JP5409876B1 - Server device and game program - Google Patents

Server device and game program Download PDF

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Publication number
JP5409876B1
JP5409876B1 JP2012238208A JP2012238208A JP5409876B1 JP 5409876 B1 JP5409876 B1 JP 5409876B1 JP 2012238208 A JP2012238208 A JP 2012238208A JP 2012238208 A JP2012238208 A JP 2012238208A JP 5409876 B1 JP5409876 B1 JP 5409876B1
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Prior art keywords
player
game
game medium
rental
unit
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JP2014087418A (en
Inventor
舜 橋本
勇至 鵜飼
直人 吉江
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株式会社 ディー・エヌ・エー
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/12Video games, i.e. games using an electronically generated display having two or more dimensions involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items

Abstract

A player actively uses a rented game medium.
A server device 10 includes a lending unit 111 that lends a rental game medium to a player, a granting unit 112 that grants a game medium, a storage unit that stores player information, and at least parameters set in the rental game medium. A parameter changing unit 115 for changing the game medium, a game medium determining unit for determining whether or not the game medium and the rental game medium have a predetermined relationship when the game medium is given to the player, In the case of being changed, based on the changed parameters, the parameter setting unit 116 that sets the game media parameters, the condition determination unit that determines whether or not the rental game media return condition is satisfied, and the return condition If it is determined that the rental game content is not satisfied, the rental game content is not owned by the player. So as to comprise an updating unit 117 for updating the player information.
[Selection] Figure 2

Description

  The present invention relates to a server device and a game program.

  A game system that can rent game media such as items to players is known (for example, Patent Document 1).

JP 2006-94877 A

In such a game system, a player can temporarily own a rented game medium (hereinafter also referred to as a rental game medium), but the rental game medium must be returned due to the lapse of the rental period or the like. did not become. Therefore, when playing a game using a rental game medium, the player has to play the game while taking into account that it will be returned later. For this reason, there is a possibility that the willingness to actively use the rental game medium is reduced.
The present invention has been made in view of such circumstances, and an object of the present invention is to make players actively use rental game media.

The main invention of the present invention to solve the above problems is
A server device connected via a network to a player terminal used by a player when performing a game operation, a lending unit that lends a rental game medium set for lending to the player, and a game medium for the player And a rental game medium lent by the lending unit is temporarily set as a game medium owned by the player, and a game medium given by the grant unit is a game medium owned by the player A storage unit for storing player information to be set, a parameter changing unit for changing at least a parameter set for the rental game medium based on a request from the player terminal, and a game medium to be given to the player by the giving unit The game media and the player A game medium determination unit that determines whether or not a rental game medium that is temporarily owned has a predetermined relationship, and if the game medium determination unit determines that the predetermined relationship exists, the parameter variation unit Based on the changed parameters of the rental game media, a parameter setting unit for setting the parameters of the game media, and determining whether or not a return condition for the rental game media lent by the lending unit is satisfied If the condition determining unit and the condition determining unit determine that the return condition is satisfied, the player information stored in the storage unit is updated so that the rental game medium is a game medium that is not owned by the player. And a renewal unit.
Other features of the present invention will become apparent from the description of the present specification and the accompanying drawings.

  According to the present invention, the rented game media can be actively utilized by the player.

1 is a diagram illustrating an example of an overall configuration of a game system 1. FIG. 2 is a block diagram showing a functional configuration of a server device 10. FIG. 3 is a block diagram illustrating a functional configuration of a player terminal 20. FIG. It is a figure which shows the data structure example of card information. It is a figure which shows the data structure example of player information. It is a figure which shows the data structure example of possession card information. It is a figure which shows the data structure example of rental card information. It is a figure which shows the data structure example of deck information. 4 is a flowchart for explaining an operation example related to event participation in the game system 1; It is a figure which shows an example of the start page of an event game. 4 is a flowchart for explaining an operation example related to deck organization of the game system 1; It is a figure which shows an example of the game screen at the time of performing deck organization. It is a figure which shows an example of the game screen after deck organization. 3 is a flowchart for explaining an operation example related to a battle of the game system 1; It is a figure which shows an example of the game screen at the time of performing a battle | competition. It is a figure which shows an example of the game screen after a battle. 4 is a flowchart for explaining an operation example related to a lottery game of the game system 1; 5 is a flowchart for explaining an operation example related to card composition in the game system 1; It is a flowchart for demonstrating return condition determination processing.

At least the following matters will become apparent from the description of the present specification and the accompanying drawings.
That is, a server device connected via a network to a player terminal used by a player when performing a game operation, a lending unit that lends a rental game medium set for lending to the player, and the player A game unit which is assigned by a granting unit for granting game media and a game media which is temporarily set as game media owned by the player, and which is owned by the granting unit. A storage unit that stores player information set as a medium, a parameter changing unit that changes at least a parameter set in the rental game medium based on a request from the player terminal, and a game medium that is a player by the assigning unit The game media and the play A game medium determination unit that determines whether or not the rental game medium that is temporarily owned by the game player has a predetermined relationship; and if the game medium determination unit determines that the predetermined relationship exists, the parameter variation A parameter setting unit for setting the parameter of the game medium based on the parameter of the rental game medium after being changed by the unit, and whether the return condition of the rental game medium lent by the lending unit is satisfied The player information stored in the storage unit so that the rental game medium is a game medium not owned by a player when the condition determination unit determines that the return condition is satisfied by the condition determination unit And an update unit for updating the server.
According to such a server device, it is possible to make the player actively use the rental game medium.

Further, in this server device, the parameter changing unit changes each parameter set in the rental game medium lent by the lending unit and the game medium given by the giving unit, When the parameter set for the rental game medium is changed, the parameter set for the game medium may be changed largely compared to the case where the parameter set for the game medium is changed.
According to such a server device, it is possible to more actively utilize rental game media.

In this server device, the return condition may be that a predetermined period has elapsed since the rental game medium was loaned to the player by the lending unit.
According to such a server device, it is possible to actively utilize rental game media within a limited period.

Further, in this server device, the return condition further includes that the game medium having the predetermined relationship with the rental game medium temporarily owned by the player is given to the player by the giving unit. It is good as it is.
According to such a server device, the player does not need to temporarily own the rental game medium, and can only own the game medium having a predetermined relationship with the rental game medium.

Further, in this server device, the parameter changing unit, when the condition determining unit determines that the return condition is satisfied, the rental game medium temporarily owned by the player, and the player owns By combining any of the game media to be performed, the parameters set in the game media after the synthesis may be changed based on the parameters of the rental game media.
According to such a server device, the parameters set in the game media owned by the player change based on the parameters of the rental game media, so that the rental game media can be used more actively. It becomes.

Further, in this server device, when the condition determining unit determines that the return condition is satisfied by the condition determining unit, the rental game medium temporarily owned by the player, and the rental game medium And the game media having the predetermined relationship, the parameters set in the game media after the synthesis are set larger than in the case of synthesizing the rental game media and the game media not having the predetermined relationship. It may be changed.
According to such a server device, since the parameters set for the game media having a predetermined relationship change more greatly based on the parameters of the rental game media, the rental game media can be used more actively. Is possible.

=== Embodiment ===
<< About the configuration of the game system 1 >>
FIG. 1 is a diagram illustrating an example of the overall configuration of a game system 1 according to the present embodiment. The game system 1 provides various services related to games to a player via a network 2 (for example, the Internet or the like), and includes a server device 10 and a plurality of player terminals 20.

<< Configuration of Server Device 10 >>
FIG. 2 is a block diagram illustrating a functional configuration of the server apparatus 10 according to the present embodiment. The server device 10 is an information processing device (for example, a workstation or a personal computer) used when a system administrator or the like operates and manages a game service, and receives various commands (requests) from the player terminal 20. A game program operable on the player terminal 20 or a Web page created in a markup language (HTML or the like) that conforms to the standard of the player terminal 20 can be distributed. The server device 10 includes a control unit 11, a data storage unit 12, an input unit 13, a display unit 14, and a communication unit 15.

  The control unit 11 exchanges data between each unit and controls the entire server device 10 and is realized by a CPU (Central Processing Unit) executing a program stored in a predetermined memory. . The control unit 11 of this embodiment includes a lending unit 111, a granting unit 112, a recording unit 113, a determining unit 114, a parameter changing unit 115, a parameter setting unit 116, an updating unit 117, and an image data generating unit 118.

  The lending unit 111 has a function of executing a process of lending a game medium set for lending (hereinafter referred to as a rental game medium) to a player. The game medium is, for example, a game card or a figure associated with a character or the like, or an item such as a tool or ability that can be used in the game.

  The assigning unit 112 has a function of executing a process of giving a game medium used in a battle game, which will be described later, to a player.

  The recording unit 113 is connected to the data storage unit 12 via a bus, and has a function of executing processing for recording data in the data storage unit 12 in response to a command from the control unit 11.

  The determination unit 114 determines whether the rental game medium lent by the lending unit 111 and the game medium granted by the grant unit 112 have a predetermined relationship, and the rental game media lent by the lending unit 111 It has a function of executing various determination processes such as a process of determining whether or not a return condition for returning the request is satisfied.

  The parameter changing unit 115 has a function of executing a process of changing at least a parameter set in the rental game medium based on a request from the player terminal 20. The parameter changing unit 115 in the present embodiment can change the parameters set for the rental game media lent by the renting unit 111 and the game media given by the granting unit 112.

  The parameter setting unit 116 is changed by the parameter changing unit 115 when the determining unit 114 determines that the rental game medium lent by the lending unit 111 and the game medium given by the granting unit 112 have a predetermined relationship. And a function of executing a process of setting parameters of the game media having a predetermined relationship based on the parameters of the rental game media after.

  The update unit 117 is connected to the data storage unit 12 via a bus, and has a function of executing processing for updating data stored in the data storage unit 12 in response to a command from the control unit 11.

  The image data generation unit 118 has a function of executing an operation screen for causing the player to play a game and a process for generating image data for displaying the game screen on the player terminal 20.

  The data storage unit 12 includes a ROM (Read Only Memory) that is a read-only storage area in which system programs are stored, and a RAM (Random) that is a rewritable storage area that is used as a work area for arithmetic processing by the control unit 11. For example, a non-volatile storage device such as a flash memory or a hard disk. The data storage unit 12 of the present embodiment stores card information, which is information related to a game card as an example of a game medium, and player information, which is information related to a player. These pieces of information will be described in detail later.

  The input unit 13 is for a system administrator or the like to input various data (for example, card information), and is realized by, for example, a keyboard or a mouse.

  The display unit 14 is for displaying an operation screen for a system administrator based on a command from the control unit 11 and is realized by, for example, a liquid crystal display (LCD).

  The communication unit 15 is for communicating with the player terminal 20, according to a function as a receiving unit that receives various data and signals transmitted from the player terminal 20 and a command from the control unit 11. It has a function as a transmission part which transmits various data and signals to the player terminal 20. The communication unit 15 is realized by, for example, a NIC (Network Interface Card).

<< Configuration of Player Terminal 20 >>
FIG. 3 is a block diagram illustrating a functional configuration of the player terminal 20. The player terminal 20 of the present embodiment is an information processing device (for example, a mobile phone terminal, a smartphone, or the like) that is used by the player when playing a game. Page etc.) distribution request. Since the player terminal 20 has a Web browser function for allowing the player to browse the Web page, the player terminal 20 can display the Web page (game play image or the like) distributed from the server device 10 on the screen. The player terminal 20 includes a terminal control unit 21, a terminal storage unit 22, a terminal input unit 23, a terminal display unit 24, and a terminal communication unit 25.

  The terminal control unit 21 exchanges data between each unit and controls the entire player terminal 20, and is realized by a CPU (Central Processing Unit) executing a program stored in a predetermined memory. Is done. The terminal storage unit 22 is connected to the terminal control unit 21 via a bus, and performs processing of referring to, reading, and rewriting data stored in response to a command from the terminal control unit 21. The terminal storage unit 22 is realized by, for example, a flash memory or a hard disk. The terminal input unit 23 is for a player to perform various operations (game operations and the like), and is realized by, for example, operation buttons, a touch panel, and the like. The terminal display unit 24 is for displaying a game screen (game image, operation image, or the like) according to a command from the terminal control unit 21, and is realized by, for example, a liquid crystal display (LCD). The terminal communication unit 25 functions as a transmission / reception unit for transmitting / receiving various kinds of information to / from the server device 10 via the network 2 and is realized by, for example, a NIC (Network Interface Card) or the like.

<< About data structure >>
FIG. 4 is a diagram illustrating a data structure example of card information stored in the data storage unit 12 of the server device 10. This card information has items (fields) such as a card ID, a character name, a character image, a rarity, an initial attack power, and an initial defense power. The card ID is identification information for identifying a game card as an example of a game medium. The character name is information indicating the display name of the character associated with the game card. In the present embodiment, warrior characters such as “Warrior A” and “Warrior B” and magic characters such as “Wizard Z” are named for each type. Specifically, a warrior character is set for a game card whose card ID is “0” in the third digit. A magic card is set in the game card whose third digit of the card ID is “5”. The character image is character image data. The rarity is a parameter indicating the rarity of the game card. In the present embodiment, four levels of rarity (“common” → “uncommon” → “rare” → “super rare”) are set in the game card (character). A character's initial attack power, initial defense power, etc. are parameters indicating the ability values initially set for the character.

  FIG. 5 is a diagram illustrating a data structure example of player information stored in the data storage unit 12 of the server device 10. The player information includes items such as a player ID, a friend player ID, a game point, possession card information, rental card information, deck information, and the like. The player ID is identification information for identifying the player. The friend player ID is information indicating another player registered in the player's friend list. The game point is information indicating the amount of game points owned by the player, and is updated when the player consumes the game points. The owned card information is information indicating a game card (hereinafter also referred to as an owned card) owned by the player. The rental card information is information indicating a game card (hereinafter also referred to as a rental card) temporarily owned by the player during the rental. The deck information is information related to a deck (a group of game cards composed of a plurality of game cards) organized by the player.

  FIG. 6 is a diagram illustrating an example of the data structure of the possessed card information. This possessed card information includes items such as possessed card ID, possessed card level, attack power, defense power, and acquisition date. The possession card ID is identification information for identifying the possession card. The possessed card level, attack power, and defense power are parameters indicating the ability values set for the character corresponding to the owned card. These various parameters are updated according to the result of the battle game. The acquisition date and time is information indicating the date and time when the player acquires the possessed card.

  FIG. 7 is a diagram illustrating a data structure example of rental card information. This rental card information includes items such as a rental card ID, rental card level, attack power, defense power, and loan date and time. The rental card ID is identification information for identifying the rental card. The rental card level, attack power, and defense power are parameters indicating the ability values set for the character corresponding to the rental card. These various parameters are updated according to the result of the battle game. The loan date and time is information indicating the date and time when the player was lent a rental card. In the present embodiment, a game card that is difficult to obtain for the player and has a rarity with a high rare value (for example, a super rare) is set and lent as a rental card.

  FIG. 8 is a diagram illustrating an example data structure of deck information. This deck information has items of area ID and card ID. The area ID is identification information for identifying a unit area in which a game card constituting the deck is arranged. The card ID is identification information for identifying a game card (character) placed in the unit area of the associated area ID.

<< About the game outline >>
Here, an outline of a game provided by the game system 1 of the present embodiment will be described. In this game system 1, a battle game is provided that is played using a game card (a virtual card used in a virtual space on the game).

<Deck organization>
In the game system 1 of the present embodiment, the player can own a plurality of game cards associated with characters. Then, the player can organize a deck (game card group) by combining game cards (characters) selected from a plurality of game cards owned before the start of the battle game. The deck organization in the present embodiment is performed when the player arranges game cards in correspondence with each cell in a card arrangement area divided into a total of 3 × 3 cells (unit area). It is also possible to perform deck organization by automatically placing a plurality of game cards in each cell regardless of player operations (recommended organization).

<Competition game>
In the game system 1 of the present embodiment, a battle game in which a deck (game card group) organized by a player and an opponent's deck (game card group) battle each other is performed. Specifically, the control unit 11 in the server device 10 determines a game card group to be an opponent of the game card group formed by the player, and various parameters (set in each game card constituting each game card group ( Based on the attack power, defense power, physical strength, etc., the winning or losing of the battle game by these game card groups is determined. By repeating such a battle game, each game card can be strengthened and grown by changing various parameters set in each game card constituting the deck.

<Lending of rental card>
In the game system 1 of the present embodiment, an event game is performed in which a special enemy character is played and a special game card or item is acquired. This event game is a game played with a plurality of players participating, and is played only during a limited event period. Therefore, each player who participated in the event can cooperate with each other to play against a special enemy character or compete for the acquisition of a special game card. In this event game, a rental card set for lending is lent to a player. During the event game, the player can temporarily own the rented rental card. Therefore, the player can use the rental card in the same manner as the game card owned by the player. In other words, players can reorganize by adding rental cards to decks that consist of their own game cards, or play against special enemy characters using decks that combine rental cards with their own game cards. You can also. In this way, the player also strengthens the rental card by changing various parameters set in the rental card by repeatedly playing against the opponent's deck like the game card owned by the player・ Can grow. In this event game, when the event game ends, the player must return the rental card that was temporarily owned.

  In this event game, when a game card having a predetermined relationship with a rental card is given to the player, the parameters of the game card having a predetermined relationship are set based on the parameters of the rental card. For example, when the same game card as the rental card is given to the player during the event, the parameter value of the rental card is set as it is as the parameter value of the same game card. In other words, the player repeats the battle with enemy characters and raises the rental card parameters high, so that the game card with the high parameters set from the beginning (the same value as the strengthened and grown rental card). Game card you have). Thereby, since the player can increase the willingness to strengthen and grow the rental card, the rental card is actively used.

<Granting game cards>
In the game system 1 according to the present embodiment, when a player wins a battle game with an opponent's deck (enemy character) or when a lottery game called “Gachagacha” (registered trademark) is performed, In contrast, a game card is awarded.
This lottery game is a game in which a player is given a game card selected from a plurality of game cards. In this lottery game, a normal lottery game and a special lottery game are performed. A normal lottery game is a game in which one game card is given to a player at the time of one lottery. A special lottery game is a game in which a plurality of game cards are given to a player at the time of one lottery. The player can selectively perform a normal lottery game and a special lottery game.
In this way, the player can increase the number of game cards owned by himself / herself until the upper limit is reached by owning a game card (hereinafter also referred to as a grant card) given by a battle game or a lottery game. it can. The player can organize a deck using a game card owned by the player and play a battle game. The player can also synthesize a game card, which will be described later, using the game card owned by the player.

<Combining game cards>
In the game system 1 of the present embodiment, the player can generate one game card (synthesize a game card) by combining a plurality of game cards. As the game cards are synthesized, various parameters (for example, level, attack power, defense power, etc.) of the character corresponding to the game card after synthesis are changed.
In this embodiment, a game card is synthesized by combining at least one material card with a base card. By this game card synthesis, the values of parameters such as level, attack power, defense power, etc. set in the base card before synthesis increase, and the increased new parameters are set in the base card after synthesis. When the game cards are combined in this way, the player does not own both the base card and the material card, but only the combined base card.

<< Operation of Game System 1 >>
In the game system according to the present embodiment, the control unit 11 in the server device 10 controls each functional unit to be controlled according to a program stored in the data storage unit 12, whereby event participation processing, deck organization processing, A battle game process, a lottery game process, a card composition process, and a return condition determination process are executed. Hereinafter, each process will be described.

<Event participation process>
FIG. 9 is a flowchart for explaining an operation example related to event participation in the game system 1.

  First, in the player terminal 20, when receiving an operation input for starting event registration from the player from the terminal input unit 23, the terminal control unit 21 sends a command (event registration request) for starting event registration to the terminal communication unit 25. To the server device 10 (S101).

  Next, when receiving the event registration request transmitted from the player terminal 20, the server device 10 registers the player ID in the event participant list in the data storage unit 12 (S102).

  Next, the server device 10 performs a card lending process for lending the rental card to the player (S103). Specifically, the lending unit 111 refers to the card information shown in FIG. 4 to select a game card set as a rental card for lending from a plurality of game cards and lend it to the player. At this time, the recording unit 113 stores the rental card information (see FIG. 7) in which the rental card is set as a game card temporarily owned by the player in the data storage unit 12.

  Next, the server device 10 causes the image data generation unit 118 to generate image data for displaying the start page of the event game on the player terminal 20 (S104). Then, the server device 10 transmits the image data generated by the image data generation unit 118 to the requesting player terminal 20 via the communication unit 15.

  Next, the player terminal 20 displays the event game start page on the terminal display unit 24 based on the image data transmitted from the server device 10 (S105).

  FIG. 10 is a diagram showing an example of the start page of the event game displayed on the terminal display unit 24. As shown in FIG. The event game screen 50 is a game screen for allowing the player to perform an operation input related to the event game. The event game screen 50 includes a rental card 51 lent to the player, a deck organization button 52, a battle game button 53, a lottery game button 54, and a card composition button 55.

<Deck organization process>
FIG. 11 is a flowchart for explaining an operation example related to deck organization of the game system 1.

  First, when the player selects the deck organization button 52 when the event game screen 50 shown in FIG. 10 is displayed on the terminal display unit 24, the player terminal 20 issues a command (deck for starting deck organization). The composition request is transmitted to the server device 10 via the terminal communication unit 25 (S201).

  Next, when receiving the deck organization request transmitted from the player terminal 20, the server device 10 causes the image data generation unit 118 to generate image data for displaying the game screen for deck organization on the player terminal 20 (S202). . At this time, the image data generation unit 118 refers to the deck information shown in FIG. 8 to identify a game card constituting the player's deck and display it on the game screen for deck organization. Then, the server device 10 transmits the image data generated by the image data generation unit 118 to the requesting player terminal 20 via the communication unit 15.

  Next, the player terminal 20 displays a game screen for deck organization on the terminal display unit 24 based on the image data transmitted from the server device 10 (S203).

  FIG. 12 is a diagram showing an example of a game screen for deck organization displayed on the terminal display unit 24. The deck organization game screen 60 includes a card arrangement area 61, a recommendation organization button 62, and a replacement organization button 63. The card arrangement area 61 is composed of a total of nine grids of 3 × 3, and is an area in which game cards constituting the deck are arranged corresponding to the squares. The recommendation organization button 62 is an operation button for automatically placing a game card in each cell regardless of the player's operation. The replacement organization button 63 is an operation button for replacing and arranging game cards individually selected by the player. When the game screen 60 for deck organization is displayed on the terminal display unit 24, the player performs deck organization operation and arranges rental cards and game cards owned by the player in each cell to form the deck. Can be done.

  Returning to FIG. 11, when the operation information regarding the deck organization is selected and input by the player in this way, the operation information is transmitted from the player terminal 20 to the server device 10 (S204).

  Next, the server device 10 performs deck organization processing based on the operation information received from the player terminal 20 (S205). Specifically, when the recommended organization button 62 is selected by the player on the game screen 60 shown in FIG. 12, the control unit 11 refers to the possessed card information shown in FIG. The game cards constituting the deck are automatically selected from the cards, and the rental cards constituting the deck are automatically selected from the rental cards temporarily owned by the player with reference to the rental card information shown in FIG. To choose. At this time, the control unit 11 configures the deck by sequentially selecting game cards and rental cards having high attack power parameter values and arranging them in the card arrangement area 61. In the present embodiment, since a rare rare (for example, super rare) game card is lent as a rental card, the rental card is preferentially selected. On the other hand, when the replacement organization button 63 is selected by the player on the game screen 60 shown in FIG. 12, the control unit 11 refers to the possessed card information shown in FIG. A game card constituting the deck is selected from the game cards owned by the player, and the rental card information temporarily shown in FIG. 7 is referred to according to the operation input from the player. Select the rental card that makes up the deck. When the deck is organized by selecting the game card and the rental card in this way, the recording unit 113 records the player's deck information (see FIG. 8) in the data storage unit 12.

  Next, when the deck is organized by such a deck organization process, the server device 10 transmits the image data generated by the image data generation unit 118 to the requesting player terminal 20 via the communication unit 15 (S206). ).

  Next, the player terminal 20 displays the game screen after the deck organization on the terminal display unit 24 based on the image data transmitted from the server device 10 (S207).

  FIG. 13 is a diagram showing an example of the game screen after deck organization displayed on the terminal display unit 24. The game screen 60 after the deck organization includes a card arrangement area 61 in which the deck after the organization is arranged, a determination button 64 for confirming the deck after the organization, and a button 65 for performing the deck organization again. include. Here, as shown in FIG. 13, the rental card 61 </ b> A is included in the game cards that constitute the deck after formation.

<Competition game processing>
FIG. 14 is a flowchart for explaining an operation example related to the battle of the game system 1.

  First, when the battle game button 53 is selected by the player while the event game screen 50 shown in FIG. 10 is displayed on the terminal display unit 24, the player terminal 20 starts a command (match game). (Start request) is transmitted to the server device 10 via the terminal communication unit 25 (S301).

  Next, when receiving the battle start request transmitted from the player terminal 20, the server device 10 transmits the image data generated by the image data generation unit 118 to the requesting player terminal 20 via the communication unit 15 (S302). ).

  Next, the player terminal 20 displays a battle game screen on the terminal display unit 24 based on the image data transmitted from the server device 10 (S303).

  FIG. 15 is a diagram showing an example of a battle game screen displayed on the terminal display unit 24. On the battle game screen 70, a card placement area 71 in which game cards constituting the player's deck are placed, an enemy character placement area 72 in which enemy characters constituting the opponent's deck are placed, and a battle is started. And a recovery button 74 for recovering the physical strength parameter of each game card constituting the deck. Here, as shown in FIG. 15, the game card constituting the player's deck includes a rental card 71A.

  Returning to FIG. 14, when the operation information regarding the battle is selected and input by the player in this way, the operation information is transmitted from the player terminal 20 to the server device 10 (S304).

  Next, the server device 10 performs a battle process based on the operation information received from the player terminal 20 (S305). Specifically, when the player selects the fight button 73 on the game screen 70 shown in FIG. 14, the control unit 11 holds the possessed card information shown in FIG. 6, the rental card information shown in FIG. By referring to the deck information shown in (2), the content of the battle and the outcome of the win / loss are determined based on various parameters set in each game card (including the rental card 71A) that constitutes the player's deck. Then, the parameter changing unit 115 changes various parameters set in each game card (including the rental card 71A) constituting the player's deck according to the content of the battle and the result of winning and losing. For example, the level of the rental card 71A constituting the deck is raised. In this way, as the various parameters of the game card and the rental card are changed, the updating unit 117 has the possessed card information (see FIG. 6) and the rental card information (see FIG. 7) stored in the data storage unit 12. Update. Note that when changing various parameters of the game card and the rental card, the change rate of the rental card may be larger than the change rate of the game card. This facilitates the strengthening and growth of rental cards, so that players can actively use rental cards. On the other hand, when the recovery button 74 is selected on the game screen 70 shown in FIG. 14, the control unit 11 performs a process of recovering the physical strength parameter of each character constituting the deck.

  In this battle process, a game card is awarded to the player by the granting unit 112 based on the content of the battle and the result of winning and losing. The granting unit 112 gives a player a game card selected from a plurality of game cards with reference to the card information shown in FIG. When a game card is given by the grant unit 112, the recording unit 113 stores in the data storage unit 12 possessed card information (see FIG. 6) in which the granted game card is set as a game card owned by the player.

  Here, the server device 10 performs a card determination process for determining whether or not the granted game card and the rented rental card have a predetermined relationship when the game card is given to the player by the granting unit 112. It performs (S306). Specifically, the determination unit 114 determines whether the card IDs of the granted game card and the rented rental card match. Then, when the determination unit 114 determines that the card IDs match, the parameter setting unit 116 is the same card, so the game given based on the rental card parameters after strengthening and growing Set the card parameters. In this embodiment, the rental card parameters are copied as they are and set to the assigned game card parameters. On the other hand, if the determination unit 114 determines that the card IDs do not match, the parameter setting unit 116 sets the parameters of the assigned game card to an initial value because they are different cards. Thus, when the parameters of the assigned game card are set, the updating unit 117 updates the possessed card information (see FIG. 6) stored in the data storage unit 12.

  As a result, the strengthened / grown rental card can be used as a game card owned by the user without returning it, which increases the willingness to actively use the rental card. it can.

  Next, when the battle content and the winning / losing result are determined by executing the battle process in this manner, the server device 10 transmits the image data generated by the image data generating unit 118 to the requesting player terminal via the communication unit 15. 20 (S307).

  Next, the player terminal 20 displays a game screen 70 as shown in FIG. 16 on the terminal display unit 24 based on the image data transmitted from the server device 10 (S308). The player can check the winning / losing result and the assigned game card 75 by looking at the game screen 70 displayed on the terminal display unit 24. As shown in FIG. 16, the granted game card 75 is the same game card as the rented rental card 51 (see FIG. 10).

<Lottery game processing>
FIG. 17 is a flowchart for explaining an operation example related to the lottery game of the game system 1.

  First, when the player selects the lottery game button 54 while the event game screen 50 shown in FIG. 10 is displayed on the terminal display unit 24, the player terminal 20 starts a command (lottery). A game start request) is transmitted to the server device 10 via the terminal communication unit 25 (S401).

  Next, when receiving the lottery game start request transmitted from the player terminal 20, the server device 10 executes a lottery process (S402). Specifically, the granting unit 112 gives the player a game card selected by random numbers from among a plurality of game cards with reference to the card information shown in FIG. The granting unit 112 gives one game card at the time of one lottery in a normal lottery game, and gives ten game cards at the time of one lottery in a special lottery game.

  Here, the server device 10 performs a card determination process for determining whether or not the granted game card and the rented rental card have a predetermined relationship when the game card is given to the player by the granting unit 112. Perform (S403). The specific processing content is the same as the card determination processing shown in step S306 of FIG.

  Next, when the game card is given to the player by the lottery process in this way, the server device 10 transmits the image data generated by the image data generation unit 118 to the requesting player terminal 20 via the communication unit 15. (S404).

  Next, the player terminal 20 displays a game screen indicating the lottery result on the terminal display unit 24 based on the image data transmitted from the server device 10 (S405).

<Card composition processing>
FIG. 18 is a flowchart for explaining an operation example related to card composition in the game system 1.

  First, when the player selects the card composition button 55 when the event game screen 50 shown in FIG. 10 is displayed on the terminal display unit 24, the player terminal 20 starts a command (card (Combining request) is transmitted to the server device 10 via the terminal communication unit 25 (S501).

  Next, when the server device 10 receives the card composition request transmitted from the player terminal 20, the server device 10 executes a card composition process (S502). Specifically, first, the determination unit 114 refers to the player information (see FIG. 5) recorded in the data storage unit 12 to determine whether or not the number of game points owned by the player is greater than or equal to a predetermined number of points. judge. When there are more than a predetermined number of points, the determination unit 114 consumes the predetermined points from the game points owned by the player. Next, the control unit 11 refers to the possessed card information shown in FIG. 6 and selects a base card and a material card from a plurality of game cards owned by the player, and selects a material card for the base card. Combine. Then, when the material card is combined with the base card in this way, the parameter changing unit 115 refers to the possessed card information shown in FIG. 6 and acquires ability parameters such as the base card level, attack power, and defense power. , Increase the value of the acquired ability parameter and change it to a new ability parameter. The parameter setting unit 116 sets the base card having the increased new ability parameter as the base card after synthesis. Note that the parameter changing unit 115 is set as a base card when a rental card to be lent is selected as a base card at the time of card composition, rather than when a game card to be given is selected as a base card. It may be controlled so that the fluctuation rate of the parameter to be increased. This facilitates the strengthening and growth of rental cards, so that players can actively use rental cards. Next, when the cards are combined in this way, the base card after combining is recorded in the data storage unit 12 as the player's own card without recording the material card as the player's own card in the data storage unit 12. . That is, the recording unit 113 records and updates the possessed card information shown in FIG. 6, and resets the combined base card as the owned card of the player.

  Returning to FIG. 18, when the game device is synthesized by such a card synthesis process, the server device 10 sends the image data generated by the image data generation unit 118 to the requesting player terminal 20 via the communication unit 15. Transmit (S503).

  Next, the player terminal 20 causes the terminal display unit 24 to display a game screen indicating the result of card composition based on the image data transmitted from the server device 10 (S504).

<Return condition judgment processing>
FIG. 19 is a flowchart for explaining return condition determination processing in the game system 1. The server device 10 executes a return condition determination process for determining whether or not a return condition for returning the rental card is satisfied at a predetermined timing during the event game.

  First, the server device 10 determines whether or not the rental card return condition is met (S601). In the present embodiment, the return condition is that the event game ends (the event period elapses). That is, the determination unit 114 determines whether a predetermined period has elapsed from the start of the event by counting with a timer built in the control unit 11.

  Next, when the determination unit 114 determines that the return condition matches the return condition, the server device 10 performs a process of returning the rental card temporarily owned by the player (S602). That is, the updating unit 117 updates the rental card information (see FIG. 7) stored in the data storage unit 12 so that the rental card becomes a game card that is not owned by the player.

  On the other hand, if the determination unit 114 determines that the return condition does not match, the server device 10 does not return the rental card and continues to temporarily hold the player (S603).

  As described above, according to the game system 1 according to the present embodiment, when the rental card lent by the lending unit 111 and the game card granted by the granting unit 112 have a predetermined relationship, substantially Since it will be possible to make it a game card that you own without returning the strengthened and grown rental card, it will be possible to increase the willingness of players to actively use the rental card .

=== Other Embodiments ===
The above embodiments are for facilitating the understanding of the present invention, and are not intended to limit the present invention. The present invention can be changed and improved without departing from the gist thereof, and the present invention includes equivalents thereof. In particular, the embodiments described below are also included in the present invention.

<Card judgment processing>
In the present embodiment, when determining whether or not a given game card and a rented rental card have a predetermined relationship in the card determination process, whether or not both are the same game card is determined. Although the case of determination has been described as an example, the present invention is not limited to this. For example, as a predetermined relationship, it may be determined whether or not both are game cards of the same type. Specifically, the determination unit 114 refers to the card information shown in FIG. 4 to determine whether or not the third digit of both card IDs matches (for example, the third digit of the card ID is “ A game card with “0” becomes a warrior character).
Further, in the above-described embodiment, when the parameter setting unit 116 determines that the game card given by the determination unit 114 and the rented rental card have a predetermined relationship, based on the rental card parameters. In the case of setting the parameters of the assigned game card, the case where the rental card parameters are copied as they are and set as the parameters of the assigned game card has been described as an example, but the present invention is not limited to this. Is not to be done. For example, when the strengthened / grown rental card level is “50”, the parameter setting unit 116 may copy the assigned game card level and set it to “50”. May be set to a value obtained by multiplying "" by a predetermined coefficient, or a value obtained by adding (or subtracting) a predetermined number to "50". As a result, the player can save time and effort to strengthen and grow the level of the given game card.

<Card composition processing>
In the above embodiment, when it is determined that the rental card temporarily owned by the player is returned based on the determination result of the return condition determination process, the player possesses the rental card as a material card in the card compositing process. May be combined with the base card. In this case, the base card may be a game card that is automatically selected from a plurality of game cards owned by the player without depending on the operation of the player, or may be selected from a plurality of game cards owned by the player. It may be a game card designated by the player. At this time, the parameter changing unit 115 changes the parameters set in the combined base card based on the rental card parameters.
The parameter changing unit 115 does not have a predetermined relationship with the rental card when the base card is a game card having a predetermined relationship with the rental card when the rental card is combined with the base card as a material card in this way. You may control so that the fluctuation rate of the parameter set to the base card after a synthesis | combination becomes larger than the case where a game card is used as a base card. The predetermined relationship is, for example, that both are the same game card, that both are the same type of game card, or the like. This will motivate the strengthening and growth of rental cards, so players will actively use rental cards.
Note that the timing of combining the rental card with the base card as a material card is not limited to the timing when the rental card is returned as described above. For example, any timing may be used during an event game. In other words, since the rental card is ultimately combined as a material card, the player may determine the timing for combining.

<Return condition judgment processing>
In the above-described embodiment, the case where the end of the event game is used as the rental card return condition in the return condition determination process has been described as an example. However, the present invention is not limited to this. For example, elapse of a predetermined period from the time of rental card lending (for example, 3 days from lending), level up (for example, reaching level 50), game progress (for example, entering the third stage), mission Clear, rental card use count (number of attacks on the enemy, number of defenses), etc. may be used as return conditions. In addition, for example, the fact that a game card having a predetermined relationship with a rented rental card is given to the player by the granting unit 112 may be combined with other return conditions. Specifically, in addition to the return conditions due to the end of the event game, the same game card as the rented rental card is given to the player by the granting unit 112, or the same type of game card as the rented rental card is received. The return condition can also be given to the player by the grant unit 112. This eliminates the need for the player to temporarily possess the rental card, and only requires a game card having a predetermined relationship with the rental card.

<Lending of rental card>
In the above embodiment, the case where the rental card is lent to the player by participating in the event game has been described as an example, but the present invention is not limited to this. For example, a rental card may be lent as a bonus for the number of logins, a bonus for inviting a friend to the game, or a bonus for winning a battle game. In addition, a rental card may be lent when a game situation or the like that gives an incentive to the player occurs.

<Server device>
In the above embodiment, the game system 1 including one server device 10 is described as an example of the server device. However, the present invention is not limited to this, and a plurality of server devices 10 are used as an example of the server device. It is good also as the game system 1 provided. That is, a plurality of server devices 10 may be connected via the network 2 and each server device 10 may perform various processes in a distributed manner. The server device is an example of a computer.

<Information processing device>
In the game system 1 according to the above-described embodiment, the case where various types of information processing are executed in cooperation with the server device 10 and the player terminal 20 based on the game program has been described as an example. However, the present invention is not limited thereto. Instead, the player terminal 20 alone or the server device 10 alone as the information processing device may execute the various information processing based on the game program.
Moreover, it is good also as a structure which the player terminal 20 bears a part of function as an information processing apparatus. In this case, the server device 10 and the player terminal 20 constitute an information processing device.

  1 game system, 2 network, 10 server device, 11 control unit, 12 data storage unit, 13 input unit, 14 display unit, 15 communication unit, 20 player terminal, 21 terminal control unit, 22 terminal storage unit, 23 terminal input unit 24 terminal display unit, 25 terminal communication unit, 50 game screen, 51 rental card, 52 deck organization button, 53 battle game button, 54 lottery game button, 55 card composition button, 60 game screen, 61 card placement area, 61A rental Card, 62 Recommended organization button, 63 Replace organization button, 64 Enter button, 65 Another button, 70 Game screen, 71 Card placement area, 71A Rental card, 72 Enemy character placement area, 73 Fight button, 74 Recovery button, 75 Game De, 111 lending unit, 112 assigning unit, 113 recording unit, 114 determination unit, 115 parameter change unit, 116 Parameter setting unit, 117 update unit, 118 image data generating unit

Claims (7)

  1. A server device connected via a network to a player terminal used by a player when performing a game operation,
    A lending unit that lends rental game media set for lending to players;
    A granting unit for granting game media to the player;
    The rental game medium lent by the lending unit is temporarily set as a game medium owned by the player, and the player information stored by the grant unit as the game medium owned by the player is stored. A storage unit to
    Based on a request from the player terminal, a parameter varying unit that varies at least a parameter set in the rental game medium;
    During the rental of the rental game medium, when the game medium is granted to the player by the granting unit, it is determined whether or not the game medium and the rental game medium temporarily owned by the player have a predetermined relationship. A game medium determination unit;
    A parameter setting unit that sets a parameter of the game medium based on the parameter of the rental game medium after being changed by the parameter changing unit when the game medium determining unit determines that the predetermined relationship exists. When,
    A condition determination unit that determines whether or not a return condition of the rental game medium lent by the lending unit is satisfied;
    An update unit that updates the player information stored in the storage unit so that the rental game medium is a game medium that is not owned by a player when the condition determination unit determines that the return condition is satisfied;
    A server device comprising:
  2. The server device according to claim 1,
    The parameter variation part is
    Each of the parameters set in the rental game medium lent by the lending unit and the game medium granted by the grant unit is fluctuated.
    When changing the parameters set in the rental game media, the parameters set in the game media are changed compared to when changing the parameters.
    A server device characterized by that.
  3. The server device according to claim 1 or 2, wherein
    The return condition is that a predetermined period has elapsed since the rental game medium was loaned to the player by the lending unit.
    A server device characterized by that.
  4. The server device according to claim 3,
    The return condition further includes that the game unit having the predetermined relationship with the rental game media temporarily owned by the player is given to the player by the grant unit.
    A server device characterized by that.
  5. The server device according to any one of claims 1 to 4, wherein
    The parameter variation part is
    When it is determined by the condition determination unit that the return condition is satisfied,
    The game media after being synthesized based on the parameters of the rental game media by synthesizing the rental game media temporarily owned by the player and any of the game media owned by the player Fluctuate the parameters set to
    A server device characterized by that.
  6. The server device according to any one of claims 1 to 4, wherein
    The parameter variation part is
    When it is determined by the condition determination unit that the return condition is satisfied,
    By combining the rental game medium temporarily possessed by the player and the game medium having the predetermined relationship with the rental game medium, the parameters set in the game medium after being combined are changed to the rental game medium. Fluctuate greatly compared to the case of combining game media not having the predetermined relationship with the game media,
    A server device characterized by that.
  7. On the computer,
    A process of lending a rental game medium set for lending to a player;
    A process of giving a game medium to a player;
    A process in which the rented rental game medium is temporarily set as a game medium owned by the player, and the player information in which the assigned game medium is set as the game medium owned by the player is stored in the storage unit;
    Based on an operation input from a player, a process of changing at least a parameter set in the rental game medium;
    A process of determining whether or not the game medium and the rental game medium temporarily owned by the player are in a predetermined relationship when the game medium is given to the player during the rental of the rental game medium; ,
    When it is determined that the predetermined relationship is established, a process for setting parameters of the game medium based on the parameters of the rental game medium after the change;
    A process for determining whether or not a return condition for the rented rental game medium is satisfied;
    When it is determined that the return condition is satisfied, a process of updating the player information stored in the storage unit so that the rental game medium is a game medium not owned by the player;
    Game program for running.
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US9333428B2 (en) 2016-05-10
US8715091B1 (en) 2014-05-06

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