WO2020250866A1 - Management system and management server - Google Patents

Management system and management server Download PDF

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Publication number
WO2020250866A1
WO2020250866A1 PCT/JP2020/022602 JP2020022602W WO2020250866A1 WO 2020250866 A1 WO2020250866 A1 WO 2020250866A1 JP 2020022602 W JP2020022602 W JP 2020022602W WO 2020250866 A1 WO2020250866 A1 WO 2020250866A1
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WO
WIPO (PCT)
Prior art keywords
game
ranking
points
player
credits
Prior art date
Application number
PCT/JP2020/022602
Other languages
French (fr)
Japanese (ja)
Inventor
淳 ▲配▼島
Original Assignee
株式会社ユニバーサルエンターテインメント
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Publication of WO2020250866A1 publication Critical patent/WO2020250866A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/04Disc roulettes; Dial roulettes; Teetotums; Dice-tops
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present invention relates to a management system and a management server that play a game executed by a gaming machine alone and a game competing for ranking between gaming machines.
  • a slot tournament in which a ranking is determined based on the result (total result) of a game among a plurality of slot machines, separately from the game on the slot machine.
  • this slot tournament several slot machines of the same type are prepared, each slot machine is set for the slot tournament, the game results (total results) of each slot machine are accumulated in the management server, and each game result is collected. It is necessary to determine the ranking based on. Specifically, a coin (credit) for a slot tournament is issued, and the player inserts the coin (credit) into the slot machine to play the game. Then, the ranking of the slot tournament is determined by the difference (quantity) between the coins earned and the coins lost, and the prize money is given to the superior (see Patent Document 1 and Patent Document 2).
  • an object of the present invention is to provide a management system and a management server that solve the above problems.
  • One of the present inventions is a plurality of gaming machines that transmit the number of credits used.
  • the number of points transmitted from each gaming machine according to the number of credits is converted, and the converted number of points is stored and stored in association with the gaming machine that has transmitted the number of credits.
  • a management server that executes ranking games that determines the ranking of each gaming machine based on the number of points, It is a management system equipped with.
  • the player of the gaming machine can play the game executed by the gaming machine and the ranking game in parallel.
  • the administrator of the management system it is not necessary to prepare a medium (coins, etc.) different from the credits used in the gaming machine for the ranking game, and the gaming machine side is new for the ranking game. You can easily play the ranking game just by processing the management server without having to make any settings.
  • one of the present inventions is a management server connected to a plurality of gaming machines via a communication line to transmit the number of credits used.
  • the management server A storage unit that stores the number of points transmitted from each gaming machine, converted according to the number of credits, in association with the gaming machine that has transmitted the number of credits.
  • Ranking determination processing unit and With The ranking determination processing unit executes the following processing. Processing to convert the number of points according to the number of credits sent from each gaming machine, A process of associating the converted number of points with the gaming machine that has transmitted the number of credits and storing the converted number of points in the storage unit. A process of performing a ranking game in which the ranking of the gaming machine is determined based on the number of points associated with the gaming machine stored in the storage unit.
  • the player of the gaming machine can play the game executed by the gaming machine and the ranking game in parallel.
  • the administrator of the management server it is not necessary to prepare a medium (coins, etc.) different from the credits used in the gaming machine for the ranking game, and the gaming machine side is new for the ranking game. You can easily play the ranking game just by processing the management server without having to make any settings.
  • the gaming machine enables the player's history information to be transmitted to the management server.
  • the storage unit stores a point table that determines the number of credits and the number of points to be converted based on the history information of the player.
  • the ranking determination processing unit executes the following processing. A process of converting into the number of points based on the number of credits transmitted from each gaming machine, the history information of the player, and the point table stored in the storage unit. A process of associating the converted number of points with the gaming machine that has transmitted the number of credits and storing the converted number of points in the storage unit. A process of performing a ranking game in which the ranking of the gaming machine is determined based on the number of points associated with the gaming machine stored in the storage unit.
  • the number of points associated with each gaming machine and stored is converted based on the number of credits used in each gaming machine, player history information, and a point table.
  • the manager of the ranking game can play the ranking game in which the number of points given according to the credit depends on the player history information such as the presence / absence / rank of the member and the past game history.
  • one of the present inventions is a management server connected to a plurality of information management devices via a communication line, which transmits the number of credits used and the history information of the player.
  • the management server A storage unit that stores a point table that determines the number of credits transmitted from each information management device and the number of points to be converted based on the history information of the player.
  • Ranking determination processing unit and With The ranking determination processing unit executes the following processing.
  • a process of performing a ranking game in which the ranking of the information management device is determined based on the number of points stored in the storage unit and associated with the information management device.
  • the number of points associated with each information management device and stored is converted based on the number of credits handled by each information management device, the player's history information, and the point table.
  • the manager of the ranking game can play the ranking game in which the number of points given according to the credit depends on the player history information such as the presence / absence / rank of the member and the past game history.
  • the management system A1 of the present embodiment has a plurality of gaming machines A2 that transmit numerical values (number of credits) of the used game value, and game value transmitted from each gaming machine A2. Converted to the number of points according to the numerical value, the converted number of points is stored in association with the gaming machine that sent the numerical value of the game value, and the ranking of each gaming machine A2 based on the stored number of points. It is equipped with a management server A3 that executes a ranking game to determine.
  • the management server A3 is connected to a plurality of gaming machines A2 via a communication device A34 (corresponding to a communication line), and the management server A3 is a game value transmitted from each gaming machine A2.
  • the storage device A33 (corresponding to the storage unit) and the management server controller A32 (rank determination process) that store the number of points converted according to the value of the game value in association with the gaming machine A2 that has transmitted the numerical value of the game value.
  • the management server controller A32 has a process of converting the converted points into the number of points according to the numerical value of the game value transmitted from each gaming machine A2, and transmits the converted numerical value of the game value.
  • the order of each gaming machine A2 is determined based on the process of associating with the gaming machine A2 and storing in the storage device A33 and the number of points associated with the gaming machine A2 stored in the storage device A33. Execute the process of playing the game.
  • the management server A3 includes an input device A31, and the input device A31 includes a keyboard, a mouse, a touch panel, and the like.
  • the "game value” is information related to the number of credits, and may be a tangible object having the game value information, or an intangible object obtained by converting the game value information into electronic data.
  • Game value information is non-valuable information such as coins, banknotes, electronic valuable information corresponding to these, and game points that do not include valuable information.
  • Examples of the "game value” of tangible objects include chips, medals, tokens, electronic money cards, plaques, and tickets.
  • the ticket is, for example, a ticket with a barcode.
  • the game value includes a convertible game value that can be exchanged for currency and a fiat game value that cannot be exchanged for currency.
  • the game value of a tangible object corresponds to a configuration in which the game value information is stored in electronic data or an external form, and the game value information can be read from the outside by wireless communication, image recognition, or the like.
  • the outer surface form is a form that can be identified from the outside such as a color, a pattern, a character, an image, and a shape.
  • the "number of points" is a value obtained by returning a part of the game value and credits used in gaming machines such as slot machines, and also in related facilities of the organization that operates the gaming machines.
  • the accumulated points can be used in place of game value and credits at gaming machines such as slot machines, as well as at related facilities of the organization that operates the gaming machines.
  • the return rate from the used game value and credits to the number of points may be fixed (for example, 1%), past game history (number of history, bet amount, game time, etc.) and membership registration. It may be changed according to the player's history information such as the presence / absence and the member rank (ranked up according to the past game history) (for example, the return rate is 0 to 40%).
  • the "single game” can be executed on the gaming machine A2 capable of outputting game information including the number of bets and payments and player identification information, from betting of game value to payment of dividends based on the execution result of the game. Includes all types of games that can be unit games. Further, the "single game” may be any of a random number-based game, a skill-based game, a single-player game, and a multiplayer game. As a result, the management system 1 is capable of executing a ranking game in which players compete for the amount of bets and the total amount of game value that increase or decrease by repeating the unit game, and at the same time, a plurality of winners of the ranking game are narrowed down. It is possible to execute a tournament game consisting of a hierarchy ranking game.
  • the management system A1 may be a mixture of gaming machines A2 having different types of independent games. In this case, even if the management system A1 includes only the same type of gaming machine A2, the ranking game can be played between different types of independent games. Further, the management system A1 may include a gaming machine A2 that executes a single game in which the number of bets of the game value and the number of payments of dividends are different.
  • the "gaming machine A2" is exemplified by a slot machine configured to be able to output game information including the number of bets and the number of payments and player identification information.
  • the gaming machine A2 may be a table game device such as a baccarat game device as long as the game value information can be read from the outside such as a chip by wireless communication, image recognition, or the like. Examples of wireless communication include RFID (radio frequency identification) that transmits and receives information by short-range wireless communication using an electromagnetic field, radio waves, and the like.
  • the gaming machine A2 may be provided with a function capable of outputting game information and player identification information by hardware or software. In this case, a mobile terminal device such as a smartphone or a stationary terminal device such as a desktop computer can be used as the gaming machine A2.
  • the management server A3 includes a communication device A34 connected to the gaming machine A2 so as to be capable of data communication, an input device A31 that can be operated from the outside, a recording area for storing player identification information, a storage area for storing game information, and the like. It has a storage device A33 provided with a storage area for storing a ranking game flag indicating whether or not a ranking game is executed, and a management server controller A32.
  • the input device A31 includes a keyboard, a mouse, a touch panel, and the like.
  • the storage device A33 has a memory for rewritably storing data and information.
  • the memory includes, for example, slot machine identification information, game content information, player identification information, game information, ranking game designation flag, ranking game hierarchy data, ranking game start time data, ranking game end time data, ranking game content data, and winners. It has a storage area for storing number data, winner's prize data, point table, number of points awarded, total number of points, and the like. Each piece of data and each piece of information are associated with each other to form a relationship with the data tables shown in FIGS. 6 to 9. The details of the data table will be described later.
  • the management server controller A32 stores the process of setting the ranking game period in which the ranking game is executed based on the operation of the input device A31, and the game information output from all the gaming machines A2 in association with the player identification information. Processing to store in the area, processing to store the ranking game flag indicating whether the ranking game is executed within the ranking game period and not executing the ranking game outside the ranking game period, and the processing to store the ranking game flag in association with the game information, and the ranking game. After the end of the period, a process of extracting game information within the ranking game period based on the ranking game flag and determining a player ranking based on the extracted game information is executed.
  • the management server controller A32 executes each of the above processes, it is distinguished whether or not it is a ranking game based on the contents of the ranking game flag stored in the storage device A33. As a result, it is possible to switch whether or not to play the ranking game only on the management server A3 side without switching between the single game and the ranking game on the gaming machine A2.
  • the management server controller A32 has a game storage process (S1), a ranking game setting process (S2), a ranking game notification process (S3), and a ranking game flag setting process (S4) so that the computer executes each of the above processes.
  • the ranking determination process (S5) may be included in the ranking game program of FIG.
  • the ranking game program may be distributed by wire or wirelessly, or may be distributed in a state of being recorded on a recording medium. Details of the ranking game program will be described later.
  • the slot machine 1010 includes a PTS terminal 1700 (corresponding to an information management device) that manages credits, which is handled by the slot machine 1010.
  • the slot machine 1010 includes a player tracking system device (Player Tracking System Device) 1700 that is handled by the slot machine 1010 and manages credits (PTS terminal 1700).
  • Player Tracking System Device Player Tracking System Device
  • the PTS terminal 1700 has a PTS control unit 1700A and a PTS user interface unit 1700B.
  • the PTS control unit 1700A controls various processing operations of the PTS terminal 1700 and is connected to various external devices so that data communication is possible.
  • the PTS user interface unit 1700B is configured to enable input processing and output processing mainly with an operator such as a user.
  • the PTS terminal 1700 is configured to be capable of transmitting data to the outside the game information including the number of bets and the number of payments of the game value output from the slot machine 1010 and the player identification information of the player who plays the single game. Just do it. Therefore, the PTS terminal 1700 may be configured to cause a computer of a general information processing device to execute a process of transmitting game information and player identification information, or a computer controlling a slot machine 1010 to play a game. It may be configured to execute a process of transmitting information and player identification information.
  • the details of the PTS control unit 1700A and the PTS user interface unit 1700B will be described with reference to FIG.
  • the slot machine 1010 is equipped with a payment machine 1868.
  • the slot machine 1010 is connected to the management server A3 via the PTS control unit 1700A of the PTS terminal 1700 and the network.
  • the PTS control unit 1700A is connected to the banknote classifier 1022 via a communication line (or slot machine 1010).
  • the PTS control unit 1700A transmits / receives data to / from the controller 1100 based on a predetermined protocol, and also performs data communication with the management server A3 or the like connected via the network.
  • the PTS control unit 1700A sends the credit information required to start the game and the stop command instructing the stop of the unit game to the controller 1100, and the controller 1100 sends the PTS. Credit information as a result of the game, start notification, end notification, and the like of the unit game can be transmitted to the control unit 1700A.
  • the PTS control unit 1700A of the PTS terminal 1700 can be used for membership card import notification and withdrawal notification, unit game start notification and end notification, lottery result, bet information, game information such as the number of payouts, bonus winning notification, and member Send and receive credit information, etc.
  • the game flow for members is roughly as follows. First, the membership is registered by the membership card issuing terminal, and at that time, the membership card (IC card) is issued. After that, the player inserts the membership card into the PTS terminal 1700 (PTS user interface unit 1700B) of the slot machine 1010, and inserts cash there. When a bill is inserted, the bill classifier 1022 identifies the denomination and the amount of money, and as the identification result, the denomination data and the amount data are transmitted to the PTS control unit 1700A. The PTS control unit 1700A obtains a credit for a game from the denomination data and the amount data, and transmits this to the controller 1100.
  • the PTS terminal 1700 PTS user interface unit 1700B
  • the controller 1100 executes a single game based on the credits transmitted from the PTS control unit 1700A. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A, and the PTS control unit 1700A performs the payout calculation of the dividend based on the game result and determines the amount to be paid to the player.
  • the PTS terminal 1700 PTS user interface unit 1700B
  • the determined amount of money is written as it is on the membership card, and the membership card is ejected.
  • predetermined points are given to the membership card according to the execution of the game (details will be described later).
  • the PTS control unit 1700A When the player who is a member plays the game next time, the PTS control unit 1700A reads the inserted membership card and reads the amount of money stored in the membership card. The read amount is converted into credits and sent to the controller 1100. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A in the same manner as described above, and the PTS control unit 1700A performs a payout calculation based on the game result to determine the amount to be paid out to the player. At this time, this is updated by adding the amount obtained as a result of the game to the amount of the inserted membership card.
  • the PTS control unit 1700A further transmits the player identification information read from the membership card and the updated amount of money to the member management server 13, and the member management server 13 transmits the amount of money transmitted from the PTS control unit 1700A to the above. It is added to and stored in the amount of the member specified by the player identification information of. By this process, the amount of money held by the member is always managed.
  • the player who is a member can settle the payment based on the amount stored in the membership card at the cashier counter or the like as necessary. If the slot machine 1010 is equipped with a payment machine 1868, the slot machine 1010 can be used for payment with a membership card.
  • the game flow for non-members is roughly as follows.
  • the player inserts cash into the PTS terminal 1700 (PTS user interface unit 1700B) of the slot machine 1010.
  • the bill classifier 1022 identifies the denomination and the amount of money, and as the identification result, the denomination data and the amount data are transmitted to the PTS control unit 1700A.
  • the PTS control unit 1700A obtains a credit for a game from the denomination data and the amount data, and transmits this to the controller 1100.
  • the controller executes the game based on the credits transmitted from the PTS control unit 1700A. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A, and the PTS control unit 1700A performs a payout calculation based on the game result to determine the amount to be paid out to the player.
  • the PTS terminal 1700 PTS user interface unit 1700B
  • the determined amount of money is written in a new IC card stocked in the slot machine 1010, and the IC card is ejected. Non-members will get an IC card for the first time here.
  • the non-member player can make a payment based on the amount stored in the IC card with a cashier counter or the like, if necessary.
  • the slot machine 1010 is provided with a payment machine 1868, the slot machine 1010 can be used for payment using an IC card.
  • a membership card As shown in FIG. 3, in the slot machine 1010, a membership card (IC card), banknotes, or electronic valuable information corresponding thereto is used as a game medium.
  • IC card membership card
  • banknotes or electronic valuable information corresponding thereto
  • credit-related data such as cash data stored in the IC card 1500 is used.
  • the slot machine 1010 includes a cabinet 1011 and a top box 1012 installed on the upper side of the cabinet 1011 and a main door 1013 provided on the front surface of the cabinet 1011.
  • the main door 1013 is provided with a symbol display device 1016 called a lower image display panel 1141.
  • the symbol display device 1016 is formed of a transparent liquid crystal panel.
  • the screen displayed by the symbol display device 1016 has a display window 1150 in the center.
  • the display window 1150 is composed of 20 display blocks 1028 in 5 columns and 4 rows.
  • the four display blocks 1028 in each row form pseudo reels 1151 to 1155 so as to rotate according to the operation of the player.
  • the four display blocks 1028 are moved and displayed downward while changing the speed as a whole, so that the symbol 1501 displayed on each display block 1028 is rotated in the vertical direction. It makes it possible to perform a rearrangement that stops later.
  • “relocation” means a state in which the symbol 1501 is relocated after the placement of the symbol 1501 is released.
  • Arrangement means that the symbol 1501 is in a state where it can be visually confirmed by an external player.
  • the slot machine 1010 executes a so-called slot game in which a payout according to a winning combination (winning combination) is given according to the arrangement state of the symbols 1501 when the rotated pseudo reels 1151 to 1155 are stopped.
  • the slot machine 1010 is a so-called video slot machine
  • the slot machine 1010 of the present invention may employ a so-called mechanical reel or a part of pseudo reels. It may be substituted for 1151 to 1155.
  • a touch panel 1069 is provided on the front surface of the symbol display device 1016, and the player can operate the touch panel 1069 to input various instructions.
  • An input signal is transmitted from the touch panel 1069 to the main CPU.
  • An upper image display panel 1131 is provided on the front surface of the top box 1012.
  • the upper image display panel 1131 is composed of a liquid crystal panel and constitutes a display.
  • the upper image display panel 1131 displays an image related to the effect, an image showing the content of the game and an explanation of the rules.
  • the top box 1012 is provided with a lamp 1111.
  • a credit number display unit (not shown) is displayed above the display window 1150, and the current credit number is displayed.
  • the "credit” is a virtual game medium on the game used when the player bets.
  • the total number of credits currently owned by the player is displayed on the credit number display unit.
  • Fraction cash is cash that has not been converted into credit because the amount invested is insufficient.
  • the PTS terminal 1700 is incorporated in the cabinet 1011. Further, speakers 1112 are provided on the left and right sides of the PTS terminal 1700, respectively.
  • the production of the unit game is executed by displaying an image on the upper image display panel 1131, outputting sound by the speaker 1112, outputting light by the lamp 1111, and the like.
  • the PTS terminal 1700 can be incorporated into various types of gaming machines of various manufacturers by exchanging data using a data interface shared with the slot machine 1010.
  • the PTS terminal 1700 has a PTS control unit 1700A and a PTS user interface unit 1700B.
  • the PTS control unit 1700A has a PTS controller 1750.
  • the PTS controller 1750 has a CPU, ROM, and RAM.
  • the CPU of the PTS controller 1750 controls the execution of each component of the PTS terminal 1700, and also executes and calculates various programs stored in the ROM. For example, the CPU executes a credit update program to update the credit-related data stored in the IC card 1500.
  • the ROM of the PTS controller 1750 is composed of a memory device such as a flash memory, and stores permanent data executed by the CPU.
  • the ROM contains a credit update program that rewrites credit-related data stored in the IC card 1500, an interlocking effect control program that is executed in response to a request from the bonus server 11, and a request (notification information, etc.) from the management server A3. ), The notification program, etc. executed according to) is stored.
  • the RAM of the PTS controller 1750 temporarily stores data necessary for executing various programs stored in the ROM.
  • the PTS control unit 1700A includes a server I / F (interface) 1755, a gaming machine I / F (interface) 1756, a bill classifier I / F (interface) 1757, and a checkout machine I / F (interface) 1758 as an external device. It has as a communication interface with.
  • the server I / F1755 realizes data communication between a server such as the management server A3 and the PTS terminal 1700.
  • the gaming machine I / F1756 realizes data communication between the controller 1100 of the slot machine 1010 and the PTS terminal 1700, and a specified protocol can be used for the data communication.
  • the bill classifier I / F1757 is connected to the bill classifier 1022.
  • the settlement machine I / F1758 is connected to the settlement machine 1868.
  • the PTS control unit 1700A has a USB control unit 1759.
  • the USB control unit 1759 determines whether to supply power from the power supply unit at the USB terminal, and enables the USB terminal to be charged when a predetermined condition is satisfied.
  • the player can connect an electronic device to the USB terminal and charge the electronic device when a predetermined condition is satisfied.
  • the PTS control unit 1700A has a control unit connected to each part of the PTS user interface unit 1700B.
  • the PTS user interface unit 1700B includes full-color LEDs 1721a / 1721b, LCD1719, card unit 1741, card stacker 1742, eject button 1732, touch unit 1745, human body detection camera 1713, microphone 1715/1717, speaker 1707/1709, and so on. It has an audio terminal 1738. Details of the PTS user interface unit 1700B will be described with reference to FIG.
  • the PTS control unit 1700A includes a light emitting unit LED drive unit 1761, an LCD control unit 1762, an IC card control unit 1763, a touch unit control unit 1764, a camera control unit 1766, and a DSP 1765.
  • the light emitting unit LED drive unit 1761 controls the full-color LED 1721a and the full-color LED 1721b of the PTS user interface unit 1700B to be turned on at a predetermined timing in response to a notification request from the management server A3 or the like.
  • the full-color LED 1721a causes the light emitting plate 1720a on the upper side of the LCD 1719 in the PTS user interface unit 1700B of FIG. 5 to emit light.
  • the full-color LED 1721b causes the light emitting plate 1720b on the lower side of the LCD 1719 to emit light.
  • the LCD control unit 1762 controls the LCD 1719 to display information about the ranking game, member information, member information, etc., and displays data read from the IC card 1500 and data input by the player.
  • the LCD 1719 has a touch panel function, and when the touch panel is operated by the player, a predetermined signal is transmitted to the CPU of the PTS controller 1750.
  • the IC card control unit 1763 controls insertion, ejection, writing of credit data, etc. of the IC card 1500.
  • the IC card control unit 1763 includes an IC card R / W (reader / writer) control unit, an IC card suction / discharge control unit, and an LED control unit.
  • the IC card R / W control unit of the IC card control unit 1763 controls the card unit 1741 to update the credit-related data stored in the IC card 1500. Further, when a new IC card 1500 is issued, credit-related data corresponding to the settled amount is stored.
  • the card unit 1741 has an antenna unit for reading or writing data on the IC card 1500 by NFC or the like.
  • the card unit 1741 has a function of an IC card reader that reads information stored in the IC card 1500 and an IC card writer that writes information in the IC card 1500, but it is assumed that the card unit 1741 has one of the functions as needed. May be good.
  • the IC card suction / discharge control unit of the IC card control unit 1763 controls the suction and discharge of the IC card 1500.
  • the IC card 1500 is inserted into the card insertion slot 1730 of FIG. 5 by the player, the IC card is controlled to be held in the card unit 1741 while the player is executing the game. Further, after the credit-related data is written to the IC card 1500 at the time of payment, the IC card 1500 is controlled to be ejected. Further, when the eject button 1732 is pressed, the IC card 1500 is ejected.
  • a new IC card 1500 is issued, the IC card 1500 is newly taken out from the card stacker 1742, and the IC card 1500 is supplied to the card unit 1741 in order to store credit-related data.
  • the LED control unit of the IC card control unit 1763 controls to light the LED provided in the vicinity of the card insertion slot 1730 of the card unit 1741, and also controls to light the LED provided in the vicinity of the eject button 1732. ..
  • the touch unit control unit 1764 controls data transmission / reception associated with touch operations of the IC card 1500, mobile phones, smartphones, and the like.
  • the touch unit control unit 1764 includes a non-contact R / W (reader / writer) control unit and an LED control unit.
  • the non-contact R / W control unit of the touch unit control unit 1764 determines whether or not the IC card 1500 or the mobile phone is close to a predetermined distance (for example, there is a touch operation) by the touch unit 1745, and determines whether or not the touch unit has been operated. When the distance is close, the reading result or the like is acquired from the touch unit 1745.
  • the touch unit 1745 has an antenna unit for transmitting / receiving data to / from the IC card 1500 or a mobile phone by NFC or the like.
  • the touch unit 1745 has a function of an IC card reader that reads information stored in an IC card 1500 or a mobile phone, and an IC card writer that writes information in the IC card 1500 or a mobile phone, but one of them is necessary. It may have the function of.
  • the LED control unit 1764b of the touch unit control unit 1764 controls the LEDs arranged at the four front corners of the touch unit 1745 and lights them at a predetermined timing.
  • the camera control unit 1766 acquires an image of a player or the like captured by the human body detection camera 1713, performs predetermined image processing as necessary, and transmits the processed data to the CPU of the PTS controller 1750.
  • the data is transmitted to the management server A3 or the like via the server I / F1755, for example. Further, the camera control unit 1766 transmits the image pickup information captured by the human body detection camera 1713 to the management server A3 or the like.
  • the DSP1765 receives the voice data acquired from the microphones 1715 and 1717, performs predetermined voice processing, and then transmits the data to the CPU of the PTS controller 1750. Further, the DSP1765 transmits the received voice data to the speakers 1707 and 1709. Further, the DSP1765 outputs the received sound to the headphones to the connected audio terminal of the headset, processes the sound received from the microphone, and transmits the sound to the CPU of the PTS controller 1750. Note that the schematic configuration is shown here, and the A / D converter, D / A converter, amplifier, and the like are omitted.
  • the PTS user interface unit 1700B has a panel 1710. Each part arranged on the front surface of the panel 1710 is visible to the player. On the other hand, the members arranged on the back surface of the panel 1710 are housed inside the slot machine 1010 so that they cannot be seen by the player.
  • An LCD 1719 having a touch panel function is provided on the right side of the front surface of the panel 1710.
  • the LCD1719 displays, for example, member information, information for members, notification information for holding a ranking game, and winning information for a ranking game.
  • the notification information of the ranking game holding "the ranking game will be executed during the period from 10:00 to 12:00" is exemplified.
  • the PTS terminal 1700 can notify the player that he / she can participate in the ranking game if he / she is playing the slot game until after 10 o'clock by the notification information.
  • the PTS terminal 1700 may include a refusal button for refusing to participate in the ranking game.
  • the winning information of the ranking game "I won a prize.
  • the next ranking game will be executed during the period of 12: 15-13: 00.” Is exemplified. As a result, the PTS terminal 1700 can notify the player that the ranking game has been won by the winning information, and can notify the player that the next ranking game will be held.
  • An LCD cover 1719a is provided around the LCD 1719.
  • the LCD 1719 is configured to have a touch panel function, but the player's instructions may be input by another input device such as a keyboard or a mouse.
  • a light emitting plate 1720a that is connected to an LED and emits light is provided above the LCD 1719 and the LCD cover 1719a.
  • the light emitting plate 1720a is made of, for example, polycarbonate, is connected to a plurality of (for example, seven) full-color LEDs 1721a arranged on the back side of the panel 1710, and emits light in response to the light emission of the full-color LEDs 1721a.
  • a light emitting plate 1720b connected to an LED to emit light is provided below the LCD 1719 and the LCD cover 1719a.
  • the light emitting plate 1720b is made of, for example, polycarbonate, is connected to a plurality of (for example, seven) full-color LEDs (not shown) arranged on the back side of the panel 1710, and emits light in response to the light emission of these full-color LEDs.
  • An imaging window 1712 is provided on the right side of the LCD 1719, and a human body detection camera arranged inside the LCD cover 1719a or behind the panel 1710 images a player or the like through the imaging window 1712.
  • the image pickup window 1712 may be, for example, a half mirror material that has been shielded by smoke or the like.
  • a home button 1722 is provided on the LCD cover 1719a at the lower right of the LCD 1719.
  • the home button 1722 is a button for transitioning the screen displayed on the LCD 1719 to a predetermined upper screen.
  • a speaker duct 1706 is provided on the LCD cover 1719a on the right side of the LCD 1719, and a bass reflex type (bass reflex type) speaker 1707 is provided at a position on the back side of the panel 1710 corresponding to the duct 1706. ..
  • a speaker duct 1708 is provided on the left side of the LCD 1719, and a bass reflex type (bass reflex type) speaker 1709 is provided at a position on the back side of the panel 1710 corresponding to the duct 1708.
  • These speakers 1707 and 1708 are dedicated speakers for the PTS terminal 1700, and are provided separately from the speakers for slot machine games provided in the slot machine 1010.
  • These speakers 1707 and 1708 realize interlocking effects, voice calls, output notification sounds due to forgetting to remove the IC card 1500, and sounds and voices related to ranking game and tournament game announcement information and winning information. Can be output.
  • the LCD cover 1719a at the lower left of the LCD 1719 is provided with a microphone opening 1714 and a microphone opening 1716, and the corresponding microphones 1715 and 1717 are provided inside the LCD cover 1719a, respectively. ..
  • a card insertion slot 1730 into which the IC card 1500 can be inserted or taken out is provided.
  • a full-color LED is provided in the card insertion portion of the card insertion slot 1730, and by lighting in a plurality of colors, it is possible to notify the remaining number of IC cards 1500 accumulated in the card stacker 1742.
  • An eject button 1732 is provided in the card insertion slot 1730, and a red LED provided in the vicinity of the eject button 1732 lights up so that the position of the eject button 1732 and the process of the eject operation can be understood. ing.
  • a card unit 1741 and a card stacker 1742 are provided at positions on the back side of the panel 1710 corresponding to the card insertion slot 1730, and the card insertion slot 1730 is configured as a part of the card unit 1741.
  • About 30 IC cards 1500 can be stored in the card stacker 1742, and when a player who newly plays a unit game pays credits, the IC card 1500 stored in the card stacker 1742 can be stored. It is taken out and discharged to the card insertion slot 1730.
  • the IC card 1500 taken in from the card insertion slot 1730 and held in the card unit 1741 updates the credit information by NFC or the like at the time of credit settlement, and then ejects the IC card 1500 from the card insertion slot 1730.
  • the IC card 1500 is completely stored inside the card unit 1741 while the player is playing a unit game.
  • the IC card 1500 can be stored in the card stacker 1742. .. As a result, for example, even if the player leaves the seat with the IC card 1500 knowing that the remaining credits are low, or simply forgets to take the IC card 1500 and leaves the seat, the IC card 1500 Will not remain held in the card unit 1741 for an extended period of time.
  • a USB terminal 1737 and an audio terminal 1738 are provided on the upper left of the front surface of the panel 1710.
  • the USB terminal 1737 is configured so that a USB device can be connected to the USB terminal 1737 for charging or the like.
  • the audio terminal 1738 is, for example, a 4-pole terminal, and a headset can be inserted therein to talk with the other party using headphones and a microphone. Further, the audio terminal 1738 can be used as a 2-pole or 3-pole terminal so that audio can be heard with headphones.
  • a touch unit 1745 is provided on the front side of the panel 1710 and on the left side of the LCD 1719.
  • the touch unit 1745 is a writer that writes data by data communication to an IC device including an IC chip (for example, a non-contact IC card, a mobile phone or a smartphone having a communication function by NFC), or data from the IC device. It contains an RFID module that can function as a reader that reads data via communication. In addition, LEDs are arranged at the four front corners of the touch unit 1745.
  • an information recording medium reading device for reading information stored in an information recording medium such as a magnetic card may be provided. In this case, a magnetic card can be used as a membership card instead of the IC card 1500.
  • the IC card 1500 is inserted, the number of credits stored in the IC card is displayed on the credit number display unit, and the fractional cash display unit is displayed. , Fractional cash stored in the IC card is displayed. These numerical values are stored in the member management server 13 in association with the player identification information of the membership card.
  • the IC card 1500 is a non-contact IC card and incorporates an IC (Integrated Circuit) for recording and calculating various data such as credits.
  • an RFID Radio Frequency Identification
  • NFC Near Field Communication
  • Short-range wireless communication using technology is possible.
  • the player can own the credit-related data by using the IC card 1500, and can freely carry it between different slot machines. Then, the player inserts the IC card 1500 into the PTS terminal 1700 of the slot machine 1010, and uses the credit-related data (amount data) stored in the IC card 1500 to play a unit game or the like on the slot machine 1010. You can play games.
  • the IC card 1500 may store player-specific usage value data.
  • the management server A3 is an information processing device including a communication device A34, a storage device A33, and a management server controller A32.
  • the storage device A33 has a relationship of the data tables shown in FIGS. 6 to 9 by associating various data and information with each other.
  • FIG. 6 is a base table in which slot machine identification information, game content information, player identification information, game information, ranking game designation flags, and ranking game group information are associated with slot machine identification information.
  • slot machine identification information is an identification number unique to the slot machine 1010 of FIG. 2, and is represented by “M0001", “M0002", etc. for convenience in the present embodiment.
  • game content information is information indicating the type of the game.
  • the game of the type G01 is made executable by the slot machines 1010 of the slot machine identification information M0001 to M0003, M0006, and M0007
  • the game of the type G02 is It can be seen that the game is made executable in the slot machines 1010 of the slot machine identification information M0004 / M0005, and the game of type G03 is made executable in the slot machines 1010 of the slot machine identification information M0008 to M0011.
  • the "player identification information” is information that identifies the player, and is acquired when the player inserts the IC card 1500 into the PTS terminal 1700.
  • the management server A3 can determine whether or not the slot machine 1010 is being played by the player based on the presence or absence of the player identification information.
  • the player identification information column is blank, that is, the player identification information does not exist, so that it can be seen that the player is not playing the game.
  • the slot machine 1010 of the slot machine identification information M0002 since "P1231" is stored in the player identification information column, it can be seen that the player of the player identification information P1231 is playing a game.
  • the "game information” is player identification information for determining which player is playing the game in each slot machine 1010, and information indicating the number of bets (insertion amount), the number of payouts, etc., and the details are shown in FIG. This will be explained in the game information table.
  • the "ranking game designation flag” is data indicating the presence (1) / no (0) of the ranking game schedule, and is set by selecting the slot machine identification number individually or collectively by the operation of the server administrator. To. For example, in FIG. 6, the ranking game designation flag corresponding to the slot machine identification numbers M0005 to M0013 is set to "1", and the ranking game designation flag corresponding to the slot machine identification numbers M0001 to M0004 M0014 is set to "0". Since it is set to, it can be seen that the ranking game is executed in the slot machines 10101 of the slot machine identification numbers M0005 to M0013.
  • the ranking game designation flag displays the hall screen on which a plurality of gaming machines A2 are installed on the display device, and the ranking game area A in which the ranking game is executed by dragging the touch panel.
  • the ranking game designation flag may be set collectively so that the ranking game is played for all the gaming machines A2 in the ranking game areas A and B.
  • Ranking game group information is information indicating a group of the gaming machine A2 which is a unit for participating in the ranking game.
  • the first group GR1 and the second group GR2 exist, and the ranking game is played independently or jointly in each of these groups.
  • the ranking is determined in the ranking game of the first group GR1.
  • the ranking is determined in the ranking game of the second group GR2.
  • the ranking game area A is the first group GR1 and the ranking game area B is the second group. It may be automatically registered in the base table as GR2. That is, the ranking game group may be automatically set as a new group in sequence each time the ranking game area is set. Then, the ranking game group may be made changeable for each slot machine identification number as needed.
  • Management server: Ranking game designation table 7A to 7E show the ranking game hierarchy data, the ranking game start time data, the ranking game end time data, the ranking game content data, and the group mode in order to set the ranking game period and the ranking game group in which the ranking game is executed. It is a ranking game designation table associated with.
  • the "ranking game hierarchy data” divides a plurality of ranking games into layers and distinguishes them.
  • the ranking game can be executed in a maximum of 20 layers of "J1" to "J20".
  • the “ranking game start time data” stores the time when the ranking game starts
  • the “ranking game end time data” stores the time when the ranking game ends.
  • “Ranking game start time data and ranking game end time data” is input on the management screen of the management server A3. For example, the ranking game of the first layer J01 starts at 10:00 on March 11, 2019 and ends at 12:00 on March 11, 2019. In addition, the ranking game of the second layer J02 starts at 12:15 on March 11, 2019, and ends at 13:00 on March 11, 2019.
  • the tournament game consisting of a plurality of ranking games.
  • the tournament game consisting of five ranking games can be played. Indicates that it will be held.
  • the tournament consists of nine ranking games. Indicates that the game will be held.
  • Ranking game content data is data indicating the content of values for ranking ranking games. For example, when the ranking game content data is "WIN / LOSS", the value obtained by subtracting the number of bets (input amount) from the number of payouts is used to determine the ranking of the ranking game. When the ranking game content data is "BET”, the total value of the bet game values is used to determine the ranking of the ranking game. When the ranking game content data is "number of points”, the total value of the number of points obtained according to the return rate separately set for the player with respect to the input amount of the game value during the ranking game period is the ranking of the ranking game. Used to determine. In FIG.
  • the ranking is determined based on "WIN / LOSS" in the ranking games of the first layer J01 and the second layer J02, and becomes “BET” in the ranking games of the third layer J03 and the fourth layer J04.
  • the ranking is determined based on, and in the ranking game of the fifth layer J05, the ranking is determined based on the "number of points".
  • the return rate from the game value (credit) used by betting or the like to the number of points is the past game history (number of history, bet amount, game time, dividend amount). Etc.), membership registration, membership rank (ranked up by past game history), shopping records at related facilities / affiliated facilities, staying at related hotels, usage history of related restaurants and spas It stores a point table defined based on the player's history information such as.
  • the relationship between the point return rate and the player's history information specified in the point table is illustrated below. For example, if the member is registered, the return rate of the number of points is "+ 1%". In addition, if there is a game record of 7 days or more in the past year (History number: 7 days or more has a record of betting on a gaming machine installed at a related facility of the organization that issues membership cards), " It will be "+ 3%”, and if there is a game record of 10 days or more in the past year, it will be "+ 5%”.
  • the member rank will increase, and the return rate of points will increase as the member rank increases. For example, if you have stayed at a related hotel in the past year and the total bet amount is "$ 100" or more in the past year, your membership rank will be increased to "+ 3%". In addition, if there is shopping at a related facility and there is a game record of 2 days or more in the past year, the membership rank will be increased to "+ 3%".
  • Various conditions are set according to the history information of other players, and when the conditions are met, the member rank increases, and the return rate of the number of points increases according to the member rank. The upper limit of the return rate of the number of points is set to 40%. Further, the return rate of the number of points is stored in association with the player identification information (see FIG. 9).
  • the return rate of the number of points referred to the point table is "4%". become. Also, in this case, since you have stayed at a related hotel in the last year and the total bet amount is "$ 100" or more in the past year, the membership rank will be increased to "+ 3%" and the number of points will be increased. The total return rate will be "7%”.
  • the rate of return from the used game value to the number of points is basically higher as the frequency, number of times, and amount of money played by the player playing on the slot machine 1010 or shopping at related facilities increases. It is set to be.
  • FIG. 7A is a ranking game designation table for the first group GR1 because the group mode is "GR1".
  • FIG. 7B is a ranking game designation table for the second group GR2 because the group mode is “GR2”.
  • FIG. 7C is a ranking game designation table for joint use of the first group GR1 and the second group GR2 because the group mode is “GR1 and GR2”.
  • FIG. 7D is a ranking game designation table for the first group GR1 because the group mode is "GR1”
  • FIG. 7E is a ranking game for the second group GR2 because the group mode is "GR2". It becomes a designated table.
  • the ranking game is played between the slot machines 1010 of the first group GR1. It will be done. Specifically, from 10:00 to 12:00 on March 11, 2019 (during the ranking game period), the total number of dividends paid during the ranking game period from 10:00 to 12:00.
  • the ranking game of "WIN / LOSS" that determines the ranking among the slot machines 1010 is executed in descending order of the value obtained by subtracting the total value of the number of bets (the amount of the game value input) bet during the ranking game period from the value. Will be done.
  • the ranking game of "WIN / LOSS" will be executed.
  • the total number of bets (the amount of game value input) bet during the ranking game period from 14:15 to 15:00 is in descending order.
  • the ranking game of "BET” that determines the ranking among the slot machines 1010 is executed.
  • 15:30 to 16:00 on March 11, 2019, the ranking game of "BET” will be executed.
  • points set for each player with respect to the game value used by the players during the ranking game period of 16:30 to 17:30 is executed in descending order of the total value of the number of points obtained according to the return rate of the number.
  • the first group GR1 and the second group GR2 are independent because they are the designated tables of the same time and the same ranking game content. Will play the same ranking game.
  • the ranking is among the slot machines 1010 in which the first group GR1 and the second group GR2 are combined. The game will be played.
  • the ranking game is performed.
  • the two groups GR1 and GR2 will play the same ranking game independently. That is, in this case, the ranking game of the first to fifth layers can be a qualifying round, and the ranking game of the sixth to ninth layers can be a final round.
  • the ranking game is played between the slot machines 1010 of the first group GR1, and the period from the ranking game start time (18:30) to the end time (1 am) specified in the designated table of FIG. 7E is the first.
  • Another ranking game is played between the slot machines 1010 of the two-group GR2.
  • the ranking game designation table makes it possible to execute the ranking game independently or jointly in group units according to the group mode in which one or more groups can be set. Further, by combining a plurality of ranking game designation tables having different setting contents, it is possible to easily complicate the ranking game executed independently or jointly in a group unit.
  • FIG. 8 is a ranking game setting table in which the ranking game hierarchy data, the number of winners data, and the winning prize data of the winner are associated with each other in order to set the number of winners and the prize of the winner in the ranking game.
  • the "winner number data” indicates the number of people who receive prize money or advance to the next level in the ranking game. For example, if the number of prizes in the first layer J01 is "240", the top 240 players are determined as the prize winners from all the participating players in the ranking game. Furthermore, if the prizewinners are given the participation qualification to advance to the next rank, 180 prizewinners are determined from 240 players in the ranking game in the next rank J02, and finally the fifth rank.
  • the ranking game of the hierarchy J05 is the ranking game of the final in which 15 players compete for the ranking. If the prizewinners are not entitled to participate in the next rank, the prizewinners will be determined from all the participating players in the first rank game in the rank games in all the ranks.
  • the "winner's prize money” is the game value paid to the player with the highest ranking in the ranking game. A plurality of winners may be designated from the top. In addition, the prize money may be paid to some or all of the prize money in accordance with the prize money of the winner.
  • FIG. 9 shows "date and time data” and “date and time data” in order to store player identification information for determining which player is playing the game, the number of bets (insertion amount), the number of payouts, the number of points, etc. in each slot machine 1010.
  • a game information table that stores "input amount data”, “game result data”, “balance data”, “payout number data”, “number of points granted”, “total number of points”, and “ranking game flag” in association with each other. is there.
  • “Date and time data” indicates the date and time when the slot machine 1010 executed the unit game.
  • the "input amount data” indicates the number of bets.
  • the “game result data” indicates the execution result of the unit game.
  • “Balance data” indicates the number of credits of the slot machine 1010.
  • Payment number data shows the number of dividends paid out.
  • the “ranking game flag” is data indicating whether or not the ranking game is executed (1) / not (0).
  • the slot machine 1010 having the slot machine identification information "M0005" starts from outside the ranking game period to the ranking game period when the player inserts cash and repeats the unit game. Since the ranking game designation flag (1) of FIG. 6 is set, the ranking game flag (1) is set. On the other hand, in the slot machine 1010 in which the slot machine identification information is "M0003", even if the slot machine 1010 is switched from outside the ranking game period to within the ranking game period, the ranking game designation flag (0) in FIG. The flag (0) is maintained. Therefore, by referring to the ranking game flag (1), it is possible to acquire data on all the unit games executed within the ranking game period for all the slot machines 1010 that participated in the ranking game. ..
  • the "number of points granted” is a value converted by multiplying the number of bets (insertion amount) bet on the slot machine 1010 by the return rate of the number of points associated with the player identification information.
  • the "total number of points” is the number of points currently owned by the player and is associated with the player identification information. For example, as shown in FIG. 9, a player having a membership card with player identification information P01087 (currently owned 200 points, return rate of the current number of points 10%) is a slot machine 1010 with slot machine identification information M0005. In, when “50" credits are bet at 16:24 on March 11, 2019, "5" points, which is 10% (return rate) of "50” credits, are given to the player as "number of points granted". Will be done. As a result, since the number of points currently owned by the player of the player identification information P01087 is “205" points, "205" is shown in the "total number of points”.
  • FIG. 10 is a flowchart of a ranking game program executed by the management server controller A32 of the management server A3.
  • the ranking game program executes game storage processing (S1), ranking game setting processing (S2), ranking game notification processing (S3), ranking game flag setting processing (S4), and ranking determination processing (S5). To do. It should be noted that each process is apparently executed in parallel by multitask control.
  • the slot machine 1010 transmits player identification information (including the return rate of the number of points) to the management server A3 by the game start operation reception process (SQ12). After that, the slot machine 1010 executes a bet operation acceptance process (SQ13) for accepting a game value bet, and then executes a start operation acceptance process (SQ14) for starting the slot game. At this time, the slot machine 1010 (PTS terminal 1700) transmits the number of bets (the input amount of the bet game value) to the management server A3.
  • the reel stop control process (SQ15) is performed to rearrange the 20 symbols determined by lottery on the symbol display device 1016, and the payout is paid based on the combination of the 20 symbols rearranged on the symbol display device 1016.
  • the payout control process (SQ16) to be given is executed.
  • the slot machine 1010 (PTS terminal 1700) transmits the game result and the number of payouts indicating the payout amount associated with the game result to the management server A3.
  • the bet operation acceptance process (SQ13), start operation acceptance process (SQ14), reel stop control process (SQ15), and payout control process (SQ16) correspond to a unit game.
  • the management server A3 when the management server A3 receives the player identification information, it stores the player identification information in association with the gaming machine identification information in the base table of FIG. 6 (S11). After that, each time the game information (number of bets, number of payouts) transmitted by the unit game is acquired (S12), the game information is associated with the player identification information (slot machine identification information) and stored (S13).
  • the number of bets (the amount of the bet game value input) transmitted from the slot machine 1010 (PTS terminal 1700) and the return rate of the number of points associated with the player identification information (of the player).
  • the "number of points granted” is a value obtained by multiplying the number of bets (insertion amount) by the return rate of the number of points associated with the player identification information.
  • the converted “number of points granted” is associated with the player identification information (slot machine identification information) and stored (S15). Further, the converted “number of points granted” is added to the “total number of points” associated with the player identification information (slot machine identification information) and stored in the storage device A33.
  • the ranking game designation flag the ranking game hierarchy, the ranking game start time, the ranking game end time, the ranking game content (WIN / LOSS, BET, the number of points), the group mode, and the winners.
  • Initial setting data for the number and the prize of the winner are set by the server administrator, and these initial setting data are linked and stored as in the ranking game designation table of FIGS. 7A to 7E.
  • the ranking game notification process (S3), in order to notify the player of the ranking game in advance, the ranking game period and the like are notified to the player via the PTS terminal 1700.
  • the ranking game flag (1) is set within the ranking game period, and the ranking game flag (0) is set outside the ranking game period. It is a process to set. More specifically, as shown in FIG. 12, it is determined whether or not the game information is stored (S41), and if it is not stored (S41: NO), this routine is terminated. On the other hand, when stored (S41: YES), the current time is acquired (S42). Then, it is determined whether or not the current time is within the ranking game period (S43). If it is within the ranking game period (S43: YES), the ranking game flag (1) is associated with the game information and stored, and then this routine is terminated. On the other hand, if it is not within the ranking game period (S43: NO), the ranking game flag (0) is associated with the game information and stored, and then this routine is terminated.
  • the ranking determination process (S5) is a process of determining the ranking of the ranking game and notifying the player via the PTS terminal 1700 that the prize money has been paid out or that the prize has been won. More specifically, as shown in FIG. 13, it is determined whether or not it is the ranking game end time (S51), and if the ranking game end time has not been reached (S51: NO), this routine is terminated. On the other hand, when the ranking game end time is reached (S51: YES), the ranking game flag is displayed in the game information table associated with the slot machine identification information of the slot machine 1010 belonging to the group mode in which the ranking game is executed. The game information corresponding to (1) is extracted for each slot machine identification information of the slot machine 1010 belonging to the group mode in which the ranking game is executed (S52).
  • the result is calculated from each of the extracted game information according to the ranking game content, and the slot associated with each of the extracted game information.
  • the player identification information of the player who plays the machine 1010 is sorted in order of performance (S53).
  • slot machine identification information M0005 has “150” points
  • slot machine identification information M0006 has “0” points
  • slot machine identification information M0007 has “70” points
  • slot machine identification information M0008 has “250” points
  • slot machine identification information has.
  • M0009 is “50” points
  • slot machine identification information M0010 is “1150” points
  • slot machine identification information M0011 is “0” points
  • slot machine identification information M0012 is “10” points
  • slot machine identification information M0013 is “450” points.
  • the player identification information associated with the slot machine identification information is sorted in descending order of the total number of extracted points. For example, No. 1 has acquired “1150" points, slot machine identification information M0010 (player identification information P0001), and No. 2 has acquired “450” points, slot machine identification information M0013 (player identification information P001011). Is the slot machine identification information M0008 (player identification information P12001) that has acquired "250" points, the fourth is the slot machine identification information M0005 (player identification information P01087) that has acquired "150” points, and the fifth is "70".
  • Slot machine identification information M0007 (player identification information P86777), which has acquired “50” points
  • slot machine identification information M0009 (player identification information P33330001), which has acquired "50” points
  • number 7 has acquired “10” points.
  • Slot machine identification information M0012 (player identification information P000122) and so on. Since the slot machine identification information M0006 and the slot machine identification information M0011 do not have the player identification information, it is determined that the player has not played the game, and the ranking is not given.
  • next layer does not exist (S60: NO)
  • this process ends.
  • the ranking game designation flag (1) is set in association with the winner (player identification information) (S61), and the winner is notified of the next ranking game. (S62), this process is terminated.
  • the player of the slot machine 1010 can play the slot game executed by the slot machine 1010 and the ranking game in parallel. Further, as the administrator of the management system A1, it is not necessary to prepare a medium (coin, etc.) different from the credits used in the slot machine 1010 for the ranking game, and the slot machine 1010 side of the ranking game. There is no need to make new settings for this, and the ranking game can be easily performed only by the processing of the management server A3.
  • the number of credits earned as a result of the game executed by the slot machine 1010 and the number of credits earned as a result of the slot game executed by the slot machine 1010 or the like The player's ranking is determined based on the value obtained by subtracting the number of credits used from. Therefore, the ranking of the players depends on the result of the slot game executed by the slot machine 1010, so that the factor of luck is large. However, as described above, if the ranking game content data is the "number of points", the ranking of the players depends on the number of bets (number of credits) used, so that the element of luck can be reduced. This allows the player to play a luck-dependent slot game and a luck-independent ranking game run on the slot machine 1010.
  • the number of points stored in association with the slot machine 1010 is the number of bets used in a gaming machine such as each slot machine 1010, player history information, and the like. And it is converted based on the point table.
  • the manager of the ranking game can play the ranking game in which the number of points given according to the use of credits such as bets depends on the player history information such as the presence / absence / rank of members and the past game history. Can be done.

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Abstract

In order that a player of a gaming machine can play a game executed on the gaming machine and a ranked game in parallel, this management system comprises: a plurality of gaming machines which transmit the number of credits that have been used; and a management server which executes a ranked game by converting the received number of credits from each of the gaming machines to a number of points, depending on the credits, then storing the converted points in association with the gaming machine that has just transmitted the number of credits, and determining a ranking for each gaming machine on the basis of the stored number of points.

Description

管理システム及び管理サーバManagement system and management server
 本発明は、ゲーミングマシン単独で実行するゲームとゲーミングマシン間で順位を競うゲームとを行う管理システム及び管理サーバに関する。 The present invention relates to a management system and a management server that play a game executed by a gaming machine alone and a game competing for ranking between gaming machines.
 従来、スロットマシンでのゲームとは別個に、複数のスロットマシン間でゲームの結果(通算成績)に基づいて順位を決定する、スロットトーナメントを行うものがある。このスロットトーナメントでは、同じ種類のスロットマシンを何台かを用意し、各スロットマシンをスロットトーナメント用に設定し、各スロットマシンでのゲーム結果(通算成績)を管理サーバに集積し、各ゲーム結果に基づいて順位を決定する必要がある。具体的には、スロットトーナメント用のコイン(クレジット)を発行し、それをプレーヤがスロットマシンに投入することによりゲームを行う。そして、獲得したコインと失ったコインとの差(数量)によってスロットトーナメントの順位が決まって、上位者に賞金が付与される(特許文献1、特許文献2参照)。 Conventionally, there is a slot tournament in which a ranking is determined based on the result (total result) of a game among a plurality of slot machines, separately from the game on the slot machine. In this slot tournament, several slot machines of the same type are prepared, each slot machine is set for the slot tournament, the game results (total results) of each slot machine are accumulated in the management server, and each game result is collected. It is necessary to determine the ranking based on. Specifically, a coin (credit) for a slot tournament is issued, and the player inserts the coin (credit) into the slot machine to play the game. Then, the ranking of the slot tournament is determined by the difference (quantity) between the coins earned and the coins lost, and the prize money is given to the superior (see Patent Document 1 and Patent Document 2).
米国特許第8506394B2号明細書U.S. Pat. No. 8,506,394B2 米国特許出願公開第2013/0116809号明細書U.S. Patent Application Publication No. 2013/0116809
 しかし、従来のスロットトーナメントを開催しようとすると、各スロットマシンでのシステムの設定、スロットトーナメント用のコイン(クレジット)を用意する必要があった。また、ネットワークにつなぐ場合、スロットトーナメント用のコイン(クレジット)をベットする方法なので、それまで営業に使っていた設定・データを保存し、新たにスロットトーナメント用の設定をして、終了後、また設定・データを元に戻す必要があった。 However, when trying to hold a conventional slot tournament, it was necessary to set up the system for each slot machine and prepare coins (credits) for the slot tournament. Also, when connecting to the network, it is a method of betting coins (credits) for slot tournaments, so save the settings and data used for sales until then, make new settings for slot tournaments, and after the end, again It was necessary to restore the settings and data.
 そこで、本発明は、上記課題を解決する、管理システム及び管理サーバを提供することを目的とする。 Therefore, an object of the present invention is to provide a management system and a management server that solve the above problems.
 本発明の一つは、使用されたクレジット数を送信する、複数のゲーミングマシンと、
 各ゲーミングマシンから送信された、前記クレジット数に応じたポイント数に換算し、換算した前記ポイント数を、前記クレジット数を送信してきた前記ゲーミングマシンに紐付けて記憶し、記憶されている、前記ポイント数に基づいて、各ゲーミングマシンの順位を決定する、順位ゲームを実行する管理サーバと、
を備える、管理システムである。
One of the present inventions is a plurality of gaming machines that transmit the number of credits used.
The number of points transmitted from each gaming machine according to the number of credits is converted, and the converted number of points is stored and stored in association with the gaming machine that has transmitted the number of credits. A management server that executes ranking games that determines the ranking of each gaming machine based on the number of points,
It is a management system equipped with.
 上記構成によれば、ゲーミングマシンのプレーヤは、ゲーミングマシンで実行されるゲームと、順位ゲームとを平行して行うことができる。また、管理システムの管理者としては、順位ゲームのために、ゲーミングマシンで使用するクレジットとは別の媒体(コイン等)を用意する必要がなく、また、ゲーミングマシン側で順位ゲームのための新たな設定を行う必要もなく、管理サーバの処理だけで、順位ゲームを簡単に行うことができる。 According to the above configuration, the player of the gaming machine can play the game executed by the gaming machine and the ranking game in parallel. In addition, as the administrator of the management system, it is not necessary to prepare a medium (coins, etc.) different from the credits used in the gaming machine for the ranking game, and the gaming machine side is new for the ranking game. You can easily play the ranking game just by processing the management server without having to make any settings.
 また、本発明の一つは、使用されたクレジット数を送信する、複数のゲーミングマシンに、通信回線を介して接続される管理サーバであって、
 当該管理サーバは、
 各ゲーミングマシンから送信された、前記クレジット数に応じて換算された、ポイント数を、前記クレジット数を送信してきた前記ゲーミングマシンに紐付けて記憶する、記憶部と、
 順位決定処理部と、
を備え、
 前記順位決定処理部は、下記処理を実行する。
 各ゲーミングマシンから送信された、前記クレジット数に応じた前記ポイント数に換算する処理、
 換算した前記ポイント数を、前記クレジット数を送信してきた前記ゲーミングマシンに紐付けて前記記憶部に記憶する処理と、
 前記記憶部に記憶された、前記ゲーミングマシンに紐付けられた前記ポイント数に基づき、前記ゲーミングマシンの順位を決定する、順位ゲームを行う処理。
Further, one of the present inventions is a management server connected to a plurality of gaming machines via a communication line to transmit the number of credits used.
The management server
A storage unit that stores the number of points transmitted from each gaming machine, converted according to the number of credits, in association with the gaming machine that has transmitted the number of credits.
Ranking determination processing unit and
With
The ranking determination processing unit executes the following processing.
Processing to convert the number of points according to the number of credits sent from each gaming machine,
A process of associating the converted number of points with the gaming machine that has transmitted the number of credits and storing the converted number of points in the storage unit.
A process of performing a ranking game in which the ranking of the gaming machine is determined based on the number of points associated with the gaming machine stored in the storage unit.
 上記構成によれば、ゲーミングマシンのプレーヤは、ゲーミングマシンで実行されるゲームと、順位ゲームとを平行して行うことができる。また、管理サーバの管理者としては、順位ゲームのために、ゲーミングマシンで使用するクレジットとは別の媒体(コイン等)を用意する必要がなく、また、ゲーミングマシン側で順位ゲームのための新たな設定を行う必要もなく、管理サーバの処理だけで、順位ゲームを簡単に行うことができる。 According to the above configuration, the player of the gaming machine can play the game executed by the gaming machine and the ranking game in parallel. In addition, as the administrator of the management server, it is not necessary to prepare a medium (coins, etc.) different from the credits used in the gaming machine for the ranking game, and the gaming machine side is new for the ranking game. You can easily play the ranking game just by processing the management server without having to make any settings.
 また、本発明の一つは、上記管理サーバにおいて、
 前記ゲーミングマシンは、プレーヤの履歴情報を、前記管理サーバに送信可能とし、
 前記記憶部は、クレジット数、及び、前記プレーヤの履歴情報に基づき換算される前記ポイント数を決定するポイントテーブルを記憶しており、
 前記順位決定処理部は、下記処理を実行する。
 各ゲーミングマシンから送信された、前記クレジット数、及び、前記プレーヤの履歴情報、並びに、前記記憶部に記憶された、前記ポイントテーブルに基づき、前記ポイント数に換算する処理、
 換算した前記ポイント数を、前記クレジット数を送信してきた前記ゲーミングマシンに紐付けて前記記憶部に記憶する処理と、
 前記記憶部に記憶された、前記ゲーミングマシンに紐付けられた前記ポイント数に基づき、前記ゲーミングマシンの順位を決定する、順位ゲームを行う処理。
Further, one of the present inventions is to use the above management server.
The gaming machine enables the player's history information to be transmitted to the management server.
The storage unit stores a point table that determines the number of credits and the number of points to be converted based on the history information of the player.
The ranking determination processing unit executes the following processing.
A process of converting into the number of points based on the number of credits transmitted from each gaming machine, the history information of the player, and the point table stored in the storage unit.
A process of associating the converted number of points with the gaming machine that has transmitted the number of credits and storing the converted number of points in the storage unit.
A process of performing a ranking game in which the ranking of the gaming machine is determined based on the number of points associated with the gaming machine stored in the storage unit.
 上記構成によれば、各ゲーミングマシンに紐付けられて記憶される、ポイント数は、各ゲーミングマシンで使用されたクレジット数、プレーヤの履歴情報、及び、ポイントテーブルに基づき換算される。これにより、順位ゲームの管理者は、クレジットに応じて付与されるポイント数が、会員の有無・ランクや過去のゲーム履歴などのプレーヤ履歴情報に左右される順位ゲームを行うことができる。 According to the above configuration, the number of points associated with each gaming machine and stored is converted based on the number of credits used in each gaming machine, player history information, and a point table. As a result, the manager of the ranking game can play the ranking game in which the number of points given according to the credit depends on the player history information such as the presence / absence / rank of the member and the past game history.
 また、本発明の一つは、使用されたクレジット数及びプレーヤの履歴情報を送信する、複数の情報管理装置に、通信回線を介して接続される管理サーバであって、
 当該管理サーバは、
 各情報管理装置から送信された、前記クレジット数、及び、前記プレーヤの履歴情報に基づき換算されるポイント数を決定するポイントテーブルを記憶する記憶部と、
 順位決定処理部と、
を備え、
 前記順位決定処理部は、下記処理を実行する。
 各情報管理装置から送信された、前記クレジット数、及び、前記プレーヤの履歴情報、並びに、前記記憶部に記憶された、前記ポイントテーブルに基づき、前記ポイント数に換算する処理、
 換算した前記ポイント数を、前記クレジット数を送信してきた前記情報管理装置に紐付けて前記記憶部に記憶する処理、
 前記記憶部に記憶された、前記情報管理装置に紐付けられた前記ポイント数に基づき、前記情報管理装置の順位を決定する、順位ゲームを行う処理。
Further, one of the present inventions is a management server connected to a plurality of information management devices via a communication line, which transmits the number of credits used and the history information of the player.
The management server
A storage unit that stores a point table that determines the number of credits transmitted from each information management device and the number of points to be converted based on the history information of the player.
Ranking determination processing unit and
With
The ranking determination processing unit executes the following processing.
A process of converting into the number of points based on the number of credits, the history information of the player, and the point table stored in the storage unit, which are transmitted from each information management device.
A process of associating the converted number of points with the information management device that has transmitted the number of credits and storing the converted number of points in the storage unit.
A process of performing a ranking game in which the ranking of the information management device is determined based on the number of points stored in the storage unit and associated with the information management device.
 上記構成によれば、各情報管理装置に紐付けられて記憶される、ポイント数は、各情報管理装置で扱われたクレジット数、プレーヤの履歴情報、及び、ポイントテーブルに基づき換算される。これにより、順位ゲームの管理者は、クレジットに応じて付与されるポイント数が、会員の有無・ランクや過去のゲーム履歴などのプレーヤ履歴情報に左右される順位ゲームを行うことができる。 According to the above configuration, the number of points associated with each information management device and stored is converted based on the number of credits handled by each information management device, the player's history information, and the point table. As a result, the manager of the ranking game can play the ranking game in which the number of points given according to the credit depends on the player history information such as the presence / absence / rank of the member and the past game history.
管理システムのブロック図である。It is a block diagram of a management system. スロットマシンのブロック図である。It is a block diagram of a slot machine. スロットマシンの斜視図である。It is a perspective view of a slot machine. PTS端末のブロック図である。It is a block diagram of a PTS terminal. PTS端末の表示状態を示す説明図である。It is explanatory drawing which shows the display state of a PTS terminal. ベーステーブルを示すデータテーブルである。It is a data table showing a base table. 順位ゲーム指定テーブルを示すデータテーブルである。It is a data table showing a ranking game designation table. 順位ゲーム指定テーブルを示すデータテーブルである。It is a data table showing a ranking game designation table. 順位ゲーム指定テーブルを示すデータテーブルである。It is a data table showing a ranking game designation table. 順位ゲーム指定テーブルを示すデータテーブルである。It is a data table showing a ranking game designation table. 順位ゲーム指定テーブルを示すデータテーブルである。It is a data table showing a ranking game designation table. 順位ゲーム設定テーブルを示すデータテーブルである。It is a data table showing a ranking game setting table. 遊技情報テーブルを示すデータテーブルである。It is a data table showing a game information table. 順位ゲームプログラムのフローチャートである。It is a flowchart of a ranking game program. スロットマシン及び管理サーバのフローチャートである。It is a flowchart of a slot machine and a management server. 順位ゲームフラグ設定処理のフローチャートである。It is a flowchart of the rank game flag setting process. 順位決定処理のフローチャートである。It is a flowchart of a ranking determination process. 順位ゲームの区域を設定する状態を示す説明図である。It is explanatory drawing which shows the state which sets the area of the ranking game.
 (管理システムA1の概要)
 図1に示すように、本実施形態の管理システムA1は、使用された遊技価値の数値(クレジット数)を送信する、複数のゲーミングマシンA2と、各ゲーミングマシンA2から送信された、遊技価値の数値に応じたポイント数に換算し、換算したポイント数を、遊技価値の数値を送信してきたゲーミングマシンに紐付けて記憶し、記憶されている、ポイント数に基づいて、各ゲーミングマシンA2の順位を決定する、順位ゲームを実行する管理サーバA3とを備えている。
(Overview of management system A1)
As shown in FIG. 1, the management system A1 of the present embodiment has a plurality of gaming machines A2 that transmit numerical values (number of credits) of the used game value, and game value transmitted from each gaming machine A2. Converted to the number of points according to the numerical value, the converted number of points is stored in association with the gaming machine that sent the numerical value of the game value, and the ranking of each gaming machine A2 based on the stored number of points. It is equipped with a management server A3 that executes a ranking game to determine.
 具体的には、管理サーバA3は、複数のゲーミングマシンA2に、通信装置A34(通信回線に相当)を介して接続されており、管理サーバA3は、各ゲーミングマシンA2から送信された、遊技価値の値に応じて換算された、ポイント数を、遊技価値の数値を送信してきたゲーミングマシンA2に紐付けて記憶する、記憶装置A33(記憶部に相当)と、管理サーバコントローラA32(順位決定処理部に相当)とを備え、管理サーバコントローラA32は、各ゲーミングマシンA2から送信された、遊技価値の数値に応じたポイント数に換算する処理、換算したポイント数を、遊技価値の数値を送信してきたゲーミングマシンA2に紐付けて記憶装置A33に記憶する処理、及び、記憶装置A33に記憶された、ゲーミングマシンA2に紐付けられたポイント数に基づき、各ゲーミングマシンA2の順位を決定する、順位ゲームを行う処理を実行する。なお、管理サーバA3は、入力装置A31を備え、入力装置A31は、キーボードやマウス、タッチパネル等を含む。 Specifically, the management server A3 is connected to a plurality of gaming machines A2 via a communication device A34 (corresponding to a communication line), and the management server A3 is a game value transmitted from each gaming machine A2. The storage device A33 (corresponding to the storage unit) and the management server controller A32 (rank determination process) that store the number of points converted according to the value of the game value in association with the gaming machine A2 that has transmitted the numerical value of the game value. The management server controller A32 has a process of converting the converted points into the number of points according to the numerical value of the game value transmitted from each gaming machine A2, and transmits the converted numerical value of the game value. The order of each gaming machine A2 is determined based on the process of associating with the gaming machine A2 and storing in the storage device A33 and the number of points associated with the gaming machine A2 stored in the storage device A33. Execute the process of playing the game. The management server A3 includes an input device A31, and the input device A31 includes a keyboard, a mouse, a touch panel, and the like.
 ここで、『遊技価値』は、クレジット数に関する情報であり、遊技価値情報を有する有体物であってもよいし、遊技価値情報を電子データ化した無体物であってもよい。『遊技価値情報』は、コインや紙幣、これらに相当する電子的な有価情報や、有価情報を含まないゲームポイント等の非有価情報である。有体物の『遊技価値』としては、チップやメダル、トークン、電子マネーカード、プラーク、チケットが例示される。尚、チケットは、例えばバーコード付きチケットである。遊技価値は、通貨に交換可能な兌換遊技価値や通貨に交換不能な不換遊技価値を含む。また、有体物の遊技価値は、遊技価値情報を電子データや外面形態で有し、この遊技価値情報を外部から無線通信や画像認識等により読み取り可能にされた構成が該当する。尚、外面形態とは、色や模様、文字、画像、形状等の外部から識別可能な形態である。 Here, the "game value" is information related to the number of credits, and may be a tangible object having the game value information, or an intangible object obtained by converting the game value information into electronic data. "Game value information" is non-valuable information such as coins, banknotes, electronic valuable information corresponding to these, and game points that do not include valuable information. Examples of the "game value" of tangible objects include chips, medals, tokens, electronic money cards, plaques, and tickets. The ticket is, for example, a ticket with a barcode. The game value includes a convertible game value that can be exchanged for currency and a fiat game value that cannot be exchanged for currency. Further, the game value of a tangible object corresponds to a configuration in which the game value information is stored in electronic data or an external form, and the game value information can be read from the outside by wireless communication, image recognition, or the like. The outer surface form is a form that can be identified from the outside such as a color, a pattern, a character, an image, and a shape.
 『ポイント数』は、スロットマシンなどのゲーミングマシン、更には、ゲーミングマシンを運営する組織の関連施設などで使用された遊技価値やクレジットなどの一部を還元した値である。貯めたポイント数は、スロットマシンなどのゲーミングマシン、更には、ゲーミングマシンを運営する組織の関連施設などで、遊技価値やクレジットの代わりに使用することができる。また、使用された遊技価値やクレジットから、ポイント数への還元率は、固定(例えば、1%)でもよいし、過去のゲーム履歴(来歴数、ベット額、遊技時間等)や、会員登録の有無や、会員ランク(過去のゲーム履歴によりランクアップ)などのプレーヤの履歴情報により変動させてもよい(例えば、還元率0~40%)。 The "number of points" is a value obtained by returning a part of the game value and credits used in gaming machines such as slot machines, and also in related facilities of the organization that operates the gaming machines. The accumulated points can be used in place of game value and credits at gaming machines such as slot machines, as well as at related facilities of the organization that operates the gaming machines. In addition, the return rate from the used game value and credits to the number of points may be fixed (for example, 1%), past game history (number of history, bet amount, game time, etc.) and membership registration. It may be changed according to the player's history information such as the presence / absence and the member rank (ranked up according to the past game history) (for example, the return rate is 0 to 40%).
 『単独ゲーム』は、ベット数及び支払数を含む遊技情報とプレーヤ識別情報とを出力可能なゲーミングマシンA2で実行可能であれば、遊技価値のベットからゲームの実行結果に基づく配当の支払いまでを単位ゲームとすることが可能な全ての種類のゲームを含む。また、『単独ゲーム』は、乱数に基づくゲーム、技能に基づくゲーム、単一プレーヤによるゲーム、マルチプレーヤによるゲームの何れであってもよい。これにより、管理システム1は、単位ゲームを繰り返すことにより増減するベット量や総遊技価値量をプレーヤ間で競わせる順位ゲームを実行可能にされていると共に、順位ゲームの入賞者を絞り込んだ複数の階層の順位ゲームからなるトーナメントゲームを実行可能にされている。 If the "single game" can be executed on the gaming machine A2 capable of outputting game information including the number of bets and payments and player identification information, from betting of game value to payment of dividends based on the execution result of the game. Includes all types of games that can be unit games. Further, the "single game" may be any of a random number-based game, a skill-based game, a single-player game, and a multiplayer game. As a result, the management system 1 is capable of executing a ranking game in which players compete for the amount of bets and the total amount of game value that increase or decrease by repeating the unit game, and at the same time, a plurality of winners of the ranking game are narrowed down. It is possible to execute a tournament game consisting of a hierarchy ranking game.
 尚、管理システムA1は、単独ゲームの種類が異なるゲーミングマシンA2が混在されていてもよい。この場合は、管理システムA1が同一種類のゲーミングマシンA2だけを備えている場合でも、異なる種類の単独ゲーム間で順位ゲームを行うことができる。また、管理システムA1は、遊技価値のベット数や配当の支払い数が異なる単独ゲームを実行するゲーミングマシンA2が混在されていてもよい。 Note that the management system A1 may be a mixture of gaming machines A2 having different types of independent games. In this case, even if the management system A1 includes only the same type of gaming machine A2, the ranking game can be played between different types of independent games. Further, the management system A1 may include a gaming machine A2 that executes a single game in which the number of bets of the game value and the number of payments of dividends are different.
 『ゲーミングマシンA2』は、ベット数及び支払数を含む遊技情報とプレーヤ識別情報とを出力可能に構成されたスロットマシンが例示される。また、ゲーミングマシンA2は、遊技価値情報をチップ等の外部から無線通信や画像認識等により読み取り可能に構成されていれば、バカラゲーム装置等のテーブルゲーム装置であってもよい。尚、無線通信としては、電磁界や電波等を用いた近距離の無線により情報を送受信するRFID(radio frequency identifier)が例示される。さらに、ゲーミングマシンA2は、遊技情報とプレーヤ識別情報とを出力可能な機能をハードウエアやソフトウエアにより備えていてもよい。この場合は、スマートフォン等の携帯端末装置やデスクトップコンピュータ等の据置型端末装置をゲーミングマシンA2とすることができる。 The "gaming machine A2" is exemplified by a slot machine configured to be able to output game information including the number of bets and the number of payments and player identification information. Further, the gaming machine A2 may be a table game device such as a baccarat game device as long as the game value information can be read from the outside such as a chip by wireless communication, image recognition, or the like. Examples of wireless communication include RFID (radio frequency identification) that transmits and receives information by short-range wireless communication using an electromagnetic field, radio waves, and the like. Further, the gaming machine A2 may be provided with a function capable of outputting game information and player identification information by hardware or software. In this case, a mobile terminal device such as a smartphone or a stationary terminal device such as a desktop computer can be used as the gaming machine A2.
 管理サーバA3は、ゲーミングマシンA2にデータ通信可能に接続された通信装置A34と、外部から操作可能な入力装置A31と、プレーヤ識別情報を記憶する記録領域と、遊技情報を記憶する記憶領域と、順位ゲームの実行の有無を示す順位ゲームフラグを記憶する記憶領域とが設けられた記憶装置A33と、管理サーバコントローラA32とを有している。入力装置A31は、キーボードやマウス、タッチパネル等を含む。記憶装置A33は、データや情報を書き換え可能に記憶するメモリを有している。メモリは、例えば、スロットマシン識別情報、ゲーム内容情報、プレーヤ識別情報、遊技情報、順位ゲーム指定フラグ、順位ゲーム階層データ、順位ゲーム開始時刻データ、順位ゲーム終了時刻データ、順位ゲーム内容データ、入賞者数データ、優勝者の賞金データ、ポイントテーブル、付与ポイント数、合計ポイント数等をそれぞれ記憶する記憶領域を有している。各データ及び各情報は、互いに紐付けられることによって、図6~図9に示すデータテーブルの関係にされている。データテーブルの詳細は後述する。 The management server A3 includes a communication device A34 connected to the gaming machine A2 so as to be capable of data communication, an input device A31 that can be operated from the outside, a recording area for storing player identification information, a storage area for storing game information, and the like. It has a storage device A33 provided with a storage area for storing a ranking game flag indicating whether or not a ranking game is executed, and a management server controller A32. The input device A31 includes a keyboard, a mouse, a touch panel, and the like. The storage device A33 has a memory for rewritably storing data and information. The memory includes, for example, slot machine identification information, game content information, player identification information, game information, ranking game designation flag, ranking game hierarchy data, ranking game start time data, ranking game end time data, ranking game content data, and winners. It has a storage area for storing number data, winner's prize data, point table, number of points awarded, total number of points, and the like. Each piece of data and each piece of information are associated with each other to form a relationship with the data tables shown in FIGS. 6 to 9. The details of the data table will be described later.
 管理サーバコントローラA32は、入力装置A31の操作に基づいて順位ゲームが実行される順位ゲーム期間を設定する処理と、全てのゲーミングマシンA2から出力された遊技情報をプレーヤ識別情報に紐付けて各記憶領域に記憶する処理と、順位ゲーム期間内において順位ゲームの実行有りを示し、順位ゲーム期間外において順位ゲームの実行無しを示す順位ゲームフラグを、遊技情報に紐付けて記憶する処理と、順位ゲーム期間の終了後において、順位ゲームフラグに基づいて順位ゲーム期間内の遊技情報を抽出し、抽出された遊技情報に基づいてプレーヤ順位を決定する処理と、を実行する。 The management server controller A32 stores the process of setting the ranking game period in which the ranking game is executed based on the operation of the input device A31, and the game information output from all the gaming machines A2 in association with the player identification information. Processing to store in the area, processing to store the ranking game flag indicating whether the ranking game is executed within the ranking game period and not executing the ranking game outside the ranking game period, and the processing to store the ranking game flag in association with the game information, and the ranking game. After the end of the period, a process of extracting game information within the ranking game period based on the ranking game flag and determining a player ranking based on the extracted game information is executed.
 上記の各処理を管理サーバコントローラA32が実行する場合は、記憶装置A33に記憶された順位ゲームフラグの内容に基づいて順位ゲームか否かが区別される。これにより、ゲーミングマシンA2における単独ゲームと順位ゲームとの切り替えを行うことなく、管理サーバA3側だけで順位ゲームを行うか否かの切り替えを行うことができる。尚、管理サーバコントローラA32は、上記の各処理をコンピュータに実行させるように、ゲーム記憶処理(S1)と順位ゲーム設定処理(S2)と順位ゲーム報知処理(S3)と順位ゲームフラグ設定処理(S4)と順位決定処理(S5)とをコンピュータに実行させる図10の順位ゲームプログラムを有してもよい。順位ゲームプログラムは、有線や無線により配布されてもよいし、記録媒体に記録された状態で配布されてもよい。順位ゲームプログラムの詳細は後述する。 When the management server controller A32 executes each of the above processes, it is distinguished whether or not it is a ranking game based on the contents of the ranking game flag stored in the storage device A33. As a result, it is possible to switch whether or not to play the ranking game only on the management server A3 side without switching between the single game and the ranking game on the gaming machine A2. The management server controller A32 has a game storage process (S1), a ranking game setting process (S2), a ranking game notification process (S3), and a ranking game flag setting process (S4) so that the computer executes each of the above processes. ) And the ranking determination process (S5) may be included in the ranking game program of FIG. The ranking game program may be distributed by wire or wirelessly, or may be distributed in a state of being recorded on a recording medium. Details of the ranking game program will be described later.
 (管理システムA1の具体例)
 管理システムA1が、管理サーバA3と、ゲーミングマシンA2であるスロットマシン1010を備えている場合について説明する。なお、スロットマシン1010は、スロットマシン1010で扱われる、クレジットを管理するPTS端末1700(情報管理装置に相当)を備えている。
(Specific example of management system A1)
A case where the management system A1 includes the management server A3 and the slot machine 1010 which is the gaming machine A2 will be described. The slot machine 1010 includes a PTS terminal 1700 (corresponding to an information management device) that manages credits, which is handled by the slot machine 1010.
 図2に示すように、スロットマシン1010は、スロットマシン1010で扱われる、クレジットを管理する、プレーヤトラッキングシステム装置(Player Tracking System Device)1700を備えている(PTS端末1700)。 As shown in FIG. 2, the slot machine 1010 includes a player tracking system device (Player Tracking System Device) 1700 that is handled by the slot machine 1010 and manages credits (PTS terminal 1700).
 PTS端末1700は、PTSコントロールユニット1700AとPTSユーザインターフェースユニット1700Bとを有している。PTSコントロールユニット1700Aは、PTS端末1700の各種の処理動作を制御すると共に、外部の各種装置にデータ通信可能に接続されている。また、PTSユーザインターフェースユニット1700Bは、主にユーザ等の操作者との間で入力処理や出力処理を可能にするように構成されている。 The PTS terminal 1700 has a PTS control unit 1700A and a PTS user interface unit 1700B. The PTS control unit 1700A controls various processing operations of the PTS terminal 1700 and is connected to various external devices so that data communication is possible. Further, the PTS user interface unit 1700B is configured to enable input processing and output processing mainly with an operator such as a user.
 なお、PTS端末1700は、スロットマシン1010から出力される遊技価値のベット数及び支払数を含む遊技情報と、単独ゲームをプレイするプレーヤのプレーヤ識別情報とを外部にデータ送信可能に構成されていればよい。従って、PTS端末1700は、一般的な情報処理装置のコンピュータに、遊技情報とプレーヤ識別情報とを送信する処理を実行させるように構成されていてもよいし、スロットマシン1010を制御するコンピュータに遊技情報とプレーヤ識別情報とを送信する処理を実行させるように構成されていてもよい。なお、PTSコントロールユニット1700A及びPTSユーザインターフェースユニット1700Bの詳細は、図5において説明する。 The PTS terminal 1700 is configured to be capable of transmitting data to the outside the game information including the number of bets and the number of payments of the game value output from the slot machine 1010 and the player identification information of the player who plays the single game. Just do it. Therefore, the PTS terminal 1700 may be configured to cause a computer of a general information processing device to execute a process of transmitting game information and player identification information, or a computer controlling a slot machine 1010 to play a game. It may be configured to execute a process of transmitting information and player identification information. The details of the PTS control unit 1700A and the PTS user interface unit 1700B will be described with reference to FIG.
 また、スロットマシン1010は、精算機1868を備えている。スロットマシン1010は、PTS端末1700のPTSコントロールユニット1700A及びネットワークを介して管理サーバA3に接続されている。PTSコントロールユニット1700Aは、通信回線(又はスロットマシン1010)を介して、紙幣識別器1022と接続されている。また、PTSコントロールユニット1700Aは、所定のプロトコルに基づいて、コントローラ1100とデータの送受信を行うと共に、ネットワークを介して接続されている管理サーバA3等とデータ通信を行う。例えば、PTSコントロールユニット1700Aからコントローラ1100に対しては、ゲームを開始するのに必要なクレジットの情報や、連動演出の際に単位ゲームの停止を指示する停止コマンドなどが送信され、コントローラ1100からPTSコントロールユニット1700Aに対しては、ゲーム結果としてのクレジットの情報や単位ゲームの開始通知、終了通知などが送信されうる。 Also, the slot machine 1010 is equipped with a payment machine 1868. The slot machine 1010 is connected to the management server A3 via the PTS control unit 1700A of the PTS terminal 1700 and the network. The PTS control unit 1700A is connected to the banknote classifier 1022 via a communication line (or slot machine 1010). Further, the PTS control unit 1700A transmits / receives data to / from the controller 1100 based on a predetermined protocol, and also performs data communication with the management server A3 or the like connected via the network. For example, the PTS control unit 1700A sends the credit information required to start the game and the stop command instructing the stop of the unit game to the controller 1100, and the controller 1100 sends the PTS. Credit information as a result of the game, start notification, end notification, and the like of the unit game can be transmitted to the control unit 1700A.
 また、PTS端末1700のPTSコントロールユニット1700Aは、会員カードの取込通知や取出通知、単位ゲームの開始通知や終了通知、抽籤結果、ベット情報、払出数等の遊技情報、ボーナス当選通知、会員のクレジットの情報等を送受信する。 In addition, the PTS control unit 1700A of the PTS terminal 1700 can be used for membership card import notification and withdrawal notification, unit game start notification and end notification, lottery result, bet information, game information such as the number of payouts, bonus winning notification, and member Send and receive credit information, etc.
 ここで、会員の場合の遊技フローは概略以下のようになる。最初に、会員カード発券端末によって会員登録を行い、その際に、会員カード(ICカード)が発券される。その後、プレーヤは、スロットマシン1010のPTS端末1700(PTSユーザインターフェースユニット1700B)に会員カードを挿入し、そこで、現金を投入する。紙幣識別器1022は、紙幣が投入されると、金種および金額を識別し、その識別結果として、金種データおよび金額データがPTSコントロールユニット1700Aへ送信する。PTSコントロールユニット1700Aは、金種データおよび金額データから、ゲーム用のクレジットを求め、これをコントローラ1100に送信する。 Here, the game flow for members is roughly as follows. First, the membership is registered by the membership card issuing terminal, and at that time, the membership card (IC card) is issued. After that, the player inserts the membership card into the PTS terminal 1700 (PTS user interface unit 1700B) of the slot machine 1010, and inserts cash there. When a bill is inserted, the bill classifier 1022 identifies the denomination and the amount of money, and as the identification result, the denomination data and the amount data are transmitted to the PTS control unit 1700A. The PTS control unit 1700A obtains a credit for a game from the denomination data and the amount data, and transmits this to the controller 1100.
 コントローラ1100は、PTSコントロールユニット1700Aから送信されたクレジットに基づいて単独ゲームを実行する。ゲーム結果に応じたクレジットは、コントローラ1100からPTSコントロールユニット1700Aへ送信され、PTSコントロールユニット1700Aにおいて、ゲーム結果に基づく配当の払出し計算が行われ、プレーヤに払い出される金額が決定される。PTS端末1700(PTSユーザインターフェースユニット1700B)では、この決定された金額をそのまま会員カードに書き込み、会員カードを排出する。また、会員カードには、ゲームの実行等に応じて、所定のポイントが付与される(詳細は後述)。 The controller 1100 executes a single game based on the credits transmitted from the PTS control unit 1700A. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A, and the PTS control unit 1700A performs the payout calculation of the dividend based on the game result and determines the amount to be paid to the player. In the PTS terminal 1700 (PTS user interface unit 1700B), the determined amount of money is written as it is on the membership card, and the membership card is ejected. In addition, predetermined points are given to the membership card according to the execution of the game (details will be described later).
 会員であるプレーヤが次にゲームを行う場合、PTSコントロールユニット1700Aは、挿入された会員カードを読み込むと、会員カードに記憶されている金額を読み取る。読み取られた金額は、クレジットに変換され、コントローラ1100に送信される。ゲーム結果に応じたクレジットは、上記と同様に、コントローラ1100からPTSコントロールユニット1700Aへ送信され、PTSコントロールユニット1700Aにおいて、ゲーム結果に基づく払出し計算が行われ、プレーヤに払い出される金額が決定される。このとき、挿入されている会員カードの金額に対して、ゲームの結果得られた金額を加算することによりこれを更新する。 When the player who is a member plays the game next time, the PTS control unit 1700A reads the inserted membership card and reads the amount of money stored in the membership card. The read amount is converted into credits and sent to the controller 1100. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A in the same manner as described above, and the PTS control unit 1700A performs a payout calculation based on the game result to determine the amount to be paid out to the player. At this time, this is updated by adding the amount obtained as a result of the game to the amount of the inserted membership card.
 このときさらに、PTSコントロールユニット1700Aは、会員カードから読み取ったプレーヤ識別情報と更新された金額を会員管理サーバ13に送信し、会員管理サーバ13は、PTSコントロールユニット1700Aから送信された金額を、上記のプレーヤ識別情報で特定される会員の金額に加算し記憶する。この処理により、会員の保持する金額が常に管理される。 At this time, the PTS control unit 1700A further transmits the player identification information read from the membership card and the updated amount of money to the member management server 13, and the member management server 13 transmits the amount of money transmitted from the PTS control unit 1700A to the above. It is added to and stored in the amount of the member specified by the player identification information of. By this process, the amount of money held by the member is always managed.
 会員であるプレーヤはその後必要に応じて、キャッシャーカウンタ等で、会員カードに記憶されている金額に基づいて精算を行うことができる。また、スロットマシン1010が精算機1868を備える場合は、当該スロットマシン1010において会員カードによる精算を行うことができる。 After that, the player who is a member can settle the payment based on the amount stored in the membership card at the cashier counter or the like as necessary. If the slot machine 1010 is equipped with a payment machine 1868, the slot machine 1010 can be used for payment with a membership card.
 一方、非会員の場合の遊技フローは概略以下のようになる。プレーヤは、スロットマシン1010のPTS端末1700(PTSユーザインターフェースユニット1700B)に現金を投入する。紙幣識別器1022は、紙幣が投入されると、金種および金額を識別し、その識別結果として、金種データおよび金額データがPTSコントロールユニット1700Aへ送信される。PTSコントロールユニット1700Aは、金種データおよび金額データから、ゲーム用のクレジットを求め、これをコントローラ1100へ送信する。 On the other hand, the game flow for non-members is roughly as follows. The player inserts cash into the PTS terminal 1700 (PTS user interface unit 1700B) of the slot machine 1010. When a bill is inserted, the bill classifier 1022 identifies the denomination and the amount of money, and as the identification result, the denomination data and the amount data are transmitted to the PTS control unit 1700A. The PTS control unit 1700A obtains a credit for a game from the denomination data and the amount data, and transmits this to the controller 1100.
 コントローラは、PTSコントロールユニット1700Aから送信されたクレジットに基づいてゲームを実行する。ゲーム結果に応じたクレジットは、コントローラ1100からPTSコントロールユニット1700Aに送信され、PTSコントロールユニット1700Aにおいて、ゲーム結果に基づく払出し計算が行われ、プレーヤに払い出される金額が決定される。PTS端末1700(PTSユーザインターフェースユニット1700B)では、この決定された金額を、スロットマシン1010にストックされている新たなICカードに書き込み、そのICカードを排出する。非会員は、ここで初めてICカードを手にすることになる。 The controller executes the game based on the credits transmitted from the PTS control unit 1700A. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A, and the PTS control unit 1700A performs a payout calculation based on the game result to determine the amount to be paid out to the player. In the PTS terminal 1700 (PTS user interface unit 1700B), the determined amount of money is written in a new IC card stocked in the slot machine 1010, and the IC card is ejected. Non-members will get an IC card for the first time here.
 非会員であるプレーヤはその後必要に応じて、キャッシャーカウンタ等で、ICカードに記憶されている金額に基づいて精算を行うことができる。また、スロットマシン1010が精算機1868を備える場合は、当該スロットマシン1010においてICカードによる精算を行うことができる。 After that, the non-member player can make a payment based on the amount stored in the IC card with a cashier counter or the like, if necessary. When the slot machine 1010 is provided with a payment machine 1868, the slot machine 1010 can be used for payment using an IC card.
 (スロットマシン)
 図3に示すように、スロットマシン1010では、遊技媒体として、会員カード(ICカード)、紙幣又はこれらに相当する電子的な有価情報が使用される。特に、本実施形態では、ICカード1500に記憶された現金データなどのクレジット関連データが用いられている。
(Slot machine)
As shown in FIG. 3, in the slot machine 1010, a membership card (IC card), banknotes, or electronic valuable information corresponding thereto is used as a game medium. In particular, in this embodiment, credit-related data such as cash data stored in the IC card 1500 is used.
 スロットマシン1010は、キャビネット1011と、キャビネット1011の上側に設置されたトップボックス1012と、キャビネット1011の前面に設けられたメインドア1013と、を備えている。 The slot machine 1010 includes a cabinet 1011 and a top box 1012 installed on the upper side of the cabinet 1011 and a main door 1013 provided on the front surface of the cabinet 1011.
 メインドア1013には、下側画像表示パネル1141と称されるシンボル表示装置1016が設けられている。シンボル表示装置1016は、透明液晶パネルにより形成されている。シンボル表示装置1016が表示する画面では、中央部に表示窓1150を有している。表示窓1150は、5列、4行の20個の表示ブロック1028により構成されている。各列の4個の表示ブロック1028は、擬似リール1151~1155を形成し、プレーヤの操作に応じて回転するようになっている。各擬似リール1151~1155は、4個の表示ブロック1028が全体的に速度を変更しながら下方向に移動表示されることによって、各表示ブロック1028に表示されたシンボル1501を縦方向に回転させた後に停止する再配置を行うことを可能にしている。 The main door 1013 is provided with a symbol display device 1016 called a lower image display panel 1141. The symbol display device 1016 is formed of a transparent liquid crystal panel. The screen displayed by the symbol display device 1016 has a display window 1150 in the center. The display window 1150 is composed of 20 display blocks 1028 in 5 columns and 4 rows. The four display blocks 1028 in each row form pseudo reels 1151 to 1155 so as to rotate according to the operation of the player. In each of the pseudo reels 1151 to 1155, the four display blocks 1028 are moved and displayed downward while changing the speed as a whole, so that the symbol 1501 displayed on each display block 1028 is rotated in the vertical direction. It makes it possible to perform a rearrangement that stops later.
 ここで、「再配置」とは、シンボル1501の配置が解除された後、再びシンボル1501が配置される状態を意味する。「配置」とは、シンボル1501が外部のプレーヤに対して目視により確認可能な状態であることを意味する。スロットマシン1010は、回転した擬似リール1151~1155が停止することによるシンボル1501の配置状態によって、ウィニングコンビネーション(入賞役)に応じた配当を付与する所謂スロットゲームを実行する。 Here, "relocation" means a state in which the symbol 1501 is relocated after the placement of the symbol 1501 is released. “Arrangement” means that the symbol 1501 is in a state where it can be visually confirmed by an external player. The slot machine 1010 executes a so-called slot game in which a payout according to a winning combination (winning combination) is given according to the arrangement state of the symbols 1501 when the rotated pseudo reels 1151 to 1155 are stopped.
 尚、本実施形態では、スロットマシン1010が所謂ビデオスロットマシンである場合について説明しているが、本発明のスロットマシン1010は、所謂機械式リールを採用してもよいし、一部の擬似リール1151~1155に代用してもよい。 In the present embodiment, the case where the slot machine 1010 is a so-called video slot machine is described, but the slot machine 1010 of the present invention may employ a so-called mechanical reel or a part of pseudo reels. It may be substituted for 1151 to 1155.
 さらに、シンボル表示装置1016の前面には、タッチパネル1069が設けられていて、プレーヤはタッチパネル1069を操作して各種の指示を入力することができる。タッチパネル1069から入力信号がメインCPUに対して送信される。 Further, a touch panel 1069 is provided on the front surface of the symbol display device 1016, and the player can operate the touch panel 1069 to input various instructions. An input signal is transmitted from the touch panel 1069 to the main CPU.
 トップボックス1012の前面には、上側画像表示パネル1131が設けられている。上側画像表示パネル1131は、液晶パネルからなり、ディスプレイを構成する。上側画像表示パネル1131は、演出にかかる画像や、遊技の内容の紹介やルールの説明を示す画像が表示される。また、トップボックス1012には、ランプ1111が設けられている。 An upper image display panel 1131 is provided on the front surface of the top box 1012. The upper image display panel 1131 is composed of a liquid crystal panel and constitutes a display. The upper image display panel 1131 displays an image related to the effect, an image showing the content of the game and an explanation of the rules. Further, the top box 1012 is provided with a lamp 1111.
 表示窓1150の上方には、クレジット数表示部(不図示)が表示されており、現在のクレジット数が表示されている。ここで、「クレジット」とは、プレーヤがBETする際に使用するゲーム上での仮想の遊技媒体である。尚、クレジット数表示部には、プレーヤが現在所有するクレジットの合計数が表示されるようになっている。 A credit number display unit (not shown) is displayed above the display window 1150, and the current credit number is displayed. Here, the "credit" is a virtual game medium on the game used when the player bets. The total number of credits currently owned by the player is displayed on the credit number display unit.
 また、クレジット数表示部の下方には、端数現金表示部(不図示)が表示されている。端数現金表示部には、端数現金が表示されている。「端数現金」とは、投入された金額が足らないために、クレジットに換算されなかった現金の事である。 In addition, a fractional cash display (not shown) is displayed below the credit number display. Fractional cash is displayed on the fractional cash display unit. "Fraction cash" is cash that has not been converted into credit because the amount invested is insufficient.
 また、下側画像表示パネル1141の下方には、キャビネット1011にPTS端末1700が組み込まれている。さらに、PTS端末1700の左右には、それぞれ、スピーカ1112が設けられている。スロットマシン1010は、上側画像表示パネル1131による画像の表示、スピーカ1112による音の出力、および、ランプ1111による光の出力等によって単位ゲームの演出が実行される。 Further, below the lower image display panel 1141, the PTS terminal 1700 is incorporated in the cabinet 1011. Further, speakers 1112 are provided on the left and right sides of the PTS terminal 1700, respectively. In the slot machine 1010, the production of the unit game is executed by displaying an image on the upper image display panel 1131, outputting sound by the speaker 1112, outputting light by the lamp 1111, and the like.
 PTS端末1700は、スロットマシン1010との間で共通化されたデータインターフェースを用いてデータのやりとりを行うことによって、様々なメーカの様々なタイプのゲーミングマシンに組み込むことが可能である。 The PTS terminal 1700 can be incorporated into various types of gaming machines of various manufacturers by exchanging data using a data interface shared with the slot machine 1010.
 (PTS端末1700)
 図4に示すように、PTS端末1700は、PTSコントロールユニット1700AとPTSユーザインターフェースユニット1700Bとを有している。
(PTS terminal 1700)
As shown in FIG. 4, the PTS terminal 1700 has a PTS control unit 1700A and a PTS user interface unit 1700B.
 (PTSコントロールユニット1700A)
 PTSコントロールユニット1700Aは、PTSコントローラ1750を有している。PTSコントローラ1750は、CPU、ROM、およびRAMを有する。PTSコントローラ1750のCPUは、PTS端末1700の各構成部の実行制御を行うと共に、ROMに格納された各種プログラムを実行したり、演算したりする。例えば、CPUは、クレジット更新プログラムを実行して、ICカード1500に記憶されたクレジット関連データを更新する。
(PTS control unit 1700A)
The PTS control unit 1700A has a PTS controller 1750. The PTS controller 1750 has a CPU, ROM, and RAM. The CPU of the PTS controller 1750 controls the execution of each component of the PTS terminal 1700, and also executes and calculates various programs stored in the ROM. For example, the CPU executes a credit update program to update the credit-related data stored in the IC card 1500.
 PTSコントローラ1750のROMは、フラッシュメモリなどのメモリデバイスからなり、CPUにより実行される恒久的なデータが記憶されている。例えば、ROMには、ICカード1500に記憶されたクレジット関連データを書き換えるクレジット更新プログラムや、ボーナスサーバ11からの要求に応じて実行される連動演出制御プログラム、管理サーバA3からの要求(報知情報など)に応じて実行される報知プログラム等が記憶される。また、PTSコントローラ1750のRAMは、ROMに記憶された各種プログラムを実行する際に必要なデータを一時的に記憶する。 The ROM of the PTS controller 1750 is composed of a memory device such as a flash memory, and stores permanent data executed by the CPU. For example, the ROM contains a credit update program that rewrites credit-related data stored in the IC card 1500, an interlocking effect control program that is executed in response to a request from the bonus server 11, and a request (notification information, etc.) from the management server A3. ), The notification program, etc. executed according to) is stored. Further, the RAM of the PTS controller 1750 temporarily stores data necessary for executing various programs stored in the ROM.
 PTSコントロールユニット1700Aは、サーバI/F(インターフェース)1755とゲーミングマシンI/F(インターフェース)1756と紙幣識別器I/F(インターフェース)1757と精算機I/F(インターフェース)1758とを、外部装置との通信インターフェースとして有している。 The PTS control unit 1700A includes a server I / F (interface) 1755, a gaming machine I / F (interface) 1756, a bill classifier I / F (interface) 1757, and a checkout machine I / F (interface) 1758 as an external device. It has as a communication interface with.
 サーバI/F1755は、管理サーバA3等のサーバとPTS端末1700とのデータ通信を実現する。ゲーミングマシンI/F1756は、スロットマシン1010のコントローラ1100とPTS端末1700とのデータ通信を実現するものであり、当該データ通信には、規定のプロトコルが使用されうる。紙幣識別器I/F1757は、紙幣識別器1022に接続されている。精算機I/F1758は、精算機1868と接続されている。 The server I / F1755 realizes data communication between a server such as the management server A3 and the PTS terminal 1700. The gaming machine I / F1756 realizes data communication between the controller 1100 of the slot machine 1010 and the PTS terminal 1700, and a specified protocol can be used for the data communication. The bill classifier I / F1757 is connected to the bill classifier 1022. The settlement machine I / F1758 is connected to the settlement machine 1868.
 また、PTSコントロールユニット1700Aは、USB制御部1759を有している。USB制御部1759は、USB端子において電源ユニットからの電源を供給するかどうかを判定し、所定の条件を満たす場合に、USB端子を充電可能にする。プレーヤは、所定条件を満たす場合に、USB端子に電子機器を接続し、当該電子機器を充電することができる。 Further, the PTS control unit 1700A has a USB control unit 1759. The USB control unit 1759 determines whether to supply power from the power supply unit at the USB terminal, and enables the USB terminal to be charged when a predetermined condition is satisfied. The player can connect an electronic device to the USB terminal and charge the electronic device when a predetermined condition is satisfied.
 さらに、PTSコントロールユニット1700Aは、PTSユーザインターフェースユニット1700Bの各部に接続された制御部を有している。具体的には、PTSユーザインターフェースユニット1700Bは、フルカラーLED1721a・1721b、LCD1719、カードユニット1741、カードスタッカー1742、イジェクトボタン1732、タッチユニット1745、人体検出カメラ1713、マイク1715・1717、スピーカ1707・1709、オーディオ端子1738を有している。PTSユーザインターフェースユニット1700Bの詳細は、図5において説明する。一方、PTSコントロールユニット1700Aは、発光部LED駆動部1761とLCD制御部1762とICカード制御部1763とタッチユニット制御部1764とカメラ制御部1766とDSP1765とを有している。 Further, the PTS control unit 1700A has a control unit connected to each part of the PTS user interface unit 1700B. Specifically, the PTS user interface unit 1700B includes full-color LEDs 1721a / 1721b, LCD1719, card unit 1741, card stacker 1742, eject button 1732, touch unit 1745, human body detection camera 1713, microphone 1715/1717, speaker 1707/1709, and so on. It has an audio terminal 1738. Details of the PTS user interface unit 1700B will be described with reference to FIG. On the other hand, the PTS control unit 1700A includes a light emitting unit LED drive unit 1761, an LCD control unit 1762, an IC card control unit 1763, a touch unit control unit 1764, a camera control unit 1766, and a DSP 1765.
 発光部LED駆動部1761は、管理サーバA3からの報知要求等に応じて、PTSユーザインターフェースユニット1700BのフルカラーLED1721a及びフルカラーLED1721bを所定のタイミングで点灯させるように制御する。フルカラーLED1721aは、図5のPTSユーザインターフェースユニット1700BにおけるLCD1719の上側の発光板1720aを発光させる。フルカラーLED1721bは、LCD1719の下側の発光板1720bを発光させる。 The light emitting unit LED drive unit 1761 controls the full-color LED 1721a and the full-color LED 1721b of the PTS user interface unit 1700B to be turned on at a predetermined timing in response to a notification request from the management server A3 or the like. The full-color LED 1721a causes the light emitting plate 1720a on the upper side of the LCD 1719 in the PTS user interface unit 1700B of FIG. 5 to emit light. The full-color LED 1721b causes the light emitting plate 1720b on the lower side of the LCD 1719 to emit light.
 LCD制御部1762は、順位ゲームに関する情報や会員情報、会員向け情報等をLCD1719に表示させたり、ICカード1500から読み取ったデータや、プレーヤによって入力されたデータを表示させたりするように制御する。尚、LCD1719はタッチパネル機能を備えており、プレーヤによってタッチパネルが操作されたとき、所定の信号がPTSコントローラ1750のCPUに送信される。 The LCD control unit 1762 controls the LCD 1719 to display information about the ranking game, member information, member information, etc., and displays data read from the IC card 1500 and data input by the player. The LCD 1719 has a touch panel function, and when the touch panel is operated by the player, a predetermined signal is transmitted to the CPU of the PTS controller 1750.
 ICカード制御部1763は、ICカード1500の挿入、排出、クレジットデータの書き込み等を制御する。ICカード制御部1763は、ICカードR/W(リーダライタ)制御部、ICカード吸入排出制御部、LED制御部を備える。 The IC card control unit 1763 controls insertion, ejection, writing of credit data, etc. of the IC card 1500. The IC card control unit 1763 includes an IC card R / W (reader / writer) control unit, an IC card suction / discharge control unit, and an LED control unit.
 ICカード制御部1763のICカードR/W制御部は、カードユニット1741を制御して、ICカード1500に記憶されているクレジット関連データを更新する。また、新たにICカード1500を発行する場合は、精算された金額に対応するクレジット関連データを記憶する。カードユニット1741は、ICカード1500にNFC等によりデータを読み取り、又は書き込むためのアンテナ部を有する。カードユニット1741は、ICカード1500に記憶された情報を読み取るICカードリーダ、および、ICカード1500に情報を書き込むICカードライタの機能を備えるが、必要に応じてどちらか一方の機能を有するものとしてもよい。 The IC card R / W control unit of the IC card control unit 1763 controls the card unit 1741 to update the credit-related data stored in the IC card 1500. Further, when a new IC card 1500 is issued, credit-related data corresponding to the settled amount is stored. The card unit 1741 has an antenna unit for reading or writing data on the IC card 1500 by NFC or the like. The card unit 1741 has a function of an IC card reader that reads information stored in the IC card 1500 and an IC card writer that writes information in the IC card 1500, but it is assumed that the card unit 1741 has one of the functions as needed. May be good.
 ICカード制御部1763のICカード吸入排出制御部は、ICカード1500の吸入および排出の制御を行う。プレーヤによって図5のカード挿入口1730にICカード1500が挿入されると、プレーヤがゲームを実行している間、ICカードをカードユニット1741の中に保持するよう制御する。また、精算時にクレジット関連データがICカード1500に書き込まれた後、そのICカード1500を排出するよう制御する。さらに、イジェクトボタン1732が押された場合に、ICカード1500の排出を行う。また、新たにICカード1500を発行する場合は、カードスタッカー1742からICカード1500を新たに取り出して、クレジット関連データを記憶させるために、ICカード1500をカードユニット1741に供給する。 The IC card suction / discharge control unit of the IC card control unit 1763 controls the suction and discharge of the IC card 1500. When the IC card 1500 is inserted into the card insertion slot 1730 of FIG. 5 by the player, the IC card is controlled to be held in the card unit 1741 while the player is executing the game. Further, after the credit-related data is written to the IC card 1500 at the time of payment, the IC card 1500 is controlled to be ejected. Further, when the eject button 1732 is pressed, the IC card 1500 is ejected. When a new IC card 1500 is issued, the IC card 1500 is newly taken out from the card stacker 1742, and the IC card 1500 is supplied to the card unit 1741 in order to store credit-related data.
 ICカード制御部1763のLED制御部は、カードユニット1741のカード挿入口1730の近傍に設けられたLEDを点灯するよう制御すると共に、イジェクトボタン1732の近傍に設けられたLEDを点灯するよう制御する。 The LED control unit of the IC card control unit 1763 controls to light the LED provided in the vicinity of the card insertion slot 1730 of the card unit 1741, and also controls to light the LED provided in the vicinity of the eject button 1732. ..
 タッチユニット制御部1764は、ICカード1500、携帯電話、スマートフォン等のタッチ操作に伴うデータ送受信を制御する。タッチユニット制御部1764は、非接触R/W(リーダライタ)制御部とLED制御部を備えている。 The touch unit control unit 1764 controls data transmission / reception associated with touch operations of the IC card 1500, mobile phones, smartphones, and the like. The touch unit control unit 1764 includes a non-contact R / W (reader / writer) control unit and an LED control unit.
 タッチユニット制御部1764の非接触R/W制御部は、タッチユニット1745でICカード1500や携帯電話が所定の距離に近接した(例えば、タッチ操作があった)か否かを判定し、所定の距離に近接した場合に、タッチユニット1745から読み取り結果等を取得する。タッチユニット1745は、ICカード1500や携帯電話との間でNFC等によりデータ送受信を行うためのアンテナ部を有する。 The non-contact R / W control unit of the touch unit control unit 1764 determines whether or not the IC card 1500 or the mobile phone is close to a predetermined distance (for example, there is a touch operation) by the touch unit 1745, and determines whether or not the touch unit has been operated. When the distance is close, the reading result or the like is acquired from the touch unit 1745. The touch unit 1745 has an antenna unit for transmitting / receiving data to / from the IC card 1500 or a mobile phone by NFC or the like.
 タッチユニット1745は、ICカード1500や携帯電話に記憶された情報を読み取るICカードリーダ、および、ICカード1500や携帯電話に情報を書き込むICカードライタの機能を備えるが、必要に応じてどちらか一方の機能を有するものとしてもよい。 The touch unit 1745 has a function of an IC card reader that reads information stored in an IC card 1500 or a mobile phone, and an IC card writer that writes information in the IC card 1500 or a mobile phone, but one of them is necessary. It may have the function of.
 タッチユニット制御部1764のLED制御部1764bは、タッチユニット1745の前面4隅に配置されているLEDを制御し、所定のタイミングで点灯させる。 The LED control unit 1764b of the touch unit control unit 1764 controls the LEDs arranged at the four front corners of the touch unit 1745 and lights them at a predetermined timing.
 カメラ制御部1766は、人体検出カメラ1713により撮像されたプレーヤ等の画像を取得し、必要に応じて所定の画像処理を施し、処理後のデータをPTSコントローラ1750のCPUに送信する。当該データは、例えば、サーバI/F1755を介して、管理サーバA3等に送信される。また、カメラ制御部1766は、人体検出カメラ1713により撮像された撮像情報を管理サーバA3などに送信する。 The camera control unit 1766 acquires an image of a player or the like captured by the human body detection camera 1713, performs predetermined image processing as necessary, and transmits the processed data to the CPU of the PTS controller 1750. The data is transmitted to the management server A3 or the like via the server I / F1755, for example. Further, the camera control unit 1766 transmits the image pickup information captured by the human body detection camera 1713 to the management server A3 or the like.
 DSP1765は、マイク1715・1717から取得した音声データを受信し、所定の音声処理を行った後、そのデータをPTSコントローラ1750のCPUに送信する。また、DSP1765は、受信した音声データをスピーカ1707・1709に送信する。さらに、DSP1765は、ヘッドセットの接続されたオーディオ端子に対して、受信した音声をヘッドフォンに出力すると共に、マイクから受信した音声を処理してPTSコントローラ1750のCPUに送信する。なお、ここでは概略の構成を示すものであり、A/D変換器、D/A変換器、アンプ等は省略してある。 The DSP1765 receives the voice data acquired from the microphones 1715 and 1717, performs predetermined voice processing, and then transmits the data to the CPU of the PTS controller 1750. Further, the DSP1765 transmits the received voice data to the speakers 1707 and 1709. Further, the DSP1765 outputs the received sound to the headphones to the connected audio terminal of the headset, processes the sound received from the microphone, and transmits the sound to the CPU of the PTS controller 1750. Note that the schematic configuration is shown here, and the A / D converter, D / A converter, amplifier, and the like are omitted.
 (PTSユーザインターフェースユニット1700B)
 図5に示すように、PTSユーザインターフェースユニット1700Bは、パネル1710を有している。パネル1710の前面に配置された各部は、プレーヤによって視認できるようになっている。一方、パネル1710の裏面に配置された部材は、スロットマシン1010の内部に収納され、プレーヤからは視認できないようになっている。
(PTS user interface unit 1700B)
As shown in FIG. 5, the PTS user interface unit 1700B has a panel 1710. Each part arranged on the front surface of the panel 1710 is visible to the player. On the other hand, the members arranged on the back surface of the panel 1710 are housed inside the slot machine 1010 so that they cannot be seen by the player.
 パネル1710の前面右側には、タッチパネル機能を有したLCD1719が設けられている。LCD1719は、例えば、会員情報や会員向け情報の表示、順位ゲーム開催の告知情報の表示、順位ゲームの入賞情報の表示等を行う。順位ゲーム開催の告知情報としては、「10:00-12:00の期間に順位ゲームが実行されます。」が例示される。これにより、PTS端末1700は、プレーヤに対して告知情報によりスロットゲームを10時以降までプレイしていると、順位ゲームに参加できることを知らせることができる。尚、PTS端末1700は、順位ゲームへの参加を拒否するための拒否ボタンを備えていてもよい。また、順位ゲームの入賞情報としては、「入賞しました。次の順位ゲームは、12:15-13:00の期間に実行されます。」が例示される。これにより、PTS端末1700は、プレーヤに対して入賞情報により順位ゲームに入賞したことを知らせることができると共に、次の順位ゲームの開催をプレーヤに知らせることができる。 An LCD 1719 having a touch panel function is provided on the right side of the front surface of the panel 1710. The LCD1719 displays, for example, member information, information for members, notification information for holding a ranking game, and winning information for a ranking game. As the notification information of the ranking game holding, "the ranking game will be executed during the period from 10:00 to 12:00" is exemplified. As a result, the PTS terminal 1700 can notify the player that he / she can participate in the ranking game if he / she is playing the slot game until after 10 o'clock by the notification information. The PTS terminal 1700 may include a refusal button for refusing to participate in the ranking game. In addition, as the winning information of the ranking game, "I won a prize. The next ranking game will be executed during the period of 12: 15-13: 00." Is exemplified. As a result, the PTS terminal 1700 can notify the player that the ranking game has been won by the winning information, and can notify the player that the next ranking game will be held.
 LCD1719の周囲には、LCDカバー1719aが設けられている。尚、この例では、LCD1719がタッチパネル機能を有するように構成されるが、キーボードやマウスといった他の入力装置によってプレーヤの指示を入力するようにしてもよい。 An LCD cover 1719a is provided around the LCD 1719. In this example, the LCD 1719 is configured to have a touch panel function, but the player's instructions may be input by another input device such as a keyboard or a mouse.
 また、LCD1719、LCDカバー1719aの上方には、LEDに接続されて発光する発光板1720aが設けられている。発光板1720aは、例えば、ポリカーボネートで構成され、パネル1710の裏側に配置された複数の(例えば、7つの)フルカラーLED1721aに接続され、フルカラーLED1721aの発光に応じて発光する。 Further, above the LCD 1719 and the LCD cover 1719a, a light emitting plate 1720a that is connected to an LED and emits light is provided. The light emitting plate 1720a is made of, for example, polycarbonate, is connected to a plurality of (for example, seven) full-color LEDs 1721a arranged on the back side of the panel 1710, and emits light in response to the light emission of the full-color LEDs 1721a.
 LCD1719、LCDカバー1719aの下方には、同様に、LEDに接続されて発光する発光板1720bが設けられている。発光板1720bは、例えば、ポリカーボネートで構成され、パネル1710の裏側に配置された複数の(例えば、7つの)フルカラーLED(不図示)に接続され、これらのフルカラーLEDの発光に応じて発光する。 Similarly, a light emitting plate 1720b connected to an LED to emit light is provided below the LCD 1719 and the LCD cover 1719a. The light emitting plate 1720b is made of, for example, polycarbonate, is connected to a plurality of (for example, seven) full-color LEDs (not shown) arranged on the back side of the panel 1710, and emits light in response to the light emission of these full-color LEDs.
 LCD1719の右側には、撮像窓1712が設けられており、LCDカバー1719aの内部又はパネル1710の裏側に配置された人体検出カメラが、この撮像窓1712を介してプレーヤなどを撮像する。撮像窓1712は、例えば、スモーク等のシールド処理がなされたハーフミラー材であってもよい。 An imaging window 1712 is provided on the right side of the LCD 1719, and a human body detection camera arranged inside the LCD cover 1719a or behind the panel 1710 images a player or the like through the imaging window 1712. The image pickup window 1712 may be, for example, a half mirror material that has been shielded by smoke or the like.
 LCD1719の右下のLCDカバー1719aには、ホームボタン1722が設けられている。ホームボタン1722は、LCD1719に表示された画面を所定の上位画面に遷移させるためのボタンである。 A home button 1722 is provided on the LCD cover 1719a at the lower right of the LCD 1719. The home button 1722 is a button for transitioning the screen displayed on the LCD 1719 to a predetermined upper screen.
 LCD1719の右側のLCDカバー1719aには、スピーカ用ダクト1706が設けられており、これに対応するパネル1710の裏側の位置には、バスレフ型(バス・レフレックス型)のスピーカ1707が設けられている。同様に、LCD1719の左側には、スピーカ用ダクト1708が設けられており、これに対応するパネル1710の裏側の位置には、バスレフ型(バス・レフレックス型)のスピーカ1709が設けられている。これらのスピーカ1707・1708は、PTS端末1700の専用スピーカであり、スロットマシン1010に設けられたスロットマシンゲーム用のスピーカとは別に設けられている。これらのスピーカ1707・1708は、連動演出や、音声による通話を実現したり、ICカード1500の抜き忘れによる報知音を出力したり、順位ゲームやトーナメントゲームの告知情報や入賞情報等に関する音や音声を出力することができる。 A speaker duct 1706 is provided on the LCD cover 1719a on the right side of the LCD 1719, and a bass reflex type (bass reflex type) speaker 1707 is provided at a position on the back side of the panel 1710 corresponding to the duct 1706. .. Similarly, a speaker duct 1708 is provided on the left side of the LCD 1719, and a bass reflex type (bass reflex type) speaker 1709 is provided at a position on the back side of the panel 1710 corresponding to the duct 1708. These speakers 1707 and 1708 are dedicated speakers for the PTS terminal 1700, and are provided separately from the speakers for slot machine games provided in the slot machine 1010. These speakers 1707 and 1708 realize interlocking effects, voice calls, output notification sounds due to forgetting to remove the IC card 1500, and sounds and voices related to ranking game and tournament game announcement information and winning information. Can be output.
 LCD1719の左下のLCDカバー1719aには、マイク用開口部1714と、マイク用開口部1716が設けられており、これらに対応するLCDカバー1719aの内部には、それぞれマイク1715・1717が設けられている。 The LCD cover 1719a at the lower left of the LCD 1719 is provided with a microphone opening 1714 and a microphone opening 1716, and the corresponding microphones 1715 and 1717 are provided inside the LCD cover 1719a, respectively. ..
 パネル1710の前面左下には、ICカード1500を挿入又は取り出すことができるカード挿入口1730が設けられている。カード挿入口1730のカード挿入部には、フルカラーLEDが設けられており、複数色に点灯することによって、カードスタッカー1742に溜まったICカード1500の残数を報知することができる。カード挿入口1730には、イジェクトボタン1732が設けられており、イジェクトボタン1732の位置や、イジェクト操作の工程がわかるように、イジェクトボタン1732の近傍に設けられた赤色のLEDが点灯するようになっている。 At the lower left of the front surface of the panel 1710, a card insertion slot 1730 into which the IC card 1500 can be inserted or taken out is provided. A full-color LED is provided in the card insertion portion of the card insertion slot 1730, and by lighting in a plurality of colors, it is possible to notify the remaining number of IC cards 1500 accumulated in the card stacker 1742. An eject button 1732 is provided in the card insertion slot 1730, and a red LED provided in the vicinity of the eject button 1732 lights up so that the position of the eject button 1732 and the process of the eject operation can be understood. ing.
 また、カード挿入口1730に対応するパネル1710の裏側の位置には、カードユニット1741とカードスタッカー1742が設けられており、カード挿入口1730は、カードユニット1741の一部として構成されている。カードスタッカー1742には、ICカード1500を30枚程度保管しておくことができ、新たに単位ゲームを行ったプレーヤがクレジットの精算を行う場合に、カードスタッカー1742に保管してあるICカード1500が取り出され、カード挿入口1730に排出される。 Further, a card unit 1741 and a card stacker 1742 are provided at positions on the back side of the panel 1710 corresponding to the card insertion slot 1730, and the card insertion slot 1730 is configured as a part of the card unit 1741. About 30 IC cards 1500 can be stored in the card stacker 1742, and when a player who newly plays a unit game pays credits, the IC card 1500 stored in the card stacker 1742 can be stored. It is taken out and discharged to the card insertion slot 1730.
 カード挿入口1730から取り込まれ、カードユニット1741において保持されているICカード1500は、クレジットの精算時において、NFC等によりクレジット情報を更新し、その後、ICカード1500をカード挿入口1730から排出する。ICカード1500は、プレーヤが単位ゲームを行っている間は、完全にカードユニット1741の内部に格納されている。 The IC card 1500 taken in from the card insertion slot 1730 and held in the card unit 1741 updates the credit information by NFC or the like at the time of credit settlement, and then ejects the IC card 1500 from the card insertion slot 1730. The IC card 1500 is completely stored inside the card unit 1741 while the player is playing a unit game.
 また、クレジットの精算時において、ICカード1500が残っているにもかかわらず人体検出カメラ等によってプレーヤの不在が検出された場合、ICカード1500をカードスタッカー1742に保管するように構成することもできる。これにより、例えば、プレーヤが、残りクレジットが少ないことを知った上でICカード1500を放置して席を立った場合や、単にICカード1500を取り忘れて席を離れた場合でも、ICカード1500が長時間に亘ってカードユニット1741に保持されたままになることがない。 Further, at the time of credit settlement, if the absence of the player is detected by the human body detection camera or the like even though the IC card 1500 remains, the IC card 1500 can be stored in the card stacker 1742. .. As a result, for example, even if the player leaves the seat with the IC card 1500 knowing that the remaining credits are low, or simply forgets to take the IC card 1500 and leaves the seat, the IC card 1500 Will not remain held in the card unit 1741 for an extended period of time.
 パネル1710の前面左上には、USB端子1737とオーディオ端子1738が設けられている。USB端子1737は、ここにUSB機器を接続して充電等を行うことができるように構成されている。また、オーディオ端子1738は、例えば、4極の端子であり、ここにヘッドセットを挿入して、ヘッドフォンとマイクで相手と通話をすることができる。また、オーディオ端子1738を2極又は3極の端子として、ヘッドフォンで音声を聴くことができるようにもできる。 A USB terminal 1737 and an audio terminal 1738 are provided on the upper left of the front surface of the panel 1710. The USB terminal 1737 is configured so that a USB device can be connected to the USB terminal 1737 for charging or the like. Further, the audio terminal 1738 is, for example, a 4-pole terminal, and a headset can be inserted therein to talk with the other party using headphones and a microphone. Further, the audio terminal 1738 can be used as a 2-pole or 3-pole terminal so that audio can be heard with headphones.
 パネル1710の前面で、LCD1719の左側には、タッチユニット1745が設けられている。タッチユニット1745は、ICチップを含んだICデバイス(例えば、非接触ICカードやNFCによる通信機能を備えた携帯電話やスマートフォン等)に対してデータ通信によりデータを書き込むライタや、当該ICデバイスからデータ通信によりデータを読み取るリーダとして機能することが可能なRFIDモジュールを含んでいる。また、タッチユニット1745の前面4隅には、それぞれLEDが配置されている。また、タッチユニット1745の他に、あるいはタッチユニット1745に替えて、磁気カードのような情報記録媒体に記憶された情報を読み取るための情報記録媒体読取装置を備えるようにしてもよい。この場合、ICカード1500の代わりに、磁気カードを会員カードとすることができる。 A touch unit 1745 is provided on the front side of the panel 1710 and on the left side of the LCD 1719. The touch unit 1745 is a writer that writes data by data communication to an IC device including an IC chip (for example, a non-contact IC card, a mobile phone or a smartphone having a communication function by NFC), or data from the IC device. It contains an RFID module that can function as a reader that reads data via communication. In addition, LEDs are arranged at the four front corners of the touch unit 1745. Further, in addition to the touch unit 1745, or instead of the touch unit 1745, an information recording medium reading device for reading information stored in an information recording medium such as a magnetic card may be provided. In this case, a magnetic card can be used as a membership card instead of the IC card 1500.
 上記のように構成されたPTS端末1700(PTSユーザインターフェースユニット1700B)は、ICカード1500が挿入され、クレジット数表示部に、ICカードに記憶されていたクレジット数が表示され、端数現金表示部に、ICカードに記憶されていた端数現金が表示される。尚、これらの数値は、会員カードのプレーヤ識別情報に対応付けて、会員管理サーバ13に記憶される。 In the PTS terminal 1700 (PTS user interface unit 1700B) configured as described above, the IC card 1500 is inserted, the number of credits stored in the IC card is displayed on the credit number display unit, and the fractional cash display unit is displayed. , Fractional cash stored in the IC card is displayed. These numerical values are stored in the member management server 13 in association with the player identification information of the membership card.
 ICカード1500は、非接触ICカードであり、クレジットなどの各種データの記録や演算をするためのIC(Integrated Circuit)を組み込まれ、例えば、NFC(Near Field Communication)のようなRFID(Radio Frequency Identification)技術を用いた近距離無線通信が可能となっている。プレーヤは、ICカード1500を用いることによりクレジット関連データを所有でき、さらに、異なるスロットマシン間において、これを自由に持ち運びすることができる。そして、プレーヤは、スロットマシン1010のPTS端末1700にICカード1500を挿入することにより、ICカード1500内に記憶されたクレジット関連データ(金額データ)を使用して、スロットマシン1010で単位ゲーム等の遊技を行うことができる。尚、ICカード1500には、プレーヤ固有の使用量値のデータが記憶されていてもよい。 The IC card 1500 is a non-contact IC card and incorporates an IC (Integrated Circuit) for recording and calculating various data such as credits. For example, an RFID (Radio Frequency Identification) such as NFC (Near Field Communication) is incorporated. ) Short-range wireless communication using technology is possible. The player can own the credit-related data by using the IC card 1500, and can freely carry it between different slot machines. Then, the player inserts the IC card 1500 into the PTS terminal 1700 of the slot machine 1010, and uses the credit-related data (amount data) stored in the IC card 1500 to play a unit game or the like on the slot machine 1010. You can play games. The IC card 1500 may store player-specific usage value data.
 (管理サーバA3)
 図1に示すように、管理サーバA3は、通信装置A34と記憶装置A33と管理サーバコントローラA32とを有した情報処理装置である。記憶装置A33は、各種のデータ及び情報が互いに紐付けられることによって、図6~図9に示すデータテーブルの関係にされている。
(Management server A3)
As shown in FIG. 1, the management server A3 is an information processing device including a communication device A34, a storage device A33, and a management server controller A32. The storage device A33 has a relationship of the data tables shown in FIGS. 6 to 9 by associating various data and information with each other.
 (管理サーバA3:ベーステーブル)
 図6は、スロットマシン識別情報とゲーム内容情報とプレーヤ識別情報と遊技情報と順位ゲーム指定フラグと順位ゲームグループ情報とを、スロットマシン識別情報に対応付けたベーステーブルである。ここで、『スロットマシン識別情報』は、図2のスロットマシン1010に固有の識別番号であり、本実施形態において便宜的に「M0001」、「M0002」等で表現している。『ゲーム内容情報』は、ゲームの種類を示す情報であり、例えば、種類G01のゲームは、スロットマシン識別情報M0001~M0003・M0006・M0007のスロットマシン1010において実行可能にされ、種類G02のゲームは、スロットマシン識別情報M0004・M0005のスロットマシン1010において実行可能にされ、種類G03のゲームは、スロットマシン識別情報M0008~M0011のスロットマシン1010において実行可能にされていることが分かる。
(Management server A3: base table)
FIG. 6 is a base table in which slot machine identification information, game content information, player identification information, game information, ranking game designation flags, and ranking game group information are associated with slot machine identification information. Here, the "slot machine identification information" is an identification number unique to the slot machine 1010 of FIG. 2, and is represented by "M0001", "M0002", etc. for convenience in the present embodiment. The "game content information" is information indicating the type of the game. For example, the game of the type G01 is made executable by the slot machines 1010 of the slot machine identification information M0001 to M0003, M0006, and M0007, and the game of the type G02 is It can be seen that the game is made executable in the slot machines 1010 of the slot machine identification information M0004 / M0005, and the game of type G03 is made executable in the slot machines 1010 of the slot machine identification information M0008 to M0011.
 『プレーヤ識別情報』は、プレーヤを識別する情報であり、プレーヤがICカード1500をPTS端末1700に挿入したときに取得される。これにより、管理サーバA3は、プレーヤ識別情報の有無によりスロットマシン1010がプレーヤにより遊技されているか否かを判別することが可能になっている。例えば、スロットマシン識別情報M0001のスロットマシン1010においては、プレーヤ識別情報欄が空欄、即ち、プレーヤ識別情報が存在しないため、プレーヤによる遊技が行われていないことが分かる。一方、スロットマシン識別情報M0002のスロットマシン1010においては、プレーヤ識別情報欄に「P1231」が記憶されていることによって、プレーヤ識別情報P1231のプレーヤによる遊技が行われていることが分かる。 The "player identification information" is information that identifies the player, and is acquired when the player inserts the IC card 1500 into the PTS terminal 1700. As a result, the management server A3 can determine whether or not the slot machine 1010 is being played by the player based on the presence or absence of the player identification information. For example, in the slot machine 1010 of the slot machine identification information M0001, the player identification information column is blank, that is, the player identification information does not exist, so that it can be seen that the player is not playing the game. On the other hand, in the slot machine 1010 of the slot machine identification information M0002, since "P1231" is stored in the player identification information column, it can be seen that the player of the player identification information P1231 is playing a game.
 『遊技情報』は、各スロットマシン1010において、どのプレーヤがゲームを行っているかを判別するプレーヤ識別情報や、ベット数(投入金額)や払出数等を示す情報であり、詳細は、図9の遊技情報テーブルにおいて説明する。『順位ゲーム指定フラグ』は、順位ゲームの予定の有(1)/無(0)を示すデータであり、サーバ管理者の操作によりスロットマシン識別番号を個々や一括して選択することにより設定される。例えば、図6においては、スロットマシン識別番号M0005~M0013に対応した順位ゲーム指定フラグが「1」に設定され、スロットマシン識別番号M0001~M0004・M0014~に対応した順位ゲーム指定フラグが「0」に設定されているため、スロットマシン識別番号M0005~M0013のスロットマシン10101において順位ゲームが実行されることが分かる。 The "game information" is player identification information for determining which player is playing the game in each slot machine 1010, and information indicating the number of bets (insertion amount), the number of payouts, etc., and the details are shown in FIG. This will be explained in the game information table. The "ranking game designation flag" is data indicating the presence (1) / no (0) of the ranking game schedule, and is set by selecting the slot machine identification number individually or collectively by the operation of the server administrator. To. For example, in FIG. 6, the ranking game designation flag corresponding to the slot machine identification numbers M0005 to M0013 is set to "1", and the ranking game designation flag corresponding to the slot machine identification numbers M0001 to M0004 M0014 is set to "0". Since it is set to, it can be seen that the ranking game is executed in the slot machines 10101 of the slot machine identification numbers M0005 to M0013.
 尚、順位ゲーム指定フラグは、図14に示すように、複数のゲーミングマシンA2が設置されたホール画面を表示装置に画面表示し、タッチパネルをドラッグすることにより順位ゲームが実行される順位ゲーム区域A・Bを設定することによって、順位ゲーム区域A・B内の全てのゲーミングマシンA2について順位ゲームが行われるように、順位ゲーム指定フラグを一括して設定してもよい。 As shown in FIG. 14, the ranking game designation flag displays the hall screen on which a plurality of gaming machines A2 are installed on the display device, and the ranking game area A in which the ranking game is executed by dragging the touch panel. -By setting B, the ranking game designation flag may be set collectively so that the ranking game is played for all the gaming machines A2 in the ranking game areas A and B.
 『順位ゲームグループ情報』は、順位ゲームに参加する単位となるゲーミングマシンA2のグループを示す情報である。例えば図6においては、第1グループGR1と第2グループGR2とが存在し、これらのグループ単位で独立又は合同して順位ゲームが行われることになる。具体的には、スロットマシン識別番号M0005~M0013のスロットマシン10101でプレイする場合は、第1グループGR1の順位ゲームにおいて順位が決定される。一方、スロットマシン識別番号M0312~M0317のスロットマシン10101でプレイする場合は、第2グループGR2の順位ゲームにおいて順位が決定される。 "Ranking game group information" is information indicating a group of the gaming machine A2 which is a unit for participating in the ranking game. For example, in FIG. 6, the first group GR1 and the second group GR2 exist, and the ranking game is played independently or jointly in each of these groups. Specifically, when playing with the slot machines 10101 of the slot machine identification numbers M0005 to M0013, the ranking is determined in the ranking game of the first group GR1. On the other hand, when playing with the slot machines 10101 of the slot machine identification numbers M0312 to M0317, the ranking is determined in the ranking game of the second group GR2.
 尚、順位ゲームグループは、図14に示すように、順位ゲームが実行される順位ゲーム区域A・Bが設定された場合、順位ゲーム区域Aが第1グループGR1、順位ゲーム区域Bが第2グループGR2としてベーステーブルに自動的に登録されてもよい。即ち、順位ゲームグループは、順位ゲーム区域が設定されるごとに、順次に新たなグループとして自動的に設定されてもよい。そして、必要に応じて各スロットマシン識別番号ごとに、順位ゲームグループが変更可能にされてもよい。 As shown in FIG. 14, when the ranking game areas A and B in which the ranking game is executed are set, the ranking game area A is the first group GR1 and the ranking game area B is the second group. It may be automatically registered in the base table as GR2. That is, the ranking game group may be automatically set as a new group in sequence each time the ranking game area is set. Then, the ranking game group may be made changeable for each slot machine identification number as needed.
 (管理サーバ:順位ゲーム指定テーブル)
 図7A~図7Eは、順位ゲームが実行される順位ゲーム期間と順位ゲームグループとを設定するため、順位ゲーム階層データと順位ゲーム開始時刻データと順位ゲーム終了時刻データと順位ゲーム内容データとグループ態様とを対応付けた順位ゲーム指定テーブルである。
(Management server: Ranking game designation table)
7A to 7E show the ranking game hierarchy data, the ranking game start time data, the ranking game end time data, the ranking game content data, and the group mode in order to set the ranking game period and the ranking game group in which the ranking game is executed. It is a ranking game designation table associated with.
 ここで、『順位ゲーム階層データ』は、複数の順位ゲームを階層に分けて区別するものであり、例えば「J1」~「J20」の最大20回の階層で順位ゲームを実行できる。『順位ゲーム開始時刻データ』は、順位ゲームを開始する時刻を記憶し、『順位ゲーム終了時刻データ』は、順位ゲームを終了する時刻を記憶する。順位ゲーム開始時刻データ及び順位ゲーム終了時刻データ』は、管理サーバA3の管理画面において入力される。例えば、第1階層J01の順位ゲームは、2019年3月11日の10時00分に開始され、2019年3月11日の12時00分に終了される。また、第2階層J02の順位ゲームは、2019年3月11日の12時15分に開始され、2019年3月11日の13時00分に終了される。 Here, the "ranking game hierarchy data" divides a plurality of ranking games into layers and distinguishes them. For example, the ranking game can be executed in a maximum of 20 layers of "J1" to "J20". The "ranking game start time data" stores the time when the ranking game starts, and the "ranking game end time data" stores the time when the ranking game ends. "Ranking game start time data and ranking game end time data" is input on the management screen of the management server A3. For example, the ranking game of the first layer J01 starts at 10:00 on March 11, 2019 and ends at 12:00 on March 11, 2019. In addition, the ranking game of the second layer J02 starts at 12:15 on March 11, 2019, and ends at 13:00 on March 11, 2019.
 このように、管理画面において、順位ゲーム階層ごとに、順位ゲーム開始時刻と順位ゲーム終了時刻とを入力することによって、複数階層の順位ゲームからなるトーナメントゲームを設定することができる。図7A及び図7Bにおいては、第1階層J01~第5階層J05に対応付けて、順位ゲーム開始時刻データと順位ゲーム終了時刻データが記憶されているため、5回の順位ゲームからなるトーナメントゲームが開催されることを示している。また、図7C及び図7Eにおいては、第1階層J01~第09階層J09に対応付けて、順位ゲーム開始時刻データと順位ゲーム終了時刻データが記憶されているため、9回の順位ゲームからなるトーナメントゲームが開催されることを示している。 In this way, by inputting the ranking game start time and the ranking game end time for each ranking game hierarchy on the management screen, it is possible to set a tournament game consisting of a plurality of ranking games. In FIGS. 7A and 7B, since the ranking game start time data and the ranking game end time data are stored in association with the first layer J01 to the fifth layer J05, the tournament game consisting of five ranking games can be played. Indicates that it will be held. Further, in FIGS. 7C and 7E, since the ranking game start time data and the ranking game end time data are stored in association with the first layer J01 to the 09th layer J09, the tournament consists of nine ranking games. Indicates that the game will be held.
 『順位ゲーム内容データ』は、順位ゲームの順位をつけるための値の内容を示すデータである。例えば、順位ゲーム内容データが『WIN/LOSS』であると、配当の払出数からベット数(投入金額)を減算した値が順位ゲームの順位の決定に用いられる。順位ゲーム内容データが『BET』であると、ベットした遊技価値の合計値が順位ゲームの順位の決定に用いられる。順位ゲーム内容データが『ポイント数』であると、順位ゲーム期間中の遊技価値の投入金額等に対して、プレーヤに別途設定される還元率に従い得られるポイント数の合計値が、順位ゲームの順位の決定に用いられる。図7Aにおいては、第1階層J01と第2階層J02の順位ゲームにおいて、『WIN/LOSS』に基づいて順位が決定され、第3階層J03と第4階層J04の順位ゲームにおいて、『BET』に基づいて順位が決定され、第5階層J05の順位ゲームにおいて、『ポイント数』に基づいて順位が決定される。 "Ranking game content data" is data indicating the content of values for ranking ranking games. For example, when the ranking game content data is "WIN / LOSS", the value obtained by subtracting the number of bets (input amount) from the number of payouts is used to determine the ranking of the ranking game. When the ranking game content data is "BET", the total value of the bet game values is used to determine the ranking of the ranking game. When the ranking game content data is "number of points", the total value of the number of points obtained according to the return rate separately set for the player with respect to the input amount of the game value during the ranking game period is the ranking of the ranking game. Used to determine. In FIG. 7A, the ranking is determined based on "WIN / LOSS" in the ranking games of the first layer J01 and the second layer J02, and becomes "BET" in the ranking games of the third layer J03 and the fourth layer J04. The ranking is determined based on, and in the ranking game of the fifth layer J05, the ranking is determined based on the "number of points".
 ここで、管理サーバA3の記憶装置A33には、ベットなどにより使用された遊技価値(クレジット)から、ポイント数への還元率が、過去のゲーム履歴(来歴数、ベット額、遊技時間、配当額等)や、会員登録の有無や、会員ランク(過去のゲーム履歴によりランクアップ)や、関連施設・提携施設などでの買い物記録や、関連ホテルでの宿泊の有無、関連レストランやスパの利用履歴などのプレーヤの履歴情報に基づき規定されたポイントテーブルを記憶している。 Here, in the storage device A33 of the management server A3, the return rate from the game value (credit) used by betting or the like to the number of points is the past game history (number of history, bet amount, game time, dividend amount). Etc.), membership registration, membership rank (ranked up by past game history), shopping records at related facilities / affiliated facilities, staying at related hotels, usage history of related restaurants and spas It stores a point table defined based on the player's history information such as.
 下記にポイントテーブルに規定された、プレーヤの履歴情報に対するポイント還元率の関係を例示する。例えば、会員登録がされていれば、ポイント数の還元率は「+1%」される。また、過去1年間で7日以上の遊技記録(来歴数:会員カードを発行する組織の関連施設で設置されているゲーミングマシンでベットした記録がある日が7日以上)がある場合は、「+3%」され、過去1年間で10日以上の遊技記録がある場合は、「+5%」される。また、過去1年間でベットの総額が「$1000」以上であれば「+1%」され、「$2000」以上であれば、「+2%」され、「$5000」以上であれば、「+4%」され、「$10000」以上であれば、「+10%」される。また、過去1年間で遊技時間が10時間以上であれば、「+1%」される。また、関連ホテルでの宿泊が有れば「+2%」される。 The relationship between the point return rate and the player's history information specified in the point table is illustrated below. For example, if the member is registered, the return rate of the number of points is "+ 1%". In addition, if there is a game record of 7 days or more in the past year (History number: 7 days or more has a record of betting on a gaming machine installed at a related facility of the organization that issues membership cards), " It will be "+ 3%", and if there is a game record of 10 days or more in the past year, it will be "+ 5%". Also, if the total bet amount is "$ 1000" or more in the past year, it will be "+ 1%", if it is "$ 2000" or more, it will be "+ 2%", and if it is "$ 5000" or more, it will be "+4". % ", And if it is" $ 10000 "or more, it is" + 10% ". Also, if the game time is 10 hours or more in the past year, it will be "+ 1%". Also, if you stay at a related hotel, it will be "+ 2%".
 また、プレーヤの履歴情報が、一定の条件を満たせば、会員ランクがアップし、この会員ランクのアップに伴いポイント数の還元率はアップする。例えば、過去1年間に関連ホテルでの宿泊があれば、且つ、過去1年間でベットの総額が「$100」以上、であれば会員ランクがアップし「+3%」される。また、関連施設での買い物が有り、且つ、過去1年間で2日以上の遊技記録がある場合にも会員ランクがアップし「+3%」される。その他プレーヤの履歴情報により、様々な条件が設定されており、その条件を満たすと会員ランクがアップし、会員ランクに伴いポイント数の還元率があがる。なお、ポイント数の還元率の上限は40%に設定されている。また、ポイント数の還元率は、プレーヤ識別情報に紐付けられて記憶される(図9参照)。 Also, if the player's history information meets certain conditions, the member rank will increase, and the return rate of points will increase as the member rank increases. For example, if you have stayed at a related hotel in the past year and the total bet amount is "$ 100" or more in the past year, your membership rank will be increased to "+ 3%". In addition, if there is shopping at a related facility and there is a game record of 2 days or more in the past year, the membership rank will be increased to "+ 3%". Various conditions are set according to the history information of other players, and when the conditions are met, the member rank increases, and the return rate of the number of points increases according to the member rank. The upper limit of the return rate of the number of points is set to 40%. Further, the return rate of the number of points is stored in association with the player identification information (see FIG. 9).
 従って、例えば、プレーヤが、会員登録し、昨日、関連ホテルに宿泊し、スロットマシン1010で、合計「$1000」ベットした場合、ポイントテーブルを参照した、ポイント数の還元率は、「4%」になる。また、この場合、去1年間に関連ホテルでの宿泊があり、且つ、過去1年間でベットの総額が「$100」以上であるため、会員ランクがアップし「+3%」され、ポイント数の還元率は、合計「7%」になる。 Therefore, for example, when a player registers as a member, stays at a related hotel yesterday, and bets a total of "$ 1000" on a slot machine 1010, the return rate of the number of points referred to the point table is "4%". become. Also, in this case, since you have stayed at a related hotel in the last year and the total bet amount is "$ 100" or more in the past year, the membership rank will be increased to "+ 3%" and the number of points will be increased. The total return rate will be "7%".
 上記のように、使用された遊技価値からポイント数への還元率は、基本的には、プレーヤがスロットマシン1010で遊んだり、関連施設で買い物等をした、頻度・回数・額が多くなるほど高くなるように設定されている。 As mentioned above, the rate of return from the used game value to the number of points is basically higher as the frequency, number of times, and amount of money played by the player playing on the slot machine 1010 or shopping at related facilities increases. It is set to be.
 また、『グループ態様データ』は、順位ゲームに参加するグループの1以上の組み合わせ態様を示すデータである。従って、図7Aは、グループ態様が「GR1」であるため、第1グループGR1用の順位ゲーム指定テーブルとなる。また、図7Bは、グループ態様が「GR2」であるため、第2グループGR2用の順位ゲーム指定テーブルとなる。図7Cは、グループ態様が「GR1、GR2」であるため、第1グループGR1と第2グループGR2との合同用の順位ゲーム指定テーブルとなる。また、図7Dは、グループ態様が「GR1」であるため、第1グループGR1用の順位ゲーム指定テーブルとなり、図7Eは、グループ態様が「GR2」であるため、第2グループGR2用の順位ゲーム指定テーブルとなる。 Further, the "group mode data" is data indicating one or more combination modes of the groups participating in the ranking game. Therefore, FIG. 7A is a ranking game designation table for the first group GR1 because the group mode is "GR1". Further, FIG. 7B is a ranking game designation table for the second group GR2 because the group mode is “GR2”. FIG. 7C is a ranking game designation table for joint use of the first group GR1 and the second group GR2 because the group mode is “GR1 and GR2”. Further, FIG. 7D is a ranking game designation table for the first group GR1 because the group mode is "GR1", and FIG. 7E is a ranking game for the second group GR2 because the group mode is "GR2". It becomes a designated table.
 上記のように例示された順位ゲーム指定テーブル(図7A~図7E)について、図7Aの指定テーブルだけが管理サーバA3に設定された場合は、第1グループGR1のスロットマシン1010間で順位ゲームが行われることになる。具体的には、2019年3月11日の10:00~12:00(順位ゲーム期間中)は、この10:00~12:00の順位ゲーム期間中に付与された配当の払出数の合計値から、順位ゲーム期間中にベットしたベット数(遊技価値の投入金額)の合計値を減算した値の大きい順番に、スロットマシン1010間の順位を決定する『WIN/LOSS』の順位ゲームが実行される。同様に、2019年3月11日の12:15~13:00も、『WIN/LOSS』の順位ゲームが実行される。また、2019年3月11日の14:15~15:00は、この14:15~15:00の順位ゲーム期間中にベットしたベット数(遊技価値の投入金額)の合計値の大きい順番に、スロットマシン1010間の順位を決定する『BET』の順位ゲームが実行される。同様に、2019年3月11日の15:30~16:00も、『BET』の順位ゲームが実行される。また、2019年3月11日の16:30~17:30は、この16:30~17:30の順位ゲーム期間中に、プレーヤが使用した遊技価値に対して、プレーヤ毎に設定されたポイント数の還元率に従い得られるポイント数の合計値の大きい順番に、スロットマシン1010間の順位を決定する『ポイント数』の順位ゲームが実行される。 Regarding the ranking game designation table (FIGS. 7A to 7E) exemplified above, when only the designation table of FIG. 7A is set in the management server A3, the ranking game is played between the slot machines 1010 of the first group GR1. It will be done. Specifically, from 10:00 to 12:00 on March 11, 2019 (during the ranking game period), the total number of dividends paid during the ranking game period from 10:00 to 12:00. The ranking game of "WIN / LOSS" that determines the ranking among the slot machines 1010 is executed in descending order of the value obtained by subtracting the total value of the number of bets (the amount of the game value input) bet during the ranking game period from the value. Will be done. Similarly, from 12:15 to 13:00 on March 11, 2019, the ranking game of "WIN / LOSS" will be executed. In addition, from 14:15 to 15:00 on March 11, 2019, the total number of bets (the amount of game value input) bet during the ranking game period from 14:15 to 15:00 is in descending order. , The ranking game of "BET" that determines the ranking among the slot machines 1010 is executed. Similarly, from 15:30 to 16:00 on March 11, 2019, the ranking game of "BET" will be executed. In addition, from 16:30 to 17:30 on March 11, 2019, points set for each player with respect to the game value used by the players during the ranking game period of 16:30 to 17:30. The ranking game of "number of points" for determining the ranking among the slot machines 1010 is executed in descending order of the total value of the number of points obtained according to the return rate of the number.
 また、図7A及び図7Bの指定テーブルが管理サーバA3に設定された場合は、同一時間及び同一の順位ゲーム内容の指定テーブルであるため、第1グループGR1と第2グループGR2とがそれぞれ独立して同一の順位ゲームを行うことになる。 Further, when the designated tables of FIGS. 7A and 7B are set in the management server A3, the first group GR1 and the second group GR2 are independent because they are the designated tables of the same time and the same ranking game content. Will play the same ranking game.
 また、図7Cの指定テーブルだけが管理サーバA3に設定された場合は、グループ態様が「GR1、GR2」であるため、第1グループGR1と第2グループGR2とを合同したスロットマシン1010間で順位ゲームが行われることになる。 Further, when only the designated table of FIG. 7C is set in the management server A3, since the group mode is "GR1 and GR2", the ranking is among the slot machines 1010 in which the first group GR1 and the second group GR2 are combined. The game will be played.
 また、図7C、図7D及び図7Eの指定テーブルが管理サーバA3に設定された場合は、第1グループGR1と第2グループGR2とを合同したスロットマシン1010間で順位ゲームが行われた後、二つのグループGR1・GR2がそれぞれ独立して同一の順位ゲームを行うことになる。即ち、この場合は、第1階層から第5階層の順位ゲームを予選ラウンドとし、第6階層から第9階層の順位ゲームを決勝ラウンドとしたトーナメントゲームとすることができる。 Further, when the designated tables of FIGS. 7C, 7D and 7E are set in the management server A3, after the ranking game is played between the slot machines 1010 in which the first group GR1 and the second group GR2 are combined, the ranking game is performed. The two groups GR1 and GR2 will play the same ranking game independently. That is, in this case, the ranking game of the first to fifth layers can be a qualifying round, and the ranking game of the sixth to ninth layers can be a final round.
 また、図7Aと図7Eとの指定テーブルが管理サーバA3に設定された場合は、図7Aの指定テーブルで規定された順位ゲーム開始時刻(10時)~終了時刻(17時30分)の期間については第1グループGR1のスロットマシン1010間で順位ゲームが行われ、図7Eの指定テーブルで規定された順位ゲーム開始時刻(18時30分)~終了時刻(午前1時)の期間については第2グループGR2のスロットマシン1010間で別の順位ゲームが行われる。 When the designated table of FIGS. 7A and 7E is set in the management server A3, the period from the ranking game start time (10 o'clock) to the end time (17:30) specified in the designated table of FIG. 7A. The ranking game is played between the slot machines 1010 of the first group GR1, and the period from the ranking game start time (18:30) to the end time (1 am) specified in the designated table of FIG. 7E is the first. Another ranking game is played between the slot machines 1010 of the two-group GR2.
 尚、図7Dのグループ態様が「GR1」から「GR2」に変更されて、変更後の図7Dと図7Eとの指定テーブルが管理サーバA3に設定された場合は、順位ゲーム開始時刻(18時30分)~終了時刻(午前1時)の期間が重複しているため、第2グループGR2のスロットマシン1010間で、2種類の順位ゲームが同時に行われることになる。 When the group mode of FIG. 7D is changed from "GR1" to "GR2" and the designated table of FIGS. 7D and 7E after the change is set on the management server A3, the ranking game start time (18:00). Since the period from (30 minutes) to the end time (1 am) overlaps, two types of ranking games will be played simultaneously between the slot machines 1010 of the second group GR2.
 このように、順位ゲーム指定テーブルは、1以上のグループを設定可能なグループ態様によりグループ単位で独立又は合同して順位ゲームを実行させることを可能にしている。さらに、設定内容の異なる複数の順位ゲーム指定テーブルを組み合わせることによって、グループ単位で独立又は合同して実行される順位ゲームを容易に複雑化することを可能にしている。 In this way, the ranking game designation table makes it possible to execute the ranking game independently or jointly in group units according to the group mode in which one or more groups can be set. Further, by combining a plurality of ranking game designation tables having different setting contents, it is possible to easily complicate the ranking game executed independently or jointly in a group unit.
 (管理サーバ:順位ゲーム設定テーブル)
 図8は、順位ゲームにおける入賞者数と優勝者の賞金とを設定するため、順位ゲーム階層データと入賞者数データと優勝者の賞金データとを対応付けた順位ゲーム設定テーブルである。ここで、『入賞者数データ』は、順位ゲームにおいて賞金を受け取ったり、次の階層に進める人数を示している。例えば、第1階層J01の入賞数が「240」であると、順位ゲームの全参加プレーヤの中から、上位の240人が入賞者として決定される。さらに、入賞者に対して次の階層に進める参加資格を付与するようにすると、次の階層J02における順位ゲームでは、240人のプレーヤ中から180人の入賞者が決定され、最終的に第5階層J05の順位ゲームが15人のプレーヤで順位を競う決勝の順位ゲームとなるトーナメントゲームを行うことができる。なお、入賞者に対して次の階層に進める参加資格を付与しない場合は、全ての階層における順位ゲームが、最初の順位ゲームの全参加プレーヤの中から入賞者が決定されることになる。
(Management server: Ranking game setting table)
FIG. 8 is a ranking game setting table in which the ranking game hierarchy data, the number of winners data, and the winning prize data of the winner are associated with each other in order to set the number of winners and the prize of the winner in the ranking game. Here, the "winner number data" indicates the number of people who receive prize money or advance to the next level in the ranking game. For example, if the number of prizes in the first layer J01 is "240", the top 240 players are determined as the prize winners from all the participating players in the ranking game. Furthermore, if the prizewinners are given the participation qualification to advance to the next rank, 180 prizewinners are determined from 240 players in the ranking game in the next rank J02, and finally the fifth rank. It is possible to play a tournament game in which the ranking game of the hierarchy J05 is the ranking game of the final in which 15 players compete for the ranking. If the prizewinners are not entitled to participate in the next rank, the prizewinners will be determined from all the participating players in the first rank game in the rank games in all the ranks.
 『優勝者の賞金』は、順位ゲームの最高順位のプレーヤに対して支払われる遊技価値である。尚、優勝者は、上位から複数人を指定してもよい。また、優勝者の賞金に対応させて入賞者の一部や全部に対して入賞金が支払われてもよい。 The "winner's prize money" is the game value paid to the player with the highest ranking in the ranking game. A plurality of winners may be designated from the top. In addition, the prize money may be paid to some or all of the prize money in accordance with the prize money of the winner.
 (管理サーバ:遊技情報テーブル)
 図9は、各スロットマシン1010において、どのプレーヤがゲームを行っているかを判別するプレーヤ識別情報や、ベット数(投入金額)や払出数やポイント数等を記憶するため、『日時データ』と『投入金額データ』と『ゲーム結果データ』と『残高データ』と『払出数データ』と『付与ポイント数』と『合計ポイント数』と『順位ゲームフラグ』とを対応付けて記憶する遊技情報テーブルである。
(Management server: Game information table)
FIG. 9 shows "date and time data" and "date and time data" in order to store player identification information for determining which player is playing the game, the number of bets (insertion amount), the number of payouts, the number of points, etc. in each slot machine 1010. A game information table that stores "input amount data", "game result data", "balance data", "payout number data", "number of points granted", "total number of points", and "ranking game flag" in association with each other. is there.
 『日時データ』は、スロットマシン1010が単位ゲームを実行した日時を示す。『投入金額データ』は、ベット数を示す。『ゲーム結果データ』は、単位ゲームの実行結果を示す。『残高データ』は、スロットマシン1010のクレジット数を示す。『払出数データ』は、配当の払出数を示す。『順位ゲームフラグ』は、順位ゲームの実行の有(1)/無(0)を示すデータである。 "Date and time data" indicates the date and time when the slot machine 1010 executed the unit game. The "input amount data" indicates the number of bets. The "game result data" indicates the execution result of the unit game. "Balance data" indicates the number of credits of the slot machine 1010. "Payout number data" shows the number of dividends paid out. The "ranking game flag" is data indicating whether or not the ranking game is executed (1) / not (0).
 これにより、例えば図9に示すように、スロットマシン識別情報が「M0005」であるスロットマシン1010は、プレーヤが現金を投入して単位ゲームを繰り返しているときに、順位ゲーム期間外から順位ゲーム期間内に切り替わると、図6の順位ゲーム指定フラグ(1)が設定されているため、順位ゲームフラグ(1)が設定される。一方、スロットマシン識別情報が「M0003」であるスロットマシン1010は、順位ゲーム期間外から順位ゲーム期間内に切り替わっても、図6の順位ゲーム指定フラグ(0)が設定されているため、順位ゲームフラグ(0)が維持される。従って、順位ゲームフラグ(1)を参照することによって、順位ゲームに参加した全てのスロットマシン1010について、順位ゲーム期間内に実行された全ての単位ゲームに関するデータを取得することが可能になっている。 As a result, for example, as shown in FIG. 9, the slot machine 1010 having the slot machine identification information "M0005" starts from outside the ranking game period to the ranking game period when the player inserts cash and repeats the unit game. Since the ranking game designation flag (1) of FIG. 6 is set, the ranking game flag (1) is set. On the other hand, in the slot machine 1010 in which the slot machine identification information is "M0003", even if the slot machine 1010 is switched from outside the ranking game period to within the ranking game period, the ranking game designation flag (0) in FIG. The flag (0) is maintained. Therefore, by referring to the ranking game flag (1), it is possible to acquire data on all the unit games executed within the ranking game period for all the slot machines 1010 that participated in the ranking game. ..
 また、『付与ポイント数』は、スロットマシン1010でベットされたベット数(投入金額)に、プレーヤ識別情報に紐付けられたポイント数の還元率が乗算されて換算される値である。また、『合計ポイント数』は、プレーヤが現在所有するポイント数であり、プレーヤ識別情報に紐付けられている。例えば、図9に示すように、プレーヤ識別情報P01087の会員カード(現在所有するポイント数が200ポイント、現在のポイント数の還元率10%)を持つプレーヤが、スロットマシン識別情報M0005のスロットマシン1010において、2019年3月11日の16:24に「50」クレジットをベットした場合、「50」クレジットの10%(還元率)である「5」ポイントが『付与ポイント数』として、プレーヤに付与される。その結果、プレーヤ識別情報P01087のプレーヤが、現在所有するポイント数は、「205」ポイントであることから、『合計ポイント数』に「205」が示される。 Further, the "number of points granted" is a value converted by multiplying the number of bets (insertion amount) bet on the slot machine 1010 by the return rate of the number of points associated with the player identification information. Further, the "total number of points" is the number of points currently owned by the player and is associated with the player identification information. For example, as shown in FIG. 9, a player having a membership card with player identification information P01087 (currently owned 200 points, return rate of the current number of points 10%) is a slot machine 1010 with slot machine identification information M0005. In, when "50" credits are bet at 16:24 on March 11, 2019, "5" points, which is 10% (return rate) of "50" credits, are given to the player as "number of points granted". Will be done. As a result, since the number of points currently owned by the player of the player identification information P01087 is "205" points, "205" is shown in the "total number of points".
 (管理サーバ:順位ゲームプログラム)
 図10は、管理サーバA3の管理サーバコントローラA32において実行される順位ゲームプログラムのフローチャートである。順位ゲームプログラムは、ゲーム記憶処理(S1)と、順位ゲーム設定処理(S2)と、順位ゲーム報知処理(S3)と、順位ゲームフラグ設定処理(S4)と、順位決定処理(S5)とを実行する。尚、各処理は、マルチタスク制御により見掛け上、並列的に実行されている。
(Management server: ranking game program)
FIG. 10 is a flowchart of a ranking game program executed by the management server controller A32 of the management server A3. The ranking game program executes game storage processing (S1), ranking game setting processing (S2), ranking game notification processing (S3), ranking game flag setting processing (S4), and ranking determination processing (S5). To do. It should be noted that each process is apparently executed in parallel by multitask control.
 ゲーム記憶処理(S1)では、図11に示す処理を実行する。具体的には、スロットマシン1010(PTS端末1700)が、遊技開始操作受付処理(SQ12)により、プレーヤ識別情報(ポイント数の還元率含む)を、管理サーバA3に対して送信する。その後、スロットマシン1010により、遊技価値のベットを受付けるベット操作受付処理(SQ13)を実行し、その後、スロットゲームを開始する、スタート操作受付処理(SQ14)を実行する。この際、スロットマシン1010(PTS端末1700)は、ベット数(ベットした遊技価値の投入金額)を、管理サーバA3に対して送信する。 In the game storage process (S1), the process shown in FIG. 11 is executed. Specifically, the slot machine 1010 (PTS terminal 1700) transmits player identification information (including the return rate of the number of points) to the management server A3 by the game start operation reception process (SQ12). After that, the slot machine 1010 executes a bet operation acceptance process (SQ13) for accepting a game value bet, and then executes a start operation acceptance process (SQ14) for starting the slot game. At this time, the slot machine 1010 (PTS terminal 1700) transmits the number of bets (the input amount of the bet game value) to the management server A3.
 その後、シンボル表示装置1016に、抽選により決定した20個のシンボルを再配置する、リール停止制御処理(SQ15)を行い、シンボル表示装置1016に再配置された20個のシンボルの組み合わせに基づき配当を付与する、払出制御処理(SQ16)を実行する。この際、スロットマシン1010(PTS端末1700)は、ゲーム結果及びゲーム結果に伴う配当額を示す払出数を、管理サーバA3に送信する。なお、上記ベット操作受付処理(SQ13)、スタート操作受付処理(SQ14)、リール停止制御処理(SQ15)、及び、払出制御処理(SQ16)が単位ゲームに相当する。 After that, the reel stop control process (SQ15) is performed to rearrange the 20 symbols determined by lottery on the symbol display device 1016, and the payout is paid based on the combination of the 20 symbols rearranged on the symbol display device 1016. The payout control process (SQ16) to be given is executed. At this time, the slot machine 1010 (PTS terminal 1700) transmits the game result and the number of payouts indicating the payout amount associated with the game result to the management server A3. The bet operation acceptance process (SQ13), start operation acceptance process (SQ14), reel stop control process (SQ15), and payout control process (SQ16) correspond to a unit game.
 一方、管理サーバA3においては、プレーヤ識別情報を受信すると、図6のベーステーブルにおいてゲーミングマシン識別情報に紐付けてプレーヤ識別情報を記憶する(S11)。この後、単位ゲームにより送信された遊技情報(ベット数、払出数)を取得する度に(S12)、遊技情報をプレーヤ識別情報(スロットマシン識別情報)に紐付けて記憶する(S13)。 On the other hand, when the management server A3 receives the player identification information, it stores the player identification information in association with the gaming machine identification information in the base table of FIG. 6 (S11). After that, each time the game information (number of bets, number of payouts) transmitted by the unit game is acquired (S12), the game information is associated with the player identification information (slot machine identification information) and stored (S13).
 ここで、管理サーバA3では、スロットマシン1010(PTS端末1700)から送信された、ベット数(ベットした遊技価値の投入金額)と、プレーヤ識別情報に紐付けられたポイント数の還元率(プレーヤの履歴情報、及び、ポイントテーブルに基づき算出)とに基づき、『付与ポイント数』に換算する(S14)。具体的には、『付与ポイント数』は、ベット数(投入金額)に、プレーヤ識別情報に紐付けられたポイント数の還元率が乗算された値である。 Here, in the management server A3, the number of bets (the amount of the bet game value input) transmitted from the slot machine 1010 (PTS terminal 1700) and the return rate of the number of points associated with the player identification information (of the player). Based on the history information and (calculated based on the point table), it is converted into the "number of points granted" (S14). Specifically, the "number of points granted" is a value obtained by multiplying the number of bets (insertion amount) by the return rate of the number of points associated with the player identification information.
 例えば、プレーヤが、会員登録し、昨日、関連ホテルに宿泊し、スロットマシン1010で、合計「$1000」ベットした場合、ポイントテーブルを参照した、ポイント数の還元率は、「4%」になる。また、この場合、去1年間に関連ホテルでの宿泊があり、且つ、過去1年間でベットの総額が「$100」以上であるため、会員ランクがアップし「+3%」され、ポイント数の還元率は、合計「7%」になる。このプレーヤが、スロットマシン1010(PTS端末1700)で、「100」クレジットをベットした場合、「100」×「0.07」=「7」ポイントが、『付与ポイント数』として換算される。 For example, if a player registers as a member, stays at a related hotel yesterday, and bets a total of "$ 1000" on a slot machine 1010, the return rate of the number of points referred to the point table will be "4%". .. Also, in this case, since you have stayed at a related hotel in the last year and the total amount of bets is "$ 100" or more in the past year, the membership rank will be increased to "+ 3%" and the number of points will be increased. The total return rate will be "7%". When this player bets "100" credits on the slot machine 1010 (PTS terminal 1700), "100" x "0.07" = "7" points are converted as "number of points granted".
 そして、換算した『付与ポイント数』を、プレーヤ識別情報(スロットマシン識別情報)に紐付けて記憶する(S15)。また、換算された『付与ポイント数』は、プレーヤ識別情報(スロットマシン識別情報)に紐付けられた『合計ポイント数』に加算されて記憶装置A33に記憶される。 Then, the converted "number of points granted" is associated with the player identification information (slot machine identification information) and stored (S15). Further, the converted "number of points granted" is added to the "total number of points" associated with the player identification information (slot machine identification information) and stored in the storage device A33.
 次に、順位ゲーム設定処理(S2)では、順位ゲーム指定フラグ、順位ゲーム階層、順位ゲーム開始時刻、順位ゲーム終了時刻、順位ゲーム内容(WIN/LOSS,BET,ポイント数)、グループ態様、入賞者数、優勝者の賞金についての初期設定データをサーバ管理者により設定し、これらの初期設定データを紐付けて図7A~図7Eの順位ゲーム指定テーブルのように記憶する。 Next, in the ranking game setting process (S2), the ranking game designation flag, the ranking game hierarchy, the ranking game start time, the ranking game end time, the ranking game content (WIN / LOSS, BET, the number of points), the group mode, and the winners. Initial setting data for the number and the prize of the winner are set by the server administrator, and these initial setting data are linked and stored as in the ranking game designation table of FIGS. 7A to 7E.
 順位ゲーム報知処理(S3)では、プレーヤに順位ゲームを事前に告知するため、順位ゲーム期間等をPTS端末1700を介してプレーヤに報知する。 In the ranking game notification process (S3), in order to notify the player of the ranking game in advance, the ranking game period and the like are notified to the player via the PTS terminal 1700.
 また、順位ゲームフラグ設定処理(S4)は、図9の遊技情報テーブルのように、順位ゲーム期間内においては順位ゲームフラグ(1)を設定し、順位ゲーム期間外においては順位ゲームフラグ(0)を設定する処理である。具体的に説明すると、図12に示すように、遊技情報を記憶したか否かを判定し(S41)、記憶していなければ(S41:NO)、本ルーチンを終了する。一方、記憶した場合は(S41:YES)、現在時刻を取得する(S42)。そして、現在時刻が順位ゲーム期間内であるか否かを判定する(S43)。順位ゲーム期間内であれば(S43:YES)、順位ゲームフラグ(1)を遊技情報に紐付けて記憶させた後、本ルーチンを終了する。一方、順位ゲーム期間内でなければ(S43:NO)、順位ゲームフラグ(0)を遊技情報に紐付けて記憶させた後、本ルーチンを終了する。 Further, in the ranking game flag setting process (S4), as shown in the game information table of FIG. 9, the ranking game flag (1) is set within the ranking game period, and the ranking game flag (0) is set outside the ranking game period. It is a process to set. More specifically, as shown in FIG. 12, it is determined whether or not the game information is stored (S41), and if it is not stored (S41: NO), this routine is terminated. On the other hand, when stored (S41: YES), the current time is acquired (S42). Then, it is determined whether or not the current time is within the ranking game period (S43). If it is within the ranking game period (S43: YES), the ranking game flag (1) is associated with the game information and stored, and then this routine is terminated. On the other hand, if it is not within the ranking game period (S43: NO), the ranking game flag (0) is associated with the game information and stored, and then this routine is terminated.
 順位決定処理(S5)では、順位ゲームの順位を決定し、賞金の払い出しや入賞した旨をPTS端末1700を介してプレーヤに報知する処理である。具体的に説明すると、図13に示すように、順位ゲーム終了時刻か否かを判定し(S51)、順位ゲーム終了時刻に到達していない場合は(S51:NO)、本ルーチンを終了する。一方、順位ゲーム終了時刻に到達した場合は(S51:YES)、順位ゲームが実行されているグループ態様に所属するスロットマシン1010のスロットマシン識別情報に紐付けられた遊技情報テーブルにおいて、順位ゲームフラグ(1)に対応している遊技情報を、順位ゲームが実行されているグループ態様に所属する、スロットマシン1010のスロットマシン識別情報毎に抽出する(S52)。 The ranking determination process (S5) is a process of determining the ranking of the ranking game and notifying the player via the PTS terminal 1700 that the prize money has been paid out or that the prize has been won. More specifically, as shown in FIG. 13, it is determined whether or not it is the ranking game end time (S51), and if the ranking game end time has not been reached (S51: NO), this routine is terminated. On the other hand, when the ranking game end time is reached (S51: YES), the ranking game flag is displayed in the game information table associated with the slot machine identification information of the slot machine 1010 belonging to the group mode in which the ranking game is executed. The game information corresponding to (1) is extracted for each slot machine identification information of the slot machine 1010 belonging to the group mode in which the ranking game is executed (S52).
 そして、順位ゲームが実行されているグループ態様に所属する、スロットマシン1010のスロットマシン識別情報毎に、抽出した遊技情報各々から順位ゲーム内容に従って成績を算出し、抽出した遊技情報各々に紐付いたスロットマシン1010をプレイするプレーヤのプレーヤ識別情報を成績順に並べ替える(S53)。 Then, for each slot machine identification information of the slot machine 1010 belonging to the group mode in which the ranking game is executed, the result is calculated from each of the extracted game information according to the ranking game content, and the slot associated with each of the extracted game information. The player identification information of the player who plays the machine 1010 is sorted in order of performance (S53).
 例えば、図7Aに示すように、2019年3月11日16:30~17:30(順位ゲーム期間)に、『ポイント数』(順位ゲーム内容データ)に基づく順位ゲームが実行されている場合、『GR1』のグループ態様に所属するスロットマシン1010のスロットマシン識別情報M0005(プレーヤ識別情報P01087)の順位ゲームフラグ(1)に対応している『付与ポイント数』(5、3、3、5、・・・15)が抽出される(図9参照)。そして、『ポイント数』に基づく順位ゲームが実行されている場合、『GR1』のグループ態様に所属するスロットマシン1010(スロットマシン識別情報M0005~M0013)毎に、抽出したポイント数の合計値(16:30~17:30の順位ゲーム期間中のポイント数の合計値)を算出する。例えば、スロットマシン識別情報M0005は「150」ポイント、スロットマシン識別情報M0006は「0」ポイント、スロットマシン識別情報M0007は「70」ポイント、スロットマシン識別情報M0008は「250」ポイント、スロットマシン識別情報M0009は「50」ポイント、スロットマシン識別情報M0010は「1150」ポイント、スロットマシン識別情報M0011は「0」ポイント、スロットマシン識別情報M0012は「10」ポイント、スロットマシン識別情報M0013は「450」ポイントがそれぞれ算出される。 For example, as shown in FIG. 7A, when the ranking game based on the "number of points" (ranking game content data) is executed from 16:30 to 17:30 (ranking game period) on March 11, 2019. The "number of points granted" (5, 3, 3, 5,) corresponding to the ranking game flag (1) of the slot machine identification information M0005 (player identification information P01087) of the slot machine 1010 belonging to the group mode of "GR1". ... 15) is extracted (see FIG. 9). Then, when the ranking game based on the "number of points" is executed, the total value (16) of the extracted points is obtained for each slot machine 1010 (slot machine identification information M0005 to M0013) belonging to the group mode of "GR1". : 30 to 17:30 ranking The total number of points during the game period) is calculated. For example, slot machine identification information M0005 has "150" points, slot machine identification information M0006 has "0" points, slot machine identification information M0007 has "70" points, slot machine identification information M0008 has "250" points, and slot machine identification information has. M0009 is "50" points, slot machine identification information M0010 is "1150" points, slot machine identification information M0011 is "0" points, slot machine identification information M0012 is "10" points, and slot machine identification information M0013 is "450" points. Are calculated respectively.
 そして、抽出したポイント数の合計値の大きい順に、スロットマシン識別情報に紐付けられたプレーヤ識別情報が並べ替えられる。例えば、1番は、「1150」ポイント獲得した、スロットマシン識別情報M0010(プレーヤ識別情報P0001)、2番は、「450」ポイント獲得した、スロットマシン識別情報M0013(プレーヤ識別情報P001011)、3番は、「250」ポイント獲得した、スロットマシン識別情報M0008(プレーヤ識別情報P12001)、4番は、「150」ポイント獲得した、スロットマシン識別情報M0005(プレーヤ識別情報P01087)、5番は、「70」ポイント獲得した、スロットマシン識別情報M0007(プレーヤ識別情報P86777)、6番は、「50」ポイント獲得した、スロットマシン識別情報M0009(プレーヤ識別情報P33330001)、7番は、「10」ポイント獲得した、スロットマシン識別情報M0012(プレーヤ識別情報P000122)というような順番に並び替えられる。なお、スロットマシン識別情報M0006及びスロットマシン識別情報M0011は、プレーヤ識別情報が存在しないため、プレーヤによる遊技が行われていないと判断し、順位は付けていない。 Then, the player identification information associated with the slot machine identification information is sorted in descending order of the total number of extracted points. For example, No. 1 has acquired "1150" points, slot machine identification information M0010 (player identification information P0001), and No. 2 has acquired "450" points, slot machine identification information M0013 (player identification information P001011). Is the slot machine identification information M0008 (player identification information P12001) that has acquired "250" points, the fourth is the slot machine identification information M0005 (player identification information P01087) that has acquired "150" points, and the fifth is "70". Slot machine identification information M0007 (player identification information P86777), which has acquired "50" points, slot machine identification information M0009 (player identification information P33330001), which has acquired "50" points, and number 7 has acquired "10" points. , Slot machine identification information M0012 (player identification information P000122) and so on. Since the slot machine identification information M0006 and the slot machine identification information M0011 do not have the player identification information, it is determined that the player has not played the game, and the ranking is not given.
 次に、現在の順位ゲームの階層に対応した優勝賞金を取得する(S54)。この後、成績順を参照して優勝者と決定したプレーヤに優勝賞金を払い出し(S55)、現在の順位ゲームの階層に対応した入賞者数を取得し(S56)、成績順を参照して入賞者と決定したプレーヤに報知を行い(S57)、入賞賞金を払い出し(S58)、全てのグループ態様を完了したか否かを判定する(S59)。完了していなければ(S59:NO)、S53から再実行し、完了していれば(S59:YES)、続いて、次の順位ゲームの階層が存在するか否かを判定する(S60)。次の階層が存在しなければ(S60:NO)、本処理が終了する。一方、次の階層が存在すれば(S60:YES)、入賞者(プレーヤ識別情報)に紐付けて順位ゲーム指定フラグ(1)を設定し(S61)、入賞者に次の順位ゲームを報知し(S62)、本処理を終了する。 Next, acquire the winning prize corresponding to the current ranking game hierarchy (S54). After that, the winning prize is paid out to the player who is determined to be the winner by referring to the order of grades (S55), the number of winners corresponding to the hierarchy of the current ranking game is obtained (S56), and the prize money is won by referring to the order of grades. The player who is determined to be the player is notified (S57), the winning prize is paid out (S58), and it is determined whether or not all the group modes have been completed (S59). If it is not completed (S59: NO), it is re-executed from S53, and if it is completed (S59: YES), it is subsequently determined whether or not the next rank game hierarchy exists (S60). If the next layer does not exist (S60: NO), this process ends. On the other hand, if the next hierarchy exists (S60: YES), the ranking game designation flag (1) is set in association with the winner (player identification information) (S61), and the winner is notified of the next ranking game. (S62), this process is terminated.
 上記構成によれば、スロットマシン1010のプレーヤは、スロットマシン1010で実行されるスロットゲームと、順位ゲームとを平行して行うことができる。また、管理システムA1の管理者としては、順位ゲームのために、スロットマシン1010で使用するクレジットとは別の媒体(コイン等)を用意する必要がなく、また、スロットマシン1010側で順位ゲームのための新たな設定を行う必要もなく、管理サーバA3の処理だけで、順位ゲームを簡単に行うことができる。 According to the above configuration, the player of the slot machine 1010 can play the slot game executed by the slot machine 1010 and the ranking game in parallel. Further, as the administrator of the management system A1, it is not necessary to prepare a medium (coin, etc.) different from the credits used in the slot machine 1010 for the ranking game, and the slot machine 1010 side of the ranking game. There is no need to make new settings for this, and the ranking game can be easily performed only by the processing of the management server A3.
 また、トーナメント(順位ゲーム内容データが『WIN/LOSS』など)では、スロットマシン1010で実行されるゲームの結果獲得したクレジット数や、スロットマシン1010等で実行されるスロットゲームの結果獲得したクレジット数から使用したクレジット数を減算した値を基準に、プレーヤの順位を決定している。このため、プレーヤの順位付けは、スロットマシン1010で実行されるスロットゲームの結果に依存することから、運の要素が大きいものとなる。しかし、上記のように、順位ゲーム内容データが『ポイント数』であれば、プレーヤの順位付けは、使用されたベット数(クレジット数)に依存するため、運の要素を小さくすることができる。これにより、プレーヤは、スロットマシン1010で実行される、運に依存するスロットゲームと、運に依存しない順位ゲームとを実行することができる。 In a tournament (ranking game content data is "WIN / LOSS", etc.), the number of credits earned as a result of the game executed by the slot machine 1010 and the number of credits earned as a result of the slot game executed by the slot machine 1010 or the like The player's ranking is determined based on the value obtained by subtracting the number of credits used from. Therefore, the ranking of the players depends on the result of the slot game executed by the slot machine 1010, so that the factor of luck is large. However, as described above, if the ranking game content data is the "number of points", the ranking of the players depends on the number of bets (number of credits) used, so that the element of luck can be reduced. This allows the player to play a luck-dependent slot game and a luck-independent ranking game run on the slot machine 1010.
 また、上記構成によれば、スロットマシン1010(プレーヤ識別情報)に紐付けられて記憶される、ポイント数は、各スロットマシン1010等のゲーミングマシンなどで使用されたベット数、プレーヤの履歴情報、及び、ポイントテーブルに基づき換算される。これにより、順位ゲームの管理者は、ベット等のクレジットの使用に応じて付与されるポイント数が、会員の有無・ランクや過去のゲーム履歴などのプレーヤ履歴情報に左右される順位ゲームを行うことができる。 Further, according to the above configuration, the number of points stored in association with the slot machine 1010 (player identification information) is the number of bets used in a gaming machine such as each slot machine 1010, player history information, and the like. And it is converted based on the point table. As a result, the manager of the ranking game can play the ranking game in which the number of points given according to the use of credits such as bets depends on the player history information such as the presence / absence / rank of members and the past game history. Can be done.
 以上、本発明の実施形態を説明したが、具体例を例示したに過ぎず、特に本発明を限定するものではなく、各手段等の具体的構成は、適宜設計変更可能である。また、本発明の実施形態に記載された効果は、本発明から生じる最も好適な効果を列挙したに過ぎず、本発明による効果は、本発明の実施形態に記載されたものに限定されるものではない。 Although the embodiments of the present invention have been described above, they merely exemplify specific examples and do not particularly limit the present invention, and the specific configuration of each means and the like can be appropriately redesigned. In addition, the effects described in the embodiments of the present invention merely list the most preferable effects arising from the present invention, and the effects according to the present invention are limited to those described in the embodiments of the present invention. is not.
1010        スロットマシン
1700        PTS端末
A1    管理システム
A2    ゲーミングマシン
A3    管理サーバ
A31  入力装置
A32  管理サーバコントローラ
A33  記憶装置
 
1010 Slot machine 1700 PTS terminal A1 Management system A2 Gaming machine A3 Management server A31 Input device A32 Management server controller A33 Storage device

Claims (4)

  1.  使用されたクレジット数を送信する、複数のゲーミングマシンと、
     各ゲーミングマシンから送信された、前記クレジット数に応じたポイント数に換算し、換算した前記ポイント数を、前記クレジット数を送信してきた前記ゲーミングマシンに紐付けて記憶し、記憶されている、前記ポイント数に基づいて、各ゲーミングマシンの順位を決定する、順位ゲームを実行する管理サーバと、
    を備える、管理システム。
    With multiple gaming machines that send the number of credits used,
    The number of points transmitted from each gaming machine according to the number of credits is converted, and the converted number of points is stored and stored in association with the gaming machine that has transmitted the number of credits. A management server that executes ranking games that determines the ranking of each gaming machine based on the number of points,
    A management system equipped with.
  2.  使用されたクレジット数を送信する、複数のゲーミングマシンに、通信回線を介して接続される管理サーバであって、
     当該管理サーバは、
     各ゲーミングマシンから送信された、前記クレジット数に応じて換算された、ポイント数を、前記クレジット数を送信してきた前記ゲーミングマシンに紐付けて記憶する、記憶部と、
     順位決定処理部と、
    を備え、
     前記順位決定処理部は、下記処理を実行する。
     各ゲーミングマシンから送信された、前記クレジット数に応じた前記ポイント数に換算する処理、
     換算した前記ポイント数を、前記クレジット数を送信してきた前記ゲーミングマシンに紐付けて前記記憶部に記憶する処理、
     前記記憶部に記憶された、前記ゲーミングマシンに紐付けられた前記ポイント数に基づき、前記ゲーミングマシンの順位を決定する、順位ゲームを行う処理。
    A management server that is connected to multiple gaming machines via a communication line to send the number of credits used.
    The management server
    A storage unit that stores the number of points transmitted from each gaming machine, converted according to the number of credits, in association with the gaming machine that has transmitted the number of credits.
    Ranking determination processing unit and
    With
    The ranking determination processing unit executes the following processing.
    Processing to convert the number of points according to the number of credits sent from each gaming machine,
    A process of associating the converted number of points with the gaming machine that has transmitted the number of credits and storing the converted number of points in the storage unit.
    A process of performing a ranking game in which the ranking of the gaming machine is determined based on the number of points associated with the gaming machine stored in the storage unit.
  3.  請求項2に記載の管理サーバにおいて、
     前記ゲーミングマシンは、プレーヤの履歴情報を、前記管理サーバに送信可能とし、
     前記記憶部は、前記クレジット数、及び、前記プレーヤの履歴情報に基づき換算される前記ポイント数を決定するポイントテーブルを記憶しており、
     前記順位決定処理部は、下記処理を実行する。
     各ゲーミングマシンから送信された、前記クレジット数、及び、前記プレーヤの履歴情報、並びに、前記記憶部に記憶された、前記ポイントテーブルに基づき、前記ポイント数に換算する処理、
     換算した前記ポイント数を、前記クレジット数を送信してきた前記ゲーミングマシンに紐付けて前記記憶部に記憶する処理、
     前記記憶部に記憶された、前記ゲーミングマシンに紐付けられた前記ポイント数に基づき、前記ゲーミングマシンの順位を決定する、順位ゲームを行う処理。
    In the management server according to claim 2.
    The gaming machine enables the player's history information to be transmitted to the management server.
    The storage unit stores a point table that determines the number of credits and the number of points to be converted based on the history information of the player.
    The ranking determination processing unit executes the following processing.
    A process of converting into the number of points based on the number of credits transmitted from each gaming machine, the history information of the player, and the point table stored in the storage unit.
    A process of associating the converted number of points with the gaming machine that has transmitted the number of credits and storing the converted number of points in the storage unit.
    A process of performing a ranking game in which the ranking of the gaming machine is determined based on the number of points associated with the gaming machine stored in the storage unit.
  4.  使用されたクレジット数及びプレーヤの履歴情報を送信する、複数の情報管理装置に、通信回線を介して接続される管理サーバであって、
     当該管理サーバは、
     各情報管理装置から送信された、前記クレジット数、及び、前記プレーヤの履歴情報に基づき換算されるポイント数を決定するポイントテーブルを記憶する記憶部と、
     順位決定処理部と、
    を備え、
     前記順位決定処理部は、下記処理を実行する。
     各情報管理装置から送信された、前記クレジット数、及び、前記プレーヤの履歴情報、並びに、前記記憶部に記憶された、前記ポイントテーブルに基づき、前記ポイント数に換算する処理、
     換算した前記ポイント数を、前記クレジット数を送信してきた前記情報管理装置に紐付けて前記記憶部に記憶する処理、
     前記記憶部に記憶された、前記情報管理装置に紐付けられた前記ポイント数に基づき、前記情報管理装置の順位を決定する、順位ゲームを行う処理。
     
    A management server connected to multiple information management devices via a communication line that transmits the number of credits used and player history information.
    The management server
    A storage unit that stores a point table that determines the number of credits transmitted from each information management device and the number of points to be converted based on the history information of the player.
    Ranking determination processing unit and
    With
    The ranking determination processing unit executes the following processing.
    A process of converting into the number of points based on the number of credits, the history information of the player, and the point table stored in the storage unit, which are transmitted from each information management device.
    A process of associating the converted number of points with the information management device that has transmitted the number of credits and storing the converted number of points in the storage unit.
    A process of performing a ranking game in which the ranking of the information management device is determined based on the number of points stored in the storage unit and associated with the information management device.
PCT/JP2020/022602 2019-06-14 2020-06-09 Management system and management server WO2020250866A1 (en)

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Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1119327A (en) * 1997-07-03 1999-01-26 Sankyo Kk Display device for games and media recording game program thereof
JP2002263335A (en) * 2001-03-12 2002-09-17 Daikoku Denki Co Ltd Managing system for game parlor
JP2004041570A (en) * 2002-07-15 2004-02-12 Uss Line Kk Game information providing system
JP2005080853A (en) * 2003-09-08 2005-03-31 Sankyo Kk Game system
JP2007014365A (en) * 2005-07-05 2007-01-25 Snk Playmore Corp Game system
JP2011115320A (en) * 2009-12-02 2011-06-16 Glory Ltd Ranking display device
JP2019005565A (en) * 2015-08-03 2019-01-17 エンゼルプレイングカード株式会社 Game management system

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1119327A (en) * 1997-07-03 1999-01-26 Sankyo Kk Display device for games and media recording game program thereof
JP2002263335A (en) * 2001-03-12 2002-09-17 Daikoku Denki Co Ltd Managing system for game parlor
JP2004041570A (en) * 2002-07-15 2004-02-12 Uss Line Kk Game information providing system
JP2005080853A (en) * 2003-09-08 2005-03-31 Sankyo Kk Game system
JP2007014365A (en) * 2005-07-05 2007-01-25 Snk Playmore Corp Game system
JP2011115320A (en) * 2009-12-02 2011-06-16 Glory Ltd Ranking display device
JP2019005565A (en) * 2015-08-03 2019-01-17 エンゼルプレイングカード株式会社 Game management system

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