WO2021143564A1 - 直播控制方法和装置、电子设备、直播系统及存储介质 - Google Patents

直播控制方法和装置、电子设备、直播系统及存储介质 Download PDF

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Publication number
WO2021143564A1
WO2021143564A1 PCT/CN2021/070168 CN2021070168W WO2021143564A1 WO 2021143564 A1 WO2021143564 A1 WO 2021143564A1 CN 2021070168 W CN2021070168 W CN 2021070168W WO 2021143564 A1 WO2021143564 A1 WO 2021143564A1
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WIPO (PCT)
Prior art keywords
game
live broadcast
target
content
live
Prior art date
Application number
PCT/CN2021/070168
Other languages
English (en)
French (fr)
Inventor
唐惠安
董荣杰
杨小斌
李殷杰
余蒙
刘志斌
陈伟钊
赵爽
胡文送
冯修杰
任中楠
郑权彬
林桂
杜林�
叶月来
丁海盛
麦志英
廖卓杰
王晨阳
郑悄
周敏华
潘文富
杨亮
Original Assignee
广州虎牙科技有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 广州虎牙科技有限公司 filed Critical 广州虎牙科技有限公司
Publication of WO2021143564A1 publication Critical patent/WO2021143564A1/zh

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
    • H04N21/4402Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display
    • H04N21/440263Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display by altering the spatial resolution, e.g. for displaying on a connected PDA
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/45Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
    • H04N21/458Scheduling content for creating a personalised stream, e.g. by combining a locally stored advertisement with an incoming stream; Updating operations, e.g. for OS modules ; time-related management operations
    • H04N21/4586Content update operation triggered locally, e.g. by comparing the version of software modules in a DVB carousel to the version stored locally
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games

Definitions

  • This application relates to the field of live broadcast technology, and specifically, provides a live broadcast control method and device, electronic equipment, a live broadcast system, and a storage medium.
  • live broadcast technology With the continuous development of live broadcast technology, its application fields have also been continuously expanded. For example, in a scenario where the live broadcast technology should be configured as a game, for example, the host can broadcast the game while playing the game, thereby.
  • the purpose of this application is to provide a live broadcast control method and device, electronic equipment, live broadcast system, and storage medium to improve the applicability of live broadcast content.
  • the embodiment of the present application provides a live broadcast control method, which is applied to a terminal device, and the method includes:
  • Generate content selection parameters in response to a preset operation performed by the user based on the live content displayed in the target live broadcast room, where the live content includes game data of at least a part of the target game;
  • Target live broadcast content based on the content selection parameters, where the target live broadcast content includes game data of at least a part of the target game, and the at least part of the area is different from at least part of the area included in the live content;
  • the live content of the target live broadcast room is updated based on the target live broadcast content.
  • the embodiment of the present application also provides a live broadcast control method, which is applied to a live broadcast server connected with a terminal device and a game server, and the live broadcast control method includes:
  • the terminal device is configured to generate content selection parameters in response to a user's preset operation based on the live content displayed in the target live broadcast room, and send the video request information to the live server based on the content selection parameters, and based on Generating target live content from the at least one target game video stream, and updating the live content based on the target live content;
  • the target live broadcast content includes game data of at least a partial area in the target game, and the at least partial area is different from at least a partial area included in the live broadcast content.
  • the embodiment of the present application also provides a live broadcast control method, which is applied to a live broadcast system including a live broadcast server and a terminal device, the live broadcast server is connected to a game server, and the live broadcast control method includes:
  • the terminal device responds to a user's preset operation based on the live content displayed in the target live broadcast room, generates content selection parameters, and sends video request information to the live broadcast server based on the content selection parameters, where the live content includes the target game Game data of at least some areas;
  • the live broadcast server sends at least one target game video stream among multiple game video streams to the terminal device based on the video request information, where the multiple game video streams are based on the target game obtained from the game server
  • the game data of all regions is formed, and each of the game video streams includes the game data of different regions in the target game;
  • the terminal device generates target live broadcast content based on the at least one target game video stream, and updates the live broadcast content displayed in the target live room based on the target live broadcast content, wherein the target live broadcast content includes at least part of the area in the target game And the at least part of the area is different from the at least part of the area included in the live broadcast content.
  • the embodiment of the present application also provides a live broadcast control device, which is applied to terminal equipment, and the device includes:
  • the parameter generation module is configured to generate content selection parameters in response to a preset operation performed by the user based on the live content displayed in the target live broadcast room, wherein the live broadcast content includes game data of at least a part of the target game;
  • the content determining module is configured to determine the target live broadcast content based on the content selection parameter, wherein the target live broadcast content includes game data of at least a part of the target game, and the at least part of the area and the live content include at least Some areas are not the same;
  • the content update module is configured to update the live content of the target live broadcast room based on the target live broadcast content.
  • the embodiment of the present application also provides a live broadcast control device, which is applied to a live broadcast server connected with a terminal device and a game server, and the live broadcast control device includes:
  • a data acquisition module configured to acquire game data of all areas in the target game from the game server
  • a data segmentation module configured to segment the game data according to regions to form a plurality of game video streams, wherein each of the game video streams includes game data of different regions in the target game;
  • a video stream sending module configured to send at least one target game video stream among the multiple game video streams to the terminal device based on the video request information sent by the terminal device;
  • the terminal device is configured to generate content selection parameters in response to a user's preset operation based on the live content displayed in the target live broadcast room, and send the video request information to the live server based on the content selection parameters, and based on Generating target live content from the at least one target game video stream, and updating the live content based on the target live content;
  • the target live broadcast content includes game data of at least a partial area in the target game, and the at least partial area is different from at least a partial area included in the live broadcast content.
  • the embodiment of the present application also provides an electronic device, including:
  • Memory configured to store computer programs
  • a processor connected to the memory, configured to execute the computer program
  • the processor executes the computer program to implement the above-mentioned live broadcast control method applied to the terminal device;
  • the processor executes the computer program to implement the above-mentioned live broadcast control method applied to the live broadcast server.
  • the embodiment of the present application also provides a live broadcast system, including a terminal device and a live broadcast server connected to the terminal device, and the live broadcast server is connected to a game server, wherein:
  • the terminal device is configured to generate content selection parameters in response to a preset operation performed by the user based on the live content displayed in the target live broadcast room, and send video request information to the live broadcast server based on the content selection parameters, wherein the live content Including game data of at least a part of the target game;
  • the live broadcast server is configured to send at least one target game video stream among multiple game video streams to the terminal device based on the video request information, wherein the multiple game video streams are based on the acquisition from the game server
  • the game data of all regions in the target game is formed, and each of the game video streams includes game data of different regions in the target game;
  • the terminal device is also configured to generate target live content based on the at least one target game video stream, and update the live content displayed in the target live room based on the target live content, wherein the target live content includes the target Game data of at least part of the area in the game, and the at least part of the area is different from at least part of the area included in the live broadcast content.
  • the embodiment of the present application also provides a computer-readable storage medium on which a computer program is stored, and when the program is executed, the above-mentioned live broadcast control method applied to a terminal device or a live broadcast control method applied to a live server is implemented.
  • Fig. 1 is a schematic diagram of application interaction between a live broadcast system and a game server provided by an embodiment of the application.
  • Fig. 2 is a structural block diagram of an electronic device provided by an embodiment of the application.
  • FIG. 3 is a schematic flowchart of the steps included in the live broadcast control method applied to the terminal device according to an embodiment of the application.
  • FIG. 4 is a schematic diagram of an interface of a target live broadcast room including a first display area and a second display area provided by an embodiment of the application.
  • FIG. 5 is a schematic diagram of the effect of updating live content based on a user's first preset operation provided by an embodiment of the application.
  • FIG. 6 is a schematic diagram of the effect of updating live content based on another first preset operation of the user according to an embodiment of the application.
  • FIG. 7 is a schematic diagram of the effect of updating live content based on the second preset operation of the user according to an embodiment of the application.
  • FIG. 8 is a schematic flowchart of each step included in step 120 in FIG. 3.
  • FIG. 9 is a schematic diagram of the relative relationship between the live broadcast content and the target live broadcast content provided by an embodiment of the application.
  • FIG. 10 is a schematic diagram of another relative relationship between live content and target live content provided by an embodiment of the application.
  • FIG. 11 is a schematic flowchart of the steps included in the live broadcast control method applied to the live broadcast server according to an embodiment of the application.
  • FIG. 12 is a schematic flowchart of each step included in step 220 in FIG. 11.
  • FIG. 13 is a schematic diagram of the effect of game data in all areas in the target game provided by an embodiment of the application.
  • FIG. 14 is a schematic diagram of the effect of dividing the game data of all regions in the target game according to an embodiment of the application.
  • 15 is a schematic block diagram of each functional module included in the first live broadcast control apparatus provided by an embodiment of the application.
  • FIG. 16 is a schematic block diagram of each functional module included in the second live broadcast control apparatus provided by an embodiment of the application.
  • Icons 10-electronic equipment; 12-memory; 14-processor; 100-first live broadcast control device; 110-parameter generation module; 120-content determination module; 130-content update module; 200-second live broadcast control device; 210-Data acquisition module; 220-Data segmentation module; 230-Video stream sending module.
  • an embodiment of the present application provides a live broadcast system.
  • the live broadcast system may include a terminal device and a live broadcast server.
  • the terminal device can be connected to a live broadcast server, and the live broadcast server is also connected to a game server.
  • the terminal device may be configured to generate content selection parameters in response to preset operations performed by the user based on the live content displayed in the target live room, and send video request information to the live server based on the content selection parameters, where the live content may include the target Game data of at least some areas in the game.
  • the live broadcast server may be configured to send at least one target game video stream among the multiple game video streams to the terminal device based on the video request information, where the multiple game video streams may be based on all areas in the target game obtained from the game server.
  • Each game video stream includes game data of different areas in the target game.
  • the terminal device may also be configured to generate target live content based on at least one target game video stream, and update the live content displayed in the target live room based on the target live content, wherein the target live content includes at least part of the area in the target game And the at least part of the area is different from the at least part of the area included in the live content.
  • the specific type of the terminal device is not limited, and can be selected according to actual application requirements.
  • the above-mentioned terminal device may include, but is not limited to, a mobile phone, a tablet computer, and a computer.
  • an embodiment of the present application provides an electronic device 10 that can be applied to the above-mentioned live broadcast system.
  • the electronic device 10 may include a memory 12 and a processor 14.
  • the memory 12 and the processor 14 may be directly or indirectly electrically connected to implement data transmission or interaction.
  • one or more communication buses or signal lines can be electrically connected to each other to send the computer program stored on the memory 12 to the processor 14 for execution, thereby realizing the live broadcast control method provided by the embodiment of the present application.
  • the memory 12 may be, but is not limited to, random access memory (Random Access Memory, RAM), read-only memory (Read Only Memory, ROM), and programmable read-only memory (Programmable Read-Only Memory, PROM). Erasable Programmable Read-Only Memory (EPROM), Electric Erasable Programmable Read-Only Memory (EEPROM), etc.
  • RAM Random Access Memory
  • ROM read-only memory
  • PROM Programmable Read-Only Memory
  • EPROM Erasable Programmable Read-Only Memory
  • EEPROM Electric Erasable Programmable Read-Only Memory
  • the processor 14 may be a general-purpose processor, including a central processing unit (CPU), a network processor (Network Processor, NP), a system on chip (System on Chip, SoC), etc.; it may also be a digital signal processing unit. DSP, Application Specific Integrated Circuit (ASIC), Field Programmable Gate Array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components.
  • CPU central processing unit
  • NP Network Processor
  • SoC System on Chip
  • DSP Digital Signal Processing unit
  • ASIC Application Specific Integrated Circuit
  • FPGA Field Programmable Gate Array
  • the structure shown in FIG. 2 is only for illustration, and the electronic device 10 may also include more or less components than those shown in FIG. 2, or have a different configuration from that shown in FIG. 2, for example, It includes a communication unit configured to exchange information with other devices.
  • the computer program stored in the memory 12 may be a kind of live broadcast software (such as a live broadcast viewer terminal, which is used by viewers). Live broadcast software).
  • the live broadcast control method provided in this embodiment can be implemented, such as generating content selection parameters in response to a user's preset operation based on the live content displayed in the target live broadcast room, and based on this The content selection parameter determines the target live broadcast content, and the live broadcast content of the target live broadcast room is updated based on the target live broadcast content.
  • the computer program stored in the memory 12 may also be a kind of live broadcast software (such as a live broadcast server, which provides Live streaming software for background services).
  • another live broadcast control method provided in this embodiment can be implemented, such as obtaining game data of all regions in the target game from a game server, and dividing the game data according to regions , Forming multiple game video streams, and sending at least one target game video stream of the multiple game video streams to the terminal device based on the video request information of the terminal device.
  • an embodiment of the present application also provides a live broadcast control method that can be configured as the terminal device.
  • the method steps defined in the process related to the live broadcast control method can be implemented by the terminal device.
  • the specific process shown in FIG. 3 will be exemplified below.
  • Step 110 Generate content selection parameters in response to a preset operation performed by the user based on the live content displayed in the target live broadcast room.
  • the terminal device when the terminal device displays live content through the target live broadcast room, if the live content cannot meet the user's viewing needs, the user can perform a preset operation on the terminal device. In contrast, the terminal device can generate content selection parameters based on the preset operation.
  • the live broadcast content may include game data of at least a part of the target game.
  • Step 120 Determine the target live broadcast content based on the content selection parameter.
  • the terminal device may determine the target live content based on the content selection parameter, that is, determine the live content that can meet the user's viewing needs.
  • the target live broadcast content may include game data of at least a part of the area in the target game, and the at least part of the area is different from at least part of the area included in the live content. That is to say, the game data included in the live broadcast content and the target live broadcast content are not completely the same in the target game, for example, they may be completely different or at least partly different.
  • step 130 the live content of the target live broadcast room is updated based on the target live broadcast content.
  • the terminal device may update the live broadcast content of the target live broadcast room based on the target live broadcast content.
  • the terminal device can change the content displayed in the target live broadcast room from the live broadcast content to the target live broadcast content by executing step 130, that is, change from displaying content that does not meet the user's needs to content that meets the user's needs.
  • the area where the game data corresponding to the live content belongs in the target game and the area where the game data corresponding to the target live content belongs in the target game are not the same, so that users can make corresponding responses based on different needs.
  • the preset operation allows the target live room to display the game data of the area that the user wants to watch, so as to meet the different viewing needs of different users, so as to improve the applicability of the live content.
  • the terminal device may generate content selection parameters based on the preset operation.
  • the target live broadcast room may include multiple display areas. In this way, the user can perform different preset operations based on different display areas.
  • the target live broadcast room may include a first display area and a second display area. Step 110 may be implemented using the following scheme:
  • the terminal device generates the first content selection parameter in response to the first preset operation performed by the user based on the live content in the first display area; or the terminal device generates the first content selection parameter in response to the second preset operation performed by the user based on the live content in the second display area The second content selection parameter.
  • this application does not limit the live content displayed in the first display area and the second display area, and selection and configuration can be made according to actual application requirements.
  • the first display area may be configured to display the game scene screen of the target game
  • the second display area may be configured to display the game map screen of the target game
  • the terminal device may generate the first content selection parameter based on the following substeps:
  • the terminal device responds to a direction operation or a zoom operation performed by the user based on the game scene screen displayed in the first display area, and generates a direction parameter or a zoom parameter, respectively.
  • the first content selection parameter may include a direction parameter or a zoom parameter.
  • the direction parameter may be configured to characterize the direction of the corresponding game data between the areas to which the target game belongs before and after the update of the live content displayed in the target live broadcast room.
  • the first content selection parameter may indicate that the user slides from left to right along the screen, so that the displayed live content also moves from left to right.
  • the scaling parameter may be configured to characterize the ratio between the corresponding game scene screens before and after the update of the live content displayed in the target live broadcast room. For example, in the scene shown in FIG. 6, the zoom parameter may indicate that the user spreads two fingers, so that the displayed live content is enlarged.
  • the direction operation includes sliding from left to right.
  • the direction operation may also include sliding operations in any other direction, such as from right to left, from bottom left to top right, etc. .
  • direction parameters when generating direction parameters based on direction operations, on the one hand, different direction parameters can be generated based on different directions; on the other hand, different direction parameters can also be generated based on different sliding distances in the same direction.
  • the zoom operation includes two-finger spreading.
  • the zoom operation may also include other operations, such as two-finger pinch, two-finger simultaneous click, and single-finger continuous click.
  • the terminal device may generate the second content selection parameter based on the following substeps:
  • the terminal device generates a location parameter in response to a location preset operation performed by the user based on the game map screen displayed in the second display area.
  • the second content selection parameter may include a location parameter.
  • the location parameter may be configured to represent the location of the area where the corresponding game data belongs in the target game after the live broadcast content displayed in the target live broadcast room is updated. As shown in Fig. 7, it means that the user needs to watch the game scene picture at point B on the game map (wherein the first display area currently displays the game scene picture at point A on the game map).
  • the user performs preset operations on the screen of the terminal device based on fingers.
  • the user may also perform preset operations based on other methods, for example, You can operate external devices connected to the terminal device, such as a mouse.
  • the terminal device may directly obtain game data of all areas in the target game, and then determine the target live broadcast content based on the game data.
  • step 120 may include step 121 and step 123 to determine the target live broadcast content.
  • the specific content is as follows.
  • Step 121 Acquire at least one target game video stream based on the content selection parameter among the multiple game video streams possessed by the live broadcast server.
  • the terminal device may obtain at least one target video stream from the multiple game video streams possessed by the live broadcast server based on the content selection parameter.
  • each game video stream may respectively include game data of different areas in the target game.
  • the aforementioned multiple game video streams may be formed based on game data of all areas in the target game.
  • Step 123 Determine the target live broadcast content based on at least one target game video stream.
  • the terminal device may determine the target live broadcast content based on the at least one target game video stream.
  • the corresponding target game video stream can be obtained based on the content that needs to be displayed in the target live broadcast room, instead of having to obtain multiple game video streams of the live server based on different needs (that is, the game data of all areas in the target game) Therefore, the amount of transmitted video data is reduced, on the one hand, it can reduce the consumption of the data transmission network, and on the other hand, it can also reduce the performance requirements of the terminal equipment.
  • this application does not limit the specific manner in which the terminal device performs step 121 to obtain the target game video stream, and can be selected according to actual application requirements.
  • the terminal device may first determine the target game video stream to be acquired based on the content selection parameters, and then, based on the determination, send video request information to the live broadcast server, so that the live broadcast server can request information based on the video Send the target game video stream.
  • step 121 in order to reduce the frequency of the terminal device sending video request information to the live broadcast server, so as to reduce the resource consumption of the transmission network, and reduce the information processing volume of the live broadcast server, step 121 may include the following Substep:
  • the terminal device can determine whether the at least one target game video stream to be acquired is the same as the acquired live game video stream based on the content selection parameters, wherein the live content displayed in the target live room is formed based on the live game video stream; on the one hand, If the target game video stream is the same as the live game video stream, the terminal device can use the live game video stream as the target game video stream; on the other hand, if the target game video stream is different from the live game video stream, the terminal device can The video request information is sent to the live broadcast server, so that the live broadcast server sends at least one target game video stream among the multiple game video streams to the terminal device based on the video request information.
  • the terminal device can directly base on the live game video Instead of sending video request information to the live broadcast server separately, the frequency of sending video request information is reduced.
  • the live game video stream includes game video stream A, game video stream B, game video stream C, and game video stream D
  • the live content currently displayed in the target live room includes those belonging to Video stream A1 in game video stream A1, video stream B1 in game video stream B1, video stream C1 in game video stream C, and video stream D1 in game video stream D.
  • the target live content includes video stream A11 belonging to game video stream A, video stream B11 belonging to game video stream B,
  • the video stream C11 belongs to the game video stream C and the video stream D11 belongs to the game video stream D.
  • the terminal device can no longer send video request information to the live broadcast server.
  • the live game video stream includes game video stream A, game video stream B, game video stream C, and game video stream D
  • the live content currently displayed in the target live room Including the video stream A1 belonging to the game video stream A1, the video stream B1 belonging to the game video stream B1, the video stream C1 belonging to the game video stream C, and the video stream D1 belonging to the game video stream D.
  • the target live content includes video streams B1 and B2 belonging to game video stream B, and belongs to game video stream D In the video stream D1 and video stream D2.
  • this application does not limit the specific manner in which the terminal device performs step 123 to determine the target live broadcast content, and at least part of the at least one target game video stream may be determined as the target live broadcast content according to actual application requirements.
  • the terminal device may directly determine at least one target game video stream as the target live broadcast content. That is, the target live broadcast content may include one or more complete game video streams, that is, the target live broadcast content includes all data of at least one target game video stream.
  • part of the video stream in at least one target game video stream may be determined as the target live broadcast content.
  • the target live broadcast content may only include every Part of the video stream of the target game video stream.
  • a larger number of game video streams can be formed based on the game data of all areas in the target game, that is, each The area corresponding to the game video stream is relatively small. For example, this area is the smallest unit for the user to perform a preset operation to update the live content.
  • the current live content can include a complete game video stream, so as to ensure that the live content displayed in the target live room based on the preset operation performed by the user includes the acquired target game All data of the video stream.
  • the live broadcast control method in order to increase the richness of the live broadcast content displayed in the target live broadcast room, so as to meet more needs of users, so that the user can fully understand the progress of the target game, thereby improving the live broadcast content Applicability of the live broadcast control method may also include the following steps:
  • the terminal device can generate data request information in response to the user's operation; second, the terminal device can obtain corresponding game auxiliary data based on the data request information; then, the terminal device can display the game auxiliary data in the target live broadcast room.
  • this application does not limit the specific content of the game auxiliary data, and can be configured according to actual application requirements. For example, there may be different game auxiliary data based on different target games.
  • the game auxiliary data may include game identity information (such as roles, avatars, and nicknames) of each game player, game achievement information, game equipment information, and the like.
  • game identity information such as roles, avatars, and nicknames
  • the above-mentioned live broadcast control method may further include the following steps:
  • the terminal device can generate audio request information in response to the user's operation; second, the terminal device can obtain corresponding audio data based on the data request information; then, the terminal device can play the audio data in the target live broadcast room.
  • this application does not limit the specific content of audio data, and can be selected according to actual application requirements.
  • it can include, but is not limited to, game soundtrack, official commentary, anchor commentary, interactive sound between game members, etc.
  • an embodiment of the present application also provides a live broadcast control method applicable to the live broadcast server.
  • the method steps defined in the process related to the live broadcast control method can be implemented by the live broadcast server.
  • the specific process shown in FIG. 11 will be exemplified below.
  • Step 210 Obtain game data of all areas in the target game from the game server.
  • the live broadcast server may obtain game data of all areas in the target game from the game server based on the connection established with the game server.
  • Step 220 Divide the game data according to regions to form multiple game video streams.
  • the live broadcast server may divide the game data according to regions to obtain game data of each region, that is, obtain multiple game video frames, and then, Based on the progress of the game, multiple game video streams are formed.
  • each game video stream may include game data of different regions in the target game. After dividing all regions in the target game into multiple different regions, a corresponding game video stream can be formed for the game data of each region. .
  • Step 230 Send at least one target game video stream among the multiple game video streams to the terminal device based on the video request information sent by the terminal device.
  • the live broadcast server may determine at least one game video stream among the multiple game video streams based on the video request information sent by the terminal device, and then combine the at least one game video stream.
  • the game video stream is sent to the terminal device as at least one target game video stream.
  • the terminal device can generate content selection parameters in response to the user's preset operation based on the live content displayed in the target live broadcast room, and send video request information to the live broadcast server based on the content selection parameters, and after obtaining that the live broadcast server is based on the video request
  • the target live broadcast content may be generated based on the at least one target game video stream, and the live broadcast content of the target live room may be updated based on the target live broadcast content.
  • the target live broadcast content may include game data of at least a part of the area in the target game, and the at least part of the area is different from at least part of the area included in the live content displayed in the target live broadcast room.
  • the live server can send the corresponding game video stream to the terminal device based on the video request information, that is, based on the user's needs, which can not only ensure that the viewing needs of different users are fully satisfied, but also can effectively reduce the cost of sending game video streams. There is a waste of transmission network resources.
  • the live broadcast server may directly divide the acquired game data of all regions based on the difference of regions, thereby forming multiple game video streams.
  • step 220 may include step 221 and step 223, and the specific content is as follows.
  • Step 221 Divide the game data according to regions.
  • the live broadcast server may perform segmentation processing on each game video frame with the game data of all areas to obtain multiple game data images .
  • each game data image may be formed based on the game data of a region, and the game data of each region respectively form a game data image.
  • Step 223 Perform enhancement processing on each divided game data image based on a preset image super-division algorithm to form multiple game video streams.
  • the live broadcast server may perform enhancement processing on each divided game data image based on a preset image super-division algorithm, so as to obtain multiple game data images with higher resolution. Rate of game video streaming.
  • this application does not limit the specific manner in which the live broadcast server executes step 221 to segment the game data according to regions, and can be selected according to actual application requirements.
  • the live broadcast server may divide all areas in the target game into 4 areas, such as area A, area B, area C, and area D. Based on this, when the live broadcast server performs step 221, it can divide the game data of all areas into four corresponding game data images, such as image A based on the game data corresponding to area A, and image B based on the game data corresponding to area B. , Obtain image C based on the game data corresponding to the area C, and obtain image D based on the game data corresponding to the area D.
  • the live broadcast server can also divide all regions in the target game into 6 regions, 8 regions, 16 regions, 64 regions, 128 regions, etc. .
  • this application does not limit the specific manner in which the live broadcast server performs step 223 to perform enhancement processing based on a preset image super-division algorithm, and can be selected according to actual application requirements.
  • the live broadcast server may separately enhance each game data image based on interpolation, so that the resolution of each game data image is improved.
  • the live broadcast server may separately enhance each game data image based on a reconstruction method, so that the resolution of each game data image is improved.
  • the live broadcast server can also perform enhancement processing on each game data image based on learning methods (such as deep learning based on neural networks), so that the resolution of each game data image is obtained. improve.
  • learning methods such as deep learning based on neural networks
  • an embodiment of the present application also provides a live broadcast control method applicable to the live broadcast system.
  • the live broadcast control method may include the following steps:
  • the terminal device can generate content selection parameters in response to a user's preset operation based on the live content displayed in the target live broadcast room, and send video request information to the live server based on the content selection parameters, where the live content includes at least the target game Game data in some areas;
  • the live broadcast server may send at least one target game video stream of the multiple game video streams to the terminal device based on the video request information, where the multiple game video streams are based on the game data of all areas in the target game obtained from the game server Formed, and each game video stream includes game data of different areas in the target game;
  • the terminal device may generate target live content based on at least one target game video stream, and update the live content displayed in the target live room based on the target live content, where the target live content includes game data of at least a part of the target game , And the at least part of the area is different from at least part of the area included in the live content.
  • an embodiment of the present application also provides a first live broadcast control apparatus 100 that can be applied to the above-mentioned terminal device.
  • the first live broadcast control device 100 may include a parameter generation module 110, a content determination module 120, and a content update module 130.
  • the parameter generation module 110 may be configured to generate content selection parameters in response to a user's preset operation based on the live content displayed in the target live broadcast room, where the live content includes game data of at least a part of the target game.
  • the parameter generation module 110 may be configured to perform step 110 shown in FIG. 3, and for related content of the parameter generation module 110, reference may be made to the foregoing description of step 110.
  • the content determining module 120 may be configured to determine target live content based on content selection parameters, where the target live content includes game data of at least a part of the target game, and the at least part of the area is different from at least part of the area included in the live content .
  • the content determining module 120 may be configured to perform step 120 shown in FIG. 3, and for related content of the content determining module 120, reference may be made to the foregoing description of step 120.
  • the content update module 130 may be configured to update the live content of the target live broadcast room based on the target live broadcast content.
  • the content update module 130 may be configured to perform step 130 shown in FIG. 3, and for related content of the content update module 130, reference may be made to the foregoing description of step 130.
  • an embodiment of the present application also provides a second live broadcast control device 200 that can be applied to the above live broadcast server.
  • the second live broadcast control device 200 may include a data acquisition module 210, a data segmentation module 220, and a video stream sending module 230.
  • the data acquisition module 210 may be configured to acquire game data of all areas in the target game from the game server.
  • the data acquisition module 210 may be configured to perform step 210 shown in FIG. 11, and for related content of the data acquisition module 210, reference may be made to the foregoing description of step 210.
  • the data segmentation module 220 may be configured to segment game data according to regions to form multiple game video streams, wherein each game video stream includes game data of different regions in the target game.
  • the data segmentation module 220 may be configured to perform step 220 shown in FIG. 11, and for related content of the data segmentation module 220, reference may be made to the foregoing description of step 220.
  • the video stream sending module 230 may be configured to send at least one target game video stream among the multiple game video streams to the terminal device based on the video request information sent by the terminal device.
  • the video stream sending module 230 may be configured to perform step 230 shown in FIG. 11, and for related content of the video stream sending module 230, reference may be made to the foregoing description of step 230.
  • the terminal device may be configured to generate content selection parameters in response to a user's preset operation based on the live content displayed in the target live broadcast room, and send video request information to the live broadcast server based on the content selection parameters, and based on at least one target game video
  • the stream generates the target live content, and updates the live content based on the target live content.
  • the target live broadcast content includes game data of at least a partial area in the target game, and the at least partial area is different from at least a partial area included in the live broadcast content.
  • a computer-readable storage medium stores a computer program, and when the computer program runs Execute each step included in any one of the above two live broadcast control methods.
  • each block in the flowchart or block diagram may represent a module, program segment, or part of code, and the module, program segment, or part of code includes one or more configured to implement prescribed logical functions. Executable instructions. It should also be noted that in some alternative implementations, the functions marked in the block may also occur in a different order from the order marked in the drawings.
  • each block in the block diagram and/or flowchart, and a combination of blocks in the block diagram and/or flowchart can be implemented by a dedicated hardware-based system that performs the specified functions or actions Or it can be realized by a combination of dedicated hardware and computer instructions.
  • the functional modules in the various embodiments of the present application may be integrated together to form an independent part, or each module may exist alone, or two or more modules may be integrated to form an independent part.
  • the function is implemented in the form of a software function module and sold or used as an independent product, it can be stored in a computer readable storage medium.
  • the technical solution of the present application essentially or the part that contributes to the existing technology or the part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including Several instructions are used to make a computer device (which may be a personal computer, an electronic device, or a network device, etc.) execute all or part of the steps of the methods described in the various embodiments of the present application.
  • the aforementioned storage media include: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), magnetic disks or optical disks and other media that can store program codes.
  • ROM read-only memory
  • RAM random access memory
  • the terms "include”, “include” or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements not only includes those elements, It also includes other elements that are not explicitly listed, or elements inherent to the process, method, article, or equipment. If there are no more restrictions, the element defined by the sentence "including a" does not exclude the existence of other same elements in the process, method, article, or equipment that includes the element.
  • content selection parameters are generated in response to a user's preset operation, and target live content is determined based on the content selection parameters, so as to update the live content of the target live room based on the target live content.
  • target live content is determined based on the content selection parameters, so as to update the live content of the target live room based on the target live content.
  • the preset operation allows the target live room to display the game data of the area that the user wants to watch, so as to meet the different viewing needs of different users, so as to improve the applicability of the live content.

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Abstract

本申请实施例提供了一种直播控制方法和装置、电子设备、直播系统及存储介质,涉及直播技术领域。在本申请中,首先,响应用户基于目标直播间显示的直播内容进行的预设操作,生成内容选择参数,其中,该直播内容包括目标游戏中至少部分区域的游戏数据。其次,基于内容选择参数确定目标直播内容,其中,该目标直播内容包括目标游戏中至少部分区域的游戏数据,且该至少部分区域与直播内容包括的至少部分区域不相同。然后,基于目标直播内容对目标直播间的直播内容进行更新。通过上述方法,可以改善现有的游戏直播中由于只能满足观众的一些简单的观看需求而存在着直播内容适用性较差的问题。

Description

直播控制方法和装置、电子设备、直播系统及存储介质
相关申请的交叉引用
本申请要求于2020年1月14日提交中国专利局的申请号为2020100356990、名称为“直播控制方法和装置、电子设备、直播系统及存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及直播技术领域,具体而言,提供一种直播控制方法和装置、电子设备、直播系统及存储介质。
背景技术
随着直播技术的不断发展,其应用领域也不断地得到扩展,例如,可以直播技术应被配置成游戏的场景中,如主播可以在玩游戏的同时,对该游戏进行直播,从而。
在一些游戏直播方案中,在进行游戏直播的过程中,一般只能满足观众的一些简单的观看需求,适用性较差。
发明内容
本申请的目的在于提供一种直播控制方法和装置、电子设备、直播系统及存储介质,以提高直播内容的适用性。
为实现上述目的中的至少一个目的,本申请采用的技术方案如下:
本申请实施例提供了一种直播控制方法,应用于终端设备,该方法包括:
响应用户基于目标直播间显示的直播内容进行的预设操作,生成内容选择参数,其中,该直播内容包括目标游戏中至少部分区域的游戏数据;
基于所述内容选择参数确定目标直播内容,其中,该目标直播内容包括所述目标游戏中至少部分区域的游戏数据,且该至少部分区域与所述直播内容包括的至少部分区域不相同;
基于所述目标直播内容对所述目标直播间的直播内容进行更新。
本申请实施例还提供了一种直播控制方法,应用于连接有终端设备和游戏服务器的直播服务器,所述直播控制方法包括:
从所述游戏服务器获取目标游戏中全部区域的游戏数据;
按照区域将所述游戏数据进行分割,形成多个游戏视频流,其中,每个所述游戏视频流分别包括所述目标游戏中不同区域的游戏数据;
基于所述终端设备发送的视频请求信息将所述多个游戏视频流中的至少一个目标游戏视频流发送给所述终端设备;
其中,所述终端设备被配置成,响应用户基于目标直播间显示的直播内容进行的预设操作生成内容选择参数,并基于该内容选择参数向所述直播服务器发送所述视频请求信息,且基于所述至少一个目标游戏视频流生成目标直播内容,并基于该目标直播内容对所述直播内容进行更新;
所述目标直播内容包括所述目标游戏中至少部分区域的游戏数据,且该至少部分区域与所述直播内容包括的至少部分区域不相同。
本申请实施例还提供了一种直播控制方法,应用于包括直播服务器和终端设备的直播系统,该直播服务器连接有游戏服务器,所述直播控制方法包括:
所述终端设备响应用户基于目标直播间显示的直播内容进行的预设操作,生成内容选择参数,并基于该内容选择参数向所述直播服务器发送视频请求信息,其中,该直播内容包括目标游戏中至少部分区域的游戏数据;
所述直播服务器基于所述视频请求信息将多个游戏视频流中的至少一个目标游戏视频流发送给所述终端设备,其中,该多个游戏视频流基于从所述游戏服务器获取的目标游戏中全部区域的游戏数据形成,且每个所述游戏视频流分别包括该目标游戏中不同区域的游戏数据;
所述终端设备基于所述至少一个目标游戏视频流生成目标直播内容,并基于该目标直播内容对目标直播间显示的直播内容进行更新,其中,该目标直播内容包括所述目标游戏中至少部分区域的游戏数据,且该至少部分区域与所述直播内容包括的至少部分区域不相同。
本申请实施例还提供了一种直播控制装置,应用于终端设备,该装置包括:
参数生成模块,被配置成响应用户基于目标直播间显示的直播内容进行的预设操作,生成内容选择参数,其中,该直播内容包括目标游戏中至少部分区域的游戏数据;
内容确定模块,被配置成基于所述内容选择参数确定目标直播内容,其中,该目标直播内容包括所述目标游戏中至少部分区域的游戏数据,且该至少部分区域与所述直播内容包括的至少部分区域不相同;
内容更新模块,被配置成基于所述目标直播内容对所述目标直播间的直播内容进行更新。
本申请实施例还提供了一种直播控制装置,应用于连接有终端设备和游戏服务器的直播服务器,所述直播控制装置包括:
数据获取模块,被配置成从所述游戏服务器获取目标游戏中全部区域的游戏数据;
数据分割模块,被配置成按照区域将所述游戏数据进行分割,形成多个游戏视频流,其中,每个所述游戏视频流分别包括所述目标游戏中不同区域的游戏数据;
视频流发送模块,被配置成基于所述终端设备发送的视频请求信息将所述多个游戏视频流中的至少一个目标游戏视频流发送给所述终端设备;
其中,所述终端设备被配置成,响应用户基于目标直播间显示的直播内容进行的预设操作生成内容选择参数,并基于该内容选择参数向所述直播服务器发送所述视频请求信息,且基于所述至少一个目标游戏视频流生成目标直播内容,并基于该目标直播内容对所述直播内容进行更新;
所述目标直播内容包括所述目标游戏中至少部分区域的游戏数据,且该至少部分区域与所述直播内容包括的至少部分区域不相同。
本申请实施例还提供了一种电子设备,包括:
存储器,被配置成存储计算机程序;
与所述存储器连接的处理器,被配置成执行所述计算机程序;
其中,在所述电子设备作为终端设备时,所述处理器执行所述计算机程序,以实现上述应用于终端设备的直播控制方法;或者
在所述电子设备作为直播服务器时,所述处理器执行所述计算机程序,以实现上述应用于直播服务器的直播控制方法。
本申请实施例还提供了一种直播系统,包括终端设备和与该终端设备连接的直播服务器,且该直播服务器连接有游戏服务器,其中:
所述终端设备被配置成,响应用户基于目标直播间显示的直播内容进行的预设操作,生成内容选择参数,并基于该内容选择参数向所述直播服务器发送视频请求信息,其中,该直播内容包括目标游戏中至少部分区域的游戏数据;
所述直播服务器被配置成,基于所述视频请求信息将多个游戏视频流中的至少一个目标游戏视频流发送给所述终端设备,其中,该多个游戏视频流基于从所述游戏服务器获取的目标游戏中全部区域的游戏数据形成,且每个所述游戏视频流分别包括该目标游戏中不同区域的游戏数据;
所述终端设备还被配置成,基于所述至少一个目标游戏视频流生成目标直播内容,并基于该目标直播内容对目标直播间显示的直播内容进行更新,其中,该目标直播内容包括所述目标游戏中至少部分区域的游戏数据,且该至少部分区域与所述直播内容包括的至少部分区域不相同。
本申请实施例还提供了一种计算机可读存储介质,其上存储有计算机程序,该程序被执行时实现上述应用于终端设备的直播控制方法,或者是应用于直播服务器的直播控制方法。
附图说明
图1为本申请实施例提供的直播系统与游戏服务器的应用交互示意图。
图2为本申请实施例提供的电子设备的结构框图。
图3为本申请实施例提供的应用在终端设备的直播控制方法包括的各步骤的流程示意图。
图4为本申请实施例提供的包括第一显示区域和第二显示区域的目标直播间的界面示意图。
图5为本申请实施例提供的基于用户的第一预设操作产生的直播内容更新的效果示意图。
图6为本申请实施例提供的基于用户的另一种第一预设操作产生的直播内容更新的效果示意图。
图7为本申请实施例提供的基于用户的第二预设操作产生的直播内容更新的效果示意图。
图8为图3中步骤120包括的各步骤的流程示意图。
图9为本申请实施例提供的直播内容与目标直播内容之间的相对关系示意图。
图10为本申请实施例提供的直播内容与目标直播内容之间的另一种相对关系示意图。
图11为本申请实施例提供的应用在直播服务器的直播控制方法包括的各步骤的流程示意图。
图12为图11中步骤220包括的各步骤的流程示意图。
图13为本申请实施例提供的目标游戏中全部区域的游戏数据的效果示意图。
图14为本申请实施例提供的对目标游戏中全部区域的游戏数据进行分割的效果示意图。
图15为本申请实施例提供的第一直播控制装置包括的各功能模块的方框示意图。
图16为本申请实施例提供的第二直播控制装置包括的各功能模块的方框示意图。
图标:10-电子设备;12-存储器;14-处理器;100-第一直播控制装置;110-参数生成模块;120-内容确定模块;130-内容更新模块;200-第二直播控制装置;210-数据获取模块;220-数据分割模块;230-视频流发送模块。
具体实施方式
为使本申请实施例的目的、技术方案和技术效果更加清楚,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例只是本申请的一部分实施例,而不是全部的实施例。通常在此处附图中描述和示出的本申请实施例的组件可以以各种不同的配置来布置和设计。
因此,以下对在附图中提供的本申请的实施例的详细描述并非旨在限制要求保护的本申请的范围,而是仅仅表示本申请的选定实施例。基于本申请中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。
如图1所示,本申请实施例提供了一种直播系统。其中,该直播系统可以包括终端设备和直播服务器。
示例性地,终端设备可以与直播服务器连接,且该直播服务器还连接有游戏服务器。终端设备可以被配置成,响应用户基于目标直播间显示的直播内容进行的预设操作,生成内容选择参数,并基于该内容选择参数向直播服务器发送视频请求信息,其中,该直播内容可以包括目标游戏中至少部分区域的游戏数据。
直播服务器可以被配置成,基于视频请求信息将多个游戏视频流中的至少一个目标游戏视频流发送给终端设备,其中,该多个游戏视频流可以基于从游戏服务器获取的目标游戏中全部区域的游戏数据形成,且每个游戏视频流分别包括该目标游戏中不同区域的游戏数据。
终端设备还可以被配置成,基于至少一个目标游戏视频流生成目标直播内容,并基于该目标直播内容对目标直播间显示的直播内容进行更新,其中,该目标直播内容包括目标游戏中至少部分区域的游戏数据,且该至少部分区域与直播内容包括的至少部分区域不相同。
可选地,终端设备的具体类型不受限制,可以根据实际应用需求进行选择,例如,上述的终端设备可以包括,但不限于,手机、平板电脑和电脑等。
结合图2,本申请实施例提供了一种可应用在上述直播系统的电子设备10。其中,在一些实施例中,电子设备10可以包括存储器12和处理器14。
示例性地,存储器12与处理器14之间可以直接或间接地电性连接,以实现数据的传输或交互。例如,相互之间可通过一条或多条通讯总线或信号线实现电性连接,以将存储器12上存储的计算机程序发送给处理器14执行,从而实现本申请实施例提供的直播控制方法。
其中,存储器12可以是,但不限于,随机存取存储器(Random Access Memory,RAM),只读存储器(Read Only Memory,ROM),可编程只读存储器(Programmable Read-Only Memory,PROM),可擦除只读存储器(Erasable Programmable Read-Only Memory,EPROM),电可擦除只读存储器(Electric Erasable Programmable Read-Only Memory,EEPROM)等。
处理器14可以是一种通用处理器,包括中央处理器(Central Processing Unit,CPU)、网络处理器(Network Processor,NP)、片上系统(System on Chip,SoC)等;还可以是数字信号处理器(DSP)、专用集成电路(ASIC)、现场可编程门阵列(FPGA)或者其他可编程逻辑器件、分立门或者晶体管逻辑器件、分立硬件组件。
可以理解的是,图2所示的结构仅为示意,电子设备10还可包括比图2中所示更多或者更少的组件,或者具有与图2所示不同的配置,例如,还可以包括被配置成与其它设备进行信息交互的通信单元。
需要说明的是,存储器12存储的计算机程序的具体内容不受限制,可以根据实际应用需求进行选择。
例如,在一些可以替代的示例中,在例如将电子设备10作为上述直播系统中的终端设备的场景中,存储器12存储的计算机程序可以是一种直播软件(如直播观众端,即观众使用的直播软件)。
其中,直播观众端在被处理器14运行时,可以实现本实施例提供的一种直播控制方法,如响应用户基于目标直播间显示的直播内容进行的预设操作生成内容选择参数,并基于该内容选择参数确定目标直播内容,且基于该目标直播内容对目标直播间的直播内容进行更新。
又例如,在其他一些可以替代的示例中,在例如将电子设备10作为上述直播系统的直播服务器的场景中,存储器12存储的计算机程序也可以是一种直播软件(如直播服务端,即提供后台服务的直播软件)。
其中,直播服务端在被处理器14运行时,可以实现本实施例提供的另一种直播控制方法,如从游戏服务器获取目标游戏中全部区域的游戏数据,并按照区域将该游戏数据进行分割,形成多个游戏视频流,且基于终端设备的视频请求信 息将该多个游戏视频流中的至少一个目标游戏视频流发送给该终端设备。
基于上述的电子设备10,且在该电子设备10作为上述直播系统中的终端设备时,结合图3,本申请实施例还提供一种可应被配置成该终端设备的直播控制方法。其中,直播控制方法有关的流程所定义的方法步骤可以由终端设备实现。下面将对图3所示的具体流程进行示例性阐述。
步骤110,响应用户基于目标直播间显示的直播内容进行的预设操作,生成内容选择参数。
在一些实施例中,在终端设备通过目标直播间显示直播内容的过程中,若该直播内容不能满足用户的观看需求,用户可以对该终端设备进行预设操作。相对地,终端设备可以基于该预设操作生成内容选择参数。
其中,直播内容可以包括目标游戏中至少部分区域的游戏数据。
步骤120,基于内容选择参数确定目标直播内容。
在一些实施例中,在基于步骤110生成内容选择参数之后,终端设备可以基于该内容选择参数确定目标直播内容,即确定能够满足用户的观看需求的直播内容。
其中,目标直播内容可以包括目标游戏中至少部分区域的游戏数据,且该至少部分区域与直播内容包括的至少部分区域不相同。也就是说,直播内容和目标直播内容包括的游戏数据在目标游戏中所属的区域不完全相同,比如可以完全不同或至少部分不同。
步骤130,基于目标直播内容对目标直播间的直播内容进行更新。
在一些实施例中,在基于步骤120确定目标直播内容之后,终端设备可以基于该目标直播内容对目标直播间的直播内容进行更新。
也就是说,终端设备通过执行步骤130,可以使得目标直播间显示的内容从直播内容变更为目标直播内容,即从显示不满足用户需求的内容变更为满足用户需求的内容。
如此,由于在更新之前和之后,直播内容对应的游戏数据在目标游戏中所属的区域和目标直播内容对应的游戏数据在目标游戏中所属的区域不相同,使得用户可以基于不同的需求进行相应的预设操作,以使目标直播间可以显示该用户想要观看的区域的游戏数据,从而满足不同的用户具有的不同观看需求,以提高直播内容的适用性。
可以理解的是,本申请对于终端设备执行步骤110以生成内容选择参数的具体方式不进行限制,可以根据实际应用需求进行选择。
例如,在一些可以替代的示例中,只要用户在目标直播间包括的显示区域进行预设操作,终端设备就可以基于该预设操作生成内容选择参数。
又例如,在其他一些可以替代的示例中,目标直播间可以包括多个显示区域,如此,用户可以基于不同的显示区域进行不同的预设操作。比如,在一些可能的场景中,目标直播间可以包括第一显示区域和第二显示区域,步骤110可以采用以下方案实现:
终端设备响应用户基于第一显示区域的直播内容进行的第一预设操作,生成第一内容选择参数;或者,终端设备响应用户基于第二显示区域的直播内容进行的第二预设操作,生成第二内容选择参数。
可选地,本申请对于第一显示区域和第二显示区域显示的直播内容不进行限制,可以根据实际应用需求进行选择配置。
例如,在一些可以替代的示例中,结合图4,第一显示区域可以被配置成显示目标游戏的游戏场景画面,第二显示区域可以被配置成显示目标游戏的游戏地图画面。
其中,基于上述第一显示区域和第二显示区域显示的直播内容的不同,终端设备响应第一预设操作和第二预设操作生成的第一内容选择参数和第二内容选择参数的具体内容也可以不同。
例如,在一些可以替代的示例中,在第一显示区域被配置成显示游戏场景画面时,终端设备可以基于以下子步骤生成第一内容选择参数:
终端设备响应用户基于第一显示区域显示的游戏场景画面进行的方向操作或缩放操作,分别生成方向参数或缩放参数。
也就是说,在一些可能的场景中,第一内容选择参数可以包括方向参数或缩放参数。其中,方向参数可以被配置成,表征目标直播间显示的直播内容在更新之前和更新之后,对应的游戏数据在目标游戏中所属的区域之间的方向。比如,在图5所示的场景中,第一内容选择参数可以表示用户沿屏幕从左往右滑动,使得显示的直播内容也从左往右移动。
并且,缩放参数可以被配置成,表征目标直播间显示的直播内容在更新之前和更新之后,对应的游戏场景画面之间的比例。比如,在图6所示的场景中,缩放参数可以表示用户双指张开,使得显示的直播内容被放大。
可以理解的是,在上述的示例中,方向操作包括从左往右滑动,在其它的示例中,该方向操作还可以包括其它任意方向的滑动操作,如从右往左、从左下往右上等。
其中,在基于方向操作生成方向参数时,一方面,基于不同的方向可以生成不同的方向参数;另一方面,基于同一方向不同的滑动距离也可以生成不同的方向参数。
并且,在上述的示例中,缩放操作包括双指张开,在其它的示例中,该缩放操作还可以包括其它的操作,如双指收缩、双指同时点击、单指连续点击等。
又例如,在其他一些可以替代的示例中,在第二显示区域被配置成显示游戏地图画面时,终端设备可以基于以下子步骤生成第二内容选择参数:
终端设备响应用户基于第二显示区域显示的游戏地图画面进行的位置预设操作,生成位置参数。
也就是说,第二内容选择参数可以包括位置参数。其中,位置参数可以被配置成,表征目标直播间显示的直播内容在更新之后,对应的游戏数据在目标游戏中所属区域的位置。如图7所示,表示用户需要观看游戏地图中B点位置的游戏场景画面(其中,第一显示区域当前显示的是游戏地图中A点位置的游戏场景画面)。
可以理解的是,在如图5-图7所示的示例中,用户是基于手指对终端设备的屏幕进行预设操作,在其它示例中,用户也可以基于其它方式执行预设操作,例如,可以对终端设备连接的外接设备进行操作,如鼠标。
需要说明的是,本申请对于终端设备执行步骤120以确定目标直播内容的具体方式不进行限制,可以根据实际应用需求选择。
例如,在一些可以替代的示例中,终端设备可以直接获取目标游戏中全部区域的游戏数据,然后,基于该游戏数据确定目标直播内容。
又例如,在其他一些可以替代的示例中,为了提高传输效率、降低传输消耗的资源,结合图8所示,步骤120可以包括步骤121和步骤123,以确定目标直播内容,具体内容如下示例。
步骤121,在直播服务器具有的多个游戏视频流中,基于内容选择参数获取至少一个目标游戏视频流。
在一些实施例中,终端设备在基于步骤110生成内容选择参数之后,可以基于该内容选择参数,在直播服务器具有的多个游戏视频流中,获取至少一个目标视频流。
其中,每个游戏视频流可以分别包括目标游戏中不同区域的游戏数据。也就是说,上述的多个游戏视频流可以基于目标游戏中全部区域的游戏数据形成。
步骤123,基于至少一个目标游戏视频流确定目标直播内容。
在一些实施例中,终端设备在基于步骤121获取到至少一个目标游戏视频流之后,可以基于该至少一个目标游戏视频流确定目标直播内容。
如此,可以基于需要在目标直播间显示的内容,获取相应的目标游戏视频流,而不用基于不同的需求都需要获取直播服务器具有的多个游戏视频流(即目标游戏中全部区域的游戏数据),因而,使得传输的视频数据的量减少,一方面可以降低对数据传输网络的消耗,另一方面还可以降低对终端设备的性能需求。
可选地,本申请对于终端设备执行步骤121获取目标游戏视频流的具体方式不进行限制,可以根据实际应用需求进行选择。
例如,在一些可以替代的示例中,终端设备可以先基于内容选择参数确定待获取的目标游戏视频流,然后,基于该确定向直播服务器发送视频请求信息,以使该直播服务器基于该视频请求信息发送该目标游戏视频流。
又例如,在其他一些可以替代的示例中,为了降低终端设备向直播服务器发送视频请求信息的频率,以降低对传输网络的资源消耗,且降低该直播服务器的信息处理量,步骤121可以包括以下子步骤:
首先,终端设备可以基于内容选择参数判断待获取的至少一个目标游戏视频流与已获取的直播游戏视频流是否相同,其中,目标直播间显示的直播内容基于该直播游戏视频流形成;一方面,若目标游戏视频流与直播游戏视频流相同,则终端设备可以将该直播游戏视频流作为该目标游戏视频流;另一方面,若目标游戏视频流与直播游戏视频流不相同,则终端设备可以向直播服务器发送视频请求信息,以使该直播服务器基于该视频请求信息将具有的多个游戏视频流中的至少一个目标游戏视频流发送给终端设备。
也就是说,若待获取的目标游戏视频流与已经获取的直播游戏视频流(即目标直播间当前被配置成显示直播内容的至少一个游戏视频流)相同,终端设备可以直接基于该直播游戏视频流进行显示,而不用向直播服务器单独再发送视频请求信息,从而降低视频请求信息发送的频率。
例如,在一些可能的应用示例中,结合图9,若直播游戏视频流包括游戏视频流A、游戏视频流B、游戏视频流C和 游戏视频流D,目标直播间当前显示的直播内容包括属于游戏视频流A中的视频流A1、属于游戏视频流B中的视频流B1、属于游戏视频流C中的视频流C1和属于游戏视频流D中的视频流D1。此时,若用户需要对画面进行放大显示,使得目标直播间将要显示的直播内容(即目标直播内容)包括属于游戏视频流A中的视频流A11、属于游戏视频流B中的视频流B11、属于游戏视频流C中的视频流C11和属于游戏视频流D中的视频流D11。
考虑到要基于视频流A11、视频流B11、视频流C11和视频流D11实现目标直播内容的显示,依旧需要获取游戏视频流A、游戏视频流B、游戏视频流C和游戏视频流D,即获取的游戏视频流不会发生变化,因而,终端设备可以不用再向直播服务器发送视频请求信息。
又例如,在其他一些可能的应用示例中,结合图10,若直播游戏视频流包括游戏视频流A、游戏视频流B、游戏视频流C和游戏视频流D,目标直播间当前显示的直播内容包括属于游戏视频流A中的视频流A1、属于游戏视频流B中的视频流B1、属于游戏视频流C中的视频流C1和属于游戏视频流D中的视频流D1。此时,若用户需要将画面从左往右滑动,使得目标直播间将要显示的直播内容(即目标直播内容)包括属于游戏视频流B中的视频流B1和视频流B2、属于游戏视频流D中的视频流D1和视频流D2。
考虑到当前仅需要游戏视频流B和游戏视频流D即可满足用户的需求,若仍然继续获取游戏视频流A和游戏视频流C将导致传输网络资源的极大浪费,因而,可以生成视频请求信息发送给直播服务器,以使该直播服务器仅向终端设备发送游戏视频流B和游戏视频流D。
可选地,本申请对于终端设备执行步骤123确定目标直播内容的具体方式不进行限制,可以根据实际应用需求,将至少一个目标游戏视频流中的至少部分视频流确定为目标直播内容。
例如,在一些可以替代的示例中,终端设备可以直接将至少一个目标游戏视频流确定为目标直播内容。也就是说,目标直播内容可以包括一个或多个完整的游戏视频流,即目标直播内容包括至少一个目标游戏视频流的全部数据。
又例如,在其他一些可以替代的示例中,可以将至少一个目标游戏视频流中的部分视频流确定为目标直播内容,如上述示例中(图9或图10),目标直播内容可以仅包括每个目标游戏视频流中的一部分视频流。
也就是说,基于不同的需求可以进行不同的配置,例如,若为了充分的避免传输网络资源浪费的问题,可以基于目标游戏中全部区域的游戏数据形成较多数量的游戏视频流,即每个游戏视频流对应的区域较小,如该区域为用户进行预设操作更新直播内容的最小单元。
如此,使得用户将游戏场景画面按照最大比例进行显示时,当前的直播内容可以包括一个完整的游戏视频流,从而保证基于用户进行的预设操作在目标直播间显示的直播内容包括获取的目标游戏视频流的全部数据。
可选地,在上述的直播控制方法中,为了提高目标直播间显示的直播内容的丰富度,从而满足用户的更多需求,以便于用户对目标游戏的进展进行充分的了解,从而提高直播内容的适用性,该直播控制方法还可以包括以下步骤:
首先,终端设备可以响应用户的操作生成数据请求信息;其次,终端设备可以基于该数据请求信息获取相应的游戏辅助数据;然后,终端设备可以在目标直播间显示该游戏辅助数据。
其中,本申请对于游戏辅助数据的具体内容不进行限制,可以根据实际应用需求进行配置,如基于不同的目标游戏,可以有不同的游戏辅助数据。
例如,在一些基于组队的游戏中,游戏辅助数据可以包括每个游戏队员的游戏身份信息(如角色、头像和昵称)、游戏成就信息、游戏装备信息等。
并且,为了基于不同的用户的音频的不同需求,上述的直播控制方法还可以包括以下步骤:
首先,终端设备可以响应用户的操作生成音频请求信息;其次,终端设备可以基于该数据请求信息获取相应的音频数据;然后,终端设备可以在目标直播间播放该音频数据。
其中,本申请对于音频数据的具体内容不进行限制,可以根据实际应用需求进行选择,例如,可以包括,但不限于,游戏原声、官方解说、主播解说、游戏成员之间的交互声音等。
基于上述的电子设备10,且在该电子设备10作为上述直播系统中的直播服务器时,结合图11,本申请实施例还提供一种可应用于在该直播服务器的直播控制方法。其中,该直播控制方法有关的流程所定义的方法步骤可以由直播服务器实现。下面将对图11所示的具体流程进行示例性阐述。
步骤210,从游戏服务器获取目标游戏中全部区域的游戏数据。
在一些实施例中,直播服务器可以基于与游戏服务器建立的连接,从该游戏服务器获取目标游戏中全部区域的游戏数据。
步骤220,按照区域将游戏数据进行分割,形成多个游戏视频流。
在一些实施例中,直播服务器在基于步骤210获取到全部区域的游戏数据之后,可以按照区域将该游戏数据进行分割,从而得到每个区域的游戏数据,即得到多个游戏视频帧,然后,基于游戏的进行,从而形成多个游戏视频流。
其中,每个游戏视频流可以分别包括目标游戏中不同区域的游戏数据,即将目标游戏中的全部区域划分为多个不同的区域之后,可以针对每个区域的游戏数据分别形成对应的游戏视频流。
步骤230,基于终端设备发送的视频请求信息将多个游戏视频流中的至少一个目标游戏视频流发送给终端设备。
在一些实施例中,直播服务器在基于步骤220形成多个游戏视频流之后,可以基于终端设备发送的视频请求信息在该多个游戏视频流中确定出至少一个游戏视频流,并将该至少一个游戏视频流作为至少一个目标游戏视频流发送给终端设备。
其中,终端设备可以响应用户基于目标直播间显示的直播内容进行的预设操作生成内容选择参数,并基于该内容选择参数向直播服务器发送视频请求信息,且在获取到该直播服务器基于该视频请求信息发送的至少一个目标游戏视频流之后,可以基于该至少一个目标游戏视频流生成目标直播内容,并基于该目标直播内容对目标直播间的直播内容进行更新。
并且,在一些可能的实施例中,目标直播内容可以包括目标游戏中至少部分区域的游戏数据,且该至少部分区域与目标直播间显示的直播内容包括的至少部分区域不相同。
如此,使得直播服务器可以基于视频请求信息,即基于用户的需求,向终端设备发送相应的游戏视频流,既能够保证对不同用户的观看需求的充分满足,也能够有效地降低发送游戏视频流而存在的浪费传输网络资源的问题。
需要说明的是,本申请对于直播服务器执行步骤220以形成多个游戏视频流的具体方式不进行限制,可以根据实际应用需求进行选择。
例如,在一些可以替代的示例中,直播服务器可以直接基于区域的不同将获取的全部区域的游戏数据进行分割,从而形成多个游戏视频流。
又例如,在其他一些可以替代的示例中,考虑到在一些情况下,用户会对游戏场景画面的显示进行放大操作,为了避免由于该放大操作而使得游戏场景画面显示的分辨率降低的问题,结合图12,步骤220可以包括步骤221和步骤223,具体内容如下示例。
步骤221,按照区域将游戏数据进行分割。
在一些实施例中,直播服务器在基于步骤210获取到目标游戏中全部区域的游戏数据之后,可以对具有该全部区域的游戏数据的每一帧游戏视频帧进行分割处理,得到多个游戏数据图像。
其中,每一个游戏数据图像可以基于一个区域的游戏数据形成,且每个区域的游戏数据分别形成一个游戏数据图像。
步骤223,基于预设的图像超分算法对分割后的每个游戏数据图像进行增强处理,形成多个游戏视频流。
在一些实施例中,直播服务器在基于步骤221得到多个游戏数据图像之后,可以基于预设的图像超分算法对分割后的每个游戏数据图像进行增强处理,从而得到多个具有较高分辨率的游戏视频流。
可选地,本申请对于直播服务器执行步骤221以按照区域对游戏数据进行分割的具体方式不进行限制,可以根据实际应用需求进行选择。
例如,在一些可以替代的示例中,结合图13和图14,直播服务器可以将目标游戏中的全部区域划分为4个区域,如区域A、区域B、区域C和区域D。基于此,直播服务器在执行步骤221时,可以将全部区域的游戏数据分割为对应的4个游戏数据图像,如基于区域A对应的游戏数据得到图像A、基于区域B对应的游戏数据得到图像B、基于区域C对应的游戏数据得到图像C、基于区域D对应的游戏数据得到图像D。
又例如,在其他一些可以替代的示例中,基于不同的需求,直播服务器也可以将目标游戏中的全部区域划分为6个区域、8个区域、16个区域、64个区域、128个区域等。
可选地,本申请对于直播服务器执行步骤223以基于预设的图像超分算法进行增强处理的具体方式不进行限制,可以根据实际应用需求进行选择。
例如,在一些可以替代的示例中,直播服务器可以基于插值的方式分别对每个游戏数据图像进行增强处理,使得每个游戏数据图像的分辨率得到提高。
又例如,在另外一些可以替代的示例中,直播服务器可以基于重建的方式分别对每个游戏数据图像进行增强处理,使得每个游戏数据图像的分辨率得到提高。
再例如,在其他一些可以替代的示例中,直播服务器还可以基于学习的方式(如基于神经网络的深度学习)分别对每个游戏数据图像进行增强处理,使得每个游戏数据图像的分辨率得到提高。
基于上述的直播系统,本申请实施例还提供一种可应用在该直播系统的直播控制方法。其中,直播控制方法可以包括以下步骤:
首先,终端设备可以响应用户基于目标直播间显示的直播内容进行的预设操作,生成内容选择参数,并基于该内容选择参数向直播服务器发送视频请求信息,其中,该直播内容包括目标游戏中至少部分区域的游戏数据;
其次,直播服务器可以基于视频请求信息将多个游戏视频流中的至少一个目标游戏视频流发送给终端设备,其中,该多个游戏视频流基于从游戏服务器获取的目标游戏中全部区域的游戏数据形成,且每个游戏视频流分别包括该目标游戏中不同区域的游戏数据;
然后,终端设备可以基于至少一个目标游戏视频流生成目标直播内容,并基于该目标直播内容对目标直播间显示的直播内容进行更新,其中,该目标直播内容包括目标游戏中至少部分区域的游戏数据,且该至少部分区域与直播内容包括的至少部分区域不相同。
需要说明的是,为了描述的方便与简洁,应用于所述直播系统的直播控制方法,包括的各步骤,可以参照前述对应用于电子设备10的两种直播控制方法的解释说明,本申请在此不再一一赘述。
结合图15,本申请实施例还提供一种可应用在上述终端设备的第一直播控制装置100。其中,第一直播控制装置100可以包括参数生成模块110、内容确定模块120和内容更新模块130。
参数生成模块110,可以被配置成响应用户基于目标直播间显示的直播内容进行的预设操作,生成内容选择参数,其中,该直播内容包括目标游戏中至少部分区域的游戏数据。在本实施例中,参数生成模块110可被配置成执行图3所示的步骤110,关于参数生成模块110的相关内容可以参照前文对步骤110的描述。
内容确定模块120,可以被配置成基于内容选择参数确定目标直播内容,其中,该目标直播内容包括目标游戏中至少部分区域的游戏数据,且该至少部分区域与直播内容包括的至少部分区域不相同。在本实施例中,内容确定模块120可被配置成执行图3所示的步骤120,关于内容确定模块120的相关内容可以参照前文对步骤120的描述。
内容更新模块130,可以被配置成基于目标直播内容对目标直播间的直播内容进行更新。在本实施例中,内容更新模块130可被配置成执行图3所示的步骤130,关于内容更新模块130的相关内容可以参照前文对步骤130的描述。
结合图16,本申请实施例还提供一种可应用于上述直播服务器的第二直播控制装置200。其中,第二直播控制装置200可以包括数据获取模块210、数据分割模块220和视频流发送模块230。
数据获取模块210,可以被配置成从游戏服务器获取目标游戏中全部区域的游戏数据。在本实施例中,数据获取模块210可被配置成执行图11所示的步骤210,关于数据获取模块210的相关内容可以参照前文对步骤210的描述。
数据分割模块220,可以被配置成按照区域将游戏数据进行分割,形成多个游戏视频流,其中,每个游戏视频流分别包括目标游戏中不同区域的游戏数据。在本实施例中,数据分割模块220可被配置成执行图11所示的步骤220,关于数据分割模块220的相关内容可以参照前文对步骤220的描述。
视频流发送模块230,可以被配置成基于终端设备发送的视频请求信息将多个游戏视频流中的至少一个目标游戏视频流发送给终端设备。在本实施例中,视频流发送模块230可被配置成执行图11所示的步骤230,关于视频流发送模块230的相关内容可以参照前文对步骤230的描述。
其中,终端设备可以被配置成,响应用户基于目标直播间显示的直播内容进行的预设操作生成内容选择参数,并基于该内容选择参数向直播服务器发送视频请求信息,且基于至少一个目标游戏视频流生成目标直播内容,并基于该目标直播内容对直播内容进行更新。
并且,目标直播内容包括目标游戏中至少部分区域的游戏数据,且该至少部分区域与直播内容包括的至少部分区域不相同。
在本申请实施例中,对应于上述应用于电子设备10的两种直播控制方法,还提供了一种计算机可读存储介质,该计算机可读存储介质中存储有计算机程序,该计算机程序运行时,执行上述两种直播控制方法中任意一种直播控制方法包括的各个步骤。
其中,前述计算机程序运行时执行的各步骤,在此不再一一赘述,可参考前文对上述的两种直播控制方法的解释说明。
在本申请实施例所提供的几个实施例中,应该理解到,所揭露的装置和方法,也可以通过其它的方式实现。以上所描述的装置和方法实施例仅仅是示意性的,例如,附图中的流程图和框图显示了根据本申请的多个实施例的装置、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段或代码的一部分,所述模块、程序段或代码的一部分包含一个或多个被配置成实现规定的逻辑功能的可执行指令。 也应当注意,在有些作为替换的实现方式中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个连续的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或动作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。
另外,在本申请各个实施例中的各功能模块可以集成在一起形成一个独立的部分,也可以是各个模块单独存在,也可以两个或两个以上模块集成形成一个独立的部分。
所述功能如果以软件功能模块的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,电子设备,或者网络设备等)执行本申请各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等各种可以存储程序代码的介质。需要说明的是,在本文中,术语“包括”、“包含”或者其任何其他变体意在涵盖非排他性的包含,从而使得包括一系列要素的过程、方法、物品或者设备不仅包括那些要素,而且还包括没有明确列出的其他要素,或者是还包括为这种过程、方法、物品或者设备所固有的要素。在没有更多限制的情况下,由语句“包括一个……”限定的要素,并不排除在包括所述要素的过程、方法、物品或者设备中还存在另外的相同要素。
以上所述仅为本申请的部分示例性实施例而已,并不用于限制本申请,对于本领域的技术人员来说,本申请可以有各种更改和变化。凡在本申请的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本申请的保护范围之内。
工业实用性
由于本申请提供的上述实施方案,通过响应用户的预设操作生成内容选择参数,并基于该内容选择参数确定目标直播内容,以基于该目标直播内容对目标直播间的直播内容进行更新。如此,由于在更新之前和之后,直播内容对应的游戏数据在目标游戏中所属的区域和目标直播内容对应的游戏数据在目标游戏中所属的区域不相同,使得用户可以基于不同的需求进行相应的预设操作,以使目标直播间可以显示该用户想要观看的区域的游戏数据,从而满足不同的用户具有的不同观看需求,以提高直播内容的适用性。

Claims (17)

  1. 一种直播控制方法,其特征在于,应用于终端设备,该方法包括:
    响应用户基于目标直播间显示的直播内容进行的预设操作,生成内容选择参数,其中,该直播内容包括目标游戏中至少部分区域的游戏数据;
    基于所述内容选择参数确定目标直播内容,其中,该目标直播内容包括所述目标游戏中至少部分区域的游戏数据,且该至少部分区域与所述直播内容包括的至少部分区域不相同;
    基于所述目标直播内容对所述目标直播间的直播内容进行更新。
  2. 根据权利要求1所述的直播控制方法,其特征在于,所述目标直播间包括第一显示区域和第二显示区域;
    所述响应用户基于目标直播间显示的直播内容进行的预设操作,生成内容选择参数的步骤,包括:
    响应用户基于所述第一显示区域的直播内容进行的第一预设操作,生成第一内容选择参数;或者
    响应用户基于所述第二显示区域的直播内容进行的第二预设操作,生成第二内容选择参数。
  3. 根据权利要求2所述的直播控制方法,其特征在于,所述响应用户基于所述第一显示区域的直播内容进行的第一预设操作,生成第一内容选择参数的步骤,包括:
    响应用户基于所述第一显示区域显示的游戏场景画面进行的方向操作或缩放操作,分别生成方向参数或缩放参数;
    其中,所述方向参数被配置成,表征所述目标直播间显示的直播内容在更新之前和更新之后,对应的游戏数据在目标游戏中所属的区域之间的方向;
    所述缩放参数被配置成,表征所述目标直播间显示的直播内容在更新之前和更新之后,对应的游戏场景画面之间的比例。
  4. 根据权利要求2所述的直播控制方法,其特征在于,所述响应用户基于所述第二显示区域的直播内容进行的第二预设操作,生成第二内容选择参数的步骤,包括:
    响应用户基于所述第二显示区域显示的游戏地图画面进行的位置预设操作,生成位置参数;
    其中,所述位置参数被配置成表征,所述目标直播间显示的直播内容在更新之后,对应的游戏数据在目标游戏中所属区域的位置。
  5. 根据权利要求1-4任意一项所述的直播控制方法,其特征在于,所述终端设备连接有直播服务器;
    所述基于所述内容选择参数确定目标直播内容的步骤,包括:
    在所述直播服务器具有的多个游戏视频流中,基于所述内容选择参数获取至少一个目标游戏视频流,其中,每个所述游戏视频流分别包括所述目标游戏中不同区域的游戏数据;
    基于所述至少一个目标游戏视频流确定目标直播内容。
  6. 根据权利要求5所述的直播控制方法,其特征在于,所述在所述直播服务器具有的多个游戏视频流中,基于所述内容选择参数获取至少一个目标游戏视频流的步骤,包括:
    基于所述内容选择参数判断待获取的至少一个目标游戏视频流与已获取的直播游戏视频流是否相同,其中,所述目标直播间显示的直播内容基于该直播游戏视频流形成;
    若所述目标游戏视频流与所述直播游戏视频流相同,则将该直播游戏视频流作为该目标游戏视频流;
    若所述目标游戏视频流与所述直播游戏视频流不相同,则向所述直播服务器发送视频请求信息,以使该直播服务器基于该视频请求信息将具有的多个游戏视频流中的至少一个目标游戏视频流发送给所述终端设备。
  7. 根据权利要求5所述的直播控制方法,其特征在于,所述基于所述至少一个目标游戏视频流确定目标直播内容,包括:
    将所述至少一个目标游戏视频流中的至少部分视频流确定为目标直播内容。
  8. 根据权利要求1所述的直播控制方法,其特征在于,所述方法还包括:
    响应用户的操作生成数据请求信息;
    基于所述数据请求信息获取相应的游戏辅助数据;
    在所述目标直播间显示所述游戏辅助数据。
  9. 根据权利要求1所述的直播控制方法,其特征在于,所述方法还包括:
    响应用户的操作生成音频请求信息;
    基于所述数据请求信息获取相应的音频数据;
    在所述目标直播间播放所述音频数据。
  10. 一种直播控制方法,其特征在于,应用于连接有终端设备和游戏服务器的直播服务器,所述直播控制方法包括:
    从所述游戏服务器获取目标游戏中全部区域的游戏数据;
    按照区域将所述游戏数据进行分割,形成多个游戏视频流,其中,每个所述游戏视频流分别包括所述目标游戏中不同区域的游戏数据;
    基于所述终端设备发送的视频请求信息将所述多个游戏视频流中的至少一个目标游戏视频流发送给所述终端设备;
    其中,所述终端设备被配置成,响应用户基于目标直播间显示的直播内容进行的预设操作生成内容选择参数,并基于该内容选择参数向所述直播服务器发送所述视频请求信息,且基于所述至少一个目标游戏视频流生成目标直播内容,并基于该目标直播内容对所述直播内容进行更新;
    所述目标直播内容包括所述目标游戏中至少部分区域的游戏数据,且该至少部分区域与所述直播内容包括的至少部分区域不相同。
  11. 根据权利要求10所述的直播控制方法,其特征在于,所述按照区域将所述游戏数据进行分割,形成多个游戏视频流的步骤,包括:
    按照区域将所述游戏数据进行分割;
    基于预设的图像超分算法对分割后的每个游戏数据图像进行增强处理,形成多个游戏视频流。
  12. 一种直播控制方法,其特征在于,应用于包括直播服务器和终端设备的直播系统,该直播服务器连接有游戏服务器,所述直播控制方法包括:
    所述终端设备响应用户基于目标直播间显示的直播内容进行的预设操作,生成内容选择参数,并基于该内容选择参数向所述直播服务器发送视频请求信息,其中,该直播内容包括目标游戏中至少部分区域的游戏数据;
    所述直播服务器基于所述视频请求信息将多个游戏视频流中的至少一个目标游戏视频流发送给所述终端设备,其中,该多个游戏视频流基于从所述游戏服务器获取的目标游戏中全部区域的游戏数据形成,且每个所述游戏视频流分别包括该目标游戏中不同区域的游戏数据;
    所述终端设备基于所述至少一个目标游戏视频流生成目标直播内容,并基于该目标直播内容对目标直播间显示的直播内容进行更新,其中,该目标直播内容包括所述目标游戏中至少部分区域的游戏数据,且该至少部分区域与所述直播内容包括的至少部分区域不相同。
  13. 一种直播控制装置,其特征在于,应用于终端设备,该装置包括:
    参数生成模块,被配置成响应用户基于目标直播间显示的直播内容进行的预设操作,生成内容选择参数,其中,该直播内容包括目标游戏中至少部分区域的游戏数据;
    内容确定模块,被配置成基于所述内容选择参数确定目标直播内容,其中,该目标直播内容包括所述目标游戏中至少部分区域的游戏数据,且该至少部分区域与所述直播内容包括的至少部分区域不相同;
    内容更新模块,被配置成基于所述目标直播内容对所述目标直播间的直播内容进行更新。
  14. 一种直播控制装置,其特征在于,应用于连接有终端设备和游戏服务器的直播服务器,所述直播控制装置包括:
    数据获取模块,被配置成从所述游戏服务器获取目标游戏中全部区域的游戏数据;
    数据分割模块,被配置成按照区域将所述游戏数据进行分割,形成多个游戏视频流,其中,每个所述游戏视频流分别包括所述目标游戏中不同区域的游戏数据;
    视频流发送模块,被配置成基于所述终端设备发送的视频请求信息将所述多个游戏视频流中的至少一个目标游戏视频流发送给所述终端设备;
    其中,所述终端设备被配置成,响应用户基于目标直播间显示的直播内容进行的预设操作生成内容选择参数,并基于该内容选择参数向所述直播服务器发送所述视频请求信息,且基于所述至少一个目标游戏视频流生成目标直播内容,并基于该目标直播内容对所述直播内容进行更新;
    所述目标直播内容包括所述目标游戏中至少部分区域的游戏数据,且该至少部分区域与所述直播内容包括的至少部分区域不相同。
  15. 一种电子设备,其特征在于,包括:
    存储器,被配置成存储计算机程序;
    与所述存储器连接的处理器,被配置成执行所述计算机程序;
    其中,在所述电子设备作为终端设备时,所述处理器执行所述计算机程序,以实现权利要求1-9任意一项所述的直播控制方法;或者
    在所述电子设备作为直播服务器时,所述处理器执行所述计算机程序,以实现权利要求10或11所述的直播控制方法。
  16. 一种直播系统,其特征在于,包括终端设备和与该终端设备连接的直播服务器,且该直播服务器连接有游戏服务器,其中:
    所述终端设备被配置成,响应用户基于目标直播间显示的直播内容进行的预设操作,生成内容选择参数,并基于该内容选择参数向所述直播服务器发送视频请求信息,其中,该直播内容包括目标游戏中至少部分区域的游戏数据;
    所述直播服务器被配置成,基于所述视频请求信息将多个游戏视频流中的至少一个目标游戏视频流发送给所述终端设备,其中,该多个游戏视频流基于从所述游戏服务器获取的目标游戏中全部区域的游戏数据形成,且每个所述游戏视频流分别包括该目标游戏中不同区域的游戏数据;
    所述终端设备还被配置成,基于所述至少一个目标游戏视频流生成目标直播内容,并基于该目标直播内容对目标直播间显示的直播内容进行更新,其中,该目标直播内容包括所述目标游戏中至少部分区域的游戏数据,且该至少部分区域与所述直播内容包括的至少部分区域不相同。
  17. 一种计算机可读存储介质,其上存储有计算机程序,其特征在于,该程序被执行时实现权利要求1-11中任意一项所述的直播控制方法。
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CN115150656A (zh) * 2022-07-08 2022-10-04 上海百家云科技有限公司 直播间显示页面的更新方法、装置、电子设备及存储介质

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