WO2022121302A1 - 游戏直播处理方法及电子设备 - Google Patents

游戏直播处理方法及电子设备 Download PDF

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Publication number
WO2022121302A1
WO2022121302A1 PCT/CN2021/105533 CN2021105533W WO2022121302A1 WO 2022121302 A1 WO2022121302 A1 WO 2022121302A1 CN 2021105533 W CN2021105533 W CN 2021105533W WO 2022121302 A1 WO2022121302 A1 WO 2022121302A1
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WIPO (PCT)
Prior art keywords
terminal
game
live
request
live broadcast
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PCT/CN2021/105533
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English (en)
French (fr)
Inventor
汤晓
Original Assignee
北京达佳互联信息技术有限公司
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Application filed by 北京达佳互联信息技术有限公司 filed Critical 北京达佳互联信息技术有限公司
Priority to EP21902013.8A priority Critical patent/EP4064709A1/en
Priority to MX2022008155A priority patent/MX2022008155A/es
Priority to US17/837,383 priority patent/US20220297000A1/en
Publication of WO2022121302A1 publication Critical patent/WO2022121302A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8166Monomedia components thereof involving executable data, e.g. software
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/485End-user interface for client configuration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering

Definitions

  • the present disclosure relates to the technical field of games, and in particular, to a game live broadcast processing method and an electronic device.
  • the audience In the game live broadcast of related technologies, the audience generally learns some game play by watching the anchor play the game. If the audience wants to practice the game play, they need to practice separately after the live broadcast. The audience client and the anchor client cannot live in the game. interact during the process.
  • the present disclosure provides a game live broadcast processing method and electronic device.
  • the technical solutions of the present disclosure are as follows:
  • a game live broadcast processing method includes:
  • screen rendering is performed based on the first video stream sent by the first terminal to obtain a first live broadcast screen; wherein, the first request is used to request the second terminal to update the current live broadcast.
  • the game performs online game teaching; the first live screen is used to display the current live game controlled by the first terminal, and provide a second control for triggering a second request;
  • a second live image is obtained by performing image rendering based on the second video stream sent by the second terminal.
  • the method further includes:
  • the audio part of the first live screen includes: at least one of the audio data of the current live game, the microphone audio data of the first terminal and/or the microphone audio data of the second terminal;
  • the control authority of the current live game is switched from the first terminal to the second terminal again.
  • the game live broadcast processing method further includes:
  • the second live broadcast screen is further used to display virtual resource data corresponding to the first control; the game live broadcast processing method further includes:
  • the virtual resource indicated by the virtual resource data is deducted from the target virtual resource account, wherein the target virtual resource account and the game account of the first terminal have connection relation;
  • the authorization success message is used to instruct the first terminal to authorize virtual resource transfer.
  • the game live broadcast processing method further includes:
  • the scoring data sent by the first terminal is received and stored, and the scoring data is used to evaluate the online game teaching of the second terminal.
  • the game live broadcast processing method further includes:
  • the ranking data determining the ranking data of the current live game based on the score data of the current live game, the ranking data recording the score rankings of different users who provide online game teaching for the current live game;
  • the second terminal is selected based on the ranking data; the game type of the current live game is displayed together with the ranking data.
  • a game live broadcast processing apparatus including:
  • the first processing unit is configured to, in response to receiving the first request sent by the first terminal, perform image rendering based on the first video stream sent by the first terminal to obtain a first live image; wherein the first request uses in requesting the second terminal to perform online game teaching on the current live game; the first live screen is used to display the current live game controlled by the first terminal, and provide a second control for triggering the second request;
  • the second processing unit is configured to, in response to receiving the second request sent by the second terminal, perform image rendering based on the second video stream sent by the second terminal to obtain a second live image.
  • the above-mentioned game live broadcast processing apparatus is further configured to perform the following steps:
  • the audio portion of the first live screen includes: at least one of the audio data of the current live game, the microphone audio data of the first terminal and/or the microphone audio data of the second terminal;
  • the control authority of the current live game is switched from the first terminal to the second terminal again.
  • the above-mentioned game live broadcast processing apparatus further includes:
  • a pushing unit configured to push the second video stream to the first terminal, so as to perform picture rendering based on the second video stream in the first terminal to obtain the second live broadcast picture, wherein the The second live broadcast screen is used to display the current live broadcast game controlled by the second terminal, and provide a first control for triggering the first request.
  • the second live broadcast screen is further used to display virtual resource data corresponding to the first control;
  • the above-mentioned game live broadcast processing apparatus further includes:
  • the first obtaining unit is configured to, in response to receiving the authorization success message sent by the first terminal, deduct the virtual resource indicated by the virtual resource data from the target virtual resource account, wherein the target virtual resource account is the same as the target virtual resource account.
  • the game account of the first terminal has an associated relationship;
  • the authorization success message is used to instruct the first terminal to authorize virtual resource transfer.
  • the above-mentioned game live broadcast processing apparatus further includes:
  • the second acquiring unit is configured to switch the control authority of the current live game back to the second terminal in response to the end of the online game teaching; receive and store the scoring data sent by the first terminal, where the scoring data is used for The online game teaching of the second terminal is evaluated;
  • a determining unit configured to determine ranking data of the current live game based on the score data of the current live game, where the ranking data records the score rankings of different users who provide online game teaching for the current live game;
  • the second terminal is selected based on the ranking data; the game type of the current live game is displayed together with the ranking data.
  • an electronic device comprising: a processor; a memory for storing instructions executable by the processor; wherein the processor is configured to execute the instructions to implement the following steps:
  • screen rendering is performed based on the first video stream sent by the first terminal to obtain a first live broadcast screen; wherein, the first request is used to request the second terminal to update the current live broadcast.
  • the game performs online game teaching; the first live screen is used to display the current live game controlled by the first terminal, and provide a second control for triggering a second request;
  • a second live image is obtained by performing image rendering based on the second video stream sent by the second terminal.
  • the processor is further configured to execute the instructions to implement the steps of:
  • the audio part of the first live screen includes: at least one of the audio data of the current live game, the microphone audio data of the first terminal and/or the microphone audio data of the second terminal;
  • the control authority of the current live game is switched from the first terminal to the second terminal again.
  • the processor is further configured to execute the instructions to implement the steps of:
  • the second live screen is further configured to display virtual resource data corresponding to the first control; the processor is further configured to execute the instructions to implement the following steps:
  • the virtual resource indicated by the virtual resource data is deducted from the target virtual resource account, wherein the target virtual resource account and the game account of the first terminal have connection relation;
  • the authorization success message is used to instruct the first terminal to authorize virtual resource transfer.
  • the processor is further configured to execute the instructions to implement the steps of:
  • the scoring data sent by the first terminal is received and stored, and the scoring data is used to evaluate the online game teaching of the second terminal.
  • the processor is further configured to execute the instructions to implement the steps of:
  • the ranking data determining the ranking data of the current live game based on the score data of the current live game, the ranking data recording the score rankings of different users who provide online game teaching for the current live game;
  • the second terminal is selected based on the ranking data; the game type of the current live game is displayed together with the ranking data.
  • a non-volatile storage medium is provided.
  • the instructions in the non-volatile storage medium are executed by a processor of an electronic device, the electronic device can perform the following steps:
  • screen rendering is performed based on the first video stream sent by the first terminal to obtain a first live broadcast screen; wherein, the first request is used to request the second terminal to update the current live broadcast.
  • the game performs online game teaching; the first live screen is used to display the current live game controlled by the first terminal, and provide a second control for triggering a second request;
  • a second live image is obtained by performing image rendering based on the second video stream sent by the second terminal.
  • a computer program product responsive to execution on an electronic device, adapted to execute a program initialized with the following steps:
  • screen rendering is performed based on the first video stream sent by the first terminal to obtain a first live broadcast screen; wherein, the first request is used to request the second terminal to update the current live broadcast.
  • the game performs online game teaching; the first live screen is used to display the current live game controlled by the first terminal, and provide a second control for triggering a second request;
  • a second live image is obtained by performing image rendering based on the second video stream sent by the second terminal.
  • the embodiments of the present disclosure can achieve the purpose of interacting between the viewer terminal and the host terminal for the current live game during the live broadcast of the game, and significantly improve the interaction between the host and the viewer.
  • Fig. 1 is a scene schematic diagram of a method for processing live broadcast of a game according to an exemplary embodiment
  • FIG. 2 is a flowchart of a method for processing live broadcast of a game according to an exemplary embodiment
  • FIG. 3 is a flowchart of another method for processing live broadcast of a game according to an exemplary embodiment
  • FIG. 4 is a flowchart of another method for processing live broadcast of a game according to an exemplary embodiment
  • FIG. 5 is a flowchart of another method for processing live broadcast of a game according to an exemplary embodiment
  • FIG. 6 is a block diagram of a game live broadcast processing apparatus according to an exemplary embodiment
  • Fig. 7 is a block diagram of an electronic device according to an exemplary embodiment.
  • At least one of A, B, and C includes the following situations: A alone, B alone, C alone, A and B, A and C, B and C, and A, B, and C.
  • FIG. 1 is a schematic diagram of a scenario of a method for processing live broadcast of a game according to an exemplary embodiment. Referring to FIG. 1 , it includes: a live broadcast server 101 , a cloud game server 102 , a host terminal 103 and a viewer terminal 104 .
  • the live server 101 is responsible for receiving the game video stream sent by the cloud game server 102 , and pushing the game video stream to the host terminal 103 and the viewer terminal 104 .
  • the host terminal 103 is responsible for sending the host's game operation instruction to the live server 101 , and then the live server 101 sends the game operation instruction to the cloud game server 102 .
  • the host terminal 103 also supports pushing the local video stream.
  • the live server 101 switches the game video stream to the local video stream pushed by the host terminal 103 .
  • the viewer terminal 104 is responsible for sending the viewer's game operation instruction to the live server 101 .
  • the game live broadcast processing method is applied to the online payment guidance teaching scenario of cloud game live broadcast.
  • Viewer A applies for game guidance.
  • the control of the current live game is switched to Viewer A.
  • the host guides the teaching while watching the operation of Viewer A, and supports switching the control of the current live game to Viewer A during the guidance process. Go back to the host, and then the host can explain and demonstrate to the audience to watch. At the same time, other viewers in the live broadcast room can also see the entire game guidance process.
  • the types of host terminals 103 or viewer terminals 104 include, but are not limited to, smart phones, tablet computers, laptop computers, e-readers, desktop computers, and the like.
  • FIG. 2 is a flowchart of a method for processing live game broadcasting according to an exemplary embodiment.
  • the above-mentioned method for processing live broadcasting of games is applied to a live broadcasting platform of games.
  • the live broadcasting platform of games is the live broadcasting server in FIG. 1 . 101, the method includes the following steps:
  • the game live broadcast platform in response to the first request from the first terminal, the game live broadcast platform renders and obtains a first live broadcast image based on the first game video stream from the first terminal, wherein the first live broadcast image is at least used to display the first live broadcast image displayed by the above-mentioned first game video stream.
  • a current live game controlled by a terminal, and providing a second control for triggering a second request;
  • the above-mentioned first game video stream is also referred to as a first video stream for short, and the above-mentioned first live broadcast screen is also referred to as a first game live broadcast screen.
  • the game live broadcast platform After receiving the first request sent by the first terminal, the game live broadcast platform performs screen rendering based on the first game video stream sent by the first terminal to obtain the first live broadcast screen. At this time, the second terminal and other viewer terminals in the live broadcast room The first live broadcast is displayed.
  • the second terminal in response to the above-mentioned first terminal being a broadcast terminal, is a viewer terminal; in response to the above-mentioned second terminal being a broadcast terminal, the first terminal is a viewer terminal.
  • the first terminal in response to the above-mentioned second terminal being a broadcast terminal, is a viewer terminal.
  • the first terminal in response to the above-mentioned second terminal being a broadcast terminal, is a viewer terminal.
  • the first terminal in response to the above-mentioned second terminal being a broadcast terminal, is a viewer terminal.
  • the first request is used to request the second terminal to perform online game teaching on the current live game; wherein, the online game teaching involves switching the control authority of the current live game.
  • the control authority of the current live game is belongs to the second terminal, that is, the first request is used by the first terminal to request to obtain the control authority of the current live game; the second request is for the second terminal to request to switch the control authority of the current live game, that is, the request to change the current game.
  • the control authority of the live game is switched from the first terminal to the second terminal again, which can also be understood as a request for obtaining the control authority of the current live game.
  • the game live broadcast platform switches the first game video stream to the second game video stream from the second terminal, and renders the second game video stream based on the second game video stream to obtain the first game video stream. Second live screen.
  • the above-mentioned second game video stream is also referred to as a second video stream for short, and the above-mentioned second live broadcast screen is also referred to as a second game live broadcast screen.
  • the game live broadcast platform switches the live broadcast screen, and renders the screen based on the second game video stream sent by the second terminal to obtain the second live broadcast screen.
  • the first terminal and the live broadcast room The second live broadcast screen is displayed on other viewer terminals within the system.
  • the present disclosure achieves the purpose of interacting between the audience terminal and the host terminal for the current live game during the game live broadcast process, and can improve the interaction between the host and the audience during the game live broadcast process.
  • the above-mentioned game live broadcast platform renders a live broadcast screen including a cloud game scene
  • the above-mentioned cloud game scene is a scene in which the first terminal and the second terminal interact based on the current live broadcast game in the above-mentioned live broadcast screen
  • the above-mentioned cloud game The scene at least includes: at least one of the audio data of the current live game, the microphone audio data of the first terminal, and the microphone audio data of the second terminal.
  • the audio part of the first live broadcast screen includes: at least one of audio data of the current live broadcast game, microphone audio data of the first terminal, and/or microphone audio data of the second terminal.
  • the control authority of the current live game in the hands of the audience A, and the game live broadcast platform receives the first game video stream sent by the audience terminal; A game video stream is pushed to the host terminal, so as to display the current live game controlled by the viewer terminal in the viewer terminal and the host terminal, and provide a second control for triggering a second request.
  • the host and viewer A can apply for switching the control authority for the current live game at any time.
  • the host triggers the second request by clicking a second control (such as a button) on the second terminal, Requesting the control permission of the current live game, the game live platform switches the above-mentioned first game video stream to the second game video stream sent by the above-mentioned anchor terminal, that is, the anchor explains the game to the audience A and demonstrates the game in person.
  • a second control such as a button
  • viewer A can watch the process of the host instructing viewer A to play the game, and can also hear the conversation between viewer A and the host.
  • the interaction between the host and the audience can be significantly improved, and the audience can better learn the game technology.
  • the host can guide the audience to operate the game, and can also obtain the current live broadcast at any time.
  • the control authority of the game showing the relevant game skills in the current live room, as if the anchor and the audience are in a face-to-face teaching scene.
  • the above-mentioned game live broadcast processing method before responding to the first request from the first terminal, the above-mentioned game live broadcast processing method further includes:
  • the game live broadcast platform receives the above-mentioned second game video stream sent by the above-mentioned second terminal;
  • step S31 and the following step S32 are executed before the above-mentioned step S21.
  • the control authority of the current live game is in the hands of the host, and the audience enters the live room to watch the host and play the game, correspondingly.
  • the viewer terminal in the live broadcast room displays the current live broadcast game controlled by the host.
  • the game live broadcast platform pushes the second game video stream to the first terminal, and renders the second live video stream based on the second game video stream in the first terminal to obtain the second live broadcast screen, wherein the second live broadcast screen It is at least used to display the above-mentioned current live game controlled by the above-mentioned second terminal, and to provide a first control used to trigger the above-mentioned first request.
  • the first control is displayed on the first live screen
  • the second control is displayed on the second live screen.
  • the game live broadcast platform receives the second game video stream sent by the host terminal; The stream is pushed to the viewer terminal, and a second live broadcast screen is rendered in the viewer terminal based on the second game video stream, and then at least the current live broadcast game controlled by the host terminal can be displayed through the second live broadcast screen, and the second live broadcast screen can be used to trigger the first live broadcast.
  • the above-mentioned game live broadcast processing method before rendering a first live broadcast image based on the first game video stream from the above-mentioned first terminal, the above-mentioned game live broadcast processing method further includes:
  • the first terminal displays virtual resource data corresponding to the first request in the second live broadcast screen
  • the second live broadcast screen in response to the host turning on the paid instruction and teaching function, is further used to display virtual resource data corresponding to the first control.
  • viewer A enters the live broadcast room by logging into the audience terminal and normally watches the live broadcast of the cloud game by the host in the live broadcast room. Since the current live game in the live broadcast room is controlled by the host, the host can turn on the paid instruction and teaching function at any time, and set the corresponding The payment amount, for example, 10 yuan per round, etc., after the anchor setting is completed, the viewer terminal displays the application payment guidance entry and the corresponding payment amount.
  • the above-mentioned application payment guidance entry corresponds to the above-mentioned first control (for example, in the form of a button), and the corresponding payment amount is the virtual resource data corresponding to the above-mentioned first request.
  • Viewer A triggers the first request to apply for payment by clicking on the first control displayed in the viewer's terminal, and then the host guides himself to practice the current live game.
  • a payment panel pops up to display the virtual resource data corresponding to the first request.
  • the above-mentioned payment panel is displayed on the second live broadcast screen in a top-level display manner.
  • the game live broadcast platform deducts the virtual resource indicated by the virtual resource data from the target virtual resource account, wherein the target virtual resource account and the game account of the first terminal have an associated relationship .
  • the game live broadcast platform obtains the payment amount from the target virtual resource account corresponding to the above-mentioned audience terminal, and after the audience A pays successfully, the current The control right of the live game is switched to the audience terminal; wherein, the authorization success message is used to instruct the audience terminal to authorize the virtual resource transfer; at this time, the anchor and the audience A are connected to the microphone by voice to guide and teach the audience A based on the current live game. .
  • FIG. 5 is a flow chart of another method for processing live broadcast of games according to an exemplary embodiment.
  • the method for processing live broadcast of games further includes:
  • the game live broadcast platform obtains the scoring data from the above-mentioned first terminal;
  • the game live broadcast platform in response to the end of the online game teaching, switches the control authority of the current live game back to the second terminal; receives and stores the score data sent by the first terminal, and the score data is used for the second terminal. Evaluation of online game teaching.
  • the game live broadcast platform determines the ranking data of the above-mentioned current live game based on the above-mentioned score data;
  • Audience A scores the game guidance process, and the game live broadcast platform obtains and records the score data from different audience terminals, and based on the current live game score data , determine the ranking data of the current live game; wherein, the ranking data records the score ranking of different anchors who provide online game teaching for the current live game.
  • the first terminal displays the game type of the current live game and the ranking data.
  • the embodiments of the present disclosure support displaying the game type of the current live game and the above-mentioned ranking data. For example, according to different types of live games, the ranking list of the corresponding anchor is displayed. When the audience needs online game guidance, they can According to the ranking list, select the high-rated anchors to guide themselves online games.
  • FIG. 6 is a block diagram of a game live broadcast processing apparatus according to an exemplary embodiment.
  • the apparatus includes: a first processing unit 60 and a second processing unit 62, wherein:
  • the first processing unit 60 is configured to, in response to receiving the first request sent by the first terminal, perform image rendering based on the first video stream sent by the first terminal to obtain a first live image; wherein, the first request is used to request the second terminal to perform online game teaching on the current live game; the first live screen is used to display the current live game controlled by the first terminal, and provide a second control for triggering the second request;
  • the second processing unit 62 is configured to, in response to receiving the second request sent by the second terminal, perform image rendering based on the second video stream sent by the second terminal to obtain a second live image.
  • the above-mentioned first processing unit 60 and the second processing unit 62 correspond to steps S21 to S22 in the above-mentioned method embodiments, and the above-mentioned modules have the same examples and application scenarios as the corresponding steps, but are not identical. It is limited to the content disclosed in the above embodiments of the game live broadcast processing method. It should be noted that the above-mentioned modules can be run in electronic equipment as a part of the apparatus.
  • the above-mentioned game live broadcast processing apparatus is further configured to perform the following steps:
  • the audio part of the first live screen includes: at least one of the audio data of the current live game, the microphone audio data of the first terminal and/or the microphone audio data of the second terminal;
  • the control authority of the current live game is switched from the first terminal to the second terminal again.
  • the above-mentioned game live broadcast processing apparatus further includes:
  • a pushing unit configured to push the second video stream to the first terminal, so as to perform picture rendering based on the second video stream in the first terminal to obtain the second live broadcast picture, wherein the The second live broadcast screen is used to display the current live broadcast game controlled by the second terminal, and provide a first control for triggering the first request.
  • the second live broadcast screen is further used to display virtual resource data corresponding to the first control;
  • the above-mentioned game live broadcast processing apparatus further includes:
  • the first obtaining unit is configured to, in response to receiving the authorization success message sent by the first terminal, deduct the virtual resource indicated by the virtual resource data from the target virtual resource account, wherein the target virtual resource account is the same as the target virtual resource account.
  • the game account of the first terminal has an associated relationship;
  • the authorization success message is used to instruct the first terminal to authorize virtual resource transfer.
  • the above-mentioned game live broadcast processing apparatus further includes:
  • the second acquiring unit is configured to switch the control authority of the current live game back to the second terminal in response to the end of the online game teaching; receive and store the scoring data sent by the first terminal, where the scoring data is used for The online game teaching of the second terminal is evaluated;
  • a determining unit configured to determine ranking data of the current live game based on the score data of the current live game, where the ranking data records the score rankings of different users who provide online game teaching for the current live game;
  • the second terminal is selected based on the ranking data; the game type of the current live game is displayed together with the ranking data.
  • an electronic device including: a processor; a memory for storing instructions executable by the processor; wherein the processor is configured to execute the instructions to implement the following steps:
  • screen rendering is performed based on the first video stream sent by the first terminal to obtain a first live broadcast screen; wherein, the first request is used to request the second terminal to update the current live broadcast.
  • the game performs online game teaching; the first live screen is used to display the current live game controlled by the first terminal, and provide a second control for triggering a second request;
  • a second live image is obtained by performing image rendering based on the second video stream sent by the second terminal.
  • the processor is further configured to execute the instructions to implement the steps of:
  • the audio part of the first live screen includes: at least one of the audio data of the current live game, the microphone audio data of the first terminal and/or the microphone audio data of the second terminal;
  • the control authority of the current live game is switched from the first terminal to the second terminal again.
  • the processor is further configured to execute the instructions to implement the steps of:
  • the second live screen is further configured to display virtual resource data corresponding to the first control; the processor is further configured to execute the instructions to implement the following steps:
  • the virtual resource indicated by the virtual resource data is deducted from the target virtual resource account, wherein the target virtual resource account and the game account of the first terminal have connection relation;
  • the authorization success message is used to instruct the first terminal to authorize virtual resource transfer.
  • the processor is further configured to execute the instructions to implement the steps of:
  • the scoring data sent by the first terminal is received and stored, and the scoring data is used to evaluate the online game teaching of the second terminal.
  • the processor is further configured to execute the instructions to implement the steps of:
  • the ranking data determining the ranking data of the current live game based on the score data of the current live game, the ranking data recording the score rankings of different users who provide online game teaching for the current live game;
  • the second terminal is selected based on the ranking data; the game type of the current live game is displayed together with the ranking data.
  • FIG. 7 is a block diagram of an electronic device according to an exemplary embodiment.
  • the electronic device includes: at least one (only one is shown in the figure) a processor 71 , a memory 72 , and a peripheral interface 73 .
  • the memory 72 is used to store computer programs and modules, such as instructions corresponding to the game live broadcast processing method in the embodiment of the present disclosure, and modules corresponding to the game live broadcast device.
  • the processor 71 runs the software programs stored in the memory 72 and module, so as to perform various functional applications and data processing, that is, to implement the above-mentioned game live broadcast processing method.
  • memory 72 includes high-speed random access memory, non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some instances, memory 72 further includes memory located remotely relative to processor 71 , which can be connected to the electronic device through a network. Examples of such networks include, but are not limited to, the Internet, an intranet, a local area network, a mobile communication network, and combinations thereof.
  • the processor 71 invokes the information and application programs stored in the memory 72 through the transmission device, so as to execute the above-mentioned game live broadcast processing method.
  • the transmission device is a storage controller.
  • the peripheral interface 73 is used to connect a radio frequency module, an audio module, a display screen, and the like.
  • a non-volatile storage medium is also provided.
  • the electronic device can perform the following steps:
  • screen rendering is performed based on the first video stream sent by the first terminal to obtain a first live broadcast screen; wherein, the first request is used to request the second terminal to update the current live broadcast.
  • the game performs online game teaching; the first live screen is used to display the current live game controlled by the first terminal, and provide a second control for triggering a second request;
  • a second live image is obtained by performing image rendering based on the second video stream sent by the second terminal.
  • a computer program product in response to being executed on an electronic device, adapted to execute a program initialized with the following steps:
  • screen rendering is performed based on the first video stream sent by the first terminal to obtain a first live broadcast screen; wherein, the first request is used to request the second terminal to update the current live broadcast.
  • the game performs online game teaching; the first live screen is used to display the current live game controlled by the first terminal, and provide a second control for triggering a second request;
  • a second live image is obtained by performing image rendering based on the second video stream sent by the second terminal.
  • a game live broadcast processing method is provided.
  • the above game live broadcast processing method is applied to a game live broadcast platform.
  • the game live broadcast platform is the live broadcast server 101 in FIG. 1 , and the method includes the following steps:
  • the present disclosure achieves the purpose of interacting between the audience terminal and the host terminal for the current live game during the game live broadcast process, and can improve the interaction between the host and the audience during the game live broadcast process.
  • the game live broadcast processing method is applied to a game live broadcast platform, in which a game live broadcast interface including a cloud game scene is rendered, and the cloud game scene is a first client and a second client Based on the interaction scene of the current live game in the game live broadcast interface, the cloud game scene at least includes: the audio data of the current live game, the microphone audio data of the first client and/or the second The client's microphone audio data.
  • the game live broadcast processing method before responding to the first request instruction from the first client, the game live broadcast processing method further includes:
  • the game live broadcast interface is at least used to display the current live broadcast game controlled by the second client, and to provide a first request control for triggering the first request instruction.
  • the game live broadcast processing method before rendering a first game live broadcast interface based on the first game video stream from the first client, the game live broadcast processing method further includes:
  • the virtual resource indicated by the virtual resource data is obtained from a target virtual resource account, wherein the target virtual resource account has an associated relationship with the game account of the first client .
  • the game live broadcast processing method further includes:
  • the game type of the current live game and the ranking data are displayed.
  • the technical solutions of the present disclosure can be embodied in the form of computer program products, which are essentially or contribute to the prior art, or all or part of the technical solutions can be stored in a non- In the volatile storage medium
  • the above-mentioned non-volatile storage medium includes several instructions to make the electronic device (personal computer, server or network device, etc.) execute all or part of the steps of the above-mentioned game live broadcast processing method.
  • the aforementioned non-volatile storage media include: U disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or optical disk and other various storage media capable of storing medium of program code.

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Abstract

本公开关于一种游戏直播处理方法及电子设备,其中,上述游戏直播处理方法应用于游戏直播平台,包括:响应于接收到第一终端发送的第一请求,基于所述第一终端发送的第一视频流进行画面渲染得到第一直播画面;其中,所述第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;所述第一直播画面用于展示被所述第一终端操控的当前直播游戏,以及提供用于触发第二请求的第二控件;响应于接收到所述第二终端发送的第二请求,基于所述第二终端发送的第二视频流进行画面渲染得到第二直播画面。

Description

游戏直播处理方法及电子设备
本公开基于申请号为202011413412.X、申请日为2020年12月07日的中国专利申请提出,并要求该中国专利申请的优先权,该中国专利申请的全部内容在此引入本公开作为参考。
技术领域
本公开涉及游戏技术领域,尤其涉及游戏直播处理方法及电子设备。
背景技术
相关技术的游戏直播,一般是观众通过观看主播玩游戏来学习一些游戏的玩法,如果观众想要练习游戏玩法,则需要在直播结束后单独进行练习,观众客户端与主播客户端无法在游戏直播过程中进行交互。
发明内容
本公开提供一种游戏直播处理方法及电子设备。本公开的技术方案如下:
根据本公开实施例的一方面,提供一种游戏直播处理方法,上述游戏直播处理方法包括:
响应于接收到第一终端发送的第一请求,基于所述第一终端发送的第一视频流进行画面渲染得到第一直播画面;其中,所述第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;所述第一直播画面用于展示被所述第一终端操控的当前直播游戏,以及提供用于触发第二请求的第二控件;
响应于接收到所述第二终端发送的第二请求,基于所述第二终端发送的第二视频流进行画面渲染得到第二直播画面。
在一些实施例中,所述方法还包括:
响应于接收到所述第一请求,将当前直播游戏的操控权限由所述第二终端切换至所述第一终端;
其中,所述第一直播画面的音频部分包括:所述当前直播游戏的音频数据、所述第一终端的麦克风音频数据和/或所述第二终端的麦克风音频数据中的至少一种;
响应于接收到所述第二请求,将当前直播游戏的操控权限由所述第一终端再次切换至所 述第二终端。
在一些实施例中,所述游戏直播处理方法还包括:
将所述第二视频流推送至所述第一终端,以在所述第一终端中基于所述第二视频流进行画面渲染得到所述第二直播画面,其中,所述第二直播画面用于展示被所述第二终端操控的当前直播游戏,以及提供用于触发所述第一请求的第一控件。
在一些实施例中,所述第二直播画面还用于展示与所述第一控件对应的虚拟资源数据;所述游戏直播处理方法还包括:
响应于接收到所述第一终端发送的授权成功消息,从目标虚拟资源账户中扣除所述虚拟资源数据指示的虚拟资源,其中,所述目标虚拟资源账户与所述第一终端的游戏账户具备关联关系;
其中,所述授权成功消息用于指示所述第一终端授权进行虚拟资源转移。
在一些实施例中,所述游戏直播处理方法还包括:
响应于在线游戏教学结束,将当前直播游戏的操控权限切换回所述第二终端;
接收并存储所述第一终端发送的评分数据,所述评分数据用于对所述第二终端的在线游戏教学进行评价。
在一些实施例中,所述游戏直播处理方法还包括:
基于当前直播游戏的评分数据,确定当前直播游戏的排序数据,所述排序数据记录了为当前直播游戏提供在线游戏教学的不同用户的评分排行;
其中,所述第二终端是基于所述排序数据被选中的;所述当前直播游戏的游戏类型与所述排序数据一同展示。
根据本公开实施例的另一方面,提供一种游戏直播处理装置,包括:
第一处理单元,被配置为响应于接收到第一终端发送的第一请求,基于所述第一终端发送的第一视频流进行画面渲染得到第一直播画面;其中,所述第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;所述第一直播画面用于展示被所述第一终端操控的当前直播游戏,以及提供用于触发第二请求的第二控件;
第二处理单元,被配置为响应于接收到所述第二终端发送的第二请求,基于所述第二终端发送的第二视频流进行画面渲染得到第二直播画面。
在一些实施例中,上述游戏直播处理装置还被配置为执行如下步骤:
响应于接收到所述第一请求,将当前直播游戏的操控权限由所述第二终端切换至所述第一终端;
其中,所述第一直播画面的音频部分包括:所述当前直播游戏的音频数据、所述第一终 端的麦克风音频数据和/或所述第二终端的麦克风音频数据中的至少一种;
响应于接收到所述第二请求,将当前直播游戏的操控权限由所述第一终端再次切换至所述第二终端。
在一些实施例中,上述游戏直播处理装置还包括:
推送单元,被配置为将所述第二视频流推送至所述第一终端,以在所述第一终端中基于所述第二视频流进行画面渲染得到所述第二直播画面,其中,所述第二直播画面用于展示被所述第二终端操控的当前直播游戏,以及提供用于触发所述第一请求的第一控件。
在一些实施例中,所述第二直播画面还用于展示与所述第一控件对应的虚拟资源数据;上述游戏直播处理装置还包括:
第一获取单元,被配置为响应于接收到所述第一终端发送的授权成功消息,从目标虚拟资源账户中扣除所述虚拟资源数据指示的虚拟资源,其中,所述目标虚拟资源账户与所述第一终端的游戏账户具备关联关系;
其中,所述授权成功消息用于指示所述第一终端授权进行虚拟资源转移。
在一些实施例中,上述游戏直播处理装置还包括:
第二获取单元,被配置为响应于在线游戏教学结束,将当前直播游戏的操控权限切换回所述第二终端;接收并存储所述第一终端发送的评分数据,所述评分数据用于对所述第二终端的在线游戏教学进行评价;
确定单元,被配置为基于当前直播游戏的评分数据,确定当前直播游戏的排序数据,所述排序数据记录了为当前直播游戏提供在线游戏教学的不同用户的评分排行;
其中,所述第二终端是基于所述排序数据被选中的;所述当前直播游戏的游戏类型与所述排序数据一同展示。
根据本公开实施例的另一方面,提供一种电子设备,包括:处理器;用于存储上述处理器可执行指令的存储器;其中,上述处理器被配置为执行上述指令,以实现如下步骤:
响应于接收到第一终端发送的第一请求,基于所述第一终端发送的第一视频流进行画面渲染得到第一直播画面;其中,所述第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;所述第一直播画面用于展示被所述第一终端操控的当前直播游戏,以及提供用于触发第二请求的第二控件;
响应于接收到所述第二终端发送的第二请求,基于所述第二终端发送的第二视频流进行画面渲染得到第二直播画面。
在一些实施例中,所述处理器还被配置为执行所述指令,以实现如下步骤:
响应于接收到所述第一请求,将当前直播游戏的操控权限由所述第二终端切换至所述第 一终端;
其中,所述第一直播画面的音频部分包括:所述当前直播游戏的音频数据、所述第一终端的麦克风音频数据和/或所述第二终端的麦克风音频数据中的至少一种;
响应于接收到所述第二请求,将当前直播游戏的操控权限由所述第一终端再次切换至所述第二终端。
在一些实施例中,所述处理器还被配置为执行所述指令,以实现如下步骤:
将所述第二视频流推送至所述第一终端,以在所述第一终端中基于所述第二视频流进行画面渲染得到所述第二直播画面,其中,所述第二直播画面用于展示被所述第二终端操控的当前直播游戏,以及提供用于触发所述第一请求的第一控件。
在一些实施例中,所述第二直播画面还用于展示与所述第一控件对应的虚拟资源数据;所述处理器还被配置为执行所述指令,以实现如下步骤:
响应于接收到所述第一终端发送的授权成功消息,从目标虚拟资源账户中扣除所述虚拟资源数据指示的虚拟资源,其中,所述目标虚拟资源账户与所述第一终端的游戏账户具备关联关系;
其中,所述授权成功消息用于指示所述第一终端授权进行虚拟资源转移。
在一些实施例中,所述处理器还被配置为执行所述指令,以实现如下步骤:
响应于在线游戏教学结束,将当前直播游戏的操控权限切换回所述第二终端;
接收并存储所述第一终端发送的评分数据,所述评分数据用于对所述第二终端的在线游戏教学进行评价。
在一些实施例中,所述处理器还被配置为执行所述指令,以实现如下步骤:
基于当前直播游戏的评分数据,确定当前直播游戏的排序数据,所述排序数据记录了为当前直播游戏提供在线游戏教学的不同用户的评分排行;
其中,所述第二终端是基于所述排序数据被选中的;所述当前直播游戏的游戏类型与所述排序数据一同展示。
根据本公开实施例的另一方面,提供一种非易失性存储介质,在上述非易失性存储介质中的指令由电子设备的处理器执行的情况下,电子设备能够执行如下步骤:
响应于接收到第一终端发送的第一请求,基于所述第一终端发送的第一视频流进行画面渲染得到第一直播画面;其中,所述第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;所述第一直播画面用于展示被所述第一终端操控的当前直播游戏,以及提供用于触发第二请求的第二控件;
响应于接收到所述第二终端发送的第二请求,基于所述第二终端发送的第二视频流进行 画面渲染得到第二直播画面。
根据本公开实施例的另一方面,提供一种计算机程序产品,响应于在电子设备上执行,适于执行初始化有如下步骤的程序:
响应于接收到第一终端发送的第一请求,基于所述第一终端发送的第一视频流进行画面渲染得到第一直播画面;其中,所述第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;所述第一直播画面用于展示被所述第一终端操控的当前直播游戏,以及提供用于触发第二请求的第二控件;
响应于接收到所述第二终端发送的第二请求,基于所述第二终端发送的第二视频流进行画面渲染得到第二直播画面。
本公开实施例能够达到在游戏直播过程中观众终端与主播终端针对当前直播游戏进行交互的目的,显著提高了主播和观众之间的互动性。
附图说明
图1是根据一示例性实施例示出的一种游戏直播处理方法的场景示意图;
图2是根据一示例性实施例示出的一种游戏直播处理方法的流程图;
图3是根据一示例性实施例示出的另一种游戏直播处理方法的流程图;
图4是根据一示例性实施例示出的另一种游戏直播处理方法的流程图;
图5是根据一示例性实施例示出的另一种游戏直播处理方法的流程图;
图6是根据一示例性实施例示出的一种游戏直播处理装置的框图;
图7是根据一示例性实施例示出的一种电子设备的框图。
具体实施方式
为了使本领域普通人员更好地理解本公开的技术方案,下面将结合附图,对本公开实施例中的技术方案进行清楚、完整地描述。
其中,A、B、C中的至少一种,包括以下几种情况:单独的A,单独的B,单独的C,A和B,A和C,B和C,以及A、B、C。
图1是根据一示例性实施例示出的一种游戏直播处理方法的场景示意图。参照图1所示,包括:直播服务器101、云游戏服务器102、主播终端103和观众终端104。
在一些实施例中,直播服务器101负责接收云游戏服务器102发送的游戏视频流,以及,将游戏视频流推送给主播终端103和观众终端104。主播拥有游戏控制权时,主播终端103 负责将主播的游戏操作指令发送至直播服务器101,进而由直播服务器101将游戏操作指令发送至云游戏服务器102。另外,主播终端103也支持推送本地视频流,响应于主播终端103推送本地视频流,直播服务器101切换游戏视频流为主播终端103推送的本地视频流。另外,响应于观众终端104接管当前直播游戏,即观众拥有游戏控制权时,观众终端104负责将观众的游戏操作指令发送至直播服务器101。
在一些实施例中,该种游戏直播处理方法应用于云游戏直播的在线付费指导教学场景中。观众A申请游戏指导,主播同意后,当前直播游戏的控制权切换给观众A,主播边看观众A操作边指导教学,并且,在指导过程中,支持将当前直播游戏的控制权由观众A切换回主播,进而主播能够边讲解边演示给观众观看,与此同时,直播间的其他观众也能够看到整个游戏指导过程。
在另一些实施例中,主播终端103或观众终端104的类型包括但不限于:智能手机、平板电脑、笔记本电脑、电子阅读器、台式电脑等。
图2是根据一示例性实施例示出的一种游戏直播处理方法的流程图,如图2所示,上述游戏直播处理方法应用于游戏直播平台,例如,游戏直播平台为图1中的直播服务器101,该方法包括以下步骤:
在S21中,响应来自第一终端的第一请求,游戏直播平台基于来自上述第一终端的第一游戏视频流渲染得到第一直播画面,其中,上述第一直播画面至少用于展示被上述第一终端操控的当前直播游戏,以及提供用于触发第二请求的第二控件;
其中,上述第一游戏视频流也简称为第一视频流,上述第一直播画面也称为第一游戏直播画面。在接收到第一终端发送的第一请求后,游戏直播平台基于第一终端发送的第一游戏视频流进行画面渲染得到第一直播画面,此时第二终端和直播间内的其他观众终端上均呈现第一直播画面。
在一些实施例中,响应于上述第一终端为主播终端,则第二终端为观众终端;响应于上述第二终端为主播终端,则第一终端为观众终端。在本公开实施例中,仅以第一终端为观众终端,第二终端为主播终端为例进行说明。
在一些实施例中,第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;其中,在线游戏教学涉及到当前直播游戏的操控权限的切换,初始时,当前直播游戏的操控权限是属于第二终端的,即,上述第一请求是第一终端用于请求获取当前直播游戏的操控权限的;上述第二请求是第二终端请求切换当前直播游戏的操控权限的,即请求将当前直播游戏的操控权限由第一终端再次切换至第二终端,其实质也可以理解为用于请求获取当前直播游戏的操控权限。
在S22中,响应来自第二终端的上述第二请求,游戏直播平台将上述第一游戏视频流切换为来自上述第二终端的第二游戏视频流,并基于上述第二游戏视频流渲染得到第二直播画面。
其中,上述第二游戏视频流也简称为第二视频流,上述第二直播画面也称为第二游戏直播画面。在接收到第二终端发送的第二请求后,游戏直播平台进行直播画面的切换,基于第二终端发送的第二游戏视频流进行画面渲染得到第二直播画面,此时第一终端和直播间内的其他观众终端上均呈现第二直播画面。
本公开达到了游戏直播过程中观众终端与主播终端针对当前直播游戏进行交互的目的,能够提高游戏直播过程中主播和观众之间的互动性。
在一些实施例中,上述游戏直播平台中渲染有包含云游戏场景的直播画面,上述云游戏场景为第一终端与第二终端基于上述直播画面中的当前直播游戏进行交互的场景,上述云游戏场景中至少包含:上述当前直播游戏的音频数据、上述第一终端的麦克风音频数据、上述第二终端的麦克风音频数据中的至少一种。例如,第一直播画面的音频部分包括:当前直播游戏的音频数据、第一终端的麦克风音频数据和/或所述第二终端的麦克风音频数据中的至少一种。
以上述第一终端为观众终端,第二终端为主播终端为例,对本公开实施例进行解释说明:
在一些实施例中,在主播对观众A进行在线游戏教学的过程中,当前直播游戏的操控权限掌握在观众A手中,游戏直播平台接收上述观众终端发送的第一游戏视频流;并将上述第一游戏视频流推送至上述主播终端,以实现在观众终端和主播终端中展示被上述观众终端操控的上述当前直播游戏,以及提供用于触发第二请求的第二控件。
在一些实施例中,在线游戏教学过程中主播和观众A能随时申请切换对当前直播游戏的操控权限,例如,主播在第二终端上通过点击第二控件(比如按钮形式)触发第二请求,请求当前直播游戏的操控权限,游戏直播平台将上述第一游戏视频流切换为由上述主播终端发送的第二游戏视频流,即主播给观众A边讲解、边亲自演示游戏。
并且,直播间除观众A之外的其他观众均能够观看到主播在指导观众A玩游戏的过程,另外,还能够听到观众A和主播两人的对话。
通过本公开实施例,能够显著提高主播和观众之间的互动性,帮助观众更好的学习游戏技术,利用云游戏场景的特性,主播在指导观众操作游戏的同时,还能够随时获取对当前直播游戏的操控权限,在当前直播间中展示相关的游戏技巧,犹如主播和观众两人处于当面教学的场景中。
在一些实施例中,参照图3所示,在响应来自第一终端的第一请求之前,上述游戏直播 处理方法还包括:
在S31中,游戏直播平台接收上述第二终端发送的上述第二游戏视频流;
上述步骤S31和下述步骤S32在上述步骤S21之前执行,针对当前直播游戏,在观众申请在线游戏教学之前,当前直播游戏的操控权限掌握在主播手中,观众进入直播间观看主播玩游戏,相应地,直播间内的观众终端上展示的是被主播操控的当前直播游戏。
在S32中,游戏直播平台将上述第二游戏视频流推送至上述第一终端,并在上述第一终端中基于上述第二游戏视频流渲染得到上述第二直播画面,其中,上述第二直播画面至少用于展示被上述第二终端操控的上述当前直播游戏,以及提供用于触发上述第一请求的第一控件。
其中,第一直播画面中展示有第一控件,第二直播画面中展示有第二控件,这两个控件的存在,使得当前直播游戏的操控权限,能够在主播终端和观众终端之间灵活切换,为在线游戏教学提供了极大便利,互动效率高。
以上述第一终端为观众终端,第二终端为主播终端为例,在响应来自观众终端的第一请求之前,游戏直播平台接收主播终端发送的第二游戏视频流;并将上述第二游戏视频流推送至观众终端,并在观众终端中基于第二游戏视频流渲染得到第二直播画面,进而通过该第二直播画面至少可以展示被主播终端操控的当前直播游戏,以及提供用于触发第一请求的第一控件。
在一些实施例中,参照图4所示,在基于来自上述第一终端的第一游戏视频流渲染得到第一直播画面之前,上述游戏直播处理方法还包括:
在S41中,第一终端在上述第二直播画面中展示与上述第一请求对应的虚拟资源数据;
在一些实施例中,响应于主播开启付费指导教学功能,第二直播画面还用于展示与第一控件对应的虚拟资源数据。以观众A通过登录观众终端进入直播间,正常观看主播在直播间中的云游戏直播为例,由于直播间中当前直播游戏是主播在控制的,主播可以随时开启付费指导教学功能,并设置对应的付费金额,例如,10元一局等,在主播设置完成之后,观众终端显示申请付费指导入口和对应的付费金额。
在一些实施例中,上述申请付费指导入口对应上述第一控件(比如按钮形式),对应的付费金额即为上述第一请求对应的虚拟资源数据。
观众A通过点击观众终端中展示的第一控件,触发第一请求,以申请付费,进而由主播指导自己练习当前直播游戏,主播在接收到观众A的付费指导申请并同意之后,在观众终端中弹出付费面板,展示与第一请求对应的虚拟资源数据。在一些实施例中,上述付费面板以置于顶层的展示方式,展示在第二直播画面之上。
在S42中,在上述第一终端授权成功时,游戏直播平台从目标虚拟资源账户中扣除上述虚拟资源数据指示的虚拟资源,其中,上述目标虚拟资源账户与上述第一终端的游戏账户具备关联关系。
在上述观众终端授权成功时,即响应于接收到第一终端发送的授权成功消息,游戏直播平台从上述观众终端对应的目标虚拟资源账户中获取付费金额,并在观众A付费成功之后,将当前直播游戏的控制权切换至观众终端;其中,该授权成功消息用于指示观众终端授权进行虚拟资源转移;此时主播和观众A通过语音连麦的方式,基于当前直播游戏对观众A进行指导教学。
在一些实施例中,图5是根据一示例性实施例示出的另一种游戏直播处理方法的流程图,参照图5所示,上述游戏直播处理方法还包括:
在S51中,在游戏直播结束之后,游戏直播平台获取来自上述第一终端的评分数据;
在一些实施例中,响应于在线游戏教学结束,游戏直播平台将当前直播游戏的操控权限切换回第二终端;接收并存储第一终端发送的评分数据,该评分数据用于对第二终端的在线游戏教学进行评价。
在S52中,游戏直播平台基于上述评分数据确定上述当前直播游戏的排序数据;
在线游戏指导结束后,当前直播游戏的控制权切回主播终端,观众A对此次游戏指导过程进行评分,游戏直播平台获取并记录来自不同观众终端的评分数据,并基于当前直播游戏的评分数据,确定当前直播游戏的排序数据;其中,该排序数据记录了为当前直播游戏提供在线游戏教学的不同主播的评分排行。
在S53中,第一终端展示上述当前直播游戏的游戏类型和上述排序数据。
在一些实施例中,本公开实施例支持展示当前直播游戏的游戏类型和上述排序数据,例如,根据不同类型的直播游戏,展示对应的主播的评分排行榜,在观众需要在线游戏指导时,能够根据该排行榜选取评分高的主播对自己进行在线游戏指导。
本公开所有实施例均能够单独被执行,也能够与其他实施例相结合被执行,均视为本公开要求的保护范围。
图6是根据一示例性实施例示出的一种游戏直播处理装置的框图,参照图6所示,该装置包括:第一处理单元60,第二处理单元62,其中:
第一处理单元60,被配置为响应于接收到第一终端发送的第一请求,基于所述第一终端发送的第一视频流进行画面渲染得到第一直播画面;其中,所述第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;所述第一直播画面用于展示被所述第一终端操控的当前 直播游戏,以及提供用于触发第二请求的第二控件;
第二处理单元62,被配置为响应于接收到所述第二终端发送的第二请求,基于所述第二终端发送的第二视频流进行画面渲染得到第二直播画面。
此处需要说明的是,上述第一处理单元60,第二处理单元62对应于上述方法实施例中的步骤S21至步骤S22,上述模块与对应的步骤所实现的实例和应用场景相同,但不限于上述游戏直播处理方法实施例所公开的内容。需要说明的是,上述模块作为装置的一部分可以运行在电子设备中。
在一些实施例中,上述游戏直播处理装置还被配置为执行如下步骤:
响应于接收到所述第一请求,将当前直播游戏的操控权限由所述第二终端切换至所述第一终端;
其中,所述第一直播画面的音频部分包括:所述当前直播游戏的音频数据、所述第一终端的麦克风音频数据和/或所述第二终端的麦克风音频数据中的至少一种;
响应于接收到所述第二请求,将当前直播游戏的操控权限由所述第一终端再次切换至所述第二终端。
在一些实施例中,上述游戏直播处理装置还包括:
推送单元,被配置为将所述第二视频流推送至所述第一终端,以在所述第一终端中基于所述第二视频流进行画面渲染得到所述第二直播画面,其中,所述第二直播画面用于展示被所述第二终端操控的当前直播游戏,以及提供用于触发所述第一请求的第一控件。
在一些实施例中,所述第二直播画面还用于展示与所述第一控件对应的虚拟资源数据;上述游戏直播处理装置还包括:
第一获取单元,被配置为响应于接收到所述第一终端发送的授权成功消息,从目标虚拟资源账户中扣除所述虚拟资源数据指示的虚拟资源,其中,所述目标虚拟资源账户与所述第一终端的游戏账户具备关联关系;
其中,所述授权成功消息用于指示所述第一终端授权进行虚拟资源转移。
在一些实施例中,上述游戏直播处理装置还包括:
第二获取单元,被配置为响应于在线游戏教学结束,将当前直播游戏的操控权限切换回所述第二终端;接收并存储所述第一终端发送的评分数据,所述评分数据用于对所述第二终端的在线游戏教学进行评价;
确定单元,被配置为基于当前直播游戏的评分数据,确定当前直播游戏的排序数据,所述排序数据记录了为当前直播游戏提供在线游戏教学的不同用户的评分排行;
其中,所述第二终端是基于所述排序数据被选中的;所述当前直播游戏的游戏类型与所 述排序数据一同展示。
关于上述实施例中的装置,其中各个模块执行操作的具体方式已经在有关该方法的实施例中进行了详细描述,此处将不做详细阐述说明。
根据本公开实施例,还提供一种电子设备,包括:处理器;用于存储上述处理器可执行指令的存储器;其中,上述处理器被配置为执行上述指令,以实现如下步骤:
响应于接收到第一终端发送的第一请求,基于所述第一终端发送的第一视频流进行画面渲染得到第一直播画面;其中,所述第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;所述第一直播画面用于展示被所述第一终端操控的当前直播游戏,以及提供用于触发第二请求的第二控件;
响应于接收到所述第二终端发送的第二请求,基于所述第二终端发送的第二视频流进行画面渲染得到第二直播画面。
在一些实施例中,所述处理器还被配置为执行所述指令,以实现如下步骤:
响应于接收到所述第一请求,将当前直播游戏的操控权限由所述第二终端切换至所述第一终端;
其中,所述第一直播画面的音频部分包括:所述当前直播游戏的音频数据、所述第一终端的麦克风音频数据和/或所述第二终端的麦克风音频数据中的至少一种;
响应于接收到所述第二请求,将当前直播游戏的操控权限由所述第一终端再次切换至所述第二终端。
在一些实施例中,所述处理器还被配置为执行所述指令,以实现如下步骤:
将所述第二视频流推送至所述第一终端,以在所述第一终端中基于所述第二视频流进行画面渲染得到所述第二直播画面,其中,所述第二直播画面用于展示被所述第二终端操控的当前直播游戏,以及提供用于触发所述第一请求的第一控件。
在一些实施例中,所述第二直播画面还用于展示与所述第一控件对应的虚拟资源数据;所述处理器还被配置为执行所述指令,以实现如下步骤:
响应于接收到所述第一终端发送的授权成功消息,从目标虚拟资源账户中扣除所述虚拟资源数据指示的虚拟资源,其中,所述目标虚拟资源账户与所述第一终端的游戏账户具备关联关系;
其中,所述授权成功消息用于指示所述第一终端授权进行虚拟资源转移。
在一些实施例中,所述处理器还被配置为执行所述指令,以实现如下步骤:
响应于在线游戏教学结束,将当前直播游戏的操控权限切换回所述第二终端;
接收并存储所述第一终端发送的评分数据,所述评分数据用于对所述第二终端的在线游戏教学进行评价。
在一些实施例中,所述处理器还被配置为执行所述指令,以实现如下步骤:
基于当前直播游戏的评分数据,确定当前直播游戏的排序数据,所述排序数据记录了为当前直播游戏提供在线游戏教学的不同用户的评分排行;
其中,所述第二终端是基于所述排序数据被选中的;所述当前直播游戏的游戏类型与所述排序数据一同展示。
在一些实施例中,图7是根据一示例性实施例示出的一种电子设备的框图,如图7所示,该电子设备包括:至少一个(图中仅示出一个)处理器71、存储器72、以及外设接口73。
其中,存储器72用于存储计算机程序以及模块,如本公开实施例中的游戏直播处理方法对应的指令,以及游戏直播处装置对应的模块,处理器71通过运行存储在存储器72内的软件程序以及模块,从而执行各种功能应用以及数据处理,即实现上述的游戏直播处理方法。
在一些实施例中,存储器72包括高速随机存储器,非易失性存储器,如一个或者多个磁性存储装置、闪存、或者其他非易失性固态存储器。在一些实例中,存储器72进一步包括相对于处理器71远程设置的存储器,这些远程存储器可以通过网络连接至电子设备。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。
在一些实施例中,处理器71通过传输装置调用存储器72存储的信息及应用程序,以执行上述的游戏直播处理方法。例如,传输装置为存储控制器。
在一些实施例中,外设接口73用于连接射频模块、音频模块、显示屏等。
根据本公开实施例,还提供一种非易失性存储介质,在上述非易失性存储介质中的指令由电子设备的处理器执行的情况下,电子设备能够执行如下步骤:
响应于接收到第一终端发送的第一请求,基于所述第一终端发送的第一视频流进行画面渲染得到第一直播画面;其中,所述第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;所述第一直播画面用于展示被所述第一终端操控的当前直播游戏,以及提供用于触发第二请求的第二控件;
响应于接收到所述第二终端发送的第二请求,基于所述第二终端发送的第二视频流进行画面渲染得到第二直播画面。
根据本公开实施例,提供一种计算机程序产品,响应于在电子设备上执行,适于执行初始化有如下步骤的程序:
响应于接收到第一终端发送的第一请求,基于所述第一终端发送的第一视频流进行画面渲染得到第一直播画面;其中,所述第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;所述第一直播画面用于展示被所述第一终端操控的当前直播游戏,以及提供用于触发第二请求的第二控件;
响应于接收到所述第二终端发送的第二请求,基于所述第二终端发送的第二视频流进行画面渲染得到第二直播画面。
根据本公开实施例,提供一种游戏直播处理方法,上述游戏直播处理方法应用于游戏直播平台,例如,游戏直播平台为图1中的直播服务器101,该方法包括以下步骤:
S81、响应来自第一客户端的第一请求指令,基于来自所述第一客户端的第一游戏视频流渲染得到第一游戏直播界面,其中,所述第一游戏直播界面至少用于展示被所述第一客户端操控的当前直播游戏,以及提供用于触发第二请求指令的第二请求控件;
S82、响应来自第二客户端的所述第二请求指令,将所述第一游戏视频流切换为来自所述第二客户端的第二游戏视频流,并基于所述第二游戏视频流渲染得到第二游戏直播界面。
本公开达到了游戏直播过程中观众终端与主播终端针对当前直播游戏进行交互的目的,能够提高游戏直播过程中主播和观众之间的互动性。
在一些实施例中,所述游戏直播处理方法应用于游戏直播平台,所述游戏直播平台中渲染有包含云游戏场景的游戏直播界面,所述云游戏场景为第一客户端与第二客户端基于所述游戏直播界面中的当前直播游戏进行交互的场景,所述云游戏场景中至少包含:所述当前直播游戏的音频数据、所述第一客户端的麦克风音频数据和/或所述第二客户端的麦克风音频数据。
在一些实施例中,在响应来自第一客户端的第一请求指令之前,所述游戏直播处理方法还包括:
接收所述第二客户端发送的所述第二游戏视频流;
将所述第二游戏视频流推送至所述第一客户端,并在所述第一客户端中基于所述第二游戏视频流渲染得到所述第二游戏直播界面,其中,所述第二游戏直播界面至少用于展示被所述第二客户端操控的所述当前直播游戏,以及提供用于触发所述第一请求指令的第一请求控件。
在一些实施例中,在基于来自所述第一客户端的第一游戏视频流渲染得到第一游戏直播界面之前,所述游戏直播处理方法还包括:
在所述第二游戏直播界面中展示与所述第一请求指令对应的虚拟资源数据;
在所述第一客户端授权成功时,从目标虚拟资源账户中获取所述虚拟资源数据指示的所述虚拟资源,其中,所述目标虚拟资源账户与所述第一客户端的游戏账户具备关联关系。
在一些实施例中,所述游戏直播处理方法还包括:
在游戏直播结束之后,获取来自所述第一客户端的评分数据;
基于所述评分数据确定所述当前直播游戏的排序数据;
展示所述当前直播游戏的游戏类型和所述排序数据。
在一些实施例中,本公开的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分能够以计算机程序产品的形式体现出来,该计算机程序产品存储在一个非易失性存储介质中,上述非易失性存储介质包括若干指令以使得电子设备(个人计算机、服务器或者网络设备等)执行上述游戏直播处理方法的全部或部分步骤。而前述的非易失性存储介质包括:U盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、移动硬盘、磁碟或者光盘等各种能够存储程序代码的介质。

Claims (20)

  1. 一种游戏直播处理方法,其特征在于,包括:
    响应于接收到第一终端发送的第一请求,基于所述第一终端发送的第一视频流进行画面渲染得到第一直播画面;其中,所述第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;所述第一直播画面用于展示被所述第一终端操控的当前直播游戏,以及提供用于触发第二请求的第二控件;
    响应于接收到所述第二终端发送的第二请求,基于所述第二终端发送的第二视频流进行画面渲染得到第二直播画面。
  2. 根据权利要求1所述的游戏直播处理方法,其特征在于,所述方法还包括:
    响应于接收到所述第一请求,将当前直播游戏的操控权限由所述第二终端切换至所述第一终端;
    其中,所述第一直播画面的音频部分包括:所述当前直播游戏的音频数据、所述第一终端的麦克风音频数据和/或所述第二终端的麦克风音频数据中的至少一种;
    响应于接收到所述第二请求,将当前直播游戏的操控权限由所述第一终端再次切换至所述第二终端。
  3. 根据权利要求1所述的游戏直播处理方法,其特征在于,所述游戏直播处理方法还包括:
    将所述第二视频流推送至所述第一终端,以在所述第一终端中基于所述第二视频流进行画面渲染得到所述第二直播画面,其中,所述第二直播画面用于展示被所述第二终端操控的当前直播游戏,以及提供用于触发所述第一请求的第一控件。
  4. 根据权利要求3所述的游戏直播处理方法,其特征在于,所述第二直播画面还用于展示与所述第一控件对应的虚拟资源数据;所述游戏直播处理方法还包括:
    响应于接收到所述第一终端发送的授权成功消息,从目标虚拟资源账户中扣除所述虚拟资源数据指示的虚拟资源,其中,所述目标虚拟资源账户与所述第一终端的游戏账户具备关联关系;
    其中,所述授权成功消息用于指示所述第一终端授权进行虚拟资源转移。
  5. 根据权利要求1所述的游戏直播处理方法,其特征在于,所述游戏直播处理方法还包括:
    响应于在线游戏教学结束,将当前直播游戏的操控权限切换回所述第二终端;
    接收并存储所述第一终端发送的评分数据,所述评分数据用于对所述第二终端的在线游戏教学进行评价。
  6. 根据权利要求5所述的游戏直播处理方法,其特征在于,所述游戏直播处理方法还包括:
    基于当前直播游戏的评分数据,确定当前直播游戏的排序数据,所述排序数据记录了为当前直播游戏提供在线游戏教学的不同用户的评分排行;
    其中,所述第二终端是基于所述排序数据被选中的;所述当前直播游戏的游戏类型与所述排序数据一同展示。
  7. 一种游戏直播处理装置,其特征在于,包括:
    第一处理单元,被配置为响应于接收到第一终端发送的第一请求,基于所述第一终端发送的第一视频流进行画面渲染得到第一直播画面;其中,所述第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;所述第一直播画面用于展示被所述第一终端操控的当前直播游戏,以及提供用于触发第二请求的第二控件;
    第二处理单元,被配置为响应于接收到所述第二终端发送的第二请求,基于所述第二终端发送的第二视频流进行画面渲染得到第二直播画面。
  8. 根据权利要求7所述的游戏直播处理装置,其特征在于,所述装置还被配置为执行如下步骤:
    响应于接收到所述第一请求,将当前直播游戏的操控权限由所述第二终端切换至所述第一终端;
    其中,所述第一直播画面的音频部分包括:所述当前直播游戏的音频数据、所述第一终端的麦克风音频数据和/或所述第二终端的麦克风音频数据中的至少一种;
    响应于接收到所述第二请求,将当前直播游戏的操控权限由所述第一终端再次切换至所述第二终端。
  9. 根据权利要求7所述的游戏直播处理装置,其特征在于,所述游戏直播处理装置还包括:
    推送单元,被配置为将所述第二视频流推送至所述第一终端,以在所述第一终端中基于所述第二视频流进行画面渲染得到所述第二直播画面,其中,所述第二直播画面用于展示被所述第二终端操控的当前直播游戏,以及提供用于触发所述第一请求的第一控件。
  10. 根据权利要求7所述的游戏直播处理装置,其特征在于,所述第二直播画面还用于展示与所述第一控件对应的虚拟资源数据;所述游戏直播处理装置还包括:
    第一获取单元,被配置为响应于接收到所述第一终端发送的授权成功消息,从目标虚拟资源账户中扣除所述虚拟资源数据指示的虚拟资源,其中,所述目标虚拟资源账户与所述第一终端的游戏账户具备关联关系;
    其中,所述授权成功消息用于指示所述第一终端授权进行虚拟资源转移。
  11. 根据权利要求7所述的游戏直播处理装置,其特征在于,所述游戏直播处理装置还包括:
    第二获取单元,被配置为响应于在线游戏教学结束,将当前直播游戏的操控权限切换回所述第二终端;接收并存储所述第一终端发送的评分数据,所述评分数据用于对所述第二终端的在线游戏教学进行评价。
  12. 根据权利要求11所述的游戏直播处理装置,其特征在于,所述游戏直播处理装置还包括:
    确定单元,被配置为基于当前直播游戏的评分数据,确定当前直播游戏的排序数据,所述排序数据记录了为当前直播游戏提供在线游戏教学的不同用户的评分排行;
    其中,所述第二终端是基于所述排序数据被选中的;所述当前直播游戏的游戏类型与所述排序数据一同展示。
  13. 一种电子设备,其特征在于,包括:
    处理器;
    用于存储所述处理器可执行指令的存储器;
    其中,所述处理器被配置为执行所述指令,以实现如下步骤:
    响应于接收到第一终端发送的第一请求,基于所述第一终端发送的第一视频流进行画面渲染得到第一直播画面;其中,所述第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;所述第一直播画面用于展示被所述第一终端操控的当前直播游戏,以及提供用于触发第二请求的第二控件;
    响应于接收到所述第二终端发送的第二请求,基于所述第二终端发送的第二视频流进行画面渲染得到第二直播画面。
  14. 根据权利要求13所述的电子设备,其特征在于,所述处理器还被配置为执行所述指令,以实现如下步骤:
    响应于接收到所述第一请求,将当前直播游戏的操控权限由所述第二终端切换至所述第一终端;
    其中,所述第一直播画面的音频部分包括:所述当前直播游戏的音频数据、所述第一终端的麦克风音频数据和/或所述第二终端的麦克风音频数据中的至少一种;
    响应于接收到所述第二请求,将当前直播游戏的操控权限由所述第一终端再次切换至所述第二终端。
  15. 根据权利要求13所述的电子设备,其特征在于,所述处理器还被配置为执行所述指令,以实现如下步骤:
    将所述第二视频流推送至所述第一终端,以在所述第一终端中基于所述第二视频流进行画面渲染得到所述第二直播画面,其中,所述第二直播画面用于展示被所述第二终端操控的当前直播游戏,以及提供用于触发所述第一请求的第一控件。
  16. 根据权利要求15所述的电子设备,其特征在于,所述第二直播画面还用于展示与所述第一控件对应的虚拟资源数据;所述处理器还被配置为执行所述指令,以实现如下步骤:
    响应于接收到所述第一终端发送的授权成功消息,从目标虚拟资源账户中扣除所述虚拟资源数据指示的虚拟资源,其中,所述目标虚拟资源账户与所述第一终端的游戏账户具备关联关系;
    其中,所述授权成功消息用于指示所述第一终端授权进行虚拟资源转移。
  17. 根据权利要求13所述的电子设备,其特征在于,所述处理器还被配置为执行所述指 令,以实现如下步骤:
    响应于在线游戏教学结束,将当前直播游戏的操控权限切换回所述第二终端;
    接收并存储所述第一终端发送的评分数据,所述评分数据用于对所述第二终端的在线游戏教学进行评价。
  18. 根据权利要求17所述的电子设备,其特征在于,所述处理器还被配置为执行所述指令,以实现如下步骤:
    基于当前直播游戏的评分数据,确定当前直播游戏的排序数据,所述排序数据记录了为当前直播游戏提供在线游戏教学的不同用户的评分排行;
    其中,所述第二终端是基于所述排序数据被选中的;所述当前直播游戏的游戏类型与所述排序数据一同展示。
  19. 一种非易失性存储介质,其特征在于,在上述非易失性存储介质中的指令由电子设备的处理器执行的情况下,电子设备能够执行如下步骤:
    响应于接收到第一终端发送的第一请求,基于所述第一终端发送的第一视频流进行画面渲染得到第一直播画面;其中,所述第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;所述第一直播画面用于展示被所述第一终端操控的当前直播游戏,以及提供用于触发第二请求的第二控件;
    响应于接收到所述第二终端发送的第二请求,基于所述第二终端发送的第二视频流进行画面渲染得到第二直播画面。
  20. 一种计算机程序产品,其特征在于,响应于在电子设备上执行,适于执行初始化如下步骤的程序:
    响应于接收到第一终端发送的第一请求,基于所述第一终端发送的第一视频流进行画面渲染得到第一直播画面;其中,所述第一请求用于请求第二终端对当前直播游戏进行在线游戏教学;所述第一直播画面用于展示被所述第一终端操控的当前直播游戏,以及提供用于触发第二请求的第二控件;
    响应于接收到所述第二终端发送的第二请求,基于所述第二终端发送的第二视频流进行画面渲染得到第二直播画面。
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