WO2021131544A1 - Management system - Google Patents

Management system Download PDF

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Publication number
WO2021131544A1
WO2021131544A1 PCT/JP2020/044759 JP2020044759W WO2021131544A1 WO 2021131544 A1 WO2021131544 A1 WO 2021131544A1 JP 2020044759 W JP2020044759 W JP 2020044759W WO 2021131544 A1 WO2021131544 A1 WO 2021131544A1
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WO
WIPO (PCT)
Prior art keywords
sportsbook
information
bet
card
sports
Prior art date
Application number
PCT/JP2020/044759
Other languages
French (fr)
Japanese (ja)
Inventor
淳 ▲配▼島
重彦 北川
Original Assignee
株式会社ユニバーサルエンターテインメント
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 株式会社ユニバーサルエンターテインメント filed Critical 株式会社ユニバーサルエンターテインメント
Publication of WO2021131544A1 publication Critical patent/WO2021131544A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/34Betting or bookmaking, e.g. Internet betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

Definitions

  • a management server is connected to a plurality of gaming machines via a communication line, and the result information associated with the execution result of the game on each gaming machine is collected in the management server, and the result is based on the result information.
  • a management system for managing a game in which a ranking is determined and a ranking is competed between gaming machines (players) or between groups such as stores to which the gaming machine belongs is disclosed.
  • Patent Document 2 discloses a gaming machine capable of performing a sports book.
  • an object of the present invention is to provide a management system capable of solving the above problems.
  • the management system of the present invention It is attached to a gaming machine that starts a game based on a bet, is equipped with a reader that acquires a member ID, and is connected to a sportsbook server that accepts bets on sportsbooks and distributes sports broadcasts subject to the bets so that data communication is possible.
  • Information management department, Have The gaming machine transmits bet information regarding the bet of the executed game to the information management unit.
  • the information management department The time calculated based on the bet information is added to the browsing time,
  • the sports relay data from the sportsbook server of the selected sportsbook is transmitted to the accompanying gaming machine and displayed on the display within the viewing time. It is characterized by that.
  • the sports broadcast delivered by the sports book server can be viewed on the gaming machine, and the viewing time is calculated based on the bet on the gaming machine.
  • the gaming machine it is possible to prevent the gaming machine from being used only for sports broadcasting and to promote betting on the gaming machine.
  • the information management unit may add a predetermined time to the browsing time.
  • the management system A1 of the present embodiment includes a plurality of information management devices A21 and a management server A3.
  • the plurality of information management devices A21 are attached so as to be able to communicate with each of the plurality of gaming machines A2 in which the game is started based on the bet of the game value.
  • the gaming machine A2 has a display A22 for displaying a game.
  • the information management device A21 is connected to the sportsbook server A4 via the management server A3 so as to be capable of data communication.
  • the information management device A21 may be directly connected to the sportsbook server A4 so as to be capable of data communication.
  • the information management device A21 has a reading device A211, and the reading device 211 reads a membership card or the like held by the user and acquires a member ID.
  • the sportsbook server A4 accepts bets on sportsbooks and distributes sports broadcasts subject to the bets.
  • a plurality of sportsbook servers A4 are illustrated, but the present invention is not limited to this.
  • the sports broadcast is displayed on the display A22 of the gaming machine A2, but the present invention is not limited to this.
  • it may be displayed on a display device (for example, LCD1719 described later) included in the information management device A21.
  • the "game value” is information related to the cache, and may be a tangible object having the game value information, or an intangible object obtained by converting the game value information into electronic data.
  • Game value information is non-valuable information such as coins, banknotes, electronic valuable information corresponding to these, and game points that do not include valuable information.
  • Examples of the "game value” of tangible objects include chips, medals, tokens, electronic money cards, plaques, and tickets.
  • the ticket is, for example, a ticket with a barcode.
  • the game value includes a convertible game value that can be exchanged for currency and a non-convertible game value that cannot be exchanged for currency.
  • the game value of a tangible object corresponds to a configuration in which the game value information is stored in electronic data or an external form, and the game value information can be read from the outside by wireless communication, image recognition, or the like.
  • the outer surface form is a form that can be identified from the outside such as a color, a pattern, a character, an image, and a shape.
  • the "gaming machine A2" is exemplified by a slot machine configured to be able to output game information including bet number data and payout number data and player identification information.
  • the gaming machine A2 may be a table game device such as a baccarat game device as long as the game value information can be read from the outside such as a chip by wireless communication, image recognition, or the like. Examples of wireless communication include RFID (radio frequency identification) that transmits and receives information by short-range wireless communication using an electromagnetic field, radio waves, and the like.
  • the gaming machine A2 may be provided with a function capable of outputting game information and player identification information by hardware or software. In this case, a mobile terminal device such as a smartphone or a stationary terminal device such as a desktop computer can be used as the gaming machine A2.
  • the “information management device A21" is configured so that game information including game value bet number data and payout number data output from the gaming machine A2 and player identification information of a player who plays a single game can be transmitted to the outside. It suffices if it is done. Therefore, the information management device A21 may be configured to cause a computer of a general information processing device to execute a process of transmitting game information and player identification information, or a computer that controls the gaming machine A2. It may be configured to execute a process of transmitting game information and player identification information. In this embodiment, the player tracking system (PTS) device described later will be used for description.
  • PTS player tracking system
  • the information management device A21 calculates the viewing time for displaying the sports broadcast on the display A22 based on the bet number data (bet information) of the executed game transmitted from the gaming machine A2. That is, the information management device A21 adds the time calculated based on the bet number data to the browsing time. Therefore, the user can browse the sports broadcast on the gaming machine A2 until the browsing time is exhausted.
  • the bet information is bet number data, but the bet information is not limited to this.
  • the bet information may be the number of games, the number of winnings in the game, and the like.
  • additional time may not be added to the browsing time.
  • the sports broadcast delivered by the sports book server can be viewed on the gaming machine A2, and the viewing time is calculated based on the bet on the gaming machine A2.
  • the gaming machine A2 it is possible to prevent the gaming machine A2 from being used only for sports broadcasting and to promote betting on the gaming machine A2.
  • a predetermined time may be added to the browsing time. That is, when the member ID is associated with the existence of a bet on the sports book, the information management device A21 adds a predetermined time to the browsing time and attaches the sports broadcast data of the sports book to the gaming machine A2. It may be transmitted and displayed on the display A22. In this way, when there is a bet on the sports book, viewing of the sports broadcast for a predetermined time is permitted regardless of the bet on the gaming machine A2. This makes it possible to improve the possibility of guiding the user who is doing the sports book to the gaming machine A2.
  • the information management device A21 is built in the gaming machine A2, but the present embodiment is not limited to this.
  • the management server A3 has a management server controller A32, a storage device A33, and a communication device 34.
  • the storage device A33 has a memory for rewritably storing data and information.
  • the memory is a non-transient storage medium for storing a program for executing a process described later and various data.
  • the storage device A33 stores information for managing the user in the casino.
  • the storage device A33 has, for example, a storage area for storing a member ID, member information associated therewith, sportsbook bet history, sports relay data, sportsbook user information, and the like.
  • the stored member ID is information that identifies a user who plays the gaming machine A2, and is collated with the member ID read by the information management device A21. In the storage device A33, the member ID is associated with the sportsbook bet history and the sportsbook user information.
  • the management server controller A32 accepts sportsbook bets from the information management device A21 and the sportsbook Kyosk (not shown) via the communication device 34. Based on the bet received, the management server controller A32 logs in to the system for voting for the sportsbook by using the sportsbook user information stored in the storage device A33 in advance, and the sportsbook in response to the request from the user. To vote for.
  • Authentication information such as a password may be stored in the storage device A33 in advance, or is configured to perform password input and biometrics authentication in the information management device A21 or the like when betting on a sports book. May be good.
  • the information management device A21 is configured to accept the bet of the sports book and vote for the sports book, but the present invention is not limited to this. That is, the gaming machine A2 may be configured so that voting for sports books is not possible.
  • the management server A3 When a bet is placed on a sportsbook, the management server A3 cumulatively stores the bet information in the storage device A33 as a sportsbook bet history.
  • the sportsbook bet history is information in which information on the date and time of betting, the sportsbook targeted for betting, the holding period of the sportsbook, the bet amount, and the like are stored in association with the member ID.
  • the management server A3 periodically accesses the sportsbook server A4 and updates the sportsbook candidates that can be relayed. In addition, the management server A3 acquires sports broadcast data for displaying the sports broadcast being distributed from each sports book server A4.
  • the sports relay data may be video data or connection information for accessing the video data.
  • the information management device A21 receives the sports broadcast delivered from the sports book server via the management server A3 and displays it on the display A22 of the accompanying gaming machine A2. Specifically, the information management device A21 acquires a sportsbook candidate associated with the member ID from the management server A3. Then, the information management device A21 selects a sportsbook to be displayed on the display A22 from the sportsbook candidates. If the sportsbook candidate includes a sportsbook bet by the user, the information management device A21 selects the sportsbook.
  • the information management device A21 transmits the sports relay data from the sports book server of the selected sports book to the accompanying gaming machine and displays it on the display A22.
  • the information management device A21 may have a program for causing the computer to execute the above-mentioned processing.
  • the program may be distributed by wire or wirelessly, or may be distributed in a state of being recorded on a recording medium.
  • the management system A1 has a display A22 for displaying the game, and is attached to each of the plurality of gaming machines A2 for starting the game on the bet and the plurality of gaming machines A2 to acquire the member ID. It is equipped with A211 and has a sportsbook server A4 that accepts bets on sportsbooks and distributes sports broadcasts that are the targets of the bets, and an information management device A21 that is connected to enable data communication. Then, the gaming machine A2 transmits the bet information regarding the bet of the executed game to the information management device A21.
  • the information management device A21 adds the time calculated based on the bet information to the browsing time, and limits the browsing time to the gaming machine A2 to which the sports relay data from the sportsbook server A4 of the selected sportsbook is attached. It is transmitted and displayed on the display A22.
  • the sports broadcast broadcast distributed by the sports book server A4 can be viewed on the gaming machine A2, and the viewing time is calculated based on the bet on the gaming machine A2.
  • the gaming machine A2 it is possible to prevent the gaming machine A2 from being used only for sports broadcasting and to promote betting on the gaming machine A2.
  • the management system A1 is provided with a slot machine as the gaming machine A2 and the PTS device 1700 is provided as the information management device A21 will be specifically described.
  • the slot machine 1010 which is the gaming machine A2 includes a player tracking system device (Player Tracking System Device) 1700.
  • the player tracking device 1700 is a terminal for realizing a player tracking system (Player Tracking System), and in the present specification, this device is hereinafter referred to as a PTS terminal 1700.
  • the PTS terminal 1700 has a PTS control unit 1700A, a PTS user interface unit 1700B, and a mixing device 1790.
  • the PTS control unit 1700A controls various processing operations of the PTS terminal 1700 and is connected to various external devices so as to be capable of data communication.
  • the PTS user interface unit 1700B is configured to enable input processing and output processing mainly with an operator such as a user.
  • the mixing device 1790 synthesizes the game image received from the controller 1100 described later of the slot machine 1010 and the sports relay image received by relaying the management server A3 from the sports book server A4, and displays the display (upper side) of the slot machine 1010. It is displayed on the image display panel 1131 and the lower image display panel 1141).
  • the display mode on the display is preferably, but is not limited to, a picture-in-picture mode in which the sports broadcast is displayed in a predetermined area in the game image. For example, when there are a plurality of displays, one may be occupied by the display of the sports broadcast.
  • a board on which a CPU or the like constituting the slot machine is installed is connected to a PTS terminal 1700 by an HDMI (registered trademark) cable or the like, and data can be transmitted and received.
  • the mixing device 1790 is not limited to that of the PTS terminal 1700, and may be built in the slot machine 1010 or the like. Details of the PTS control unit 1700A and the PTS user interface unit 1700B will be described later.
  • the slot machine 1010 is equipped with a payment machine 1868.
  • the slot machine 1010 is connected to the management server A3 via the PTS control unit 1700A of the PTS terminal 1700 and the network.
  • the PTS control unit 1700A is connected to the banknote classifier 1022 via a communication line (or slot machine 1010). Further, the PTS control unit 1700A transmits / receives data to / from the controller 1100 based on a predetermined protocol, and also performs data communication with the management server A3 or the like connected via the network.
  • the PTS control unit 1700A sends the credit information required to start the game to the controller 1100, a stop command instructing the stop of the unit game at the time of interlocking production, and the like, and the controller 1100 sends the PTS.
  • Credit information as a result of the game, start notification, end notification, and the like of the unit game can be transmitted to the control unit 1700A.
  • the PTS control unit 1700A of the PTS terminal 1700 can be used for membership card import / withdrawal notifications, unit game start / end notifications, lottery results, bet information, game information such as the number of payouts, bonus winning notifications, and member's notifications. Send and receive credit information, etc.
  • the game flow for members is as follows. First, membership registration is performed using a membership card ticketing terminal, and at that time, a membership card (IC card) is issued. After that, the player inserts the membership card into the PTS terminal 1700 (PTS user interface unit 1700B) of the slot machine 1010, and inserts cash there. When a bill is inserted, the bill classifier 1022 identifies the denomination and the amount of money, and as a result of the identification, the denomination data and the amount of money data are transmitted to the PTS control unit 1700A. The PTS control unit 1700A obtains a credit for a game from the denomination data and the amount data, and transmits this to the controller 1100.
  • a membership card IC card
  • the player inserts the membership card into the PTS terminal 1700 (PTS user interface unit 1700B) of the slot machine 1010, and inserts cash there.
  • the bill classifier 1022 identifies the denomination and the amount of money, and as a result of the identification, the denomination data and the amount of
  • the controller 1100 executes a single game based on the credits transmitted from the PTS control unit 1700A. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A, and the PTS control unit 1700A calculates the payout of the dividend based on the game result to determine the amount to be paid to the player.
  • the PTS terminal 1700 PTS user interface unit 1700B
  • the determined amount of money is written as it is on the membership card, and the membership card is ejected.
  • a predetermined point is given to the membership card according to the execution of the game or the like.
  • the PTS control unit 1700A When the player who is a member plays the game next time, the PTS control unit 1700A reads the inserted membership card and reads the amount of money stored in the membership card. The read amount is converted into credits and sent to the controller 1100. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A in the same manner as described above, and the PTS control unit 1700A performs a payout calculation based on the game result to determine the amount to be paid out to the player. At this time, this is updated by adding the amount obtained as a result of the game to the amount of the inserted membership card.
  • the PTS control unit 1700A further transmits the identification code (or player identification code) read from the membership card and the updated amount to the member management server 13, and the member management server 13 is transmitted from the PTS control unit 1700A.
  • the amount of money is added to the amount of money of the member specified by the above identification code and stored. By this process, the amount of money held by the member is always managed.
  • the player who is a member can make a payment based on the amount stored in the membership card at a cashier counter or the like as necessary. If the slot machine 1010 is provided with a payment machine 1868, the slot machine 1010 can be used for payment with a membership card.
  • the game flow for non-members is as follows.
  • the player inserts cash into the PTS terminal 1700 (PTS user interface unit 1700B) of the slot machine 1010.
  • the bill classifier 1022 identifies the denomination and the amount of money, and as a result of the identification, the denomination data and the amount of money data are transmitted to the PTS control unit 1700A.
  • the PTS control unit 1700A obtains a credit for a game from the denomination data and the amount data, and transmits this to the controller 1100.
  • the controller executes the game based on the credits transmitted from the PTS control unit 1700A. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A, and the PTS control unit 1700A performs a payout calculation based on the game result to determine the amount to be paid out to the player.
  • the PTS terminal 1700 PTS user interface unit 1700B
  • the determined amount of money is written in a new IC card stocked in the slot machine 1010, and the IC card is ejected. Non-members will get an IC card for the first time here.
  • the non-member player can make a payment based on the amount stored in the IC card with a cashier counter or the like, if necessary.
  • the slot machine 1010 is provided with a payment machine 1868, the slot machine 1010 can be used for payment using an IC card.
  • the slot machine 1010 uses a membership card (IC card), banknotes, or electronic valuable information corresponding thereto as a game medium.
  • IC card membership card
  • banknotes banknotes
  • electronic valuable information corresponding thereto a game medium.
  • credit-related data such as cash data stored in the IC card 1500 is used.
  • the slot machine 1010 includes a cabinet 1011 and a top box 1012 installed on the upper side of the cabinet 1011 and a main door 1013 provided on the front surface of the cabinet 1011.
  • the main door 1013 is provided with a symbol display device 1016 called a lower image display panel 1141.
  • the symbol display device 1016 is formed of a transparent liquid crystal panel.
  • the screen displayed by the symbol display device 1016 has a display window 1150 in the center.
  • the display window 1150 is composed of 20 display blocks 1028 in 5 columns and 4 rows.
  • the four display blocks 1028 in each row form pseudo reels 1151 to 1155 and rotate according to the operation of the player. In each of the pseudo reels 1151 to 1155, the four display blocks 1028 are moved and displayed downward while changing the speed as a whole, so that the symbol 1501 displayed on each display block 1028 is rotated in the vertical direction. It makes it possible to perform a relocation that stops later.
  • “relocation” means a state in which the symbol 1501 is relocated after the placement of the symbol 1501 is released.
  • Arrangement means that the symbol 1501 is in a state where it can be visually confirmed by an external player.
  • the slot machine 1010 executes a so-called slot game in which a payout according to a winning combination (winning combination) is given according to the arrangement state of the symbols 1501 when the rotated pseudo reels 1151 to 1155 are stopped.
  • the slot machine 1010 is a so-called video slot machine in the present embodiment
  • the slot machine 1010 of the present invention may employ a so-called mechanical reel or some pseudo reels. It may be substituted for 1151 to 1155.
  • a touch panel 1069 is provided on the front surface of the symbol display device 1016, and the player can operate the touch panel 1069 to input various instructions.
  • An input signal is transmitted from the touch panel 1069 to the main CPU.
  • An upper image display panel 1131 is provided on the front surface of the top box 1012.
  • the upper image display panel 1131 is composed of a liquid crystal panel and constitutes a display.
  • the upper image display panel 1131 displays an image related to the effect, an image showing the content of the game and an explanation of the rules.
  • the top box 1012 is provided with a lamp 1111.
  • a credit number display unit (not shown) is displayed above the display window 1150, and the current number of credits is displayed.
  • the "credit” is a virtual game medium on the game used when the player bets.
  • the credit number display unit displays the total number of credits currently owned by the player.
  • Fraction cash is cash that has not been converted into credit because the amount invested is insufficient.
  • the PTS terminal 1700 is incorporated in the cabinet 1011. Further, speakers 1112 are provided on the left and right sides of the PTS terminal 1700, respectively.
  • the production of the unit game is executed by displaying an image on the upper image display panel 1131, outputting sound by the speaker 1112, outputting light by the lamp 1111, and the like.
  • the PTS terminal 1700 can be incorporated into various types of gaming machines of various manufacturers by exchanging data using a data interface shared with the slot machine 1010. As a result, in the game system 1 having various gaming machines including the slot machine 1010, the management system A1 can be easily constructed by mounting the PTS terminal 1700 on the gaming machine.
  • the PTS terminal 1700 has a PTS control unit 1700A and a PTS user interface unit 1700B.
  • the PTS control unit 1700A has a PTS controller 1750.
  • the PTS controller 1750 has a CPU, ROM, and RAM.
  • the CPU of the PTS controller 1750 controls the execution of each component of the PTS terminal 1700, and also executes and calculates various programs stored in the ROM. For example, the CPU executes a credit update program to update the credit-related data stored in the IC card 1500.
  • the PTS controller 1750 has a storage device 1770 composed of a ROM or a RAM.
  • the ROM of the PTS controller 1750 is composed of a memory device such as a flash memory, and stores permanent data executed by the CPU.
  • the ROM contains a credit update program that rewrites credit-related data stored in the IC card 1500, an interlocking effect control program that is executed in response to a request from the bonus server 11, and a request (notification information, etc.) from the management server A3.
  • the RAM of the PTS controller 1750 temporarily stores data necessary for executing various programs stored in the ROM.
  • the PTS control unit 1700A includes a server I / F (interface) 1755, a gaming machine I / F (interface) 1756, a bill classifier I / F (interface) 1757, and a checkout machine I / F (interface) 1758 as an external device. It has as a communication interface with.
  • the server I / F1755 realizes data communication between a server such as the management server A3 and the PTS terminal 1700.
  • the gaming machine I / F1756 realizes data communication between the controller 1100 of the slot machine 1010 and the PTS terminal 1700, and a specified protocol can be used for the data communication.
  • the banknote classifier I / F1757 is connected to the banknote acceptor 1022.
  • the settlement machine I / F1758 is connected to the settlement machine 1868.
  • the PTS control unit 1700A has a USB control unit 1759.
  • the USB control unit 1759 determines whether to supply power from the power supply unit at the USB terminal, and enables the USB terminal to be charged when a predetermined condition is satisfied.
  • the player can connect an electronic device to the USB terminal and charge the electronic device when a predetermined condition is satisfied.
  • the PTS control unit 1700A has a control unit connected to each part of the PTS user interface unit 1700B.
  • the PTS user interface unit 1700B includes full-color LEDs 1721a and 1721b, an LCD 1719 having a touch panel, a card unit 1741, a card stacker 1742, an inkjet button 1732, a touch unit 1745, a human body detection camera 1713, a microphone 1715 and 1717, and a speaker. It has 1707 and 1709, and an audio terminal 1738. Details of the PTS user interface unit 1700B will be described with reference to FIG.
  • the PTS control unit 1700A includes an LED drive unit 1761, an LCD control unit 1762, an IC card control unit 1763, a touch unit control unit 1764, a camera control unit 1766, and a DSP 1765.
  • the LED drive unit 1761 controls the full-color LED 1721a and the full-color LED 1721b of the PTS user interface unit 1700B to be turned on at a predetermined timing in response to a notification request or the like from the management server A3.
  • the full-color LED 1721a causes the light emitting plate 1720a on the upper side of the LCD 1719 in the PTS user interface unit 1700B of FIG. 5 to emit light.
  • the full-color LED 1721b causes the light emitting plate 1720b on the lower side of the LCD 1719 to emit light.
  • the LCD control unit 1762 controls the LCD 1719 to display information about the game, member information, member information, etc., and to display the data read from the IC card 1500 and the data input by the player.
  • the LCD 1719 has a touch panel function, and when the touch panel is operated by the player, a predetermined signal is transmitted to the CPU of the PTS controller 1750.
  • the IC card control unit 1763 controls insertion, ejection, writing of credit data, etc. of the IC card 1500.
  • the IC card control unit 1763 includes an IC card R / W (reader / writer) control unit, an IC card suction / discharge control unit, and an LED control unit.
  • the IC card R / W control unit of the IC card control unit 1763 controls the card unit 1741 to update the credit-related data stored in the IC card 1500. Further, when a new IC card 1500 is issued, credit-related data corresponding to the settled amount is stored.
  • the card unit 1741 has an antenna unit for reading or writing data on the IC card 1500 by NFC or the like.
  • the card unit 1741 has a function of an IC card reader that reads information stored in the IC card 1500 and an IC card writer that writes information in the IC card 1500, but it is assumed that the card unit 1741 has either function as necessary. May be good.
  • the IC card suction / discharge control unit of the IC card control unit 1763 controls the suction and discharge of the IC card 1500.
  • the IC card 1500 is inserted into the card insertion slot 1730 of FIG. 5 by the player, the IC card is controlled to be held in the card unit 1741 while the player is executing the game. Further, after the credit-related data is written to the IC card 1500 at the time of payment, the IC card 1500 is controlled to be ejected. Further, when the eject button 1732 is pressed, the IC card 1500 is ejected.
  • a new IC card 1500 is issued, the IC card 1500 is newly taken out from the card stacker 1742, and the IC card 1500 is supplied to the card unit 1741 in order to store credit-related data.
  • the LED control unit of the IC card control unit 1763 controls to light the LED provided in the vicinity of the card insertion slot 1730 of the card unit 1741, and also controls to light the LED provided in the vicinity of the eject button 1732. ..
  • the touch unit control unit 1764 controls data transmission / reception associated with touch operations of the IC card 1500, mobile phones, smartphones, and the like.
  • the touch unit control unit 1764 includes a non-contact R / W (reader / writer) control unit and an LED control unit.
  • the non-contact R / W control unit of the touch unit control unit 1764 determines whether or not the IC card 1500 or the mobile phone is close to a predetermined distance (for example, there is a touch operation) by the touch unit 1745, and determines whether or not the touch unit has been operated. When the distance is close, the reading result or the like is acquired from the touch unit 1745.
  • the touch unit 1745 has an antenna unit for transmitting / receiving data to / from the IC card 1500 or a mobile phone by NFC or the like.
  • the touch unit 1745 has a function of an IC card reader that reads information stored in the IC card 1500 or a mobile phone, and an IC card writer that writes information in the IC card 1500 or the mobile phone. It may have the function of.
  • the LED control unit 1764b of the touch unit control unit 1764 controls the LEDs arranged at the four front corners of the touch unit 1745 and lights them at a predetermined timing.
  • the camera control unit 1766 acquires an image of a player or the like captured by the human body detection camera 1713, performs predetermined image processing as necessary, and transmits the processed data to the CPU of the PTS controller 1750.
  • the data is transmitted to the management server A3 or the like via the server I / F1755, for example. Further, the camera control unit 1766 transmits the image pickup information captured by the human body detection camera 1713 to the management server A3 or the like.
  • the DSP1765 receives the voice data acquired from the microphones 1715 and 1717, performs predetermined voice processing, and then transmits the data to the CPU of the PTS controller 1750. Further, the DSP1765 transmits the received voice data to the speakers 1707 and 1709. Further, the DSP1765 outputs the received sound to the headphones to the connected audio terminal of the headset, processes the sound received from the microphone, and transmits the sound to the CPU of the PTS controller 1750. Note that the schematic configuration is shown here, and the A / D converter, D / A converter, amplifier, and the like are omitted.
  • the PTS control unit 1700A has a mixing device 1790.
  • the mixing device 1790 is connected to the upper image display panel 1131 and the lower image display panel 1141 via an HDMI (registered trademark) cable or the like.
  • the mixing device 1790 is based on the game image received from the controller 1100 via the gaming machine I / F1756 and the sports broadcast image received from the management server A3 via the server I / F1755, and the upper image display panel 1131 and the lower image.
  • An image to be displayed on the display panel 1141 is configured.
  • the PTS user interface unit 1700B has a panel 1710. Each part arranged on the front surface of the panel 1710 is visible to the player. On the other hand, the members arranged on the back surface of the panel 1710 are housed inside the slot machine 1010 so that they cannot be seen by the player.
  • An LCD 1719 having a touch panel function is provided on the right side of the front surface of the panel 1710.
  • An LCD cover 1719a is provided around the LCD 1719.
  • the LCD 1719 is configured to have a touch panel function, but the player's instructions may be input by another input device such as a keyboard or a mouse.
  • a light emitting plate 1720a that is connected to an LED and emits light is provided above the LCD 1719 and the LCD cover 1719a.
  • the light emitting plate 1720a is made of, for example, polycarbonate, is connected to a plurality of (for example, seven) full-color LEDs 1721a arranged on the back side of the panel 1710, and emits light in response to the light emission of the full-color LEDs 1721a.
  • a light emitting plate 1720b that is connected to an LED and emits light is provided below the LCD 1719 and the LCD cover 1719a.
  • the light emitting plate 1720b is made of, for example, polycarbonate, is connected to a plurality of (for example, seven) full-color LEDs (not shown) arranged on the back side of the panel 1710, and emits light in response to the light emission of these full-color LEDs.
  • An imaging window 1712 is provided on the right side of the LCD 1719, and a human body detection camera arranged inside the LCD cover 1719a or behind the panel 1710 images a player or the like through the imaging window 1712.
  • the image pickup window 1712 may be, for example, a half mirror material that has been shielded by smoke or the like.
  • a home button 1722 is provided on the LCD cover 1719a at the lower right of the LCD 1719.
  • the home button 1722 is a button for transitioning the screen displayed on the LCD 1719 to a predetermined upper screen.
  • a speaker duct 1706 is provided on the LCD cover 1719a on the right side of the LCD 1719, and a bass reflex type (bass reflex type) speaker 1707 is provided at a position on the back side of the panel 1710 corresponding to the duct 1706. ..
  • a speaker duct 1708 is provided on the left side of the LCD 1719, and a bass reflex type (bass reflex type) speaker 1709 is provided at a position on the back side of the panel 1710 corresponding to the duct 1708.
  • These speakers 1707 and 1708 are dedicated speakers for the PTS terminal 1700, and are provided separately from the speakers for slot machine games provided in the slot machine 1010.
  • These speakers 1707 and 1708 realize interlocking effects, voice calls, output notification sounds due to forgetting to remove the IC card 1500, and output sounds and voices related to various notification information and winning information. Can be done.
  • the LCD cover 1719a at the lower left of the LCD 1719 is provided with a microphone opening 1714 and a microphone opening 1716, and microphones 1715 and 1717 are provided inside the corresponding LCD cover 1719a, respectively. ..
  • a card insertion slot 1730 into which an IC card 1500 can be inserted or taken out is provided at the lower left of the front surface of the panel 1710.
  • a full-color LED is provided in the card insertion portion of the card insertion slot 1730, and by lighting in a plurality of colors, it is possible to notify the remaining number of IC cards 1500 accumulated in the card stacker 1742.
  • the card insertion slot 1730 is provided with an eject button 1732, and a red LED provided in the vicinity of the eject button 1732 lights up so that the position of the eject button 1732 and the process of the eject operation can be understood. ing.
  • a card unit 1741 and a card stacker 1742 are provided at positions on the back side of the panel 1710 corresponding to the card insertion slot 1730, and the card insertion slot 1730 is configured as a part of the card unit 1741.
  • About 30 IC cards 1500 can be stored in the card stacker 1742, and when a player who has newly played a unit game pays for credits, the IC card 1500 stored in the card stacker 1742 can be stored. It is taken out and discharged to the card insertion slot 1730.
  • the IC card 1500 taken in from the card insertion slot 1730 and held in the card unit 1741 updates the credit information by NFC or the like at the time of credit settlement, and then ejects the IC card 1500 from the card insertion slot 1730.
  • the IC card 1500 is completely stored inside the card unit 1741 while the player is playing a unit game.
  • the IC card 1500 can be stored in the card stacker 1742. .. As a result, for example, even if the player leaves the seat with the IC card 1500 knowing that the remaining credits are low, or simply forgets to take the IC card 1500 and leaves the seat, the IC card 1500 Will not remain held in the card unit 1741 for an extended period of time.
  • a USB terminal 1737 and an audio terminal 1738 are provided on the upper left of the front surface of the panel 1710.
  • the USB terminal 1737 is configured so that a USB device can be connected to the USB terminal 1737 for charging or the like.
  • the audio terminal 1738 is, for example, a 4-pole terminal, and a headset can be inserted into the audio terminal 1738 to talk with the other party using headphones and a microphone. Further, the audio terminal 1738 can be used as a 2-pole or 3-pole terminal so that audio can be heard with headphones.
  • a touch unit 1745 is provided on the front side of the panel 1710 and on the left side of the LCD 1719.
  • the touch unit 1745 is a writer that writes data by data communication to an IC device including an IC chip (for example, a non-contact IC card, a mobile phone or a smartphone having a communication function by NFC), or data from the IC device. It contains an RFID module that can function as a reader that reads data via communication. In addition, LEDs are arranged at the four front corners of the touch unit 1745.
  • an information recording medium reading device for reading information stored in an information recording medium such as a magnetic card may be provided. In this case, a magnetic card can be used as a membership card instead of the IC card 1500.
  • the IC card 1500 is inserted, the number of credits stored in the IC card is displayed on the credit number display unit, and the fractional cash display unit is displayed. , Fractional cash stored in the IC card is displayed. These numerical values are stored in the member management server 13 in association with the identification code of the membership card.
  • the IC card 1500 is a non-contact IC card and incorporates an IC (Integrated Circuit) for recording and calculating various data such as credits.
  • an RFID Radio Frequency Identification
  • NFC Near Field Communication
  • Short-range wireless communication using technology is possible.
  • the player can own the credit-related data by using the IC card 1500, and can freely carry it between different slot machines. Then, the player inserts the IC card 1500 into the PTS terminal 1700 of the slot machine 1010, and uses the credit-related data (amount data) stored in the IC card 1500 to play a unit game or the like on the slot machine 1010. You can play games.
  • the IC card 1500 may store player-specific usage value data.
  • the lower image display panel 1141 displays the game image of the slot machine 1010, and also displays the sports broadcast image in the form of a picture-in-picture.
  • the lower image display panel 1141 of the slot machine 1010 is provided with a display window 1150 in which symbols are variable and stopped in the center, and a sports broadcast is displayed in the upper right.
  • a relay display area 1142 is provided.
  • a viewing time display area 1142a is provided below the sports broadcast display area 1142 to indicate the remaining time during which the sports broadcast can be viewed. For the remaining time shown in the browsing time display area 1142a, a value corresponding to the bet is added each time a bet is placed on the game of the slot machine 1010.
  • the LCD 1719 of the PTS terminal 1700 is provided with a plurality of sports relay display units 1719a for explaining the displayable sports relay for each sports broadcast, and a selection operation unit 1719b is provided for each of the sports relay display units 1719a. ..
  • the selection operation unit 1719b is an area where the touch panel of the LCD 1719 receives an input. That is, when the user touch-operates the selection operation unit 1719b, the sports relay corresponding to the selection operation unit 1719b is fixedly displayed on the sports relay display unit 1142.
  • the sports relay display unit 1719a is provided with only the sports book. For example, if there is one sports relay bet by the user, one sports relay display unit 1719a is provided, and if there are a plurality of sports relays, a plurality of sports relay display units 1719a are provided.
  • the LCD 1719 of the PTS terminal 1700 is provided with a game information display unit 1719d at the bottom.
  • the game information display unit 1719d displays the game result of the slot machine 1010, event information related to the game, and the like.
  • the management server A3 is an information processing device as a storage unit having a communication device A34, a storage device A33, and a management server controller A32.
  • the storage device A33 of the management server A3 stores various data and various data tables in which various data and information are associated with each other.
  • FIG. 7 is a sportsbook bet history table that stores the sportsbook bet history associated with each member ID.
  • the sportsbook bet history is the history information of bets on the sportsbook made by the member in the past.
  • the sportsbook bet history table has a member ID column, a sportsbook ID column, a holding period column, a bet date and time column, and a bet amount column.
  • Identification information that identifies the user is stored in the member ID column.
  • the sports book ID column stores identification information for identifying the sports book.
  • the holding period column the period during which the sports broadcast of the sports book is delivered from the sports book server A4 is stored.
  • the bet date and time column the date and time when the user bets on the sports book using the terminal for betting on the sports book is stored.
  • the bet amount column the bet amount bet on the user sports book is stored.
  • the sportsbook bet history table is updated when a member places a bet on a sportsbook. That is, when a member places a bet on a sportsbook, bet information and data on information about the sportsbook are added to the sportsbook bet history table.
  • the sportsbook bet history table is referred to when the user plays a game on the slot machine 1010. Specifically, when the user inserts the membership card into the PTS terminal 1700 in the slot machine 1010, the PTS terminal 1700 inquires to the management server A3 with the member ID obtained from the membership card. Then, the management server A3 refers to the sportsbook bet history table, and responds to the slot machine 1010 that inquired about the sportsbook bet history associated with the member ID together with the sportsbook candidate. Then, the PTS terminal 1700 preferentially relays any sportsbook bet by the user among the sportsbook candidates.
  • FIG. 8 is a sportsbook candidate table in which a list of sportsbook relay candidates acquired from each sportsbook server A4 is stored.
  • the management server A3 acquires a list of sportsbooks that can be relayed from each sportsbook server A4 at a predetermined timing, and updates the sportsbook candidate table.
  • the sportsbook candidate table has a sportsbook server column, an ID column, a consultation column, and a title column.
  • the sportsbook server column information for identifying the sportsbook server A4 that manages the sportsbook is stored.
  • ID column identification information for identifying a sports book that can be relayed is stored. This identification information corresponds to the sportsbook ID in the sportsbook bet history table (see FIG. 7).
  • Information indicating the competition in the sports book is stored in the competition column.
  • Information indicating the contents of the sports book broadcast is stored in the title column.
  • the information of the competition column and the title column is used for the sports relay display unit 1719a displayed on the LCD 1719.
  • the sportsbook candidate table is acquired from the PTS terminal 1700 when selecting a sports broadcast to be displayed on the lower image display panel 1141.
  • FIG. 9 is a flowchart of a sportsbook execution process executed by the management server controller A32 of the management server A3 in the management system A1.
  • the management server controller A32 executes the processing described below based on the betting operation on the sportsbook from the sportsbook terminal such as the slot machine 1010 or the sportsbook Kyosk (not shown) and the distribution from the sportsbook server A4. To do.
  • the sportsbook terminal executes a login process of transmitting the member information to the management server A3 and receiving authentication from the management server A3 (SQ12).
  • the sportsbook terminal executes a bet acceptance process (SQ13) that accepts the bet target and the bet amount from the user, and transmits the bet information including these information to the management server A3.
  • a bet acceptance process SQ13
  • the sportsbook terminal executes the bet acceptance completion process (SQ14). That is, the sportsbook terminal displays information based on the bet completion information on the screen to notify that the bet has been officially made.
  • the sportsbook terminal executes a log-off process based on the input from the user (SQ15), and erases the temporarily stored member information and bet information from the storage area.
  • the management server controller A32 executes a user authentication process (S11) based on the member information received from the sportsbook terminal, and responds to the sportsbook terminal with information indicating the authentication. Then, when the management server controller A32 receives the bet information from the sportsbook terminal, the management server controller A32 executes the bet acceptance process (S12). In the bet acceptance process, the management server controller A32 transmits the sportsbook user information associated with the member ID to the sportsbook server A4, and logs in to the sportsbook server A4. Then, the management server controller A32 transmits the received bet information to the sportsbook server A4, and executes a bet process for placing a bet on the sportsbook (S13). Then, the management server controller A32 acquires information such as a sportsbook ID from the bet sportsbook, and executes a bet history accumulation process of adding data to the sportsbook bet history table (see FIG. 7) (S14).
  • the management server controller A32 refers to the sportsbook candidate table (FIG. 8) when the sportsbook server A4 distributes the sports relay list, and updates the sportsbook candidate table when there is a change.
  • Do (S15) Specifically, a list extracted from the sportsbook of the sportsbook server A4 that has distributed the sports broadcast list from the sportsbook candidate table is generated, and if it is different from the distributed sports broadcast list, it is rewritten.
  • the sportsbook server A4 executes a login process based on the sportsbook user information from the management server A3 and executes a login process for responding the authentication information (SR12). Then, based on the bet information from the management server A3, the bet acceptance process is executed (SR13), the bet acceptance completion process is executed (SR4), and the bet completion information is returned to the management server A3.
  • the sports book server A4 updates the sports broadcast list (SR15) and distributes the sports broadcast list to the management server A3 (SR16).
  • the sportsbook betting history related to the member ID is updated, and the sports relay candidates that can be viewed on the slot machine 1010 are updated.
  • the PTS control unit 1700A determines whether or not the user has logged in (S51). That is, in the PTS control unit 1700A, the card unit 1741 reads the membership card, the IC card control unit 1763 accepts the member ID, and determines whether or not the management server A3 has authenticated. If the user is not logged in (S51: NO), the PTS control unit 1700A executes step S51 again to shift to a state of waiting for login.
  • the PTS control unit 1700A transmits the received member ID to the management server A3, and requests a sportsbook candidate and a sportsbook bet history associated with this member ID. (S52). Then, the PTS control unit 1700A determines whether or not the target sportsbook bet by the user exists in the sportsbook candidate (S53).
  • the PTS control unit 1700A selects one of the sportsbook candidates as a sportsbook for sports broadcasting (S54).
  • the selection method is not limited, but for example, it may be random or may be selected from the one with the latest end time. Then, the PTS control unit 1700A sets the viewing time to 0 in the storage device 1770 (S55).
  • the PTS control unit 1700A selects the sportsbook that is the bet target as a sportsbook for sports relay (S54). Then, the PTS control unit 1700A sets the viewing time in the storage device 1770 to a predetermined time (S55).
  • the predetermined time is not particularly limited, but may be, for example, a predetermined time, or a time determined according to the time until the end of the distribution (for example, the time until the end time or the end time). It may be half the time). Further, when there are a plurality of betting targets in the sportsbook candidate, a predetermined time may be further added.
  • the PTS control unit 1700A determines whether or not the bet-based game has started in the slot machine 1010 (S58). That is, the PTS control unit 1700A determines whether or not the bet number data has been received from the slot machine 1010.
  • the bet number data is received (S58: YES)
  • the time calculated according to the bet number is added to the browsing time (S59).
  • the method of calculating the time to be added is not limited, but the number of bets may be multiplied by a predetermined value.
  • step S59 or when the game is not started (S58: NO), the PTS control unit 1700A determines whether or not there is remaining viewing time (S60). When there is no remaining time (S60: NO), the PTS control unit 1700A stops the sports relay when the sports relay has been stopped (S62), and shifts the process to step S58.
  • the PTS control unit 1700A starts the sports broadcast when the sports broadcast is stopped, and continues the sports broadcast as it is when the sports broadcast is started. (S61). Then, the PTS control unit 1700A determines whether or not there has been an operation on the selection operation unit 1719b (see FIG. 6) for changing the sports relay (S63). When there is a change operation (S63: YES), the PTS control unit 1700A switches the sports relay data to be sent to the mixing device 1790 to the requested one, and the sports relay display area 1142 of the lower image display panel 1141 (FIG. 6) is changed (see S64).
  • step S64 the PTS control unit 1700A determines whether or not any of the sports broadcasts has ended, or whether or not the sportsbook candidate has been changed. (S65). When any of these conditions is satisfied (S65: YES), the PTS control unit 1700A shifts the process to step S52, acquires a sportsbook candidate again, and selects a target for sports broadcasting.
  • step S65 if none of the conditions are satisfied (S65: NO), the PTS control unit 1700A determines whether or not there is a log-off request from the user (S66). If the user does not request to log off, the PTS control unit 1700A shifts the process to step S58. When a log-off request is made (S66: YES), the PTS control unit 1700A erases a temporary file such as member information including the sportsbook bet history from the memory (S67), and ends this routine. ..

Abstract

Provided is a management system that prevents using a gaming machine only for a sports broadcast, and with which it is possible to promote betting on the gaming machine. In a management system A1: a gaming machine A2 transmits, to a PTS terminal 1700, bet number data relating to bets on a game that has been executed; the PTS terminal 1700 adds calculating time based on the bet number data to a browsing time, and setting the browsing time as a limit, transmits sports broadcast data from a sports book server A4 of a selected sports book to the auxiliary gaming machine A2; and the PTS terminal 1700 displays the sports broadcast data on a lower-side display panel 1141.

Description

管理システムManagement system
 複数のゲーミングマシンを管理する管理システムに関する。 Regarding a management system that manages multiple gaming machines.
 従来、複数のスロットマシン等のゲーミングマシンを管理するシステムがある。例えば、特許文献1のように、複数のゲーミングマシンに通信回線を介して管理サーバを接続し、各ゲーミングマシンにおけるゲームの実行結果に伴う成績情報を管理サーバに集約し、成績情報に基づいて成績の順位を決定し、ゲーミングマシン(プレーヤ)間やゲーミングマシンの所属する店舗等のグループ間で順位を競うゲームを管理する管理システムが開示されている。 Conventionally, there is a system that manages gaming machines such as multiple slot machines. For example, as in Patent Document 1, a management server is connected to a plurality of gaming machines via a communication line, and the result information associated with the execution result of the game on each gaming machine is collected in the management server, and the result is based on the result information. A management system for managing a game in which a ranking is determined and a ranking is competed between gaming machines (players) or between groups such as stores to which the gaming machine belongs is disclosed.
 ゲーミングマシンはカジノ等に設置されるが、このようなカジノではスポーツの結果にベットするスポーツブックを行うことが可能にされていることがある。例えば、特許文献2には、スポーツブックを行うことが可能なゲーミングマシンが開示されている。 Gaming machines are installed in casinos, etc., but in such casinos, it may be possible to make sports books to bet on the results of sports. For example, Patent Document 2 discloses a gaming machine capable of performing a sports book.
特表2008-512189公報Special Table 2008-512189 米国特許出願公開2016-0307395号明細書U.S. Patent Application Publication No. 2016-0307395
 一般的に、世界的なスポーツの大会が開催される等の期間には、スポーツブックを行う者が増加するため、ゲーミングマシンでのプレイが減少する傾向にあった。上記従来のように、ゲーミングマシンでスポーツブックを行うことが可能であっても、プレーヤがゲーミングマシンでのプレイをせず、スポーツ観戦に興味を集中してしまうという問題があった。 In general, during the period when a global sports competition is held, the number of people who play sports books increases, so the play on gaming machines tends to decrease. Even if it is possible to play a sports book on a gaming machine as in the conventional case, there is a problem that the player does not play on the gaming machine and concentrates on watching sports.
 そこで、本発明は、上記のような問題を解決することが可能な管理システムを提供することを目的とする。 Therefore, an object of the present invention is to provide a management system capable of solving the above problems.
 本発明の管理システムは、
 ベットに基づきゲームを開始するゲーミングマシンに付帯され、会員IDを取得する読取装置を備え、スポーツブックのベットの受け付け及び当該ベットの対象となるスポーツ中継を配信するスポーツブックサーバとデータ通信可能に接続される情報管理部、
を有し、
 前記ゲーミングマシンは、実行した前記ゲームのベットに関するベット情報を前記情報管理部へ送信し、
 前記情報管理部は、
 前記ベット情報に基づき算出する時間を閲覧時間に加算し、
 前記閲覧時間を限度として、選択した前記スポーツブックの前記スポーツブックサーバからのスポーツ中継データを付帯するゲーミングマシンに送信し、前記ディスプレイに表示させる、
ことを特徴とする。
The management system of the present invention
It is attached to a gaming machine that starts a game based on a bet, is equipped with a reader that acquires a member ID, and is connected to a sportsbook server that accepts bets on sportsbooks and distributes sports broadcasts subject to the bets so that data communication is possible. Information management department,
Have,
The gaming machine transmits bet information regarding the bet of the executed game to the information management unit.
The information management department
The time calculated based on the bet information is added to the browsing time,
The sports relay data from the sportsbook server of the selected sportsbook is transmitted to the accompanying gaming machine and displayed on the display within the viewing time.
It is characterized by that.
 上記構成によれば、ゲーミングマシンにおいてスポーツブックサーバが配信するスポーツ中継を閲覧可能となっており、その閲覧できる時間はゲーミングマシンへのベットに基づいて算出される。これにより、ゲーミングマシンをスポーツ中継のみに使用することを防止し、ゲーミングマシンへのベットを促進することができる。 According to the above configuration, the sports broadcast delivered by the sports book server can be viewed on the gaming machine, and the viewing time is calculated based on the bet on the gaming machine. As a result, it is possible to prevent the gaming machine from being used only for sports broadcasting and to promote betting on the gaming machine.
 また、本発明の管理システムにおいて、
 前記情報管理部は、前記会員IDに、前記スポーツブックへのベットの存在が関連付けられている場合、前記閲覧時間に所定時間を追加してもよい。
Further, in the management system of the present invention,
When the member ID is associated with the existence of a bet on the sportsbook, the information management unit may add a predetermined time to the browsing time.
 上記構成によれば、スポーツブックへのベットがある場合には、ゲーミングマシンへのベットに依らず所定の時間のスポーツ中継の閲覧が許容される。これにより、スポーツブックを行っているユーザのゲーミングマシンへの誘導の可能性を向上させることができる。 According to the above configuration, when there is a bet on the sports book, viewing of the sports broadcast for a predetermined time is permitted regardless of the bet on the gaming machine. This makes it possible to improve the possibility of guiding the user who is doing the sports book to the gaming machine.
管理システムのブロック図である。It is a block diagram of a management system. スロットマシンのブロック図である。It is a block diagram of a slot machine. スロットマシンの斜視図である。It is a perspective view of a slot machine. PTS端末のブロック図である。It is a block diagram of a PTS terminal. PTS端末の斜視図である。It is a perspective view of a PTS terminal. PTS端末とスロットマシンとの表示画面の一例を示す説明図である。It is explanatory drawing which shows an example of the display screen of a PTS terminal and a slot machine. スポーツブック履歴テーブルを示すデータテーブルである。It is a data table showing a sportsbook history table. スポーツブック候補テーブルを示すデータテーブルである。It is a data table showing a sportsbook candidate table. スポーツブック実行処理のフローチャートである。It is a flowchart of a sportsbook execution process. スポーツ中継処理のフローチャートである。It is a flowchart of sports relay processing.
 先ず、図1を参照して、管理システムの概要について説明する。図1に示すように、本実施形態の管理システムA1は、複数の情報管理装置A21と、管理サーバA3と、を備えている。 First, the outline of the management system will be described with reference to FIG. As shown in FIG. 1, the management system A1 of the present embodiment includes a plurality of information management devices A21 and a management server A3.
 それぞれが情報管理部として機能する複数の情報管理装置A21には、遊技価値のベットに基づきゲームが開始される複数のゲーミングマシンA2それぞれに通信可能に付帯されている。ゲーミングマシンA2は、ゲームを表示するディスプレイA22を有している。本実施形態では、情報管理装置A21は、管理サーバA3を介して、スポーツブックサーバA4とデータ通信可能に接続される。なお、これに限定されず、情報管理装置A21が直接スポーツブックサーバA4とデータ通信可能に接続されるものであってもよい。情報管理装置A21は、読取装置A211を有しており、読取装置211がユーザが有する会員カード等を読み取り会員IDを取得する。スポーツブックサーバA4は、スポーツブックのベットの受け付け及び当該ベットの対象となるスポーツ中継を配信する。複数のスポーツブックサーバA4を例示しているが、これに限定されない。また、本実施形態では、スポーツ中継は、ゲーミングマシンA2のディスプレイA22に表示されるがこれに限定されない。例えば、情報管理装置A21が有する表示装置(例えば後述のLCD1719)に表示されるものであってもよい。 The plurality of information management devices A21, each of which functions as an information management unit, are attached so as to be able to communicate with each of the plurality of gaming machines A2 in which the game is started based on the bet of the game value. The gaming machine A2 has a display A22 for displaying a game. In the present embodiment, the information management device A21 is connected to the sportsbook server A4 via the management server A3 so as to be capable of data communication. The information management device A21 may be directly connected to the sportsbook server A4 so as to be capable of data communication. The information management device A21 has a reading device A211, and the reading device 211 reads a membership card or the like held by the user and acquires a member ID. The sportsbook server A4 accepts bets on sportsbooks and distributes sports broadcasts subject to the bets. A plurality of sportsbook servers A4 are illustrated, but the present invention is not limited to this. Further, in the present embodiment, the sports broadcast is displayed on the display A22 of the gaming machine A2, but the present invention is not limited to this. For example, it may be displayed on a display device (for example, LCD1719 described later) included in the information management device A21.
 ここで、『遊技価値』は、キャッシュに関する情報であり、遊技価値情報を有する有体物であってもよいし、遊技価値情報を電子データ化した無体物であってもよい。『遊技価値情報』は、コインや紙幣、これらに相当する電子的な有価情報や、有価情報を含まないゲームポイント等の非有価情報である。有体物の『遊技価値』としては、チップやメダル、トークン、電子マネーカード、プラーク、チケットが例示される。尚、チケットは、例えばバーコード付きチケットである。遊技価値は、通貨に交換可能な兌換遊技価値や通貨に交換不能な不換遊技価値を含む。また、有体物の遊技価値は、遊技価値情報を電子データや外面形態で有し、この遊技価値情報を外部から無線通信や画像認識等により読み取り可能にされた構成が該当する。尚、外面形態とは、色や模様、文字、画像、形状等の外部から識別可能な形態である。 Here, the "game value" is information related to the cache, and may be a tangible object having the game value information, or an intangible object obtained by converting the game value information into electronic data. "Game value information" is non-valuable information such as coins, banknotes, electronic valuable information corresponding to these, and game points that do not include valuable information. Examples of the "game value" of tangible objects include chips, medals, tokens, electronic money cards, plaques, and tickets. The ticket is, for example, a ticket with a barcode. The game value includes a convertible game value that can be exchanged for currency and a non-convertible game value that cannot be exchanged for currency. Further, the game value of a tangible object corresponds to a configuration in which the game value information is stored in electronic data or an external form, and the game value information can be read from the outside by wireless communication, image recognition, or the like. The outer surface form is a form that can be identified from the outside such as a color, a pattern, a character, an image, and a shape.
 『ゲーミングマシンA2』は、ベット数データ及び払出数データを含む遊技情報とプレーヤ識別情報とを出力可能に構成されたスロットマシンが例示される。また、ゲーミングマシンA2は、遊技価値情報をチップ等の外部から無線通信や画像認識等により読み取り可能に構成されていれば、バカラゲーム装置等のテーブルゲーム装置であってもよい。尚、無線通信としては、電磁界や電波等を用いた近距離の無線により情報を送受信するRFID(radio frequency identifier)が例示される。さらに、ゲーミングマシンA2は、遊技情報とプレーヤ識別情報とを出力可能な機能をハードウエアやソフトウエアにより備えていてもよい。この場合は、スマートフォン等の携帯端末装置やデスクトップコンピュータ等の据置型端末装置をゲーミングマシンA2とすることができる。 The "gaming machine A2" is exemplified by a slot machine configured to be able to output game information including bet number data and payout number data and player identification information. Further, the gaming machine A2 may be a table game device such as a baccarat game device as long as the game value information can be read from the outside such as a chip by wireless communication, image recognition, or the like. Examples of wireless communication include RFID (radio frequency identification) that transmits and receives information by short-range wireless communication using an electromagnetic field, radio waves, and the like. Further, the gaming machine A2 may be provided with a function capable of outputting game information and player identification information by hardware or software. In this case, a mobile terminal device such as a smartphone or a stationary terminal device such as a desktop computer can be used as the gaming machine A2.
 『情報管理装置A21』は、ゲーミングマシンA2から出力される遊技価値のベット数データ及び払出数データを含む遊技情報と、単独ゲームをプレイするプレーヤのプレーヤ識別情報とを外部にデータ送信可能に構成されていればよい。従って、情報管理装置A21は、一般的な情報処理装置のコンピュータに、遊技情報とプレーヤ識別情報とを送信する処理を実行させるように構成されていてもよいし、ゲーミングマシンA2を制御するコンピュータに遊技情報とプレーヤ識別情報とを送信する処理を実行させるように構成されていてもよい。尚、本実施形態においては、後述のプレーヤトラッキングシステム(PTS)装置を用いて説明する。 The "information management device A21" is configured so that game information including game value bet number data and payout number data output from the gaming machine A2 and player identification information of a player who plays a single game can be transmitted to the outside. It suffices if it is done. Therefore, the information management device A21 may be configured to cause a computer of a general information processing device to execute a process of transmitting game information and player identification information, or a computer that controls the gaming machine A2. It may be configured to execute a process of transmitting game information and player identification information. In this embodiment, the player tracking system (PTS) device described later will be used for description.
 なお、情報管理装置A21は、ゲーミングマシンA2から送信される、実行したゲームのベット数データ(ベット情報)に基づいて、スポーツ中継をディスプレイA22に表示する閲覧時間を算出する。すなわち、情報管理装置A21は、ベット数データに基づいて算出した時間を閲覧時間に加算する。したがって、ユーザは、この閲覧時間が無くなるまでゲーミングマシンA2においてスポーツ中継を閲覧することが可能となる。なお、本実施形態では、ベット情報は、ベット数データであるがこれに限定されない。例えば、ベット情報は、ゲーム回数、ゲームでの当選回数等であってもよい。また、ユーザの会員情報(例えば、顧客ランク等)に基づいて、閲覧時間に追加時間が不可されるものであってもよい。 The information management device A21 calculates the viewing time for displaying the sports broadcast on the display A22 based on the bet number data (bet information) of the executed game transmitted from the gaming machine A2. That is, the information management device A21 adds the time calculated based on the bet number data to the browsing time. Therefore, the user can browse the sports broadcast on the gaming machine A2 until the browsing time is exhausted. In the present embodiment, the bet information is bet number data, but the bet information is not limited to this. For example, the bet information may be the number of games, the number of winnings in the game, and the like. Further, based on the user's member information (for example, customer rank, etc.), additional time may not be added to the browsing time.
 このように、ゲーミングマシンA2においてスポーツブックサーバが配信するスポーツ中継を閲覧可能となっており、その閲覧できる時間はゲーミングマシンA2へのベットに基づいて算出される。これにより、ゲーミングマシンA2をスポーツ中継のみに使用することを防止し、ゲーミングマシンA2へのベットを促進することができる。 In this way, the sports broadcast delivered by the sports book server can be viewed on the gaming machine A2, and the viewing time is calculated based on the bet on the gaming machine A2. As a result, it is possible to prevent the gaming machine A2 from being used only for sports broadcasting and to promote betting on the gaming machine A2.
 なお、ディスプレイA22に表示するスポーツ中継が、ユーザのベット対象となるスポーツブックである場合には、閲覧時間に所定時間を付加するものであってもよい。すなわち、情報管理装置A21は、会員IDに、スポーツブックへのベットの存在が関連付けられている場合、閲覧時間に所定時間を追加して、当該スポーツブックのスポーツ中継データを付帯するゲーミングマシンA2に送信し、ディスプレイA22に表示させるものであってもよい。このように、スポーツブックへのベットがある場合には、ゲーミングマシンA2へのベットに依らず所定時間のスポーツ中継の閲覧が許容される。これにより、スポーツブックを行っているユーザのゲーミングマシンA2への誘導の可能性を向上させることができる。 If the sports broadcast displayed on the display A22 is a sports book to be bet by the user, a predetermined time may be added to the browsing time. That is, when the member ID is associated with the existence of a bet on the sports book, the information management device A21 adds a predetermined time to the browsing time and attaches the sports broadcast data of the sports book to the gaming machine A2. It may be transmitted and displayed on the display A22. In this way, when there is a bet on the sports book, viewing of the sports broadcast for a predetermined time is permitted regardless of the bet on the gaming machine A2. This makes it possible to improve the possibility of guiding the user who is doing the sports book to the gaming machine A2.
 『情報管理装置A21がゲーミングマシンA2に付帯される』とは、少なくともゲーミングマシンA2から情報管理装置A21へデータ通信可能に、ゲーミングマシンA2に情報管理装置A21が設置されることを示す。本実施形態では、情報管理装置A21がゲーミングマシンA2に内蔵される形態であるがこれに限定されない。 "The information management device A21 is attached to the gaming machine A2" means that the information management device A21 is installed in the gaming machine A2 so that at least data communication is possible from the gaming machine A2 to the information management device A21. In the present embodiment, the information management device A21 is built in the gaming machine A2, but the present embodiment is not limited to this.
 管理サーバA3は、管理サーバコントローラA32と、記憶装置A33と、通信装置34とを有している。記憶装置A33は、データや情報を書き換え可能に記憶するメモリを有している。メモリは、後述する処理を実行するためのプログラムや各種データを格納する非一過性の記憶媒体である。記憶装置A33は、カジノにおいて、ユーザを管理するための情報を記憶する。記憶装置A33は、例えば、会員IDやそれに関連付けられる会員情報、スポーツブックベット履歴、スポーツ中継データ、スポーツブックユーザ情報等をそれぞれ記憶する記憶領域を有している。記憶される会員IDは、ゲーミングマシンA2をプレイするユーザを識別する情報であり、情報管理装置A21が読み取った会員IDと照合される。記憶装置A33において、会員IDは、スポーツブックベット履歴およびスポーツブックユーザ情報と関連づけられている。 The management server A3 has a management server controller A32, a storage device A33, and a communication device 34. The storage device A33 has a memory for rewritably storing data and information. The memory is a non-transient storage medium for storing a program for executing a process described later and various data. The storage device A33 stores information for managing the user in the casino. The storage device A33 has, for example, a storage area for storing a member ID, member information associated therewith, sportsbook bet history, sports relay data, sportsbook user information, and the like. The stored member ID is information that identifies a user who plays the gaming machine A2, and is collated with the member ID read by the information management device A21. In the storage device A33, the member ID is associated with the sportsbook bet history and the sportsbook user information.
 管理サーバコントローラA32は、通信装置34を介して、情報管理装置A21や図示しないスポーツブックキヨスクからのスポーツブックのベットを受け付ける。管理サーバコントローラA32は、受け付けたベットに基づいて、予め記憶装置A33に記憶されるスポーツブックユーザ情報を用いて、スポーツブックへ投票するためのシステムへログインし、ユーザからの求めに応じたスポーツブックへの投票処理を行う。パスワード等の認証情報は、予め記憶装置A33に記憶されるものであってもよいし、スポーツブックへのベットの際に情報管理装置A21等においてパスワード入力やバイオメトリクス認証を行うよう構成されていてもよい。このように、本実施形態では、情報管理装置A21が、スポーツブックのベットを受け付けて、スポーツブックへの投票が可能に構成されているがこれに限定されない。すなわち、ゲーミングマシンA2は、スポーツブックへの投票が不可に構成されていてもよい。 The management server controller A32 accepts sportsbook bets from the information management device A21 and the sportsbook Kyosk (not shown) via the communication device 34. Based on the bet received, the management server controller A32 logs in to the system for voting for the sportsbook by using the sportsbook user information stored in the storage device A33 in advance, and the sportsbook in response to the request from the user. To vote for. Authentication information such as a password may be stored in the storage device A33 in advance, or is configured to perform password input and biometrics authentication in the information management device A21 or the like when betting on a sports book. May be good. As described above, in the present embodiment, the information management device A21 is configured to accept the bet of the sports book and vote for the sports book, but the present invention is not limited to this. That is, the gaming machine A2 may be configured so that voting for sports books is not possible.
 管理サーバA3は、スポーツブックへのベットが行われた場合、そのベット情報をスポーツブックベット履歴として、累積的に記憶装置A33に記憶する。例えば、スポーツブックベット履歴とは、ベットした日時に関する情報、ベット対象となったスポーツブック、スポーツブックの開催期間、ベット額等が、会員IDに関連付けられて記憶される情報である。 When a bet is placed on a sportsbook, the management server A3 cumulatively stores the bet information in the storage device A33 as a sportsbook bet history. For example, the sportsbook bet history is information in which information on the date and time of betting, the sportsbook targeted for betting, the holding period of the sportsbook, the bet amount, and the like are stored in association with the member ID.
 管理サーバA3は、定期的にスポーツブックサーバA4へアクセスし、中継可能なスポーツブック候補を更新する。また、管理サーバA3は、各スポーツブックサーバA4から、配信中のスポーツ中継を表示するためのスポーツ中継データを取得する。なお、スポーツ中継データとは、映像データであってもよいし、映像データにアクセスするための接続情報であってもよい。 The management server A3 periodically accesses the sportsbook server A4 and updates the sportsbook candidates that can be relayed. In addition, the management server A3 acquires sports broadcast data for displaying the sports broadcast being distributed from each sports book server A4. The sports relay data may be video data or connection information for accessing the video data.
 情報管理装置A21は、管理サーバA3を介して、スポーツブックサーバから配信されるスポーツ中継を受信し、付帯するゲーミングマシンA2のディスプレイA22に表示させる。具体的に、情報管理装置A21は、管理サーバA3から、会員IDに関連付けられたスポーツブック候補と、を取得する。そして、情報管理装置A21は、スポーツブック候補から、ディスプレイA22に表示させるスポーツブックを選択する。情報管理装置A21は、スポーツブック候補に、ユーザがベットしたスポーツブックが存在する場合、当該スポーツブックを選択する。 The information management device A21 receives the sports broadcast delivered from the sports book server via the management server A3 and displays it on the display A22 of the accompanying gaming machine A2. Specifically, the information management device A21 acquires a sportsbook candidate associated with the member ID from the management server A3. Then, the information management device A21 selects a sportsbook to be displayed on the display A22 from the sportsbook candidates. If the sportsbook candidate includes a sportsbook bet by the user, the information management device A21 selects the sportsbook.
 そして、情報管理装置A21は、選択したスポーツブックのスポーツブックサーバからのスポーツ中継データを付帯するゲーミングマシンに送信し、ディスプレイA22に表示させる。尚、情報管理装置A21は、上述した処理をコンピュータに実行させるプログラムを有してもよい。プログラムは、有線や無線により配布されてもよいし、記録媒体に記録された状態で配布されてもよい。 Then, the information management device A21 transmits the sports relay data from the sports book server of the selected sports book to the accompanying gaming machine and displays it on the display A22. The information management device A21 may have a program for causing the computer to execute the above-mentioned processing. The program may be distributed by wire or wirelessly, or may be distributed in a state of being recorded on a recording medium.
 このように、管理システムA1は、ゲームを表示するディスプレイA22を有し、ベットにゲームを開始する複数のゲーミングマシンA2と、複数のゲーミングマシンA2のそれぞれに付帯され、会員IDを取得する読取装置A211を備え、スポーツブックのベットの受け付け及び当該ベットの対象となるスポーツ中継を配信するスポーツブックサーバA4とデータ通信可能に接続される情報管理装置A21と、を有している。そして、ゲーミングマシンA2は、実行したゲームのベットに関するベット情報を情報管理装置A21へ送信する。そして、情報管理装置A21は、ベット情報に基づき算出する時間を閲覧時間に加算し、この閲覧時間を限度として、選択したスポーツブックのスポーツブックサーバA4からのスポーツ中継データを付帯するゲーミングマシンA2に送信し、ディスプレイA22に表示させる。 As described above, the management system A1 has a display A22 for displaying the game, and is attached to each of the plurality of gaming machines A2 for starting the game on the bet and the plurality of gaming machines A2 to acquire the member ID. It is equipped with A211 and has a sportsbook server A4 that accepts bets on sportsbooks and distributes sports broadcasts that are the targets of the bets, and an information management device A21 that is connected to enable data communication. Then, the gaming machine A2 transmits the bet information regarding the bet of the executed game to the information management device A21. Then, the information management device A21 adds the time calculated based on the bet information to the browsing time, and limits the browsing time to the gaming machine A2 to which the sports relay data from the sportsbook server A4 of the selected sportsbook is attached. It is transmitted and displayed on the display A22.
 上記構成によれば、ゲーミングマシンA2においてスポーツブックサーバA4が配信するスポーツ中継を閲覧可能となっており、その閲覧できる時間はゲーミングマシンA2へのベットに基づいて算出される。これにより、ゲーミングマシンA2をスポーツ中継のみに使用することを防止し、ゲーミングマシンA2へのベットを促進することができる。 According to the above configuration, the sports broadcast broadcast distributed by the sports book server A4 can be viewed on the gaming machine A2, and the viewing time is calculated based on the bet on the gaming machine A2. As a result, it is possible to prevent the gaming machine A2 from being used only for sports broadcasting and to promote betting on the gaming machine A2.
 管理システムの具体例として、管理システムA1がゲーミングマシンA2としてスロットマシンを備えると共に、情報管理装置A21としてPTS装置1700を備えた場合について具体的に説明する。 As a specific example of the management system, a case where the management system A1 is provided with a slot machine as the gaming machine A2 and the PTS device 1700 is provided as the information management device A21 will be specifically described.
 図2に示すように、ゲーミングマシンA2であるスロットマシン1010は、プレーヤトラッキングシステム装置(Player Tracking System Device)1700を備えている。プレーヤトラッキング装置1700は、プレーヤトラッキングシステム(Player Tracking System)を実現するための端末であり、本明細書では、この装置を以降、PTS端末1700と称する。 As shown in FIG. 2, the slot machine 1010, which is the gaming machine A2, includes a player tracking system device (Player Tracking System Device) 1700. The player tracking device 1700 is a terminal for realizing a player tracking system (Player Tracking System), and in the present specification, this device is hereinafter referred to as a PTS terminal 1700.
 PTS端末1700は、PTSコントロールユニット1700AとPTSユーザインターフェースユニット1700Bと、ミキシング装置1790を有している。PTSコントロールユニット1700Aは、PTS端末1700の各種の処理動作を制御すると共に、外部の各種装置にデータ通信可能に接続されている。また、PTSユーザインターフェースユニット1700Bは、主にユーザ等の操作者との間で入力処理や出力処理を可能にするように構成されている。ミキシング装置1790は、スロットマシン1010の後述するコントローラ1100から受信するゲーム映像と、スポーツブックサーバA4から管理サーバA3を中継して受信するスポーツ中継映像とを合成し、スロットマシン1010が有するディスプレイ(上側画像表示パネル1131、下側画像表示パネル1141)に表示させる。ディスプレイでの表示態様は、ゲーム映像における所定の領域にスポーツ中継が表示されるピクチャインピクチャの態様が好ましいがこれに限定されない。例えば、ディスプレイが複数ある場合には、1つをスポーツ中継の表示で占有してもよい。スロットマシンのコントローラ1100は、これを構成するCPU等が設置される基板が、PTS端末1700と、HDMI(登録商標)ケーブル等で接続されており、データの送受信が可能に構成される。なお、ミキシング装置1790は、PTS端末1700が有することに限定されず、スロットマシン1010等に内蔵されるものであってもよい。PTSコントロールユニット1700A及びPTSユーザインターフェースユニット1700Bの詳細は、後述する。 The PTS terminal 1700 has a PTS control unit 1700A, a PTS user interface unit 1700B, and a mixing device 1790. The PTS control unit 1700A controls various processing operations of the PTS terminal 1700 and is connected to various external devices so as to be capable of data communication. Further, the PTS user interface unit 1700B is configured to enable input processing and output processing mainly with an operator such as a user. The mixing device 1790 synthesizes the game image received from the controller 1100 described later of the slot machine 1010 and the sports relay image received by relaying the management server A3 from the sports book server A4, and displays the display (upper side) of the slot machine 1010. It is displayed on the image display panel 1131 and the lower image display panel 1141). The display mode on the display is preferably, but is not limited to, a picture-in-picture mode in which the sports broadcast is displayed in a predetermined area in the game image. For example, when there are a plurality of displays, one may be occupied by the display of the sports broadcast. In the slot machine controller 1100, a board on which a CPU or the like constituting the slot machine is installed is connected to a PTS terminal 1700 by an HDMI (registered trademark) cable or the like, and data can be transmitted and received. The mixing device 1790 is not limited to that of the PTS terminal 1700, and may be built in the slot machine 1010 or the like. Details of the PTS control unit 1700A and the PTS user interface unit 1700B will be described later.
 また、スロットマシン1010は、精算機1868を備えている。スロットマシン1010は、PTS端末1700のPTSコントロールユニット1700A及びネットワークを介して管理サーバA3に接続されている。PTSコントロールユニット1700Aは、通信回線(又はスロットマシン1010)を介して、紙幣識別器1022と接続されている。また、PTSコントロールユニット1700Aは、所定のプロトコルに基づいて、コントローラ1100とデータの送受信を行うと共に、ネットワークを介して接続されている管理サーバA3等とデータ通信を行う。例えば、PTSコントロールユニット1700Aからコントローラ1100に対しては、ゲームを開始するのに必要なクレジットの情報や、連動演出の際に単位ゲームの停止を指示する停止コマンドなどが送信され、コントローラ1100からPTSコントロールユニット1700Aに対しては、ゲーム結果としてのクレジットの情報や単位ゲームの開始通知、終了通知などが送信されうる。 In addition, the slot machine 1010 is equipped with a payment machine 1868. The slot machine 1010 is connected to the management server A3 via the PTS control unit 1700A of the PTS terminal 1700 and the network. The PTS control unit 1700A is connected to the banknote classifier 1022 via a communication line (or slot machine 1010). Further, the PTS control unit 1700A transmits / receives data to / from the controller 1100 based on a predetermined protocol, and also performs data communication with the management server A3 or the like connected via the network. For example, the PTS control unit 1700A sends the credit information required to start the game to the controller 1100, a stop command instructing the stop of the unit game at the time of interlocking production, and the like, and the controller 1100 sends the PTS. Credit information as a result of the game, start notification, end notification, and the like of the unit game can be transmitted to the control unit 1700A.
 また、PTS端末1700のPTSコントロールユニット1700Aは、会員カードの取込通知や取出通知、単位ゲームの開始通知や終了通知、抽籤結果、ベット情報、払出数等の遊技情報、ボーナス当選通知、会員のクレジットの情報等を送受信する。 In addition, the PTS control unit 1700A of the PTS terminal 1700 can be used for membership card import / withdrawal notifications, unit game start / end notifications, lottery results, bet information, game information such as the number of payouts, bonus winning notifications, and member's notifications. Send and receive credit information, etc.
 ここで、会員の場合の遊技フローは概略以下のようになる。最初に、会員カード発券端末によって会員登録を行い、その際に、会員カード(ICカード)が発券される。その後、プレーヤは、スロットマシン1010のPTS端末1700(PTSユーザインターフェースユニット1700B)に会員カードを挿入し、そこで、現金を投入する。紙幣識別器1022は、紙幣が投入されると、金種および金額を識別し、その識別結果として、金種データおよび金額データがPTSコントロールユニット1700Aへ送信する。PTSコントロールユニット1700Aは、金種データおよび金額データから、ゲーム用のクレジットを求め、これをコントローラ1100に送信する。 Here, the game flow for members is as follows. First, membership registration is performed using a membership card ticketing terminal, and at that time, a membership card (IC card) is issued. After that, the player inserts the membership card into the PTS terminal 1700 (PTS user interface unit 1700B) of the slot machine 1010, and inserts cash there. When a bill is inserted, the bill classifier 1022 identifies the denomination and the amount of money, and as a result of the identification, the denomination data and the amount of money data are transmitted to the PTS control unit 1700A. The PTS control unit 1700A obtains a credit for a game from the denomination data and the amount data, and transmits this to the controller 1100.
 コントローラ1100は、PTSコントロールユニット1700Aから送信されたクレジットに基づいて単独ゲームを実行する。ゲーム結果に応じたクレジットは、コントローラ1100からPTSコントロールユニット1700Aへ送信され、PTSコントロールユニット1700Aにおいて、ゲーム結果に基づく配当の払出し計算が行われ、プレーヤに払い出される金額が決定される。PTS端末1700(PTSユーザインターフェースユニット1700B)では、この決定された金額をそのまま会員カードに書き込み、会員カードを排出する。また、会員カードには、ゲームの実行等に応じて、所定のポイントが付与される。 The controller 1100 executes a single game based on the credits transmitted from the PTS control unit 1700A. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A, and the PTS control unit 1700A calculates the payout of the dividend based on the game result to determine the amount to be paid to the player. In the PTS terminal 1700 (PTS user interface unit 1700B), the determined amount of money is written as it is on the membership card, and the membership card is ejected. In addition, a predetermined point is given to the membership card according to the execution of the game or the like.
 会員であるプレーヤが次にゲームを行う場合、PTSコントロールユニット1700Aは、挿入された会員カードを読み込むと、会員カードに記憶されている金額を読み取る。読み取られた金額は、クレジットに変換され、コントローラ1100に送信される。ゲーム結果に応じたクレジットは、上記と同様に、コントローラ1100からPTSコントロールユニット1700Aへ送信され、PTSコントロールユニット1700Aにおいて、ゲーム結果に基づく払出し計算が行われ、プレーヤに払い出される金額が決定される。このとき、挿入されている会員カードの金額に対して、ゲームの結果得られた金額を加算することによりこれを更新する。 When the player who is a member plays the game next time, the PTS control unit 1700A reads the inserted membership card and reads the amount of money stored in the membership card. The read amount is converted into credits and sent to the controller 1100. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A in the same manner as described above, and the PTS control unit 1700A performs a payout calculation based on the game result to determine the amount to be paid out to the player. At this time, this is updated by adding the amount obtained as a result of the game to the amount of the inserted membership card.
 このときさらに、PTSコントロールユニット1700Aは、会員カードから読み取った識別コード(又はプレーヤ識別コード)と更新された金額を会員管理サーバ13に送信し、会員管理サーバ13は、PTSコントロールユニット1700Aから送信された金額を、上記の識別コードで特定される会員の金額に加算し記憶する。この処理により、会員の保持する金額が常に管理される。 At this time, the PTS control unit 1700A further transmits the identification code (or player identification code) read from the membership card and the updated amount to the member management server 13, and the member management server 13 is transmitted from the PTS control unit 1700A. The amount of money is added to the amount of money of the member specified by the above identification code and stored. By this process, the amount of money held by the member is always managed.
 会員であるプレーヤはその後必要に応じて、キャッシャーカウンタ等で、会員カードに記憶されている金額に基づいて精算を行うことができる。また、スロットマシン1010が精算機1868を備える場合は、当該スロットマシン1010において会員カードによる精算を行うことができる。 After that, the player who is a member can make a payment based on the amount stored in the membership card at a cashier counter or the like as necessary. If the slot machine 1010 is provided with a payment machine 1868, the slot machine 1010 can be used for payment with a membership card.
 一方、非会員の場合の遊技フローは概略以下のようになる。プレーヤは、スロットマシン1010のPTS端末1700(PTSユーザインターフェースユニット1700B)に現金を投入する。紙幣識別器1022は、紙幣が投入されると、金種および金額を識別し、その識別結果として、金種データおよび金額データがPTSコントロールユニット1700Aへ送信される。PTSコントロールユニット1700Aは、金種データおよび金額データから、ゲーム用のクレジットを求め、これをコントローラ1100へ送信する。 On the other hand, the game flow for non-members is as follows. The player inserts cash into the PTS terminal 1700 (PTS user interface unit 1700B) of the slot machine 1010. When a bill is inserted, the bill classifier 1022 identifies the denomination and the amount of money, and as a result of the identification, the denomination data and the amount of money data are transmitted to the PTS control unit 1700A. The PTS control unit 1700A obtains a credit for a game from the denomination data and the amount data, and transmits this to the controller 1100.
 コントローラは、PTSコントロールユニット1700Aから送信されたクレジットに基づいてゲームを実行する。ゲーム結果に応じたクレジットは、コントローラ1100からPTSコントロールユニット1700Aに送信され、PTSコントロールユニット1700Aにおいて、ゲーム結果に基づく払出し計算が行われ、プレーヤに払い出される金額が決定される。PTS端末1700(PTSユーザインターフェースユニット1700B)では、この決定された金額を、スロットマシン1010にストックされている新たなICカードに書き込み、そのICカードを排出する。非会員は、ここで初めてICカードを手にすることになる。 The controller executes the game based on the credits transmitted from the PTS control unit 1700A. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A, and the PTS control unit 1700A performs a payout calculation based on the game result to determine the amount to be paid out to the player. In the PTS terminal 1700 (PTS user interface unit 1700B), the determined amount of money is written in a new IC card stocked in the slot machine 1010, and the IC card is ejected. Non-members will get an IC card for the first time here.
 非会員であるプレーヤはその後必要に応じて、キャッシャーカウンタ等で、ICカードに記憶されている金額に基づいて精算を行うことができる。また、スロットマシン1010が精算機1868を備える場合は、当該スロットマシン1010においてICカードによる精算を行うことができる。 After that, the non-member player can make a payment based on the amount stored in the IC card with a cashier counter or the like, if necessary. When the slot machine 1010 is provided with a payment machine 1868, the slot machine 1010 can be used for payment using an IC card.
 次に、図3を参照して、管理システムA1のゲーミングマシンA2としてスロットマシンを採用した場合について説明する。図3に示すように、スロットマシン1010は、遊技媒体として、会員カード(ICカード)、紙幣又はこれらに相当する電子的な有価情報が用いられる。特に、本実施形態では、ICカード1500に記憶された現金データなどのクレジット関連データが用いられている。 Next, a case where a slot machine is adopted as the gaming machine A2 of the management system A1 will be described with reference to FIG. As shown in FIG. 3, the slot machine 1010 uses a membership card (IC card), banknotes, or electronic valuable information corresponding thereto as a game medium. In particular, in this embodiment, credit-related data such as cash data stored in the IC card 1500 is used.
 スロットマシン1010は、キャビネット1011と、キャビネット1011の上側に設置されたトップボックス1012と、キャビネット1011の前面に設けられたメインドア1013と、を備えている。 The slot machine 1010 includes a cabinet 1011 and a top box 1012 installed on the upper side of the cabinet 1011 and a main door 1013 provided on the front surface of the cabinet 1011.
 メインドア1013には、下側画像表示パネル1141と称されるシンボル表示装置1016が設けられている。シンボル表示装置1016は、透明液晶パネルにより形成されている。シンボル表示装置1016が表示する画面では、中央部に表示窓1150を有している。表示窓1150は、5列、4行の20個の表示ブロック1028により構成されている。各列の4個の表示ブロック1028は、擬似リール1151~1155を形成し、プレーヤの操作に応じて回転するようになっている。各擬似リール1151~1155は、4個の表示ブロック1028が全体的に速度を変更しながら下方向に移動表示されることによって、各表示ブロック1028に表示されたシンボル1501を縦方向に回転させた後に停止する再配置を行うことを可能にしている。 The main door 1013 is provided with a symbol display device 1016 called a lower image display panel 1141. The symbol display device 1016 is formed of a transparent liquid crystal panel. The screen displayed by the symbol display device 1016 has a display window 1150 in the center. The display window 1150 is composed of 20 display blocks 1028 in 5 columns and 4 rows. The four display blocks 1028 in each row form pseudo reels 1151 to 1155 and rotate according to the operation of the player. In each of the pseudo reels 1151 to 1155, the four display blocks 1028 are moved and displayed downward while changing the speed as a whole, so that the symbol 1501 displayed on each display block 1028 is rotated in the vertical direction. It makes it possible to perform a relocation that stops later.
 ここで、「再配置」とは、シンボル1501の配置が解除された後、再びシンボル1501が配置される状態を意味する。「配置」とは、シンボル1501が外部のプレーヤに対して目視により確認可能な状態であることを意味する。スロットマシン1010は、回転した擬似リール1151~1155が停止することによるシンボル1501の配置状態によって、ウィニングコンビネーション(入賞役)に応じた配当を付与する所謂スロットゲームを実行する。 Here, "relocation" means a state in which the symbol 1501 is relocated after the placement of the symbol 1501 is released. “Arrangement” means that the symbol 1501 is in a state where it can be visually confirmed by an external player. The slot machine 1010 executes a so-called slot game in which a payout according to a winning combination (winning combination) is given according to the arrangement state of the symbols 1501 when the rotated pseudo reels 1151 to 1155 are stopped.
 尚、本実施形態では、スロットマシン1010が所謂ビデオスロットマシンである場合について説明しているが、本発明のスロットマシン1010は、所謂機械式リールを採用してもよいし、一部の擬似リール1151~1155に代用してもよい。 Although the slot machine 1010 is a so-called video slot machine in the present embodiment, the slot machine 1010 of the present invention may employ a so-called mechanical reel or some pseudo reels. It may be substituted for 1151 to 1155.
 さらに、シンボル表示装置1016の前面には、タッチパネル1069が設けられていて、プレーヤはタッチパネル1069を操作して各種の指示を入力することができる。タッチパネル1069から入力信号がメインCPUに対して送信される。 Further, a touch panel 1069 is provided on the front surface of the symbol display device 1016, and the player can operate the touch panel 1069 to input various instructions. An input signal is transmitted from the touch panel 1069 to the main CPU.
 トップボックス1012の前面には、上側画像表示パネル1131が設けられている。上側画像表示パネル1131は、液晶パネルからなり、ディスプレイを構成する。上側画像表示パネル1131は、演出にかかる画像や、遊技の内容の紹介やルールの説明を示す画像が表示される。また、トップボックス1012には、ランプ1111が設けられている。 An upper image display panel 1131 is provided on the front surface of the top box 1012. The upper image display panel 1131 is composed of a liquid crystal panel and constitutes a display. The upper image display panel 1131 displays an image related to the effect, an image showing the content of the game and an explanation of the rules. Further, the top box 1012 is provided with a lamp 1111.
 表示窓1150の上方には、クレジット数表示部(不図示)が表示されており、現在のクレジット数が表示されている。ここで、「クレジット」とは、プレーヤがBETする際に使用するゲーム上での仮想の遊技媒体である。尚、クレジット数表示部には、プレーヤが現在所有するクレジットの合計数が表示されるようになっている。 A credit number display unit (not shown) is displayed above the display window 1150, and the current number of credits is displayed. Here, the "credit" is a virtual game medium on the game used when the player bets. The credit number display unit displays the total number of credits currently owned by the player.
 また、クレジット数表示部の下方には、端数現金表示部(不図示)が表示されている。端数現金表示部には、端数現金が表示されている。「端数現金」とは、投入された金額が足らないために、クレジットに換算されなかった現金の事である。 In addition, a fractional cash display (not shown) is displayed below the credit number display. Fractional cash is displayed on the fractional cash display unit. "Fraction cash" is cash that has not been converted into credit because the amount invested is insufficient.
 また、下側画像表示パネル1141の下方には、キャビネット1011にPTS端末1700が組み込まれている。さらに、PTS端末1700の左右には、それぞれ、スピーカ1112が設けられている。スロットマシン1010は、上側画像表示パネル1131による画像の表示、スピーカ1112による音の出力、および、ランプ1111による光の出力等によって単位ゲームの演出が実行される。 Further, below the lower image display panel 1141, the PTS terminal 1700 is incorporated in the cabinet 1011. Further, speakers 1112 are provided on the left and right sides of the PTS terminal 1700, respectively. In the slot machine 1010, the production of the unit game is executed by displaying an image on the upper image display panel 1131, outputting sound by the speaker 1112, outputting light by the lamp 1111, and the like.
 PTS端末1700は、スロットマシン1010との間で共通化されたデータインターフェースを用いてデータのやりとりを行うことによって、様々なメーカの様々なタイプのゲーミングマシンに組み込むことが可能である。これにより、スロットマシン1010を含む各種のゲーミングマシンを有したゲームシステム1において、PTS端末1700のゲーミングマシンへの装着により容易に管理システムA1を構築することが可能になっている。 The PTS terminal 1700 can be incorporated into various types of gaming machines of various manufacturers by exchanging data using a data interface shared with the slot machine 1010. As a result, in the game system 1 having various gaming machines including the slot machine 1010, the management system A1 can be easily constructed by mounting the PTS terminal 1700 on the gaming machine.
 次に、図4を参照して、管理システムA1において、情報管理装置A21としてPTS端末1700を採用した場合について説明する。図4に示すように、PTS端末1700は、PTSコントロールユニット1700AとPTSユーザインターフェースユニット1700Bとを有している。 Next, with reference to FIG. 4, a case where the PTS terminal 1700 is adopted as the information management device A21 in the management system A1 will be described. As shown in FIG. 4, the PTS terminal 1700 has a PTS control unit 1700A and a PTS user interface unit 1700B.
 PTSコントロールユニット1700Aは、PTSコントローラ1750を有している。PTSコントローラ1750は、CPU、ROM、およびRAMを有する。PTSコントローラ1750のCPUは、PTS端末1700の各構成部の実行制御を行うと共に、ROMに格納された各種プログラムを実行したり、演算したりする。例えば、CPUは、クレジット更新プログラムを実行して、ICカード1500に記憶されたクレジット関連データを更新する。 The PTS control unit 1700A has a PTS controller 1750. The PTS controller 1750 has a CPU, ROM, and RAM. The CPU of the PTS controller 1750 controls the execution of each component of the PTS terminal 1700, and also executes and calculates various programs stored in the ROM. For example, the CPU executes a credit update program to update the credit-related data stored in the IC card 1500.
 PTSコントローラ1750は、ROMやRAMからなる記憶装置1770を有している。PTSコントローラ1750のROMは、フラッシュメモリなどのメモリデバイスからなり、CPUにより実行される恒久的なデータが記憶されている。例えば、ROMには、ICカード1500に記憶されたクレジット関連データを書き換えるクレジット更新プログラムや、ボーナスサーバ11からの要求に応じて実行される連動演出制御プログラム、管理サーバA3からの要求(報知情報など)に応じて実行される報知プログラム等が記憶される。また、PTSコントローラ1750のRAMは、ROMに記憶された各種プログラムを実行する際に必要なデータを一時的に記憶する。 The PTS controller 1750 has a storage device 1770 composed of a ROM or a RAM. The ROM of the PTS controller 1750 is composed of a memory device such as a flash memory, and stores permanent data executed by the CPU. For example, the ROM contains a credit update program that rewrites credit-related data stored in the IC card 1500, an interlocking effect control program that is executed in response to a request from the bonus server 11, and a request (notification information, etc.) from the management server A3. ) Is stored in the notification program or the like to be executed. Further, the RAM of the PTS controller 1750 temporarily stores data necessary for executing various programs stored in the ROM.
 PTSコントロールユニット1700Aは、サーバI/F(インターフェース)1755とゲーミングマシンI/F(インターフェース)1756と紙幣識別器I/F(インターフェース)1757と精算機I/F(インターフェース)1758とを、外部装置との通信インターフェースとして有している。 The PTS control unit 1700A includes a server I / F (interface) 1755, a gaming machine I / F (interface) 1756, a bill classifier I / F (interface) 1757, and a checkout machine I / F (interface) 1758 as an external device. It has as a communication interface with.
 サーバI/F1755は、管理サーバA3等のサーバとPTS端末1700とのデータ通信を実現する。ゲーミングマシンI/F1756は、スロットマシン1010のコントローラ1100とPTS端末1700とのデータ通信を実現するものであり、当該データ通信には、規定のプロトコルが使用されうる。紙幣識別器I/F1757は、紙幣識別器1022に接続されている。精算機I/F1758は、精算機1868と接続されている。 The server I / F1755 realizes data communication between a server such as the management server A3 and the PTS terminal 1700. The gaming machine I / F1756 realizes data communication between the controller 1100 of the slot machine 1010 and the PTS terminal 1700, and a specified protocol can be used for the data communication. The banknote classifier I / F1757 is connected to the banknote acceptor 1022. The settlement machine I / F1758 is connected to the settlement machine 1868.
 また、PTSコントロールユニット1700Aは、USB制御部1759を有している。USB制御部1759は、USB端子において電源ユニットからの電源を供給するかどうかを判定し、所定の条件を満たす場合に、USB端子を充電可能にする。プレーヤは、所定条件を満たす場合に、USB端子に電子機器を接続し、当該電子機器を充電することができる。 Further, the PTS control unit 1700A has a USB control unit 1759. The USB control unit 1759 determines whether to supply power from the power supply unit at the USB terminal, and enables the USB terminal to be charged when a predetermined condition is satisfied. The player can connect an electronic device to the USB terminal and charge the electronic device when a predetermined condition is satisfied.
 さらに、PTSコントロールユニット1700Aは、PTSユーザインターフェースユニット1700Bの各部に接続された制御部を有している。具体的には、PTSユーザインターフェースユニット1700Bは、フルカラーLED1721a・1721b、タッチパネルを有したLCD1719、カードユニット1741、カードスタッカー1742、インクジェットボタン1732、タッチユニット1745、人体検出カメラ1713、マイク1715・1717、スピーカ1707・1709、オーディオ端子1738を有している。PTSユーザインターフェースユニット1700Bの詳細は、図5において説明する。一方、PTSコントロールユニット1700Aは、LED駆動部1761とLCD制御部1762とICカード制御部1763とタッチユニット制御部1764とカメラ制御部1766とDSP1765とを有している。 Further, the PTS control unit 1700A has a control unit connected to each part of the PTS user interface unit 1700B. Specifically, the PTS user interface unit 1700B includes full- color LEDs 1721a and 1721b, an LCD 1719 having a touch panel, a card unit 1741, a card stacker 1742, an inkjet button 1732, a touch unit 1745, a human body detection camera 1713, a microphone 1715 and 1717, and a speaker. It has 1707 and 1709, and an audio terminal 1738. Details of the PTS user interface unit 1700B will be described with reference to FIG. On the other hand, the PTS control unit 1700A includes an LED drive unit 1761, an LCD control unit 1762, an IC card control unit 1763, a touch unit control unit 1764, a camera control unit 1766, and a DSP 1765.
 LED駆動部1761は、管理サーバA3からの報知要求等に応じて、PTSユーザインターフェースユニット1700BのフルカラーLED1721a及びフルカラーLED1721bを所定のタイミングで点灯させるように制御する。フルカラーLED1721aは、図5のPTSユーザインターフェースユニット1700BにおけるLCD1719の上側の発光板1720aを発光させる。フルカラーLED1721bは、LCD1719の下側の発光板1720bを発光させる。 The LED drive unit 1761 controls the full-color LED 1721a and the full-color LED 1721b of the PTS user interface unit 1700B to be turned on at a predetermined timing in response to a notification request or the like from the management server A3. The full-color LED 1721a causes the light emitting plate 1720a on the upper side of the LCD 1719 in the PTS user interface unit 1700B of FIG. 5 to emit light. The full-color LED 1721b causes the light emitting plate 1720b on the lower side of the LCD 1719 to emit light.
 LCD制御部1762は、ゲームに関する情報や会員情報、会員向け情報等をLCD1719に表示させたり、ICカード1500から読み取ったデータや、プレーヤによって入力されたデータを表示させたりするように制御する。尚、LCD1719はタッチパネル機能を備えており、プレーヤによってタッチパネルが操作されたとき、所定の信号がPTSコントローラ1750のCPUに送信される。 The LCD control unit 1762 controls the LCD 1719 to display information about the game, member information, member information, etc., and to display the data read from the IC card 1500 and the data input by the player. The LCD 1719 has a touch panel function, and when the touch panel is operated by the player, a predetermined signal is transmitted to the CPU of the PTS controller 1750.
 ICカード制御部1763は、ICカード1500の挿入、排出、クレジットデータの書き込み等を制御する。ICカード制御部1763は、ICカードR/W(リーダライタ)制御部、ICカード吸入排出制御部、LED制御部を備える。 The IC card control unit 1763 controls insertion, ejection, writing of credit data, etc. of the IC card 1500. The IC card control unit 1763 includes an IC card R / W (reader / writer) control unit, an IC card suction / discharge control unit, and an LED control unit.
 ICカード制御部1763のICカードR/W制御部は、カードユニット1741を制御して、ICカード1500に記憶されているクレジット関連データを更新する。また、新たにICカード1500を発行する場合は、精算された金額に対応するクレジット関連データを記憶する。カードユニット1741は、ICカード1500にNFC等によりデータを読み取り、又は書き込むためのアンテナ部を有する。カードユニット1741は、ICカード1500に記憶された情報を読み取るICカードリーダ、および、ICカード1500に情報を書き込むICカードライタの機能を備えるが、必要に応じてどちらか一方の機能を有するものとしてもよい。 The IC card R / W control unit of the IC card control unit 1763 controls the card unit 1741 to update the credit-related data stored in the IC card 1500. Further, when a new IC card 1500 is issued, credit-related data corresponding to the settled amount is stored. The card unit 1741 has an antenna unit for reading or writing data on the IC card 1500 by NFC or the like. The card unit 1741 has a function of an IC card reader that reads information stored in the IC card 1500 and an IC card writer that writes information in the IC card 1500, but it is assumed that the card unit 1741 has either function as necessary. May be good.
 ICカード制御部1763のICカード吸入排出制御部は、ICカード1500の吸入および排出の制御を行う。プレーヤによって図5のカード挿入口1730にICカード1500が挿入されると、プレーヤがゲームを実行している間、ICカードをカードユニット1741の中に保持するよう制御する。また、精算時にクレジット関連データがICカード1500に書き込まれた後、そのICカード1500を排出するよう制御する。さらに、イジェクトボタン1732が押された場合に、ICカード1500の排出を行う。また、新たにICカード1500を発行する場合は、カードスタッカー1742からICカード1500を新たに取り出して、クレジット関連データを記憶させるために、ICカード1500をカードユニット1741に供給する。 The IC card suction / discharge control unit of the IC card control unit 1763 controls the suction and discharge of the IC card 1500. When the IC card 1500 is inserted into the card insertion slot 1730 of FIG. 5 by the player, the IC card is controlled to be held in the card unit 1741 while the player is executing the game. Further, after the credit-related data is written to the IC card 1500 at the time of payment, the IC card 1500 is controlled to be ejected. Further, when the eject button 1732 is pressed, the IC card 1500 is ejected. When a new IC card 1500 is issued, the IC card 1500 is newly taken out from the card stacker 1742, and the IC card 1500 is supplied to the card unit 1741 in order to store credit-related data.
 ICカード制御部1763のLED制御部は、カードユニット1741のカード挿入口1730の近傍に設けられたLEDを点灯するよう制御すると共に、イジェクトボタン1732の近傍に設けられたLEDを点灯するよう制御する。 The LED control unit of the IC card control unit 1763 controls to light the LED provided in the vicinity of the card insertion slot 1730 of the card unit 1741, and also controls to light the LED provided in the vicinity of the eject button 1732. ..
 タッチユニット制御部1764は、ICカード1500、携帯電話、スマートフォン等のタッチ操作に伴うデータ送受信を制御する。タッチユニット制御部1764は、非接触R/W(リーダライタ)制御部とLED制御部を備えている。 The touch unit control unit 1764 controls data transmission / reception associated with touch operations of the IC card 1500, mobile phones, smartphones, and the like. The touch unit control unit 1764 includes a non-contact R / W (reader / writer) control unit and an LED control unit.
 タッチユニット制御部1764の非接触R/W制御部は、タッチユニット1745でICカード1500や携帯電話が所定の距離に近接した(例えば、タッチ操作があった)か否かを判定し、所定の距離に近接した場合に、タッチユニット1745から読み取り結果等を取得する。タッチユニット1745は、ICカード1500や携帯電話との間でNFC等によりデータ送受信を行うためのアンテナ部を有する。 The non-contact R / W control unit of the touch unit control unit 1764 determines whether or not the IC card 1500 or the mobile phone is close to a predetermined distance (for example, there is a touch operation) by the touch unit 1745, and determines whether or not the touch unit has been operated. When the distance is close, the reading result or the like is acquired from the touch unit 1745. The touch unit 1745 has an antenna unit for transmitting / receiving data to / from the IC card 1500 or a mobile phone by NFC or the like.
 タッチユニット1745は、ICカード1500や携帯電話に記憶された情報を読み取るICカードリーダ、および、ICカード1500や携帯電話に情報を書き込むICカードライタの機能を備えるが、必要に応じてどちらか一方の機能を有するものとしてもよい。 The touch unit 1745 has a function of an IC card reader that reads information stored in the IC card 1500 or a mobile phone, and an IC card writer that writes information in the IC card 1500 or the mobile phone. It may have the function of.
 タッチユニット制御部1764のLED制御部1764bは、タッチユニット1745の前面4隅に配置されているLEDを制御し、所定のタイミングで点灯させる。 The LED control unit 1764b of the touch unit control unit 1764 controls the LEDs arranged at the four front corners of the touch unit 1745 and lights them at a predetermined timing.
 カメラ制御部1766は、人体検出カメラ1713により撮像されたプレーヤ等の画像を取得し、必要に応じて所定の画像処理を施し、処理後のデータをPTSコントローラ1750のCPUに送信する。当該データは、例えば、サーバI/F1755を介して、管理サーバA3等に送信される。また、カメラ制御部1766は、人体検出カメラ1713により撮像された撮像情報を管理サーバA3などに送信する。 The camera control unit 1766 acquires an image of a player or the like captured by the human body detection camera 1713, performs predetermined image processing as necessary, and transmits the processed data to the CPU of the PTS controller 1750. The data is transmitted to the management server A3 or the like via the server I / F1755, for example. Further, the camera control unit 1766 transmits the image pickup information captured by the human body detection camera 1713 to the management server A3 or the like.
 DSP1765は、マイク1715・1717から取得した音声データを受信し、所定の音声処理を行った後、そのデータをPTSコントローラ1750のCPUに送信する。また、DSP1765は、受信した音声データをスピーカ1707・1709に送信する。さらに、DSP1765は、ヘッドセットの接続されたオーディオ端子に対して、受信した音声をヘッドフォンに出力すると共に、マイクから受信した音声を処理してPTSコントローラ1750のCPUに送信する。なお、ここでは概略の構成を示すものであり、A/D変換器、D/A変換器、アンプ等は省略してある。 The DSP1765 receives the voice data acquired from the microphones 1715 and 1717, performs predetermined voice processing, and then transmits the data to the CPU of the PTS controller 1750. Further, the DSP1765 transmits the received voice data to the speakers 1707 and 1709. Further, the DSP1765 outputs the received sound to the headphones to the connected audio terminal of the headset, processes the sound received from the microphone, and transmits the sound to the CPU of the PTS controller 1750. Note that the schematic configuration is shown here, and the A / D converter, D / A converter, amplifier, and the like are omitted.
 また、上述のようにPTSコントロールユニット1700Aは、ミキシング装置1790を有している。ミキシング装置1790は、上側画像表示パネル1131および下側画像表示パネル1141にHDMI(登録商標)ケーブル等を介して接続されている。ミキシング装置1790は、ゲーミングマシンI/F1756を介してコントローラ1100から受信するゲーム映像や、サーバI/F1755を介して管理サーバA3から受信するスポーツ中継映像に基づき、上側画像表示パネル1131および下側画像表示パネル1141に表示する映像を構成する。 Further, as described above, the PTS control unit 1700A has a mixing device 1790. The mixing device 1790 is connected to the upper image display panel 1131 and the lower image display panel 1141 via an HDMI (registered trademark) cable or the like. The mixing device 1790 is based on the game image received from the controller 1100 via the gaming machine I / F1756 and the sports broadcast image received from the management server A3 via the server I / F1755, and the upper image display panel 1131 and the lower image. An image to be displayed on the display panel 1141 is configured.
 図5に示すように、PTSユーザインターフェースユニット1700Bは、パネル1710を有している。パネル1710の前面に配置された各部は、プレーヤによって視認できるようになっている。一方、パネル1710の裏面に配置された部材は、スロットマシン1010の内部に収納され、プレーヤからは視認できないようになっている。 As shown in FIG. 5, the PTS user interface unit 1700B has a panel 1710. Each part arranged on the front surface of the panel 1710 is visible to the player. On the other hand, the members arranged on the back surface of the panel 1710 are housed inside the slot machine 1010 so that they cannot be seen by the player.
 パネル1710の前面右側には、タッチパネル機能を有したLCD1719が設けられている。 An LCD 1719 having a touch panel function is provided on the right side of the front surface of the panel 1710.
 LCD1719の周囲には、LCDカバー1719aが設けられている。尚、この例では、LCD1719がタッチパネル機能を有するように構成されるが、キーボードやマウスといった他の入力装置によってプレーヤの指示を入力するようにしてもよい。 An LCD cover 1719a is provided around the LCD 1719. In this example, the LCD 1719 is configured to have a touch panel function, but the player's instructions may be input by another input device such as a keyboard or a mouse.
 また、LCD1719、LCDカバー1719aの上方には、LEDに接続されて発光する発光板1720aが設けられている。発光板1720aは、例えば、ポリカーボネートで構成され、パネル1710の裏側に配置された複数の(例えば、7つの)フルカラーLED1721aに接続され、フルカラーLED1721aの発光に応じて発光する。 Further, above the LCD 1719 and the LCD cover 1719a, a light emitting plate 1720a that is connected to an LED and emits light is provided. The light emitting plate 1720a is made of, for example, polycarbonate, is connected to a plurality of (for example, seven) full-color LEDs 1721a arranged on the back side of the panel 1710, and emits light in response to the light emission of the full-color LEDs 1721a.
 LCD1719、LCDカバー1719aの下方には、同様に、LEDに接続されて発光する発光板1720bが設けられている。発光板1720bは、例えば、ポリカーボネートで構成され、パネル1710の裏側に配置された複数の(例えば、7つの)フルカラーLED(不図示)に接続され、これらのフルカラーLEDの発光に応じて発光する。 Similarly, a light emitting plate 1720b that is connected to an LED and emits light is provided below the LCD 1719 and the LCD cover 1719a. The light emitting plate 1720b is made of, for example, polycarbonate, is connected to a plurality of (for example, seven) full-color LEDs (not shown) arranged on the back side of the panel 1710, and emits light in response to the light emission of these full-color LEDs.
 LCD1719の右側には、撮像窓1712が設けられており、LCDカバー1719aの内部又はパネル1710の裏側に配置された人体検出カメラが、この撮像窓1712を介してプレーヤなどを撮像する。撮像窓1712は、例えば、スモーク等のシールド処理がなされたハーフミラー材であってもよい。 An imaging window 1712 is provided on the right side of the LCD 1719, and a human body detection camera arranged inside the LCD cover 1719a or behind the panel 1710 images a player or the like through the imaging window 1712. The image pickup window 1712 may be, for example, a half mirror material that has been shielded by smoke or the like.
 LCD1719の右下のLCDカバー1719aには、ホームボタン1722が設けられている。ホームボタン1722は、LCD1719に表示された画面を所定の上位画面に遷移させるためのボタンである。 A home button 1722 is provided on the LCD cover 1719a at the lower right of the LCD 1719. The home button 1722 is a button for transitioning the screen displayed on the LCD 1719 to a predetermined upper screen.
 LCD1719の右側のLCDカバー1719aには、スピーカ用ダクト1706が設けられており、これに対応するパネル1710の裏側の位置には、バスレフ型(バス・レフレックス型)のスピーカ1707が設けられている。同様に、LCD1719の左側には、スピーカ用ダクト1708が設けられており、これに対応するパネル1710の裏側の位置には、バスレフ型(バス・レフレックス型)のスピーカ1709が設けられている。これらのスピーカ1707・1708は、PTS端末1700の専用スピーカであり、スロットマシン1010に設けられたスロットマシンゲーム用のスピーカとは別に設けられている。これらのスピーカ1707・1708は、連動演出や、音声による通話を実現したり、ICカード1500の抜き忘れによる報知音を出力したり、各種の告知情報や入賞情報等に関する音や音声を出力することができる。 A speaker duct 1706 is provided on the LCD cover 1719a on the right side of the LCD 1719, and a bass reflex type (bass reflex type) speaker 1707 is provided at a position on the back side of the panel 1710 corresponding to the duct 1706. .. Similarly, a speaker duct 1708 is provided on the left side of the LCD 1719, and a bass reflex type (bass reflex type) speaker 1709 is provided at a position on the back side of the panel 1710 corresponding to the duct 1708. These speakers 1707 and 1708 are dedicated speakers for the PTS terminal 1700, and are provided separately from the speakers for slot machine games provided in the slot machine 1010. These speakers 1707 and 1708 realize interlocking effects, voice calls, output notification sounds due to forgetting to remove the IC card 1500, and output sounds and voices related to various notification information and winning information. Can be done.
 LCD1719の左下のLCDカバー1719aには、マイク用開口部1714と、マイク用開口部1716が設けられており、これらに対応するLCDカバー1719aの内部には、それぞれマイク1715・1717が設けられている。 The LCD cover 1719a at the lower left of the LCD 1719 is provided with a microphone opening 1714 and a microphone opening 1716, and microphones 1715 and 1717 are provided inside the corresponding LCD cover 1719a, respectively. ..
 パネル1710の前面左下には、ICカード1500を挿入又は取り出すことができるカード挿入口1730が設けられている。カード挿入口1730のカード挿入部には、フルカラーLEDが設けられており、複数色に点灯することによって、カードスタッカー1742に溜まったICカード1500の残数を報知することができる。カード挿入口1730には、イジェクトボタン1732が設けられており、イジェクトボタン1732の位置や、イジェクト操作の工程がわかるように、イジェクトボタン1732の近傍に設けられた赤色のLEDが点灯するようになっている。 A card insertion slot 1730 into which an IC card 1500 can be inserted or taken out is provided at the lower left of the front surface of the panel 1710. A full-color LED is provided in the card insertion portion of the card insertion slot 1730, and by lighting in a plurality of colors, it is possible to notify the remaining number of IC cards 1500 accumulated in the card stacker 1742. The card insertion slot 1730 is provided with an eject button 1732, and a red LED provided in the vicinity of the eject button 1732 lights up so that the position of the eject button 1732 and the process of the eject operation can be understood. ing.
 また、カード挿入口1730に対応するパネル1710の裏側の位置には、カードユニット1741とカードスタッカー1742が設けられており、カード挿入口1730は、カードユニット1741の一部として構成されている。カードスタッカー1742には、ICカード1500を30枚程度保管しておくことができ、新たに単位ゲームを行ったプレーヤがクレジットの精算を行う場合に、カードスタッカー1742に保管してあるICカード1500が取り出され、カード挿入口1730に排出される。 Further, a card unit 1741 and a card stacker 1742 are provided at positions on the back side of the panel 1710 corresponding to the card insertion slot 1730, and the card insertion slot 1730 is configured as a part of the card unit 1741. About 30 IC cards 1500 can be stored in the card stacker 1742, and when a player who has newly played a unit game pays for credits, the IC card 1500 stored in the card stacker 1742 can be stored. It is taken out and discharged to the card insertion slot 1730.
 カード挿入口1730から取り込まれ、カードユニット1741において保持されているICカード1500は、クレジットの精算時において、NFC等によりクレジット情報を更新し、その後、ICカード1500をカード挿入口1730から排出する。ICカード1500は、プレーヤが単位ゲームを行っている間は、完全にカードユニット1741の内部に格納されている。 The IC card 1500 taken in from the card insertion slot 1730 and held in the card unit 1741 updates the credit information by NFC or the like at the time of credit settlement, and then ejects the IC card 1500 from the card insertion slot 1730. The IC card 1500 is completely stored inside the card unit 1741 while the player is playing a unit game.
 また、クレジットの精算時において、ICカード1500が残っているにもかかわらず人体検出カメラ等によってプレーヤの不在が検出された場合、ICカード1500をカードスタッカー1742に保管するように構成することもできる。これにより、例えば、プレーヤが、残りクレジットが少ないことを知った上でICカード1500を放置して席を立った場合や、単にICカード1500を取り忘れて席を離れた場合でも、ICカード1500が長時間に亘ってカードユニット1741に保持されたままになることがない。 Further, when the absence of the player is detected by the human body detection camera or the like even though the IC card 1500 remains at the time of credit settlement, the IC card 1500 can be stored in the card stacker 1742. .. As a result, for example, even if the player leaves the seat with the IC card 1500 knowing that the remaining credits are low, or simply forgets to take the IC card 1500 and leaves the seat, the IC card 1500 Will not remain held in the card unit 1741 for an extended period of time.
 パネル1710の前面左上には、USB端子1737とオーディオ端子1738が設けられている。USB端子1737は、ここにUSB機器を接続して充電等を行うことができるように構成されている。また、オーディオ端子1738は、例えば、4極の端子であり、ここにヘッドセットを挿入して、ヘッドフォンとマイクで相手と通話をすることができる。また、オーディオ端子1738を2極又は3極の端子として、ヘッドフォンで音声を聴くことができるようにもできる。 A USB terminal 1737 and an audio terminal 1738 are provided on the upper left of the front surface of the panel 1710. The USB terminal 1737 is configured so that a USB device can be connected to the USB terminal 1737 for charging or the like. Further, the audio terminal 1738 is, for example, a 4-pole terminal, and a headset can be inserted into the audio terminal 1738 to talk with the other party using headphones and a microphone. Further, the audio terminal 1738 can be used as a 2-pole or 3-pole terminal so that audio can be heard with headphones.
 パネル1710の前面で、LCD1719の左側には、タッチユニット1745が設けられている。タッチユニット1745は、ICチップを含んだICデバイス(例えば、非接触ICカードやNFCによる通信機能を備えた携帯電話やスマートフォン等)に対してデータ通信によりデータを書き込むライタや、当該ICデバイスからデータ通信によりデータを読み取るリーダとして機能することが可能なRFIDモジュールを含んでいる。また、タッチユニット1745の前面4隅には、それぞれLEDが配置されている。また、タッチユニット1745の他に、あるいはタッチユニット1745に替えて、磁気カードのような情報記録媒体に記憶された情報を読み取るための情報記録媒体読取装置を備えるようにしてもよい。この場合、ICカード1500の代わりに、磁気カードを会員カードとすることができる。 A touch unit 1745 is provided on the front side of the panel 1710 and on the left side of the LCD 1719. The touch unit 1745 is a writer that writes data by data communication to an IC device including an IC chip (for example, a non-contact IC card, a mobile phone or a smartphone having a communication function by NFC), or data from the IC device. It contains an RFID module that can function as a reader that reads data via communication. In addition, LEDs are arranged at the four front corners of the touch unit 1745. Further, in addition to the touch unit 1745, or instead of the touch unit 1745, an information recording medium reading device for reading information stored in an information recording medium such as a magnetic card may be provided. In this case, a magnetic card can be used as a membership card instead of the IC card 1500.
 上記のように構成されたPTS端末1700(PTSユーザインターフェースユニット1700B)は、ICカード1500が挿入され、クレジット数表示部に、ICカードに記憶されていたクレジット数が表示され、端数現金表示部に、ICカードに記憶されていた端数現金が表示される。尚、これらの数値は、会員カードの識別コードに対応付けて、会員管理サーバ13に記憶される。 In the PTS terminal 1700 (PTS user interface unit 1700B) configured as described above, the IC card 1500 is inserted, the number of credits stored in the IC card is displayed on the credit number display unit, and the fractional cash display unit is displayed. , Fractional cash stored in the IC card is displayed. These numerical values are stored in the member management server 13 in association with the identification code of the membership card.
 ICカード1500は、非接触ICカードであり、クレジットなどの各種データの記録や演算をするためのIC(Integrated Circuit)を組み込まれ、例えば、NFC(Near Field Communication)のようなRFID(Radio Frequency Identification)技術を用いた近距離無線通信が可能となっている。プレーヤは、ICカード1500を用いることによりクレジット関連データを所有でき、さらに、異なるスロットマシン間において、これを自由に持ち運びすることができる。そして、プレーヤは、スロットマシン1010のPTS端末1700にICカード1500を挿入することにより、ICカード1500内に記憶されたクレジット関連データ(金額データ)を使用して、スロットマシン1010で単位ゲーム等の遊技を行うことができる。尚、ICカード1500には、プレーヤ固有の使用量値のデータが記憶されていてもよい。 The IC card 1500 is a non-contact IC card and incorporates an IC (Integrated Circuit) for recording and calculating various data such as credits. For example, an RFID (Radio Frequency Identification) such as NFC (Near Field Communication) is incorporated. ) Short-range wireless communication using technology is possible. The player can own the credit-related data by using the IC card 1500, and can freely carry it between different slot machines. Then, the player inserts the IC card 1500 into the PTS terminal 1700 of the slot machine 1010, and uses the credit-related data (amount data) stored in the IC card 1500 to play a unit game or the like on the slot machine 1010. You can play games. The IC card 1500 may store player-specific usage value data.
 次に、図6を参照して、スロットマシン1010の下側画像表示パネル1141と、PTS端末1700のLCD1719とに表示される表示画面について説明する。本実施形態では、下側画像表示パネル1141には、スロットマシン1010のゲーム映像が表示されるとともに、ピクチャインピクチャの態様でスポーツ中継映像が表示される。 Next, with reference to FIG. 6, the display screens displayed on the lower image display panel 1141 of the slot machine 1010 and the LCD 1719 of the PTS terminal 1700 will be described. In the present embodiment, the lower image display panel 1141 displays the game image of the slot machine 1010, and also displays the sports broadcast image in the form of a picture-in-picture.
 図6に示すように、スロットマシン1010の下側画像表示パネル1141には、中央部にシンボルが変動表示および停止表示される表示窓1150が設けられるとともに、右上部にスポーツ中継が表示されるスポーツ中継表示領域1142が設けられる。スポーツ中継表示領域1142の下部には、閲覧時間表示領域1142aが設けられ、スポーツ中継を視聴可能な残り時間が示される。閲覧時間表示領域1142aに示される残り時間は、スロットマシン1010のゲームへベットを行う毎にベットに応じた値が加算される。 As shown in FIG. 6, the lower image display panel 1141 of the slot machine 1010 is provided with a display window 1150 in which symbols are variable and stopped in the center, and a sports broadcast is displayed in the upper right. A relay display area 1142 is provided. A viewing time display area 1142a is provided below the sports broadcast display area 1142 to indicate the remaining time during which the sports broadcast can be viewed. For the remaining time shown in the browsing time display area 1142a, a value corresponding to the bet is added each time a bet is placed on the game of the slot machine 1010.
 また、PTS端末1700のLCD1719には、表示可能なスポーツ中継を説明するスポーツ中継表示部1719aがスポーツ中継ごとに複数設けられるとともに、スポーツ中継表示部1719aの夫々に対して選択操作部1719bが設けられる。選択操作部1719bは、LCD1719のタッチパネルが入力を受け付ける領域である。すなわち、ユーザが選択操作部1719bをタッチ操作することで、当該選択操作部1719bに対応するスポーツ中継がスポーツ中継表示部1142に固定表示されることになる。なお、図示しないが、本実施形態では、ユーザがベットしたスポーツブックを中継する場合、スポーツ中継表示部1719aは当該スポーツブックのみが設けられる。たとえば、ユーザがベットしたスポーツ中継が1つである場合には1つのスポーツ中継表示部1719aが設けられ、複数ある場合には複数のスポーツ中継表示部1719aが設けられる。 Further, the LCD 1719 of the PTS terminal 1700 is provided with a plurality of sports relay display units 1719a for explaining the displayable sports relay for each sports broadcast, and a selection operation unit 1719b is provided for each of the sports relay display units 1719a. .. The selection operation unit 1719b is an area where the touch panel of the LCD 1719 receives an input. That is, when the user touch-operates the selection operation unit 1719b, the sports relay corresponding to the selection operation unit 1719b is fixedly displayed on the sports relay display unit 1142. Although not shown, in the present embodiment, when the sports book bet by the user is relayed, the sports relay display unit 1719a is provided with only the sports book. For example, if there is one sports relay bet by the user, one sports relay display unit 1719a is provided, and if there are a plurality of sports relays, a plurality of sports relay display units 1719a are provided.
 また、PTS端末1700のLCD1719には、下部にゲーム情報表示部1719dが設けられる。ゲーム情報表示部1719dには、スロットマシン1010におけるゲーム結果やゲームに関するイベント情報等が表示される。 Further, the LCD 1719 of the PTS terminal 1700 is provided with a game information display unit 1719d at the bottom. The game information display unit 1719d displays the game result of the slot machine 1010, event information related to the game, and the like.
 図1に示すように、管理サーバA3は、通信装置A34と記憶装置A33と管理サーバコントローラA32とを有した記憶部としての情報処理装置である。管理サーバA3の記憶装置A33には、各種のデータ及び情報が互いに紐付けられた各種のデータテーブルが記憶されている。 As shown in FIG. 1, the management server A3 is an information processing device as a storage unit having a communication device A34, a storage device A33, and a management server controller A32. The storage device A33 of the management server A3 stores various data and various data tables in which various data and information are associated with each other.
 図7は、各会員IDに関連付けられたスポーツブックベット履歴を記憶するスポーツブックベット履歴テーブルである。上述のように、スポーツブックベット履歴は、会員が過去に行ったスポーツブックへのベットの履歴情報である。具体的に、スポーツブックベット履歴テーブルは、会員ID欄と、スポーツブックID欄と、開催期間欄と、ベット日時欄と、ベット額欄と、を有している。会員ID欄には、ユーザを識別する識別情報が格納される。スポーツブックID欄には、スポーツブックを識別する識別情報が格納される。開催期間欄は、スポーツブックのスポーツ中継がスポーツブックサーバA4から配信される期間が格納される。ベット日時欄には、ユーザがスポーツブックへのベットを行うための端末を用いてスポーツブックへベットした日時が格納される。ベット額欄には、ユーザスポーツブックへベットしたベット額が格納される。 FIG. 7 is a sportsbook bet history table that stores the sportsbook bet history associated with each member ID. As described above, the sportsbook bet history is the history information of bets on the sportsbook made by the member in the past. Specifically, the sportsbook bet history table has a member ID column, a sportsbook ID column, a holding period column, a bet date and time column, and a bet amount column. Identification information that identifies the user is stored in the member ID column. The sports book ID column stores identification information for identifying the sports book. In the holding period column, the period during which the sports broadcast of the sports book is delivered from the sports book server A4 is stored. In the bet date and time column, the date and time when the user bets on the sports book using the terminal for betting on the sports book is stored. In the bet amount column, the bet amount bet on the user sports book is stored.
 スポーツブックベット履歴テーブルは、会員がスポーツブックへのベットを行った際に更新される。すなわち、会員がスポーツブックへのベットを行った際に、ベット情報やスポーツブックに関する情報のデータがスポーツブックベット履歴テーブルに追加される。 The sportsbook bet history table is updated when a member places a bet on a sportsbook. That is, when a member places a bet on a sportsbook, bet information and data on information about the sportsbook are added to the sportsbook bet history table.
 また、スポーツブックベット履歴テーブルは、ユーザがスロットマシン1010においてゲームを行う際に参照される。具体的に、ユーザがスロットマシン1010においてPTS端末1700に会員カードを挿入した場合、PTS端末1700は会員カードから取得した会員IDで管理サーバA3に問い合わせる。そして、管理サーバA3は、スポーツブックベット履歴テーブルを参照し、会員IDに関連付けられたスポーツブックベット履歴を、スポーツブック候補と共に、問い合わせを行ったスロットマシン1010へ応答することになる。そして、PTS端末1700は、スポーツブック候補の中に、ユーザがベットしたスポーツブックがあればそれを優先して中継する。 Further, the sportsbook bet history table is referred to when the user plays a game on the slot machine 1010. Specifically, when the user inserts the membership card into the PTS terminal 1700 in the slot machine 1010, the PTS terminal 1700 inquires to the management server A3 with the member ID obtained from the membership card. Then, the management server A3 refers to the sportsbook bet history table, and responds to the slot machine 1010 that inquired about the sportsbook bet history associated with the member ID together with the sportsbook candidate. Then, the PTS terminal 1700 preferentially relays any sportsbook bet by the user among the sportsbook candidates.
 図8は、各スポーツブックサーバA4から取得したスポーツブック中継の候補のリストが格納されるスポーツブック候補テーブルである。図示しないが、管理サーバA3は、所定のタイミングで、各スポーツブックサーバA4から中継可能なスポーツブックのリストを取得し、スポーツブック候補テーブルを更新する。 FIG. 8 is a sportsbook candidate table in which a list of sportsbook relay candidates acquired from each sportsbook server A4 is stored. Although not shown, the management server A3 acquires a list of sportsbooks that can be relayed from each sportsbook server A4 at a predetermined timing, and updates the sportsbook candidate table.
 具体的に、スポーツブック候補テーブルは、スポーツブックサーバ欄と、ID欄と、協議欄と、タイトル欄と、を有している。スポーツブックサーバ欄には、スポーツブックを管理するスポーツブックサーバA4を識別する情報が格納される。ID欄には、中継可能なスポーツブックを識別する識別情報が格納される。この識別情報は、スポーツブックベット履歴テーブル(図7参照)におけるスポーツブックIDに対応する。競技欄には、スポーツブックの競技を示す情報が格納される。タイトル欄には、スポーツブックの中継の内容を示す情報が格納される。競技欄とタイトル欄との情報は、LCD1719に表示されるスポーツ中継表示部1719aに用いられる。スポーツブック候補テーブルは、下側画像表示パネル1141に表示するスポーツ中継を選択する際に、PTS端末1700から取得される。 Specifically, the sportsbook candidate table has a sportsbook server column, an ID column, a consultation column, and a title column. In the sportsbook server column, information for identifying the sportsbook server A4 that manages the sportsbook is stored. In the ID column, identification information for identifying a sports book that can be relayed is stored. This identification information corresponds to the sportsbook ID in the sportsbook bet history table (see FIG. 7). Information indicating the competition in the sports book is stored in the competition column. Information indicating the contents of the sports book broadcast is stored in the title column. The information of the competition column and the title column is used for the sports relay display unit 1719a displayed on the LCD 1719. The sportsbook candidate table is acquired from the PTS terminal 1700 when selecting a sports broadcast to be displayed on the lower image display panel 1141.
 次に管理システムA1の動作を説明する。 Next, the operation of the management system A1 will be described.
 図9は、管理システムA1における管理サーバA3の管理サーバコントローラA32によって実行されるスポーツブック実行処理のフローチャートである。管理サーバコントローラA32は、スロットマシン1010や図示しないスポーツブックキヨスク等のスポーツブック端末からのスポーツブックへのベット操作や、スポーツブックサーバA4からの配信に基づいて、以下に説明するような処理を実行する。 FIG. 9 is a flowchart of a sportsbook execution process executed by the management server controller A32 of the management server A3 in the management system A1. The management server controller A32 executes the processing described below based on the betting operation on the sportsbook from the sportsbook terminal such as the slot machine 1010 or the sportsbook Kyosk (not shown) and the distribution from the sportsbook server A4. To do.
 具体的に、ユーザがスポーツブックへのベットを行う場合、スポーツブック端末において、会員カードを読み込ませたり会員IDを入力することによりカジノサーバへのログインを行う。すなわち、スポーツブック端末は、その会員情報を管理サーバA3へ送信して認証を管理サーバA3から受けるログイン処理を実行する(SQ12)。 Specifically, when a user makes a bet on a sportsbook, he / she logs in to the casino server by reading a membership card or entering a member ID on the sportsbook terminal. That is, the sportsbook terminal executes a login process of transmitting the member information to the management server A3 and receiving authentication from the management server A3 (SQ12).
 スポーツブック端末は、ユーザからベット対象とベット額とを受け付けるベット受付処理を実行し(SQ13)、管理サーバA3へこれらの情報を含むベット情報を送信する。管理サーバA3からベットの完了が正式に行われたことを示すベット完了情報を受信した場合、スポーツブック端末は、ベット受付完了処理を実行する(SQ14)。すなわち、スポーツブック端末は、ベット完了情報に基づく情報を画面に表示し正式にベットが行われたことを報知する。その後、スポーツブック端末は、ユーザからの入力に基づきログオフ処理を実行し(SQ15)、一時的に記憶した会員情報やベット情報を記憶領域から消去する。 The sportsbook terminal executes a bet acceptance process (SQ13) that accepts the bet target and the bet amount from the user, and transmits the bet information including these information to the management server A3. When the bet completion information indicating that the bet has been officially completed is received from the management server A3, the sportsbook terminal executes the bet acceptance completion process (SQ14). That is, the sportsbook terminal displays information based on the bet completion information on the screen to notify that the bet has been officially made. After that, the sportsbook terminal executes a log-off process based on the input from the user (SQ15), and erases the temporarily stored member information and bet information from the storage area.
 一方、管理サーバA3において、管理サーバコントローラA32は、スポーツブック端末から受信した会員情報に基づき、ユーザ認証処理を実行し(S11)、認証した旨を示す情報をスポーツブック端末へ応答する。そして、管理サーバコントローラA32は、スポーツブック端末からベット情報を受信した場合、ベット受付処理を実行する(S12)。ベット受付処理において、管理サーバコントローラA32は、会員IDに関連付けられるスポーツブックユーザ情報をスポーツブックサーバA4へ送信し、スポーツブックサーバA4へのログインを行う。そして、管理サーバコントローラA32は、受け付けたベット情報をスポーツブックサーバA4へ送信して、スポーツブックへのベットを行うベット処理を実行する(S13)。そして、管理サーバコントローラA32は、ベットしたスポーツブックからスポーツブックID等の情報を取得し、スポーツブックベット履歴テーブル(図7参照)にデータを追加するベット履歴累積処理を実行する(S14)。 On the other hand, in the management server A3, the management server controller A32 executes a user authentication process (S11) based on the member information received from the sportsbook terminal, and responds to the sportsbook terminal with information indicating the authentication. Then, when the management server controller A32 receives the bet information from the sportsbook terminal, the management server controller A32 executes the bet acceptance process (S12). In the bet acceptance process, the management server controller A32 transmits the sportsbook user information associated with the member ID to the sportsbook server A4, and logs in to the sportsbook server A4. Then, the management server controller A32 transmits the received bet information to the sportsbook server A4, and executes a bet process for placing a bet on the sportsbook (S13). Then, the management server controller A32 acquires information such as a sportsbook ID from the bet sportsbook, and executes a bet history accumulation process of adding data to the sportsbook bet history table (see FIG. 7) (S14).
 また、管理サーバコントローラA32は、スポーツブックサーバA4からスポーツ中継リストの配信がある場合には、スポーツブック候補テーブル(図8)を参照して、変更がある場合にはスポーツブック候補テーブルの更新を行う(S15)。具体的に、スポーツブック候補テーブルからスポーツ中継リストを配信したスポーツブックサーバA4のスポーツブックを抽出したリストを生成し、配信されたスポーツ中継リストと異なる場合には、それを書き換える。 Further, the management server controller A32 refers to the sportsbook candidate table (FIG. 8) when the sportsbook server A4 distributes the sports relay list, and updates the sportsbook candidate table when there is a change. Do (S15). Specifically, a list extracted from the sportsbook of the sportsbook server A4 that has distributed the sports broadcast list from the sportsbook candidate table is generated, and if it is different from the distributed sports broadcast list, it is rewritten.
 また、スポーツブックサーバA4は、管理サーバA3からのスポーツブックユーザ情報に基づいてログイン処理を実行して認証情報を応答するログイン処理を実行する(SR12)。そして、管理サーバA3からのベット情報に基づいて、ベット受付処理を実行し(SR13)、ベット受付完了処理を実行して(SR4)、ベット完了情報を管理サーバA3へ応答する。 Further, the sportsbook server A4 executes a login process based on the sportsbook user information from the management server A3 and executes a login process for responding the authentication information (SR12). Then, based on the bet information from the management server A3, the bet acceptance process is executed (SR13), the bet acceptance completion process is executed (SR4), and the bet completion information is returned to the management server A3.
 また、スポーツブックサーバA4は、スポーツ中継を終了したり、スポーツ中継を開始したりする場合は、スポーツ中継リストを更新して(SR15)、スポーツ中継リストを管理サーバA3へ配信する(SR16)。 Further, when the sports book server A4 ends the sports broadcast or starts the sports broadcast, the sports book server A4 updates the sports broadcast list (SR15) and distributes the sports broadcast list to the management server A3 (SR16).
 このように、管理サーバA3において、会員IDに関連するスポーツブックベット履歴が更新され、スロットマシン1010で閲覧可能なスポーツ中継の候補が更新される。 In this way, on the management server A3, the sportsbook betting history related to the member ID is updated, and the sports relay candidates that can be viewed on the slot machine 1010 are updated.
 次に、図10を参照して、PTS端末1700のPTSコントロールユニット1700Aが実行するスポーツブック中継処理のフローチャートについて説明する。 Next, with reference to FIG. 10, a flowchart of sportsbook relay processing executed by the PTS control unit 1700A of the PTS terminal 1700 will be described.
 先ず、PTSコントロールユニット1700Aは、ユーザによるログインがあったか否かを判定する(S51)。すなわち、PTSコントロールユニット1700Aは、カードユニット1741が会員カードを読み取り、ICカード制御部1763が会員IDを受け付け、管理サーバA3で認証されたか否かを判定する。ログインされない場合(S51:NO)、PTSコントロールユニット1700Aは、再度ステップS51を実行し、ログインを待機する状態へ移行する。 First, the PTS control unit 1700A determines whether or not the user has logged in (S51). That is, in the PTS control unit 1700A, the card unit 1741 reads the membership card, the IC card control unit 1763 accepts the member ID, and determines whether or not the management server A3 has authenticated. If the user is not logged in (S51: NO), the PTS control unit 1700A executes step S51 again to shift to a state of waiting for login.
 一方、ログインがあった場合(S51:YES)、PTSコントロールユニット1700Aは、受け付けた会員IDを管理サーバA3へ送信し、スポーツブック候補と、この会員IDに関連付けられたスポーツブックベット履歴とを要求する(S52)。そして、PTSコントロールユニット1700Aは、スポーツブック候補にユーザがベットした対象のスポーツブックが存在するか否かを判定する(S53)。 On the other hand, when there is a login (S51: YES), the PTS control unit 1700A transmits the received member ID to the management server A3, and requests a sportsbook candidate and a sportsbook bet history associated with this member ID. (S52). Then, the PTS control unit 1700A determines whether or not the target sportsbook bet by the user exists in the sportsbook candidate (S53).
 スポーツブック候補にベット対象がなかった場合(S53:NO)、PTSコントロールユニット1700Aは、スポーツブック候補からいずれかをスポーツ中継するスポーツブックとして選択する(S54)。選択方法は限定されないが、例えば、ランダムであってもよいし、終了時刻が遅いものから選択してもよい。そして、PTSコントロールユニット1700Aは、記憶装置1770に、閲覧時間を0にセットする(S55)。 If there is no bet target in the sportsbook candidate (S53: NO), the PTS control unit 1700A selects one of the sportsbook candidates as a sportsbook for sports broadcasting (S54). The selection method is not limited, but for example, it may be random or may be selected from the one with the latest end time. Then, the PTS control unit 1700A sets the viewing time to 0 in the storage device 1770 (S55).
 一方、スポーツブック候補にベット対象が存在した場合(S53:YES)、PTSコントロールユニット1700Aは、そのベット対象であるスポーツブックをスポーツ中継するスポーツブックとして選択する(S54)。そして、PTSコントロールユニット1700Aは、記憶装置1770に、閲覧時間を所定時間にセットする(S55)。なお、所定時間は特に限定されないが、例えば、予め定められた時間であってもよいし、配信が終了するまでの時間に応じて決定される時間(例えば、終了時間までの時間や終了時間までの半分の時間)であってもよい。また、スポーツブック候補にベット対象が複数存在する場合には、所定時間をさらに追加するものであってもよい。 On the other hand, if there is a bet target in the sportsbook candidate (S53: YES), the PTS control unit 1700A selects the sportsbook that is the bet target as a sportsbook for sports relay (S54). Then, the PTS control unit 1700A sets the viewing time in the storage device 1770 to a predetermined time (S55). The predetermined time is not particularly limited, but may be, for example, a predetermined time, or a time determined according to the time until the end of the distribution (for example, the time until the end time or the end time). It may be half the time). Further, when there are a plurality of betting targets in the sportsbook candidate, a predetermined time may be further added.
 その後、PTSコントロールユニット1700Aは、スロットマシン1010において、ベットに基づくゲームが開始されたか否かを判定する(S58)。すなわち、PTSコントロールユニット1700Aは、スロットマシン1010からベット数データを受信したか否かを判定する。ベット数データを受信した場合(S58:YES)、ベット数に応じて算出した時間を、閲覧時間に加算する(S59)。なお、加算する時間の算出方法は限定されないが、ベット数に所定の値を乗算する等が挙げられる。 After that, the PTS control unit 1700A determines whether or not the bet-based game has started in the slot machine 1010 (S58). That is, the PTS control unit 1700A determines whether or not the bet number data has been received from the slot machine 1010. When the bet number data is received (S58: YES), the time calculated according to the bet number is added to the browsing time (S59). The method of calculating the time to be added is not limited, but the number of bets may be multiplied by a predetermined value.
 ステップS59の後、または、ゲームが開始されない場合(S58:NO)、PTSコントロールユニット1700Aは、閲覧時間の残り時間があるか否かを判定する(S60)。残り時間がない場合(S60:NO)、PTSコントロールユニット1700Aは、スポーツ中継を停止させていた場合にはスポーツ中継を停止させ(S62)、処理をステップS58へ移行する。 After step S59, or when the game is not started (S58: NO), the PTS control unit 1700A determines whether or not there is remaining viewing time (S60). When there is no remaining time (S60: NO), the PTS control unit 1700A stops the sports relay when the sports relay has been stopped (S62), and shifts the process to step S58.
 一方、残り時間がある場合(S60:YES)、PTSコントロールユニット1700Aは、スポーツ中継を停止させていた場合にはスポーツ中継を開始し、スポーツ中継が開始されている場合にはそのままスポーツ中継を継続する(S61)。そして、PTSコントロールユニット1700Aは、スポーツ中継を変更する選択操作部1719b(図6参照)への操作があったか否かを判定する(S63)。変更の操作があった場合(S63:YES)、PTSコントロールユニット1700Aは、ミキシング装置1790へ送るスポーツ中継データを要求のあったものに切り替え、下側画像表示パネル1141のスポーツ中継表示領域1142(図6参照)に表示するスポーツ中継を変更する(S64)。 On the other hand, when there is remaining time (S60: YES), the PTS control unit 1700A starts the sports broadcast when the sports broadcast is stopped, and continues the sports broadcast as it is when the sports broadcast is started. (S61). Then, the PTS control unit 1700A determines whether or not there has been an operation on the selection operation unit 1719b (see FIG. 6) for changing the sports relay (S63). When there is a change operation (S63: YES), the PTS control unit 1700A switches the sports relay data to be sent to the mixing device 1790 to the requested one, and the sports relay display area 1142 of the lower image display panel 1141 (FIG. 6) is changed (see S64).
 変更の操作がない場合(S63:NO)、または、ステップS64の後、PTSコントロールユニット1700Aは、いずれかのスポーツ中継が終了したか否か、または、スポーツブック候補が変更されたか否かを判定する(S65)。これらのいずれかの条件が満足される場合(S65:YES)、PTSコントロールユニット1700Aは、処理をステップS52へ移行し、再度スポーツブック候補を取得してスポーツ中継する対象を選択する。 If there is no change operation (S63: NO), or after step S64, the PTS control unit 1700A determines whether or not any of the sports broadcasts has ended, or whether or not the sportsbook candidate has been changed. (S65). When any of these conditions is satisfied (S65: YES), the PTS control unit 1700A shifts the process to step S52, acquires a sportsbook candidate again, and selects a target for sports broadcasting.
 一方、ステップS65おいて、いずれの条件も満足されない場合(S65:NO)、PTSコントロールユニット1700Aは、ユーザからログオフの要求があったか否かを判定する(S66)。ユーザがログオフの要求が無い場合、PTSコントロールユニット1700Aは、処理をステップS58へ移行する。また、ログオフの要求があった場合には(S66:YES)、PTSコントロールユニット1700Aは、スポーツブックベット履歴を含む会員情報等の一時ファイルをメモリから消去して(S67)、本ルーチンを終了する。 On the other hand, in step S65, if none of the conditions are satisfied (S65: NO), the PTS control unit 1700A determines whether or not there is a log-off request from the user (S66). If the user does not request to log off, the PTS control unit 1700A shifts the process to step S58. When a log-off request is made (S66: YES), the PTS control unit 1700A erases a temporary file such as member information including the sportsbook bet history from the memory (S67), and ends this routine. ..
 以上、本発明の実施形態を説明したが、具体例を例示したに過ぎず、特に本発明を限定するものではなく、各手段等の具体的構成は、適宜設計変更可能である。また、本発明の実施形態に記載された効果は、本発明から生じる最も好適な効果を列挙したに過ぎず、本発明による効果は、本発明の実施形態に記載されたものに限定されるものではない。 Although the embodiments of the present invention have been described above, they merely exemplify specific examples and do not particularly limit the present invention, and the specific configuration of each means and the like can be appropriately redesigned. In addition, the effects described in the embodiments of the present invention merely list the most preferable effects arising from the present invention, and the effects according to the present invention are limited to those described in the embodiments of the present invention. is not it.
1010        スロットマシン
1500        ICカード
1700        PTS端末
A1    管理システム
A2    ゲーミングマシン
A21  情報管理装置
A3    管理サーバ
A32  管理サーバコントローラ
A33  記憶装置
1010 Slot machine 1500 IC card 1700 PTS terminal A1 Management system A2 Gaming machine A21 Information management device A3 Management server A32 Management server controller A33 Storage device

Claims (2)

  1.  ベットに基づきゲームを開始するゲーミングマシンに付帯され、会員IDを取得する読取装置を備え、スポーツブックのベットの受け付け及び当該ベットの対象となるスポーツ中継を配信するスポーツブックサーバとデータ通信可能に接続される情報管理部、
    を有し、
     前記ゲーミングマシンは、実行した前記ゲームのベットに関するベット情報を前記情報管理部へ送信し、
     前記情報管理部は、
     前記ベット情報に基づき算出する時間を閲覧時間に加算し、
     前記閲覧時間を限度として、選択した前記スポーツブックの前記スポーツブックサーバからのスポーツ中継データを付帯するゲーミングマシンに送信し、ディスプレイに表示させる、
    ことを特徴とする管理システム。
    It is attached to a gaming machine that starts a game based on a bet, is equipped with a reader that acquires a member ID, and is connected to a sportsbook server that accepts bets on sportsbooks and distributes sports broadcasts subject to the bets so that data communication is possible. Information management department,
    Have,
    The gaming machine transmits bet information regarding the bet of the executed game to the information management unit.
    The information management department
    The time calculated based on the bet information is added to the browsing time,
    The sports relay data from the sports book server of the selected sports book is transmitted to the accompanying gaming machine and displayed on the display within the viewing time.
    A management system characterized by that.
  2.  前記情報管理部は、前記会員IDに、前記スポーツブックへのベットの存在が関連付けられている場合、前記閲覧時間に所定時間を追加することを特徴とする請求項1に記載の管理システム。 The management system according to claim 1, wherein the information management unit adds a predetermined time to the browsing time when the presence of a bet on the sportsbook is associated with the member ID.
PCT/JP2020/044759 2019-12-23 2020-12-02 Management system WO2021131544A1 (en)

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Citations (3)

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Publication number Priority date Publication date Assignee Title
JP2009539421A (en) * 2006-06-02 2009-11-19 ダブリューエムエス・ゲイミング・インコーポレーテッド Handheld betting game system and method for performing a betting game on the game system
JP2011005220A (en) * 2009-05-29 2011-01-13 Universal Entertainment Corp Read/write device for information data storage medium
US8777735B1 (en) * 2013-03-13 2014-07-15 Game Play Network, Inc. Monetization of an integrated wagering and interactive media platform

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009539421A (en) * 2006-06-02 2009-11-19 ダブリューエムエス・ゲイミング・インコーポレーテッド Handheld betting game system and method for performing a betting game on the game system
JP2011005220A (en) * 2009-05-29 2011-01-13 Universal Entertainment Corp Read/write device for information data storage medium
US8777735B1 (en) * 2013-03-13 2014-07-15 Game Play Network, Inc. Monetization of an integrated wagering and interactive media platform

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