池;在家房间池;随机房间池;其中,非在家房间池包括房主帐号不在线的候选虚拟房间,在家房间池包括房主帐号在线且未处于推荐冷却期的候选虚拟房间,随机房间池包括房主帐号在线且处于推荐冷却期的候选虚拟房间。
图21示出了本申请一个示例性实施例提供的终端2100的结构框图。该终端2100可以是:智能手机、平板电脑、MP3播放器(Moving Picture Experts Group Audio Layer III,动态影像专家压缩标准音频层面3)、MP4(Moving Picture Experts Group Audio Layer IV,动态影像专家压缩标准音频层面4)播放器、笔记本电脑或台式电脑。终端2100还可能被称为用户设备、便携式终端、膝上型终端、台式终端等其它名称。
通常,终端2100包括有:处理器2101和存储器2102。
处理器2101可以包括一个或多个处理核心,比如4核心处理器、8核心处理器等。一些实施例中,处理器2101还可以包括AI(Artificial Intelligence,人工智能)处理器,该AI处理器用于处理有关机器学习的计算操作。
存储器2102可以包括一个或多个计算机可读存储介质,该计算机可读存储介质可以是 非暂态的。在一些实施例中,存储器2102中的非暂态的计算机可读存储介质用于存储至少一个指令,该至少一个指令用于被处理器2101所执行以实现本申请中方法实施例提供的视野画面的显示方法。
在一些实施例中,终端2100还可选包括有:外围设备接口2103和至少一个外围设备。
外围设备接口2103可被用于将I/O(Input/Output,输入/输出)相关的至少一个外围设备连接到处理器2101和存储器2102。
射频电路2104用于接收和发射RF(Radio Frequency,射频)信号,也称电磁信号。射频电路2104通过电磁信号与通信网络以及其它通信设备进行通信。
触摸显示屏2105用于显示UI(User Interface,用户界面)。
摄像头组件2106用于采集图像或视频。
音频电路2107可以包括麦克风和扬声器。
电源2108用于为终端2100中的各个组件进行供电。
在一些实施例中,终端2100还包括有一个或多个传感器2109。该一个或多个传感器2109包括但不限于:加速度传感器2110、陀螺仪传感器2111、压力传感器2112、光学传感器2113以及接近传感器2114。
本领域技术人员可以理解,图21中示出的结构并不构成对终端2100的限定,可以包括比图示更多或更少的组件,或者组合某些组件,或者采用不同的组件布置。
本申请实施例还提供了一种计算机设备,计算机设备包括:处理器和存储器,存储器中存储有至少一条计算机程序,至少一条计算机程序由处理器加载并执行以实现前述实施例提供的虚拟房间的装饰方法。
本申请实施例还提供了一种计算机可读存储介质,存储介质中存储有计算机程序,计算机程序用于被处理器执行,以实现前述实施例提供的虚拟房间的装饰方法。
本申请实施例还提供了一种芯片,芯片包括可编程逻辑电路和/或程序指令,当芯片运行时,用于实现前述实施例提供的虚拟房间的装饰方法。
本申请实施例还提供了一种计算机程序产品,计算机程序产品,计算机指令存储在计算机可读存储介质中,处理器从计算机可读存储介质读取并执行计算机指令,以实现前述实施例提供的虚拟房间的装饰方法。
应当理解的是,在本文中提及的“多个”是指两个或两个以上。“和/或”,描述关联对象的关联关系,表示可以存在三种关系,例如,A和/或B,可以表示:单独存在A,同时存在A和B,单独存在B这三种情况。字符“/”一般表示前后关联对象是一种“或”的关系。
本领域普通技术人员可以理解实现上述实施例的全部或部分步骤可以通过硬件来完成,也可以通过程序来指令相关的硬件完成,所述的程序可以存储于一种计算机可读存储介质中,上述提到的存储介质可以是只读存储器,磁盘或光盘等。
以上所述仅为本申请的可选实施例,并不用以限制本申请,凡在本申请的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本申请的保护范围之内。

Claims (25)

  1. 一种虚拟房间的装饰方法,所述方法由登录有第一帐号的终端执行,所述方法包括:
    显示第一虚拟房间及位于所述第一虚拟房间中的第一虚拟角色,所述第一虚拟房间和所述第一虚拟角色属于所述第一帐号;
    响应于进入第二虚拟房间的第一切换操作,显示所述第二虚拟房间,控制所述第一虚拟角色进入所述第二虚拟房间,所述第二虚拟房间不归属于所述第一帐号,所述第二虚拟房间内摆放有至少一个虚拟道具;
    响应于对所述至少一个虚拟道具中的目标道具的选择操作,显示所述目标道具的购买界面;
    响应于所述购买界面上的购买操作,将所述目标道具获取为所述第一帐号拥有的虚拟道具;
    响应于返回所述第一虚拟房间的第二切换操作,控制所述第一虚拟角色回到所述第一虚拟房间;
    响应于对所述目标道具的摆放操作,将所述目标道具摆放在所述第一虚拟房间中。
  2. 根据权利要求1所述的方法,所述第一切换操作通过如下方式获得:
    显示至少一个推荐虚拟房间的虚拟房间入口,所述第二虚拟房间是所述至少一个推荐虚拟房间中的一个;
    响应于对所述第二虚拟房间的虚拟房间入口被选中,确定获取所述第一切换操作。
  3. 根据权利要求2所述的方法,所述至少一个推荐虚拟房间包括如下三种虚拟房间中的至少一种:
    后台系统或公众帐号提供的样本虚拟房间,所述公众帐号是面向至少一个帐号提供信息推送服务的帐号;
    第二帐号自定义的虚拟房间,所述第二帐号与所述第一帐号具有即时通讯系统或虚拟世界中的好友关系;
    第三帐号自定义的虚拟房间,所述第三帐号与所述第一帐号不具有即时通讯系统或虚拟世界中的好友关系。
  4. 根据权利要求1至3任一所述的方法,所述第一虚拟房间属于目标房间组合,所述目标房间组合包括至少两个虚拟房间;
    所述第一虚拟房间是所述目标房间组合中房主帐号所控制的第二虚拟角色所在的虚拟房间,或,所述第一虚拟房间是所述目标房间组合中访客帐号所控制的第三虚拟角色最多的虚拟房间。
  5. 根据权利要求1至3任一所述的方法,所述显示所述目标道具的购买界面,包括:
    在被选择的所述目标道具为一件时,显示所述目标道具的商品介绍信息和第一购买界面;
    或,
    在被选择的所述目标道具为至少两件虚拟道具所搭配形成的道具组合时,显示所述道具组合的商品介绍信息和第二购买界面;
    其中,所述商品介绍信息包括:商品名称、购买资源的数量、所述第一帐号对所述目标道具的拥有情况中的至少一种。
  6. 根据权利要求5所述的方法,所述方法还包括:
    显示所述目标道具的道具可选配置;
    响应于所述道具可选配置上的选择操作,更改所述目标道具的道具参数,所述道具参数包括颜色、样式、型号、尺码、材质中的至少一种。
  7. 根据权利要求1至3任一所述的方法,所述方法还包括:
    响应于对所述第一虚拟角色的第一移动控制操作,显示所述第一虚拟角色在所述第一虚拟房间内进行移动;
    或,
    响应于对所述第一虚拟角色的第二移动控制操作,显示所述第一虚拟角色在所述第二虚拟房间内进行移动。
  8. 根据权利要求7所述的方法,所述响应于对所述至少一个虚拟道具中的目标道具的选择操作,显示所述目标道具的购买界面,包括:
    响应于所述目标道具上的点击操作,显示所述目标道具的购买界面;
    或,
    响应于所述第一虚拟角色和所述目标道具之间的距离小于阈值,显示所述目标道具的购买界面。
  9. 根据权利要求7所述的方法,所述方法还包括:
    响应于所述第一虚拟角色的第二控制操作,显示所述第一虚拟角色在所述第二虚拟房间内使用或体验所述目标道具。
  10. 根据权利要求7所述的方法,所述方法还包括:
    在所述第二虚拟房间内显示房主帐号控制的第二虚拟角色,所述房主帐号是所述第二虚拟房间的拥有者帐号;
    响应于对所述第一虚拟角色的第三控制操作,显示所述第一虚拟角色和所述第二虚拟角色在所述第二虚拟房间内针对所述虚拟道具进行互动交流的聊天信息。
  11. 根据权利要求7所述的方法,所述方法还包括:
    在所述第二虚拟房间内显示第四帐号控制的第三虚拟角色,所述第四帐号是进入所述第二虚拟房间的访客帐号;
    响应于对所述第一虚拟角色的第四控制操作,显示所述第一虚拟角色和所述第三虚拟角色在所述第二虚拟房间内针对所述虚拟道具进行互动交流的聊天信息。
  12. 根据权利要求7所述的方法,所述方法还包括:
    在成功将所述目标道具获取为所述第一帐号拥有的虚拟道具的情况下,显示所述第一虚拟角色持有虚拟道具箱包,所述虚拟道具箱包用于指示对所述目标道具进行打包。
  13. 根据权利要求1至3任一所述的方法,所述响应于对所述目标道具的摆放操作,将所述目标道具摆放在所述第一虚拟房间中,包括:
    响应于对所述目标道具的摆放操作,控制所述第一虚拟角色将所述目标道具摆放至所 述第一虚拟房间的指定位置或默认位置,所述指定位置是所述摆放在所述第一虚拟房间内指定的位置,所述默认位置是所述目标道具在所述第二虚拟房间内的摆放位置。
  14. 一种虚拟房间的装饰方法,所述方法由服务器执行,所述方法包括:
    接收客户端发送的第一虚拟房间的标识,所述客户端登录有第一帐号;
    向所述客户端发送所述第一虚拟房间的第一房间数据,所述第一房间数据用于供所述客户端显示所述第一虚拟房间及位于所述第一虚拟房间中的第一虚拟角色,所述第一虚拟房间和所述第一虚拟角色属于所述第一帐号;
    接收所述客户端发送的第一房间切换请求,向所述客户端发送第二虚拟房间的第二房间数据,所述第二房间数据用于供所述客户端显示所述第二虚拟房间,所述第二虚拟房间不归属于所述第一帐号,所述第一虚拟房间内摆放有至少一个虚拟道具;
    接收所述客户端发送的对所述目标道具的购买请求;
    响应于所述购买请求满足购买条件,向所述第一帐号授予所述目标道具的拥有权限;
    接收所述客户端发送的第二房间切换请求,向所述客户端重新发送所述第一房间数据;
    接收所述客户端发送的摆放请求,向所述客户端发送摆放指示,所述摆放指示用于供所述客户端将所述目标道具摆放至所述第一虚拟房间中。
  15. 根据权利要求14所述的方法,所述方法还包括:
    在候选房间池中筛选与所述第一帐号拥有的房间所匹配的至少一个推荐虚拟房间;
    向所述客户端发送所述至少一个推荐虚拟房间的房间入口数据,所述房间入口数据用于供所述客户端显示所述至少一个推荐虚拟房间的虚拟房间入口,所述第二虚拟房间是所述至少一个推荐虚拟房间中的一个。
  16. 根据权利要求15所述的方法,所述至少一个推荐虚拟房间包括如下三种虚拟房间中的至少一种:
    后台系统或公众帐号提供的样本虚拟房间,所述公众帐号是面向至少一个帐号提供信息推送服务的帐号;
    第二帐号自定义的虚拟房间,所述第二帐号与所述第一帐号具有即时通讯系统或虚拟世界中的好友关系;
    第三帐号自定义的虚拟房间,所述第三帐号与所述第一帐号不具有即时通讯系统或虚拟世界中的好友关系。
  17. 根据权利要求15所述的方法,所述在候选房间池中筛选与所述第一帐号拥有的房间所匹配的至少一个推荐虚拟房间,包括:
    确定所述第一帐号拥有的房间面积;
    确定与所述房间面积匹配的合理商品数量;
    在所述候选房间池中确定与所述合理商品数量对应的候选虚拟房间;
    在所述候选虚拟房间中,随机筛选出所述至少一个推荐虚拟房间。
  18. 根据权利要求17所述的方法,所述候选房间池包括如下三种类型的房间池中的至少一种:
    非在家房间池;
    在家房间池;
    随机房间池;
    其中,所述非在家房间池包括房主帐号不在线的候选虚拟房间,所述在家房间池包括所述房主帐号在线且未处于推荐冷却期的候选虚拟房间,所述随机房间池包括所述房主帐号在线且处于所述推荐冷却期的候选虚拟房间。
  19. 根据权利要求17所述的方法,所述三种类型的房间池所对应的随机筛选算法的随机抽取概率不同。
  20. 一种虚拟房间的装饰装置,所述装置包括:
    显示模块,用于显示第一虚拟房间及第一虚拟角色,所述第一虚拟房间和所述第一虚拟角色属于所述第一帐号;
    响应模块,用于响应于进入第二虚拟房间的第一切换操作,显示所述第二虚拟房间,控制所述第一虚拟角色进入所述第二虚拟房间,所述第二虚拟房间不归属于所述第一帐号,所述第二虚拟房间内摆放有至少一个虚拟道具;
    响应模块,还用于响应于所述至少一个虚拟道具中的目标道具的选择操作,显示所述目标道具的购买界面;
    所述响应模块,还用于响应于所述购买界面上的购买操作,将所述目标道具获取为所述第一帐号拥有的虚拟道具;
    所述响应模块,还用于响应于返回所述第一虚拟房间的第二切换操作,控制所述第一虚拟角色回到所述第一虚拟房间;
    所述响应模块,还用于响应于对所述目标道具的摆放操作,将所述目标道具摆放至所述第一虚拟房间中。
  21. 一种虚拟房间的装饰装置,所述装置包括:
    接收模块,用于接收客户端发送的第一虚拟房间的标识,所述客户端登录有第一帐号;
    发送模块,用于向所述客户端发送所述第一虚拟房间的第一房间数据,所述第一房间数据用于供所述客户端显示所述第一虚拟房间及第一虚拟角色,所述第一虚拟房间和所述第一虚拟角色属于所述第一帐号;
    所述接收模块,还用于接收所述客户端发送的第一房间切换请求,向所述客户端发送第二虚拟房间的第二房间数据,所述第二房间数据用于供所述客户端显示所述第二虚拟房间,所述第二虚拟房间不归属于所述第一帐号,所述第一虚拟房间内摆放有至少一个虚拟道具;
    所述接收模块,还用于接收所述客户端发送的对所述目标道具的购买请求;
    响应模块,用于响应于所述购买请求满足购买条件,向所述第一帐号授予所述目标道具的拥有权限;
    所述接收模块,还用于接收所述客户端发送的第二房间切换请求,向所述客户端重新发送所述第一房间数据;
    所述接收模块,还用于接收所述客户端发送的摆放请求,向所述客户端发送摆放指示,所述摆放指示用于供所述客户端将所述目标道具摆放至所述第一虚拟房间中。
  22. 一种计算机设备,所述计算机设备包括:处理器和存储器,所述存储器中存储有至少一条计算机程序,至少一条所述计算机程序由所述处理器加载并执行以实现如权利要求1至19中任一项所述的虚拟房间的装饰方法。
  23. 一种计算机可读存储介质,所述存储介质中存储有计算机程序,所述计算机程序用于被处理器执行,以实现如权利要求1至19中任一项所述的虚拟房间的装饰方法。
  24. 一种芯片,所述芯片包括可编程逻辑电路和/或程序指令,当所述芯片运行时,用于实现如权利要求1至19中任一项所述的虚拟房间的装饰方法。
  25. 一种计算机程序产品,所述计算机程序产品包括计算机指令,所述计算机指令存储在计算机可读存储介质中,处理器从所述计算机可读存储介质读取并执行所述计算机指令,以实现如权利要求1至19中任一项所述的虚拟房间的装饰方法。
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