WO2021203573A1 - 游戏账号控制方法、装置、介质及电子设备 - Google Patents

游戏账号控制方法、装置、介质及电子设备 Download PDF

Info

Publication number
WO2021203573A1
WO2021203573A1 PCT/CN2020/101731 CN2020101731W WO2021203573A1 WO 2021203573 A1 WO2021203573 A1 WO 2021203573A1 CN 2020101731 W CN2020101731 W CN 2020101731W WO 2021203573 A1 WO2021203573 A1 WO 2021203573A1
Authority
WO
WIPO (PCT)
Prior art keywords
account
control
game
interface
login
Prior art date
Application number
PCT/CN2020/101731
Other languages
English (en)
French (fr)
Inventor
谭周
Original Assignee
网易(杭州)网络有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 网易(杭州)网络有限公司 filed Critical 网易(杭州)网络有限公司
Priority to US17/759,016 priority Critical patent/US20230036515A1/en
Publication of WO2021203573A1 publication Critical patent/WO2021203573A1/zh

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/30Authentication, i.e. establishing the identity or authorisation of security principals
    • G06F21/45Structures or tools for the administration of authentication

Definitions

  • the present disclosure relates to the field of computer application technology, and in particular, to a game account control method, a game account control device, a computer-readable medium, and electronic equipment.
  • Client applications on terminal devices all need to control data through user accounts, while existing client applications can only log in to one account on the same device. For example, in game applications, players can only select one game account at a time for gameplay experience. If users need to control other accounts, they need to switch accounts through the account switching system in the app. For example, as shown in Figure 1, users need to click the "Switch Account” button to log out of the current account, and then return to the login page to log in to other accounts. , The operation is cumbersome and not convenient enough.
  • the purpose of the present disclosure is to provide a game account control method, a game account control device, a computer-readable medium, and an electronic device, which can overcome the problem of cumbersome account switching operations to a certain extent, thereby improving the efficiency of account switching.
  • a game account control method including: acquiring account information of multiple login accounts, and generating an account control control corresponding to the login account according to the account information, wherein the login account It includes a control account and a non-control account; the account control control is displayed on the graphical user interface, and the first game interface corresponding to the control account is displayed; in response to the first touch operation acting on the account control control, according to The first touch operation selects a target account from the non-controlling accounts, and switches the first game interface to a second game interface corresponding to the target account.
  • the present disclosure also discloses a game account control device, including: an account acquisition module, configured to acquire account information of multiple login accounts, and generate account control controls corresponding to the login account according to the account information, wherein the The login account includes a control account and a non-control account; an interface display module for displaying the account control controls on the graphical user interface and displaying the first game interface corresponding to the control account; an account switching module for responding In the first touch operation of the account control control, a target account is selected from the non-controlling accounts according to the first touch operation, and the first game interface is switched to the second corresponding to the target account game interface.
  • the present disclosure also discloses one or more machine-readable media on which instructions are stored.
  • the processor executes the following steps: obtaining account information of multiple login accounts, according to The account information generates an account control control corresponding to the login account, wherein the login account includes a control account and a non-control account; the account control control is displayed on the graphical user interface, and the corresponding control account is displayed The first game interface; in response to the first touch operation acting on the account control control, select a target account from the non-controlling accounts according to the first touch operation, and switch the first game interface to The second game interface corresponding to the target account.
  • the present disclosure also discloses an electronic device, including: one or more processors; and one or more machine-readable media on which instructions are stored.
  • the The electronic device When executed by the one or more processors, the The electronic device performs the following steps: acquiring account information of multiple login accounts, and generating account control controls corresponding to the login account according to the account information, wherein the login account includes a control account and a non-control account;
  • the graphical user interface displays the account control control, and displays the first game interface corresponding to the control account; in response to the first touch operation acting on the account control control, according to the first touch operation from the non- Select a target account from the control account, and switch the first game interface to a second game interface corresponding to the target account.
  • Fig. 1 schematically shows a schematic diagram of an account switching method in the prior art
  • FIG. 2 schematically shows a flowchart of a method for controlling a game account according to an embodiment of the present disclosure
  • Fig. 3 schematically shows a schematic diagram of a display effect of a user interface according to an embodiment of the present disclosure
  • Fig. 4 schematically shows a flowchart of a game account control method according to an embodiment of the present disclosure
  • Fig. 5 schematically shows a schematic diagram of a display effect of a prompt message according to an embodiment of the present disclosure
  • Fig. 6 schematically shows a flowchart of a method for controlling a game account according to an embodiment of the present disclosure
  • Fig. 7 schematically shows a flowchart of a method for controlling a game account in another embodiment of the present disclosure
  • FIG. 8 schematically shows a schematic diagram of a display effect of a prompt mark according to an embodiment of the present disclosure
  • FIG. 9 schematically shows a flowchart of a method for controlling a game account according to an embodiment of the present disclosure
  • Fig. 10 schematically shows a block diagram of a game account control device according to an embodiment of the present disclosure
  • FIG. 11 schematically shows a system architecture diagram for implementing a method for controlling a game account according to an embodiment of the present disclosure
  • FIG. 12 shows a schematic structural diagram of a computer system suitable for implementing an electronic device according to an embodiment of the present disclosure.
  • the game account control method may include the following steps:
  • Step S210 Acquire account information of multiple login accounts, and generate an account control control corresponding to the login account according to the account information, where the login account includes a control account and a non-control account.
  • Step S220 Display the account control control on the graphical user interface, and display the first game interface corresponding to the control account.
  • Step S230 In response to the first touch operation acting on the account control control, select a target account from the non-controlling accounts according to the first touch operation, and switch the first game interface to the target The second game interface corresponding to the account.
  • multiple login accounts can be displayed in the same user interface through the account control control, and the account control control can be switched through the user's touch operation, thereby
  • the game interface corresponding to the target account determined by the user can be switched and displayed, without the need to log out and log in again, which can simplify the operation flow rate and improve the efficiency of account switching; moreover, multiple login accounts can be displayed in the same user interface. Enhance data interaction between login accounts, reduce data response time, and improve data interaction efficiency; in addition, trigger operations on the user interface can flexibly switch between multiple login accounts, which can meet user needs and improve user experience.
  • step S210 the account information of multiple login accounts is obtained, and the account control control corresponding to the login account is generated according to the account information, wherein the login account includes a control account and a non-control account.
  • the account information of the login account may be identification information used to log in to the game client, such as an identification code, a user name, and so on.
  • the user can log in to the game client through the account information, thereby obtaining the game data of the login account through the login account, and then generate the game interface corresponding to the login account.
  • the login interface of the game application can obtain multiple account information entered by the user; or obtain the account information of all login accounts that the user has logged in history through the historical data saved on the terminal device; or obtain the account information of all the login accounts that the user has logged in in history;
  • the logged-in account information obtains other account information bound to the login account, thereby obtaining account information of multiple login accounts of the user.
  • the user can determine the number of login accounts that need to be logged in according to the configuration level of the terminal device.
  • the corresponding game data can be obtained from the server or the local directory of the game application.
  • the game data can include the game interface or the data required to generate the game interface, such as pictures, models, virtual scenes, etc., to obtain game interface.
  • the account information of each login account can be used to generate account control controls corresponding to each login account.
  • the account control control refers to the touch area that can be used to trigger the display of the game interface in response to the user's touch operation.
  • the content displayed on the game interface includes the corresponding login account.
  • Game content, and functional controls for game control such as mobile joystick controls, skill joystick controls, backpack controls, mall controls, etc.
  • the number and type of functional controls can be related to the game progress corresponding to the login account.
  • the account information corresponding to each login account can be used as the display content of each account control control, thereby generating multiple account control controls.
  • the account control control can be implemented by a tab tool. As shown in Figure 3, tabs 301, 302, 303, and 304 can be generated in the graphical user interface. Each tab corresponds to a login account. Click on a In the case of one tab, the game interface corresponding to the login account of the tab can be displayed in the area shown in 306, and the content displayed in 306 is also switched at the same time when switching between different tabs. And you can also generate a 305 tab, and continue to add login accounts through this tab to meet user needs.
  • step S220 the account control control is displayed on the graphical user interface, and the first game interface corresponding to the control account is displayed.
  • Multiple account control controls can be displayed on the top area of the graphical user interface, or on the left side of the graphical user interface, and the main area in the middle of the graphical user interface can display the first game interface; or, the first game interface Fill in the entire graphical user interface, in other words, make the display size of the first game interface equal to the size of the graphical user interface, and then display multiple account control controls floating on the upper layer of the first game interface, thereby ensuring the clarity of the game interface Display;
  • account control controls and game interfaces can also be displayed in other styles, for example, the account control controls are displayed at the bottom of the user interface and displayed as a short horizontal bar, while the game interface occupies the remaining area of the user interface for display, etc. This embodiment does not specifically limit this.
  • the displayed graphical user interface is shown in Figure 3.
  • the top of the graphical user interface displays multiple account control controls, and the game interface corresponding to the account control control "Account 1" is displayed in the area 306 of the graphical user interface. , That is, the first game interface.
  • the first game interface is a game interface corresponding to the control account.
  • the control account can be randomly selected from multiple login accounts; it is also possible to select the first or last login as the control account according to the login time sequence of each login account.
  • the control account can also be determined in other ways. Specifically, the method can include the following steps S410 and S420, as shown in FIG. 4, where:
  • the account status data corresponding to each of the login accounts is obtained.
  • the account status data can include the login status of the currently logged-in account, such as login time, login duration, etc.; it can also include the historical login information of the logged-in account, such as the number of logins in a week, the total login duration, etc.; it can also include other information, such as Account attribute information, etc., this embodiment is not limited to this.
  • the account status data can be obtained from the log of the terminal device, or the account status data corresponding to each login account can be obtained from the server.
  • a time interval can be set to obtain account status data at the time interval, and to keep the account status data synchronized with the data on the server, for example, to obtain account status data every 10 minutes.
  • a control account is determined from a plurality of login accounts based on the account status data, so as to display the first game interface corresponding to the control account in the account control control corresponding to the control account.
  • the remaining login accounts are non-controlling accounts, and the game interface corresponding to the control account can be loaded, so as to display the game interface corresponding to the control account in the graphical user interface, and for the game interface corresponding to the non-controlling account You can save it first, and wait for the account to switch before loading and displaying.
  • the account control controls corresponding to the control account can be displayed differently to remind the user of the account control controls corresponding to the first game interface currently displayed. As shown in FIG. 3, the first game interface is displayed in area 306. The corresponding account control control "Account 1" is highlighted.
  • a pop-up window can be displayed in the currently displayed first game interface to determine whether to maintain other non-controlling accounts Online, to prevent players from ignoring other login accounts, which will cause unnecessary consumption of computing resources. Therefore, in an alternative embodiment, a prompt message may be displayed in the graphical user interface according to the account status data to prompt the user to switch or exit the third game interface corresponding to the non-control account.
  • the login duration in the account status data of the non-control account can be detected to determine whether the login duration meets the requirements.
  • a prompt message can be popped up to prompt the user to switch to the non-control account or log out of the non-control account .
  • the prompt message may be displayed in a pop-up window, and the pop-up window may also include a trigger button, such as a button. When the user triggers the button, the user can switch to the game interface corresponding to the corresponding non-control account, or exit the corresponding non-control account. Control account.
  • the current login duration of each non-control account can be obtained from the account status data, and a prompt message can be generated from the login duration.
  • the prompt message can be "Account 2 has been logged in for 30 minutes"; or, it can be from the account status data
  • the last operation time of the user is extracted, so as to calculate the time difference between the last operation time of the user and the current time, and a prompt message is generated through the time difference.
  • the content of the prompt message can be "Your account 2 has not been operated for 30 minutes” and many more.
  • a prompt message 601 is displayed on the user interface to prompt the user whether to log out of account 2. If the user clicks the button 602, the account control control "account 2" can be deleted.
  • the game account control method may include the following steps S610 and S620, as shown in FIG. 6, where:
  • step S610 in response to a second touch operation acting on the graphical user interface, the first game character corresponding to the control account is controlled according to the second touch operation.
  • the second touch operation may include clicking, dragging, etc., and may also include other operations, such as swiping, long pressing, etc., which is not particularly limited in this embodiment.
  • the first game character can be controlled according to the control method corresponding to the second touch operation.
  • the direction of the sliding operation controls the movement of the first game character in the corresponding direction and so on.
  • step S620 the control authority of the non-controlling account is sent to the cloud server, so that the third game character corresponding to the non-controlling account is automatically controlled by the cloud server.
  • the client can detect the user's selection, for example, the user chooses to open the control authority, close the control authority, etc., to determine the control authority of the non-control account, and then send the control authority to the server.
  • the server can also obtain the automatic control authority of each non-control account through the permission acquisition request.
  • a check box can be added in the login interface. The content of the check box can be such as "authorized automatic control", and the user enters When you log in to your account, you can check the box to grant automatic control permissions to the client application.
  • the server may send the permission acquisition request to the user interface for the user to click to confirm, so as to obtain the automatic control permission for the non-controlling account, and this embodiment is not limited to this.
  • the user-controlled game character (third game character) corresponding to the non-control account can be automatically controlled, for example, to control the game character to move, complete specific tasks, fight, etc., Thereby maintaining the online status of the login account.
  • the game data of the login account can be updated on the server to record the game character's performance. the behavior of.
  • data can be calculated through cloud servers, server clusters and other technologies; for client applications, there is no need to perform calculations on the game characters corresponding to the login account, which will not cause pressure on the client applications.
  • step S230 in response to a first touch operation acting on the account control control, a target account is selected from the non-controlling accounts according to the first touch operation, and the first The game interface is switched to the second game interface corresponding to the target account.
  • the first touch operation may refer to a user behavior received on the graphical user interface, such as a click operation, a drag operation, a voice input operation, and so on.
  • the first touch operation is detected through the graphical user interface, and if the first touch operation is detected, the account control control corresponding to the first touch operation is determined, thereby determining the target account corresponding to the account control control. If the controls corresponding to the target account and the control account are the same, the first game interface is the same as the second game interface, and there is no need to switch. If the target account is one of the non-control accounts, the corresponding second game interface is the same as the currently displayed first game interface. If the game interface is different, the second game interface is displayed in the account control control corresponding to the target account.
  • the target account can be switched from a non-controlling account to a control account, and the original control account corresponding to the first game interface is re-used as a non-controlling account.
  • the account control control 301 corresponds to the control account; the account control control 302, the account control control 303, and the account control control 304 correspond to each other
  • the user can click the account control control 302 at the top, and when the user's click behavior is detected, the first game interface can be switched to the second game interface corresponding to the account control control 302.
  • the user can flexibly switch between different login accounts through the graphical user interface of the game client.
  • the game data corresponding to the target account can be quickly loaded from the cloud service To the local client, and then display the second game interface of the target account on the local client, for the user to control the game characters in the game interface, and switch to the game interface of another login account without logging out of the client and logging in again , Can reduce the operation process of switching accounts, thereby improving operation efficiency; especially for game applications with waiting time, such as turn-based games, not only can improve the efficiency of account switching, but also greatly improve the efficiency of game control.
  • the game character corresponding to a non-control account that is not displayed can be controlled through the control authority, thereby updating the game data corresponding to the non-control account on the server.
  • the game data corresponding to the target account can be obtained from the server, and the second game interface can be generated by rendering according to the game data, and displayed in the graphical user interface. Since the user cannot switch to another game interface in time, in this embodiment, a prompt may also be displayed in the account control control, so that the user can respond in a timely manner to the game interface that needs to be responded.
  • the method may include the following steps S710, S720, and S730, as shown in FIG. 7, where:
  • step S710 the game data of the non-controlling account is acquired.
  • the control account and the non-control account can be identified by a specific identifier, so that the current control account and the non-control account are determined by the identifier, and the game data of the non-control account can be obtained.
  • a prompt message is generated according to the specific game data in the game data.
  • you can predefine the conditions that require user response or need to remind the user, such as on-hook script detection, triggering a random battle event, triggering a forced duel event, receiving friend messages, etc., and then monitor the game data corresponding to each login account in real time.
  • the game data satisfying this condition is regarded as the specific game data.
  • the specific game data can be used to generate a prompt message, and if a plurality of game data satisfy the conditions, the corresponding prompt messages can be generated respectively for the plurality of specific game data. For example, for game data A corresponding to login account 1, game data B corresponding to login account 2, and game data C corresponding to login account 3, if both game data A and B meet the conditions, game data A and B will be generated respectively The corresponding prompt message.
  • the prompt message is displayed on the graphical user interface to prompt the user to operate the non-control account corresponding to the prompt message.
  • the prompt message may be displayed in the account control control corresponding to the control account or the first game interface for the user to operate.
  • the prompt message may also be displayed in the account control control of the non-controlling account corresponding to the specific game data.
  • the prompt message may be indicated by a prompt identifier, which may include pictures, text, and symbols; and may also include other forms of information, such as highlighting, flashing, etc., which are not particularly limited in this embodiment. Exemplarily, as shown in FIG.
  • the method may further include step S910, step S920, and step S930, as shown in FIG. 9, specifically:
  • step S910 the association information between the login accounts is obtained.
  • the user can set one or more associated accounts for each login account.
  • login account A is the associated account of login account B
  • the terminal device or server can record the associated accounts of each login account to generate associated information. Therefore, the associated information can be obtained from the server, or the associated information can also be obtained locally from the terminal device.
  • a first login account associated with the target account is obtained according to the associated information.
  • the user interface currently displayed is the first game interface of the control account
  • other non-control accounts associated with the control account are obtained from the associated information as the first login account
  • the user interface currently displayed is the second game interface
  • the account associated with the target account corresponding to the second game interface is acquired as the first login account.
  • the preset information is sent to the first game interface corresponding to the target account.
  • the preset information may specifically include a friend message. If a friend of the first login account sends a message to the first login account, the message can be detected by real-time monitoring of the game data of the first login account, and the message is sent To the first game interface, for users to view. Through this embodiment, the user can process and view messages of other login accounts in the currently displayed game interface, thereby helping the user understand the game progress of each login account, avoid missing important messages, and better control multiple login accounts.
  • the preset information may also include other information, such as announcement messages, system prompt messages, etc., which are not particularly limited in this embodiment.
  • the currently displayed game interface of the control account can also respond to game data corresponding to other non-control accounts, such as replying to friends messages of non-controlling accounts, logging out of non-controlling login accounts, etc., all of which It belongs to the protection scope of this disclosure.
  • a game account control device which is used to execute the above-mentioned game account control method of the present disclosure.
  • the device can be applied to a server or terminal equipment.
  • the game account control device 1000 may include: an account acquisition module 1010, an interface display module 1020, and an account switching module 1030, where:
  • the account acquisition module 1010 is configured to acquire account information of multiple login accounts, and generate account control controls corresponding to the login account according to the account information, wherein the login account includes a control account and a non-control account.
  • the interface display module 1020 is configured to display the account control control on the graphical user interface and display the first game interface corresponding to the control account.
  • the account switching module 1030 is configured to respond to a first touch operation acting on the account control control, select a target account from the non-controlling accounts according to the first touch operation, and switch the first game interface Is the second game interface corresponding to the target account.
  • the interface display module 1020 may include an account determination unit, wherein:
  • the account determination unit is configured to determine the control account according to the account information of each login account, so as to display the first game interface corresponding to the control account in the account control control corresponding to the control account.
  • the device may further include a prompt display module, wherein:
  • the prompt display module is configured to display a prompt message in the graphical user interface according to the account information of the non-control account to prompt the user to switch or exit the third game interface corresponding to the non-control account.
  • the device may further include a permission acquisition module and a data update module, wherein:
  • the permission acquisition module is configured to respond to a second touch operation on the graphical user interface and control the first game character corresponding to the control account according to the second touch operation.
  • the data update module is configured to send the control authority of the non-control account to the cloud server, so as to automatically control the third game character corresponding to the non-control account through the cloud server.
  • the account switching module 1130 may include a data acquisition unit and an interface switching unit, wherein:
  • the data acquisition unit is configured to acquire game data of the target account from the cloud server, and render a second game interface according to the game data.
  • the interface switching unit is configured to display the second game interface on the graphical user interface to switch the first game interface to the second game interface.
  • the interface display module 1120 may include a game data acquisition unit, a message generation unit, and a message display unit, where:
  • the game data acquisition unit is used to acquire game data of the non-control account.
  • the message generating unit is configured to generate a prompt message according to the specific game data in the game data.
  • the message display unit is configured to display the prompt message on the graphical user interface to prompt the user to operate the non-control account corresponding to the prompt message.
  • the device further includes an association determination module, an association information acquisition module, and an information sending module, wherein:
  • the association determination module is used to obtain the association information between the login accounts.
  • the associated information obtaining module is configured to obtain the first login account associated with the target account according to the associated information.
  • the information sending module is configured to send the preset information to the first game interface corresponding to the target login account if the game data corresponding to the first login account includes preset information.
  • each functional module of the game account control device of the exemplary embodiment of the present disclosure corresponds to the steps of the above exemplary embodiment of the game account control method, for details that are not disclosed in the embodiment of the device of the present disclosure, please refer to the above-mentioned game of the present disclosure.
  • An embodiment of an account control method An embodiment of an account control method.
  • FIG. 11 shows a schematic diagram of a system architecture of an exemplary application environment of a game account control method and a game account control device to which the embodiments of the present disclosure can be applied.
  • the system architecture 1100 may include one or more of terminal devices 1101, 1102, 1103, a network 1104, and a server 1105.
  • the network 1104 is used to provide a communication link medium between the terminal devices 1101, 1102, 1103 and the server 1105.
  • the network 1104 may include various connection types, such as wired, wireless communication links, or fiber optic cables, and so on.
  • the terminal devices 1101, 1102, 1103 may be various electronic devices with display screens, including but not limited to desktop computers, portable computers, smart phones, tablet computers, and so on. It should be understood that the numbers of terminal devices, networks, and servers in FIG. 11 are merely illustrative. There can be any number of terminal devices, networks, and servers according to implementation needs.
  • the server 1105 may be a server cluster composed of multiple servers.
  • the game account control method provided by the embodiment of the present disclosure can be executed by the terminal device 1101, 1102, 1103, and correspondingly, the game account control device can also be set in the terminal device 1101, 1102, 1103.
  • FIG. 12 shows a schematic structural diagram of a computer system suitable for implementing an electronic device according to an embodiment of the present disclosure.
  • the computer system 1200 includes a central processing unit (CPU) 1201, which can be based on a program stored in a read-only memory (ROM) 1202 or a program loaded from a storage portion 1208 into a random access memory (RAM) 1203 And perform various appropriate actions and processing.
  • CPU central processing unit
  • RAM random access memory
  • various programs and data required for system operation are also stored.
  • the CPU 1201, the ROM 1202, and the RAM 1203 are connected to each other through a bus 1204.
  • An input/output (I/O) interface 1205 is also connected to the bus 1204.
  • the following components are connected to the I/O interface 1205: an input portion 1206 including a keyboard, a mouse, etc.; an output portion 1207 including a cathode ray tube (CRT), a liquid crystal display (LCD), etc., and speakers, etc.; a storage portion 1208 including a hard disk, etc. ; And a communication section 1209 including a network interface card such as a LAN card, a modem, and the like. The communication section 1209 performs communication processing via a network such as the Internet.
  • the driver 1210 is also connected to the I/O interface 1205 as needed.
  • a removable medium 1211 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, etc., is installed on the drive 1210 as required, so that the computer program read therefrom is installed into the storage portion 1208 as required.
  • an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a computer-readable medium, and the computer program contains program code for executing the method shown in the flowchart.
  • the computer program may be downloaded and installed from the network through the communication part 1209, and/or installed from the removable medium 1211.
  • CPU central processing unit
  • the computer-readable medium shown in the present disclosure may be a computer-readable signal medium or a computer-readable storage medium, or any combination of the two.
  • the computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or device, or a combination of any of the above. More specific examples of computer-readable storage media may include, but are not limited to: electrical connections with one or more wires, portable computer disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable removable Programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
  • a computer-readable storage medium may be any tangible medium that contains or stores a program, and the program may be used by or in combination with an instruction execution system, apparatus, or device.
  • a computer-readable signal medium may include a data signal propagated in a baseband or as a part of a carrier wave, and a computer-readable program code is carried therein. This propagated data signal can take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
  • the computer-readable signal medium may also be any computer-readable medium other than the computer-readable storage medium.
  • the computer-readable medium may send, propagate, or transmit the program for use by or in combination with the instruction execution system, apparatus, or device .
  • the program code contained on the computer-readable medium can be transmitted by any suitable medium, including but not limited to: wireless, wire, optical cable, RF, etc., or any suitable combination of the above.
  • each block in the flowchart or block diagram may represent a module, program segment, or part of the code, and the above-mentioned module, program segment, or part of the code contains one or more for realizing the specified logic function.
  • Executable instructions may also occur in a different order from the order marked in the drawings. For example, two blocks shown one after another can actually be executed substantially in parallel, and they can sometimes be executed in the reverse order, depending on the functions involved.
  • each block in the block diagram or flowchart, and the combination of blocks in the block diagram or flowchart can be implemented by a dedicated hardware-based system that performs the specified function or operation, or can be implemented by It is realized by a combination of dedicated hardware and computer instructions.
  • the units described in the embodiments of the present disclosure may be implemented in software or hardware, and the described units may also be provided in a processor. Among them, the names of these units do not constitute a limitation on the unit itself under certain circumstances.
  • this application also provides a computer-readable medium.
  • the computer-readable medium may be included in the electronic device described in the above-mentioned embodiments; or it may exist alone without being assembled into the electronic device. middle.
  • the above-mentioned computer-readable medium carries one or more programs, and when the above-mentioned one or more programs are executed by an electronic device, the electronic device realizes the method described in the following embodiments. For example, the electronic device can implement the steps shown in FIG. 1 and FIG. 2 and so on.
  • modules or units of the device for action execution are mentioned in the above detailed description, this division is not mandatory.
  • the features and functions of two or more modules or units described above may be embodied in one module or unit.
  • the features and functions of a module or unit described above can be further divided into multiple modules or units to be embodied.

Abstract

一种游戏账号控制方法、游戏账号控制装置、计算机可读介质及电子设备;涉及计算机应用技术领域。该游戏账号控制方法包括:获取多个登录账号的账号信息,根据所述账号信息生成与所述登录账号对应的账号控制控件,其中,所述登录账号包括控制账号和非控制账号(S210);在所述图形用户界面显示所述账号控制控件,以及显示所述控制账号对应的第一游戏界面(S220);响应作用于所述账号控制控件的第一触控操作,根据所述第一触控操作从所述非控制账号中选择目标账号,并将所述第一游戏界面切换为所述目标账号对应的第二游戏界面(S230)。该游戏账号控制方法能够在一定程度上克服账号切换操作繁琐的问题,进而提升账号切换的效率。

Description

游戏账号控制方法、装置、介质及电子设备
相关申请的交叉引用
本申请要求于2020年04月08日提交的申请号为202010269560.2、名称为“游戏账号控制方法、装置、介质及电子设备”的中国专利申请的优先权,该中国专利申请的全部内容通过引用全部并入本文。
技术领域
本公开涉及计算机应用技术领域,具体而言,涉及一种游戏账号控制方法、游戏账号控制装置、计算机可读介质及电子设备。
背景技术
终端设备上的客户端应用均需要通过用户账号来控制数据,而现有的客户端应用在同一设备上只能登录一个账号,例如,游戏应用中玩家一次只能选择一个游戏账号进行玩法体验。如果用户需要控制其他账号,则需要通过应用内的账号切换系统进行账号切换,例如,如图1所示,用户需要先点击“切换账号”按钮退出当前账号,然后重新返回至登录页面登录其他账号,操作繁琐不够便捷。
需要说明的是,在上述背景技术部分公开的信息仅用于加强对本公开的背景的理解,因此可以包括不构成对本领域普通技术人员已知的现有技术的信息。
发明内容
本公开的目的在于提供一种游戏账号控制方法、游戏账号控制装置、计算机可读介质及电子设备,能够在一定程度上克服账号切换操作繁琐的问题,进而提升账号切换效率。
根据本公开的一个方面,提供了一种游戏账号控制方法,包括:获取多个登录账号的账号信息,根据所述账号信息生成与所述登录账号对应的账号控制控件,其中,所述登录账号包括控制账号和非控制账号;在所述图形用户界面显示所述账号控制控件,以及显示所述控制账号对应的第一游戏界面;响应作用于所述账号控制控件的第一触控操作,根据所述第一触控操作从所述非控制账号中选择目标账号,并将所述第一游戏界面切换为所述目标账号对应的第二游戏界面。
本公开还公开了一种游戏账号控制装置,包括:账号获取模块,用于获取多个登录账号的账号信息,根据所述账号信息生成与所述登录账号对应的账号控制控件,其中,所述登录账号包括控制账号和非控制账号;界面显示模块,用于在所述图形用户界面显示所述账号控制控件,以及显示所述控制账号对应的第一游戏界面;账号切换模块,用于响应作用于所述账号控制控件的第一触控操作,根据所述第一触控操作从所述非控制账号中选择目标账号,并将所述第一游戏界面切换为所述目标账号对应的第二游戏界面。
本公开还公开了一个或多个机器可读介质,其上存储有指令,当由一个或多个处理器执行时,使得所述处理器执行如下步骤:获取多个登录账号的账号信息,根据所述账号信息生成与所述登录账号对应的账号控制控件,其中,所述登录账号包括控制账号和非控制账号;在所述图形用户界面显示所述账号控制控件,以及显示所述控制账号对应的第一游戏界面;响应作用于所述账号控制控件的第一触控操作,根据所述第一触控操作从所述非控制账号中选择目标账号,并将所述第一游戏界面切换为所述目标账号对应的第二游戏界面。
本公开还公开了一种电子设备,包括:一个或多个处理器;和其上存储有指令的一个或多个机器可读介质,当由所述一个或多个处理器执行时,使得所述电子设备执行如下步骤:获取多个登录账号的账号信息,根据所述账号信息生成与所述登录账号对应的账号控制控件,其中,所述登录账号包括控制账号和非控制账号;在所述图形用户界面显示所述账号控制控件,以及显示所述控制账号对应的第一游戏界面;响应作用于所述账号控制控件的第一触控操作,根据所述第一触控操作从所述非控制账号中选择目标账号,并将所述第一游戏界面切换为所述目标账号对应的第二游戏界面。
应当理解的是,以上的一般描述和后文的细节描述仅是示例性和解释性的,并不能限制本公开。
附图说明
此处的附图被并入说明书中并构成本说明书的一部分,示出了符合本申请的实施例,并与说明书一起用于解释本公开的原理。显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。在附图中:
图1示意性示出了现有技术中的账号切换方式示意图;
图2示意性示出了根据本公开一个实施例中的游戏账号控制方法的流程图;
图3示意性示出了根据本公开一个实施例中的用户界面的显示效果示意图;
图4示意性示出了根据本公开一个实施例中的游戏账号控制方法的流程图;
图5示意性示出了根据本公开一个实施例中的提示消息的显示效果示意图;
图6示意性示出了根据本公开一个实施例中的游戏账号控制方法的流程图;
图7示意性示出了根据本公开另一实施例中的游戏账号控制方法的流程图;
图8示意性示出了根据本公开一个实施例中的提示标识的显示效果示意图;
图9示意性示出了根据本公开一个实施例中的游戏账号控制方法的流程图;
图10示意性示出了根据本公开的一个实施例的游戏账号控制装置的框图;
图11示意性示出了根据本公开的一个实施例的用于实现游戏账号控制方法的系统架构图;
图12示出了适于用来实现本公开实施例的电子设备的计算机系统的结构示意图。
具体实施方式
为使本公开的上述目的、特征和优点能够更加明显易懂,下面结合附图和具体实施方式对本公开作进一步详细的说明。
本示例实施方式首先提供一种游戏账号控制方法。参考图2所示,该游戏账号控制方法可以包括以下步骤:
步骤S210:获取多个登录账号的账号信息,根据所述账号信息生成与所述登录账号对应的账号控制控件,其中,所述登录账号包括控制账号和非控制账号。
步骤S220:在所述图形用户界面显示所述账号控制控件,以及显示所述控制账号对应的第一游戏界面。
步骤S230:响应作用于所述账号控制控件的第一触控操作,根据所述第一触控操作从所述非控制账号中选择目标账号,并将所述第一游戏界面切换为所述目标账号对应的第二游戏界面。
在本公开的示例性实施方式所提供的游戏账号控制方法中,通过账号控制控件可以将多个登录账号显示在同一用户界面中,并且可以通过用户的触控操作对账号控制控件进行切换,从而可以将用户确定的目标账号对应的游戏界面进行切换显示,无需进行账号退出重新登录的操作,能够简化操作流程率,从而提高账号的切换效率;并且,多个登录账号显示在同一用户界面中可以增强登录账号之间的数据交互,减少数据响应时间,从而提高数据交互效率;此外,通过用户界面的触发操作可以灵活地在多个登录账号之前进行切换,进而可以满足用户需求,提高用户体验。
下面,对于本示例实施方式的上述步骤进行更加详细的说明。
在步骤S210中,获取多个登录账号的账号信息,根据所述账号信息生成与所述登录账号对应的账号控制控件,其中,所述登录账号包括控制账号和非控制账号。
其中,登录账号的账号信息可以是用于登录游戏客户端的标识信息,例如标识码、用户名等。用户通过账号信息可以登录至游戏客户端,从而通过该登录账号获取该登录账号的游戏数据,进而生成该登录账号对应的游戏界面。本实施方式中,在游戏应用的登录界面可以获取用户输入的多个账号信息;或者通过终端设备上保存的历史数据,获取用户历史登录过的所有登录账号的账号信息;还可以通过用户当前已登录的账号信息获取与该登录账号绑定的其他账号信息,从而得到用户的多个登录账号的账号信息。用户可以根据终端设备的配置高低确定需要登录的登录账号的数量。根据登录账号可以从服务器或者游戏应用的本地目录中获取对应的游戏数据,游戏数据中可以包括游戏界面,也可以包括生成游戏界面所需的数据,例如,图片、模型、虚拟场景等,从而得到游戏界面。利用各登录账号的账号信息可以生成各登录账号对应的账号控制控件。其中,账号控制控件是指能够用于响应用户的触控操作触发显示游戏界面的触控区域,用户点击不同的账号控制控件可以展示出不同的游戏界面,游戏界面显示的内容包括登录账号对应的游戏内容,以及进行 游戏控制的功能控件,例如移动摇杆控件、技能摇杆控件、背包控件、商城控件等等,功能控件的数量和类型可以与登录账号对应的游戏进度相关。各个登录账号对应的账号信息可以作为各个账号控制控件的显示内容,从而生成多个账号控制控件。举例而言,该账号控制控件可以通过选项卡工具实现,如图3所示,在图形用户界面中可以生成选项卡301、302、303以及304,其中每个选项卡对应一登录账号,点击某一选项卡时,该选项卡对应登录账号的游戏界面可以显示在306所示的区域中,切换不同的选项卡时306中显示的内容也同时进行切换。并且还可以生成一305选项卡,通过该选项卡继续添加登录账号,以满足用户需求。
在步骤S220中,在所述图形用户界面显示所述账号控制控件,以及显示所述控制账号对应的第一游戏界面。
多个账号控制控件可以显示在图形用户界面的顶部区域,也可以显示在图形用户界面的左侧,而在图形用户界面中间的主要区域可以显示第一游戏界面;或者,可以将第一游戏界面填充至整个图形用户界面中,换言之,使得第一游戏界面的显示大小与图形用户界面的大小相等,然后将多个账号控制控件悬浮显示在第一游戏界面的上层,从而可以保证游戏界面的清晰显示;此外,还可以以其他样式展示账号控制控件与游戏界面,例如,将账号控制控件显示在用户界面的底部,并且显示为一短横条,而游戏界面占据用户界面的剩余区域显示等,本实施方式对此不做特殊限定。
示例性的,显示的图形用户界面如图3所示,该图形用户界面的顶部显示了多个账号控制控件,该图形用户界面的306区域中显示了账号控制控件“账号1”对应的游戏界面,即,第一游戏界面。
多个登录账号可以分为控制账号和非控制账号。第一游戏界面为控制账号对应的游戏界面。控制账号可以从多个登录账号中随机选取;也可以按照每个登录账号的登录时间顺序选择最先或者最后登录的作为控制账号。并且,通过其他方式也可以确定控制账号,具体的,该方法可以包括以下步骤S410及步骤S420,如图4所示,其中:
在步骤S410中,获取各个所述登录账号对应的账号状态数据。账号状态数据可以包括当前登录账号的登录状态,例如登录时间、登录时长等;也可以包括登录账号的历史登录信息,例如一周内登录的次数、共登录时长等等;还可以包括其他信息,例如账号属性信息等,本实施方式不限于此。账号状态数据可以从终端设备的日志中获取,也可以从服务器端获取各个登录账号对应的账号状态数据。并且,可以设置一时间间隔,从而以该时间间隔获取账号状态数据,保持账号状态数据与服务器上数据的同步,例如,每隔10分钟获取一次账号状态数据等。
在步骤S420中,通过所述账号状态数据从多个登录账号中确定控制账号,以在所述控制账号对应的账号控制控件中显示所述控制账号对应的第一游戏界面。获取各个登录账号分别对应的账号状态数据,从而选择出账号状态数据满足要求的登录账号作为控制账号,例如,可以选择登录时长累计超过10个小时的登录账号作为控制账号等。确定控制账号 之后,剩余的登录账号则为非控制账号,可以将控制账号对应的游戏界面进行加载,以便于在图形用户界面中显示控制账号对应的游戏界面,而对于非控制账号对应的游戏界面可以先进行保存,等待账号切换时再进行加载显示。
本实施方式中,可以将控制账号对应的账号控制控件进行区别显示,以提示用户当前显示的第一游戏界面对应的账号控制控件,如图3所示,306区域显示的为第一游戏界面,对应的账号控制控件“账号1”进行高亮显示。
由于当前显示的第一游戏界面为用户当前操作的界面,而其他非控制账号对应的游戏界面并没有显示,因此可以在当前显示的第一游戏界面中显示弹窗,确定是否维持其他非控制账号在线,避免玩家忽视其他登录账号,进而造成不必要的运算资源消耗。因此,在可选的实施方式中,可以根据账号状态数据在图形用户界面中显示提示消息,以提示用户切换或退出所述非控制账号对应的第三游戏界面。示例性的,可以检测非控制账号的账号状态数据中的登录时长,判断登录时长是否满足要求,如果满足要求,则可以弹出提示消息,提示用户切换到该非控制账号或着退出该非控制账号。该提示消息可以以弹窗的方式显示,并且该弹窗中还可以包括触发按钮,例如按钮,在用户触发该按钮时,可以切换至对应的非控制账号对应的游戏界面,或者退出对应的非控制账号。此外,还可以从账号状态数据中获取各非控制账号当前的登录时长,通过该登录时长生成提示消息,例如,提示消息可以为“账号2已登录30分钟”;或者,可以从账号状态数据中获提取用户上一次操作时刻,从而计算用户上一次操作时刻到当前时刻之间的时间差,通过该时间差生成提示消息,例如,提示消息的内容可以为“您的账号2已经30分钟没有操作了”等等。例如,如图5所示,用户界面中显示提示消息601,提示用户是否退出账号2,如果用户点击了按钮602,则可以将账号控制控件“账号2”进行删除。
对于当前显示的第一游戏界面,用户可以在该游戏界面上进行游戏操作,例如,移动、战斗、向好友发送消息等,而对于当前没有显示的其他非控制账号来说,由于对应的游戏界面还没有进行显示,因此可以由服务器对用户控制的游戏角色进行自动控制。因此,示例性实施方式中,该游戏账号控制方法可以包括以下步骤S610以及步骤S620,如图6所示,其中:
在步骤S610中,响应作用于所述图形用户界面的第二触控操作,根据所述第二触控操作控制所述控制账号对应的第一游戏角色。在本实施方式中,第二触控操作可以包括点击、拖拽等,也可以包括其他操作,例如,重击、长按等,本实施方式对此不做特殊限定。检测到第二触控操作时,可以根据第二触控操作对应的控制方式对第一游戏角色进行控制,例如,接收到用户的作用于图形用户界面中移动摇杆控件的滑动操作时,根据该滑动操作的方向控制第一游戏角色向对应的方向移动等。
在步骤S620中,将所述非控制账号的控制权限发送至云端服务器,以通过所述云端服务器自动控制所述非控制账号分别对应的第三游戏角色。示例性的,客户端可以检测用户的选择,例如,用户选择开通控制权限、关闭控制权限等,从而确定非控制账号的控制 权限,进而将控制权限发送至服务器。此外,服务器也可以通过权限获取请求,从而主动获取对各个非控制账号的自动控制权限,例如,在登录界面中可以添加以选择框,该选择框的内容可以如“授权自动控制”,用户输入登录账号时可以勾选该选择框将自动控制权限授予客户端应用。或者,服务器可以将权限获取请求发送至用户界面,供用户点击确认,从而获取对于非控制账号的自动控制权限,本实施方式不限于此。
如果取得了非控制号的自动控制权限,则可以对该非控制账号对应的用户控制的游戏角色(第三游戏角色)进行自动控制,例如,控制该游戏角色移动、完成特定任务、战斗等,从而维持登录账号的在线状态。需要理解的是,由于非控制账号对应的游戏界面没有显示出来,因此通过自动控制权限控制游戏角色进行行为也不会表现出来,可以在服务端更新登录账号的游戏数据,从而记录游戏角色所进行的行为。对于服务端来说,可以通过云服务器、服务器集群等技术对数据进行运算;对于客户端应用来说,无需对登录账号对应的游戏角色进行运算,不会对客户端应用造成压力。
继续参考图2,在步骤S230中,响应作用于所述账号控制控件的第一触控操作,根据所述第一触控操作从所述非控制账号中选择目标账号,并将所述第一游戏界面切换为所述目标账号对应的第二游戏界面。
第一触控操作可以指图形用户界面上接收到的用户行为,例如点击操作、拖拽操作、语音输入操作等。通过图形用户界面对第一触控操作进行检测,如果检测到第一触控操作,则确定该第一触控操作对应的账号控制控件,从而确定出该账号控制控件对应的目标账号。如果目标账号与控制账号对应的控件相同,则第一游戏界面与第二游戏界面相同,无需切换,如果目标账号为非控制账号中的一个,则对应的第二游戏界面与当前显示的第一游戏界面不同,则将第二游戏界面显示在目标账号对应的账号控制控件中。也就是说,在第一游戏界面切换为第二游戏界面时,目标账号则可以从非控制账号切换为控制账号,而原本第一游戏界面对应的控制账号则重新作为非控制账号。示例性的,如图3所示,当前显示的为账号控制控件301对应的的第一游戏界面,账号控制控件301对应控制账号;账号控制控件302、账号控制控件303和账号控制控件304分别对应非控制账号,用户可以点击顶部的账号控制控件302,检测到用户的点击行为时可以将第一游戏界面切换为账号控制控件302对应的第二游戏界面。本实施方式中,用户可以通过游戏客户端的图形用户界面来进行不同登录账号之间的灵活切换,在目标账号从非控制账号切换为控制账号时,目标账号对应的游戏数据可以从云端服务快速加载至本地客户端,进而在本地客户端显示该目标账号的第二游戏界面,供用户对该游戏界面中的游戏角色进行控制,无需退出客户端重新登录就可以切换至另一登录账号的游戏界面,能够减少切换账号的操作流程,进而提高操作效率;尤其对于有等待时间的游戏应用来说,例如回合制游戏,不仅能够提高账号切换的效率,还可以大大提高游戏控制效率。
示例性实施方式中,通过控制权限可以对未显示的非控制账号对应的游戏角色进行控制,从而更新了服务器上该非控制账号对应的游戏数据,如果检测到第一触发操作对应的 目标账号时,可以从服务器上获取目标账号对应的游戏数据,根据该游戏数据渲染生成第二游戏界面,并在图形用户界面中显示。由于用户不能及时切换到另一游戏界面,因此本实施方式中,在账号控制控件中还可以显示提示,以便用户对需要响应的游戏界面及时响应。具体的,该方法可以包括以下步骤S710、步骤S720以及步骤S730,如图7所示,其中:
在步骤S710中,获取所述非控制账号的游戏数据。在本实施方式中,通过特定标识可以对控制账号和非控制账号进行标识,从而通过该标识确定当前的控制账号和非控制账号,进而获取非控制账号的游戏数据。
在步骤S720中,根据所述游戏数据中的特定游戏数据生成提示消息。具体的,可以预先定义需要用户响应或者需要提醒用户的条件,例如,挂机脚本检测、触发随机战斗事件、触发强制对决事件、接收到好友消息等,然后实时监控各个登录账号分别对应的游戏数据,将满足该条件的游戏数据作为特定游戏数据。利用该特定游戏数据可以生成提示消息,并且,如果有多个游戏数据均满足条件,则可以将该多个特定游戏数据分别生成对应的提示消息。例如,对于登录账号1对应的游戏数据A、登录账号2对应的游戏数据B以及登录账号3对应的游戏数据C,如果游戏数据A、B均满足条件,则将生成游戏数据A、B分别生成对应的提示消息。
在步骤S730中,在所述图形用户界面显示所述提示消息,以提示用户对所述提示消息对应的所述非控制账号进行操作。提示消息可以显示在控制账号对应的账号控制控件或第一游戏界面中,供用户操作。并且,提示消息还可以显示在特定游戏数据对应的非控制账号的账号控制控件中。该提示消息可以以提示标识进行指示,该提示标识可以包括图片、文字、符号;也可以包括其他形式的信息,例如高亮显示、闪烁等,本实施方式对此不做特殊限定。示例性的,如图8所示,检测到账号控制控件“账号3”对应的非游戏账号的游戏数据中有好友发送消息,则可以在该游戏数据对应的账号控制控件“账号3”中显示一用于指示该好友发送消息的圆形标识901。此外,如果包括多个提示消息,根据各个特定游戏数据分别满足的条件或规则的不同,可以在各账号控制控件中显示不同的提示标识,例如,满足条件1时显示红色标识,满足条件2时显示黄色标识等。
示例性实施方式中,该方法还可以包括步骤S910、步骤S920以及步骤S930,如图9所示,具体的:
在步骤S910中,获取所述登录账号之间的关联信息。用户可以对每一登录账号设置一个或者多个关联账号,例如,登录账号A为登录账号B的关联账号,终端设备或者服务器可以对各个登录账号的关联账号进行记录,生成关联信息。因此,可以从服务器上获取该关联信息,或者也可以从终端设备本地获取该关联信息。
在步骤S920中,根据所述关联信息获取与所述目标账号关联的第一登录账号。示例性,如果用户界面当前显示的为控制账号的第一游戏界面,则从关联信息中获取与控制账号关联的其他非控制账号作为第一登录账号;如果用户界面当前显示的为第二游戏界面, 则获取与第二游戏界面对应的目标账号相关联的账号作为第一登录账号。
在步骤S930中,若所述第一登录账号对应的游戏数据中包含预设信息,则将所述预设信息发送至所述目标账号对应的第一游戏界面中。示例性的,预设信息具体可以包括好友消息,如果第一登录账号的好友向第一登录账号发送消息,则通过实时监控第一登录账号的游戏数据可以检测到该消息,从而将该消息发送至第一游戏界面中,供用户查看。通过本实施方式,用户可以在当前显示的游戏界面中处理查看其他登录账号的消息,从而有助于用户了解各个登录账号的游戏进度,避免错过重要的消息,能够更好地控制多个登录账号。此外,预设信息还可以包括其他信息,例如公告消息、系统提示消息等,本实施方式对此不做特殊限定。
在本公开的其他实施方式中,在当前显示的控制账号的游戏界面还可以对其他非控制账号对应的游戏数据进行响应,例如回复非控制账号的好友消息、退出非控制登录账号等,这些均属于本公开的保护范围。
进一步的,本示例实施方式中,还提供了一种游戏账号控制装置,用于执行本公开上述的游戏账号控制方法。该装置可以应用于一服务器或终端设备。
参考图10所示,该游戏账号控制装置1000可以包括:账号获取模块1010、界面显示模块1020以及账号切换模块1030,其中:
账号获取模块1010,用于获取多个登录账号的账号信息,根据所述账号信息生成与所述登录账号对应的账号控制控件,其中,所述登录账号包括控制账号和非控制账号。
界面显示模块1020,用于在所述图形用户界面显示所述账号控制控件,以及显示所述控制账号对应的第一游戏界面。
账号切换模块1030,用于响应作用于所述账号控制控件的第一触控操作,根据所述第一触控操作从所述非控制账号中选择目标账号,并将所述第一游戏界面切换为所述目标账号对应的第二游戏界面。
在本公开的一种示例性实施例中,界面显示模块1020可以包括账号确定单元,其中:
账号确定单元,用于根据各个登录账号的账号信息确定控制账号,以在所述控制账号对应的账号控制控件中显示所述控制账号对应的第一游戏界面。
在本公开的一种示例性实施例中,该装置还可以包括提示显示模块,其中:
提示显示模块,用于根据所述非控制账号的账号信息在所述图形用户界面中显示提示消息,以提示用户切换或退出所述非控制账号对应的第三游戏界面。
在本公开的一种示例性实施例中,该装置还可以包括权限获取模块,以及数据更新模块,其中:
权限获取模块,用于响应作用于所述图形用户界面的第二触控操作,根据所述第二触控操作控制所述控制账号对应的第一游戏角色。
数据更新模块,用于将所述非控制账号的控制权限发送至云端服务器,以通过所述云端服务器自动控制所述非控制账号分别对应的第三游戏角色。
在本公开的一种示例性实施例中,账号切换模块1130可以包括数据获取单元,以及界面切换单元,其中:
数据获取单元,用于从所述云端服务器中获取所述目标账号的游戏数据,并根据所述游戏数据渲染第二游戏界面。
界面切换单元,用于在所述图形用户界面显示所述第二游戏界面,以将所述第一游戏界面切换为所述第二游戏界面。
在本公开的一种示例性实施例中,界面显示模块1120可以包括游戏数据获取单元、消息生成单元,以及消息显示单元,其中:
游戏数据获取单元,用于获取所述非控制账号的游戏数据。
消息生成单元,用于根据所述游戏数据中的特定游戏数据生成提示消息。
消息显示单元,用于在所述图形用户界面显示所述提示消息,以提示用户对所述提示消息对应的所述非控制账号进行操作。
在本公开的一种示例性实施例中,该装置还包括关联确定模块、关联信息获取模块,以及信息发送模块,其中:
关联确定模块,用于获取所述登录账号之间的关联信息。
关联信息获取模块,用于根据所述关联信息获取与所述目标账号关联的第一登录账号。
信息发送模块,用于若所述第一登录账号对应的游戏数据中包含预设信息,则将所述预设信息发送至所述目标登录账号对应的第一游戏界面中。
由于本公开的示例实施例的游戏账号控制装置的各个功能模块与上述游戏账号控制方法的示例实施例的步骤对应,因此对于本公开装置实施例中未披露的细节,请参照本公开上述的游戏账号控制方法的实施例。
参阅图11,图11示出了可以应用本公开实施例的一种游戏账号控制方法及游戏账号控制装置的示例性应用环境的系统架构的示意图。
如图11所示,系统架构1100可以包括终端设备1101、1102、1103中的一个或多个,网络1104和服务器1105。网络1104用以在终端设备1101、1102、1103和服务器1105之间提供通信链路的介质。网络1104可以包括各种连接类型,例如有线、无线通信链路或者光纤电缆等等。
终端设备1101、1102、1103可以是具有显示屏的各种电子设备,包括但不限于台式计算机、便携式计算机、智能手机和平板电脑等等。应该理解,图11中的终端设备、网络和服务器的数目仅仅是示意性的。根据实现需要,可以具有任意数目的终端设备、网络和服务器。比如服务器1105可以是多个服务器组成的服务器集群等。
本公开实施例所提供的游戏账号控制方法可以由终端设备1101、1102、1103执行,相应的,游戏账号控制装置也可以设置于终端设备1101、1102、1103中。
图12示出了适于用来实现本公开实施例的电子设备的计算机系统的结构示意图。
需要说明的是,图12示出的电子设备的计算机系统1200仅是一个示例,不应对本公 开实施例的功能和使用范围带来任何限制。
如图12所示,计算机系统1200包括中央处理单元(CPU)1201,其可以根据存储在只读存储器(ROM)1202中的程序或者从存储部分1208加载到随机访问存储器(RAM)1203中的程序而执行各种适当的动作和处理。在RAM 1203中,还存储有系统操作所需的各种程序和数据。CPU 1201、ROM 1202以及RAM 1203通过总线1204彼此相连。输入/输出(I/O)接口1205也连接至总线1204。
以下部件连接至I/O接口1205:包括键盘、鼠标等的输入部分1206;包括诸如阴极射线管(CRT)、液晶显示器(LCD)等以及扬声器等的输出部分1207;包括硬盘等的存储部分1208;以及包括诸如LAN卡、调制解调器等的网络接口卡的通信部分1209。通信部分1209经由诸如因特网的网络执行通信处理。驱动器1210也根据需要连接至I/O接口1205。可拆卸介质1211,诸如磁盘、光盘、磁光盘、半导体存储器等等,根据需要安装在驱动器1210上,以便于从其上读出的计算机程序根据需要被安装入存储部分1208。
特别地,根据本公开的实施例,下文参考流程图描述的过程可以被实现为计算机软件程序。例如,本公开的实施例包括一种计算机程序产品,其包括承载在计算机可读介质上的计算机程序,该计算机程序包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信部分1209从网络上被下载和安装,和/或从可拆卸介质1211被安装。在该计算机程序被中央处理单元(CPU)1201执行时,执行本申请的方法和装置中限定的各种功能。
需要说明的是,本公开所示的计算机可读介质可以是计算机可读信号介质或者计算机可读存储介质或者是上述两者的任意组合。计算机可读存储介质例如可以是——但不限于——电、磁、光、电磁、红外线、或半导体的系统、装置或器件,或者任意以上的组合。计算机可读存储介质的更具体的例子可以包括但不限于:具有一个或多个导线的电连接、便携式计算机磁盘、硬盘、随机访问存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(EPROM或闪存)、光纤、便携式紧凑磁盘只读存储器(CD-ROM)、光存储器件、磁存储器件、或者上述的任意合适的组合。在本公开中,计算机可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行系统、装置或者器件使用或者与其结合使用。而在本公开中,计算机可读的信号介质可以包括在基带中或者作为载波一部分传播的数据信号,其中承载了计算机可读的程序代码。这种传播的数据信号可以采用多种形式,包括但不限于电磁信号、光信号或上述的任意合适的组合。计算机可读的信号介质还可以是计算机可读存储介质以外的任何计算机可读介质,该计算机可读介质可以发送、传播或者传输用于由指令执行系统、装置或者器件使用或者与其结合使用的程序。计算机可读介质上包含的程序代码可以用任何适当的介质传输,包括但不限于:无线、电线、光缆、RF等等,或者上述的任意合适的组合。
附图中的流程图和框图,图示了按照本公开各种实施例的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表 一个模块、程序段、或代码的一部分,上述模块、程序段、或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个接连地表示的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图或流程图中的每个方框、以及框图或流程图中的方框的组合,可以用执行规定的功能或操作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。
描述于本公开实施例中所涉及到的单元可以通过软件的方式实现,也可以通过硬件的方式来实现,所描述的单元也可以设置在处理器中。其中,这些单元的名称在某种情况下并不构成对该单元本身的限定。
作为另一方面,本申请还提供了一种计算机可读介质,该计算机可读介质可以是上述实施例中描述的电子设备中所包含的;也可以是单独存在,而未装配入该电子设备中。上述计算机可读介质承载有一个或者多个程序,当上述一个或者多个程序被一个该电子设备执行时,使得该电子设备实现如下述实施例中所述的方法。例如,所述的电子设备可以实现如图1和图2所示的各个步骤等。
应当注意,尽管在上文详细描述中提及了用于动作执行的设备的若干模块或者单元,但是这种划分并非强制性的。实际上,根据本公开的实施方式,上文描述的两个或更多模块或者单元的特征和功能可以在一个模块或者单元中具体化。反之,上文描述的一个模块或者单元的特征和功能可以进一步划分为由多个模块或者单元来具体化。
本领域技术人员在考虑说明书及实践这里公开的发明后,将容易想到本公开的其它实施方案。本申请旨在涵盖本公开的任何变型、用途或者适应性变化,这些变型、用途或者适应性变化遵循本公开的一般性原理并包括本公开未公开的本技术领域中的公知常识或惯用技术手段。说明书和实施例仅被视为示例性的,本公开的真正范围和精神由下面的权利要求指出。
应当理解的是,本公开并不局限于上面已经描述并在附图中示出的精确结构,并且可以在不脱离其范围进行各种修改和改变。本公开的范围仅由所附的权利要求来限制。

Claims (10)

  1. 一种游戏账号控制方法,其中,通过终端设备提供图形用户界面,所述方法包括:
    获取多个登录账号的账号信息,根据所述账号信息生成与所述登录账号对应的账号控制控件,其中,所述登录账号包括控制账号和非控制账号;
    在所述图形用户界面显示所述账号控制控件,以及显示所述控制账号对应的第一游戏界面;
    响应作用于所述账号控制控件的第一触控操作,根据所述第一触控操作从所述非控制账号中选择目标账号,并将所述第一游戏界面切换为所述目标账号对应的第二游戏界面。
  2. 根据权利要求1所述的游戏账号控制方法,其中,所述显示所述控制账号对应的第一游戏界面包括:
    获取各个所述登录账号对应的账号状态数据;
    根据所述账号状态数据确定所述控制账号,以在所述图形用户界面中显示所述控制账号对应的第一游戏界面。
  3. 根据权利要求2所述的游戏账号控制方法,其中,显示所述控制账号对应的第一游戏界面之后,所述方法还包括:
    根据所述账号状态数据在所述图形用户界面中显示提示消息,以提示用户切换或退出所述非控制账号对应的第三游戏界面。
  4. 根据权利要求1所述的游戏账号控制方法,其中,显示所述控制账号对应的第一游戏界面之后,所述方法还包括:
    响应作用于所述图形用户界面的第二触控操作,根据所述第二触控操作控制所述控制账号对应的第一游戏角色;
    将所述非控制账号的控制权限发送至云端服务器,以通过所述云端服务器自动控制所述非控制账号分别对应的第三游戏角色。
  5. 根据权利要求4所述的游戏账号控制方法,其中,将所述第一游戏界面切换为所述目标账号对应的第二游戏界面包括:
    从所述云端服务器中获取所述目标账号的游戏数据,并根据所述游戏数据渲染所述第二游戏界面;
    在所述图形用户界面显示所述第二游戏界面,以将所述第一游戏界面切换为所述第二游戏界面。
  6. 根据权利要求4所述的游戏账号控制方法,其中,所述显示包含多个所述账号控制控件的用户界面包括:
    获取所述非控制账号的游戏数据;
    根据所述游戏数据中的特定游戏数据生成提示消息;
    在所述图形用户界面显示所述提示消息,以提示用户对所述提示消息对应的所述非控 制账号进行操作。
  7. 根据权利要求1所述的游戏账号控制方法,其中,在所述图形用户界面显示所述账号控制控件之后,所述方法还包括:
    获取所述登录账号之间的关联信息;
    根据所述关联信息获取与所述控制账号关联的第一登录账号;
    若所述第一登录账号对应的游戏数据中包含预设信息,则将所述预设信息发送至所述控制账号对应的游戏界面中。
  8. 一种游戏账号控制装置,其中,通过终端设备提供图形用户界面,所述装置包括:
    账号获取模块,用于获取多个登录账号的账号信息,根据所述账号信息生成与所述登录账号对应的账号控制控件,其中,所述登录账号包括控制账号和非控制账号;
    界面显示模块,用于在所述图形用户界面显示所述账号控制控件,以及显示所述控制账号对应的第一游戏界面;
    账号切换模块,用于响应作用于所述账号控制控件的第一触控操作,根据所述第一触控操作从所述非控制账号中选择目标账号,并将所述第一游戏界面切换为所述目标账号对应的第二游戏界面。
  9. 一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序被处理器执行时实现根据权利要求1至7中任一项所述的游戏账号控制方法。
  10. 一种电子设备,包括:
    处理器;以及
    存储器,所述存储器上存储有计算机可读指令,所述计算机可读指令被所述处理器执行时实现根据权利要求1至7中任一项所述的游戏账号控制方法。
PCT/CN2020/101731 2020-04-08 2020-07-13 游戏账号控制方法、装置、介质及电子设备 WO2021203573A1 (zh)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US17/759,016 US20230036515A1 (en) 2020-04-08 2020-07-13 Control method for game accounts, apparatus, medium, and electronic device

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202010269560.2 2020-04-08
CN202010269560.2A CN111481939B (zh) 2020-04-08 2020-04-08 游戏账号控制方法、装置、介质及电子设备

Publications (1)

Publication Number Publication Date
WO2021203573A1 true WO2021203573A1 (zh) 2021-10-14

Family

ID=71797762

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2020/101731 WO2021203573A1 (zh) 2020-04-08 2020-07-13 游戏账号控制方法、装置、介质及电子设备

Country Status (3)

Country Link
US (1) US20230036515A1 (zh)
CN (1) CN111481939B (zh)
WO (1) WO2021203573A1 (zh)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115379262A (zh) * 2022-07-12 2022-11-22 网易(杭州)网络有限公司 游戏的操作控制方法、装置、系统和电子设备

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114553455A (zh) * 2020-11-26 2022-05-27 郭洪威 一种通讯方法及装置
CN112619155B (zh) * 2020-12-18 2023-09-19 咪咕互动娱乐有限公司 协同操作的方法、电子设备及存储介质
CN112619156A (zh) * 2021-01-05 2021-04-09 网易(杭州)网络有限公司 游戏账号的绑定方法、装置及设备

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101888432A (zh) * 2009-05-14 2010-11-17 北京闻言科技有限公司 一种手机客户端软件切换登录账号的技术
KR20130099429A (ko) * 2012-02-29 2013-09-06 주식회사 엔씨소프트 소셜 네트워크 게임과 연동되는 온라인 게임 제공 시스템 및 그 방법
CN106110659A (zh) * 2016-07-15 2016-11-16 网易(杭州)网络有限公司 游戏账户的处理方法及装置
US20170301185A1 (en) * 2016-04-01 2017-10-19 Aristocrat Technologies Australia Pty Limited Method of selecting electronic game

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102368750A (zh) * 2011-09-30 2012-03-07 上海量明科技发展有限公司 一种多账号登录的界面显示方法及系统
CN103036850A (zh) * 2011-09-30 2013-04-10 深圳市快播科技有限公司 游戏操作复制方法、装置与客户端
CN104580451B (zh) * 2014-12-30 2018-04-13 北京奇虎科技有限公司 实现多平台间账号同步的方法和系统、及电子设备
CN105553968A (zh) * 2015-12-11 2016-05-04 北京奇虎科技有限公司 一种实现多账号登录的方法和装置
CN107096226B (zh) * 2017-03-30 2019-02-26 腾讯科技(深圳)有限公司 在客户端中显示帐号信息的方法和装置
CN109224452A (zh) * 2018-09-14 2019-01-18 北京智明星通科技股份有限公司 一种游戏账户管理方法、装置及系统

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101888432A (zh) * 2009-05-14 2010-11-17 北京闻言科技有限公司 一种手机客户端软件切换登录账号的技术
KR20130099429A (ko) * 2012-02-29 2013-09-06 주식회사 엔씨소프트 소셜 네트워크 게임과 연동되는 온라인 게임 제공 시스템 및 그 방법
US20170301185A1 (en) * 2016-04-01 2017-10-19 Aristocrat Technologies Australia Pty Limited Method of selecting electronic game
CN106110659A (zh) * 2016-07-15 2016-11-16 网易(杭州)网络有限公司 游戏账户的处理方法及装置

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115379262A (zh) * 2022-07-12 2022-11-22 网易(杭州)网络有限公司 游戏的操作控制方法、装置、系统和电子设备

Also Published As

Publication number Publication date
CN111481939A (zh) 2020-08-04
CN111481939B (zh) 2021-05-04
US20230036515A1 (en) 2023-02-02

Similar Documents

Publication Publication Date Title
WO2021203573A1 (zh) 游戏账号控制方法、装置、介质及电子设备
CN108465238B (zh) 游戏中的信息处理方法、电子设备及存储介质
US9519409B2 (en) Application program interface display method, device, terminal and readable storage medium
US10601979B2 (en) Method and apparatus for managing application data usage
US11777887B2 (en) Reminder method and apparatus in group session, device and medium
CN108211349B (zh) 游戏中的信息处理方法、电子设备及存储介质
US10744409B2 (en) Method, apparatus, and storage medium for displaying game data on a desktop of a mobile terminal
WO2017059683A1 (zh) 一种信息处理方法、终端及计算机存储介质
CN106844066B (zh) 一种应用运行方法、装置及系统
JP6376638B2 (ja) ゲームに関わるサーバコンピュータ及びゲームプログラム
CN111770379A (zh) 一种视频投放方法、装置及设备
CN111773735A (zh) 游戏组队方法及装置、计算机可读存储介质、电子设备
CN111263175A (zh) 直播平台的交互控制方法及装置、存储介质及电子设备
TW201541331A (zh) 即時訊息(二)
WO2023056741A1 (zh) 游戏中的组队方法、装置、设备及存储介质
CN109885243B (zh) 电子系统中的信息处理方法与装置、存储介质、电子设备
WO2022205784A1 (zh) 界面信息控制方法及装置
CN109091864B (zh) 信息处理方法及装置、移动终端和存储介质
US10139983B2 (en) Controlling access to content
US20240001236A1 (en) Method and apparatus for displaying prompt information, storage medium and electronic device
WO2023173868A1 (zh) 界面编辑方法、装置、电子设备和可读介质
CN114885199B (zh) 实时互动方法、装置、电子设备、存储介质及系统
CN113368506B (zh) 游戏组队控制方法、装置、电子设备及介质
CN113617020B (zh) 游戏控制方法、装置、存储介质、服务器以及终端
CN113144606B (zh) 虚拟对象的技能触发方法及相关设备

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 20930021

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 20930021

Country of ref document: EP

Kind code of ref document: A1