WO2021182187A1 - 映像配信システム、それに用いるコンピュータプログラム、及び制御方法 - Google Patents
映像配信システム、それに用いるコンピュータプログラム、及び制御方法 Download PDFInfo
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- WO2021182187A1 WO2021182187A1 PCT/JP2021/007972 JP2021007972W WO2021182187A1 WO 2021182187 A1 WO2021182187 A1 WO 2021182187A1 JP 2021007972 W JP2021007972 W JP 2021007972W WO 2021182187 A1 WO2021182187 A1 WO 2021182187A1
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- Prior art keywords
- prize
- amount
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- video
- prize amount
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4784—Supplemental services, e.g. displaying phone caller identification, shopping application receiving rewards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/24—Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
- H04N21/2407—Monitoring of transmitted content, e.g. distribution time, number of downloads
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/254—Management at additional data server, e.g. shopping server, rights management server
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/27—Server based end-user applications
- H04N21/274—Storing end-user multimedia data in response to end-user request, e.g. network recorder
- H04N21/2743—Video hosting of uploaded data from client
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/76—Television signal recording
- H04N5/765—Interface circuits between an apparatus for recording and another apparatus
- H04N5/77—Interface circuits between an apparatus for recording and another apparatus between a recording apparatus and a television camera
Definitions
- the present invention is a video distribution system, etc., which is connected to a user terminal device used by each user via a network and distributes a recorded video as a video recording the status of an event in which a plurality of participants participate to the user terminal device. Regarding.
- a video distribution system that is connected to a user terminal device used by each user via a network and distributes a recorded video as a video recording the status of an event in which a plurality of participants participate to the user terminal device.
- a server that distributes content such as a live broadcast video is known (see, for example, Patent Document 1).
- Patent Documents 2 and 3 exist as prior art documents related to the present invention.
- the selected item may be displayed superimposed on the live broadcast video, and a part of the price is distributed to the live broadcast video. It may be returned to the person.
- the return destination is the distributor, not the performer of the live broadcast video.
- the distributor is the performer of the live video, but it only matches as a result, and if the performer and the distributor are different, it is not returned to the performer. Such a return is left to the discretion of the distributor.
- Patent Document 2 discloses a content evaluation system that ranks each content according to evaluation points and distributes profits according to the evaluation points to creators of contents having a predetermined ranking or higher.
- the target for which the profit is distributed according to the evaluation points that is, the return destination of the profit is only the creator of the content, not the appearance of the content. As a result, it is not possible to give the performers of the content sufficient incentives to liven up the content.
- Patent Document 3 discloses a server device that acquires input information including twist information for a player by a spectator who has watched a player's game and provides it to the outside.
- this server device only realizes a twist for individual players, and increases the prize money set for the match, in other words, the prize money that should be distributed to all players or some players. Not a configuration. For this reason, it may be possible to raise the motivation of each player, but the spectators cannot support each player on a match-by-match basis.
- an object of the present invention is to provide a video distribution system or the like that can improve the motivation of the participants to the event in the event to be distributed as a recorded video.
- the video distribution system of the present invention is connected to a user terminal device used by each user via a network, and distributes a recorded video as a video recording the status of an event in which a plurality of participants participate to the user terminal device.
- a data storage means for storing prize data described so as to associate the recorded video with the event prize amount as a prize set for the event in the video distribution system, and each via the user terminal device.
- the prize money increasing means for increasing the event prize money according to the donation act performed by the user so as to be associated with the recorded video, and the event prize money at the end of a predetermined period of the plurality of participants. It is provided with a prize determination means for determining an individual prize amount as a prize to be given to at least a part of the participants.
- the computer program of the present invention is configured to allow a computer connected to the user terminal device via the network to function as each means of the above-mentioned video distribution system.
- a recorded video as a video recording the status of an event in which a plurality of participants participate is distributed to the user terminal device by being connected to the user terminal device used by each user via a network.
- a computer incorporated in a video distribution system including a data storage means for storing prize data described so as to associate the recorded video with the event prize amount as a prize set for the event.
- a prize increase procedure for increasing the event prize amount according to a donation act executed by each user so as to be associated with the recorded video via the user terminal device, and the event prize at the end of a predetermined period.
- a prize money determination procedure for determining an individual prize money amount as a prize money to be given to at least a part of the plurality of participants based on the amount of money is executed.
- the video distribution system 1 includes a center server 2 as a server device and a camera 3 connected to the center server 2 via a predetermined network NT.
- the center server 2 is configured as one logical server device by combining the server units 2A, 2B, etc. as a plurality of computer devices.
- the center server 2 may be configured by a single server unit.
- the center server 2 may be logically configured by using cloud computing.
- the network NT may be appropriately configured as long as the camera 3 (or the game machine GM described later) can be connected to the center server 2.
- the network NT may be constructed by an Internet as a WAN and a LAN that connects each of the center server 2 and the camera 3 to the Internet.
- Various computer devices such as a local server that controls the camera 3 may be appropriately interposed between the camera 3 and the LAN.
- such a computer device and the camera 3 may be constructed as one event system, and such an event system may be connected to the center server 2 via the network NT.
- Camera 3 is a well-known device that captures images.
- the camera 3 may be appropriately configured as long as the shooting result can be provided to the center server 2, but as an example, the camera 3 is configured as a network device that can be connected to the network NT, and its operation is controlled by the center server 2 via the network NT. Further, the camera 3 may be installed at an appropriate place so as to photograph an appropriate object, but in the example of FIG. 1, the camera 3 is installed at the event venue EF so as to photograph the situation of the event held there. Further, although one camera 3 is shown in the example of FIG. 1, an appropriate number of cameras 3 may be installed at the event venue EF.
- Event venue EF is the venue where the event is held. There may be one event venue EF, but in the example of FIG. 1, a plurality of event venue EFs (including a case where one event venue EF functions as a plurality of event venue EFs in a staggered manner) are prepared. .. One event (including both simultaneous holding and staggered holding) may be provided at a plurality of event venues EF, or a plurality of events may be provided. In this way, appropriate events may be appropriately provided at each event venue EF, but in the example of FIG. 1, an event using a game provided by the game machine GM at at least one event venue EF (hereinafter referred to as a game event). In some cases) is being held. In the following, as an example, a case where the camera 3 shoots a game event at the event venue EF will be described.
- the game machine GM is a device that provides a game.
- Each game machine GM may be configured as a stand-alone device, or may be connected to the event system when an event system is constructed and provide various information such as game results to the event system.
- each game machine GM may be appropriately configured, but as an example, it is connected to the center server 2 via the network NT, and information on various game situations including game results (game screen is reproduced) for video distribution and the like. (Including information for replay data for the game), or image data that captures the game screen is appropriately provided to the center server 2.
- an appropriate number of game machine GMs may be installed in the event venue EF, but in the example of FIG. 1, two game machine GMs are installed in the event venue EF.
- each game machine GM various computer devices used for personal use such as a stationary or portable game machine (including a tablet or a smartphone) or a stationary or book type personal computer may be used.
- an arcate game machine is used.
- An arcade game machine is a computer device that is originally installed in an appropriate facility such as a store for the main purpose of making a large number of users repeatedly play a game to generate profits. Therefore, each game machine GM is a commercial (commercial) game machine (a game that provides a game for a fee) that allows a user to play a game within a range corresponding to the play fee in exchange for payment of a predetermined play fee.
- the game play is provided free of charge as a part of the event at the event venue EF.
- Each game machine GM may provide an appropriate game such as an action game, a simulation game, a role playing game, or a timing game (music game) for the event.
- each game machine GM plays these games one-to-one, one-to-many (team), or many-to-many (the number of players is appropriate and may or may not match between the opponents). It may be provided in an appropriate form such as an appropriate battle type such as, or a cooperative type (including the case where the opponent or the collaborator is a computer).
- the game event is provided as a tournament in which users P (hereinafter, may be referred to as participants P) who play each game machine GM compete for results. Further, the game event may be held without spectators, but in the example of FIG. 1, it is held so as to include a plurality of spectator PAs who watch the play of the participant P. In this example, two participants P function as a plurality of participants of the present invention.
- various devices such as a directing device for directing (exciting) a game event may be appropriately installed in the event venue EF, but in the example of FIG. 1, a light is used as a kind of directing device.
- a unit LU, a speaker SP, a smoke device SU, and a monitor 47 are installed.
- the light unit LU is a well-known lighting device that performs various visual effects by lighting (light) such as lighting, blinking, extinguishing, or appropriately developing a color.
- the speaker SP is a well-known audio output device that performs an auditory effect by reproducing (outputting) various sounds.
- the smoke device SU is a well-known device that performs a visual effect by generating an appropriate amount of smoke (smoke).
- the monitor 47 is a well-known display device that displays various images (for directing or including various information). On the monitor 47, for example, the shooting result of the camera 3 may be displayed as an image for such an effect.
- These various production devices may be connected to, for example, the center server 2 and controlled by the center server 2, or may be connected to and controlled by the event system when the event system is constructed at the event venue EF. .. In this way, each effect device may be appropriately controlled.
- the user terminal device 4 may be connected to the video distribution system 1 via the network NT.
- the user terminal device 4 is a computer device that can be connected to a network and is used for personal use by the user. By implementing various computer software, the user terminal device 4 can allow the user to enjoy various services provided by the center server 2.
- the user terminal device 4 functions as a display terminal capable of displaying a captured moving image captured by the camera 3 as a predetermined application (software) is executed.
- An appropriate computer device may be used as the user terminal device 4, but in the example of FIG. 1, a mobile terminal device 4A such as a mobile phone (including a smartphone), a portable tablet terminal device 4B, and a book type (stationary type) are used.
- a user terminal device such as a personal computer 4C (which may be) is shown. These are appropriately connected to the network NT through, for example, an access point AP or the like. In addition, various computer devices such as a stationary home-use game machine or a portable game machine that can be connected to a network and are used for personal use by the user may be used as the user terminal device 4.
- the center server 2 provides services for various devices to the camera 3 and the game machine GM.
- the device service includes an information acquisition service for acquiring information on the play status of each participant P from each game machine GM.
- the device service includes a data update service that reflects the play status information in such data when the play record information of each participant P is managed via various data such as play data. You may be.
- the device service includes a control service for controlling the shooting conditions (shooting direction, shooting range, angle of view, shooting time, etc.) of the camera 3, and a video recording service for acquiring the shooting result and recording it as moving image data. I'm out.
- the device service includes a data distribution service for distributing and updating such a program or data via the network NT. It may be.
- the center server 2 provides various Web services to the user of the user terminal device 4 via the network NT.
- the Web service includes a video distribution service that distributes a shot video as a video corresponding to the shot result of the camera 3, and a video-related service related to such shot video.
- the moving image distribution service may be configured to appropriately distribute the moving image data corresponding to the captured video to the user terminal device 4, but as an example, it is configured to distribute at any time using packet communication. That is, the captured video is streamed at any time through the video distribution service.
- such a shot image may appropriately include a live image that delivers the photographed result of the camera 3 (the situation of the event venue EF) live, and a recorded image as a recorded image of the live image. , Both of these are included as an example.
- the video-related service may appropriately include various services related to the captured video, but includes a sponsor service as an example.
- the sponsor service is a service for allowing the viewer of the captured video to function as a sponsor (advertiser, investor, donor, supporter, etc.) of the game event. Details of the sponsor service will be described later.
- the Web service also includes, for example, a data distribution service that distributes various data or software (including updates of data and the like) to each user terminal device 4, and an ID that assigns a user ID for identifying each user. Even if it includes an granting service, an authentication service that receives user identification information from the user terminal device 4 and authenticates the user, or a billing service that collects a fee from each user of the user terminal device 4 through a well-known payment process. good.
- the center server 2 is provided with a control unit 21 and a storage unit 22 as storage means.
- the control unit 21 is configured as a computer in which a CPU as an example of a processor that executes various arithmetic processes and operation controls according to a predetermined computer program, an internal memory required for the operation, and other peripheral devices are combined.
- the storage unit 22 is an external storage device realized by a storage unit including a non-volatile storage medium (computer-readable storage medium) such as a hard disk array.
- the storage unit 22 may be configured to hold all the data in one storage unit, or may be configured to distribute and store the data in a plurality of storage units.
- the program PG1 is recorded in the storage unit 22 as an example of a computer program that causes the control unit 21 to execute various processes necessary for providing various services to the user.
- the storage unit 22 stores server data 23 necessary for providing various services.
- server data 23 includes various data necessary for providing a device service or a Web service. In the example of FIG. 2, as a kind of such various data, a video data VD and a prize are awarded. Data AD and tournament data ED are shown.
- the video data VD is well-known video data for displaying the captured video (moving image) of the camera 3 on the user terminal device 4.
- the video data VD is generated based on the shooting result of the camera 3.
- the prize money data AD is data for managing the prize money set for the game event.
- the tournament data ED is data for managing information on various situations of the game event (meeting) such as the play results of each participant P. Details of the prize data AD and the tournament data ED will be described later.
- the server data 23 may include various data for realizing various services, for example.
- such data may include the above-mentioned play data, ID management data for managing various IDs such as user IDs, and the like. However, their illustration is omitted.
- the control unit 21 is provided with a device service management unit 24 and a terminal service management unit 25 as logical devices realized by combining the hardware resources of the control unit 21 and the program PG1 as software resources. ..
- the device service management unit 24 executes various processes for realizing the above-mentioned device service for the camera 3 or the game machine GM.
- the terminal service management unit 25 executes various processes for realizing the above-mentioned Web service on the user terminal device 4.
- Such processing includes processing for realizing a video distribution service and a video-related service.
- the terminal service management unit 25 executes a well-known process for realizing streaming distribution as a process for realizing the video distribution service.
- the terminal service management unit 25 executes various processes as processes for realizing the video-related service, and such processes include processes for realizing the sponsor service.
- the terminal service management unit 25 executes, for example, a prize increase process, an increase cancellation process, a prize determination process, a prize presentation process, and a privilege grant process as processes for realizing such a sponsor service.
- a prize increase process for example, a prize increase process, an increase cancellation process, a prize determination process, a prize presentation process, and a privilege grant process as processes for realizing such a sponsor service.
- An input device such as a keyboard, an output device such as a monitor, and the like can be connected to the control unit 21 as needed. However, their illustration is omitted.
- the user terminal device 4 is provided with a control unit 41 as a computer and a storage unit 42 as a storage means.
- the control unit 41 is configured as a computer in which a CPU as an example of a processor that executes various processes according to a predetermined computer program, an internal memory required for the operation, and other peripheral devices are combined.
- the storage unit 42 is an external storage device realized by a storage unit including a non-volatile storage medium (computer-readable storage medium) such as a hard disk or a semiconductor storage device.
- the program PG2 is recorded in the storage unit 42 as an example of a computer program that causes the control unit 41 to execute various processes necessary for providing various services to the user.
- the storage unit 42 records the terminal data TD necessary for enjoying the Web service such as displaying a moving image.
- Such terminal data TD includes various types of data, and in the example of FIG. 2, video data VD and prize data AD are shown as one of them.
- the terminal data TD may include, for example, other ID management data appropriately provided by the center server 2.
- the terminal data TD may include, for example, image data for displaying various images related to video distribution, audio data for reproducing various sounds such as BGM, and the like. However, these illustrations are omitted.
- the image control unit 43 is a logical device that performs various processes for displaying various images (including moving images). Such processing includes processing for displaying captured video (video) (processing for enjoying video distribution service) and displaying various images related to video for enjoying video-related services. Processing is included.
- the data management unit 44 is a logical device that performs various processes related to the management of various data recorded in the storage unit 42. Such processing includes a process of acquiring video data VD and prize data AD from the center server 2, a process of appropriately updating them, or a process of providing (transmitting) the updated data to the center server 2. Is done.
- the user terminal device 4 may be appropriately provided with various output devices and input devices according to the type of the user terminal device such as the mobile terminal device 4A, but in the example of FIG. 2, such an output is provided.
- a monitor 47 and a speaker SP are shown as devices, and a touch panel 46 is shown as an input device.
- the monitor 47 and the speaker SP are well-known display devices for displaying various images such as moving images, and well-known audio reproduction devices for reproducing audio.
- the touch panel 46 is a well-known input device (detection device) that detects the position of the user's touch operation and outputs a signal corresponding to the position. Through such a touch operation on the touch panel, an appropriate touch operation for using the video distribution service or the video-related service is input to the user terminal device 4.
- the touch panel 46 is arranged on the monitor 47 so as to cover the monitor 47 in order to detect such a touch operation.
- the sponsor service may be configured to allow the viewer of the captured video to function as an appropriate sponsor in the game event, but as an example, it is configured to function as a sponsor of the prize money set in the game event (meeting). For this reason, the sponsor service is configured to provide viewers with the opportunity to increase or decrease the prize amount of the game event.
- the provision of such an opportunity may be appropriately realized by various methods including the provision by voice, but as an example, it is realized through a selection screen including options for increasing or decreasing the amount. Further, such a selection screen may be displayed separately from the video screen that displays the captured video through an appropriate touch operation or the like, but for example, a video screen that also functions as such a selection screen is displayed. That is, the sponsor service is configured to display a video screen including options such as an increase on the user terminal device 4.
- FIG. 3 is an explanatory diagram for explaining the outline of the sponsor service. Further, the example of FIG. 3 shows the data used for the sponsor service and the user terminal device 4 for explaining such an outline, and the user terminal device 4 has the video screen 50 as described above. Is schematically displayed. Specifically, as shown in FIG. 3, when a photographed image is requested from the user terminal device 4, the image data VD corresponding to the photographed image is distributed from the center server 2 to the user terminal device 4. As described above, this distribution is realized as a streaming distribution in which the captured video is displayed on the user terminal device 4 at any time. Then, by such distribution of the video data VD, the video screen 50 is displayed on the monitor 47 of the user terminal device 4.
- the video screen 50 includes a video area 51 and a related information area 52.
- the image area 51 is an area in which a photographed image captured by the camera 3 is displayed. That is, the captured video based on the video data VD is displayed in the video area 51.
- a live video or a recorded video may be displayed as a shot video, but in the example of FIG. 3, the live video is a shot result video of the situation of the event venue EF of the example of FIG. Is displayed.
- the game screen (including both the game screen captured by the game machine GM and the game screen reproduced based on the replay data) is appropriately inserted into the live video (the same applies to the recorded video).
- the recorded video the same applies to the recorded video.
- the shooting result of the camera 3 is displayed in the video area 51.
- the related information area 52 is an area in which various information related to the captured image being displayed in the image area 51 is displayed. These video regions 51 and related information regions 52 may be formed in an appropriate size and shape, but in the example of FIG. 3, the video region 51 is formed in the most visible range near the center, and the video region 51 is formed.
- the related information area 52 is formed on the right side and the lower side of the surroundings (smaller than the image area 51 within a range that does not interfere with the viewing of the captured image).
- the related information area 52 may further include an appropriate area for displaying various kinds of information, but in the example of FIG. 3, the name column 53, the increase option 54, the decrease option 55, the prize presentation column 56, and the end option 57 is included.
- the name column 53 is an area for displaying the name of the captured image.
- An appropriate name may be set for the shot video, but in the example of FIG. 3, the name of the tournament (game event) (“A tournament”) is set as the name of the shot video and is displayed in the name column 53.
- the increase option 54 and the decrease option 55 are both areas that function as options, and are used as virtual push buttons (areas corresponding to the range in which the touch operation should be executed) that accept touch operations in combination with the touch panel 46.
- the increase option 54 is an option that should be touch-operated when the viewer increases (invests) the prize amount as a sponsor. Appropriate information indicating the function of such an option may be displayed in the increase option 54, but in the example of FIG. 3, the information of "prize application" is presented.
- an input opportunity for example, an input screen
- an increase amount investment amount
- Such an intermediate process may appropriately include various processes (procedures), but includes, for example, a settlement process.
- the settlement process may also be appropriately configured, and includes, for example, a process of settling the required increase, and a process of confirming whether or not the settlement has been completed, and if the settlement is not completed, the increase cannot be made as a settlement error.
- the payment system that realizes such a payment process may be configured as a part of the video distribution system 1 or may be configured as another system.
- the payment system When configured as another system, the payment system may be operated by the same operator as the operator of the video distribution system 1, or may be constructed as a third-party system operated by another operator. ..
- a point system that uses various points (appropriate electronic value) as a payment target may be used. In other words, points may be charged first through an appropriate payment system, and an increase (as a result, the increase is limited to the charged amount) may be realized through the consumption of the points (in other words, the prize amount varies. It may be a point).
- one touch operation corresponds to a bite of the increase in the prize amount as the fixed amount increases.
- viewers who have not been able to sufficiently increase the amount by one touch operation are required to perform a plurality of touch operations (increase in a plurality of units) so as to reach the desired increase amount.
- the result of such a touch operation that is, the increase in the prize money is reflected in the prize money data AD of the center server 2.
- the touch operation to the increase option 54 functions as the donation act of the present invention.
- the viewer who has executed the touch operation on the increase option 54 functions as the granting user of the present invention.
- the reduction option 55 is an option that should be touch-operated when the viewer reduces the prize amount.
- the reduction of the prize amount is limited to the amount of own investment (increase). That is, the reduction option 55 is used to reduce (cancel) the prize amount of the increased amount when each viewer increases the prize amount by touching the increase option 54.
- the reduction through the reduction option 55 may be executed without limitation as long as the investment amount remains, but as an example, the reduction is limited during viewing of the captured image increased by the touch operation to the increase option 54. That is, if each viewer wants to reduce his / her own investment (increased amount), each viewer needs to perform a touch operation on the reduction option 55 while viewing the shot video in which the increased amount has been made.
- an input opportunity for inputting the reduction amount (investment amount to be reduced) may be separately provided as appropriate, but as an example, as in the increase option 54, as appropriate.
- the fixed amount (for one bite) is reduced through an intermediate process such as confirmation of intention.
- the result of such a touch operation that is, the reduction of the prize money is also reflected in the prize money data AD of the center server 2.
- the touch operation to the reduction option 55 functions as the cancellation act of the present invention.
- the prize money presentation column 56 is an area for displaying information on the prize money set for the tournament (game event) being viewed.
- the prize money of the tournament is managed by the prize data AD of the center server 2. Therefore, the prize amount of the prize data AD is displayed in the prize presentation column 56.
- the prize amount of the prize data AD may be appropriately reflected in the prize presentation column 56.
- data for displaying the video screen 50 including the prize presentation column 56 which is reflected on the center server 2 side and displays the prize amount is displayed.
- the center server 2 may distribute the data to the user terminal device 4 (the same applies to various other information that does not involve the operation of the viewer), but this is reflected in the prize presentation column 56 on the user terminal device 4 side as an example.
- the user terminal device 4 acquires the prize data AD from the center-server 2, and displays the prize amount of the prize data AD in the prize presentation column 56.
- the acquisition of the prize data AD in other words, the prize amount of the prize data AD in the prize presentation column 56 may be reflected at the start of viewing the captured video or under appropriate conditions such as a predetermined cycle, but as an example, the prize data It is executed every time the prize amount of AD is updated. That is, in the prize presentation column 56, the prize amount based on the latest prize data AD is displayed.
- the prize data AD may appropriately manage the prize amount, and for example, the prize amount may be managed separately as an initial prize amount and an increased prize amount as an increase from the initial prize amount.
- Such a prize amount may be appropriately displayed in the prize presentation column 56, but in the example of FIG. 3, "1010000 yen” as the cumulative amount (total of the initial prize amount and the increased prize amount) is set as the initial prize amount. "1 million yen” (the letters “minimum” are information indicating that the initial prize amount is the amount of money) are displayed separately. As a result, the amount obtained by subtracting the initial prize amount from the cumulative amount is grasped as the increased prize amount. In this example, the amounts obtained by subtracting "1 million yen” from "1 million yen” and "1010000 yen” function as the initial prize amount and the increased prize amount of the present invention, respectively.
- the end option 57 is an area that functions as an option for ending the viewing of the captured video being viewed (displayed in the video area 51), and is a virtual push button (touch) that accepts a touch operation in combination with the touch panel 46. It functions as an area (area corresponding to the range in which the operation should be performed). That is, when the touch operation is executed on the end option 57, the display of the captured image ends. This end may be realized by hiding the captured image displayed in the image area 51, but is realized by the end of the display of the image screen 50 as an example. That is, the display of the video screen 50 ends with the touch operation to the end option 57.
- the video screen 50 may include various other options as appropriate. For example, when a recorded video is displayed as a captured video, the recorded video is fast-forwarded and rewound for such options. , Pause, or resume (restart playback) may be included.
- FIG. 4 is an explanatory diagram for explaining the benefits given to the viewer (investor) who has increased the prize amount.
- Investors may be granted appropriate tangible (including electronic) benefits such as granting various items related to the game, and granting various effects to game events or shot images.
- Appropriate intangible benefits such as, etc. may be granted.
- intangible benefits may include various honorary rights, such as the right to name a game event.
- the investor may be given an appropriate privilege, but in the example of FIG. 4, a case where the privilege of displaying the name of the investor on the captured image is given as a kind of honor right is shown.
- the names of investors such as "A viewer” and "D viewer” are displayed in the captured video.
- the investor information (including the name) to be displayed in these captured images is provided from the center server 2 to the user terminal device 4.
- the display of the name may be given uniformly regardless of the investment amount (increase amount), but as an example, it is given only to the viewer who has increased the amount by a predetermined amount or more.
- the name of the investor may be fixedly set according to various rules such as the name of the viewer, but as an example, it is arbitrarily set by the investor. That is, as the name of the investor, the name freely set by the investor is displayed in the shot video. Such a name may be displayed at an appropriate time, for example, may be displayed so as to overlap the shot image in the middle of the shot image, but is displayed at the end of the shot image as an example.
- FIG. 5 is an explanatory diagram for explaining a captured image displayed by the image data VD.
- the game event may be photographed by one camera 3 or may be photographed by a plurality of cameras. Further, when one camera 3 shoots a game event, the one camera 3 may shoot the game event from the beginning to the end, or a part or a plurality of parts of the game event may be shot. A part of it may be photographed so as to be taken out. Therefore, the video data VD may be configured to display one shot video corresponding to one shot result, or may be configured to display a plurality of shot videos. That is, a plurality of shot images may be prepared as shot images corresponding to one game event.
- FIG. 5 is an explanatory diagram for explaining a captured image displayed by the image data VD.
- the game event may be photographed by one camera 3 or may be photographed by a plurality of cameras. Further, when one camera 3 shoots a game event, the one camera 3 may shoot the game event from the beginning to the end, or a part or a pluralit
- the video data VD is configured to display a plurality of captured videos corresponding to different parts of the game event.
- the video data VD includes a plurality of video data VD1 to VD4 corresponding to the shooting results of a plurality of different parts of the game event. Then, along with the distribution of the plurality of video data VD1 to VD4, a plurality of captured images corresponding to the plurality of video data VD1 to VD4 are displayed on the user terminal device 4.
- the game event may be realized in an appropriate format such as a league match (round-robin tournament), but in the example of FIG. 5, the game event is held as a tournament format in which the participant P competes for the play result.
- the tournament format may include an appropriate number of matches depending on the number of participants P, but in the example of FIG. 5, a total of four rounds of the first round, the second round, the semi-final, and the final are included.
- the video data VD is the first video data VD1 corresponding to the shooting results of these first rounds, the second video data VD2 corresponding to the shooting results of the second round, and the shooting results of the semi-finals. It includes the corresponding third video data VD3 and the fourth video data VD4 corresponding to the shooting result of shooting the final.
- Each round may be photographed so that, for example, a plurality of cameras 3 are appropriately switched.
- one or a plurality of cameras 3 may be photographed so as to cover the plurality of battles, or each battle may be focused. You may shoot each match. Similar shooting may be realized by one camera 3.
- the shooting results of one or a plurality of cameras 3 (which may further include an appropriate game screen) may be edited as appropriate. In this way, the four rounds may be appropriately photographed (or edited) through an appropriate number of cameras 3, but as an example, one camera 3 is photographed so as to cover all the battles in each round, and the four video data VD1 to VD4 correspond to those shooting results.
- the first video corresponding to the shooting result of the first round is displayed as the shooting video based on the first video data VD1.
- the shooting result of the second round is shot as the shooting video based on them.
- the corresponding second video, the third video corresponding to the shooting result of shooting the semi-final, and the fourth video corresponding to the shooting result of shooting the final are displayed on the user terminal device 4, respectively.
- each image screen 50 includes various options such as an increase option 54. Therefore, the increase option 54 or the decrease option 55 can be selected on the video screen 50 corresponding to any of these captured images.
- the results of the increase, etc. by these increase options 54 and the like may be managed as appropriate, for example, they may be managed for each shot image, or they may be collectively managed as one increase, but they are the same in any case. It is associated with the tournament and is managed as prize money for that tournament. That is, even if the increase option 54 or the decrease option 55 is selected on the video screen 50 corresponding to any of the captured images of the first image to the fourth image, they are reflected in the prize amount set in the same tournament.
- the increase option 54 is selected, the prize data AD The prize money for the same tournament will be increased.
- the reduction option 55 is selected.
- FIG. 6 is an explanatory diagram for explaining the relationship between the prize money solicitation period and the determination of the prize money.
- the solicitation of prize money (recruitment for an increase in the prize money) is executed while the live video is being viewed (during distribution), but the solicitation of prize money is limited to such viewing (during the tournament). It may or may not be limited. That is, the solicitation of prize money may be set at an appropriate time during the tournament and during the period before and after the tournament.
- the example of FIG. 6 shows the relationship between the prize money solicitation period and the determination of the prize money when the prize money is solicited during the tournament and during the period before and after the tournament. In this case, as shown in FIG.
- a pre-recruitment period, an in-convention recruitment period, a first post-recruitment period, and a second post-recruitment period are formed in the prize solicitation period. Then, with the end of the tournament, the prize money collected during the pre-recruitment period and the recruitment period during the tournament is fixed as the prize money at the end and distributed to some participants P such as the prize winners in the tournament. On the other hand, the prize money collected during the post-recruitment period of the first post-recruitment period and the second post-recruitment period is fixed as the recording prize amount at the end of each recruitment period, and is similarly distributed to some participants P.
- the advance recruitment period is set before the start of the tournament (game event).
- the prize amount set for the tournament at the start of recruitment during the pre-recruitment period is the initial prize amount.
- the initial prize amount may be set to zero (in other words, no initial prize amount) so that all of it is covered by the sponsor's investment, but as an example, an appropriate minimum prize amount is set.
- the increase in the prize amount during the pre-recruitment period may be realized as appropriate, and may be realized through an appropriate input procedure by accessing a link prepared on a special website, for example. It is realized through the video screen 50 in the same manner as above.
- an appropriate moving image may be displayed in the video area 51, but as an example, an introduction moving image for introducing (exciting) a game event is displayed. Then, the initial prize amount (minimum prize amount) is increased or decreased by a touch operation on the increase option 54 or the decrease option 55 on the video screen 50.
- the pre-recruitment period will end with the start of the tournament (for example, the start of live distribution), but the recruitment period during the tournament will start from there.
- the solicitation of prize money during the solicitation period during the tournament is realized through the video screen 50 as described above.
- the recruitment period during the tournament continues until the end of the tournament (for example, the end of live distribution), but the prize money collected during the recruitment period during the tournament (in other words, the live distribution period) is the same as the prize money collected during the pre-recruitment period. It is cumulatively added to the initial prize amount, and both are managed as live prize amounts.
- Such a live prize amount that is, the initial prize amount and the cumulative amount of the prizes (increased amount) collected from the start of recruitment to the end of the tournament are fixed as the end prize amount at the end of the tournament, and the participants who participated in the game event. Of P, it is distributed to the target participant P.
- the target participant P may be set as appropriate, for example, only the winner, the winners in an appropriate range when the ranking is set between each participant P, all the participants P, or other appropriate targets. It may be a participant P specified based on a specific condition.
- the shot video corresponds to the shooting result for each battle of each round, for example, two or more participants P who are competing in the battle of the shot video may be specified as such a target specific condition.
- the prize amount to be distributed to each of those participants P (hereinafter, may be referred to as an individual prize amount) may be appropriately determined, but as an example, the distribution condition It is decided based on.
- the distribution condition is a condition for distributing the prize amount at the end (or various prize amounts thereafter) to the target participant P.
- the distribution conditions may be set as appropriate, and may be, for example, uniform or inclined type.
- the prize amount (or distribution ratio) is set for each rank so that the higher the prize amount, the higher the prize amount, and the prize amount (or distribution ratio) is set according to such rank.
- the prize amount may be distributed to each participant P as an individual prize amount.
- a distribution ratio (rule) may function as a distribution condition.
- the prize money is distributed to all participants P, the prize money is distributed according to the distribution ratio based on appropriate conditions such as ranking (for example, the prize money is distributed to the winners at the ratio according to the ranking, and other participation.
- the minimum amount may be uniformly distributed to the person P, etc.), or a uniform distribution may be realized.
- such a uniform or inclined distribution including distribution according to the distribution ratio may function as a distribution condition.
- the prize money (increased amount or investment amount) collected for each shot video is managed and the prize money is distributed to two or more participants P corresponding to the battle of the shot video, the prize money is uniformly or, for example, the winner. It may be distributed under appropriate distribution conditions such as an appropriate inclined type such as more than the loser. Further, these distributions may be executed based on the amount obtained by subtracting a predetermined fee or the like from the prize amount at the end.
- the recruitment period during the tournament will end with the end of the tournament, but the post-recruitment period will start after that.
- This post-recruitment period may be appropriately started after the end of the tournament, for example, through a special website (which may be the same as or different from the one used during the pre-recruitment period). It may be started immediately after the end of the tournament by recruiting, but as an example, with the start of distribution of the recorded video corresponding to the recording of the live video (the video may be a video with appropriate modifications added to the live video). It will be started.
- the ex-post recruitment period may be set as one period that ends with the lapse of a predetermined period, or may be set as a plurality of periods that are appropriately divided for each period.
- the post-recruitment period includes a plurality of periods
- an appropriate number of periods may be set as such a plurality of periods, but in the example of FIG. 6, the first post-recruitment period and the second post-recruitment period Two periods are shown.
- the first post-recruitment period is a post-recruitment period (recorded distribution period) that starts, for example, when the distribution of recorded video starts after the end of the tournament.
- the solicitation of prize money may be appropriately realized even in the first post-recruitment period, but as an example, it is realized through the video screen 50 that displays the recorded video.
- the live prize amount the prize amount accumulated by the end of the tournament
- the prize amount will be zero again as the recorded prize amount during the first post-recruitment period. Accumulated (increased) from.
- this recording prize amount is fixed and distributed as the first recording prize amount at the end of the first post-recruitment period (at the end of the first post-recruitment period).
- the second post-recruitment period or when the post-recruitment period is set after that).
- the prize solicitation period is set not only during the tournament and before the tournament, but also after the tournament.
- the prize money is accumulated so as to straddle both periods, and the accumulated prize money is distributed once at the end of the tournament, but in the recruitment period after the tournament, it is based on the recorded video.
- the prize money is collected, and the cumulative amount of prize money collected in each period is distributed at appropriate periods.
- such a relationship is formed between the prize offering period and the determination of the prize amount.
- the in-convention recruitment period, the first post-recruitment period, and the second post-recruitment period function as predetermined periods of the present invention.
- the recruitment period during the competition functions as the holding period of the event of the present invention, and the first post-recruitment period and the second post-recruitment period function as the post-end period of the present invention.
- FIG. 7 is a diagram showing an example of the configuration of the prize data AD.
- the prize money increased (invested) by each viewer is not managed individually, but may be managed as a cumulative amount by all viewers. However, in the example of FIG. 7, the increased amount of each viewer is managed individually.
- the prize data AD of is shown. Further, the example of FIG. 7 shows a case where the prize money of a plurality of tournaments (events) is managed by the prize data AD. In this case, as shown in FIG. 7, the prize data AD includes a prize record ADR that manages the prize amount for each tournament (event).
- the prize record ADR has, for example, "Meeting ID”, “Video ID”, “Content”, “Initial prize”, “User ID”, “Increased prize”, and “Distributed”. Contains information on “amount” and "undistributed amount”.
- “Tournament ID” is information indicating a unique tournament ID for each tournament in order to identify each tournament of a plurality of tournaments (events).
- the "video ID” is information indicating a unique video ID for each shot video in order to identify each shot video when a plurality of shot videos exist in one tournament.
- the "content” is information indicating the content of the captured image. Such information may include appropriate information indicating the content of the captured image, but includes, for example, information indicating the match when the prize money is distributed to the opponent for each match.
- the "initial prize money” is information indicating the initial prize money (minimum positive prize money) set for each tournament.
- the "user ID” is information indicating a unique user ID for each viewer in order to identify each viewer (user who views the captured video).
- the “increased prize money” is information indicating the prize money increased from the initial prize money.
- information indicating the cumulative amount of all viewers may be described as the prize amount of the increased amount regardless of each viewer, but in the example of FIG. 7, the individual increased amount of each viewer is described. The information to be shown is described.
- the “distributed amount” is information indicating the prize amount already distributed to the target participant P as such an increase.
- the “undistributed amount” is information indicating the undistributed prize amount that has not yet been distributed.
- an amount including the initial prize amount may be described, and in this case, information indicating the cumulative amount of all viewers is described regardless of each viewer.
- information on the distributed prize amount and the undistributed prize amount of the individual increase amount of each viewer is described.
- the prize record ADR records this information so that it is associated with each other.
- the distributed prize amount and the undistributed prize amount function as the granted prize amount and the undistributed prize amount of the present invention, respectively.
- the "initial prize money”, “increased prize money”, “distributed amount”, and “undistributed amount” all function as the event prize amount of the present invention, but any combination thereof, or a part thereof, is the present invention. It may function as an event prize amount of.
- the prize data AD is not limited to this information, and appropriate information may be managed in response to various prize management (including distribution) requests. Alternatively, some of this information may be omitted as appropriate.
- the solicitation of prize money may be executed in an appropriate unit.
- an increase in prize money for each rank is solicited as a prize set for each rank (through the increase option 54 or the like by including designation of the target rank). If the increase is performed so that it is associated with each rank), the prize data AD may include information on the prize amount by rank as the prize amount for each rank. In this case, the individual prize amount of the participant P corresponding to each rank may be determined according to the prize amount for each rank.
- the information of "user ID" may be omitted.
- “increased prize money” may contain information indicating the cumulative amount of all viewers.
- the "content” information may be omitted. ..
- FIG. 8 is a diagram showing an example of the configuration of the tournament data ED.
- the tournament data ED information on various situations in the tournament (game event) may be managed as appropriate, but the example of FIG. 8 shows a case where the results of each participant P are managed. Therefore, the example of FIG. 8 shows the tournament data ED corresponding to the part that manages the results of each participant P. Further, the example of FIG. 8 shows a case where the results of each participant P in a plurality of tournaments (events) are managed by the tournament data ED.
- the tournament data ED includes a tournament record EDR that manages the results of each participant P for each tournament (event). Further, in order to realize such management, the tournament record EDR includes, for example, information of "meeting ID", "participant ID", and "results”.
- the "meeting ID” is information indicating the above-mentioned tournament ID.
- the "participant ID” is information indicating a unique participant ID for each participant P in order to identify each participant P (user of each game machine GM). Such a participant ID may be a user name for an event or a user number for an event limited to an event. Alternatively, when a user ID (an ID that identifies each user U, not limited to an event) is used in the play of each game machine GM, such a user ID may be used.
- “Grade” is information indicating the grade of each participant P. This result may include various results in a game event. For example, in the case of a tournament-type event in the example of FIG.
- the tournament record EDR records this information so that it is associated with each other.
- the tournament data ED is not limited to this information, and appropriate information may be managed in response to requests for various situations that may occur in the tournament. Alternatively, some of this information may be omitted as appropriate.
- the prize money increase process is a process for increasing the prize money set in the tournament according to the sponsor's investment.
- the terminal service management unit 25 is instructed to increase the prize money via the user terminal device 4 (for example, the prize money increase process is instructed through the selection of the increase option 54 on the video screen 50).
- the increase result provided by the user terminal device 4 is acquired (step S101).
- An appropriate increase instruction such as an arbitrary amount may be input via the user terminal device 4, but as an example, a fixed amount increase is realized by a single touch operation on the increase option 54.
- the terminal service management unit 25 acquires the number of times of the increase as a result of the increase.
- the video screen 50 may be viewed through an appropriate application such as an application (software) for displaying a website on the user terminal device 4 or a dedicated application (hereinafter, application) for viewing a captured video.
- application software
- the user ID is required to be input for viewing the captured video or selecting the increase option 54.
- the user terminal device 4 similarly provides the user ID of such a viewer (the viewer who has instructed the number of increases) to the terminal service management unit 25 as an increase result.
- the terminal service management unit 25 updates the prize data AD so as to reflect the increase result acquired in step S101 (step S102). Specifically, the terminal service management unit 25 first adds a fixed amount to the number of increases acquired in step S101, and calculates the increase amount. Then, the terminal service management unit 25 reflects the increased amount in the information of the "increased prize money" of the viewer who instructed the increased amount. That is, the terminal service management unit 25 updates the "increased prize" information of the prize data AD so as to increase the individual increase amount (increase) of the viewer to the amount obtained by adding the increase amount this time. Then, after this update, the terminal service management unit 25 ends the prize money increase process this time.
- the investment (increase in prize money) by the viewer is accepted so that the viewer who watches the captured video of the tournament functions as a sponsor, and the investment is actually reflected in the prize money of the tournament. Also, such prize increases are managed individually for each viewer.
- the increase cancellation process is a process for canceling (decreasing) the increase when the prize money of the tournament has been increased.
- the terminal service management unit 25 is instructed to cancel the increase via the user terminal device 4 (for example, the reduction of the prize money is instructed through the selection of the reduction option 55 on the video screen 50), and the increase cancellation process of FIG. 10 is performed.
- the cancellation instruction provided from the user terminal device 4 is acquired (step S201).
- An appropriate cancellation (reduction) instruction such as an arbitrary amount may be input via the user terminal device 4, but as an example, a fixed amount reduction is realized by a single touch operation on the reduction option 55.
- the terminal service management unit 25 acquires the number of reductions as a cancellation instruction.
- the video screen 50 is configured to require the input of the user ID for viewing or selecting the decrease option 55.
- the user terminal device 4 similarly provides the user ID of such a viewer (the viewer who has instructed the number of reductions) to the terminal service management unit 25 as a cancellation instruction.
- the terminal service management unit 25 determines whether or not the cancellation instruction in step S201 satisfies the cancellation condition (step S202).
- the reduction of the prize amount is allowed up to the amount of the increase if the viewer who instructed the reduction has previously increased the prize amount. In other words, viewers who have not increased their prize money are not allowed to reduce their prize money. Further, the reduction through the reduction option 55 is limited only during viewing of the captured video in which the prize amount has been increased as described above, for example. In other words, timely conditions are set for the reduction of the increased amount.
- Other appropriate conditions may be adopted as the cancellation conditions, but as an example, the viewers of these cancellation instructions are increasing the amount and satisfy the timing conditions (while viewing the increased shooting video). Is instructed to reduce the amount).
- the terminal service management unit 25 skips the subsequent processing and ends the current increase cancellation processing. In this case, the terminal service management unit 25 may provide the user terminal device 4 with information indicating that the reduction is not permitted.
- the terminal service management unit 25 specifies the cancellation amount (step S203). ). Specifically, the terminal service management unit 25 adds a fixed amount to the number of reductions acquired in step S201 and calculates the subtraction amount. Then, the terminal service management unit 25 specifies this subtracted amount as the current cancellation amount. Subsequently, the terminal service management unit 25 updates the prize data AD so as to reflect the cancellation amount (step S204). Specifically, the terminal service management unit 25 reflects the cancellation amount (subtraction amount) specified in step S203 in the information of the "increased prize money" of the viewer who has instructed the reduction.
- the terminal service management unit 25 updates the "increased prize" information of the prize data AD so as to subtract the individual increase amount (increase) of the viewer from the subtracted amount this time. do. Then, after this update, the terminal service management unit 25 ends the prize money increase process this time. As a result, when the prize money is increased, the increased amount can be canceled (subtracted). In addition, such cancellation is restricted during viewing of the photographed video for which the amount has been increased.
- the prize money determination process is a process for determining the prize money to be distributed to the participants P of the tournament.
- the terminal service management department 25 starts the prize money determination process shown in FIG. 11 at the end of the predetermined recruitment period such as the recruitment period during the tournament or the post-recruitment period, and first obtains the prize money at the end of the predetermined recruitment period. (Step S301). This acquisition is realized based on the information of the "initial amount”, “increased prize money”, “distributed amount”, and “undistributed amount” of the prize data AD.
- the terminal service management unit 25 first refers to the information of the "increased prize money" and the "distributed amount" of the prize data AD at each end of the predetermined recruitment period, and the distributed prize amount is the viewer. It is determined whether or not it is larger than the total increase prize amount as the cumulative total of each increase prize amount. If the distributed prize amount is smaller than the total increased prize amount (for example, when the distributed prize amount is zero), the live prize amount is determined to be undistributed. Therefore, the terminal service management unit 25 further refers to the information of the "initial amount” and acquires the sum of the initial prize amount and the total increase prize amount as the current prize amount (live prize amount).
- the terminal service management unit 25 further refers to the "undistributed amount", calculates the total undistributed amount as the cumulative total of the undistributed amount for each viewer, and uses the total undistributed amount as the current prize amount. Obtained as (recording prize amount). Further, the terminal service management unit 25 may realize the same determination according to the recruitment period. Specifically, for example, the terminal service management department 25 adds up the initial prize amount and the total increase prize amount at the end of the recruitment period during the tournament, and at the end of the post-recruitment period such as the first post-recruitment period.
- the total undistributed amount may be acquired as the current prize amount in the same manner. Further, when the ranking-based prize amount is managed, the terminal service management unit 25 similarly acquires the undistributed prize amount among the ranking-based prize amounts as the current prize amount.
- the terminal service management unit 25 acquires the result of the tournament (step S302).
- the result of the tournament may be appropriately provided by manual input by the manager or the like, but is managed by the tournament data ED as an example. Therefore, the terminal service management unit 25 refers to the tournament data ED and acquires the result of the tournament. Further, the terminal service management unit 25 may acquire appropriate information as a result of the tournament, but as an example, it acquires the results of each participant P. Therefore, the terminal service management unit 25 refers to the information of the "results" of the tournament data ED, and acquires the results of each participant P as the result of the tournament.
- the terminal service management unit 25 identifies the participant P to whom the prize amount should be distributed (step S303).
- the participant P to be distributed may be appropriately set as described above, and the terminal service management unit 25 identifies the target participant P according to such a setting. For example, when the participant P to be distributed is a top prize winner, the participant P corresponding to the top prize winner is specified as the participant P to be distributed by referring to the results of each participant P.
- the terminal service management unit 25 determines the results of each participant P (more specifically). Refers to the match information contained therein), and specifies two or more participants P who play each match as the participants P to be distributed.
- the terminal service management unit 25 determines the distribution amount (individual prize amount) to be distributed to the participant P to be distributed specified in step S303 (step S304). This distribution is realized by distributing the prize amount acquired in step S301 to the participants P to be distributed specified in step S303. Specifically, for example, when the distribution ratio is set for each ranking of winnings, the terminal service management unit 25 calculates an amount corresponding to the ratio of each ranking in the undistributed amount, and the calculated amount is used for each ranking. It is determined as the distribution amount of the participant P corresponding to.
- the terminal service management unit 25 uses the undistributed prize amount of the prize amount for each rank set in that rank as the individual prize amount of the participant P corresponding to that rank. decide. Further, for example, when the increase amount instructed in the shot video corresponding to the battle is uniformly distributed to two or more participants P who play each battle, the terminal service management unit 25 determines the undistributed amount for each shot video. It is uniformly distributed to two or more participants P corresponding to the captured video, and the distributed amount is determined as the individual prize amount of the two or more participants P. Then, after such a decision, the terminal service management unit 25 ends the prize money determination process this time.
- the prize amount is determined for each predetermined recruitment period, and the distribution amount to be distributed (granted) to the target participant P as an individual prize amount is determined based on the prize amount.
- the distribution amount determined by this process may be appropriately modified and fixed.
- the actual distribution of the determined distribution amount (or the modified distribution amount) may be realized as appropriate, for example, when connected to a payment system or the like that realizes payment to each participant P. Distributions may be provided to such systems and even the actual payments may be realized.
- the prize presentation process is a process for presenting the prize money collected during the predetermined recruitment period.
- the presentation of the prize amount may be executed as appropriate, but is provided to the viewer through the video screen 50 as an example.
- the example of FIG. 12 shows a prize presentation process in the case of realizing such provision through the video screen 50.
- the terminal service management unit 25 satisfies the update condition of the prize presentation column 56 on the video screen 50 (for example, at the start of displaying the video screen 50, or the prize money of the tournament, that is, the "increase amount" of the prize data AD. Is satisfied when is updated), the prize presentation process of FIG. 12 is started, and the prize data AD is first acquired (step S401).
- the terminal service management unit 25 refers to the prize data AD acquired in step S401 and specifies the prize amount to be presented in the prize presentation column 56 of the video screen 50 (step S402).
- Information on the prize amount may be appropriately presented in the prize presentation column 56, and for example, only information on the total amount of the initial prize amount and the total increased prize amount may be presented, but as an example, these may be distinguished. Information on the total prize money and the initial prize money information is presented separately. Therefore, the terminal service management unit 25 refers to the information of the "initial prize" and the "increased prize” of the prize data AD, and the initial prize amount and the total increased prize amount (the increased prize amount for each viewer may be used). Is specified as the prize amount.
- the terminal service management unit 25 provides the user terminal device 4 with the prize amount specified in step S402 (step S403). More specifically, the terminal service management unit 25 displays the total increase prize amount, the total amount of the initial prize amount, and the initial prize amount separately in the prize presentation column 56 of the video screen 50. Information on the initial prize amount and the total increase prize amount is provided to the device 4. Then, after such provision, the terminal service management unit 25 ends the prize presentation process this time. As a result, the latest prize money (total amount of total increase prize money and initial prize money) set for the tournament of the photographed video displayed on the video screen 50 through the prize money presentation column 56 of the video screen 50 is the initial prize money. It is provided to the viewer so that it can be distinguished and grasped.
- the privilege granting process is a process for granting a privilege to the viewer (sponsor) who has increased the prize money of the tournament.
- Various benefits may be appropriately used as such benefits, but the example of FIG. 13 is a privilege granting process in the case of granting a privilege for displaying the sponsor name at the end of the captured image.
- such benefits may be given to all viewers who have increased the prize money of the tournament in the same way or while making an appropriate difference, but as an example, the viewers (sponsors) who satisfy the privilege conditions are uniformly given. Granted.
- the terminal service management unit 25 may perform every time a predetermined display time (for example, a time when the sponsor name should be displayed) arrives (or every time a predetermined privilege grant instruction is executed at the time of editing the recorded video).
- the privilege granting process of FIG. 13 is started, and the prize data AD is first acquired (step S501).
- the terminal service management unit 25 determines whether or not there is a viewer (sponsor) who satisfies the privilege condition (step S502).
- Appropriate conditions may be used as privilege conditions, but as an example, conditions that are satisfied when the increase is equal to or greater than a predetermined amount are adopted. Therefore, the terminal service management unit 25 refers to the information of the "user ID" and the "increased prize money" of the prize data AD acquired in step S501 (information of the "undistributed amount" in the post-recruitment period). Determine if there are any viewers who have increased (invested) more than a fixed amount. If the privilege conditions are not satisfied, that is, if there is no viewer who has increased (invested) more than a predetermined amount, the terminal service management unit 25 skips the subsequent processing and ends the current privilege granting process.
- the terminal service management unit 25 identifies the target viewer, that is, the viewer who satisfies the privilege condition. (Step S503). Subsequently, the terminal service management unit 25 grants a privilege to the target viewer specified in step S503 (step S504).
- the name indicating the target viewer specified in step S503 (not only the viewer's name but also an arbitrarily set name) is the end of the captured image (for example). Information indicating the name of the viewer is provided to the user terminal device 4 so as to be displayed on the end roll portion).
- the terminal service management unit 25 edits the video data VD so that such a name is added. Then, after granting such a privilege, the terminal service management unit 25 ends the privilege granting process this time. As a result, the privilege is given to the viewer who has increased the prize amount by a predetermined amount or more. More specifically, the name of such a viewer is displayed at the end of the captured video as a sponsor name.
- the increase option 54 of the video screen 50 displayed for viewing the shot video is selected in the user terminal device 4 to which the shot video shot of the game event is distributed.
- the prize amount set for the game event is increased.
- the individual prize money to be given to the target participant P such as the winner of the game event at the end of an appropriate period such as the recruitment period during the tournament is determined. .. That is, the individual prize amount of the target participant P increases according to the selection (touch operation) of the increase option 54 in the user terminal device 4. As a result, it is possible to improve the motivation of the participant P to the game event in the game event delivered as the captured video.
- the prize amount is generally distributed among the winners of the tournament, but all participants P also win the prize. Since there is a possibility, it is possible to improve the motivation of all participants P. As a result, it can contribute to the excitement of the entire game event.
- the prize amount of such a tournament is determined in advance and is not affected by the content of the tournament, but the actual content of the tournament is unpredictable and is worth more than the prize amount. In some cases, it is judged by (or the audience PA), and in other cases, it is judged that the value is less than or equal to the prize amount.
- the viewer function as a sponsor of the tournament (investor in the prize amount)
- various events are generally more satisfying to watch live, but of course there may be viewers (or audience PAs) who cannot watch them live.
- the recorded video is distributed even after the game event, it is possible to provide such a viewer or the like with an opportunity to watch the game event.
- the post-recruitment period for such a viewing opportunity, it is possible to give the viewer of the recorded video an opportunity to evaluate the game event or support as a sponsor by increasing the prize amount.
- the prize amount of the event is generally fixed and distributed at the end of the event, but if such a post-recruitment period is set, the prize amount will be increased even after the end of the game event, and the prize amount will be increased.
- the individual prize amount will be decided according to the increased amount. Therefore, the individual prize amount can be increased as compared with the case where the individual prize amount is fixed at the end of the event. As a result, the motivation of the participant P of the game event can be further improved.
- the prize amount may be increased in an appropriate unit, and may be increased in the unit of the prize amount according to the ranking, or may be increased in the unit of the battle corresponding to the shot image, but in the unit of the battle.
- the individual prize amount commensurate with the value can be distributed to the participant P who has played a valuable match. For example, in a tournament-style tournament, depending on the combination (or development), it is rare that the most valuable (impressive or moving) match will be realized in the qualifying match such as the first round rather than the final. No.
- the individual prize amount can also be increased to the participant P of such a valuable battle (captured video).
- the terminal service management unit 25 of the center server 2 functions as the prize money increasing means of the present invention by executing the process of step S102 of FIG. Further, the terminal service management unit 25 of the center server 2 functions as a prize money determining means of the present invention by executing the process of step S304 of FIG. Similarly, the terminal service management unit 25 of the center server 2 functions as the prize reduction means of the present invention by executing the process of step S204 of FIG. Further, the terminal service management unit 25 of the center server 2 functions as a privilege granting means of the present invention by executing the process of step S504 of FIG. Similarly, the terminal service management unit 25 of the center server 2 functions as the information providing means of the present invention by executing the process of step S403 of FIG. On the other hand, the storage unit 22 of the center server 2 functions as the data storage means of the present invention by storing the prize data AD.
- the present invention is not limited to the above-mentioned form, and may be implemented in a form in which appropriate modifications or changes are made.
- the captured image taken by the camera 3 is distributed to the user terminal device 4 through the moving image distribution service.
- the video distribution system 1 may appropriately distribute video (hereinafter, may be referred to as recorded video) recording various situations of a game event through a video distribution service. Since the above-mentioned shot image is also an image in which the situation of the game event is recorded by the camera 3, it can be said to be a kind of recorded image. (Including both the game screen corresponding to the capture of the game screen and the game screen reproduced based on the replay data).
- a game event is held as an event at the event venue EF.
- the event is not limited to game events.
- a mere event such as a theater screening may be held at the event venue EF instead of a tournament such as a game event.
- the video distribution system 1 includes the camera 3.
- the distribution of the live video may be omitted, and only the distribution of the recorded video may be executed.
- the recorded video may be appropriately prepared. Therefore, in the video distribution system of the present invention, the camera 3 may be omitted.
- the event system, the game machine GM, or another system (or device) such as the user terminal device 4 appropriately executes all or part of the roles (various processes, etc.) of the center server 2 in the above-described form. May be good. That is, the video distribution system of the present invention may appropriately include various other systems.
- only the center server 2 may function as the video distribution system of the present invention, and only other appropriate systems such as the event system, the game machine GM, or the user terminal device 4 may function as the video distribution system of the present invention. It may work.
- the video distribution system of the present invention is connected to the user terminal device (4) used by each user via a network (NT), and is recorded as a video recording the status of an event in which a plurality of participants (P) participate.
- the prize data (AD) described so that the recorded video and the event prize amount as the prize set for the event are associated with each other is generated.
- a prize determination means (25) for determining an individual prize amount as a prize to be given to at least a part of the plurality of participants based on the event prize amount at the end of a predetermined period.
- the event prize amount set for the event is increased. Then, based on the event prize amount, the individual prize amount as a prize to be given to at least a part of the participants of the event at the end of the predetermined period is determined. That is, the individual prize amount of at least some of the participants increases according to the donation act on the user terminal.
- the event prize amount is generally distributed to the winners of that tournament, but there is a possibility that any participant will win a prize. Therefore, it is possible to increase the motivation of all participants. As a result, it can contribute to the excitement of the entire tournament.
- the predetermined period may be appropriately set during, before, and after the event.
- the prize determination means is based on the event prize amount at the end of the event when at least the holding period of the event is used as the predetermined period.
- the individual prize amount may be determined.
- the prize amount already given as the individual prize amount when the post-end period after the end of the event is used as the predetermined period for the prize data, the prize amount already given as the individual prize amount.
- the granted prize amount and the ungranted prize amount are described as the event prize amount so that the prize amount that has not been granted and the prize amount that has not been granted are described as the event prize amount, and the prize increase means is executed after the end of the event.
- the ungranted prize amount is increased as the event prize amount according to the donation act, and the prize determination means determines the individual prize amount based on the ungranted prize amount at the end of the post-end period. You may decide. Event prizes are generally fixed and distributed at the end of the event, but in this case, the event prize amount is increased even after the event ends, and the individual prize amount is determined according to the increase. .. Therefore, the individual prize amount can be increased as compared with the case where the individual prize amount is fixed at the end of the event. As a result, the motivation of the participants can be further improved.
- the increase in the event prize amount based on the donation act may or may not be cancelled. Also, such cancellation may or may not be restricted.
- An embodiment including a prize reduction means (25) for reducing the increased amount from the event prize amount may be adopted. Further, in this aspect, the prize reduction means limits the reduction of the increase based on the donation act executed while viewing the recorded video to the viewing of the recorded video in which the donation act is executed. You may.
- an event may be a competition of the type that competes for results, or an event of the type that does not compete for such results (for example, a play).
- the recorded video may be configured as a shooting result of appropriately shooting such various events, and may be, for example, one recorded video or a plurality of recorded videos.
- each recorded video may be composed of a combination of a plurality of shooting results, or may be composed of only one shooting result.
- these may be edited as appropriate.
- the event is held as a competition in which the competition results are competed among the plurality of participants, and includes a plurality of competitions as the competition between the plurality of participants, and the record.
- the video includes a plurality of recorded videos corresponding to the plurality of battles, the prize data is described so that the event prize amount is associated with the plurality of recorded videos, and the prize increasing means includes the plurality of recorded videos.
- the event prize amount may be increased according to the donation act performed so as to be associated with any of the recorded images of.
- the increase in prize amount may be managed as appropriate. For example, it may be managed collectively for each event, or it may be managed for each recorded video. Alternatively, in the case of an event in which ranking is performed among participants, an increase may be executed for the ranking and the prize amount may be managed for each ranking. In this case, the prize amount for each rank may be determined as the individual prize amount for the participants in that rank. Specifically, for example, in one aspect of the video distribution system of the present invention, the event is held so as to determine the ranking among the plurality of participants as a competition for the competition result among the plurality of participants.
- the prize data is described so that the recorded video and the prize amount for each rank as the prize set for each rank are associated with each other, and the prize increasing means is executed so as to be associated with each rank of the tournament.
- the prize money for each rank corresponding to the rank associated with the co-grant act is increased, and the prize determination means is such that the participants corresponding to each rank of the tournament are a part of the above.
- the individual prize money of the participants corresponding to each rank may be determined according to the prize money of each rank so as to function as a participant.
- a competition prize amount individually set for each recorded image of the plurality of recorded images is associated with each recorded image as the event prize amount.
- the prize money increasing means increases the competition prize amount of the recorded video associated with the co-granting act according to the donation act, and the prize determining means is two or more competitions in each recorded video.
- the user who executed the donation act may be given an appropriate privilege (note that the increase in prize money may not be given because it can be regarded as the consideration for viewing the recorded video).
- an event or the addition of various effects to the recorded video may be used.
- a privilege a naming right for naming the event, a right for displaying a name indicating the user who executed the donation act on the recorded video, or the like may be appropriately granted.
- a privilege granting means for granting a privilege related to the event to a granting user as a user who has executed the granting act is provided. May be done.
- the privilege granting means may provide the information of the name to the user terminal device so that the name set by the granting user is added to the recorded video as the privilege. In these cases, the benefits can be used to promote the act of donation.
- the event prize amount may not be provided to the user who views the recorded video via the user terminal, or may be provided as appropriate.
- an information providing means (25) that provides information on the event prize amount to the user terminal device so that the information on the event prize amount is added to the recorded video.
- the aspect to be provided may be adopted.
- the initial prize amount initially set for the event and the increased prize amount increased from the initial prize amount due to the donation act are recorded as the event prize amount.
- the information providing means is described so as to be associated with the video, and the information providing means has the initial prize amount, and the initial prize amount, so that the initial prize amount and the increased prize amount are separately displayed in the recorded video as information on the event prize amount. And the mode of providing the information of the increased prize amount to the user terminal device may be adopted.
- the computer program of the present invention is configured to cause a computer (21) connected to the user terminal device via the network to function as each means of the above-mentioned video distribution system.
- control method of the present invention is connected to the user terminal device (4) used by each user via a network (NT), and is used as an image recording the status of an event in which a plurality of participants (P) participate.
- a video distribution system (1) that distributes a recorded video to the user terminal device, and is a prize data (AD) described so that the recorded video and an event prize amount as a prize set for the event are associated with each other.
- AD prize data
- the prize money determination procedure for determining the amount of money and the procedure for determining the amount of money are executed.
- the video distribution system of the present invention can be realized by executing these computer programs or control methods.
- Video distribution system 2 Center server 4 User terminal device 21 Control unit (computer) 22 Storage unit (data storage means) 25 Terminal Service Management Department (Prize Money Increasing Means, Prize Money Determining Means, Prize Money Decreasing Means, Benefit Granting Means, Information Providing Means) P Participant AD Prize Data NT Network PG1 Program (Computer Program)
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| CN202180020474.0A CN115362465B (zh) | 2020-03-13 | 2021-03-02 | 影像分发系统、计算机可读记录介质以及控制方法 |
| US17/940,397 US11849189B2 (en) | 2020-03-13 | 2022-09-08 | Video distribution system, storage medium used therefor, and control method |
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| JP2007025915A (ja) * | 2005-07-13 | 2007-02-01 | Movida Holdings株式会社 | 応援支援システム及び応援支援方法 |
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| JP2019211845A (ja) * | 2018-05-31 | 2019-12-12 | 株式会社Quantum Bank | 対戦用配信システム |
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| JP2002320216A (ja) | 2001-04-20 | 2002-10-31 | Nippon Telegr & Teleph Corp <Ntt> | 通信ネットワークを利用した合同演奏支援システムおよび合同演奏支援方法 |
| JP5381083B2 (ja) | 2008-12-24 | 2014-01-08 | 日本電気株式会社 | コンテンツ評価システム、視聴者評価による利益分配方法及びプログラム |
| US9123205B2 (en) * | 2013-06-04 | 2015-09-01 | Gaming Grids, Llc | Online gaming tournament system having prizes for players in winning categories and method therefor |
| KR101602665B1 (ko) * | 2013-09-30 | 2016-03-11 | 김민철 | 온라인 상의 학습 미션을 이용한 학습관리 방법 및 이에 사용되는 학습관리 서버 |
| US10155167B2 (en) * | 2014-12-29 | 2018-12-18 | Ebay Inc. | Audience adjusted gaming |
| JP2017174134A (ja) | 2016-03-23 | 2017-09-28 | 信安 鬼塚 | サーバー装置、その制御方法、プログラム、及び情報処理システム |
| CN107396184A (zh) * | 2017-08-03 | 2017-11-24 | 北京达佳互联信息技术有限公司 | 对用户进行资源分配的方法和服务器 |
| CN108235078B (zh) * | 2017-12-14 | 2021-02-09 | 北京达佳互联信息技术有限公司 | 打赏方法、打赏设备及终端设备 |
| CN108665234B (zh) * | 2018-04-27 | 2024-03-12 | 平安科技(深圳)有限公司 | 用户行为激励方法、装置、计算机设备及存储介质 |
| JP6430059B1 (ja) | 2018-07-26 | 2018-11-28 | 株式会社ドワンゴ | サーバおよびプログラム |
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Patent Citations (3)
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| JP2007025915A (ja) * | 2005-07-13 | 2007-02-01 | Movida Holdings株式会社 | 応援支援システム及び応援支援方法 |
| JP2019022072A (ja) * | 2017-07-14 | 2019-02-07 | 泰南雄 中野 | コンテンツ配信装置およびコンテンツ配信システム |
| JP2019211845A (ja) * | 2018-05-31 | 2019-12-12 | 株式会社Quantum Bank | 対戦用配信システム |
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| CN115362465A (zh) | 2022-11-18 |
| CN115362465B (zh) | 2026-07-14 |
| JP2022103181A (ja) | 2022-07-07 |
| KR20220142493A (ko) | 2022-10-21 |
| KR102686152B1 (ko) | 2024-07-19 |
| US11849189B2 (en) | 2023-12-19 |
| US20230007353A1 (en) | 2023-01-05 |
| JP7551156B2 (ja) | 2024-09-17 |
| JP2021144628A (ja) | 2021-09-24 |
| JP7201247B2 (ja) | 2023-01-10 |
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