WO2022119025A1 - Système d'expérience de jeu et procédé de réglage du niveau de difficulté de ce dernier - Google Patents

Système d'expérience de jeu et procédé de réglage du niveau de difficulté de ce dernier Download PDF

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Publication number
WO2022119025A1
WO2022119025A1 PCT/KR2020/017685 KR2020017685W WO2022119025A1 WO 2022119025 A1 WO2022119025 A1 WO 2022119025A1 KR 2020017685 W KR2020017685 W KR 2020017685W WO 2022119025 A1 WO2022119025 A1 WO 2022119025A1
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Prior art keywords
experience
level
item
correlation
experiencer
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PCT/KR2020/017685
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English (en)
Korean (ko)
Inventor
문연국
김민준
채승훈
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한국전자기술연구원
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Publication of WO2022119025A1 publication Critical patent/WO2022119025A1/fr

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    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/02Detecting, measuring or recording pulse, heart rate, blood pressure or blood flow; Combined pulse/heart-rate/blood pressure determination; Evaluating a cardiovascular condition not otherwise provided for, e.g. using combinations of techniques provided for in this group with electrocardiography or electroauscultation; Heart catheters for measuring blood pressure
    • A61B5/0205Simultaneously evaluating both cardiovascular conditions and different types of body conditions, e.g. heart and respiratory condition
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/103Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
    • A61B5/11Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/22Ergometry; Measuring muscular strength or the force of a muscular blow
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass

Definitions

  • the present invention relates to a play experience system and a method for adjusting the difficulty thereof, and in particular, it is possible to generate fun and interest in the form of play, to provide a personalized difficulty level, and to utilize the measured experience data to develop the physical development status of each child It relates to a play experience system that can set the difficulty standard according to
  • Patent Document 1 is disclosed in which a plurality of experience devices are connected in a course form to obtain the physical development state of a child who is an experiencer.
  • Patent Document 1 as a method of adjusting the difficulty level of the play experience system, the passage time of each of a plurality of experience rooms is adjusted, the time or number of times a button of a touch sensor is touched, or play content provided to each of the plurality of experience rooms An example of making a change is disclosed.
  • the difficulty control method of such a play experience system is basically limited to adjusting the passage time and/or changing the rules for passing each experience room, such as the time or number of button touches, or play content provided to each experience room
  • the manager directly changes the device provided in the experience room to a new device.
  • the conventional method of adjusting the difficulty of the play experience system has a limitation in continuously generating fun and interest of the experiencer, and it is difficult to adjust the difficulty level of the play experience system in real time.
  • Patent Document 1 Korean Patent Publication No. 10-2136168 (Announcement Date: 2020.07.22.)
  • Another object of the present invention is to provide a play experience system capable of adjusting the difficulty specialized for each item of physical development and a method for adjusting the difficulty thereof.
  • a method for adjusting the difficulty level of a play experience system includes the steps of: a) detecting the user's motion by a plurality of sensor units installed in a plurality of experience devices; b) By using a correlation table regarding the degree of correlation between the plurality of sensor units and a plurality of items of physical development, the level of each item of physical development of the experiencer based on the measurement information for each sensor unit of the experiencer received from the plurality of sensor units judging; and c) using the correlation table, based on the level of each item of physical development of the experiencer, an operation of a display device that displays visual information to the experiencer, an operation of a driving device that changes the position of the device of the experience mechanism, and and adjusting the difficulty level of at least one of the plurality of experience devices by controlling one or more of the setting of passing conditions of the experience device.
  • the play experience system includes a plurality of experience devices that provide a play-type experience so that the physical development items of the experiencer can be comprehensively measured; a display device for displaying visual information to the user; a sensing device installed on the plurality of experience devices and having a plurality of sensor units configured to sense the user's motions; a driving device installed on at least one of the plurality of experience devices to change the position of the device of the experience device; And by using a correlation table regarding the degree of correlation between the plurality of sensor units and a plurality of items of physical development, the level of each item of physical development of the experiencer is determined based on the measurement information for each sensor unit of the experiencer received from the plurality of sensor units, , an operation of a display device displaying visual information to the experiencer to adjust the difficulty level of at least one of the plurality of experience apparatuses based on the level of each item of physical development of the experiencer by using the correlation table, and the location of the apparatus of the experience
  • FIG. 1 is a block diagram of a play experience system according to an embodiment of the present invention.
  • FIGS. 2A to 2D are perspective views of a plurality of experience devices of the play experience system according to an embodiment of the present invention.
  • 3A to 3C are diagrams for explaining a process in which the control device of the play experience system according to an embodiment of the present invention determines the level of each item of physical development of the experiencer.
  • 4A and 4B are flowcharts of a method for adjusting the difficulty level of the play experience system according to an embodiment of the present invention.
  • FIG. 1 is a block diagram of a play experience system according to an embodiment of the present invention.
  • FIG. 2A to 2D are perspective views of a plurality of experience devices of the play experience system according to an embodiment of the present invention.
  • FIG. 2A is a perspective view of the first experience device 100a
  • FIG. 2B is a perspective view of the second experience device 100b
  • FIG. 2C is a perspective view of the third experience device 100c
  • FIG. 2D is a fourth It is a perspective view of the experience mechanism 100d.
  • FIGS. 2A to 2D are, respectively, to the appliance Shows the positions of the motor 410 for rotating a single wooden leg that is not covered by the view, the motors 420 and 430 for moving the balls, and the motor 440 for moving the handle.
  • the dotted line regions indicated by reference numerals '310' to '390' shown in FIGS. 2A to 2D schematically represent regions in which the first sensor unit 310 to the ninth sensor unit 390 are located, respectively. is indicating
  • FIG. 3A to 3C are diagrams for explaining a process in which the control device of the play experience system according to an embodiment of the present invention determines the level of each item of physical development of the experiencer.
  • FIG. 3A is a diagram showing an example of measurement information for each sensor unit of an experienced person
  • FIG. 3B is a diagram showing an example of a correlation table related to a correlation between a plurality of sensor units and a plurality of physical development items
  • FIG. 3C is It is a diagram showing the level of each item of body development derived by converting the measurement information for each sensor unit of FIG. 3A by the correlation table of FIG. 3B .
  • the numbers '1', '2', '3', '4', '5', '6', '7', '8', and '9' described in FIGS. 3A and 3B are respectively
  • the first sensor unit 310 , the second sensor unit 320 , the third sensor unit 330 , the fourth sensor unit 340 , the fifth sensor unit 350 , the sixth sensor unit 360 , the seventh A sensor unit 370 , an eighth sensor unit 380 , and a ninth sensor unit 390 are shown.
  • the play experience system 1000 includes a plurality of experience devices 100a to 100d , a display device 200 , a sensing device 300 , a driving device 400 , and a control device 600 . Also, the play experience system 1000 may further include a storage device 500 .
  • the plurality of experience devices 100a to 100d are devices that provide a play-type experience to comprehensively measure the physical development items of the experiencer.
  • the plurality of experience devices 100a to 100d may be arranged to form one course so that the experiencer can experience each of the experience devices 100a to 100d in order.
  • the plurality of experience devices 100a to 100d may consist of four experience devices 100a to 100d as shown in FIGS. 1 to 2D, but is not limited thereto, and two, three, or five or more It can be done as an experiential tool.
  • the first to fourth experience devices 100a to 100d will be described with reference to FIGS. 2A to 2D .
  • the first experience mechanism 100a includes a departure staircase 100a3, an arrival staircase 100a4, a single wooden bridge 100a1, a ball 100a2, and a support part 100a5 corresponding to the equipment forming the first experience mechanism 100a.
  • the single wooden bridge 100a1 is arranged to connect the departure stairs 100a3 and the arrival stairs 100a4 to each other, and can rotate alternately clockwise and counterclockwise at a predetermined rotation angle about the axis of the single wooden bridge 100a1.
  • the ball 100a2 is disposed on the single wooden leg 100a1 and can reciprocate in the left-right direction and/or the up-down direction.
  • the support part 100a5 serves to movably support the ball 100a2 so that the ball 100a2 is disposed on the single wooden leg 100a1.
  • the experiencer may experience the first experience mechanism 100a by crossing the single wooden bridge 100a1 while avoiding the moving ball 100a2 corresponding to the obstacle.
  • the second experience mechanism 100b may include a plurality of pillars 100b1 corresponding to devices forming the second experience mechanism 100b, and a button 100b2 formed at the top of the plurality of pillars 100b1.
  • the plurality of pillars 100b1 have different heights along the direction from the inlet I2 to the outlet O2 as shown in FIG. 2b, so that the experiencer passes through the second experience mechanism 100b ( It may be disposed on the left and right of the path from the inlet I2 to the outlet O2).
  • the experiencer shows the correct answer among the plurality of views displayed on the view display panel 230 formed on the plurality of pillars 100b1 of the pillar 100b1.
  • the third experience mechanism 100c may include a plurality of stepping plates 250 , balls 100c1 , and support portions 100c3 corresponding to the equipment forming the third experience mechanism 100c .
  • the plurality of stepping boards 250 may be disposed, for example, in a left-right direction, a front-back direction, and a diagonal direction as shown in FIG. 2C .
  • the plurality of stepping boards 250 may be provided to increase in height from the inlet I3 side toward the outlet O3 side.
  • the ball 100c1 is disposed on the exit O3 side of the plurality of stepping boards 250 and may reciprocate in the front-rear direction and/or the vertical direction.
  • the support part 100c3 serves to support the ball 100c1 so that the ball 100c1 is movably located in the air.
  • the experiencer steps on the stepping step 100c2 according to the lighting pattern of the stepping step lights 250 formed on the plurality of stepping steps 100c2 and then touches the ball 100c1 to touch the third experience mechanism 100c ) can be experienced.
  • the fourth experience mechanism 100d includes a handle 100d1 corresponding to an appliance forming the fourth experience mechanism 100d, a support part 100d2, a first landing footboard 100d3, and a second landing footrest 100d4. can do.
  • the handle 100d1 is supported by the support portion 100d2 so that the user can hold and hang it.
  • the handle 100d1 may be moved in the vertical direction to adjust the height.
  • the first landing foot 100d3 and the second landing foot 100d4 are arranged between the handle 100d1 and the exit O4 when viewed from above, and the second landing foot 1004d is the first landing foot 100d3 ) is located closer to the outlet (O4) than
  • the experiencer after holding the handle 100d1, gives a recoil to the body to land on the first or second landing step 100d3 or second landing step 100d4 according to the lighting of the landing step lights 260a and 260b. In this way, the fourth experience mechanism 100d can be experienced.
  • the display device 200 is a component that displays visual information to the user.
  • the display device 200 includes a plurality of departure/arrival signal lights 210a to 210d, a problem presentation display panel 220, a view display panel 230, a touch/press notification light 240, a stepping footrest light 250, the second A first landing footrest light 260a and a second landing footrest light 260b may be included.
  • Each of the departure/arrival signals 210a to 210d corresponds to the entrances I1 to I4 and the exits O1 to O4 of each of the experience apparatuses 100a to 100d, as shown in FIGS. 2A to 2D. It serves to instruct the experiencer to depart from the entrances (I1 to I4) and inform the experiencer that they have arrived at the exits (O1 to O4).
  • the display panel 220 for presenting problems is a display panel that presents problems to be solved by the experiencer.
  • the view display panel 230 is a display panel for displaying an example of a problem presented through the problem presentation display panel 220 .
  • the touch/press notification light 240 is turned on when the user touches or presses the button 100b2 to notify the user of the touch or press of the button 100b2.
  • the stepping step lamp 250 is a light that displays the stepping step 100c2 to be stepped on by the experienced person among the plurality of stepping steps 100c2 by lighting in a predetermined pattern.
  • the first landing light 260a and the second landing light 260b are lights to display the landing footrests 260a and 260b and the landing position on which the experiencer should land by lighting.
  • the sensing device 300 is a component having a plurality of sensor units 310 to 390 installed on the plurality of experience devices 100a to 100d to detect the user's motion.
  • the plurality of sensor units 310 to 390 may include, but is not limited to, nine sensor units 310 to 390 as shown in FIGS. 1 to 2D , and 2 to 8 or 10 or more sensors. It may consist of wealth.
  • the first sensor unit 310 and the second sensor unit 320 may be provided in the first experience device 100a, for example, as shown in FIG. 2A .
  • the first sensor unit 310 is a sensor that detects that the experiencer has arrived at the arrival staircase 100a4 after passing the single wooden bridge 100a1, and may be a pressure sensor.
  • the second sensor unit 320 may include an impact detection sensor 320a and a departure/arrival detection sensor 320b.
  • the impact sensor 320a is a sensor that detects that the ball 100a2 collides with the person experiencing it, and may be a touch sensor.
  • the departure/arrival detection sensor 320b is a sensor that detects that the experiencer departs from the entrance I1 or that the experiencer arrives at the exit O1, and may be an infrared sensor.
  • the third sensor unit 330 and the fourth sensor unit 340 may be provided in the second experience device 100b as shown in FIG. 2B , for example.
  • the third sensor unit 330 is a sensor that detects a touch or press of the button 100b2 by the user, and may be a touch sensor or a pressure sensor.
  • the fourth sensor unit 340 is a sensor that detects that the experiencer departs from the entrance I2 or that the experiencer arrives at the exit O2, and may be an infrared sensor.
  • the fifth sensor unit 350 , the sixth sensor unit 360 , and the ninth sensor unit 390 may be provided to, for example, the third experience device 100c as shown in FIG. 2C .
  • the fifth sensor unit 350 is a sensor that detects that the user touches the ball 100c1 , and may be a touch sensor.
  • the sixth sensor unit 360 is a sensor that detects that an experienced person steps on the stepping board 100c2, and may be a pressure sensor.
  • the ninth sensor unit 390 is a sensor that detects that the experiencer departs from the entrance I3 or that the experiencer arrives at the exit O2, and may be an infrared sensor.
  • the seventh sensor unit 370 and the eighth sensor unit 380 may be provided to, for example, the fourth experience device 100d as shown in FIG. 2D .
  • the seventh sensor unit 370 may include a first landing detection sensor 370a and a second landing detection sensor 370b.
  • the first landing sensor 370a is a sensor that detects whether the experiencer has landed on the first landing scaffold 100d3 and a landing position, and may be implemented as a plurality of pressure sensors.
  • the second landing sensor 370b is a sensor that detects whether the experiencer has landed on the second landing scaffold 100d4 and a landing position, and may be implemented as a plurality of pressure sensors.
  • the eighth sensor unit 380 may include a handle touch sensor 380a and a departure/arrival detection sensor 380b.
  • the handle touch sensor 380a is a sensor that detects whether or not the user holds the handle 100d1 , and may be implemented as a touch sensor.
  • the departure/arrival detection sensor 380b is a sensor that detects that the experiencer departs from the entrance I4 or that the experiencer arrives at the exit O4, and may be an infrared sensor.
  • the driving device 400 is a component installed on one or more of the plurality of experience devices 100a to 100d to change the position of the objects of the experience devices 100a to 100d.
  • "changing the position of the appliance” means “changing the static position of the appliance” and/or “changing the dynamic position of the appliance”.
  • Static position of the device may refer to the height and/or position of the device in a two-dimensional plane.
  • “Dynamic position of the device” may mean a range in which the device moves.
  • the driving device 400 as shown in FIGS. 2A, 2C, and 2D, a motor 410 for rotating a single wooden leg, one or more motors for moving balls 420 and 430, and a motor for moving a handle 440 may be included.
  • the single wooden leg rotation motor 410 may rotate the single wooden leg 100a1 alternately in a clockwise and counterclockwise direction around the axis of the single wooden leg 100a1 within a range of a predetermined angle.
  • the motors 420 and 430 for moving the balls may change the static and/or dynamic positions of the balls 100a2 and 100c1, respectively.
  • the motors 420 and 430 for moving the balls may be implemented by a linear motor that linearly moves a motor shaft, and/or a rotation motor that rotates a motor shaft.
  • the motor 440 for moving the handle may change the height of the handle 100d1 and may be a linear motor.
  • the control device 600 uses the plurality of sensor units 310 to 390 and a correlation table (hereinafter also simply referred to as a 'correlation table') regarding the degree of correlation between the plurality of body development items from the plurality of sensor units 310 to 390. Based on the received measurement information for each sensor unit of the experiencer, the level of each item of physical development of the experiencer is determined.
  • a correlation table hereinafter also simply referred to as a 'correlation table'
  • the control device 600 receives measurement information for each sensor unit from the first to ninth sensor units 310 to 390 .
  • the measurement information for each sensor unit received by the control device 600 may be unnormalized raw data, and as shown in FIG. 3A , the control device 600 may convert the raw data into normalized measurement information for each sensor unit. have.
  • the 'normalized measurement information for each sensor unit' may be measurement information for each sensor unit derived when the average value is converted to 0 and the standard deviation is converted to 1 for a plurality of measurement information measured from each sensor unit 310 to 390.
  • the control device 600 uses the correlation table regarding the correlation between the first to ninth sensor units 310 to 390 shown in FIG. 3B and the eight types of physical development items for the normalized measurement information of the experiencer, in FIG. 3C . It is possible to derive the level for each of the eight types of physical development items shown in Fig.
  • Equation 1 to 4 The process of determining the level of each item of physical development of the experiencer can be expressed by Equations 1 to 4 below.
  • A is a measurement information matrix for each sensor unit, a 1 , a 2 , ..., a m are normalized measurement information of the first sensor unit, normalized measurement information of the second sensor unit, ..., Normalized measurement information of the mth sensor unit.
  • B is a transformation correlation matrix corresponding to a correlation table regarding correlation between a plurality of sensor units and a plurality of items of physical development
  • b 11 ..., b 1n , ..., b m1 , .. ., b mn
  • b 11 is the correlation between the first sensor unit and the first physical development item, ..., the correlation between the first sensor unit and the nth body development item, ..., the mth sensor unit and the first body
  • the correlation between the developmental items, ... is the correlation between the mth sensor unit and the nth physical development item.
  • Equation 3 C is the level matrix for each physical development item, and c 1 , c 2 , ..., c n are the level of the first physical development item of the experiencer, the level of the second physical development item, ... , is the level of the nth item of physical development.
  • the level matrix C for each item of body development may be derived by multiplying the measurement information matrix A for each sensor unit by the transformation correlation matrix B.
  • control device 600 is a display device 200 that displays visual information to the experiencer in order to adjust the difficulty level of one or more of the plurality of experience apparatuses 100a to 100d based on the level of each item of physical development of the experiencer by using the correlation table. ), the operation of the driving device 400 for changing the position of the device of the experience devices 100a to 100d, and the setting of passage conditions of the experience devices 100a to 100d are controlled.
  • the passing conditions of the experience devices 100a to 100d may include, for example, an upper limit and/or a time limit of the number of failures associated with performing a mission to pass through each of the experience devices 100a to 100d.
  • control of the control device 600 will be described in detail in a method for adjusting the difficulty of the play experience system 1000 to be described below.
  • the storage device 500 is a component for storing a correlation table related to the degree of correlation between the plurality of sensor units 310 to 390 and the plurality of physical development items. Also, the storage device 500 may store measurement information for a plurality of sensor units for each experiencer. For example, the 'normalized measurement information for each sensor unit' described above may be calculated using measurement information for each sensor unit (a plurality of raw data) stored in the storage device 500 .
  • FIGS. 1 to 4B are flowcharts of a method for adjusting the difficulty level of the play experience system according to an embodiment of the present invention.
  • a method of adjusting the difficulty level of the play experience system 1000 will be described with reference to FIGS. 1 to 4B .
  • step 710 the sensing device 300 senses the user's motion by the plurality of sensor units 310 to 390 installed in the plurality of experience devices 100a to 100d.
  • step 720 the control device 600 uses the correlation table for the correlation between the plurality of sensor units 310 to 390 and the plurality of physical development items, thereby receiving the sensor of the experiencer received from the plurality of sensor units 310 to 390 .
  • the level of each item of physical development of the experiencer is judged based on the measurement information for each department.
  • the sensor related to normalized measurement information of the measurement information for each sensor unit of the experiencer received from the first to ninth sensor units 310 to 390
  • the level matrix C for each item of physical development of the experiencer through the product of the measurement information matrix A by department and the transformation correlation matrix B corresponding to the correlation table
  • the level of each item of physical development of the experiencer that is, the level of the experiencer's muscle strength, the level of the experiencer's
  • the level of muscular endurance, the level of the experiencer's agility, the experiencer's level of reflexes, the experiencer's flexibility level, the experiencer's level of balance, the experiencer's level of cardiorespiratory endurance, and the experiencer's level of body composition can be judged
  • step 730 the control device 600 determines whether there is a target physical development item that is outside the range of the level of each physical development item corresponding to the current difficulty of the experience apparatuses 100a to 100d among the level of each item of physical development of the experiencer. . If the control device 600 determines that there is no target physical development item outside the range of the level of each physical development item corresponding to the current difficulty of the experience apparatus 100a to 100d among the level of each item of physical development of the experiencer, the difficulty is not adjusted.
  • control device 600 determines whether there is a target physical development item that is outside the range of the level of each physical development item corresponding to the current difficulty of the experience devices 100a to 100d among the level of each item of physical development of the experiencer, in step 740, control The device 600 determines whether there is a target sensor unit having a correlation higher than or equal to a predetermined correlation with respect to the target body development item.
  • the level for each item of physical development is displayed as a value within a numerical range of 0.00 to 2.00.
  • the level of each item of physical development of 0.00 ⁇ 0.70 corresponds to level 1
  • the level of each item of physical development of 0.71 ⁇ 1.40 corresponds to level 2
  • the level of each item of physical development of 1.41 ⁇ 2.00 corresponds to level 3. do.
  • the current difficulty level of the first to fourth experience devices 100a to 100d is level 2.
  • the 'predetermined correlation' is '0.37'.
  • the control device 600 includes the first sensor unit 310 and the sixth target sensor unit having a correlation degree of '0.37' or higher with respect to the target body development item 'equilibrium'. It may be determined that the sensor unit 360 and the seventh sensor unit 370 are present.
  • control device 600 determines that there is no target sensor unit having a correlation higher than or equal to a predetermined correlation level with respect to the target body development item, the control device 600 ends without adjusting the difficulty level. If the control device 600 determines that there is a target sensor unit having a correlation higher than or equal to a predetermined correlation with the target physical development item, in step 750 , the control device 600 determines that the target sensor unit has a predetermined correlation in addition to the target physical development item. It is determined whether there is a physical development item having the above correlation.
  • step 750 is not performed and the plurality of experience devices 100a to 100d), it is also possible to adjust the difficulty of the experience device provided with the target sensor unit.
  • the control device 600 determines that there is no target sensor unit having a correlation of '0.37' or higher with respect to the target physical development item 'cardiorespiratory endurance', and determines the difficulty level. Exit without adjustment. In addition, the control device 600 determines that the first and sixth sensor units 310 and 360, which are the target sensor units, have a correlation of '0.37' or higher in addition to the 'equilibrium' with respect to the 'equilibrium' of the target body development item. It can be judged that there are no developmental items.
  • control device 600 determines that the seventh sensor unit 370, which is the target sensor unit, has a correlation '0.37' of '0.37' or higher in addition to 'equilibrium' with respect to the target body development item 'equilibrium'. It can be judged as having 'flexibility'.
  • control device 600 determines that the target sensor unit has a physical development item having a correlation higher than or equal to a predetermined correlation level in addition to the target body development item, the control device 600 ends without adjusting the difficulty level. If the control device 600 determines that the target sensor unit does not have a physical development item having a correlation higher than or equal to a predetermined correlation level other than the target body development item, in step 760, the control device 600 displays visual information to the user By controlling at least one of an operation of the display device 200 to change the position of the device of the experience mechanism 100a to 100d, an operation of the driving device 400 to change the position of the object of the experience mechanism 100a to 100d, and setting of a passage condition of the experience mechanism 100a to 100d. The difficulty of one or more of the plurality of experience devices 100a to 100d is adjusted. For example, the control device 600 may adjust the difficulty of the experience device provided with the target sensor unit among the plurality of experience devices 100a to 100d.
  • the control device 600 controls the operation of the driving device 400 in real time based on the level of each item of physical development of the experiencer, thereby controlling the location of the objects of the experience devices 110a to 100d in real time.
  • controlling the operation of the driving device in real time or “changing the position of the device in real time” respectively controls the operation of the driving device as soon as the level of each item of the experiencer is determined without artificial intervention of the manager, respectively.
  • it may mean automatically changing the position of the device.
  • the control device 600 includes a first and a second target sensor unit that does not have a physical development item having a correlation higher than or equal to a predetermined correlation in addition to the target body development item 'equilibrium'.
  • the difficulty can be adjusted only for the first experience mechanism 100a and the third experience mechanism 100c provided with the six sensor units 310 and 360 .
  • Table 1 is a table showing an example of difficulty adjustment for the first experience device 100a
  • Table 2 is a table showing an example of difficulty adjustment for the second experience device 100b
  • Table 3 is a table showing the third experience
  • Table 4 is a table showing an example of difficulty control for the device 100c
  • Table 4 is a table showing an example of difficulty control for the fourth experience device 100d.
  • difficulty level 1 level 2 level 3 Single wooden bridge rotation angle -5° to 5° -20° ⁇ 20° -40° to 40° ball height change 50cm 40cm 30cm ball movement angle -10° to 10° -20° ⁇ 20° -30° to 30° time limit 60 seconds 45 seconds 30 seconds
  • difficulty level 1 level 2 level 3 scaffold pattern sequence 1 space front/rear/left and right Front/back/left/right/diagonal 1 space Front/back/left/right/diagonal 2 spaces Number of touches on foot pattern 4 pieces 5 pieces 6 pieces scaffold pattern upper limit on the number of failures 3rd time Episode 2 1 time ball height (Based on the ceiling) 40cm 30cm 20cm number of ball moves 4 times 3rd time Episode 2 time limit 100 seconds 80 seconds 60 seconds
  • difficulty level 1 level 2 level 3 handle height (Based on the ceiling) 70cm 50cm 20cm scaffolding, etc. Lighting position and number first landing step 1 of 3 including scaffolding 2nd landing platform 2 of 6 including scaffolding 2nd landing platform 1 of 6 including scaffolding time limit 60 seconds 45 seconds 30 seconds
  • the control device 600 controls the driving device 400 provided to the first experience mechanism 100a related to the first sensor unit 310 .
  • the difficulty of the first experience mechanism 100a can be adjusted by controlling the operation of the single wooden leg rotation motor 410 .
  • the control device 600 controls the operation of the stepper 250 of the display device 200 provided to the third experience mechanism 100c associated with the sixth sensor unit 360 to control the operation of the third experience mechanism 100c. ) can be adjusted.
  • the method for adjusting the difficulty of the play experience system 1000 includes: a) Detecting the user's motion by a plurality of sensor units 310 to 390 installed in the plurality of experience devices 100a to 100d to do; b) Based on the measurement information for each sensor unit of the experiencer received from the plurality of sensor units 310 to 390 by using a correlation table regarding the degree of correlation between the plurality of sensor units 310 to 390 and a plurality of physical development items to determine the level of each item of physical development of the experiencer; and c) using the correlation table, based on the level of each item of physical development of the experiencer, the operation of the display device 200 for displaying visual information to the experiencer, and the location of the equipment of the experience apparatus 100a to 100d Including the step of adjusting the difficulty of at least one of the plurality of experience devices 100a to 100d by controlling one or more of the changing operation of the driving device 400 and setting of passage conditions of the experience devices 100a to 100d do.

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Abstract

Un procédé de réglage d'un niveau de difficulté d'un système d'expérience de jeu selon un mode de réalisation de la présente invention comprend les étapes de : a) détection d'un mouvement d'un expérimentateur par une pluralité de parties de détection installées sur une pluralité de dispositifs d'expérience; b) détermination d'un niveau de chaque élément de développement physique de l'expérimentateur sur la base d'informations de mesure de l'expérimentateur pour chaque partie de détection ayant été reçue en provenance de la pluralité de parties de détection, à l'aide d'une table de corrélation pour la corrélation entre une pluralité d'éléments de développement physique et la pluralité de parties de détection; et c) réglage d'un niveau de difficulté d'un ou de plusieurs dispositifs parmi la pluralité de dispositifs d'expérience sur la base du niveau de chaque élément de développement physique de l'expérimentateur à l'aide de la table de corrélation et commande d'une opération d'un dispositif d'affichage pour afficher des informations visuelles pour l'expérimentateur et/ou d'une opération d'un dispositif d'entraînement pour changer une position d'un dispositif parmi les dispositifs d'expérience et/ou une configuration de condition de passage des dispositifs d'expérience.
PCT/KR2020/017685 2020-12-04 2020-12-04 Système d'expérience de jeu et procédé de réglage du niveau de difficulté de ce dernier WO2022119025A1 (fr)

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KR1020200168454A KR102404429B1 (ko) 2020-12-04 2020-12-04 놀이 체험 시스템 및 이의 난이도 조절 방법
KR10-2020-0168454 2020-12-04

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20020095100A (ko) * 2001-06-12 2002-12-20 주식회사 코디소프트 게임을 이용한 자동체력평가운동방법과 그 시스템
KR20190098870A (ko) * 2018-02-02 2019-08-23 김성하 아동(kids) 성장발달을 위한 메디스포테인먼트(Medi-Sportainment) 체력측정 및 빅데이터 분석시스템
US20190314682A1 (en) * 2014-08-21 2019-10-17 Myotest Sa Method and system for automatically selecting physical exercises
KR20200002276A (ko) * 2018-06-29 2020-01-08 이효택 탄성운동을 이용한 스마트 헬스케어시스템
KR102136168B1 (ko) * 2019-12-10 2020-07-22 전자부품연구원 놀이체험 시스템 및 이를 이용한 신체발달상태 획득방법

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20020095100A (ko) * 2001-06-12 2002-12-20 주식회사 코디소프트 게임을 이용한 자동체력평가운동방법과 그 시스템
US20190314682A1 (en) * 2014-08-21 2019-10-17 Myotest Sa Method and system for automatically selecting physical exercises
KR20190098870A (ko) * 2018-02-02 2019-08-23 김성하 아동(kids) 성장발달을 위한 메디스포테인먼트(Medi-Sportainment) 체력측정 및 빅데이터 분석시스템
KR20200002276A (ko) * 2018-06-29 2020-01-08 이효택 탄성운동을 이용한 스마트 헬스케어시스템
KR102136168B1 (ko) * 2019-12-10 2020-07-22 전자부품연구원 놀이체험 시스템 및 이를 이용한 신체발달상태 획득방법

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