WO2020048543A1 - 一种智能操控装置及方法 - Google Patents

一种智能操控装置及方法 Download PDF

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WO2020048543A1
WO2020048543A1 PCT/CN2019/104813 CN2019104813W WO2020048543A1 WO 2020048543 A1 WO2020048543 A1 WO 2020048543A1 CN 2019104813 W CN2019104813 W CN 2019104813W WO 2020048543 A1 WO2020048543 A1 WO 2020048543A1
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Prior art keywords
sensing device
key
communication circuit
hand
controller
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PCT/CN2019/104813
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English (en)
French (fr)
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周文镜
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周文镜
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03543Mice or pucks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks

Definitions

  • the invention relates to the field of input devices of electronic devices, and more particularly to an intelligent control device and method.
  • a mouse an input device for a computer, allows the user to manipulate the computer.
  • the mouse is divided into a mechanical mouse and an optical mouse according to different working principles.
  • the mechanical mouse is mainly composed of a ball, a roller and a grating signal sensor.
  • the grating signal sensor installed at the end of the roller collects the grating signal.
  • the photoelectric pulse signal generated by the sensor reflects the displacement change of the mouse in the vertical and horizontal directions, and then the processing and conversion of the computer program are used to control the movement of the cursor arrow on the screen.
  • the general computer mouse after moving to a certain position, operates by clicking, the input form is relatively single.
  • the average mouse usually has two touch buttons.
  • most mice are ordinary mice, and only have a scroll wheel to turn pages.
  • the present invention provides an intelligent control device and method.
  • An intelligent control device includes a controller, the controller includes a left-positioned controller and a right-positioned controller;
  • the left manipulator includes a left mouse housing, function keys, left-hand control keys, reverse keys, information processing circuit I, communication circuit I, and a device for sensing the displacement and deflection of the left manipulator relative to the original position.
  • the left-hand control keys and function keys are respectively disposed on the left-hand mouse housing.
  • the electromagnetic displacement sensing device I is placed on the bottom of the left mouse housing, and the reverse button is disposed on a side wall of the left mouse housing and is controlled by the left thumb and the function keys and left hands.
  • the keys, reverse keys, and motion sensing device I are all connected to the communication circuit I through the information processing circuit I;
  • the right-handed controller includes a right-handed mouse housing, a selection key, a right-handed control key, a forward key, an information processing circuit II, a communication circuit II, and an electromagnetic for sensing the displacement of the right-handed controller relative to the original position.
  • a displacement sensing device II and a motion sensing device II for sensing whether a right-handed controller is moved forward, backward, left, or right, and the selection key and the right-handed control key are respectively disposed on a right-handed mouse housing.
  • the electromagnetic displacement sensing device II is placed on the bottom of the right mouse casing, and the forward button is disposed on a side wall of the right mouse casing and is controlled by the thumb of the right hand, and the selection key and the right hand are controlled
  • the key, forward button, and motion sensing device II are all connected to the communication circuit II through the information processing circuit II;
  • It also includes a touchpad for sensing the movement trajectories of the left and right manipulators and sending their control signals and movement trajectory signals to the terminal.
  • the control device of this solution integrates two controllers, namely a left-handed controller and a right-handed controller.
  • One of them can provide a hardware basis for the operation of the existing keyboard shortcuts to be replaced by the left-hand controller operation, avoiding keyboard shortcuts.
  • the problem of the long distance to operate the keys effectively improves the convenience and speed of the player's operation, and enhances the gaming experience.
  • the present invention has the following advantages and beneficial effects:
  • the present invention uses two controllers, which can optimize the existing method of mouse shortcuts as the cooperation between the two controllers, avoiding the problem of long distances for keyboard shortcuts to operate the keys, and effectively improving the convenience and convenience of players. Control speed to enhance the gaming experience.
  • FIG. 1 is a schematic structural diagram of the present invention.
  • FIG. 2 is a schematic diagram of a roller of the present invention.
  • FIG. 3 is a schematic diagram of the internal structure of the present invention.
  • FIG. 4 is a schematic structural diagram of an electromagnetic displacement sensing device of the present invention.
  • FIG. 5 is a schematic diagram of the present invention.
  • FIG. 6 is a schematic diagram of displacement processing of the present invention.
  • An intelligent control device as shown in FIG. 1 and FIG. 2 includes a manipulator, and the manipulator includes a left-handed controller and a right-handed controller.
  • the left manipulator includes a left mouse housing 11, a function key 12, a left-hand control key 13, a reverse button 14, an information processing circuit I, a communication circuit I, and a sensor for sensing the position of the left manipulator relative to the original position.
  • the left-hand control key 13 and function key 12 are respectively provided at On the upper surface of the left mouse housing 11, the electromagnetic displacement sensing device I15 is placed on the bottom of the left mouse housing 11, and the reverse button 14 is disposed on a side wall of the left mouse housing 11 and is left-handed.
  • the thumb control, the function key 12, the left-hand control key 13, the reverse key 14, and the motion sensing device I16 are all connected to the communication circuit I through an information processing circuit I.
  • the right-hand manipulator includes a right-hand mouse housing 21, a selection key 22, a right-hand control key 23, a forward button 24, an information processing circuit II, a communication circuit II, and is used to sense the position of the right-hand manipulator relative to the original position.
  • Displacement electromagnetic displacement sensing device II25 and motion sensing device II26 for sensing whether the right-hand controller is moved forward, backward, left or right, the selection key 22 and the right-hand control key 23 are respectively provided at The upper surface of the right mouse casing 21, the electromagnetic displacement sensing device II25 is placed on the bottom of the right mouse casing 21, and the forward button 24 is disposed on a side wall of the right mouse casing 21, The thumb control, the selection key 22, the right-hand control key 23, the forward key 24, and the motion sensing device II26 are all connected to the communication circuit II through the information processing circuit II.
  • the position electromagnetic displacement sensing device I15 and the electromagnetic displacement sensing device II25 can be realized by using the existing technology.
  • the structure shown in FIG. 4 can be adopted, including a support structure 33, an elastic structure 34, a pressure-sensitive pen 35, and elasticity.
  • the spring member 37 in the structure 34 is connected to the pressure-sensitive pen 35 through a locking screw 36.
  • the passive pressure-sensing pressure-sensitive pen does not need a battery and has a resonance circuit.
  • the digital tablet transmits an alternating electromagnetic field via an antenna.
  • the pressure-sensitive pen receives the energy of the alternating electromagnetic field and stores it. Then, the pressure-sensitive pen sends an electromagnetic signal back to the digital tablet.
  • the pressure-sensitive pen 35 can use a passive electromagnetic-sensing pressure-sensitive pen to reduce power consumption.
  • the pressure-sensitive pen can move the cursor on the display and drag files or icons.
  • the electromagnetic displacement sensing device II25 can control the cursor by a pressure-sensitive pen method.
  • the accelerometer integrated in the mobile phone can measure the acceleration values of X, Y, and Z.
  • the value of the X direction value represents the horizontal movement of the phone
  • the value of the Y direction value represents the vertical movement of the phone
  • the value of the Z direction value represents the phone.
  • the vertical direction of the space, the direction of the sky is positive, and the direction of the earth is negative, and then the relevant acceleration value is transmitted to the operating system to determine its size change.
  • the device is pushed from left to right, and the X-axis acceleration is positive.
  • the device is pushed forward and backward, and the Y-axis acceleration is positive. If you push towards the sky with an acceleration of Am / s ⁇ 2, then the acceleration of the Z axis is A + 9.81, so if you calculate the actual acceleration to offset the acceleration of gravity, you need to subtract 9.81.
  • the motion sensing device I16 and the motion sensing device II26 may use an acceleration sensor or a gesture recognition sensor in a motion sensor to recognize a special motion.
  • the reverse button 14 and the forward button 24 may adopt a roller structure.
  • the reverse button and forward button provide the hardware basis for the back and forward signals. Forward and back are commonly used operations in the game. Separate them into two buttons. To improve the game experience, the corresponding relationship between the reverse button, forward button and back and forward signals can be set according to the back end of the game.
  • the function key 12 corresponds to the right-click function of the existing mouse structure, and can provide a hardware basis for the pop-up menu.
  • the selection key 22 corresponds to the left button of the existing mouse structure, and can provide a hardware basis for selection and confirmation signals.
  • the left-hand control key 13 and the right-hand control key 23 are control shortcut keys, which can be matched according to the requirements of the back end of the game, and provide a hardware basis for different shortcut operations.
  • the electromagnetic displacement sensing device is used to sense the displacement and deflection of the manipulator relative to the original position, and can be used for operations such as X-axis page turning in ordinary operations, and adjustment of the field of vision in three-dimensional mobile games. Hardware foundation.
  • the electromagnetic displacement sensing device II25 is used to mark the movement trajectory of the manipulator to provide a hardware basis for switching the field of vision and the direction of movement; the electromagnetic displacement sensing device I15 is used to detect the rotation angle of the centerline of the left-handed manipulator with respect to the touchpad in real time , That is, the X-axis displacement and the Y-axis displacement with the center of the touch pad as the origin.
  • the left and right manipulators are provided with electromagnetic displacement sensing devices and motion sensing devices; two touch base plates are provided to sense the displacement of the electromagnetic displacement sensing device I15 and the electromagnetic displacement sensing device II25 respectively;
  • the movement trajectory and displacement can provide control signals for the cursor movement. Which signal of the movement trajectory is used for the cursor movement is finally determined according to demand. According to the convenience of existing human operation, the signal of the movement trajectory of the right-hand controller is preferentially used to determine the cursor movement.
  • the signal of the left and right manipulators can be combined to provide the hardware foundation for the quick operation of swing, back and forth, left and right, and separate the swing, back and forth, left and right, which can greatly improve the convenience of operation. Sex.
  • the intelligent control device of this embodiment can provide a hardware basis for implementing various game instructions, and two controllers are adopted to avoid the problem that the shortcut keys are too far apart and cause a poor game experience, and enhance the user game experience.
  • this embodiment is optimized based on the structure of the foregoing embodiment, that is, there are multiple left-hand control keys 13 and right-hand control keys 23, and preferably four are set. There are four left-hand control keys 13 and right-hand control keys 23, which can provide multiple operation instruction settings, which is more conducive to large-scale game multi-action and multi-operation quick settings.
  • the touch base plate includes a sensing panel 32 for sensing the movement track of the electromagnetic displacement sensing device I15 and the electromagnetic displacement sensing device II25, a main communication circuit for information communication with the communication circuit I and the communication circuit II, and a movement track and the main communication circuit.
  • the information is transmitted to the data transmission circuit of the terminal.
  • the data transmission circuit, the induction panel 32, and the main communication circuit are all connected to the central control processor.
  • the induction panel 32 is disposed on the bottom plate body 31.
  • the entire touch substrate can adopt the structure of an electromagnetic screen.
  • the sensing electromagnetic displacement sensing device I15 and the electromagnetic displacement sensing device II25 can adopt a pressure-sensitive pen structure.
  • the pressure-sensitive pen is placed on the electromagnetic screen. The left position is determined by sensing the movement track of the pressure-sensitive pen.
  • the basic principle of the electromagnetic screen is to recognize the sliding by the change of the magnetic field generated by the sensor during the operation of the pressure-sensitive pen and under the panel. Compared with the current mainstream capacitive screens, the two implementation principles are different, so the main applications are Similarly, since the electromagnetic screen has vertical induction, which is what we call pressure sensitivity, the electromagnetic screen is particularly suitable for handwriting and painting.
  • the electromagnetic screen requires a pressure-sensitive pen for touch control. Unlike ordinary resistive or capacitive touch screens, you cannot directly touch it with your fingers to avoid misjudgment caused by finger pressing.
  • the information processing circuit I and the information processing circuit II both realize the conversion of key information. Specifically, it includes analog-to-digital conversion circuits to simulate electromagnetic displacement sensing device I15, motion sensing device I16, electromagnetic displacement sensing device II25, and motion sensing device II26. The signal is converted into a digital signal for subsequent transmission and processing.
  • the analog-to-digital conversion circuit can use an 8-bit AD9284 dual-channel chip. The chip supports synchronous working modes and is optimized for low cost, low power consumption, and ease of use. Each ADC has a conversion rate of up to 250MSPS and excellent dynamic performance. It is effective enough to extend the operating time of the device and increase the operating speed in order to give full play to its working performance and achieve more applications.
  • the communication circuit I, the communication circuit II, and the main communication circuit are wireless communication circuits, and perform data transmission through wireless signals. For example, they can be connected using existing wireless methods such as Bluetooth.
  • Both the left-hand controller and the right-hand controller include an energy storage power source.
  • the energy storage power source includes a storage battery and a power conversion circuit.
  • the storage battery is connected to the power conversion circuit to provide power to internal components of the controller.
  • the data transmission circuit of the touch bottom board can transmit the operation signal to the mobile terminal through the USB interface data cable.
  • the keys include function keys 12, left-hand control keys 13, reverse keys 14, selection keys 22, right-hand control keys 23, and forward keys 24. The connection with the information processing circuit, communication circuit, and specific circuits can use existing mature The technical implementation is not repeated here.
  • Both the motion sensing device I16 and the motion sensing device II26 can use the CJMCU-7620 gesture recognition sensor.
  • the gesture recognition sensor integrates the gesture recognition function with the universal I2C interface into a single chip, the PAJ7620U2. It can recognize 9 gestures, including move up, move down, move to the left, move to the right, move forward, move backward, clockwise, circle-counterclockwise, down, down, left to Right, from left to right. Gesture information can be accessed through the I2C bus.
  • CJMCU-7620 gesture recognition sensor module design core chip is PAJ7260u2, which is a body infrared recognition IC that supports communication with I2C protocol.
  • the motion sensing device II26 can also use the integrated acceleration sensor in the mobile phone, including X-Y axis direction and X-Z axis direction. Through separate sensing structure to increase the accuracy and reliability of the output signal, the left and right devices can effectively eliminate the interference between the shafts with the support
  • the left and right manipulators are operated by human hands.
  • the control signal is controlled by
  • the information processing circuit, communication circuit, main communication circuit, central control processor, and data transmission circuit are transmitted to computer or notebook and other terminal equipment.
  • the movement track signal received by the induction panel 32 is transmitted to the computer or the central control processor and data transmission circuit.
  • Terminal devices such as notebooks, and terminal devices such as computers or notebooks are converted into corresponding control signals according to the game requirements according to the received signals to achieve game operations.
  • the intelligent control device of this solution is not only suitable for game operations, but also for large software operations with multiple shortcut keys, such as: CAD, MATLAB, etc.
  • this embodiment takes four left-handed control keys 13 and four right-handed control keys 23 as examples, and uses first-person shooting games such as Counter-Strike and Crossing Fire as examples to further explain the quick operations that can be achieved. .
  • the existing Counter-Strike and Cross Fire must use the four keys of the keyboard: WASD and B, Ctrl, and Space.
  • WASD the four keys
  • Ctrl the four keys
  • Space the four keys
  • WASD to represent the front left, right, and back, and control the walking of the characters in the game.
  • Ctrl key Use the Ctrl key to control the character's "squat" and the blank key to control the character's "jump.”
  • the character When using the device, for example, in a first-person shooter game, the character needs to move frequently, sometimes it needs to switch from “walk” to "fast walking”, or from “fast walking” to “running”, or from “running” “Switch to various speeds such as” Running ", then it can be provided by the manipulation of two controllers, according to different key combinations to achieve different character movements and direction changes, the difference in displacement distance can be used in the game In the movement of various speeds.
  • the function keys that need to be used in the keyboard such as B key, Ctrl key, blank key, F1 and other keys, can be quickly operated.
  • forward button 24 and reverse button 14 Complete the character's forward and backward movements.
  • an intelligent manipulation method including the following steps:
  • the computer terminal receives the above signals and converts the above signals into control signals, such as a "squat” control signal, a “jump” control signal, a “fast walk” control signal, a “run” control signal, a forward control signal, and a backward control signal;
  • control signals such as a "squat” control signal, a "jump” control signal, a "fast walk” control signal, a “run” control signal, a forward control signal, and a backward control signal;

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Abstract

一种智能操控装置及方法,该装置包括操控器,左置操控器包括左置鼠标壳体(11)、功能键(12)、左手操控键(13)、反向按键(14)、信息处理电路Ⅰ、通信电路Ⅰ和电磁位移感应装置(I15),功能键(12)、左手操控键(13)、反向按键(14)均通过信息处理电路(I)与通信电路(I)连接;右置操控器包括右置鼠标壳体(21)、选择键(22)、右手操控键(23)、正向按键(24)、信息处理电路(Ⅱ)、通信电路(Ⅱ)和电磁位移感应装置(II25),选择键(22)、右手操控键(23)、正向按键(24)均通过信息处理电路(Ⅱ)与通信电路(Ⅱ)连接;还包括用于感知左置操控器和右置操控器的移动轨迹并将其操控信号和移动轨迹信号发送给终端的触控底板。采用两个操控器,可将现有鼠标快捷键的方式优化为两个操控器之间的配合,有效提高了玩家的操作便捷性和操控速度。

Description

一种智能操控装置及方法 技术领域
本发明涉及电子设备的输入设备领域,更具体的说是涉及一种智能操控装置及方法。
背景技术
鼠标,计算机的一种输入设备,实现用户对计算机的操控。鼠标按其工作原理的不同分为机械鼠标和光电鼠标,机械鼠标主要由滚球、辊柱和光栅信号传感器组成。当拖动鼠标时,带动滚球转动,滚球又带动辊柱转动,装在辊柱端部的光栅信号传感器采集光栅信号。传感器产生的光电脉冲信号反映出鼠标器在垂直和水平方向的位移变化,再通过电脑程序的处理和转换来控制屏幕上光标箭头的移动。
一般的电脑鼠标,移动到一定位置后,靠着点击的方式进行操作,输入形式较为单一。一般的鼠标通常具有两个轻触式按键,除了两个轻触式按键外,中间还有一个滚轮来进行翻页的操作,而有些高级鼠标则会有两个滚轮,分别处理X轴和Y轴的操作。但是大多数的鼠标都是普通的鼠标,只有一个滚轮来进行翻页。
但是由于游戏竞技这几年的火热,三维界面游戏也受到大多数玩家的喜爱,在许多大型游戏中需要进行人或物的走、跑、跳、飞、蹲、旋转等,也需要场景的转换,如场景的平移、缩放、旋转、视角切换等;这样使得很多游戏都需要鼠标和键盘的配合才能够完成游戏中的动作操控,并且很多动作按键在键盘上分布距离较远,在操作时非常的不便捷,这样就给游戏者带来了很大的不便,使游戏进行过程中由于操作的不便使得无法体验的较好的游戏效果。
发明内容
本发明为了解决上述技术问题提供一种智能操控装置及方法。
本发明通过下述技术方案实现:
一种智能操控装置,包括操控器,所述操控器包括左置操控器和右置操控器;
所述左置操控器包括左置鼠标壳体、功能键、左手操控键、反向按键、信息处理电路Ⅰ、通信电路Ⅰ、用于感测左置操控器相对于原位置的位移偏转情况的电磁位移感应装置Ⅰ和用于感测左置操控器发生前移、后移、左移或右移的移动感应装置Ⅰ,所述左手操控键、功能 键分别均设置在左置鼠标壳体的上表面,所述电磁位移感应装置Ⅰ置于左置鼠标壳体的底部,所述反向按键设置在左置鼠标壳体的一侧壁上由左手大拇指操控,所述功能键、左手操控键、反向按键、移动感应装置Ⅰ均通过信息处理电路Ⅰ与通信电路Ⅰ连接;
所述右置操控器包括右置鼠标壳体、选择键、右手操控键、正向按键、信息处理电路Ⅱ、通信电路Ⅱ、用于感测右置操控器相对于原位置的位移情况的电磁位移感应装置Ⅱ和用于感测右置操控器的是否发生前移、后移、左移或右移的移动感应装置Ⅱ,所述选择键、右手操控键分别设置在右置鼠标壳体的上表面,所述电磁位移感应装置Ⅱ置于右置鼠标壳体的底部,所述正向按键设置在右置鼠标壳体的一侧壁上由右手大拇指操控,所述选择键、右手操控键、正向按键、移动感应装置Ⅱ均通过信息处理电路Ⅱ与通信电路Ⅱ连接;
还包括用于感知左置操控器和右置操控器的移动轨迹并将其操控信号和移动轨迹信号发送给终端的触控底板。
本方案的操控装置集成两个操控器,即左置操控器和右置操控器,其一,可为现有键盘快捷键的操作方式替换为左置操控器操作提供硬件基础,避免键盘快捷键操作按键距离远的问题,有效提高了玩家的操作便捷性和操控速度,增强游戏体验。
本发明与现有技术相比,具有如下的优点和有益效果:
1、本发明采用两个操控器,可将现有鼠标快捷键的方式优化为两个操控器之间的配合,避免键盘快捷键操作按键距离远的问题,有效提高了玩家的操作便捷性和操控速度,增强游戏体验。
附图说明
此处所说明的附图用来提供对本发明实施例的进一步理解,构成本申请的一部分,并不构成对本发明实施例的限定。
图1为本发明的结构示意图。
图2为本发明的滚轮示意图。
图3为本发明的内部结构示意图。
图4为本发明的电磁位移感应装置结构示意图。
图5为本发明的原理图。
图6为本发明的位移处理原理图。
具体实施方式
为使本发明的目的、技术方案和优点更加清楚明白,下面结合实施例和附图,对本发明作进一步的详细说明,本发明的示意性实施方式及其说明仅用于解释本发明,并不作为对本发明的限定。
实施例1
如图1、图2所示的一种智能操控装置,包括操控器,所述操控器包括左置操控器和右置操控器。
所述左置操控器包括左置鼠标壳体11、功能键12、左手操控键13、反向按键14、信息处理电路Ⅰ、通信电路Ⅰ、用于感测左置操控器相对于原位置的位移偏转情况的电磁位移感应装置Ⅰ15和用于感测左置操控器发生前移、后移、左移或右移的移动感应装置Ⅰ16,所述左手操控键13、功能键12分别均设置在左置鼠标壳体11的上表面,所述电磁位移感应装置Ⅰ15置于左置鼠标壳体11的底部,所述反向按键14设置在左置鼠标壳体11的一侧壁上由左手大拇指操控,所述功能键12、左手操控键13、反向按键14、移动感应装置Ⅰ16均通过信息处理电路Ⅰ与通信电路Ⅰ连接。
所述右置操控器包括右置鼠标壳体21、选择键22、右手操控键23、正向按键24、信息处理电路Ⅱ、通信电路Ⅱ、用于感测右置操控器相对于原位置的位移情况的电磁位移感应装置Ⅱ25和用于感测右置操控器的是否发生前移、后移、左移或右移的移动感应装置Ⅱ26,所述选择键22、右手操控键23分别设置在右置鼠标壳体21的上表面,所述电磁位移感应装置Ⅱ25置于右置鼠标壳体21的底部,所述正向按键24设置在右置鼠标壳体21的一侧壁上由右手大拇指操控,所述选择键22、右手操控键23、正向按键24、移动感应装置Ⅱ26均通过信息处理电路Ⅱ与通信电路Ⅱ连接。
所述位电磁移感测装置Ⅰ15和电磁位移感应装置Ⅱ25可采用现有技术实现,具体的,可采用如图4所示的结构,包括支撑结构33、弹性结构34、压感笔35,弹性结构34中的弹簧件37通过锁位螺丝36与压感笔35相连。被动式电磁感测的压感笔内不需装电池而有共振电路,数位板经由天线发射交流的电磁场,压感笔接收交流电磁场的能量并储存起来,接着由 压感笔发射电磁讯号回数位板;压感笔35可采用被动式电磁感测的压感笔减少所消耗电能。压感笔,能够在显示器上进行光标的移动,还能进行文件或图标拖动。所述电磁位移感应装置Ⅱ25通过压感笔的方法即可进行对光标的控制。
手机里面集成的加速度传感器,它能够分别测量X、Y、Z三个方面的加速度值,X方向值的大小代表手机水平移动,Y方向值的大小代表手机垂直移动,Z方向值的大小代表手机的空间垂直方向,天空的方向为正,地球的方向为负,然后把相关的加速度值传输给操作系统,通过判断其大小变化。安装加速传感器的设备,设备从左到右推动,X轴加速度为正值。设备朝着前后推动,Y轴加速度为正值。如果朝着天空以A m/s^2的加速度推动,那么Z轴的加速度为A+9.81,所以如果计算实际的加速度抵消重力加速度,需要减9.81。
所述移动感应装置Ⅰ16和移动感应装置Ⅱ26可采用动作传感器中的加速传感器或手势识别传感器,来识别特殊动作。
反向按键14、正向按键24可采用滚轮结构。游戏操作中,设计多种姿势和动作的变换,反向按键、正向按键可为后退、前进信号提供硬件基础,前进、后退是游戏中常用到的操作,将其单独成两个按键,可提高游戏体验感,反向按键、正向按键与后退、前进信号的对应关系可根据游戏后端进行设置。功能键12与现有鼠标结构的右键功能相对应,可为弹出菜单提供硬件基础。选择键22与现有鼠标结构的左键相对应,可为选择、确认信号提供硬件基础。左手操控键13、右手操控键23为操控快捷键,可根据游戏后端的需求进行匹配,为不同的快捷操作提供硬件基础。电磁位移感应装置用于感测操控器相对于原位置的位移偏转情况,可为在普通操作中可用于进行X轴翻页的操作、在三维的移动游戏中操作中可用于调整视野等操作提供硬件基础。
还包括用于感知左置操控器和右置操控器的移动轨迹并将其操控信号和移动轨迹信号发送给终端的触控底板。电磁位移感应装置Ⅱ25用于标记操控器的移动轨迹,以为实现对视野、移动方向的切换提供硬件基础;电磁位移感应装置Ⅰ15用于实时检测左置操控器中心线相对于触控底板的旋转角度,即以触控底板中心为原点的X轴位移情况和Y轴位移情况。左置操控器和右置操控器上均设置电磁位移感应装置、移动感应装置;触控底板设置2个,分别感应电磁位移感应装置Ⅰ15、电磁位移感应装置Ⅱ25的位移情况;任一个操控器的移动轨迹和位移情况可为光标移动提供控制信号,光标的移动采用哪个移动轨迹的信号这个根据需求最终确定,根据现有人操作的便捷性,优先采用右置操控器的移动轨迹的信号确定光标移动的 信号;左置操控器的移动轨迹和右置操控器的移动轨迹相配合可为实现摆动、前后左右跳动的快捷操作提供硬件基础,且将摆动、前后左右跳动独立出来,可大大提高操作便捷性。
采用本实施例的智能操控装置,可为实现多种游戏指令提供硬件基础,采用两个操控器的方式,避免快捷键相隔太远导致游戏体验差的问题,增强用户游戏体验。
实施例2
如图1-图6所示,本实施例在上述实施例结构的基础上做了优化,即左手操控键13、右手操控键23均有多个,优选设置为4个。左手操控键13、右手操控键23均设置4个,可提供多种操作指令的设置,更利于大型游戏多动作、多操作的快捷设置。
触控底板包括用于感知电磁位移感应装置Ⅰ15和电磁位移感应装置Ⅱ25移动轨迹的感应面板32、用于与通信电路Ⅰ和通信电路Ⅱ进行信息交互的主通信电路、将移动轨迹和主通信电路的信息传输给终端的数据传输电路,所述数据传输电路、感应面板32、主通信电路均连接在中控处理器上。感应面板32设置在底板板体31上。触控底板整体可采用电磁屏的结构,感知电磁位移感应装置Ⅰ15和电磁位移感应装置Ⅱ25可采用压感笔结构,压感笔置于电磁屏上,通过感知压感笔的移动轨迹确定左置操控器、右置操控器的移动轨迹。电磁屏的基本原理是靠压感笔操作过程中和面板下方的感应器产生的磁场变化来识别滑动,相比于目前主流的电容屏幕来说两者的实现原理不同,因此主要应用也不尽相同,由于电磁屏幕拥有纵向的感应,也就是我们所说的压感,所以电磁屏幕特别适合手写以及绘画。电磁屏需要用压感笔才能进行触摸操控,不同于普通电阻或电容式触摸屏,不可以用手指直接触控,以避免手指按压造成的判断失误。
信息处理电路Ⅰ、信息处理电路Ⅱ均实现按键信息的转换,具体的,包括模数转换电路,以将电磁位移感应装置Ⅰ15、移动感应装置Ⅰ16、电磁位移感应装置Ⅱ25、移动感应装置Ⅱ26的模拟信号转化为数字信号,便于后续传送和处理。模数转换电路可采用8位AD9284双通道芯片,该芯片支持同步工作模式,专门针对低成本、低功耗和易用性进行了优化,各ADC的转换速率高达250MSPS,动态性能卓越。有够有效的延长装置使用时间,以及提高操作速度,以便充分发挥其工作性能,实现更多的应用。通信电路Ⅰ、通信电路Ⅱ和主通信电路为无线通信电路,通过无线信号进行数据传输,譬如,可采用蓝牙等现有无线方式连接。左置操控器和右置操控器均包括储能电源,所述储能电源包括蓄电池和电源转换电路,所述蓄电池与电源转换电路相连接为操控器内部元器件提供电能。触控底板的数据传输电路可通过USB 接口数据线将操作信号传递给动端。按键包括功能键12、左手操控键13、反向按键14、选择键22、右手操控键23、正向按键24,其与信息处理电路、通信电路的连接及具体电路均可采用现有成熟的技术实现,在此不做赘述。
移动感应装置Ⅰ16、移动感应装置Ⅱ26均可采用CJMCU-7620手势识别传感器。该手势识别传感器可将手势识别功能与通用I2C接口集成到单个芯片中的PAJ7620U2。它可以识别9种手势,包括向上移动,向下移动,向左移动,向右移动,向前移动,向后移动,顺时针方向,圆周-逆时针方向,向下,向下,从左到右,从左到右。手势信息可以通过I2C总线访问。CJMCU-7620手势识别传感器模块设计核心芯片为PAJ7260u2,是一个支持与I2C协议通信的身体红外识别IC。
移动感应装置Ⅱ26也可采用手机里面集成的加速度传感器,包括X-Y轴方向和X-Z轴方向。通过分离的感测结构以增加输出信号的准确性和可靠性,左右装置在有支撑的情况下能够有效消除轴与轴之间的干扰
使用时,人手操作左置操控器和右置操控器,通过对功能键12、左手操控键13、反向按键14、选择键22、右手操控键23、正向按键24的控制,控制信号经信息处理电路、通信电路、主通信电路、中控处理器、数据传输电路传送给电脑或笔记本等终端设备,感应面板32接收到的移动轨迹信号经中控处理器、数据传输电路传送给电脑或笔记本等终端设备,电脑或笔记本等终端设备根据接收到信号根据游戏需求将其转化为对应操控信号,实现游戏操作。当然,本方案的智能操控装置不仅适于游戏操作,也适于多快捷键的大型软件的操作,譬如:CAD、MATLAB等。
实施例3
基于上述实施例,本实施例以4个左手操控键13、4个右手操控键23为例,以第一人称射击游戏例如反恐精英、穿越火线为例,对其可实现的快捷操作进行进一步的说明。
现有的反恐精英、穿越火线必须要使用键盘中的四个键WASD和B键、Ctrl键、空白键,在游戏中用WASD这四个键来表示前左后右,控制游戏中人物的行走,用Ctrl键来控制人物的“下蹲”,用空白键来控制人物的“跳起”。
在使用被装置时,例如在第一人称射击游戏中,人物需要经常性的移动,有时候需要由“走”,切换为“快走”,或由“快走”切换为“跑”,或由“跑”切换为各种速度的“快跑”等,那么这 时就可以由两个操控器的操纵来提供,根据不同按键配合实现不同的人物动作和方向的变化,通过位移距离的不同可以在游戏中体现为各种速度的移动。
通过左手操控键13和右手操控键23,实现原来需在键盘中使用的功能键例如:B键、Ctrl键、空白键、F1等按键的快捷操作功能;通过正向按键24和反向按键14完成人物前进和后退的动作。
游戏时,涉及到一种智能操控方法,包括以下步骤:
S100,获取上述实施例中智能操控装置上功能键12、左手操控键13、反向按键14、电磁位移感应装置Ⅰ15、移动感应装置Ⅰ16、选择键22、右手操控键23、正向按键24、电磁位移感应装置Ⅱ25、移动感应装置Ⅱ26的信号并将其传送至终端;
S200,电脑终端接收上述信号,并将上述信号转化为操控信号,譬如“下蹲”操控信号、“跳起”操控信号、“快走”操控信号、“跑”操控信号、前进操控信号、后退操控信号;
S300,根据操控信号完成“下蹲”、“跳起”、“快走”、“跑”、前进、后退指令动作,并实现指令动作的渲染。
以上所述的具体实施方式,对本发明的目的、技术方案和有益效果进行了进一步详细说明,所应理解的是,以上所述仅为本发明的具体实施方式而已,并不用于限定本发明的保护范围,凡在本发明的精神和原则之内,所做的任何修改、等同替换、改进等,均应包含在本发明的保护范围之内。

Claims (7)

  1. 一种智能操控装置,包括操控器,其特征在于,所述操控器包括左置操控器和右置操控器;
    所述左置操控器包括左置鼠标壳体(11)、功能键(12)、左手操控键(13)、反向按键(14)、信息处理电路Ⅰ、通信电路Ⅰ、用于感测左置操控器相对于原位置的位移偏转情况的电磁位移感应装置Ⅰ(15)和用于感测左置操控器发生前移、后移、左移或右移的移动感应装置Ⅰ(16),所述左手操控键(13)、功能键(12)分别均设置在左置鼠标壳体(11)的上表面,所述电磁位移感应装置Ⅰ(15)置于左置鼠标壳体(11)的底部,所述反向按键(14)设置在左置鼠标壳体(11)的一侧壁上由左手大拇指操控,所述功能键(12)、左手操控键(13)、反向按键(14)、移动感应装置Ⅰ(16)均通过信息处理电路Ⅰ与通信电路Ⅰ连接;
    所述右置操控器包括右置鼠标壳体(21)、选择键(22)、右手操控键(23)、正向按键(24)、信息处理电路Ⅱ、通信电路Ⅱ、用于感测右置操控器相对于原位置的位移情况的电磁位移感应装置Ⅱ(25)和用于感测右置操控器的是否发生前移、后移、左移或右移的移动感应装置Ⅱ(26),所述选择键(22)、右手操控键(23)分别设置在右置鼠标壳体(21)的上表面,所述电磁位移感应装置Ⅱ(25)置于右置鼠标壳体(21)的底部,所述正向按键(24)设置在右置鼠标壳体(21)的一侧壁上由右手大拇指操控,所述选择键(22)、右手操控键(23)、正向按键(24)、移动感应装置Ⅱ(26)均通过信息处理电路Ⅱ与通信电路Ⅱ连接;
    还包括用于感知左置操控器和右置操控器的移动轨迹并将其操控信号和移动轨迹信号发送给终端的触控底板。
  2. 根据权利要求1所述的一种智能操控装置,其特征在于,所述左手操控键(13)、右手操控键(23)均有4个。
  3. 根据权利要求1所述的一种智能操控装置,其特征在于,所述触控底板包括用于感知电磁位移感应装置Ⅰ(15)和电磁位移感应装置Ⅱ(25)移动轨迹的感应面板(32)、用于与通信电路Ⅰ和通信电路Ⅱ进行信息交互的主通信电路、将移动轨迹和主通信电路的信息传输给终端的数据传输电路,所述数据传输电路、感应面板(32)、主通信电路均连接在中控处理器上。
  4. 根据权利要求1所述的一种智能操控装置,其特征在于,所述触控底板为电磁屏。
  5. 根据权利要求1所述的一种智能操控装置,其特征在于,所述通信电路Ⅰ、通信电路Ⅱ和主通信电路为无线通信电路,通过无线信号进行数据传输。
  6. 根据权利要求1所述的一种智能操控装置,其特征在于,所述左置操控器和右置操控器均包括储能电源,所述储能电源包括蓄电池和电源转换电路,所述蓄电池与电源转换电路相连接为操控器内部元器件提供电能。
  7. 一种智能操控方法,其特征在于,包括以下步骤:
    S100,获取权利要求要求1至6任一智能操控装置上功能键(12)、左手操控键(13)、反向按键(14)、电磁位移感应装置Ⅰ(15)、移动感应装置Ⅰ(16)、选择键(22)、右手操控键(23)、正向按键(24)、电磁位移感应装置Ⅱ(25)、移动感应装置Ⅱ(26)的信号并将其传送至终端;
    S200,终端接收上述信号,并将上述信号转化为操控信号;
    S300,根据操控信号完成指令动作的渲染。
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