WO2020207229A1 - 数据传输方法及相关装置 - Google Patents

数据传输方法及相关装置 Download PDF

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Publication number
WO2020207229A1
WO2020207229A1 PCT/CN2020/080424 CN2020080424W WO2020207229A1 WO 2020207229 A1 WO2020207229 A1 WO 2020207229A1 CN 2020080424 W CN2020080424 W CN 2020080424W WO 2020207229 A1 WO2020207229 A1 WO 2020207229A1
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WO
WIPO (PCT)
Prior art keywords
communication link
voice data
preset
channel quality
transmission
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PCT/CN2020/080424
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English (en)
French (fr)
Inventor
黄园
Original Assignee
Oppo广东移动通信有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Oppo广东移动通信有限公司 filed Critical Oppo广东移动通信有限公司
Priority to EP20787249.0A priority Critical patent/EP3944657A4/en
Publication of WO2020207229A1 publication Critical patent/WO2020207229A1/zh
Priority to US17/492,661 priority patent/US11974168B2/en

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W28/00Network traffic management; Network resource management
    • H04W28/16Central resource management; Negotiation of resources or communication parameters, e.g. negotiating bandwidth or QoS [Quality of Service]
    • H04W28/18Negotiating wireless communication parameters
    • H04W28/22Negotiating communication rate
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72448User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions
    • H04M1/72454User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions according to context-related or environment-related conditions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W24/00Supervisory, monitoring or testing arrangements
    • H04W24/02Arrangements for optimising operational condition
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W28/00Network traffic management; Network resource management
    • H04W28/02Traffic management, e.g. flow control or congestion control
    • H04W28/0268Traffic management, e.g. flow control or congestion control using specific QoS parameters for wireless networks, e.g. QoS class identifier [QCI] or guaranteed bit rate [GBR]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/16Communication-related supplementary services, e.g. call-transfer or call-hold
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W48/00Access restriction; Network selection; Access point selection
    • H04W48/18Selecting a network or a communication service
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W76/00Connection management
    • H04W76/10Connection setup
    • H04W76/15Setup of multiple wireless link connections
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L45/00Routing or path finding of packets in data switching networks
    • H04L45/24Multipath
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L47/00Traffic control in data switching networks
    • H04L47/10Flow control; Congestion control
    • H04L47/28Flow control; Congestion control in relation to timing considerations
    • H04L47/283Flow control; Congestion control in relation to timing considerations in response to processing delays, e.g. caused by jitter or round trip time [RTT]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W28/00Network traffic management; Network resource management
    • H04W28/02Traffic management, e.g. flow control or congestion control
    • H04W28/0231Traffic management, e.g. flow control or congestion control based on communication conditions
    • H04W28/0236Traffic management, e.g. flow control or congestion control based on communication conditions radio quality, e.g. interference, losses or delay
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W88/00Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
    • H04W88/02Terminal devices
    • H04W88/06Terminal devices adapted for operation in multiple networks or having at least two operational modes, e.g. multi-mode terminals

Definitions

  • This application relates to the technical field of electronic equipment, and in particular to a data transmission method and related devices.
  • the embodiments of the present application provide a data transmission method and related devices, in order to reduce the data transmission delay of voice data packets and increase the data transmission speed.
  • an embodiment of the present application provides a data transmission method applied to an electronic device, and the method includes:
  • the first communication link currently established by the electronic device is determined, and at least one second communication link is established, and the transmission state satisfies the preset condition indication
  • the network delay of the first communication link is large or the first communication link is unstable
  • the voice data packet of the foreground game application is transmitted through the first communication link and/or the at least one second communication link, and some or all of the data packets in the voice data packet pass through the at least one first communication link.
  • At least one target communication link in the second communication link performs transmission.
  • an embodiment of the present application provides a data transmission device, which is applied to an electronic device.
  • the data transmission device includes a processing unit and a communication unit, wherein:
  • the processing unit is configured to obtain the transmission status of the voice data packet in the foreground game application; and to determine the first communication link currently established by the electronic device when it is detected that the transmission status satisfies a preset condition , And establish at least one second communication link, the transmission state meeting the preset condition indicates that the network delay of the first communication link is large or the first communication link is unstable; and
  • the first communication link and/or the at least one second communication link use the communication unit to transmit the voice data packets of the foreground game application, and some or all of the voice data packets pass through all At least one target communication link in the at least one second communication link performs transmission.
  • embodiments of the present application provide an electronic device, including a processor, a memory, a communication interface, and one or more programs, wherein the one or more programs are stored in the memory and configured to be processed by the above
  • the above-mentioned program includes instructions for executing the steps in any method of the first aspect of the embodiments of the present application.
  • an embodiment of the present application provides a computer-readable storage medium, wherein the foregoing computer-readable storage medium stores a computer program for electronic data exchange, wherein the foregoing computer program enables a computer to execute In one aspect, some or all of the steps described in any method.
  • embodiments of the present application provide a computer program product, wherein the computer program product includes a non-transitory computer-readable storage medium storing a computer program, and the computer program is operable to cause a computer to execute For example, some or all of the steps described in any method of the first aspect.
  • the computer program product may be a software installation package.
  • FIG. 1 is an exemplary system architecture diagram of a wireless communication system in which an electronic device is provided by an embodiment of the present application;
  • FIG. 2 is a schematic flowchart of a data transmission method provided by an embodiment of the present application.
  • FIG. 3 is a schematic flowchart of another data transmission method provided by an embodiment of the present application.
  • FIG. 4 is a schematic flowchart of another data transmission method provided by an embodiment of the present application.
  • FIG. 5 is a schematic structural diagram of an electronic device provided by an embodiment of the present application.
  • Fig. 6 is a block diagram of functional units of a data transmission device provided by an embodiment of the present application.
  • the electronic devices involved in the embodiments of the present application may be electronic devices with data transmission capabilities.
  • the electronic devices may include various handheld devices with wireless communication functions, vehicle-mounted devices, wearable devices, computing devices, or devices connected to wireless modems.
  • Other processing equipment, and various forms of user equipment User Equipment, UE), mobile station (Mobile Station, MS), terminal equipment (terminal device), etc.
  • Link aggregation means that a device can use two or more network ports to access the Internet at the same time.
  • a mobile phone can use Wi-Fi and a data network to access the Internet at the same time through link aggregation.
  • Android network system when Wi-Fi is enabled, the data network will be unavailable (the Connectivity Service network scoring mechanism causes the data network to be disconnected), and link aggregation requires at least two or more available networks, so The precondition of Service-Level Agreement (SLA) is to enable Wi-Fi and data networks to coexist.
  • SLA Service-Level Agreement
  • the current electronic device 101 can be connected to a data network 103, which is a communication network used to transmit data services; Wi-Fi 102, Wi-Fi is a technology that allows electronic devices to connect to a wireless local area network; usually Use 2.4G UHF or 5G SHF ISM radio frequency band; and Bluetooth communication 104, a wireless technology standard that can realize short-distance network sharing and data exchange between fixed devices, mobile devices and building personal area networks (using 2.4-2.485GHz UHF radio waves in the ISM band); it can also be a LORA communication module, a long-distance wireless transmission technology based on spread spectrum technology.
  • Wi-Fi 102 Wi-Fi is a technology that allows electronic devices to connect to a wireless local area network; usually Use 2.4G UHF or 5G SHF ISM radio frequency band
  • Bluetooth communication 104 a wireless technology standard that can realize short-distance network sharing and data exchange between fixed devices, mobile devices and building personal area networks (using 2.4-2.485GHz UHF radio waves in the ISM band); it
  • FIG. 2 is a schematic flowchart of a data transmission method provided by an embodiment of the present application, which is applied to the electronic device described in FIG. 1. As shown in the figure, the data transmission method includes:
  • S201 The electronic device obtains the transmission status of the voice data packet in the foreground game application.
  • the foreground game application is a game application that is running on the electronic device, that is, a game application currently displayed on the display interface of the electronic device.
  • the transmission status may include the transmission success or failure status of each voice data packet in the voice data packet within the preset sampling period, and may also include the number of voice data packets successfully transmitted in the voice data packet within the preset sampling period. It may also include the number of voice data packets that failed to be transmitted in the preset sampling period, and may also include the success rate or failure rate of voice data packet transmission in the preset sampling period, which is not limited here.
  • the electronic device When the electronic device detects that the transmission state meets a preset condition, it determines the first communication link currently established by the electronic device, and establishes at least one second communication link, and the transmission state meets all
  • the preset condition indicates that the network delay of the first communication link is large or the first communication link is unstable.
  • the electronic device detecting that the transmission state satisfies the preset condition may include at least one of the following: the electronic device detects that the number of successfully transmitted voice data packets in the voice data packet within the preset sampling period is less than the preset number Threshold, the electronic device detects that the number of voice data packets in the voice data packet that fails to be transmitted within the preset sampling period is greater than or equal to the preset number threshold A, and the electronic device detects that the voice data packet is transmitted within the preset sampling period
  • the success rate is less than the first preset success rate, the electronic device detects that the failure rate of the voice data packet transmission within the preset sampling period is greater than or equal to the second preset failure rate, etc.
  • the first communication link or the at least one second communication link may be a Long Term Evolution (LTE) communication link, or may be a 5G communication link, or may be Wi-Fi communication
  • the link may be a LORA communication link, or may be a Bluetooth communication link, etc., which is not limited here.
  • the electronic device transmits the voice data packets of the foreground game application through the first communication link and/or the at least one second communication link, and some or all of the voice data packets are Transmission is performed through at least one target communication link in the at least one second communication link.
  • the specific implementation manners for the electronic device to transmit the voice data packet of the foreground game application program through the first communication link and/or the at least one second communication link may be various, for example, Part of the voice data packets are transmitted through the first communication link, and the voice data packets of the foreground game application program are transmitted through at least one second communication link, except for some voice data packets, or may be All voice data packets of the foreground game application program are transmitted through at least one second communication link, which is not limited here.
  • the electronic device obtains the transmission status of the voice data packet in the foreground game application, and when it detects that the transmission status meets the preset condition, it determines that the electronic device currently has established the first Communication link, and at least one second communication link is established, the transmission state meeting the preset condition indicates that the network delay of the first communication link is large or the first communication link is unstable, and finally,
  • the voice data packets of the foreground game application are transmitted through the first communication link and the at least one second communication link, and some or all of the data packets in the voice data packets are transmitted through the at least one second communication link At least one target communication link in the link performs transmission.
  • the electronic device immediately establishes at least one second communication link when it determines that the currently established first communication link is unstable or the network delay is large by detecting that the transmission state of the voice data packet in the foreground game application meets the preset condition , To help the first communication link to transmit voice data packets to reduce the transmission delay of voice data packets and increase the transmission speed.
  • the acquiring the transmission status of the voice data packet in the foreground game application includes:
  • the detecting that the transmission state satisfies a preset condition includes:
  • the preset sampling period may be 1 s, 10 s, 100 s, etc.
  • the preset number threshold may be, for example, 2, 3, 4, etc., which are not limited here.
  • the transmission status of each voice data packet in the preset sampling period includes a transmission success status and a transmission failure status.
  • the electronic device determines the first number A of successfully transmitted voice data packets in the 100s, and the electronic device determines the first number of successfully transmitted voice data packets in the 100s according to the transmission status of each voice data packet in the 100s in the second 100s B.
  • the electronic device determines the first number C of voice data packets successfully transmitted in the 100s according to the transmission status of each voice data packet in the 100s.
  • the number C of a number C that is less than the preset number threshold is 3 times greater than 2, that is, when the first number A, the first number B, and the first number C are all less than the preset number threshold, it is determined that the transmission status meets the predetermined number. Set conditions.
  • the electronic device judges whether the transmission status of the voice data packet of the foreground game application meets the preset condition according to the first number of successfully transmitted voice data packets in the preset sampling period acquired multiple times in succession, instead of Judging through one acquisition helps to improve the accuracy of the current network status determination, thereby improving the stability of data transmission.
  • the method before the acquiring the transmission status of the voice data packet in the foreground game application, the method further includes:
  • the third number of successfully transmitted voice data packets within the preset sampling period is determined multiple times.
  • Channel quality parameters of the first communication link corresponding to the third quantity are different;
  • the preset number threshold is determined according to the second number and the plurality of third numbers.
  • the channel quality can be calculated according to the channel of the communication link.
  • the channel quality parameters include the capacity of the channel itself, network speed, network delay and other parameters, which are not uniquely limited here.
  • the first channel quality range and the second channel quality range both include the parameter range of each parameter in the channel quality parameter, and the detecting that the first channel quality parameter satisfies the first channel quality range includes detecting all Each parameter in the first channel quality parameter satisfies a corresponding parameter range in the first channel quality parameter range.
  • the specific implementation manners for determining the second channel quality range according to the first channel quality parameter may be various, for example, the electronic device may store between the first channel quality parameter and the second channel quality range.
  • the electronic device queries the first mapping relationship through the first channel quality parameter to determine the corresponding second channel quality range, or the electronic device may store the difference between the first channel quality parameter and the difference range The second mapping relationship.
  • the electronic device queries the second mapping relationship through the first channel quality parameter, determines the corresponding difference range, and calculates the second channel quality range based on the difference range and the first channel parameter, etc., which will not be done here Only limited.
  • each second channel quality parameter in the second channel quality range is smaller than the first channel quality parameter, which means that each parameter in the second channel quality parameter is smaller than a corresponding parameter in the first channel quality parameter.
  • the third number of voice data packets that are successfully transmitted within the preset sampling period is determined multiple times.
  • the specific implementation manner is that each time the electronic device detects that the channel quality parameter of the first communication link satisfies the second channel quality range, a third quantity is determined, and the first communication is detected multiple times in succession.
  • the channel quality parameter of the link satisfies the second channel quality range to determine a plurality of third quantities, wherein the channel quality parameters of the first communication link corresponding to each third quantity are different, but each The channel quality parameters of the first communication link corresponding to the three quantities are all within the foregoing second channel quality range.
  • the specific implementation manners for determining the preset number threshold value according to the second number and the plurality of third numbers may be various, for example, determining the second number and each of the The difference between the third quantity, and obtain a target difference value within a preset difference range among a plurality of the difference values; and then determine that the third quantity corresponding to the target difference value is a preset quantity threshold, Or it may be to determine the difference between the second quantity and each of the third quantities, and obtain multiple target difference values within a preset difference range among the multiple difference values; then determine the The average value of the third quantity corresponding to the multiple target difference values is a preset quantity threshold, etc., which is not uniquely limited here.
  • the electronic device before the electronic device obtains the transmission status of the voice data packet in the foreground game application, when the electronic device runs the corresponding game application in the foreground, it first obtains the voice data when the channel quality of the first communication link is high.
  • the timing of data transmission through multiple links is reasonable, and the second channel quality range is determined according to the first channel quality determination parameter, which improves the accuracy of the preset number threshold setting.
  • the method before the acquiring the transmission status of the voice data packet in the foreground game application, the method further includes:
  • the preset number threshold is determined according to the maximum number and the minimum number.
  • the historical transmission data includes at least the maximum number and minimum number of successfully transmitted voice data packets detected in multiple sampling periods in each of the multiple time periods during the historical use of the game application, where , Multiple time periods include multiple time periods within a day, such as 9 o'clock -11 o'clock, 15 o'clock -17 o'clock, 20 o'clock -22 o'clock, etc., which are not limited here.
  • the electronic device determines the preset number threshold according to the historical transmission data of the voice data packets in the game application, which is beneficial to improve the intelligence of the preset number threshold determination.
  • each communication link is in a different Time periods may have different transmission rates, bandwidths, etc. Therefore, different preset number thresholds are determined by matching different time periods, which is beneficial to improve the rationality of the preset number threshold determination.
  • the determining the preset number threshold according to the maximum number and the minimum number includes:
  • the electronic device uses the different relationship between the difference between the maximum number and the minimum number and the preset difference threshold to determine the corresponding different preset number thresholds when the second communication link needs to be established. It is helpful to improve the convenience and rationality of determining the preset number threshold.
  • the transmitting the voice data packet of the foreground game application through the first communication link and/or the at least one second communication link includes:
  • the voice data packet of the foreground game application is transmitted through the first communication link and/or the at least one target communication link.
  • the specific implementation manners of selecting at least one target communication link of the at least one second communication link according to the distance parameter may be various, and may be based on different ranges of the distance parameter, At least one target communication link is selected from the at least one optional second communication link in the corresponding range, wherein the selection of at least one target communication link in the corresponding range may be based on one of the at least one optional second communication link
  • the channel quality of each second communication link is selected or selected according to the transmission rate, etc., which is not limited here.
  • the selecting at least one target communication link of the at least one second communication link according to the distance parameter may be, for example, when the first communication link is an LTE communication link, when the distance is When the parameter is less than the reference preset distance threshold, the Bluetooth communication link or the LORA communication link can be selected.
  • the Wi-Fi communication link can be selected.
  • the first communication link When the path is a Wi-Fi communication link when the distance parameter is less than the reference preset distance threshold, the Bluetooth communication link or the LORA communication link can be selected, and when the distance parameter is greater than the reference preset distance threshold, the LTE communication link can be selected Road, 5G communication link, etc., are not limited here.
  • the electronic device determines the selected at least one target communication link according to the distance parameter between the target electronic device and the target electronic device, which helps to improve the accuracy of the target communication link selection, thereby increasing the data transmission speed.
  • the selecting at least one target communication link of the at least one second communication link according to the distance parameter includes:
  • the communication link corresponding to the wireless local area network in the at least one second communication link is selected as the at least one A target communication link.
  • the method further includes sending a notification message to the target electronic device, so The notification message is used by the target electronic device to establish a communication link corresponding to the wireless local area network according to the notification message, so as to realize data transmission with the electronic device through the communication link corresponding to the wireless local area network.
  • the electronic device when it detects that the distance between the electronic device and the target electronic device is less than the preset distance threshold, it selects the corresponding communication link to perform data by detecting the wireless local area network where the electronic device and the target electronic device are located. Transmission, rather than selecting a wide area network with a large number of users to transmit data, will help increase the data transmission speed.
  • FIG. 3 is a schematic flowchart of a data transmission method provided by an embodiment of the present application, which is applied to the electronic device described in FIG. As shown, this data transmission method includes:
  • S303 The electronic device determines a second channel quality range according to the first channel quality parameter, and every second channel quality parameter in the second channel quality range is smaller than the first channel quality parameter.
  • the electronic device determines a preset number threshold according to the second number and multiple third numbers.
  • S306 The electronic device continuously obtains the transmission status of each voice data packet of the foreground game application within the preset sampling period for multiple times.
  • S307 The electronic device determines a first number of voice data packets that are successfully transmitted within the preset sampling period each time according to the transmission state of each voice data packet acquired multiple times in succession.
  • the electronic device determines that the transmission state satisfies a preset condition when detecting that the number of times less than the preset number threshold in the first number of consecutive multiple times is greater than the preset number threshold.
  • that the transmission state satisfies the preset condition indicates that the network delay of the first communication link is large or the first communication link is unstable.
  • S309 The electronic device establishes at least one second communication link according to the currently established first communication link.
  • the electronic device transmits a voice data packet of the foreground game application through the first communication link and/or the at least one second communication link, and some or all of the voice data packets are Transmission is performed through at least one target communication link in the at least one second communication link.
  • the electronic device obtains the transmission status of the voice data packet in the foreground game application, and when it detects that the transmission status meets the preset condition, it determines that the electronic device currently has established the first Communication link, and at least one second communication link is established, the transmission state meeting the preset condition indicates that the network delay of the first communication link is large or the first communication link is unstable, and finally,
  • the voice data packet of the foreground game application is transmitted through the first communication link and/or the at least one second communication link, and some or all of the data packets in the voice data packet pass through the at least one first communication link. At least one target communication link in the second communication link performs transmission.
  • the electronic device immediately establishes at least one second communication link when it determines that the currently established first communication link is unstable or the network delay is large by detecting that the transmission state of the voice data packet in the foreground game application meets the preset condition , To help the first communication link to transmit voice data packets to reduce the transmission delay of voice data packets and increase the transmission speed.
  • the electronic device judges whether the transmission status of the voice data packet of the foreground game application meets the preset condition according to the first number of successfully transmitted voice data packets in the preset sampling period that is continuously acquired multiple times, instead of obtaining it through one acquisition. Judgment helps to improve the accuracy of the current network status determination, thereby improving the stability of data transmission.
  • the electronic device before the electronic device obtains the transmission status of the voice data packet in the foreground game application, when the electronic device runs the corresponding game application in the foreground, it first obtains the successful transmission of the voice data packet when the channel quality of the first communication link is high.
  • the second number is to obtain multiple third numbers when the channel quality of the first communication link is low, and then determine the corresponding preset number threshold when the second communication link needs to be established, which is beneficial to improve the multi-link
  • the timing of data transmission is reasonable, and the second channel quality range is determined according to the first channel quality determination parameter, which improves the accuracy of the preset number threshold setting.
  • FIG. 4 is a schematic flowchart of a data transmission method provided by an embodiment of the present application, which is applied to the electronic device described in FIG. The device has established multiple wireless communication links. As shown in the figure, this data transmission method includes:
  • S401 The electronic device obtains historical transmission data of voice data packets in the game application.
  • the electronic device determines, according to the historical transmission data, a maximum number and a minimum number of successfully transmitted voice data packets in multiple sampling periods that match the current time period.
  • S403 The electronic device determines a preset number threshold according to the maximum number and the minimum number.
  • S404 The electronic device obtains the transmission status of the voice data packet in the game application program in the foreground.
  • S405 When the electronic device detects that the transmission state meets a preset condition, it determines the first communication link currently established by the electronic device, and establishes at least one second communication link, and the transmission state satisfies all
  • the preset condition indicates that the network delay of the first communication link is large or the first communication link is unstable.
  • S406 The electronic device acquires the location parameter of the target electronic device that receives the voice data packet.
  • the electronic device determines a distance parameter between the electronic device and the target electronic device according to the location parameter.
  • S408 The electronic device selects at least one target communication link in the at least one second communication link according to the distance parameter.
  • S409 The electronic device transmits the voice data packet of the foreground game application through the first communication link and/or the at least one target communication link.
  • the electronic device obtains the transmission status of the voice data packet in the foreground game application, and when it detects that the transmission status meets the preset condition, it determines that the electronic device currently has established the first Communication link, and at least one second communication link is established, the transmission state meeting the preset condition indicates that the network delay of the first communication link is large or the first communication link is unstable, and finally,
  • the voice data packet of the foreground game application is transmitted through the first communication link and/or the at least one second communication link, and some or all of the data packets in the voice data packet pass through the at least one first communication link. At least one target communication link in the second communication link performs transmission.
  • the electronic device immediately establishes at least one second communication link when it determines that the currently established first communication link is unstable or the network delay is large by detecting that the transmission state of the voice data packet in the foreground game application meets the preset condition , To help the first communication link to transmit voice data packets to reduce the transmission delay of voice data packets and increase the transmission speed.
  • the electronic device determines the selected at least one target communication link according to the distance parameter from the target electronic device, which is beneficial to improve the accuracy of the target communication link selection, thereby increasing the speed of data transmission.
  • the electronic device determines the preset number threshold according to the historical transmission data of the voice data packets in the game application, which is beneficial to improve the intelligence of the preset number threshold determination.
  • each communication link has a different time period. Different transmission rates, bandwidths, etc., therefore, different preset number thresholds are determined by matching different time periods, which is beneficial to improve the rationality of the preset number threshold determination.
  • FIG. 5 is a schematic structural diagram of an electronic device 500 provided by an embodiment of the present application.
  • the electronic device 500 includes an application processor 510, a memory 520, a communication interface 530, and one or more programs 521, where the one or more programs 521 are stored in the memory 520 and are configured to be executed by the application processor 510,
  • the one or more programs 521 include instructions for performing the following steps:
  • the first communication link currently established by the electronic device is determined, and at least one second communication link is established, and the transmission state satisfies the preset condition indication
  • the network delay of the first communication link is large or the first communication link is unstable
  • the voice data packet of the foreground game application is transmitted through the first communication link and/or the at least one second communication link, and some or all of the data packets in the voice data packet pass through the at least one first communication link.
  • At least one target communication link in the second communication link performs transmission.
  • the electronic device obtains the transmission status of the voice data packet in the foreground game application, and when it detects that the transmission status meets the preset condition, it determines that the electronic device currently has established the first Communication link, and at least one second communication link is established, the transmission state meeting the preset condition indicates that the network delay of the first communication link is large or the first communication link is unstable, and finally,
  • the voice data packet of the foreground game application is transmitted through the first communication link and/or the at least one second communication link, and some or all of the data packets in the voice data packet pass through the at least one first communication link. At least one target communication link in the second communication link performs transmission.
  • the electronic device immediately establishes at least one second communication link when it determines that the currently established first communication link is unstable or the network delay is large by detecting that the transmission state of the voice data packet in the foreground game application meets the preset condition , To help the first communication link to transmit voice data packets to reduce the transmission delay of voice data packets and increase the transmission speed.
  • the instructions in the program 521 are specifically used to perform the following operations: acquiring the foreground game application in advance multiple times in succession Set the transmission state of each voice data packet in the sampling period;
  • the instructions in the program 521 are specifically used to perform the following operations: determine each time according to the transmission status of each voice data packet acquired multiple times in succession. The first number of voice data packets successfully transmitted within the preset sampling period; and when it is detected that the number of times less than a preset number threshold is greater than the preset number threshold in the first number of consecutive multiple times , Determining that the transmission state meets the preset condition.
  • the one or more programs 521 further include instructions for performing the following steps: before acquiring the transmission status of the voice data packet in the foreground game application, when it is detected that the application running in the foreground is Acquiring the first channel quality parameter of the first communication link during the game application; and when it is detected that the first channel quality parameter satisfies the first channel quality range, it is determined that the transmission is successful within the preset sampling period And determining a second channel quality range according to the first channel quality parameter, and each second channel quality parameter in the second channel quality range is smaller than the first channel quality parameter And continuously multiple times when it is detected that the channel quality parameter of the first communication link meets the second channel quality range, the third number of voice data packets that are successfully sent within the preset sampling period is determined multiple times The channel quality parameter of the first communication link corresponding to each of the third numbers is different; and the preset number threshold is determined according to the second number and the plurality of third numbers.
  • the one or more programs 521 further include instructions for performing the following steps: before acquiring the transmission status of the voice data packet in the foreground game application, acquiring the voice data in the game application Historical transmission data of the packet; and determining the maximum number and minimum number of successfully transmitted voice data packets in multiple sampling periods matching the current time period according to the historical transmission data; and determining according to the maximum number and the minimum number The preset number threshold.
  • the instructions in the program 521 are specifically used to perform the following operations: when the maximum number is detected When the difference between the minimum number and the minimum number is greater than the preset difference threshold, it is determined that the average number of the maximum number and the minimum number is the preset number threshold; or, when it is detected that the maximum number is When the difference between the minimum numbers is less than or equal to the preset difference threshold, it is determined that the minimum number is the preset number threshold.
  • the instruction in the program 521 Specifically, it is used to perform the following operations: obtain the location parameter of the target electronic device that receives the voice data packet; and determine the distance parameter between the electronic device and the target electronic device according to the location parameter; and Selecting at least one target communication link in the at least one second communication link according to the distance parameter; and for transmitting the foreground through the first communication link and/or the at least one target communication link Voice packets for game applications.
  • the instructions in the program 521 are specifically used to perform the following operations: When detecting that the distance parameter is less than a preset distance threshold, determine the wireless local area network in the area where the target electronic device is located; and for detecting whether the at least one second communication link includes a communication link corresponding to the wireless local area network And for selecting the communication link corresponding to the wireless local area network in the at least one second communication link when it is detected that the at least one second communication link includes the communication link corresponding to the wireless local area network Is the at least one target communication link.
  • the electronic device includes hardware structures and/or software modules corresponding to each function.
  • this application can be implemented in the form of hardware or a combination of hardware and computer software. Whether a certain function is executed by hardware or computer software-driven hardware depends on the specific application and design constraint conditions of the technical solution. Professionals and technicians can use different methods for each specific application to implement the described functions, but such implementation should not be considered beyond the scope of this application.
  • the embodiment of the present application may divide the electronic device into functional units according to the foregoing method examples.
  • each functional unit may be divided corresponding to each function, or two or more functions may be integrated into one processing unit.
  • the above-mentioned integrated unit can be implemented in the form of hardware or software functional unit. It should be noted that the division of units in the embodiments of the present application is illustrative, and is only a logical function division, and there may be other division methods in actual implementation.
  • FIG. 6 is a block diagram of the functional unit composition of the data transmission device 600 involved in an embodiment of the present application.
  • the data transmission device 600 is applied to electronic equipment.
  • the data transmission device 600 includes a processing unit 601 and a communication unit 602, wherein:
  • the processing unit 601 is configured to obtain the transmission status of the voice data packet in the foreground game application; and to determine the first communication link currently established by the electronic device when it is detected that the transmission status satisfies a preset condition And establish at least one second communication link, the transmission state meeting the preset condition indicates that the network delay of the first communication link is large or the first communication link is unstable; and The first communication link and/or the at least one second communication link uses the communication unit 602 to transmit the voice data packets of the foreground game application, some or all of the voice data packets Transmission is performed through at least one target communication link in the at least one second communication link.
  • the data transmission device 600 may further include a storage unit 603 for storing program codes and data of the electronic device.
  • the processing unit 601 may be a processor
  • the communication unit 602 may be a touch screen or a transceiver
  • the storage unit 603 may be a memory.
  • the electronic device obtains the transmission status of the voice data packet in the foreground game application, and when it detects that the transmission status meets the preset condition, it determines that the electronic device currently has established the first Communication link, and at least one second communication link is established, the transmission state meeting the preset condition indicates that the network delay of the first communication link is large or the first communication link is unstable, and finally,
  • the voice data packet of the foreground game application is transmitted through the first communication link and/or the at least one second communication link, and some or all of the data packets in the voice data packet pass through the at least one first communication link. At least one target communication link in the second communication link performs transmission.
  • the electronic device immediately establishes at least one second communication link when it determines that the currently established first communication link is unstable or the network delay is large by detecting that the transmission state of the voice data packet in the foreground game application meets the preset condition , To help the first communication link to transmit voice data packets to reduce the transmission delay of voice data packets and increase the transmission speed.
  • the processing unit 601 is specifically configured to: continuously acquire the foreground game application every time during the preset sampling period. The transmission state of each voice data packet;
  • the processing unit 601 is specifically configured to: determine, according to the transmission state of each voice data packet acquired multiple times in succession, that the transmission state The first number of voice data packets successfully transmitted in the sampling period; and used to determine the transmission when it is detected that the number of times less than the preset number threshold in the first number of consecutive multiple times is greater than the preset number threshold The state meets the preset condition.
  • the processing unit 601 before acquiring the transmission status of the voice data packet in the foreground game application, is further configured to: when it is detected that the application running in the foreground is the game application, acquiring The first channel quality parameter of the first communication link; and when it is detected that the first channel quality parameter satisfies the first channel quality range, determining a second number of voice data packets successfully transmitted within a preset sampling period And determining a second channel quality range according to the first channel quality parameter, each of the second channel quality parameters in the second channel quality range is smaller than the first channel quality parameter; and multiple consecutive times are detected When the channel quality parameter of the first communication link satisfies the second channel quality range, the third number of voice data packets successfully transmitted within the preset sampling period is determined multiple times, and each of the third numbers The corresponding channel quality parameters of the first communication link are different; and the preset number threshold is determined according to the second number and the plurality of third numbers.
  • the processing unit 601 before the acquiring the transmission status of the voice data packet in the foreground game application, is further configured to: acquire the historical transmission data of the voice data packet in the game application; and The historical transmission data determines the maximum number and the minimum number of successfully transmitted voice data packets in a plurality of sampling periods that match the current time period; and the preset number threshold is determined according to the maximum number and the minimum number.
  • the processing unit 601 is specifically configured to: when the maximum number and the minimum number are detected When the difference between is greater than the preset difference threshold, it is determined that the average number of the maximum number and the minimum number is the preset number threshold; or, when it is detected that the maximum number and the minimum number are When the difference between the two is less than or equal to the preset difference threshold, it is determined that the minimum number is the preset number threshold.
  • the processing unit 601 is specifically configured to: obtain, through the communication unit 602, the location parameter of the target electronic device that receives the voice data packet; and to determine the difference between the electronic device and the target electronic device according to the location parameter And used to select at least one target communication link of the at least one second communication link according to the distance parameter; and used to pass the first communication link and/or the at least one The target communication link uses the communication unit 602 to transmit the voice data packets of the foreground game application.
  • the processing unit 601 is specifically configured to: when the distance is detected When the parameter is less than the preset distance threshold, determining the wireless local area network in the area where the target electronic device is located; and for detecting whether the at least one second communication link includes the communication link corresponding to the wireless local area network; and for when When it is detected that the at least one second communication link includes the communication link corresponding to the wireless local area network, the communication link corresponding to the wireless local area network in the at least one second communication link is selected as the at least one Target communication link.
  • An embodiment of the present application also provides a computer storage medium, wherein the computer storage medium stores a computer program for electronic data exchange, and the computer program enables a computer to execute part or all of the steps of any method as recorded in the above method embodiment ,
  • the aforementioned computer includes electronic equipment.
  • the embodiments of the present application also provide a computer program product.
  • the above-mentioned computer program product includes a non-transitory computer-readable storage medium storing a computer program.
  • the above-mentioned computer program is operable to cause a computer to execute any of the methods described in the above-mentioned method embodiments. Part or all of the steps of the method.
  • the computer program product may be a software installation package, and the above-mentioned computer includes electronic equipment.
  • the disclosed device may be implemented in other ways.
  • the device embodiments described above are only illustrative.
  • the division of the above-mentioned units is only a logical function division, and there may be other divisions in actual implementation, for example, multiple units or components can be combined or integrated. To another system, or some features can be ignored, or not implemented.
  • the displayed or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, devices or units, and may be in electrical or other forms.
  • the units described above as separate components may or may not be physically separate, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or they may be distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the objectives of the solutions of the embodiments.
  • each unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units may be integrated into one unit.
  • the above-mentioned integrated unit can be implemented in the form of hardware or software functional unit.
  • the above integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer readable memory.
  • the technical solution of the present application essentially or the part that contributes to the prior art or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a memory, A number of instructions are included to enable a computer device (which may be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the foregoing methods of the various embodiments of the present application.
  • the aforementioned memory includes: U disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), mobile hard disk, magnetic disk or optical disk and other media that can store program codes.
  • the program can be stored in a computer-readable memory, and the memory can include: , Read-Only Memory (ROM), Random Access Memory (RAM), magnetic disk or optical disk, etc.
  • ROM Read-Only Memory
  • RAM Random Access Memory
  • magnetic disk or optical disk etc.

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Abstract

本申请实施例公开了一种数据传输方法及相关装置,方法包括:获取前台游戏应用程序中语音数据包的传输状态;当检测到所述传输状态满足预设条件时,确定所述电子设备当前已建立的第一通信链路,并建立至少一条第二通信链路,所述传输状态满足所述预设条件指示所述第一通信链路的网络延时大或者所述第一通信链路不稳定;通过所述第一通信链路和/或所述至少一条第二通信链路传输所述前台游戏应用程序的语音数据包,所述语音数据包中的部分或者全部数据包通过所述至少一条第二通信链路中的至少一条目标通信链路进行传输。本申请实施例有利于降低语音数据包的数据传输时延,提升数据传输速度。

Description

数据传输方法及相关装置 技术领域
本申请涉及电子设备技术领域,具体涉及一种数据传输方法及相关装置。
背景技术
随着移动通信技术的发展,用户对数据通信的需求越来越大,尤其,用户在通过即时通信传递数据时,例如,用户在游戏过程中通过及时通信传递语音数据时,如果数据通信的质量较差,则会导致通信延时大。
目前,市面上的电子设备(例如,智能手机)在进行数据传输时,用户一般通过选取蜂窝移动网络通信或者Wi-Fi通信等方式发送数据,电子设备需要和相同区域内的其他设备竞争无线链路资源,难以满足用户的上网需求。
发明内容
本申请实施例提供了一种数据传输方法及相关装置,以期降低语音数据包的数据传输时延,提升数据传输速度。
第一方面,本申请实施例提供一种数据传输方法,应用于电子设备,所述方法包括:
获取前台游戏应用程序中语音数据包的传输状态;
当检测到所述传输状态满足预设条件时,确定所述电子设备当前已建立的第一通信链路,并建立至少一条第二通信链路,所述传输状态满足所述预设条件指示所述第一通信链路的网络延时大或者所述第一通信链路不稳定;
通过所述第一通信链路和/或所述至少一条第二通信链路传输所述前台游戏应用程序的语音数据包,所述语音数据包中的部分或者全部数据包通过所述至少一条第二通信链路中的至少一条目标通信链路进行传输。
第二方面,本申请实施例提供一种数据传输装置,应用于电子设备,所述数据传输装置包括处理单元和通信单元,其中,
所述处理单元,用于获取前台游戏应用程序中语音数据包的传输状态;以及用于当检测到所述传输状态满足预设条件时,确定所述电子设备当前已建立的第一通信链路,并建立至少一条第二通信链路,所述传输状态满足所述预设条件指示所述第一通信链路的网络延时大或者所述第一通信链路不稳定;以及用于通过所述第一通信链路和/或所述至少一条第二通信链路并利用所述通信单元传输所述前台游戏应用程序的语音数据包,所述语音数据包中的部分或者全部数据包通过所述至少一条第二通信链路中的至少一条目标通信链路进行传输。
第三方面,本申请实施例提供一种电子设备,包括处理器、存储器、通信接口以及一个或多个程序,其中,上述一个或多个程序被存储在上述存储器中,并且被配置由上述处理器执行,上述程序包括用于执行本申请实施例第一方面任一方法中的步骤的指令。
第四方面,本申请实施例提供了一种计算机可读存储介质,其中,上述计算机可读存储介质存储用于电子数据交换的计算机程序,其中,上述计算机程序使得计算机执行如本申请实施例第一方面任一方法中所描述的部分或全部步骤。
第五方面,本申请实施例提供了一种计算机程序产品,其中,上述计算机程序产品包括存储了计算机程序的非瞬时性计算机可读存储介质,上述计算机程序可操作来使计算机 执行如本申请实施例第一方面任一方法中所描述的部分或全部步骤。该计算机程序产品可以为一个软件安装包。
附图说明
下面将对本申请实施例所涉及到的附图作简单地介绍。
图1是本申请实施例提供的一种电子设备所处无线通信系统的示例系统架构图;
图2是本申请实施例提供的一种数据传输方法的流程示意图;
图3是本申请实施例提供的另一种数据传输方法的流程示意图;
图4是本申请实施例提供的另一种数据传输方法的流程示意图;
图5是本申请实施例提供的一种电子设备的结构示意图;
图6是本申请实施例提供的一种数据传输装置的功能单元组成框图。
具体实施方式
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。
本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别不同对象,而不是用于描述特定顺序。此外,术语“包括”和“具有”以及它们任何变形,意图在于覆盖不排他的包含。例如包含了一系列步骤或单元的过程、方法、系统、产品或设备没有限定于已列出的步骤或单元,而是可选地还包括没有列出的步骤或单元,或可选地还包括对于这些过程、方法、产品或设备固有的其他步骤或单元。
在本文中提及“实施例”意味着,结合实施例描述的特定特征、结构或特性可以包含在本申请的至少一个实施例中。在说明书中的各个位置出现该短语并不一定均是指相同的实施例,也不是与其它实施例互斥的独立的或备选的实施例。本领域技术人员显式地和隐式地理解的是,本文所描述的实施例可以与其它实施例相结合。
本申请实施例所涉及到的电子设备可以是具备数据传输能力的电子设备,该电子设备可以包括各种具有无线通信功能的手持设备、车载设备、可穿戴设备、计算设备或连接到无线调制解调器的其他处理设备,以及各种形式的用户设备(User Equipment,UE),移动台(Mobile Station,MS),终端设备(terminal device)等等。
下面对本申请实施例进行详细介绍。
链路聚合,是指使设备可以同时使用两个或者两个以上的网口同时进行上网,比如在手机上通过链路聚合的同时使用Wi-Fi和数据网络来进行网络访问。android网络系统,当Wi-Fi被使能的时候,会导致数据网络不可使用(Connectivity Service网络评分机制导致数据网络断开),而链路聚合至少需要两个或两个以上的可用网络,所以服务等级协议(Service-Level Agreement,缩写为SLA)的前提条件就是要使Wi-Fi和数据网络共存。如图1所示,目前电子设备101可以连接数据网络103,数据网为用于传输数据业务的通信网;Wi-Fi102,Wi-Fi是一种允许电子设备连接到一个无线局域网的技术;通常使用2.4G UHF或5G SHF ISM射频频段;以及蓝牙通信104,一种无线技术标准,可实现固定设备、移动设备和楼宇个人域网之间的短距离网络共享以及数据交换(使用2.4—2.485GHz的ISM波段的UHF无线电波);还可以是LORA通信模块,一种基于扩频技术的远距离无线传输技术等。
请参阅图2,图2是本申请实施例提供了一种数据传输方法的流程示意图,应用于如图1 中所述的电子设备,如图所示,本数据传输方法包括:
S201,电子设备获取前台游戏应用程序中语音数据包的传输状态。
其中,所述前台游戏应用程序为所述电子设备正在运行的游戏应用程序,即为当前所述电子设备的显示界面显示的游戏应用程序。
其中,所述传输状态可以包括预设采样周期内语音数据包中每个语音数据包传输成功或者失败的状态,也可以包括预设采样周期内语音数据包中传输成功的语音数据包的数量,也可以包括该预设采样周期内传输失败的语音数据包的数量,也可以包括该预设采样周期内语音数据包传输的成功率或者失败率等,在此不做限定。
S202,所述电子设备当检测到所述传输状态满足预设条件时,确定所述电子设备当前已建立的第一通信链路,并建立至少一条第二通信链路,所述传输状态满足所述预设条件指示所述第一通信链路的网络延时大或者所述第一通信链路不稳定。
其中,所述电子设备检测到所述传输状态满足预设条件可以包括以下至少一种,所述电子设备检测到预设采样周期内语音数据包中传输成功的语音数据包的数量小于预设数量阈值,所述电子设备检测到预设采样周期内语音数据包中传输失败的语音数据包的数量大于或者等于预设数量阈值A,所述电子设备检测到预设采样周期内语音数据包传输的成功率小于第一预设成功率,所述电子设备检测到预设采样周期内语音数据包传输的失败率大于或者等于第二预设失败率等。
其中,所述第一通信链路或者所述至少一条第二通信链路的可以是长期演进(Long Term Evolution,LTE)通信链路,或者可以是5G通信链路,或者可以是Wi-Fi通信链路,或者可以是LORA通信链路,或者可以是蓝牙通信链路等,在此不做限定。
S203,所述电子设备通过所述第一通信链路和/或所述至少一条第二通信链路传输所述前台游戏应用程序的语音数据包,所述语音数据包中的部分或者全部数据包通过所述至少一条第二通信链路中的至少一条目标通信链路进行传输。
其中,所述电子设备通过所述第一通信链路和/或所述至少一条第二通信链路传输所述前台游戏应用程序的语音数据包的具体实现方式可以是多种多样的,例如可以是通过所述第一通信链路传输部分语音数据包,通过至少一条第二通信链路传输所述前台游戏应用程序的语音数据包中除部分语音数据包之外的语音数据包,或者可以是,通过至少一条第二通信链路传输所述前台游戏应用程序的全部语音数据包等,在此不做限定。
可以看出,本申请实施例中,电子设备获取前台游戏应用程序中语音数据包的传输状态,并当检测到所述传输状态满足预设条件时,确定所述电子设备当前已建立的第一通信链路,并建立至少一条第二通信链路,所述传输状态满足所述预设条件指示所述第一通信链路的网络延时大或者所述第一通信链路不稳定,最后,通过所述第一通信链路和所述至少一条第二通信链路传输所述前台游戏应用程序的语音数据包,所述语音数据包中的部分或者全部数据包通过所述至少一条第二通信链路中的至少一条目标通信链路进行传输。可见,电子设备在通过检测到前台游戏应用程序中语音数据包的传输状态满足预设条件确定当前建立的第一通信链路不稳定或者网络延时大时,即刻建立至少一条第二通信链路,来帮助第一通信链路传输语音数据包,以降低语音数据包的传输时延,提升传输速度。
在一个可能的示例中,所述获取前台游戏应用程序中语音数据包的传输状态,包括:
连续多次获取所述前台游戏应用程序在预设采样周期内每个语音数据包的所述传输状态;
所述检测到所述传输状态满足预设条件,包括:
根据连续多次获取的所述每个语音数据包的所述传输状态确定每次在所述预设采样周期内传输成功的语音数据包的第一数量;
当检测到所述连续多次的所述第一数量中小于预设数量阈值的次数大于预设次数阈值时,确定所述传输状态满足所述预设条件。
其中,所述预设采样周期可以是1s、10s、100s等,所述预设次数阈值例如可以是2次、3次、4次等,在此不做限定。
其中,预设采样周期内每个语音数据包的传输状态包括传输成功状态和传输失败状态。
举例而言,所述连续多次为3次,预设采样周期为100s,所述预设次数阈值为2次,电子设备在第一个100s内根据该100s内每个语音数据包的传输状态确定该100s内传输成功的语音数据包的第一数量A,电子设备在第二个100s内根据该100s内每个语音数据包的传输状态确定该100s内传输成功的语音数据包的第一数量B,电子设备在第三个100s内根据该100s内每个语音数据包的传输状态确定该100s内传输成功的语音数据包的第一数量C,当第一数量A、第一数量B、第一数量C中小于预设数量阈值的次数为3次大于2次,即第一数量A、第一数量B、第一数量C均小于预设数量阈值时,确定所述传输状态满足所述预设条件。
可见,本示例中,电子设备根据连续多次获取的预设采样周期内语音数据包中传输成功的第一数量来判断前台游戏应用程序的语音数据包的传输状态是否满足预设条件,而不是通过一次获取来判断,有利于提升当前网络状态确定的准确性,进而提升数据传输的稳定性。
在一个可能的示例中,所述获取前台游戏应用程序中语音数据包的传输状态之前,所述方法还包括:
当检测到前台运行的应用程序为所述游戏应用程序时,获取所述第一通信链路的第一信道质量参数;
当检测到所述第一信道质量参数满足第一信道质量范围时,确定在预设采样周期内传输成功的语音数据包的第二数量;
根据所述第一信道质量参数确定第二信道质量范围,所述第二信道质量范围内的每一个第二信道质量参数均小于所述第一信道质量参数;
连续多次在检测到所述第一通信链路的信道质量参数满足所述第二信道质量范围时,多次确定在所述预设采样周期内发送成功的语音数据包的第三数量,每个所述第三数量对应的所述第一通信链路的信道质量参数不同;
根据所述第二数量和多个所述第三数量确定所述预设数量阈值。
其中,可以根据通信链路的信道计算信道质量,信道质量参数包括信道自身的容量、网速、网络延迟等参数,在此不做唯一限定。
其中,所述第一信道质量范围和第二信道质量范围中均包括信道质量参数中每个参数的参数范围,所述检测到所述第一信道质量参数满足第一信道质量范围包括检测到所述第一信道质量参数中的每个参数均满足该第一信道质量参数范围中对应的参数范围。
其中,所述根据所述第一信道质量参数确定第二信道质量范围的具体实现方式可以是多种多样的,例如可以是电子设备中存储有第一信道质量参数与第二信道质量范围之间的第一映射关系,电子设备通过第一信道质量参数查询该第一映射关系,确定对应的第二信道质量范围,或者可以是电子设备中存储有第一信道质量参数与差值范围之间的第二映射关系,电子设备通过第一信道质量参数查询该第二映射关系,确定对应的差值范围,根据该差值范围和第一信道参数计算出第二信道质量范围等,在此不做唯一限定。
其中,所述第二信道质量范围内的每一个第二信道质量参数均小于所述第一信道质量参数为第二信道质量参数中的每个参数均小于第一信道质量参数中对应的参数。
其中,连续多次在检测到所述第一通信链路的信道质量参数满足所述第二信道质量范围时,多次确定在所述预设采样周期内发送成功的语音数据包的第三数量的具体实现方式 为,电子设备在每次检测到所述第一通信链路的信道质量参数满足所述第二信道质量范围,确定一个第三数量,通过连续多次检测到所述第一通信链路的信道质量参数满足所述第二信道质量范围来确定多个第三数量,其中,每个所述第三数量对应的所述第一通信链路的信道质量参数不同,但是每个第三数量对应的第一通信链路的信道质量参数均在上述第二信道质量范围内。
其中,所述根据所述第二数量和多个所述第三数量确定所述预设数量阈值的具体实现方式可以是多种多样的,例如可以是确定所述第二数量与每个所述第三数量之间的差值,并获取多个所述差值中在预设差值范围内的目标差值;然后确定所述目标差值对应的所述第三数量为预设数量阈值,或者可以是确定所述第二数量与每个所述第三数量之间的差值,并获取多个所述差值中在预设差值范围内的多个目标差值;然后确定所述多个目标差值对应的所述第三数量的平均值为预设数量阈值等方式,在此不做唯一限定。
可见,本示例中,电子设备在获取前台游戏应用程序中语音数据包的传输状态之前,电子设备前台运行对应的游戏应用程序时,先获取第一通信链路的信道质量较高时的语音数据包传输成功的第二数量,再多次获取第一通信链路的信道质量较低时的多个第三数量,进而确定需要建立第二通信链路时对应的预设数量阈值,有利于提升通过多链路进行数据传输的时机合理性,并且根据第一信道质量确定参数确定第二信道质量范围,提升了预设数量阈值设置的准确性。
在一个可能的示例中,所述获取前台游戏应用程序中语音数据包的传输状态之前,所述方法还包括:
获取所述游戏应用程序中语音数据包的历史传输数据;
根据所述历史传输数据确定与当前时间段匹配的多个采样周期内传输成功的语音数据包的最大数量和最小数量;
根据所述最大数量和所述最小数量确定所述预设数量阈值。
其中,所述历史传输数据至少包括历史使用该游戏应用程序的过程中,多个时间段中每个时间段内多个采样周期检测到的传输成功的语音数据包的最大数量和最小数量,其中,多个时间段包括是一天内的多个时间段,例如9时-11时、15时-17时、20时-22时等,在此不做限定。
可见,本示例中,电子设备根据该游戏应用程序中语音数据包的历史传输数据确定该预设数量阈值,有利于提升预设数量阈值确定的智能性,而且,每个通信链路在不同的时间段会有不同的传输速率、带宽等,因此,通过匹配不同的时间段来确定不同的预设数量阈值,有利于提升预设数量阈值确定的合理性。
在这个可能的示例中,所述根据所述最大数量和所述最小数量确定所述预设数量阈值,包括:
当检测到所述最大数量与所述最小数量之间的差值大于预设差值阈值时,确定所述最大数量与所述最小数量的平均数量值为所述预设数量阈值;或,
当检测到所述最大数量与所述最小数量之间的差值小于或者等于所述预设差值阈值时,确定所述最小数量为所述预设数量阈值。
可见,本示例中,电子设备通过最大数量与最小数量之间的差值与预设差值阈值之间不同的关系,确定需要建立第二通信链路时对应的不同的预设数量阈值,有利于提升预设数量阈值确定的便捷性和合理性。
在一个可能的示例中,所述通过所述第一通信链路和/或所述至少一条第二通信链路传输所述前台游戏应用程序的语音数据包,包括:
获取接收所述语音数据包的目标电子设备的位置参数;
根据所述位置参数确定所述电子设备和所述目标电子设备之间的距离参数;
根据所述距离参数选取所述至少一条第二通信链路中的至少一条目标通信链路;
通过所述第一通信链路和/或所述至少一条目标通信链路传输所述前台游戏应用程序的语音数据包。
其中,所述根据所述距离参数选取所述至少一条第二通信链路中的至少一条目标通信链路的具体实现方式可以是多种多样,可以是根据距离参数所处的不同的范围,在对应范围中可选的至少一条第二通信链路中选取至少一条目标通信链路,其中,在对应的范围中选取至少一条目标通信链路可以根据可选的至少一条第二通信链路中个每条第二通信链路的信道质量选取或者根据传输速率选取等,在此不做限定。
举例而言,所述根据所述距离参数选取所述至少一条第二通信链路中的至少一条目标通信链路,例如可以是,当第一通信链路为LTE通信链路时,当该距离参数小于参考预设距离阈值时,可以选取蓝牙通信链路或者LORA通信链路,当距离参数大于参考预设距离阈值时,可以选取Wi-Fi通信链路等,又例如,当第一通信链路为Wi-Fi通信链路时,当该距离参数小于参考预设距离阈值时,可以选取蓝牙通信链路或者LORA通信链路,当距离参数大于参考预设距离阈值时,可以选取LTE通信链路、5G通信链路等,在此不做限定。
可见,本示例中,电子设备根据与目标电子设备之间的距离参数来确定选取的至少一条目标通信链路,有利于提升目标通信链路选取的准确性,进而提升数据传输的速度。
在这个可能的示例中,所述根据所述距离参数选取所述至少一条第二通信链路中的至少一条目标通信链路,包括:
当检测到所述距离参数小于预设距离阈值时,确定所述目标电子设备所在区域的无线局域网;
检测所述至少一条第二通信链路中是否包括所述无线局域网对应的通信链路;
当检测到所述至少一条第二通信链路中包括所述无线局域网对应的通信链路时,选取所述至少一条第二通信链路中的所述无线局域网对应的通信链路为所述至少一条目标通信链路。
其中,所述选取所述至少一条第二通信链路中的所述无线局域网对应的通信链路为所述至少一条目标通信链路之后,还包括,发送通知消息给所述目标电子设备,所述通知消息用于所述目标电子设备根据所述通知消息建立所述无线局域网对应的通信链路,实现与电子设备之间通过所述无线局域网对应的通信链路进行的数据传输。
可见,本示例中,电子设备在检测到与目标电子设备之间的距离参数小于预设距离阈值时,通过检测电子设备与目标电子设备均所处的无线局域网,选取对应的通信链路进行数据传输,而非选取使用人数多的广域网传输数据,有利于提升数据传输速度。
与上述图2所示的实施例一致的,请参阅图3,图3是本申请实施例提供的一种数据传输方法的流程示意图,应用于如图1中所述的电子设备,如图所示,本数据传输方法包括:
S301,电子设备当检测到前台运行的应用程序为游戏应用程序时,获取第一通信链路的第一信道质量参数,所述第一通信链路为所述电子设备当前已建立的通信链路。
S302,所述电子设备当检测到所述第一信道质量参数满足第一信道质量范围时,确定在预设采样周期内传输成功的语音数据包的第二数量。
S303,所述电子设备根据所述第一信道质量参数确定第二信道质量范围,所述第二信道质量范围内的每一个第二信道质量参数均小于所述第一信道质量参数。
S304,所述电子设备连续多次在检测到所述第一通信链路的信道质量参数满足所述第二信道质量范围时,多次确定在所述预设采样周期内发送成功的语音数据包的第三数量, 每个所述第三数量对应的所述第一通信链路的信道质量参数不同。
S305,所述电子设备根据所述第二数量和多个所述第三数量确定预设数量阈值。
S306,所述电子设备连续多次获取所述前台游戏应用程序在所述预设采样周期内每个语音数据包的所述传输状态。
S307,所述电子设备根据连续多次获取的所述每个语音数据包的所述传输状态确定每次在所述预设采样周期内传输成功的语音数据包的第一数量。
S308,所述电子设备当检测到所述连续多次的所述第一数量中小于预设数量阈值的次数大于预设次数阈值时,确定所述传输状态满足预设条件。
其中,所述传输状态满足所述预设条件指示所述第一通信链路的网络延时大或者所述第一通信链路不稳定。
S309,所述电子设备根据当前已建立的第一通信链路,建立至少一条第二通信链路。
S310,所述电子设备通过所述第一通信链路和/或所述至少一条第二通信链路传输所述前台游戏应用程序的语音数据包,所述语音数据包中的部分或者全部数据包通过所述至少一条第二通信链路中的至少一条目标通信链路进行传输。
可以看出,本申请实施例中,电子设备获取前台游戏应用程序中语音数据包的传输状态,并当检测到所述传输状态满足预设条件时,确定所述电子设备当前已建立的第一通信链路,并建立至少一条第二通信链路,所述传输状态满足所述预设条件指示所述第一通信链路的网络延时大或者所述第一通信链路不稳定,最后,通过所述第一通信链路和/或所述至少一条第二通信链路传输所述前台游戏应用程序的语音数据包,所述语音数据包中的部分或者全部数据包通过所述至少一条第二通信链路中的至少一条目标通信链路进行传输。可见,电子设备在通过检测到前台游戏应用程序中语音数据包的传输状态满足预设条件确定当前建立的第一通信链路不稳定或者网络延时大时,即刻建立至少一条第二通信链路,来帮助第一通信链路传输语音数据包,以降低语音数据包的传输时延,提升传输速度。
此外,电子设备根据连续多次获取的预设采样周期内语音数据包中传输成功的第一数量来判断前台游戏应用程序的语音数据包的传输状态是否满足预设条件,而不是通过一次获取来判断,有利于提升当前网络状态确定的准确性,进而提升数据传输的稳定性。
此外,电子设备在获取前台游戏应用程序中语音数据包的传输状态之前,电子设备前台运行对应的游戏应用程序时,先获取第一通信链路的信道质量较高时的语音数据包传输成功的第二数量,再多次获取第一通信链路的信道质量较低时的多个第三数量,进而确定需要建立第二通信链路时对应的预设数量阈值,有利于提升通过多链路进行数据传输的时机合理性,并且根据第一信道质量确定参数确定第二信道质量范围,提升了预设数量阈值设置的准确性。
与上述图2所示的实施例一致的,请参阅图4,图4是本申请实施例提供的一种数据传输方法的流程示意图,应用于如图1中所述的电子设备,所述电子设备建立有多个无线通信链路,如图所示,本数据传输方法包括:
S401,电子设备获取游戏应用程序中语音数据包的历史传输数据。
S402,所述电子设备根据所述历史传输数据确定与当前时间段匹配的多个采样周期内传输成功的语音数据包的最大数量和最小数量。
S403,所述电子设备根据所述最大数量和所述最小数量确定预设数量阈值。
S404,所述电子设备获取前台所述游戏应用程序中语音数据包的传输状态。
S405,所述电子设备当检测到所述传输状态满足预设条件时,确定所述电子设备当前已建立的第一通信链路,并建立至少一条第二通信链路,所述传输状态满足所述预设条件 指示所述第一通信链路的网络延时大或者所述第一通信链路不稳定。
S406,所述电子设备获取接收所述语音数据包的目标电子设备的位置参数。
S407,所述电子设备根据所述位置参数确定所述电子设备和所述目标电子设备之间的距离参数。
S408,所述电子设备根据所述距离参数选取所述至少一条第二通信链路中的至少一条目标通信链路。
S409,所述电子设备通过所述第一通信链路和/或所述至少一条目标通信链路传输所述前台游戏应用程序的语音数据包。
可以看出,本申请实施例中,电子设备获取前台游戏应用程序中语音数据包的传输状态,并当检测到所述传输状态满足预设条件时,确定所述电子设备当前已建立的第一通信链路,并建立至少一条第二通信链路,所述传输状态满足所述预设条件指示所述第一通信链路的网络延时大或者所述第一通信链路不稳定,最后,通过所述第一通信链路和/或所述至少一条第二通信链路传输所述前台游戏应用程序的语音数据包,所述语音数据包中的部分或者全部数据包通过所述至少一条第二通信链路中的至少一条目标通信链路进行传输。可见,电子设备在通过检测到前台游戏应用程序中语音数据包的传输状态满足预设条件确定当前建立的第一通信链路不稳定或者网络延时大时,即刻建立至少一条第二通信链路,来帮助第一通信链路传输语音数据包,以降低语音数据包的传输时延,提升传输速度。
此外,电子设备根据与目标电子设备之间的距离参数来确定选取的至少一条目标通信链路,有利于提升目标通信链路选取的准确性,进而提升数据传输的速度。
此外,电子设备根据该游戏应用程序中语音数据包的历史传输数据确定该预设数量阈值,有利于提升预设数量阈值确定的智能性,而且,每个通信链路在不同的时间段会有不同的传输速率、带宽等,因此,通过匹配不同的时间段来确定不同的预设数量阈值,有利于提升预设数量阈值确定的合理性。
与上述图2、图3、图4所示的实施例一致的,请参阅图5,图5是本申请实施例提供的一种电子设备500的结构示意图,如图所示,所述电子设备500包括应用处理器510、存储器520、通信接口530以及一个或多个程序521,其中,所述一个或多个程序521被存储在上述存储器520中,并且被配置由上述应用处理器510执行,所述一个或多个程序521包括用于执行以下步骤的指令:
获取前台游戏应用程序中语音数据包的传输状态;
当检测到所述传输状态满足预设条件时,确定所述电子设备当前已建立的第一通信链路,并建立至少一条第二通信链路,所述传输状态满足所述预设条件指示所述第一通信链路的网络延时大或者所述第一通信链路不稳定;
通过所述第一通信链路和/或所述至少一条第二通信链路传输所述前台游戏应用程序的语音数据包,所述语音数据包中的部分或者全部数据包通过所述至少一条第二通信链路中的至少一条目标通信链路进行传输。
可以看出,本申请实施例中,电子设备获取前台游戏应用程序中语音数据包的传输状态,并当检测到所述传输状态满足预设条件时,确定所述电子设备当前已建立的第一通信链路,并建立至少一条第二通信链路,所述传输状态满足所述预设条件指示所述第一通信链路的网络延时大或者所述第一通信链路不稳定,最后,通过所述第一通信链路和/或所述至少一条第二通信链路传输所述前台游戏应用程序的语音数据包,所述语音数据包中的部分或者全部数据包通过所述至少一条第二通信链路中的至少一条目标通信链路进行传输。可见,电子设备在通过检测到前台游戏应用程序中语音数据包的传输状态满足预设条件确 定当前建立的第一通信链路不稳定或者网络延时大时,即刻建立至少一条第二通信链路,来帮助第一通信链路传输语音数据包,以降低语音数据包的传输时延,提升传输速度。
在一个可能的示例中,在所述获取前台游戏应用程序中语音数据包的传输状态方面,所述程序521中的指令具体用于执行以下操作:连续多次获取所述前台游戏应用程序在预设采样周期内每个语音数据包的所述传输状态;
在所述检测到所述传输状态满足预设条件方面,所述程序521中的指令具体用于执行以下操作:根据连续多次获取的所述每个语音数据包的所述传输状态确定每次在所述预设采样周期内传输成功的语音数据包的第一数量;以及用于当检测到所述连续多次的所述第一数量中小于预设数量阈值的次数大于预设次数阈值时,确定所述传输状态满足所述预设条件。
在一个可能的示例中,所述一个或多个程序521还包括用于执行以下步骤的指令:所述获取前台游戏应用程序中语音数据包的传输状态之前,当检测到前台运行的应用程序为所述游戏应用程序时,获取所述第一通信链路的第一信道质量参数;以及当检测到所述第一信道质量参数满足第一信道质量范围时,确定在预设采样周期内传输成功的语音数据包的第二数量;以及根据所述第一信道质量参数确定第二信道质量范围,所述第二信道质量范围内的每一个第二信道质量参数均小于所述第一信道质量参数;以及连续多次在检测到所述第一通信链路的信道质量参数满足所述第二信道质量范围时,多次确定在所述预设采样周期内发送成功的语音数据包的第三数量,每个所述第三数量对应的所述第一通信链路的信道质量参数不同;以及根据所述第二数量和多个所述第三数量确定所述预设数量阈值。
在一个可能的示例中,所述一个或多个程序521还包括用于执行以下步骤的指令:所述获取前台游戏应用程序中语音数据包的传输状态之前,获取所述游戏应用程序中语音数据包的历史传输数据;以及根据所述历史传输数据确定与当前时间段匹配的多个采样周期内传输成功的语音数据包的最大数量和最小数量;以及根据所述最大数量和所述最小数量确定所述预设数量阈值。
在这个可能的示例中,在所述根据所述最大数量和所述最小数量确定所述预设数量阈值方面,所述程序521中的指令具体用于执行以下操作:当检测到所述最大数量与所述最小数量之间的差值大于预设差值阈值时,确定所述最大数量与所述最小数量的平均数量值为所述预设数量阈值;或,当检测到所述最大数量与所述最小数量之间的差值小于或者等于所述预设差值阈值时,确定所述最小数量为所述预设数量阈值。
在一个可能的示例中,在所述通过所述第一通信链路和/或所述至少一条第二通信链路传输所述前台游戏应用程序的语音数据包方面,所述程序521中的指令具体用于执行以下操作:获取接收所述语音数据包的目标电子设备的位置参数;以及用于根据所述位置参数确定所述电子设备和所述目标电子设备之间的距离参数;以及用于根据所述距离参数选取所述至少一条第二通信链路中的至少一条目标通信链路;以及用于通过所述第一通信链路和/或所述至少一条目标通信链路传输所述前台游戏应用程序的语音数据包。
在这个可能的示例中,在所述根据所述距离参数选取所述至少一条第二通信链路中的至少一条目标通信链路方面,所述程序521中的指令具体用于执行以下操作:当检测到所述距离参数小于预设距离阈值时,确定所述目标电子设备所在区域的无线局域网;以及用于检测所述至少一条第二通信链路中是否包括所述无线局域网对应的通信链路;以及用于当检测到所述至少一条第二通信链路中包括所述无线局域网对应的通信链路时,选取所述至少一条第二通信链路中的所述无线局域网对应的通信链路为所述至少一条目标通信链路。
上述主要从方法侧执行过程的角度对本申请实施例的方案进行了介绍。可以理解的是, 电子设备为了实现上述功能,其包含了执行各个功能相应的硬件结构和/或软件模块。本领域技术人员应该很容易意识到,结合本文中所提供的实施例描述的各示例的单元及算法步骤,本申请能够以硬件或硬件和计算机软件的结合形式来实现。某个功能究竟以硬件还是计算机软件驱动硬件的方式来执行,取决于技术方案的特定应用和设计约束条件。专业技术人员可以对每个特定的应用使用不同方法来实现所描述的功能,但是这种实现不应认为超出本申请的范围。
本申请实施例可以根据上述方法示例对电子设备进行功能单元的划分,例如,可以对应各个功能划分各个功能单元,也可以将两个或两个以上的功能集成在一个处理单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。需要说明的是,本申请实施例中对单元的划分是示意性的,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式。
图6是本申请实施例中所涉及的数据传输装置600的功能单元组成框图。该数据传输装置600应用于电子设备,该数据传输装置600包括处理单元601和通信单元602,其中:
所述处理单元601,用于获取前台游戏应用程序中语音数据包的传输状态;以及用于当检测到所述传输状态满足预设条件时,确定所述电子设备当前已建立的第一通信链路,并建立至少一条第二通信链路,所述传输状态满足所述预设条件指示所述第一通信链路的网络延时大或者所述第一通信链路不稳定;以及用于通过所述第一通信链路和/或所述至少一条第二通信链路并利用所述通信单元602传输所述前台游戏应用程序的语音数据包,所述语音数据包中的部分或者全部数据包通过所述至少一条第二通信链路中的至少一条目标通信链路进行传输。
其中,所述数据传输装置600还可以包括存储单元603,用于存储电子设备的程序代码和数据。所述处理单元601可以是处理器,所述通信单元602可以是触控显示屏或者收发器,存储单元603可以是存储器。
可以看出,本申请实施例中,电子设备获取前台游戏应用程序中语音数据包的传输状态,并当检测到所述传输状态满足预设条件时,确定所述电子设备当前已建立的第一通信链路,并建立至少一条第二通信链路,所述传输状态满足所述预设条件指示所述第一通信链路的网络延时大或者所述第一通信链路不稳定,最后,通过所述第一通信链路和/或所述至少一条第二通信链路传输所述前台游戏应用程序的语音数据包,所述语音数据包中的部分或者全部数据包通过所述至少一条第二通信链路中的至少一条目标通信链路进行传输。可见,电子设备在通过检测到前台游戏应用程序中语音数据包的传输状态满足预设条件确定当前建立的第一通信链路不稳定或者网络延时大时,即刻建立至少一条第二通信链路,来帮助第一通信链路传输语音数据包,以降低语音数据包的传输时延,提升传输速度。
在一个可能的示例中,在所述获取前台游戏应用程序中语音数据包的传输状态方面,所述处理单元601具体用于:连续多次获取所述前台游戏应用程序在预设采样周期内每个语音数据包的所述传输状态;
在所述检测到所述传输状态满足预设条件方面,所述处理单元601具体用于:根据连续多次获取的所述每个语音数据包的所述传输状态确定每次在所述预设采样周期内传输成功的语音数据包的第一数量;以及用于当检测到所述连续多次的所述第一数量中小于预设数量阈值的次数大于预设次数阈值时,确定所述传输状态满足所述预设条件。
在一个可能的示例中,所述处理单元601在所述获取前台游戏应用程序中语音数据包的传输状态之前,还用于:当检测到前台运行的应用程序为所述游戏应用程序时,获取所述第一通信链路的第一信道质量参数;以及当检测到所述第一信道质量参数满足第一信道质量范围时,确定在预设采样周期内传输成功的语音数据包的第二数量;以及根据所述第一 信道质量参数确定第二信道质量范围,所述第二信道质量范围内的每一个第二信道质量参数均小于所述第一信道质量参数;以及连续多次在检测到所述第一通信链路的信道质量参数满足所述第二信道质量范围时,多次确定在所述预设采样周期内发送成功的语音数据包的第三数量,每个所述第三数量对应的所述第一通信链路的信道质量参数不同;以及根据所述第二数量和多个所述第三数量确定所述预设数量阈值。
在一个可能的示例中,所述处理单元601在所述获取前台游戏应用程序中语音数据包的传输状态之前,还用于:获取所述游戏应用程序中语音数据包的历史传输数据;以及根据所述历史传输数据确定与当前时间段匹配的多个采样周期内传输成功的语音数据包的最大数量和最小数量;以及根据所述最大数量和所述最小数量确定所述预设数量阈值。
在这个可能的示例中,在所述根据所述最大数量和所述最小数量确定所述预设数量阈值方面,所述处理单元601具体用于:当检测到所述最大数量与所述最小数量之间的差值大于预设差值阈值时,确定所述最大数量与所述最小数量的平均数量值为所述预设数量阈值;或,当检测到所述最大数量与所述最小数量之间的差值小于或者等于所述预设差值阈值时,确定所述最小数量为所述预设数量阈值。
在一个可能的示例中,在所述通过所述第一通信链路和/或所述至少一条第二通信链路并利用所述通信单元602传输所述前台游戏应用程序的语音数据包方面,所述处理单元601具体用于:通过所述通信单元602获取接收所述语音数据包的目标电子设备的位置参数;以及用于根据所述位置参数确定所述电子设备和所述目标电子设备之间的距离参数;以及用于根据所述距离参数选取所述至少一条第二通信链路中的至少一条目标通信链路;以及用于通过所述第一通信链路和/或所述至少一条目标通信链路并利用所述通信单元602传输所述前台游戏应用程序的语音数据包。
在这个可能的示例中,在所述根据所述距离参数选取所述至少一条第二通信链路中的至少一条目标通信链路方面,所述处理单元601具体用于:当检测到所述距离参数小于预设距离阈值时,确定所述目标电子设备所在区域的无线局域网;以及用于检测所述至少一条第二通信链路中是否包括所述无线局域网对应的通信链路;以及用于当检测到所述至少一条第二通信链路中包括所述无线局域网对应的通信链路时,选取所述至少一条第二通信链路中的所述无线局域网对应的通信链路为所述至少一条目标通信链路。
本申请实施例还提供一种计算机存储介质,其中,该计算机存储介质存储用于电子数据交换的计算机程序,该计算机程序使得计算机执行如上述方法实施例中记载的任一方法的部分或全部步骤,上述计算机包括电子设备。
本申请实施例还提供一种计算机程序产品,上述计算机程序产品包括存储了计算机程序的非瞬时性计算机可读存储介质,上述计算机程序可操作来使计算机执行如上述方法实施例中记载的任一方法的部分或全部步骤。该计算机程序产品可以为一个软件安装包,上述计算机包括电子设备。
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请并不受所描述的动作顺序的限制,因为依据本申请,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本申请所必须的。
在上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
在本申请所提供的几个实施例中,应该理解到,所揭露的装置,可通过其它的方式实 现。例如,以上所描述的装置实施例仅仅是示意性的,例如上述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性或其它的形式。
上述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
上述集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储器中。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储器中,包括若干指令用以使得一台计算机设备(可为个人计算机、服务器或者网络设备等)执行本申请各个实施例上述方法的全部或部分步骤。而前述的存储器包括:U盘、只读存储器(Read-Only Memory,ROM)、随机存取存储器(Random Access Memory,RAM)、移动硬盘、磁碟或者光盘等各种可以存储程序代码的介质。
本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令相关的硬件来完成,该程序可以存储于一计算机可读存储器中,存储器可以包括:闪存盘、只读存储器(Read-Only Memory,ROM)、随机存取器(Random Access Memory,RAM)、磁盘或光盘等。
以上对本申请实施例进行了详细介绍,本文中应用了具体个例对本申请的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本申请的方法及其核心思想;同时,对于本领域的一般技术人员,依据本申请的思想,在具体实施方式及应用范围上均会有改变之处,综上所述,本说明书内容不应理解为对本申请的限制。

Claims (20)

  1. 一种数据传输方法,其特征在于,应用于电子设备,所述方法包括:
    获取前台游戏应用程序中语音数据包的传输状态;
    当检测到所述传输状态满足预设条件时,确定所述电子设备当前已建立的第一通信链路,并建立至少一条第二通信链路,所述传输状态满足所述预设条件指示所述第一通信链路的网络延时大或者所述第一通信链路不稳定;
    通过所述第一通信链路和/或所述至少一条第二通信链路传输所述前台游戏应用程序的语音数据包,所述语音数据包中的部分或者全部数据包通过所述至少一条第二通信链路中的至少一条目标通信链路进行传输。
  2. 根据权利要求1所述的方法,其特征在于,所述获取前台游戏应用程序中语音数据包的传输状态,包括:
    连续多次获取所述前台游戏应用程序在预设采样周期内每个语音数据包的所述传输状态;
    所述检测到所述传输状态满足预设条件,包括:
    根据连续多次获取的所述每个语音数据包的所述传输状态确定每次在所述预设采样周期内传输成功的语音数据包的第一数量;
    当检测到所述连续多次的所述第一数量中小于预设数量阈值的次数大于预设次数阈值时,确定所述传输状态满足所述预设条件。
  3. 根据权利要求1或2所述的方法,其特征在于,所述获取前台游戏应用程序中语音数据包的传输状态之前,所述方法还包括:
    当检测到前台运行的应用程序为所述游戏应用程序时,获取所述第一通信链路的第一信道质量参数;
    当检测到所述第一信道质量参数满足第一信道质量范围时,确定在预设采样周期内传输成功的语音数据包的第二数量;
    根据所述第一信道质量参数确定第二信道质量范围,所述第二信道质量范围内的每一个第二信道质量参数均小于所述第一信道质量参数;
    连续多次在检测到所述第一通信链路的信道质量参数满足所述第二信道质量范围时,多次确定在所述预设采样周期内发送成功的语音数据包的第三数量,每个所述第三数量对应的所述第一通信链路的信道质量参数不同;
    根据所述第二数量和多个所述第三数量确定所述预设数量阈值。
  4. 根据权利要求3所述的方法,其特征在于,所述根据所述第二数量和多个所述第三数量确定所述预设数量阈值,包括:
    确定所述第二数量与每个所述第三数量之间的差值;
    获取多个所述差值中在预设差值范围内的至少一个目标差值;
    确定所述至少一个目标差值对应的至少一个第三数量的平均值为所述预设数量阈值。
  5. 根据权利要求1或2所述的方法,其特征在于,所述获取前台游戏应用程序中语音数据包的传输状态之前,所述方法还包括:
    获取所述游戏应用程序中语音数据包的历史传输数据;
    根据所述历史传输数据确定与当前时间段匹配的多个采样周期内传输成功的语音数据包的最大数量和最小数量;
    根据所述最大数量和所述最小数量确定所述预设数量阈值。
  6. 根据权利要求5所述的方法,其特征在于,所述根据所述最大数量和所述最小数量确定所述预设数量阈值,包括:
    当检测到所述最大数量与所述最小数量之间的差值大于预设差值阈值时,确定所述最大数量与所述最小数量的平均数量值为所述预设数量阈值;或,
    当检测到所述最大数量与所述最小数量之间的差值小于或者等于所述预设差值阈值时,确定所述最小数量为所述预设数量阈值。
  7. 根据权利要求1-6任一项所述的方法,其特征在于,所述通过所述第一通信链路和/或所述至少一条第二通信链路传输所述前台游戏应用程序的语音数据包,包括:
    获取接收所述语音数据包的目标电子设备的位置参数;
    根据所述位置参数确定所述电子设备和所述目标电子设备之间的距离参数;
    根据所述距离参数选取所述至少一条第二通信链路中的至少一条目标通信链路;
    通过所述第一通信链路和/或所述至少一条目标通信链路传输所述前台游戏应用程序的语音数据包。
  8. 根据权利要求7所述的方法,其特征在于,所述根据所述距离参数选取所述至少一条第二通信链路中的至少一条目标通信链路,包括:
    当检测到所述距离参数小于预设距离阈值时,确定所述目标电子设备所在区域的无线局域网;
    检测所述至少一条第二通信链路中是否包括所述无线局域网对应的通信链路;
    当检测到所述至少一条第二通信链路中包括所述无线局域网对应的通信链路时,选取所述至少一条第二通信链路中的所述无线局域网对应的通信链路为所述至少一条目标通信链路。
  9. 一种数据传输装置,其特征在于,应用于电子设备,所述数据传输装置包括处理单元和通信单元,其中,
    所述处理单元,用于获取前台游戏应用程序中语音数据包的传输状态;以及用于当检测到所述传输状态满足预设条件时,确定所述电子设备当前已建立的第一通信链路,并建立至少一条第二通信链路,所述传输状态满足所述预设条件指示所述第一通信链路的网络延时大或者所述第一通信链路不稳定;以及用于通过所述第一通信链路和/或所述至少一条第二通信链路并利用所述通信单元传输所述前台游戏应用程序的语音数据包,所述语音数据包中的部分或者全部数据包通过所述至少一条第二通信链路中的至少一条目标通信链路进行传输。
  10. 根据权利要求9所述的装置,其特征在于,在所述获取前台游戏应用程序中语音数据包的传输状态方面,所述处理单元具体用于:连续多次获取所述前台游戏应用程序在预设采样周期内每个语音数据包的所述传输状态;
    在所述检测到所述传输状态满足预设条件方面,所述处理单元具体用于:根据连续多次获取的所述每个语音数据包的所述传输状态确定每次在所述预设采样周期内传输成功的语音数据包的第一数量;以及用于当检测到所述连续多次的所述第一数量中小于预设数量阈值的次数大于预设次数阈值时,确定所述传输状态满足所述预设条件。
  11. 根据权利要求9或10所述的装置,其特征在于,所述处理单元在所述获取前台游戏应用程序中语音数据包的传输状态之前,还用于:当检测到前台运行的应用程序为所述游戏应用程序时,获取所述第一通信链路的第一信道质量参数;以及当检测到所述第一信道质量参数满足第一信道质量范围时,确定在预设采样周期内传输成功的语音数据包的第二数量;以及根据所述第一信道质量参数确定第二信道质量范围,所述第二信道质量范围内的每一个第二信道质量参数均小于所述第一信道质量参数;以及连续多次在检测到所述第一通信链路的信道质量参数满足所述第二信道质量范围时,多次确定在所述预设采样周 期内发送成功的语音数据包的第三数量,每个所述第三数量对应的所述第一通信链路的信道质量参数不同;以及根据所述第二数量和多个所述第三数量确定所述预设数量阈值。
  12. 根据权利要求11所述的装置,其特征在于,在所述根据所述第二数量和多个所述第三数量确定所述预设数量阈值方面,所述处理单元具体用于:确定所述第二数量与每个所述第三数量之间的差值;以及用于获取多个所述差值中在预设差值范围内的至少一个目标差值;以及用于确定所述至少一个目标差值对应的至少一个第三数量的平均值为所述预设数量阈值。
  13. 根据权利要求1或2所述的装置,其特征在于,所述处理单元在所述获取前台游戏应用程序中语音数据包的传输状态之前,还用于:获取所述游戏应用程序中语音数据包的历史传输数据;以及根据所述历史传输数据确定与当前时间段匹配的多个采样周期内传输成功的语音数据包的最大数量和最小数量;以及根据所述最大数量和所述最小数量确定所述预设数量阈值。
  14. 根据权利要求13所述的装置,其特征在于,在所述根据所述最大数量和所述最小数量确定所述预设数量阈值方面,所述处理单元具体用于:当检测到所述最大数量与所述最小数量之间的差值大于预设差值阈值时,确定所述最大数量与所述最小数量的平均数量值为所述预设数量阈值;或,当检测到所述最大数量与所述最小数量之间的差值小于或者等于所述预设差值阈值时,确定所述最小数量为所述预设数量阈值。
  15. 根据权利要求9-14任一项所述的装置,其特征在于,在所述通过所述第一通信链路和/或所述至少一条第二通信链路并利用所述通信单元传输所述前台游戏应用程序的语音数据包方面,所述处理单元具体用于:通过所述通信单元获取接收所述语音数据包的目标电子设备的位置参数;以及用于根据所述位置参数确定所述电子设备和所述目标电子设备之间的距离参数;以及用于根据所述距离参数选取所述至少一条第二通信链路中的至少一条目标通信链路;以及用于通过所述第一通信链路和/或所述至少一条目标通信链路并利用所述通信单元传输所述前台游戏应用程序的语音数据包。
  16. 根据权利要求15所述的装置,其特征在于,在所述根据所述距离参数选取所述至少一条第二通信链路中的至少一条目标通信链路方面,所述处理单元具体用于:当检测到所述距离参数小于预设距离阈值时,确定所述目标电子设备所在区域的无线局域网;以及用于检测所述至少一条第二通信链路中是否包括所述无线局域网对应的通信链路;以及用于当检测到所述至少一条第二通信链路中包括所述无线局域网对应的通信链路时,选取所述至少一条第二通信链路中的所述无线局域网对应的通信链路为所述至少一条目标通信链路。
  17. 一种芯片,其特征在于,包括:处理器,用于从存储器中调用并运行计算机程序,使得安装有所述芯片的设备执行如权利要求1-8中任一项所述的方法。
  18. 一种电子设备,其特征在于,包括处理器、存储器、通信接口,以及一个或多个程序,所述一个或多个程序被存储在所述存储器中,并且被配置由所述处理器执行,所述程序包括用于执行如权利要求1-8任一项所述的方法中的步骤的指令。
  19. 一种计算机可读存储介质,其特征在于,存储用于电子数据交换的计算机程序,其中,所述计算机程序使得计算机执行如权利要求1-8任一项所述的方法。
  20. 一种计算机程序产品,其特征在于,当所述计算机程序产品在终端上运行时,权利要求1-8任一项所述的方法得以实现。
PCT/CN2020/080424 2019-04-08 2020-03-20 数据传输方法及相关装置 WO2020207229A1 (zh)

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