WO2020042461A1 - 内容显示方法、装置及设备 - Google Patents

内容显示方法、装置及设备 Download PDF

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Publication number
WO2020042461A1
WO2020042461A1 PCT/CN2018/122535 CN2018122535W WO2020042461A1 WO 2020042461 A1 WO2020042461 A1 WO 2020042461A1 CN 2018122535 W CN2018122535 W CN 2018122535W WO 2020042461 A1 WO2020042461 A1 WO 2020042461A1
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Prior art keywords
displayed
display
user
space
objects
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Ceased
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PCT/CN2018/122535
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English (en)
French (fr)
Inventor
申志兴
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Goertek Inc
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Goertek Inc
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Priority to US17/266,923 priority Critical patent/US11348311B2/en
Publication of WO2020042461A1 publication Critical patent/WO2020042461A1/zh
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three-dimensional [3D] modelling for computer graphics
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/20Three-dimensional [3D] animation
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three-dimensional [3D] modelling for computer graphics
    • G06T17/10Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three-dimensional [3D] modelling for computer graphics
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/20Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/012Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2004Aligning objects, relative positioning of parts

Definitions

  • the embodiments of the present application relate to the field of virtual reality technology, and in particular, to a content display method, a content display device, and a content display device.
  • VR Virtual Reality
  • VR devices can achieve 360 ° panoramic display capabilities, so they have theoretically unlimited space for content display.
  • the user can only obtain the immersive space experience by watching VR videos or VR images.
  • content that can be interacted with by users such as application icons, file lists, video thumbnails, time and weather icons, etc.
  • the display scene design and environment layout are still mainly flat content, which is usually displayed on an operable platform facing the user.
  • the user switches the flat display content through a sliding operation or a pull-up operation, so that the user experience is still limited to the shadow of the experience of using a traditional screen display device, and a better user experience cannot be obtained.
  • Embodiments of the present application provide a content display method, device, and device, which implement a content display method based on a three-dimensional scene, so that a user can always be in a three-dimensional space and obtain a better space immersion experience.
  • This application provides a content display method, including:
  • each to-be-displayed object According to the display position of each to-be-displayed object and the initial position of the user, the respective spatial boundaries of the user and each to-be-displayed object are divided in the VR scene to provide the user and each to-be-displayed Display objects open up their respective display spaces;
  • the determining at least one object to be displayed in the VR scene and a display position of each object to be displayed in the VR scene includes:
  • a display position of each object to be displayed on the virtual sphere is determined.
  • the determining a display position of each object to be displayed on the virtual sphere includes:
  • a reference area corresponding to each of the objects to be displayed and a display position in the corresponding reference area are determined.
  • the determining a reference area corresponding to each object to be displayed and a display position in the corresponding reference area includes:
  • Any reference position is randomly obtained in each reference area, and the any reference position is used as a display position of a corresponding object to be displayed.
  • dividing the respective spatial boundaries of the user and each object to be displayed in the VR scene is the The user and each of the objects to be displayed open their respective display spaces include:
  • a corresponding display space is opened for the user and each object to be displayed.
  • determining a spatial boundary of each target point according to the 3D Tyson space partitioning method includes:
  • the mid-vertical planes adjacent to each of the target points are determined to be respective spatial boundaries of the each of the target points.
  • the method further includes:
  • the method further includes:
  • the displaying each of the objects to be displayed in a respective corresponding display space includes:
  • the object to be displayed is fixedly displayed in a corresponding display position in a corresponding display space or dynamically displayed at any position in a corresponding display space according to a corresponding display form.
  • the method further includes:
  • each object to be displayed According to the display position of each object to be displayed and the initial position of the user, re-divide the respective spatial boundaries of the user and each object to be displayed in the VR scene and update the user and the A display space corresponding to each object to be displayed;
  • it further includes:
  • the setting of the display position of the user for the any object to be displayed is stored, so that the any object to be displayed is displayed according to the display position set by the user each time.
  • the method further includes:
  • the display form includes a three-dimensional model, a thumbnail, or an animation.
  • the method further includes:
  • the displaying each of the objects to be displayed in a respective corresponding display space includes:
  • This application provides a content display device, including:
  • a first determining module configured to determine an initial position of a user in a VR scene
  • a second determining module configured to determine at least one object to be displayed in the VR scene and a display position of each object to be displayed in the VR scene;
  • a spatial boundary dividing module configured to divide the spatial boundaries of the user and each of the objects to be displayed in the VR scene according to the display position of each object to be displayed and the initial position of the user, as The user and each of the objects to be displayed open their respective display spaces;
  • a display module configured to display each of the objects to be displayed in a respective corresponding display space.
  • This application also provides a content display device, including a processing component and a storage component; the storage component stores one or more computer program instructions; the processing component is used to call and execute the one or more computer program instructions to achieve:
  • each to-be-displayed object According to the display position of each to-be-displayed object and the initial position of the user, the respective spatial boundaries of the user and each to-be-displayed object are divided in the VR scene to provide the user and each to-be-displayed Display objects open up their respective display spaces;
  • the implementation example of the present application provides a content display method, device, and device.
  • the respective spatial boundaries of the user and each to-be-displayed object are divided in the VR scene to provide the user and each to-be-displayed Display objects open up their respective display spaces. Displaying each of the objects to be displayed in a respective corresponding display space. Therefore, the user can feel the existence of multiple spaces, and when the user interacts with any object to be displayed, it feels that the interaction is performed through two different spaces, and the experience of space immersion can be obtained at all times.
  • FIG. 1 shows a flowchart of an embodiment of a content display method provided by the present application
  • FIG. 3 shows a flowchart of still another embodiment of a content display method provided by the present application.
  • FIG. 4 shows a flowchart of another embodiment of a content display method provided by the present application.
  • FIG. 5 is a schematic structural diagram of an embodiment of a content display device provided by the present application.
  • FIG. 6 is a schematic structural diagram of another embodiment of a content display device provided by the present application.
  • FIG. 7 is a schematic structural diagram of another embodiment of a content display device provided by the present application.
  • FIG. 8 is a schematic structural diagram of an embodiment of a content display device provided by the present application.
  • FIG. 1 shows a flowchart of an embodiment of a content display method provided by the present application.
  • the method may include:
  • the VR (Virtual Reality) scene may be any virtual scene presented after the VR device is turned on, and is not specifically limited herein. Users may have different initial positions in different virtual scenes. Therefore, the initial position of the user needs to be determined for different VR scenes.
  • the object to be displayed may be an application installed in a VR device, a picture list thumbnail, a video thumbnail, a file list, a contact list, time and weather, and all other content that can interact with the user.
  • the display position of the at least one object to be displayed may be a system default display position, or each time the VR scene is presented, any display position in the VR scene is randomly selected or can be set by the user according to his own use needs.
  • the fixed display position in the VR scene is not specifically limited here.
  • the Tyson polygon method can be applied to the three-dimensional space division to form a 3D (three-dimensional) Tyson space.
  • the respective spatial boundaries of the user and each to-be-displayed object are divided in the VR scene, for the user and
  • the development of a corresponding display space by each object to be displayed may include:
  • a corresponding display space is opened for the user and each object to be displayed.
  • the Thiessen polygon obtained by dividing N discrete points in space, each discrete point is connected to the nearest discrete point, and the three nearest discrete points are connected to form A triangle.
  • Each discrete point can be used as the vertices of multiple triangles.
  • the N discrete points are connected to each other to form a connected and non-overlapping Delaunay triangle network.
  • the vertical bisectors of the sides of each three corners are connected to each other to form Tyson. Polygon.
  • the 3D Tyson space partition method is improved on the two-dimensional Tyson polygon partition. Specifically, after connecting the N discrete points to form a connected and non-overlapping Delaunay delone triangle network, each side of each triangle is divided. The mid-vertical planes of each other intersect to form a three-dimensional Tyson space, where each discrete point is located in an independent space and the spaces of adjacent discrete points are adjacent. As shown in FIG. 2 (b), it is a triangle formed by any three spatial discrete points connected to each other. Each discrete point is located in an independent space created by vertical planes on each side, and the vertical planes intersect with the center of the triangle.
  • the determining a respective spatial boundary of each target point according to the 3D Tyson space division method may include:
  • the mid-vertical planes adjacent to each of the target points are determined to be respective spatial boundaries of the each of the target points.
  • a virtual triangle network formed based on each target point is firstly generated, and then a mid-vertical plane of each side of each virtual triangle in the virtual triangle network is generated. For example, if any one of the target points is used as one of the vertices of the seven virtual triangles, the median plane adjacent to any of the target points includes seven, and the space boundary corresponding to the object to be displayed is determined by the seven median planes. Intersect composition.
  • the spatial boundary where the user is located it is formed by generating the intersection of each of the mid-vertical planes of the connecting line of each target point and the corresponding center point of the user. In this way, when the user turns to the direction of the display space where any object to be displayed is located at the initial position, the user is directly facing the display space where any object to be displayed is located.
  • the displaying each of the objects to be displayed in a respective corresponding display space may include:
  • a respective display form of each object to be displayed is determined respectively.
  • the display form of the object to be displayed includes a three-dimensional model, a thumbnail, or an animation.
  • the three-dimensional model can be displayed in the form of 3D components.
  • 3D components can be a 3D squirrel eating pine nuts or a 3D bird flying with wings spread, etc., which are not specifically limited here.
  • the 3D component can also interact with the user. For example, when the user touches the 3D component, the 3D squirrel stops eating pine nuts, or the 3D bird is stationary.
  • the specific display form can be set according to the imagination of the designer. The user selects the 3D model that comes with the VR device or downloads the 3D model from the Internet, and sets it as the display form of the object to be displayed.
  • the object to be displayed may also be displayed in the form of a thumbnail, such as a video thumbnail, a picture thumbnail, or a file thumbnail, etc., in a corresponding display space.
  • a thumbnail such as a video thumbnail, a picture thumbnail, or a file thumbnail, etc.
  • the object to be displayed may also be displayed in the form of an animation or an icon, and a corresponding animation or icon is set for each object to be displayed, or a different animation effect is set for the object to be displayed with the same animation. Display in the corresponding display space. It can be understood that the display form of the object to be displayed includes, but is not limited to, the display form described above, and any achievable display form may be applicable to this solution, which is not specifically limited herein.
  • the object to be displayed is fixedly displayed in a corresponding display position in a corresponding display space or dynamically displayed at any position in a corresponding display space according to a corresponding display form.
  • each object to be displayed can be fixedly displayed at the display position of the corresponding display space, or can be randomly fixedly displayed at any position or dynamically displayed in the display space.
  • the display object is displayed in a three-dimensional model, the third of which is a 3D bird spreading wings
  • the display form of the object to be displayed may be set by a user or may be randomly matched, which is not specifically limited.
  • the displaying each of the objects to be displayed in a respective corresponding display space may include:
  • space theme ocean theme, forest theme, city theme, sky theme, etc.
  • the display space is set as the cosmic background, and stars are set for revolution or rotation, and galaxies can be set far from the user's line of sight to create a three-dimensional space scene, which can correspond to the display space
  • the display form of the objects to be displayed is set to a spaceship or a moving star in space.
  • the display space can also be set as a marine theme, and the display form of the object to be displayed corresponding to the display space is set to a whale swimming in the sea or a ship sailing in the sea, which will not be listed here one by one.
  • the space theme of the display space may be a space theme provided by the VR device or downloaded by the user and saved locally.
  • the above-mentioned space theme and the display form of the object to be displayed corresponding to the space theme may be set by the user. It can be randomly matched and is not specifically limited.
  • the division of the display space can be determined. Therefore, when the display position of the object to be displayed is set according to the system default setting or the user setting, the user sees The boundary distribution of the display space in the VR scene is the same; if the display position of the object to be displayed is randomly set, the boundary distribution of the display space in the VR scene that the user sees each time is different.
  • a corresponding display space is created, so that each of the objects to be displayed corresponds to each other.
  • a 3D Tyson space division method is provided to make the space division in the VR scene more regular, so that the user can feel the existence of multiple spaces.
  • FIG. 3 shows a flowchart of still another embodiment of a content display method provided by the present application.
  • the method may include:
  • the object to be displayed is displayed within the user's best viewing distance range.
  • the display position of the object to be displayed may be set on the virtual spherical surface with the user's initial position as the center of the sphere and the user's best viewing distance as the radius.
  • the user's optimal viewing distance can be set according to the default optimal viewing distance, or it can be set by the user.
  • the virtual spherical radius is determined according to the line of sight of the user.
  • the use of the initial position of the user as the center position and establishing the virtual sphere with the center position as the center of the sphere may include:
  • each object By setting the display position of each object to be displayed on a virtual sphere established with the user's line of sight as the radius, the user can obtain the best viewing experience.
  • the determining a display position of each object to be displayed on the virtual sphere may include:
  • a reference area corresponding to each of the objects to be displayed and a display position in the corresponding reference area are determined.
  • determining the display position of the object to be displayed on the corresponding reference area optionally, determining the reference area corresponding to each object to be displayed and the corresponding corresponding area
  • the display position in the reference area can include:
  • Any reference position is randomly obtained in each reference area, and the any reference position is used as a display position of a corresponding object to be displayed.
  • this method is suitable for the case where there are multiple objects to be displayed.
  • This step can be omitted, and any one of the virtual spheres can be displayed.
  • the position is the display position of the object to be displayed; when the number of objects to be displayed is N, the virtual sphere is evenly divided into N reference regions, and the user can set the reference region corresponding to each object to be displayed, or randomly match The reference area corresponding to each object to be displayed. After determining the reference area of each object to be displayed, any reference position in the reference area may be selected as the display position of the corresponding object to be displayed, which is not specifically limited herein.
  • each object to be displayed is determined based on the virtual sphere, when the space boundaries corresponding to the dividers are corresponding, the space boundary of each object to be displayed will intersect at the center of the sphere of the virtual sphere.
  • the mid-vertical plane connected to the center of the sphere so no matter which object to be displayed by the user, it is in the direction directly opposite the object to be displayed.
  • a virtual spherical surface with the center position of the user as the center of the sphere is established, and the radius of the virtual spherical surface
  • the viewing distance is set to be within the most comfortable distance for the user to view, so that the display position of each object to be displayed is set on the virtual sphere, and the reference area of each object to be displayed is evenly divided, ensuring that the VR scene
  • the display space is evenly distributed and regular, which greatly improves the user's viewing experience.
  • FIG. 4 shows a flowchart of another embodiment of a content display method provided by the present application.
  • the method may include:
  • the user can also interact with any one of the objects to be displayed in the VR scene.
  • the user may also set a user image, for example, in the form of a 3D model displayed in the corresponding display space of the user.
  • the user may be a similar three-dimensional animation image or a three-dimensional cartoon character image such as Snow White, Ultraman, Spider-Man, etc. Of course, it can also be any other user image.
  • the user can also set different skins, expressions or actions for the animated characters displayed by the user, which is not specifically limited here.
  • the user image in its corresponding display space can also move with the user's actual movements, such as the user shaking his head, raising his head, blinking, etc., or even simulating the user's limb movement through sensors provided on the user's limb.
  • an interaction request is generated for the object to be displayed.
  • the user can reach out to touch the spatial boundary of the object to be displayed or trigger any object to be displayed.
  • the user can also stare at the object to be displayed. Generate an interaction request for the object to be displayed.
  • Specific triggering methods may be various, and are not specifically limited herein.
  • the VR device determines that any of the objects to be displayed is an interactive object according to the interaction request.
  • the interactive object is wrapped in a 3D component, such as a transparent sphere (similar to a crystal ball), and moved to the display space where the user is located.
  • the 3D component can also wrap the interactive object in other forms such as a gift box, golden egg, etc., and move to the display space where the user is located.
  • the moving form may be any form, which is not specifically limited herein.
  • the user can manipulate the user's image to grab the 3D component, and generate a trigger request for the interactive object by using any other form of operation such as throwing up or falling to the ground.
  • the interactive object is an application program, it is triggered to open the VR scene corresponding to the application program interface. If it is a video thumbnail or a picture thumbnail, the user can further select any video or picture to enter the corresponding picture or the VR corresponding to the video. Viewing in the scene, not one by one here.
  • the method may further include:
  • users can also add or delete objects to be displayed according to their actual usage needs, such as applications downloaded or uninstalled by the user. If corresponding applications need to be added or deleted, you need to develop corresponding applications for the application. Display space or delete the original display space, this process still needs to follow the 3D Tyson space division rules.
  • the method may further include:
  • the display position of the display object to be added may be determined by a user, or may be randomly matched.
  • the user determination process can be displayed in the VR scene as the user's throwing direction of the display object to be added.
  • the stay position of the display object to be added is determined as its corresponding display position.
  • the space boundary of each object to be displayed is re-divided based on the space boundary dividing method provided by any of the foregoing embodiments, and the respective display spaces are determined.
  • This process will be displayed in the VR scene as the display space is being opened at the position of the drop point of the display object to be added, and several original display spaces around it will automatically shrink the space boundary until the new display space Meet the 3D Tyson space division rules.
  • the method may further include:
  • the deletion operation of the object to be displayed may be triggered.
  • the deletion operation may be when the user throws the special effect bomb to the display space where the object to be deleted is located. An explosion explodes the display space. At this time, the object to be deleted corresponding to the display space disappears, and several display spaces around it automatically occupy the original display space position of the device.
  • this is only a special effect of the reminder delete operation, and is not limited to the above operation form.
  • the specific deletion process still follows the 3D Tyson space division rules.
  • the user can set and modify the display form or display space theme of any object to be displayed, or the addition or deletion of any object to be displayed according to his own wishes, and is not specifically limited here.
  • the method may further include:
  • each object to be displayed According to the display position of each object to be displayed and the initial position of the user, re-divide the respective spatial boundaries of the user and each object to be displayed in the VR scene and update the user and the A display space corresponding to each object to be displayed;
  • the user can directly move the object to be displayed to the display position required by the user.
  • the original display space of the object to be displayed is automatically filled by the surrounding display spaces.
  • the surrounding display space automatically shrinks until the boundary of the new space meets the 3D Tyson space division rule.
  • the current user settings can be saved.
  • it may further include:
  • the setting of the display position of the user for the any object to be displayed is stored, so that the any object to be displayed is displayed according to the display position set by the user each time.
  • Saving the display position of each object to be displayed set by the user is equivalent to saving the space division layout in the VR scene, so that the VR scene can display the corresponding object to be displayed according to a fixed spatial distribution.
  • the content display scheme provided may be used in a Launcher (Android desktop) interface, a menu interface in a game, or may be used to develop a space maze or a space game.
  • Launcher Android desktop
  • a menu interface in a game
  • this method fully takes advantage of the inherent advantages of VR devices and has advantages that cannot be achieved by traditional display methods.
  • users are in a 3D space, as if they are in space facing the infinite cosmic space, using it for a better immersive experience.
  • FIG. 5 is a schematic structural diagram of an embodiment of a content display device provided by the present application.
  • the device may include:
  • a first determining module 501 is configured to determine an initial position where a user is located in a VR scene.
  • the VR scene may be any virtual scene presented after the VR device is turned on, which is not specifically limited herein. Users may have different initial positions in different virtual scenes. Therefore, the initial position of the user needs to be determined for different VR scenes.
  • the second determining module 502 is configured to determine at least one object to be displayed in the VR scene and a display position of each object to be displayed in the VR scene.
  • the object to be displayed may be an application installed in a VR device, a picture list thumbnail, a video thumbnail, a file list, a contact list, time and weather, and all other content that can interact with the user.
  • the display position of the at least one object to be displayed may be a system default display position, or each time the VR scene is presented, any display position in the VR scene is randomly selected or can be set by the user according to his own use needs.
  • the fixed display position in the VR scene is not specifically limited here.
  • a space boundary dividing module 503 is configured to divide the space boundaries of the user and each of the objects to be displayed in the VR scene according to the display position of each object to be displayed and the initial position of the user. The user and each object to be displayed open a corresponding display space.
  • the Tyson polygon method can be applied to the three-dimensional space division to form a 3D (three-dimensional) Tyson space.
  • the space boundary dividing module 503 may include:
  • a conversion unit 511 configured to use a display position corresponding to each object to be displayed as a target point and an initial position where the user is located as a center point;
  • a first spatial boundary determining unit 512 configured to determine a spatial boundary of each target point according to the 3D Tyson space partition method
  • a second space boundary determining unit 513 configured to use a mid-vertical plane of a connection line between each target point and the center point as the center point space boundary;
  • a display space determining unit 514 is configured to open a corresponding display space for the user and each of the objects to be displayed based on the spatial boundary of each target point and the spatial boundary of the center point.
  • the first spatial boundary determining unit 512 may be specifically configured to:
  • the mid-vertical planes adjacent to each of the target points are determined to be respective spatial boundaries of the each of the target points.
  • a virtual triangle network formed based on each target point is firstly generated, and then a mid-vertical plane of each side of each virtual triangle in the virtual triangle network is generated. For example, if any one of the target points is used as one of the vertices of the seven virtual triangles, the median plane adjacent to any of the target points includes seven, and the space boundary corresponding to the object to be displayed is determined by the seven median planes. Intersect composition.
  • the spatial boundary where the user is located it is formed by generating the intersection of each of the mid-vertical planes of the connecting line of each target point and the corresponding center point of the user. In this way, when the user turns to the direction of the display space where any object to be displayed is located at the initial position, the user is directly facing the display space where any object to be displayed is located.
  • a first display module 504 is configured to display each of the objects to be displayed in a corresponding display space.
  • the display module 504 may be specifically configured to:
  • the object to be displayed is fixedly displayed in a corresponding display position in a corresponding display space or dynamically displayed at any position in a corresponding display space according to a corresponding display form.
  • the display form of the object to be displayed may include a three-dimensional model, a thumbnail, or an animation.
  • the display module 504 may be specifically configured to:
  • the division of the display space can be determined. Therefore, when the display position of the object to be displayed is set according to the system default setting or the user setting, the boundary distribution of the display space in the VR scene each time the user sees is the same; if the display position of the object to be displayed is Randomly set, the boundary distribution of the display space in the VR scene that the user sees each time is different.
  • a corresponding display space is created, so that each of the objects to be displayed corresponds to each other.
  • a 3D Tyson space division method is provided to make the space division in the VR scene more regular, so that the user can feel the existence of multiple spaces.
  • FIG. 6 is a schematic structural diagram of another embodiment of a content display device provided by the present application.
  • the device may include:
  • a first determining module 601 is configured to determine an initial position where a user is located in a VR scene.
  • the second determining module 602 is configured to determine at least one object to be displayed in the VR scene and a display position of each object to be displayed in the VR scene.
  • the second determining module 602 may include:
  • a virtual spherical surface establishing unit 611 is configured to use the initial position of the user as a central position, and establish a virtual spherical surface with the central position as a spherical center.
  • the display position of the object to be displayed may be set on the virtual spherical surface with the user's initial position as the center of the sphere and the user's best viewing distance as the radius.
  • the user's optimal viewing distance can be set according to the default optimal viewing distance, or can be set by the user.
  • the virtual spherical radius is determined according to the line of sight of the user.
  • the virtual spherical establishment unit 611 may be specifically used to:
  • the object to be displayed determination unit 612 is configured to determine at least one object to be displayed in the VR scene.
  • a display position determining unit 613 is configured to determine a display position of each object to be displayed on the virtual spherical surface.
  • each object By setting the display position of each object to be displayed on a virtual sphere established with the user's line of sight as the radius, the user can obtain the best viewing experience.
  • the display position determining unit 613 may be configured to:
  • a reference area corresponding to each of the objects to be displayed and a display position in the corresponding corresponding reference area are determined.
  • determining the display position of the object to be displayed on the corresponding reference area optionally, determining the reference area corresponding to each object to be displayed and the corresponding corresponding area
  • the display position in the reference area can be used for:
  • Any reference position is randomly obtained in each reference area, and the any reference position is used as a display position of a corresponding object to be displayed.
  • the space boundary dividing module 603 is configured to divide the space boundaries of the user and each of the objects to be displayed in the VR scene according to the display position of each object to be displayed and the initial position of the user. The user and each object to be displayed open a corresponding display space.
  • each object to be displayed is determined based on the virtual sphere, when the space boundaries corresponding to the dividers are corresponding, the space boundary of each object to be displayed will intersect at the center of the sphere of the virtual sphere, and because the user is facing each display space The mid-vertical plane connected to the center of the sphere, so no matter which object to be displayed by the user, it is in the direction directly opposite the object to be displayed.
  • a display module 604 is configured to display each of the objects to be displayed in a corresponding display space.
  • a virtual spherical surface with the user's center position as the center of the sphere is established, and the radius of the virtual spherical surface is The viewing distance is set so that the display position of each object to be displayed is set on the virtual sphere within the most comfortable distance for the user to view, and the reference area of each object to be displayed is evenly divided to ensure the display in the VR scene.
  • the spatial distribution is uniform and regular, which greatly improves the user's viewing experience.
  • FIG. 7 is a schematic structural diagram of another embodiment of a content display device provided by the present application.
  • the device may include:
  • a first determining module 701 is configured to determine an initial position where a user is located in a VR scene.
  • the second determining module 702 is configured to determine at least one object to be displayed in the VR scene and a display position of each object to be displayed in the VR scene.
  • a space boundary dividing module 703 is configured to divide the respective space boundaries of the user and each of the objects to be displayed in the VR scene according to the display position of each object to be displayed and the initial position of the user. The user and each object to be displayed open a corresponding display space.
  • a display module 704 is configured to display each of the objects to be displayed in a corresponding display space.
  • the first receiving module 705 is configured to receive an interaction request from the user for any one of the objects to be displayed.
  • the third determining module 706 is configured to determine that any object to be displayed is an interactive object.
  • a moving module 707 is configured to move the interactive object to a display space where the user is located in a specific form.
  • the VR device determines that any of the objects to be displayed is an interactive object according to the interaction request.
  • the interactive object is wrapped in a 3D component, such as a transparent sphere (similar to a crystal ball), and moved to the display space where the user is located.
  • the 3D component can also wrap the interactive object in other forms such as a gift box, golden egg, etc., and move to the display space where the user is located.
  • the moving form may be any form, which is not specifically limited herein.
  • the second receiving module 708 is configured to receive a trigger request generated by the user for the interaction object.
  • a scene jump module 709 is configured to jump to a VR scene generated by the interaction object based on the trigger request.
  • the mobile module 707 may further include:
  • a first spatial boundary re-dividing module configured to re-divide the user and the user in the VR scene according to the display position of each object to be displayed except the interactive object and the initial position of the user; Describing the respective space boundaries of each of the objects to be displayed except the interactive object, and respectively opening a corresponding display space for the user and the each of the objects to be displayed except the interactive object;
  • the first re-display module displays each of the objects to be displayed except the interactive object in a respective corresponding display space.
  • users can also add or delete objects to be displayed according to their actual usage needs, such as applications downloaded or uninstalled by the user. If corresponding applications need to be added or deleted, you need to develop corresponding applications for the application. Display space or delete the original display space, this process still needs to follow the 3D Tyson space division rules.
  • the display module 704 may further include:
  • a display object to be added determination module configured to determine a display object to be added in the VR scene and a display position of the display object to be added in the VR scene;
  • a second spatial boundary re-dividing module configured to re-divide the user in the VR scene according to the display position of each to-be-displayed object, the display position of the to-be-added display object, and the initial position of the user ,
  • the second re-display module is configured to display each of the objects to be displayed and the display objects to be added in respective corresponding display spaces.
  • the display position of the display object to be added may be determined by a user, or may be randomly matched.
  • the user determination process may be displayed in the VR scene as the user throwing the to-be-added display object at any position in the virtual sphere or VR scene, and the stay position of the to-be-added display object is determined as its corresponding display position.
  • the space boundary of each object to be displayed is re-divided based on the space boundary dividing method provided by any of the foregoing embodiments, and the respective display spaces are determined.
  • This process will be displayed in the VR scene as the display space is being opened at the position of the drop point of the display object to be added, and several original display spaces around it will automatically shrink the space boundary until the boundary of the new display space. Meet the 3D Tyson space division rules.
  • the display module 704 may further include:
  • An object to be deleted determination module configured to determine an object to be deleted among the at least one object to be displayed
  • a third spatial boundary re-dividing module configured to re-divide the user and the user in the VR scene according to the display position of each object to be displayed except the object to be deleted and the initial position of the user;
  • a third re-display module is configured to display each of the objects to be displayed except the object to be deleted in a respective corresponding display space.
  • the deletion operation of the object to be displayed may be triggered.
  • the deletion operation may be when the user throws the special effect bomb to the display space where the object to be deleted is located. An explosion explodes the display space. At this time, the object to be deleted corresponding to the display space disappears, and several display spaces around it automatically occupy the original display space position of the device.
  • this is only a special effect of the reminder delete operation, and is not limited to the above operation form.
  • the specific deletion process still follows the 3D Tyson space division rules.
  • the user can set and modify the display form or display space theme of any object to be displayed, or the addition or deletion of any object to be displayed according to his own wishes, and is not specifically limited here.
  • the display module 704 may further include:
  • a third receiving module configured to receive a movement request of the user for any one of the objects to be displayed
  • a fourth determining module configured to determine a moving position of the any object to be displayed and use the moving position as a display position of the any object to be displayed;
  • a fourth spatial boundary re-dividing module configured to re-divide the user and each of the objects to be displayed in the VR scene according to the display position of each of the objects to be displayed and the initial position of the user; Space boundary and update the display space corresponding to the user and each object to be displayed respectively;
  • a fourth re-display module is configured to display each of the objects to be displayed in a corresponding updated display space.
  • the user can directly move the object to be displayed to the display position required by the user.
  • the original display space of the object to be displayed is automatically filled by the surrounding display spaces.
  • the surrounding display space automatically shrinks until the boundary of the new space meets the 3D Tyson space division rule.
  • the current user settings can be saved. In some embodiments, it may also be used:
  • the setting of the display position of the user for the any object to be displayed is stored, so that the any object to be displayed is displayed according to the display position set by the user each time.
  • Saving the display position of each object to be displayed set by the user is equivalent to saving the space division layout in the VR scene, so that the VR scene can display the corresponding object to be displayed according to a fixed spatial distribution.
  • the content display scheme provided may be used in a Launcher (Android desktop) interface, a menu interface in a game, or may be used to develop a space maze or a space game.
  • Launcher Android desktop
  • a menu interface in a game
  • this method fully takes advantage of the inherent advantages of VR devices and has advantages that cannot be achieved by traditional display methods.
  • users are in a 3D space, as if they are in space facing the infinite cosmic space, using it for a better immersive experience.
  • FIG. 8 is a schematic structural diagram of an embodiment of a content display device according to an embodiment of the present application.
  • the device may include a processing component 801 and a storage component 802; the storage component 802 stores one or more computer program instructions.
  • the processing component 801 is configured to call and execute the one or more computer program instructions to implement:
  • processing component 801 is further configured to execute all or part of the foregoing method steps.
  • the processing component 801 may include one or more processors to execute computer instructions.
  • the processing component 801 may also be one or more application-specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), and field programmable gate arrays (FPGAs). ), A controller, microcontroller, microprocessor, or other electronic component to perform the above method.
  • ASICs application-specific integrated circuits
  • DSPs digital signal processors
  • DSPDs digital signal processing devices
  • PLDs programmable logic devices
  • FPGAs field programmable gate arrays
  • the storage component 802 may be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as static random access memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable Except programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic disk or optical disk.
  • SRAM static random access memory
  • EEPROM electrically erasable programmable read-only memory
  • EPROM erasable except programmable read-only memory
  • PROM programmable read-only memory
  • ROM read-only memory
  • magnetic memory magnetic memory
  • flash memory magnetic disk or optical disk.
  • the electronic device may also include other components, such as an input / output interface, a communication component, and the like.
  • the input / output interface provides an interface between the processing component and a peripheral interface module.
  • the peripheral interface module may be an output device, an input device, and the like.
  • the device embodiments described above are only schematic, wherein the units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, may be located One place, or it can be distributed across multiple network elements. Some or all of the modules may be selected according to actual needs to achieve the objective of the solution of this embodiment. Those of ordinary skill in the art can understand and implement without creative labor.
  • each embodiment can be implemented by means of software plus a necessary universal hardware platform, and of course, also by hardware.
  • the above-mentioned technical solution essentially or part that contributes to the existing technology can be embodied in the form of a software product, which can be stored in a computer-readable storage medium, such as ROM / RAM, magnetic A disc, an optical disc, and the like include several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to execute the methods described in various embodiments or certain parts of the embodiments.

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Abstract

一种内容显示方法、装置及设备,该方法通过确定VR场景中用户所在的初始位置(101)并确定所述VR场景中的至少一个待显示对象及每个待显示对象在所述VR场景中的显示位置(102);根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间(103);将所述每个待显示对象在各自对应的显示空间中显示(104)。基于三维场景的内容显示方式可使用户时刻身处三维空间中,获得更好地空间沉浸感体验。

Description

内容显示方法、装置及设备
本申请要求于2018年8月31日提交中国专利局、申请号为201811013509.4、发明名称为“内容显示方法、装置及设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请实施例涉及虚拟现实技术领域,尤其涉一种内容显示方法、一种内容显示装置及一种内容显示设备。
背景技术
随着VR(虚拟现实,Virtual Reality)技术的日趋成熟,VR设备越来越被普及使用。
VR设备相较于传统的屏幕显示设备(例如手机、平板电脑等)可实现360°的全景显示能力,因此在内容显示上拥有理论上的无限空间可以使用。但目前VR设备显示的VR场景中,用户仅能通过观看VR视频或VR图像获得空间沉浸感的体验。而对于可供用户交互的内容例如(应用程序图标、文件列表、视频缩略图、时间天气图标等)显示场景设计和环境布置仍以平面内容为主,通常显示在用户面对的一个可操作平台上,用户通过滑动操作或上拉操作切换平面显示内容,造成用户的体验仍局限在传统屏幕显示设备使用经验的影子下面,无法获得更好地用户体验。
发明内容
本申请实施例提供一种内容显示方法、装置及设备,实现基于三维场景的内容显示方式可使用户时刻身处三维空间中,获得更好地空间沉浸感体验。
本申请提供了一种内容显示方法,包括:
确定VR场景中用户所在的初始位置;
确定所述VR场景中的至少一个待显示对象及每个待显示对象在所述VR场景中的显示位置;
根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间;
将所述每个待显示对象在各自对应的显示空间中显示。
一些实施例中,所述确定所述VR场景中的至少一个待显示对象及每个待显示对象在所述VR场景中的显示位置包括:
将所述用户的初始位置作为中心位置,建立以所述中心位置为球心的虚拟球面;其中,所述虚拟球面半径根据所述用户的视距确定;
确定所述VR场景中的至少一个待显示对象;
确定每个待显示对象在所述虚拟球面上的显示位置。
一些实施例中,所述确定每个待显示对象在所述虚拟球面上的显示位置 包括:
确定所述至少一个待显示对象的数量;
按照所述至少一个待显示对象的数量将所述虚拟球面均匀划分为相应数量个基准区域;
确定所述每个待显示对象各自对应的基准区域及在各自对应的所述基准区域中的显示位置。
一些实施例中,所述确定每个待显示对象各自对应的基准区域及在各自对应的所述基准区域中的显示位置包括:
随机确定所述每个待显示对象分别对应的基准区域;
在每个基准区域中随机获取任一个基准位置,将所述任一个基准位置作为各自对应的待显示对象的显示位置。
一些实施例中,所述根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间包括:
将每个待显示对象各自对应的显示位置作为目标点并将所述用户所在的初始位置作为中心点;
按照3D泰森空间划分法,确定每个目标点各自的空间边界;
将每个目标点分别与所述中心点之间的连接线的中垂面作为所述中心点空间边界;
基于所述每个目标点各自的空间边界及所述中心点的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间。
一些实施例中,所述按照3D泰森空间划分法,确定每个目标点各自的空间边界包括:
按照Delaunay德洛内三角网方法构建基于所述每个目标点形成的虚拟三角网;
分别生成关于所述虚拟三角网中每个三角形各个边的中垂面;
确定分别与所述每个目标点相邻的中垂面为所述每个目标点各自的空间边界。
一些实施例中,在将所述每个待显示对象在各自对应的显示空间中显示之后,还包括:
确定所述VR场景中的待增加显示对象及所述待增加显示对象在所述VR场景中的显示位置;
根据所述每个待显示对象的显示位置、所述待增加显示对象的显示位置及所述用户的初始位置,在所述VR场景中重新划分所述用户、所述每个待显示对象及所述待增加显示对象各自的空间边界,为所述用户、所述每个待显示对象及所述待增加显示对象开辟各自对应的显示空间;
将所述每个待显示对象及所述待增加显示对象在各自对应的显示空间中显示。
一些实施例中,在将所述每个待显示对象在各自对应的显示空间中显示之后,还包括:
确定所述至少一个待显示对象中的待删除对象;
根据除所述待删除对象之外的每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中重新划分所述用户及所述除所述待删除对象之外的每个待显示对象各自的空间边界,为所述用户及所述除所述待删除对象之外的每个待显示对象开辟各自对应的显示空间;
将所述除所述待删除对象之外的每个待显示对象在各自对应的显示空间中显示。
一些实施例中,所述将所述每个待显示对象在各自对应的显示空间中显示包括:
分别确定所述每个待显示对象各自的显示形式;
将所述待显示对象按照分别对应的显示形式,在各自对应的显示空间中对应的显示位置固定显示或在各自对应的显示空间中的任一位置动态显示。
一些实施例中,所述在将所述每个待显示对象在各自对应的显示空间中显示之后,还包括:
接收所述用户针对所述每个待显示对象中的任一待显示对象的移动请求;
确定所述任一待显示对象的移动位置并将所述移动位置作为所述任一待显示对象的显示位置;
根据所述每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中重新划分所述用户及所述每个待显示对象各自的空间边界并更新所述用户及所述每个待显示对象各自对应的显示空间;
将所述每个待显示对象在各自对应的更新后的显示空间中显示。
一些实施例中,还包括:
保存所述用户针对所述任一待显示对象的显示位置的设置,以使得所述任一待显示对象每次均按照所述用户设置的显示位置显示。
一些实施例中,所述将所述每个待显示对象在各自对应的显示空间中显示之后,还包括:
接收所述用户针对所述每个待显示对象中任一待显示对象的交互请求;
确定所述任一待显示对象为交互对象;
将所述交互对象以特定形式移动至所述用户所在的显示空间中;
接收所述用户针对所述交互对象生成的触发请求;
基于所述触发请求跳转至由所述交互对象生成的VR场景中。
一些实施例中,所述显示形式包括三维模型、缩略图或动画。
一些实施例中,所述将所述交互对象以特定形式移动至所述用户所在的显示空间中之后,还包括:
根据除所述交互对象之外的所述每个待显示对象的显示位置及所述用户 的初始位置,在所述VR场景中重新划分所述用户及所述除所述交互对象之外的所述每个待显示对象各自的空间边界,为所述用户及所述除所述交互对象之外的所述每个待显示对象开辟各自对应的显示空间;
将所述除所述交互对象之外的所述每个待显示对象在各自对应的显示空间中显示。
一些实施例中,所述将所述每个待显示对象在各自对应的显示空间中显示包括:
分别确定每个显示空间各自的显示主题;
基于所述每个显示空间分别对应的显示主题,确定所述每个显示空间各自对应的待显示对象的显示形式;
将所述待显示对象按照分别对应的显示形式,在按照各自对应的显示主题设置的显示空间中显示。
本申请提供了一种内容显示装置,包括:
第一确定模块,用于确定VR场景中用户所在的初始位置;
第二确定模块,用于确定所述VR场景中的至少一个待显示对象及每个待显示对象在所述VR场景中的显示位置;
空间边界划分模块,用于根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间;
显示模块,用于将所述每个待显示对象在各自对应的显示空间中显示。
本申请还提供了一种内容显示设备,包括处理组件以及存储组件;所述存储组件存储一条或多条计算机程序指令;所述处理组件用于调用并执行所述一条或多条计算机程序指令以实现:
确定VR场景中用户所在的初始位置;
确定所述VR场景中的至少一个待显示对象及每个待显示对象在所述VR场景中的显示位置;
根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间;
将所述每个待显示对象在各自对应的显示空间中显示。
本申请实施实例提供了一种内容显示方法、装置及设备,通过确定VR场景中用户所在的初始位置并确定所述VR场景中的至少一个待显示对象及每个待显示对象在所述VR场景中的显示位置。根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间。将所述每个待显示对象在各自对应的显示空间中显示。从而使用户感受到多个空间的存在,当用户与任一待显示对象交互时感觉是通过两个不同的空间进行交互,时刻都可以获得空间沉浸感的体验。
附图说明
为了更清楚地说明本申请实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作一简单地介绍,显而易见地,下面描述中的附图是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1示出了本申请提供的一种内容显示方法的一个实施例的流程图;
图2(a)-图2(b)示出了本申请提供的一种泰森多边形划分方法及3D泰森空间划分方法示意图;
图3示出了本申请提供的一种内容显示方法的又一个实施例的流程图;
图4示出了本申请提供的一种内容显示方法的另一个实施例的流程图;
图5示出了本申请提供的一种内容显示装置的一个实施例的结构示意图;
图6示出了本申请提供的一种内容显示装置的又一个实施例的结构示意图;
图7示出了本申请提供的一种内容显示装置的另一个实施例的结构示意图;
图8示出了本申请提供的一种内容显示设备的一个实施例的结构示意图。
具体实施方式
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述。
在本申请的说明书和权利要求书及上述附图中的描述的一些流程中,包含了按照特定顺序出现的多个操作,但是应该清楚了解,这些操作可以不按照其在本文中出现的顺序来执行或并行执行,操作的序号如101、102等,仅仅是用于区分开各个不同的操作,序号本身不代表任何的执行顺序。另外,这些流程可以包括更多或更少的操作,并且这些操作可以按顺序执行或并行执行。需要说明的是,本文中的“第一”、“第二”等描述,是用于区分不同的消息、设备、模块等,不代表先后顺序,也不限定“第一”和“第二”是不同的类型。
下面将结合附图对本申请技术方案进行详细描述。
图1示出了本申请提供的一种内容显示方法的一个实施例的流程图。该方法可以包括:
101:确定VR场景中用户所在的初始位置。
所述VR(虚拟现实,Virtual Reality)场景可以是打开VR设备后呈现的任一虚拟场景,在此不做具体限定。用户在不同虚拟场景中可能具有不同的初始位置,因此,需要针对不同的VR场景确定用户所在初始位置。
102:确定所述VR场景中的至少一个待显示对象及每个待显示对象在所 述VR场景中的显示位置。
实际应用中,所述待显示对象可以是安装在VR设备中的应用程序、图片列表缩略图、视频缩略图、文件列表、通信录、时间天气等等一切可以与用户交互的内容。
其中,所述至少一个待显示对象的显示位置可以是系统默认显示位置,也可以是每一次呈现该VR场景时,随机选取该VR场景中的任一显示位置或可由用户根据自己的使用需求设定在该VR场景中的固定显示位置,在此不做具体限定。
103:根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间。
为了实现对VR场景的空间划分,可以将泰森多边形法应用到三维空间划分中,形成3D(三维)泰森空间。具体地,所述根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间可以包括:
将每个待显示对象各自对应的显示位置作为目标点并将所述用户所在的初始位置作为中心点;
按照3D泰森空间划分法,确定每个目标点各自的空间边界;
将每个目标点分别与所述中心点之间的连接线的中垂面作为所述中心点空间边界;
基于所述每个目标点各自的空间边界及所述中心点的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间。
如图2(a)所示为,对空间中的N个离散点的划分得到的泰森多边形,每个离散点分别与最邻近的离散点相连接,且最临近的三个离散点连接构成一个三角形。每一个离散点可以作为多个三角形的顶点,该N个离散点相互连接构成相连的且不重叠的Delaunay德洛内三角网,将每个三个角形各个边的垂直平分线相互连接构成泰森多边形。
3D泰森空间划分法在二维泰森多边形划分上进行了改进,具体是在将该N个离散点相互连接构成相连的且不重叠的Delaunay德洛内三角网后,将每个三角形各个边的中垂面互相相交形成三维泰森空间,其中,每一个离散点位于一个独立的空间中,且相邻离散点的空间相邻。如图2(b)所示,为任三个空间离散点互相连接构成的三角形,每个离散点位于由各边中垂面建立的独立空间中,且其中垂面相交与三角形的中心。
由此可根据上述3D泰森空间划分法,为每个待显示对象开辟各自对应的显示空间。所述按照3D泰森空间划分法,确定每个目标点各自的空间边界可以包括:
按照Delaunay德洛内三角网方法构建基于所述每个目标点形成的虚拟三 角网;
分别生成关于所述虚拟三角网中每个虚拟三角形的各个边的中垂面;
确定分别与所述每个目标点相邻的中垂面为所述每个目标点各自的空间边界。
基于3D泰森空间划分法,首先基于每个目标点形成的虚拟三角网,然后生成虚拟三角网中每个虚拟三角形的每个边的中垂面。例如,如果所述任一个目标点作为七个虚拟三角形的其中一个顶点,则该任一个目标点相邻的中垂面包括七个,相应待显示对象所在的空间边界由该七个中垂面相交构成。
而对于用户所在的空间边界,则通过生成每个目标点分别与用户对应的中心点的连接线的各个中垂面相交构成。这样可使得用户在初始位置时,转向任一个待显示对象所在的显示空间的方向时,均是正对着该任一个待显示对象所在显示空间。
104:将所述每个待显示对象在各自对应的显示空间中显示。
可选的,在某些实施例中,所述将所述每个待显示对象在各自对应的显示空间中显示可以包括:
分别确定所述每个待显示对象各自的显示形式。
实际应用中,所述待显示对象的显示形式包括三维模型、缩略图或动画。
三维模型可以3D组件形式展示的,例如可以是一只正在吃松子的3D松鼠或一只展翅飞翔的3D小鸟等,在此不做具体限定。该3D组件还可以与用户进行互动,例如当用户触碰到3D组件时,该3D松鼠则停止吃松子,或3D小鸟静止不动等。具体展示形式可根据设计人员的想象进行设置,用户通过选取VR设备自带的三维模型或从互联网下载三维模型,设定为待显示对象的显示形式。
当然,待显示对象还可以使以缩略图的形式显示,例如视频缩略图图片缩略图或文件缩略图等显示在相应的显示空间中。
待显示对象还可以是以动画的形式显示或图标的形式进行显示,分别对每一个待显示对象设置对应的动画或图标,还可是针对具有同一动画的待显示对象设置不同的动画效果等,在相应的显示空间中进行显示。可以理解的是,待显示对象的显示形式包括但不限于上述的显示形式,可以是任意可实现的显示形式均可适用于本方案中,在此不做具体限定。
将所述待显示对象按照分别对应的显示形式,在各自对应的显示空间中对应的显示位置固定显示或在各自对应的显示空间中的任一位置动态显示。
在设定完成每个待显示对象的显示形式后,每个待显示对象可以在对应的显示空间的显示位置进行固定显示,也可以是在任一位置随机固定显示或在显示空间中动态显示。例如,显示对象以三维模型显示时,其三为模型为一个展翅的3D小鸟,则可设定该展翅的3D小鸟在显示空间中按照设定路线或随机路线飞翔,仅当用户触发该显示空间或触发该3D小鸟时,该3D小鸟停留在当前位置。实际应用中,待显示对象的显示形式可以是用户设定的, 也可以是随机匹配的,不做具体限定。
可选地,在某些实施例中,所述将所述每个待显示对象在各自对应的显示空间中显示可以包括:
分别确定每个显示空间各自的显示主题;
基于所述每个显示空间分别对应的显示主题,确定所述每个显示空间各自对应的待显示对象的显示形式;
将所述待显示对象按照分别对应的显示形式,在按照各自对应的显示主题设置的显示空间中显示。
实际应用中,还可以针对不同显示空间设定空间主题,使得VR场景具有趣味性,丰富性和层次性。例如太空主题,海洋主题、森林主题、城市主题、天空主题等。当显示空间设定为太空主题,则该显示空间设定为宇宙背景,并设置进行公转或自转的星体,并可在远离用户视线处设置星系,营造出太空三维场景,可将该显示空间对应的待显示对象的显示形式设置为在太空飞行的宇宙飞船或运转的星体等。同理,还可以设置显示空间为海洋主题,该显示空间对应的待显示对象的显示形式设置为在大海中遨游的鲸鱼或大海航行的大船等,在此不再一一列举。
当然,该显示空间的空间主题可以是VR设备自带的空间主题也可以用户下载并保存在本地端的,上述空间主题及该空间主题对应的待显示对象的显示形式可以是用户设定的,也可以是随机匹配的,不做具体限定。
实际应用中,当待显示对象的显示位置确定后,显示空间的划分即可确定,因此,当待显示对象的显示位置是按照系统默认设置设定或用户设定的,则用户每次看到的VR场景中显示空间的边界分布均是相同的;如果待显示对象的显示位置是随机设定的,则用户每次看到的VR场景中的显示空间的边界分布各不相同。
本申请实施例中,通过将VR场景中的每个待显示对象的显示位置及用户的初始位置采用空间边界划分,开辟出各自对应的显示空间,从而将所述每个待显示对象在各自对应的显示空间中显示。进一步地还提供了一种3D泰森空间划分方法,使得对VR场景中的空间划分更具有规则性,使用户感受到多个空间的存在,当用户与任一待显示对象交互时感觉是通过两个不同的空间进行交互,时刻都可以获得空间沉浸感的体验。
图3示出了本申请提供的一种内容显示方法的又一个实施例的流程图。该方法可以包括:
301:确定VR场景中用户所在的初始位置。
302:将所述用户的初始位置作为中心位置,建立以所述中心位置为球心的虚拟球面。
为了使用户获得更好地观看体验,将待显示对象在用户最佳视距范围内显示。可选地,可以待显示对象的显示位置设置在以用户的初始位置作为球心,以用户的最佳视距为半径建立虚拟球面上。用户的最佳视距可以是按照 默认最佳视距设定,也可以是由用户自己设定。
其中,所述虚拟球面半径根据所述用户的视距确定。为了保证用户获得最佳的视觉感受,实际应用中,所述将所述用户的初始位置作为中心位置,建立以所述中心位置为球心的虚拟球面可以包括:
将所述用户的初始位置作为中心位置;
判断用户是否设置了用户视距;
如果是,建立以所述中心位置为球心以所述用户视距为半径的虚拟球面;
如果否,建立以所述中心位置为球心以所述默认视距为半径的虚拟球面。
303:确定所述VR场景中的至少一个待显示对象。
304:确定每个待显示对象在所述虚拟球面上的显示位置。
通过将每个待显示对象的显示位置设置在以用户视距为半径建立的虚拟球面上,可以使用户获得最好的观看体验。
进一步地,当待显示对象为多个时,为了保证在VR场景中的空间分布的均匀性,避免给用户带来待显示对象在虚拟球面上排布拥挤、混乱的感觉,可选地,在某些实施例中,所述确定每个待显示对象在所述虚拟球面上的显示位置可以包括:
确定所述至少一个待显示对象的数量;
按照所述至少一个待显示对象的数量将所述虚拟球面均匀划分为相应数量个基准区域;
确定所述每个待显示对象各自对应的基准区域及在各自对应的所述基准区域中的显示位置。
在确定每个待显示对象的基准区域后,确定待显示对象在相应的基准区域上的显示位置,可选地,所述确定每个待显示对象各自对应的基准区域及在各自对应的所述基准区域中的显示位置可以包括:
随机确定所述每个待显示对象分别对应的基准区域;
在每个基准区域中随机获取任一个基准位置,将所述任一个基准位置作为各自对应的待显示对象的显示位置。
实际应用中,该方法适用于待显示对象为多个的情况,当待显示对象仅为1个时,则不需要对虚拟球面进行划分,可以省略这一步骤,可将虚拟球面上的任一位置作为该待显示对象的显示位置;当待显示对象的个数为N个,则将虚拟球面均匀划分为N个基准区域,可以由用户设置每个待显示对象对应的基准区域,或随机匹配每个待显示对象对应的基准区域。在确定每个待显示对象的基准区域后,可选取基准区域中的任一个基准位置作为相应待显示对象的显示位置,在此均不作具体限定。
305:根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间。
由于基于虚拟球面确定的每个待显示对象的显示位置,在划分器各自对 应的空间边界时,每个待显示对象的空间边界都会在虚拟球面的球心相交,且由于用户正对各个显示空间与球心连线的中垂面,因此无论用户转向哪个待显示对象,都处在与该待显示对象正对的方向。
306:将所述每个待显示对象在各自对应的显示空间中显示。
本申请实施例中,为了使待显示对象的显示空间分布更均匀、更规则,符合大众的观看体验,通过建立以用户所在的中心位置为球心的虚拟球面,且该虚拟球面的半径根据用户的视距进行设定,在用户观看最舒服的距离内,这样将每个待显示对象的显示位置设置在虚拟球面上,并均匀划分每个待显示对象的基准区域,保证了该VR场景中显示空间分布均匀、规则,大大提高了用户的观看体验。
图4示出了本申请提供的一种内容显示方法的另一个实施例的流程图。该方法可以包括:
401:确定VR场景中用户所在的初始位置。
402:确定所述VR场景中的至少一个待显示对象及每个待显示对象在所述VR场景中的显示位置。
403:根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间。
404:将所述每个待显示对象在各自对应的显示空间中显示。
当每个待显示对象在各自的显示空间中显示后,用户还可以与VR场景中显示的任一个待显示对象进行交互。具体地,用户也可以设置用户形象,比如以3D模型的形式显示在用户对应的显示空间中,例如用户可以是以白雪公主、奥特曼、蜘蛛侠等类似三维动画形象或三维卡通人物形象,当然还可以是其它任何用户形象,此外用户还可以为其显示的动画人物,设置不同的皮肤、表情或动作,在此不做具体限定。用户形象在其对应的显示空间中,还可以随用户实际动作运动,例如用户摇头、抬头、眨眼等,甚至可以通过设置在用户肢体上的传感器模拟用户的肢体运动等。
405:接收所述用户针对所述每个待显示对象中任一待显示对象的交互请求。
当用户触发该任一待显示对象所在的空间边界或触发任一待显示对象时,即生成针对该任一待显示对象的交互请求。例如在VR场景中,用户通过操作VR场景中显示用户形象是伸手触摸到该任一待显示对象所在的空间边界或触发任一待显示对象,还可以用户通过凝视该任一待显示对象等,生成针对该任一待显示对象的交互请求。具体的触发方式可以是多种多样的,在此不做具体限定。
406:确定所述任一待显示对象为交互对象。
407:将所述交互对象以特定形式移动至所述用户所在的显示空间中。
VR设备根据交互请求,确定所述任一待显示对象为交互对象,此时该交 互对象包裹在一个3D组件中,例如一个透明的球体中(类似水晶球),移动至用户所在的显示空间中。当然,该3D组件还可以是以礼物盒,金蛋等其他形式包裹该交互对象,移动至用户所在的显示空间中。其移动形式可以是任一形式,在此不做具体限定。
408:接收所述用户针对所述交互对象生成的触发请求。
409:基于所述触发请求跳转至由所述交互对象生成的VR场景中。
用户想要打开该待显示对象时,可以操作用户形象抓住该3D组件,通过上抛或摔地面等其他任意形式的的操作方式生成针对所述交互对象生成的触发请求。当该交互对象为应用程序时,则触发打开该应用程序界面对应的VR场景,如果为视频缩略图或图片缩略图等,则用户可进一步选中任一个视频或图片进入相应图片或视频对应的VR场景中进行观看,在此不一一列举。
实际应用中,当用户选中的交互对象移动至用户所在的显示空间时,该交互对象原有的显示空间则可以被周围的若干个显示空间自动挤占原有的位置,这一过程遵循3D泰森空间划分规则。可选地,在某些实施例中,所述将所述交互对象以特定形式移动至所述用户所在的显示空间中之后,还可以包括:
根据除所述交互对象之外的所述每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中重新划分所述用户及所述除所述交互对象之外的所述每个待显示对象各自的空间边界,为所述用户及所述除所述交互对象之外的所述每个待显示对象开辟各自对应的显示空间;
将所述除所述交互对象之外的所述每个待显示对象在各自对应的显示空间中显示。
可以理解的是,用户还可以根据自己实际的使用需求增加或删除待显示对象,例如用户下载的应用程序或卸载应用程序,需要对应增加或删除该应用程序,则需要为该应用程序开辟相应的显示空间或删除原有的显示空间,这一过程依然需要遵循3D泰森空间划分规则。
可选地,在某些事实例中,在将所述每个待显示对象在各自对应的显示空间中显示之后,还可以包括:
确定所述VR场景中的待增加显示对象及所述待增加显示对象在所述VR场景中的显示位置;
根据所述每个待显示对象的显示位置、所述待增加显示对象的显示位置及所述用户的初始位置,在所述VR场景中重新划分所述用户、所述每个待显示对象及所述待增加显示对象各自的空间边界,为所述用户、所述每个待显示对象及所述待增加显示对象开辟各自对应的显示空间;
将所述每个待显示对象及所述待增加显示对象在各自对应的显示空间中显示。
实际应用中,该待增加显示对象的显示位置可以是由用户确定,也可以随机匹配。用户确定过程在VR场景中可以显示为用户将该待增加显示对象 的投掷向,虚拟球面或VR场景中的任一位置处,该待增加显示对象的停留位置即确定为其对应的显示位置。然后基于上述任一实施例提供的空间边界划分方法重新划分每个待显示对象的空间边界,确定各自的显示空间。这一过程,在VR场景中会显示为,在该待增加显示对象的落点位置在动开辟显示空间,其周围的若干个原有的显示空间会自动收缩空间边界,直到新显示空间的边界满足3D泰森空间划分规则。
可选地,在某些实施例中,在将所述每个待显示对象在各自对应的显示空间中显示之后,还可以包括:
确定所述至少一个待显示对象中的待删除对象;
根据除所述待删除对象之外的每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中重新划分所述用户及所述除所述待删除对象之外的每个待显示对象各自的空间边界,为所述用户及所述除所述待删除对象之外的每个待显示对象开辟各自对应的显示空间;
将所述除所述待删除对象之外的每个待显示对象在各自对应的显示空间中显示。
当用户想删除现有VR场景中显示的待显示对象时,可以触发待显示对象的删除操作,该删除操作可以是通过用户将特效炸弹抛向该待删除对象所在的显示空间时,该特效炸弹爆炸,炸毁该显示空间,此时该显示空间对应的待删除对象消失,其周围若干个显示空间自动挤占器原有的显示空间位置。当然这仅仅是催删除操作的一种特效效果,并不限于上述操作形式。但其具体的删除过程仍遵循3D泰森空间划分规则。
实际应用中,用户对任一待显示对象的显示形式或显示空间主题,或针对任一待显示对象的增加或删除操作均可以根据自己意愿进行设置和修改,在此不做具体限定。
可以理解的是,当用户对当前显示的任一个待显示对象的显示位置不满意,可按照自己意愿改变任一个待显示对象的显示位置。,所述在将所述每个待显示对象在各自对应的显示空间中显示之后,还可以包括:
接收所述用户针对所述每个待显示对象中的任一待显示对象的移动请求;
确定所述任一待显示对象的移动位置并将所述移动位置作为所述任一待显示对象的显示位置;
根据所述每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中重新划分所述用户及所述每个待显示对象各自的空间边界并更新所述用户及所述每个待显示对象各自对应的显示空间;
将所述每个待显示对象在各自对应的更新后的显示空间中显示。
在实际VR场景中,用户可以直接移动该任一个待显示对象至用户需要的显示位置处,这一过程中该任一个待显示对象原有的显示空间自动被周围若干个显示空间填充,该任一个待显示对象移动后所在的显示位置处,周围 的显示空间自动收缩,直到新空间的边界满足3D泰森空间划分规则。
用户按照上述待显示对象的移动方法,自动设置每个待显示对象的显示位置后,可以保存当前用户设置。在某些实施例中,还可以包括:
保存所述用户针对所述任一待显示对象的显示位置的设置,以使得所述任一待显示对象每次均按照所述用户设置的显示位置显示。
保存用户设置的每个待显示对象的显示位置,则相当于对该VR场景中的空间划分布局进行保存,使得该VR场景可以按照固定空间分布显示相应的待显示对象。
本申请实施例中,提供的内容显示方案可以用在Launcher(安卓桌面)界面,游戏中的菜单界面,也可以以此为特色开发空间迷宫或太空类游戏。使用者身处VR场景中会体验到真实世界无法体会的空间感,而且这种方式充分发挥了VR设备的先天优势,具有传统显示方式无法实现的优越性。用户不用在VR场景中面对一个平面操作台,而是身处3D空间之中,仿佛身处太空直面无限宇宙空间,使用获得更好地沉浸感体验。
图5示出了本申请提供的一种内容显示装置的一个实施例的结构示意图。该装置可以包括:
第一确定模块501,用于确定VR场景中用户所在的初始位置。
所述VR场景可以是打开VR设备后呈现的任一虚拟场景,在此不做具体限定。用户在不同虚拟场景中可能具有不同的初始位置,因此,需要针对不同的VR场景确定用户所在初始位置。
第二确定模块502,用于确定所述VR场景中的至少一个待显示对象及每个待显示对象在所述VR场景中的显示位置。
实际应用中,所述待显示对象可以是安装在VR设备中的应用程序、图片列表缩略图、视频缩略图、文件列表、通信录、时间天气等等一切可以与用户交互的内容。
其中,所述至少一个待显示对象的显示位置可以是系统默认显示位置,也可以是每一次呈现该VR场景时,随机选取该VR场景中的任一显示位置或可由用户根据自己的使用需求设定在该VR场景中的固定显示位置,在此不做具体限定。
空间边界划分模块503,用于根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间。
为了实现对VR场景的空间划分,可以将泰森多边形法应用到三维空间划分中,形成3D(三维)泰森空间。可选地,所述空间边界划分模块503可以包括:
转换单元511,用于将每个待显示对象各自对应的显示位置作为目标点并将所述用户所在的初始位置作为中心点;
第一空间边界确定单元512,用于按照3D泰森空间划分法,确定每个目 标点各自的空间边界;
第二空间边界确定单元513,用于将每个目标点分别与所述中心点之间的连接线的中垂面作为所述中心点空间边界;
显示空间确定单元514,用于基于所述每个目标点各自的空间边界及所述中心点的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间。
所述第一空间边界确定单元512具体可以用于:
按照Delaunay德洛内三角网方法构建基于所述每个目标点形成的虚拟三角网;
分别生成关于所述虚拟三角网中每个虚拟三角形的各个边的中垂面;
确定分别与所述每个目标点相邻的中垂面为所述每个目标点各自的空间边界。
基于3D泰森空间划分法,首先基于每个目标点形成的虚拟三角网,然后生成虚拟三角网中每个虚拟三角形的每个边的中垂面。例如,如果所述任一个目标点作为七个虚拟三角形的其中一个顶点,则该任一个目标点相邻的中垂面包括七个,相应待显示对象所在的空间边界由该七个中垂面相交构成。
而对于用户所在的空间边界,则通过生成每个目标点分别与用户对应的中心点的连接线的各个中垂面相交构成。这样可使得用户在初始位置时,转向任一个待显示对象所在的显示空间的方向时,均是正对着该任一个待显示对象所在显示空间。
第一显示模块504,用于将所述每个待显示对象在各自对应的显示空间中显示。
可选的,在某些实施例中,所述显示模块504具体可以用于:
分别确定所述每个待显示对象各自的显示形式;
将所述待显示对象按照分别对应的显示形式,在各自对应的显示空间中对应的显示位置固定显示或在各自对应的显示空间中的任一位置动态显示。
实际应用中,所述待显示对象的显示形式可以包括三维模型、缩略图或动画。
可选地,在某些实施例中,所述显示模块504具体可以用于:
分别确定每个显示空间各自的显示主题;
基于所述每个显示空间分别对应的显示主题,确定所述每个显示空间各自对应的待显示对象的显示形式;
将所述待显示对象按照分别对应的显示形式,在按照各自对应的显示主题设置的显示空间中显示。
实际应用中,当待显示对象的显示位置确定后,显示空间的划分即可确定。因此,当待显示对象的显示位置是按照系统默认设置设定或用户设定的,则用户每次看到的VR场景中显示空间的边界分布均是相同的;如果待显示对象的显示位置是随机设定的,则用户每次看到的VR场景中的显示空间的 边界分布各不相同。
本申请实施例中,通过将VR场景中的每个待显示对象的显示位置及用户的初始位置采用空间边界划分,开辟出各自对应的显示空间,从而将所述每个待显示对象在各自对应的显示空间中显示。进一步地还提供了一种3D泰森空间划分方法,使得对VR场景中的空间划分更具有规则性,使用户感受到多个空间的存在,当用户与任一待显示对象交互时感觉是通过两个不同的空间进行交互,时刻都可以获得空间沉浸感的体验。
图6示出了本申请提供的一种内容显示装置的又一个实施例的结构示意图。该装置可以包括:
第一确定模块601,用于确定VR场景中用户所在的初始位置。
第二确定模块602,用于确定所述VR场景中的至少一个待显示对象及每个待显示对象在所述VR场景中的显示位置。
所述第二确定模块602可以包括:
虚拟球面建立单元611,用于将所述用户的初始位置作为中心位置,建立以所述中心位置为球心的虚拟球面。
进了使用户获得更好地观看体验,使待显示对象在用户最佳视距范围内显示。可选地,可以待显示对象的显示位置设置在以用户的初始位置作为球心,以用户的最佳视距为半径建立虚拟球面上。用户的最佳视距可以是按照默认最佳视距设定,也可以是由用户自己设定。
其中,所述虚拟球面半径根据所述用户的视距确定。为了保证用户获得最佳的视觉感受,实际应用中,所述虚拟球面建立单元611具体可以用于:
将所述用户的初始位置作为中心位置;
判断用户是否设置了用户视距;
如果是,建立以所述中心位置为球心以所述用户视距为半径的虚拟球面;
如果否,建立以所述中心位置为球心以所述默认视距为半径的虚拟球面。
待显示对象确定单元612,用于确定所述VR场景中的至少一个待显示对象。
显示位置确定单元613,用于确定每个待显示对象在所述虚拟球面上的显示位置。
通过将每个待显示对象的显示位置设置在以用户视距为半径建立的虚拟球面上,可以使用户获得最好的观看体验。
进一步地,当待显示对象为多个时,为了保证在VR场景中的空间分布的均匀性,避免给用户带来待显示对象在虚拟球面上排布拥挤、混乱的感觉,可选地,在某些实施例中,所述显示位置确定单元613可以用于:
确定所述至少一个待显示对象的数量;
按照所述至少一个待显示对象的数量将所述虚拟球面均匀划分为相应数量个基准区域;
确定所述每个待显示对象各自对应的基准区域及在各自对应的所述基准 区域中的显示位置。
在确定每个待显示对象的基准区域后,确定待显示对象在相应的基准区域上的显示位置,可选地,所述确定每个待显示对象各自对应的基准区域及在各自对应的所述基准区域中的显示位置可以用于:
随机确定所述每个待显示对象分别对应的基准区域;
在每个基准区域中随机获取任一个基准位置,将所述任一个基准位置作为各自对应的待显示对象的显示位置。
空间边界划分模块603,用于根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间。
由于基于虚拟球面确定的每个待显示对象的显示位置,在划分器各自对应的空间边界时,每个待显示对象的空间边界都会在虚拟球面的球心相交,且由于用户正对各个显示空间与球心连线的中垂面,因此无论用户转向哪个待显示对象,都处在与该待显示对象正对的方向。
显示模块604,用于将所述每个待显示对象在各自对应的显示空间中显示。
本申请实施例中,为了使待显示对象的显示空间分布更均匀,更规则,符合大众的观看体验,建立以用户所在的中心位置为球心的虚拟球面,且该虚拟球面的半径根据用户的视距进行设定,在用户观看最舒服的距离内,这样将每个待显示对象的显示位置设置在虚拟球面上,并均匀划分每个待显示对象的基准区域,保证了该VR场景中显示空间分布均匀、规则,大大提高了用户的观看体验。
图7示出了本申请提供的一种内容显示装置的另一个实施例的结构示意图。该装置可以包括:
第一确定模块701,用于确定VR场景中用户所在的初始位置。
第二确定模块702,用于确定所述VR场景中的至少一个待显示对象及每个待显示对象在所述VR场景中的显示位置。
空间边界划分模块703,用于根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间。
显示模块704,用于将所述每个待显示对象在各自对应的显示空间中显示。
第一接收模块705,用于接收所述用户针对所述每个待显示对象中任一待显示对象的交互请求。
第三确定模块706,用于确定所述任一待显示对象为交互对象。
移动模块707,用于将所述交互对象以特定形式移动至所述用户所在的显示空间中。
VR设备根据交互请求,确定所述任一待显示对象为交互对象,此时该交 互对象包裹在一个3D组件中,例如一个透明的球体中(类似水晶球),移动至用户所在的显示空间中。当然,该3D组件还可以是以礼物盒,金蛋等其他形式包裹该交互对象,移动至用户所在的显示空间中。其移动形式可以是任一形式,在此不做具体限定。
第二接收模块708,用于接收所述用户针对所述交互对象生成的触发请求。
场景跳转模块709,用于基于所述触发请求跳转至由所述交互对象生成的VR场景中。
实际应用中,当用户选中的交互对象移动至用户所在的显示空间时,该交互对象原有的显示空间则可以被周围的若干个显示空间自动挤占原有的位置,这一过程遵循3D泰森空间划分规则。可选地,在某些实施例中,移动模块707之后,还可以包括:
第一空间边界重新划分模块,用于根据除所述交互对象之外的所述每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中重新划分所述用户及所述除所述交互对象之外的所述每个待显示对象各自的空间边界,为所述用户及所述除所述交互对象之外的所述每个待显示对象开辟各自对应的显示空间;
第一重新显示模块,将所述除所述交互对象之外的所述每个待显示对象在各自对应的显示空间中显示。
可以理解的是,用户还可以根据自己实际的使用需求增加或删除待显示对象,例如用户下载的应用程序或卸载应用程序,需要对应增加或删除该应用程序,则需要为该应用程序开辟相应的显示空间或删除原有的显示空间,这一过程依然需要遵循3D泰森空间划分规则。
可选地,在某些事实例中,显示模块704之后,还可以包括:
待增加显示对象确定模块,用于确定所述VR场景中的待增加显示对象及所述待增加显示对象在所述VR场景中的显示位置;
第二空间边界重新划分模块,用于根据所述每个待显示对象的显示位置、所述待增加显示对象的显示位置及所述用户的初始位置,在所述VR场景中重新划分所述用户、所述每个待显示对象及所述待增加显示对象各自的空间边界,为所述用户、所述每个待显示对象及所述待增加显示对象开辟各自对应的显示空间;
第二重新显示模块,用于将所述每个待显示对象及所述待增加显示对象在各自对应的显示空间中显示。
实际应用中,该待增加显示对象的显示位置可以是由用户确定,也可以随机匹配。用户确定过程在VR场景中可以显示为用户将该待增加显示对象的投掷向,虚拟球面或VR场景中的任一位置处,该待增加显示对象的停留位置即确定为其对应的显示位置。然后基于上述任一实施例提供的空间边界划分方法重新划分每个待显示对象的空间边界,确定各自的显示空间。这一 过程,在VR场景中会显示为,在该待增加显示对象的落点位置在动开辟显示空间,其周围的若干个原有的显示空间会自动收缩空间边界,直到新显示空间的边界满足3D泰森空间划分规则。
可选地,在某些实施例中,在显示模块704之后,还可以包括:
待删除对象确定模块,用于确定所述至少一个待显示对象中的待删除对象;
第三空间边界重新划分模块,用于根据除所述待删除对象之外的每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中重新划分所述用户及所述除所述待删除对象之外的每个待显示对象各自的空间边界,为所述用户及所述除所述待删除对象之外的每个待显示对象开辟各自对应的显示空间;
第三重新显示模块,用于将所述除所述待删除对象之外的每个待显示对象在各自对应的显示空间中显示。
当用户想删除现有VR场景中显示的待显示对象时,可以触发待显示对象的删除操作,该删除操作可以是通过用户将特效炸弹抛向该待删除对象所在的显示空间时,该特效炸弹爆炸,炸毁该显示空间,此时该显示空间对应的待删除对象消失,其周围若干个显示空间自动挤占器原有的显示空间位置。当然这仅仅是催删除操作的一种特效效果,并不限于上述操作形式。但其具体的删除过程仍遵循3D泰森空间划分规则。
实际应用中,用户对任一待显示对象的显示形式或显示空间主题,或针对任一待显示对象的增加或删除操作均可以根据自己意愿进行设置和修改,在此不做具体限定。
可以理解的是,当用户对当前显示的任一个待显示对象的显示位置不满意,可按照自己意愿改变任一个待显示对象的显示位置。所述显示模块704之后,还可以包括:
第三接收模块,用于接收所述用户针对所述每个待显示对象中的任一待显示对象的移动请求;
第四确定模块,用于确定所述任一待显示对象的移动位置并将所述移动位置作为所述任一待显示对象的显示位置;
第四空间边界重新划分模块,用于根据所述每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中重新划分所述用户及所述每个待显示对象各自的空间边界并更新所述用户及所述每个待显示对象各自对应的显示空间;
第四重新显示模块,用于将所述每个待显示对象在各自对应的更新后的显示空间中显示。
在实际VR场景中,用户可以直接移动该任一个待显示对象至用户需要的显示位置处,这一过程中该任一个待显示对象原有的显示空间自动被周围若干个显示空间填充,该任一个待显示对象移动后所在的显示位置处,周围 的显示空间自动收缩,直到新空间的边界满足3D泰森空间划分规则。
用户按照上述待显示对象的移动方法,自动设置每个待显示对象的显示位置后,可以保存当前用户设置。在某些实施例中,还可以用于:
保存所述用户针对所述任一待显示对象的显示位置的设置,以使得所述任一待显示对象每次均按照所述用户设置的显示位置显示。
保存用户设置的每个待显示对象的显示位置,则相当于对该VR场景中的空间划分布局进行保存,使得该VR场景可以按照固定空间分布显示相应的待显示对象。
本申请实施例中,提供的内容显示方案可以用在Launcher(安卓桌面)界面,游戏中的菜单界面,也可以以此为特色开发空间迷宫或太空类游戏。使用者身处VR场景中会体验到真实世界无法体会的空间感,而且这种方式充分发挥了VR设备的先天优势,具有传统显示方式无法实现的优越性。用户不用在VR场景中面对一个平面操作台,而是身处3D空间之中,仿佛身处太空直面无限宇宙空间,使用获得更好地沉浸感体验。
图8为本申请实施例提供的一种内容显示设备一个实施例的结构示意图。该设备可以包括处理组件801和存储组件802;所述存储组件802存储一条或多条计算机程序指令。
所述处理组件801用于调用并执行所述一条或多条计算机程序指令以实现:
确定VR场景中用户所在的初始位置;确定所述VR场景中的至少一个待显示对象及每个待显示对象在所述VR场景中的显示位置;根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间;将所述每个待显示对象在各自对应的显示空间中显示。
可选地,该处理组件801还用于执行前述各方法步骤中的全部或部分步骤。
其中,该处理组件801可以包括一个或多个处理器来执行计算机指令。当然处理组件801也可以为一个或多个应用专用集成电路(ASIC)、数字信号处理器(DSP)、数字信号处理设备(DSPD)、可编程逻辑器件(PLD)、现场可编程门阵列(FPGA)、控制器、微控制器、微处理器或其他电子元件实现,用于执行上述方法。
该存储组件802可以由任何类型的易失性或非易失性存储设备或者它们的组合实现,如静态随机存取存储器(SRAM),电可擦除可编程只读存储器(EEPROM),可擦除可编程只读存储器(EPROM),可编程只读存储器(PROM),只读存储器(ROM),磁存储器,快闪存储器,磁盘或光盘。
当然,电子设备还可以包括其他部件,例如输入/输出接口、通信组件等。输入/输出接口为处理组件和外围接口模块之间提供接口,上述外围接口模块 可以是输出设备、输入设备等。
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统,装置和单元的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。
以上所描述的装置实施例仅仅是示意性的,其中所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部模块来实现本实施例方案的目的。本领域普通技术人员在不付出创造性的劳动的情况下,即可以理解并实施。
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到各实施方式可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件。基于这样的理解,上述技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品可以存储在计算机可读存储介质中,如ROM/RAM、磁碟、光盘等,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行各个实施例或者实施例的某些部分所述的方法。
最后应说明的是:以上实施例仅用以说明本申请的技术方案,而非对其限制;尽管参照前述实施例对本申请进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本申请各实施例技术方案的精神和范围。

Claims (17)

  1. 一种内容显示方法,其特征在于,包括:
    确定VR场景中用户所在的初始位置;
    确定所述VR场景中的至少一个待显示对象及每个待显示对象在所述VR场景中的显示位置;
    根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间;
    将所述每个待显示对象在各自对应的显示空间中显示。
  2. 根据权利要求1所述的方法,其特征在于,所述确定所述VR场景中的至少一个待显示对象及每个待显示对象在所述VR场景中的显示位置包括:
    将所述用户的初始位置作为中心位置,建立以所述中心位置为球心的虚拟球面;其中,所述虚拟球面半径根据所述用户的视距确定;
    确定所述VR场景中的至少一个待显示对象;
    确定每个待显示对象在所述虚拟球面上的显示位置。
  3. 根据权利要求2所述的方法,其特征在于,所述确定每个待显示对象在所述虚拟球面上的显示位置包括:
    确定所述至少一个待显示对象的数量;
    按照所述至少一个待显示对象的数量将所述虚拟球面均匀划分为相应数量个基准区域;
    确定所述每个待显示对象各自对应的基准区域及在各自对应的所述基准区域中的显示位置。
  4. 根据权利要求3所述的方法,其特征在于,所述确定每个待显示对象各自对应的基准区域及在各自对应的所述基准区域中的显示位置包括:
    随机确定所述每个待显示对象分别对应的基准区域;
    在每个基准区域中随机获取任一个基准位置,将所述任一个基准位置作为各自对应的待显示对象的显示位置。
  5. 根据权利要求1所述的方法,其特征在于,所述根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间包括:
    将每个待显示对象各自对应的显示位置作为目标点并将所述用户所在的初始位置作为中心点;
    按照3D泰森空间划分法,确定每个目标点各自的空间边界;
    将每个目标点分别与所述中心点之间的连接线的中垂面作为所述中心点空间边界;
    基于所述每个目标点各自的空间边界及所述中心点的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间。
  6. 根据权利要求5所述的方法,其特征在于,所述按照3D泰森空间划分法,确定每个目标点各自的空间边界包括:
    按照Delaunay德洛内三角网方法构建基于所述每个目标点形成的虚拟三角网;
    分别生成关于所述虚拟三角网中每个三角形各个边的中垂面;
    确定分别与所述每个目标点相邻的中垂面为所述每个目标点各自的空间边界。
  7. 根据权利要求1所述的方法,其特征在于,在将所述每个待显示对象在各自对应的显示空间中显示之后,还包括:
    确定所述VR场景中的待增加显示对象及所述待增加显示对象在所述VR场景中的显示位置;
    根据所述每个待显示对象的显示位置、所述待增加显示对象的显示位置及所述用户的初始位置,在所述VR场景中重新划分所述用户、所述每个待显示对象及所述待增加显示对象各自的空间边界,为所述用户、所述每个待显示对象及所述待增加显示对象开辟各自对应的显示空间;
    将所述每个待显示对象及所述待增加显示对象在各自对应的显示空间中显示。
  8. 根据权利要求1所述的方法,其特征在于,在将所述每个待显示对象在各自对应的显示空间中显示之后,还包括:
    确定所述至少一个待显示对象中的待删除对象;
    根据除所述待删除对象之外的每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中重新划分所述用户及所述除所述待删除对象之外的每个待显示对象各自的空间边界,为所述用户及所述除所述待删除对象之外的每个待显示对象开辟各自对应的显示空间;
    将所述除所述待删除对象之外的每个待显示对象在各自对应的显示空间中显示。
  9. 根据权利要求1所述的方法,其特征在于,所述将所述每个待显示对象在各自对应的显示空间中显示包括:
    分别确定所述每个待显示对象各自的显示形式;
    将所述待显示对象按照分别对应的显示形式,在各自对应的显示空间中对应的显示位置固定显示或在各自对应的显示空间中的任一位置动态显示。
  10. 根据权利要求1所述的方法,其特征在于,所述在将所述每个待显示对象在各自对应的显示空间中显示之后,还包括:
    接收所述用户针对所述每个待显示对象中的任一待显示对象的移动请求;
    确定所述任一待显示对象的移动位置并将所述移动位置作为所述任一待显示对象的显示位置;
    根据所述每个待显示对象的显示位置及所述用户的初始位置,在所述VR 场景中重新划分所述用户及所述每个待显示对象各自的空间边界并更新所述用户及所述每个待显示对象各自对应的显示空间;
    将所述每个待显示对象在各自对应的更新后的显示空间中显示。
  11. 根据权利要求10所述的方法,其特征在于,还包括:
    保存所述用户针对所述任一待显示对象的显示位置的设置,以使得所述任一待显示对象每次均按照所述用户设置的显示位置显示。
  12. 根据权利要求1所述的方法,其特征在于,所述将所述每个待显示对象在各自对应的显示空间中显示之后,还包括:
    接收所述用户针对所述每个待显示对象中任一待显示对象的交互请求;
    确定所述任一待显示对象为交互对象;
    将所述交互对象以特定形式移动至所述用户所在的显示空间中;
    接收所述用户针对所述交互对象生成的触发请求;
    基于所述触发请求跳转至由所述交互对象生成的VR场景中。
  13. 根据权利要求9所述的方法,其特征在于,所述显示形式包括三维模型、缩略图或动画。
  14. 根据权利要求12所述的方法,其特征在于,所述将所述交互对象以特定形式移动至所述用户所在的显示空间中之后,还包括:
    根据除所述交互对象之外的所述每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中重新划分所述用户及所述除所述交互对象之外的所述每个待显示对象各自的空间边界,为所述用户及所述除所述交互对象之外的所述每个待显示对象开辟各自对应的显示空间;
    将所述除所述交互对象之外的所述每个待显示对象在各自对应的显示空间中显示。
  15. 根据权利要求1所述的方法,其特征在于,所述将所述每个待显示对象在各自对应的显示空间中显示包括:
    分别确定每个显示空间各自的显示主题;
    基于所述每个显示空间分别对应的显示主题,确定所述每个显示空间各自对应的待显示对象的显示形式;
    将所述待显示对象按照分别对应的显示形式,在按照各自对应的显示主题设置的显示空间中显示。
  16. 一种内容显示装置,其特征在于,包括:
    第一确定模块,用于确定VR场景中用户所在的初始位置;
    第二确定模块,用于确定所述VR场景中的至少一个待显示对象及每个待显示对象在所述VR场景中的显示位置;
    空间边界划分模块,用于根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间;
    显示模块,用于将所述每个待显示对象在各自对应的显示空间中显示。
  17. 一种内容显示设备,其特征在于,包括处理组件以及存储组件;所述存储组件存储一条或多条计算机程序指令;所述处理组件用于调用并执行所述一条或多条计算机程序指令以实现:
    确定VR场景中用户所在的初始位置;
    确定所述VR场景中的至少一个待显示对象及每个待显示对象在所述VR场景中的显示位置;
    根据每个待显示对象的显示位置及所述用户的初始位置,在所述VR场景中划分所述用户及所述每个待显示对象各自的空间边界,为所述用户及所述每个待显示对象开辟各自对应的显示空间;
    将所述每个待显示对象在各自对应的显示空间中显示。
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