WO2020093827A1 - 一种多媒体物料推送方法和装置 - Google Patents

一种多媒体物料推送方法和装置 Download PDF

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Publication number
WO2020093827A1
WO2020093827A1 PCT/CN2019/110002 CN2019110002W WO2020093827A1 WO 2020093827 A1 WO2020093827 A1 WO 2020093827A1 CN 2019110002 W CN2019110002 W CN 2019110002W WO 2020093827 A1 WO2020093827 A1 WO 2020093827A1
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Prior art keywords
multimedia material
crowd
multimedia
advertisement
target
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PCT/CN2019/110002
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English (en)
French (fr)
Inventor
周乐
张晓博
姚四海
傅春霖
郑坤坤
曾晓东
尹欢密
孙健康
蒋海滔
林锋
Original Assignee
阿里巴巴集团控股有限公司
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Publication of WO2020093827A1 publication Critical patent/WO2020093827A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0251Targeted advertisements

Definitions

  • the present disclosure relates to the field of computer technology, and in particular, to a method and device for pushing multimedia materials.
  • Offline advertising is abbreviated as BTL or Below-the-Line, which is the opposite of ATL (online advertising).
  • the advertising form of the offline advertisement may include, for example, outdoor advertisements, building advertisements, retail posters and other non-PC websites, and mobile terminal-based advertisement types.
  • One type of offline advertisement may be an advertisement in an offline shop (such as a restaurant, a barber shop, etc.) or an offline place, where video advertisements are placed.
  • this type of advertisement generally stores a batch of predetermined advertisement content through a memory card and plays it in a loop. This offline advertising method has a poor delivery effect.
  • one or more embodiments of this specification provide a multimedia material pushing method and device to improve the accuracy of multimedia material delivery.
  • a method for pushing multimedia materials includes:
  • the crowd characteristics which are obtained based on the sensing information collected by the multimedia material playback device, and the sensing information is obtained by the multimedia material playback device from the crowd where the device is located;
  • the target multimedia materials to be played According to the characteristics of the crowd, determine the target multimedia materials to be played
  • a multimedia material playback method is provided. The method is performed by a multimedia material playback device; the multimedia material playback device is provided with a sensor, and the method includes:
  • the target multimedia material being a multimedia material matching the multimedia material pushing device according to the characteristics of the crowd;
  • a multimedia material pushing device in a third aspect, includes:
  • the information receiving module is used to obtain the characteristics of the crowd, which are obtained based on the sensing information collected by the multimedia material playback device, and the sensing information is obtained by the multimedia material playback device from the crowd of the device location;
  • the multimedia material determination module is used to determine the target multimedia material to be played according to the characteristics of the crowd;
  • the multimedia material pushing module is used to push the target multimedia material to the multimedia material playing device.
  • a multimedia material pushing device in a fourth aspect, includes a memory, a processor, and computer instructions stored on the memory and executable on the processor.
  • the processor implements the following steps when executing the instruction:
  • the crowd characteristics which are obtained based on the sensing information collected by the multimedia material playback device, and the sensing information is obtained by the multimedia material playback device from the crowd where the device is located;
  • the target multimedia materials to be played According to the characteristics of the crowd, determine the target multimedia materials to be played
  • a multimedia material playback device includes a memory, a processor, and computer instructions stored on the memory and executable on the processor. When the processor executes the instructions, the following steps are implemented:
  • the target multimedia material is a multimedia material matching the multimedia material pushing device according to the characteristics of the crowd;
  • the method and apparatus for pushing multimedia materials in one or more embodiments of this specification push the target multimedia materials corresponding to the crowd characteristics according to the crowd characteristics of the collection place of the multimedia material playback device, so that the pushed multimedia materials are more accurate.
  • FIG. 1 is a schematic diagram of an offline advertising application scenario provided by at least one embodiment of the present specification
  • FIG. 2 is a schematic diagram of an advertisement playback device provided in at least one embodiment of the present specification
  • FIG. 3 is a system architecture for pushing advertisements in the cloud provided by at least one embodiment of the specification
  • FIG. 4 is an advertisement pushing method provided by at least one embodiment of this specification.
  • FIG. 5 is a system architecture for pushing advertisements provided by at least one embodiment of the present specification
  • FIG. 6 is a binding process of a device and an account provided by at least one embodiment of this specification
  • FIG. 7 is a schematic diagram of an advertisement playing device provided in at least one embodiment of the present specification.
  • FIG. 8 is an advertisement playing process provided by at least one embodiment of this specification.
  • FIG. 9 is a schematic diagram of a mobile phone application interface provided by at least one embodiment of the specification.
  • FIG. 10 is a push process of customized content provided by at least one embodiment of the present specification.
  • 11 is a multimedia material pushing device provided by at least one embodiment of the specification.
  • FIG. 13 is a schematic diagram of another advertisement placement scenario provided by at least one embodiment of the present specification.
  • At least one embodiment of this specification provides a multimedia material pushing method, which can be applied to push multimedia materials to a certain multimedia material position in an offline multimedia material scene.
  • Multimedia materials can be materials such as videos, pictures, audio, etc. This application does not specifically limit multimedia materials.
  • advertisements are taken as an example of multimedia materials, but it can be understood that they are not limited to advertisements.
  • the multimedia material pushing device takes an advertisement pushing device as an example
  • the multimedia material playing device takes an advertisement playing device as an example.
  • the offline advertising scene may be a fixed business place such as a small shop or a restaurant.
  • FIG. 1 illustrates a restaurant. Taking the restaurant as an example, an advertisement playing device 11 may be installed in the restaurant, and the advertisement playing device 11 may be hung on a wall, or may be placed on a restaurant cash register.
  • the advertisement playing device 11 may include an advertisement playing screen 12, which may play advertisements, and passengers who come to the restaurant may watch the advertisements played on the screen, so as to serve the purpose of advertising marketing.
  • the advertisement playback device can also be installed in open places such as subways or squares. Taking the square as an example, a hanging large-screen advertisement playing device 11 can be installed on the square.
  • the advertisement playing device 11 can play advertisements, and the passenger flow on the square can watch the advertisements played on the screen.
  • FIG. 3 illustrates a system architecture diagram of pushing an advertisement from a cloud to an advertisement playing device.
  • the system may include: an advertisement pushing device 31 provided in the cloud, and an advertisement playing device 32 in an offline advertisement scenario.
  • the advertisement playback device 32 may integrate sensors, and has the ability to collect sensory information of surrounding crowds, such as collecting the number of crowds in shops or squares, and reporting to the cloud.
  • the cloud-based advertisement pushing device 31 can determine what kind of advertisement to push to the advertisement playing device 32 according to the sensing information reported by the advertisement playing device 32.
  • the advertisement pushing method shown in FIG. 4 can be executed by an advertisement pushing device in the cloud.
  • the advertisement pushing method may include the following processing:
  • step 400 the crowd characteristics are obtained according to the sensor information collected by the advertisement playback device, and the sensor information is collected by the advertisement playback device from the crowd in the location.
  • a sensor may be integrated on the advertisement playback device to collect sensory information from the crowd in the location where the advertisement playback device is located.
  • the sensory information may be the number of people, and the number of people in the place may be collected through a camera on the advertisement playback device.
  • the embodiments of the present application may only count the number of people who watched the advertisement playback device to determine the advertisements to be placed. For example, the number of users photographed by the camera facing the advertisement playback device may be determined, and the number of users photographed by the camera facing the advertisement playback device may be used as information on the number of people in the preset range of the advertisement playback device.
  • a wireless network probe (such as a wifi probe, a Bluetooth probe, etc.) may be provided on the side of the advertisement playback device, and the number of people in the vicinity of the advertisement playback device may be counted through the wireless network probe.
  • the wireless network probe set in the advertising playback device obtain the access information of the wireless network within the preset range of the advertising playback device; and based on the access information, determine the number of users accessing the wireless network within the preset range of the advertising playback device . After that, the number of users connected to the wireless network within the preset range of the advertising playback device is used as the number of people in the preset range of the advertising playback device.
  • the access network can be used to determine the access to the wireless network within the preset range of the advertisement playback device and the movement track towards the advertisement playback device.
  • the number of users; after that, the number of users who access the wireless network within the preset range of the advertising playback device and whose movement trajectory is toward the advertising playback device is used as the information on the number of people flowing within the preset range of the advertising playback device.
  • the location information of the user accessing the wireless network can be determined based on the access information of the wireless network.
  • the embodiment of the present application can determine whether the user's movement trajectory faces the advertisement playback device through the change of the user's location information. And the movement track of the user towards the advertisement playing device can be regarded as the user watching the advertisement playing device.
  • the sensory information may also be the gender of the person.
  • the advertisement playing device may report the above-mentioned sensory information such as the number of people and the gender of the person to the advertisement pushing device, and the advertisement pushing device may directly use the information as a group characteristic. Alternatively, the advertisement pushing device may continue processing according to the sensory information reported by the advertisement playing device to obtain other crowd characteristics.
  • the sensor information collected by the advertisement playback device may be the device's unique identifier of the venue crowd, for example, the mac address of the mobile phone of the venue crowd may be detected through a Wifi probe, and the advertisement playback device may report the mac address to the cloud advertising push device by The advertisement pushing device obtains the corresponding identity characteristics according to the mac address.
  • the cloud advertising push device can find a payment application ID bound to the mac address according to the mac address, and the gender, age, consumption ability, etc. of the person corresponding to the payment application ID can be obtained and used as the corresponding mac address Crowd characteristics.
  • the sensory information integrated on the advertisement playing device is not limited to the above-mentioned example population number, gender, etc.
  • the crowd characteristics obtained by the advertisement pushing device are not limited to the above-mentioned crowd number, gender, age, and other crowd identity characteristics.
  • the characteristics of the collected and acquired crowd can be determined according to actual business needs.
  • the embodiments of the present application can also obtain the crowd characteristics of the advertising playback device based on other sensors, such as acquiring a thermal view of the flow of people near the advertising playback device based on an infrared detector, and using existing images Recognize the algorithm, analyze the hot view, and obtain the crowd characteristics of the people near the advertising playback device. Since the implementation is not unique, this article will not repeat them by way of examples.
  • the target advertisement to be played is determined according to the characteristics of the crowd.
  • the cloud can receive advertisements placed by advertisers, and when advertising, advertisers can set in advance what kind of target groups their ads want to serve, or what kind of offline places they want their ads to be placed. Examples are as follows:
  • the above-mentioned age, gender, number of broadcast times, etc. can be collected and obtained by the advertisement playing device or the advertisement pushing device in step 400.
  • the characteristics of the collected and acquired crowd can be determined according to the actual business needs, that is, the information acquired by the advertising playback device or the advertising pushing device can be determined according to the target needs of the advertiser to place ads, for example, if Advertisers want their ads to be served to women between 25 and 40 years of age, so the ad push device needs to collect age and gender characteristics.
  • the cloud can store a correspondence table in advance, as shown in Table 1 below:
  • the cloud-based advertisement pushing device may combine the crowd characteristics with the corresponding relationship in Table 1 to obtain advertisements that match the crowd characteristics as target advertisements to be played.
  • the above method combines the crowd characteristics of step 400 with the mapping relationship to obtain the target advertisement, including but not limited to the following three methods:
  • One way is to push corresponding advertisements according to the current characteristics of the crowd.
  • the pre-stored mapping relationship may be queried according to the characteristics of the crowd, and an advertisement corresponding to the characteristics of the crowd may be obtained as the target advertisement.
  • an advertisement corresponding to the characteristics of the crowd may be obtained as the target advertisement.
  • the advertisement pushing device currently receives the sensor information reported by the restaurant's advertisement playing device, and the sensor information includes the number of people in the current restaurant, and also includes the mac address of the crowd device in the restaurant.
  • the advertising push device looks up the identity of the crowd behind the mac address and learns that women in the restaurant account for a large proportion, for example, 70% are women. Then the characteristics of the crowd finally learned by the advertising push device may be "120 people, of which 70% are women".
  • the advertisement pushing device searches for the mapping relationship and finds that there is an advertisement G003, and the required pushing conditions are consistent with the above-mentioned crowd characteristics, and the advertisement G003 can be used as the target advertisement.
  • the advertisement pushing device currently receives the sensor information reported by the advertisement playing device on the square, and the sensor information includes the crowd flow on the current square, which can reach 500 person-times / hour. According to the characteristics of the crowd, the advertisement pushing device can find the advertisement G004 in the corresponding relationship that meets the traffic requirements of the person as the target advertisement.
  • the crowd characteristic may also be the number of people near the advertisement playing device. Advertisements that match the number of people in the vicinity can be placed on the advertisement playback device to increase the influence of the content being played. For example, when there are a large number of people near the advertising playback device, some popular ads can be placed on the device. When the number of people near the advertising playback device is relatively small, some niche ads are placed on the device.
  • the advertisements to be pushed are determined according to the characteristics of the current group of people, which is more in line with the needs of pushing advertisements, so that the accuracy of advertisement pushing is higher.
  • Another way is to predict the predicted crowd characteristics in the next period based on the crowd characteristics in the historical time period, and use the advertisement corresponding to the predicted crowd characteristics as the target advertisement.
  • the current advertisement playing device is playing an advertisement, and the advertisement ends after 10 seconds, and the next advertisement is to be played.
  • the advertisement pushing device can check the approximate time period when the next advertisement is played, for example, the next advertisement starts to be played at 10:15.
  • the advertising push device can obtain the characteristics of the crowd in the historical time period, for example, the characteristics of the crowd in the place in the last week, the crowd characteristics can include various dimensions such as number, age, gender, etc.
  • the characteristics of the crowd in the place within a long period of time The appearance is regular, and the crowd characteristics that may appear in the next advertisement playing period can be predicted based on the crowd characteristics within the above-mentioned week.
  • the predicted crowd characteristics may be referred to as predicted crowd characteristics.
  • the characteristics of the predicted crowd may be that there are many white-collar workers at around 10:15.
  • the advertisement pushing device may search for the mapping relationship according to the predicted crowd characteristics, and find the advertisement corresponding to the predicted crowd characteristics as the target advertisement to be played.
  • the above prediction method may be statistical method prediction, or a machine learning model may also be established for prediction.
  • This method determines the target advertisement by predicting the characteristics of the predicted crowd in the next period of time, and can also achieve a relatively high push accuracy, and can also preload the next advertisement to be played, which can also improve the efficiency of advertisement push.
  • Another way may be: the embodiment of the present application may infer the preferences of the crowd near the multimedia playback device based on the characteristics of the crowd, so as to deliver the target multimedia material that meets the preferences of the nearby crowd to the multimedia playback device to improve playback efficiency.
  • the crowd characteristics can be input to the preset delivery model to obtain a favorite label corresponding to the crowd characteristics (the favorite label indicates the preference of the flow of people within the preset range of the advertising playback device); then, the target multimedia material matching the favorite label is determined.
  • the above-mentioned preset delivery model can be obtained by training based on crowd characteristics and corresponding favorite tags.
  • the embodiments of the present application may use some crowd characteristics as input vectors of the preset delivery model, and input the favorite labels in the training sample set to the preset delivery model, so that the preset delivery model continuously optimizes the input vector in The weight corresponding to each favorite label, so as to achieve the purpose of training.
  • the preset delivery model after training can determine the favorite labels corresponding to different crowd characteristics. For example, after inputting the "female" feature into the preset delivery model that has been trained, you will get the favorite tags such as “cosmetics” and “jewelry” output by the preset delivery model that match the female's preferences, but not output "Razor” and other tags that match male preferences.
  • the target advertisement that matches the favorite label can be determined. For example, if the favorite label is "cosmetics", the advertisement of cosmetics can be determined.
  • the advertisement of cosmetics can be determined.
  • the target advertisement matching based on crowd characteristics in this step may be based on at least one population characteristic, for example, based on the number of people, or based on gender, or based on multiple characteristics such as number of people and gender.
  • step 404 the target advertisement is pushed to the advertisement playing device.
  • the advertisement pushing device sends the target advertisement determined in step 402 to the advertisement playing device.
  • the download information for downloading the target advertisement and the playback information for playing the target advertisement can be delivered to the advertisement playback device, so that the advertisement playback device can configure the target advertisement to play at any time based on the network.
  • the advertisement playing device can play on its advertisement playing screen, so that the passengers in the place can see the advertisement.
  • the advertisement pushing method of this example pushes the advertisement corresponding to the crowd characteristics according to the crowd characteristics of the collection site according to the advertisement playback device, so that the pushed advertisement is more accurate, and the advertisement effect can be perceived, and the advertisement can be known in advance Crowd.
  • the following uses a small shop as an example to use the advertisement playback device to describe how the shop owner of the small shop uses the advertisement playback device and what kind of revenue it can have.
  • the shop owner 51 of the small shop installs a payment application APP on the mobile phone 52.
  • the shop owner 51 needs to use the advertisement playing device 53 in his shop.
  • Customers who come to the store to buy things can watch the advertisements broadcast on the radio playback device 53 at the time of checkout.
  • the style of the advertisement playing device 53 includes, but is not limited to, a desktop display type, a wall-mounted type, and the like.
  • the store owner 51 must bind the advertisement playing device 53 to his own money collection account. See the binding process shown in Figure 6:
  • the payment application sends a device binding request to the advertisement pushing device.
  • the device binding request includes: a payment account identifier corresponding to the payment application, and a device identifier of the advertisement playing device.
  • a two-dimensional code may be displayed on the surface of the device or on the screen of the device on the advertisement playing device, and the two-dimensional code may include the unique device identification of the device.
  • the store owner uses it for the first time, he can scan the QR code using the payment application to trigger the payment application to send a device binding request to the cloud advertising push device 54.
  • the request may carry: a payment account identifier corresponding to the payment application, and a device identifier of the advertisement playing device.
  • the payment account identifier may be the store owner's money collection account.
  • the advertising playback device can be connected to Wifi, or can also access the Internet in the form of a wired network through the reserved Ethernet port. After the device is networked, it can communicate with the cloud advertising push device.
  • step 602 the advertisement pushing device establishes a correspondence between the payment account ID and the device ID according to the device binding request.
  • the advertisement pushing device can establish the correspondence between the payment account ID and the device ID according to the device binding request.
  • the advertisement pushing device can also send the money collection code to the advertisement playing device according to the bound payment account identifier, and the money collection code carries the payment account identifier.
  • the advertisement playing device displays the money collection code, and when the customer of the store checks out, the money collection code can be scanned for payment, and the advertisement playing device can also play the account information.
  • the advertisement playback screen of the advertisement playback device may be partitioned, for example, the advertisement content area 71 at the bottom of the screen may be used for playing advertisement content.
  • the upper part of the screen can be divided into two parts.
  • One area 72 can display the above payment code, and the other area 73 can display the recommended payment method. The benefits of this recommended mode will be described later.
  • the customer of the store can watch the advertisement content played in the advertisement content area 71, and can also scan the payment code in the area 72 for payment according to the payment method recommended in the area 73.
  • the shop owner of the small shop can also choose whether to open his own advertising space after binding the advertisement playing device to his money collection account.
  • the advertising space may be the advertising content area 71 in FIG. 7. If the advertising space is not opened, the advertising playback device may be used as a money collection device, displaying the money collection code, but not playing the advertisement; or, it may Play the advertising content uploaded by the shop owner in the advertising space, and do not accept the advertising content pushed by the cloud advertising push device, and there is no revenue. If the store owner chooses to open the advertising space, the cloud advertising push device can push advertisements to the advertising space.
  • Figure 8 illustrates the flow of the cloud playing an advertisement to an advertisement playing device of a small shop, which may include:
  • step 800 the payment application sends an advertisement slot opening notification to the advertisement pushing device, and the advertisement slot opening notification carries the payment account identifier.
  • FIG. 9 illustrates an interface of a mobile payment application APP of a small shop owner.
  • the store owner can bind the advertisement playing device through the payment application, and after binding the device, can control the advertisement playing device through the payment application.
  • control interface of the advertisement playback device in FIG. 9 it can be displayed that the advertisement playback device is operating normally, and the money collection account of the store owner is bound.
  • the interface also includes control options such as "unbind” and "replace Wifi”.
  • the interface may also include "close advertising space”. Of course, this is when the ad slot has been opened, and the ad slot is displayed and closed on the control interface. If the store owner has not opened the advertising space, the interface location can display "open advertising space", the store owner clicks on this option to trigger the sending of the advertising space opening notification, and carries the payment account ID corresponding to the payment application.
  • the advertisement pushing device obtains the device identifier corresponding to the payment account identifier according to the corresponding relationship, and learns that the advertisement playing device corresponding to the device identifier can receive the advertisement.
  • the advertisement pushing device may obtain a corresponding advertisement playing device to start pushing advertisements to the device.
  • the advertisement pushing device obtains the crowd characteristics according to the sensing information collected by the advertisement playing device.
  • the crowd characteristics may be the number of crowds, or the crowd identity characteristics determined according to the collected mac address of the device.
  • the sensor on the broadcast playback device can use a hidden sensor, or it can be perceived by a computer vision technology through a camera.
  • the acquisition range of the sensor can be a circle with a diameter of 8 cm, and the error range is about 10% per thousand person-times.
  • step 806 the advertisement pushing device determines the target advertisement to be played according to the characteristics of the crowd.
  • the advertisement pushing device has acquired some characteristics of the crowd.
  • the predicted crowd characteristics of a certain time period can be predicted according to the crowd characteristics of the historical time period, and the advertisement corresponding to the predicted crowd characteristics can be used as the target advertisement.
  • step 808 the advertisement pushing device pushes the target advertisement to the advertisement playing device.
  • the advertisement pushing device may push the target advertisement determined in step 806 to the advertisement playing device of the small shop to play in the advertisement content area on the screen of the advertisement playing device.
  • the cloud will not actively push ads to the advertising playback device.
  • the store owner can also upload the advertising content defined or edited by himself.
  • the store owner can upload the video he has shot through the payment application, or edit his own poster through the template, and push it to the advertising playback device for playback.
  • step 1000 the store owner sends an advertisement upload request to the advertisement pushing device through the payment application.
  • the advertisement upload request includes: the payment account identifier and uploading advertisement content.
  • the payment account identifier may be the money collection account of the store owner, and the uploaded advertisement content may be a small video or a small poster taken by the store owner himself.
  • the shop owner's customized advertising content includes but is not limited to static pictures, dynamic videos, interactive advertisements (click, somatosensory), etc.
  • the advertisement pushing device obtains the device identifier corresponding to the payment account identifier according to the corresponding relationship.
  • the corresponding relationship may be established during the device binding process, where the device identification is the device identification of the advertisement playing device, and the payment account identification may be the money collection account of the store owner.
  • step 1004 the advertisement pushing device pushes the uploaded advertisement content to the advertisement playing device corresponding to the device identification.
  • the advertisement content customized by the store owner, such as a small video can be sent to the advertisement playing device of the small shop for playing.
  • the revenue can be like this:
  • the advertisements played by the advertisement playing equipment of the store, with the advertising fee of the advertiser can be The advertising fee is divided into advertising fees according to the characteristics of the crowd of shops, that is, small shops can get a portion of advertising revenue.
  • the advertising playback device in Figure 9 also shows "Recommended payment method", according to the proportion of shoppers using this recommended payment method in the total number of passengers, feedback to the shop some revenue to encourage Promotion of XX payment method.
  • the two parts of revenue can be synthesized to obtain the "revenue" illustrated in Figure 9, and the specific revenue calculation method can be determined according to actual business needs.
  • the merchant can view the profit daily through the interface of FIG. 9.
  • the merchant Before the merchant opens the advertising space, he can also use historical data to estimate the daily revenue of the merchant's open advertising space and display it to the merchant. For example, based on your historical passenger flow, if you open an advertising space, the estimated daily profit is XX yuan.
  • the multimedia material playing device can sense the number and characteristics of surrounding customer groups through sensors, and the multimedia material playing device can be networked to report the quantity and characteristics to the multimedia material pushing device, According to this feature, the corresponding multimedia material content is dynamically placed, so that the multimedia material delivery is more targeted, the multimedia material delivery accuracy and flexibility are higher, and the multimedia material delivery effect is maximized.
  • the effects of multimedia materials can be felt, and the passenger flow information and crowd characteristics during the delivery of multimedia materials can be known.
  • FIG. 11 is a schematic structural diagram of a multimedia material pushing device provided in at least one embodiment of the present specification, and the device can be applied to a multimedia material pushing device in the cloud.
  • the device may include: an information receiving module 1101, a multimedia material determination module 1102, and a multimedia material pushing module 1103.
  • the information receiving module 1101 is used to obtain the characteristics of the crowd based on the sensing information collected by the multimedia material playback device.
  • the sensing information is obtained by the multimedia material playback device from the crowd in the location where the device is located;
  • the multimedia material determination module 1102 is used to determine the target multimedia material to be played according to the characteristics of the crowd;
  • the multimedia material pushing module 1103 is configured to push the target multimedia material to the multimedia material playing device.
  • the multimedia material determination module 1102 is specifically configured to: query a pre-stored mapping relationship, where the mapping relationship includes: crowd characteristics and corresponding multimedia materials; according to the mapping relationship, obtain the corresponding to the crowd characteristics Multimedia materials as the target multimedia materials.
  • the multimedia material determination module 1102 is specifically used to: predict the predicted crowd characteristics in the next time period based on the crowd characteristics in the historical time period; query the pre-stored mapping relationship, which includes the crowd characteristics and Corresponding multimedia materials, the multimedia materials corresponding to the predicted crowd characteristics are obtained as the target multimedia materials.
  • the device may further include:
  • the binding processing module 1104 is configured to receive a device binding request sent by a payment application, where the device binding request includes: a payment account identifier corresponding to the payment application, and a device identifier of the multimedia material playback device; establish the Correspondence between payment account identification and device identification.
  • the device may further include: a multimedia material receiving module 1105.
  • a multimedia material receiving module 1105 configured to receive a multimedia material upload request sent by the payment application, where the multimedia material upload request includes: the payment account identification and uploading multimedia material content;
  • the binding processing module 1104 is further configured to obtain a device identifier corresponding to the payment account identifier according to the corresponding relationship;
  • the multimedia material pushing module 1103 is further used to push the uploaded multimedia material content to the multimedia material playing device corresponding to the device identifier.
  • the application scenarios of the embodiments of the present application include a billboard and an advertisement server in the cloud.
  • the billboard is equivalent to the above-mentioned advertisement playing device
  • the advertisement server is equivalent to the above-mentioned advertisement pushing device.
  • the billboard may be provided with hardware such as players and sensors, and the local system of the billboard is further provided with logical components such as a playback control module and a calculation module.
  • the crowd characteristics can be collected and processed by an offline billboard, and the billboard reports the crowd characteristics to the advertising server. That is, the characteristics of the crowd may be that the billboard is sent to the advertisement server, or it may be obtained by the advertisement server according to the sensing information uploaded by the billboard.
  • the sensor of the billboard can send the sensor data to the calculation module of the local system, and the calculation module calculates the characteristics of the crowd (for example, gender, number of people, etc.) near the billboard based on the sensor data.
  • the billboard uploads the crowd characteristics to the advertisement server, and the advertisement server combines the preset delivery model and the big data described above to determine an advertisement that matches the flow of people within the preset range of the billboard according to the crowd characteristics.
  • the advertisement server After determining the advertisement to be delivered, the advertisement server delivers the advertisement and the advertisement play strategy to the billboard, and the play control module of the billboard's local system controls the player of the billboard to play the advertisement according to the play strategy.
  • the crowd characteristics of the people near the billboard can be obtained in real time through the sensor, and the audience analysis is performed based on the crowd characteristics in the cloud to determine the advertisement suitable for the flow of people near the billboard and place it on the billboard , Making the broadcast content of the billboard more targeted, thereby improving the viewing manifestation of the flow of people nearby, and achieving better advertising efficiency.
  • FIG. 14 is a multimedia material playing method also provided by an embodiment of the present application.
  • the method is executed by a multimedia material playing device; the multimedia material playing device is provided with a sensor.
  • the method may include:
  • step 1400 the sensor information in the preset range of the multimedia material playback device is collected by the sensor, and the sensor information is sent to the multimedia material pushing device, so that the multimedia material pushing device obtains the characteristics of the crowd according to the sensing information; Or, collect sensor information through sensors and process to obtain crowd characteristics, and send the crowd characteristics to a multimedia material pushing device;
  • step 1402 receiving a target multimedia material thrown by the multimedia material pushing device, the target multimedia material is a multimedia material matching the multimedia material pushing device according to the characteristics of a crowd;
  • step 1404 the target multimedia material is played.
  • the multimedia playback device can associate the recorded multimedia materials with the corresponding user information, and periodically upload the above-mentioned associated recorded information to the advertising service, so that the advertising server can focus on the multimedia playback device based on the above-mentioned associated recorded information.
  • Send or offline multimedia materials so that the multimedia playback device caches and plays multimedia materials with better efficiency, and disables and deletes multimedia materials with poor efficiency.
  • the device or module explained in the above embodiments may be implemented by a computer chip or entity, or by a product with a certain function.
  • a typical implementation device is a computer, and the specific form of the computer may be a personal computer, a laptop computer, a cellular phone, a camera phone, a smart phone, a personal digital assistant, a media player, a navigation device, an email sending and receiving device, and a game control Desk, tablet computer, wearable device, or any combination of these devices.
  • each step in the flow shown in the above figure is not limited to the order in the flowchart.
  • the description of each step can be implemented in the form of software, hardware, or a combination thereof, for example, those skilled in the art can implement it in the form of software code, which can be computer-executable capable of implementing the logical function corresponding to the step instruction.
  • the executable instructions may be stored in the memory and executed by the processor in the device.
  • the device may include a processor, a memory, and computer instructions stored on the memory and executable on the processor.
  • the processor executes the instructions to implement the following steps:
  • the target multimedia materials to be played According to the characteristics of the crowd, determine the target multimedia materials to be played
  • the device may include a processor, a memory, and computer instructions stored on the memory and executable on the processor.
  • the processor executes instructions to implement the following steps:
  • the target multimedia material is a multimedia material matching the multimedia material pushing device according to the characteristics of the crowd;
  • one or more embodiments of this specification may be provided as a method, system, or computer program product. Therefore, one or more embodiments of this specification may take the form of an entirely hardware embodiment, an entirely software embodiment, or an embodiment combining software and hardware. Moreover, one or more embodiments of this specification may employ computer programs implemented on one or more computer usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer usable program code The form of the product.
  • computer usable storage media including but not limited to disk storage, CD-ROM, optical storage, etc.
  • One or more embodiments of this specification may be described in the general context of computer-executable instructions executed by a computer, such as program modules.
  • program modules include routines, programs, objects, components, data structures, etc. that perform specific tasks or implement specific abstract data types.
  • One or more embodiments of this specification can also be practiced in distributed computing environments in which tasks are performed by remote processing devices connected through a communication network.
  • program modules may be located in local and remote computer storage media including storage devices.

Abstract

本说明书实施例提供一种多媒体物料推送方法和装置,其中,所述方法包括:获取人群特征,所述人群特征是根据多媒体物料播放设备采集的传感信息得到,所述传感信息是多媒体物料播放设备对设备所处场所的人群采集得到;根据所述人群特征,确定待播放的目标多媒体物料;向所述多媒体物料播放设备推送所述目标多媒体物料。

Description

一种多媒体物料推送方法和装置 技术领域
本公开涉及计算机技术领域,特别涉及一种多媒体物料推送方法和装置。
背景技术
线下广告简称BTL或称Below-the-Line,是与ATL(线上广告)相对的广告形式。该线下广告的广告形式例如可以包括:户外广告、楼宇广告、零售海报等非PC网站、移动端为载体的广告类型。其中一类线下广告可以是在线下店铺(如,餐馆、理发店等)或者线下某场所的广告位,投放视频类广告。但是这类广告一般是通过存储卡存储一批预定的广告内容,并循环播放。这种线下广告的投放方式的投放效果较差。
发明内容
有鉴于此,本说明书一个或多个实施例提供一种多媒体物料推送方法和装置,以提高多媒体物料投放的精准性。
具体地,本说明书一个或多个实施例是通过如下技术方案实现的:
第一方面,提供一种多媒体物料推送方法,所述方法包括:
获取人群特征,所述人群特征是根据多媒体物料播放设备采集的传感信息得到,所述传感信息是多媒体物料播放设备对设备所处场所的人群采集得到;
根据所述人群特征,确定待播放的目标多媒体物料;
向所述多媒体物料播放设备推送所述目标多媒体物料。
第二方面,提供一种多媒体物料的播放方法,所述方法由多媒体物料播放设备执行;所述多媒体物料播放设备上设置有传感器,所述方法包括:
通过传感器采集多媒体物料播放设备的预设范围内的传感信息,并将所述传感信息发送至多媒体物料推送设备,以使得多媒体物料推送设备根据传感信息得到人群特征;或者,通过传感器采集传感信息并处理得到人群特征,将所述人群特征上送至多媒体物料推送设备;
接收所述多媒体物料推送设备投放的目标多媒体物料,所述目标多媒体物料是所 述多媒体物料推送设备根据人群特征匹配的多媒体物料;
播放所述目标多媒体物料。
第三方面,提供一种多媒体物料推送装置,所述装置包括:
信息接收模块,用于获取人群特征,所述人群特征是根据多媒体物料播放设备采集的传感信息得到,所述传感信息是多媒体物料播放设备对设备所处场所的人群采集得到;
多媒体物料确定模块,用于根据所述人群特征,确定待播放的目标多媒体物料;
多媒体物料推送模块,用于向所述多媒体物料播放设备推送所述目标多媒体物料。
第四方面,提供一种多媒体物料推送设备,所述设备包括存储器、处理器,以及存储在存储器上并可在处理器上运行的计算机指令,所述处理器执行指令时实现以下步骤:
获取人群特征,所述人群特征是根据多媒体物料播放设备采集的传感信息得到,所述传感信息是多媒体物料播放设备对设备所处场所的人群采集得到;
根据所述人群特征,确定待播放的目标多媒体物料;
向所述多媒体物料播放设备推送所述目标多媒体物料。
第五方面,提供一种多媒体物料播放设备,所述设备包括存储器、处理器,以及存储在存储器上并可在处理器上运行的计算机指令,所述处理器执行指令时实现以下步骤:
通过传感器采集多媒体物料播放设备的预设范围内的传感信息,并将所述传感信息发送至多媒体物料推送设备,以使得多媒体物料推送设备根据传感信息得到人群特征;或者,通过传感器采集传感信息并处理得到人群特征,将所述人群特征上送至多媒体物料推送设备;
接收所述多媒体物料推送设备投放的目标多媒体物料,所述目标多媒体物料是所述多媒体物料推送设备根据人群特征匹配的多媒体物料;
播放所述目标多媒体物料。
本说明书一个或多个实施例的多媒体物料推送方法和装置,通过根据多媒体物料播放设备采集场所的人群特征,推送对应人群特征的目标多媒体物料,使得推送的多媒 体物料更有精准性。
附图说明
为了更清楚地说明本说明书一个或多个实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本说明书一个或多个实施例中记载的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1为本说明书至少一个实施例提供的一种线下广告的应用场景示意;
图2为本说明书至少一个实施例提供的一种广告播放设备的示意;
图3为本说明书至少一个实施例提供的一种云端推送广告的系统架构;
图4为本说明书至少一个实施例提供的一种广告推送方法;
图5为本说明书至少一个实施例提供的一种推送广告的系统架构;
图6为本说明书至少一个实施例提供的设备和账号的绑定流程;
图7为本说明书至少一个实施例提供的一种广告播放设备的示意;
图8为本说明书至少一个实施例提供的一种广告播放流程;
图9为本说明书至少一个实施例提供的手机应用界面示意图;
图10为本说明书至少一个实施例提供的自定义内容的推送流程;
图11为本说明书至少一个实施例提供的一种多媒体物料推送装置;
图12为本说明书至少一个实施例提供的另一种多媒体物料推送装置;
图13为本说明书至少一个实施例提供的另一种广告投放场景示意图;
图14为本说明书至少一个实施例提供的一种多媒体物料的播放方法。
具体实施方式
为了使本技术领域的人员更好地理解本说明书一个或多个实施例中的技术方案,下面将结合本说明书一个或多个实施例中的附图,对本说明书一个或多个实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本说明书一部分实施例,而不是全部的实施例。基于本说明书一个或多个实施例,本领域普通技术人员在没有作 出创造性劳动前提下所获得的所有其他实施例,都应当属于本公开保护的范围。
本说明书至少一个实施例提供了一种多媒体物料推送方法,该方法可以应用于向线下多媒体物料场景中的某个多媒体物料位推送多媒体物料。多媒体物料可以是视频、图片、音频等物料,本申请不对多媒体物料进行具体限定。
如下实施例的描述中,多媒体物料以广告为例,但可以理解的是,并不限于广告。多媒体物料推送设备以广告推送设备为例,多媒体物料播放设备以广告播放设备为例。
例如,所述的线下广告场景可以是小商铺或者餐馆等固定经营场所。图1示例了一个餐馆,以该餐馆为例,可以在该餐馆内设置一个广告播放设备11,该广告播放设备11可以挂在墙上,或者也可以摆放在餐馆的收银台上。
请参见图2的示意,该广告播放设备11上可以包括一个广告播放屏幕12,该屏幕可以播放广告,来到该餐馆内的客流可以观看屏幕上播放的广告,从而起到广告营销的目的。
此外,广告播放设备还可以设置在地铁或者广场等开放性的场所。以广场为例,可以在广场上设置一个悬挂式的大屏的广告播放设备11,该广告播放设备11可以播放广告,广场上的客流可以观看屏幕上播放的广告。
如上两个线下广告场景只是示例,实际实施中不局限于此。
图3示例了由云端向广告播放设备推送广告的系统架构图,如图3所示,该系统可以包括:设置在云端的广告推送设备31、以及线下广告场景中的广告播放设备32。该广告播放设备32可以集成传感器,具有采集周围人群的传感信息的能力,例如采集商铺或者广场上的人群数量,并上报云端。而云端的广告推送设备31可以根据广告播放设备32上报的传感信息,确定向广告播放设备32推送何种广告。
请参见图4所示的广告推送方法,该方法可以由云端的广告推送设备执行,如图4所示,该广告推送方法可以包括如下处理:
在步骤400中,根据广告播放设备采集的传感信息获得人群特征,所述传感信息是广告播放设备对所处场所的人群采集得到。
本步骤中,广告播放设备上可以集成传感器,用于对广告播放设备所处场所的人群采集传感信息。
例如,该传感信息可以是人群数量,可以通过广告播放设备上的摄像头采集场所 人群的数量。此外,为了提高广告的投放命中率,本申请实施例可以仅统计观看广告播放设备的人数,以用于确定投放的广告。比如,可以确定出摄像头拍摄到的朝向广告播放设备的用户的数量,并将摄像头拍摄到的朝向广告播放设备的用户数量,作为广告播放设备预设范围内人流的人数信息。
此外,本申请实施例还可以在广告播放设备侧设置无线网络探针(如wifi探针、蓝牙探针等),并通过无线网络探针统计广告播放设备附近人流的人数信息。比如,通过广告播放设备设置的无线网络探针,获取广告播放设备预设范围内无线网络的接入信息;并基于接入信息,确定接入广告播放设备预设范围内无线网络的用户的数量。之后,将接入广告播放设备预设范围内无线网络的用户的数量,作为广告播放设备预设范围内人流的人数信息。
同理,若仅统计观看广告播放设备的人数,以用于确定待投放的目标广告,可以基于上述接入信息,确定接入广告播放设备预设范围内无线网络且运动轨迹朝向广告播放设备的用户的数量;之后,将接入广告播放设备预设范围内无线网络且运动轨迹朝向所述广告播放设备的用户的数量,作为广告播放设备预设范围内人流的人数信息。需要给予说明的是,基于无线网络的接入信息能够确定接入无线网络的用户的位置信息,本申请实施例可以通过用户的位置信息的变化,确定出用户运动轨迹是否朝向广告播放设备。而用户的运动轨迹朝向广告播放设备,则可以被认定为用户观看广告播放设备。
又例如,该传感信息还可以是人的性别。还可以通过广告播放设备上的摄像头采集人的衣服色彩、头发长度等图像信息,使用图像识别算法对图像信息进行分析,进而识别出图像信息中人物的身高、体重、性别等信息。比如,若一个人穿着长裙子,并且是长头发,那么很大概率上可以确定该人为女性。当然,在图像信息中的人物较多时,可以仅确定图像信息中占比例较多的性别。比如,图像信息中女性比男性多,则最终识别到的性别为女性,而不是男性。或者,若图像信息中人物的女性占比超过或等于预设阈值占比,则将女性作为识别性别,否则,不将女性作为识别性别。
广告播放设备可以将上述的人群数量、人的性别等传感信息上报至广告推送设备,广告推送设备可以直接将这些信息作为人群特征。或者,广告推送设备还可以根据广告播放设备上报的传感信息继续处理,得到其他人群特征。
再例如,广告播放设备采集的传感信息可以是场所人群的设备唯一标识,例如,可以通过Wifi探针探测场所人群的手机mac地址,广告播放设备可以将mac地址上报云端的广告推送设备,由广告推送设备根据mac地址获得对应的身份特征。如,云端的 广告推送设备可以根据mac地址,查找到该mac地址绑定的一个支付应用ID,该支付应用ID对应的人的性别、年龄、消费能力等,都可以获得并作为mac地址对应的人群特征。
广告播放设备上集成的传感信息不局限于上述示例的人群数量、性别等,广告推送设备得到的人群特征也不局限于上述的人群数量和性别、年龄等人群身份特征。可以根据实际业务需要确定采集和获取的人群特征。
此外,除上述摄像头和无线网络探针外,本申请实施例还可以基于其他传感器获取广告播放设备的人群特征,比如基于红外探测器获取广告播放设备附近人流的热视图,并使用已有的图像识别算法,对热视图进行分析,得到广告播放设备附近人流的人群特征。由于实现方式并不唯一,本文不再举例赘述。
在步骤402中,根据所述人群特征,确定待播放的目标广告。
云端可以接收广告商投放的广告,并且,广告商在投放广告时,可以预先设置自己的广告希望投放到何种特点的目标人群,或者希望自己的广告投放到何种特点的线下场所。举例如下:
例如,广告商希望自己的广告投放给25至40岁的女性,即对人群的年龄和性别有要求。又例如,广告商希望自己的广告投放的场所可以在2小时内达到1000播放人次。广告商还可以有其他要求。
而上述的年龄、性别、播放人次等,可以在步骤400中由广告播放设备或者广告推送设备采集获取。此外,步骤400中还提到,可以根据实际业务需要确定采集和获取的人群特征,即可以是根据广告商投放广告的目标需求,来确定广告播放设备或者广告推送设备获取哪些信息,例如,如果广告商希望自己的广告投放给25至40岁的女性,那么广告推送设备需要采集年龄和性别特征。
云端可以预先存储一个对应关系表,如下表1所示:
表1 对应关系(示例部分)
广告 人群特征
G001 25至40岁的女性
G002 老人
云端的广告推送设备在得到步骤400中的人群特征后,可以将该人群特征与表1的对应关系结合,得到符合人群特征的广告,作为待播放的目标广告。
上述的将步骤400的人群特征与映射关系结合,获得目标广告,包括但不局限于如下示例的三种方式:
一种方式是:根据当前的人群特征,推送对应的广告。
该方式中,可以根据人群特征,查询预先存储的映射关系,获得与所述人群特征对应的广告作为目标广告。举例来说:
例如,假设广告推送设备当前接收到了餐馆的广告播放设备上报的传感信息,该传感信息包括当前餐馆中的人群数量,还包括餐馆中的人群设备的mac地址。广告推送设备根据mac地址查找背后的人群身份特征,获知了该餐馆中的女性占到了很大一部分比例,比如,70%为女性。那么广告推送设备最终获知的人群特征可以是“120人,其中70%是女性”。广告推送设备查找映射关系,发现其中有一个广告G003,其要求的推送条件与上述人群特征相符,则可以将该广告G003作为目标广告。
又例如,假设广告推送设备当前接收到了广场上的广告播放设备上报的传感信息,该传感信息包括当前广场上的人群流量,能够达到500人次/小时。广告推送设备根据该人群特征,可以找到对应关系中符合该人次流量要求的广告G004,作为目标广告。
再例如,该人群特征还可以是广告播放设备附近的人数。可以向广告播放设备投放符合其附近人数的广告,以提高播放内容的影响力。比如,在广告播放设备附近人数较多时,可以向设备投放一些大众类的广告。在广告播放设备附近人数较少时,再向设备投放一些小众类的广告。
这种方式可以使得推送的广告是根据当前的场所人群特点确定的,比较符合推送广告的需求,使得广告推送的精确性较高。
另一种方式是:根据历史时间段内的人群特征,预测下一时间段内的预测人群特征,并将该预测人群特征对应的广告作为所述目标广告。
例如,当前广告播放设备正在播放一个广告,还有10秒钟该广告就播放结束,要播放下一个广告。那么此时广告推送设备可以查看下一个广告播放时的大致时间段,比如,下一个广告由10点15分开始播放。广告推送设备可以获取历史时间段内的人群特征,比如,最近一周内场所客流的人群特征,该人群特征可以包括数量、年龄、性别等各个维度,场所的人群特征在一个较长时间段内的出现是有规律性的,可以根据上述一 周内的人群特征,预测得到下一个广告播放时段可能出现的人群特征。该预测得到的人群特征可以称为预测人群特征。比如,该预测人群特征可以是:10点15分左右的时段白领较多。广告推送设备可以根据预测人群特征查找映射关系,找到与预测人群特征对应的广告作为待播放的目标广告。上述的预测方法可以是统计方法预测,或者也可以建立机器学习模型进行预测。
该方式通过预测下一时间段的预测人群特征来确定目标广告,同样也能够达到比较高的推送精确度,并且,还可以预加载下一个播放的广告,可以同时提高广告推送的效率。
又一种方式可以是:本申请实施例基于人群特征可以推测出多媒体播放设备附近人群的喜好,从而向多媒体播放设备投放符合附近人群喜好的目标多媒体物料,以提高播放效益。
例如,可以将人群特征输入至预设投放模型,得到人群特征对应的喜好标签(喜好标签指示广告播放设备预设范围内人流的喜好);之后,确定与喜好标签相匹配的目标多媒体物料。
其中,上述预设投放模型可以基于人群特征和对应的喜好标签训练得到的。作为示例性介绍,本申请实施例可以将一些人群特征作为预设投放模型的输入向量,并将训练样本集中已标注的喜好标签输入至预设投放模型,使预设投放模型不断优化输入向量在各个喜好标签所对应的权重,从而达到训练目的。
应理解,训练后的预设投放模型可以判断不同人群特征所对应的喜好标签。比如,在将“女性”特征输入至训练完成的预设投放模型后,会得到由预设投放模型所输出的如“化妆品”、“首饰”等符合女性喜好的喜好标签,而不会输出如“刮胡刀”等符合男性喜好的喜好标签。
在确定喜好标签后,即可确定出与喜好标签相匹配的目标广告。比如确定出喜好标签为“化妆品”,则可以确定出化妆品的广告。此外,还可以综合喜好标签和人数信息,确定与所述喜好标签和人数信息相匹配的目标广告。这种情况下,目标广告的选择可以是依据喜好标签和人数信息两种信息。
本步骤的基于人群特征匹配目标广告,可以基于至少一种人群特征,比如,基于人数,或者基于性别,或者综合依据人数和性别等多种特征。
在步骤404中,向所述广告播放设备推送所述目标广告。
本步骤中,广告推送设备将步骤402确定的目标广告发送至广告播放设备。例如,可以向广告播放设备投放用于下载目标广告的下载信息以及用于播放目标广告的播放信息,使得广告播放设备基于网络即可随时配置目标广告进行播放。广告播放设备可以在其广告播放屏幕上播放,使得所在场所的客流看到该广告。
本例子的广告推送方法,通过根据广告播放设备根据采集场所的人群特征,推送对应人群特征的广告,使得推送的广告更有精准性,并且,广告效果可以感知,能够预先知晓广告推送给了怎样的人群。
如下以一个小商铺使用该广告播放设备为例,描述小商铺的店主如何使用广告播放设备并可以具有怎样的收益。
请参见图5所示,小商铺的店主51的手机52上安装了一个支付应用APP,店主51要在自己的商铺使用广告播放设备53,该广告播放设备53可以放置在商铺的收银台上,来商铺购买东西的客户在结账时就可以顺便观看广播播放设备53上播放的广告。广告播放设备53的样式包含但不限于桌面摆放式、壁挂式等。
绑定设备和收钱账号
首先,店主51要绑定广告播放设备53和自己的收钱账号。参见图6所示的绑定流程:
在步骤600中,支付应用向广告推送设备发送设备绑定请求,设备绑定请求包括:支付应用对应的支付账号标识、以及广告播放设备的设备标识。
例如,广告播放设备上可以在设备表面或者设备的屏幕上显示一个二维码,该二维码中可以包括该设备的唯一设备标识。店主首次使用时,可以使用支付应用扫码该二维码,触发支付应用向云端的广告推送设备54发送设备绑定请求。该请求中可以携带:支付应用对应的支付账号标识、以及广告播放设备的设备标识。其中的支付账号标识可以是店主的收钱账号。
其中,广告播放设备可以连接Wifi,或者,也可以通过预留的以太网口以有线网络的形式上网。设备联网后,可以与云端的广告推送设备通信。
在步骤602中,广告推送设备根据设备绑定请求,建立所述支付账号标识和设备标识之间的对应关系。
本步骤中,广告推送设备根据设备绑定请求,可以建立支付账号标识和设备标识 之间的对应关系。并且,广告推送设备还可以根据绑定后的支付账号标识,将收钱码发送至广告播放设备,收钱码中携带该支付账号标识。广告播放设备显示该收钱码,当商铺的客户结账时,可以扫描该收钱码付款,并且,广告播放设备还可以播放到账信息。
请参见图7的示意,广告播放设备的广告播放屏幕可以分区,例如,屏幕的下方可以为广告内容区71,用于播放广告内容。而屏幕的上方可以分为两部分,一个区域72可以显示上述的收钱码,另一个区域73可以显示推荐使用的付款方式,该推荐模式的好处后续将说明。商铺的客户可以观看广告内容区71播放的广告内容,也可以根据区域73中推荐的付款方式扫描区域72中的收款码付款。
开放广告位并播放广告
小商铺的店主在将广告播放设备绑定了自己的收钱账号之后,还可以选择是否开放自己的广告位。所述的广告位可以是图7中的广告内容区71,如果不开放广告位,那么广告播放设备可以作为一个收钱设备即可,显示收钱码,但并不播放广告;或者,也可以在广告位播放店主自己上传的广告内容,不接受云端的广告推送设备推送的广告内容,并且也没有收益。而如果店主选择开放广告位,那么云端的广告推送设备可以向该广告位推送广告。
图8示例了云端向小商铺的广告播放设备播放广告的流程,可以包括:
在步骤800中,支付应用向广告推送设备发送广告位开放通知,所述广告位开放通知携带所述支付账号标识。
请参见图9的示意,该图9示例了小商铺店主的手机支付应用APP的界面。店主可以通过支付应用绑定广告播放设备,并在绑定设备后可以通过该支付应用控制广告播放设备。
例如,图9中的广告播放设备的控制界面中,可以显示该广告播放设备运行正常,并且绑定了店主的收钱账号。并且,该界面中还包括“解除绑定”、“更换Wifi”等控制选项。
其中,界面中还可以包括“关闭广告位”。当然,这是在已经开放了广告位的情况下,控制界面上显示关闭广告位。如果店主尚未开放广告位,则该界面位置可以显示“开启广告位”,店主点击该选项就可以触发广告位开放通知的发送,并携带该支付应用对应的支付账号标识。
在步骤802中,广告推送设备根据对应关系,获得所述支付账号标识对应的设备 标识,得知所述设备标识对应的广告播放设备可以接收广告。
例如,广告推送设备在得到广告位开放通知后,可以获得对应的广告播放设备,以开始向该设备推送广告。
在步骤804中,广告推送设备根据广告播放设备采集的传感信息获得人群特征。例如,人群特征可以是人群数量,或者根据采集到的设备mac地址确定的人群身份特征。其中,广播播放设备上的传感器可以采用隐藏式传感器,也可通过摄像头用计算机视觉的技术感知。例如,传感器的采集范围可以为直径8cm的圆,误差范围约10%/千人次。
在步骤806中,广告推送设备根据人群特征,确定待播放的目标广告。
例如,广告播放设备在运行了一段时间后,广告推送设备已经得到了一些人群特征。可以根据历史时间段的人群特征预测某个时间段的预测人群特征,并将该预测人群特征对应的广告作为目标广告。
比如,通过对该小商铺的历史人群特征的分析和预测,工作日晚上8点下班的白领到小商铺比较多,可以在晚上8点以后向小商铺的广告播放设备推送目标人群是白领的广告。又比如,早上8点,小商铺所在小区的老人到店里较多,可以在早上时段投放目标人群是老人的广告。
在步骤808中,广告推送设备向所述广告播放设备推送所述目标广告。
本步骤中,广告推送设备可以将步骤806中确定的目标广告,推送给小商铺的广告播放设备,以在广告播放设备的屏幕中的广告内容区播放。
此外,如果小商铺的店主选择了关闭广告位,那么云端将不会主动向广告播放设备推送广告。而店主还可以上传自己定义或编辑的广告内容。
例如,请继续参见图9的示意,店主可以通过支付应用上传自己拍摄的视频,或者通过模板编辑自己的海报,推送到广告播放设备上进行播放。
店主推送自定义内容的流程,可以参见图10,包括:
在步骤1000中,店主通过支付应用向广告推送设备发送广告上传请求。
所述广告上传请求中包括:所述支付账号标识、以及上传广告内容。其中的支付账号标识可以是店主的收钱账号,上传广告内容可以是店主自己拍摄的小视频或者小海报。其中,店主自定义的广告内容,包含但不限于静态图片、动态视频,可交互广告(点击、体感)等。
在步骤1002中,广告推送设备根据对应关系,获得所述支付账号标识对应的设备标识。该对应关系可以是设备绑定过程中建立,其中的设备标识是广告播放设备的设备标识,支付账号标识可以是店主的收钱账号。
在步骤1004中,广告推送设备向所述设备标识对应的广告播放设备推送所述上传广告内容。本步骤中可以将店主自定义的广告内容如小视频,发送到小商铺的广告播放设备进行播放。
请继续参见图9所示,图9中还示意了一项“收益”,所述的收益可以是这样的:一方面,商铺的广告播放设备播放的广告,具有广告商的广告费,可以将该广告费按照商铺的人群特点进行广告费分成,即小商铺可以获得一部分广告收益。另一方面,图9中的广告播放设备还显示了“推荐使用某某付款方式”,可以根据商铺客流中使用该推荐付款方式的人次占总客流人次的比例,反馈给商铺一些收益,以鼓励某某付款方式的推广。这两部分收益可以综合得到图9中所示意的“收益”,而具体的收益计算方式可以根据实际业务需求确定。
例如,对于按日计算曝光人次,并结合推荐付款方式的笔数在总曝光人次的占比来计算该商户的盈利,商户可通过图9的界面每日查看盈利。推荐付款方式对应盈利的计算方式:千人展现的单价X 50%X(到店总客流/1000)X(推荐付款方式的笔数/到店总客流)X城市权重系数=每日收益。
在商户开放广告位前,还可以过历史数据对商户开放广告位的每日收益进行预估,并展示给商户。例如,根据您的历史客流,若您开启广告位,每日预计盈利XX元。
本说明书至少一个实施例的多媒体物料推送方法,其中的多媒体物料播放设备可以通过传感器感知周围客群的数量和特征,并且该多媒体物料播放设备可以联网,将数量和特征上报给多媒体物料推送设备,以根据该特征动态投放对应的多媒体物料内容,使得多媒体物料投放更具有针对性,多媒体物料投放精确性和灵活性更高,将多媒体物料投放效果最大化。对于多媒体物料商来说,多媒体物料效果可以感知,可以知晓多媒体物料投放期间的客流信息和人群特征。此外,对于多媒体物料播放设备的拥有者例如商铺来说,可以根据自己商铺的流量得到一定的多媒体物料费收益,实现了线下客流的可运用和变现;并且还可以自定义播放内容推送到多媒体物料播放设备进行展示,运营更加灵活。
图11是本说明书至少一个实施例提供的多媒体物料推送装置的结构示意图,该装 置可以应用于云端的多媒体物料推送设备。如图11所示,该装置可以包括:信息接收模块1101、多媒体物料确定模块1102和多媒体物料推送模块1103。
信息接收模块1101,用于根据多媒体物料播放设备采集的传感信息获得人群特征,所述传感信息是多媒体物料播放设备对设备所处场所的人群采集得到;
多媒体物料确定模块1102,用于根据所述人群特征,确定待播放的目标多媒体物料;
多媒体物料推送模块1103,用于向所述多媒体物料播放设备推送所述目标多媒体物料。
在一个例子中,多媒体物料确定模块1102,具体用于:查询预先存储的映射关系,所述映射关系包括:人群特征与对应的多媒体物料;根据所述映射关系,获得与所述人群特征对应的多媒体物料,作为所述目标多媒体物料。
在一个例子中,多媒体物料确定模块1102,具体用于:根据历史时间段内的人群特征,预测下一时间段内的预测人群特征;查询预先存储的映射关系,所述映射关系包括人群特征与对应的多媒体物料,获得所述预测人群特征对应的多媒体物料,作为所述目标多媒体物料。
在一个例子中,如图12所示,该装置还可以包括:
绑定处理模块1104,用于接收支付应用发送的设备绑定请求,所述设备绑定请求包括:所述支付应用对应的支付账号标识、以及所述多媒体物料播放设备的设备标识;建立所述支付账号标识和设备标识之间的对应关系。
在一个例子中,该装置还可以包括:多媒体物料接收模块1105。
多媒体物料接收模块1105,用于接收所述支付应用发送的多媒体物料上传请求,所述多媒体物料上传请求中包括:所述支付账号标识、以及上传多媒体物料内容;
所述绑定处理模块1104,还用于根据所述对应关系,获得所述支付账号标识对应的设备标识;
所述多媒体物料推送模块1103,还用于向所述设备标识对应的多媒体物料播放设备推送所述上传多媒体物料内容。
下面通过图13对本申请实施例的另一种投放方法的应用场景进行示例介绍。
如图13所示,本申请实施例的应用场景包括广告牌和云端的广告服务器。其中, 广告牌相当于上面提到的广告播放设备,广告服务器相当于上面提到的广告推送设备。本例子中,广告牌可以设置有播放器、传感器等硬件,且广告牌的本地系统进一步设置有播放控制模块和计算模块等逻辑部件。
本例子中,人群特征可以由线下的广告牌进行采集并处理得到,由广告牌将人群特征上报至广告服务器。即人群特征可以是广告牌获得上送广告服务器,或者,也可以由广告服务器根据广告牌上传的传感信息处理得到。
例如,广告牌的传感器可以将传感器数据发送至本地系统的计算模块,由计算模块基于传感器数据,计算广告牌附近的人群特征(比如,性别、人数等)。之后,广告牌将人群特征上传至广告服务器,由广告服务器结合上文所述的预设投放模型和大数据,根据人群特征确定出符合广告牌预设范围内人流的广告。
广告服务器在确定待投放的广告后,将广告以及广告的播放策略下发至广告牌,由广告牌的本地系统的播放控制模块,按照播放策略,控制广告牌的播放器播放广告。
可见,在本申请实施例的应用场景中,可以通过传感器实时获取广告牌附近人流的人群特征,并在云端基于人群特征进行受众分析,确定出适合广告牌附近人流的广告,并投放至广告牌,使得广告牌的播放内容更具有针对性,从而提高了附近人流的观看体现,实现了更好的广告效益。
图14是本申请实施例还提供的一种多媒体物料的播放方法,该方法由多媒体物料播放设备执行;所述多媒体物料播放设备上设置有传感器。如图14,该方法可以包括:
在步骤1400中,通过传感器采集多媒体物料播放设备的预设范围内的传感信息,并将所述传感信息发送至多媒体物料推送设备,以使得多媒体物料推送设备根据传感信息得到人群特征;或者,通过传感器采集传感信息并处理得到人群特征,将所述人群特征上送至多媒体物料推送设备;
在步骤1402中,接收所述多媒体物料推送设备投放的目标多媒体物料,所述目标多媒体物料是所述多媒体物料推送设备根据人群特征匹配的多媒体物料;
在步骤1404中,播放目标多媒体物料。
此外,多媒体播放设备可以将播放的多媒体物料与对应的用户信息进行关联记录,并定期向广告服务上传上述关联记录的信息,使得广告服务器基于上述关联记录的信息,有侧重地向多媒体播放设备投送或下线多媒体物料,使多媒体播放设备缓存并播放效益较好的多媒体物料,禁用并删除播放效益较差的多媒体物料。
上述实施例阐明的装置或模块,具体可以由计算机芯片或实体实现,或者由具有某种功能的产品来实现。一种典型的实现设备为计算机,计算机的具体形式可以是个人计算机、膝上型计算机、蜂窝电话、相机电话、智能电话、个人数字助理、媒体播放器、导航设备、电子邮件收发设备、游戏控制台、平板计算机、可穿戴设备或者这些设备中的任意几种设备的组合。
为了描述的方便,描述以上装置时以功能分为各种模块分别描述。当然,在实施本说明书一个或多个实施例时可以把各模块的功能在同一个或多个软件和/或硬件中实现。
上述图中所示流程中的各个步骤,其执行顺序不限制于流程图中的顺序。此外,各个步骤的描述,可以实现为软件、硬件或者其结合的形式,例如,本领域技术人员可以将其实现为软件代码的形式,可以为能够实现所述步骤对应的逻辑功能的计算机可执行指令。当其以软件的方式实现时,所述的可执行指令可以存储在存储器中,并被设备中的处理器执行。
例如,对应于上述方法,本说明书一个或多个实施例同时提供一种多媒体物料推送设备。该设备可以包括处理器、存储器、以及存储在存储器上并可在处理器上运行的计算机指令。所述处理器通过执行所述指令,用于实现如下步骤:
根据多媒体物料播放设备采集的传感信息获得人群特征,所述传感信息是多媒体物料播放设备对设备所处场所的人群采集得到;
根据所述人群特征,确定待播放的目标多媒体物料;
向所述多媒体物料播放设备推送所述目标多媒体物料。
例如,对应于上述方法,本说明书一个或多个实施例同时提供一种多媒体物料播放设备。该设备可以包括处理器、存储器、以及存储在存储器上并可在处理器上运行的计算机指令。所述处理器通过执行指令,用于实现如下步骤:
通过传感器采集多媒体物料播放设备的预设范围内的传感信息,并将所述传感信息发送至多媒体物料推送设备,以使得多媒体物料推送设备根据传感信息得到人群特征;或者,通过传感器采集传感信息并处理得到人群特征,将所述人群特征上送至多媒体物料推送设备;
接收所述多媒体物料推送设备投放的目标多媒体物料,所述目标多媒体物料是所述多媒体物料推送设备根据人群特征匹配的多媒体物料;
播放所述目标多媒体物料。
还需要说明的是,术语“包括”、“包含”或者其任何其他变体意在涵盖非排他性的包含,从而使得包括一系列要素的过程、方法、商品或者设备不仅包括那些要素,而且还包括没有明确列出的其他要素,或者是还包括为这种过程、方法、商品或者设备所固有的要素。在没有更多限制的情况下,由语句“包括一个……”限定的要素,并不排除在包括所述要素的过程、方法、商品或者设备中还存在另外的相同要素。
本领域技术人员应明白,本说明书一个或多个实施例可提供为方法、系统或计算机程序产品。因此,本说明书一个或多个实施例可采用完全硬件实施例、完全软件实施例或结合软件和硬件方面的实施例的形式。而且,本说明书一个或多个实施例可采用在一个或多个其中包含有计算机可用程序代码的计算机可用存储介质(包括但不限于磁盘存储器、CD-ROM、光学存储器等)上实施的计算机程序产品的形式。
本说明书一个或多个实施例可以在由计算机执行的计算机可执行指令的一般上下文中描述,例如程序模块。一般地,程序模块包括执行特定任务或实现特定抽象数据类型的例程、程序、对象、组件、数据结构等等。也可以在分布式计算环境中实践本说明书一个或多个实施例,在这些分布式计算环境中,由通过通信网络而被连接的远程处理设备来执行任务。在分布式计算环境中,程序模块可以位于包括存储设备在内的本地和远程计算机存储介质中。
本说明书中的各个实施例均采用递进的方式描述,各个实施例之间相同相似的部分互相参见即可,每个实施例重点说明的都是与其他实施例的不同之处。尤其,对于数据处理设备实施例而言,由于其基本相似于方法实施例,所以描述的比较简单,相关之处参见方法实施例的部分说明即可。
上述对本说明书特定实施例进行了描述。其它实施例在所附权利要求书的范围内。在一些情况下,在权利要求书中记载的动作或步骤可以按照不同于实施例中的顺序来执行并且仍然可以实现期望的结果。另外,在附图中描绘的过程不一定要求示出的特定顺序或者连续顺序才能实现期望的结果。在某些实施方式中,多任务处理和并行处理也是可以的或者可能是有利的。
以上所述仅为本说明书一个或多个实施例的较佳实施例而已,并不用以限制本说明书一个或多个实施例,凡在本说明书一个或多个实施例的精神和原则之内,所做的任何修改、等同替换、改进等,均应包含在本说明书一个或多个实施例保护的范围之内。

Claims (17)

  1. 一种多媒体物料推送方法,所述方法包括:
    获取人群特征,所述人群特征是根据多媒体物料播放设备采集的传感信息得到,所述传感信息是多媒体物料播放设备对设备所处场所的人群采集得到;
    根据所述人群特征,确定待播放的目标多媒体物料;
    向所述多媒体物料播放设备推送所述目标多媒体物料。
  2. 根据权利要求1所述的方法,所述人群特征包括如下至少一项:
    人群数量和人群的身份特征。
  3. 根据权利要求1所述的方法,所述根据所述人群特征,确定待播放的目标多媒体物料,包括:
    查询预先存储的映射关系,所述映射关系包括:人群特征与对应的多媒体物料;
    根据所述映射关系,获得与所述人群特征对应的多媒体物料,作为所述目标多媒体物料。
  4. 根据权利要求1所述的方法,所述根据所述人群特征,确定待播放的目标多媒体物料,包括:
    将所述人群特征输入至预设投放模型,得到所述人群特征对应的喜好标签,所述喜好标签指示多媒体播放设备预设范围内人流的喜好;
    确定与所述喜好标签相匹配的目标多媒体物料。
  5. 根据权利要求4所述的方法,所述确定与所述喜好标签相匹配的目标多媒体物料,包括:
    确定与所述喜好标签和人数信息相匹配的目标多媒体物料。
  6. 根据权利要求1所述的方法,所述根据所述人群特征,确定待播放的目标多媒体物料,包括:
    根据历史时间段内的所述人群特征,预测下一时间段内的预测人群特征;
    查询预先存储的映射关系,所述映射关系包括:人群特征与对应的多媒体物料,获得所述预测人群特征对应的多媒体物料,作为所述目标多媒体物料。
  7. 根据权利要求1所述的方法,在所述根据多媒体物料播放设备采集的传感信息获得人群特征之前,所述方法还包括:
    接收支付应用发送的设备绑定请求,所述设备绑定请求包括:所述支付应用对应的支付账号标识、以及所述多媒体物料播放设备的设备标识;
    建立所述支付账号标识和设备标识之间的对应关系。
  8. 根据权利要求7所述的方法,所述根据多媒体物料播放设备采集的传感信息获得人群特征之前,所述方法还包括:
    接收所述支付应用发送的多媒体物料位开放通知,所述多媒体物料位开放通知携带所述支付账号标识;所述多媒体物料位开放通知用于表示对应的多媒体物料播放设备开始启用云端多媒体物料接收功能;
    根据所述对应关系,获得所述支付账号标识对应的设备标识,确定所述设备标识对应的多媒体物料播放设备。
  9. 根据权利要求7所述的方法,所述方法还包括:
    接收所述支付应用发送的多媒体物料上传请求,所述多媒体物料上传请求中包括:所述支付账号标识、以及上传多媒体物料内容;
    根据所述对应关系,获得所述支付账号标识对应的设备标识;
    向所述设备标识对应的多媒体物料播放设备推送所述上传多媒体物料内容。
  10. 一种多媒体物料的播放方法,所述方法由多媒体物料播放设备执行;所述多媒体物料播放设备上设置有传感器,所述方法包括:
    通过传感器采集多媒体物料播放设备的预设范围内的传感信息,并将所述传感信息发送至多媒体物料推送设备,以使得多媒体物料推送设备根据传感信息得到人群特征;或者,通过传感器采集传感信息并处理得到人群特征,将所述人群特征上送至多媒体物料推送设备;
    接收所述多媒体物料推送设备投放的目标多媒体物料,所述目标多媒体物料是所述多媒体物料推送设备根据人群特征匹配的多媒体物料;
    播放所述目标多媒体物料。
  11. 一种多媒体物料推送装置,所述装置包括:
    信息接收模块,用于获取人群特征,所述人群特征是根据多媒体物料播放设备采集的传感信息得到,所述传感信息是多媒体物料播放设备对设备所处场所的人群采集得到;
    多媒体物料确定模块,用于根据所述人群特征,确定待播放的目标多媒体物料;
    多媒体物料推送模块,用于向所述多媒体物料播放设备推送所述目标多媒体物料。
  12. 根据权利要求11所述的装置,
    所述多媒体物料确定模块,具体用于:查询预先存储的映射关系,所述映射关系包括:人群特征与对应的多媒体物料;根据所述映射关系,获得与所述人群特征对应的多媒体物料,作为所述目标多媒体物料。
  13. 根据权利要求11所述的装置,
    所述多媒体物料确定模块,具体用于:根据历史时间段内的人群特征,预测下一时间段内的预测人群特征;查询预先存储的映射关系,所述映射关系包括人群特征与对应的多媒体物料,获得所述预测人群特征对应的多媒体物料,作为所述目标多媒体物料。
  14. 根据权利要求11所述的装置,所述装置还包括:
    绑定处理模块,用于接收支付应用发送的设备绑定请求,所述设备绑定请求包括:所述支付应用对应的支付账号标识、以及所述多媒体物料播放设备的设备标识;建立所述支付账号标识和设备标识之间的对应关系。
  15. 根据权利要求14所述的装置,所述装置还包括:
    多媒体物料接收模块,用于接收所述支付应用发送的多媒体物料上传请求,所述多媒体物料上传请求中包括:所述支付账号标识、以及上传多媒体物料内容;
    所述绑定处理模块,还用于根据所述对应关系,获得所述支付账号标识对应的设备标识;
    所述多媒体物料推送模块,还用于向所述设备标识对应的多媒体物料播放设备推送所述上传多媒体物料内容。
  16. 一种多媒体物料推送设备,所述设备包括存储器、处理器,以及存储在存储器上并可在处理器上运行的计算机指令,所述处理器执行指令时实现以下步骤:
    获取人群特征,所述人群特征是根据多媒体物料播放设备采集的传感信息得到,所述传感信息是多媒体物料播放设备对设备所处场所的人群采集得到;
    根据所述人群特征,确定待播放的目标多媒体物料;
    向所述多媒体物料播放设备推送所述目标多媒体物料。
  17. 一种多媒体物料播放设备,所述设备包括存储器、处理器,以及存储在存储器上并可在处理器上运行的计算机指令,所述处理器执行指令时实现以下步骤:
    通过传感器采集多媒体物料播放设备的预设范围内的传感信息,并将所述传感信息发送至多媒体物料推送设备,以使得多媒体物料推送设备根据传感信息得到人群特征;或者,通过传感器采集传感信息并处理得到人群特征,将所述人群特征上送至多媒体物料推送设备;
    接收所述多媒体物料推送设备投放的目标多媒体物料,所述目标多媒体物料是所述多媒体物料推送设备根据人群特征匹配的多媒体物料;
    播放所述目标多媒体物料。
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