WO2023001086A1 - 基于云应用的设备控制方法、装置、电子设备和可读介质 - Google Patents
基于云应用的设备控制方法、装置、电子设备和可读介质 Download PDFInfo
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- WO2023001086A1 WO2023001086A1 PCT/CN2022/106151 CN2022106151W WO2023001086A1 WO 2023001086 A1 WO2023001086 A1 WO 2023001086A1 CN 2022106151 W CN2022106151 W CN 2022106151W WO 2023001086 A1 WO2023001086 A1 WO 2023001086A1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02P—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
- Y02P90/00—Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
- Y02P90/02—Total factory control, e.g. smart factories, flexible manufacturing systems [FMS] or integrated manufacturing systems [IMS]
Definitions
- the present application relates to the field of computer technology, and in particular to a cloud application-based device control method, device, electronic device and readable medium.
- Games are one of the most important forms of entertainment, especially for the current popular cloud games, which can provide users with an excellent entertainment experience without requiring users to have high-end hardware.
- the application client on the server needs to render the application screen and scene into a video and send it to the user terminal, and play it on the user terminal to display the interface content .
- the terminal device can only receive the rendered audio and video stream, which can provide limited interaction methods, and it is difficult to provide a rich and immersive experience, which affects the interaction between the cloud application and the user. Effect.
- the present application provides a cloud application-based device control method, device, electronic equipment, and readable medium, so that in the cloud application scenario, the server can trigger vibration feedback that matches the application content, thereby improving The accuracy of vibration feedback improves user experience.
- a device control method based on a cloud application executed by an electronic device, including:
- a device control device based on a cloud application including:
- a communication establishment module configured to establish a communication connection with the cloud application client on the terminal device, and the cloud application client is used to present the received cloud application video stream;
- a scene identification module configured to perform scene identification on the cloud application corresponding to the cloud application client, and obtain a scene identification result, the scene identification result including media content associated with the identified cloud application scene;
- a vibration feedback information generating module configured to generate vibration feedback information corresponding to the cloud application scenario according to the scene recognition result
- a vibration feedback information sending module configured to send the video stream corresponding to the cloud application scene and the vibration feedback information to the cloud application client, so that the cloud application client presents the video stream of the cloud application scene
- the vibration feedback information When, according to the vibration feedback information, control the physical device associated with the cloud application client to perform the vibration feedback operation.
- a device control method based on a cloud application executed by an electronic device, the method comprising:
- the vibration feedback information is generated by the application client on the server according to the cloud application scene;
- a device control device based on a cloud application including:
- a communication connection establishment module configured to establish a communication connection with the cloud application server
- the vibration feedback information receiving module is used to receive the video stream and vibration feedback information corresponding to the cloud application scene sent by the cloud application server, and the vibration feedback information is generated by the application client on the server according to the cloud application scene;
- a playback module configured to play the video stream corresponding to the cloud application scenario
- the vibration feedback execution module is configured to control the physical device associated with the cloud application client to perform a vibration feedback operation according to the vibration feedback information.
- an electronic device the electronic device includes: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute the executable instructions by executing the Such as the device control method based on cloud application in the above technical solution.
- a computer-readable storage medium on which a computer program is stored.
- the computer program is executed by a processor, the cloud application-based device control method in the above technical solution is implemented.
- a computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
- the processor of the computer device reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the computer device executes the device control method based on the cloud application provided in the above various optional implementation manners.
- FIG. 1 is an example network architecture diagram of a cloud application-based device control system in an embodiment of the present application
- FIG. 2 is a schematic diagram of a cloud application device control framework in an embodiment of the present application
- Fig. 3 is a schematic diagram of the vibration special effect design process in this application.
- FIG. 4 is a flow chart of a cloud application-based device control method provided in an embodiment of the present application.
- Fig. 5 is the process of triggering vibration feedback in the embodiment of the present application.
- Fig. 6 is the process of establishing a communication connection with the cloud application client in the embodiment of the present application.
- FIG. 7 is a flow chart of a cloud application-based device control method provided in another embodiment of the present application.
- Fig. 8A schematically shows a block diagram of a device control device based on a cloud application in an embodiment of the present application
- FIG. 8B schematically shows a block diagram of a device control device based on cloud applications in another embodiment of the present application
- FIG. 9 shows a schematic structural diagram of an electronic device suitable for implementing the embodiments of the present application.
- Example embodiments will now be described more fully with reference to the accompanying drawings.
- Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this application will be thorough and complete, and will fully convey the concepts of example embodiments to those skilled in the art.
- cloud application refers to the embodiment of cloud computing technology at the application layer.
- the working principle of “cloud application” is to change the traditional application (or software) "local installation, local computing” usage method into an “out-of-the-box” service, and connect and control remote server clusters through the Internet or a local area network to complete Business logic or computing tasks.
- the main carrier of "cloud application” is Internet technology.
- the cloud application client is presented in the form of thin client (Thin Client) or smart client (Smart Client), and its interface is the integration of technologies such as HTML5, Javascript or Flash.
- Cloud applications can not only help users reduce IT costs, but also greatly improve work efficiency.
- the device control system based on cloud applications can run in the network architecture shown in FIG. 1 .
- the device control system based on cloud applications includes a cloud server 101 and various types of terminal devices 102-106.
- the cloud server 101 can provide the control process of cloud applications for various terminal devices 102-106, that is, The control operation on the terminal device 102-106 side sends the operation command to the cloud server 101, and the cloud server 101 performs cloud application instance control, scene recognition, operation result calculation, audio and video rendering and other processing for the operation command, and sends the terminal device 102- Step 106 returns the information corresponding to the operation instruction, such as picture, music and so on.
- FIG. 1 shows various terminal devices 102-106, and the terminal devices may be computer devices. In actual scenarios, more or fewer types of terminal devices may participate in the process of controlling cloud applications. , the specific quantity and type depend on the actual scene, and are not limited here.
- one cloud server 101 is shown in FIG. 1 , but in actual scenarios, there may also be multiple cloud servers participating, especially in scenarios where multiple different cloud game It depends on the scene.
- the cloud server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, and can also provide cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, Cloud servers for basic cloud computing services such as middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.
- the terminal may be a smart phone, a tablet computer, a laptop computer, a desktop computer, a smart speaker, a smart watch, etc., but is not limited thereto.
- the terminal and the cloud server can be directly or indirectly connected through wired or wireless communication, and the terminal and the cloud server can be connected to form a blockchain network, which is not limited in this application.
- cloud gaming is an online gaming technology based on cloud computing technology, also known as gaming on demand.
- Cloud gaming technology enables light-end devices (such as thin clients) with relatively limited graphics processing and data computing capabilities to run high-quality games.
- cloud game scenarios such as cloud game platforms, etc., including cloud servers and game terminal devices, wherein the cloud server contains a device system or program for cloud game control functions, and the game terminal is used for Various operations of the user are controlled during the user's game.
- cloud server contains a device system or program for cloud game control functions
- game terminal is used for Various operations of the user are controlled during the user's game.
- the game does not run on the player's game terminal device, but runs on the cloud server, and the cloud server renders the game scene into an audio and video stream, which is transmitted to the player's game terminal device through the network.
- the player's game terminal device does not need to have powerful graphics computing and data processing capabilities, but only needs to have basic streaming media playback capabilities, and the ability to obtain player input instructions and send them to the cloud server.
- the device control method based on the cloud game can run on a personal mobile terminal, a cloud server, or a third-party device to provide cloud game control.
- the specific cloud game device control system can run in the above-mentioned devices in the form of a program, or can run as a system component in the above-mentioned devices, and can also be used as a cloud service program.
- the specific operation mode depends on the actual scene. , is not limited here.
- FIG. 2 is a schematic diagram of a cloud application device control framework in an embodiment of the present application, including an application client 210 on a server, a cloud application server 220 and a cloud application client 230 on a terminal device.
- the application client 210 sends an instruction to the cloud application server 220 through the terminal identification module 211, and the instruction finally reaches the cloud application client 230, so as to query the terminal device (such as an intelligent terminal) where the cloud application client 230 is currently located or communicate with the cloud application client 230.
- the terminal device such as an intelligent terminal
- the physical device associated with the application client 230 supports vibration feedback, and the format and content of the supported vibration feedback.
- the terminal control module 213 establishes communication with the cloud application client 230 according to the information provided by the terminal identification module 211 , and the communication is relayed by the cloud application server 220 to issue vibration feedback information through the established communication.
- the vibration feedback control module 212 of the application client 210 triggers corresponding vibration feedback according to different application scenarios, obtains the actual file of the vibration feedback information, and sends the file to the cloud application server 220 through the terminal control module 213.
- the cloud application server 220 relays, and finally delivers to the cloud application client 230 .
- the cloud application server 220 establishes a link with the cloud application client 230 through the terminal communication module 221 , obtains support information of vibration feedback from the cloud application client 230 , and sends a vibration feedback control protocol to the cloud application client 230 .
- the vibration protocol packaging module 222 is used to receive the vibration feedback information delivered by the application client 210 , and package the vibration feedback information according to a defined protocol, and transmit the vibration feedback information to the cloud application client 230 through the terminal communication module 221 .
- the cloud application client 230 establishes a communication connection with the cloud application server 220 according to the request of the cloud application server 220 through the communication module 231 , and receives information such as hardware query instructions and vibration feedback instructions issued by the cloud application server 220 .
- the vibration feedback analysis module 232 is used for analyzing according to the defined protocol after receiving the vibration feedback instruction from the communication module 231, and calling the hardware control module 233.
- the hardware control module 233 is used to receive instructions from the vibration feedback analysis module 232, and call the corresponding interface of the terminal device for actual hardware driving, so as to realize vibration feedback.
- the application client 210 refers to the game client
- the cloud application server 220 refers to the cloud game server
- the cloud application client 230 refers to the cloud game client.
- FIG. 3 is a schematic diagram of the vibration special effect design process in the embodiment of the present application, including the application client 310 on the server, the cloud application server 320 and the cloud application client on the terminal device. 330 interaction between.
- the effect design 311 means that the server or the application client 310 on the server designs an exclusive vibration feedback effect for a specific scene.
- Scene recognition 312 refers to that during the running of an application (such as a game), the server or application client 310 recognizes a corresponding scene and matches a related special effect description file.
- an application such as a game
- the server or application client 310 recognizes a corresponding scene and matches a related special effect description file.
- different firearms used by the user can trigger different vibration feedback; when the user's virtual character is hit, the vibration of different intensities will be triggered according to the amount of blood loss, so that the user can directly perceive the blood loss through vibration Quantity; when the user encounters an enemy, a high-frequency short vibration is triggered to remind the user that danger is coming.
- the vibration trigger 313 refers to that the application client 310 on the server sends a vibration request to request to call the vibration trigger interface of the physical device.
- the cloud application is rendered on the cloud application server 320 , the request cannot be directly delivered to the physical device, so it needs to be transferred via the cloud application server 320 .
- the transparent transmission terminal 321 means that the cloud application server 320 transparently transmits the vibration request to the cloud application client 330 through a communication connection after receiving the vibration request from the application client 310 .
- the system trigger 331 refers to that the cloud application client 330 calls the interface of the physical device to trigger the vibration of the hardware on the terminal device after receiving the vibration request transparently transmitted by the cloud application server 320 .
- the method provided by this application can be written as a program, as a processing logic in the hardware system, or as a cloud application control device, and the above processing logic can be realized in an integrated or external manner .
- FIG. 4 is a flow chart of a cloud application-based device control method provided by an embodiment of this application. Execution, for example, by the application client 210 on the server in Figure 2, includes the following steps:
- Step S301 establishing a communication connection with the cloud application client on the terminal device, and the cloud application client is used to present the received cloud application video stream.
- the application client on the server establishes a communication connection with the cloud application client on the terminal device.
- the application client is a specific application running on the server, and the cloud application client is an application on the terminal device for presenting the received cloud application video stream.
- the cloud application client is a cloud game client.
- the cloud game client can be a browser, a player, or a dedicated client on a mobile phone, which is mainly used to play the game screen provided by the server, while the game client is a racing car running on the server.
- the practical application of the game is a racing game client.
- the communication connection in this embodiment is mainly used to transmit information related to vibration feedback.
- the communication connection can be a dedicated communication channel, or it can also be used for video stream communication and control information communication between the application client and the cloud application client. .
- step S302 scene recognition is performed on the cloud application corresponding to the cloud application client, and a scene recognition result is obtained, and the scene recognition result includes media content associated with the recognized cloud application scene.
- the cloud application is actually run by the application client on the server.
- the application client will identify the scene where the cloud application is located according to the execution status of the cloud application and the user's operation.
- game scenes usually include game progress, game screens, game data, etc. Changes in various data during the game may lead to changes in game scenes, for example, changes in the environment of virtual characters in the game, life Attributes such as values change, virtual characters encounter various events or interact with the environment, etc.
- the application client can identify a specific cloud application scenario according to the data content and data changes of the cloud application, so as to obtain the scene identification result.
- the scene recognition result includes the media content associated with the recognized cloud application scene, which is used to indicate the performance of the virtual character of the cloud application in the next period of time. For example, in a cloud game, if the virtual character falls from a high place, the scene recognition result can indicate that, in the next period of time, the virtual character falls on the ground and the damage received due to the fall from a high place.
- Step S303 generating vibration feedback information corresponding to the cloud application scene according to the scene recognition result.
- the cloud application scene identified in the scene recognition result can determine the changes or events that will occur in the cloud application in the next period of time, so as to determine the vibration feedback that needs to be triggered in the cloud application scene, Further, vibration feedback information corresponding to the identified cloud application scene is generated.
- the vibration feedback information includes the type of vibration feedback to be performed and parameters for performing vibration feedback, such as execution time.
- the vibration feedback information may include one or more parameters corresponding to the vibration feedback.
- the vibration feedback information may include parameters required for multiple vibration feedbacks. For example, if in a cloud game scene, the target character collides with an obstacle three times during its fall, and vibration feedback is required for each collision, the vibration feedback information will include vibration feedback corresponding to three groups of vibrations corresponding to the three collisions parameter.
- Step S304 sending the video stream corresponding to the cloud application scene and the vibration feedback information to the cloud application client, so that when the cloud application client presents the video stream of the cloud application scene, according to the vibration feedback information, the control is associated with the cloud application client.
- FIG. 5 shows the process of triggering vibration feedback in the embodiment of the present application, including the following steps:
- Step 501 the application client sends the video stream and vibration feedback information corresponding to the cloud application scene to the cloud application client through the cloud application server.
- the video stream of the cloud application scene is a video stream rendered according to the application screen to be displayed in the cloud application scene.
- Step 502 after receiving the video stream, the cloud application client plays the video stream to the user.
- the cloud application client displays video content to the user, such as the result of the user's operation.
- Step 503 when playing the video stream, the cloud application client also controls the associated physical device to perform a vibration feedback operation according to the received vibration feedback information.
- the physical device associated with the cloud application client may be an intelligent terminal where the cloud application client is located.
- the cloud application is a racing game
- the smart terminal where the cloud application client is located is a mobile phone.
- the video stream of the cloud game scene sent by the game client on the server will show the picture of the vehicle colliding with the opponent.
- the cloud game client will also control the mobile phone to vibrate for 1 second, so as to show the impact of the impact and improve the user experience and immersion.
- Step 504 after the physical device completes the vibration feedback, it returns the vibration execution result to the cloud application client.
- Step 505 the cloud application client generates a vibration feedback response message including the vibration execution result, and sends the vibration feedback response message to the application client through the cloud application server.
- the scene recognition result is obtained through scene recognition, the vibration feedback information corresponding to the cloud application scene is generated, and the vibration feedback information is sent to the cloud application client through the communication connection with the cloud application client, so as to Control the associated physical device to perform vibration feedback operation.
- the vibration driving signal is sent in real time, and its delay is consistent with the video stream of the cloud application, so that users can experience zero-delay vibration and improve The accuracy of the vibration feedback is improved, thereby improving the user experience.
- step S301 establishing a communication connection with the cloud application client on the terminal device, may include the following steps:
- the communication response message includes the type of vibration feedback supported by the physical device and the protocol version of vibration feedback;
- the generating vibration feedback information corresponding to the cloud application scene according to the scene recognition result includes:
- the vibration feedback information is generated according to the scene recognition result, the vibration feedback type, and the protocol version of the vibration feedback.
- the application client on the server sends a communication establishment request to the cloud application client.
- the communication establishment request may be sent based on the established audio/video communication link or control communication link between the application client and the cloud application client, and may be performed at any time before the cloud application is officially started. For example, when the cloud application client logs in to an account or establishes other communication connections at the cloud application client, a communication connection for vibration feedback is established together.
- FIG. 6 shows the process of establishing a communication connection with the cloud application client in the embodiment of the present application, including the following steps:
- Step 601 the application client sends a communication establishment request to the cloud application client through the cloud application server according to the list of cloud application clients that have logged in to the server.
- Step 602 upon receiving the communication establishment request, the cloud application client establishes a communication connection with the application client according to the request.
- the way of establishing the connection may be a way similar to the three-way handshake process of the query and response of the network connection, or by saving the Internet Protocol address of the server.
- Step 603 the cloud application client queries the type of vibration feedback supported by the associated physical device and the protocol version of the vibration feedback, and adds the queried information into the communication response message.
- the type of vibration feedback mainly refers to the function or module of the physical device that can be used for vibration feedback, and the protocol version of vibration feedback specifies the specific modes that vibration feedback can perform.
- vibration can include long vibration, short Vibration, long and short fusion vibration, and vibration of different frequencies and intensities, etc., and other types of vibration feedback are similar.
- Step 604 the cloud application client sends the communication response message to the application client through the cloud application server.
- Step 605 the application client generates vibration feedback information according to the received vibration feedback type and protocol version of the vibration feedback, and the recognized application scenario.
- a communication connection for transmitting vibration feedback information is established between the application client on the server and the cloud application client, so that the vibration feedback can be sent from the server to the terminal device in time, and the server controls the terminal.
- Vibration feedback provides the basis and improves the implementability of the scheme.
- step S302 performing scene recognition on the cloud application corresponding to the cloud application client to obtain the scene recognition result, may include the following steps:
- the cloud application scenario is identified according to the role attribute value, and the scenario identification result is obtained.
- the scene recognition result may be determined according to an event that occurs in the target virtual character itself in the cloud application, or may be determined according to a time period in the cloud application.
- the target virtual character is usually a character controlled by a user of the cloud application, or a character not controlled by the user that needs to be displayed.
- the character attribute value may include data related to the application content such as the character's life value and stamina value, or data related to the operation of the application such as the character's spatial position in the application and the stage it has reached.
- the scene of the cloud application can be identified, and the scene recognition result can be obtained. Specifically, if the attribute value of the character is higher or lower than a certain value, it can be identified as a specific scene, or if the attribute value of the character changes to a certain extent, it can also be identified as a scene that needs to trigger vibration.
- the terminal device can be controlled to vibrate or flash at a certain frequency, thereby prompting the user and creating tense atmosphere.
- performing scene recognition on the cloud application corresponding to the cloud application client to obtain the scene recognition result may include the following steps:
- the scene identification of the target virtual character at the current moment is obtained, and the scene identification is used to represent the surrounding environment where the target virtual character is located;
- the scene recognition result is determined according to a preset mapping relationship between scene identifiers and scene types, and the scene identifier at the current moment.
- the mapping relationship between the time period of the cloud application and the scene identifier is preset.
- the time period may refer to the progress of the cloud application, and the scene identifier is used to represent the surrounding environment where the target virtual character is located.
- the target virtual character can be determined according to the time period. The scene ID at the current moment.
- the time period may be a time period recorded by the cloud application from a specific time point, for example, a time period recorded when the virtual character enters a certain room in a game.
- the application client can determine the scene recognition result.
- the scene type is used to identify specific classifications of different scenes, and each scene type may correspond to multiple scene identifiers and require various vibration feedbacks.
- the application client determines that the user's virtual character will fall into a trap in a certain game scene for too long, and the scene ID will identify the scene that falls into the trap.
- the scene type corresponding to the scene identification is the falling type, therefore, it can be further determined according to the falling type that the corresponding scene recognition result is being injured.
- the target scene type is used to identify the scene that needs vibration feedback. Therefore, if the scene recognition result does not belong to the target scene type, the physical device will not be controlled to perform vibration feedback. For example, if the scene type is a relatively mild scene such as recovery or rest, no vibration feedback will be performed, and the subsequent vibration feedback of the physical device will not be controlled.
- a specific method for scene recognition is provided, so that the application scene can be targeted for recognition, which is conducive to improving the matching degree between the vibration feedback that needs to be performed later and the content of the current scene.
- the above step of obtaining the character attribute value of the target virtual character in the cloud application at the current moment may include the following steps:
- the above step, identifying the cloud application scenario according to the role attribute value, and obtaining the scenario recognition result may include the following steps:
- the scene recognition result is determined according to the variation range of the attribute value.
- the scene recognition result can be determined according to the user's operation on the target virtual character.
- the game client receives the character control instruction for the target virtual character sent by the cloud game client.
- the character control instruction may be action control such as movement, attack, or avoidance, or an action such as interaction control with other physics in the scene.
- the game client controls the target virtual character in the cloud game according to the character control instruction, and also obtains the result of the control to obtain the character attribute value of the target virtual character at the current moment.
- the movement of the target virtual character may cause the character to be attacked, resulting in a drop in health, so as to obtain the health of the target virtual character at the current moment.
- the game client determines the change range of the attribute value according to the character attribute value of the target virtual character at the previous moment and the character attribute value at the current moment.
- the previous moment refers to the moment before the game client controls the target virtual character. According to the comparison of character attribute values at two moments, the change range of attribute values can be determined.
- the scene recognition result is determined according to the variation range of the attribute value. For example, if the life value is greatly reduced, it can be determined that the scene recognition result is a large amount of damage, so as to subsequently trigger the vibration of the physical device connected to the terminal to prompt the user.
- the scene recognition result is determined through the change of the attribute value of the target virtual character, so that the scene recognition result can be determined in time during the cloud game process, the granularity of the scene recognition is improved, and the need for more accurate determination is made. Vibration feedback condition.
- the vibration feedback information includes a vibration feedback type
- the cloud application client controls the physical device to perform a vibration feedback operation indicated by the vibration feedback type.
- vibration feedback types supported by different physical devices may be different.
- mobile phones and other game peripherals may support different strengths and types of vibration effects.
- the game client When generating the vibration feedback information, the game client generates the vibration feedback information according to the vibration feedback type supported by the recorded physical device and the vibration feedback required for the recognized scene.
- the cloud game client controls the physical device to perform the vibration feedback operation indicated by the vibration feedback type when vibration feedback is required. For example, if the game client judges that the current scene requires one long vibration and multiple short vibrations, it generates vibration feedback information including the long vibration special effect type and the short vibration special effect type, and the cloud game client receives the vibration feedback information. , then control the phone to perform long vibration and short vibration.
- the vibration feedback information includes a time parameter of vibration feedback, and the time parameter is used to indicate the time period for performing vibration feedback.
- the cloud application client controls the physical device. During the time period indicated by the time parameter, the vibration feedback operation is performed.
- the time parameter of the vibration feedback may include the start time and duration of the vibration, which may be determined according to the requirements of different scenarios.
- the start time of the vibration is usually a relative time, which is set relative to the start time of the corresponding video stream, so as to determine when to start performing the vibration feedback operation.
- the cloud game client starts to control the physical device to vibrate after playing the corresponding video stream for 10ms.
- the duration of the vibration determines the end moment of the vibration feedback.
- the vibration duration may not be included, but a pre-determined uniform duration may be used instead.
- the duration of the vibration does not mean that the vibration feedback action needs to be continuously performed within the duration.
- the vibration feedback action can be intermittent vibration, then within the duration, the physical device will vibrate intermittently, and the total duration reaches the duration. Limited value.
- the vibration feedback information includes the time parameter of the vibration feedback, so that when the video stream is played, the start time and end time of the vibration feedback operation can be adjusted, so as to trigger the vibration feedback operation more flexibly and improve the flexibility of the solution .
- the vibration feedback information includes the execution frequency of the vibration feedback
- the cloud application client controls the physical device, and executes the vibration feedback operation according to the execution frequency of the vibration feedback .
- the execution frequency of the vibration feedback specifies the frequency that the action involved in the vibration feedback needs to reach when the vibration feedback operation ends.
- the execution frequency of vibration feedback can be determined according to the requirements of different scenarios, for example, different vibration execution frequencies can be set for different urgency.
- the vibration execution frequency indicates the vibration frequency that needs to be reached when the vibration feedback ends, and the value range can be set as a relative value from 0 to 100.
- the vibration feedback performed at the last moment may be continuous with the vibration feedback to be performed at the current moment. If the frequency of execution is different, the frequency can be adjusted so that it changes continuously without stopping and then restarting. . For example, if the vibration frequency at the last moment was 50, and the vibration frequency to be executed at the current moment is 70, then the vibration frequency can be evenly adjusted from 50 to 70 according to the preset step size.
- the default execution frequency at the previous time is 0.
- the vibration feedback information includes the execution frequency of vibration feedback, so that vibration feedback of different frequencies can be performed according to different scenes, thereby creating different atmospheres and improving the flexibility and expressiveness of special effects.
- the vibration feedback information includes the execution intensity of the vibration feedback
- the cloud application client controls the physical device, and executes the vibration feedback operation according to the execution intensity of the vibration feedback .
- the execution intensity of the vibration feedback specifies the vibration intensity required for the action involved in the vibration feedback when the vibration feedback operation ends.
- the execution intensity of the vibration feedback can be determined according to the requirements of different scenarios, for example, different vibration execution intensities can be set according to the severity.
- the execution strength can be expressed as information such as amplitude, and the value range can be set as a relative value from 0 to 100.
- the vibration feedback executed at the last moment may be continuous with the vibration feedback to be executed at the current moment. If the execution intensity is different, the intensity can be adjusted so that it changes continuously without stopping and restarting. conduct.
- the vibration intensity at the previous moment was 50
- the vibration intensity to be executed at the current moment is 70
- the vibration intensity can be evenly adjusted from 50 to 70 according to the preset step size.
- the default execution intensity at the previous time is 0.
- the vibration feedback information includes the execution intensity of the vibration feedback, so that different intensities of vibration feedback can be performed according to different scene presentations, so as to be more consistent with the content of the game and increase the diversity of vibration feedback.
- the above step S304 sending the video stream corresponding to the cloud application scene and the vibration feedback information to the cloud application client, includes:
- the application client can run on a separate server, and the cloud application server is another server.
- the server of the application client communicates with the cloud application server through a wired or wireless network.
- the application client sends the rendered video stream corresponding to the cloud application scene and the generated vibration feedback information to the cloud application server, and the cloud application server packages the vibration feedback information according to the vibration protocol, and sends the packaging result and video stream to the cloud application server. to the cloud application client.
- the cloud application server packages the vibration special effect into a data packet consisting of the start time, duration, vibration frequency and vibration intensity according to the above protocol, and then sends it to the cloud application client together with the video stream. In order to control the vibration effect.
- the application client sends the video stream and vibration feedback information to the cloud application client through the cloud application server, so that multiple application clients can share the same cloud application server, thereby reducing the operating cost of the cloud application .
- FIG. 7 is a flowchart of a cloud application-based device control method provided by another embodiment of the present application, including the following step:
- Step S701 establishing a communication connection with the cloud application server
- Step S702 receiving the video stream and vibration feedback information corresponding to the cloud application scene sent by the cloud application server, the vibration feedback information is generated by the application client on the server according to the cloud application scene;
- Step S703 playing the video stream corresponding to the cloud application scene, and controlling the physical device associated with the cloud application client to perform a vibration feedback operation according to the vibration feedback information.
- the cloud application client establishes a communication connection with the cloud application server.
- the communication establishment process is usually initiated by the application client.
- the cloud application client starts the cloud application after logging into the cloud application platform, and the cloud application platform starts the corresponding application client on the server, and the application client actively establishes communication with the cloud application client.
- the cloud application client receives the communication establishment request sent by the application client, and saves it locally for subsequent sending of control information and various response messages.
- the cloud application client After the communication is established, the cloud application client will receive the video stream and vibration feedback information corresponding to the cloud application scene from the cloud application server.
- the progress of the game in cloud games is controlled by the cloud game client, and the game client on the server executes the game content according to the user's operation, and renders the game scene of the cloud game into a video stream, and also Generate vibration feedback information according to the content of the game scene.
- the cloud game client will play the video stream of the cloud game scene to the user, so as to show the game screen and operation results to the user for subsequent games, and will control the physical device associated with the cloud game client to perform vibration feedback operations.
- the mobile phone is controlled to vibrate according to the vibration information in the vibration feedback information.
- the cloud application client establishes a communication connection with the cloud application server, and displays the application content and performs vibration feedback operations according to the received video stream and vibration feedback information, so that it can be implemented in the cloud application scenario.
- the application client on the server directly triggers the vibration of the physical device associated with the cloud application client, avoiding the situation that the vibration does not match the application content when the vibration is performed according to the audio or video content, and improves the accuracy of the vibration feedback.
- the above steps, establishing a communication connection with the cloud application server may include the following steps:
- the cloud application server sending a communication response message to the cloud application server, where the communication response message includes the vibration feedback type and the protocol version of the vibration feedback, so that the application client protocol version to generate the vibration feedback information.
- the cloud game client receives a communication establishment request sent by the cloud game server.
- the communication establishment request usually includes the communication parameters required for communication, and the cloud game client establishes a communication connection with the cloud game server according to the communication establishment request.
- the communication establishment request will also include a special effect query instruction, and the cloud game client will query the type of vibration feedback and the protocol version of the vibration feedback supported by the physical device associated with the cloud game client according to the query instruction.
- the vibration feedback type is mainly used to identify the type of vibration that the physical device can perform, such as vibration length, mode, and so on.
- the protocol version is mainly used to specify the parameters and communication formats that need to be used when defining the vibration feedback operation.
- the cloud game client sends a communication response message to the cloud game server.
- the communication response message includes the vibration feedback type and the protocol version of the vibration feedback.
- the communication response message is used to enable the cloud game server to establish a communication connection with the cloud game client.
- the communication response message may carry the communication parameters of the cloud game client, such as an Internet address, for the cloud game server to establish a corresponding communication connection.
- the physical device associated with the cloud application client further includes a third-party device; according to the vibration feedback information, the physical device associated with the cloud application client is controlled to execute Vibration feedback operation, including:
- vibration feedback information generate vibration control instructions for third-party equipment
- a vibration control command is sent to the third-party device, so that the third-party device performs a vibration feedback operation according to the vibration feedback information.
- Third-party devices refer to devices other than those used for application control and cloud application content display.
- the third-party device may be a material network device and communicates with the terminal device where the cloud application client is located through the network.
- the cloud application client generates vibration control instructions for third-party devices according to the vibration feedback information.
- the vibration control instruction includes parameters for performing vibration generated according to the vibration feedback information. For example, values such as the start and end times of the vibration, presentation mode, and intensity.
- the cloud application client sends a vibration control instruction to the third-party device, so that the third-party device performs a vibration feedback operation according to the vibration feedback information.
- the vibration feedback information sent by the game client to the cloud game client may include information about seat shaking control , and the cloud game client generates a vibration control instruction for seat shaking control according to the vibration feedback information, and sends it to the smart seat in the house, and the smart seat shakes according to the received vibration control instruction. So as to give users a more immersive feeling.
- the cloud game client also controls a third-party device to coordinate vibration feedback, thereby enriching the vibration display process and improving the vibration display effect.
- Fig. 8A schematically shows a composition block diagram of a cloud application-based device control apparatus in an embodiment of the present application, which is used to execute processing related to the application client on the server in the above embodiments.
- the device control device 800 includes:
- a communication establishment module 801 configured to establish a communication connection with a cloud application client on the terminal device, and the cloud application client is used to present the received cloud application video stream;
- the scene identification module 802 is configured to perform scene identification on the cloud application corresponding to the cloud application client to obtain a scene identification result, the scene identification result including media content associated with the identified cloud application scene;
- a vibration feedback information generation module 803, configured to generate vibration feedback information corresponding to the cloud application scene according to the scene recognition result;
- a vibration feedback information sending module 804 configured to send the video stream corresponding to the cloud application scene and the vibration feedback information to the cloud application client, so that the cloud application client presents the video of the cloud application scene During streaming, according to the vibration feedback information, control the physical device associated with the cloud application client to perform a vibration feedback operation.
- the communication establishment module 801 includes:
- a communication establishment request sending unit configured to send a communication establishment request to the cloud application client
- a communication response message receiving unit configured to receive a communication response message returned by the cloud application client; according to the communication response message, establish a communication connection with the cloud application client;
- the communication response message includes the type of vibration feedback supported by the physical device and the protocol version of vibration feedback;
- the scene recognition module 802 is configured to generate the vibration feedback information according to the scene recognition result, the vibration feedback type, and the protocol version of the vibration feedback.
- the scene recognition module 802 includes:
- a role attribute value acquisition unit configured to acquire the role attribute value of the target virtual role in the cloud application at the current moment
- a scenario identification unit configured to identify the cloud application scenario according to the role attribute value, and obtain the scenario identification result.
- the scene recognition module 802 includes:
- the scene identification acquisition unit is used to obtain the scene identification of the target virtual character at the current moment according to the mapping relationship between the preset time period and the scene identification, and the scene identification is used to indicate the surrounding area where the target virtual character is located environment;
- the scene recognition result determination unit is configured to determine the scene recognition result according to the preset mapping relationship between scene identifiers and scene types, and the scene identifier at the current moment.
- the role attribute value acquisition unit includes:
- a role control instruction receiving subunit configured to receive a role control instruction for the target virtual character sent by the cloud application client
- the virtual character control subunit is configured to control the target virtual character according to the character control instruction, and obtain the character attribute value of the target virtual character at the current moment;
- the scene recognition unit includes:
- the attribute value change range determination subunit is used to determine the attribute value change range according to the character attribute value of the target virtual character at the previous moment and the character attribute value at the current moment;
- the recognition result determination subunit is configured to determine the scene recognition result according to the variation range of the attribute value.
- the vibration feedback information includes a vibration feedback type
- the cloud application client controls the physical device to perform a vibration feedback operation indicated by the vibration feedback type.
- the vibration feedback information includes a vibration feedback time parameter
- the time parameter is used to indicate the time period for vibration feedback
- the cloud application client controls the physical The device performs a vibration feedback operation within the time period indicated by the time parameter.
- the vibration feedback information includes the execution frequency of vibration feedback
- the cloud application client controls the physical device to execute the vibration feedback execution frequency according to the vibration feedback execution frequency. Vibration feedback operation described above.
- the vibration feedback information includes the execution intensity of the vibration feedback
- the cloud application client controls the physical device, and executes the vibration feedback execution intensity according to the vibration feedback execution intensity. Vibration feedback operation described above.
- the vibration feedback information sending module 804 includes:
- the server communication unit is configured to send the video stream corresponding to the cloud application scene and the vibration feedback information to the cloud application server, so that the cloud application server packages the vibration feedback information according to the vibration protocol, and sends the packaged result and sending the video stream to the cloud application client.
- a device control device based on a cloud application is provided.
- Fig. 8B schematically shows a composition block diagram of a cloud application-based device control apparatus in another embodiment of the present application, which is used to execute processes related to the cloud application client in the above-mentioned embodiments.
- the device control device 810 includes:
- a communication connection establishment module 811 configured to establish a communication connection with the cloud application server
- the vibration feedback information receiving module 812 is configured to receive the video stream and vibration feedback information corresponding to the cloud application scene sent by the cloud application server, and the vibration feedback information is generated by the application client on the server according to the cloud application scene ;
- Play module 813 for playing the video stream corresponding to the cloud application scene
- the vibration feedback execution module 814 is configured to control the physical device associated with the cloud application client to perform a vibration feedback operation according to the vibration feedback information.
- the communication connection establishment module 811 includes:
- a communication establishment request receiving unit configured to receive the communication establishment request sent by the cloud application server
- a vibration feedback query unit configured to query the type of vibration feedback supported by the physical device and the protocol version of the vibration feedback according to the communication establishment request;
- a communication response message sending unit configured to send a communication response message to the cloud application server, where the communication response message includes the vibration feedback type and the protocol version of the vibration feedback, so that the application client can
- the vibration feedback type and the protocol version of the vibration feedback are used to generate the vibration feedback information.
- the physical device associated with the cloud application client further includes a third-party device;
- the vibration feedback execution module further includes:
- a vibration control instruction generation module which generates a vibration control instruction for the third-party device according to the vibration feedback information
- a vibration control instruction sending module configured to send the vibration control instruction to the third-party device, so that the third-party device performs a vibration feedback operation according to the vibration feedback information.
- FIG. 9 shows a schematic structural diagram of an electronic device suitable for implementing the embodiments of the present application.
- the electronic device 900 includes a central processing unit (Central Processing Unit, CPU) 901, which can be stored in a program in a read-only memory (Read-Only Memory, ROM) 902 or loaded from a storage part 908 to a random Various appropriate actions and processes are executed by accessing programs in the random access memory (RAM) 903 .
- RAM 903 random access memory
- various programs and data necessary for system operation are also stored.
- the CPU 901, ROM 902, and RAM 903 are connected to each other via a bus 904.
- An input/output (Input/Output, I/O) interface 905 is also connected to the bus 904 .
- the following components are connected to the I/O interface 905: an input part 906 including a keyboard, a mouse, etc.; an output part 907 including a cathode ray tube (Cathode Ray Tube, CRT), a liquid crystal display (Liquid Crystal Display, LCD), etc., and a speaker ; the storage part 908 including hard disk etc.; and the communication part 909 including the network interface cards such as LAN (Local Area Network, local area network) card, modem etc.
- the communication section 909 performs communication processing via a network such as the Internet.
- a drive 910 is also connected to the I/O interface 905 as needed.
- a removable medium 911 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, etc. is mounted on the drive 910 as necessary so that a computer program read therefrom is installed into the storage section 908 as necessary.
- the processes described in the various method flowcharts can be implemented as computer software programs.
- the embodiments of the present application include a computer program product, which includes a computer program carried on a computer-readable medium, where the computer program includes program codes for executing the methods shown in the flowcharts.
- the computer program may be downloaded and installed from a network via communication portion 909 and/or installed from removable media 911 .
- this computer program is executed by a central processing unit (CPU) 901, various functions defined in the system of the present application are performed.
- CPU central processing unit
- the computer-readable medium shown in the embodiment of the present application may be a computer-readable signal medium or a computer-readable storage medium, or any combination of the two.
- a computer readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof.
- Computer-readable storage media may include, but are not limited to, electrical connections with one or more wires, portable computer diskettes, hard disks, random access memory (RAM), read-only memory (ROM), erasable Programmable Read-Only Memory (Erasable Programmable Read Only Memory, EPROM), flash memory, optical fiber, portable compact disk read-only memory (Compact Disc Read-Only Memory, CD-ROM), optical storage device, magnetic storage device, or any suitable one of the above The combination.
- a computer-readable storage medium may be any tangible medium that contains or stores a program that can be used by or in conjunction with an instruction execution system, apparatus, or device.
- a computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, in which computer-readable program codes are carried. Such propagated data signals may take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
- a computer-readable signal medium may also be any computer-readable medium other than a computer-readable storage medium, which can send, propagate, or transmit a program for use by or in conjunction with an instruction execution system, apparatus, or device. .
- Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wired, etc., or any suitable combination of the above.
- each block in a flowchart or block diagram may represent a module, program segment, or portion of code that includes one or more logical functions for implementing specified executable instructions.
- the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or they may sometimes be executed in the reverse order, depending upon the functionality involved.
- each block in the block diagrams or flowchart illustrations, and combinations of blocks in the block diagrams or flowchart illustrations can be implemented by a dedicated hardware-based system that performs the specified function or operation, or can be implemented by a A combination of dedicated hardware and computer instructions.
- the example implementations described here can be implemented by software, or can be implemented by combining software with necessary hardware. Therefore, the technical solutions according to the embodiments of the present application can be embodied in the form of software products, which can be stored in a non-volatile storage medium (which can be CD-ROM, U disk, mobile hard disk, etc.) or on the network , including several instructions to make a computing device (which may be a personal computer, server, touch terminal, or network device, etc.) execute the method according to the embodiment of the present application.
- a non-volatile storage medium which can be CD-ROM, U disk, mobile hard disk, etc.
- a computing device which may be a personal computer, server, touch terminal, or network device, etc.
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Abstract
Description
Claims (20)
- 一种基于云应用的设备控制方法,由电子设备执行,包括:建立与终端设备上的云应用客户端之间的通信连接,所述云应用客户端用于呈现所接收到的云应用视频流;对所述云应用客户端所对应的云应用进行场景识别,得到场景识别结果,所述场景识别结果包括与识别到的云应用场景相关联的媒体内容;根据所述场景识别结果,生成与所述云应用场景所对应的振动反馈信息;及,向所述云应用客户端发送所述云应用场景对应的视频流以及所述振动反馈信息,以使所述云应用客户端在呈现所述云应用场景的视频流时,根据所述振动反馈信息,控制与所述云应用客户端相关联的物理设备执行振动反馈操作。
- 根据权利要求1所述的方法,其中,所述建立与终端设备上的云应用客户端之间的通信连接,包括:向所述云应用客户端发送通信建立请求;接收所述云应用客户端返回的通信响应消息;根据所述通信响应消息,与所述云应用客户端建立通信连接;其中,所述通信响应消息中包含所述物理设备所支持的振动反馈类型和振动反馈的协议版本;所述根据所述场景识别结果,生成与所述云应用场景所对应的振动反馈信息,包括:根据所述场景识别结果、以及所述振动反馈类型和所述振动反馈的协议版本,生成所述振动反馈信息。
- 根据权利要求1所述的方法,其中,所述对所述云应用客户端所对应的云应用进行场景识别,得到场景识别结果,包括:获取所述云应用中的目标虚拟角色在当前时刻下的角色属性值;根据所述角色属性值,识别所述云应用场景,得到所述场景识别结果。
- 根据权利要求1所述的方法,其中,所述对所述云应用客户端所对应的云应用进行场景识别,得到场景识别结果,包括:根据预设的时间段与场景标识之间的映射关系,获取目标虚拟角色在当前时刻下的场景标识,所述场景标识用于表示所述目标虚拟角色所处的周边环境;根据预设的场景标识与场景类型之间的映射关系、以及所述在当前时刻下的场景标识,确定所述场景识别结果。
- 根据权利要求3所述的方法,其中,所述获取所述云应用中的目标虚拟角色在当前时刻下的角色属性值,包括:接收所述云应用客户端发送的针对所述目标虚拟角色的角色控制指令;根据所述角色控制指令,对所述目标虚拟角色进行控制,得到所述目标虚拟角色在所述当前时刻下的角色属性值;所述根据所述角色属性值,识别所述云应用场景,得到所述场景识别结果,包括:根据所述目标虚拟角色在前一时刻下的角色属性值以及在所述当前时刻下的角色属性值,确定属性值变化幅度;根据所述属性值变化幅度,确定所述场景识别结果。
- 根据权利要求1所述的方法,其中,所述振动反馈信息包括振动反馈类型,所述云应用客户端控制所述物理设备,执行所述振动反馈类型所指示的振动反馈操作。
- 根据权利要求1所述的方法,其中,所述振动反馈信息包括振动反馈的时间参数,所述时间参数用于指示进行振动反馈的时间段,所述云应用客户端控制所述物理设备,在所述时间参数所指示的时间段内,执行振动反馈操作。
- 根据权利要求1所述的方法,其中,所述振动反馈信息中包括振动反馈的执行频率,所述云应用客户端控制所述物理设备,按照所述振动反馈的执行频率,执行所述振动反馈操作。
- 根据权利要求1所述的方法,其中,所述振动反馈信息中包括振动反馈的执行强度,所述云应用客户端控制所述物理设备,按照所述振动反馈的执行强度,执行所述振动反馈操作。
- 根据权利要求1至9中任一项所述的方法,其中,所述向所述云应用客户端发送所述云应用场景对应的视频流以及所述振动反馈信息,包括:向云应用服务器发送所述云应用场景对应的视频流以及所述振动反馈信息,以使所述云应用服务器根据振动协议对所述振动反馈信息进行打包,并将打包结果和所述视频流发送给所述云应用客户端。
- 一种基于云应用的设备控制方法,由电子设备执行,所述方法包括:建立与云应用服务器之间的通信连接;接收所述云应用服务器发送的云应用场景对应的视频流和振动反馈信息,所述振动反馈信息是由服务器上的应用客户端根据所述云应用场景生成的;及,播放所述云应用场景对应的视频流,并根据所述振动反馈信息,控制与云应用客户端相关联的物理设备执行振动反馈操作。
- 根据权利要求11所述的方法,其中,所述建立与云应用服务器之间的通信连接,包括:接收所述云应用服务器发送的通信建立请求;根据所述通信建立请求,查询所述物理设备所支持的振动反馈类型和振动反馈的协议版本;向所述云应用服务器发送通信响应消息,所述通信响应消息中包含所述振动反馈类型和所述振动反馈的协议版本,以使所述应用客户端根据所述振动反馈类型和所述振动反馈的协议版本,生成所述振动反馈信息。
- 根据权利要求12所述的方法,其中,所述物理设备包括第三方设备,所述根据所述振动反馈信息,控制与云应用客户端相关联的物理设备执行振动反馈操作,包括:根据所述振动反馈信息,生成针对于所述第三方设备的振动控制指令;向所述第三方设备发送所述振动控制指令,以使所述第三方设备根据所述振动反馈信息,执行振动反馈操作。
- 一种基于云应用的设备控制装置,包括:通信建立模块,用于建立与终端设备上的云应用客户端之间的通信连接,所述云应用客户端用于呈现所接收到的云应用视频流;场景识别模块,用于对所述云应用客户端所对应的云应用进行场景识别,得到场景识别结果,所述场景识别结果包括与识别到的云应用场景相关联的媒体内容;振动反馈信息生成模块,用于根据所述场景识别结果,生成与所述云应用场景所对应的振动反馈信息;及,振动反馈信息发送模块,用于向所述云应用客户端发送所述云应用场景对应的视频流以及所述振动反馈信息,以使所述云应用客户端在呈现所述云应用场景的视频流时,根据所述振动反馈信息,控制与所述云应用客户端相关联的物理设备执行振动反馈操作。
- 根据权利要求14所述的装置,其中,所述通信建立模块包括:通信建立请求发送单元,用于向所述云应用客户端发送通信建立请求;通信响应消息接收单元,用于接收所述云应用客户端返回的通信响应消息;根据所述通信响应消息,与所述云应用客户端建立通信连接;其中,所述通信响应消息中包含所述物理设备所支持的振动反馈类型和振动反馈的协议版本;所述场景识别模块用于,根据所述场景识别结果、以及所述振动反馈类型和所述振动反馈的协议版本,生成所述振动反馈信息。
- 根据权利要求14或15所述的装置,其中,所述振动反馈信息发送模块用于,向云应用服务器发送所述云应用场景对应的视频流以及所述振动反馈信息,以使所述云应用服务器根据振动协议对所述振动反馈信息进行打包,并将打包结果和所述视频流发送给所述云应用客户端。
- 一种基于云应用的设备控制装置,包括:通信连接建立模块,用于建立与云应用服务器之间的通信连接;振动反馈信息接收模块,用于接收所述云应用服务器发送的云应用场景对应的视频流和振动反馈信息,所述振动反馈信息是由服务器上的应用客户端根据所述云应用场景生成的;播放模块,用于播放所述云应用场景对应的视频流;及,振动反馈执行模块,用于根据所述振动反馈信息,控制与云应用客户端相关联的物理设备执行振动反馈操作。
- 根据权利要求17所述的装置,其中,所述物理设备包括第三方设备,所述振动反 馈执行模块用于,根据所述振动反馈信息,生成针对于所述第三方设备的振动控制指令;向所述第三方设备发送所述振动控制指令,以使所述第三方设备根据所述振动反馈信息,执行振动反馈操作。
- 一种电子设备,包括:处理器;存储器,用于存储所述处理器的可执行指令;其中,所述处理器配置为经由执行所述可执行指令来执行如权利要求1至13中任一项所述的基于云应用的设备控制方法。
- 一种计算机可读介质,其上存储有计算机程序,所述计算机程序被处理器执行时,实现如权利要求1至13中任一项所述的基于云应用的设备控制方法。
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| WO2024219206A1 (ja) * | 2023-04-17 | 2024-10-24 | ソニーグループ株式会社 | 情報処理装置、情報処理方法、およびプログラム |
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| US12569756B2 (en) | 2026-03-10 |
| JP7670852B2 (ja) | 2025-04-30 |
| JP2024514800A (ja) | 2024-04-03 |
| CN115671711B (zh) | 2023-11-21 |
| KR102939499B1 (ko) | 2026-03-13 |
| KR20230150392A (ko) | 2023-10-30 |
| CN117861194A (zh) | 2024-04-12 |
| CN115671711A (zh) | 2023-02-03 |
| US20230398443A1 (en) | 2023-12-14 |
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