WO2021254237A1 - Data processing method and apparatus, and information display method and apparatus - Google Patents

Data processing method and apparatus, and information display method and apparatus Download PDF

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Publication number
WO2021254237A1
WO2021254237A1 PCT/CN2021/099330 CN2021099330W WO2021254237A1 WO 2021254237 A1 WO2021254237 A1 WO 2021254237A1 CN 2021099330 W CN2021099330 W CN 2021099330W WO 2021254237 A1 WO2021254237 A1 WO 2021254237A1
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WIPO (PCT)
Prior art keywords
card
level
ability value
resources
allocated
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PCT/CN2021/099330
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French (fr)
Chinese (zh)
Inventor
朱建文
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阿里巴巴集团控股有限公司
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Priority to JP2022577435A priority Critical patent/JP2023530147A/en
Publication of WO2021254237A1 publication Critical patent/WO2021254237A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Definitions

  • the present disclosure relates to the field of game technology, in particular to a data processing method, information display method and device.
  • Placing card games will provide players with a large number of different types of cards. Players need to recruit cards to form their own card team, and they need to try to form a variety of lineup combinations to challenge multiple instances based on the fetters, formation settings, and skill combinations between different cards. That is, players usually need to form card teams with different lineups when challenging different instances.
  • the resources that players can obtain in the game in a short period of time are limited; on the other hand, in order to reflect the diversity of gameplay, players need to consume a lot of resources to cultivate a variety of cards to form teams with different lineups.
  • the contradiction between limited resources and multi-card training is the main problem faced by the current placement card games.
  • a technical problem to be solved by the present disclosure is to provide a data processing solution that can solve the contradiction between limited resources and multi-card training.
  • a data processing method including: in response to a card replacement operation of a game client that replaces a first card in a playing state with a second card in a non-playing state, Acquire the first level information of the first card, the first level information is used to characterize the first level of the first card determined based on the resources allocated to the first card; calculate the second card's first level under the first level An ability value; the first level information and the first ability value are assigned to the second card.
  • a data processing method including: in response to a card replacement operation of a game client that replaces a first card in a playing state with a second card in a non-playing state, Obtain the first resource allocated to the first card; allocate the first resource to the second card, and determine the second resource of the second card based on the first resource and the second resource previously allocated to the second card Level; calculate the second ability value of the second card at the second level; assign the second level information and the second ability value to the second card.
  • a data processing method including: in response to an operation of a game client to remove the first card in the battle state from the lineup, releasing and saving the first card allocated Resources; In response to the game client's operation of adding the second card in the unplayed state to the team, allocate at least part of the resources to the second card, and determine the second level of the second card after the resources are allocated ; Calculate the second ability value of the second card at the second level; assign the second level information and the second ability value to the second card.
  • a data processing method including: in response to a card replacement of a game client that replaces a plurality of first cards in a playing state with a second card in a non-playing state Operation, obtain the sum of resources allocated to multiple first cards; allocate the sum of resources to the second card, and determine the second level of the second card after the resources are allocated; calculate that the second card is at the second level The second ability value of; the second level information and the second ability value are assigned to the second card.
  • a data processing method including: in response to a card replacement of a game client that replaces a first card in a playing state with a plurality of second cards in a non-playing state Operation, obtain the first resource allocated to the first card; allocate the first resource to multiple second cards, and determine the second level of the second card after the resources are allocated; calculate that the second card is in the second The second ability value under the level; the second level information and the second ability value are assigned to the second card.
  • a data processing method including: in response to a resource transfer operation of a game client that transfers part of the resources allocated to the first card in the lineup to the second card in the lineup, acquiring Part of the resources; allocate part of the resources to the second card, and based on the part of the resources and the resources previously allocated to the second card, determine the second level of the second card; calculate the second level of the second card The second ability value; the second level information and the second ability value are assigned to the second card.
  • an information display method including: in response to a player's request through a game client to replace the first card in the playing state with the second card in the unplayed state
  • the card replacement operation is to obtain the first ability value of the second card at the first level represented by the first level information of the first card; assign the first level information and the first ability value to the second card in the game scene card.
  • a data processing method which includes: in response to an object replacement operation of a game client that replaces a first object in a playing state with a second object in a non-playing state, acquiring the The first level information of the first object, where the first level information is used to characterize the first level of the first object determined based on the resources allocated to the first object; calculating that the second object is in the first level A first ability value at a level; the first level information and the first ability value are assigned to the second object.
  • a data processing device including: an acquisition module for replacing the first card in the playing state with the second card in the unplayed state in response to the game client's
  • the card replacement operation is to obtain the first level information of the first card.
  • the first level information is used to characterize the first level of the first card determined based on the resources allocated to the first card;
  • the calculation module is used to calculate the first level of the first card.
  • the first ability value of the two cards at the first level; the assignment module is used to assign the first level information and the first ability value to the second card.
  • a data processing device including: an acquisition module for replacing a first card in a playing state with a second card in a non-playing state in response to a game client's
  • the card replacement operation is to obtain the first resource allocated to the first card; the allocation and determination module is used to allocate the first resource to the second card based on the first resource and the previously allocated to the second card
  • the second resource determines the second level of the second card; the calculation module is used to calculate the second ability value of the second card at the second level; the assignment module is used to combine the second level information and the second ability value Give the second card.
  • a data processing device including: a release and save module for releasing the first card in the battle state from the team in response to the operation of the game client And save the resources allocated to the first card; the allocation and determination module is used to allocate at least part of the resources to the second card in response to the operation of the game client to add the second card in the unplayed state to the team , And determine the second level of the second card after the resources are allocated; the calculation module is used to calculate the second ability value of the second card at the second level; the assignment module is used to combine the second level information with the second level The ability value is given to the second card.
  • a data processing device including: an acquisition module for replacing a plurality of first cards in a playing state with second cards in a non-playing state in response to a game client's
  • the card replacement operation of the card is to obtain the sum of resources allocated to multiple first cards; the allocation and determination module is used to allocate the sum of resources to the second card and determine the second card after the resources are allocated.
  • Level two calculation module, used to calculate the second ability value of the second card at the second level; assignment module, used to assign the second level information and the second ability value to the second card.
  • a data processing device including: an acquisition module for replacing a first card in a playing state with a plurality of second cards in a non-playing state in response to a game client's The card replacement operation of the card to obtain the first resource allocated to the first card; the allocation and determination module is used to allocate the first resource to multiple second cards and determine the second card after the resource is allocated The calculation module is used to calculate the second ability value of the second card at the second level; the assignment module is used to assign the second level information and the second ability value to the second card.
  • a data processing device including: an acquisition module for transferring part of the resources allocated to the first card in the lineup to the second card in the lineup in response to the game client Resource transfer operation to obtain part of the resource; the allocation and determination module is used to allocate part of the resource to the second card, and based on the part of the resource and the resource previously allocated to the second card, determine the second card of the second card Level; calculation module, used to calculate the second ability value of the second card at the second level; assignment module, used to assign the second level information and the second ability value to the second card.
  • an information display device including: an acquisition module for replacing the first card in the playing state with the unplayed state in response to the player making through the game client The card replacement operation of the second card of the second card to obtain the first ability value of the second card at the first level represented by the first-level information of the first card; the presentation module is used to place the second card in the game scene The first level information and the first ability value are assigned to the second card.
  • a data processing device including: an acquisition module for replacing a first object in a playing state with an object in a second object not in a playing state in response to a game client
  • the replacement operation is to obtain the first level information of the first object, the first level information is used to characterize the first level of the first object determined based on the resources allocated to the first object;
  • the calculation module is used to calculate the second object in the first level The first ability value under the level;
  • the assignment module is used to assign the first level information and the first ability value to the second object.
  • a computing device including: a processor; and a memory on which executable code is stored.
  • the processor is caused to execute The method mentioned in any one of the first aspect to the eighth aspect.
  • a non-transitory machine-readable storage medium having executable code stored thereon, and when the executable code is executed by a processor of an electronic device, the processor is executed as described above.
  • the present disclosure can calculate that the second card is the first card of the first card.
  • the first ability value under the level, and the first level information and the first ability value are assigned to the second card, so that the second card can inherit the level information of the first card without damage, without the need for the player to use the resource pair
  • the training of new playing cards can reduce resource consumption while also reducing the operating requirements for players, that is, players can achieve level inheritance through one-click switching.
  • Fig. 1 shows a schematic structural diagram of a system that can be used to implement the technical solution of the present disclosure according to an embodiment of the present disclosure.
  • Fig. 2 shows a schematic diagram before and after card replacement in a lineup according to an embodiment of the present disclosure.
  • Fig. 3 shows a schematic flow chart of the present disclosure in a specific application scenario.
  • Fig. 4 shows a schematic diagram before and after card replacement in a lineup according to another embodiment of the present disclosure.
  • Fig. 5 shows a schematic diagram before and after card replacement in a lineup according to another embodiment of the present disclosure.
  • Fig. 6 shows a schematic structural diagram of a data processing device according to an embodiment of the present disclosure.
  • Fig. 7 shows a schematic structural diagram of a data processing device according to another embodiment of the present disclosure.
  • Fig. 8 shows a schematic structural diagram of a data processing device according to another embodiment of the present disclosure.
  • Fig. 9 shows a schematic structural diagram of an information display device according to an embodiment of the present disclosure.
  • Fig. 10 shows a schematic structural diagram of a computing device according to an embodiment of the present disclosure.
  • this disclosure proposes a resource reuse concept, that is, the resources consumed in the card cultivation process can be reused for other cards. In order to reduce resource consumption in the process of multi-card training.
  • the present disclosure combines the concept of resource reuse and the above-mentioned characteristics of the placement card game and proposes that when a player changes a card in the lineup, the new card that is replaced can inherit the resources of the replaced old card.
  • players only need to cultivate the corresponding number of cards according to the number of cards that the lineup can accommodate, instead of training each card they own. That is, by cultivating a limited number of cards, the same technical effect as the cultivating of a larger number of cards can be achieved, so that while satisfying the multi-card training, the demand for resources can be reduced.
  • the present disclosure proposes a data processing method.
  • the present disclosure can be used for card games (such as idle card games) and other non-card games that require multiple game characters to form a lineup to participate in battle.
  • the data processing method of the present disclosure can be executed by a game client or a game server corresponding to the game client.
  • the data processing method of the present disclosure can be implemented as an architecture shown in FIG. 1.
  • Fig. 1 shows a schematic structural diagram of a system that can be used to implement the technical solution of the present disclosure according to an embodiment of the present disclosure.
  • the system may include at least one game server 20 and a plurality of terminal devices 10_1, 10_2...10_N.
  • the terminal device 10 refers to any suitable electronic device with a screen display function used for network access. Preferably, for example, it may be a portable electronic device, including but not limited to a smart phone, a tablet computer, or other portable terminal devices.
  • the terminal device 10 can implement information transmission and reception with the server 20 via the network 40.
  • the terminal devices 10 (for example, between 10_1 and 10_2 or 10_N) may also communicate with each other via the network 40.
  • the game server 20 is responsible for processing game logic.
  • a game client can be installed and run on the terminal device 10, and the game server 20 can send the data required by the game client in the running process to the terminal device 10 through the network 40.
  • the game server 20 can access the database 30 to obtain the running data. Data required by the game client on the terminal device 10.
  • the network 40 may be a network used for information transmission in a broad sense, and may include one or more communication networks, such as a wireless communication network, the Internet, a private area network, a local area network, a metropolitan area network, a wide area network, or a cellular data network.
  • the mobile terminals will be selected for description (for example, the terminal device 10-1), but those skilled in the art should understand that the above 1...N terminals are intended to represent the real network
  • the single game server 20 and database 30 shown are intended to indicate that the technical solution of the present disclosure involves the operation of the server and the database.
  • the specific number of mobile terminals and a single game server and database are described in detail at least for the convenience of explanation, and does not imply restrictions on the types or locations of mobile terminals and game servers.
  • players can form a lineup through the game client.
  • Lineup refers to the cards designated by the player to participate in the battle.
  • Players can also allocate card positions in the process of forming a lineup, that is, make formations.
  • Position refers to the position of the card in the battle.
  • Each card corresponds to a card role.
  • the maximum number of cards that can be accommodated in a lineup is fixed, and two cards with the same role are generally not allowed in the same lineup.
  • the level of the card may include, but is not limited to, one or more of the level indicators such as the role level of the card, the number of advanced levels, and the number of stars. Among them, different levels of indicators can use different types of resources to upgrade. For example, you can use experience points to increase the role level of a card, you can use specific advanced materials to increase the number of advancements of the card, and you can use specific star-up materials (such as character fragments) to increase the number of stars of the card.
  • the ability value of a card (that is, ability data) is used to characterize the combat power value of the card at the corresponding level, such as life value, attack power, defense power, skill damage coefficient, and so on.
  • the first level information of the first card is acquired.
  • the first card refers to the played card in the lineup.
  • the second card may refer to a non-playing card owned by the player.
  • the first card in the lineup that the player expects to be replaced and the second card that is expected to replace the first card can be determined based on the card replacement operation performed by the player through the game client.
  • the first level information is used to characterize the first level of the first card determined based on the resources allocated to the first card.
  • the first level may include, but is not limited to, one or more of level indicators such as the character level of the first card, the number of advanced levels, and the number of stars.
  • level indicators such as the character level of the first card, the number of advanced levels, and the number of stars.
  • different levels of indicators can use different types of resources to upgrade. For example, you can use experience points to increase the role level of a card, you can use specific advanced materials to increase the number of advancements of the card, and you can use specific star-up materials (such as character fragments) to increase the number of stars of the card.
  • the second card can directly inherit the level of the first card (that is, the first level), so as to realize the lossless inheritance of the level. For example, you can directly use the level, advanced level, and number of ascending stars of the first card as the level, advanced level, and number of ascending stars of the second card after replacement.
  • the second card can also be calculated after inheriting the first level of the first card
  • the first ability value of the second card at the first level may be a value used to characterize the combat power of the second card at the first level, such as life value, attack power, defense power, skill damage coefficient, and so on.
  • the first level information and the first ability value can be assigned to the second card. Assigning the first level information and the first ability value to the second card means that the second card has the first level and the first ability value represented by the first level information.
  • the first level information and the first ability value can be assigned to the second card in the game scene.
  • the first level information and the first ability value are assigned to the second card in the game scene, that is, the first level information and the first ability value of the second card are reflected in the game scene.
  • the first level information and the first ability value can be sent to the game client, and the game client will set the first level in the game scene.
  • the information and the first ability value are assigned to the second card.
  • the player can perform the card replacement operation on the cards that have already been played in the lineup, so that the new playing cards can inherit the level information of the replaced cards without damage, without the player needing to perform any extra operations.
  • the player compared with the solution of "the player resets the playing cards first, and then allocates the reset resources to the new playing cards", based on the present disclosure, players can switch to the new playing cards with one click.
  • the level information of the cards removed from the battle can be inherited without damage, which greatly reduces the operation requirements for players, and there is no resource consumption or loss in the whole process.
  • Fig. 2 shows a schematic diagram before and after card replacement in a lineup according to an embodiment of the present disclosure.
  • the original lineup includes Card 1, Card 2, Card 3, Card 4, and Card 5.
  • the level information of card 1 is that the number of advanced levels is "+5", the number of rising stars is “5 stars”, card 7 is an unplayed card owned by the player, and the player has not cultivated card 7 , That is, the resources allocated for card 7 before entering the battlefield are zero, and the number of advancement levels and the number of rising stars of card 7 are both initial values.
  • the card 7 In response to the player's operation of replacing the card 1 in the lineup with the card 7, the card 7 can be directly controlled to inherit the advanced rank and the number of rising stars of the card 1. That is, after the replacement, the advanced rank of card 7 becomes "+5", and the number of rising stars becomes "5 stars".
  • the card replacement operations can be gesture operations such as clicking and sliding performed by the player on the game client, or voice commands issued by the player.
  • the present disclosure can also detect the gesture operation performed by the player on the game client, and determine whether the gesture operation is a card replacement operation, and execute it when it is determined that the gesture operation is a card replacement operation
  • the data processing method in the card game of the present disclosure Taking the card replacement operation as a voice command as an example, the present disclosure can also receive voice input and determine whether the voice input is a voice command corresponding to the card replacement operation. When it is determined that the voice input is a voice command corresponding to the card replacement operation Under the circumstances, the data processing method in the card game of the present disclosure is executed.
  • the resources required for card upgrades of different grades are generally different.
  • the grade of the card can be divided into: gold card, red card, orange card, purple card, green card, and white card.
  • card upgrade rules can be set as that the resources required to upgrade high-level cards are more than those required to upgrade low-level cards.
  • this disclosure proposes that the grade of the first card and the second card can also be compared The grade. If the level of the first card is the same as the level of the second card, you can directly use the first level of the first card as the level of the second card, and perform the calculation of the second card’s first level under the first level. A step of ability value.
  • the resources allocated to the first card can be obtained.
  • the resources allocated to the first card that is, the resources used by the player to cultivate the first card through the game client.
  • Obtain the resources allocated to the first card, that is, the resources that have been allocated to the first card will be stripped from the first card (at this time the level of the first card can be attributed to the original value), and become allocatable again (Ready to use) resources.
  • the resource can be allocated to the second card, and the second level of the second card after the resource is allocated is determined.
  • the level that the second card to which the resource is allocated can reach can be determined.
  • the second ability value of the second card at the second level can be calculated, and the second level information and the second ability value can be assigned to the second card.
  • the second level information is used to characterize the second level of the second card determined based on the resources allocated to the second card.
  • assigning the second level information and the second ability value to the second card please refer to the above description of assigning the first level information and the first ability value to the second card, which will not be repeated here.
  • the data processing method of this embodiment may be implemented as an information processing method, and the information processing method may be a method executed by accessing a storage device storing information of the first object group.
  • the storage device may be set in the game server, and the information processing method may be executed by the game server.
  • the first object group information refers to the first object group formed by the first object in the lineup specified by the player (that is, the first card mentioned above) and its related information.
  • the first object group information can be regarded as lineup information set by the player and expected to be used in the match.
  • the first object group information may include: a first object group composed of a plurality of first objects that the player expects to use in the battle, first level information of the first object, and the first level represented by the first object in the first level information The ability value below.
  • the information processing method may include: replacing the first object in the first object group with the second object (that is, the second card described above) according to the object replacement operation performed by the player on the first object in the first object group. ); Obtain the first level information of the first object from the first object group information; calculate the first ability value of the second object at the first level; associate the first level information and the first ability value with the second object Stored in the first object group information. Therefore, the updated first object group information includes the replaced second object, which inherits the level information of the replaced first object and has the corresponding capabilities at the level represented by the level information Numerical value.
  • the first object group information may further include the grade of the first object
  • the information processing method further includes: comparing the grade of the first object with the grade of the second object; if the grade of the first object is the same as the grade of the second object, Then, the step of calculating the first ability value of the second object at the first level is performed.
  • the first object group information may also include resources allocated to the first object. If the grade of the first object is different from the grade of the second object, the resources allocated to the first object may be obtained from the first object group information; Allocate resources to the second object, and determine the second level of the second object after the resource is allocated; calculate the second level of the second object’s second ability value; compare the second level information and the second ability value to the second object Stored in association in the first object group information, and the second level information is used to characterize the second level of the second object determined based on the resources allocated to the second object.
  • the game client After performing the above-mentioned information processing method to update the first object group information based on the object replacement operation performed by the player on the first object in the first object group, the game client can be updated based on the updated first object group information
  • the presented game screen associated with the first object group is updated so that the updated game screen is consistent with the updated first object group information.
  • the updated first object group information can be sent to the game client, so that the game client can update the game screen.
  • the game server may also determine the updated game screen data based on the updated first object group information, and send the game screen data to the game client, and the game client updates the presented game screen.
  • Fig. 3 shows a schematic flow chart of the present disclosure in a specific application scenario. The steps in the process shown in FIG. 3 can be executed by the game server.
  • the player can initiate the battle operation.
  • it can be judged whether the player has a card to be played (such as a generals card). If the result of the judgment is that the player does not own the card, You can return directly and wait for the player's next battle operation. If the result of the determination is that the player owns the card, it can be further determined whether it is necessary to increase the card slot, that is, whether it is necessary to allocate a new position for the playing card.
  • the result of the determination is that the card slot needs to be increased, it can be further determined whether the card has been played, and if the card has been played, it will return directly and wait for the player's next play operation. If you are not in the battle, you can allocate a free position for the card.
  • the free position refers to the position in the lineup where the card is not allocated to the battle.
  • the card slot it can be further judged whether the card has already been played. If you have already entered the battle, you can determine that the player's battle operation is a card exchange operation that requires the battle card to be exchanged with other battle cards. At this time, the card can be exchanged.
  • the exchange card means the exchange of two battle cards in the lineup. ⁇ If the player is not in battle, it can be determined that the player's battle operation is a card replacement operation that requires the replacement of the unplayed card with the already played card. At this time, the card can be replaced, and the replacement card will also be the played card in the lineup. (Corresponding to the first card mentioned above) is replaced with the unplayed card (corresponding to the second card mentioned above).
  • the game client can be instructed to output a prompt message of "whether to inherit" to the player.
  • the prompt message is used to prompt the player whether to confirm that the new playing card inherits the level information of the replaced card. If the player chooses yes, he can control the new playing card to inherit the level information of the replaced card, such as the level of advancement.
  • the potential data generally refers to the attribute data that cannot be inherited, such as the occupation-related attributes that are additionally stimulated by the card during the advanced process. If there is a change, notify the game client, and finally calculate the combat power value of the new card.
  • the combat power value of the entire lineup after the replacement can also be calculated. The calculated combat power value can be notified to the game client, and the game client updates the game parameters based on the calculation result.
  • the second card used to replace the first card in the lineup may be a card that has been allocated some resources. That is, the second card may be a card that has been cultivated by the player using resources.
  • this embodiment proposes that on the basis of the previously allocated resources for the second card, The resources of the first card are inherited to the second card.
  • the first resource allocated to the first card is acquired.
  • the resources allocated to the first card that is, the resources used by the player in the process of cultivating the first card through the game client.
  • Obtain the first resource allocated to the first card that is, the resource that has been allocated to the first card will be stripped from the first card (at this time, the level of the first card can be attributed to the original value), and change to Allocable (i.e. useable) resources.
  • the first resource is allocated to the second card, and the second level of the second card is determined based on the first resource and the second resource previously allocated to the second card.
  • the second resource that has been previously allocated to the second card that is, the resource that has been allocated to the second card by the player before the first resource is allocated to the second card.
  • the level that can be reached by the second card allocated with the first resource and the second resource can be determined according to the card upgrade and resource consumption rules.
  • the resources required for the card upgrade are fixed values, that is, when the resources required for each level 1 level of the card are the same, it can be directly determined based on the first resource allocated for the first card
  • the first level of the first card is added to the third level of the second card determined based on the second resource allocated for the second card, and the result of the addition is taken as the second that is allocated the first resource and the second resource
  • the level the card can reach is the second level.
  • the second ability value may be a value used to characterize the combat power of the second card at the second level, such as life value, attack power, defense power, skill damage coefficient, and so on.
  • the second level information and the second ability value can be assigned to the second card.
  • the second level information is used to characterize the second level of the second card determined based on the resources allocated to the second card.
  • Fig. 4 shows a schematic diagram before and after card replacement in a lineup according to an embodiment of the present disclosure.
  • the original lineup includes Card 1, Card 2, Card 3, Card 4, and Card 5.
  • the level information of card 1 is that the number of advanced levels is "+5", the number of rising stars is “5 stars”, card 7 is the unplayed card owned by the player, and the player has cultivated card 7. Before entering the battle, the level information of card 7 is "+1" for the advanced level and "1 star” for the number of rising stars.
  • the data processing method of this embodiment may be implemented as an information processing method, and the information processing method may be a method executed by accessing a storage device storing information of the first object group.
  • the storage device may be set in the game server, and the information processing method may be executed by the game server.
  • the first object group information refers to the first object group formed by the first object in the lineup specified by the player (that is, the first card mentioned above) and its related information.
  • the first object group information can be regarded as lineup information set by the player and expected to be used in the match.
  • the first object group information may include: a first object group composed of a plurality of first objects that the player expects to use in the battle, first level information of the first object, and the first level represented by the first object in the first level information Under the ability value, the resource allocated to the first object.
  • the information processing method may include: replacing the first object in the first object group with the second object (that is, the second card described above) according to the object replacement operation performed by the player on the first object in the first object group. ); Obtain the first resource allocated to the first object from the first object group information; allocate the first resource to the second object, and determine the second level of the second object after the resource is allocated; calculate that the second object is in the first The second ability value at the second level; the second level information and the second ability value are stored in the first object group information in association with the second object, and the second level information is used to characterize the determination based on the resources allocated to the second object The second level of the second object.
  • the second object may refer to an object that has previously allocated resources.
  • the second resource that has been allocated to the second object before the first resource is allocated to the second object can also be obtained; at this time, it can be determined that the first resource is allocated to the second object.
  • the second level of the second object in the case that both the second resource and the second resource are allocated to the second object. Therefore, the updated first object group information includes the replaced second object, and the second object further inherits the first resource of the replaced first object on the basis of the previously allocated second resource. , And have the ability value under the corresponding level.
  • the game client After performing the above-mentioned information processing method to update the first object group information based on the object replacement operation performed by the player on the first object in the first object group, the game client can be updated based on the updated first object group information
  • the presented game screen associated with the first object group is updated so that the updated game screen is consistent with the updated first object group information.
  • the updated first object group information can be sent to the game client, so that the game client can update the game screen.
  • the game server may also determine the updated game screen data based on the updated first object group information, and send the game screen data to the game client, and the game client updates the presented game screen.
  • the player can asynchronously switch the cards in the lineup. That is, the player can first remove one or more played cards from the lineup, and then add new unplayed cards to the lineup. Among them, the resources of the cards that have been withdrawn from the formation will be automatically stripped from the cards and re-used as assignable resources. When new cards are added to the lineup, the previously stripped resources can be allocated to the new ones. Play cards to achieve resource reuse.
  • the resources allocated to the first card may be released and saved. Release the resources allocated to the first card, that is, the resources allocated to the first card will be stripped from the first card (at this time the level of the first card can be attributed to the original value), and become allocatable again (ie Available) resources. As a result, the saved resources are reassignable resources.
  • the released resources can be saved in the resource pool.
  • the resources in the resource pool can include not only the resources allocated for the first card to withdraw from the battle, but also the currently remaining available resources in the player’s game account, that is, the unavailable resources. Allocated resources.
  • the number of resources allocated to the second card can be determined based on a predetermined allocation principle.
  • the released resources can be equally divided into N shares according to the number of the first card removed from the lineup (optionally the sum of the released resources and the available resources under the player account can be equally divided into N shares) , Where N is equal to the number of first cards removed from the lineup.
  • each determined resource may be allocated to the second card.
  • the amount of resources allocated to the second card can also be set by the player. For example, different cards have different contributions to the challenge dungeon, and the player can allocate a corresponding amount of resources to the second card according to the degree of the second card's effect on the challenge dungeon. For example, when challenging a certain instance, the player can allocate more resources to the second card that helps the challenge instance more, and allocates less resources to the second card that helps the challenge instance less. As a result, flexible resource allocation can be realized.
  • the second ability value may be a value used to characterize the combat power of the second card at the second level, such as life value, attack power, defense power, skill damage coefficient, and so on.
  • the second level information and the second ability value can be assigned to the second card.
  • the second level information is used to characterize the second level of the second card determined based on the resources allocated to the second card. Assigning the second level information and the second ability value to the second card means that the second card has the second level and the second ability value represented by the second level information.
  • the second level information and the second ability value can be assigned to the second card in the game scene.
  • the second level information and the second ability value are assigned to the second card in the game scene, that is, the second level information and the second ability value of the second card are reflected in the game scene.
  • the second level information and the second ability value can be sent to the game client, and the second level information can be sent to the game client by the game client in the game scene.
  • the information and the second ability value are assigned to the second card.
  • Fig. 5 shows a schematic diagram before and after card replacement in a lineup according to an embodiment of the present disclosure.
  • card 1 is a card that has been played, and the level information of card 1 is that the number of advanced levels is "+5", and the number of rising stars is "5 stars”.
  • Card 7 is an unplayed card owned by the player, and the player has not cultivated the card 7, that is, the resource allocated to the card 7 is zero, and the advanced rank and the number of rising stars of the card 7 are both initial values.
  • card 1 In response to the player's operation to remove card 1 from the lineup through the game client, card 1 can be removed from the lineup, and the resources allocated for card 1 can be stripped from card 1.
  • the stripped resources can be stored in the resource pool.
  • the resources in the resource pool are available resources.
  • the resource pool may also include available resources that have not been allocated in the game account.
  • the resources in the resource pool can be allocated to the card 7 to cultivate the card 7.
  • the advanced level of card 7 after training can be "+5"
  • the number of rising stars can be “5 stars”.
  • the data processing method of this embodiment may be implemented as an information processing method, and the information processing method may be a method executed by accessing a storage device storing information of the first object group.
  • the storage device may be set in the game server, and the information processing method may be executed by the game server.
  • the first object group information refers to the first object group formed by the first object in the lineup specified by the player (that is, the first card mentioned above) and its related information.
  • the first object group information can be regarded as lineup information set by the player and expected to be used in the match.
  • the first object group information may include: a first object group composed of a plurality of first objects that the player expects to use in the battle, first level information of the first object, and the first level represented by the first object in the first level information Under the ability value, the resource allocated to the first object.
  • the information processing method may include: deleting the first object in the first object group according to the object removal operation performed by the player on the first object in the first object group, and marking the resource allocated to the first object as an unallocated state; According to the object addition operation performed by the player for the first object group, the second object is added to the first object group, and at least part of the resources marked as unallocated are allocated to the second object; based on the resources allocated to the second object, Determine the second level of the second object; calculate the second ability value of the second object at the second level; store the second level information and the second ability value in association with the second object in the first object group information, The second level information is used to characterize the second level of the second object determined based on the resources allocated to the second object.
  • the game screen associated with the first object group presented by the game client may be updated based on the updated first object group information, so that the updated first object group information The game screen of is consistent with the updated first object group information.
  • the updated first object group information can be sent to the game client, so that the game client can update the game screen.
  • the game server may also determine the updated game screen data based on the updated first object group information, and send the game screen data to the game client, and the game client updates the presented game screen.
  • This embodiment supports the player to replace multiple cards that are in the playing state with one card that is not playing, that is, it supports the player's "exchange one more" operation.
  • the resources of multiple cards can be centrally allocated to one card, that is, a new playing card can inherit the resources of multiple dropped cards.
  • the sum of the resources allocated to the plurality of first cards is acquired. Assign the sum of resources to the second card, and determine the second level of the second card after the resources are allocated; calculate the second ability value of the second card at the second level; combine the second level information with the second ability The value is given to the second card.
  • resources have been previously allocated to the second card, it may be based on the sum of the resources allocated to the second card and the resources previously allocated to the second card (ie, the second resource mentioned above). ) To determine the second level of the second card.
  • This embodiment supports the player to replace one card in the playing state with multiple cards in the unplayed state, that is, the player's "one-to-many change" operation is supported.
  • the resources of one card can be allocated to multiple cards, that is, multiple new cards can inherit the resources of a card that has been withdrawn.
  • the first resource allocated to the first card is acquired;
  • the first resource is allocated to multiple second cards, and the second level of the second card after the resource is allocated is determined; the second ability value of the second card under the second level is calculated; the second level information is combined with the first The second ability value is assigned to the second card.
  • the number of resources allocated by each second card may be determined based on a predetermined allocation principle, or may be designated by the player. For example, the first resource may be evenly allocated to a plurality of second cards, or the number of resources allocated for the second card may also be determined by the player.
  • An application scenario of this embodiment is that the player can centrally allocate the resources obtained in the game to the main card (that is, the first card), and the main card refers to the card that the player mainly cultivates.
  • the main card refers to the card that the player mainly cultivates.
  • the resources can be stripped from the main card and redistributed to the multiple cards designated by the player to be played.
  • the player only needs to consume resources to cultivate a limited number (for example, one) of the main card to achieve the same technical effect as multi-card training.
  • resources can also be transferred between different cards in the same lineup. That is, the playing card A can inherit part of the resources of the playing card B.
  • the game client's resource transfer operation of transferring part of the resources allocated to the first card in the lineup to the second card in the lineup obtain part of the resources; allocate part of the resources to the second card based on the part Resources and resources previously allocated to the second card, determine the second level of the second card; calculate the second ability value of the second card at the second level; assign the second level information and the second ability value
  • the second card is to update the level information and ability value of the second card.
  • the first card and the second card are both played cards.
  • the resource transfer operations can be gesture operations such as clicking and sliding performed by the player on the game client, or voice commands issued by the player.
  • the present disclosure can also detect the gesture operation performed by the player on the game client, and determine whether the gesture operation is a resource transfer operation, and execute the above solution when it is determined that the gesture operation is a resource transfer operation.
  • the present disclosure can also receive voice input and determine whether the voice input is a voice command corresponding to the resource transfer operation, and execute it when it is determined that the voice input is a voice command corresponding to the resource transfer operation The above scheme.
  • the application scenario of this embodiment is that the player can perform resource directional reallocation of cards in the lineup according to the characteristics of the current challenge copy, so that the cards that help the challenge copy can inherit the cards that help the challenge copy less. Some or all of the resources.
  • the lineup formation strategy can be expanded, that is, lineup formation is no longer limited to the adjustment of card positions, but also includes the redistribution of resources between the cards that have been played, so that the playability of card games can be improved.
  • This embodiment provides an information display method, which can be executed by a game client.
  • the second card In response to the user's card replacement operation of replacing the first card in the playing state with the second card in the unplayed state through the game client, the second card can be obtained as the first card of the first card.
  • the first ability value at the first level represented by the level information For example, the first ability value of the second card may be obtained from the game server.
  • the first level information and the first ability value are assigned to the second card in the game scene.
  • the first level information and the first ability value are assigned to the second card, that is, the first level information and the first ability value of the second card are reflected in the game scene. For example, it can be replaced in the game scene
  • the lineup screen of presents the second card screen after the first level inherited from the first card.
  • the data processing method and information display method of the present disclosure have been described in detail in conjunction with specific embodiments.
  • the data processing method and information display method described in the foregoing embodiments of the present disclosure can also be used in other types of games, such as non-card games.
  • the "card” described in the above embodiments can be replaced with "object”, that is, the "first card” described in the above embodiments.
  • “second card” can be replaced with "second object”.
  • the object is a general term for the game role owned by the player in the game.
  • the data processing method and information display method of the foregoing embodiments of the present disclosure can also be implemented as corresponding data processing devices and information display devices.
  • the data processing device and information display device of the present disclosure will be further described below in conjunction with specific embodiments. It should be noted that the data processing device and information display device described below can also be used in other types of games, such as non-card games.
  • the "cards” described in the following embodiments can be replaced with "objects", that is, the descriptions in the following embodiments
  • the "first card” can be replaced with "first object”
  • second card can be replaced with "second object”.
  • the object is a general term for the game role owned by the player in the game.
  • FIG. 6 shows a schematic structural diagram of a data processing device according to an embodiment of the present disclosure.
  • the functional modules of the data processing device 600 may be implemented by hardware, software, or a combination of hardware and software that implements the principles of the present disclosure.
  • the functional modules described in FIG. 6 can be combined or divided into sub-modules to realize the principle of the above-mentioned invention. Therefore, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
  • the data processing device 600 includes an acquisition module 610, a calculation module 620, and an assignment module 630.
  • the acquiring module 610 is configured to respond to the card replacement operation of the game client to replace the first card in the playing state with the second card in the unplayed state, to acquire the first level information of the first card, and the first level The information is used to characterize the first level of the first card determined based on the resources allocated to the first card.
  • the calculation module 620 is used to calculate the first ability value of the second card at the first level.
  • the assigning module 630 is used to assign the first level information and the first ability value to the second card.
  • the data processing device 600 may also include a comparison module.
  • the comparison module is used to compare the grade of the first card with the grade of the second card. If the comparison result is that the grade of the first card is the same as the grade of the second card, the calculation module 620 may perform an operation of calculating the first ability value of the second card at the first level.
  • the data processing device 600 may also include a distribution module. If the comparison result is that the grade of the first card is different from the grade of the second card, the acquisition module 610 can be used to acquire the resources allocated to the first card; the allocation module can allocate the resources to the second card, and Determine the second level of the second card after the resources are allocated; the calculation module 620 can calculate the second ability value of the second card at the second level; the assignment module 630 can assign the second level information and the second ability value to the first Two cards.
  • the data processing device 600 may be implemented as an information processing device that can access a storage device that stores first object group information.
  • the first object group information includes: The first object group constituted by the objects, the first level information of the first object, the first ability value of the first object at the first level represented by the first level information, and the first level information is used to characterize the value based on the allocation to the first object
  • the resource determines the first level of the first object.
  • the information processing device may include: a replacement module, an acquisition module, a calculation module, and a storage module.
  • the replacement module is used to replace the first object in the first object group with the second object according to the object replacement operation performed by the user on the first object in the first object group;
  • the acquisition module is used to obtain information from the first object group Obtain the first level information of the first object in the first object;
  • the calculation module is used to calculate the second ability value of the second object at the first level;
  • the storage module is used to compare the first level information and the second ability value with the second object Stored in the first object group information in association.
  • FIG. 7 shows a schematic structural diagram of a data processing device in a card game according to another embodiment of the present disclosure.
  • the functional modules of the data processing device 700 may be implemented by hardware, software, or a combination of hardware and software that implements the principles of the present disclosure.
  • the functional modules described in FIG. 7 can be combined or divided into sub-modules to realize the principle of the above-mentioned invention. Therefore, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
  • the data processing device 700 includes an acquisition module 710, an allocation and determination module 720, a calculation module 730, and an assignment module 740.
  • the obtaining module 710 is configured to obtain the first resource allocated to the first card in response to the card replacement operation of the game client to replace the first card in the playing state with the second card in the non-playing state.
  • the allocation and determination module 720 is configured to allocate the first resource to the second card, and determine the second level of the second card based on the first resource and the second resource previously allocated to the second card.
  • the calculation module 730 is used to calculate the second ability value of the second card at the second level.
  • the assigning module 740 is used to assign the second level information and the second ability value to the second card.
  • the data processing device 700 may be implemented as an information processing device that can access a storage device that stores first object group information.
  • the first object group information includes: The first object group constituted by the objects, the first level information of the first object, the first ability value of the first object at the first level represented by the first level information, the resources allocated to the first object, the first level information is used To characterize the first level of the first object determined based on the resources allocated to the first object.
  • the information processing device may include a replacement module, an acquisition module, an allocation and determination module, a calculation module, and a storage module.
  • the replacement module is used to replace the first object in the first object group with the second object according to the object replacement operation performed by the user on the first object in the first object group;
  • the acquisition module is used to obtain information from the first object group The first resource allocated to the first object;
  • the allocation and determination module is used to allocate the first resource to the second object, and determine the second level of the second object after the resource is allocated;
  • the calculation module is used to calculate the second object in the first The third ability value under the second level;
  • the storage module is used to store the second level information and the third ability value in the first object group information in association with the second object, and the second level information is used to characterize the information based on the allocation to the second object.
  • the resource of the object determines the second level of the second object.
  • FIG. 8 shows a schematic structural diagram of a data processing device according to another embodiment of the present disclosure.
  • the functional modules of the data processing device 800 may be implemented by hardware, software, or a combination of hardware and software that implement the principles of the present disclosure.
  • the functional modules described in FIG. 8 can be combined or divided into sub-modules to realize the principle of the above-mentioned invention. Therefore, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
  • the data processing device 800 includes a release and storage module 810, an allocation and determination module 820, a calculation module 830, and an assignment module 840.
  • the release and save module 810 is configured to obtain the first resource allocated to the first card in response to the card replacement operation of the game client that replaces the first card in the playing state with the second card in the unplayed state.
  • the allocation and determination module 820 is configured to allocate the first resource to the second card, and determine the second level of the second card based on the first resource and the second resource previously allocated to the second card.
  • the calculation module 830 is used to calculate the second ability value of the second card at the second level.
  • the assigning module 840 is used to assign the second level information and the second ability value to the second card.
  • the data processing device 800 may be implemented as an information processing device that can access a storage device that stores first object group information.
  • the first object group information includes: The first object group constituted by the objects, the first level information of the first object, the first ability value of the first object at the first level represented by the first level information, the resources allocated to the first object, the first level information is used To characterize the first level of the first object determined based on the resources allocated to the first object.
  • the information processing device may include a deletion and marking module, an addition and allocation module, a determination module, a calculation module, and a storage module.
  • the deleting and marking module is configured to delete the first object in the first object group according to the object removal operation performed by the user on the first object in the first object group, and mark the resources allocated to the first object as unallocated;
  • the adding and allocating module is used for adding the second object to the first object group according to the object adding operation performed by the user for the first object group, and allocating at least part of the resources marked as unallocated to the second object;
  • the determining module uses To determine the second level of the second object based on the resources allocated to the second object;
  • the calculation module is used to calculate the third ability value of the second object at the second level;
  • the storage module is used to combine the second level information with the third level
  • the ability value is stored in the first object group information in association with the second object, and the second level information is used to characterize the second level of the second object determined based on the
  • this embodiment provides a data processing device.
  • the functional modules of the data processing device can be implemented by hardware, software, or a combination of hardware and software that implement the principles of the present disclosure.
  • the functional modules described in this embodiment can be combined or divided into sub-modules to realize the principles of the above-mentioned invention. Therefore, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
  • the data processing device may include an acquisition module, an allocation and determination module, a calculation module, and an assignment module.
  • the acquiring module is used for acquiring the resources allocated to the multiple first cards in response to the card replacement operation of replacing the multiple first cards in the playing state with the second cards in the non-playing state of the game client Sum;
  • the allocation and determination module is used to allocate the sum of the resources to the second card, and determine the second level of the second card after the resources are allocated;
  • the calculation module is used to calculate the second card The second ability value at the second level;
  • the granting module is used to grant the second level information and the second ability value to the second card.
  • the allocation and determination module may be based on the sum of the resources allocated to the second card and the resources previously allocated to the second card (i.e., as mentioned above) The second resource) to determine the second level of the second card.
  • this embodiment provides a data processing device.
  • the functional modules of the data processing device can be implemented by hardware, software, or a combination of hardware and software that implement the principles of the present disclosure.
  • the functional modules described in this embodiment can be combined or divided into sub-modules, so as to realize the principle of the above-mentioned invention. Therefore, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
  • the data processing device may include an acquisition module, an allocation and determination module, a calculation module, and an assignment module.
  • the acquiring module is used for acquiring the first resource allocated to the first card in response to the card replacement operation of replacing the first card in the playing state with a plurality of second cards not in the playing state of the game client
  • the allocation and determination module is used to allocate the first resource to a plurality of the second cards, and determine the second level of the second card after the resources are allocated;
  • the calculation module is used to calculate the second The second ability value of the card at the second level;
  • the assigning module is used to assign the second level information and the second ability value to the second card.
  • this embodiment provides a data processing device.
  • the functional modules of the data processing device can be implemented by hardware, software, or a combination of hardware and software that implement the principles of the present disclosure.
  • the functional modules described in this embodiment can be combined or divided into sub-modules, so as to realize the principle of the above-mentioned invention. Therefore, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
  • the data processing device may include an acquisition module, an allocation and determination module, a calculation module, and an assignment module.
  • the acquisition module is used to obtain the part of the resources in response to the resource transfer operation of the game client to transfer part of the resources allocated to the first card in the lineup to the second card in the lineup;
  • the allocation and determination module is used to transfer the part Resources are allocated to the second card, and based on the partial resources and the resources previously allocated to the second card, the second level of the second card is determined;
  • the calculation module is used to calculate the first card.
  • the assigning module is used to assign the second level information and the second ability value to the second card.
  • FIG. 9 shows a schematic structural diagram of an information display device according to an embodiment of the present disclosure.
  • the functional modules of the information display device 900 may be implemented by hardware, software, or a combination of hardware and software that implements the principles of the present disclosure.
  • the functional modules described in FIG. 9 can be combined or divided into sub-modules to realize the principle of the above-mentioned invention. Therefore, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
  • the information display device 900 includes an acquisition module 910 and a presentation module 920.
  • the obtaining module 910 is used for obtaining the second card in the first card in response to the card replacement operation of replacing the first card in the playing state with the second card in the not playing state made by the user through the game client.
  • the presentation module 920 is configured to assign the first level information and the first ability value to the second card in the game scene, that is, it is reflected in the game scene that the second card has the first level information and the first ability value.
  • FIG. 10 shows a schematic structural diagram of a computing device that can be used to implement the foregoing data processing method or information display method according to an embodiment of the present invention.
  • the computing device 1000 includes a memory 1010 and a processor 1020.
  • the processor 1020 may be a multi-core processor, or may include multiple processors.
  • the processor 1020 may include a general-purpose main processor and one or more special co-processors, such as a graphics processing unit (GPU), a digital signal processor (DSP), and so on.
  • the processor 1020 may be implemented using a customized circuit, such as an Application Specific Integrated Circuit (ASIC) or a Field Programmable Gate Array (FPGA, Field Programmable Gate Arrays).
  • ASIC Application Specific Integrated Circuit
  • FPGA Field Programmable Gate Arrays
  • the memory 1010 may include various types of storage units, such as system memory, read only memory (ROM), and permanent storage.
  • the ROM can store static data or instructions required by the processor 1020 or other modules of the computer.
  • the permanent storage device may be a readable and writable storage device.
  • the permanent storage device may be a non-volatile storage device that does not lose stored instructions and data even after the computer is powered off.
  • the permanent storage device adopts a large-capacity storage device (such as a magnetic or optical disk, flash memory) as the permanent storage device.
  • the permanent storage device may be a removable storage device (for example, a floppy disk, an optical drive).
  • the system memory can be a readable and writable storage device or a volatile readable and writable storage device, such as dynamic random access memory.
  • the system memory can store some or all of the instructions and data needed by the processor at runtime.
  • the memory 1010 may include any combination of computer-readable storage media, including various types of semiconductor memory chips (DRAM, SRAM, SDRAM, flash memory, programmable read-only memory), and magnetic disks and/or optical disks may also be used.
  • the memory 1010 may include a removable storage device that can be read and/or written, such as a compact disc (CD), a read-only digital versatile disc (for example, DVD-ROM, dual-layer DVD-ROM), Read-only Blu-ray discs, ultra-density discs, flash memory cards (such as SD cards, min SD cards, Micro-SD cards, etc.), magnetic floppy disks, etc.
  • a removable storage device such as a compact disc (CD), a read-only digital versatile disc (for example, DVD-ROM, dual-layer DVD-ROM), Read-only Blu-ray discs, ultra-density discs, flash memory cards (such as SD cards, min SD cards, Micro-SD cards, etc.), magnetic floppy disks, etc.
  • the computer-readable storage medium does not contain carrier waves and instantaneous electronic signals that are transmitted wirelessly or wiredly.
  • the memory 1010 stores executable codes.
  • the processor 1020 can be made to execute the data processing method or the information display method mentioned above.
  • the method according to the present invention can also be implemented as a computer program or computer program product.
  • the computer program or computer program product includes computer program code instructions for executing the above-mentioned steps defined in the above-mentioned method of the present invention.
  • the present invention can also be implemented as a non-transitory machine-readable storage medium (or computer-readable storage medium, or machine-readable storage medium) on which executable code (or computer program, or computer instruction code) is stored ), when the executable code (or computer program, or computer instruction code) is executed by the processor of the electronic device (or computing device, server, etc.), the processor is caused to execute each step of the above method according to the present invention .
  • each block in the flowchart or block diagram may represent a module, program segment, or part of the code, and the module, program segment, or part of the code contains one or more modules for realizing the specified logical function.
  • Executable instructions may also occur in a different order than marked in the drawings. For example, two consecutive blocks can actually be executed substantially in parallel, or they can sometimes be executed in the reverse order, depending on the functions involved.
  • each block in the block diagram and/or flowchart, and the combination of the blocks in the block diagram and/or flowchart can be implemented by a dedicated hardware-based system that performs the specified functions or operations Or it can be realized by a combination of dedicated hardware and computer instructions.

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Abstract

A data processing method and apparatus, and an information display method and apparatus. The data processing method comprises: in response to a card replacement operation, of a game client, of replacing a first card (1) in an in-battle state with a second card (7) in a not-in-battle state, acquiring first level information of the first card (1), wherein the first level information is used for representing a first level of the first card (1) determined on the basis of a resource allocated to the first card (1); calculating a first numerical capability value of the second card (7) in the first level; and assigning the first level information and the first numerical capability value to the second card (7). Therefore, a new in-battle card can inherit, without any loss, level information of a card which is replaced to be not in battle, and resources no longer need to be used to culture the new in-battle card, such that operation requirements of players can be reduced while resource consumption is also reduced, and the players can realize level inheritance by means of one-key switching.

Description

数据处理方法、信息展示方法及装置Data processing method, information display method and device
本申请要求2020年06月19日递交的申请号为202010565126.9、发明名称为“数据处理方法、信息展示方法及装置”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。This application claims the priority of the Chinese patent application with the application number 202010565126.9 and the invention title "Data processing method, information display method and device" filed on June 19, 2020, the entire content of which is incorporated into this application by reference.
技术领域Technical field
本公开涉及游戏技术领域,特别是涉及一种数据处理方法、信息展示方法及装置。The present disclosure relates to the field of game technology, in particular to a data processing method, information display method and device.
背景技术Background technique
放置类卡牌游戏会向玩家提供大量不同类型的卡牌。玩家需要通过招募卡牌来组建一支属于自己的卡牌队伍,并需要基于不同卡牌之间的羁绊、阵型设置、技能组合等策略,尝试组建多种阵容组合以挑战多样副本。即,玩家在挑战不同副本时通常需要组建不同阵容的卡牌队伍。Placing card games will provide players with a large number of different types of cards. Players need to recruit cards to form their own card team, and they need to try to form a variety of lineup combinations to challenge multiple instances based on the fetters, formation settings, and skill combinations between different cards. That is, players usually need to form card teams with different lineups when challenging different instances.
对于单张卡牌而言,玩家需要消耗游戏中的资源(如金币、经验值、进阶材料等道具)来提升卡牌级别,增强卡牌的能力数值。然而,游戏中用于提升卡牌级别的资源需要付出一定的代价才能获取到,并且一般而言,卡牌级别越高,升级需要消耗的资源也就越多。For a single card, players need to consume resources in the game (such as gold coins, experience points, advanced materials and other props) to improve the card level and enhance the card's ability value. However, the resources used to upgrade the card level in the game can be obtained at a certain price, and generally speaking, the higher the card level, the more resources are consumed for upgrading.
一方面,短时间内玩家在游戏中能够获取到的资源是有限的;另一方面,为了体现游戏玩法多样性,又需要玩家消耗大量资源培养多种卡牌,以组建不同阵容的队伍。有限的资源与多卡牌培养之间的矛盾,是目前放置类卡牌游戏面临的主要问题。On the one hand, the resources that players can obtain in the game in a short period of time are limited; on the other hand, in order to reflect the diversity of gameplay, players need to consume a lot of resources to cultivate a variety of cards to form teams with different lineups. The contradiction between limited resources and multi-card training is the main problem faced by the current placement card games.
因此,需要一种能够解决有限的资源与多卡牌培养之间的矛盾的数据处理方案。Therefore, there is a need for a data processing solution that can resolve the contradiction between limited resources and multi-card training.
发明内容Summary of the invention
本公开要解决的一个技术问题是提供一种能够解决有限的资源与多卡牌培养之间的矛盾的数据处理方案。A technical problem to be solved by the present disclosure is to provide a data processing solution that can solve the contradiction between limited resources and multi-card training.
根据本公开的第一个方面,提供了一种数据处理方法,包括:响应于游戏客户端的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取第一卡牌的第一级别信息,第一级别信息用于表征基于分配给第一卡牌的资源确定的第一卡牌的第一级别;计算第二卡牌在第一级别下的第一能力数值;将第一级别信息以及第一能力数值赋予第二卡牌。According to a first aspect of the present disclosure, there is provided a data processing method, including: in response to a card replacement operation of a game client that replaces a first card in a playing state with a second card in a non-playing state, Acquire the first level information of the first card, the first level information is used to characterize the first level of the first card determined based on the resources allocated to the first card; calculate the second card's first level under the first level An ability value; the first level information and the first ability value are assigned to the second card.
根据本公开的第二个方面,提供了一种数据处理方法,包括:响应于游戏客户端的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给第一卡牌的第一资源;将第一资源分配给第二卡牌,并基于第一资源和先前已经分配给第二卡牌的第二资源,确定第二卡牌的第二级别;计算第二卡牌在第二级别下的第二能力数值;将第二级别信息和第二能力数值赋予第二卡牌。According to a second aspect of the present disclosure, there is provided a data processing method, including: in response to a card replacement operation of a game client that replaces a first card in a playing state with a second card in a non-playing state, Obtain the first resource allocated to the first card; allocate the first resource to the second card, and determine the second resource of the second card based on the first resource and the second resource previously allocated to the second card Level; calculate the second ability value of the second card at the second level; assign the second level information and the second ability value to the second card.
根据本公开的第三个方面,提供了一种数据处理方法,包括:响应于游戏客户端的将处于上阵状态的第一卡牌从阵容中撤下的操作,释放并保存分配给第一卡牌的资源; 响应于游戏客户端的将处于未上阵状态的第二卡牌添加到队伍中的操作,将至少部分资源分配给第二卡牌,并确定分配了资源后第二卡牌的第二级别;计算第二卡牌在第二级别下的第二能力数值;将第二级别信息和第二能力数值赋予第二卡牌。According to a third aspect of the present disclosure, there is provided a data processing method, including: in response to an operation of a game client to remove the first card in the battle state from the lineup, releasing and saving the first card allocated Resources; In response to the game client's operation of adding the second card in the unplayed state to the team, allocate at least part of the resources to the second card, and determine the second level of the second card after the resources are allocated ; Calculate the second ability value of the second card at the second level; assign the second level information and the second ability value to the second card.
根据本公开的第四个方面,提供了一种数据处理方法,包括:响应于游戏客户端的将处于上阵状态的多个第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给多个第一卡牌的资源总和;将资源总和分配给第二卡牌,并确定分配了资源后第二卡牌的第二级别;计算第二卡牌在第二级别下的第二能力数值;将第二级别信息和第二能力数值赋予第二卡牌。According to a fourth aspect of the present disclosure, there is provided a data processing method, including: in response to a card replacement of a game client that replaces a plurality of first cards in a playing state with a second card in a non-playing state Operation, obtain the sum of resources allocated to multiple first cards; allocate the sum of resources to the second card, and determine the second level of the second card after the resources are allocated; calculate that the second card is at the second level The second ability value of; the second level information and the second ability value are assigned to the second card.
根据本公开的第五个方面,提供了一种数据处理方法,包括:响应于游戏客户端的将处于上阵状态的第一卡牌替换为多个处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给第一卡牌的第一资源;将第一资源分配给多个第二卡牌,并确定分配了资源后第二卡牌的第二级别;计算第二卡牌在第二级别下的第二能力数值;将第二级别信息和第二能力数值赋予第二卡牌。According to a fifth aspect of the present disclosure, there is provided a data processing method, including: in response to a card replacement of a game client that replaces a first card in a playing state with a plurality of second cards in a non-playing state Operation, obtain the first resource allocated to the first card; allocate the first resource to multiple second cards, and determine the second level of the second card after the resources are allocated; calculate that the second card is in the second The second ability value under the level; the second level information and the second ability value are assigned to the second card.
根据本公开的第六个方面,提供了一种数据处理方法,包括:响应于游戏客户端的将分配给阵容中第一卡牌的部分资源转移给阵容中第二卡牌的资源转移操作,获取部分资源;将部分资源分配给第二卡牌,并基于部分资源和先前已经分配给第二卡牌的资源,确定第二卡牌的第二级别;计算第二卡牌在第二级别下的第二能力数值;将第二级别信息和第二能力数值赋予第二卡牌。According to a sixth aspect of the present disclosure, there is provided a data processing method, including: in response to a resource transfer operation of a game client that transfers part of the resources allocated to the first card in the lineup to the second card in the lineup, acquiring Part of the resources; allocate part of the resources to the second card, and based on the part of the resources and the resources previously allocated to the second card, determine the second level of the second card; calculate the second level of the second card The second ability value; the second level information and the second ability value are assigned to the second card.
根据本公开的第七个方面,提供了一种信息展示方法,包括:响应于玩家通过游戏客户端做出的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取第二卡牌在第一卡牌的第一级别信息所表征的第一级别下的第一能力数值;在游戏场景中将第一级别信息以及第一能力数值赋予第二卡牌。According to a seventh aspect of the present disclosure, there is provided an information display method, including: in response to a player's request through a game client to replace the first card in the playing state with the second card in the unplayed state The card replacement operation is to obtain the first ability value of the second card at the first level represented by the first level information of the first card; assign the first level information and the first ability value to the second card in the game scene card.
根据本公开的第八个方面,提供了一种数据处理方法,包括:响应于游戏客户端的将处于上阵状态的第一对象替换为处于未上阵状态的第二对象的对象替换操作,获取所述第一对象的第一级别信息,所述第一级别信息用于表征基于分配给所述第一对象的资源确定的所述第一对象的第一级别;计算所述第二对象在所述第一级别下的第一能力数值;将所述第一级别信息以及所述第一能力数值赋予所述第二对象。According to an eighth aspect of the present disclosure, there is provided a data processing method, which includes: in response to an object replacement operation of a game client that replaces a first object in a playing state with a second object in a non-playing state, acquiring the The first level information of the first object, where the first level information is used to characterize the first level of the first object determined based on the resources allocated to the first object; calculating that the second object is in the first level A first ability value at a level; the first level information and the first ability value are assigned to the second object.
根据本公开的第九个方面,提供了一种数据处理装置,包括:获取模块,用于响应于游戏客户端的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取第一卡牌的第一级别信息,第一级别信息用于表征基于分配给第一卡牌的资源确定的第一卡牌的第一级别;计算模块,用于计算第二卡牌在第一级别下的第一能力数值;赋予模块,用于将第一级别信息以及第一能力数值赋予第二卡牌。According to a ninth aspect of the present disclosure, there is provided a data processing device, including: an acquisition module for replacing the first card in the playing state with the second card in the unplayed state in response to the game client's The card replacement operation is to obtain the first level information of the first card. The first level information is used to characterize the first level of the first card determined based on the resources allocated to the first card; the calculation module is used to calculate the first level of the first card. The first ability value of the two cards at the first level; the assignment module is used to assign the first level information and the first ability value to the second card.
根据本公开的第十个方面,提供了一种数据处理装置,包括:获取模块,用于响应于游戏客户端的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替 换操作,获取分配给第一卡牌的第一资源;分配及确定模块,用于将第一资源分配给第二卡牌,并基于第一资源和先前已经分配给第二卡牌的第二资源,确定第二卡牌的第二级别;计算模块,用于计算第二卡牌在第二级别下的第二能力数值;赋予模块,用于将第二级别信息和第二能力数值赋予第二卡牌。According to a tenth aspect of the present disclosure, there is provided a data processing device, including: an acquisition module for replacing a first card in a playing state with a second card in a non-playing state in response to a game client's The card replacement operation is to obtain the first resource allocated to the first card; the allocation and determination module is used to allocate the first resource to the second card based on the first resource and the previously allocated to the second card The second resource determines the second level of the second card; the calculation module is used to calculate the second ability value of the second card at the second level; the assignment module is used to combine the second level information and the second ability value Give the second card.
根据本公开的第十一个方面,提供了一种数据处理装置,包括:释放及保存模块,用于响应于游戏客户端的将处于上阵状态的第一卡牌从队伍中撤下的操作,释放并保存分配给第一卡牌的资源;分配及确定模块,用于响应于游戏客户端的将处于未上阵状态的第二卡牌添加到队伍中的操作,将至少部分资源分配给第二卡牌,并确定分配了资源后第二卡牌的第二级别;计算模块,用于计算第二卡牌在第二级别下的第二能力数值;赋予模块,用于将第二级别信息和第二能力数值赋予第二卡牌。According to an eleventh aspect of the present disclosure, there is provided a data processing device, including: a release and save module for releasing the first card in the battle state from the team in response to the operation of the game client And save the resources allocated to the first card; the allocation and determination module is used to allocate at least part of the resources to the second card in response to the operation of the game client to add the second card in the unplayed state to the team , And determine the second level of the second card after the resources are allocated; the calculation module is used to calculate the second ability value of the second card at the second level; the assignment module is used to combine the second level information with the second level The ability value is given to the second card.
根据本公开的第十二个方面,提供了一种数据处理装置,包括:获取模块,用于响应于游戏客户端的将处于上阵状态的多个第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给多个第一卡牌的资源总和;分配及确定模块,用于将资源总和分配给第二卡牌,并确定分配了资源后第二卡牌的第二级别;计算模块,用于计算第二卡牌在第二级别下的第二能力数值;赋予模块,用于将第二级别信息和第二能力数值赋予第二卡牌。According to a twelfth aspect of the present disclosure, there is provided a data processing device, including: an acquisition module for replacing a plurality of first cards in a playing state with second cards in a non-playing state in response to a game client's The card replacement operation of the card is to obtain the sum of resources allocated to multiple first cards; the allocation and determination module is used to allocate the sum of resources to the second card and determine the second card after the resources are allocated. Level two; calculation module, used to calculate the second ability value of the second card at the second level; assignment module, used to assign the second level information and the second ability value to the second card.
根据本公开的第十三个方面,提供了一种数据处理装置,包括:获取模块,用于响应于游戏客户端的将处于上阵状态的第一卡牌替换为多个处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给第一卡牌的第一资源;分配及确定模块,用于将第一资源分配给多个第二卡牌,并确定分配了资源后第二卡牌的第二级别;计算模块,用于计算第二卡牌在第二级别下的第二能力数值;赋予模块,用于将第二级别信息和第二能力数值赋予第二卡牌。According to a thirteenth aspect of the present disclosure, there is provided a data processing device, including: an acquisition module for replacing a first card in a playing state with a plurality of second cards in a non-playing state in response to a game client's The card replacement operation of the card to obtain the first resource allocated to the first card; the allocation and determination module is used to allocate the first resource to multiple second cards and determine the second card after the resource is allocated The calculation module is used to calculate the second ability value of the second card at the second level; the assignment module is used to assign the second level information and the second ability value to the second card.
根据本公开的第十四个方面,提供了一种数据处理装置,包括:获取模块,用于响应于游戏客户端的将分配给阵容中第一卡牌的部分资源转移给阵容中第二卡牌的资源转移操作,获取部分资源;分配及确定模块,用于将部分资源分配给第二卡牌,并基于部分资源和先前已经分配给第二卡牌的资源,确定第二卡牌的第二级别;计算模块,用于计算第二卡牌在第二级别下的第二能力数值;赋予模块,用于将第二级别信息和第二能力数值赋予第二卡牌。According to a fourteenth aspect of the present disclosure, there is provided a data processing device, including: an acquisition module for transferring part of the resources allocated to the first card in the lineup to the second card in the lineup in response to the game client Resource transfer operation to obtain part of the resource; the allocation and determination module is used to allocate part of the resource to the second card, and based on the part of the resource and the resource previously allocated to the second card, determine the second card of the second card Level; calculation module, used to calculate the second ability value of the second card at the second level; assignment module, used to assign the second level information and the second ability value to the second card.
根据本公开的第十五个方面,提供了一种信息展示装置,包括:获取模块,用于响应于玩家通过游戏客户端做出的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取第二卡牌在第一卡牌的第一级别信息所表征的第一级别下的第一能力数值;呈现模块,用于在游戏场景中将第一级别信息以及第一能力数值赋予第二卡牌。According to a fifteenth aspect of the present disclosure, there is provided an information display device, including: an acquisition module for replacing the first card in the playing state with the unplayed state in response to the player making through the game client The card replacement operation of the second card of the second card to obtain the first ability value of the second card at the first level represented by the first-level information of the first card; the presentation module is used to place the second card in the game scene The first level information and the first ability value are assigned to the second card.
根据本公开的第十六个方面,提供了一种数据处理装置,包括:获取模块,用于响 应于游戏客户端的将处于上阵状态的第一对象替换为处于未上阵状态的第二对象的对象替换操作,获取第一对象的第一级别信息,第一级别信息用于表征基于分配给第一对象的资源确定的第一对象的第一级别;计算模块,用于计算第二对象在第一级别下的第一能力数值;赋予模块,用于将第一级别信息以及第一能力数值赋予第二对象。According to a sixteenth aspect of the present disclosure, there is provided a data processing device, including: an acquisition module for replacing a first object in a playing state with an object in a second object not in a playing state in response to a game client The replacement operation is to obtain the first level information of the first object, the first level information is used to characterize the first level of the first object determined based on the resources allocated to the first object; the calculation module is used to calculate the second object in the first level The first ability value under the level; the assignment module is used to assign the first level information and the first ability value to the second object.
根据本公开的第十七个方面,提供了一种计算设备,包括:处理器;以及存储器,其上存储有可执行代码,当可执行代码被处理器执行时,使处理器执行如上述第一方面至第八方面中任一方面述及的方法。According to a seventeenth aspect of the present disclosure, there is provided a computing device, including: a processor; and a memory on which executable code is stored. When the executable code is executed by the processor, the processor is caused to execute The method mentioned in any one of the first aspect to the eighth aspect.
根据本公开的第十八个方面,提供了一种非暂时性机器可读存储介质,其上存储有可执行代码,当可执行代码被电子设备的处理器执行时,使处理器执行如上述第一方面至第八方面中任一方面述及的方法。According to an eighteenth aspect of the present disclosure, there is provided a non-transitory machine-readable storage medium having executable code stored thereon, and when the executable code is executed by a processor of an electronic device, the processor is executed as described above The method mentioned in any one of the first aspect to the eighth aspect.
由此,响应于游戏客户端的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,本公开可以计算第二卡牌在第一卡牌的第一级别下的第一能力数值,并将第一级别信息以及所述第一能力数值赋予第二卡牌,使得第二卡牌能够无损继承第一卡牌的级别信息,而无需玩家再使用资源对新上阵卡牌进行培养,在降低资源消耗的同时还能够降低对玩家的操作要求,即玩家通过一键切换即可实现级别继承。Therefore, in response to the card replacement operation of the game client that replaces the first card in the playing state with the second card in the unplayed state, the present disclosure can calculate that the second card is the first card of the first card. The first ability value under the level, and the first level information and the first ability value are assigned to the second card, so that the second card can inherit the level information of the first card without damage, without the need for the player to use the resource pair The training of new playing cards can reduce resource consumption while also reducing the operating requirements for players, that is, players can achieve level inheritance through one-click switching.
附图说明Description of the drawings
通过结合附图对本公开示例性实施方式进行更详细的描述,本公开的上述以及其它目的、特征和优势将变得更加明显,其中,在本公开示例性实施方式中,相同的参考标号通常代表相同部件。Through a more detailed description of the exemplary embodiments of the present disclosure in conjunction with the accompanying drawings, the above and other objectives, features, and advantages of the present disclosure will become more apparent. Among them, in the exemplary embodiments of the present disclosure, the same reference numerals generally represent The same parts.
图1示出了根据本公开一实施例的可用于实现本公开技术方案的系统的结构示意图。Fig. 1 shows a schematic structural diagram of a system that can be used to implement the technical solution of the present disclosure according to an embodiment of the present disclosure.
图2示出了根据本公开一个实施例的阵容中卡牌替换前后的示意图。Fig. 2 shows a schematic diagram before and after card replacement in a lineup according to an embodiment of the present disclosure.
图3示出了本公开在具体应用场景中的示意性流程图。Fig. 3 shows a schematic flow chart of the present disclosure in a specific application scenario.
图4示出了根据本公开另一个实施例的阵容中卡牌替换前后的示意图。Fig. 4 shows a schematic diagram before and after card replacement in a lineup according to another embodiment of the present disclosure.
图5示出了根据本公开另一个实施例的阵容中卡牌替换前后的示意图。Fig. 5 shows a schematic diagram before and after card replacement in a lineup according to another embodiment of the present disclosure.
图6示出了根据本公开一个实施例的数据处理装置的结构示意图。Fig. 6 shows a schematic structural diagram of a data processing device according to an embodiment of the present disclosure.
图7示出了根据本公开另一个实施例的数据处理装置的结构示意图。Fig. 7 shows a schematic structural diagram of a data processing device according to another embodiment of the present disclosure.
图8示出了根据本公开另一个实施例的数据处理装置的结构示意图。Fig. 8 shows a schematic structural diagram of a data processing device according to another embodiment of the present disclosure.
图9示出了根据本公开一个实施例的信息展示装置的结构示意图。Fig. 9 shows a schematic structural diagram of an information display device according to an embodiment of the present disclosure.
图10示出了根据本公开一个实施例的计算设备的结构示意图。Fig. 10 shows a schematic structural diagram of a computing device according to an embodiment of the present disclosure.
具体实施方式detailed description
下面将参照附图更详细地描述本公开的优选实施方式。虽然附图中显示了本公开的优选实施方式,然而应该理解,可以以各种形式实现本公开而不应被这里阐述的实施方式所限制。相反,提供这些实施方式是为了使本公开更加透彻和完整,并且能够将本公 开的范围完整地传达给本领域的技术人员。Hereinafter, preferred embodiments of the present disclosure will be described in more detail with reference to the accompanying drawings. Although the preferred embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure can be implemented in various forms and should not be limited by the embodiments set forth herein. On the contrary, these embodiments are provided to make the present disclosure more thorough and complete, and to fully convey the scope of the present disclosure to those skilled in the art.
为了解决放置类卡牌游戏中有限的资源与多卡牌培养之间的矛盾,本公开提出了一种资源复用理念,即可以将卡牌培养过程中消耗的资源复用给其他卡牌,以降低多卡牌培养过程中的资源消耗。In order to solve the contradiction between the limited resources in the idle card game and the cultivation of multi-card cards, this disclosure proposes a resource reuse concept, that is, the resources consumed in the card cultivation process can be reused for other cards. In order to reduce resource consumption in the process of multi-card training.
进一步考虑到放置类卡牌游戏中阵容所能容纳的卡牌数量一般是固定的,即便玩家培养的卡牌数量再多,在挑战同一副本时,一般也只能够使用固定数量的卡牌参与挑战。Further considering that the number of cards that can be accommodated in the lineup in the placement card game is generally fixed, even if the number of cards cultivated by the player is large, when challenging the same instance, generally only a fixed number of cards can be used to participate in the challenge .
本公开结合资源复用理念和放置类卡牌游戏的上述特点提出,玩家在更换阵容中的卡牌时,换上去的新卡牌可以继承换下来的旧卡牌的资源。由此,玩家只需要根据阵容所能容纳的卡牌数量,培养相应数量的卡牌,而无需再由玩家针对其拥有的每个卡牌进行培养。即,通过培养有限数量个卡牌,就可以达到与更多数量卡牌培养相同的技术效果,从而在满足多卡牌培养的同时,可以降低对资源的需求。The present disclosure combines the concept of resource reuse and the above-mentioned characteristics of the placement card game and proposes that when a player changes a card in the lineup, the new card that is replaced can inherit the resources of the replaced old card. As a result, players only need to cultivate the corresponding number of cards according to the number of cards that the lineup can accommodate, instead of training each card they own. That is, by cultivating a limited number of cards, the same technical effect as the cultivating of a larger number of cards can be achieved, so that while satisfying the multi-card training, the demand for resources can be reduced.
基于上述技术构思,本公开提出了一种数据处理方法。本公开可以用于卡牌游戏(如放置类卡牌游戏),以及其他需要多个游戏角色组建阵容参与战斗的非卡牌类游戏。Based on the above technical concept, the present disclosure proposes a data processing method. The present disclosure can be used for card games (such as idle card games) and other non-card games that require multiple game characters to form a lineup to participate in battle.
本公开的数据处理方法可以由游戏客户端执行,也可以由与游戏客户端对应的游戏服务器执行。本公开的数据处理方法可以实现为一种图1所示的架构。图1示出了根据本公开一实施例的可用于实现本公开技术方案的系统的结构示意图。如图1所示,系统可以包括至少一个游戏服务器20和多个终端设备10_1、10_2……10_N。The data processing method of the present disclosure can be executed by a game client or a game server corresponding to the game client. The data processing method of the present disclosure can be implemented as an architecture shown in FIG. 1. Fig. 1 shows a schematic structural diagram of a system that can be used to implement the technical solution of the present disclosure according to an embodiment of the present disclosure. As shown in Fig. 1, the system may include at least one game server 20 and a plurality of terminal devices 10_1, 10_2...10_N.
终端设备10是指用来进行网络访问的任何合适的具有屏显功能的电子设备。优选例如可以是便携式电子设备,包括但不限于智能电话、平板电脑或是其他便携式终端设备。终端设备10可以经由网络40实现与服务器20的信息收发。终端设备10之间(例如,10_1与10_2或10_N之间)也可以经由网络40彼此通信。The terminal device 10 refers to any suitable electronic device with a screen display function used for network access. Preferably, for example, it may be a portable electronic device, including but not limited to a smart phone, a tablet computer, or other portable terminal devices. The terminal device 10 can implement information transmission and reception with the server 20 via the network 40. The terminal devices 10 (for example, between 10_1 and 10_2 or 10_N) may also communicate with each other via the network 40.
游戏服务器20用于负责处理游戏逻辑。例如,终端设备10上可以安装并运行游戏客户端,游戏服务器20可以通过网络40向终端设备10发送游戏客户端在运行过程中所需的数据,如游戏服务器20可以通过访问数据库30来获取运行在终端设备10上的游戏客户端所需的数据。The game server 20 is responsible for processing game logic. For example, a game client can be installed and run on the terminal device 10, and the game server 20 can send the data required by the game client in the running process to the terminal device 10 through the network 40. For example, the game server 20 can access the database 30 to obtain the running data. Data required by the game client on the terminal device 10.
网络40可以是广义上的用于信息传递的网络,可以包括一个或多个通信网络,诸如无线通信网络、因特网、私域网、局域网、城域网、广域网或是蜂窝数据网络等。The network 40 may be a network used for information transmission in a broad sense, and may include one or more communication networks, such as a wireless communication network, the Internet, a private area network, a local area network, a metropolitan area network, a wide area network, or a cellular data network.
应当注意,如果向图示环境中添加附加模块或从其中去除个别模块,不会改变本公开的示例实施例的底层概念。It should be noted that if additional modules are added to the illustrated environment or individual modules are removed therefrom, the underlying concept of the exemplary embodiments of the present disclosure will not be changed.
另外,虽然为了方便说明而在图中示出了从数据库30到游戏服务器20的双向箭头,但本领域技术人员可以理解的是,上述数据的收发也是可以通过网络40实现的。In addition, although a two-way arrow from the database 30 to the game server 20 is shown in the figure for convenience of description, those skilled in the art can understand that the above-mentioned data transmission and reception can also be realized through the network 40.
并且,在随后的描述中会选择其中的一个或部分移动终端加以描述(例如,终端设备10-1),但是本领域技术人员应该理解的是,上述1…N个终端旨在表示真实网络中存在的大量终端,示出的单个游戏服务器20和数据库30旨在表示本公开的技术方案涉 及服务器及数据库的操作。对特定编号的移动终端以及单个游戏服务器和数据库加以详述至少为了说明方便,而非暗示对移动端和游戏服务器的类型或是位置等具有限制。Moreover, in the following description, one or part of the mobile terminals will be selected for description (for example, the terminal device 10-1), but those skilled in the art should understand that the above 1...N terminals are intended to represent the real network There are a large number of terminals, and the single game server 20 and database 30 shown are intended to indicate that the technical solution of the present disclosure involves the operation of the server and the database. The specific number of mobile terminals and a single game server and database are described in detail at least for the convenience of explanation, and does not imply restrictions on the types or locations of mobile terminals and game servers.
下面结合具体实施例就本公开的技术方案做进一步说明。The technical solutions of the present disclosure will be further described below in conjunction with specific embodiments.
实施例一Example one
以本公开用于卡牌游戏为例,玩家可以通过游戏客户端组建阵容。阵容是指玩家指定的参与战斗的卡牌。玩家在组建阵容的过程中还可以对卡牌的站位进行分配,即进行布阵。站位是指战斗中卡牌所处位置。每个卡牌对应一种卡牌角色。一般来说,阵容中能够容纳的最大卡牌数量是固定的,且同一阵容中一般不允许出现两个角色相同的卡牌。Taking the application of the present disclosure in a card game as an example, players can form a lineup through the game client. Lineup refers to the cards designated by the player to participate in the battle. Players can also allocate card positions in the process of forming a lineup, that is, make formations. Position refers to the position of the card in the battle. Each card corresponds to a card role. Generally speaking, the maximum number of cards that can be accommodated in a lineup is fixed, and two cards with the same role are generally not allowed in the same lineup.
玩家可以使用在游戏中获取的资源培养卡牌,以提升卡牌的级别和能力数值。卡牌的级别可以包括但不限于卡牌的角色等级、进阶阶数、升星星数等级别指标中的一种或多种。其中,不同级别指标可以使用不同种类的资源来进行升级。例如,可以使用经验值来提升卡牌的角色等级,可以使用特定进阶材料提升卡牌的进阶阶数,可以使用特定升星材料(如角色碎片)提升卡牌的升星星数。卡牌的能力数值(也即能力数据)用于表征卡牌在相应级别下具有的战斗力数值,如生命值、攻击力、防御力、技能伤害系数等等。Players can use the resources acquired in the game to cultivate cards to improve the level and ability values of the cards. The level of the card may include, but is not limited to, one or more of the level indicators such as the role level of the card, the number of advanced levels, and the number of stars. Among them, different levels of indicators can use different types of resources to upgrade. For example, you can use experience points to increase the role level of a card, you can use specific advanced materials to increase the number of advancements of the card, and you can use specific star-up materials (such as character fragments) to increase the number of stars of the card. The ability value of a card (that is, ability data) is used to characterize the combat power value of the card at the corresponding level, such as life value, attack power, defense power, skill damage coefficient, and so on.
响应于游戏客户端的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取第一卡牌的第一级别信息。In response to the card replacement operation of the game client to replace the first card in the playing state with the second card in the non-playing state, the first level information of the first card is acquired.
第一卡牌是指位于阵容中的已上阵卡牌。第二卡牌可以是指玩家拥有的非上阵卡牌。可以根据玩家通过游戏客户端做出的卡牌替换操作,确定玩家期望替换掉的阵容中的第一卡牌以及期望取代第一卡牌的第二卡牌。The first card refers to the played card in the lineup. The second card may refer to a non-playing card owned by the player. The first card in the lineup that the player expects to be replaced and the second card that is expected to replace the first card can be determined based on the card replacement operation performed by the player through the game client.
第一级别信息用于表征基于分配给第一卡牌的资源确定的第一卡牌的第一级别。第一级别可以包括但不限于第一卡牌的角色等级、进阶阶数、升星星数等级别指标中的一种或多种。其中,不同级别指标可以使用不同种类的资源来进行升级。例如,可以使用经验值来提升卡牌的角色等级,可以使用特定进阶材料提升卡牌的进阶阶数,可以使用特定升星材料(如角色碎片)提升卡牌的升星星数。The first level information is used to characterize the first level of the first card determined based on the resources allocated to the first card. The first level may include, but is not limited to, one or more of level indicators such as the character level of the first card, the number of advanced levels, and the number of stars. Among them, different levels of indicators can use different types of resources to upgrade. For example, you can use experience points to increase the role level of a card, you can use specific advanced materials to increase the number of advancements of the card, and you can use specific star-up materials (such as character fragments) to increase the number of stars of the card.
在本实施例中,第二卡牌可以直接继承第一卡牌的级别(即第一级别),以实现级别的无损继承。例如,可以直接将第一卡牌的等级、进阶阶数、升星星数,作为替换后第二卡牌的等级、进阶阶数、升星星数。In this embodiment, the second card can directly inherit the level of the first card (that is, the first level), so as to realize the lossless inheritance of the level. For example, you can directly use the level, advanced level, and number of ascending stars of the first card as the level, advanced level, and number of ascending stars of the second card after replacement.
考虑到不同卡牌的三维(如生命值、攻击力、防御力)成长、技能伤害成长等属性成长参数一般不同,第二卡牌在继承了第一卡牌的第一级别后,还可以计算第二卡牌在第一级别下的第一能力数值。其中,第一能力数值可以是用于表征第二卡牌在第一级别下的战斗力的数值,如生命值、攻击力、防御力、技能伤害系数等等。Considering that the three-dimensional (such as health, attack power, defense power) growth, skill damage growth and other attribute growth parameters of different cards are generally different, the second card can also be calculated after inheriting the first level of the first card The first ability value of the second card at the first level. Among them, the first ability value may be a value used to characterize the combat power of the second card at the first level, such as life value, attack power, defense power, skill damage coefficient, and so on.
在计算得到第一能力数值后,可以将第一级别信息以及第一能力数值赋予第二卡牌。将第一级别信息以及第一能力数值赋予第二卡牌,是指使第二卡牌具备第一级别信息所 表征的第一级别以及第一能力数值。After the first ability value is calculated, the first level information and the first ability value can be assigned to the second card. Assigning the first level information and the first ability value to the second card means that the second card has the first level and the first ability value represented by the first level information.
以本实施例的数据处理方法由游戏客户端执行为例,可以在游戏场景中将第一级别信息以及第一能力数值赋予第二卡牌。在游戏场景中将第一级别信息以及第一能力数值赋予第二卡牌,也即在游戏场景中体现第二卡牌的第一级别信息以及第一能力数值。Taking the data processing method of this embodiment executed by the game client as an example, the first level information and the first ability value can be assigned to the second card in the game scene. The first level information and the first ability value are assigned to the second card in the game scene, that is, the first level information and the first ability value of the second card are reflected in the game scene.
以本实施例的数据处理方法由与游戏客户端对应的游戏服务器执行为例,可以将第一级别信息以及第一能力数值发送给游戏客户端,由游戏客户端在游戏场景中将第一级别信息以及第一能力数值赋予第二卡牌。Taking the data processing method of this embodiment to be executed by the game server corresponding to the game client as an example, the first level information and the first ability value can be sent to the game client, and the game client will set the first level in the game scene. The information and the first ability value are assigned to the second card.
由此,玩家通过对阵容中已上阵卡牌执行卡牌替换操作,即可使得新上阵卡牌能够无损继承换下阵的卡牌的级别信息,而无需玩家再执行任何多余操作。例如,与“玩家先将上阵卡牌进行重置,再将重置得到的资源分配给新上阵卡牌”这种方案相比,基于本公开玩家通过一键切换,即可使得新上阵卡牌能够无损继承撤下阵的卡牌的级别信息,大大降低了对玩家的操作要求,并且整个过程中无任何资源消耗和损耗。Therefore, the player can perform the card replacement operation on the cards that have already been played in the lineup, so that the new playing cards can inherit the level information of the replaced cards without damage, without the player needing to perform any extra operations. For example, compared with the solution of "the player resets the playing cards first, and then allocates the reset resources to the new playing cards", based on the present disclosure, players can switch to the new playing cards with one click. The level information of the cards removed from the battle can be inherited without damage, which greatly reduces the operation requirements for players, and there is no resource consumption or loss in the whole process.
图2示出了根据本公开一个实施例的阵容中卡牌替换前后的示意图。Fig. 2 shows a schematic diagram before and after card replacement in a lineup according to an embodiment of the present disclosure.
如图2所示,原阵容包括卡牌1、卡牌2、卡牌3、卡牌4以及卡牌5。其中,卡牌1的级别信息为进阶阶数为“+5”,升星星数为“5颗星”,卡牌7为玩家拥有的未上阵卡牌,并且玩家没有对卡牌7进行培养,即上阵前为卡牌7分配的资源为零,卡牌7的进阶阶数和升星星数均为初始值。As shown in Figure 2, the original lineup includes Card 1, Card 2, Card 3, Card 4, and Card 5. Among them, the level information of card 1 is that the number of advanced levels is "+5", the number of rising stars is "5 stars", card 7 is an unplayed card owned by the player, and the player has not cultivated card 7 , That is, the resources allocated for card 7 before entering the battlefield are zero, and the number of advancement levels and the number of rising stars of card 7 are both initial values.
响应于玩家的将阵容中的卡牌1替换为卡牌7的操作,可以直接控制卡牌7继承卡牌1的进阶阶数和升星星数。即,替换后卡牌7的进阶阶数变为“+5”,升星星数变为“5颗星”。In response to the player's operation of replacing the card 1 in the lineup with the card 7, the card 7 can be directly controlled to inherit the advanced rank and the number of rising stars of the card 1. That is, after the replacement, the advanced rank of card 7 becomes "+5", and the number of rising stars becomes "5 stars".
可见,玩家只需要执行卡牌替换操作,即可使得新上阵卡牌能够无损继承替换下来的卡牌的级别信息。It can be seen that the player only needs to perform the card replacement operation to enable the new playing card to inherit the level information of the replaced card without damage.
而卡牌替换操作既可以是玩家针对游戏客户端执行的点击、滑动等手势操作,也可以是玩家发出的语音指令。以卡牌替换操作为手势操作为例,本公开还可以检测玩家针对游戏客户端执行的手势操作,并判断手势操作是否为卡牌替换操作,在判定手势操作为卡牌替换操作的情况下执行本公开的卡牌游戏中的数据处理方法。以卡牌替换操作为语音指令为例,本公开还可以接收语音输入,并判断语音输入是否为与卡牌替换操作对应的语音指令,在判定语音输入为与卡牌替换操作对应的语音指令的情况下执行本公开的卡牌游戏中的数据处理方法。The card replacement operations can be gesture operations such as clicking and sliding performed by the player on the game client, or voice commands issued by the player. Taking the card replacement operation as a gesture operation as an example, the present disclosure can also detect the gesture operation performed by the player on the game client, and determine whether the gesture operation is a card replacement operation, and execute it when it is determined that the gesture operation is a card replacement operation The data processing method in the card game of the present disclosure. Taking the card replacement operation as a voice command as an example, the present disclosure can also receive voice input and determine whether the voice input is a voice command corresponding to the card replacement operation. When it is determined that the voice input is a voice command corresponding to the card replacement operation Under the circumstances, the data processing method in the card game of the present disclosure is executed.
作为本实施例的一种示例,考虑到卡牌游戏中存在品级的划分,不同品级的卡牌升级所需资源一般不同。举例来说,按照卡牌被玩家招募到的难易程度或卡牌的稀有程度,可以将卡牌的品级从高到低划分为:金卡、红卡、橙卡、紫卡、绿卡、白卡,卡牌升级规则可以设定为,高品级卡牌升级所需资源要多于低品级卡牌升级所需资源。As an example of this embodiment, considering that there are grade divisions in a card game, the resources required for card upgrades of different grades are generally different. For example, according to the difficulty of recruiting the card by the player or the rarity of the card, the grade of the card can be divided into: gold card, red card, orange card, purple card, green card, and white card. Cards, card upgrade rules can be set as that the resources required to upgrade high-level cards are more than those required to upgrade low-level cards.
在卡牌游戏中存在品级的划分,且不同品级卡牌升级所需资源不同的情况下,为了 使得资源继承更为合理,本公开提出,还可以比较第一卡牌的品级与第二卡牌的品级。若第一卡牌的品级与第二卡牌的品级相同,则可以直接将第一卡牌的第一级别作为第二卡牌的级别,并执行计算第二卡牌在第一级别下的第一能力数值的步骤。In a card game where there is a division of grades and the resources required for card upgrades of different grades are different, in order to make resource inheritance more reasonable, this disclosure proposes that the grade of the first card and the second card can also be compared The grade. If the level of the first card is the same as the level of the second card, you can directly use the first level of the first card as the level of the second card, and perform the calculation of the second card’s first level under the first level. A step of ability value.
若第一卡牌的品级与第二卡牌的品级不同,则可以获取分配给第一卡牌的资源。分配给第一卡牌的资源,也即玩家通过游戏客户端培养第一卡牌所使用的资源。获取分配给第一卡牌分配的资源,也即将已经分配给第一卡牌的资源从第一卡牌中剥离出来(此时第一卡牌的级别可以归于原始值),重新变为可分配(即可使用)的资源。If the grade of the first card is different from the grade of the second card, the resources allocated to the first card can be obtained. The resources allocated to the first card, that is, the resources used by the player to cultivate the first card through the game client. Obtain the resources allocated to the first card, that is, the resources that have been allocated to the first card will be stripped from the first card (at this time the level of the first card can be attributed to the original value), and become allocatable again (Ready to use) resources.
在获取到分配给第一卡牌分配的资源后,可以将该资源分配给第二卡牌,并确定分配了资源后第二卡牌的第二级别。其中,可以依照与第二卡牌的品级对应的卡牌升级与资源消耗规则,确定分配了资源的第二卡牌能够达到的级别。After the resource allocated to the first card is obtained, the resource can be allocated to the second card, and the second level of the second card after the resource is allocated is determined. Among them, according to the card upgrade and resource consumption rules corresponding to the level of the second card, the level that the second card to which the resource is allocated can reach can be determined.
在确定了第二卡牌的第二级别后,可以计算第二卡牌在第二级别下的第二能力数值,将第二级别信息以及第二能力数值赋予第二卡牌。第二级别信息用于表征基于分配给第二卡牌的资源确定的第二卡牌的第二级别。关于将第二级别信息以及第二能力数值赋予第二卡牌的具体实现,可以参见上文关于将第一级别信息以及第一能力数值赋予第二卡牌的描述,此处不再赘述。After the second level of the second card is determined, the second ability value of the second card at the second level can be calculated, and the second level information and the second ability value can be assigned to the second card. The second level information is used to characterize the second level of the second card determined based on the resources allocated to the second card. For the specific implementation of assigning the second level information and the second ability value to the second card, please refer to the above description of assigning the first level information and the first ability value to the second card, which will not be repeated here.
本实施例的数据处理方法可以实现为一种信息处理方法,信息处理方法可以是对存储第一对象组信息的存储装置进行访问而执行的方法。其中,存储装置可以设置在游戏服务器中,信息处理方法可以由游戏服务器执行。The data processing method of this embodiment may be implemented as an information processing method, and the information processing method may be a method executed by accessing a storage device storing information of the first object group. Wherein, the storage device may be set in the game server, and the information processing method may be executed by the game server.
对象,也即上文述及的卡牌。第一对象组信息是指由玩家指定的阵容中的第一对象(即上文述及的第一卡牌)构成的第一对象组及其相关信息。第一对象组信息可以视为玩家设定的期望在对战中使用的阵容信息。第一对象组信息可以包括:由玩家期望在对战中使用的多个第一对象构成的第一对象组、第一对象的第一级别信息、第一对象在第一级别信息表征的第一级别下的能力数值。Object, which is the card mentioned above. The first object group information refers to the first object group formed by the first object in the lineup specified by the player (that is, the first card mentioned above) and its related information. The first object group information can be regarded as lineup information set by the player and expected to be used in the match. The first object group information may include: a first object group composed of a plurality of first objects that the player expects to use in the battle, first level information of the first object, and the first level represented by the first object in the first level information The ability value below.
信息处理方法可以包括:根据玩家针对第一对象组中的第一对象执行的对象替换操作,将第一对象组中的第一对象替换为第二对象(即上文述及的第二卡牌);从第一对象组信息中获取第一对象的第一级别信息;计算第二对象在第一级别下的第一能力数值;将第一级别信息和第一能力数值与第二对象关联地存储在第一对象组信息中。由此,更新后的第一对象组信息中包括替换后的第二对象,该第二对象继承了被替换掉的第一对象的级别信息,并具有该级别信息所表征的级别下的相应能力数值。The information processing method may include: replacing the first object in the first object group with the second object (that is, the second card described above) according to the object replacement operation performed by the player on the first object in the first object group. ); Obtain the first level information of the first object from the first object group information; calculate the first ability value of the second object at the first level; associate the first level information and the first ability value with the second object Stored in the first object group information. Therefore, the updated first object group information includes the replaced second object, which inherits the level information of the replaced first object and has the corresponding capabilities at the level represented by the level information Numerical value.
作为示例,第一对象组信息还可以包括第一对象的品级,信息处理方法还包括:比较第一对象的品级与第二对象的品级;若第一对象的品级与第二对象的品级相同,则执行计算第二对象在第一级别下的第一能力数值的步骤。As an example, the first object group information may further include the grade of the first object, and the information processing method further includes: comparing the grade of the first object with the grade of the second object; if the grade of the first object is the same as the grade of the second object, Then, the step of calculating the first ability value of the second object at the first level is performed.
第一对象组信息还可以包括分配给第一对象的资源,若第一对象的品级与第二对象的品级不同,则可以从第一对象组信息中获取分配给第一对象分配的资源;将资源分配 给第二对象,并确定分配了资源后第二对象的第二级别;计算第二对象在第二级别下的第二能力数值;将第二级别信息和第二能力数值与第二对象关联地存储在第一对象组信息中,第二级别信息用于表征基于分配给第二对象的资源确定的第二对象的第二级别。The first object group information may also include resources allocated to the first object. If the grade of the first object is different from the grade of the second object, the resources allocated to the first object may be obtained from the first object group information; Allocate resources to the second object, and determine the second level of the second object after the resource is allocated; calculate the second level of the second object’s second ability value; compare the second level information and the second ability value to the second object Stored in association in the first object group information, and the second level information is used to characterize the second level of the second object determined based on the resources allocated to the second object.
在基于玩家针对第一对象组中的第一对象执行的对象替换操作,执行上述信息处理方法以对第一对象组信息进行更新后,可以基于更新后的第一对象组信息,对游戏客户端呈现的与第一对象组相关联的游戏画面进行更新,以使得更新后的游戏画面与更新后的第一对象组信息一致。After performing the above-mentioned information processing method to update the first object group information based on the object replacement operation performed by the player on the first object in the first object group, the game client can be updated based on the updated first object group information The presented game screen associated with the first object group is updated so that the updated game screen is consistent with the updated first object group information.
例如,可以将更新后的第一对象组信息发送给游戏客户端,以便游戏客户端对游戏画面进行更新。For example, the updated first object group information can be sent to the game client, so that the game client can update the game screen.
再例如,也可以由游戏服务器基于更新后的第一对象组信息确定更新后的游戏画面数据,将该游戏画面数据发送给游戏客户端,由游戏客户端对呈现的游戏画面进行更新。For another example, the game server may also determine the updated game screen data based on the updated first object group information, and send the game screen data to the game client, and the game client updates the presented game screen.
图3示出了本公开在具体应用场景中的示意性流程图。图3所示流程中的各步骤可以由游戏服务器执行。Fig. 3 shows a schematic flow chart of the present disclosure in a specific application scenario. The steps in the process shown in FIG. 3 can be executed by the game server.
如图3所示,可以由玩家发起上阵操作,响应于检测到玩家的上阵操作,可以判断玩家是否拥有要上阵的卡牌(如武将卡牌),如果判定结果为玩家不拥有该卡牌,则可以直接返回,等待玩家的下一次上阵操作。如果判定结果为玩家拥有该卡牌,则可以进一步判断是否需要增加卡牌位,即是否需要为上阵卡牌分配新的站位。As shown in Figure 3, the player can initiate the battle operation. In response to detecting the player's battle operation, it can be judged whether the player has a card to be played (such as a generals card). If the result of the judgment is that the player does not own the card, You can return directly and wait for the player's next battle operation. If the result of the determination is that the player owns the card, it can be further determined whether it is necessary to increase the card slot, that is, whether it is necessary to allocate a new position for the playing card.
如果判定结果为需要增加卡牌位,则可以进一步判断该卡牌是否已上阵,若已上阵则直接返回,等待玩家的下一次上阵操作。若未上阵则可以为该卡牌分配空闲站位,空闲站位是指阵容中没有分配上阵卡牌的位置。If the result of the determination is that the card slot needs to be increased, it can be further determined whether the card has been played, and if the card has been played, it will return directly and wait for the player's next play operation. If you are not in the battle, you can allocate a free position for the card. The free position refers to the position in the lineup where the card is not allocated to the battle.
如果判定结果为不需要增加卡牌位,则可以进一步判断该卡牌是否已上阵。若已上阵,则可以判定玩家的上阵操作为需要将上阵卡牌与其他上阵卡牌进行交换的卡牌交换操作,此时可以交换卡牌,交换卡牌也即交换阵容中两个上阵卡牌的站位。若未上阵,则可以判定玩家的上阵操作为需要将未上阵卡牌与已上阵卡牌进行替换的卡牌替换操作,此时可以替换卡牌,替换卡牌也即将阵容中的已上阵卡牌(对应于上文述及的第一卡牌)替换为未上阵卡牌(对应于上文述及的第二卡牌)。If the result of the judgment is that there is no need to increase the card slot, it can be further judged whether the card has already been played. If you have already entered the battle, you can determine that the player's battle operation is a card exchange operation that requires the battle card to be exchanged with other battle cards. At this time, the card can be exchanged. The exchange card means the exchange of two battle cards in the lineup.的位位。 If the player is not in battle, it can be determined that the player's battle operation is a card replacement operation that requires the replacement of the unplayed card with the already played card. At this time, the card can be replaced, and the replacement card will also be the played card in the lineup. (Corresponding to the first card mentioned above) is replaced with the unplayed card (corresponding to the second card mentioned above).
在判定为替换卡牌的情况下,可以指令游戏客户端向玩家输出“是否继承”的提示信息,该提示信息用于提示玩家是否确定新上阵卡牌继承被替换下来的卡牌的级别信息,如果玩家选择是,则可以控制新上阵卡牌继承被替换下来的卡牌的等级、进阶阶数等级别信息。In the case of determining to replace the card, the game client can be instructed to output a prompt message of "whether to inherit" to the player. The prompt message is used to prompt the player whether to confirm that the new playing card inherits the level information of the replaced card. If the player chooses yes, he can control the new playing card to inherit the level information of the replaced card, such as the level of advancement.
在卡牌替换后,可以判断新上阵卡牌的潜能数据是否有变化。其中,潜能数据一般是指无法继承的属性数据,如可以是卡牌在进阶过程中额外激发的职业相关属性。如果有变化则通知游戏客户端,最后可以计算新上阵卡牌的战力数值,具体计算过程可以参见上文相关描述,此处不再赘述。可选地,在新上阵卡牌与阵容中其他上阵卡牌之间存 在羁绊的情况下,还可以计算替换后整个阵容的战斗力数值。计算得到的战斗力数值可以通知给游戏客户端,由游戏客户端基于计算结果更新游戏参数。After the card is replaced, it can be judged whether the potential data of the new card has changed. Among them, the potential data generally refers to the attribute data that cannot be inherited, such as the occupation-related attributes that are additionally stimulated by the card during the advanced process. If there is a change, notify the game client, and finally calculate the combat power value of the new card. For the specific calculation process, please refer to the relevant description above, which will not be repeated here. Optionally, in the case where there is a bond between the new playing card and other playing cards in the lineup, the combat power value of the entire lineup after the replacement can also be calculated. The calculated combat power value can be notified to the game client, and the game client updates the game parameters based on the calculation result.
实施例二Example two
与实施例一的不同之处在于,本实施例考虑到用于替换阵容中第一卡牌的第二卡牌可能是已经分配了些许资源的卡牌。即,第二卡牌可能是已经由玩家使用资源培养过的卡牌。The difference from the first embodiment is that this embodiment considers that the second card used to replace the first card in the lineup may be a card that has been allocated some resources. That is, the second card may be a card that has been cultivated by the player using resources.
在第二卡牌是已经由玩家使用资源培养过的卡牌的情况下,为了使得资源能够得到充分利用,本实施例提出,可以在先前已经为第二卡牌分配的资源的基础上,将第一卡牌的资源继承给第二卡牌。In the case that the second card is a card that has been cultivated by the player using resources, in order to make full use of resources, this embodiment proposes that on the basis of the previously allocated resources for the second card, The resources of the first card are inherited to the second card.
具体地,响应于游戏客户端的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给第一卡牌的第一资源。Specifically, in response to the card replacement operation of the game client that replaces the first card in the playing state with the second card in the unplayed state, the first resource allocated to the first card is acquired.
分配给第一卡牌的资源,也即玩家通过游戏客户端培养第一卡牌的过程中所使用的资源。获取分配给第一卡牌分配的第一资源,也即将已经分配给第一卡牌的资源从第一卡牌中剥离出来(此时第一卡牌的级别可以归于原始值),重新变为可分配(即可使用)的资源。The resources allocated to the first card, that is, the resources used by the player in the process of cultivating the first card through the game client. Obtain the first resource allocated to the first card, that is, the resource that has been allocated to the first card will be stripped from the first card (at this time, the level of the first card can be attributed to the original value), and change to Allocable (i.e. useable) resources.
在得到第一资源后,将第一资源分配给第二卡牌,并基于第一资源和先前已经分配给第二卡牌的第二资源,确定第二卡牌的第二级别。先前已经分配给第二卡牌的第二资源,也即在将第一资源分配给第二卡牌之前已经由玩家为第二卡牌分配的资源。其中,可以根据卡牌升级与资源消耗规则,确定分配了第一资源和第二资源的第二卡牌能够达到的级别。After the first resource is obtained, the first resource is allocated to the second card, and the second level of the second card is determined based on the first resource and the second resource previously allocated to the second card. The second resource that has been previously allocated to the second card, that is, the resource that has been allocated to the second card by the player before the first resource is allocated to the second card. Among them, the level that can be reached by the second card allocated with the first resource and the second resource can be determined according to the card upgrade and resource consumption rules.
可选地,在卡牌升级所需资源是固定值的情况下,即在卡牌每升1级所需资源相同的情况下,可以直接将基于为第一卡牌分配的第一资源确定的第一卡牌的第一级别与基于为第二卡牌分配的第二资源确定的第二卡牌的第三级别相加,将相加结果作为分配了第一资源和第二资源的第二卡牌能够达到的级别,即第二级别。Optionally, in the case that the resources required for the card upgrade are fixed values, that is, when the resources required for each level 1 level of the card are the same, it can be directly determined based on the first resource allocated for the first card The first level of the first card is added to the third level of the second card determined based on the second resource allocated for the second card, and the result of the addition is taken as the second that is allocated the first resource and the second resource The level the card can reach is the second level.
计算第二卡牌在第二级别下的第二能力数值。第二能力数值可以是用于表征第二卡牌在第二级别下的战斗力的数值,如生命值、攻击力、防御力、技能伤害系数等等。Calculate the second ability value of the second card at the second level. The second ability value may be a value used to characterize the combat power of the second card at the second level, such as life value, attack power, defense power, skill damage coefficient, and so on.
在计算得到第二能力数值后,可以将第二级别信息和第二能力数值赋予第二卡牌。第二级别信息用于表征基于分配给第二卡牌的资源确定的第二卡牌的第二级别。After the second ability value is calculated, the second level information and the second ability value can be assigned to the second card. The second level information is used to characterize the second level of the second card determined based on the resources allocated to the second card.
图4示出了根据本公开一个实施例的阵容中卡牌替换前后的示意图。Fig. 4 shows a schematic diagram before and after card replacement in a lineup according to an embodiment of the present disclosure.
如图4所示,原阵容包括卡牌1、卡牌2、卡牌3、卡牌4以及卡牌5。其中卡牌1的级别信息为进阶阶数为“+5”,升星星数为“5颗星”,卡牌7为玩家拥有的未上阵卡牌,并且玩家对卡牌7进行了培养,上阵前卡牌7的级别信息为进阶阶数为“+1”,升星星数为“1颗星”。As shown in Figure 4, the original lineup includes Card 1, Card 2, Card 3, Card 4, and Card 5. Among them, the level information of card 1 is that the number of advanced levels is "+5", the number of rising stars is "5 stars", card 7 is the unplayed card owned by the player, and the player has cultivated card 7. Before entering the battle, the level information of card 7 is "+1" for the advanced level and "1 star" for the number of rising stars.
以卡牌升级所需资源是固定值为例,响应于玩家的将阵容中的卡牌1替换为卡牌7 的操作,可以直接将卡牌1的进阶阶数和升星星数与卡牌7原有的进阶阶数和升星星数相加,替换后卡牌7的进阶阶数为“+6”,升星星数为“6颗星”。由此,在将卡牌7与已上阵卡牌1进行替换时,卡牌7可以在原有级别基础上继承卡牌1的级别,如此可以充分利用资源,尽可能提升卡牌7能够达到的级别,增强玩家的游戏体验。Taking the resource required for card upgrades as an example, in response to the player's operation of replacing card 1 with card 7 in the lineup, you can directly change the advanced level of card 1 and the number of rising stars with the card. 7 The original advanced level and the number of ascending stars are added together, and the advanced level of card 7 after replacement is "+6", and the number of ascending stars is "6 stars". Therefore, when the card 7 is replaced with the already played card 1, the card 7 can inherit the level of the card 1 on the basis of the original level, so that resources can be fully utilized and the level that the card 7 can reach as much as possible , To enhance the player’s gaming experience.
本实施例的数据处理方法可以实现为一种信息处理方法,信息处理方法可以是对存储第一对象组信息的存储装置进行访问而执行的方法。其中,存储装置可以设置在游戏服务器中,信息处理方法可以由游戏服务器执行。The data processing method of this embodiment may be implemented as an information processing method, and the information processing method may be a method executed by accessing a storage device storing information of the first object group. Wherein, the storage device may be set in the game server, and the information processing method may be executed by the game server.
对象,也即上文述及的卡牌。第一对象组信息是指由玩家指定的阵容中的第一对象(即上文述及的第一卡牌)构成的第一对象组及其相关信息。第一对象组信息可以视为玩家设定的期望在对战中使用的阵容信息。第一对象组信息可以包括:由玩家期望在对战中使用的多个第一对象构成的第一对象组、第一对象的第一级别信息、第一对象在第一级别信息表征的第一级别下的能力数值、分配给第一对象的资源。Object, which is the card mentioned above. The first object group information refers to the first object group formed by the first object in the lineup specified by the player (that is, the first card mentioned above) and its related information. The first object group information can be regarded as lineup information set by the player and expected to be used in the match. The first object group information may include: a first object group composed of a plurality of first objects that the player expects to use in the battle, first level information of the first object, and the first level represented by the first object in the first level information Under the ability value, the resource allocated to the first object.
信息处理方法可以包括:根据玩家针对第一对象组中的第一对象执行的对象替换操作,将第一对象组中的第一对象替换为第二对象(即上文述及的第二卡牌);从第一对象组信息中获取分配给第一对象的第一资源;将第一资源分配给第二对象,并确定分配了资源后第二对象的第二级别;计算第二对象在第二级别下的第二能力数值;将第二级别信息和第二能力数值与第二对象关联地存储在第一对象组信息中,第二级别信息用于表征基于分配给第二对象的资源确定的第二对象的第二级别。The information processing method may include: replacing the first object in the first object group with the second object (that is, the second card described above) according to the object replacement operation performed by the player on the first object in the first object group. ); Obtain the first resource allocated to the first object from the first object group information; allocate the first resource to the second object, and determine the second level of the second object after the resource is allocated; calculate that the second object is in the first The second ability value at the second level; the second level information and the second ability value are stored in the first object group information in association with the second object, and the second level information is used to characterize the determination based on the resources allocated to the second object The second level of the second object.
第二对象可以是指之前已经分配过资源的对象,此时还可以获取在将第一资源分配给第二对象之前已经分配给第二对象的第二资源;此时可以确定在将第一资源和第二资源均分配给第二对象的情况下第二对象的第二级别。由此,更新后的第一对象组信息中包括替换后的第二对象,该第二对象在先前为其分配的第二资源基础上,进一步继承了被替换掉的第一对象的第一资源,并具有对应级别下的能力数值。The second object may refer to an object that has previously allocated resources. At this time, the second resource that has been allocated to the second object before the first resource is allocated to the second object can also be obtained; at this time, it can be determined that the first resource is allocated to the second object. The second level of the second object in the case that both the second resource and the second resource are allocated to the second object. Therefore, the updated first object group information includes the replaced second object, and the second object further inherits the first resource of the replaced first object on the basis of the previously allocated second resource. , And have the ability value under the corresponding level.
在基于玩家针对第一对象组中的第一对象执行的对象替换操作,执行上述信息处理方法以对第一对象组信息进行更新后,可以基于更新后的第一对象组信息,对游戏客户端呈现的与第一对象组相关联的游戏画面进行更新,以使得更新后的游戏画面与更新后的第一对象组信息一致。After performing the above-mentioned information processing method to update the first object group information based on the object replacement operation performed by the player on the first object in the first object group, the game client can be updated based on the updated first object group information The presented game screen associated with the first object group is updated so that the updated game screen is consistent with the updated first object group information.
例如,可以将更新后的第一对象组信息发送给游戏客户端,以便游戏客户端对游戏画面进行更新。For example, the updated first object group information can be sent to the game client, so that the game client can update the game screen.
再例如,也可以由游戏服务器基于更新后的第一对象组信息确定更新后的游戏画面数据,将该游戏画面数据发送给游戏客户端,由游戏客户端对呈现的游戏画面进行更新。For another example, the game server may also determine the updated game screen data based on the updated first object group information, and send the game screen data to the game client, and the game client updates the presented game screen.
实施例三Example three
在本实施例中,玩家可以异步对阵容中的卡牌进行切换。即,玩家可以先将阵容中一个或多个已上阵卡牌撤下阵,然后再向阵容中添加新的未上阵卡牌。其中,被撤下阵 的卡牌的资源将会自动从卡牌中剥离出来重新作为可分配的资源,在向阵容中添加新的未上阵卡牌时,可以将之前剥离出的资源分配给新上阵卡牌,以实现资源复用。In this embodiment, the player can asynchronously switch the cards in the lineup. That is, the player can first remove one or more played cards from the lineup, and then add new unplayed cards to the lineup. Among them, the resources of the cards that have been withdrawn from the formation will be automatically stripped from the cards and re-used as assignable resources. When new cards are added to the lineup, the previously stripped resources can be allocated to the new ones. Play cards to achieve resource reuse.
具体地,响应于游戏客户端的将处于上阵状态的第一卡牌从队伍中撤下的操作,可以释放并保存分配给第一卡牌的资源。释放分配给第一卡牌的资源,也即将分配给第一卡牌的资源从第一卡牌中剥离出来(此时第一卡牌的级别可以归于原始值),重新变为可分配(即可使用)的资源。由此,保存的资源为可重新分配的资源。Specifically, in response to the operation of removing the first card in the playing state from the team by the game client, the resources allocated to the first card may be released and saved. Release the resources allocated to the first card, that is, the resources allocated to the first card will be stripped from the first card (at this time the level of the first card can be attributed to the original value), and become allocatable again (ie Available) resources. As a result, the saved resources are reassignable resources.
作为示例,释放的资源可以保存在资源池中,资源池中的资源不仅可以包括为撤下阵的第一卡牌分配的资源,还可以包括玩家的游戏账号中当前剩余的可用资源,即未分配过的资源。As an example, the released resources can be saved in the resource pool. The resources in the resource pool can include not only the resources allocated for the first card to withdraw from the battle, but also the currently remaining available resources in the player’s game account, that is, the unavailable resources. Allocated resources.
响应于游戏客户端的将处于未上阵状态的第二卡牌添加到队伍中的操作,将至少部分资源分配给第二卡牌,并确定分配了资源后第二卡牌的第二级别。In response to the operation of the game client to add the second card in the unplayed state to the team, allocate at least part of the resources to the second card, and determine the second level of the second card after the resources are allocated.
分配给第二卡牌的资源数量可以基于预定的分配原则确定。例如,可以根据从阵容中撤下的第一卡牌的数量,将释放的资源均分为N份(可选地可以将释放的资源与玩家账号下的可用资源之和均分为N份),其中N等于从阵容中撤下的第一卡牌的数量。针对每个玩家期望添加到阵容中的第二卡牌,可以将确定的每份资源分配给该第二卡牌。The number of resources allocated to the second card can be determined based on a predetermined allocation principle. For example, the released resources can be equally divided into N shares according to the number of the first card removed from the lineup (optionally the sum of the released resources and the available resources under the player account can be equally divided into N shares) , Where N is equal to the number of first cards removed from the lineup. For the second card that each player desires to be added to the lineup, each determined resource may be allocated to the second card.
分配给第二卡牌的资源数量也可以由玩家设定。例如,不同卡牌对挑战副本的贡献度不同,玩家可以根据第二卡牌对挑战副本的作用程度,为第二卡牌分配相应数量的资源。如在挑战某一副本时,玩家可以为对挑战副本帮助较大的第二卡牌分配较多资源,而将对挑战副本帮助较小的第二卡牌分配较少资源。由此,可以实现资源的灵活分配。The amount of resources allocated to the second card can also be set by the player. For example, different cards have different contributions to the challenge dungeon, and the player can allocate a corresponding amount of resources to the second card according to the degree of the second card's effect on the challenge dungeon. For example, when challenging a certain instance, the player can allocate more resources to the second card that helps the challenge instance more, and allocates less resources to the second card that helps the challenge instance less. As a result, flexible resource allocation can be realized.
计算第二卡牌在第二级别下的第二能力数值。第二能力数值可以是用于表征第二卡牌在第二级别下的战斗力的数值,如生命值、攻击力、防御力、技能伤害系数等等。Calculate the second ability value of the second card at the second level. The second ability value may be a value used to characterize the combat power of the second card at the second level, such as life value, attack power, defense power, skill damage coefficient, and so on.
在计算得到第二能力数值后,可以将第二级别信息和第二能力数值赋予第二卡牌。第二级别信息用于表征基于分配给第二卡牌的资源确定的第二卡牌的第二级别。将第二级别信息以及第二能力数值赋予第二卡牌,是指使第二卡牌具备第二级别信息所表征的第二级别以及第二能力数值。After the second ability value is calculated, the second level information and the second ability value can be assigned to the second card. The second level information is used to characterize the second level of the second card determined based on the resources allocated to the second card. Assigning the second level information and the second ability value to the second card means that the second card has the second level and the second ability value represented by the second level information.
以本实施例的数据处理方法由游戏客户端执行为例,可以在游戏场景中将第二级别信息以及第二能力数值赋予第二卡牌。在游戏场景中将第二级别信息以及第二能力数值赋予第二卡牌,也即在游戏场景中体现第二卡牌的第二级别信息以及第二能力数值。Taking the data processing method of this embodiment executed by the game client as an example, the second level information and the second ability value can be assigned to the second card in the game scene. The second level information and the second ability value are assigned to the second card in the game scene, that is, the second level information and the second ability value of the second card are reflected in the game scene.
以本实施例的数据处理方法由与游戏客户端对应的游戏服务器执行为例,可以将第二级别信息以及第二能力数值发送给游戏客户端,由游戏客户端在游戏场景中将第二级别信息以及第二能力数值赋予第二卡牌。Taking the data processing method of this embodiment to be executed by the game server corresponding to the game client as an example, the second level information and the second ability value can be sent to the game client, and the second level information can be sent to the game client by the game client in the game scene. The information and the second ability value are assigned to the second card.
图5示出了根据本公开一个实施例的阵容中卡牌替换前后的示意图。Fig. 5 shows a schematic diagram before and after card replacement in a lineup according to an embodiment of the present disclosure.
如图5所示,卡牌1为已上阵卡牌,卡牌1的级别信息为进阶阶数为“+5”,升星星数为“5颗星”。卡牌7为玩家拥有的未上阵卡牌,并且玩家没有对卡牌7进行培养, 即为卡牌7分配的资源为零,卡牌7的进阶阶数和升星星数均为初始值。As shown in Figure 5, card 1 is a card that has been played, and the level information of card 1 is that the number of advanced levels is "+5", and the number of rising stars is "5 stars". Card 7 is an unplayed card owned by the player, and the player has not cultivated the card 7, that is, the resource allocated to the card 7 is zero, and the advanced rank and the number of rising stars of the card 7 are both initial values.
响应于玩家通过游戏客户端做出的将阵容中的卡牌1撤下的操作,可以将卡牌1从阵容中撤下,并将为卡牌1分配的资源从卡牌1中剥离出,剥离出的资源可以存入资源池。资源池中的资源为可用资源,资源池中除了包括从撤下阵的卡牌中抽取的资源外,还可以包括游戏账号中未分配过的可用资源。In response to the player's operation to remove card 1 from the lineup through the game client, card 1 can be removed from the lineup, and the resources allocated for card 1 can be stripped from card 1. The stripped resources can be stored in the resource pool. The resources in the resource pool are available resources. In addition to the resources drawn from the cards that have been withdrawn, the resource pool may also include available resources that have not been allocated in the game account.
响应于玩家通过游戏客户端做出的将卡牌7添加到阵容中的卡牌上阵操作,可以将资源池中的资源分配给卡牌7,以培养卡牌7。例如,培养后卡牌7的进阶阶数可以为“+5”,升星星数可以为“5颗星”。In response to the player's operation of adding the card 7 to the lineup by the player through the game client, the resources in the resource pool can be allocated to the card 7 to cultivate the card 7. For example, the advanced level of card 7 after training can be "+5", and the number of rising stars can be "5 stars".
本实施例的数据处理方法可以实现为一种信息处理方法,信息处理方法可以是对存储第一对象组信息的存储装置进行访问而执行的方法。其中,存储装置可以设置在游戏服务器中,信息处理方法可以由游戏服务器执行。The data processing method of this embodiment may be implemented as an information processing method, and the information processing method may be a method executed by accessing a storage device storing information of the first object group. Wherein, the storage device may be set in the game server, and the information processing method may be executed by the game server.
对象,也即上文述及的卡牌。第一对象组信息是指由玩家指定的阵容中的第一对象(即上文述及的第一卡牌)构成的第一对象组及其相关信息。第一对象组信息可以视为玩家设定的期望在对战中使用的阵容信息。第一对象组信息可以包括:由玩家期望在对战中使用的多个第一对象构成的第一对象组、第一对象的第一级别信息、第一对象在第一级别信息表征的第一级别下的能力数值、分配给第一对象的资源。Object, which is the card mentioned above. The first object group information refers to the first object group formed by the first object in the lineup specified by the player (that is, the first card mentioned above) and its related information. The first object group information can be regarded as lineup information set by the player and expected to be used in the match. The first object group information may include: a first object group composed of a plurality of first objects that the player expects to use in the battle, first level information of the first object, and the first level represented by the first object in the first level information Under the ability value, the resource allocated to the first object.
信息处理方法可以包括:根据玩家针对第一对象组中的第一对象执行的对象撤除操作,在第一对象组中删除第一对象,并将分配给第一对象的资源标记为未分配状态;根据玩家针对第一对象组执行的对象添加操作,将第二对象添加到第一对象组,并将至少部分标记为未分配状态的资源分配给第二对象;基于分配给第二对象的资源,确定第二对象的第二级别;计算第二对象在第二级别下的第二能力数值;将第二级别信息和第二能力数值与第二对象关联地存储在第一对象组信息中,第二级别信息用于表征基于分配给第二对象的资源确定的第二对象的第二级别。The information processing method may include: deleting the first object in the first object group according to the object removal operation performed by the player on the first object in the first object group, and marking the resource allocated to the first object as an unallocated state; According to the object addition operation performed by the player for the first object group, the second object is added to the first object group, and at least part of the resources marked as unallocated are allocated to the second object; based on the resources allocated to the second object, Determine the second level of the second object; calculate the second ability value of the second object at the second level; store the second level information and the second ability value in association with the second object in the first object group information, The second level information is used to characterize the second level of the second object determined based on the resources allocated to the second object.
在执行上述信息处理方法对第一对象组信息进行更新后,可以基于更新后的第一对象组信息,对游戏客户端呈现的与第一对象组相关联的游戏画面进行更新,以使得更新后的游戏画面与更新后的第一对象组信息一致。After executing the above information processing method to update the first object group information, the game screen associated with the first object group presented by the game client may be updated based on the updated first object group information, so that the updated first object group information The game screen of is consistent with the updated first object group information.
例如,可以将更新后的第一对象组信息发送给游戏客户端,以便游戏客户端对游戏画面进行更新。For example, the updated first object group information can be sent to the game client, so that the game client can update the game screen.
再例如,也可以由游戏服务器基于更新后的第一对象组信息确定更新后的游戏画面数据,将该游戏画面数据发送给游戏客户端,由游戏客户端对呈现的游戏画面进行更新。For another example, the game server may also determine the updated game screen data based on the updated first object group information, and send the game screen data to the game client, and the game client updates the presented game screen.
实施例四Embodiment four
本实施例支持玩家将处于上阵状态的多个卡牌替换为处于未上阵状态的一个卡牌,即支持玩家的“多换一”操作。响应于玩家的“多换一”操作,可以将多个卡牌的资源集中分配给一个卡牌,即一个新上阵卡牌可以继承多个撤下阵的卡牌的资源。This embodiment supports the player to replace multiple cards that are in the playing state with one card that is not playing, that is, it supports the player's "exchange one more" operation. In response to the player's "replace one more" operation, the resources of multiple cards can be centrally allocated to one card, that is, a new playing card can inherit the resources of multiple dropped cards.
具体来说,响应于游戏客户端的将处于上阵状态的多个第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给多个第一卡牌的资源总和。将资源总和分配给第二卡牌,并确定分配了资源后第二卡牌的第二级别;计算第二卡牌在第二级别下的第二能力数值;将第二级别信息和第二能力数值赋予第二卡牌。Specifically, in response to the card replacement operation of the game client that replaces the plurality of first cards in the playing state with the second cards in the unplayed state, the sum of the resources allocated to the plurality of first cards is acquired. Assign the sum of resources to the second card, and determine the second level of the second card after the resources are allocated; calculate the second ability value of the second card at the second level; combine the second level information with the second ability The value is given to the second card.
作为示例,在先前已经为第二卡牌分配了资源的情况下,可以基于分配给第二卡牌的资源总和与先前已经分配给第二卡牌的资源(即上文述及的第二资源),确定第二卡牌的第二级别。As an example, in the case where resources have been previously allocated to the second card, it may be based on the sum of the resources allocated to the second card and the resources previously allocated to the second card (ie, the second resource mentioned above). ) To determine the second level of the second card.
关于本实施例涉及的与上述实施例相同的部分,可以参见上文相关实施例的描述,此处不再赘述。Regarding the parts involved in this embodiment that are the same as the above embodiments, reference may be made to the description of the above related embodiments, which will not be repeated here.
实施例五Embodiment five
本实施例支持玩家将处于上阵状态的一个卡牌替换为处于未上阵状态的多个卡牌,即支持玩家的“一多换”操作。响应于玩家的“一多换”操作,可以将一个卡牌的资源分配给多个卡牌,即多个新上阵卡牌可以继承一个撤下阵的卡牌的资源。This embodiment supports the player to replace one card in the playing state with multiple cards in the unplayed state, that is, the player's "one-to-many change" operation is supported. In response to the player's "one-to-many swap" operation, the resources of one card can be allocated to multiple cards, that is, multiple new cards can inherit the resources of a card that has been withdrawn.
具体来说,响应于游戏客户端的将处于上阵状态的第一卡牌替换为多个处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给第一卡牌的第一资源;将第一资源分配给多个第二卡牌,并确定分配了资源后第二卡牌的第二级别;计算第二卡牌在第二级别下的第二能力数值;将第二级别信息和第二能力数值赋予第二卡牌。Specifically, in response to the card replacement operation of the game client that replaces the first card in the playing state with a plurality of second cards in the unplayed state, the first resource allocated to the first card is acquired; The first resource is allocated to multiple second cards, and the second level of the second card after the resource is allocated is determined; the second ability value of the second card under the second level is calculated; the second level information is combined with the first The second ability value is assigned to the second card.
在将第一资源分配给多个第二卡牌时,每个第二卡牌所分配的资源数量可以基于预定的分配原则确定,也可以由玩家指定。例如,可以将第一资源平均分配给多个第二卡牌,或者也可以由玩家确定为第二卡牌分配的资源数量。When the first resource is allocated to multiple second cards, the number of resources allocated by each second card may be determined based on a predetermined allocation principle, or may be designated by the player. For example, the first resource may be evenly allocated to a plurality of second cards, or the number of resources allocated for the second card may also be determined by the player.
本实施例的一个应用场景为,玩家可以将游戏中获取的资源集中分配给主卡牌(即第一卡牌),主卡牌是指玩家主要培养的卡牌。玩家在搭配阵容时,如果主卡牌没有上阵,则可以将资源从主卡牌中剥离出去,重新分配给玩家指定的待上阵的多个卡牌。由此,玩家只需要消耗资源培养有限个(例如一个)主卡牌,即可实现与多卡牌培养相同的技术效果。An application scenario of this embodiment is that the player can centrally allocate the resources obtained in the game to the main card (that is, the first card), and the main card refers to the card that the player mainly cultivates. When the player matches the lineup, if the main card is not in the battle, the resources can be stripped from the main card and redistributed to the multiple cards designated by the player to be played. As a result, the player only needs to consume resources to cultivate a limited number (for example, one) of the main card to achieve the same technical effect as multi-card training.
关于本实施例涉及的与上述实施例相同的部分,可以参见上文相关实施例的描述,此处不再赘述。Regarding the parts involved in this embodiment that are the same as the above embodiments, reference may be made to the description of the above related embodiments, which will not be repeated here.
实施例六Example Six
在本实施例中,同一阵容中不同卡牌之间也可以进行资源转移。即,上阵卡牌A可以继承上阵卡牌B的部分资源。In this embodiment, resources can also be transferred between different cards in the same lineup. That is, the playing card A can inherit part of the resources of the playing card B.
具体地,响应于游戏客户端的将分配给阵容中第一卡牌的部分资源转移给阵容中第二卡牌的资源转移操作,获取部分资源;将部分资源分配给第二卡牌,并基于部分资源和先前已经分配给第二卡牌的资源,确定第二卡牌的第二级别;计算第二卡牌在第二级别下的第二能力数值;将第二级别信息和第二能力数值赋予第二卡牌,即更新第二卡牌 的级别信息和能力数值。Specifically, in response to the game client's resource transfer operation of transferring part of the resources allocated to the first card in the lineup to the second card in the lineup, obtain part of the resources; allocate part of the resources to the second card based on the part Resources and resources previously allocated to the second card, determine the second level of the second card; calculate the second ability value of the second card at the second level; assign the second level information and the second ability value The second card is to update the level information and ability value of the second card.
在将部分资源分配给第二卡牌的同时,还可以确定剥离了部分资源后第一卡牌的级别,然后基于所确定的第一卡牌的级别,计算第一卡牌在该级别下的能力数值,将所确定的级别信息和能力数值赋予第一卡牌,即更新第一卡牌的级别信息和能力数值。While allocating part of the resources to the second card, you can also determine the level of the first card after some resources have been stripped off, and then calculate the level of the first card at that level based on the determined level of the first card Ability value, assign the determined level information and ability value to the first card, that is, update the level information and ability value of the first card.
第一卡牌和第二卡牌均为已上阵卡牌。资源转移操作可以是玩家针对游戏客户端执行的点击、滑动等手势操作,也可以是玩家发出的语音指令。以资源转移操作为手势操作为例,本公开还可以检测玩家针对游戏客户端执行的手势操作,并判断手势操作是否为资源转移操作,在判定手势操作为资源转移操作的情况下执行上述方案。以资源转移操作为语音指令为例,本公开还可以接收语音输入,并判断语音输入是否为与资源转移操作对应的语音指令,在判定语音输入为与资源转移操作对应的语音指令的情况下执行上述方案。The first card and the second card are both played cards. The resource transfer operations can be gesture operations such as clicking and sliding performed by the player on the game client, or voice commands issued by the player. Taking the resource transfer operation as a gesture operation as an example, the present disclosure can also detect the gesture operation performed by the player on the game client, and determine whether the gesture operation is a resource transfer operation, and execute the above solution when it is determined that the gesture operation is a resource transfer operation. Taking the resource transfer operation as a voice command as an example, the present disclosure can also receive voice input and determine whether the voice input is a voice command corresponding to the resource transfer operation, and execute it when it is determined that the voice input is a voice command corresponding to the resource transfer operation The above scheme.
本实施例的应用场景为,玩家可以根据当前挑战的副本特点,对阵容中卡牌进行资源定向重分配,以使得对挑战副本帮助较大的卡牌可以继承对挑战副本帮助较小的卡牌的部分或全部资源。由此,可以拓展阵容组建策略,即阵容组建不再局限于卡牌站位的调整,还包括已上阵卡牌之间资源的重分配,如此可以提升卡牌游戏的可玩性。The application scenario of this embodiment is that the player can perform resource directional reallocation of cards in the lineup according to the characteristics of the current challenge copy, so that the cards that help the challenge copy can inherit the cards that help the challenge copy less. Some or all of the resources. As a result, the lineup formation strategy can be expanded, that is, lineup formation is no longer limited to the adjustment of card positions, but also includes the redistribution of resources between the cards that have been played, so that the playability of card games can be improved.
关于本实施例涉及的与上述实施例相同的部分,可以参见上文相关实施例的描述,此处不再赘述。Regarding the parts involved in this embodiment that are the same as the above embodiments, reference may be made to the description of the above related embodiments, which will not be repeated here.
实施例七Example Seven
本实施例提供了一种信息展示方法,该方法可以由游戏客户端执行。This embodiment provides an information display method, which can be executed by a game client.
响应于用户通过游戏客户端做出的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,可以获取第二卡牌在第一卡牌的第一级别信息所表征的第一级别下的第一能力数值。例如,可以从游戏服务器获取第二卡牌的第一能力数值。In response to the user's card replacement operation of replacing the first card in the playing state with the second card in the unplayed state through the game client, the second card can be obtained as the first card of the first card. The first ability value at the first level represented by the level information. For example, the first ability value of the second card may be obtained from the game server.
在获取到第二卡牌的第一能力数值后,在游戏场景中将第一级别信息以及第一能力数值赋予第二卡牌。在游戏场景中将第一级别信息以及第一能力数值赋予第二卡牌,也即在游戏场景中体现第二卡牌的第一级别信息以及第一能力数值,如可以在游戏场景中替换后的阵容画面中呈现继承了第一卡牌的第一级别后的第二卡牌画面。After the first ability value of the second card is acquired, the first level information and the first ability value are assigned to the second card in the game scene. In the game scene, the first level information and the first ability value are assigned to the second card, that is, the first level information and the first ability value of the second card are reflected in the game scene. For example, it can be replaced in the game scene The lineup screen of, presents the second card screen after the first level inherited from the first card.
至此,以应用于卡牌游戏为例,结合具体实施例对本公开的数据处理方法及信息展示方法做了详细说明。本公开上述各实施例述及的数据处理方法及信息展示方法还可以用于其他种类的游戏,如非卡牌游戏。在将本公开应用于其他种类的游戏中时,上文各实施例中描述到的“卡牌”均可以替换为“对象”,即上文各实施例中描述到的“第一卡牌”可以替换为“第一对象”,“第二卡牌”可以替换为“第二对象”。其中,对象是玩家在游戏中拥有的游戏角色的泛称。So far, taking the card game application as an example, the data processing method and information display method of the present disclosure have been described in detail in conjunction with specific embodiments. The data processing method and information display method described in the foregoing embodiments of the present disclosure can also be used in other types of games, such as non-card games. When applying the present disclosure to other types of games, the "card" described in the above embodiments can be replaced with "object", that is, the "first card" described in the above embodiments. Can be replaced with "first object", and "second card" can be replaced with "second object". Among them, the object is a general term for the game role owned by the player in the game.
以应用于卡牌游戏为例,本公开上述各实施例的数据处理方法及信息展示方法还可以实现为相应的数据处理装置、信息展示装置。下面结合具体实施例就本公开的数据处 理装置、信息展示装置做进一步描述。需要说明的是,下文述及的数据处理装置、信息展示装置还可以用于其他种类的游戏,如非卡牌游戏。在将下文述及的数据处理装置、信息展示装置应用于其他种类的游戏中时,下文各实施例中描述到的“卡牌”均可以替换为“对象”,即下文各实施例中描述到的“第一卡牌”可以替换为“第一对象”,“第二卡牌”可以替换为“第二对象”。其中,对象是玩家在游戏中拥有的游戏角色的泛称。Taking application in a card game as an example, the data processing method and information display method of the foregoing embodiments of the present disclosure can also be implemented as corresponding data processing devices and information display devices. The data processing device and information display device of the present disclosure will be further described below in conjunction with specific embodiments. It should be noted that the data processing device and information display device described below can also be used in other types of games, such as non-card games. When the data processing device and information display device described below are applied to other types of games, the "cards" described in the following embodiments can be replaced with "objects", that is, the descriptions in the following embodiments The "first card" can be replaced with "first object", and "second card" can be replaced with "second object". Among them, the object is a general term for the game role owned by the player in the game.
实施例八Example eight
与实施例一述及的数据处理方法相对应,本实施例提供了一种数据处理装置。图6示出了根据本公开一个实施例的数据处理装置的结构示意图。其中,数据处理装置600的功能模块可以由实现本公开原理的硬件、软件或硬件和软件的结合来实现。本领域技术人员可以理解的是,图6所描述的功能模块可以组合起来或者划分成子模块,从而实现上述发明的原理。因此,本文的描述可以支持对本文描述的功能模块的任何可能的组合、或者划分、或者更进一步的限定。Corresponding to the data processing method mentioned in the first embodiment, this embodiment provides a data processing device. Fig. 6 shows a schematic structural diagram of a data processing device according to an embodiment of the present disclosure. Among them, the functional modules of the data processing device 600 may be implemented by hardware, software, or a combination of hardware and software that implements the principles of the present disclosure. Those skilled in the art can understand that the functional modules described in FIG. 6 can be combined or divided into sub-modules to realize the principle of the above-mentioned invention. Therefore, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
下面就数据处理装置600可以具有的功能模块以及各功能模块可以执行的操作做简要说明,对于其中涉及的细节部分可以参见上文结合实施例一的相关描述,这里不再赘述。The following briefly describes the functional modules that the data processing device 600 can have and the operations that can be performed by each functional module. For the details involved, refer to the above related description in conjunction with Embodiment 1, which will not be repeated here.
参见图6,数据处理装置600包括获取模块610、计算模块620以及赋予模块630。Referring to FIG. 6, the data processing device 600 includes an acquisition module 610, a calculation module 620, and an assignment module 630.
获取模块610用于响应于游戏客户端的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取第一卡牌的第一级别信息,第一级别信息用于表征基于分配给第一卡牌的资源确定的第一卡牌的第一级别。计算模块620用于计算第二卡牌在第一级别下的第一能力数值。赋予模块630用于将第一级别信息以及第一能力数值赋予第二卡牌。The acquiring module 610 is configured to respond to the card replacement operation of the game client to replace the first card in the playing state with the second card in the unplayed state, to acquire the first level information of the first card, and the first level The information is used to characterize the first level of the first card determined based on the resources allocated to the first card. The calculation module 620 is used to calculate the first ability value of the second card at the first level. The assigning module 630 is used to assign the first level information and the first ability value to the second card.
数据处理装置600还可以包括比较模块。比较模块用于比较第一卡牌的品级与第二卡牌的品级。若比较结果为第一卡牌的品级与第二卡牌的品级相同,则计算模块620可以执行计算第二卡牌在第一级别下的第一能力数值的操作。The data processing device 600 may also include a comparison module. The comparison module is used to compare the grade of the first card with the grade of the second card. If the comparison result is that the grade of the first card is the same as the grade of the second card, the calculation module 620 may perform an operation of calculating the first ability value of the second card at the first level.
数据处理装置600还可以包括分配模块。若比较结果为第一卡牌的品级与第二卡牌的品级不同,则获取模块610可以用于获取分配给第一卡牌分配的资源;分配模块可以将资源分配给第二卡牌,并确定分配了资源后第二卡牌的第二级别;计算模块620可以计算第二卡牌在第二级别下的第二能力数值;赋予模块630可以将第二级别信息以及第二能力数值赋予第二卡牌。The data processing device 600 may also include a distribution module. If the comparison result is that the grade of the first card is different from the grade of the second card, the acquisition module 610 can be used to acquire the resources allocated to the first card; the allocation module can allocate the resources to the second card, and Determine the second level of the second card after the resources are allocated; the calculation module 620 can calculate the second ability value of the second card at the second level; the assignment module 630 can assign the second level information and the second ability value to the first Two cards.
作为示例,数据处理装置600可以实现为一种信息处理装置,其能够对存储第一对象组信息的存储装置进行访问,第一对象组信息包括:由用户期望在对战中使用的多个第一对象构成的第一对象组、第一对象的第一级别信息、第一对象在第一级别信息表征的第一级别下的第一能力数值,第一级别信息用于表征基于分配给第一对象的资源确定的第一对象的第一级别。As an example, the data processing device 600 may be implemented as an information processing device that can access a storage device that stores first object group information. The first object group information includes: The first object group constituted by the objects, the first level information of the first object, the first ability value of the first object at the first level represented by the first level information, and the first level information is used to characterize the value based on the allocation to the first object The resource determines the first level of the first object.
信息处理装置可以包括:替换模块、获取模块、计算模块以及存储模块。替换模块,用于根据用户针对第一对象组中的第一对象执行的对象替换操作,将第一对象组中的第一对象替换为第二对象;获取模块,用于从第一对象组信息中获取第一对象的第一级别信息;计算模块,用于计算第二对象在第一级别下的第二能力数值;存储模块,用于将第一级别信息和第二能力数值与第二对象关联地存储在第一对象组信息中。The information processing device may include: a replacement module, an acquisition module, a calculation module, and a storage module. The replacement module is used to replace the first object in the first object group with the second object according to the object replacement operation performed by the user on the first object in the first object group; the acquisition module is used to obtain information from the first object group Obtain the first level information of the first object in the first object; the calculation module is used to calculate the second ability value of the second object at the first level; the storage module is used to compare the first level information and the second ability value with the second object Stored in the first object group information in association.
实施例九Example 9
与实施例二述及的数据处理方法相对应,本实施例提供了一种数据处理装置。图7示出了根据本公开另一个实施例的卡牌游戏中的数据处理装置的结构示意图。其中,数据处理装置700的功能模块可以由实现本公开原理的硬件、软件或硬件和软件的结合来实现。本领域技术人员可以理解的是,图7所描述的功能模块可以组合起来或者划分成子模块,从而实现上述发明的原理。因此,本文的描述可以支持对本文描述的功能模块的任何可能的组合、或者划分、或者更进一步的限定。Corresponding to the data processing method mentioned in the second embodiment, this embodiment provides a data processing device. Fig. 7 shows a schematic structural diagram of a data processing device in a card game according to another embodiment of the present disclosure. Among them, the functional modules of the data processing device 700 may be implemented by hardware, software, or a combination of hardware and software that implements the principles of the present disclosure. Those skilled in the art can understand that the functional modules described in FIG. 7 can be combined or divided into sub-modules to realize the principle of the above-mentioned invention. Therefore, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
下面就数据处理装置700可以具有的功能模块以及各功能模块可以执行的操作做简要说明,对于其中涉及的细节部分可以参见上文结合实施例二的相关描述,这里不再赘述。The following briefly describes the functional modules that the data processing device 700 can have and the operations that can be performed by each functional module. For the details involved, refer to the above related description in conjunction with the second embodiment, which will not be repeated here.
参见图7,数据处理装置700包括获取模块710、分配及确定模块720、计算模块730以及赋予模块740。Referring to FIG. 7, the data processing device 700 includes an acquisition module 710, an allocation and determination module 720, a calculation module 730, and an assignment module 740.
获取模块710用于响应于游戏客户端的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给第一卡牌的第一资源。分配及确定模块720用于将第一资源分配给第二卡牌,并基于第一资源和先前已经分配给第二卡牌的第二资源,确定第二卡牌的第二级别。计算模块730用于计算第二卡牌在第二级别下的第二能力数值。赋予模块740用于将第二级别信息和第二能力数值赋予第二卡牌。The obtaining module 710 is configured to obtain the first resource allocated to the first card in response to the card replacement operation of the game client to replace the first card in the playing state with the second card in the non-playing state. The allocation and determination module 720 is configured to allocate the first resource to the second card, and determine the second level of the second card based on the first resource and the second resource previously allocated to the second card. The calculation module 730 is used to calculate the second ability value of the second card at the second level. The assigning module 740 is used to assign the second level information and the second ability value to the second card.
作为示例,数据处理装置700可以实现为一种信息处理装置,其能够对存储第一对象组信息的存储装置进行访问,第一对象组信息包括:由用户期望在对战中使用的多个第一对象构成的第一对象组、第一对象的第一级别信息、第一对象在第一级别信息表征的第一级别下的第一能力数值、分配给第一对象的资源,第一级别信息用于表征基于分配给第一对象的资源确定的第一对象的第一级别。As an example, the data processing device 700 may be implemented as an information processing device that can access a storage device that stores first object group information. The first object group information includes: The first object group constituted by the objects, the first level information of the first object, the first ability value of the first object at the first level represented by the first level information, the resources allocated to the first object, the first level information is used To characterize the first level of the first object determined based on the resources allocated to the first object.
信息处理装置可以包括替换模块、获取模块、分配及确定模块、计算模块以及存储模块。替换模块用于根据用户针对第一对象组中的第一对象执行的对象替换操作,将第一对象组中的第一对象替换为第二对象;获取模块用于从第一对象组信息中获取分配给第一对象的第一资源;分配及确定模块用于将第一资源分配给第二对象,并确定分配了资源后第二对象的第二级别;计算模块用于计算第二对象在第二级别下的第三能力数值;存储模块用于将第二级别信息和第三能力数值与第二对象关联地存储在第一对象组信息中,第二级别信息用于表征基于分配给第二对象的资源确定的第二对象的第二级别。The information processing device may include a replacement module, an acquisition module, an allocation and determination module, a calculation module, and a storage module. The replacement module is used to replace the first object in the first object group with the second object according to the object replacement operation performed by the user on the first object in the first object group; the acquisition module is used to obtain information from the first object group The first resource allocated to the first object; the allocation and determination module is used to allocate the first resource to the second object, and determine the second level of the second object after the resource is allocated; the calculation module is used to calculate the second object in the first The third ability value under the second level; the storage module is used to store the second level information and the third ability value in the first object group information in association with the second object, and the second level information is used to characterize the information based on the allocation to the second object. The resource of the object determines the second level of the second object.
实施例十Example ten
与实施例三述及的数据处理方法相对应,本实施例提供了一种数据处理装置。图8示出了根据本公开另一个实施例的数据处理装置的结构示意图。其中,数据处理装置800的功能模块可以由实现本公开原理的硬件、软件或硬件和软件的结合来实现。本领域技术人员可以理解的是,图8所描述的功能模块可以组合起来或者划分成子模块,从而实现上述发明的原理。因此,本文的描述可以支持对本文描述的功能模块的任何可能的组合、或者划分、或者更进一步的限定。Corresponding to the data processing method mentioned in the third embodiment, this embodiment provides a data processing device. Fig. 8 shows a schematic structural diagram of a data processing device according to another embodiment of the present disclosure. Among them, the functional modules of the data processing device 800 may be implemented by hardware, software, or a combination of hardware and software that implement the principles of the present disclosure. Those skilled in the art can understand that the functional modules described in FIG. 8 can be combined or divided into sub-modules to realize the principle of the above-mentioned invention. Therefore, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
下面就数据处理装置800可以具有的功能模块以及各功能模块可以执行的操作做简要说明,对于其中涉及的细节部分可以参见上文结合实施例三的相关描述,不再赘述。The following briefly describes the functional modules that the data processing device 800 can have and the operations that can be performed by each functional module. For the details involved, refer to the above related description in conjunction with the third embodiment, which will not be repeated.
参见图8,数据处理装置800包括释放及保存模块810、分配及确定模块820、计算模块830以及赋予模块840。Referring to FIG. 8, the data processing device 800 includes a release and storage module 810, an allocation and determination module 820, a calculation module 830, and an assignment module 840.
释放及保存模块810用于响应于游戏客户端的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给第一卡牌的第一资源。分配及确定模块820用于将第一资源分配给第二卡牌,并基于第一资源和先前已经分配给第二卡牌的第二资源,确定第二卡牌的第二级别。计算模块830用于计算第二卡牌在第二级别下的第二能力数值。赋予模块840用于将第二级别信息和第二能力数值赋予第二卡牌。The release and save module 810 is configured to obtain the first resource allocated to the first card in response to the card replacement operation of the game client that replaces the first card in the playing state with the second card in the unplayed state. The allocation and determination module 820 is configured to allocate the first resource to the second card, and determine the second level of the second card based on the first resource and the second resource previously allocated to the second card. The calculation module 830 is used to calculate the second ability value of the second card at the second level. The assigning module 840 is used to assign the second level information and the second ability value to the second card.
作为示例,数据处理装置800可以实现为一种信息处理装置,其能够对存储第一对象组信息的存储装置进行访问,第一对象组信息包括:由用户期望在对战中使用的多个第一对象构成的第一对象组、第一对象的第一级别信息、第一对象在第一级别信息表征的第一级别下的第一能力数值、分配给第一对象的资源,第一级别信息用于表征基于分配给第一对象的资源确定的第一对象的第一级别。As an example, the data processing device 800 may be implemented as an information processing device that can access a storage device that stores first object group information. The first object group information includes: The first object group constituted by the objects, the first level information of the first object, the first ability value of the first object at the first level represented by the first level information, the resources allocated to the first object, the first level information is used To characterize the first level of the first object determined based on the resources allocated to the first object.
信息处理装置可以包括删除及标记模块、添加及分配模块、确定模块、计算模块以及存储模块。删除及标记模块用于根据用户针对第一对象组中的第一对象执行的对象撤除操作,在第一对象组中删除第一对象,并将分配给第一对象的资源标记为未分配状态;添加及分配模块用于根据用户针对第一对象组执行的对象添加操作,将第二对象添加到第一对象组,并将至少部分标记为未分配状态的资源分配给第二对象;确定模块用于基于分配给第二对象的资源,确定第二对象的第二级别;计算模块用于计算第二对象在第二级别下的第三能力数值;存储模块用于将第二级别信息和第三能力数值与第二对象关联地存储在第一对象组信息中,第二级别信息用于表征基于分配给第二对象的资源确定的第二对象的第二级别。The information processing device may include a deletion and marking module, an addition and allocation module, a determination module, a calculation module, and a storage module. The deleting and marking module is configured to delete the first object in the first object group according to the object removal operation performed by the user on the first object in the first object group, and mark the resources allocated to the first object as unallocated; The adding and allocating module is used for adding the second object to the first object group according to the object adding operation performed by the user for the first object group, and allocating at least part of the resources marked as unallocated to the second object; the determining module uses To determine the second level of the second object based on the resources allocated to the second object; the calculation module is used to calculate the third ability value of the second object at the second level; the storage module is used to combine the second level information with the third level The ability value is stored in the first object group information in association with the second object, and the second level information is used to characterize the second level of the second object determined based on the resources allocated to the second object.
实施例十一Example 11
与实施例四述及的数据处理方法相对应,本实施例提供了一种数据处理装置。数据处理装置的功能模块可以由实现本公开原理的硬件、软件或硬件和软件的结合来实现。本领域技术人员可以理解的是,本实施例所描述的功能模块可以组合起来或者划分成子 模块,从而实现上述发明的原理。因此,本文的描述可以支持对本文描述的功能模块的任何可能的组合、或者划分、或者更进一步的限定。Corresponding to the data processing method mentioned in the fourth embodiment, this embodiment provides a data processing device. The functional modules of the data processing device can be implemented by hardware, software, or a combination of hardware and software that implement the principles of the present disclosure. Those skilled in the art can understand that the functional modules described in this embodiment can be combined or divided into sub-modules to realize the principles of the above-mentioned invention. Therefore, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
下面就数据处理装置可以具有的功能模块以及各功能模块可以执行的操作做简要说明,对于其中涉及的细节部分可以参见上文结合实施例四的相关描述,这里不再赘述。The following briefly describes the functional modules that the data processing device can have and the operations that can be performed by each functional module. For the details involved, please refer to the above related description in conjunction with the fourth embodiment, which will not be repeated here.
数据处理装置可以包括获取模块、分配及确定模块、计算模块以及赋予模块。获取模块用于响应于游戏客户端的将处于上阵状态的多个第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给所述多个第一卡牌的资源总和;分配及确定模块用于将所述资源总和分配给所述第二卡牌,并确定分配了资源后所述第二卡牌的第二级别;计算模块用于计算所述第二卡牌在所述第二级别下的第二能力数值;赋予模块用于将第二级别信息和所述第二能力数值赋予所述第二卡牌。The data processing device may include an acquisition module, an allocation and determination module, a calculation module, and an assignment module. The acquiring module is used for acquiring the resources allocated to the multiple first cards in response to the card replacement operation of replacing the multiple first cards in the playing state with the second cards in the non-playing state of the game client Sum; the allocation and determination module is used to allocate the sum of the resources to the second card, and determine the second level of the second card after the resources are allocated; the calculation module is used to calculate the second card The second ability value at the second level; the granting module is used to grant the second level information and the second ability value to the second card.
作为示例,在先前已经为第二卡牌分配了资源的情况下,分配及确定模块可以基于分配给第二卡牌的资源总和与先前已经分配给第二卡牌的资源(即上文述及的第二资源),确定第二卡牌的第二级别。As an example, in the case where resources have been previously allocated to the second card, the allocation and determination module may be based on the sum of the resources allocated to the second card and the resources previously allocated to the second card (i.e., as mentioned above) The second resource) to determine the second level of the second card.
实施例十二Embodiment 12
与实施例五述及的数据处理方法相对应,本实施例提供了一种数据处理装置。数据处理装置的功能模块可以由实现本公开原理的硬件、软件或硬件和软件的结合来实现。本领域技术人员可以理解的是,本实施例所描述的功能模块可以组合起来或者划分成子模块,从而实现上述发明的原理。因此,本文的描述可以支持对本文描述的功能模块的任何可能的组合、或者划分、或者更进一步的限定。Corresponding to the data processing method mentioned in the fifth embodiment, this embodiment provides a data processing device. The functional modules of the data processing device can be implemented by hardware, software, or a combination of hardware and software that implement the principles of the present disclosure. Those skilled in the art can understand that the functional modules described in this embodiment can be combined or divided into sub-modules, so as to realize the principle of the above-mentioned invention. Therefore, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
下面就数据处理装置可以具有的功能模块以及各功能模块可以执行的操作做简要说明,对于其中涉及的细节部分可以参见上文结合实施例五的相关描述,这里不再赘述。The following briefly describes the functional modules that the data processing device can have and the operations that can be performed by each functional module. For the details involved, refer to the above related description in conjunction with the fifth embodiment, which will not be repeated here.
数据处理装置可以包括获取模块、分配及确定模块、计算模块以及赋予模块。获取模块用于响应于游戏客户端的将处于上阵状态的第一卡牌替换为多个处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给所述第一卡牌的第一资源;分配及确定模块用于将所述第一资源分配给多个所述第二卡牌,并确定分配了资源后所述第二卡牌的第二级别;计算模块用于计算所述第二卡牌在所述第二级别下的第二能力数值;赋予模块用于将第二级别信息和所述第二能力数值赋予所述第二卡牌。The data processing device may include an acquisition module, an allocation and determination module, a calculation module, and an assignment module. The acquiring module is used for acquiring the first resource allocated to the first card in response to the card replacement operation of replacing the first card in the playing state with a plurality of second cards not in the playing state of the game client The allocation and determination module is used to allocate the first resource to a plurality of the second cards, and determine the second level of the second card after the resources are allocated; the calculation module is used to calculate the second The second ability value of the card at the second level; the assigning module is used to assign the second level information and the second ability value to the second card.
实施例十三Embodiment 13
与实施例六述及的数据处理方法相对应,本实施例提供了一种数据处理装置。数据处理装置的功能模块可以由实现本公开原理的硬件、软件或硬件和软件的结合来实现。本领域技术人员可以理解的是,本实施例所描述的功能模块可以组合起来或者划分成子模块,从而实现上述发明的原理。因此,本文的描述可以支持对本文描述的功能模块的任何可能的组合、或者划分、或者更进一步的限定。Corresponding to the data processing method mentioned in the sixth embodiment, this embodiment provides a data processing device. The functional modules of the data processing device can be implemented by hardware, software, or a combination of hardware and software that implement the principles of the present disclosure. Those skilled in the art can understand that the functional modules described in this embodiment can be combined or divided into sub-modules, so as to realize the principle of the above-mentioned invention. Therefore, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
下面就数据处理装置可以具有的功能模块以及各功能模块可以执行的操作做简要说 明,对于其中涉及的细节部分可以参见上文结合实施例六的相关描述,这里不再赘述。The following briefly describes the functional modules that the data processing device can have and the operations that can be performed by each functional module. For the details involved, please refer to the above related description in conjunction with the sixth embodiment, which will not be repeated here.
数据处理装置可以包括获取模块、分配及确定模块、计算模块以及赋予模块。获取模块用于响应于游戏客户端的将分配给阵容中第一卡牌的部分资源转移给阵容中第二卡牌的资源转移操作,获取所述部分资源;分配及确定模块用于将所述部分资源分配给所述第二卡牌,并基于所述部分资源和先前已经分配给所述第二卡牌的资源,确定所述第二卡牌的第二级别;计算模块用于计算所述第二卡牌在所述第二级别下的第二能力数值;赋予模块用于将第二级别信息和所述第二能力数值赋予所述第二卡牌。The data processing device may include an acquisition module, an allocation and determination module, a calculation module, and an assignment module. The acquisition module is used to obtain the part of the resources in response to the resource transfer operation of the game client to transfer part of the resources allocated to the first card in the lineup to the second card in the lineup; the allocation and determination module is used to transfer the part Resources are allocated to the second card, and based on the partial resources and the resources previously allocated to the second card, the second level of the second card is determined; the calculation module is used to calculate the first card. The second ability value of the two cards at the second level; the assigning module is used to assign the second level information and the second ability value to the second card.
实施例十四Embodiment Fourteen
与实施例七述及的信息展示方法相对应,本实施例提供了一种信息展示装置。图9示出了根据本公开一个实施例的信息展示装置的结构示意图。其中,信息展示装置900的功能模块可以由实现本公开原理的硬件、软件或硬件和软件的结合来实现。本领域技术人员可以理解的是,图9所描述的功能模块可以组合起来或者划分成子模块,从而实现上述发明的原理。因此,本文的描述可以支持对本文描述的功能模块的任何可能的组合、或者划分、或者更进一步的限定。Corresponding to the information display method mentioned in the seventh embodiment, this embodiment provides an information display device. Fig. 9 shows a schematic structural diagram of an information display device according to an embodiment of the present disclosure. Among them, the functional modules of the information display device 900 may be implemented by hardware, software, or a combination of hardware and software that implements the principles of the present disclosure. Those skilled in the art can understand that the functional modules described in FIG. 9 can be combined or divided into sub-modules to realize the principle of the above-mentioned invention. Therefore, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
下面就信息展示装置900可以具有的功能模块以及各功能模块可以执行的操作做简要说明,对于其中涉及的细节部分可以参见上文结合实施例七的相关描述,这里不再赘述。The following briefly describes the functional modules that the information display device 900 can have and the operations that can be performed by each functional module. For the details involved, refer to the above related description in conjunction with the seventh embodiment, which will not be repeated here.
参见图9,信息展示装置900包括获取模块910和呈现模块920。Referring to FIG. 9, the information display device 900 includes an acquisition module 910 and a presentation module 920.
获取模块910用于响应于用户通过游戏客户端做出的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取第二卡牌在第一卡牌的第一级别信息所表征的第一级别下的第一能力数值。The obtaining module 910 is used for obtaining the second card in the first card in response to the card replacement operation of replacing the first card in the playing state with the second card in the not playing state made by the user through the game client. The first ability value at the first level represented by the first level information of the card.
呈现模块920用于在游戏场景中将第一级别信息以及第一能力数值赋予第二卡牌,即在游戏场景中体现第二卡牌具有第一级别信息以及第一能力数值。The presentation module 920 is configured to assign the first level information and the first ability value to the second card in the game scene, that is, it is reflected in the game scene that the second card has the first level information and the first ability value.
实施例十五Example 15
图10示出了根据本发明一实施例可用于实现上述数据处理方法或信息展示方法的计算设备的结构示意图。FIG. 10 shows a schematic structural diagram of a computing device that can be used to implement the foregoing data processing method or information display method according to an embodiment of the present invention.
参见图10,计算设备1000包括存储器1010和处理器1020。Referring to FIG. 10, the computing device 1000 includes a memory 1010 and a processor 1020.
处理器1020可以是一个多核的处理器,也可以包含多个处理器。在一些实施例中,处理器1020可以包含一个通用的主处理器以及一个或多个特殊的协处理器,例如图形处理器(GPU)、数字信号处理器(DSP)等等。在一些实施例中,处理器1020可以使用定制的电路实现,例如特定用途集成电路(ASIC,Application Specific Integrated Circuit)或者现场可编程逻辑门阵列(FPGA,Field Programmable Gate Arrays)。The processor 1020 may be a multi-core processor, or may include multiple processors. In some embodiments, the processor 1020 may include a general-purpose main processor and one or more special co-processors, such as a graphics processing unit (GPU), a digital signal processor (DSP), and so on. In some embodiments, the processor 1020 may be implemented using a customized circuit, such as an Application Specific Integrated Circuit (ASIC) or a Field Programmable Gate Array (FPGA, Field Programmable Gate Arrays).
存储器1010可以包括各种类型的存储单元,例如系统内存、只读存储器(ROM),和永久存储装置。其中,ROM可以存储处理器1020或者计算机的其他模块需要的静态 数据或者指令。永久存储装置可以是可读写的存储装置。永久存储装置可以是即使计算机断电后也不会失去存储的指令和数据的非易失性存储设备。在一些实施方式中,永久性存储装置采用大容量存储装置(例如磁或光盘、闪存)作为永久存储装置。另外一些实施方式中,永久性存储装置可以是可移除的存储设备(例如软盘、光驱)。系统内存可以是可读写存储设备或者易失性可读写存储设备,例如动态随机访问内存。系统内存可以存储一些或者所有处理器在运行时需要的指令和数据。此外,存储器1010可以包括任意计算机可读存储媒介的组合,包括各种类型的半导体存储芯片(DRAM,SRAM,SDRAM,闪存,可编程只读存储器),磁盘和/或光盘也可以采用。在一些实施方式中,存储器1010可以包括可读和/或写的可移除的存储设备,例如激光唱片(CD)、只读数字多功能光盘(例如DVD-ROM,双层DVD-ROM)、只读蓝光光盘、超密度光盘、闪存卡(例如SD卡、min SD卡、Micro-SD卡等等)、磁性软盘等等。计算机可读存储媒介不包含载波和通过无线或有线传输的瞬间电子信号。The memory 1010 may include various types of storage units, such as system memory, read only memory (ROM), and permanent storage. Among them, the ROM can store static data or instructions required by the processor 1020 or other modules of the computer. The permanent storage device may be a readable and writable storage device. The permanent storage device may be a non-volatile storage device that does not lose stored instructions and data even after the computer is powered off. In some embodiments, the permanent storage device adopts a large-capacity storage device (such as a magnetic or optical disk, flash memory) as the permanent storage device. In other embodiments, the permanent storage device may be a removable storage device (for example, a floppy disk, an optical drive). The system memory can be a readable and writable storage device or a volatile readable and writable storage device, such as dynamic random access memory. The system memory can store some or all of the instructions and data needed by the processor at runtime. In addition, the memory 1010 may include any combination of computer-readable storage media, including various types of semiconductor memory chips (DRAM, SRAM, SDRAM, flash memory, programmable read-only memory), and magnetic disks and/or optical disks may also be used. In some embodiments, the memory 1010 may include a removable storage device that can be read and/or written, such as a compact disc (CD), a read-only digital versatile disc (for example, DVD-ROM, dual-layer DVD-ROM), Read-only Blu-ray discs, ultra-density discs, flash memory cards (such as SD cards, min SD cards, Micro-SD cards, etc.), magnetic floppy disks, etc. The computer-readable storage medium does not contain carrier waves and instantaneous electronic signals that are transmitted wirelessly or wiredly.
存储器1010上存储有可执行代码,当可执行代码被处理器1020处理时,可以使处理器1020执行上文述及的数据处理方法或信息展示方法。The memory 1010 stores executable codes. When the executable codes are processed by the processor 1020, the processor 1020 can be made to execute the data processing method or the information display method mentioned above.
上文中已经参考附图详细描述了根据本发明的卡牌游戏中的数据处理方法、信息展示方法、装置及计算设备。The data processing method, information display method, device and computing device in the card game according to the present invention have been described in detail above with reference to the accompanying drawings.
此外,根据本发明的方法还可以实现为一种计算机程序或计算机程序产品,该计算机程序或计算机程序产品包括用于执行本发明的上述方法中限定的上述各步骤的计算机程序代码指令。In addition, the method according to the present invention can also be implemented as a computer program or computer program product. The computer program or computer program product includes computer program code instructions for executing the above-mentioned steps defined in the above-mentioned method of the present invention.
或者,本发明还可以实施为一种非暂时性机器可读存储介质(或计算机可读存储介质、或机器可读存储介质),其上存储有可执行代码(或计算机程序、或计算机指令代码),当所述可执行代码(或计算机程序、或计算机指令代码)被电子设备(或计算设备、服务器等)的处理器执行时,使所述处理器执行根据本发明的上述方法的各个步骤。Alternatively, the present invention can also be implemented as a non-transitory machine-readable storage medium (or computer-readable storage medium, or machine-readable storage medium) on which executable code (or computer program, or computer instruction code) is stored ), when the executable code (or computer program, or computer instruction code) is executed by the processor of the electronic device (or computing device, server, etc.), the processor is caused to execute each step of the above method according to the present invention .
本领域技术人员还将明白的是,结合这里的公开所描述的各种示例性逻辑块、模块、电路和算法步骤可以被实现为电子硬件、计算机软件或两者的组合。Those skilled in the art will also understand that the various exemplary logic blocks, modules, circuits, and algorithm steps described in conjunction with the disclosure herein can be implemented as electronic hardware, computer software, or a combination of both.
附图中的流程图和框图显示了根据本发明的多个实施例的系统和方法的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段或代码的一部分,所述模块、程序段或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标记的功能也可以以不同于附图中所标记的顺序发生。例如,两个连续的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或操作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。The flowcharts and block diagrams in the accompanying drawings show the possible implementation architecture, functions, and operations of the system and method according to multiple embodiments of the present invention. In this regard, each block in the flowchart or block diagram may represent a module, program segment, or part of the code, and the module, program segment, or part of the code contains one or more modules for realizing the specified logical function. Executable instructions. It should also be noted that, in some alternative implementations, the functions marked in the blocks may also occur in a different order than marked in the drawings. For example, two consecutive blocks can actually be executed substantially in parallel, or they can sometimes be executed in the reverse order, depending on the functions involved. It should also be noted that each block in the block diagram and/or flowchart, and the combination of the blocks in the block diagram and/or flowchart, can be implemented by a dedicated hardware-based system that performs the specified functions or operations Or it can be realized by a combination of dedicated hardware and computer instructions.
以上已经描述了本发明的各实施例,上述说明是示例性的,并非穷尽性的,并且也不限于所披露的各实施例。在不偏离所说明的各实施例的范围和精神的情况下,对于本技术领域的普通技术人员来说许多修改和变更都是显而易见的。本文中所用术语的选择,旨在最好地解释各实施例的原理、实际应用或对市场中的技术的改进,或者使本技术领域的其它普通技术人员能理解本文披露的各实施例。The embodiments of the present invention have been described above, and the above description is exemplary, not exhaustive, and is not limited to the disclosed embodiments. Without departing from the scope and spirit of the described embodiments, many modifications and changes are obvious to those of ordinary skill in the art. The choice of terms used herein is intended to best explain the principles, practical applications, or improvements to the technology in the market for each embodiment, or to enable those of ordinary skill in the art to understand the various embodiments disclosed herein.

Claims (24)

  1. 一种数据处理方法,包括:A data processing method, including:
    响应于游戏客户端的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取所述第一卡牌的第一级别信息,所述第一级别信息用于表征基于分配给所述第一卡牌的资源确定的所述第一卡牌的第一级别;In response to the card replacement operation of the game client that replaces the first card in the playing state with the second card in the unplayed state, the first level information of the first card is acquired, and the first level information Used to characterize the first level of the first card determined based on the resources allocated to the first card;
    计算所述第二卡牌在所述第一级别下的第一能力数值;Calculating the first ability value of the second card at the first level;
    将所述第一级别信息以及所述第一能力数值赋予所述第二卡牌。The first level information and the first ability value are assigned to the second card.
  2. 根据权利要求1所述的数据处理方法,还包括:The data processing method according to claim 1, further comprising:
    比较所述第一卡牌的品级与所述第二卡牌的品级;Comparing the grade of the first card with the grade of the second card;
    若所述第一卡牌的品级与所述第二卡牌的品级相同,则执行所述计算所述第二卡牌在所述第一级别下的第一能力数值的步骤。If the level of the first card is the same as the level of the second card, the step of calculating the first ability value of the second card at the first level is performed.
  3. 根据权利要求2所述的数据处理方法,还包括:The data processing method according to claim 2, further comprising:
    若所述第一卡牌的品级与所述第二卡牌的品级不同,则获取分配给所述第一卡牌分配的资源;If the grade of the first card is different from the grade of the second card, acquiring the resources allocated to the first card;
    将所述资源分配给所述第二卡牌,并确定分配了所述资源后所述第二卡牌的第二级别;Allocating the resource to the second card, and determining the second level of the second card after the resource is allocated;
    计算所述第二卡牌在所述第二级别下的第二能力数值;Calculating the second ability value of the second card at the second level;
    将第二级别信息以及所述第二能力数值赋予所述第二卡牌。The second level information and the second ability value are assigned to the second card.
  4. 根据权利要求1所述的数据处理方法,其中,The data processing method according to claim 1, wherein:
    所述数据处理方法由与所述游戏客户端对应的游戏服务器执行,将所述第一级别信息以及所述第一能力数值赋予所述第二卡牌的步骤包括:将所述第一级别信息以及所述第一能力数值发送给所述游戏客户端,由所述游戏客户端在游戏场景中将所述第一级别信息以及所述能力数值赋予所述第二卡牌,或者The data processing method is executed by a game server corresponding to the game client, and the step of assigning the first level information and the first ability value to the second card includes: assigning the first level information And the first ability value is sent to the game client, and the game client assigns the first level information and the ability value to the second card in the game scene, or
    所述数据处理方法由所述游戏客户端执行,将所述第一级别信息以及所述第一能力数值赋予所述第二卡牌的步骤包括:在游戏场景中将所述第一级别信息以及所述能力数值赋予所述第二卡牌。The data processing method is executed by the game client, and the step of assigning the first level information and the first ability value to the second card includes: in the game scene, the first level information and The ability value is assigned to the second card.
  5. 根据权利要求1所述的数据处理方法,其中,The data processing method according to claim 1, wherein:
    所述第一级别信息包括所述第一卡牌的等级和/或进阶阶数,The first level information includes the level and/or advanced level of the first card,
    所述第一能力数值用于表征所述第二卡牌在所述等级和/或进阶阶数下的战斗力。The first ability value is used to characterize the combat effectiveness of the second card at the level and/or advanced level.
  6. 根据权利要求1所述的数据处理方法,还包括:The data processing method according to claim 1, further comprising:
    检测玩家针对所述游戏客户端执行的手势操作;Detecting gesture operations performed by the player on the game client;
    判断所述手势操作是否为所述卡牌替换操作。It is determined whether the gesture operation is the card replacement operation.
  7. 根据权利要求1所述的数据处理方法,还包括:接收语音输入;判断所述语音输入是否为与所述卡牌替换操作对应的语音指令。The data processing method according to claim 1, further comprising: receiving a voice input; determining whether the voice input is a voice command corresponding to the card replacement operation.
  8. 一种数据处理方法,包括:A data processing method, including:
    响应于游戏客户端的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给所述第一卡牌的第一资源;In response to the card replacement operation of the game client that replaces the first card in the playing state with the second card in the unplayed state, acquiring the first resource allocated to the first card;
    将所述第一资源分配给所述第二卡牌,并基于所述第一资源和先前已经分配给所述第二卡牌的第二资源,确定所述第二卡牌的第二级别;Allocating the first resource to the second card, and determining the second level of the second card based on the first resource and the second resource that has been previously allocated to the second card;
    计算所述第二卡牌在所述第二级别下的第二能力数值;Calculating the second ability value of the second card at the second level;
    将第二级别信息和所述第二能力数值赋予所述第二卡牌。The second level information and the second ability value are assigned to the second card.
  9. 一种数据处理方法,包括:A data processing method, including:
    响应于游戏客户端的将处于上阵状态的第一卡牌从阵容中撤下的操作,释放并保存分配给所述第一卡牌的资源;In response to the operation of the game client to withdraw the first card in the battle state from the lineup, release and save the resources allocated to the first card;
    响应于游戏客户端的将处于未上阵状态的第二卡牌添加到队伍中的操作,将至少部分所述资源分配给所述第二卡牌,并确定分配了资源后所述第二卡牌的第二级别;In response to the operation of the game client to add the second card in the unplayed state to the team, at least part of the resources are allocated to the second card, and the second card is determined after the resources are allocated. Second level
    计算所述第二卡牌在所述第二级别下的第二能力数值;Calculating the second ability value of the second card at the second level;
    将第二级别信息和所述第二能力数值赋予所述第二卡牌。The second level information and the second ability value are assigned to the second card.
  10. 一种数据处理方法,包括:A data processing method, including:
    响应于游戏客户端的将处于上阵状态的多个第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给所述多个第一卡牌的资源总和;In response to the card replacement operation of the game client that replaces the plurality of first cards in the playing state with the second cards in the unplayed state, obtaining the sum of resources allocated to the plurality of first cards;
    将所述资源总和分配给所述第二卡牌,并确定分配了资源后所述第二卡牌的第二级别;Allocating the sum of the resources to the second card, and determining the second level of the second card after the resources are allocated;
    计算所述第二卡牌在所述第二级别下的第二能力数值;Calculating the second ability value of the second card at the second level;
    将第二级别信息和所述第二能力数值赋予所述第二卡牌。The second level information and the second ability value are assigned to the second card.
  11. 一种数据处理方法,包括:A data processing method, including:
    响应于游戏客户端的将处于上阵状态的第一卡牌替换为多个处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给所述第一卡牌的第一资源;In response to the card replacement operation of the game client that replaces the first card in the playing state with a plurality of second cards in the unplayed state, acquiring the first resource allocated to the first card;
    将所述第一资源分配给多个所述第二卡牌,并确定分配了资源后所述第二卡牌的第二级别;Allocating the first resource to a plurality of the second cards, and determining the second level of the second card after the resources are allocated;
    计算所述第二卡牌在所述第二级别下的第二能力数值;Calculating the second ability value of the second card at the second level;
    将第二级别信息和所述第二能力数值赋予所述第二卡牌。The second level information and the second ability value are assigned to the second card.
  12. 一种数据处理方法,包括:A data processing method, including:
    响应于游戏客户端的将分配给阵容中第一卡牌的部分资源转移给阵容中第二卡牌的资源转移操作,获取所述部分资源;In response to the game client's resource transfer operation of transferring part of the resources allocated to the first card in the lineup to the second card in the lineup, acquiring the part of the resources;
    将所述部分资源分配给所述第二卡牌,并基于所述部分资源和先前已经分配给所述第二卡牌的资源,确定所述第二卡牌的第二级别;Allocating the partial resources to the second card, and determining the second level of the second card based on the partial resources and the resources previously allocated to the second card;
    计算所述第二卡牌在所述第二级别下的第二能力数值;Calculating the second ability value of the second card at the second level;
    将第二级别信息和所述第二能力数值赋予所述第二卡牌。The second level information and the second ability value are assigned to the second card.
  13. 一种信息展示方法,包括:An information display method, including:
    响应于玩家通过游戏客户端做出的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取所述第二卡牌在所述第一卡牌的第一级别信息所表征的第一级别下的第一能力数值;In response to the card replacement operation of replacing the first card in the playing state with the second card in the unplayed state by the player through the game client, acquiring the second card in the first card The value of the first ability at the first level represented by the first level of information;
    在游戏场景中将所述第一级别信息以及所述第一能力数值赋予所述第二卡牌。The first level information and the first ability value are assigned to the second card in the game scene.
  14. 一种数据处理方法,包括:A data processing method, including:
    响应于游戏客户端的将处于上阵状态的第一对象替换为处于未上阵状态的第二对象的对象替换操作,获取所述第一对象的第一级别信息,所述第一级别信息用于表征基于分配给所述第一对象的资源确定的所述第一对象的第一级别;In response to the object replacement operation of the game client that replaces the first object in the playing state with the second object in the unplayed state, the first level information of the first object is acquired, and the first level information is used to characterize the The first level of the first object determined by the resources allocated to the first object;
    计算所述第二对象在所述第一级别下的第一能力数值;Calculating the first ability value of the second object at the first level;
    将所述第一级别信息以及所述第一能力数值赋予所述第二对象。The first level information and the first ability value are assigned to the second object.
  15. 一种数据处理装置,包括:A data processing device includes:
    获取模块,用于响应于游戏客户端的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取所述第一卡牌的第一级别信息,所述第一级别信息用于表征基于分配给所述第一卡牌的资源确定的所述第一卡牌的第一级别;The acquiring module is used for acquiring the first level information of the first card in response to the card replacement operation of the game client to replace the first card in the playing state with the second card not in the playing state, so The first level information is used to characterize the first level of the first card determined based on the resources allocated to the first card;
    计算模块,用于计算所述第二卡牌在所述第一级别下的第一能力数值;A calculation module for calculating the first ability value of the second card at the first level;
    赋予模块,用于将所述第一级别信息以及所述第一能力数值赋予所述第二卡牌。The assigning module is used to assign the first level information and the first ability value to the second card.
  16. 一种数据处理装置,包括:A data processing device includes:
    获取模块,用于响应于游戏客户端的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给所述第一卡牌的第一资源;An acquisition module, configured to acquire the first resource allocated to the first card in response to the card replacement operation of the game client that replaces the first card in the playing state with the second card in the unplayed state;
    分配及确定模块,用于将所述第一资源分配给所述第二卡牌,并基于所述第一资源和先前已经分配给所述第二卡牌的第二资源,确定所述第二卡牌的第二级别;The allocation and determination module is configured to allocate the first resource to the second card, and determine the second resource based on the first resource and the second resource previously allocated to the second card The second level of the card;
    计算模块,用于计算所述第二卡牌在所述第二级别下的第二能力数值;A calculation module for calculating the second ability value of the second card at the second level;
    赋予模块,用于将第二级别信息和所述第二能力数值赋予所述第二卡牌。The assigning module is used to assign the second level information and the second ability value to the second card.
  17. 一种数据处理装置,包括:A data processing device includes:
    释放及保存模块,用于响应于游戏客户端的将处于上阵状态的第一卡牌从队伍中撤下的操作,释放并保存分配给所述第一卡牌的资源;The release and save module is used to release and save the resources allocated to the first card in response to the operation of the game client to remove the first card in the battle state from the team;
    分配及确定模块,用于响应于游戏客户端的将处于未上阵状态的第二卡牌添加到队伍中的操作,将至少部分所述资源分配给所述第二卡牌,并确定分配了资源后所述第二卡牌的第二级别;The allocation and determination module is used to respond to the operation of adding the second card in the unplayed state to the team in response to the operation of the game client, allocating at least part of the resources to the second card, and determining that the resources are allocated The second level of the second card;
    计算模块,用于计算所述第二卡牌在所述第二级别下的第二能力数值;A calculation module for calculating the second ability value of the second card at the second level;
    赋予模块,用于将第二级别信息和所述第二能力数值赋予所述第二卡牌。The assigning module is used to assign the second level information and the second ability value to the second card.
  18. 一种数据处理装置,包括:A data processing device includes:
    获取模块,用于响应于游戏客户端的将处于上阵状态的多个第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给所述多个第一卡牌的资源总和;The acquiring module is used to respond to the card replacement operation of replacing the multiple first cards in the playing state with the second cards in the non-playing state on the game client, and obtain the number of cards allocated to the multiple first cards Sum of resources;
    分配及确定模块,用于将所述资源总和分配给所述第二卡牌,并确定分配了资源后 所述第二卡牌的第二级别;An allocation and determination module for allocating the sum of the resources to the second card and determining the second level of the second card after the resources are allocated;
    计算模块,用于计算所述第二卡牌在所述第二级别下的第二能力数值;A calculation module for calculating the second ability value of the second card at the second level;
    赋予模块,用于将第二级别信息和所述第二能力数值赋予所述第二卡牌。The assigning module is used to assign the second level information and the second ability value to the second card.
  19. 一种数据处理装置,包括:A data processing device includes:
    获取模块,用于响应于游戏客户端的将处于上阵状态的第一卡牌替换为多个处于未上阵状态的第二卡牌的卡牌替换操作,获取分配给所述第一卡牌的第一资源;The acquiring module is used for acquiring the first card assigned to the first card in response to the card replacement operation of replacing the first card in the playing state with a plurality of second cards not in the playing state of the game client resource;
    分配及确定模块,用于将所述第一资源分配给多个所述第二卡牌,并确定分配了资源后所述第二卡牌的第二级别;An allocation and determination module, configured to allocate the first resource to a plurality of the second cards, and determine the second level of the second card after the resources are allocated;
    计算模块,用于计算所述第二卡牌在所述第二级别下的第二能力数值;A calculation module for calculating the second ability value of the second card at the second level;
    赋予模块,用于将第二级别信息和所述第二能力数值赋予所述第二卡牌。The assigning module is used to assign the second level information and the second ability value to the second card.
  20. 一种数据处理装置,包括:A data processing device includes:
    获取模块,用于响应于游戏客户端的将分配给阵容中第一卡牌的部分资源转移给阵容中第二卡牌的资源转移操作,获取所述部分资源;An acquisition module for acquiring the part of resources in response to a resource transfer operation of transferring part of the resources allocated to the first card in the lineup to the second card in the lineup of the game client;
    分配及确定模块,用于将所述部分资源分配给所述第二卡牌,并基于所述部分资源和先前已经分配给所述第二卡牌的资源,确定所述第二卡牌的第二级别;The allocation and determination module is used to allocate the part of the resources to the second card, and determine the second card of the second card based on the part of the resources and the resources previously allocated to the second card Second level
    计算模块,用于计算所述第二卡牌在所述第二级别下的第二能力数值;A calculation module for calculating the second ability value of the second card at the second level;
    赋予模块,用于将第二级别信息和所述第二能力数值赋予所述第二卡牌。The assigning module is used to assign the second level information and the second ability value to the second card.
  21. 一种信息展示装置,包括:An information display device, including:
    获取模块,用于响应于玩家通过游戏客户端做出的将处于上阵状态的第一卡牌替换为处于未上阵状态的第二卡牌的卡牌替换操作,获取所述第二卡牌在所述第一卡牌的第一级别信息所表征的第一级别下的第一能力数值;The acquisition module is used to obtain the second card in the game in response to the card replacement operation of replacing the first card in the playing state with the second card in the unplayed state by the player through the game client. State the value of the first ability at the first level represented by the first level information of the first card;
    呈现模块,用于在游戏场景中将所述第一级别信息以及所述第一能力数值赋予所述第二卡牌。The presentation module is used to assign the first level information and the first ability value to the second card in the game scene.
  22. 一种数据处理装置,包括:A data processing device includes:
    获取模块,用于响应于游戏客户端的将处于上阵状态的第一对象替换为处于未上阵状态的第二对象的对象替换操作,获取所述第一对象的第一级别信息,所述第一级别信息用于表征基于分配给所述第一对象的资源确定的所述第一对象的第一级别;The obtaining module is used to obtain the first level information of the first object in response to the object replacement operation of the game client that replaces the first object in the playing state with the second object in the unplayed state, and the first level Information is used to characterize the first level of the first object determined based on the resources allocated to the first object;
    计算模块,用于计算所述第二对象在所述第一级别下的第一能力数值;A calculation module, configured to calculate the first ability value of the second object at the first level;
    赋予模块,用于将所述第一级别信息以及所述第一能力数值赋予所述第二对象。The assigning module is used to assign the first level information and the first ability value to the second object.
  23. 一种计算设备,包括:A computing device including:
    处理器;以及存储器,其上存储有可执行代码,当所述可执行代码被所述处理器执行时,使所述处理器执行如权利要求1至14中任何一项所述的方法。A processor; and a memory having executable code stored thereon, and when the executable code is executed by the processor, the processor is caused to execute the method according to any one of claims 1 to 14.
  24. 一种非暂时性机器可读存储介质,其上存储有可执行代码,当所述可执行代码被电子设备的处理器执行时,使所述处理器执行如权利要求1至14中任何一项所述的方法。A non-transitory machine-readable storage medium with executable code stored thereon. When the executable code is executed by a processor of an electronic device, the processor is caused to execute any one of claims 1 to 14 The method described.
PCT/CN2021/099330 2020-06-19 2021-06-10 Data processing method and apparatus, and information display method and apparatus WO2021254237A1 (en)

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CN110339572A (en) * 2019-07-16 2019-10-18 网易(杭州)网络有限公司 Card group edit methods, device and electronic equipment in game
CN110665228A (en) * 2019-10-16 2020-01-10 网易(杭州)网络有限公司 Method and device for controlling role cards in game

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US20090160129A1 (en) * 2007-11-07 2009-06-25 Douglas Press, Inc. Lottery-type game with rollover feature
US20180296930A1 (en) * 2015-06-05 2018-10-18 Visualshower Corp. Device, method, and computer program for providing game service
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