WO2021253277A1 - 虚拟装修方法、装置、系统 - Google Patents

虚拟装修方法、装置、系统 Download PDF

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Publication number
WO2021253277A1
WO2021253277A1 PCT/CN2020/096548 CN2020096548W WO2021253277A1 WO 2021253277 A1 WO2021253277 A1 WO 2021253277A1 CN 2020096548 W CN2020096548 W CN 2020096548W WO 2021253277 A1 WO2021253277 A1 WO 2021253277A1
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Prior art keywords
space
information
placement
objects
weight value
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PCT/CN2020/096548
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English (en)
French (fr)
Inventor
黄孝敏
蔡锫
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上海亦我信息技术有限公司
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Application filed by 上海亦我信息技术有限公司 filed Critical 上海亦我信息技术有限公司
Priority to CN202080001010.0A priority Critical patent/CN111837122B/zh
Priority to PCT/CN2020/096548 priority patent/WO2021253277A1/zh
Publication of WO2021253277A1 publication Critical patent/WO2021253277A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/10Geometric CAD
    • G06F30/13Architectural design, e.g. computer-aided architectural design [CAAD] related to design of buildings, bridges, landscapes, production plants or roads
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • G06Q30/0621Item configuration or customization

Definitions

  • the present disclosure relates to the field of image processing, and in particular to a virtual decoration method, device, system, equipment, and storage medium.
  • three-dimensional home improvement renderings began to appear.
  • the traditional three-dimensional home improvement renderings use existing interactive interior design software to completely complete a set of house decoration design renderings.
  • There are many times unable to respond quickly to changes in customer needs and quickly present the desired style of renderings, and it is difficult to quickly personalize the layout of furniture, home appliances, etc. for a specific house, regardless of interactivity or authenticity Still, the immersion is not ideal, which reduces the user experience.
  • the present disclosure is completed to solve the above-mentioned problems, and its purpose is to provide a fast, efficient, personalized, and immersive virtual decoration method, device, system, equipment, and storage medium.
  • the present disclosure provides the content of the invention in order to introduce concepts in a brief form, and these concepts will be described in detail in the following specific embodiments.
  • the content of the invention is not intended to identify the key features or essential features of the technical solution that is required to be protected, nor is it intended to be used to limit the scope of the technical solution that is required to be protected.
  • the embodiments of the present disclosure provide a virtual decoration method, which adopts the following technical solutions, including:
  • the embodiments of the present disclosure also provide a virtual decoration device, which adopts the following technical solutions, including:
  • the information acquisition module is used to acquire the structural information and attribute information of the virtual decoration object space
  • An object acquisition module configured to acquire an object that can be placed according to the attribute information of the space
  • a position determining module configured to determine the position information of the object in the space according to the structural information of the space
  • the decoration placement module is used to place the object in the space according to the position information.
  • the embodiments of the present disclosure also provide a virtual decoration system, which adopts the following technical solutions, including:
  • Image import module used to import images reflecting the space of virtual decoration objects
  • An information acquisition module for acquiring structural information and attribute information of the space
  • An object acquisition module configured to acquire an object that can be placed according to the attribute information of the space
  • a position determining module configured to determine the position information of the object in the space according to the structural information of the space
  • the decoration placement module is used to place the object in the space according to the position information.
  • the embodiments of the present disclosure also provide a computer device, which adopts the following technical solutions, including:
  • a memory and a processor wherein a computer program is stored in the memory, and the processor implements the aforementioned method when the computer program is executed.
  • the embodiments of the present disclosure also provide a computer-readable storage medium, which adopts the following technical solutions, including:
  • a computer program is stored on the computer-readable storage medium, and the computer program is executed by a processor to implement the aforementioned method.
  • the present disclosure can quickly respond to changes in customer needs and quickly present the desired style of renderings, and the layout of furniture, home appliances, etc. for a specific house type can be achieved.
  • the layout is quickly personalized and customized, which improves the user experience.
  • Fig. 1 is an exemplary system architecture diagram to which the present disclosure can be applied;
  • Fig. 2 is a flowchart of an embodiment of a virtual decoration method according to the present disclosure
  • FIG. 3 is a schematic diagram of the positional relationship of objects according to an embodiment of the virtual decoration method of the present disclosure
  • Fig. 4 is a schematic diagram of an embodiment of a virtual decoration device according to the present disclosure.
  • Fig. 5 is a schematic structural diagram of an embodiment of a computer device according to the present disclosure.
  • the system structure 100 may include terminal devices 101, 102, 103, 104, a network 105, and a server 106.
  • the network 105 is used to provide a medium for communication links between the terminal devices 101, 102, 103, 104 and the server 106.
  • the electronic device (such as the terminal device 101, 102, 103, or 104 shown in FIG. 1) on which the virtual decoration method runs can transmit various information through the network 105.
  • the network 105 may include various connection types, such as wired, wireless communication links, or fiber optic cables, and so on. It should be pointed out that the above wireless connection methods can include but are not limited to 3G/4G/5G connection, Wi-Fi connection, Bluetooth connection, WiMAX connection, Zigbee connection, UWB connection, local area network (“LAN”), wide area network (“WAN” ), the Internet (for example, the Internet), end-to-end networks (for example, ad hoc end-to-end networks), and other network connection methods currently known or developed in the future.
  • the network 105 can communicate with any currently known or future developed network protocol such as HTTP (Hyper Text Transfer Protocol), and can communicate with any form or medium of digital data (for example, a communication network) interconnection.
  • HTTP Hyper Text Transfer Protocol
  • the user can use the terminal devices 101, 102, 103, 104 to interact with the server 106 through the network 105 to receive or send messages, and so on.
  • Various client applications can be installed on the terminal device 101, 102, 103, or 104, such as live video and playback applications, web browser applications, shopping applications, search applications, instant messaging tools, email clients, and social platforms Software etc.
  • the terminal device 101, 102, 103, or 104 can be various electronic devices with touch screens and/or support for web browsing, including but not limited to smart phones, tablets, e-book readers, MP3 (moving image experts compressed standard audio Level 3) Players, MP4 (Standard Audio Compressed by Motion Picture Experts Level 4) Players, Head-mounted Display Devices, Notebook Computers, Digital Broadcast Receivers, PDAs (Personal Digital Assistants), PMPs (Portable Multimedia Players), Cars Terminals (for example, car navigation terminals) and other mobile terminals as well as digital TVs, desktop computers, etc.
  • MP3 moving image experts compressed standard audio Level 3
  • MP4 Standard Audio Compressed by Motion Picture Experts Level 4
  • Head-mounted Display Devices Portable Broadcast Receivers
  • PDAs Personal Digital Assistants
  • PMPs Portable Multimedia Players
  • Cars Terminals for example, car navigation terminals
  • other mobile terminals as well as digital TVs, desktop computers, etc.
  • the server 106 may be a server that provides various services, such as a background server that provides support for pages displayed on the terminal device 101, 102, 103, or 104 or transmitted data.
  • terminal devices, networks, and servers in FIG. 1 are merely illustrative. According to implementation needs, there can be any number of terminal devices, networks, and servers.
  • the terminal device can independently or cooperate with other electronic terminal devices to run applications in various operating systems, such as the Android system, to implement the methods of the embodiments of the present disclosure, and can also run applications in other operating systems, such as iOS, Windows, and Hongmeng.
  • the application of the system and the like implements the embodiment method of the present disclosure.
  • the virtual decoration method includes the following steps:
  • the structure information of the virtual decoration object space may include its two-dimensional size information or three-dimensional size information, shape information, and location information of objects or partitions in the spatial structure, such as walls, doors, windows, open spaces, pillars, and stairs in the room.
  • Information such as internal structure or objects;
  • the attribute information of the virtual decoration object space can include information such as name information, orientation information, and decoration style.
  • the virtual decoration method also includes pre-setting decoration style information, where the pre-setting decoration style information includes, for example, defining optional object combinations for the structure information and other attribute information of the room, the positional relationship within the object combination, and the object combination relative to the wall. Information about the positional relationship, object weight value and other information.
  • the structure information and attribute information of the virtual decoration object space can be obtained in, but not limited to, the following ways, for example:
  • the method further includes obtaining a two-dimensional model and/or a three-dimensional model of the virtual decoration object space to obtain the two-dimensional information and/or three-dimensional information of each of them.
  • obtaining the two-dimensional model of the virtual decoration object space And/or the three-dimensional model method can be the following:
  • the information of the objects that can be placed can be stored in a virtual configuration file, for example, and can be various objects contained in the space.
  • the objects that can be placed can include, but are not limited to, sofas, coffee tables, and sides.
  • carpets, TV background walls, TV cabinets, TV sets, etc., and each object can include one or more different specifications or sizes.
  • the objects that can be placed can also be virtual decoration materials, such as walls, floors, ceilings, etc., or the objects that can be placed can also be hardware components used in virtual decoration, such as suspended ceilings,
  • the waist line, corner line, skirting line, wave line, window and other objects are not limited here, of course, they can also be other various objects used for virtual decoration.
  • step S22 also includes traversing the objects in the virtual configuration file storing the information of the objects that can be placed, and analyzing the attributes of each object to determine the placement possibility of the objects.
  • the attributes of the object include, for example, various attributes such as the type, material, specification, and size of the object.
  • the step of determining the placement possibility of the object may include at least one of the following:
  • the method further includes determining the weight value of the placement method of the object according to the property of the object with respect to the placement possibility of the object, and determining the placement method of the object according to the weight value of the placement method of the object.
  • the weight value of the placement method for the object such as whether to place the weight value; at the same time, when the object is placed in a different Different positions in space or in the same space, or when the orientation of the object changes, will also correspond to the weight value of the placement position of different objects; or when the placement relationship between the object and other objects changes, there will be different If possible, corresponding to the weight value of the placement relationship between the objects; according to the above various placement possibilities, the various weight values of the objects are weighted to achieve the change of the weight value of the same object under different placement conditions.
  • the weight values of the placement methods of the objects in the entire space are added to obtain a final value.
  • the final value of each possibility is compared, and the one with the highest weight value is taken as the optimal solution to determine the placement of the object.
  • a space is a room and an object is a furniture set in it
  • determining the placement of the furniture according to the weight value may include at least one of the following methods:
  • Match part of the furniture into groups traverse the possible combinations between the groups, determine the combination weight value for each combination method, and place each object according to the placement method of the object in the combination method with the highest combination weight value.
  • the combination method can be the combination between the groups of the already grouped furniture, of course it can also be the combination between the grouped furniture and the single furniture, of course, it can also be the combination between the single furniture, and it is not limited. .
  • the method further includes acquiring position information of the object in space according to the placement rule information of the object, and the position information includes at least two-dimensional or three-dimensional position information.
  • the placement rule information of the objects can generate multiple possibilities by, for example, combining the objects to match each wall separately.
  • the placement rule information is, for example, information describing the relative positional relationship between objects in two-dimensional or three-dimensional space. Its function is to maintain a certain constraint relationship between multiple objects in the same coordinate system, so that the size of the object is happening. When changing, this constraint relationship can still be dynamically maintained. In order to maintain this dynamic relationship, for example, one of the objects is set as the root node, and its coordinates are known, then the next object will dynamically calculate the position and size of the next object based on the position and size of the previous object and combined with the constraint relationship.
  • the relative positional relationship between the object combination and the wall is preset, and the relative position between the objects in the object combination is preset.
  • the sofas, coffee tables, carpets, single sofas, and side tables in the furniture are grouped into a group, and a coordinate system is formed in the group, and information on the placement rules between objects
  • a coordinate system is formed in the group, and information on the placement rules between objects
  • it is a set of constraint relationships, such as the coffee table in front of the sofa, the side tables on both sides of the sofa, etc.
  • the constraint relationship of the placement rule information is the relative position relationship between one object and another object.
  • the step of placing objects in space according to the position information further includes checking whether the objects are properly placed, for example, at least one of the following methods may be included:
  • the relationship between the object and the space boundary for example, by detecting whether two object polygons and space polygons intersect on a two-dimensional plane, or detecting whether the three-dimensional geometry of the object and the three-dimensional geometry intersect in the three-dimensional space, and determine whether the object and the wall intersect. ;
  • the relationship between the object and the space boundary for example, also includes whether the object exceeds the wall range of the space, etc.;
  • Objects with low values can include the following situations:
  • removing objects with lower weight values further includes:
  • it further includes displaying the effect of the placement of the objects from at least one angle.
  • displaying the placement of the objects in the lower layer from the perspective of the upper layer The effect, or the effect of displaying the placement of objects on the upper layer from the angle of the lower layer, of course, the angle displayed here can be an angle in any other direction, and it is not limited.
  • the placement effect of the object in the two-dimensional model or three-dimensional model of the virtual decoration object space is also expressed in a two-dimensional or three-dimensional form, for example.
  • the virtual decoration object space is a room, such as a living room, and the objects that can be placed are furniture, such as sofas.
  • the main steps include the following steps:
  • Step 1 Obtain the structural information and attribute information of the room
  • the structure information of the room may include, for example, its two-dimensional size information such as greater than 20 square meters, shape information such as rectangles, spatial structure objects or location information such as walls, doors, windows, open spaces, pillars, and stairs in the living room. And other internal structure or object information;
  • the attribute information of the room for example, the name information is the living room, the orientation information is the south, and the decoration style is the Nordic style.
  • the structural information and attribute information of the room such as the living room
  • the structural information and attribute information of the room can be obtained, for example, but not limited to the several methods described above, and will not be repeated here.
  • Step 2 Obtain the objects that can be placed according to the attribute information of the living room, for example, mainly including objects such as sofas;
  • the name of the room is the living room
  • the decoration style is the Nordic style and other attribute information.
  • Information about objects such as sofas, coffee tables, side tables, carpets, TV background walls, TV cabinets, and televisions that can be placed in the living room, and each object can include one or more different specifications or sizes.
  • Step 3 Traverse the above-mentioned objects in the virtual configuration file storing the above-mentioned object information, analyze the attributes of each object, and determine the placement possibility of each object according to the placement rule information.
  • the attributes of the object include, for example, various attributes such as the type of the object, such as a sofa, a material such as leather, a specification such as a love seat, and a size such as 1.5 meters.
  • the step of determining the placement possibility of the object may include at least one of the following:
  • Step 4 Determine the weight value of the sofa placement method according to the attributes of the sofa for the several placement possibilities of the sofa, and determine the sofa placement method according to the weight value of the sofa placement method.
  • the weight value of the sofa placement method For example, in the weight value of whether to place the sofa, the weight value of the two-seat sofa is 1000 points, and the three-seat sofa is 1200 points. Place a single sofa for 250 points, etc., which can be preset for any points; at the same time, when the sofa is placed in a different space or a different position in the same space, or when the direction of the sofa changes, it will also correspond to different points.
  • Weight value for example, the weight value of a two-seater sofa in the living room is 1000 points, and the weight value in the bedroom is 200 points, etc.; and when the placement relationship between the sofa and other objects changes, there will be different possible situations, such as The weight value of a two-seater sofa placed in the middle of the two-sided table is 1200 points, and a two-seat sofa is placed next to the single sofa for 200 points.
  • the various weight values of the sofa are weighted according to the above-mentioned various placement possibilities to achieve different placements. The change of the weight value under the circumstances.
  • the weight values of the placement methods of the objects in the entire space are added to obtain a final value.
  • the final value of each possibility is compared, and the one with the highest weight value is taken as the optimal solution to determine the placement of all objects including the sofa.
  • Combination method determine the combination weight value for each combination method, and place each object according to the placement method of the object in the combination method with the highest combination weight value.
  • the combination method can be the combination between the groups of the already grouped furniture, of course it can also be the combination between the grouped furniture and the single furniture, of course, it can also be the combination between the single furniture, and it is not limited. .
  • Step 5 Determine the position information of the sofa in the living room according to the structural information of the living room;
  • it also includes obtaining the position information of the sofa in the living room according to the information of the sofa placement rules.
  • the placement rule information is, for example, information describing the relative positional relationship between objects in two-dimensional or three-dimensional space. Its function is to maintain a certain constraint relationship between multiple objects in the same coordinate system, so that the size of the object is happening. When changing, this constraint relationship can still be dynamically maintained. In order to maintain this dynamic relationship, for example, one of the objects is set as the root node, and its coordinates are known, then the next object will dynamically calculate the position and size of the next object based on the position and size of the previous object and combined with the constraint relationship.
  • the sofas, coffee tables, carpets, single sofas, and side tables in the furniture are grouped into a group, and a coordinate system is formed in the group, and the placement rule information between objects is actually
  • a set of constraint relationships for example, the coffee table is in front of the sofa, the side tables are on both sides of the sofa, etc.
  • the constraint relationship of the placement rule information is the relative position relationship between one object and another object.
  • FIG. 3 it is a schematic diagram of the positional relationship of objects according to an embodiment of the virtual decoration method of the present disclosure.
  • the background wall of the sofa, the sofa, the left side, the right side, the coffee table, the carpet, and the single sofa form a group.
  • each object is simplified into a box, which is divided into six sides, up, down, left, and right.
  • the sofa background wall is Box1 and the sofa is Box2, the back of the sofa is actually close to the sofa background.
  • the position of Box1 is known as P1 (x1, y1, z1)
  • the size of Box1 is known as the length, width and height of Size1 (a1, b1, c1)
  • the size of Box2 is the length, width and height Size2 (a2, b2, c2)
  • the constraint relationship of the sofa to the sofa background wall is known as, the distance from the back of the sofa to the front of the sofa background wall is known as d1, and the bottom of the sofa to the sofa background wall
  • the following distance is d2, then the position of the sofa P2 (x2, y2, z2) can be obtained in the three-dimensional space.
  • the specific calculation method is:
  • the constraint relationship between the sofa and the sofa background wall includes two, that is, the distance from the back of the sofa to the front of the sofa background wall is d1 and the distance from the underside of the sofa to the underside of the sofa background wall is d2.
  • the sofa is designated as the root node, and the position of the root node and the size of the object are known, and the constraint relationship of each object relative to the previous object is set, that is, the placement rule information, then the position and size of each object
  • the information of the placement rules of the object can be used to dynamically calculate the size and position of the last known object, and the size and position of all objects can be calculated.
  • Step 6 Place the sofa in the living room according to the determined location information.
  • Step 7 Check whether the objects are placed properly. For example, according to the size and shape of the living room, judge whether sofas of different sizes or positions intersect with other objects in the three-dimensional space; or check whether the sofa and the wall intersect, the sofa Whether it exceeds the wall range of the space, etc.; or whether the sofa exceeds the divided area of the open space, whether it intersects with the windows in the three-dimensional space, whether it intersects with the moving line of the open space, whether it intersects with the moving area of the door, etc.
  • removing objects with lower weight values also includes:
  • the computer program can be stored in a computer readable storage medium. When executed, it may include the procedures of the above-mentioned method embodiments.
  • the aforementioned storage medium may be a non-volatile storage medium such as a magnetic disk, an optical disc, a read-only memory (ROM), or a random storage memory (RAM).
  • an embodiment of the present disclosure provides a virtual decoration device, which can be specifically applied to various electronic terminal equipment, as shown in FIG. 4, including: an information acquisition module 401 , Object acquisition module 402, position determination module 403, decoration placement module 404, traversal analysis module 405, weight value setting module 406, placement inspection module 407.
  • the information acquisition module 401 is used to acquire structural information and attribute information of the virtual decoration object space
  • the structure information of the virtual decoration object space may include its two-dimensional size information or three-dimensional size information, shape information, and location information of objects or partitions in the spatial structure, such as walls, doors, windows, open spaces, pillars, and stairs in the room.
  • Information such as internal structure or objects;
  • the attribute information of the virtual decoration object space can include information such as name information, orientation information, and decoration style.
  • the virtual decoration device may, for example, also include a decoration style setting module (not shown) for pre-setting decoration style information, where the pre-setting decoration style information includes, for example, defining optional object combinations for the structure information and other attribute information of the room. , The position relationship within the object combination, the position relationship of the object combination relative to the wall, the weight value of the object and other information.
  • the structure information and attribute information of the virtual decoration object space can be obtained in, but not limited to, the following ways, for example:
  • the virtual decoration device may, for example, further include a model acquisition module (not shown) for acquiring a two-dimensional model and/or a three-dimensional model of the virtual decoration object space to obtain various two-dimensional information and/ Or three-dimensional information.
  • a model acquisition module (not shown) for acquiring a two-dimensional model and/or a three-dimensional model of the virtual decoration object space to obtain various two-dimensional information and/ Or three-dimensional information.
  • the method used by the model obtaining module to obtain the two-dimensional model and/or three-dimensional model of the virtual decoration object space can be the following:
  • the object acquisition module 402 is configured to acquire objects that can be placed according to the attribute information of the space;
  • the information of the objects that can be placed can be stored in a virtual configuration file, for example, and can be various objects contained in the space.
  • the objects that can be placed can include, but are not limited to, sofas, coffee tables, and sides.
  • carpets, TV background walls, TV cabinets, TV sets, etc., and each object can include one or more different specifications or sizes.
  • the objects that can be placed can also be virtual decoration materials, such as walls, floors, ceilings, etc., or the objects that can be placed can also be hardware components used in virtual decoration, such as suspended ceilings,
  • the waist line, corner line, skirting line, wave line, window and other objects are not limited here, of course, they can also be other various objects used for virtual decoration.
  • the object acquisition module 402 also includes a traversal analysis module 405 for traversing the objects in the virtual configuration file storing the information of the objects that can be placed, and analyzing the attributes of each object to determine the placement possibility of the objects.
  • a traversal analysis module 405 for traversing the objects in the virtual configuration file storing the information of the objects that can be placed, and analyzing the attributes of each object to determine the placement possibility of the objects.
  • the attributes of the object include, for example, various attributes such as the type, material, specification, and size of the object.
  • the step of determining the placement possibility of the object may include at least one of the following:
  • a weight value setting module 406 is further included, which is used to determine the weight value of the placement method of the object according to the property of the object for the placement possibility of the object, and according to the weight value of the placement method of the object Determine how the objects are placed.
  • the weight value setting module 406 sets the weight value of the placement method for the object, such as whether to place the weight value. ;
  • the weight values of the placement positions of different objects will also be corresponded to; or the placement between objects and other objects
  • the various weight values of the objects are weighted to achieve the same object weight under different placement conditions Changes in value.
  • the weight value setting module 406 adds the weight values of the placement of the objects in the entire space to obtain a final value. The final value of each possibility is compared, and the one with the highest weight value is taken as the optimal solution to determine the placement of the object.
  • the space is a room and the object is furniture set in it
  • the weight value setting module 406 determines the furniture placement method according to the weight value, which may include at least one of the following methods:
  • Match part of the furniture into groups traverse the possible combinations between the groups, determine the combination weight value for each combination method, and place each object according to the placement method of the object in the combination method with the highest combination weight value.
  • the combination method can be the combination between the groups of the already grouped furniture, of course it can also be the combination between the grouped furniture and the single furniture, of course, it can also be the combination between the single furniture, and it is not limited. .
  • the position determining module 403 is used to determine the position information of the object in the space according to the structural information of the space;
  • the position determining module 403 is further configured to obtain the position information of the object in space according to the placement rule information of the object.
  • the placement rule information of the objects can generate multiple possibilities by, for example, combining the objects to match each wall separately.
  • the placement rule information is, for example, information describing the relative positional relationship between objects in two-dimensional or three-dimensional space. Its function is to maintain a certain constraint relationship between multiple objects in the same coordinate system, so that the size of the object is happening. When changing, this constraint relationship can still be dynamically maintained. In order to maintain this dynamic relationship, for example, one of the objects is set as the root node, and its coordinates are known, then the next object will dynamically calculate the position and size of the next object based on the position and size of the previous object and combined with the constraint relationship.
  • the relative positional relationship between the object combination and the wall is preset, and the relative position between the objects in the object combination is preset.
  • the sofas, coffee tables, carpets, single sofas, and side tables in the furniture are grouped into a group, and a coordinate system is formed in the group, and information on the placement rules between objects
  • a coordinate system is formed in the group, and information on the placement rules between objects
  • it is a set of constraint relationships, such as the coffee table in front of the sofa, the side tables on both sides of the sofa, etc.
  • the constraint relationship of the placement rule information is the relative position relationship between one object and another object.
  • the decoration placement module 404 is configured to place the object in the space according to the position information.
  • a placement check module 407 is further included, which is used to check whether the objects are placed properly.
  • it may include at least one of the following methods:
  • the relationship between the object and the space boundary for example, by detecting whether two object polygons and space polygons intersect on a two-dimensional plane, or detecting whether the three-dimensional geometry of the object and the three-dimensional geometry intersect in the three-dimensional space, and determine whether the object and the wall intersect. ;
  • the relationship between the object and the space boundary for example, also includes whether the object exceeds the wall range of the space, etc.;
  • the weight value setting module 406 is also used to change the weight value of the object placement method or remove objects with lower weight values.
  • it can include the following situations:
  • removing objects with lower weight values further includes:
  • the virtual decoration device may further include, for example, an effect display module (not shown), which is used to display the effect of placing the object from at least one angle.
  • an effect display module (not shown), which is used to display the effect of placing the object from at least one angle.
  • the effect of placing objects on the lower layer is displayed from the perspective of the upper layer, or the effect of placing objects on the upper layer is displayed from the perspective of the lower layer.
  • the angle displayed here can be an angle in any other direction and is not limited.
  • it further includes a two-dimensional or three-dimensional representation of the placement effect of the object in the two-dimensional model or the three-dimensional model of the virtual decoration object space.
  • each block in the block diagram of the accompanying drawings may represent a module, a part of the module contains one or more executable instructions for realizing the specified logical function, but these modules are not necessarily in order Execute in order.
  • the modules and functional units in the device embodiments of the present disclosure may be integrated into one processing module, or each unit may exist alone physically, or two or more modules or functional units may be integrated into one module.
  • the above-mentioned integrated modules can be implemented in the form of hardware or software function modules. If the integrated module is implemented in the form of a software function module and sold or used as an independent product, it can also be stored in a computer readable storage medium.
  • the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
  • an embodiment of the present disclosure provides a virtual decoration system, including:
  • Image import module used to import images reflecting the space of virtual decoration objects
  • the imported image may be an image saved locally or an image downloaded from the network, of course, it may also be an image captured in real time, which is not limited.
  • the information acquisition module is used to acquire the structural information and attribute information of the space
  • the object acquisition module is used to acquire the objects that can be placed according to the attribute information of the space;
  • the position determination module is used to determine the position information of the object in the space according to the structural information of the space;
  • the decoration placement module is used to place objects in the space according to the location information.
  • FIG. 5 shows a schematic structural diagram of an electronic device (for example, the terminal device or the server in FIG. 1) 500 suitable for implementing the embodiments of the present disclosure.
  • the terminal device in the embodiment of the present disclosure may be various terminal devices in the above-mentioned system.
  • the electronic device shown in FIG. 5 is only an example, and should not bring any limitation to the function and scope of use of the embodiments of the present disclosure.
  • the electronic device 500 may include a processing device (such as a central processing unit, a graphics processor, etc.) 501 for controlling the overall operation of the electronic device.
  • the processing device may include one or more processors to execute instructions to complete all or part of the steps of the above-mentioned method.
  • the processing device 501 may also include one or more modules for processing interaction with other devices.
  • the storage device 502 is used to store various types of data.
  • the storage device 502 may include various types of computer-readable storage media or a combination thereof.
  • it may be an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, Device or device, or any combination of the above.
  • More specific examples of computer-readable storage media may include, but are not limited to: electrical connections with one or more wires, portable computer disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable Programmable read only memory (EPROM or flash memory), optical fiber, portable compact disk read only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
  • a computer-readable storage medium may be any tangible medium that contains or stores a program, and the program may be used by or in combination with an instruction execution system, apparatus, or device.
  • the sensor device 503 is used to sense prescribed measured information and convert it into a usable output signal according to a certain rule, and may include one or more sensors.
  • it may include an acceleration sensor, a gyroscope sensor, a magnetic sensor, a pressure sensor or a temperature sensor, etc., which are used to detect changes in the on/off state, relative positioning, acceleration/deceleration, temperature, humidity, and light of the electronic device.
  • the processing device 501, the storage device 502, and the sensor device 503 are connected to each other through a bus 504.
  • An input/output (I/O) interface 505 is also connected to the bus 504.
  • the multimedia device 506 may include input devices such as a touch screen, a touch panel, a keyboard, a mouse, a camera, a microphone, etc., to receive input signals from a user. Various input devices may cooperate with various sensors of the aforementioned sensor device 503 to complete, for example, gesture operations. Input, image recognition input, distance detection input, etc.; the multimedia device 506 may also include an output device such as a liquid crystal display (LCD), a speaker, a vibrator, and the like.
  • LCD liquid crystal display
  • the power supply device 507 is used to provide power to various devices in the electronic equipment, and may include a power management system, one or more power supplies, and components that distribute power to other devices.
  • the communication device 508 may allow the electronic device 500 to perform wireless or wired communication with other devices to exchange data.
  • All the above-mentioned devices can also be connected to the I/O interface 505 to implement the application of the electronic device 500.
  • FIG. 5 shows an electronic device with various devices, it should be understood that it is not required to implement or have all of the illustrated devices. It may alternatively be implemented or provided with more or fewer devices.
  • an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a non-transitory computer readable medium, and the computer program contains program code for executing the method shown in the flowchart.
  • the computer program can be downloaded and installed from a network through a communication device, or can be installed from a storage device.
  • the processing device When the computer program is executed by the processing device, the above-mentioned functions defined in the method of the embodiment of the present disclosure are executed.
  • a machine-readable medium may be a tangible medium, which may contain or store a program for use by the instruction execution system, apparatus, or device or in combination with the instruction execution system, apparatus, or device.
  • a computer-readable signal medium may include a data signal propagated in a baseband or as a part of a carrier wave, and a computer-readable program code is carried therein. This propagated data signal can take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
  • the computer-readable signal medium may also be any computer-readable medium other than the computer-readable storage medium.
  • the computer-readable signal medium may send, propagate, or transmit the program for use by or in combination with the instruction execution system, apparatus, or device .
  • the program code contained on the computer-readable medium can be transmitted by any suitable medium, including but not limited to: wire, optical cable, RF (Radio Frequency), etc., or any suitable combination of the above.
  • the above-mentioned computer-readable medium may be included in the above-mentioned electronic device; or it may exist alone without being assembled into the electronic device.
  • the computer program code used to perform the operations of the present disclosure can be written in one or more programming languages or a combination thereof.
  • the above-mentioned programming languages include, but are not limited to, object-oriented programming languages—such as Java, Smalltalk, C++, and Including conventional procedural programming languages-such as "C" language or similar programming languages.
  • the program code can be executed entirely on the user's computer, partly on the user's computer, executed as an independent software package, partly on the user's computer and partly executed on a remote computer, or entirely executed on the remote computer or server.
  • the remote computer may be connected to the user's computer through any kind of network, or may be connected to an external computer (for example, using an Internet service provider to connect through the Internet).
  • each block in the flowchart or block diagram can represent a module, program segment, or part of code, and the module, program segment, or part of code contains one or more for realizing the specified logic function.
  • Executable instructions can also occur in a different order from the order marked in the drawings. For example, two blocks shown one after the other can actually be executed substantially in parallel, or they can sometimes be executed in the reverse order, depending on the functions involved.
  • each block in the block diagram and/or flowchart, and the combination of the blocks in the block diagram and/or flowchart can be implemented by a dedicated hardware-based system that performs the specified functions or operations Or it can be realized by a combination of dedicated hardware and computer instructions.
  • the units involved in the embodiments described in the present disclosure can be implemented in software or hardware. Among them, the name of the unit does not constitute a limitation on the unit itself under certain circumstances.
  • exemplary types of hardware logic components include: Field Programmable Gate Array (FPGA), Application Specific Integrated Circuit (ASIC), Application Specific Standard Product (ASSP), System on Chip (SOC), Complex Programmable Logical device (CPLD) and so on.
  • FPGA Field Programmable Gate Array
  • ASIC Application Specific Integrated Circuit
  • ASSP Application Specific Standard Product
  • SOC System on Chip
  • CPLD Complex Programmable Logical device
  • a virtual decoration method which is characterized in that:
  • a virtual decoration method which is characterized in that:
  • step of obtaining objects that can be placed according to the attribute information of the space traverse the objects in the virtual configuration file, and analyze the attributes of each object to determine the placement possibility of the object .
  • a virtual decoration method which is characterized in that:
  • the placement method of the object is determined according to the weight value.
  • a virtual decoration method which is characterized in that:
  • the step of determining the placement possibility of the object includes at least one of the following:
  • a virtual decoration method which is characterized in that:
  • step of placing the objects in the space according to the position information it is checked whether the objects are properly placed, which includes at least one of the following methods:
  • the inspection is performed based on the relationship between the object and the boundary of the structure in the space.
  • a virtual decoration method which is characterized in that:
  • the weight value of the placing method of the object when the placing between the objects is judged to be unreasonable, the weight value of the placing method of the object is changed or the weight value is removed to be lower Of the object.
  • a virtual decoration method which is characterized in that:
  • the removal of the object with a lower weight value further includes:
  • a virtual decoration method which is characterized in that:
  • the space is a room, and the object is furniture,
  • the determining the placement method of the object according to the weight value includes at least one of the following methods:
  • Match part of the furniture into groups traverse the possible combinations between the groups, determine the combination weight value for each combination method, and place the objects in the combination method with the highest combination weight value Way to place the object.
  • a virtual decoration method which is characterized in that:
  • the position information of the object in the space is acquired, and the position information includes at least two-dimensional or three-dimensional position information.
  • a virtual decoration method which is characterized in that:
  • the structural information of the space includes its two-dimensional and/or three-dimensional size information.
  • a virtual decoration method which is characterized in that it further includes:
  • the placement effect of the object in the two-dimensional model or the three-dimensional model of the virtual decoration object space is expressed in a two-dimensional or three-dimensional form.
  • a virtual decoration method which is characterized in that:
  • the attribute information of the virtual decoration object space includes at least one of name information, orientation information, and decoration style information;
  • the virtual decoration method further includes setting the decoration style information in advance.
  • a virtual decoration method which is characterized in that it further includes:
  • the effect of placing the object is displayed from at least one angle.
  • a virtual decoration device which is characterized in that it includes:
  • the information acquisition module is used to acquire the structural information and attribute information of the virtual decoration object space
  • An object acquisition module configured to acquire an object that can be placed according to the attribute information of the space
  • a position determining module configured to determine the position information of the object in the space according to the structural information of the space
  • the decoration placement module is used to place the object in the space according to the position information.
  • a virtual decoration device characterized in that the object acquisition module includes:
  • the traversal analysis module is used to traverse the objects that can be placed in the virtual configuration file, and analyze the attributes of each object to determine the placement possibility of the object;
  • the determining the placement possibility of the object includes at least one of the following:
  • a virtual decoration device which is characterized in that it further includes:
  • a weight value setting module configured to determine the weight value of the placement method of the object according to the property of the object with respect to the placement possibility of the object;
  • the decoration placement module determines the placement mode of the object according to the weight value.
  • a virtual decoration device which is characterized in that it further includes:
  • the placement check module is used to check whether the objects are placed properly, and it includes at least one of the following methods:
  • the inspection is performed based on the relationship between the object and the boundary of the structure in the space.
  • a virtual decoration device which is characterized in that:
  • the weight value setting module is also used to change the weight value of the object placement method or remove the object with a lower weight value when the placement between the objects is determined to be unreasonable;
  • a virtual decoration device which is characterized in that:
  • the space is a room, and the object is furniture,
  • the weight value setting module determines the placement method of the object by at least one of the following methods:
  • Match part of the furniture into groups traverse the possible combinations between the groups, determine the combination weight value for each combination method, and place the objects in the combination method with the highest combination weight value Way to place the object.
  • a virtual decoration device which is characterized in that:
  • the position information of the object in the space is acquired, and the position information includes at least two-dimensional or three-dimensional position information.
  • a virtual decoration device which is characterized in that:
  • the structural information of the space includes its two-dimensional or three-dimensional size information
  • the virtual decoration device further includes a model acquisition module for acquiring a two-dimensional model and/or a three-dimensional model of the virtual decoration object space;
  • the placement effect of the object in the two-dimensional model or the three-dimensional model of the virtual decoration object space is expressed in a two-dimensional or three-dimensional form.
  • a virtual decoration device which is characterized in that:
  • the attribute information of the virtual decoration object space includes at least one of name information, orientation information, and decoration style information;
  • the virtual decoration device also includes a decoration style setting module for setting the decoration style information in advance.
  • a virtual decoration device which is characterized in that it further includes:
  • the effect display module is used to display the effect of placing the object from at least one angle.
  • a virtual decoration system which is characterized in that it includes:
  • Image import module used to import images reflecting the space of virtual decoration objects
  • An information acquisition module for acquiring structural information and attribute information of the space
  • An object acquisition module configured to acquire an object that can be placed according to the attribute information of the space
  • a position determining module configured to determine the position information of the object in the space according to the structural information of the space
  • the decoration placement module is used to place the object in the space according to the position information.
  • a computer device which is characterized in that it includes a memory and a processor, the memory stores a computer program, and the processor executes the computer program as described above. Any one of the methods.
  • a computer-readable storage medium wherein a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, Any one of the methods.

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Abstract

一种虚拟装修方法、装置、系统、设备、存储介质。虚拟装修方法,包括:获取虚拟装修对象空间的结构信息和属性信息(S21);根据空间的属性信息获取可摆放的物体(S22);根据空间的结构信息确定物体在空间中的位置信息(S23);按照位置信息在空间中摆放物体(S24)。虚拟装修方法可以实现快速响应客户的需求变化以及快速呈现所需风格的效果图,并且针对特定的户型对家装的家具、家电等的摆放布局进行快速个性化定制,提升了用户体验。

Description

虚拟装修方法、装置、系统 技术领域
本公开涉及图像处理领域,尤其涉及一种虚拟装修方法、装置、系统、设备、存储介质。
背景技术
传统的虚拟家装技术中,往往仅能生成二维家装效果图,通过替换某些平面元素生成最终效果图。
随着科技的进步,为了提高家装效果图的直观程度,开始出现三维家装效果图,传统的三维家装效果图使用现有的交互式室内设计软件,完整地完成一套房子的装修设计效果图耗时很多,无法快速响应客户的需求变化以及快速呈现所需风格的效果图,并且难以针对特定的户型对家装的家具、家电等的摆放布局进行快速个性化定制,无论可交互性、真实性还是沉浸性均不理想,降低了用户体验。
发明内容
本公开正是为了解决上述课题而完成,其目的在于提供一种快速高效、个性化定制、沉浸式的虚拟装修方法、装置、系统、设备、存储介质。
本公开提供该发明内容部分以便以简要的形式介绍构思,这些构思将在后面的具体实施方式部分被详细描述。该发明内容部分并不旨在标识要求保护的技术方案的关键特征或必要特征,也不旨在用于限制所要求的保护的技术方案的范围。
为了解决上述技术问题,本公开实施例提供一种虚拟装修方法,采用了如下所述的技术方案,包括:
获取虚拟装修对象空间的结构信息和属性信息;
根据所述空间的所述属性信息获取可摆放的物体;
根据所述空间的所述结构信息确定所述物体在所述空间中的位置信息;
按照所述位置信息在所述空间中摆放所述物体。
为了解决上述技术问题,本公开实施例还提供一种虚拟装修装置,采用了如下所述的技术方案,包括:
信息获取模块,用于获取虚拟装修对象空间的结构信息和属性信息;
物体获取模块,用于根据所述空间的所述属性信息获取可摆放的物体;
位置确定模块,用于根据所述空间的所述结构信息确定所述物体在所述空间中的位置信息;
装修摆放模块,用于按照所述位置信息在所述空间中摆放所述物体。
为了解决上述技术问题,本公开实施例还提供一种虚拟装修系统,采用了如下所述的技术方案,包括:
图像导入模块,用于导入反映虚拟装修对象空间的图像;
信息获取模块,用于获取所述空间的结构信息和属性信息;
物体获取模块,用于根据所述空间的所述属性信息获取可摆放的物体;
位置确定模块,用于根据所述空间的所述结构信息确定所述物体在所述空间中的位置信息;
装修摆放模块,用于按照所述位置信息在所述空间中摆放所述物体。
为了解决上述技术问题,本公开实施例还提供一种计算机设备,采用了如下所述的技术方案,包括:
存储器和处理器,所述存储器中存储有计算机程序,所述处理器执行所述计算机程序时实现如前述所述的方法。
为了解决上述技术问题,本公开实施例还提供一种计算机可读存储介质,采用了如下所述的技术方案,包括:
所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器执行时实现如前述所述的方法。
根据本公开所公开的技术方案,与现有技术相比,本公开可以实现快速响应客户的需求变化以及快速呈现所需风格的效果图,并且针对特定的户型对家装的家具、家电等的摆放布局进行快速个性化定制,提升了用户体验。
附图说明
图1是本公开可以应用于其中的示例性系统架构图;
图2是根据本公开的虚拟装修方法的一个实施例的流程图;
图3是根据本公开的虚拟装修方法的一个实施例的物体摆放位置关系的示意图;
图4是根据本公开的虚拟装修装置的一个实施例的示意图;
图5是根据本公开的计算机设备的一个实施例的结构示意图。
结合附图并参考以下具体实施方式,本公开各实施例的上述和其他特征、优点及方面将变得更加明显。贯穿附图中,相同或相似的附图标记表示相同或相似的元素。应当理解附图是示意性的,元件和元素不一定按照比例绘制。
具体实施方式
除非另有定义,本文所使用的所有的技术和科学术语与属于本公开的技术领域的技术人员通常理解的含义相同;本文中在申请的说明书中所使用的术语只是为了描述具体的实施例的目的,不是旨在于限制本公开;本公开的说明书和权利要求书及上述附图说明中的术语“包括”和“具有”以及它们的任何变形,意图在于覆盖不排他的包含。本公开的说明书和权利要求书或上述附图中的术语“第一”、“第二”等是用于区别不同对象,而不是用于描述特定顺序。
在本文中提及“实施例”意味着,结合实施例描述的特定特征、结构或特性可以包含在本公开的至少一个实施例中。在说明书中的各个位置出现该短语并不一定均是指相同的实施例,也不是与其它实施例 互斥的独立的或备选的实施例。本领域技术人员显式地和隐式地理解的是,本文所描述的实施例可以与其它实施例相结合。
为了使本技术领域的人员更好地理解本公开方案,下面将结合附图,对本公开实施例中的技术方案进行清楚、完整地描述。
[系统结构]
首先,说明本公开的一个实施例的系统的结构。如图1所示,系统结构100可以包括终端设备101、102、103、104,网络105和服务器106。网络105用以在终端设备101、102、103、104和服务器106之间提供通信链路的介质。
在本实施例中,虚拟装修方法运行于其上的电子设备(例如图1所示的终端设备101、102、103或104)可以通过网络105进行各种信息的传输。网络105可以包括各种连接类型,例如有线、无线通信链路或者光纤电缆等等。需要指出的是,上述无线连接方式可以包括但不限于3G/4G/5G连接、Wi-Fi连接、蓝牙连接、WiMAX连接、Zigbee连接、UWB连接、局域网(“LAN”)、广域网(“WAN”)、网际网(例如,互联网)以及端对端网络(例如,ad hoc端对端网络)以及其他现在已知或将来开发的网络连接方式。网络105可以利用诸如HTTP(Hyper Text Transfer Protocol,超文本传输协议)之类的任何当前已知或未来研发的网络协议进行通信,并且可以与任意形式或介质的数字数据通信(例如,通信网络)互连。
用户可以使用终端设备101、102、103、104通过网络105与服务器106交互,以接收或发送消息等。终端设备101、102、103或104上可以安装有各种客户端应用,例如视频直播与播放类应用、网页浏览器应用、购物类应用、搜索类应用、即时通信工具、邮箱客户端、社交平台软件等。
终端设备101、102、103或104可以是具有触摸显示屏和/或支持网页浏览的各种电子设备,包括但不限于智能手机、平板电脑、电子书阅读器、MP3(动态影像专家压缩标准音频层面3)播放器、MP4(动态影 像专家压缩标准音频层面4)播放器、头戴式显示设备、笔记本电脑、数字广播接收器、PDA(个人数字助理)、PMP(便携式多媒体播放器)、车载终端(例如车载导航终端)等等的移动终端以及诸如数字TV、台式计算机等等。
服务器106可以是提供各种服务的服务器,例如对终端设备101、102、103或104上显示的页面或传输的数据提供支持的后台服务器。
应该理解,图1中的终端设备、网络和服务器的数目仅仅是示意性的。根据实现需要,可以具有任意数目的终端设备、网络和服务器。
这里,终端设备可以独立或通过与其他电子终端设备配合运行各类操作系统例如安卓系统中的应用实现本公开的实施例方法,也可以运行其他操作系统中的应用例如iOS系统、Windows系统、鸿蒙系统等的应用实现本公开的实施例方法。
[虚拟装修方法]
参考图2,示出了根据本公开的虚拟装修方法的一个实施例的流程图。所述虚拟装修方法,包括以下步骤:
S21,获取虚拟装修对象空间的结构信息和属性信息;
这里,虚拟装修对象空间的结构信息可以包括其二维尺寸信息或三维的尺寸信息、形状信息、空间结构内物体或分隔的位置信息例如房间中的墙、门、窗、开放空间、柱子、楼梯等内部结构或物体的信息;虚拟装修对象空间的属性信息可以包括名称信息、朝向信息、装修风格等信息。
这里,虚拟装修方法还包括,预先设置装修风格信息,这里预先设置装修风格信息例如包括针对房间的结构信息和其他属性信息定义可选的物体组合、物体组合内的位置关系、物体组合相对于墙的位置关系、物体权重值等信息。
这里,虚拟装修对象空间的结构信息和属性信息例如可以通过但不限于下面几种方式获取:
1.通过对虚拟装修对象空间的2d像素图像进行图像识别、深度学习等技术将图像中的空间结构内物体例如墙、门、窗、开放空间、楼梯等像 素信息转化为三维坐标点信息;
2.通过读取文件中的空间结构内物体的二维坐标点信息,并附加给定的例如墙、门、窗等高度信息来还原三维坐标点信息;
3.通过读取文件中的空间结构内物体的三维坐标点信息,获取例如墙、门、窗、开放空间、楼梯等三维坐标点信息。
在一个或多个实施例中,还包括,获取虚拟装修对象空间的二维模型和/或三维模型以获得各中二维信息和/或三维信息,这里,获取虚拟装修对象空间的二维模型和/或三维模型的方法可以是以下方式:
1.通过对象空间已有的户型图进行建模;
2.通过导入对象空间的图像,获取其内部空间的架构,建立对象空间的内部空间模型。
S22,根据虚拟装修对象空间的属性信息获取可摆放的物体;
这里,可摆放的物体信息例如可以存储在虚拟配置文件中,可以是空间内包含的各类物体,以空间为客厅为例,可摆放的物体可以包括但并不限于沙发、茶几、边几、地毯、电视背景墙、电视柜、电视机等,并且每个物体可以包括一种或多种不同的规格或尺寸。
这里,可摆放的物体还可以是例如虚拟装修的材质,例如墙体、地面、天花板等的材质,或者可摆放的物体还可以是虚拟装修所用到的硬装构件,例如可以是吊顶、腰线、顶角线、踢脚线、波打线、窗户等物体,这里并不做限定,当然也可以是其他用于虚拟装修的各类物体。
这里,步骤S22中还包括遍历存储可摆放的物体信息的虚拟配置文件内的物体,并解析每个物体的属性,以确定物体的摆放可能性。
这里,物体的属性例如包括物体的种类、材质、规格、尺寸等各类属性。
这里,确定物体的摆放可能性的步骤可以包括以下至少一者:
确定是否摆放物体;确定物体的摆放位置;或确定物体间的摆放关系。
在一个或多个实施例中,还包括按照物体的属性针对物体的摆放可能性确定物体的摆放方式的权重值,并根据物体的摆放方式的权重值确定物 体的摆放方式。
在一个或多个实施例中,例如,解析出每个可动态摆放的物体属性后,为物体设置摆放方式的权重值,例如是否摆放的权重值;同时当物体被摆放到不同空间中或同一空间的不同位置时,或物体朝向发生变化时,也会对应不同的物体的摆放位置的权重值;或物体与其他物体之间的摆放关系发生变化时也会有不同的可能情况,对应物体间摆放关系的权重值;根据上述各种摆放可能性对物体的各类权重值进行加权,达到同一物体在不同摆放情况下权重值的变化。
在一个或多个实施例中,例如,当所有物体的属性被解析完毕时,将整个空间中物体的摆放方式的权重值进行相加,从而得到一个最终值。将每一种可能性的最终值进行比较,取权重值最高的那个作为最优解从而确定物体的摆放方式。
在一个或多个实施例中,例如空间为房间,而物体为设置在其中的家具,则根据权重值确定家具的摆放方式至少可以包括以下方式之一:
遍历家具单体的可能组合方式,对每种组合方式确定组合权重值,按照组合权重值最高的组合方式中物体的摆放方式摆放各个物体;
将部分家具搭配成组,遍历各组之间的可能组合方式,对每种组合方式确定组合权重值,按照组合权重值最高的组合方式中物体的摆放方式摆放各个物体。
这里,组合方式可以是已成组家具的各组之间进行组合,当然也可以是成组的家具与单体家具之间的组合,当然也可以单体家具之间的组合,并不做限定。
S23,根据空间的结构信息确定物体在空间中的位置信息;
在一个或多个实施例中,还包括按照物体的摆放规则信息,获取物体在空间中的位置信息,所述位置信息至少包括二维或三维位置信息。
这里,物体的摆放规则信息例如可以通过将各物体组合分别匹配每一面墙,生成多个可能性。
这里,摆放规则信息例如是描述二维或三维空间中物体之间相对位置 关系的信息,其作用为了使多个物体在同一个坐标系内维持某种约束关系,使得物体的尺寸大小在发生变化时,依然能动态维持这种约束关系。为了维持这种动态关系,例如设置其中一个物体为根节点,其坐标已知,则下一个物体会根据上一个物体的位置及大小,并结合约束关系动态计算出下一个物体的位置及大小。
这里,例如物体组合与墙的相对位置关系预先设定,物体组合内部各物体之间的相对位置预先设定。
在一个或多个实施例中,例如,把家具中的沙发、茶几、地毯、单人沙发、边几归为一个组,在组内形成一个坐标系,物体与物体之间的摆放规则信息实际上是一套约束关系,例如茶几在沙发的前面,边几在沙发的两边等等,这种摆放规则信息的约束关系即一个物体与另外一个物体的相对位置关系。
S24,按照确定的位置信息在空间中摆放物体。
这里,在一个或多个实施例中,在按照位置信息在空间中摆放物体的步骤中,还包括检查物体之间是否摆放合理,例如至少可以包括以下方式之一:
根据空间的结构信息及物体的相对位置关系进行检查,例如根据空间的大小和形状等,判断不同尺寸或位置的物体之间在二维或三维空间中是否相交;
根据物体与空间的边界的关系进行检查,例如通过二维平面上检测两个物体多边形与空间多边形是否相交,或者三维空间中检测物体立体几何与空间立体几何是否相交,确定物体与墙体是否相交;物体与空间的边界的关系例如还包括物体是否超出空间的墙体范围等;
根据物体与空间中的结构的边界的关系进行检查,例如物体是否超出开放空间的划分区域、物体是否和窗户在三维空间中相交、物体是否和开放空间的动线相交、物体是否和门的动线区域相交等各类情况。
这里,在一个或多个实施例中,在确定物体的摆放方式的权重值的步骤中,当物体之间摆放被判定为不合理时,变更物体的摆放方式的权重值 或去除权重值较低的物体,例如,可以包括以下几种情况:
1.若判断不同尺寸或位置的物体之间在三维空间中相交,则去除权重值较低的物体;
2.若判断物体与墙体相交则变更物体的摆放方式的权重值,例如去除该物体;
3.若物体的边界超出空间墙体则去除该物体;
4.若物体超出开放空间划分区域则去除该物体或降低包含该物体的组合的权重值;
5.若物体和窗户在三维空间中相交,则去除该物体或降低包含该物体的组合的权重值;
6.若物体和开放空间的动线相交,则降低包含该物体的组合的权重值;
7.若物体和门的动线区域相交,则去除该物体;
这里,在一个或多个实施例中,去除权重值较低的物体还包括,
根据摆放规则信息更新组合中的相关联的其他物体的位置,或者在去除的物体为根节点的情况下,去除组合中的相关联的其他物体。
这里,在一个或多个实施例中,还包括,对物体摆放完成的效果从至少一个角度进行显示,这里,例如在复式结构对象空间中,从上层的角度显示下层的物体摆放完成的效果,或从下层的角度显示上层的物体摆放完成的效果,当然这里显示的角度可以是其他任意方向的角度,并不做限定。
这里,在一个或多个实施例中,还例如以二维或三维形式表现物体在虚拟装修对象空间的二维模型或三维模型中的摆放效果。
应该理解的是,虽然附图的流程图中的各个步骤按照箭头的指示依次显示,但是这些步骤并不是必然按照箭头指示的顺序依次执行。除非本文中有明确的说明,这些步骤的执行并没有严格的顺序限制,其可以以其他的顺序执行。而且,附图的流程图中的至少一部分步骤可以包括多个子步骤或者多个阶段,这些子步骤或者阶段并不必然是在同一时刻执行完成,而是可以在不同的时刻执行,其执行顺序也不 必然是依次进行,而是可以与其他步骤或者其他步骤的子步骤或者阶段的至少一部分轮流或者交替地执行。
[虚拟装修方法实施例]
下面,说明本公开的一个实施例,在本实施例中,以虚拟装修对象空间为房间例如客厅,可摆放的物体为家具例如主要包括沙发为例,主要包括以下步骤:
步骤1,获取房间的结构信息和属性信息;
这里,房间的结构信息例如可以包括其二维尺寸信息例如大于20平米、形状信息例如为矩形、空间结构内物体或分隔的位置信息例如客厅中的墙、门、窗、开放空间、柱子、楼梯等内部结构或物体的信息;
房间的属性信息例如名称信息为客厅、朝向信息为朝向南、装修风格为北欧风格等信息。
这里,房间例如客厅的结构信息和属性信息例如可以通过但不限于上面介绍的几种方式获取,这里不再赘述。
步骤2,根据客厅的属性信息获取可摆放的物体例如主要包括沙发等物体;
这里,根据房间的名称为客厅,装修风格为北欧风格等属性信息确定
客厅中可摆放的例如沙发、茶几、边几、地毯、电视背景墙、电视柜、电视机等物体的信息,并且每个物体可以包括一种或多种不同的规格或尺寸。
步骤3,遍历存储上述物体信息的虚拟配置文件内的上述各个物体,并解析每个物体的属性,根据摆放规则信息,以确定各个物体的摆放可能性。
这里,物体的属性例如包括物体的种类例如沙发、材质例如为真皮、规格例如为双人沙发、尺寸例如为1.5米等各类属性。
这里,确定物体的摆放可能性的步骤可以包括以下至少一者:
确定是否摆放该沙发;确定该沙发的摆放位置;或确定该沙发与其他物体例如边几或茶几间的摆放关系。
步骤4,按照沙发的属性针对沙发的几种摆放可能性确定沙发的摆放方式的权重值,并根据沙发的摆放方式的权重值确定沙发的摆放方式。
例如,解析出沙发的属性后,为沙发设置摆放方式的权重值,例如是否摆放的权重值中,摆放双人沙发的权重值为1000分值、摆放三人沙发为1200分值、摆放单人沙发为250分值等可以进行预先设定的任意分值;同时当沙发被摆放到不同空间中或同一空间的不同位置时,或沙发朝向发生变化时,也会对应不同的权重值,例如双人沙发放在客厅的权重值为1000分、放在卧室的权重值为200分等;并且沙发与其他物体之间的摆放关系发生变化时也会有不同的可能情况,例如双人沙发放在双边几中间的权重值为1200分、双人沙发放在单人沙发旁边为200分等;根据上述各种摆放可能性对沙发的各类权重值进行加权,达到在不同摆放情况下权重值的变化。
在本实施例中,例如,当包括沙发在内的所有物体的属性被解析完毕时,将整个空间中物体的摆放方式的权重值进行相加,从而得到一个最终值。将每一种可能性的最终值进行比较,取权重值最高的那个作为最优解从而确定包括沙发在内的所有物体的摆放方式。
在本实施例中,还可以通过遍历沙发与其他家具的可能组合方式,对每种组合方式确定组合权重值,按照组合权重值最高的组合方式中沙发的摆放方式摆放各个物体;
或者将部分家具搭配成组,例如将沙发、茶几、地毯、单人沙发、边几归为一个组,将电视背景墙、电视柜、电视机归为一组,遍历这两组之间的可能组合方式,对每种组合方式确定组合权重值,按照组合权重值最高的组合方式中物体的摆放方式摆放各个物体。
这里,组合方式可以是已成组家具的各组之间进行组合,当然也可以是成组的家具与单体家具之间的组合,当然也可以单体家具之间的组合,并不做限定。
步骤5,根据客厅的结构信息确定沙发在客厅中的位置信息;
在本实施例中,还包括按照沙发的摆放规则信息,获取沙发在客厅中 的位置信息。
这里,摆放规则信息例如是描述二维或三维空间中物体之间相对位置关系的信息,其作用为了使多个物体在同一个坐标系内维持某种约束关系,使得物体的尺寸大小在发生变化时,依然能动态维持这种约束关系。为了维持这种动态关系,例如设置其中一个物体为根节点,其坐标已知,则下一个物体会根据上一个物体的位置及大小,并结合约束关系动态计算出下一个物体的位置及大小。
在本实施例中,例如,把家具中的沙发、茶几、地毯、单人沙发、边几归为一个组,在组内形成一个坐标系,物体与物体之间的摆放规则信息实际上是一套约束关系,例如茶几在沙发的前面,边几在沙发的两边等等,这种摆放规则信息的约束关系即一个物体与另外一个物体的相对位置关系。
如图3所示,是根据本公开的虚拟装修方法的一个实施例的物体摆放位置关系的示意图,其中沙发背景墙、沙发、左边几、右边几、茶几、地毯、单人沙发组成一个组,并在组内形成一个坐标系。
在本实施例中,例如将每个物体简化为一个盒状体(Box),分为上下左右前后六个面,假设沙发背景墙为Box1,沙发为Box2,实际中沙发的后面紧贴沙发背景墙的前面,且都放置于同一个平面(地面),已知Box1的位置P1(x1,y1,z1),已知Box1的大小即长宽高Size1(a1,b1,c1),并且已知Box2的大小即长宽高Size2(a2,b2,c2),并且已知沙发对于沙发背景墙的约束关系为,已知沙发的后面到沙发背景墙的前面距离为d1,沙发下面到沙发背景墙下面的距离为d2,那么在三维空间中可求得沙发的位置P2(x2,y2,z2),具体计算方式为:
1.先计算Box2在x,y,z三个轴上的最小值和最大值:
Xmin=x1+a2/2
Xmax=x1–a2/2
Ymin=y1–b1/2+d2
Ymax=Ymin+b2
Zmin=z1+c1/2+d1
Zmax=Zmin+c2
2.再求出坐标点P2:
x2=(Xmin+Xmax)/2
y2=(Ymin+Ymax)/2
z2=(Zmin+Zmax)/2
在本实施例中,将沙发到沙发背景墙的约束关系包括两个,即沙发的后面到沙发背景墙的前面的距离为d1和沙发的下面到沙发背景墙的下面的距离为d2。
在本实施例中,例如指定沙发为根节点,并已知根节点的位置和物体大小,并且设置每个物体相对前一个物体的约束关系即摆放规则信息,则每个物体的位置和大小可以通过该物体的摆放规则信息,并根据上一个已知物体的大小和位置进行动态计算,并可计算完所有物体的大小和位置。
步骤6,按照确定的位置信息在客厅中摆放沙发。
步骤7,检查物体之间是否摆放合理,例如根据客厅的大小和形状等,判断不同尺寸或位置的沙发与其他物体之间在三维空间中是否相交;或检查沙发与墙体是否相交、沙发是否超出空间的墙体范围等;或沙发是否超出开放空间的划分区域、是否和窗户在三维空间中相交、是否和开放空间的动线相交、是否和门的动线区域相交等各类情况。
这里,在本实施例中,当物体之间摆放被判定为不合理时,变更物体的摆放方式的权重值或去除权重值较低的物体,例如,可以包括以下几种情况:
1.若判断不同尺寸或位置的沙发与其他物体之间在三维空间中相交,则去除权重值较低的物体;
2.若判断沙发与墙体相交则变更沙发的摆放方式的权重值,例如去除该沙发;
3.若沙发的边界超出空间墙体则去除该沙发;
4.若沙发超出开放空间划分区域则去除该沙发或降低包含该沙发的 组合的权重值;
5.若沙发和窗户在三维空间中相交,则去除该沙发或降低包含该沙发的组合的权重值;
6.若沙发和开放空间的动线相交,则降低包含该沙发的组合的权重值;
7.若沙发和门的动线区域相交,则去除该沙发;
这里,在本实施例中,去除权重值较低的物体还包括,
根据摆放规则信息更新组合中的相关联的其他物体的位置,或者在去除的物体为根节点的情况下,去除组合中的相关联的其他物体。
本领域普通技术人员可以理解实现上述实施例方法中的全部或部分流程,是可以通过计算机程序来指令相关的硬件来完成,该计算机程序可存储于一计算机可读取存储介质中,该程序在执行时,可包括如上述各方法的实施例的流程。其中,前述的存储介质可为磁碟、光盘、只读存储记忆体(ROM)等非易失性存储介质,或随机存储记忆体(RAM)等。
[虚拟装修装置]
为了实现本公开实施例中的技术方案,本公开的一个实施例提供了一种虚拟装修装置,该装置具体可以应用于各种电子终端设备中,如图4所示,包括:信息获取模块401、物体获取模块402、位置确定模块403、装修摆放模块404、遍历解析模块405、权重值设置模块406、摆放检查模块407。
信息获取模块401,用于获取虚拟装修对象空间的结构信息和属性信息;
这里,虚拟装修对象空间的结构信息可以包括其二维尺寸信息或三维的尺寸信息、形状信息、空间结构内物体或分隔的位置信息例如房间中的墙、门、窗、开放空间、柱子、楼梯等内部结构或物体的信息;虚拟装修对象空间的属性信息可以包括名称信息、朝向信息、装修风格等信息。
这里,虚拟装修装置例如还可以包括装修风格设置模块(未图示), 用于预先设置装修风格信息,这里预先设置装修风格信息例如包括针对房间的结构信息和其他属性信息定义可选的物体组合、物体组合内的位置关系、物体组合相对于墙的位置关系、物体权重值等信息。
这里,虚拟装修对象空间的结构信息和属性信息例如可以通过但不限于下面几种方式获取:
1.通过对虚拟装修对象空间的2d像素图像进行图像识别、深度学习等技术将图像中的空间结构内物体例如墙、门、窗、开放空间、楼梯等像素信息转化为三维坐标点信息;
2.通过读取文件中的空间结构内物体的二维坐标点信息,并附加给定的例如墙、门、窗等高度信息来还原三维坐标点信息;
3.通过读取文件中的空间结构内物体的三维坐标点信息,获取例如墙、门、窗、开放空间、楼梯等三维坐标点信息。
在一个或多个实施例中,虚拟装修装置例如还可以包括模型获取模块(未图示),用于获取虚拟装修对象空间的二维模型和/或三维模型以获得各中二维信息和/或三维信息,这里,模型获取模块用于获取虚拟装修对象空间的二维模型和/或三维模型的方法可以是以下方式:
1.通过对象空间已有的户型图进行建模;
2.通过导入对象空间的图像,获取其内部空间的架构,建立对象空间的内部空间模型。
物体获取模块402,用于根据所述空间的属性信息获取可摆放的物体;
这里,可摆放的物体信息例如可以存储在虚拟配置文件中,可以是空间内包含的各类物体,以空间为客厅为例,可摆放的物体可以包括但并不限于沙发、茶几、边几、地毯、电视背景墙、电视柜、电视机等,并且每个物体可以包括一种或多种不同的规格或尺寸。
这里,可摆放的物体还可以是例如虚拟装修的材质,例如墙体、地面、天花板等的材质,或者可摆放的物体还可以是虚拟装修所用到的硬装构件,例如可以是吊顶、腰线、顶角线、踢脚线、波打线、窗户等物体,这里并不做限定,当然也可以是其他用于虚拟装修的各类物体。
这里,物体获取模块402中还包括遍历解析模块405,用于遍历存储可摆放的物体信息的虚拟配置文件内的物体,并解析每个物体的属性,以确定物体的摆放可能性。
这里,物体的属性例如包括物体的种类、材质、规格、尺寸等各类属性。
这里,确定物体的摆放可能性的步骤可以包括以下至少一者:
确定是否摆放物体;确定物体的摆放位置;或确定物体间的摆放关系。
在一个或多个实施例中,还包括权重值设置模块406,用于按照物体的属性针对物体的摆放可能性确定物体的摆放方式的权重值,并根据物体的摆放方式的权重值确定物体的摆放方式。
在一个或多个实施例中,例如,遍历解析模块405解析出每个可动态摆放的物体属性后,权重值设置模块406为物体设置摆放方式的权重值,例如是否摆放的权重值;同时当物体被摆放到不同空间中或同一空间的不同位置时,或物体朝向发生变化时,也会对应不同的物体的摆放位置的权重值;或物体与其他物体之间的摆放关系发生变化时也会有不同的可能情况,对应物体间摆放关系的权重值;根据上述各种摆放可能性对物体的各类权重值进行加权,达到同一物体在不同摆放情况下权重值的变化。
在一个或多个实施例中,例如,当所有物体的属性被遍历解析模块405解析完毕时,权重值设置模块406将整个空间中物体的摆放方式的权重值进行相加,从而得到一个最终值。将每一种可能性的最终值进行比较,取权重值最高的那个作为最优解从而确定物体的摆放方式。
在一个或多个实施例中,例如空间为房间,而物体为设置在其中的家具,则权重值设置模块406根据权重值确定家具的摆放方式至少可以包括以下方式之一:
遍历家具单体的可能组合方式,对每种组合方式确定组合权重值,按照组合权重值最高的组合方式中物体的摆放方式摆放各个物体;
将部分家具搭配成组,遍历各组之间的可能组合方式,对每种组合方式确定组合权重值,按照组合权重值最高的组合方式中物体的摆放方式摆 放各个物体。
这里,组合方式可以是已成组家具的各组之间进行组合,当然也可以是成组的家具与单体家具之间的组合,当然也可以单体家具之间的组合,并不做限定。
位置确定模块403,用于根据空间的结构信息确定物体在空间中的位置信息;
在一个或多个实施例中,位置确定模块403还用于按照物体的摆放规则信息,获取物体在空间中的位置信息。
这里,物体的摆放规则信息例如可以通过将各物体组合分别匹配每一面墙,生成多个可能性。
这里,摆放规则信息例如是描述二维或三维空间中物体之间相对位置关系的信息,其作用为了使多个物体在同一个坐标系内维持某种约束关系,使得物体的尺寸大小在发生变化时,依然能动态维持这种约束关系。为了维持这种动态关系,例如设置其中一个物体为根节点,其坐标已知,则下一个物体会根据上一个物体的位置及大小,并结合约束关系动态计算出下一个物体的位置及大小。
这里,例如物体组合与墙的相对位置关系预先设定,物体组合内部各物体之间的相对位置预先设定。
在一个或多个实施例中,例如,把家具中的沙发、茶几、地毯、单人沙发、边几归为一个组,在组内形成一个坐标系,物体与物体之间的摆放规则信息实际上是一套约束关系,例如茶几在沙发的前面,边几在沙发的两边等等,这种摆放规则信息的约束关系即一个物体与另外一个物体的相对位置关系。
装修摆放模块404,用于按照所述位置信息在所述空间中摆放所述物体。
这里,在一个或多个实施例中,还包括摆放检查模块407,用于检查物体之间是否摆放合理,例如至少可以包括以下方式之一:
根据空间的结构信息及物体的相对位置关系进行检查,例如根据空间 的大小和形状等,判断不同尺寸或位置的物体之间在二维或三维空间中是否相交;
根据物体与空间的边界的关系进行检查,例如通过二维平面上检测两个物体多边形与空间多边形是否相交,或者三维空间中检测物体立体几何与空间立体几何是否相交,确定物体与墙体是否相交;物体与空间的边界的关系例如还包括物体是否超出空间的墙体范围等;
根据物体与空间中的结构的边界的关系进行检查,例如物体是否超出开放空间的划分区域、物体是否和窗户在三维空间中相交、物体是否和开放空间的动线相交、物体是否和门的动线区域相交等各类情况。
这里,在一个或多个实施例中,当物体之间摆放被判定为不合理时,权重值设置模块406还用于变更物体的摆放方式的权重值或去除权重值较低的物体,例如,可以包括以下几种情况:
1.若判断不同尺寸或位置的物体之间在三维空间中相交,则去除权重值较低的物体;
2.若判断物体与墙体相交则变更物体的摆放方式的权重值,例如去除该物体;
3.若物体的边界超出空间墙体则去除该物体;
4.若物体超出开放空间划分区域则去除该物体或降低包含该物体的组合的权重值;
5.若物体和窗户在三维空间中相交,则去除该物体或降低包含该物体的组合的权重值;
6.若物体和开放空间的动线相交,则降低包含该物体的组合的权重值;
7.若物体和门的动线区域相交,则去除该物体;
这里,在一个或多个实施例中,去除权重值较低的物体还包括,
根据摆放规则信息更新组合中的相关联的其他物体的位置,或者在去除的物体为根节点的情况下,去除组合中的相关联的其他物体。
这里,在一个或多个实施例中,虚拟装修装置例如还可以包括效果显 示模块(未图示),用于对物体摆放完成的效果从至少一个角度进行显示,这里,例如在复式结构对象空间中,从上层的角度显示下层的物体摆放完成的效果,或从下层的角度显示上层的物体摆放完成的效果,当然这里显示的角度可以是其他任意方向的角度,并不做限定。
这里,在一个或多个实施例中,还包括以二维或三维形式表现所述物体在所述虚拟装修对象空间的所述二维模型或所述三维模型中的摆放效果。
应该理解的是,虽然附图的框图中的每个方框可以代表一个模块,该模块的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令,但是这些模块并不是必然按照顺序依次执行。本公开中装置实施例中的各模块及功能单元可以集成在一个处理模块中,也可以是各个单元单独物理存在,也可以两个或两个以上的模块或功能单元集成在一个模块中。上述集成的各个模块既可以采用硬件的形式实现,也可以采用软件功能模块的形式实现。所述集成的模块如果以软件功能模块的形式实现并作为独立的产品销售或使用时,也可以存储在一个计算机可读取存储介质中。上述提到的存储介质可以是只读存储器,磁盘或光盘等。
[虚拟装修系统]
为了实现本公开实施例中的技术方案,本公开的一个实施例提供了一种虚拟装修系统,包括:
图像导入模块,用于导入反映虚拟装修对象空间的图像;
这里,导入的图像可以是本地保存的图像也可以是从网络中下载的图像,当然也可以是导入实时拍摄的图像,并不做限定。
信息获取模块,用于获取空间的结构信息和属性信息;
物体获取模块,用于根据空间的属性信息获取可摆放的物体;
位置确定模块,用于根据空间的结构信息确定物体在空间中的位置信息;
装修摆放模块,用于按照位置信息在空间中摆放物体。
这里,虚拟装修系统中与虚拟装修装置中相同的单元模块的作用一致,并不再赘述。
[虚拟装修设备]
下面参考图5,其示出了适于用来实现本公开实施例的电子设备(例如图1中的终端设备或服务器)500的结构示意图。本公开实施例中的终端设备可以是上述系统中的各种终端设备。图5示出的电子设备仅仅是一个示例,不应对本公开实施例的功能和使用范围带来任何限制。
如图5所示,电子设备500可以包括处理装置(例如中央处理器、图形处理器等)501,用于控制电子设备的整体操作。处理装置可以包括一个或多个处理器来执行指令,以完成上述的方法的全部或部分步骤。此外,处理装置501还可以包括一个或多个模块,用于处理和其他装置之间的交互。
存储装置502用于存储各种类型的数据,存储装置502可以是包括各种类型的计算机可读存储介质或者它们的组合,例如可以是电、磁、光、电磁、红外线、或半导体的系统、装置或器件,或者任意以上的组合。计算机可读存储介质的更具体的例子可以包括但不限于:具有一个或多个导线的电连接、便携式计算机磁盘、硬盘、随机访问存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(EPROM或闪存)、光纤、便携式紧凑磁盘只读存储器(CD-ROM)、光存储器件、磁存储器件、或者上述的任意合适的组合。在本公开中,计算机可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行系统、装置或者器件使用或者与其结合使用。
传感器装置503,用于感受规定的被测量的信息并按照一定的规律转换成可用输出信号,可以包括一个或多个传感器。例如,其可以包括加速度传感器,陀螺仪传感器,磁传感器,压力传感器或温度传感器等,用于检测电子设备的打开/关闭状态、相对定位、加速/减速、温度、湿度和光线等的变化。
处理装置501、存储装置502以及传感器装置503通过总线504彼此相连。输入/输出(I/O)接口505也连接至总线504。
多媒体装置506可以包括触摸屏、触摸板、键盘、鼠标、摄像头、麦克风等的输入装置用以接收来自用户的输入信号,在各种输入装置可以与上述传感器装置503的各种传感器配合完成例如手势操作输入、图像识别输入、距离检测输入等;多媒体装置506还可以包括例如液晶显示器(LCD)、扬声器、振动器等的输出装置。
电源装置507,用于为电子设备中的各种装置提供电力,可以包括电源管理系统、一个或多个电源及为其他装置分配电力的组件。
通信装置508,可以允许电子设备500与其他设备进行无线或有线通信以交换数据。
上述各项装置也均可以连接至I/O接口505以实现电子设备500的应用。
虽然图5示出了具有各种装置的电子设备,但是应理解的是,并不要求实施或具备所有示出的装置。可以替代地实施或具备更多或更少的装置。
特别地,根据本公开的实施例,上文参考流程图描述的过程可以被实现为计算机软件程序。例如,本公开的实施例包括一种计算机程序产品,其包括承载在非暂态计算机可读介质上的计算机程序,该计算机程序包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信装置从网络上被下载和安装,或者从存储装置被安装。在该计算机程序被处理装置执行时,执行本公开实施例的方法中限定的上述功能。
在本公开的上下文中,机器可读介质可以是有形的介质,其可以包含或存储以供指令执行系统、装置或设备使用或与指令执行系统、装置或设备结合地使用的程序。
要说明的是,本公开上述的计算机可读介质可以是计算机可读信号介质或者计算机可读存储介质或者是上述两者的任意组合。而在本 公开中,计算机可读信号介质可以包括在基带中或者作为载波一部分传播的数据信号,其中承载了计算机可读的程序代码。这种传播的数据信号可以采用多种形式,包括但不限于电磁信号、光信号或上述的任意合适的组合。计算机可读信号介质还可以是计算机可读存储介质以外的任何计算机可读介质,该计算机可读信号介质可以发送、传播或者传输用于由指令执行系统、装置或者器件使用或者与其结合使用的程序。计算机可读介质上包含的程序代码可以用任何适当的介质传输,包括但不限于:电线、光缆、RF(射频)等等,或者上述的任意合适的组合。
上述计算机可读介质可以是上述电子设备中所包含的;也可以是单独存在,而未装配入该电子设备中。
可以以一种或多种程序设计语言或其组合来编写用于执行本公开的操作的计算机程序代码,上述程序设计语言包括但不限于面向对象的程序设计语言—诸如Java、Smalltalk、C++,还包括常规的过程式程序设计语言—诸如“C”语言或类似的程序设计语言。程序代码可以完全地在用户计算机上执行、部分地在用户计算机上执行、作为一个独立的软件包执行、部分在用户计算机上部分在远程计算机上执行、或者完全在远程计算机或服务器上执行。在涉及远程计算机的情形中,远程计算机可以通过任意种类的网络连接到用户计算机,或者,可以连接到外部计算机(例如利用因特网服务提供商来通过因特网连接)。
附图中的流程图和框图,图示了按照本公开各种实施例的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段、或代码的一部分,该模块、程序段、或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个接连地表示的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/ 或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或操作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。
描述于本公开实施例中所涉及到的单元可以通过软件的方式实现,也可以通过硬件的方式来实现。其中,单元的名称在某种情况下并不构成对该单元本身的限定。
本文中以上描述的功能可以至少部分地由一个或多个硬件逻辑部件来执行。例如,非限制性地,可以使用的示范类型的硬件逻辑部件包括:现场可编程门阵列(FPGA)、专用集成电路(ASIC)、专用标准产品(ASSP)、片上系统(SOC)、复杂可编程逻辑设备(CPLD)等等。
根据本公开的一个或多个实施例,提供了一种虚拟装修方法,其特征在于,
获取虚拟装修对象空间的结构信息和属性信息;
根据所述空间的所述属性信息获取可摆放的物体;
根据所述空间的所述结构信息确定所述物体在所述空间中的位置信息;
按照所述位置信息在所述空间中摆放所述物体。
根据本公开的一个或多个实施例,提供了一种虚拟装修方法,其特征在于,
在根据所述空间的所述属性信息获取可摆放的物体的步骤中,遍历虚拟配置文件内的所述物体,并解析每个所述物体的属性,以确定所述物体的摆放可能性。
根据本公开的一个或多个实施例,提供了一种虚拟装修方法,其特征在于,
按照所述物体的属性针对所述物体的摆放可能性确定所述物体的摆放方式的权重值;
根据所述权重值确定所述物体的摆放方式。
根据本公开的一个或多个实施例,提供了一种虚拟装修方法,其特征在于,
所述确定所述物体的摆放可能性的步骤包括以下至少一者:
确定是否摆放所述物体;
确定所述物体的摆放位置;
确定所述物体间的摆放关系。
根据本公开的一个或多个实施例,提供了一种虚拟装修方法,其特征在于,
在按照所述位置信息在所述空间中摆放所述物体的步骤中,检查所述物体之间是否摆放合理,其至少包括以下方式之一:
根据所述空间的结构信息及所述物体的相对位置关系进行检查;
根据所述物体与所述空间的边界的关系进行检查;
根据所述物体与所述空间中的结构的边界的关系进行检查。
根据本公开的一个或多个实施例,提供了一种虚拟装修方法,其特征在于,
在所述确定所述物体的摆放方式的权重值的步骤中,当所述物体之间摆放被判定为不合理时,变更所述物体的摆放方式的权重值或去除权重值较低的所述物体。
根据本公开的一个或多个实施例,提供了一种虚拟装修方法,其特征在于,
所述去除权重值较低的所述物体还包括,
更新相关联的其他物体的位置,或去除相关联的其他物体。
根据本公开的一个或多个实施例,提供了一种虚拟装修方法,其特征在于,
所述空间为房间,所述物体为家具,
所述根据所述权重值确定所述物体的摆放方式,至少包括以下方式之一:
遍历所述家具单体的可能组合方式,对每种所述组合方式确定组合权 重值,按照所述组合权重值最高的所述组合方式中所述物体的摆放方式摆放所述物体;
将部分所述家具搭配成组,遍历各组之间的可能组合方式,对每种所述组合方式确定组合权重值,按照所述组合权重值最高的所述组合方式中所述物体的摆放方式摆放所述物体。
根据本公开的一个或多个实施例,提供了一种虚拟装修方法,其特征在于,
按照所述物体的摆放规则信息,获取所述物体在所述空间中的位置信息,所述位置信息至少包括二维或三维位置信息。
根据本公开的一个或多个实施例,提供了一种虚拟装修方法,其特征在于,
所述空间的结构信息包括其二维和/或三维的尺寸信息。
根据本公开的一个或多个实施例,提供了一种虚拟装修方法,其特征在于,还包括,
获取所述虚拟装修对象空间的二维模型和/或三维模型;
以二维或三维形式表现所述物体在所述虚拟装修对象空间的所述二维模型或所述三维模型中的摆放效果。
根据本公开的一个或多个实施例,提供了一种虚拟装修方法,其特征在于,
所述虚拟装修对象空间的属性信息至少包括名称信息、朝向信息、装修风格信息之一;
所述虚拟装修方法还包括,预先设置所述装修风格信息。
根据本公开的一个或多个实施例,提供了一种虚拟装修方法,其特征在于,还包括,
对所述物体摆放完成的效果从至少一个角度进行显示。
根据本公开的一个或多个实施例,提供了一种虚拟装修装置,其特征在于,包括:
信息获取模块,用于获取虚拟装修对象空间的结构信息和属性信息;
物体获取模块,用于根据所述空间的所述属性信息获取可摆放的物体;
位置确定模块,用于根据所述空间的所述结构信息确定所述物体在所述空间中的位置信息;
装修摆放模块,用于按照所述位置信息在所述空间中摆放所述物体。
根据本公开的一个或多个实施例,提供了一种虚拟装修装置,其特征在于,所述物体获取模块包括:
遍历解析模块,用于遍历虚拟配置文件内的可摆放的所述物体,并解析每个所述物体的属性,以确定所述物体的摆放可能性;
所述确定所述物体的摆放可能性包括以下至少一者:
确定是否摆放所述物体;
确定所述物体的摆放位置;
确定所述物体间的摆放关系。
根据本公开的一个或多个实施例,提供了一种虚拟装修装置,其特征在于,还包括,
权重值设置模块,用于按照所述物体的属性针对所述物体的摆放可能性确定所述物体的摆放方式的权重值;
所述装修摆放模块根据所述权重值确定所述物体的摆放方式。
根据本公开的一个或多个实施例,提供了一种虚拟装修装置,其特征在于,还包括:
摆放检查模块,用于检查所述物体之间是否摆放合理,其至少包括以下方式之一:
根据所述空间的结构信息及所述物体的相对位置关系进行检查;
根据所述物体与所述空间的边界的关系进行检查;
根据所述物体与所述空间中的结构的边界的关系进行检查。
根据本公开的一个或多个实施例,提供了一种虚拟装修装置,其特征在于,
所述权重值设置模块还用于当所述物体之间摆放被判定为不合理时,变更所述物体的摆放方式的权重值或去除权重值较低的所述物体;
并更新相关联的其他物体的位置,或去除相关联的所述其他物体。
根据本公开的一个或多个实施例,提供了一种虚拟装修装置,其特征在于,
所述空间为房间,所述物体为家具,
所述权重值设置模块至少通过以下方式之一确定所述物体的摆放方式:
遍历所述家具单体的可能组合方式,对每种所述组合方式确定组合权重值,按照所述组合权重值最高的所述组合方式中所述物体的摆放方式摆放所述物体;
将部分所述家具搭配成组,遍历各组之间的可能组合方式,对每种所述组合方式确定组合权重值,按照所述组合权重值最高的所述组合方式中所述物体的摆放方式摆放所述物体。
根据本公开的一个或多个实施例,提供了一种虚拟装修装置,其特征在于,
按照所述物体的摆放规则信息,获取所述物体在所述空间中的位置信息,所述位置信息至少包括二维或三维位置信息。
根据本公开的一个或多个实施例,提供了一种虚拟装修装置,其特征在于,
所述空间的结构信息包括其二维或三维的尺寸信息;
所述虚拟装修装置还包括模型获取模块,用于获取所述虚拟装修对象空间的二维模型和/或三维模型;
以二维或三维形式表现所述物体在所述虚拟装修对象空间的所述二维模型或所述三维模型中的摆放效果。
根据本公开的一个或多个实施例,提供了一种虚拟装修装置,其特征在于,
所述虚拟装修对象空间的属性信息至少包括名称信息、朝向信息、装修风格信息之一;
所述虚拟装修装置还包括装修风格设置模块,用于预先设置所述装修风格信息。
根据本公开的一个或多个实施例,提供了一种虚拟装修装置,其特征在于,还包括,
效果显示模块,用于对所述物体摆放完成的效果从至少一个角度进行显示。
根据本公开的一个或多个实施例,提供了一种虚拟装修系统,其特征在于,包括:
图像导入模块,用于导入反映虚拟装修对象空间的图像;
信息获取模块,用于获取所述空间的结构信息和属性信息;
物体获取模块,用于根据所述空间的所述属性信息获取可摆放的物体;
位置确定模块,用于根据所述空间的所述结构信息确定所述物体在所述空间中的位置信息;
装修摆放模块,用于按照所述位置信息在所述空间中摆放所述物体。
根据本公开的一个或多个实施例,提供了一种计算机设备,其特征在于,包括存储器和处理器,所述存储器中存储有计算机程序,所述处理器执行所述计算机程序时实现如上述任一项所述的方法。
根据本公开的一个或多个实施例,提供了一种计算机可读存储介质,其特征在于,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器执行时实现如上述任一项所述的方法。
以上描述仅为本公开的较佳实施例以及对所运用技术原理的说明。本领域技术人员应当理解,本公开中所涉及的公开范围,并不限于上述技术特征的特定组合而成的技术方案,同时也应涵盖在不脱离上述公开构思的情况下,由上述技术特征或其等同特征进行任意组合而形成的其它技术方案。例如上述特征与本公开中公开的(但不限于)具有类似功能的技术特征进行互相替换而形成的技术方案。
此外,虽然采用特定次序描绘了各操作,但是这不应当理解为要求这些操作以所示出的特定次序或以顺序次序执行来执行。在一定环 境下,多任务和并行处理可能是有利的。同样地,虽然在上面论述中包含了若干具体实现细节,但是这些不应当被解释为对本公开的范围的限制。在单独的实施例的上下文中描述的某些特征还可以组合地实现在单个实施例中。相反地,在单个实施例的上下文中描述的各种特征也可以单独地或以任何合适的子组合的方式实现在多个实施例中。
尽管已经采用特定于结构特征和/或方法逻辑动作的语言描述了本主题,但是应当理解所附权利要求书中所限定的主题未必局限于上面描述的特定特征或动作。相反,上面所描述的特定特征和动作仅仅是实现权利要求书的示例形式。

Claims (26)

  1. 一种虚拟装修方法,其特征在于,
    获取虚拟装修对象空间的结构信息和属性信息;
    根据所述空间的所述属性信息获取可摆放的物体;
    根据所述空间的所述结构信息确定所述物体在所述空间中的位置信息;
    按照所述位置信息在所述空间中摆放所述物体。
  2. 如权利要求1所述的虚拟装修方法,其特征在于,
    在根据所述空间的所述属性信息获取可摆放的物体的步骤中,遍历虚拟配置文件内的所述物体,并解析每个所述物体的属性,以确定所述物体的摆放可能性。
  3. 如权利要求2所述的虚拟装修方法,其特征在于,
    按照所述物体的属性针对所述物体的摆放可能性确定所述物体的摆放方式的权重值;
    根据所述权重值确定所述物体的摆放方式。
  4. 如权利要求2所述的虚拟装修方法,其特征在于,
    所述确定所述物体的摆放可能性的步骤包括以下至少一者:
    确定是否摆放所述物体;
    确定所述物体的摆放位置;
    确定所述物体间的摆放关系。
  5. 如权利要求1至4的任一项所述的虚拟装修方法,其特征在于,在按照所述位置信息在所述空间中摆放所述物体的步骤中,检查所述物体之间是否摆放合理,其至少包括以下方式之一:
    根据所述空间的结构信息及所述物体的相对位置关系进行检查;
    根据所述物体与所述空间的边界的关系进行检查;
    根据所述物体与所述空间中的结构的边界的关系进行检查。
  6. 如权利要求5所述的虚拟装修方法,其特征在于,
    在所述确定所述物体的摆放方式的权重值的步骤中,当所述物体之间 摆放被判定为不合理时,变更所述物体的摆放方式的权重值或去除权重值较低的所述物体。
  7. 如权利要求6所述的虚拟装修方法,其特征在于,
    所述去除权重值较低的所述物体还包括,
    更新相关联的其他物体的位置,或去除相关联的其他物体。
  8. 如权利要求3所述的虚拟装修方法,其特征在于,
    所述空间为房间,所述物体为家具,
    所述根据所述权重值确定所述物体的摆放方式,至少包括以下方式之一:
    遍历所述家具单体的可能组合方式,对每种所述组合方式确定组合权重值,按照所述组合权重值最高的所述组合方式中所述物体的摆放方式摆放所述物体;
    将部分所述家具搭配成组,遍历各组之间的可能组合方式,对每种所述组合方式确定组合权重值,按照所述组合权重值最高的所述组合方式中所述物体的摆放方式摆放所述物体。
  9. 如权利要求1所述的虚拟装修方法,其特征在于,
    按照所述物体的摆放规则信息,获取所述物体在所述空间中的位置信息,所述位置信息至少包括二维或三维位置信息。
  10. 如权利要求1所述的虚拟装修方法,其特征在于,
    所述空间的结构信息包括其二维和/或三维的尺寸信息。
  11. 如权利要求1所述的虚拟装修方法,其特征在于,还包括,
    获取所述虚拟装修对象空间的二维模型和/或三维模型;
    以二维或三维形式表现所述物体在所述虚拟装修对象空间的所述二维模型或所述三维模型中的摆放效果。
  12. 如权利要求1所述的虚拟装修方法,其特征在于,
    所述虚拟装修对象空间的属性信息至少包括名称信息、朝向信息、装修风格信息之一;
    所述虚拟装修方法还包括,预先设置所述装修风格信息。
  13. 如权利要求1所述的虚拟装修方法,其特征在于,还包括,
    对所述物体摆放完成的效果从至少一个角度进行显示。
  14. 一种虚拟装修装置,其特征在于,包括:
    信息获取模块,用于获取虚拟装修对象空间的结构信息和属性信息;
    物体获取模块,用于根据所述空间的所述属性信息获取可摆放的物体;
    位置确定模块,用于根据所述空间的所述结构信息确定所述物体在所述空间中的位置信息;
    装修摆放模块,用于按照所述位置信息在所述空间中摆放所述物体。
  15. 如权利要求14所述的虚拟装修装置,其特征在于,所述物体获取模块包括:
    遍历解析模块,用于遍历虚拟配置文件内的可摆放的所述物体,并解析每个所述物体的属性,以确定所述物体的摆放可能性;
    所述确定所述物体的摆放可能性包括以下至少一者:
    确定是否摆放所述物体;
    确定所述物体的摆放位置;
    确定所述物体间的摆放关系。
  16. 如权利要求14所述的虚拟装修装置,其特征在于,还包括,
    权重值设置模块,用于按照所述物体的属性针对所述物体的摆放可能性确定所述物体的摆放方式的权重值;
    所述装修摆放模块根据所述权重值确定所述物体的摆放方式。
  17. 如权利要求14至16的任一项所述的虚拟装修装置,其特征在于,还包括:
    摆放检查模块,用于检查所述物体之间是否摆放合理,其至少包括以下方式之一:
    根据所述空间的结构信息及所述物体的相对位置关系进行检查;
    根据所述物体与所述空间的边界的关系进行检查;
    根据所述物体与所述空间中的结构的边界的关系进行检查。
  18. 如权利要求17所述的虚拟装修装置,其特征在于,
    所述权重值设置模块还用于当所述物体之间摆放被判定为不合理时,变更所述物体的摆放方式的权重值或去除权重值较低的所述物体;
    并更新相关联的其他物体的位置,或去除相关联的所述其他物体。
  19. 如权利要求16所述的虚拟装修装置,其特征在于,
    所述空间为房间,所述物体为家具,
    所述权重值设置模块至少通过以下方式之一确定所述物体的摆放方式:
    遍历所述家具单体的可能组合方式,对每种所述组合方式确定组合权重值,按照所述组合权重值最高的所述组合方式中所述物体的摆放方式摆放所述物体;
    将部分所述家具搭配成组,遍历各组之间的可能组合方式,对每种所述组合方式确定组合权重值,按照所述组合权重值最高的所述组合方式中所述物体的摆放方式摆放所述物体。
  20. 如权利要求14所述的虚拟装修装置,其特征在于,
    按照所述物体的摆放规则信息,获取所述物体在所述空间中的位置信息,所述位置信息至少包括二维或三维位置信息。
  21. 如权利要求14所述的虚拟装修装置,其特征在于,
    所述空间的结构信息包括其二维和/或三维的尺寸信息;
    所述虚拟装修装置还包括模型获取模块,用于获取所述虚拟装修对象空间的二维模型和/或三维模型;
    以二维或三维形式表现所述物体在所述虚拟装修对象空间的所述二维模型或所述三维模型中的摆放效果。
  22. 如权利要求14所述的虚拟装修装置,其特征在于,
    所述虚拟装修对象空间的属性信息至少包括名称信息、朝向信息、装修风格信息之一;
    所述虚拟装修装置还包括装修风格设置模块,用于预先设置所述装修风格信息。
  23. 如权利要求14所述的虚拟装修装置,其特征在于,还包括,
    效果显示模块,用于对所述物体摆放完成的效果从至少一个角度进行显示。
  24. 一种虚拟装修系统,其特征在于,包括:
    图像导入模块,用于导入反映虚拟装修对象空间的图像;
    信息获取模块,用于获取所述空间的结构信息和属性信息;
    物体获取模块,用于根据所述空间的所述属性信息获取可摆放的物体;
    位置确定模块,用于根据所述空间的所述结构信息确定所述物体在所述空间中的位置信息;
    装修摆放模块,用于按照所述位置信息在所述空间中摆放所述物体。
  25. 一种计算机设备,包括存储器和处理器,所述存储器中存储有计算机程序,所述处理器执行所述计算机程序时实现如权利要求1-13中任一项所述的方法。
  26. 一种计算机可读存储介质,其特征在于,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器执行时实现如权利要求1-13中任一项所述的方法。
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