CN110665228A - Method and device for controlling role cards in game - Google Patents

Method and device for controlling role cards in game Download PDF

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Publication number
CN110665228A
CN110665228A CN201910985264.XA CN201910985264A CN110665228A CN 110665228 A CN110665228 A CN 110665228A CN 201910985264 A CN201910985264 A CN 201910985264A CN 110665228 A CN110665228 A CN 110665228A
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China
Prior art keywords
card
combat
character card
fighting
target character
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Granted
Application number
CN201910985264.XA
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Chinese (zh)
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CN110665228B (en
Inventor
郑宇菲
谢璟
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201910985264.XA priority Critical patent/CN110665228B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8094Unusual game types, e.g. virtual cooking

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention provides a method and a device for controlling role cards in a game, wherein a graphical user interface is obtained by executing software application on a processor of a mobile terminal and rendering on a touch display screen of the mobile terminal, and the graphical user interface comprises a first role card group and a second role card group, and the method comprises the following steps: determining a first target character card in the first character card group in response to a trigger operation acting on a graphical user interface of the mobile terminal; controlling a movement of a battle indication object including indication information of battle consumption and/or battle gain in response to a sliding operation acting on the first target character card. The player can visually see the battle consumption and/or the battle gain generated by using the first target character card, and the player experience is provided.

Description

Method and device for controlling role cards in game
Technical Field
The invention relates to the technical field of games, in particular to a method and a device for controlling role cards in a game.
Background
The trading card game is abbreviated as CCG (collectible card game) or TCG (trading card game). The collective and replaceable card game is based on card collection, players need to collect cards by purchasing a randomly packaged supplement pack, and then flexibly use different cards to form a set of cards meeting rules according to own strategies to play games.
At present, in the trading card game, a combat unit is generally directly dragged out to play. The player selects an attack target in the process of dragging out the fighting unit, and a selection arrow is used as an indication on the user interface.
However, the technical solution is to attack without battle consumption, that is, within the numerical range of common consumption shared by all the battle units, the battle units can attack without being affected by the corresponding battle consumption of a specific battle unit. However, when such a fighting consumption exists, it cannot be intuitively expressed that the present attack is performed by consuming the fighting consumption, and further, if the fighting consumption brings an additional effect to the present attack, it cannot be expressed.
Disclosure of Invention
In view of the above problems, embodiments of the present invention have been made to provide an in-game character card control method and a corresponding in-game character card control apparatus that overcome or at least partially solve the above problems.
In order to solve the above problems, an embodiment of the present invention discloses a method for controlling a character card in a game, wherein a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display screen of the mobile terminal, and the graphical user interface includes a first character card group and a second character card group, and the method includes:
determining a first target character card in the first character card group in response to a trigger operation acting on a graphical user interface of the mobile terminal;
controlling a movement of a battle indication object including indication information of battle consumption and/or battle gain in response to a sliding operation acting on the first target character card.
Optionally, the method further includes:
and responding to ending operation when the movement distance of the combat indicating object or the touch point of the sliding operation meets a preset condition, and controlling the first target character card to attack a second target character card in a to-be-combat state in the second character card group according to the combat indicating object.
Optionally, the method further includes:
when the movement distance of the combat indicating object or the touch point of the sliding operation meets a preset condition, a preview arrow pointing to a second target character card in a to-be-combat state in the second character card group from the first target character card is provided.
Optionally, the method further includes:
and responding to the ending operation, and placing the first target character card in a first fighting area.
Optionally, a combat consumption instruction icon is provided on the graphical user interface, the combat consumption instruction icon including information indicative of the combat consumption and/or the combat gain, the method further comprising:
and generating the battle indication object corresponding to the battle consumption instruction icon in response to a sliding operation acting on the first target character card.
Optionally, the indicating information of the battle gain includes a battle gain value and a battle gain attribute, and the controlling the first target character card to attack the second target character card in the second character card group in the state to be combed according to the battle indicating object includes:
acquiring a card numerical value and numerical attribute of the first target role card;
determining an attack result according to the combat gain value, the combat gain attribute, the card value and the value attribute;
and controlling the first target role card to attack the second target role card according to the attack result.
Optionally, the graphical user interface further includes a first skill card, and the method further includes:
and determining the indication information of the fighting gain in response to the touch operation acting on the first skill card.
Optionally, the amount consumed by the combat is 1.
Optionally, after the providing a preview arrow from the first target character card to a second target character card in the second set of character cards in a pending combat state, the method further comprises:
and when the movement distance of the combat indication object or the touch point of the sliding operation does not meet a preset condition, canceling the preview arrow.
Optionally, the method further includes:
and canceling the combat indicating object in response to the ending operation when the moving distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition.
The embodiment of the invention also discloses a role card control device in the game, which obtains a graphical user interface by executing software application on a processor of a mobile terminal and rendering on a touch display screen of the mobile terminal, wherein the graphical user interface comprises a first role card group and a second role card group, and the role card control device comprises:
a card determining module, configured to determine a first target role card in the first role card group in response to a trigger operation acting on a graphical user interface of the mobile terminal;
and the card moving module is used for responding to the sliding operation acted on the first target role card and controlling the movement of a fighting indication object, and the fighting indication object contains indication information of fighting consumption and/or fighting gain.
In a preferred embodiment of the present invention, the apparatus further comprises:
and the card attack module is used for responding to the ending operation when the movement distance of the combat indicating object or the touch point of the sliding operation meets the preset condition, and controlling the first target role card to attack a second target role card in the second role card group in a state of waiting for combat according to the combat indicating object.
Optionally, the apparatus further comprises:
and the preview arrow providing module is used for providing a preview arrow pointing to a second target character card in the second character card group in a state of waiting for fighting from the first target character card when the moving distance of the fighting indication object or the touch point of the sliding operation meets a preset condition.
Optionally, the apparatus further comprises:
and the card placing module is used for responding to the ending operation and placing the first target role card in a first fighting area.
Optionally, a combat consumption instruction icon is provided on the graphical user interface, the combat consumption instruction icon including information indicative of the combat consumption and/or the combat gain, the apparatus further comprising:
and the combat indicating object generating module is used for responding to the sliding operation acted on the first target role card and generating the combat indicating object corresponding to the combat consumption instruction icon.
Optionally, the indication information of the battle gain includes a battle gain value and a battle gain attribute, and the card attack module includes:
the attack value acquisition submodule is used for acquiring the card value and the value attribute of the first target role card;
the attack result determining submodule is used for determining an attack result according to the combat gain value, the combat gain attribute, the card value and the card value attribute;
and the card attack submodule is used for controlling the first target role card to attack the second target role card according to the attack result.
Optionally, the graphical user interface further includes a first skill card, and the apparatus further includes:
and the indication information determining module is used for responding to the touch operation acted on the first skill card and determining the indication information of the fighting gain.
Optionally, the amount consumed by the combat is 1.
Optionally, the apparatus further comprises:
and the preview arrow canceling module is used for canceling the preview arrow when the movement distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition.
Optionally, the method further includes:
and the fighting indication object canceling module is used for responding to the ending operation when the movement distance of the fighting indication object or the touch point of the sliding operation does not meet the preset condition and canceling the fighting indication object.
The embodiment of the invention also discloses an electronic device, which comprises:
one or more processors; and
one or more machine-readable media having instructions stored thereon, which when executed by the one or more processors, cause the electronic device to perform one or more of the method steps as described in embodiments of the invention.
Embodiments of the invention also disclose a computer-readable storage medium having instructions stored thereon, which, when executed by one or more processors, cause the processors to perform one or more of the method steps as described in embodiments of the invention.
The embodiment of the invention has the following advantages:
in the embodiment of the invention, a first target role card is determined in a first role card group by responding to the trigger operation acted on the graphical user interface of the mobile terminal; the movement of a fighting indication object containing information indicating fighting consumption and/or fighting gain is controlled in response to a slide operation applied to the first target character card. Therefore, when the first target character card needs to be controlled to slide, the combat indicating object containing the indication information of the combat consumption and/or the combat gain is controlled to move, so that a player can visually see the combat consumption and/or the combat gain generated by using the first target character card, and the use experience of the player is provided.
Drawings
FIG. 1 is a flow chart of the steps of an embodiment of a method of controlling a character card in a game of the present invention;
FIG. 2 is a schematic diagram of a graphical user interface of the present invention;
FIG. 3 is a schematic illustration of a graphical user interface of a first target character card attack in accordance with the present invention;
FIG. 4 is a schematic illustration of a graphical user interface of the present invention after a first target character card attack is completed;
fig. 5 is a block diagram showing the structure of an embodiment of a character card control device in a game according to the present invention.
Detailed Description
In order to make the aforementioned objects, features and advantages of the present invention comprehensible, embodiments accompanied with figures are described in further detail below.
Referring to fig. 1, which is a flowchart illustrating steps of an embodiment of a method for controlling a character card in a game according to the present invention, a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a display screen of the mobile terminal, where the graphical user interface includes a first character card set and a second character card set, and the method specifically includes the following steps:
step 101, determining a first target role card in the first role card group in response to a trigger operation acting on a graphical user interface of the mobile terminal;
it should be noted that the mobile terminal may include various mobile devices, such as a mobile phone, a tablet computer, a game machine, a PDA, and the like.
The operating system of the mobile terminal may include Android (Android), IOS, Windows Phone, Windows, etc., and may generally support the running of various games.
The method comprises the steps of running a game application on the mobile terminal, and rendering a graphical User Interface (UI) on a touch display screen of the mobile terminal, wherein the content displayed by the UI at least partially comprises a part of or all of game scenes, and the specific form of the game scenes can be square or other shapes (such as circles).
Specifically, the game scene comprises a first role card group, and the first role card group comprises a plurality of first role cards. The first character card may be a virtual unit of a game played by a player through a mobile terminal and may be presented through a graphical user interface.
Among them, the first character card refers to a unit which can launch an attack and sustain an injury in a TCG (Trading card game), and is often called a "creature" in the TCG game. In addition, a second role card group is also included in the game scene, the second role card group comprises a plurality of second role cards, and the second role cards can be game virtual units controlled by enemy players in the game. The role cards in the first role card group and the second role card group usually have a certain defense value and a certain attack value, when fighting, the attack value of the cards determines the damage value caused to an attack target, the defense value of the cards determines the damage value which can be borne by the role cards, and when the defense value of the cards is 0, the role cards are killed and die.
In the embodiment of the invention, when a TCG game player needs to control cards in a first role card group to attack, the first role card can be selected by performing triggering operation on a graphical user interface of the mobile terminal. The triggering operation may include long press operation, single click operation, double click operation and the like, and the mobile terminal may determine the first target character card from the first character card group in response to the triggering operation.
As shown in fig. 2, the graphic user interface 10 includes a first character card set 100 and a second character card set 200, wherein the first character card set 100 includes at least one first character card, for example, a first character card 1001, a first character card 1002, and a first character card 1003; the second character card set 200 includes at least one second character card, for example, a second character card 2001, a second character card 2002, and a second character card 2003. The determination of the first target character card in the first character card set in response to the trigger operation applied to the graphical user interface of the mobile terminal may be a determination that the first character card 1003 is the first target character card, i.e. the character card to be used by the player and to be attacked, in response to the click operation of the first character card, e.g. the first character card 1003, applied to the graphical user interface 10.
Specifically, a mobile terminal capable of performing touch operation may generally include a display screen and a touch screen (touchscreen). The Display screen may Display the user interface element on a screen, and specifically may include an LCD (liquid crystal Display) Display screen, an LED (Light-Emitting Diode) Display screen, and the like.
The touch screen may also be referred to as a "touch screen" or a "touch panel", and is an inductive liquid crystal display device capable of receiving input signals such as a contact, and may specifically include a resistive touch screen, a capacitive touch screen, and the like, which is not limited in the embodiments of the present invention.
In order to make those skilled in the art better understand the embodiments of the present invention, in the embodiments of the present invention, a capacitive technology touch screen is described as an example of a touch screen of a mobile terminal. Specifically, when a user performs a trigger operation on the mobile terminal, a capacitance change occurs at a trigger position acted by the trigger operation, and the triggered trigger position can be determined by measuring the change of the capacitance. In an embodiment of the present invention, the card corresponding to the trigger position in the first character card set may be determined as the first target character card.
And 102, controlling a fighting indication object to move in response to the sliding operation acted on the first target character card, wherein the fighting indication object comprises indication information of fighting consumption and/or fighting gain.
The game player can control the first target character card to attack by performing sliding operation on the first target character card on the graphical user interface, and the mobile terminal can determine the moving track of the sliding operation after detecting the sliding operation on the first target character card, so that the battle indication object is controlled to move according to the moving track of the sliding operation.
Wherein, the moving track can be a route passed by the sliding operation. The battle indication object is a ghost image corresponding to the first target role card and can replace the first target role card to move according to the moving track of the sliding operation. The battle indication object is displayed on the graphical user interface when the sliding operation acted on the first target character card is detected, and the initial display position of the battle indication object can be the same as the initial position of the sliding operation. As shown in fig. 3, after the first target character card 1003 is determined in the first character card set 100 in response to the trigger operation applied to the graphic user interface 10, the battle instruction object 150 is controlled to move in response to the sliding operation applied to the first target character card 1003.
In order to make the game player intuitively know the fighting expenditures and/or the fighting gains when the first target character card is currently used for fighting, the indication information of the fighting expenditures and/or the fighting gains may be displayed on the fighting indication object.
In the embodiment of the present invention, the battle consumption is the number of times that the first target character card can be used for attacking this time, and correspondingly, the quantity of the battle consumption can be represented by a battle consumption instruction icon displayed on the graphical user interface, specifically, the battle consumption can be represented by the quantity of the battle consumption instruction icons, for example, the battle consumption is 2, and 2 battle consumption instruction icons are displayed in the graphical user interface; it is also possible to represent the number in the fighting consumption instruction icon, for example, the number is 2, to display 1 fighting consumption instruction icon in the graphical user interface, and to represent the number of times of fighting consumption in the fighting consumption instruction icon by the number 2. in some games, 1 fighting consumption instruction needs to be consumed for each character card, and after the character card is used, the corresponding number of fighting consumptions is deducted, that is, the fighting consumption instruction icon is decreased by one, or the number on the fighting consumption instruction icon is decreased by 1. The fighting gain may be additional gain information of the attack using the first target character card at this time, and as shown in fig. 3, the values "2" and "3" of the fighting consumption instruction icon indicate that the current fighting gain is to increase the attack value of 2 points and increase the defense value of 3 points.
In a preferred embodiment of the present invention, the method may further comprise the steps of:
and responding to ending operation when the movement distance of the combat indicating object or the touch point of the sliding operation meets a preset condition, and controlling the first target character card to attack a second target character card in a to-be-combat state in the second character card group according to the combat indicating object.
The touch point of the sliding operation is the touch position acted on the graphical user interface when the game player performs the sliding operation. In the embodiment of the present invention, the combat instruction object moves according to the movement track of the sliding operation, and the movement distance of the combat instruction object is consistent with the movement distance of the touch point of the sliding operation.
In the embodiment of the invention, when a mobile terminal with a touch function is adopted for sliding operation, a finger of a player acting on a graphical user interface is always positioned on a display of the mobile terminal, when the finger of the player leaves the display of the mobile terminal, the sliding operation is finished, the mobile terminal equivalently detects a finishing operation, at the moment, the mobile terminal judges whether the moving distance of a fighting indication object or a touch point of the sliding operation meets a preset condition or not, if the moving distance of the fighting indication object or the touch point of the sliding operation meets the preset condition, the sliding operation reaches an attack condition, and a first target character card can be controlled to attack a second target character card in a state to be combated in a second character card group; if the movement distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition, the sliding operation does not meet the attack condition, and the first target character card does not need to be controlled to attack.
The preset condition is a preset minimum distance threshold value capable of attacking, for example, if the preset condition is 30mm, the preset condition is satisfied when the moving distance is greater than or equal to 30 mm.
The combat waiting state is a state ready for attack, and in some game scenes, cards need to be called out, so that the cards are in the combat waiting state, and only the cards in the combat waiting state can be attacked and damaged. The second target character card in the second character card group in the state of waiting for fighting refers to the character card in the state of waiting for fighting controlled by the player of the enemy.
In particular implementations, the character cards in the armed state may be located in the combat zone in the graphical user interface. The fighting region may be preset to a region in a middle of the display screen within a certain range, and the fighting region may include a first fighting region and a second fighting region, wherein the first fighting region is a region in which character cards controlled by players are placed, and the second fighting region is a region in which character cards controlled by enemy players are placed.
Referring to fig. 2, a schematic diagram of a graphical user interface of the present invention is shown, in which the graphical user interface 10 includes a first fighting area 110 and a second fighting area 210, and a first set of role cards 100 and a second set of role cards 200, as described above, wherein the first set of role cards 100 may include 3 first role cards: a first character card 1001, a first character card 1002, and a first character card 1003; the second set of role cards 200 may include 3 role cards, respectively: a second character card 2001, a second character card 2002, and a second character card 2003, in this embodiment, the second character card 2003 is a character card (i.e., a second target character card) used in a game round of an enemy player, and the used character card is located in a battle area and is in a state to be combated. The second target character card 2003 located in the second fighting region 210 is in a state to be combated, and the player can control the first target character card 1003 to attack the second target character card 2003 in the second fighting region 210. It is understood that after the game round of the player is finished, the first target character card 1003 is located in the first fighting area 110 and is in a state to be combated, and the opponent player can control the second character card to attack the first target character card 1003 located in the first fighting area 110.
In a preferred embodiment of the present invention, the method may further comprise the steps of:
when the moving distance of the combat indicating object or the touch point of the sliding operation satisfies the preset condition, a preview arrow pointing from the first target character card to a second target character card in the second character card group in the state of awaiting combat is provided, as shown in fig. 3, and when the moving distance of the combat indicating object 150 or the touch point of the sliding operation satisfies the preset condition, a preview arrow 300 pointing from the first target character card 1003 to a second target character card 2003 in the second character card group in the state of awaiting combat is provided.
In the embodiment of the invention, when the movement distance of the combat indicating object or the touch point of the sliding operation meets the preset condition, the sliding operation meets the attack condition, the first target character card can be controlled to attack, and at the moment, a preview arrow pointing to the second target character card from the first target character card is displayed, so that the combat indicating object does not need to be controlled to move to the position of the second target character card to determine the second target character card as the attack target, the game player is prevented from generating the illusion that the attack target can be freely selected, and the user experience is improved.
As an example, assuming that the preset condition is 30mm, when the movement distance of the battle indication object or the touch point of the sliding operation is 35mm, the preset condition is satisfied, and a preview arrow pointing from the first target character card to the second target character card is provided on the graphic user interface.
In a preferred embodiment of the present invention, the method may further comprise the steps of:
and responding to the ending operation, and placing the first target character card in a first fighting area.
In the embodiment of the invention, when the mobile terminal detects that the movement distance of the combat indicating object or the touch point of the sliding operation meets the preset condition, the mobile terminal finishes the operation, and can control the first target character card to be placed in the first combat area. A first target character card placed in the first combat zone is in a armed state and may be subject to an attack from a character card in the second set of character cards. Namely, the first target character card is controlled to attack the second target character card in the state to be combated in the second character card group according to the battle indication object in response to the ending operation when the moving distance of the battle indication object or the touch point of the sliding operation meets the preset condition, and the first target character card is placed in the first fighting area after the attack is ended.
As shown in fig. 4, a schematic diagram of a graphical user interface after a first target character card attack according to the present invention is shown, in which the graphical user interface 10 includes a first fighting area 110 and a second fighting area 210, and a first character card set 100 and a second character card set 200, where the first character card set 100 includes 3 first character cards: a first character card 1001, a first character card 1002 and a first character card 1003, wherein the first character card 1003 is determined to be a first target character card according to the touch operation of a player; the second character card set 200 includes 3 character cards: the second character card 2001, the second character card 2002, and the second character card 2003 determine that the second character card 2003 is a second target character card according to a touch operation of the enemy player in a game round of the enemy player. After the player controls the first target character card 1003 to attack the second target character card 2003, the first target character card 1003 is placed in the first fighting area 100.
In a preferred embodiment of the present invention, a combat consumption instruction icon is provided at the graphical user interface, the combat consumption instruction icon including information indicative of the combat consumption and/or combat gain, the method further comprising:
and generating the battle indication object corresponding to the battle consumption instruction icon in response to a sliding operation acting on the first target character card.
In the embodiment of the present invention, when the mobile terminal detects the sliding operation on the first target character card, the indication information of the battle consumption and/or the battle gain included in the battle consumption instruction icon may be determined, so as to generate the battle indication object corresponding to the battle consumption instruction icon.
As an example, the indication information of the combat gain included in the combat consumption instruction icon is: the attack value +2 and the defense value +3, the generated combat instruction object may also include: indication information of the combat gain of an attack value +2 and a defense value + 3; if the battle consumption indicated by the battle consumption instruction icon is 1, the generated battle indication object may include: 1 indication of combat consumption.
As shown in fig. 3, a battle consumption instruction icon 120 indicating that 1-point battle consumption is required to be consumed using the first target character card is included in the graphic user interface 10, and the battle consumption instruction icon 120 includes information indicating a battle gain: attack value +2, defense value + 3. When the mobile terminal detects the sliding operation acting on the first target character card, the mobile terminal generates a fighting indication object 150 corresponding to the fighting consumption instruction icon 120, wherein the fighting indication object 150 comprises indication information of fighting gain of the fighting consumption instruction icon: attack value +2 and defense value + 3.
In a preferred embodiment of the present invention, after controlling the first target character card to attack the second target character card in the standby state among the second character card group according to the battle indication object, the method further includes: hiding the combat-consumption instruction icon.
As shown in fig. 4, after the first target character card is controlled to attack the second target character card in the second character card group in the state of waiting for fighting according to the fighting indication object, that is, after the player uses the first target character card, 1-point fighting expenditures are deducted, and the fighting expenditures instruction icon is hidden. In a preferred embodiment of the present invention, the indication information of the fighting gain includes a fighting gain value and a fighting gain attribute, and the step of controlling the first target character card to attack the second target character card in the second character card set in the state to be combated according to the fighting indication object may include the following sub-steps:
acquiring a card numerical value and numerical attribute of the first target role card; determining an attack result according to the combat gain value, the combat gain attribute, the card value and the value attribute; and controlling the first target role card to attack the second target role card according to the attack result.
The combat gain attribute may be information indicating an attribute of the combat gain, and the combat gain value may be information indicating the number of the combat gains. The character cards usually have a certain defense value and a certain attack value, and the numerical attributes of the character cards are information indicating the properties such as attack, defense, life and the like represented by the median values of the character cards; the card value of the character card is specific numerical information indicating each attribute in the character card.
In the embodiment of the invention, when the first target role card is controlled to attack, the card value and the value attribute of the first target role card can be firstly obtained, the attack result is determined according to the combat gain value and the combat gain attribute as well as the card value and the value attribute, and after the attack result is determined, the first target role card is controlled to attack the second target role card according to the attack result.
As an example, the value of the fighting gain is +1, the attribute of the fighting gain is attack, the attack value of the first target character card is 3, and the defense value is 2, then the attack result is that the final attack value of the first target character card is 4, and the defense value is 2. As another example, as shown in fig. 3, the combat gain value and the combat gain attribute may have multiple sets, where the combat gain value is +2 and the combat gain attribute is attack, and the combat gain value is +3 and the combat gain attribute is defense, i.e., the combat gain is attack value +2, defense value +3, attack value of the character card is 4, and defense value is 5, then the attack result is a final attack value of the character card of 6 and defense value of 8.
In a preferred embodiment of the present invention, the graphical user interface further comprises a first skill card, and the method further comprises:
and determining the indication information of the fighting gain in response to the touch operation acting on the first skill card.
Where skill cards are functional cards in a game, the use of skill cards may result in a combat gain. The first skill card is a virtual unit of game played by a player through the mobile terminal, and the second skill card is a virtual unit of game played by an enemy player through the mobile terminal. As shown in fig. 2, the graphic user interface 10 includes a first skill card 140 and a second skill card 240, and the number of the first skill card 140 and the second skill card 240 may be plural.
In the embodiment of the invention, when the player needs to use the first skill card, a touch operation can be performed on the first skill card in the graphical user interface, and after the mobile terminal detects the touch operation applied to the first skill card, the first skill card can be used to determine the indication information of the fighting gain. For example, the function of the first skill card is: permanently obtaining a 1-point attack value and a 1-point defense value, and after the first skill card is used, the indication information of the battle gain is as follows: and increasing the 1-point attack value and the 1-point defense value.
In a preferred embodiment of the invention, the amount consumed by the combat is 1.
In the present exemplary embodiment, a plurality of public combat consumptive instruction icons, such as a public combat consumptive instruction icon 1301 and a public combat consumptive instruction icon 1302, are also included in the graphic user interface 10 to indicate the number of public consumptions shared by all the first cards (including the first character card and the first skill card), i.e., the number of times the first card is used. Specifically, at each operation turn of the player, a certain number of common fighting depletion instruction icons are displayed in the graphic user interface 10, indicating that the player may have a certain number of common depletion, that the use of character cards and the use of skill cards require the depletion of the common depletion, and when the current turn has a common depletion of 0, any card cannot be used and the game turn is ended.
In the embodiment of the present invention, the number of battle consumptions may be set to 1, that is, 1 battle consumption may be consumed by using the first target character card, and when the battle consumption is 0, the character card may not be used again, but other first skill cards may be used until the common consumption is 1 and the game round is finished.
In a preferred embodiment of the present invention, after the providing a preview arrow from the first target character card to a second target character card in the second set of character cards that is in a state to be combated, the method may further comprise the steps of:
and when the movement distance of the combat indication object or the touch point of the sliding operation does not meet a preset condition, canceling the preview arrow.
Specifically, after the movement distance of the fighting indication object or the touch point of the sliding operation satisfies the preset condition, a preview arrow pointing from the first target character card to the second target character card is provided on the graphical user interface, and if the game player performs the sliding drag-back operation on the display screen of the mobile terminal at the moment, the fighting indication object is controlled to move backwards to a position where the movement distance of the fighting indication object does not satisfy the preset condition, or the movement distance of the touch point of the sliding operation does not satisfy the preset condition, the condition that the first target character card does not reach the condition of attacking the second target character card is indicated, and the preview arrow can be cancelled.
In a preferred embodiment of the present invention, the method may further comprise the steps of:
and canceling the combat indicating object in response to the ending operation when the moving distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition.
In the embodiment of the present invention, when the movement distance of the battle indication object or the touch point of the sliding operation does not satisfy the preset condition, if the finger of the game player leaves the display screen of the mobile terminal at this time, and the mobile terminal detects an end operation, the first target character card does not reach the condition of attacking the second target character card, and the mobile terminal may cancel the battle indication object in response to the end operation without controlling the first target character card to attack the second target character card.
In a preferred embodiment of the present invention, a first character card of the first character card set is in an initial state; after the step 101, the following steps may be further included:
and switching the first target role card from the initial state to an attack preparation state.
The initial state may refer to a state in which the character card is not determined, and the initial state may be represented by setting an action, a special effect, or the like of a game character in the character card, for example, in the initial state, the game character in the character card stands with a weapon held in hand. The attack readiness state may be a state in which the character card is determined in response to the trigger operation, or may be a state in which the behavior, effect, and the like of the game character in the character card are set.
In the embodiment of the invention, after the first target character card is determined, the first target character card can be switched from the initial state to the attack preparation state, so that the manipulation feeling of the instruction of the game player is strengthened, and the game experience of the game player is further improved.
In a preferred embodiment of the present invention, after the step of canceling the combat indicating object, the following steps may be further included:
switching the first target character card from the attack-ready state to the initial state.
In the embodiment of the invention, when the movement distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition, the first target character card does not meet the condition of attacking the second target character card, and after the combat indicating object is cancelled, the first target character card can be controlled to be switched from the attack preparation state to the initial state.
In the embodiment of the invention, a first target role card is determined in a first role card group by responding to the trigger operation acted on the graphical user interface of the mobile terminal; the movement of a fighting indication object containing information indicating fighting consumption and/or fighting gain is controlled in response to a slide operation applied to the first target character card. Therefore, when the first target character card needs to be controlled to slide, the combat indicating object containing the indication information of the combat consumption and/or the combat gain is controlled to move, so that a player can visually see the combat consumption and/or the combat gain generated by using the first target character card, and the use experience of the player is provided.
It should be noted that, for simplicity of description, the method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the illustrated order of acts, as some steps may occur in other orders or concurrently in accordance with the embodiments of the present invention. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred and that no particular act is required to implement the invention.
Referring to fig. 5, which is a block diagram illustrating a structure of an embodiment of a device for controlling a character card in a game according to the present invention, a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display screen of the mobile terminal, where the graphical user interface includes a first character card set and a second character card set, and the device specifically includes the following modules:
a card determining module 501, configured to determine a first target role card in the first role card group in response to a trigger operation acting on a graphical user interface of the mobile terminal;
a card moving module 502, configured to control movement of a combat indicating object including information indicating combat consumption and/or combat gain in response to a sliding operation applied to the first target character card.
In a preferred embodiment of the present invention, the apparatus further comprises:
and the card attack module is used for responding to the ending operation when the movement distance of the combat indicating object or the touch point of the sliding operation meets the preset condition, and controlling the first target role card to attack a second target role card in the second role card group in a state of waiting for combat according to the combat indicating object.
In a preferred embodiment of the present invention, the apparatus further comprises:
and the preview arrow providing module is used for providing a preview arrow pointing to a second target character card in the second character card group in a state of waiting for fighting from the first target character card when the moving distance of the fighting indication object or the touch point of the sliding operation meets a preset condition.
In a preferred embodiment of the present invention, the apparatus further comprises:
and the card placing module is used for responding to the ending operation and placing the first target role card in a first fighting area.
In a preferred embodiment of the present invention, a combat consumption instruction icon is provided at the graphical user interface, the combat consumption instruction icon including information indicative of the combat consumption and/or combat gain, the apparatus further comprising:
and the combat indicating object generating module is used for responding to the sliding operation acted on the first target role card and generating the combat indicating object corresponding to the combat consumption instruction icon.
In a preferred embodiment of the present invention, the indication information of the battle gain includes a battle gain value and a battle gain attribute, and the card attack module includes:
the attack value acquisition submodule is used for acquiring the card value and the value attribute of the first target role card;
the attack result determining submodule is used for determining an attack result according to the combat gain value, the combat gain attribute, the card value and the card value attribute;
and the card attack submodule is used for controlling the first target role card to attack the second target role card according to the attack result.
In a preferred embodiment of the present invention, the graphical user interface further comprises a first skill card, and the apparatus further comprises:
and the indication information determining module is used for responding to the touch operation acted on the first skill card and determining the indication information of the fighting gain.
In a preferred embodiment of the invention, the amount consumed by the combat is 1.
In a preferred embodiment of the present invention, the apparatus further comprises:
and the preview arrow canceling module is used for canceling the preview arrow when the movement distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition.
In a preferred embodiment of the present invention, the method further comprises:
and the fighting indication object canceling module is used for responding to the ending operation when the movement distance of the fighting indication object or the touch point of the sliding operation does not meet the preset condition and canceling the fighting indication object.
For the device embodiment, since it is basically similar to the method embodiment, the description is simple, and for the relevant points, refer to the partial description of the method embodiment.
An embodiment of the present invention further provides an electronic device, including:
one or more processors; and
one or more machine-readable media having instructions stored thereon, which when executed by the one or more processors, cause the electronic device to perform steps of a method as described by embodiments of the invention.
Embodiments of the present invention also provide a computer-readable storage medium having stored thereon instructions, which, when executed by one or more processors, cause the processors to perform the steps of the method according to embodiments of the present invention.
The embodiments in the present specification are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
Embodiments of the present invention are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing terminal to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing terminal to cause a series of operational steps to be performed on the computer or other programmable terminal to produce a computer implemented process such that the instructions which execute on the computer or other programmable terminal provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications of these embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including preferred embodiments and all such alterations and modifications as fall within the scope of the embodiments of the invention.
Finally, it should also be noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or terminal that comprises the element.
The method for controlling the role cards in the game and the device for controlling the role cards in the game provided by the invention are described in detail, specific examples are applied in the text to explain the principle and the implementation mode of the invention, and the description of the examples is only used for helping to understand the method and the core idea of the invention; meanwhile, for a person skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (13)

1. A method for controlling role cards in a game is characterized in that a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display screen of the mobile terminal, wherein the graphical user interface comprises a first role card group and a second role card group, and the method comprises the following steps:
determining a first target character card in the first character card group in response to a trigger operation acting on a graphical user interface of the mobile terminal;
controlling a movement of a battle indication object including indication information of battle consumption and/or battle gain in response to a sliding operation acting on the first target character card.
2. The method of claim 1, further comprising:
and responding to ending operation when the movement distance of the combat indicating object or the touch point of the sliding operation meets a preset condition, and controlling the first target character card to attack a second target character card in a to-be-combat state in the second character card group according to the combat indicating object.
3. The method of claim 1, further comprising:
when the movement distance of the combat indicating object or the touch point of the sliding operation meets a preset condition, a preview arrow pointing to a second target character card in a to-be-combat state in the second character card group from the first target character card is provided.
4. The method of claim 2, further comprising:
and responding to the ending operation, and placing the first target character card in a first fighting area.
5. The method of claim 1, wherein a combat consumption instruction icon is provided at the graphical user interface, the combat consumption instruction icon including information indicative of the combat consumption and/or combat gain, the method further comprising:
and generating the battle indication object corresponding to the battle consumption instruction icon in response to a sliding operation acting on the first target character card.
6. The method of claim 2, wherein the indication information of the combat gain comprises a combat gain value and a combat gain attribute, and wherein the controlling the first target character card to attack a second target character card in the second group of character cards in a armed combat state according to the combat indicating object comprises:
acquiring a card numerical value and numerical attribute of the first target role card;
determining an attack result according to the combat gain value, the combat gain attribute, the card value and the value attribute;
and controlling the first target role card to attack the second target role card according to the attack result.
7. The method of claim 1 or 5, further comprising a first skill card in the graphical user interface, the method further comprising:
and determining the indication information of the fighting gain in response to the touch operation acting on the first skill card.
8. The method of claim 1, wherein the amount consumed by the combat is 1.
9. The method of claim 3, wherein after the providing a preview arrow from the first target character card to a second target character card in the second set of character cards that is in a state to be combated, the method further comprises:
and when the movement distance of the combat indication object or the touch point of the sliding operation does not meet a preset condition, canceling the preview arrow.
10. The method of claim 1, further comprising:
and canceling the combat indicating object in response to the ending operation when the moving distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition.
11. An in-game character card control device, wherein a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering on a touch display screen of the mobile terminal, the graphical user interface comprising a first character card set and a second character card set, comprises:
a card determining module, configured to determine a first target role card in the first role card group in response to a trigger operation acting on a graphical user interface of the mobile terminal;
and the card moving module is used for responding to the sliding operation acted on the first target role card and controlling the movement of a fighting indication object, and the fighting indication object contains indication information of fighting consumption and/or fighting gain.
12. An electronic device, comprising:
one or more processors; and
one or more machine readable media having instructions stored thereon, which when executed by the one or more processors, cause the electronic device to perform the steps of the method of one or more of claims 1-10.
13. A computer-readable storage medium having stored thereon instructions, which, when executed by one or more processors, cause the processors to perform the steps of the method of one or more of claims 1-10.
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