WO2020230353A1 - Interaction device - Google Patents

Interaction device Download PDF

Info

Publication number
WO2020230353A1
WO2020230353A1 PCT/JP2019/049004 JP2019049004W WO2020230353A1 WO 2020230353 A1 WO2020230353 A1 WO 2020230353A1 JP 2019049004 W JP2019049004 W JP 2019049004W WO 2020230353 A1 WO2020230353 A1 WO 2020230353A1
Authority
WO
WIPO (PCT)
Prior art keywords
answer
unit
dialogue
words
dialogue device
Prior art date
Application number
PCT/JP2019/049004
Other languages
French (fr)
Japanese (ja)
Inventor
優太朗 白水
Original Assignee
株式会社Nttドコモ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社Nttドコモ filed Critical 株式会社Nttドコモ
Priority to JP2021519248A priority Critical patent/JPWO2020230353A1/en
Publication of WO2020230353A1 publication Critical patent/WO2020230353A1/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F40/00Handling natural language data
    • G06F40/40Processing or translation of natural language
    • G06F40/55Rule-based translation
    • G06F40/56Natural language generation
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student

Definitions

  • One aspect of this disclosure relates to a dialogue device that alternately answers words according to a predetermined theme with a user.
  • Patent Document 1 discloses an interactive game system that infers a user's emotional level from voice information spoken by the user and develops a predetermined story based on the inferred user's emotional level.
  • the above-mentioned interactive game system has a problem that it is not possible to give an interactive answer because a predetermined story prepared in advance is developed.
  • one aspect of the present disclosure is made in view of such a problem, and an object thereof is to provide a dialogue device capable of giving a more interactive answer.
  • the dialogue device is a dialogue device that alternately answers words according to a predetermined theme with a user, and is an answer when the dialogue device gives a reply. It is provided with an answer unit for answering based on a plurality of words included in an answer set composed of candidate words.
  • the dialogue device 1 is a computer device that alternately answers words (words, expressions, sentences, etc.) according to a predetermined theme (theme) with the user.
  • the dialogue device 1 assumes an interactive game device in which a game is played while interacting with a user, but the present invention is not limited to this.
  • the term "game” may be read as the term "dialogue”. For example, when playing a Yamanote Line game, the dialogue device 1 and the user alternately answer the words "Tokyo Station", “Shinagawa Station”, “Ikebukuro Station”, etc. according to the theme "Yamanote Line Station Name".
  • the player (user or dialogue device 1) who could not answer during his / her turn or who answered the already mentioned word loses (the other player wins).
  • the dialogue device 1 and the user use the word “banana” as the starting word in accordance with the theme "associative game”, and the dialogue device 1 and the user perform the starting word (only at the start) or the opponent. Answer the sentences "yellow if you say banana”, “lemon if you say yellow”, “sour if you say lemon”, and so on, including the words associated with the words in the answer, and answer at your turn.
  • the player who could not or answered the existing word loses (the other player wins).
  • the dialogue device 1 and the user alternately answer the words “apple”, “gorilla”, “trumpet”, etc. according to the theme “shiritori”, and at the time of their own turn. The player who could not answer to loses (the other player wins).
  • the dialogue device 1 has the functions of general existing technology necessary for playing the above-mentioned game, and the description thereof will be omitted as appropriate. In this embodiment, the characteristic functions of the dialogue device 1 will be described below.
  • the user uses a terminal such as a smart phone or a computer device to access the dialogue device 1 via a network such as the Internet and then plays a game with the dialogue device 1.
  • a terminal such as a smart phone or a computer device
  • the user opens a website for a game with the dialogue device 1 in a browser, inputs a word according to the theme displayed on the website in the text box of the website, and presses the input button to answer.
  • the answers from the dialogue device 1 are displayed on the website in sequence, the answers are alternately answered with the dialogue device 1.
  • the game may be offered in an application rather than a website.
  • FIG. 1 is a functional block diagram of the dialogue device 1.
  • the dialogue device 1 includes an acquisition unit 10, an answer set generation unit 11, an answer set storage unit 12, a correctness determination unit 13, an answer set update unit 14, and an answer unit 15.
  • the acquisition unit 10 acquires information from the user. For example, the acquisition unit 10 acquires a theme from the user as a signal for creating a game. The acquisition unit 10 outputs the acquired theme to the answer set generation unit 11 and the answer unit 15. Further, for example, the acquisition unit 10 acquires an answer from the user during the game. The acquisition unit 10 outputs the acquired answer to the correctness determination unit 13 and the answer set update unit 14.
  • the answer set generation unit 11 generates an answer set based on the theme acquired (input) by the acquisition unit 10.
  • the answer set is a set of answers composed of words that are candidates for answers to the theme.
  • the answer set generation unit 11 generates an answer set from a database containing various information (words according to every theme) in advance.
  • the answer set generation unit 11 operates a classifier or a generator (both of which are provided in the dialogue device 1) that output SQL, and converts the theme acquired by the acquisition unit 10 into SQL from the database. Extract the answer set according to the theme. If it is a classifier, the most plausible SQL is selected from the default SQL. If it is a generator, it directly generates SQL.
  • the classifier or generator may be a model based on a neural network or a model based on Bayes.
  • the answer set generation unit 11 may generate an answer set based on a predetermined theme instead of the theme acquired by the acquisition unit 10.
  • the answer set generation unit 11 stores the generated answer set by the answer set storage unit 12.
  • the answer set generation unit 11 determines whether the user or the dialogue device 1 answers first, that is, which one is the first attack based on a random number or the like, and if the user is the first attack, answers to the user. If the dialogue device 1 is the first player, the answering unit 15 may be instructed to answer.
  • the answer set storage unit 12 stores the answer set.
  • the answer set storage unit 12 stores the answer set generated by the answer set generation unit 11.
  • the answer set storage unit 12 may input and store the answer set from another device via the network.
  • the answer set stored by the answer set storage unit 12 is appropriately referred to and updated from other functional blocks.
  • the correctness determination unit 13 determines the correctness of the user's answer acquired (input) by the acquisition unit 10. Specifically, the correctness determination unit 13 determines whether or not the word that is the answer of the user acquired by the acquisition unit 10 is included in the answer set stored by the answer set storage unit 12, and is included. If it is, it is judged as a correct answer, and if it is not included, it is judged as an incorrect answer. When the correctness determination unit 13 determines that the answer is correct, the answer set update unit 14 is instructed to update the answer set, and the answer unit 15 is urged to answer. When the correctness determination unit 13 determines that the answer is incorrect, the correctness determination unit 13 may prompt the user to re-answer or end the game.
  • the answer set update unit 14 updates the answer set stored by the answer set storage unit 12. For example, when the answer set update unit 14 is instructed to update the answer set by the correctness determination unit 13 or the answer unit 15, the answer set update unit 14 acquires (inputs) from the answer set stored by the answer set storage unit 12 by the acquisition unit 10. Delete the word that is the answer of the user. Further, for example, when the answer set is input by the acquisition unit 10, the answer set update unit 14 deletes the word that is the answer of the input user from the answer set stored by the answer set storage unit 12. Further, for example, when the answer set update unit 14 is instructed to update the answer set by the answer unit 15, the answer set update unit 14 deletes the word answered by the answer unit 15 from the answer set stored by the answer set storage unit 12.
  • the answer set update unit 14 updates the answer set each time there is an answer from each player, and the updated answer set is from the word that is the answer candidate at the present time (the timing when the player in the next order answers). It will be configured.
  • the answer set update unit 14 determines whether or not the end condition is satisfied.
  • the termination condition is, for example, that the answer set is an empty set.
  • the answer set update unit 14 determines that the end condition is satisfied when the answer set becomes an empty set after updating the answer set, and satisfies the end condition when the answer set is not an empty set. Judge that there is no.
  • the answer set update unit 14 determines that the end condition is satisfied, the answer set update unit 14 ends the game. In this case, the game may be a draw, or the last responding player may win or lose. Further, when the answer set update unit 14 determines that the end condition is not satisfied, the answer set update unit 14 prompts the player who should answer next to answer.
  • the answering unit 15 gives an answer based on a plurality of words included in the answer set composed of words that are candidates for answering when the dialogue device 1 gives an answer. More specifically, the answer unit 15 is a word that becomes an answer candidate when the dialogue device 1 gives an answer when the answer set generation unit 11, the correctness determination unit 13, or the answer set update unit 14 prompts the answer. One word included in the answer set is selected based on a plurality of words included in the answer set stored by the answer set storage unit 12 which has been updated in advance by the answer set update unit 14 so as to be composed of. Answer by outputting the selected word.
  • the “plurality of words” shall refer to “a plurality of words included in an answer set composed of words that are candidate answers when the dialogue device 1 gives an answer”. In the present embodiment, "plurality of words (included in the answer set)" may be read as "all words (included in the answer set)".
  • the response unit 15 may determine the dialogue status based on a plurality of words and give a response based on the determined dialogue status.
  • the dialogue situation is, for example, the degree of urgency, which is the degree of urgency in the game.
  • the response unit 15 may manage the dialogue situation by a numerical situation score. For example, the answering unit 15 manages the situation score as a real number closer to "0" so that the game is not tense (for example, the game has just started and there are many remaining answer candidates), and the game is tense. The more (for example, the fewer answer candidates remain at the end of the game), the closer the situation score is to "1".
  • the response unit 15 determines that the dialogue situation is "tensioned” when the situation score is equal to or higher than a predetermined threshold value (for example, "0.5"), and when the situation score is less than the predetermined threshold value, the dialogue situation is ". It may be determined that "it is not tense”.
  • a predetermined threshold value for example, "0.5”
  • the response unit 15 may determine the dialogue status based on the number of words (remaining number) included in the response set. For example, the answering unit 15 may determine the dialogue status based on the ratio of the number of remaining words (the number of unanswered words) of the answering set to the original number of words of the answering set (the number of words at the beginning of the game). Good. More specifically, the response unit 15 sets the situation score as a real number closer to "0" as the ratio is larger, and sets the situation score as a real number closer to "1" as the ratio is smaller.
  • the response unit 15 may determine the dialogue status based on (further) the theme acquired (input) by the acquisition unit 10. For example, the answering unit 15 sets the situation score as a real number closer to "0" as the theme is not difficult (easy), and sets the situation score as a real number closer to "1" as the theme is difficult.
  • Response section 15 defines the difficulty of the theme as the name recognition of the theme, and the appearance of the theme in a predetermined corpus such as Wikipedia (website: https://www.wikipedia.org/), which is an Internet encyclopedia. It may be obtained based on the frequency, the number of pages viewed on the subject in Wikipedia, or the combination of the frequency of appearance and the number of views.
  • the response unit 15 may adjust the timing of the response based on the dialogue situation. For example, in the answering unit 15, the closer the situation score is to "0", the earlier the response timing (predetermined timing) (pretending that the dialogue device 1 is answering immediately), or the closer the situation score is to "1". The timing of the answer may be delayed (from a predetermined timing) (the dialogue device 1 may appear to be silent / troubled).
  • the response unit 15 may include a filler in the response based on the dialogue situation.
  • Filler is a word that is inserted between utterances, such as "um”, “that", “well”, “difficult”, and “troublesome”.
  • the answering unit 15 may include more fillers in the answer as the situation score approaches "1" (pretending that the dialogue device 1 is in trouble).
  • the answering unit 15 may give an answer based on the name recognition (popularity) of each of the plurality of words.
  • the response unit 15 may manage the name recognition numerically in the same manner as the situation score. For example, the response unit 15 calculates the name recognition of each of the plurality of words based on the frequency of appearance of the word in a predetermined corpus such as Wikipedia or the number of pages viewed about the word in Wikipedia. Further, for example, the answering unit 15 may use the number of views of the above page, which has been logarithmically converted, as the name recognition. Further, for example, the answering unit 15 may use the appearance frequency of an arbitrary word in Wikipedia and the ratio of the anchor text as the name recognition (specifically, the word "desk" has a high appearance frequency but is an anchor text.
  • the answering unit 15 may calculate the name recognition by combining some or all of the above-mentioned plurality of examples. For example, in the case of the Yamate line game, the answering unit 15 may answer from the word with high name recognition, and in the case of the associative game, the answering unit 15 may suppress the answer of the word with low name recognition.
  • the answering unit 15 may give an answer based on the answer possibility that the user of each of the plurality of words can answer.
  • the answering unit 15 may manage the possibility of answering numerically as well as the situation score and the name recognition.
  • the answering unit 15 may calculate the answering possibility by a clustering method such as a list prepared in advance or k-means.
  • the answering unit 15 answers from the word with high possibility of answering in the case of the Yamate line game (answers in a form that proactively answers the user's answer), and the word with low possibility of answering in the case of the associative game (user answers). You may answer from words that are unlikely, words that are unexpected to the user).
  • the answer unit 15 holds the station name (in station order) in advance as a set of answers (because the order of the stations is fixed). You may answer the station names before and after the station name that the user answered immediately before in the list, or if the theme is "Japanese professional baseball player name", the user immediately before based on the player name vector estimated by Word2Vec etc. The name of the player who has the closest cosine distance to the name of the player who answered in may be answered.
  • the answering unit 15 may give an answer based on a value associated with each of the plurality of words in advance. For example, for a plurality of words, the answer set is managed in an array such as [(word 1, score 1), (word 2, score 2), ..., (Word n, score n)], and the answer unit 15 Answers the word k associated with the highest score k in the answer set.
  • the response unit 15 may output (display) the answer to the user when the answer is given.
  • the theme is acquired from the user by the acquisition unit 10, the answer set is generated based on the theme acquired by the answer set generation unit 11 (step S1), and the generated answer set is stored by the answer set storage unit 12.
  • the answer set generation unit 11 prompts the user to answer.
  • the acquisition unit 10 acquires the answer from the user (step S2).
  • the correctness determination unit 13 determines whether the acquired answer is correct or not, and if it is determined that the answer is incorrect, the user is prompted to re-answer and the process returns to S2. If it is determined to be correct, then the answer set update unit 14 deletes the word that is the answer obtained in S2 from the answer set stored by the answer set storage unit 12, and updates the answer set.
  • Step S3 the response set update unit 14 determines whether or not the end condition is satisfied (step S4).
  • the response set update unit 14 prompts the dialogue device 1 to answer, and the response unit 15 responds accordingly (step S5). The answer you made is output (displayed) to the user.
  • the answer set update unit 14 deletes the word that is the answer made in S5 from the answer set stored by the answer set storage unit 12, and updates the answer set (step S6).
  • the response set update unit 14 determines whether or not the end condition is satisfied (step S7). When it is determined in S7 that the end condition is not satisfied (S7: NO), the answer set update unit 14 prompts the user to answer and returns to S2.
  • the process when the user is the first player is shown, but the process proceeds to S5 after S1 (prompting the user for an answer by the answer set generating unit 11 and skipping S2 to S4). Then, the process is performed when the dialogue device 1 is the first player. Further, if the answer set is stored in advance by the answer set storage unit 12, S1 may be omitted. Further, the acquisition unit 10 measures the elapsed time from the time when the dialogue device 1 gives an answer to the time when the user's answer is acquired, determines that the user loses after the predetermined elapsed time, and outputs the determination result to the user ( It may be displayed) and the process may be terminated. Further, in S5, based on the answer set, the answer unit 15 may (intentionally) admit the loss (win the user) without answering even though the answer is possible, and end the process.
  • the response unit 15 gives an answer based on a plurality of words included in the answer set composed of words that are candidates for the answer when the dialogue device 1 gives an answer.
  • the answer is given based on a plurality of words that are candidates for the answer when the dialogue device 1 gives an answer, it is possible to give a more interactive answer according to the situation when giving an answer.
  • the response unit 15 determines the dialogue status based on a plurality of words, and makes a reply based on the determined dialogue status. As a result, it is possible to provide a more interactive answer according to the dialogue situation.
  • the response unit 15 determines the dialogue status based on the number of words included in the response set. As a result, a more accurate dialogue situation is determined based on the number of words included in the answer set, so that a more interactive answer can be made according to the more accurate dialogue situation.
  • the response unit 15 further determines the dialogue status based on the theme. As a result, a more accurate dialogue situation is determined based on the theme, so that a more interactive answer can be given according to the more accurate dialogue situation.
  • the response unit 15 adjusts the timing of the response based on the dialogue situation. This makes it possible to provide more human-like interactive answers that are not mechanical.
  • the response unit 15 includes a filler in the response based on the dialogue situation. This makes it possible to provide more human-like interactive answers that are not mechanical.
  • the answering unit 15 gives an answer based on the name recognition of each of the plurality of words. As a result, it is possible to provide a more human-like interactive answer that is close to human thinking.
  • the answering unit 15 gives an answer based on the possibility that the user of each of the plurality of words answers. As a result, the user can be annoyed or surprised, and an interactive answer that enhances the game can be given.
  • the answering unit 15 gives an answer based on the values associated with each of the plurality of words in advance. As a result, the answer can be adjusted in advance, and a more flexible answer can be given.
  • the system utterance (word) can be selected according to the user utterance (word) and the progress of the game, and the response timing and the difficulty level are conscious. You can choose the answer.
  • an interactive game such as a Yamate line game, an associative game, or a shiritori game
  • the dialogue device 1 of the present embodiment can be applied not only to the Yamate line game, the associative game and the shiritori game, but also to various interactive games.
  • each functional block is realized by any combination of at least one of hardware and software.
  • the method of realizing each functional block is not particularly limited. That is, each functional block may be realized by using one device that is physically or logically connected, or directly or indirectly (for example, by two or more devices that are physically or logically separated). , Wired, wireless, etc.) and may be realized using these plurality of devices.
  • the functional block may be realized by combining the software with the one device or the plurality of devices.
  • Functions include judgment, decision, judgment, calculation, calculation, processing, derivation, investigation, search, confirmation, reception, transmission, output, access, solution, selection, selection, establishment, comparison, assumption, expectation, and assumption.
  • broadcasting notifying, communicating, forwarding, configuring, reconfiguring, allocating, mapping, assigning, etc., but only these. I can't.
  • a functional block (constituent unit) that functions transmission is called a transmitting unit or a transmitter.
  • the method of realizing each of them is not particularly limited.
  • the dialogue device 1 in the embodiment of the present disclosure may function as a computer that processes the dialogue method of the present disclosure.
  • FIG. 3 is a diagram showing an example of the hardware configuration of the dialogue device 1 according to the embodiment of the present disclosure.
  • the above-mentioned dialogue device 1 may be physically configured as a computer device including a processor 1001, a memory 1002, a storage 1003, a communication device 1004, an input device 1005, an output device 1006, a bus 1007, and the like.
  • the word “device” can be read as a circuit, device, unit, etc.
  • the hardware configuration of the dialogue device 1 may be configured to include one or more of the devices shown in the figure, or may be configured not to include some of the devices.
  • the processor 1001 For each function in the dialogue device 1, the processor 1001 performs an operation by loading predetermined software (program) on hardware such as the processor 1001 and the memory 1002, and controls communication by the communication device 1004, or the memory 1002. And by controlling at least one of reading and writing of data in the storage 1003.
  • predetermined software program
  • the processor 1001 operates, for example, an operating system to control the entire computer.
  • the processor 1001 may be configured by a central processing unit (CPU: Central Processing Unit) including an interface with peripheral devices, a control device, an arithmetic unit, a register, and the like.
  • CPU Central Processing Unit
  • the acquisition unit 10, the answer set generation unit 11, the correctness determination unit 13, the answer set update unit 14, the answer unit 15, and the like may be realized by the processor 1001.
  • the processor 1001 reads a program (program code), a software module, data, etc. from at least one of the storage 1003 and the communication device 1004 into the memory 1002, and executes various processes according to these.
  • a program program that causes a computer to execute at least a part of the operations described in the above-described embodiment is used.
  • the acquisition unit 10, the answer set generation unit 11, the correctness determination unit 13, the answer set update unit 14, and the answer unit 15 may be stored in the memory 1002 and realized by a control program that operates in the processor 1001 or other.
  • the functional block may be realized in the same manner.
  • the memory 1002 is a computer-readable recording medium, and is composed of at least one such as a ROM (Read Only Memory), an EPROM (Erasable Programmable ROM), an EPROM (Electrically Erasable Programmable ROM), and a RAM (Random Access Memory). May be done.
  • the memory 1002 may be referred to as a register, a cache, a main memory (main storage device), or the like.
  • the memory 1002 can store a program (program code), a software module, or the like that can be executed to implement the wireless communication method according to the embodiment of the present disclosure.
  • the storage 1003 is a computer-readable recording medium, and is, for example, an optical disk such as a CD-ROM (Compact Disc ROM), a hard disk drive, a flexible disk, a magneto-optical disk (for example, a compact disk, a digital versatile disk, or a Blu-ray). It may consist of at least one (registered trademark) disk), smart card, flash memory (eg, card, stick, key drive), floppy (registered trademark) disk, magnetic strip, and the like.
  • the storage 1003 may be referred to as an auxiliary storage device.
  • the storage medium described above may be, for example, a database, server or other suitable medium containing at least one of memory 1002 and storage 1003.
  • the communication device 1004 is hardware (transmission / reception device) for communicating between computers via at least one of a wired network and a wireless network, and is also referred to as, for example, a network device, a network controller, a network card, a communication module, or the like.
  • the communication device 1004 includes, for example, a high frequency switch, a duplexer, a filter, a frequency synthesizer, and the like in order to realize at least one of frequency division duplex (FDD: Frequency Division Duplex) and time division duplex (TDD: Time Division Duplex). It may be composed of.
  • FDD Frequency Division Duplex
  • TDD Time Division Duplex
  • the input device 1005 is an input device (for example, a keyboard, a mouse, a microphone, a switch, a button, a sensor, etc.) that receives an input from the outside.
  • the output device 1006 is an output device (for example, a display, a speaker, an LED lamp, etc.) that outputs to the outside.
  • the input device 1005 and the output device 1006 may have an integrated configuration (for example, a touch panel).
  • each device such as the processor 1001 and the memory 1002 is connected by the bus 1007 for communicating information.
  • the bus 1007 may be configured by using a single bus, or may be configured by using a different bus for each device.
  • the dialogue device 1 includes hardware such as a microprocessor, a digital signal processor (DSP: Digital Signal Processor), an ASIC (Application Specific Integrated Circuit), a PLD (Programmable Logic Device), and an FPGA (Field Programmable Gate Array). It may be configured, and the hardware may realize a part or all of each functional block. For example, processor 1001 may be implemented using at least one of these hardware.
  • DSP Digital Signal Processor
  • ASIC Application Specific Integrated Circuit
  • PLD Programmable Logic Device
  • FPGA Field Programmable Gate Array
  • the notification of information is not limited to the mode / embodiment described in the present disclosure, and may be performed by using another method.
  • Each aspect / embodiment described in the present disclosure includes LTE (Long Term Evolution), LTE-A (LTE-Advanced), SUPER 3G, IMT-Advanced, 4G (4th generation mobile communication system), and 5G (5th generation mobile communication).
  • system FRA (Future Radio Access), NR (new Radio), W-CDMA (registered trademark), GSM (registered trademark), CDMA2000, UMB (Ultra Mobile Broadband), IEEE 802.11 (Wi-Fi (registered trademark)) )), LTE 802.16 (WiMAX®), IEEE 802.20, UWB (Ultra-WideBand), Bluetooth®, and other systems that utilize suitable systems and have been extended based on these. It may be applied to at least one of the next generation systems. Further, a plurality of systems may be applied in combination (for example, a combination of at least one of LTE and LTE-A and 5G).
  • the input / output information and the like may be saved in a specific location (for example, memory), or may be managed using a management table. Input / output information and the like can be overwritten, updated, or added. The output information and the like may be deleted. The input information or the like may be transmitted to another device.
  • the determination may be made by a value represented by 1 bit (0 or 1), by a boolean value (Boolean: true or false), or by comparing numerical values (for example, a predetermined value). It may be done by comparison with the value).
  • the notification of predetermined information (for example, the notification of "being X") is not limited to the explicit one, but is performed implicitly (for example, the notification of the predetermined information is not performed). May be good.
  • Software is an instruction, instruction set, code, code segment, program code, program, subprogram, software module, whether called software, firmware, middleware, microcode, hardware description language, or another name.
  • Applications, software applications, software packages, routines, subroutines, objects, executable files, execution threads, procedures, functions, etc. should be broadly interpreted to mean.
  • software, instructions, information, etc. may be transmitted and received via a transmission medium.
  • a transmission medium For example, a website that uses at least one of wired technology (coaxial cable, fiber optic cable, twist pair, digital subscriber line (DSL: Digital Subscriber Line), etc.) and wireless technology (infrared, microwave, etc.) When transmitted from a server, or other remote source, at least one of these wired and wireless technologies is included within the definition of transmission medium.
  • data, instructions, commands, information, signals, bits, symbols, chips, etc. may be voltage, current, electromagnetic waves, magnetic fields or magnetic particles, light fields or photons, or any of these. It may be represented by a combination of.
  • system and “network” used in this disclosure are used interchangeably.
  • the information, parameters, etc. described in the present disclosure may be expressed using absolute values, relative values from predetermined values, or using other corresponding information. It may be represented.
  • the radio resource may be one indicated by an index.
  • determining and “determining” used in this disclosure may include a wide variety of actions.
  • “Judgment” and “decision” are, for example, judgment (judging), calculation (calculating), calculation (computing), processing (processing), derivation (deriving), investigation (investigating), search (looking up, search, inquiry). (For example, searching in a table, database or another data structure), confirming (ascertaining) may be regarded as “judgment” or “decision”.
  • judgment and “decision” are receiving (for example, receiving information), transmitting (for example, transmitting information), input (input), output (output), and access.
  • connection means any direct or indirect connection or connection between two or more elements, and each other. It can include the presence of one or more intermediate elements between two “connected” or “combined” elements.
  • the connection or connection between the elements may be physical, logical, or a combination thereof.
  • connection may be read as "access”.
  • the two elements use at least one of one or more wires, cables and printed electrical connections, and, as some non-limiting and non-comprehensive examples, the radio frequency domain. Can be considered to be “connected” or “coupled” to each other using electromagnetic energies having wavelengths in the microwave and light (both visible and invisible) regions.
  • references to elements using designations such as “first”, “second”, etc. as used in this disclosure does not generally limit the quantity or order of those elements. These designations can be used in the present disclosure as a convenient way to distinguish between two or more elements. Thus, references to the first and second elements do not mean that only two elements can be adopted, or that the first element must somehow precede the second element.
  • the term "A and B are different” may mean “A and B are different from each other”.
  • the term may mean that "A and B are different from C”.
  • Terms such as “separate” and “combined” may be interpreted in the same way as “different”.
  • Dialogue device 10 ... Acquisition unit, 11 ... Answer set generation unit, 12 ... Answer set storage unit, 13 ... Correctness judgment unit, 14 ... Answer set update unit, 15 ... Answer unit.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Educational Technology (AREA)
  • Educational Administration (AREA)
  • Business, Economics & Management (AREA)
  • Health & Medical Sciences (AREA)
  • Artificial Intelligence (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Computational Linguistics (AREA)
  • General Health & Medical Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • Machine Translation (AREA)

Abstract

The present invention addresses the problem of providing more interactive responses. An interaction device 1 that responds to a user with words according to a prescribed theme comprises a response unit 15 that responds on the basis of a plurality of words included in a response set configured from words that are response candidates when the interaction device 1 is responding. The response unit 15 assesses an interaction state on the basis of the plurality of words, and may respond on the basis of the assessed interaction state. The response unit 15 may assess the interaction state on the basis of the number of words included in the response set. The response unit 15 may furthermore assess the interaction state on the basis of a theme. The response unit 15 may adjust the timing of responses on the basis of the interaction state. The response unit 15 may include fillers in the response on the basis of the interaction state. The response unit 15 may respond on the basis of the recognizability of each of the plurality of words.

Description

対話装置Dialogue device
 本開示の一側面は、所定のテーマに沿ったワードをユーザと交互に回答していく対話装置に関する。 One aspect of this disclosure relates to a dialogue device that alternately answers words according to a predetermined theme with a user.
 下記特許文献1では、ユーザが発話した音声情報からユーザの感情度を推論し、推論したユーザの感情度に基づいて所定のストーリーを展開させる対話ゲームシステムが開示されている。 Patent Document 1 below discloses an interactive game system that infers a user's emotional level from voice information spoken by the user and develops a predetermined story based on the inferred user's emotional level.
特開2003-210833号公報Japanese Unexamined Patent Publication No. 2003-210833
 上記対話ゲームシステムでは、予め用意された所定のストーリーが展開されるため、インタラクティブな回答を行うことができないという問題がある。 The above-mentioned interactive game system has a problem that it is not possible to give an interactive answer because a predetermined story prepared in advance is developed.
 そこで、本開示の一側面は、かかる課題に鑑みて為されたものであり、よりインタラクティブな回答を行うことができる対話装置を提供することを目的とする。 Therefore, one aspect of the present disclosure is made in view of such a problem, and an object thereof is to provide a dialogue device capable of giving a more interactive answer.
 上記課題を解決するため、本開示の一側面に係る対話装置は、所定のテーマに沿ったワードをユーザと交互に回答していく対話装置であって、当該対話装置が回答を行う際の回答候補となるワードから構成される回答集合に含まれる複数のワードに基づいて回答を行う回答部、を備える。 In order to solve the above problem, the dialogue device according to one aspect of the present disclosure is a dialogue device that alternately answers words according to a predetermined theme with a user, and is an answer when the dialogue device gives a reply. It is provided with an answer unit for answering based on a plurality of words included in an answer set composed of candidate words.
 このような対話装置によれば、対話装置が回答を行う際の回答候補となる複数のワードに基づいて回答が行われるため、回答を行う際の状況に応じたよりインタラクティブな回答を行うことができる。 According to such a dialogue device, since the answer is given based on a plurality of words that are candidates for the answer when the dialogue device gives an answer, it is possible to give a more interactive answer according to the situation when giving an answer. ..
 本開示の一側面によれば、よりインタラクティブな回答を行うことができる。 According to one aspect of this disclosure, more interactive answers can be made.
本発明の実施形態に係る対話装置の機能ブロック図である。It is a functional block diagram of the dialogue device which concerns on embodiment of this invention. 本発明の実施形態に係る対話装置で実行される処理を示すフローチャートである。It is a flowchart which shows the process executed by the interactive apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る対話装置のハードウェア構成図である。It is a hardware block diagram of the dialogue apparatus which concerns on embodiment of this invention.
 以下、図面とともに対話装置の実施形態について詳細に説明する。なお、図面の説明においては同一要素には同一符号を付し、重複する説明を省略する。また、以下の説明における実施形態は、本発明の具体例であり、特に本発明を限定する旨の記載がない限り、これらの実施形態に限定されないものとする。 Hereinafter, the embodiment of the dialogue device will be described in detail together with the drawings. In the description of the drawings, the same elements are designated by the same reference numerals, and duplicate description will be omitted. Further, the embodiments in the following description are specific examples of the present invention, and are not limited to these embodiments unless otherwise specified to limit the present invention.
 本実施形態に係る対話装置1は、所定のテーマ(お題)に沿ったワード(単語、表現、文など)をユーザと交互に回答していくコンピュータ装置である。本実施形態において対話装置1は、ユーザと対話を行いながらゲームを行う対話型ゲーム装置を想定するが、これに限るものではない。本実施形態において用語「ゲーム」は用語「対話」に読み替えてもよい。例えば、山手線ゲームを行う場合、テーマ「山手線の駅名」に沿って、対話装置1とユーザが交互にワード「東京駅」、「品川駅」、「池袋駅」、…を回答していき、自分のターンの際に回答できなかった、又は既出のワードを回答したプレイヤ(ユーザ又は対話装置1)が負け(他方のプレイヤが勝ち)となる。また例えば、連想ゲーム(通称「マジカルバナナ」)を行う場合、テーマ「連想ゲーム」に沿って、ワード「バナナ」を開始ワードとして、対話装置1とユーザが、開始ワード(開始時のみ)又は相手の回答のワードから連想されるワードを含む文「バナナといったら黄色」、「黄色といったらレモン」、「レモンといったら酸っぱい」、……を交互に回答していき、自分のターンの際に回答できなかった、又は既出のワードを回答したプレイヤが負け(他方のプレイヤが勝ち)となる。また例えば、しりとりゲームを行う場合、テーマ「しりとり」に沿って、対話装置1とユーザが交互にワード「りんご」、「ゴリラ」、「ラッパ」、…を回答していき、自分のターンの際に回答できなかったプレイヤが負け(他方のプレイヤが勝ち)となる。 The dialogue device 1 according to the present embodiment is a computer device that alternately answers words (words, expressions, sentences, etc.) according to a predetermined theme (theme) with the user. In the present embodiment, the dialogue device 1 assumes an interactive game device in which a game is played while interacting with a user, but the present invention is not limited to this. In this embodiment, the term "game" may be read as the term "dialogue". For example, when playing a Yamanote Line game, the dialogue device 1 and the user alternately answer the words "Tokyo Station", "Shinagawa Station", "Ikebukuro Station", etc. according to the theme "Yamanote Line Station Name". , The player (user or dialogue device 1) who could not answer during his / her turn or who answered the already mentioned word loses (the other player wins). Further, for example, when playing an associative game (commonly known as "magical banana"), the dialogue device 1 and the user use the word "banana" as the starting word in accordance with the theme "associative game", and the dialogue device 1 and the user perform the starting word (only at the start) or the opponent. Answer the sentences "yellow if you say banana", "lemon if you say yellow", "sour if you say lemon", and so on, including the words associated with the words in the answer, and answer at your turn. The player who could not or answered the existing word loses (the other player wins). Also, for example, when playing a shiritori game, the dialogue device 1 and the user alternately answer the words "apple", "gorilla", "trumpet", etc. according to the theme "shiritori", and at the time of their own turn. The player who could not answer to loses (the other player wins).
 対話装置1は、上述のゲームを行う上で必要な一般的な既存技術の機能は備えているものとし、説明を適宜省略する。本実施形態では対話装置1の特徴的な機能について以降で説明する。 It is assumed that the dialogue device 1 has the functions of general existing technology necessary for playing the above-mentioned game, and the description thereof will be omitted as appropriate. In this embodiment, the characteristic functions of the dialogue device 1 will be described below.
 ユーザは、スマートホン及びコンピュータ装置などの端末を利用して、インターネットなどのネットワークを介して対話装置1にアクセスした上で対話装置1とゲームを行う。例えば、ユーザは対話装置1とのゲーム用のウェブサイトをブラウザで開き、ウェブサイトに表示されたテーマに沿ったワードを、ウェブサイトのテキストボックスに入力して入力ボタンを押下することで回答し、対話装置1からの回答がウェブサイトに表示されることを順次繰り返すことで、対話装置1と交互に回答していく。ゲームは、ウェブサイトではなくアプリケーションで提供されてもよい。 The user uses a terminal such as a smart phone or a computer device to access the dialogue device 1 via a network such as the Internet and then plays a game with the dialogue device 1. For example, the user opens a website for a game with the dialogue device 1 in a browser, inputs a word according to the theme displayed on the website in the text box of the website, and presses the input button to answer. By repeating that the answers from the dialogue device 1 are displayed on the website in sequence, the answers are alternately answered with the dialogue device 1. The game may be offered in an application rather than a website.
 図1は、対話装置1の機能ブロック図である。図1に示す通り、対話装置1は、取得部10、回答集合生成部11、回答集合格納部12、正否判定部13、回答集合更新部14及び回答部15を含んで構成される。 FIG. 1 is a functional block diagram of the dialogue device 1. As shown in FIG. 1, the dialogue device 1 includes an acquisition unit 10, an answer set generation unit 11, an answer set storage unit 12, a correctness determination unit 13, an answer set update unit 14, and an answer unit 15.
 以下、図1に示す対話装置1の各機能ブロックについて説明する。 Hereinafter, each functional block of the dialogue device 1 shown in FIG. 1 will be described.
 取得部10は、ユーザから情報を取得する。例えば、取得部10は、ゲームの作成の合図として、ユーザからテーマを取得する。取得部10は、取得したテーマを回答集合生成部11及び回答部15に出力する。また例えば、取得部10は、ゲーム中に、ユーザから回答を取得する。取得部10は、取得した回答を正否判定部13及び回答集合更新部14に出力する。 The acquisition unit 10 acquires information from the user. For example, the acquisition unit 10 acquires a theme from the user as a signal for creating a game. The acquisition unit 10 outputs the acquired theme to the answer set generation unit 11 and the answer unit 15. Further, for example, the acquisition unit 10 acquires an answer from the user during the game. The acquisition unit 10 outputs the acquired answer to the correctness determination unit 13 and the answer set update unit 14.
 回答集合生成部11は、取得部10によって取得(入力)されたテーマに基づいて回答集合を生成する。回答集合は、テーマに対する回答候補となるワードから構成される回答集合である。回答集合生成部11は、予め各種情報(あらゆるテーマに沿ったワード)が含まれたデータベースから回答集合を生成する。例えば、回答集合生成部11は、SQLを出力とする分類器又は生成器(いずれも対話装置1が備える)を操作し、取得部10によって取得されたテーマをSQLに変換することで、データベースからテーマに沿った回答集合を抽出する。分類器であれば、既定のSQLのうちから最も尤もらしいSQLを選択する。生成器であれば、SQLを直接生成する。分類器又は生成器は、ニューラルネットワークに基づくモデルでもよいし、ベイズに基づくモデルでもよい。回答集合生成部11は、取得部10によって取得されたテーマではなく、予め定められたテーマに基づいて回答集合を生成してもよい。回答集合生成部11は、生成した回答集合を回答集合格納部12によって格納させる。 The answer set generation unit 11 generates an answer set based on the theme acquired (input) by the acquisition unit 10. The answer set is a set of answers composed of words that are candidates for answers to the theme. The answer set generation unit 11 generates an answer set from a database containing various information (words according to every theme) in advance. For example, the answer set generation unit 11 operates a classifier or a generator (both of which are provided in the dialogue device 1) that output SQL, and converts the theme acquired by the acquisition unit 10 into SQL from the database. Extract the answer set according to the theme. If it is a classifier, the most plausible SQL is selected from the default SQL. If it is a generator, it directly generates SQL. The classifier or generator may be a model based on a neural network or a model based on Bayes. The answer set generation unit 11 may generate an answer set based on a predetermined theme instead of the theme acquired by the acquisition unit 10. The answer set generation unit 11 stores the generated answer set by the answer set storage unit 12.
 回答集合生成部11は、回答集合を生成した後に、ユーザ又は対話装置1のどちらが先に回答するか、すなわち先攻はどちらかを乱数などに基づいて決定し、ユーザが先攻の場合はユーザに回答を促し、対話装置1が先攻の場合は回答部15に回答を指示してもよい。 After generating the answer set, the answer set generation unit 11 determines whether the user or the dialogue device 1 answers first, that is, which one is the first attack based on a random number or the like, and if the user is the first attack, answers to the user. If the dialogue device 1 is the first player, the answering unit 15 may be instructed to answer.
 回答集合格納部12は、回答集合を格納する。例えば、回答集合格納部12は、回答集合生成部11によって生成された回答集合を格納する。また例えば、回答集合格納部12は、ネットワークを介して他の装置から回答集合を入力し、格納してもよい。回答集合格納部12によって格納された回答集合は、他の機能ブロックから適宜参照及び更新される。 The answer set storage unit 12 stores the answer set. For example, the answer set storage unit 12 stores the answer set generated by the answer set generation unit 11. Further, for example, the answer set storage unit 12 may input and store the answer set from another device via the network. The answer set stored by the answer set storage unit 12 is appropriately referred to and updated from other functional blocks.
 正否判定部13は、取得部10によって取得(入力)されたユーザの回答の正否を判定する。具体的には、正否判定部13は、取得部10によって取得されたユーザの回答であるワードが、回答集合格納部12によって格納された回答集合に含まれるか否かを判定し、含まれている場合は正解と判定し、含まれていない場合は不正解と判定する。正否判定部13は、正解と判定した場合に、回答集合更新部14に回答集合の更新を指示すると共に、回答部15に続いての回答を促す。正否判定部13は、不正解と判定した場合に、ユーザに再回答を促す又はゲームを終了してもよい。 The correctness determination unit 13 determines the correctness of the user's answer acquired (input) by the acquisition unit 10. Specifically, the correctness determination unit 13 determines whether or not the word that is the answer of the user acquired by the acquisition unit 10 is included in the answer set stored by the answer set storage unit 12, and is included. If it is, it is judged as a correct answer, and if it is not included, it is judged as an incorrect answer. When the correctness determination unit 13 determines that the answer is correct, the answer set update unit 14 is instructed to update the answer set, and the answer unit 15 is urged to answer. When the correctness determination unit 13 determines that the answer is incorrect, the correctness determination unit 13 may prompt the user to re-answer or end the game.
 回答集合更新部14は、回答集合格納部12によって格納された回答集合を更新する。例えば、回答集合更新部14は、正否判定部13又は回答部15から回答集合の更新を指示された場合に、回答集合格納部12によって格納された回答集合から、取得部10によって取得(入力)されたユーザの回答であるワードを削除する。また例えば、回答集合更新部14は、取得部10によって回答が入力された場合に、回答集合格納部12によって格納された回答集合から、当該入力されたユーザの回答であるワードを削除する。また例えば、回答集合更新部14は、回答部15から回答集合の更新を指示された場合に、回答集合格納部12によって格納された回答集合から、回答部15によって回答されたワードを削除する。回答集合更新部14は、各プレイヤから回答があるたびに回答集合を更新することで、更新後の回答集合は、現時点(次の順番のプレイヤが回答するタイミング)での回答候補となるワードから構成されることになる。 The answer set update unit 14 updates the answer set stored by the answer set storage unit 12. For example, when the answer set update unit 14 is instructed to update the answer set by the correctness determination unit 13 or the answer unit 15, the answer set update unit 14 acquires (inputs) from the answer set stored by the answer set storage unit 12 by the acquisition unit 10. Delete the word that is the answer of the user. Further, for example, when the answer set is input by the acquisition unit 10, the answer set update unit 14 deletes the word that is the answer of the input user from the answer set stored by the answer set storage unit 12. Further, for example, when the answer set update unit 14 is instructed to update the answer set by the answer unit 15, the answer set update unit 14 deletes the word answered by the answer unit 15 from the answer set stored by the answer set storage unit 12. The answer set update unit 14 updates the answer set each time there is an answer from each player, and the updated answer set is from the word that is the answer candidate at the present time (the timing when the player in the next order answers). It will be configured.
 回答集合更新部14は、回答集合を更新した後に、終了条件を満たすか否かを判定する。終了条件は、例えば、回答集合が空集合になったことである。例えば、回答集合更新部14は、回答集合を更新した後に、回答集合が空集合になった場合、終了条件を満たすと判定し、回答集合が空集合になっていない場合、終了条件を満たしていないと判定する。回答集合更新部14は、終了条件を満たすと判定した場合、ゲームを終了する。この場合、ゲームとして、引き分けであってもよいし、最後に回答したプレイヤが勝ち又は負けとしてもよい。また、回答集合更新部14は、終了条件を満たさないと判定した場合、次に回答すべきプレイヤに回答を促す。 After updating the answer set, the answer set update unit 14 determines whether or not the end condition is satisfied. The termination condition is, for example, that the answer set is an empty set. For example, the answer set update unit 14 determines that the end condition is satisfied when the answer set becomes an empty set after updating the answer set, and satisfies the end condition when the answer set is not an empty set. Judge that there is no. When the answer set update unit 14 determines that the end condition is satisfied, the answer set update unit 14 ends the game. In this case, the game may be a draw, or the last responding player may win or lose. Further, when the answer set update unit 14 determines that the end condition is not satisfied, the answer set update unit 14 prompts the player who should answer next to answer.
 回答部15は、対話装置1が回答を行う際の回答候補となるワードから構成される回答集合に含まれる複数のワードに基づいて回答を行う。より具体的には、回答部15は、回答集合生成部11、正否判定部13又は回答集合更新部14によって回答を促された場合に、対話装置1が回答を行う際の回答候補となるワードから構成されるよう、回答集合更新部14によって予め更新された、回答集合格納部12によって格納された回答集合に含まれる複数のワードに基づいて、回答集合に含まれる一つのワードを選択し、選択したワードを出力することで回答を行う。以降では、「複数のワード」は「対話装置1が回答を行う際の回答候補となるワードから構成される回答集合に含まれる複数のワード」を指すものとする。本実施形態において「(回答集合に含まれる)複数のワード」は、「(回答集合に含まれる)全てのワード」に読み替えてもよい。 The answering unit 15 gives an answer based on a plurality of words included in the answer set composed of words that are candidates for answering when the dialogue device 1 gives an answer. More specifically, the answer unit 15 is a word that becomes an answer candidate when the dialogue device 1 gives an answer when the answer set generation unit 11, the correctness determination unit 13, or the answer set update unit 14 prompts the answer. One word included in the answer set is selected based on a plurality of words included in the answer set stored by the answer set storage unit 12 which has been updated in advance by the answer set update unit 14 so as to be composed of. Answer by outputting the selected word. Hereinafter, the “plurality of words” shall refer to “a plurality of words included in an answer set composed of words that are candidate answers when the dialogue device 1 gives an answer”. In the present embodiment, "plurality of words (included in the answer set)" may be read as "all words (included in the answer set)".
 回答部15は、複数のワードに基づいて対話状況を判定し、判定した対話状況に基づいて回答を行ってもよい。対話状況は、例えば、ゲームにおける緊迫した状況の度合である緊迫度である。回答部15は、対話状況を、数値である状況スコアで管理してもよい。例えば、回答部15は、ゲームが緊迫していないほど(例えば、ゲームが始まったばかりで、残りの回答候補が数多くあるほど)、状況スコアとして「0」により近い実数で管理し、ゲームが緊迫しているほど(例えば、ゲームの終盤で、残りの回答候補が数少ないほど)、状況スコアとして「1」により近い実数で管理する。回答部15は、状況スコアが所定の閾値(例えば「0.5」)以上の場合に対話状況が「緊迫している」と判定し、状況スコアが所定の閾値未満の場合に対話状況が「緊迫していない」と判定してもよい。 The response unit 15 may determine the dialogue status based on a plurality of words and give a response based on the determined dialogue status. The dialogue situation is, for example, the degree of urgency, which is the degree of urgency in the game. The response unit 15 may manage the dialogue situation by a numerical situation score. For example, the answering unit 15 manages the situation score as a real number closer to "0" so that the game is not tense (for example, the game has just started and there are many remaining answer candidates), and the game is tense. The more (for example, the fewer answer candidates remain at the end of the game), the closer the situation score is to "1". The response unit 15 determines that the dialogue situation is "tensioned" when the situation score is equal to or higher than a predetermined threshold value (for example, "0.5"), and when the situation score is less than the predetermined threshold value, the dialogue situation is ". It may be determined that "it is not tense".
 回答部15は、回答集合に含まれるワードの数(残数)に基づいて対話状況を判定してもよい。例えば、回答部15は、回答集合の元のワード数(ゲーム開始当初のワード数)に対する回答集合の現時点の残りのワード数(未回答ワード数)の割合に基づいて対話状況を判定してもよい。より具体的には、回答部15は、割合が大きいほど状況スコアを「0」により近い実数とし、割合が小さいほど状況スコアを「1」により近い実数とする。 The response unit 15 may determine the dialogue status based on the number of words (remaining number) included in the response set. For example, the answering unit 15 may determine the dialogue status based on the ratio of the number of remaining words (the number of unanswered words) of the answering set to the original number of words of the answering set (the number of words at the beginning of the game). Good. More specifically, the response unit 15 sets the situation score as a real number closer to "0" as the ratio is larger, and sets the situation score as a real number closer to "1" as the ratio is smaller.
 回答部15は、取得部10によって取得(入力)されたテーマに(さらに)基づいて対話状況を判定してもよい。例えば、回答部15は、テーマが難しくない(簡単な)ほど状況スコアを「0」により近い実数とし、テーマが難しいほど状況スコアを「1」により近い実数とする。回答部15は、テーマの難しさについて、テーマの知名度と定義し、インターネット百科事典であるWikipedia(ウェブサイト:https://www.wikipedia.org/)などの所定のコーパス中における当該テーマの出現頻度、若しくは、Wikipediaにおける当該テーマに関するページの閲覧数、又は、それら出現頻度及び閲覧数の組み合わせに基づいて求めてもよい。 The response unit 15 may determine the dialogue status based on (further) the theme acquired (input) by the acquisition unit 10. For example, the answering unit 15 sets the situation score as a real number closer to "0" as the theme is not difficult (easy), and sets the situation score as a real number closer to "1" as the theme is difficult. Response section 15 defines the difficulty of the theme as the name recognition of the theme, and the appearance of the theme in a predetermined corpus such as Wikipedia (website: https://www.wikipedia.org/), which is an Internet encyclopedia. It may be obtained based on the frequency, the number of pages viewed on the subject in Wikipedia, or the combination of the frequency of appearance and the number of views.
 回答部15は、対話状況に基づいて回答のタイミングを調整してもよい。例えば、回答部15は、状況スコアが「0」に近いほど回答のタイミングを(所定のタイミングより)早めたり(対話装置1が即答しているよう見せかける)、状況スコアが「1」に近いほど回答のタイミングを(所定のタイミングより)遅めたり(対話装置1が沈黙している/困っているよう見せかける)してもよい。 The response unit 15 may adjust the timing of the response based on the dialogue situation. For example, in the answering unit 15, the closer the situation score is to "0", the earlier the response timing (predetermined timing) (pretending that the dialogue device 1 is answering immediately), or the closer the situation score is to "1". The timing of the answer may be delayed (from a predetermined timing) (the dialogue device 1 may appear to be silent / troubled).
 回答部15は、対話状況に基づいて回答にフィラーを含めてもよい。フィラー(filler)は、「ええと」、「あの」、「まあ」、「難しいですね」及び「困りましたね」など、発話の合間に挟み込む言葉である。例えば、回答部15は、状況スコアが「1」に近いほど回答にフィラーをより多く含めてもよい(対話装置1が困っているよう見せかける)。 The response unit 15 may include a filler in the response based on the dialogue situation. Filler is a word that is inserted between utterances, such as "um", "that", "well", "difficult", and "troublesome". For example, the answering unit 15 may include more fillers in the answer as the situation score approaches "1" (pretending that the dialogue device 1 is in trouble).
 回答部15は、複数のワードそれぞれの知名度(ポピュラー度)に基づいて回答を行ってもよい。回答部15は、知名度を、状況スコアと同様に数値で管理してもよい。例えば、回答部15は、複数のワードそれぞれについて、Wikipediaなどの所定のコーパス中における当該ワードの出現頻度、又は、Wikipediaにおける当該ワードに関するページの閲覧数に基づいて知名度を算出する。また例えば、回答部15は、対数変換した上記ページの閲覧数を知名度として用いてもよい。また例えば、回答部15は、Wikipediaにおける任意のワードの出現頻度とアンカーテキスト化された割合を知名度として用いてもよい(具体的には、「机」というワードは出現頻度は高くてもアンカーテキスト化されることが少なく、芸能人の名前などは出現頻度は少ないがアンカーテキスト化されることが多い)。また例えば、回答部15は、上述の複数の例の一部又は全てを組み合わせて知名度を算出してもよい。回答部15は、例えば、山手線ゲームの場合は知名度が高いワードから回答し、連想ゲームの場合は知名度が低いワードの回答を抑制してもよい。 The answering unit 15 may give an answer based on the name recognition (popularity) of each of the plurality of words. The response unit 15 may manage the name recognition numerically in the same manner as the situation score. For example, the response unit 15 calculates the name recognition of each of the plurality of words based on the frequency of appearance of the word in a predetermined corpus such as Wikipedia or the number of pages viewed about the word in Wikipedia. Further, for example, the answering unit 15 may use the number of views of the above page, which has been logarithmically converted, as the name recognition. Further, for example, the answering unit 15 may use the appearance frequency of an arbitrary word in Wikipedia and the ratio of the anchor text as the name recognition (specifically, the word "desk" has a high appearance frequency but is an anchor text. It is rarely converted, and the names of entertainers are rarely displayed, but they are often converted into anchor text). Further, for example, the answering unit 15 may calculate the name recognition by combining some or all of the above-mentioned plurality of examples. For example, in the case of the Yamate line game, the answering unit 15 may answer from the word with high name recognition, and in the case of the associative game, the answering unit 15 may suppress the answer of the word with low name recognition.
 回答部15は、複数のワードそれぞれのユーザが回答する可能性である回答可能性に基づいて回答を行ってもよい。回答部15は、回答可能性を、状況スコア及び知名度と同様に数値で管理してもよい。例えば、回答部15は、予め用意されたリストやk-meansなどのクラスタリング手法によって回答可能性を算出してもよい。例えば、回答部15は、山手線ゲームの場合は回答可能性が高いワードから回答し(ユーザの回答を先回りする形で回答し)、連想ゲームの場合は回答可能性が低いワード(ユーザが回答しなさそうなワード、ユーザにとって意外性のあるワード)から回答してもよい。また例えば、回答部15は、山手線ゲームの場合、テーマが「山手線の駅名」であれば(駅は順序が決まっているので)事前に回答集合として保持している(駅順の)駅名リストのうちユーザが直前に回答した駅名の前後の駅名を回答してもよいし、テーマが「日本のプロ野球選手名」であれば、Word2Vecなどにより推定した選手名ベクトルに基づき、ユーザが直前に回答した選手名と最もコサイン距離の近い選手名を回答してもよい。 The answering unit 15 may give an answer based on the answer possibility that the user of each of the plurality of words can answer. The answering unit 15 may manage the possibility of answering numerically as well as the situation score and the name recognition. For example, the answering unit 15 may calculate the answering possibility by a clustering method such as a list prepared in advance or k-means. For example, the answering unit 15 answers from the word with high possibility of answering in the case of the Yamate line game (answers in a form that proactively answers the user's answer), and the word with low possibility of answering in the case of the associative game (user answers). You may answer from words that are unlikely, words that are unexpected to the user). Also, for example, in the case of the Yamanote Line game, if the theme is "Yamanote Line station name", the answer unit 15 holds the station name (in station order) in advance as a set of answers (because the order of the stations is fixed). You may answer the station names before and after the station name that the user answered immediately before in the list, or if the theme is "Japanese professional baseball player name", the user immediately before based on the player name vector estimated by Word2Vec etc. The name of the player who has the closest cosine distance to the name of the player who answered in may be answered.
 回答部15は、複数のワードそれぞれに予め対応付けられた値に基づいて回答を行ってもよい。例えば、複数のワードについて、回答集合では[(ワード1,スコア1),(ワード2,スコア2),…,(ワードn,スコアn)]のような配列で管理されており、回答部15は、回答集合のうち最も高いスコアkに対応付けられているワードkを回答する。 The answering unit 15 may give an answer based on a value associated with each of the plurality of words in advance. For example, for a plurality of words, the answer set is managed in an array such as [(word 1, score 1), (word 2, score 2), ..., (Word n, score n)], and the answer unit 15 Answers the word k associated with the highest score k in the answer set.
 回答部15は、回答を行った際に、当該回答をユーザに出力(表示)してもよい。 The response unit 15 may output (display) the answer to the user when the answer is given.
 続いて、図2に示すフローチャートを用いて、本実施形態に係る対話装置1における対話方法の処理について説明する。 Subsequently, the processing of the dialogue method in the dialogue device 1 according to the present embodiment will be described with reference to the flowchart shown in FIG.
 まず、取得部10によりユーザからテーマが取得され、回答集合生成部11により取得されたテーマに基づいて回答集合が生成され(ステップS1)、生成された回答集合が回答集合格納部12により格納され、回答集合生成部11によりユーザに回答が促される。次に、ユーザに回答が促されたことに応じて、取得部10によりユーザから回答が取得される(ステップS2)。S2にて、正否判定部13により、取得された回答の正否が判定され、不正解と判定された場合はユーザに再回答を促し、S2に戻る。正解と判定された場合は、次に、回答集合更新部14により、回答集合格納部12により格納された回答集合からS2にて取得された回答であるワードが削除され、回答集合が更新される(ステップS3)。次に、回答集合更新部14により、終了条件を満たすか否かが判定される(ステップS4)。S4にて終了条件を満たさないと判定された場合(S4:NO)、回答集合更新部14により対話装置1に回答が促され、それに応じて回答部15により回答が行われ(ステップS5)、行った回答がユーザに出力(表示)される。次に、回答集合更新部14により、回答集合格納部12により格納された回答集合からS5にて行われた回答であるワードが削除され、回答集合が更新される(ステップS6)。次に、回答集合更新部14により、終了条件を満たすか否かが判定される(ステップS7)。S7にて終了条件を満たさないと判定された場合(S7:NO)、回答集合更新部14によりユーザに回答が促され、S2に戻る。 First, the theme is acquired from the user by the acquisition unit 10, the answer set is generated based on the theme acquired by the answer set generation unit 11 (step S1), and the generated answer set is stored by the answer set storage unit 12. , The answer set generation unit 11 prompts the user to answer. Next, in response to the user being prompted to answer, the acquisition unit 10 acquires the answer from the user (step S2). In S2, the correctness determination unit 13 determines whether the acquired answer is correct or not, and if it is determined that the answer is incorrect, the user is prompted to re-answer and the process returns to S2. If it is determined to be correct, then the answer set update unit 14 deletes the word that is the answer obtained in S2 from the answer set stored by the answer set storage unit 12, and updates the answer set. (Step S3). Next, the response set update unit 14 determines whether or not the end condition is satisfied (step S4). When it is determined in S4 that the end condition is not satisfied (S4: NO), the response set update unit 14 prompts the dialogue device 1 to answer, and the response unit 15 responds accordingly (step S5). The answer you made is output (displayed) to the user. Next, the answer set update unit 14 deletes the word that is the answer made in S5 from the answer set stored by the answer set storage unit 12, and updates the answer set (step S6). Next, the response set update unit 14 determines whether or not the end condition is satisfied (step S7). When it is determined in S7 that the end condition is not satisfied (S7: NO), the answer set update unit 14 prompts the user to answer and returns to S2.
 S4にて終了条件を満たすと判定された場合(S4:YES)、又は、S7にて終了条件を満たすと判定された場合(S7:YES)、対話装置1により勝者がどちらのプレイヤであるかの出力がユーザに対して行われるなどの処理が実行された後に、処理を終了する。 If it is determined in S4 that the end condition is satisfied (S4: YES), or if it is determined in S7 that the end condition is satisfied (S7: YES), which player is the winner by the dialogue device 1? The process ends after the process such as the output of is performed to the user is executed.
 図2に示すフローチャートでは、ユーザが先攻の場合の処理を示したが、S1の後に(回答集合生成部11によるユーザへの回答の促し及びS2~S4をスキップして)S5に処理を進めることで、対話装置1が先攻の場合の処理となる。また、予め回答集合が回答集合格納部12によって格納されている場合はS1を省略してもよい。また、取得部10は、対話装置1が回答を行ってからユーザの回答を取得するまでの経過時間を計り、所定の経過時間を過ぎるとユーザの負けと判定し、判定結果をユーザに出力(表示)すると共に処理を終了してもよい。また、S5において、回答部15は、回答集合に基づき、回答可能にも関わらず回答せずに(わざと)負けを認め(ユーザを勝たせる)、処理を終了してもよい。 In the flowchart shown in FIG. 2, the process when the user is the first player is shown, but the process proceeds to S5 after S1 (prompting the user for an answer by the answer set generating unit 11 and skipping S2 to S4). Then, the process is performed when the dialogue device 1 is the first player. Further, if the answer set is stored in advance by the answer set storage unit 12, S1 may be omitted. Further, the acquisition unit 10 measures the elapsed time from the time when the dialogue device 1 gives an answer to the time when the user's answer is acquired, determines that the user loses after the predetermined elapsed time, and outputs the determination result to the user ( It may be displayed) and the process may be terminated. Further, in S5, based on the answer set, the answer unit 15 may (intentionally) admit the loss (win the user) without answering even though the answer is possible, and end the process.
 次に、本実施形態のように構成された対話装置1の作用効果について説明する。 Next, the operation and effect of the dialogue device 1 configured as in the present embodiment will be described.
 本実施形態の対話装置1によれば、回答部15により、対話装置1が回答を行う際の回答候補となるワードから構成される回答集合に含まれる複数のワードに基づいて回答が行われる。これにより、対話装置1が回答を行う際の回答候補となる複数のワードに基づいて回答が行われるため、回答を行う際の状況に応じたよりインタラクティブな回答を行うことができる。 According to the dialogue device 1 of the present embodiment, the response unit 15 gives an answer based on a plurality of words included in the answer set composed of words that are candidates for the answer when the dialogue device 1 gives an answer. As a result, since the answer is given based on a plurality of words that are candidates for the answer when the dialogue device 1 gives an answer, it is possible to give a more interactive answer according to the situation when giving an answer.
 また、本実施形態の対話装置1によれば、回答部15により、複数のワードに基づいて対話状況が判定され、判定された対話状況に基づいて回答が行われる。これにより、対話状況に応じたよりインタラクティブな回答を行うことができる。 Further, according to the dialogue device 1 of the present embodiment, the response unit 15 determines the dialogue status based on a plurality of words, and makes a reply based on the determined dialogue status. As a result, it is possible to provide a more interactive answer according to the dialogue situation.
 また、本実施形態の対話装置1によれば、回答部15により、回答集合に含まれるワードの数に基づいて対話状況が判定される。これにより、回答集合に含まれるワードの数に基づいてより正確な対話状況が判定されるため、より正確な対話状況に応じたよりインタラクティブな回答を行うことができる。 Further, according to the dialogue device 1 of the present embodiment, the response unit 15 determines the dialogue status based on the number of words included in the response set. As a result, a more accurate dialogue situation is determined based on the number of words included in the answer set, so that a more interactive answer can be made according to the more accurate dialogue situation.
 また、本実施形態の対話装置1によれば、回答部15により、テーマにさらに基づいて対話状況が判定される。これにより、テーマにさらに基づいてより正確な対話状況が判定されるため、より正確な対話状況に応じたよりインタラクティブな回答を行うことができる。 Further, according to the dialogue device 1 of the present embodiment, the response unit 15 further determines the dialogue status based on the theme. As a result, a more accurate dialogue situation is determined based on the theme, so that a more interactive answer can be given according to the more accurate dialogue situation.
 また、本実施形態の対話装置1によれば、回答部15により、対話状況に基づいて回答のタイミングが調整される。これにより、機械的ではない、より人間味あふれるインタラクティブな回答を行うことができる。 Further, according to the dialogue device 1 of the present embodiment, the response unit 15 adjusts the timing of the response based on the dialogue situation. This makes it possible to provide more human-like interactive answers that are not mechanical.
 また、本実施形態の対話装置1によれば、回答部15により、対話状況に基づいて回答にフィラーが含められる。これにより、機械的ではない、より人間味あふれるインタラクティブな回答を行うことができる。 Further, according to the dialogue device 1 of the present embodiment, the response unit 15 includes a filler in the response based on the dialogue situation. This makes it possible to provide more human-like interactive answers that are not mechanical.
 また、本実施形態の対話装置1によれば、回答部15により、複数のワードそれぞれの知名度に基づいて回答が行われる。これにより、人間の思考に近い、より人間味あふれるインタラクティブな回答を行うことができる。 Further, according to the dialogue device 1 of the present embodiment, the answering unit 15 gives an answer based on the name recognition of each of the plurality of words. As a result, it is possible to provide a more human-like interactive answer that is close to human thinking.
 また、本実施形態の対話装置1によれば、回答部15により、複数のワードそれぞれのユーザが回答する可能性に基づいて回答が行われる。これにより、ユーザを困らせたり驚かせたりすることができ、よりゲーム性を高めるインタラクティブな回答を行うことができる。 Further, according to the dialogue device 1 of the present embodiment, the answering unit 15 gives an answer based on the possibility that the user of each of the plurality of words answers. As a result, the user can be annoyed or surprised, and an interactive answer that enhances the game can be given.
 また、本実施形態の対話装置1によれば、回答部15により、複数のワードそれぞれに予め対応付けられた値に基づいて回答が行われる。これにより、回答を予め調整することができ、より柔軟性のある回答を行うことができる。 Further, according to the dialogue device 1 of the present embodiment, the answering unit 15 gives an answer based on the values associated with each of the plurality of words in advance. As a result, the answer can be adjusted in advance, and a more flexible answer can be given.
 以上の通り、本実施形態の対話装置1によれば、ユーザ発話(ワード)やゲームの進行状況に合わせてシステム発話(ワード)を選択することができ、また、回答タイミング及び難易度を意識した回答を選択することができる。これにより、例えば山手線ゲーム、連想ゲーム又はしりとりゲームのような対話型ゲームのゲーム性を高めることができると共に、インタラクティブな対話を実現することができる。また、本実施形態の対話装置1は、山手線ゲーム、連想ゲーム及びしりとりゲームに限らず、様々な対話型ゲームにも適用できる。 As described above, according to the dialogue device 1 of the present embodiment, the system utterance (word) can be selected according to the user utterance (word) and the progress of the game, and the response timing and the difficulty level are conscious. You can choose the answer. As a result, it is possible to enhance the game characteristics of an interactive game such as a Yamate line game, an associative game, or a shiritori game, and to realize an interactive dialogue. Further, the dialogue device 1 of the present embodiment can be applied not only to the Yamate line game, the associative game and the shiritori game, but also to various interactive games.
 なお、上記実施形態の説明に用いたブロック図は、機能単位のブロックを示している。これらの機能ブロック(構成部)は、ハードウェア及びソフトウェアの少なくとも一方の任意の組み合わせによって実現される。また、各機能ブロックの実現方法は特に限定されない。すなわち、各機能ブロックは、物理的又は論理的に結合した1つの装置を用いて実現されてもよいし、物理的又は論理的に分離した2つ以上の装置を直接的又は間接的に(例えば、有線、無線などを用いて)接続し、これら複数の装置を用いて実現されてもよい。機能ブロックは、上記1つの装置又は上記複数の装置にソフトウェアを組み合わせて実現されてもよい。 Note that the block diagram used in the explanation of the above embodiment shows a block for each functional unit. These functional blocks (components) are realized by any combination of at least one of hardware and software. Further, the method of realizing each functional block is not particularly limited. That is, each functional block may be realized by using one device that is physically or logically connected, or directly or indirectly (for example, by two or more devices that are physically or logically separated). , Wired, wireless, etc.) and may be realized using these plurality of devices. The functional block may be realized by combining the software with the one device or the plurality of devices.
 機能には、判断、決定、判定、計算、算出、処理、導出、調査、探索、確認、受信、送信、出力、アクセス、解決、選択、選定、確立、比較、想定、期待、見做し、報知(broadcasting)、通知(notifying)、通信(communicating)、転送(forwarding)、構成(configuring)、再構成(reconfiguring)、割り当て(allocating、mapping)、割り振り(assigning)などがあるが、これらに限られない。たとえば、送信を機能させる機能ブロック(構成部)は、送信部(transmitting unit)や送信機(transmitter)と呼称される。いずれも、上述したとおり、実現方法は特に限定されない。 Functions include judgment, decision, judgment, calculation, calculation, processing, derivation, investigation, search, confirmation, reception, transmission, output, access, solution, selection, selection, establishment, comparison, assumption, expectation, and assumption. There are broadcasting, notifying, communicating, forwarding, configuring, reconfiguring, allocating, mapping, assigning, etc., but only these. I can't. For example, a functional block (constituent unit) that functions transmission is called a transmitting unit or a transmitter. As described above, the method of realizing each of them is not particularly limited.
 例えば、本開示の一実施の形態における対話装置1などは、本開示の対話方法の処理を行うコンピュータとして機能してもよい。図3は、本開示の一実施の形態に係る対話装置1のハードウェア構成の一例を示す図である。上述の対話装置1は、物理的には、プロセッサ1001、メモリ1002、ストレージ1003、通信装置1004、入力装置1005、出力装置1006、バス1007などを含むコンピュータ装置として構成されてもよい。 For example, the dialogue device 1 in the embodiment of the present disclosure may function as a computer that processes the dialogue method of the present disclosure. FIG. 3 is a diagram showing an example of the hardware configuration of the dialogue device 1 according to the embodiment of the present disclosure. The above-mentioned dialogue device 1 may be physically configured as a computer device including a processor 1001, a memory 1002, a storage 1003, a communication device 1004, an input device 1005, an output device 1006, a bus 1007, and the like.
 なお、以下の説明では、「装置」という文言は、回路、デバイス、ユニットなどに読み替えることができる。対話装置1のハードウェア構成は、図に示した各装置を1つ又は複数含むように構成されてもよいし、一部の装置を含まずに構成されてもよい。 In the following explanation, the word "device" can be read as a circuit, device, unit, etc. The hardware configuration of the dialogue device 1 may be configured to include one or more of the devices shown in the figure, or may be configured not to include some of the devices.
 対話装置1における各機能は、プロセッサ1001、メモリ1002などのハードウェア上に所定のソフトウェア(プログラム)を読み込ませることによって、プロセッサ1001が演算を行い、通信装置1004による通信を制御したり、メモリ1002及びストレージ1003におけるデータの読み出し及び書き込みの少なくとも一方を制御したりすることによって実現される。 For each function in the dialogue device 1, the processor 1001 performs an operation by loading predetermined software (program) on hardware such as the processor 1001 and the memory 1002, and controls communication by the communication device 1004, or the memory 1002. And by controlling at least one of reading and writing of data in the storage 1003.
 プロセッサ1001は、例えば、オペレーティングシステムを動作させてコンピュータ全体を制御する。プロセッサ1001は、周辺装置とのインターフェース、制御装置、演算装置、レジスタなどを含む中央処理装置(CPU:Central Processing Unit)によって構成されてもよい。例えば、上述の取得部10、回答集合生成部11、正否判定部13、回答集合更新部14及び回答部15などは、プロセッサ1001によって実現されてもよい。 The processor 1001 operates, for example, an operating system to control the entire computer. The processor 1001 may be configured by a central processing unit (CPU: Central Processing Unit) including an interface with peripheral devices, a control device, an arithmetic unit, a register, and the like. For example, the acquisition unit 10, the answer set generation unit 11, the correctness determination unit 13, the answer set update unit 14, the answer unit 15, and the like may be realized by the processor 1001.
 また、プロセッサ1001は、プログラム(プログラムコード)、ソフトウェアモジュール、データなどを、ストレージ1003及び通信装置1004の少なくとも一方からメモリ1002に読み出し、これらに従って各種の処理を実行する。プログラムとしては、上述の実施の形態において説明した動作の少なくとも一部をコンピュータに実行させるプログラムが用いられる。例えば、取得部10、回答集合生成部11、正否判定部13、回答集合更新部14及び回答部15は、メモリ1002に格納され、プロセッサ1001において動作する制御プログラムによって実現されてもよく、他の機能ブロックについても同様に実現されてもよい。上述の各種処理は、1つのプロセッサ1001によって実行される旨を説明してきたが、2以上のプロセッサ1001により同時又は逐次に実行されてもよい。プロセッサ1001は、1以上のチップによって実装されてもよい。なお、プログラムは、電気通信回線を介してネットワークから送信されても良い。 Further, the processor 1001 reads a program (program code), a software module, data, etc. from at least one of the storage 1003 and the communication device 1004 into the memory 1002, and executes various processes according to these. As the program, a program that causes a computer to execute at least a part of the operations described in the above-described embodiment is used. For example, the acquisition unit 10, the answer set generation unit 11, the correctness determination unit 13, the answer set update unit 14, and the answer unit 15 may be stored in the memory 1002 and realized by a control program that operates in the processor 1001 or other. The functional block may be realized in the same manner. Although it has been described that the various processes described above are executed by one processor 1001, they may be executed simultaneously or sequentially by two or more processors 1001. Processor 1001 may be implemented by one or more chips. The program may be transmitted from the network via a telecommunication line.
 メモリ1002は、コンピュータ読み取り可能な記録媒体であり、例えば、ROM(Read Only Memory)、EPROM(Erasable Programmable ROM)、EEPROM(Electrically Erasable Programmable ROM)、RAM(Random Access Memory)などの少なくとも1つによって構成されてもよい。メモリ1002は、レジスタ、キャッシュ、メインメモリ(主記憶装置)などと呼ばれてもよい。メモリ1002は、本開示の一実施の形態に係る無線通信方法を実施するために実行可能なプログラム(プログラムコード)、ソフトウェアモジュールなどを保存することができる。 The memory 1002 is a computer-readable recording medium, and is composed of at least one such as a ROM (Read Only Memory), an EPROM (Erasable Programmable ROM), an EPROM (Electrically Erasable Programmable ROM), and a RAM (Random Access Memory). May be done. The memory 1002 may be referred to as a register, a cache, a main memory (main storage device), or the like. The memory 1002 can store a program (program code), a software module, or the like that can be executed to implement the wireless communication method according to the embodiment of the present disclosure.
 ストレージ1003は、コンピュータ読み取り可能な記録媒体であり、例えば、CD-ROM(Compact Disc ROM)などの光ディスク、ハードディスクドライブ、フレキシブルディスク、光磁気ディスク(例えば、コンパクトディスク、デジタル多用途ディスク、Blu-ray(登録商標)ディスク)、スマートカード、フラッシュメモリ(例えば、カード、スティック、キードライブ)、フロッピー(登録商標)ディスク、磁気ストリップなどの少なくとも1つによって構成されてもよい。ストレージ1003は、補助記憶装置と呼ばれてもよい。上述の記憶媒体は、例えば、メモリ1002及びストレージ1003の少なくとも一方を含むデータベース、サーバその他の適切な媒体であってもよい。 The storage 1003 is a computer-readable recording medium, and is, for example, an optical disk such as a CD-ROM (Compact Disc ROM), a hard disk drive, a flexible disk, a magneto-optical disk (for example, a compact disk, a digital versatile disk, or a Blu-ray). It may consist of at least one (registered trademark) disk), smart card, flash memory (eg, card, stick, key drive), floppy (registered trademark) disk, magnetic strip, and the like. The storage 1003 may be referred to as an auxiliary storage device. The storage medium described above may be, for example, a database, server or other suitable medium containing at least one of memory 1002 and storage 1003.
 通信装置1004は、有線ネットワーク及び無線ネットワークの少なくとも一方を介してコンピュータ間の通信を行うためのハードウェア(送受信デバイス)であり、例えばネットワークデバイス、ネットワークコントローラ、ネットワークカード、通信モジュールなどともいう。通信装置1004は、例えば周波数分割複信(FDD:Frequency Division Duplex)及び時分割複信(TDD:Time Division Duplex)の少なくとも一方を実現するために、高周波スイッチ、デュプレクサ、フィルタ、周波数シンセサイザなどを含んで構成されてもよい。例えば、上述の取得部10及び回答部15などは、通信装置1004によって実現されてもよい。 The communication device 1004 is hardware (transmission / reception device) for communicating between computers via at least one of a wired network and a wireless network, and is also referred to as, for example, a network device, a network controller, a network card, a communication module, or the like. The communication device 1004 includes, for example, a high frequency switch, a duplexer, a filter, a frequency synthesizer, and the like in order to realize at least one of frequency division duplex (FDD: Frequency Division Duplex) and time division duplex (TDD: Time Division Duplex). It may be composed of. For example, the acquisition unit 10 and the response unit 15 described above may be realized by the communication device 1004.
 入力装置1005は、外部からの入力を受け付ける入力デバイス(例えば、キーボード、マウス、マイクロフォン、スイッチ、ボタン、センサなど)である。出力装置1006は、外部への出力を実施する出力デバイス(例えば、ディスプレイ、スピーカー、LEDランプなど)である。なお、入力装置1005及び出力装置1006は、一体となった構成(例えば、タッチパネル)であってもよい。 The input device 1005 is an input device (for example, a keyboard, a mouse, a microphone, a switch, a button, a sensor, etc.) that receives an input from the outside. The output device 1006 is an output device (for example, a display, a speaker, an LED lamp, etc.) that outputs to the outside. The input device 1005 and the output device 1006 may have an integrated configuration (for example, a touch panel).
 また、プロセッサ1001、メモリ1002などの各装置は、情報を通信するためのバス1007によって接続される。バス1007は、単一のバスを用いて構成されてもよいし、装置間ごとに異なるバスを用いて構成されてもよい。 Further, each device such as the processor 1001 and the memory 1002 is connected by the bus 1007 for communicating information. The bus 1007 may be configured by using a single bus, or may be configured by using a different bus for each device.
 また、対話装置1は、マイクロプロセッサ、デジタル信号プロセッサ(DSP:Digital Signal Processor)、ASIC(Application Specific Integrated Circuit)、PLD(Programmable Logic Device)、FPGA(Field Programmable Gate Array)などのハードウェアを含んで構成されてもよく、当該ハードウェアにより、各機能ブロックの一部又は全てが実現されてもよい。例えば、プロセッサ1001は、これらのハードウェアの少なくとも1つを用いて実装されてもよい。 Further, the dialogue device 1 includes hardware such as a microprocessor, a digital signal processor (DSP: Digital Signal Processor), an ASIC (Application Specific Integrated Circuit), a PLD (Programmable Logic Device), and an FPGA (Field Programmable Gate Array). It may be configured, and the hardware may realize a part or all of each functional block. For example, processor 1001 may be implemented using at least one of these hardware.
 情報の通知は、本開示において説明した態様/実施形態に限られず、他の方法を用いて行われてもよい。 The notification of information is not limited to the mode / embodiment described in the present disclosure, and may be performed by using another method.
 本開示において説明した各態様/実施形態は、LTE(Long Term Evolution)、LTE-A(LTE-Advanced)、SUPER 3G、IMT-Advanced、4G(4th generation mobile communication system)、5G(5th generation mobile communication system)、FRA(Future Radio Access)、NR(new Radio)、W-CDMA(登録商標)、GSM(登録商標)、CDMA2000、UMB(Ultra Mobile Broadband)、IEEE 802.11(Wi-Fi(登録商標))、IEEE 802.16(WiMAX(登録商標))、IEEE 802.20、UWB(Ultra-WideBand)、Bluetooth(登録商標)、その他の適切なシステムを利用するシステム及びこれらに基づいて拡張された次世代システムの少なくとも一つに適用されてもよい。また、複数のシステムが組み合わされて(例えば、LTE及びLTE-Aの少なくとも一方と5Gとの組み合わせ等)適用されてもよい。 Each aspect / embodiment described in the present disclosure includes LTE (Long Term Evolution), LTE-A (LTE-Advanced), SUPER 3G, IMT-Advanced, 4G (4th generation mobile communication system), and 5G (5th generation mobile communication). system), FRA (Future Radio Access), NR (new Radio), W-CDMA (registered trademark), GSM (registered trademark), CDMA2000, UMB (Ultra Mobile Broadband), IEEE 802.11 (Wi-Fi (registered trademark)) )), LTE 802.16 (WiMAX®), IEEE 802.20, UWB (Ultra-WideBand), Bluetooth®, and other systems that utilize suitable systems and have been extended based on these. It may be applied to at least one of the next generation systems. Further, a plurality of systems may be applied in combination (for example, a combination of at least one of LTE and LTE-A and 5G).
 本開示において説明した各態様/実施形態の処理手順、シーケンス、フローチャートなどは、矛盾の無い限り、順序を入れ替えてもよい。例えば、本開示において説明した方法については、例示的な順序を用いて様々なステップの要素を提示しており、提示した特定の順序に限定されない。 The order of the processing procedures, sequences, flowcharts, etc. of each aspect / embodiment described in the present disclosure may be changed as long as there is no contradiction. For example, the methods described in the present disclosure present elements of various steps using exemplary order, and are not limited to the particular order presented.
 入出力された情報等は特定の場所(例えば、メモリ)に保存されてもよいし、管理テーブルを用いて管理してもよい。入出力される情報等は、上書き、更新、又は追記され得る。出力された情報等は削除されてもよい。入力された情報等は他の装置へ送信されてもよい。 The input / output information and the like may be saved in a specific location (for example, memory), or may be managed using a management table. Input / output information and the like can be overwritten, updated, or added. The output information and the like may be deleted. The input information or the like may be transmitted to another device.
 判定は、1ビットで表される値(0か1か)によって行われてもよいし、真偽値(Boolean:true又はfalse)によって行われてもよいし、数値の比較(例えば、所定の値との比較)によって行われてもよい。 The determination may be made by a value represented by 1 bit (0 or 1), by a boolean value (Boolean: true or false), or by comparing numerical values (for example, a predetermined value). It may be done by comparison with the value).
 本開示において説明した各態様/実施形態は単独で用いてもよいし、組み合わせて用いてもよいし、実行に伴って切り替えて用いてもよい。また、所定の情報の通知(例えば、「Xであること」の通知)は、明示的に行うものに限られず、暗黙的(例えば、当該所定の情報の通知を行わない)ことによって行われてもよい。 Each aspect / embodiment described in the present disclosure may be used alone, in combination, or switched with execution. Further, the notification of predetermined information (for example, the notification of "being X") is not limited to the explicit one, but is performed implicitly (for example, the notification of the predetermined information is not performed). May be good.
 以上、本開示について詳細に説明したが、当業者にとっては、本開示が本開示中に説明した実施形態に限定されるものではないということは明らかである。本開示は、請求の範囲の記載により定まる本開示の趣旨及び範囲を逸脱することなく修正及び変更態様として実施することができる。したがって、本開示の記載は、例示説明を目的とするものであり、本開示に対して何ら制限的な意味を有するものではない。 Although the present disclosure has been described in detail above, it is clear to those skilled in the art that the present disclosure is not limited to the embodiments described in the present disclosure. The present disclosure may be implemented as an amendment or modification without departing from the purpose and scope of the present disclosure, which is determined by the description of the scope of claims. Therefore, the description of this disclosure is for purposes of illustration only and does not have any restrictive meaning to this disclosure.
 ソフトウェアは、ソフトウェア、ファームウェア、ミドルウェア、マイクロコード、ハードウェア記述言語と呼ばれるか、他の名称で呼ばれるかを問わず、命令、命令セット、コード、コードセグメント、プログラムコード、プログラム、サブプログラム、ソフトウェアモジュール、アプリケーション、ソフトウェアアプリケーション、ソフトウェアパッケージ、ルーチン、サブルーチン、オブジェクト、実行可能ファイル、実行スレッド、手順、機能などを意味するよう広く解釈されるべきである。 Software is an instruction, instruction set, code, code segment, program code, program, subprogram, software module, whether called software, firmware, middleware, microcode, hardware description language, or another name. , Applications, software applications, software packages, routines, subroutines, objects, executable files, execution threads, procedures, functions, etc. should be broadly interpreted to mean.
 また、ソフトウェア、命令、情報などは、伝送媒体を介して送受信されてもよい。例えば、ソフトウェアが、有線技術(同軸ケーブル、光ファイバケーブル、ツイストペア、デジタル加入者回線(DSL:Digital Subscriber Line)など)及び無線技術(赤外線、マイクロ波など)の少なくとも一方を使用してウェブサイト、サーバ、又は他のリモートソースから送信される場合、これらの有線技術及び無線技術の少なくとも一方は、伝送媒体の定義内に含まれる。 In addition, software, instructions, information, etc. may be transmitted and received via a transmission medium. For example, a website that uses at least one of wired technology (coaxial cable, fiber optic cable, twist pair, digital subscriber line (DSL: Digital Subscriber Line), etc.) and wireless technology (infrared, microwave, etc.) When transmitted from a server, or other remote source, at least one of these wired and wireless technologies is included within the definition of transmission medium.
 本開示において説明した情報、信号などは、様々な異なる技術のいずれかを使用して表されてもよい。例えば、上記の説明全体に渡って言及され得るデータ、命令、コマンド、情報、信号、ビット、シンボル、チップなどは、電圧、電流、電磁波、磁界若しくは磁性粒子、光場若しくは光子、又はこれらの任意の組み合わせによって表されてもよい。 The information, signals, etc. described in this disclosure may be represented using any of a variety of different techniques. For example, data, instructions, commands, information, signals, bits, symbols, chips, etc. that may be referred to throughout the above description may be voltage, current, electromagnetic waves, magnetic fields or magnetic particles, light fields or photons, or any of these. It may be represented by a combination of.
 なお、本開示において説明した用語及び本開示の理解に必要な用語については、同一の又は類似する意味を有する用語と置き換えてもよい。 Note that the terms explained in the present disclosure and the terms necessary for understanding the present disclosure may be replaced with terms having the same or similar meanings.
 本開示において使用する「システム」及び「ネットワーク」という用語は、互換的に使用される。 The terms "system" and "network" used in this disclosure are used interchangeably.
 また、本開示において説明した情報、パラメータなどは、絶対値を用いて表されてもよいし、所定の値からの相対値を用いて表されてもよいし、対応する別の情報を用いて表されてもよい。例えば、無線リソースはインデックスによって指示されるものであってもよい。 In addition, the information, parameters, etc. described in the present disclosure may be expressed using absolute values, relative values from predetermined values, or using other corresponding information. It may be represented. For example, the radio resource may be one indicated by an index.
 上述したパラメータに使用する名称はいかなる点においても限定的な名称ではない。さらに、これらのパラメータを使用する数式等は、本開示で明示的に開示したものと異なる場合もある。 The names used for the above parameters are not limited in any respect. Further, mathematical formulas and the like using these parameters may differ from those explicitly disclosed in this disclosure.
 本開示で使用する「判断(determining)」、「決定(determining)」という用語は、多種多様な動作を包含する場合がある。「判断」、「決定」は、例えば、判定(judging)、計算(calculating)、算出(computing)、処理(processing)、導出(deriving)、調査(investigating)、探索(looking up、search、inquiry)(例えば、テーブル、データベース又は別のデータ構造での探索)、確認(ascertaining)した事を「判断」「決定」したとみなす事などを含み得る。また、「判断」、「決定」は、受信(receiving)(例えば、情報を受信すること)、送信(transmitting)(例えば、情報を送信すること)、入力(input)、出力(output)、アクセス(accessing)(例えば、メモリ中のデータにアクセスすること)した事を「判断」「決定」したとみなす事などを含み得る。また、「判断」、「決定」は、解決(resolving)、選択(selecting)、選定(choosing)、確立(establishing)、比較(comparing)などした事を「判断」「決定」したとみなす事を含み得る。つまり、「判断」「決定」は、何らかの動作を「判断」「決定」したとみなす事を含み得る。また、「判断(決定)」は、「想定する(assuming)」、「期待する(expecting)」、「みなす(considering)」などで読み替えられてもよい。 The terms "determining" and "determining" used in this disclosure may include a wide variety of actions. "Judgment" and "decision" are, for example, judgment (judging), calculation (calculating), calculation (computing), processing (processing), derivation (deriving), investigation (investigating), search (looking up, search, inquiry). (For example, searching in a table, database or another data structure), confirming (ascertaining) may be regarded as "judgment" or "decision". In addition, "judgment" and "decision" are receiving (for example, receiving information), transmitting (for example, transmitting information), input (input), output (output), and access. (Accessing) (for example, accessing data in memory) may be regarded as "judgment" or "decision". In addition, "judgment" and "decision" mean that "resolving", "selecting", "choosing", "establishing", "comparing", etc. are regarded as "judgment" and "decision". Can include. That is, "judgment" and "decision" may include that some action is regarded as "judgment" and "decision". Further, "judgment (decision)" may be read as "assuming", "expecting", "considering" and the like.
 「接続された(connected)」、「結合された(coupled)」という用語、又はこれらのあらゆる変形は、2又はそれ以上の要素間の直接的又は間接的なあらゆる接続又は結合を意味し、互いに「接続」又は「結合」された2つの要素間に1又はそれ以上の中間要素が存在することを含むことができる。要素間の結合又は接続は、物理的なものであっても、論理的なものであっても、或いはこれらの組み合わせであってもよい。例えば、「接続」は「アクセス」で読み替えられてもよい。本開示で使用する場合、2つの要素は、1又はそれ以上の電線、ケーブル及びプリント電気接続の少なくとも一つを用いて、並びにいくつかの非限定的かつ非包括的な例として、無線周波数領域、マイクロ波領域及び光(可視及び不可視の両方)領域の波長を有する電磁エネルギーなどを用いて、互いに「接続」又は「結合」されると考えることができる。 The terms "connected", "coupled", or any variation thereof, mean any direct or indirect connection or connection between two or more elements, and each other. It can include the presence of one or more intermediate elements between two "connected" or "combined" elements. The connection or connection between the elements may be physical, logical, or a combination thereof. For example, "connection" may be read as "access". As used in the present disclosure, the two elements use at least one of one or more wires, cables and printed electrical connections, and, as some non-limiting and non-comprehensive examples, the radio frequency domain. Can be considered to be "connected" or "coupled" to each other using electromagnetic energies having wavelengths in the microwave and light (both visible and invisible) regions.
 本開示において使用する「に基づいて」という記載は、別段に明記されていない限り、「のみに基づいて」を意味しない。言い換えれば、「に基づいて」という記載は、「のみに基づいて」と「に少なくとも基づいて」の両方を意味する。 The phrase "based on" as used in this disclosure does not mean "based on" unless otherwise stated. In other words, the statement "based on" means both "based only" and "at least based on".
 本開示において使用する「第1の」、「第2の」などの呼称を使用した要素へのいかなる参照も、それらの要素の量又は順序を全般的に限定しない。これらの呼称は、2つ以上の要素間を区別する便利な方法として本開示において使用され得る。したがって、第1及び第2の要素への参照は、2つの要素のみが採用され得ること、又は何らかの形で第1の要素が第2の要素に先行しなければならないことを意味しない。 Any reference to elements using designations such as "first", "second", etc. as used in this disclosure does not generally limit the quantity or order of those elements. These designations can be used in the present disclosure as a convenient way to distinguish between two or more elements. Thus, references to the first and second elements do not mean that only two elements can be adopted, or that the first element must somehow precede the second element.
 上記の各装置の構成における「手段」を、「部」、「回路」、「デバイス」等に置き換えてもよい。 The "means" in the configuration of each of the above devices may be replaced with "part", "circuit", "device" and the like.
 本開示において、「含む(include)」、「含んでいる(including)」及びそれらの変形が使用されている場合、これらの用語は、用語「備える(comprising)」と同様に、包括的であることが意図される。さらに、本開示において使用されている用語「又は(or)」は、排他的論理和ではないことが意図される。 When "include", "including" and variations thereof are used in the present disclosure, these terms are as comprehensive as the term "comprising". Is intended. Furthermore, the term "or" used in the present disclosure is intended not to be an exclusive OR.
 本開示において、例えば、英語でのa、an及びtheのように、翻訳により冠詞が追加された場合、本開示は、これらの冠詞の後に続く名詞が複数形であることを含んでもよい。 In the present disclosure, if articles are added by translation, for example a, an and the in English, the disclosure may include that the nouns following these articles are in the plural.
 本開示において、「AとBが異なる」という用語は、「AとBが互いに異なる」ことを意味してもよい。なお、当該用語は、「AとBがそれぞれCと異なる」ことを意味してもよい。「離れる」、「結合される」などの用語も、「異なる」と同様に解釈されてもよい。 In the present disclosure, the term "A and B are different" may mean "A and B are different from each other". The term may mean that "A and B are different from C". Terms such as "separate" and "combined" may be interpreted in the same way as "different".
 1…対話装置、10…取得部、11…回答集合生成部、12…回答集合格納部、13…正否判定部、14…回答集合更新部、15…回答部。 1 ... Dialogue device, 10 ... Acquisition unit, 11 ... Answer set generation unit, 12 ... Answer set storage unit, 13 ... Correctness judgment unit, 14 ... Answer set update unit, 15 ... Answer unit.

Claims (9)

  1.  所定のテーマに沿ったワードをユーザと交互に回答していく対話装置であって、
     当該対話装置が回答を行う際の回答候補となるワードから構成される回答集合に含まれる複数のワードに基づいて回答を行う回答部、
     を備える対話装置。
    It is a dialogue device that alternately answers words according to a predetermined theme with the user.
    An answering unit that answers based on a plurality of words included in an answer set consisting of words that are candidates for answering when the dialogue device answers.
    A dialogue device comprising.
  2.  前記回答部は、前記複数のワードに基づいて対話状況を判定し、判定した前記対話状況に基づいて回答を行う、
     請求項1に記載の対話装置。
    The answering unit determines the dialogue situation based on the plurality of words, and makes a reply based on the determined dialogue situation.
    The dialogue device according to claim 1.
  3.  前記回答部は、前記回答集合に含まれるワードの数に基づいて前記対話状況を判定する、
     請求項2に記載の対話装置。
    The answer unit determines the dialogue status based on the number of words included in the answer set.
    The dialogue device according to claim 2.
  4.  前記回答部は、前記テーマにさらに基づいて前記対話状況を判定する、
     請求項2又は3に記載の対話装置。
    The answering unit further determines the dialogue situation based on the theme.
    The dialogue device according to claim 2 or 3.
  5.  前記回答部は、前記対話状況に基づいて回答のタイミングを調整する、
     請求項2~4の何れか一項に記載の対話装置。
    The answering unit adjusts the timing of answering based on the dialogue situation.
    The dialogue device according to any one of claims 2 to 4.
  6.  前記回答部は、前記対話状況に基づいて回答にフィラーを含める、
     請求項2~5の何れか一項に記載の対話装置。
    The answer section includes a filler in the answer based on the dialogue situation.
    The dialogue device according to any one of claims 2 to 5.
  7.  前記回答部は、前記複数のワードそれぞれの知名度に基づいて回答を行う、
     請求項1~6の何れか一項に記載の対話装置。
    The answering unit responds based on the name recognition of each of the plurality of words.
    The dialogue device according to any one of claims 1 to 6.
  8.  前記回答部は、前記複数のワードそれぞれのユーザが回答する可能性に基づいて回答を行う、
     請求項1~7の何れか一項に記載の対話装置。
    The answering unit gives an answer based on the possibility that the user of each of the plurality of words answers.
    The dialogue device according to any one of claims 1 to 7.
  9.  前記回答部は、前記複数のワードそれぞれに予め対応付けられた値に基づいて回答を行う、
     請求項1~8の何れか一項に記載の対話装置。
    The answering unit gives a reply based on a value associated with each of the plurality of words in advance.
    The dialogue device according to any one of claims 1 to 8.
PCT/JP2019/049004 2019-05-13 2019-12-13 Interaction device WO2020230353A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2021519248A JPWO2020230353A1 (en) 2019-05-13 2019-12-13 Dialogue device

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2019090438 2019-05-13
JP2019-090438 2019-05-13

Publications (1)

Publication Number Publication Date
WO2020230353A1 true WO2020230353A1 (en) 2020-11-19

Family

ID=73290140

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2019/049004 WO2020230353A1 (en) 2019-05-13 2019-12-13 Interaction device

Country Status (2)

Country Link
JP (1) JPWO2020230353A1 (en)
WO (1) WO2020230353A1 (en)

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000061137A (en) * 1998-08-19 2000-02-29 Denso Corp Cap-verses game device and navigation system with cap- verses game function provided with the same
JP2001190830A (en) * 1999-11-02 2001-07-17 Atr Media Integration & Communications Res Lab Verse capping game device
JP2004061843A (en) * 2002-07-29 2004-02-26 Denso Corp Machine and program for verse capping game by speech interaction
JP2004077995A (en) * 2002-08-21 2004-03-11 Communication Research Laboratory Apparatus, program, and method for assisting language acquisition
JP2008032953A (en) * 2006-07-28 2008-02-14 National Institute Of Information & Communication Technology Language acquisition supporting device and program for the same
WO2008117084A1 (en) * 2007-03-23 2008-10-02 Antony Moriarty Word association game
KR20110032470A (en) * 2009-09-23 2011-03-30 동국대학교 산학협력단 Apparatus and method for word game
JP2015231456A (en) * 2014-06-10 2015-12-24 株式会社タカラトミー Word-chain toy

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10510261B2 (en) * 2016-05-31 2019-12-17 Optim Corporation Application and method for controlling flight of uninhabited airborne vehicle
JP6842037B2 (en) * 2016-12-28 2021-03-17 キヤノンマーケティングジャパン株式会社 Information processing device, control method of information processing device, and program
JP2019036017A (en) * 2017-08-10 2019-03-07 住友電気工業株式会社 Controller, method for control, and computer program

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000061137A (en) * 1998-08-19 2000-02-29 Denso Corp Cap-verses game device and navigation system with cap- verses game function provided with the same
JP2001190830A (en) * 1999-11-02 2001-07-17 Atr Media Integration & Communications Res Lab Verse capping game device
JP2004061843A (en) * 2002-07-29 2004-02-26 Denso Corp Machine and program for verse capping game by speech interaction
JP2004077995A (en) * 2002-08-21 2004-03-11 Communication Research Laboratory Apparatus, program, and method for assisting language acquisition
JP2008032953A (en) * 2006-07-28 2008-02-14 National Institute Of Information & Communication Technology Language acquisition supporting device and program for the same
WO2008117084A1 (en) * 2007-03-23 2008-10-02 Antony Moriarty Word association game
KR20110032470A (en) * 2009-09-23 2011-03-30 동국대학교 산학협력단 Apparatus and method for word game
JP2015231456A (en) * 2014-06-10 2015-12-24 株式会社タカラトミー Word-chain toy

Also Published As

Publication number Publication date
JPWO2020230353A1 (en) 2021-10-21

Similar Documents

Publication Publication Date Title
US20200210505A1 (en) Electronic apparatus and controlling method thereof
WO2018061774A1 (en) Information processing system, information processing device, information processing method, and storage medium
WO2021070819A1 (en) Scoring model learning device, scoring model, and determination device
CN110263340A (en) Comment on generation method, device, server and storage medium
JP6782329B1 (en) Emotion estimation device, emotion estimation system, and emotion estimation method
CN108132717A (en) Recommendation method, apparatus, storage medium and the mobile terminal of candidate word
JP6373243B2 (en) Information processing apparatus, information processing method, and information processing program
WO2020230353A1 (en) Interaction device
WO2021009962A1 (en) Interaction device
WO2020225942A1 (en) Internal state modifying device
JP7033195B2 (en) Dialogue device
WO2021186892A1 (en) Translated sentence computation device
JPWO2019216054A1 (en) Dialogue server
JP6895580B2 (en) Dialogue system
WO2021199654A1 (en) Dividing device
US20200357414A1 (en) Display apparatus and method for controlling thereof
WO2019216053A1 (en) Dialog device
JP6840862B2 (en) Utterance sentence generation system and utterance sentence generation program
WO2020105317A1 (en) Dialogue device and dialogue program
WO2019235100A1 (en) Interactive device
CN115481221A (en) Method, device and equipment for enhancing dialogue data and computer storage medium
WO2019187463A1 (en) Dialogue server
WO2022070792A1 (en) Parameter setting system
JP7575894B2 (en) Compositional text evaluation device
WO2021256278A1 (en) Recommendation information providing device

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 19929042

Country of ref document: EP

Kind code of ref document: A1

ENP Entry into the national phase

Ref document number: 2021519248

Country of ref document: JP

Kind code of ref document: A

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 19929042

Country of ref document: EP

Kind code of ref document: A1