WO2021251391A1 - ケージシステム及びチップ管理システム - Google Patents
ケージシステム及びチップ管理システム Download PDFInfo
- Publication number
- WO2021251391A1 WO2021251391A1 PCT/JP2021/021785 JP2021021785W WO2021251391A1 WO 2021251391 A1 WO2021251391 A1 WO 2021251391A1 JP 2021021785 W JP2021021785 W JP 2021021785W WO 2021251391 A1 WO2021251391 A1 WO 2021251391A1
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- WIPO (PCT)
- Prior art keywords
- chip
- gaming
- movement
- cage
- computer
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K7/00—Methods or arrangements for sensing record carriers, e.g. for reading patterns
- G06K7/10—Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation
- G06K7/10009—Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation sensing by radiation using wavelengths larger than 0.1 mm, e.g. radio-waves or microwaves
- G06K7/10366—Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation sensing by radiation using wavelengths larger than 0.1 mm, e.g. radio-waves or microwaves the interrogation device being adapted for miscellaneous applications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
- G07F17/322—Casino tables, e.g. tables having integrated screens, chip detection means
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/06—Card game appurtenances
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K19/00—Record carriers for use with machines and with at least a part designed to carry digital markings
- G06K19/04—Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
- G06K19/041—Constructional details
- G06K19/047—Constructional details the record carrier being shaped as a coin or a gambling token
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K19/00—Record carriers for use with machines and with at least a part designed to carry digital markings
- G06K19/06—Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
- G06K19/067—Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components
- G06K19/07—Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components with integrated circuit chips
- G06K19/0723—Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components with integrated circuit chips the record carrier comprising an arrangement for non-contact communication, e.g. wireless communication circuits on transponder cards, non-contact smart cards or RFIDs
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K7/00—Methods or arrangements for sensing record carriers, e.g. for reading patterns
- G06K7/10—Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation
- G06K7/10009—Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation sensing by radiation using wavelengths larger than 0.1 mm, e.g. radio-waves or microwaves
- G06K7/10297—Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation sensing by radiation using wavelengths larger than 0.1 mm, e.g. radio-waves or microwaves arrangements for handling protocols designed for non-contact record carriers such as RFIDs NFCs, e.g. ISO/IEC 14443 and 18092
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/34—Betting or bookmaking, e.g. Internet betting
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3234—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3241—Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3248—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3251—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
Definitions
- the present invention relates to a cage system for managing gaming chips in a cage in a casino and a chip management system including a cage system.
- an RFID tag that stores at least a gaming chip ID is embedded in the gaming chip, and by associating the gaming chip ID with the user ID, it is possible to monitor which user has which gaming chip.
- Gaming chip tracing system is known.
- the validity or authenticity of the gaming chip is stored by storing a valid gaming chip ID in the database, reading the gaming chip ID from the RFID tag of the gaming chip in the casino (for example, a table), and collating it with the database.
- a gaming chip security system for determining the above is also known (see, for example, Japanese Patent Application Laid-Open No. 2019-5565).
- Gaming chips are brought into the casino through the cage inside the casino, and the gaming chips to be discarded are also taken out of the cage.
- Traditional gaming chip tracing systems cannot always monitor the movement of all gaming chips in the casino, including the movement of gaming chips inside the cage and the movement between the cage and each location in the casino.
- the present invention includes a cage system for monitoring the movement of the gaming chip in the cage and the movement between the cage and each location in the casino, and the gaming chip for managing the gaming chip in the casino. Provide a management system.
- the cage system of one aspect of the present invention is a cage system that manages the movement of gaming chips within the cage of a casino hall, wherein the cage is divided into a plurality of locations including a cashier, and the gaming chip is a chip.
- the cage system has an RFID tag that stores an ID
- the cage system has a first reading means for reading the chip ID from the RFID tag of the gaming chip that moves between the plurality of locations, and the cage to the casino hall.
- the second reading means for reading the chip ID from the RFID tag of the gaming chip and the chip ID read by the first reading means and the second reading means are recorded as the movement history of the gaming chip. It has a configuration including a recording means. With this configuration, it is possible to manage the movement of the gaming chip in the cage.
- the recording means may record the movement destination and / or the movement source together with the chip ID in the movement history. With this configuration, it is possible to grasp whether the movement is performed accurately.
- the above-mentioned cage system may further include a management means for determining whether or not the movement is appropriate based on the movement history. With this configuration, improper movement can be detected.
- the management means records in the recording means that the gaming chip has a movement history that does not match the possibility of a predetermined movement history, or that there is a suspicion of fraud. good.
- the cage system may further include a third reading means for reading the chip ID from the RFID tag of the gaming chip entering the cage from the casino hall. This configuration gives you complete control over the gaming chips in the cage.
- the management means alerts when the destination is recorded in the movement history of the gaming chip going out to the casino hall and the gaming chip is not received at the destination. May be issued or recorded. With this configuration, it is possible to detect that the movement from the cage to the predetermined location of the casino hall has not been completed normally.
- the management means may issue or record the alert when the gaming chip is not received at the destination within a predetermined time.
- the chip management system of one aspect of the present invention has a configuration including any of the above cage systems and a fourth reading means installed on a game table and reading the chip ID from the RFID tag of the gaming chip. is doing. With this configuration, gaming chips in the casino hall including the cage can be managed.
- the management means may calculate the total amount of the gaming chips possessed by the player in the casino hall. With this configuration, the total debt of the casino can be grasped in real time.
- the management means may record date and time information in the movement history. With this configuration, the movement history can be recorded in more detail.
- the management means may detect suspicious movement of the gaming chip based on the date and time information. With this configuration, various suspicious movements can be detected.
- the management means may record information on staff involved in the movement in the movement history. This configuration allows the staff involved in any improper movement to be identified.
- FIG. 1 is a schematic diagram showing an overall configuration of a casino according to an embodiment of the present invention.
- FIG. 2 is a perspective view of a gaming chip according to an embodiment of the present invention.
- FIG. 3 is a block diagram showing a configuration of a gaming chip management system according to an embodiment of the present invention.
- FIG. 4 is a schematic diagram showing the configuration of a game table according to an embodiment of the present invention.
- FIG. 5 is a diagram showing an aspect of movement of the gaming chip according to the embodiment of the present invention.
- FIG. 6 is a diagram showing an example of data in a chip management database updated by the first method of movement management of a gaming chip according to an embodiment of the present invention.
- FIG. 1 is a schematic diagram showing an overall configuration of a casino according to an embodiment of the present invention.
- FIG. 2 is a perspective view of a gaming chip according to an embodiment of the present invention.
- FIG. 3 is a block diagram showing a configuration of a gaming chip management system according to an embodiment of the present
- FIG. 7 is a diagram showing an example of data in the chip management database updated by the second method of movement management of the gaming chip according to the embodiment of the present invention.
- FIG. 8 is a diagram showing an example of data in the chip management database updated by the fourth method of movement management of the gaming chip according to the embodiment of the present invention.
- FIG. 9 is a diagram showing an example of data in a chip management database updated by the fifth method of movement management of a gaming chip according to an embodiment of the present invention.
- FIG. 10 is a diagram showing an example of data in a chip management database updated by the fourth method of movement management of a gaming chip according to an embodiment of the present invention.
- FIG. 1 is a schematic diagram showing the overall configuration of the casino according to the embodiment of the present invention.
- the casino hall 1 is provided with a cage 10 and a plurality of game tables 42 to 45.
- the floor provided with the game tables 42 to 45 may be divided into a VIP floor and a mass floor.
- Cage 10 is a room that only security staff can enter.
- the cage 10 is divided into a vault 11, a main bank chamber 12, an F / C bank chamber 13, and a cashier chamber 14.
- the vault 11 is provided with a gate 21 leading to the outside of the cage 10, a gate 22 is provided between the vault 11 and the main bank chamber 12, and a gate 22 is provided between the main bank chamber 12 and the F / C bank chamber 13.
- a gate 23 is provided, a gate 24 is provided between the main bank room 12 and the cashier room 14, and the F / C bank room 13 is a gate leading to the casino hall 1 in which the game tables 42 to 45 are placed. 24 is provided.
- the cashier room 14 is provided with gates (windows) 26 to 28 leading to the casino hall 1.
- Each of the gates 21 to 25 may allow people and gaming chips to come and go, or only the gaming chips may pass through and a door for people to enter and exit may be provided separately from the gate.
- the windows 26 to 28 are open to the extent that the gaming chip and the cache can be exchanged.
- a vault staff 31 is arranged in the vault 11, a main bank staff 32 is arranged in the main bank 12, and an F / C bank staff 33 is arranged in the F / C bank room 13.
- cashier staffs 34 to 36 are arranged corresponding to the windows 26 to 28.
- Game tables 42 to 45 are installed in the casino hall 1, and one dealer 52 to 55 is arranged in each game table 42 to 45. Although only four game tables are shown in the example of FIG. 1, more game tables are actually arranged in the casino hall 1. Further, pit managers 56 are arranged for a plurality of adjacent game tables 42.
- the player in the casino hall 1 can purchase a gaming chip or cash the gaming chip through any of windows 26 to 28, as in the player 61 shown in FIG.
- a player who has purchased a gaming chip in the cage 10 can bet the gaming chip on the game tables 42 to 45 and enjoy the game.
- the gaming chip is collected by the dealer, and when the player wins the game, the player receives a redemption according to the rules of the game and the bet amount. In this way, the number of gaming chips possessed by the player increases or decreases depending on the game.
- the player can purchase (buy-in) the gaming chips again in the cage 10. At the end of play, the player can also buy out the gaming chips in the cage.
- the gaming chips are collected from the players who lost the game, and the gaming chips are paid to the players who won the game.
- the number of gaming chips possessed by the dealer (casino) at the game table will increase or decrease.
- the gaming chip transport staff 51 receives the gaming chips from the gate 24 of the F / C bank chamber 13 and transports them to the game table to replenish the game table. Replenishing the table game with gaming chips in this way is also called "fill”.
- the gaming chip transport staff 51 transports the gaming chips from the game table to the cage 10, and the gaming chips are stored in the F / C bank chamber 13 through the gate 24. Returning the gaming chip from the game table to the cage 10 in this way is also referred to as credit.
- each room in the cage 10 and each game table are called locations.
- FIG. 2 is a perspective view of a gaming chip according to an embodiment of the present invention.
- FIG. 2 shows a $ 100 gaming chip.
- the gaming chip 70 has a disk shape, and the face value (“$ 100” in the case of FIG. 1) is shown on both sides.
- a plurality of layers are laminated in the order of a white layer, a colored layer, and a white layer in the thickness direction, and the side surface has a striped pattern in which the colored layer is sandwiched between the white layers.
- the color of the colored layer differs depending on the face value, and therefore, the face value of the chip can be determined by determining the color of the colored layer.
- the RFID tag 71 is built in the gaming chip 70. Information on the chip ID and face value of the chip is stored in the RFID tag 71.
- the RFID tag 71 may be writable, in which case the RFID tag 71 may record information on the current location or owner of the gaming chip, and further, the past location or owner. You may record the history of.
- the gaming chip 70 may be configured by crimping a plurality of plate materials, or may be configured by resin molding.
- FIG. 3 is a block diagram showing a configuration of a chip management system according to an embodiment of the present invention.
- the chip management system 1000 includes a cage system 501 and a plurality of table systems 502.
- the table system 502 is provided for each game table.
- the cage system 501 includes a chip management computer 100 and a chip management database 101 for integrated management of chips in the cage 10 and the casino hall 1.
- the cage system 501 includes a vault computer 111 installed in the vault 11, and a vault card reader 112 and a vault chip reader 113 connected to the vault computer 111. Further, the cage system 501 includes a main bank computer 121 installed in the main bank chamber 12, and a main bank card reader 122 and a main bank chip reader 123 connected to the main bank computer 121. Further, the cage system 501 includes an F / C bank computer 131 installed in the F / C bank chamber 13, and an F / C bank card reader 132 and an F / C bank chip reader 133 connected to the F / C bank computer 131. Further, the cage system 501 includes a cashier computer 141 installed corresponding to each of the windows 26 to 28 in the cashier chamber 14, and a cashier card reader 142 and a cashier chip reader 143 connected to the cashier computer 141.
- the table system 502 includes a table computer 151, a table card reader 152, a table chip reader 153, a chip tray chip reader 154, and a plurality of bet area chip readers 155 connected to the table computer 151. Although only one table system 502 is shown in FIG. 3, a plurality of table systems 502 are provided corresponding to a plurality of game tables.
- the vault computer 111, the main bank computer 121, the F / C bank computer 131, the cashier computer 141, the table computer 151, and the chip management database 101 are each connected to the chip management computer 100.
- the chip management computer 100, another computer, and the chip management database 101 may be connected by wire or wirelessly via a local network.
- the chip management computer 101 and the chip management data 101 may be installed on a wide area network (for example, the Internet) and connected to other computers via the wide area network. That is, the chip management computer 100 and the chip management database 101 may be installed in the cloud instead of the casino.
- An input device (not shown) for receiving operation input by the corresponding staff is connected to each computer 100, 111, 121, 131, 141, 151.
- the input device is, for example, a keyboard, a mouse, a button, a touch pad, a touch panel, and a voice input device.
- the functions of each computer may be integrated into the chip management computer 100, leaving only these input devices and communication devices in the corresponding locations.
- various signals for example, an input signal input to the input device, a signal read by the chip reader, etc.
- the card readers 112, 122, 132, 142, 152 at each location read the staff ID or player ID from the ID card possessed by the staff or the player.
- the vault card reader 112, the main bank card reader 122, and the F / C bank card reader 132 read the staff ID from the corresponding staff ID card
- the cashier card reader 142 reads the staff ID from the cashier staff ID card.
- the player ID of the player who purchases the gaming chip from the cashier or cashes the gaming chip is read.
- the table card reader 152 reads the staff ID of the corresponding dealer and reads the player ID of the player to play.
- the chip readers 113, 123, 133, 143, 153, 155 at each location read information from the RFID tag 71 of the gaming chip 70 and write the information to the RFID tag 71.
- each chip reader 113, 123, 133, 143, 153 may be used when the gaming chip 70 moves from another location to the location, and when the gaming chip moves from the location to the other location (ie, said). Read the RFID tag 71 (when the gaming chip 70 leaves the location).
- FIG. 4 is a schematic diagram showing the configuration of the game table according to the embodiment of the present invention.
- FIG. 4 illustrates the game table 42.
- the game table 42 is provided with a plurality of play positions.
- the game table 42 has a plurality of betting areas corresponding to a plurality of play positions, a chip tray for accommodating the chips of the dealer, and a dealer area for reading and writing information to the RFID tag 71 of the gaming chip 70 on the table surface. And an ID card area for reading the ID card of the dealer and the player.
- the chip tray is provided with a tray antenna 514 for reading the RFID tag 71 of the gaming chip 70 housed therein.
- Each of the plurality of betting areas is provided with betting area antennas 515a to 515e for reading the RFID tag 71 of the gaming chip 70 placed therein inside the table surface.
- a dealer antenna 513 for reading the RFID tag 71 of the gaming chip 70 placed therein is provided inside the table surface.
- An ID card antenna 512 is provided inside the table surface in the ID card area.
- Each antenna 512 to 515 is connected to the table computer 151, and the read signal is transmitted to the table computer 151.
- the table computer 151 acquires various information stored in the RFID tag 71 and the ID card by decoding the signal from each antenna.
- the staff assigned to each location read their card ID with the corresponding card reader before starting work.
- the computer at each location transmits the read staff ID and the date and time to the chip management computer 100.
- the chip management computer 100 stores the staff ID read by the card reader at each location in the chip management database 101 together with the location and date and time information.
- the chip management database 101 stores a player table, a chip table, a game table table, a staff table, and a movement history table.
- the player table stores the registration information of the player.
- the player status such as VIP, suspicion, and blacklist is recorded for each player.
- the chip table records chip status such as valid, missing, stolen, and invalid.
- Game table The table ID, game type, and the like are recorded in the table.
- Staff IDs, attributes of various staff, etc. are recorded in the staff table.
- the movement history table the history of the location or the owner of the gaming chip 70 is recorded.
- FIG. 5 is a diagram showing a mode of movement of the gaming chip according to the embodiment of the present invention. As shown in FIG. 5, each location except the vault may move from multiple sources when gaming chips enter, and move to multiple destinations when leaving. There is a possibility of.
- the chip management system of this embodiment recognizes these movements. For that purpose, the following several methods can be adopted.
- First method In the first method, when the gaming chip 70 is input in the computer at each location, the movement source is specified in the computer at the location, and the designation is chip-managed together with the chip ID of the incoming gaming chip 70. It reports to the computer 100, and when the gaming chip 70 leaves from each location, the location, that is, the information of the movement source and the chip ID of the gaming chip 70 are reported to the chip management computer 100.
- the main bank computer 121 reads the chip ID of the gaming chip 70 with the main bank chip reader 123, and the read chip ID is read. At the same time, it reports to the chip management computer 100 that it is leaving the main bank room 12. The chip management computer 100 updates the chip management database 101 in response to this report.
- the F / C bank staff 33 operates the input device of the F / C bank computer 131, and the gaming chip 70 is the main bank. While inputting the designation that the gaming chip 70 is from the chamber 12 (moving source), the chip ID of the gaming chip 70 is read by the F / C bank chip reader 133.
- the F / C bank computer 131 reports to the chip management computer 100 that the destination is the main bank room 12 as well as the read chip ID.
- the chip management computer 100 updates the chip management database 101 in response to this report.
- FIG. 6 is a diagram showing an example of data in a chip management database updated by the first method of movement management of a gaming chip according to an embodiment of the present invention.
- the movement history of the gaming chip 70 whose chip ID is “24825” is shown.
- the chip management database 101 stores information on the chip ID 601 of the gaming chip, entry / exit information 602, movement source information 603, movement destination information 604, and date / time 605 as information on the movement history of the gaming chip 70.
- the information of the movement source of the gaming chip 70 leaving the location is obtained (history H61), and the gaming chip 70 entering the location is obtained. Since the information of the movement source and the movement destination can be obtained (history H62), it is confirmed that the gaming chip 70 has certainly come out of the main bank room 12 and received in the F / C bank room 13 based on the history H61 and the history H62. You can check it.
- the dealer reads the chip ID of the gaming chip 70 with the table chip reader 153 of the game table, and the table computer 151. Operate the input device of to specify the F / C bank room 13 as the destination (specify the credit).
- the table computer 151 reports the chip ID, the table ID of the table-4 as the movement source, and the table ID of the table-4 as the movement destination to the chip management computer 100 together with the chip ID and the F / C bank room 13 as the movement destination.
- the chip management computer 100 updates the chip management database 101 in response to this report.
- the F / C bank staff 33 reads the chip ID of the gaming chip 70 with the F / C bank chip reader 133.
- the F / C bank computer 131 reports to the chip management computer 100 that the chip ID is read and that the chip ID is entering the F / C bank chamber 13.
- the chip management computer 100 updates the chip management database 101 in response to this report.
- FIG. 7 is a diagram showing an example of data in a chip management database updated by the second method of movement management of a gaming chip according to an embodiment of the present invention. Also in the example of FIG. 7, the movement history of the gaming chip 70 whose chip ID is “24825” is shown.
- the chip management database 101 stores information on the chip ID 601 of the gaming chip, entry / exit information 602, movement source information 603, movement destination information 604, and date / time 605 as information on the movement history of the gaming chip 70.
- the gaming chip 70 leaving the location information on the moving source and the moving destination is obtained (history H71), and the gaming chip 70 entering the location is obtained. Since the information on the destination can be obtained (history H72), it is confirmed that the gaming chip 70 surely came out of the table-4 and was received in the F / C bank room 13 based on the history H71 and the history H72. can.
- the third method is a combination of the first method and the second method. That is, in the computer at each location, when the gaming chip 70 comes in, the movement source is specified, and when the gaming chip 70 goes out, the movement destination is specified.
- the staff at each location uses the input device of the computer at each location to specify whether the gaming chip 70 is coming in or out, and the chip of the gaming chip 70 read by the chip reader.
- the designation is reported to the chip management computer 100 together with the ID.
- the chip management computer 100 updates the entry / exit information and the location information of the chip management database 101 based on this report.
- FIG. 8 is a diagram showing an example of data in the chip management database updated by the fourth method of movement management of the gaming chip according to the embodiment of the present invention.
- the chip management database 101 stores information on the chip ID 601 of the gaming chip, entry / exit information 602, location information 603, and date / time 604 as information on the movement history of the gaming chip 70.
- the entry / exit information 602 and the location information 603 are recorded, so that the gaming chip 70 surely comes out of the vault 11 based on the history H81 and the history H82 and is the main bank. It can be confirmed that it was received in the room 12.
- the fifth method In the fifth method, only the location information is recorded. That is, when the gaming chip 70 is in that location, the staff at each location reads the chip ID of the gaming chip 70 with the chip reader at that location and reports it to the chip management computer 100. The chip management computer 100 updates the chip management database 101 in response to this report. The staff at each location may read the chip ID at the timing when the gaming chip 70 moves to the location, or may read the chip ID at the timing when the gaming chip 70 moves from the location. Alternatively, the chip ID may be read at any timing.
- FIG. 9 is a diagram showing an example of data in a chip management database updated by the fifth method of movement management of a gaming chip according to an embodiment of the present invention.
- the chip management database 101 stores information on the chip ID 601 of the gaming chip, location information 603, and date and time 604 as information on the movement history of the gaming chip 70.
- the location information 603 is also recorded by the fifth method, so that the gaming chip 70 surely comes out of the vault 11 and is received in the main bank room 12 based on the history 91 and the history 92. You can confirm that.
- the cashier computer 141 reads the chip ID of the gaming chip 70 with the cashier chip reader 143, and the cashier card.
- the reader 142 reads the player ID from the player's ID card, and reports the designation of the destination player together with the read chip ID to the chip management computer 100.
- the chip management computer 100 updates the chip management database 101 in response to this report.
- the cashier computer 141 reads the chip ID of the gaming chip 70 with the cashier chip reader 143, and the cashier card.
- the reader 142 reads the player ID from the player's ID card, and reports the designation of the player as the moving source to the chip management computer 100 together with the read chip ID.
- the chip management computer 100 updates the chip management database 101 in response to this report.
- FIG. 10 is a diagram showing an example of data in a chip management database updated by the fourth method of movement management of a gaming chip according to an embodiment of the present invention.
- the player-5 purchases the gaming chip 70 with the cashier-2 (history H101, H102), and then the player-5 cashes the gaming chip 70 with the cashier-3 (history H103, H102,). H104).
- the entry / exit information 602 may be set as N / A, and only the information of the movement source (casher) and the movement destination (player) may be recorded.
- the cashier staff when the cashier staff receives the gaming chip 70 from the player, the cashier staff reads the chip ID of the gaming chip 70 using the cashier chip reader 143 after specifying that the gaming chip 70 is to be received.
- the chip ID of the gaming chip 70 may be read by using the cashier chip reader 143 after specifying that the gaming chip 70 is to be handed over.
- the chip ID can be specified by using a chip reader by clearly distinguishing the gaming chip 70 received from the player and the gaming chip 70 passed to the player.
- the bet area antennas 515a to 515e collectively treat a plurality of bet areas as one bet area without distinguishing each player position, and read one or a plurality of gaming chips 70 placed in the one bet area. It may be an antenna. Also, there is no need to have an antenna in the bed area.
- the betting gaming chip 70 is collected.
- the chip tray antenna 514 reads the chip ID of the gaming chip 70 housed in the chip tray before collection, and reads the chip ID of the gaming chip 70 housed in the chip tray even after collection.
- the table computer 151 recognizes the chip ID of the gaming chip 70 newly brought into the chip tray (that is, collected from the player) by comparing the chip IDs of the chip trays before and after collection.
- the table computer 151 specifies that the gaming chip 70 collected from the player is moved to the chip tray of the game table, and reports the chip ID read by the chip tray antenna 14 to the chip management computer 100.
- the chip management computer 100 updates the chip management database 101 in response to this report.
- the table computer 151 collects each bet gaming chip 70.
- the player exits the game table for the gaming chip 70 in the chip management database 101 according to the determination. You may update the movement history to the effect that you move to. By such an update and the subsequent update to the effect that it has been accepted in the chip tray, it can be confirmed whether the gaming chip 70 to be collected is surely collected in the chip tray.
- the chip IDs newly brought into the chip tray by the collection are grasped by comparing the chip IDs read from the chip trays before and after the collection, but instead of this, the chips are grasped.
- the chip ID of the collected gaming chip 70 can be obtained. You may try to figure it out.
- the chip ID of the gaming chip 70 to be collected may be specified by reading the RFID 71 with a dealer antenna during the movement from the bet area to the chip tray.
- the gaming chip 70 will be redeemed.
- the dealer first places the gaming chip 70, which is paid out from the chip tray to the player, in the dealer area of the game table.
- the dealer antenna 513 reads the chip ID from the RFID tag 71 of the gaming chip 70 in the dealer area. Since the table computer 151 knows which player is playing in each betting area, the redeeming gaming chip 70 is associated with the player to be redeemed (location of the redeeming gaming chip 70). Information can be the player concerned).
- the method of identifying the chip ID of the gaming chip 70 to be redeemed and associating it with the player is not limited to the above.
- the table computer 151 uses the chip ID of the gaming chip 70 stored in the chip tray before and after the redemption. By reading, the chip ID of the gaming chip 70 to be redeemed may be specified and associated with the player to be redeemed.
- the chip ID of the gaming chip 70 may be read by the betting area antenna 515 of the betting area.
- the chip ID of the redeemed gaming chip 70 linked to the dealer or the casino
- the chip ID of the bet gaming chip 70 linked to the player
- the chip management computer 100 associates the chip ID of the redeemed gaming chip 70 with the player associated with the chip ID of the bet gaming chip 70.
- an antenna and a reading area for reading the RFID tag 71 of the gaming chip 70 to be redeemed may be provided for each player position.
- Such an antenna and a reading area may be installed between the betting area and the dealer of each player position.
- the gaming chip 70 to be redeemed can be associated with the player ID.
- the dealer first reads the redeemed gaming chip 70 with the antenna in the reading area of the corresponding player position, and then moves the redeemed gaming chip 70 to the side of the bet chip in the betting area.
- the corresponding player may take the gaming chip 70 to be redeemed by the dealer in the reading area.
- the table computer 151 reports to the chip management computer 100 the combination of the chip ID of the gaming chip 70 to be redeemed and the player ID of the player to be redeemed. In response to this report, the chip management computer 100 updates the movement history to the effect that the gaming chip 70 in the game table has moved to the player in the chip management database 101.
- the chip ID of the gaming chip 70 to be redeemed may be specified by having the RFID tag 71 read once with the dealer antenna for the gaming chip 70 taken out from the chip tray.
- each movement history record may have information on its face value as well as the chip ID of each gaming chip 70.
- the chip management computer 100 can realize various functions described below.
- the chip management computer 100 monitors the movement of the gaming chip 70 between the F / C bank chamber 13 and the game table, and issues an alert when there is a problem. That is, when the chip management computer 100 receives a report from the F / C bank computer 131 that the destination of a gaming chip 70 has been moved from the F / C bank room 13 as one of the game tables, the chip management computer 100 starts timing. do. Then, if the chip management computer 100 does not receive a report from the table computer 151 of the destination game table that the gaming chip 70 has been received within a predetermined time (for example, 5 minutes), the chip management computer 100 issues an alert. You can put it out.
- a predetermined time for example, 5 minutes
- This alert may be sent to the dealer of the corresponding game table, the pit manager who manages the corresponding game table, and the like.
- the chip management computer 100 may update the status of the gaming chip 70 to "missing", “non-cashable”, “non-playable”, etc. in the chip management database 101.
- the chip management computer 100 receives a report from the F / C bank computer 131 that a certain gaming chip 70 has been sent out of the F / C bank room 13 by designating one of the game tables as a destination. An alert may be issued even when a report is received from the table computer 151 of the game table other than the game table designated as the destination to the effect that the gaming chip 70 has been received. Further, in this case, the chip management computer 100 may update the status of the gaming chip 70 to "destination difference", "cash not possible", “play not possible”, etc. in the chip management database 101.
- the chip management computer 100 refers to the chip management database 101 and issues an alert when there is an inappropriate movement of the gaming chip 70.
- the movement of the gaming chip 70 is limited to the patterns shown in FIG. 5, and movement patterns other than these are inappropriate movements. Therefore, each time the chip management computer 100 updates the chip management database 101, it determines whether or not the movement related to the update is appropriate.
- the gaming chip 70 does not move directly from the vault 11 to the cashier chamber 14, and for example, it does not move from the cashier chamber 14 to the player. If the gaming chip 70 is not collected at the game table and these movement histories are found, the chip management computer 100 determines that the movement is inappropriate. Further, when the gaming chip 70 that should be possessed by one player is cashed in the cashier by another player, the possibility of money laundering is suspected. In this way, the chip management computer 100 detects improper movement and issues an alert.
- the chip management computer 100 refers to the chip management database 101 to extract only the gaming chips 70 possessed by any player from the latest information on the movement history, and calculate the total amount thereof. By calculating, it has a function of calculating the total amount of gaming chips 70 that all players have at that time, that is, the debt balance of the casino at that time.
- the total amount of player chips is the total amount of all gaming chips 70 in the cage 10 and the total amount of all gaming chips 70 in the game table from the total amount of all gaming chips managed in the chip management database 101. It may be calculated as the amount obtained by subtracting.
- the chip management computer 100 extracts the gaming chip 70 in the game table for each game table by referring to the chip management database 101, and detects the number of sheets for each face value. If there is a gaming chip 70 with a face value that is insufficient, the F / C bank computer 131 of the F / C bank room 13 and the F / C bank computer 131 so as to replenish (fill) the gaming chip 70 with the face value.
- a notification may be issued to the table computer 151 of the game table. In this notification, the number of gaming chips 70 to be replenished per face value or the total amount of gaming chips 70 to be replenished per face value is specified.
- the chip management computer 100 extracts the gaming chips 70 in the game table for each game table by referring to the chip management database 101, and detects the total number of gaming chips 70 in the game table. .. Then, when the total number of sheets is equal to or more than a predetermined number of sheets close to the upper limit value that can be accommodated in the game table, the F / C of the F / C bank room 13 is requested to collect (credit) the gaming chip 70 from the table.
- a notification may be issued to the bank computer 131 and the table computer 151 of the game table. In this notification, the number of gaming chips 70 to be replenished per face value or the total amount of gaming chips 70 to be replenished per face value is specified.
- the notification may be issued in the same manner regarding the movement of the gaming chip 70 in the cage 10. For example, when the number of gaming chips 70 becomes small in a window having a cashier chamber 14, a notification is issued to the cashier computer 141 and the main bank computer 121 to urge the cashier chamber 14 to replenish the gaming chips 70. It's okay.
- the notification prompting the movement is issued to both the destination and the movement source, but instead of this, the notification may be issued to only one of the movement destination and the movement source.
- the staff instructed the computer at that location via the input device whether to accept the move proposal, and the computer at that location was either the destination or the source. If the proposal is accepted, the move order may be notified to the other location.
- the F / C bank staff 33 moves using the F / C bank chip reader 133 of the F / C bank room 13.
- the F / C bank computer 131 reports the read chip ID to the chip management computer 100.
- the chip management computer 100 stores the chip IDs (moving source chip IDs) of the plurality of gaming chips 70 related to the fill, and refers to the chip management database 101 based on the report to acquire the face value of those chip IDs.
- the chip management computer 100 grasps the movement source chip ID, the total number of gaming chips 70 related to the fill (total number of movement sources), and the total number of movement sources based on the information from the F / C bank computer 131. It will be.
- the dealer When the gaming chip 70 is carried to the game table, the dealer reads the chip ID of the gaming chip 70 carried by the table chip reader of the game table, and the table computer 151 transfers the read plurality of chip IDs to the chip management computer 100.
- the chip management computer 100 stores the plurality of chip IDs (destination chip IDs), refers to the chip management database 101 based on the report, obtains the face value of the chip IDs, and fills the file. Grasp the total amount of the gaming chips 70 (total amount of destinations). As a result, the chip management computer 100 will grasp the destination chip ID, the total number of gaming chips 70 related to the fill (total number of destinations), and the total number of destinations based on the information from the table computer 151. ..
- the chip management computer 100 compares the movement source chip ID and the movement destination chip ID, and determines whether or not they completely match. Further, the chip management computer 100 compares the total amount of the movement source and the total amount of the movement destination, and determines whether or not they match. Further, the chip management computer 100 compares the total number of moving sources and the total number of moving destinations, and determines whether or not they match. If there is a discrepancy in any of the above comparisons, the chip management computer 100 determines that the movement has not been performed accurately and issues an alert.
- the case of moving a plurality of gaming chips 70 from the game table to the F / C bank room 13 (credit) is as follows.
- the dealer reads the chip ID of the moving gaming chip 70 using the table chip reader 153 of the game table.
- the table computer 151 reports the read chip ID to the chip management computer 100.
- the chip management computer 100 stores chip IDs (moving source chip IDs) of a plurality of gaming chips 70 related to credits, and refers to the chip management database 101 based on the report to acquire the face value of those chip IDs.
- the total amount of the gaming chip 70 related to the credit is grasped.
- the chip management computer 100 will grasp the movement source chip ID, the total number of gaming chips 70 related to the credit (total number of movement sources), and the total number of movement sources based on the information from the table computer 151. ..
- the F / C bank staff 33 reads the chip ID of the carried gaming chip 70 by the F / C bank chip reader 133, and the F / C bank computer 131. Report the read plurality of chip IDs to the chip management computer 100.
- the chip management computer 100 stores the plurality of chip IDs (destination chip IDs), refers to the chip management database 101 based on the report, obtains the face value of the chip IDs, and credits them. Grasp the total amount of the gaming chips 70 (total amount of destinations).
- the chip management computer 100 grasps the destination chip ID, the total number of gaming chips 70 related to credits (total number of destinations), and the total number of destinations based on the information from the F / C bank computer 131. It will be.
- the chip management computer 100 compares the movement source chip ID and the movement destination chip ID, and determines whether or not they completely match. Further, the chip management computer 100 compares the total amount of the movement source and the total amount of the movement destination, and determines whether or not they match. Further, the chip management computer 100 compares the total number of moving sources and the total number of moving destinations, and determines whether or not they match. If there is a discrepancy in any of the above comparisons, the chip management computer 100 determines that the movement has not been performed accurately and issues an alert.
- the total amount and the total number of sheets may be calculated and compared for each face value of the gaming chip 70.
- the total amount of the transfer source and the total amount of the destination may be calculated as "$ 10 chip 600 dollars, 100 dollar chip 400 dollars".
- the notification is compared with the total amount of the source, the notification is compared with the total amount of the destination, and the notification is moved. It may be determined whether or not the movement has been performed accurately by performing at least one of a comparison with the original total number of sheets and a comparison between the notification and the total number of destinations.
- the F / C bank chip reader 133 is directed toward the game table.
- the chip IDs of the gaming chips 70 carried are read, and the chip IDs are reported from the F / C bank computer 131 to the chip management computer 100.
- the chip management computer 100 calculates the total amount (total amount of fill) of the reported gaming chips 70 by referring to the chip management database 101.
- the chip management computer 100 extracts the gaming chip 70 in the game table before the fill by referring to the chip management database 101, and calculates the total amount (existing total amount). Then, the chip management computer 100 calculates the theoretical total amount (total amount after theoretical fill) of the gaming chip 70 in the game table after fill by adding the total amount of fill to the calculated existing total amount.
- the table chip reader 153 of the game table reads the chip ID of the carried gaming chip 70, and the table computer 151 manages the chips. Report to computer 100.
- the chip management computer 100 obtains the face value of the reported chip ID with reference to the chip management database 101, and calculates the actual total amount (total amount after the actual fill) of the gaming chip 70 in the chip tray.
- the table computer 151 may be used.
- the total amount of the gaming chips 70 (however, the gaming chips of the player placed in the betting area are not included) of the entire game table including such a storage place in the chip tray is calculated as the total amount after the actual fill.
- the chip management computer 100 compares the total amount after the theoretical fill and the total amount after the actual fill, and issues an alert if they do not match. With this configuration, it is possible to confirm whether the gaming chip 70 is correctly increased at the game table by Phil.
- the chip IDs of all the gaming chips 70 leaving the F / C bank room 13 are grasped, and even in the game table, all the gaming chips 70 that have moved from the F / C bank room 13 are grasped. Since the chip ID of the above is detected, when the total amount after the theoretical fill and the total amount after the actual fill do not match, the chip ID of the gaming chip 70 that caused the mismatch can be grasped.
- the chip management computer 100 changes the status of the gaming chip 70 that caused the discrepancy to a status such as "invalid", "non-cashable", or "non-playable".
- the total amount after the theoretical fill and the total amount after the actual fill are compared, but the fill in the game table is performed by using the number of sheets (total number of sheets) in addition to or instead of the amount of money (total number) of the gaming chip 70.
- the total number of theoretical gaming chips 70 total number after theoretical fill
- the total number of actual gaming chips 70 after fill in the game table total number after actual fill
- the table chip reader 153 is used toward the F / C bank room 13.
- the chip IDs of the carrying gaming chips 70 are read, and those chip IDs are reported from the table computer 151 to the chip management computer 100.
- the chip management computer 100 calculates the total amount (total credit amount) of the reported gaming chips 70 by referring to the chip management database 101.
- the chip management computer 100 extracts the gaming chip 70 in the game table before the credit by referring to the chip management database 101, and calculates the total amount (existing total amount). Then, the chip management computer 100 calculates the theoretical total amount (theoretical total amount after credit) of the gaming chip 70 in the game table after credit by subtracting the total amount of credit from the calculated existing total amount.
- the chip tray chip reader 154 of the game table reads the chip ID of the gaming chip 70 stored in the game table.
- the table computer 151 reports to the chip management computer 100.
- the chip management computer 100 obtains the face value of the reported chip ID with reference to the chip management database 101, and calculates the actual total amount (total amount after actual credit) of the gaming chip 70 in the chip tray.
- the table computer 151 may be used.
- the total amount of the gaming chips 70 (however, the gaming chips of the player placed in the betting area are not included) of the entire game table including such a storage place in the chip tray is calculated as the total amount after the actual credit.
- the chip management computer 100 compares the total amount after theoretical credit and the total amount after actual credit, and issues an alert if they do not match. With this configuration, it is possible to confirm whether the gaming chip 70 is correctly reduced at the game table by the credit.
- the chip IDs of all the gaming chips 70 carried from the game table to the F / C bank chamber 13 are grasped, and in the F / C bank chamber 13, all the gaming chips 70 moved from the game table are also grasped. Since the chip ID of the above is detected, when the total amount after the theoretical credit and the total amount after the actual credit do not match, the chip ID of the gaming chip 70 that caused the mismatch can be grasped.
- the chip management computer 100 changes the status of the gaming chip 70 that caused the discrepancy to a status such as "invalid", “non-cashable", or "non-playable".
- the total amount after theoretical credit and the total amount after actual credit are compared, but in addition to or instead of the amount of money (total amount) of the gaming chip 70, the number of cards (total number of cards) is used to credit at the game table.
- the total number of theoretical gaming chips 70 total number after theoretical credits
- the total number of actual gaming chips 70 after credits in the game table total number after actual credits
- the total credit amount is grasped, and the existing total amount (the gaming chip 70 on the game table before the credit execution is executed).
- the total amount after the theoretical credit was calculated by subtracting the total amount of credits from the total amount), but the following may be used instead. That is, when the chip management computer 100 issues a notification prompting the game table for credit and the game table credits in response to this notification, the total amount of the gaming chips 70 related to the credit specified in this notification.
- the total number of credits both may be specified for each par value may be used as the total credit amount, and the total amount of credits may be subtracted from the existing total amount to calculate the total amount after the theoretical credit.
- the chip management computer 100 calculates the total theoretical credits
- the total amount after the theoretical credits is compared with the total amount after the actual credits (the total amount of the actual gaming chips 70 after the credits in the game table) in the same manner as described above. , Check if the specified amount or number of gaming chips 70 have left the game table for credit.
- the door of the cage 10 is locked to prevent any intrusion of people, and the staff can enter and leave the room by satisfying the security conditions. Further, the same entrance / exit security is implemented between each room in the cage 10.
- Staff working in cage 10 are required to be certified when entering and exiting the gauge 10 or room.
- the chip management computer 100 verifies whether or not the staff has improperly moved the gaming chip 70 since the staff entered the room when the staff authenticates to leave the room.
- the chip management computer 100 cooperates with the locking system and does not allow the exit if the gaming chip 70 is improperly moved.
- the chip management computer 100 verifies whether or not there has been an inappropriate movement of the gaming chip 70 since the dealer arrived at the game table, and issues an alert if there is an inappropriate movement. do. Also, when the dealer is replaced, the chip management computer 100 will ask if there is a gaming chip 70 that should be on the game table after the dealer leaves the table and before the next dealer gets to the table. That is, it verifies whether the dealer leaving the table has taken out the gaming chip 70 from the game table, and issues an alert if there is a problem.
- the gaming chip 70 may be stored in a place other than the chip tray.
- the chip tray may be duplicated, the replenishment gaming chip 70 may be stored in the lower chip tray, and the replenishment gaming chip 70 may be stored in the cabinet provided in the game table.
- the game table is also equipped with an antenna for reading the RFID tag 71 of the gaming chip 70 so stored, and the table computer 151 is an RFID tag 71 of all the gaming chips 70 on the game table. It is desirable to be able to always read.
- the chip management computer 100 verifies the history of purchase and cashing of gaming chips for each player and issues an alert when there is a suspicious movement. For example, if there is a purchase of a gaming chip 70 of a predetermined amount or more and a cashing of a gaming chip 70 of a predetermined amount or more within a predetermined time, such an action is issued as a suspicious action. Further, even if the gaming chip 70 is about to be cashed without being used at the game table after the gaming chip 70 is purchased and the amount is equal to or more than a predetermined amount, such behavior is alerted as suspicious behavior. Is issued. Alternatively, an alert is issued for a player who has purchased a gaming chip 70 of a predetermined amount or more within a predetermined time as a suspicious behavior.
- the gaming chip 70 may be activated within the cage 10. As a result, even if the gaming chip 70 is stolen between the time it is manufactured and the time it is carried into the cage 10, such a gaming chip 70 cannot be used because it is not activated, and security is ensured. Be secured.
- the chip management database 101 has a table that stores the chip IDs of valid gaming chips 70, and the chip management computer 100 has each time the chip ID of the gaming chip 70 is read by a cashier or a chip reader of a game table. In addition, it is verified whether or not the chip ID is valid by referring to the table.
- the gaming chip 70 when disposing of the gaming chip 70, the gaming chip 70 is taken out of the cage 10 after being invalidated in the cage 10. As a result, even if the gaming chip 70 taken out of the cage 10 for disposal is stolen, such a gaming chip 70 cannot be used on a cashier or a table, so that security is ensured.
- an unregistered player can purchase a gaming chip 70 and play a game at a game table using the gaming chip 70.
- a common anonymous player ID is used for unregistered players.
- the gaming chip 70 can be traced without interruption. ..
- a display device may be provided in the cashier window to display the total amount of the gaming chip 70 and the confirmation result of its effectiveness.
- the cashier staff places the gaming chip 70 to be handed over to the player or the gaming chip 70 received from the player on the cashier chip reader 143.
- the cashier chip reader 143 reads out the face value and status stored in the RFID tag 71 of the gaming chip 70 (usually a plurality).
- the cashier computer 141 displays on the display device the total value of the total face value read by the cashier chip reader 143. In addition to the total amount of money, the number of each face value gaming chip 70 may be displayed.
- the cashier computer 141 displays an error on the display device when there is a gaming chip 70 whose status is not valid in the read RFID tag 71, and displays when the status of all gaming chips 70 is valid. Shows a pass on the device or does not display anything. Further, not only the status but also whether or not there has been an inappropriate movement history may be displayed. As a result, the gaming chip 70 can be delivered after the cashier staff and the player have agreed that the gaming chip to be passed to or received from the player is valid and the total amount thereof is agreed.
- the chip management computer 100 verifies whether the read chip ID is a valid chip ID. Then, the validity of the chip ID may be confirmed, and an alert may be issued when there is a problem. For this purpose, a table of valid chip IDs is recorded in the chip management database 101, and the chip management computer 100 refers to this table and verifies whether the chip IDs read at each location are valid. ..
- the chip ID may be encrypted.
- the chip management computer 100 in addition to or instead of issuing an alert, flags the corresponding player, gaming chip 70, or movement history record to indicate anomalies for that time. May be recorded.
- the configuration of the room of the cage 10 is not limited to the one described above, and the number of rooms and the arrangement of the rooms may be arbitrary.
- the game table may be a table for playing baccarat, blackjack or other card games, and may include a location for playing other games such as roulette in addition to the game table.
- Each of the above computers includes a processor and a memory, and the processor executes the computer program stored in the memory to perform the above operation.
- the program may be provided to the computer by a non-temporary storage medium or may be provided to the computer in the form of a download. Further, the communication between the computers may be wired or wireless. Further, in the above embodiment, each card reader identifies the staff and the player at each location by reading the ID card, but instead of the ID card, biometric authentication such as a fingerprint, a face image, an iris, and a voiceprint is used. Staff and players may be identified.
- each room and the game table in the cage 10 are taken as an example to manage the movement of the gaming chip 70 between the locations.
- the cabinet in which the gaming chips are stored in the table, and the chip tray are composed of two stages.
- Each of the upper and lower chip trays can be the location of the above embodiment, and the movement of the gaming chip 70 between the respective locations can be managed in the same manner as described above.
- the chip ID, total amount, and / or total number of gaming chips 70 taken out from a cabinet of a certain game table is grasped, and the chip ID, total amount, and / or total number of chips are placed in the chip tray of the same game table for a predetermined time. You may want to issue an alert if you haven't moved in. Further, for example, in a certain double chip tray, the gaming chip 70 taken out from the lower chip tray has moved to the upper chip tray, or the gaming chip 70 taken out from the upper chip tray has moved to the lower chip tray. You may try to confirm.
- the gaming chip 70 carried from the F / C bank room 13 to the game table is read by using the dealer antenna 513, the bet area antenna 515, or the tray antenna 514.
- the chip tray is equipped with a button so that the start and end of the fill operation can be recognized, and the gaming chip 70 of the chip tray before the fill is compared with the gaming chip 70 of the chip tray after the fill.
- the increased gaming chip 70 is recognized as a filled gaming chip 70.
- the gaming chip 70 carried to the F / C bank chamber 13 is read by the dealer antenna 513, the bed area antenna 515, or the chip tray antenna 514.
- the chip tray is equipped with buttons to recognize the start and end of the credit operation, comparing the gaming chip 70 of the chip tray before credit with the gaming chip 70 of the credit word, and the gaming reduced by credit.
- the chip 70 is recognized as a credited gaming chip 70.
- the chip management computer 100 may be able to output the inventory (chip ID) of chips at each location (cage, chip tray, etc.).
- the chip management computer 100 may be able to specify a time point in the past and output the inventory at that time point.
- the chip management database 101 may be able to store the cashing history of each player. Further, the chip management computer 100 may be able to output a chip ID that the player should have.
- Information such as chipset, casino information, location information, and cashability may be written on the RFID tag 71.
- information may be associated with the chip ID and stored in the chip management database 101.
- the chip management computer 100 or the computer at each location may inspect whether or not the gaming chip 70 should be at that location based on the information.
- a set of gaming chips 70 that can be used and the type of gaming chips may be set for each area.
- the table computer 151 or the chip management computer 100 checks whether the chipset should be used in a game table when the RFID tag 71 is read by the game table.
- the gaming chip 70 that has been used for a certain number of years may be flagged in association with the chip ID. Gaming chips 70 that have been used for a certain number of years can be located and collected. If the player has a gaming chip 70 that has been used for a certain number of years, a signal is output when the chip ID is detected by the cashier or the game table.
- the table computer 151 or the chip management computer may issue a warning to the staff (watcher).
- the cashier computer 141 or the chip management computer 100 detects chips that are purchased and then cashed without being played, in order to prevent money laundering.
- the player's photo is associated with the chip ID.
- a unique ID is given to an anonymous player (a player who does not have a member card) to trace the chip.
- the face is photographed at the time of chip purchase, the player ID is linked to the face image and registered in the chip management database 101, and at each subsequent location (table, cashier, etc.), the player is recognized by face recognition.
- the ID may be specified.
- the chip management computer 100 may disable all the stats of the chips associated with the blacklisted player.
- the chip management computer 100 associates it with a unique ID issued on the spot and / or a player ID associated with the gaming chip 70.
- the play is recorded in the chip management database 101.
- the face image or the ID by face recognition may be associated with the play.
- the play record may be retroactively linked to the member card ID and recorded.
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| KR20230135173A (ko) * | 2020-06-12 | 2023-09-22 | 엔제루 구루푸 가부시키가이샤 | 케이지 시스템 및 칩 관리 시스템 |
| KR20220128291A (ko) * | 2021-03-12 | 2022-09-20 | 엔제루 구루푸 가부시키가이샤 | 검사 시스템 |
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| JPWO2023149437A1 (https=) * | 2022-02-01 | 2023-08-10 | ||
| EP4474028A4 (en) * | 2022-02-01 | 2025-07-09 | Angel Group Co Ltd | MANAGEMENT SYSTEM |
| JP7721692B2 (ja) | 2022-02-01 | 2025-08-12 | エンゼルグループ株式会社 | 管理システム |
| US12494110B2 (en) | 2022-02-01 | 2025-12-09 | Angel Group Co., Ltd. | Management system |
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