WO2021010246A1 - ゲームプログラム、方法、及び情報処理装置 - Google Patents

ゲームプログラム、方法、及び情報処理装置 Download PDF

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Publication number
WO2021010246A1
WO2021010246A1 PCT/JP2020/026664 JP2020026664W WO2021010246A1 WO 2021010246 A1 WO2021010246 A1 WO 2021010246A1 JP 2020026664 W JP2020026664 W JP 2020026664W WO 2021010246 A1 WO2021010246 A1 WO 2021010246A1
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WIPO (PCT)
Prior art keywords
game
selection
game media
user
lottery
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Application number
PCT/JP2020/026664
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English (en)
French (fr)
Japanese (ja)
Inventor
翼 福塚
野口 裕弘
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株式会社コロプラ
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Publication of WO2021010246A1 publication Critical patent/WO2021010246A1/ja

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

Definitions

  • the present invention relates to game programs, methods, and information processing devices.
  • Patent Document 1 discloses a program that realizes a game that can guarantee the acquisition of an object satisfying a predetermined condition as a result of performing a lottery process consecutively a plurality of times.
  • An object of the present disclosure is to provide a program, a method, and an information processing apparatus capable of efficiently executing a process of selecting a plurality of game media deterministically including a predetermined number of target game media.
  • a game program run by a computer with a processor and memory.
  • the game program is supplied to the processor.
  • the n game media are selected so as to include at least k target game media having a predetermined attribute (k is an integer of 1 or more and n or less).
  • a game program to be executed by the processor is provided.
  • a game program capable of efficiently executing a process of selecting a plurality of game media deterministically including a predetermined number of target game media.
  • the game system is a system for providing a game to a plurality of users.
  • the game system will be described with reference to the drawings. It should be noted that the present invention is not limited to these examples, and is indicated by the scope of claims, and it is intended that all modifications within the meaning and scope equivalent to the scope of claims are included in the present invention. To. In the following description, the same elements are designated by the same reference numerals in the description of the drawings, and duplicate description will not be repeated.
  • FIG. 1 is a diagram showing a hardware configuration of the game system 1.
  • the game system 1 includes a plurality of user terminals 100 and a server 200. Each user terminal 100 connects to the server 200 via the network 2.
  • the network 2 is composed of various mobile communication systems constructed by the Internet and a wireless base station (not shown). Examples of this mobile communication system include so-called 3G and 4G mobile communication systems, LTE (Long Term Evolution), and wireless networks (for example, Wi-Fi (registered trademark)) that can be connected to the Internet by a predetermined access point. Be done.
  • the server 200 (computer, information processing device) may be a general-purpose computer such as a workstation or a personal computer.
  • the server 200 includes a processor 20, a memory 21, a storage 22, a communication IF 23, and an input / output IF 24. These configurations included in the server 200 are electrically connected to each other by a communication bus.
  • the user terminal 100 may be a mobile terminal such as a smartphone, a feature phone, a PDA (Personal Digital Assistant), or a tablet computer.
  • the user terminal 100 may be a game device suitable for game play.
  • the user terminal 100 includes a processor 10, a memory 11, a storage 12, a communication interface (IF) 13, an input / output IF 14, and a touch screen 15 (display unit). These configurations included in the user terminal 100 are electrically connected to each other by a communication bus.
  • the user terminal 100 may be provided with an input / output IF 14 to which a display (display unit) configured separately from the user terminal 100 main body can be connected instead of or in addition to the touch screen 15.
  • the user terminal 100 may accept the attachment of a storage medium 1030 such as an external memory card via the input / output IF14. As a result, the user terminal 100 can read the programs and data recorded on the storage medium 1030.
  • the program recorded on the storage medium 1030 is, for example, a game program.
  • the user terminal 100 may store the game program acquired by communicating with an external device such as the server 200 in the memory 11 of the user terminal 100, or may store the game program acquired by reading from the storage medium 1030 in the memory 11. You may memorize it in.
  • the user terminal 100 includes a communication IF 13, an input / output IF 14, and a touch screen 15 as an example of a mechanism for inputting information to the user terminal 100.
  • a communication IF 13 an input / output IF 14
  • a touch screen 15 an example of a mechanism for inputting information to the user terminal 100.
  • Each of the above-mentioned parts as an input mechanism can be regarded as an operation part configured to accept a user's input operation.
  • the user terminal 100 identifies and accepts the user's operation performed on the input unit 151 of the touch screen 15 as the user's input operation.
  • the operation unit is composed of the communication IF 13 or the input / output IF
  • the user terminal 100 is a signal output from an input device (not shown) different from the user terminal 100 connected to the communication IF or the input / output IF 14. May be specified as a user input operation and accepted.
  • the processor 10 controls the operation of the entire user terminal 100.
  • the processor 20 controls the operation of the entire server 200.
  • Processors 10 and 20 include a CPU (Central Processing Unit), an MPU (Micro Processing Unit), and a GPU (Graphics Processing Unit).
  • the processor 10 reads a program from the storage 12 described later and expands it into the memory 11 described later.
  • the processor 20 reads a program from the storage 22 described later and expands it into the memory 21 described later. Processor 10 and processor 20 execute the expanded program.
  • the memories 11 and 21 are main storage devices.
  • the memories 11 and 21 are composed of storage devices such as a ROM (Read Only Memory) and a RAM (Random Access Memory).
  • the memory 11 provides a work area to the processor 10 by temporarily storing a program and various data read from the storage 12 described later by the processor 10.
  • the memory 11 also temporarily stores various data generated while the processor 10 is operating according to the program.
  • the memory 21 provides a work area to the processor 20 by temporarily storing various programs and data read from the storage 22 described later by the processor 20.
  • the memory 21 also temporarily stores various data generated while the processor 20 is operating according to the program.
  • the program may be a game program for realizing the game by the user terminal 100.
  • the program may be a game program for realizing the game in collaboration with the user terminal 100 and the server 200.
  • the game realized by the collaboration between the user terminal 100 and the server 200 may be, for example, a game executed on a browser started on the user terminal 100.
  • the program may be a game program for realizing the game in collaboration with a plurality of user terminals 100.
  • the various data include data related to the game such as user information and game information, and instructions or notifications to be transmitted / received between the user terminal 100 and the server 200 or between a plurality of user terminals 100.
  • Storages 12 and 22 are auxiliary storage devices.
  • the storages 12 and 22 are composed of a storage device such as a flash memory or an HDD (Hard Disk Drive).
  • Various data related to the game are stored in the storage 12 and the storage 22.
  • the communication IF 13 controls the transmission / reception of various data in the user terminal 100.
  • the communication IF 23 controls the transmission and reception of various data on the server 200.
  • Communication IFs 13 and 23 include, for example, communication via wireless LAN (Local Area Network), wired LAN, wireless LAN, and the like. Alternatively, it controls Internet communication via a mobile phone network and communication using short-range wireless communication or the like.
  • the input / output IF 14 is an interface for the user terminal 100 to receive data input, and an interface for the user terminal 100 to output data.
  • the input / output IF14 may input / output data via USB (Universal Serial Bus) or the like.
  • the input / output IF 14 may include, for example, a physical button, a camera, a microphone, a speaker, or the like of the user terminal 100.
  • the input / output IF24 of the server 200 is an interface for the server 200 to receive data input, and an interface for the server 200 to output data.
  • the input / output IF 24 may include, for example, an input unit that is an information input device such as a mouse or a keyboard, and a display unit that is a device that displays and outputs an image.
  • the touch screen 15 of the user terminal 100 is an electronic component that combines an input unit 151 and a display unit 152.
  • the input unit 151 is, for example, a touch-sensitive device, and is composed of, for example, a touch pad.
  • the display unit 152 is composed of, for example, a liquid crystal display, an organic EL (Electro-Luminescence) display, or the like.
  • the input unit 151 detects a position where a user's operation (mainly a physical contact operation such as a touch operation, a slide operation, a swipe operation, and a tap operation) is input to the input surface, and inputs information indicating the position. It has a function to transmit as a signal.
  • the input unit 151 may include a touch sensing unit (not shown).
  • the touch sensing unit may adopt any method such as a capacitance method or a resistance film method.
  • the user terminal 100 may include one or more sensors for specifying the holding posture of the user terminal 100.
  • This sensor may be, for example, an acceleration sensor, an angular velocity sensor, or the like.
  • the processor 10 can also specify the holding posture of the user terminal 100 from the output of the sensor and perform processing according to the holding posture.
  • the processor 10 may be a vertical screen display in which a vertically long image is displayed on the display unit 152 when the user terminal 100 is held vertically.
  • the user terminal 100 when the user terminal 100 is held horizontally, it may be a horizontal screen display in which a horizontally long image is displayed on the display unit. In this way, the processor 10 may be able to switch between the vertical screen display and the horizontal screen display according to the holding posture of the user terminal 100.
  • the game system 1 is a system that executes a selection process of selecting any one of a plurality of objects including a specific object available in a game based on a game program based on a probability table.
  • the selection process may be any process in which any one of a plurality of objects is selected based on the probability table, and examples thereof include a process of selecting by lottery.
  • the process of selecting an object will be described as a lottery (so-called gacha) process.
  • the lottery process is executed a plurality of times.
  • the lottery process of "plurality” times is also referred to as a lottery process of "n" (n is an integer of 2 or more) times.
  • the lottery process that is collectively executed a predetermined number of times is also referred to as "continuous lottery process" including the case where the lottery process is executed a plurality of times at the same time for convenience of explanation. It is desirable that the value of the consumable item required for one lottery process during the continuous lottery process is the same as or less than the value of the consumable item required for the lottery process performed only once without being continuous.
  • the object determined as the selection result by executing the selection process is given to the user and can be used for game play. It is said that the user is given to store the object or the like in the memory in association with the user.
  • Examples of the object selected by the lottery process include characters that can be used in the game, objects that are used in association with the characters, and the like.
  • Objects used in association with a character include, for example, items such as weapons and armor, jobs, special attacks, recovery, and skills that change the state of objects such as characters, which are used in association with a character. Good.
  • a mode in which the object selected by the lottery process is a character will be described.
  • Each character selected in the lottery process has a rarity peculiar to that character.
  • Rarity is a kind of game parameter that numerically expresses the rarity of a character in a game.
  • the higher the rarity of a character the higher the rarity of that character in the game.
  • the rarity of a character takes any value of S, A, B, or C rank.
  • the characters having the rarity of S, A, B, and C ranks are also simply referred to as the characters of S, A, B, and C ranks, respectively.
  • the higher the rarity of a character the lower the probability that the character will be selected by lottery. In other words, the higher the rarity of a character, the less likely it is that the user will be able to acquire it.
  • the higher the rarity the higher the value of the character in the game. For example, the higher the rarity of a character, the higher the performance of the character.
  • the game executed by the game system 1 is not limited to a specific genre, and may be a game of any genre.
  • sports-themed games such as tennis, table tennis, dodgeball, baseball, soccer and hockey, puzzle games, quiz games, RPGs, adventure games, shooting games, simulation games, training games, and action games. May be good.
  • the present game will be described as being a puzzle game that can be played in stage units in which predetermined achievement conditions are set. Details of the game content will be described later.
  • this game is not limited to a specific play form, and may be a game of any play form.
  • a single-play game by a single user a multi-play game by a plurality of users, a battle game in which a plurality of users play against each other, and a cooperative play game in which a plurality of users cooperate among the multi-play games. You may.
  • FIG. 2 is a block diagram showing a functional configuration of the server 200 and the user terminal 100 included in the game system 1.
  • Each of the server 200 and the user terminal 100 may include a functional configuration (not shown) required to function as a general computer and a functional configuration required to realize a known function in a game.
  • the user terminal 100 has a function as an input device that accepts a user's input operation and a function as an output device that outputs a game image or sound.
  • the user terminal 100 functions as a control unit 110 and a storage unit 120 in cooperation with the processor 10, the memory 11, the storage 12, the communication IF13, the input / output IF14, and the like.
  • the server 200 has a function of communicating with each user terminal 100 and supporting the user terminal 100 to advance the game.
  • the server 200 may have a function of communicating with each user terminal 100 participating in the game and mediating the exchange between the user terminals 100.
  • the server 200 functions as a control unit 210 and a storage unit 220 in cooperation with the processor 20, the memory 21, the storage 22, the communication IF23, the input / output IF24, and the like.
  • the storage unit 120 and the storage unit 220 store the game program, the game information 132, and the user information 133.
  • the game program 131 is a game program executed by the user terminal 100.
  • the game program 231 is a game program executed by the server 200.
  • the game information 132 is data that the control unit 110 and the control unit 210 refer to when executing a game program.
  • the user information 133 is data related to the user's account.
  • the game information 132 and the user information 133 are stored for each user terminal 100.
  • the game information 1 stored in the storage unit 220 32 includes a probability table that defines the selection probability that each character is selected in the lottery process. The details of the probability table will be described later.
  • the control unit 210 comprehensively controls the server 200 by executing the game program 231 stored in the storage unit 220. For example, the control unit 210 transmits various data, programs, and the like to the user terminal 100. The control unit 210 receives a part or all of the game information or the user information from the user terminal 100. When the game is a multiplayer game, the control unit 210 may receive a request for synchronization of multiplayer from the user terminal 100 and transmit data for synchronization to the user terminal 100.
  • the control unit 210 functions as a lottery execution unit 212 according to the description of the game program 231.
  • the control unit 210 can also function as other functional blocks (not shown) in order to support the progress of the game on the user terminal 100, depending on the nature of the game to be executed.
  • the lottery execution unit 212 executes a lottery for selecting a character that can be used in the game in response to a request from the user terminal 100, and transmits the lottery result to the requesting user terminal 100.
  • the control unit 110 comprehensively controls the user terminal 100 by executing the game program 131 stored in the storage unit 120. For example, the control unit 110 advances the game according to the operation of the game program 131 and the user. In addition, the control unit 110 communicates with the server 200 to send and receive information as needed while the game is in progress.
  • the control unit 110 functions as an operation reception unit 111, a lottery unit 112, a determination unit 113, an object management unit 114, a game progress unit 115, and a display control unit 116 according to the description of the game program 131.
  • the control unit 110 can also function as other functional blocks (not shown) in order to advance the game, depending on the nature of the game to be executed.
  • the operation reception unit 111 detects and accepts a user's input operation on the input unit 151.
  • the operation receiving unit 111 detects the coordinates of the input position in the input unit 151 of the above-mentioned input operation and specifies the type of the input operation.
  • the operation reception unit 111 specifies, for example, a touch operation, a slide operation, a swipe operation, a tap operation, and the like.
  • the lottery unit 112 requests the server 200 to draw a lottery for selecting a character that can be used in the game.
  • the lottery unit 112 acquires the lottery result from the server 200.
  • the lottery unit 112 requests the server 200 to draw a lottery in exchange for the consumable items held by the user.
  • the lottery unit 112 may request the server 200 to draw a lottery when other conditions are satisfied in the game.
  • the determination unit 113 executes various determination processes necessary for the progress of the game.
  • the determination unit 113 determines, for example, whether or not a user operation instructing execution of the lottery process has been performed.
  • the object management unit 114 manages various objects such as characters that can be used by the user in the game.
  • the object management unit 114 assigns the object to the user, for example, by storing information representing an object available to the user in the storage unit 120.
  • the game progress unit 115 performs various processes related to the execution of the game. For example, the game progress unit 115 interprets the user's instruction content indicated by the coordinates of the input position of the input operation received by the operation reception unit 111 and the type of operation, and performs a process of advancing the game based on the interpretation. Do.
  • the display control unit 116 outputs a game screen on which the processing results executed by each unit of the control unit 110 are reflected to the display unit 152 of the touch screen 15.
  • the display control unit may display the game screen including the video generated by each unit of the control unit 110 on the display unit 152.
  • the display control unit may superimpose a graphical user interface (hereinafter, GUI) on the game screen for drawing.
  • GUI graphical user interface
  • the functions of the server 200 and the user terminal 100 shown in FIG. 2 are merely examples.
  • the server 200 may include at least a part of the functions provided by the user terminal 100.
  • the user terminal 100 may include at least a part of the functions provided by the server 200.
  • a device other than the user terminal 100 and the server 200 may be used as a component of the game system 1, and the other device may be made to execute a part of the processing in the game system 1. That is, the computer that executes the game program in the present embodiment may be any of the user terminal 100, the server 200, and other devices, or may be realized by a combination of a plurality of these devices.
  • FIG. 3 is a diagram showing an example of a stage play screen displayed on the display unit 152 of the user terminal 100 in a game based on the game system 1 of the present embodiment.
  • FIG. 3A is a puzzle screen displayed by the game progress unit 115, which is an example of the above-mentioned stage play screen.
  • This puzzle screen is composed of a board surface including a plurality of puzzle elements 501 and an injection table 502.
  • the plurality of puzzle elements 501 are arranged in the board.
  • One of a plurality of types of characters is displayed on each puzzle element 501.
  • Any of the character elements 503 may be set on the injection table 502.
  • Game progress part 11 Reference numeral 5 denotes a character element 50 when the character element 503 on the injection table 502 is operated.
  • 3 is ejected to collide with at least a part of the plurality of puzzle elements 501, and the arrangement of the plurality of puzzle elements 501 is changed according to the collision.
  • the game progress unit 115 will be able to play those puzzles.
  • Element 501 is removed from the board.
  • the game progress unit 115 calculates the play result according to the removed puzzle element 501.
  • the play result is represented by, for example, the number of puzzle elements 501 of the same type that are continuously removed (the number of chains).
  • the character element 503 that can be set on the injection table 502 is any of the characters owned by the user.
  • the game progress unit 115 may display a selection screen on which the character element 503 to be set on the injection table 502 can be selected from the list of possessed characters 504.
  • FIG. 3B is an example of a selection screen.
  • the selection screen includes a list of possessed characters 504.
  • Listing 504 contains three characters, "Star", "Heart", and "Luna”. In this example, it is assumed that "star” is selected in the list 504.
  • the selection screen also includes a parameter display 505 for the selected character.
  • the selection screen also includes a "set” button 506 instructing the character element 503 of the selected character to be set on the injection table 502.
  • the parameter display 505 shows that the level is 23 and the score unit price is 454 as the parameters related to the selected character "star".
  • the level is set to an initial value (for example, 1) when the character is first given to the user.
  • the level is increased according to, for example, the cumulative score during play by the character.
  • the level is increased when, for example, the same character as the character is given to the user.
  • the score unit price is the unit price of the score when it is removed from the board in play. The score unit price increases as the level goes up.
  • the level of the character is increased.
  • FIG. 4 is a flowchart showing a processing flow of the entire lottery process.
  • step S101 the determination unit 113 determines whether or not a user operation instructing execution of the lottery process has been performed.
  • the process of step S102 is subsequently executed.
  • the determination unit 113 determines that the execution of the lottery process is not instructed (NO in step S101)
  • the process based on the flowchart of FIG. 4 ends.
  • a screen example related to the lottery process will be described later.
  • the lottery process is executed based on the user operation, but the present invention is not limited to such a mode, and for example, the lottery unit 112 is automatically set when a predetermined condition set in the game is satisfied. May execute the lottery process.
  • the lottery process is executed in exchange for a predetermined consumable item available in the game.
  • the game program subtracts a predetermined consumable item associated with the user and stored in the memory by the corresponding value.
  • the magnitude of the value to be subtracted in the lottery process is proportional to the number of consumable items.
  • the predetermined consumable item may be a valuable item sold for a fee, or an item that can be obtained free of charge during game play.
  • step S102 the lottery unit 112 requests the server 200 to execute a lottery process for selecting n characters. Specifically, the lottery unit 112 performs a lottery process of selecting any one of a plurality of characters including a specific character (an example of a target game medium) based on a selection probability set for each of the plurality of characters.
  • the server 200 is requested to perform the process n times.
  • step S103 the lottery execution unit 212 executes the lottery process and selects n characters so as to include at least k characters of rank A or higher.
  • step S104 the object management unit 114 assigns the selected n characters to the user. The character assignment is intended to associate the selected character with the user and store it in the memory 11.
  • the control unit 110 causes the display unit 152 to display a screen indicating that the user has acquired the n characters.
  • FIG. 5A is a diagram showing an example of a screen for receiving an instruction for lottery processing.
  • icons 302a and 302b show external views of characters that can be selected in the lottery process.
  • the texts 304a and 304b indicate the names of the characters indicated by the icons 302a and 302b, respectively.
  • the icons 306a and 306b indicate the rarity of the characters indicated by the icons 302a and 302b, respectively.
  • the fact that the number of stars is four corresponds to the rarity being S rank.
  • the fact that the number of stars is 3, 2, and 1 corresponds to the rarity of A, B, and C ranks, respectively.
  • Icon 308 indicates that the character illustrated in the vicinity, here "Robo", is a new character added after a predetermined date and time as a character that can be selected in the lottery process.
  • the button 310 is an example of a UI object that instructs the transition to the display screen of the probability table.
  • the button 312 is an example of a UI object that instructs the lottery process to be executed once in exchange for five consumable items that can be used in the game.
  • the button 314 is an example of a UI object that instructs the lottery process to be executed a total of 10 times in exchange for 50 consumable items.
  • FIG. 5B is a diagram showing a screen example including the probability table 318.
  • the text 316 is a display for showing the content of the lottery process to the user. Specifically, the text 316 shows an example of a procedure for including at least three specific characters in the lottery result in 10 consecutive lottery processes (so-called 10-game gacha) corresponding to the button 314. ..
  • the number of lottery up to the i-1st time and up to the i-1st time is switched between the normal lottery process (an example of the first processing method) and the redrawing process (an example of the second processing method), which will be described later, according to the number of acquired characters of the specific character.
  • the method of the selection process after the 8th time is switched according to the number of acquired characters of the specific character up to the 7th time. Details of the normal lottery process and the redraw process will be described later.
  • a mode in which the specific character is a character of rank A or higher (target game medium) will be described.
  • the probability table 318 shows the total of the name and rank of each character, the selection probability set for each character, and the probability that a character of each rank is selected.
  • the selection probabilities set for each character may be different from each other, and some or all of them may be the same. In the present embodiment, the selection probability is different for each rank, and the selection probability is the same if the rank is the same.
  • the selection probability may be set for each identifier of the character to be drawn.
  • the characters that can be selected in the lottery process may include new characters that have become available after a predetermined time point.
  • a new character may be added as a character to be selected at regular intervals or at any time, or may be replaced with a part of a character that has already been selected.
  • a character of rank A or higher which is definitely included in the result of the continuous lottery, will be given as a character that has become available after a predetermined time, so that the execution of the continuous lottery is instructed.
  • the character to be selected may include a character provided only for a predetermined period.
  • the one-time lottery process for selecting one character starting from the button 312 will be described by reading n times as once and n as one in the process based on the flowchart of FIG. Will be done.
  • FIG. 6A is a diagram showing an example of a confirmation screen for executing a total of 10 consecutive lottery processes.
  • the text 621 indicates the number of consumable items associated with the user at the present time, in other words, the number of consumable items possessed by the user.
  • the button 622 and the button 623 are examples of UI objects that instruct whether or not to execute the lottery process.
  • the selection operation for the button 622 is performed, for example, the screen transitions to the screen shown in FIG. 5 (A).
  • the selection operation for the button 623 is performed, the continuous lottery process is executed and the screen shown in FIG. 6B is displayed.
  • the selection operation for the button 623 corresponds to "when the execution of the lottery process is instructed" in the determination in step S101 of the flowchart of FIG.
  • FIG. 6B is a diagram showing an example of a screen showing the result of continuous lottery processing.
  • the icon 626 indicates the rank of the character illustrated in the vicinity thereof, and for example, the rarity of the character "tier” is A rank.
  • the rarity of the characters "Bear” and "Robo” is S rank.
  • the display order of the objects is not limited to the order selected in the lottery process, and for example, the objects of higher rank may be displayed in order. Further, in FIG. 6B, the display form may be such that a gorgeous decoration is applied to a high-ranked object.
  • the text 628 also indicates the number of remaining consumable items associated with the user. Then, when the selection operation for the button 627 is performed, the screen transitions to, for example, the screen shown in FIG. 5 (A). The above is the flow of screen transition in the lottery process. Further, the single-shot lottery process in the case where the selection operation for the button 312 of FIG. 5A is performed is similarly described by replacing 10 times of the lottery number with 1 time in the above description.
  • FIG. 7 is a flowchart showing the flow of the lottery process for selecting n characters in the first embodiment.
  • the processing example described below is an example of the processing in step S103 shown in FIG.
  • the lottery execution unit 212 responds to the user's operation by n (n is an integer of 2 or more) from a group of characters available in the game based on the game program 121.
  • a lottery process for selecting a character is executed, and n selected characters are given to the user.
  • n characters are selected so that at least k characters of rank A or higher (k is an integer of 1 or more and n or less) are included among the n characters.
  • n and k are not limited to these values.
  • step S201 the lottery execution unit 212 executes the normal lottery process in the first selection process.
  • the normal lottery process is, for example, a process of selecting a character using the probability table 318. As a result, one character out of the group of characters is selected.
  • step S202 the lottery execution unit 212 determines whether or not the selection process executed in step S201 is the nkth selection process. When it is determined that the selection process is not the nkth selection process (No in step S202), the lottery execution unit 212 returns the process to step S201. On the other hand, when it is determined that the selection process is the nkth selection process (Yes in step S202), the lottery execution unit 212 shifts the process to step S203.
  • the lottery process may be a process of executing one process of selecting one character a plurality of times in a certain aspect, and a process of selecting a plurality of characters at a time in another aspect. The process may be executed only once. In any case, as a result of executing the nkth (7th in this example) normal lottery process from the 1st time, any nk (7th in this example) of B rank to S rank is executed. The character is selected.
  • the lottery execution unit 212 performs a normal lottery in the i-th lottery process. After the end of step S204, the lottery execution unit 212 shifts to step S206.
  • step S205 the lottery execution unit 212 executes the redrawing process as the i-th lottery process.
  • the redrawing process is a process of repeating character selection using the probability table 318 until a character of rank A or higher is selected. That is, the lottery execution unit 212 repeatedly executes the character selection process until a character of rank A or higher is selected in the i-th lottery process. Specifically, when the number of acquired characters (j) of A rank or higher acquired in the lottery process up to the 7th time is 0, the lottery execution unit 212 has to satisfy the above formula (1).
  • the redrawing process is executed in the eighth lottery process.
  • the lottery execution unit 212 Will execute a redraw lottery instead of the normal lottery process in the i-th lottery process. That is, if a character of A rank or higher is not selected in the 8th lottery process, it can be guaranteed that 3 or more characters of A rank or higher are selected among the 10 characters selected in the 10 consecutive lottery processes. Only when it disappears, the lottery execution unit 212 executes the redrawing process in the eighth lottery process. After the end of step S205, the lottery execution unit 212 shifts to step S206.
  • the lottery execution unit 212 executes the redrawing process in the ninth lottery process. In this way, even in the ninth lottery process, if characters of rank A or higher are not selected in the lottery process, it is only possible to guarantee that the total number of characters of rank A or higher is three or more.
  • the execution unit 212 executes the redrawing process. After executing the normal lottery process or the redrawing process in the ninth lottery process, the lottery execution unit 212 shifts to step S206 again.
  • i 10
  • the lottery execution unit 212 executes the redrawing process in the tenth lottery process. In this way, even in the 10th lottery process, if a character of A rank or higher is not selected in the lottery process, it is not possible to guarantee that the total number of characters of A rank or higher is 3 or more.
  • the execution unit 212 executes the redrawing process. After executing the normal lottery process or the redrawing process in the tenth lottery process, the lottery execution unit 212 shifts to step S206 again.
  • step S207 the lottery execution unit 212 selects the n characters selected in the lottery process from the first to the nth time. It is decided as a lottery result and given to the user.
  • the lottery execution unit 212 notifies the user terminal 100 of the lottery result, and the user terminal 100 responds to the notification by using 10 characters including at least 3 characters of rank A or higher. Is stored in the storage unit 120 in association with. As a result, the lottery process in which three or more characters of A rank or higher are definitively discharged is completed.
  • the lottery execution unit 212 responds to a user's operation by n (n is an integer of 2 or more) from a group of characters (an example of a game medium) available in the game.
  • the lottery process for selecting the character is executed, and the n characters selected in the lottery process are given to the user.
  • the lottery execution unit 212 includes at least k characters (k is an integer of 1 or more and n or less) of A rank or higher (an example of the target game medium) in the group of characters.
  • n characters are selected, and the method of the i-th lottery process is switched according to the number of lottery up to the i-1st time and the number of characters of A rank or higher up to the i-1st time. Has been done. According to this configuration, it is possible to efficiently execute the lottery process for selecting n characters so that k or more characters of rank A or higher are included.
  • the lottery execution unit 212 may execute the normal lottery process and the redraw process using a single probability table (an example of the selection table).
  • a single probability table an example of the selection table.
  • information regarding the probability that a character of rank A or higher is selected from a plurality of characters is provided to the user as, for example, a probability table 318.
  • a probability table 318 In this way, by providing the user with a selection probability of a character of rank A or higher, the user's satisfaction with the game can be improved.
  • the control block of the control unit 210 (particularly the lottery execution unit 212) and the control block of the control unit 110 (particularly the lottery unit 112, the determination unit 113, the object management unit 114, and the game progress unit 115) are integrated circuits (IC). It may be realized by a logic circuit (hardware) formed in a chip) or the like, or may be realized by software using a CPU (Central Processing Unit).
  • IC integrated circuits
  • the information processing unit provided with the control unit 210, the control unit 110, or both is a CPU that executes the instructions of a program that is software that realizes each function, and the above program and various data are computers (or CPUs). It is equipped with a ROM (Read Only Memory) or storage device (these are referred to as “recording media”), a RAM (Random Access Memory) for expanding the above program, and the like. Then, the object of the present invention is achieved by the computer (or CPU) reading the program from the recording medium and executing the program.
  • a "non-temporary tangible medium" for example, a tape, a disk, a card, a semiconductor memory, a programmable logic circuit, or the like can be used.
  • the program may be supplied to the computer via an arbitrary transmission medium (communication network, broadcast wave, etc.) capable of transmitting the program.
  • One aspect of the present invention can also be realized in the form of a data signal embedded in a carrier wave, in which the program is embodied by electronic transmission.
  • FIG. 8 shows an object selection table 8 that can be used in the game according to the second embodiment.
  • the object selection table 800 shown in FIG. 8 is one or more objects (for example, based on the result of selection processing executed on the server 200 in response to a user input operation. It is used to give the user a game medium).
  • Examples of the object given to the user in the second embodiment include a game character, an item for adjusting parameters of a game character such as a weapon, armor, an accessory, and a job.
  • a job is typically a profession of a game character such as a warrior or a witch. For example, by setting it as a game character, the parameters of the game character can be adjusted or the game character can be used. It defines skills.
  • the object management unit 114 of the user terminal 100 constitutes a deck including one or more characters designated by the user's operation input from among the characters that can be used by the user.
  • the deck means, for example, one or more characters defined to participate in an in-game event (for example, a battle event).
  • the object management unit 114 stores information about the configured deck in the storage unit 120, and makes the in-game event in a state where it can proceed based on the deck.
  • the object management unit 114 is an object assigned to the user in an object setting frame (hereinafter, also referred to as a setting frame) provided in the character selected by the user based on the user's input operation.
  • a setting frame may be provided for one character, a plurality of setting frames may be provided, or a predetermined number of setting frames may be provided for each character.
  • the type of object that can be set may be defined in the setting frame.
  • the setting frame for example, a setting frame for weapons, a setting frame for armor, a setting frame for accessories, a setting frame for jobs, and the like may be provided.
  • the object selection table 800 stores the corresponding character 802, the job type 803, the weapon type 804, the rarity 805, and the selection probability 806 in association with the object ID 801 for identifying the object. There is.
  • the object selection table 800 may store at least a selection probability 806 in association with the object ID 801 and may store items other than the above (for example, object parameters).
  • the object stored in the object ID 801 field belongs to either the job or weapon category.
  • those belonging to the job category may be referred to as job objects
  • those belonging to the weapon category may be referred to as weapon objects.
  • the job object corresponds to the character shown in the corresponding character 802 column.
  • a job object having an object ID of "1101” has a corresponding character of "C1". This indicates that the job object can be set only for the character C1. That is, a character that can be set is predetermined in the job object.
  • the job objects having object IDs "1101" to “1103” can be set only to the character C1
  • the job objects having the object IDs "1201" to "1202” can be set only to the character C2.
  • the job type of the job object is stored in the job type 803 column.
  • the job type "J1" represents a warrior
  • "J2" represents an archer
  • "J3” represents a wizard
  • "J4" represents a musketeer.
  • the job type may be a general-purpose job type common to each character, or may be unique to each character.
  • the types of weapon objects that can be equipped may be determined according to the type of job. For example, since the job objects having the object IDs "1103" and "1201" have the same job type as "J3", the types of weapon objects that can be equipped based on these job objects may be the same.
  • the character that can be set is not predetermined, but the weapon type shown in the weapon type 804 column is set.
  • weapon objects with object IDs "5101" and “5102” have weapon types of "W1” (for example, sword)
  • weapon objects with object IDs "5201” and “5202” have weapon types of "W1” (for example, sword).
  • W2 (eg, magic wand).
  • the weapon type is not particularly limited, and examples thereof include a sword, a spear, a hammer, a gun, a bow, and a magic wand.
  • the rarity of each object is stored in the rarity 805 column.
  • the rarity increases in the order of N, R, and SR.
  • the selection probability of each object is stored in the selection probability 806 column.
  • the selection probability may be set individually for each object, or may be set uniformly according to the rarity. Further, even if the rarity is the same, the selection probability may be set to be different between the job object and the weapon object.
  • the lottery execution unit 212 when it is determined that the content of the instruction from the user requires the object selection process, the lottery execution unit 212 refers to the object selection table 800 and sets the job object and the weapon object. A lottery process for selecting a total of n sheets is executed. The lottery execution unit 212 executes the lottery process so that k or more of the n objects selected as a result of the lottery process are included.
  • the object selection table 800 is used to execute the redrawing process, and when i-1- (nk) ⁇ j, the object selection table 800 is used in the i-th selection process to perform a normal lottery. Execute the process.
  • the job object can be redrawn only when the guaranteed number of job objects cannot be achieved. It is possible to prevent the upside of the acquired number as much as possible.
  • the job object and the weapon object are included in the same object selection table 800.
  • the number of tables can be reduced and the display screen for selection processing can be simplified as compared with the case where a selection table containing only job objects and a selection table containing only weapon objects are provided. ..
  • a game program run by a computer with a processor and memory.
  • the game program is supplied to the processor.
  • the n game media are selected so as to include at least k target game media having a predetermined attribute (k is an integer of 1 or more and n or less).
  • a game program to be executed by the processor As a result, it is possible to efficiently execute the process of selecting a plurality of game media that definitely include a predetermined number of target game media. In particular, it is possible to suppress an increase in the number of sheets that definitely include the target game medium, that is, the guaranteed number of sheets.
  • the first processing method of selecting the game medium using a single selection table and the target game medium are selected using the single selection table.
  • the game program according to claim 1 or 2 wherein the selection processing method is switched between the second processing method and the second processing method in which the selection of the game medium is repeatedly executed.
  • (Item 7) The game program according to any one of items 1 to 6, wherein the processor further executes a step of providing the user with information regarding the probability that the target game medium is selected from the group of game media. According to this configuration, it is possible to improve the user's satisfaction with the game by providing the user with a probability that a predetermined number of target game media are definitely included.
  • n is an integer of 2 or more
  • the n game media are selected so as to include at least k target game media having a predetermined attribute (k is an integer of 1 or more and n or less).
  • the method according to this item has the same effect as the game program according to item 1.
  • the information processing device A memory unit that stores game programs and A control unit that controls the operation of the information processing device by executing the game program, and With The control unit In response to the user's operation, a selection process for selecting n (n is an integer of 2 or more) of the game media from a group of game media available in the game based on the game program is executed.
  • the n game media are selected so as to include at least k (k is an integer of 1 or more and n or less) target game media having a predetermined attribute. It is configured to give the user the n game media selected in the selection process.
  • the control unit receives the selection process at the time of execution.
  • An information processing device configured to switch the method of the i-th selection process according to the number of selection processes up to the i-1th time and the number of acquired target game media up to the i-1th time.
  • the information processing device according to this item has the same effect as the game program according to item 1.
  • Game system 1: Game system, 2: Network, 10: Processor, 11: Memory, 12: Storage, 13: Communication interface (IF), 15: Touch screen, 20: Processor, 21: Memory, 22: Storage, 100: User terminal , 110: Control unit, 111: Operation reception unit, 112: Lottery unit, 113: Judgment unit, 114: Object management unit, 115: Game progress unit, 116: Display control unit, 120: Storage unit, 121, 131: Game Program, 132: Game information, 133: User information, 151: Input unit, 152: Display unit, 200: Server, 210: Control unit, 212: Lottery execution unit, 220: Storage unit, 231: Game program, 318: Probability Table, 800: Object selection table, 803: Job type, 804: Weapon type

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PCT/JP2020/026664 2019-07-16 2020-07-08 ゲームプログラム、方法、及び情報処理装置 WO2021010246A1 (ja)

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JP2016187627A (ja) * 2016-07-27 2016-11-04 株式会社コナミデジタルエンタテインメント ゲーム制御装置、プログラム
JP2016202622A (ja) * 2015-04-23 2016-12-08 株式会社セガゲームス プログラム及び情報処理装置
JP2018051218A (ja) * 2016-09-30 2018-04-05 株式会社バンダイナムコエンターテインメント ゲームシステム及びプログラム
JP2018057963A (ja) * 2018-01-19 2018-04-12 株式会社コナミデジタルエンタテインメント ゲーム装置、及びプログラム
WO2019026874A1 (ja) * 2017-07-31 2019-02-07 グリー株式会社 プログラム、方法、および情報処理装置

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JP5789588B2 (ja) 2012-11-02 2015-10-07 株式会社コナミデジタルエンタテインメント ゲーム制御装置、プログラム、ゲームシステム

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JP2016202622A (ja) * 2015-04-23 2016-12-08 株式会社セガゲームス プログラム及び情報処理装置
JP2016187627A (ja) * 2016-07-27 2016-11-04 株式会社コナミデジタルエンタテインメント ゲーム制御装置、プログラム
JP2018051218A (ja) * 2016-09-30 2018-04-05 株式会社バンダイナムコエンターテインメント ゲームシステム及びプログラム
WO2019026874A1 (ja) * 2017-07-31 2019-02-07 グリー株式会社 プログラム、方法、および情報処理装置
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