WO2020000798A1 - 基于区块链的游戏数据处理方法、系统及计算机设备 - Google Patents

基于区块链的游戏数据处理方法、系统及计算机设备 Download PDF

Info

Publication number
WO2020000798A1
WO2020000798A1 PCT/CN2018/111373 CN2018111373W WO2020000798A1 WO 2020000798 A1 WO2020000798 A1 WO 2020000798A1 CN 2018111373 W CN2018111373 W CN 2018111373W WO 2020000798 A1 WO2020000798 A1 WO 2020000798A1
Authority
WO
WIPO (PCT)
Prior art keywords
information
game
game product
client
product
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2018/111373
Other languages
English (en)
French (fr)
Inventor
刘志龙
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Ping An Technology Shenzhen Co Ltd
Original Assignee
Ping An Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ping An Technology Shenzhen Co Ltd filed Critical Ping An Technology Shenzhen Co Ltd
Publication of WO2020000798A1 publication Critical patent/WO2020000798A1/zh
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/08Payment architectures
    • G06Q20/12Payment architectures specially adapted for electronic shopping systems
    • G06Q20/123Shopping for digital content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items

Definitions

  • the present application relates to the field of communication technology, and in particular, to a method, a system, and a computer device for processing game data based on a blockchain.
  • game transactions the purchase and sale of game products are collectively referred to as game transactions.
  • game products include game accounts, game equipment, game coins, and so on.
  • the transaction process of the third-party trading platform for game products is as follows: the seller publishes the game products that they want to sell on the third-party trading platform, and the buyer selects the game products to be purchased through the game product information provided by the third-party trading platform, and then sends the The three-party trading platform pays the price of the purchased game products.
  • the third-party trading platform notifies the seller to ship the goods (that is, the game products are sent to the buyer). After the buyer receives the goods, he confirms the receipt on the third-party trading platform. After deducting transaction costs (transaction costs refer to service fees charged by third-party trading platforms) from the price of game products paid by home, the remaining amount is transferred to the seller, and the transaction is completed.
  • This game transaction method requires payment of transaction fees to a third-party transaction platform, which results in higher transaction costs.
  • fraudulent situations such as game products being retrieved by sellers after transactions result in lower transaction security.
  • the embodiments of the present application provide a method, a system, and a computer device for processing game data based on a blockchain to solve the problems of high transaction costs and low transaction security of game transactions in the prior art.
  • an embodiment of the present application provides a method for processing game data based on a blockchain.
  • the method includes:
  • the purchase information includes a buyer receiving mode, and the buyer receiving mode is used to ship the specified game product and generate the product delivery information;
  • game product transaction information corresponding to the specified game product is generated, and the game product transaction information is stored in a blockchain.
  • an embodiment of the present application provides a game data processing system based on a blockchain.
  • the system includes:
  • a commodity information acquisition module configured to receive a purchase request for a game product sent by a first client, and obtain game product information that meets the purchase request according to the purchase request, where the game product information includes a seller's payment account;
  • a commodity information sending module configured to return the game commodity information to the first client
  • the seller notification module is configured to receive the purchase information of the specified game product in the game product information sent by the first client and the payment information of the payment account to the seller of the specified game product, and combine the purchase information with The payment information is sent to a second client, and the purchase information includes a buyer receiving mode, and the buyer receiving mode is used to ship the specified game product and generate product delivery information;
  • a shipping information transceiver module configured to receive the commodity shipped information returned by the second client, and send the commodity shipped information to the first client;
  • a generating and storing module is configured to generate game commodity transaction information corresponding to the specified game commodity based on the current game commodity transaction data, and store the game commodity transaction information in a blockchain.
  • an embodiment of the present application provides a computer device including a memory, a processor, and a computer program stored in the memory and executable on the processor.
  • the processor is implemented when the processor executes the computer program. The following steps:
  • the purchase information includes a buyer receiving mode, and the buyer receiving mode is used to ship the specified game product and generate the product delivery information;
  • game product transaction information corresponding to the specified game product is generated, and the game product transaction information is stored in a blockchain.
  • an embodiment of the present application provides a computer non-volatile readable storage medium.
  • the computer non-volatile readable storage medium stores a computer program, and when the computer program is executed by a processor, the following steps are implemented:
  • the purchase information includes a buyer receiving mode, and the buyer receiving mode is used to ship the specified game product and generate the product delivery information;
  • game product transaction information corresponding to the specified game product is generated, and the game product transaction information is stored in a blockchain.
  • the game product information includes a seller's payment account number, and the game product information is returned to the first
  • the client receives the purchase information of the specified game product and the payment information from the payment account of the specified game product seller sent by the first client, and sends the purchase information and payment information to the second client.
  • Includes the buyer's receipt method receives the product shipment information returned by the second client, sends the product shipment information to the first client, and generates a game corresponding to the specified game product based on the current game product transaction data.
  • Commodity transaction information, and game game transaction information is stored in the blockchain.
  • the transaction information of game products is distributed to ensure that transaction information cannot be Tampering, thereby avoiding transaction fraud, improving transaction security, and enabling buying And point to point between sellers deal directly, without having to pay transaction costs due to the transfer of goods produced and forwarded to a third party, reducing transaction costs.
  • FIG. 1 is a first example flowchart of a method for processing game data based on a blockchain provided by an embodiment of the present application.
  • FIG. 2 is a second exemplary flowchart of a method for processing game data based on a blockchain provided by an embodiment of the present application.
  • FIG. 3 is a third exemplary flowchart of a method for processing game data based on a blockchain provided by an embodiment of the present application.
  • FIG. 4 is a structural block diagram of a blockchain-based game data processing system according to an embodiment of the present application.
  • FIG. 5 is a first structural block diagram of a blockchain-based game data processing apparatus according to an embodiment of the present application.
  • FIG. 6 is a second structural block diagram of a blockchain-based game data processing apparatus according to an embodiment of the present application.
  • FIG. 7 is a diagram illustrating an example of an application scenario of a method for processing game data based on a blockchain provided by an embodiment of the present application.
  • FIG. 8 is a simplified block diagram of a computer device according to an embodiment of the present application.
  • An embodiment of the present application provides a method for processing game data based on a blockchain.
  • the method for processing game data based on the blockchain provided in the embodiments of the present application is executed on a server.
  • FIG. 7 is a diagram illustrating an example of an application scenario of a method for processing game data based on a blockchain provided by an embodiment of the present application.
  • a method for processing game data based on a blockchain provided by an embodiment of the present application may be applied to an application scenario including a first client, a second client, and a server, where the server is used to run a blockchain platform, The first client corresponds to the buyer, and the second client corresponds to the seller. The first client and the second client interact with the blockchain platform through the server, respectively, to implement game commodity transactions between buyers and sellers.
  • FIG. 1 is a first example flowchart of a method for processing game data based on a blockchain provided by an embodiment of the present application.
  • the method for processing game data based on the blockchain is executed on the blockchain platform.
  • the method may include the following steps:
  • S101 Receive a purchase request for a game product sent by the first client, and obtain game product information that meets the purchase request according to the purchase request.
  • the game product information includes a seller's payment account.
  • S104 Receive the goods shipped information returned by the second client, and send the goods shipped information to the first client.
  • S105 Based on the current game product transaction data, generate game product transaction information corresponding to the specified game product, and store the game product transaction information in the blockchain.
  • the embodiment of the present application uses a blockchain to store game commodity transaction information. Because the blockchain uses distributed storage, there is no centralized hardware or management organization.Therefore, all nodes of the blockchain jointly store game commodity transaction information, and the nodes with maintenance functions in the entire blockchain jointly maintain the information.
  • the blockchain adopts a consensus mechanism based on consensus mechanisms and encryption algorithms, which is a recognized trust mechanism to ensure the security of blockchain data.
  • the encryption algorithm is mainly a two-part algorithm of a hash function and an asymmetric encryption.
  • the asymmetric encryption part uses the private key to prove the ownership of the node and is implemented by digital signature.
  • the hash function part uses a hash algorithm to transform an input of any length into a fixed-length output consisting of letters and numbers. It has irreversibility. To achieve immutability.
  • POE Proof of Existence
  • the blockchain can ensure the security of the data stored by asymmetric encryption and proof of existence.
  • the game product transaction data of this time may include the product name, quantity of the product, seller information, buyer information, transaction time, etc. of the specified game product of the transaction.
  • the first client and the second client may be clients installed on a mobile phone or a tablet, or clients in a browser.
  • the first client is a client corresponding to a buyer
  • the second client is a client corresponding to a seller.
  • the purchase request may include information such as a game name, a game area, a game server, and a game product type.
  • the types of game products may be game accounts, game equipment, game coins, and so on.
  • the game product information may include the seller's payment account, seller credit information, game name, game area, game server, game product type and other information, product price information, seller identity authentication information, role information, and so on.
  • the game product information includes the seller's payment account number.
  • the buyer can directly pay the seller for the price of the product according to the seller's payment account number, without having to transfer money through a third party, thereby realizing purchase Direct peer-to-peer payment between home and seller. Due to the direct point-to-point payment method between buyers and sellers, buyers and sellers do not need to pay the third party transaction fees due to third party transfer services, thereby reducing the transaction costs of game transactions.
  • acquiring game product information that meets the purchase request according to the purchase request may include: determining search conditions for the game product according to the purchase request; generating a query request for the game product, and the query request includes the search condition; Send the query request to the game platform, so that the game platform searches for game product information that meets the search conditions according to the search conditions; and receives game product information that meets the search conditions returned by the game platform as game product information that meets the purchase request.
  • the blockchain platform when the blockchain platform receives a buyer's purchase request, it queries the game platform for game product information that matches the purchase request in real time, ensuring that the buyer can see the latest game product that meets the purchase request when buying. information.
  • the server may also store game product sales information in the game platform locally (for example, game product sales information may be stored on a blockchain platform running on the server), and the game platform may periodically or adopt other methods. Update game game sales information stored locally on the server. Therefore, in an exemplary implementation process, acquiring game product information that meets the purchase request according to the purchase request may further include: determining search conditions for the game product according to the purchase request; according to the search conditions, locally searching for a search product that meets the search condition. Game product information; the searched game product information is used as game product information that meets the purchase request.
  • the server receives a purchase request from a buyer, it searches for game product information that meets the purchase request locally, which can save time, increase transaction processing speed, and help improve the user experience.
  • the game product information returned to the first client may be in the form of a list.
  • Brief description information of the game product may be displayed in the list.
  • the buyer clicks on a specific game product in the list the game is displayed again. Full details of the item.
  • the blockchain-based game data processing method may further include: querying contact information of the seller of the designated game product;
  • the payment information notification to the seller of the specified game product includes: sending the purchase information and payment information to the second client corresponding to the seller based on the contact information of the seller of the specified game product.
  • the server when the server queries the game platform for game product information that meets the purchase request, the server may simultaneously obtain the contact information of the seller of each game product in the game product information of the purchase request from the game platform, and may contact the seller contact information. Save locally (for example, save in the local cache, and clear the local cache after the transaction is completed). In this way, in step S103, the server can directly obtain the contact information of the seller of the specified game product locally, and then send the purchase information and payment information to the second client corresponding to the seller based on the contact information.
  • the purchase information includes the buyer's receipt method.
  • the seller can directly send the designated game product to the buyer according to the buyer's receipt method. Home, without having to be forwarded by a third party, thereby enabling point-to-point direct shipments between buyers and sellers. Because buyers and sellers use point-to-point direct shipping, buyers and sellers do not need to pay third parties for transaction costs incurred by third-party forwarding of game products and services, thereby reducing transaction costs for game transactions.
  • the seller After receiving the payment information, the seller sends the goods to the buyer through the point-to-point method according to the way the buyer receives the goods, and then generates the goods shipped information to inform the server.
  • step S104 the server notifies the buyer of the goods shipped information returned by the seller. At this point, the server can basically determine that the transaction is complete.
  • the blockchain-based game data processing method may further include: receiving the goods received information sent by the first client. In this way, the server can determine that the entire transaction is complete.
  • the game product transaction information may include: buyer information of the transaction, seller information of the transaction, transaction time, basic information of the game product being traded, and the like.
  • the basic information of the game product being traded may include product description information, transaction price, and the like.
  • step S105 the use of the blockchain to store game product transaction information ensures that the transaction information of game products cannot be tampered with, thereby avoiding transactions. Fraud improves transaction security.
  • the blockchain-based game data processing method receives a game product purchase request sent by the first client, and acquires game product information that meets the purchase request according to the purchase request.
  • the game product information includes the seller's Account, returns the game product information to the first client, receives the purchase information sent by the first client for the specified game product in the game product information, and the payment information from the payment account of the specified game product seller, and the purchase information and The payment information is sent to the second client.
  • the purchase information includes the buyer's receipt method, receives the product shipping information returned by the second client, and sends the product shipping information to the first client. Based on this game product Transaction data, generating game product transaction information corresponding to the specified game product, and storing game product transaction information in the blockchain.
  • Commodity transaction information ensures that transaction information cannot be tampered with, thereby avoiding transaction fraud Fraud, improved transaction security, and realized point-to-point direct transactions between buyers and sellers, eliminating the need to pay third parties the transaction costs incurred by transferring and forwarding goods, reducing transaction costs.
  • An embodiment of the present application provides a method for processing game data based on a blockchain.
  • the method for processing game data based on the blockchain provided in the embodiment of the present application is executed on a first client corresponding to a buyer.
  • FIG. 2 is a second exemplary flowchart of a method for processing game data based on a blockchain provided by an embodiment of the present application.
  • the method for processing game data based on the blockchain is executed on the first client corresponding to the buyer.
  • the method may include the following steps:
  • S202 Receive game product information that meets the purchase request and is returned by the server, and the game product information includes a seller's payment account.
  • This embodiment is a blockchain-based game data processing method of a buyer client corresponding to the server-side blockchain-based game data processing method in the foregoing first embodiment, and this embodiment is based on the blockchain-based game data processing method.
  • the method cooperates with the server-side blockchain-based game data processing method in the first embodiment described above to implement a transaction process for a buyer in a game transaction.
  • step S203 the response to the purchase operation of the specified game product in the game product information by the buyer and the payment operation to the payment account of the seller of the specified game product are responded.
  • the buyer selects the specified game product from the game product information for the purchase operation through the first client, and then receives the Account, pay the seller the price of the specified game product.
  • the method for processing game data based on the blockchain may further include: The home confirms the receipt operation, and sends the product receipt information to the server.
  • the buyer can perform a confirmation receipt operation by clicking the confirmation receipt virtual button of the transaction on the first client.
  • this is only an example, and is not used to limit the manner in which the buyer confirms the receipt.
  • the receipt can also be confirmed by other confirmation receipt methods.
  • step S203 the point-to-point direct payment from the buyer to the seller is realized, and the third party does not need to transfer money to the seller. In this way, the buyer and the seller of the transaction do not need to pay the third party transaction fees due to the third party transfer service. This reduces transaction costs.
  • step S205 the buyer can directly receive the goods from the seller's point-to-point, without having to forward the game product through a third party. In this way, the buyer and seller of the transaction do not need to pay the third party for the transaction caused by the third party forwarding game product service Fees, which reduces transaction costs.
  • the method for processing game data based on the blockchain sends a purchase request for a game product to the server, and receives the game product information that meets the purchase request from the server.
  • the game product information includes the account number of the seller, and responds to The purchase operation of the specified game product in the game product information and the payment operation of the payment account of the seller of the specified game product, generate the purchase information and payment information of the specified game product, send the purchase information and payment information to the server, and receive the second Based on the blockchain, the specified game products sent by the client and the goods returned by the server have been shipped, and point-to-point direct transactions between buyers and sellers are implemented, including point-to-point payment and point-to-point receipt and delivery, without the need to pay to a third party. Transaction costs incurred due to transfers and forwarding of goods reduce transaction costs.
  • An embodiment of the present application provides a method for processing game data based on a blockchain.
  • the method for processing game data based on the blockchain provided in the embodiment of the present application is executed on a second client corresponding to the seller.
  • FIG. 3 is a third exemplary flowchart of a method for processing game data based on a blockchain provided by an embodiment of the present application.
  • the method for processing game data based on the blockchain is executed on the second client corresponding to the seller.
  • the method may include the following steps:
  • S301 Receive purchase information of a specified game product and payment information for the specified game product sent by the server, where the purchase information includes a buyer's receiving method.
  • This embodiment is a blockchain-based game data processing method on the seller's client side corresponding to the server-side blockchain-based game data processing method in the foregoing first embodiment.
  • the blockchain-based game data of this embodiment The processing method cooperates with the server-side blockchain-based game data processing method in the first embodiment described above to implement the transaction flow of the seller in the game transaction.
  • the blockchain-based game data processing method of this embodiment and the server-side blockchain-based game data processing method of the foregoing first embodiment, and the buyer-client-side blockchain-based game data of the foregoing second embodiment cooperate with each other to realize the entire game transaction process.
  • both the blockchain-based game data processing method flow in the foregoing second embodiment and the blockchain-based game data processing method flow in this embodiment can be executed. That is, an application program corresponding to the blockchain-based game data processing method in the foregoing second embodiment and an application program corresponding to the blockchain-based game data processing method in this embodiment can be installed on the same client, so that The same client can be used as a buyer client or a seller client.
  • step S302 the method for sending the designated game product to the buyer depends on the buyer's receiving method.
  • the buyer's receiving method can be the buyer's instant messaging tool account, the buyer's mobile phone number, and so on.
  • the way to send the designated game product to the buyer is: send the designated game product to the buyer's instant messaging tool account through the seller's own instant messaging tool account.
  • the method of sending the designated game product to the buyer is: the seller sends the information of the designated game product to the buyer by means of a short message.
  • the content sent is related to the type of the designated game product. for example. If the specified game product is a game account, the seller will send the name and login password of the game account to the buyer. If the designated game product is a game equipment, the seller will rename the owner of the game equipment to the buyer's game character, so that the game equipment belongs to the buyer's game character.
  • the product shipment information may be picture information.
  • the seller when the seller sends the account number and password of a game account to the buyer in the form of a short message, the seller can take a screenshot of the sent short message as the goods shipped information to prove the seller to the blockchain platform Shipped to buyer.
  • the seller when the seller renames the owner of the game equipment to the buyer's game role, the seller can take a screenshot of the renamed interface as the product delivery information.
  • the method for processing game data based on the blockchain includes receiving purchase information of a specified game product and payment information for the specified game product sent by a server.
  • the purchase information includes a buyer's receiving method.
  • the buyer receives the goods by sending the specified game product to the first client corresponding to the buyer, generating the goods shipped information, and sending the goods shipped information to the server.
  • the buyer and seller Direct peer-to-peer transactions, including peer-to-peer payments and peer-to-peer delivery, do not need to pay third parties transaction fees incurred by transferring and forwarding goods, reducing transaction costs.
  • the embodiment of the present application provides a blockchain-based game data processing system.
  • the blockchain-based game data processing system is configured to execute the blockchain-based game data processing method in the first embodiment.
  • the game data processing system of the chain is configured on a server.
  • FIG. 4 is a structural block diagram of a blockchain-based game data processing system according to an embodiment of the present application.
  • a blockchain-based game data processing system is configured on a server. As shown in FIG. 4, the system includes:
  • the commodity information acquisition module 410 is configured to receive a purchase request for a game product sent by the first client, and obtain game product information that meets the purchase request according to the purchase request.
  • the game product information includes a seller's payment account.
  • the commodity information sending module 420 is configured to return game commodity information to the first client.
  • the seller notification module 430 is configured to receive the purchase information of the specified game product and the payment information from the payment account of the specified game product seller sent by the first client, and send the purchase information and payment information to the second On the client, the purchase information includes the buyer's receipt method.
  • the buyer's receipt method is used to ship the specified game product and generate the product delivery information.
  • the shipping information sending and receiving module 440 is configured to receive the goods shipped information returned by the second client, and send the goods shipped information to the first client.
  • a generation and storage module 450 is configured to generate game product transaction information corresponding to the specified game product based on the current game product transaction data, and store the game product transaction information in the blockchain.
  • the commodity information acquisition module 410 when used to acquire game commodity information that meets the purchase request according to the purchase request, it may be specifically used to: determine search conditions for the game commodity according to the purchase request; and generate a game commodity Query request including search conditions; send the query request to the game platform so that the game platform searches for game product information that meets the search conditions according to the search conditions; and receives game product information that meets the search conditions returned by the game platform, Purchase requested game product information.
  • the product information acquisition module 410 when used to acquire game product information that meets the purchase request according to the purchase request, it may be specifically used to: determine search conditions for game products according to the purchase request; and according to the search conditions To search for game product information that meets the search criteria locally; use the searched game product information as game product information that meets the purchase request.
  • the blockchain-based game data processing system may further include: a seller contact information query module connected to the seller notification module 430 for querying the contact information of the seller of the specified game product; the seller notification module 430 is used to send the purchase information and payment information to the second client, and is specifically configured to send the purchase information and payment information to the second client corresponding to the seller based on the contact information of the seller of the designated game product.
  • the blockchain-based game data processing system may further include: a receiving information receiving module, configured to receive the received information of the goods sent by the first client.
  • the game product is a game account, game equipment, or game currency.
  • the game data processing system based on the blockchain in this embodiment is used to execute the method for processing game data based on the blockchain in the first embodiment
  • the game data processing system based on the blockchain is not described in detail in this embodiment.
  • the blockchain-based game data processing system receives a purchase request for a game product sent by the first client, and obtains the game product information that meets the purchase request according to the purchase request.
  • Account returns the game product information to the first client, receives the purchase information sent by the first client for the specified game product in the game product information, and the payment information from the payment account of the specified game product seller, and the purchase information and The payment information is sent to the second client.
  • the purchase information includes the buyer's receipt method, receives the product shipping information returned by the second client, and sends the product shipping information to the first client.
  • Based on this game product Transaction data generate game product transaction information, and store game product transaction information in the blockchain.
  • the embodiment of the present application provides a blockchain-based game data processing device.
  • the blockchain-based game data processing device is configured to execute the blockchain-based game data processing method in the foregoing second embodiment.
  • the game data processing device of the chain is configured on the first client corresponding to the buyer.
  • FIG. 5 is a structural block diagram of a blockchain-based game data processing apparatus according to an embodiment of the present application.
  • the blockchain-based game data processing device is configured on the first client corresponding to the buyer. As shown in FIG. 5, the device includes:
  • a purchase request sending module 510 is configured to send a purchase request for a game product to a server.
  • the commodity information receiving module 520 is configured to receive game commodity information that meets the purchase request and is returned by the server, and the game commodity information includes a seller's payment account number.
  • the purchase and payment information generating module 530 is configured to generate purchase information and payment information for the specified game product in response to a purchase operation for the specified game product in the game product information and a payment operation for the payment account of the seller for the specified game product.
  • the purchase and payment information sending module 540 is configured to send purchase information and payment information to a server.
  • the shipping information receiving module 550 is configured to receive the designated game commodity sent by the second client and the commodity shipping information returned by the server.
  • the blockchain-based game data processing apparatus may further include: a receiving information sending module, configured to send the received goods information to the server in response to the buyer's confirmation receiving operation.
  • the game data processing device based on the blockchain in this embodiment is used to execute the method for processing game data based on the blockchain in the foregoing second embodiment, the game data processing device based on the blockchain is not described in detail in this embodiment. For details, please refer to the description of the corresponding part of the method for processing game data based on the blockchain in the second embodiment.
  • the blockchain-based game data processing device sends a purchase request for a game product to the server, and receives game product information returned by the server that meets the purchase request.
  • the game product information includes a seller's payment account number, and responds to The purchase operation of the specified game product in the game product information and the payment operation of the payment account of the seller of the specified game product generate the purchase information and payment information for the specified game product, send the purchase information and payment information to the server, and receive Based on the blockchain, the specified game products sent by the client and the goods returned by the server have been shipped, and point-to-point direct transactions between buyers and sellers are implemented, including point-to-point payment and point-to-point receipt and delivery, without the need to pay to a third party Transaction costs incurred due to transfers and forwarding of goods reduce transaction costs.
  • An embodiment of the present application provides a blockchain-based game data processing device.
  • the blockchain-based game data processing device is configured to execute the blockchain-based game data processing method in the foregoing third embodiment.
  • the game data processing device of the chain is configured on a second client corresponding to the buyer.
  • FIG. 6 is a structural block diagram of a blockchain-based game data processing device according to an embodiment of the present application.
  • the blockchain-based game data processing device is configured on a second client corresponding to the seller.
  • the device includes:
  • the purchase and payment information receiving module 610 is configured to receive the purchase information of the specified game product and the payment information for the specified game product sent by the server, and the purchase information includes the buyer's receiving mode.
  • the delivery module 620 is configured to send the designated game product to the first client corresponding to the buyer according to the buyer's receiving mode.
  • the shipping information generating module 630 is configured to generate shipping information of the product.
  • the shipping information sending module 640 is configured to send the shipped goods information to the server.
  • the game data processing device based on the blockchain in this embodiment is used to execute the method for processing game data based on the blockchain in the foregoing third embodiment, the game data processing device based on the blockchain is not described in detail in this embodiment. For details, please refer to the description of the corresponding part of the method for processing game data based on the blockchain in the third embodiment.
  • the game data processing device based on the blockchain provided in the embodiment of the present application receives the purchase information of the specified game product and the payment information for the specified game product by the buyer from the server.
  • the purchase information includes the buyer's receiving method.
  • the buyer receives the goods, sends the specified game product to the buyer, generates the goods shipped information, and sends the goods shipped information to the server.
  • the point-to-point direct transaction between the buyer and the seller is realized. Including peer-to-peer payment and peer-to-peer delivery, there is no need to pay the transaction costs incurred by transferring and forwarding products to third parties, reducing transaction costs.
  • both the blockchain-based game data processing device in Embodiment 5 and the blockchain-based game data processing device in this embodiment may be configured. That is, the blockchain-based game data processing device in Embodiment 5 and the blockchain-based game data processing device in this embodiment can be configured on the same client, so that the same client can serve as both The buyer client can also be used as the seller client.
  • the embodiment of the present application provides a computer device.
  • the computer device includes a memory, a processor, and a computer program stored in the memory and executable on the processor.
  • the processor executes the computer program, the implementation is as in the first embodiment The steps of any of the blockchain-based game data processing methods.
  • FIG. 8 is a simplified block diagram of a computer device according to an embodiment of the present application.
  • the computer device 800 may include a processor 801 connected to one or more data storage tools, and the data storage tool may include a storage medium 806 and a memory unit 804.
  • the computer device 800 may further include an input interface 805 and an output interface 807 for communicating with another device or system.
  • the program code executed by the CPU of the processor 801 may be stored in the memory unit 804 or the storage medium 806.
  • the processor 801 in the computer device 800 calls the program code stored in the memory unit 804 or the storage medium 806, and performs the following steps:
  • game product transaction information corresponding to the specified game product is generated, and the game product transaction information is stored in the blockchain.
  • the processor 801 when the processor 801 acquires game product information that meets the purchase request according to the purchase request, the processor 801 may be configured to:
  • the processor 801 when the processor 801 acquires game product information that meets the purchase request according to the purchase request, the processor 801 may be configured to:
  • the search condition of the game product is determined; according to the search condition, the game product information that matches the search condition is searched locally; the searched game product information is used as the game product information that meets the purchase request.
  • the processor 801 may be further configured to: query the contact information of the seller of the specified game product; when the processor 801 sends the purchase information and payment information to the second client, it may be configured to : Send purchase information and payment information to a second client corresponding to the seller based on the contact information of the seller of the specified game product.
  • the processor 801 may be further configured to: receive the goods received information sent by the first client.
  • An embodiment of the present application provides a computer non-volatile readable storage medium.
  • the computer non-volatile readable storage medium stores a computer program.
  • the computer program is executed by a processor, the following steps are implemented:
  • game product transaction information corresponding to the specified game product is generated, and the game product transaction information is stored in the blockchain.
  • the following steps may also be implemented: determining search conditions for game products according to the purchase request; generating a query request for game products, the search request includes the search condition; Sent to the game platform so that the game platform searches for game product information that meets the search conditions according to the search conditions; receives game product information that meets the search conditions returned by the game platform as game product information that meets the purchase request.
  • the following steps may also be implemented: determining search conditions for game products according to the purchase request; searching for game product information that matches the search conditions locally according to the search conditions; and searching for The game product information is used as game product information that meets the purchase request.
  • the following steps may be implemented: querying the contact information of the seller of the specified game product; when the computer program is executed by the processor, the purchase information and the payment information are sent to the second
  • the following steps are specifically performed: based on the contact information of the seller of the designated game product, sending purchase information and payment information to a second client corresponding to the seller.
  • the following steps may also be implemented: receiving the goods received information sent by the first client.

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Multimedia (AREA)
  • Accounting & Taxation (AREA)
  • Finance (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

本申请实施例提供了一种基于区块链的游戏数据处理方法、系统及计算机设备。本申请实施例通过接收第一客户端的购买请求,根据购买请求获取游戏商品信息并返回给第一客户端,游戏商品信息中包含卖家收款账号,接收购买信息以及支付信息,发给第二客户端,购买信息中包含买家收货方式,接收第二客户端返回的商品已发货信息,发给第一客户端,基于本次交易数据,生成游戏商品交易信息,并存储在区块链中,基于区块链的特性,保证了交易信息不能被篡改,避免了交易欺诈,提高了交易安全性,并实现了买家和卖家之间的点对点直接交易,降低了交易成本,一定程度上解决了现有技术中游戏交易的交易成本较高、交易安全性较低的问题。

Description

基于区块链的游戏数据处理方法、系统及计算机设备
本申请要求于2018年6月28日提交中国专利局、申请号为201810687233.1、发明名称为“基于区块链的游戏数据处理方法、系统及计算机设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及通信技术领域,尤其涉及一种基于区块链的游戏数据处理方法、系统及计算机设备。
背景技术
目前,游戏产业发展迅速。随之而来的,是游戏市场中的商品交易需求越来越多。本文中,将游戏商品的买卖统称为游戏交易。其中,游戏商品包括游戏账号、游戏装备、游戏币等等。
当前的游戏交易一般是通过第三方交易平台来完成的。第三方交易平台对于游戏商品的交易过程为:卖家将想要出售的游戏商品在第三方交易平台上发布,买家通过第三方交易平台提供的游戏商品信息选择要购买的游戏商品,然后向第三方交易平台支付购买的游戏商品的价款,第三方交易平台通知卖家发货(即将游戏商品发给买家),买家收货后在第三方交易平台上确认收货,第三方交易平台从买家支付的游戏商品的价款中扣除交易费用(交易费用指第三方交易平台收取的服务费用)后,将剩余金额转账给卖家,交易完成。
这种游戏交易方式,一方面需要向第三方交易平台支付交易费用,导致交易成本较高,另一方面,交易之后会出现游戏商品被卖家找回等欺诈情况,导致交易的安全性较低。
申请内容
本申请实施例提供了一种基于区块链的游戏数据处理方法、系统及计算机设备,用以解决现有技术中游戏交易存在的交易成本较高、交易安全性较低的问题。
第一方面,本申请实施例提供一种基于区块链的游戏数据处理方法,所述方法包括:
接收第一客户端发送的游戏商品的购买请求,根据所述购买请求,获取符合所述购买请求的游戏商品信息,所述游戏商品信息中包含卖家收款账号;
将所述游戏商品信息返回给所述第一客户端;
接收所述第一客户端发送的对所述游戏商品信息中指定游戏商品的购买信息以及向所述指定游戏商品的卖家收款账号的支付信息,将所述购买信息和所述支付信息发送给第二客户端,所述购买信息中包含买家收货方式,所述买家收货方式用于对所述指定游戏商品进行发货并生成商品已发货信息;
接收所述第二客户端返回的所述商品已发货信息,将所述商品 已发货信息发送给所述第一客户端;
基于本次游戏商品交易数据,生成对应于所述指定游戏商品的游戏商品交易信息,并将所述游戏商品交易信息存储在区块链中。
第二方面,本申请实施例提供一种基于区块链的游戏数据处理系统,所述系统包括:
商品信息获取模块,用于接收第一客户端发送的游戏商品的购买请求,根据所述购买请求,获取符合所述购买请求的游戏商品信息,所述游戏商品信息中包含卖家收款账号;
商品信息发送模块,用于将所述游戏商品信息返回给所述第一客户端;
卖家通知模块,用于接收所述第一客户端发送的对所述游戏商品信息中指定游戏商品的购买信息以及向所述指定游戏商品的卖家收款账号的支付信息,将所述购买信息和所述支付信息发送给第二客户端,所述购买信息中包含买家收货方式,所述买家收货方式用于对所述指定游戏商品进行发货并生成商品已发货信息;
发货信息收发模块,用于接收所述第二客户端返回的所述商品已发货信息,将所述商品已发货信息发送给所述第一客户端;
生成及存储模块,用于基于本次游戏商品交易数据,生成对应于所述指定游戏商品的游戏商品交易信息,并将所述游戏商品交易信息存储在区块链中。
第三方面,本申请实施例提供一种计算机设备,包括存储器、处理器以及存储在所述存储器中并可在所述处理器上运行的计算机程序,所述处理器执行所述计算机程序时实现如下步骤:
接收第一客户端发送的游戏商品的购买请求,根据所述购买请求,获取符合所述购买请求的游戏商品信息,所述游戏商品信息中包含卖家收款账号;
将所述游戏商品信息返回给所述第一客户端;
接收所述第一客户端发送的对所述游戏商品信息中指定游戏商品的购买信息以及向所述指定游戏商品的卖家收款账号的支付信息,将所述购买信息和所述支付信息发送给第二客户端,所述购买信息中包含买家收货方式,所述买家收货方式用于对所述指定游戏商品进行发货并生成商品已发货信息;
接收所述第二客户端返回的所述商品已发货信息,将所述商品已发货信息发送给所述第一客户端;
基于本次游戏商品交易数据,生成对应于所述指定游戏商品的游戏商品交易信息,并将所述游戏商品交易信息存储在区块链中。
第四方面,本申请实施例提供一种计算机非易失性可读存储介质,所述计算机非易失性可读存储介质存储有计算机程序,所述计算机程序被处理器执行时实现如下步骤:
接收第一客户端发送的游戏商品的购买请求,根据所述购买请求,获取符合所述购买请求的游戏商品信息,所述游戏商品信息中 包含卖家收款账号;
将所述游戏商品信息返回给所述第一客户端;
接收所述第一客户端发送的对所述游戏商品信息中指定游戏商品的购买信息以及向所述指定游戏商品的卖家收款账号的支付信息,将所述购买信息和所述支付信息发送给第二客户端,所述购买信息中包含买家收货方式,所述买家收货方式用于对所述指定游戏商品进行发货并生成商品已发货信息;
接收所述第二客户端返回的所述商品已发货信息,将所述商品已发货信息发送给所述第一客户端;
基于本次游戏商品交易数据,生成对应于所述指定游戏商品的游戏商品交易信息,并将所述游戏商品交易信息存储在区块链中。
本申请实施例具有以下有益效果:
本申请实施例,通过接收第一客户端发送的游戏商品的购买请求,根据购买请求,获取符合购买请求的游戏商品信息,游戏商品信息中包含卖家收款账号,将游戏商品信息返回给第一客户端,接收第一客户端发送的对游戏商品信息中指定游戏商品的购买信息以及向指定游戏商品的卖家收款账号的支付信息,将购买信息和支付信息发送给第二客户端,购买信息中包含买家收货方式,接收第二客户端返回的商品已发货信息,将商品已发货信息发送给第一客户端,基于本次游戏商品交易数据,生成对应于指定游戏商品的游戏商品交易信息,并将游戏商品交易信息存储在区块链中,基于区块链的去中心化、透明性、信息不可篡改的特性,分布式存储游戏商品的交易信息,保证了交易信息不能被篡改,从而避免了交易欺诈,提高了交易安全性,并且实现了买家和卖家之间的点对点直接交易,不需要向第三方支付因转账和转发商品而产生的交易费用,降低了交易成本。
附图说明
图1为本申请实施例提供的基于区块链的游戏数据处理方法的第一流程示例图。
图2为本申请实施例提供的基于区块链的游戏数据处理方法的第二流程示例图。
图3为本申请实施例提供的基于区块链的游戏数据处理方法的第三流程示例图。
图4为本申请实施例提供的基于区块链的游戏数据处理系统的结构框图。
图5为本申请实施例提供的基于区块链的游戏数据处理装置的第一结构框图。
图6为本申请实施例提供的基于区块链的游戏数据处理装置的第二结构框图。
图7为本申请实施例提供的基于区块链的游戏数据处理方法的应用场景示例图。
图8是本申请实施例提供的计算机设备的简化框图。
具体实施方式
为了更好的理解本申请的技术方案,下面结合附图对本申请实施例进行详细描述。
实施例一
本申请实施例提供一种基于区块链的游戏数据处理方法。本申请实施例提供的基于区块链的游戏数据处理方法执行在服务器上。
图7为本申请实施例提供的基于区块链的游戏数据处理方法的应用场景示例图。请参考图7,本申请实施例提供的基于区块链的游戏数据处理方法可以应用于包括第一客户端、第二客户端和服务器的应用场景,其中,服务器用于运行区块链平台,第一客户端对应于买家,第二客户端对应于卖家。第一客户端、第二客户端分别通过服务器与区块链平台交互,实现买家和卖家之间的游戏商品交易。
图1为本申请实施例提供的基于区块链的游戏数据处理方法的第一流程示例图。本实施例中,基于区块链的游戏数据处理方法执行在区块链平台上,如图1所示,该方法可以包括以下步骤:
S101,接收第一客户端发送的游戏商品的购买请求,根据购买请求,获取符合购买请求的游戏商品信息,游戏商品信息中包含卖家收款账号。
S102,将游戏商品信息返回给第一客户端。
S103,接收第一客户端发送的对游戏商品信息中指定游戏商品的购买信息以及向指定游戏商品的卖家收款账号的支付信息,将购买信息和支付信息发送给第二客户端,购买信息中包含买家收货方式,买家收货方式用于对指定游戏商品进行发货并生成商品已发货信息。
S104,接收第二客户端返回的商品已发货信息,将商品已发货信息发送给第一客户端。
S105,基于本次游戏商品交易数据,生成对应于指定游戏商品的游戏商品交易信息,并将游戏商品交易信息存储在区块链中。
本申请实施例采用了区块链来存储游戏商品交易信息。由于区块链使用分布式存储,不存在中心化的硬件或管理机构,因此,区块链的所有节点共同存储游戏商品交易信息,并且由整个区块链中具有维护功能的节点来共同维护该信息。
区块链采用基于共识机制和加密算法的节点间普遍通过即为认可的信任机制,来保证区块链的数据安全。其中,加密算法主要是哈希函数和非对称加密两部分的算法。非对称加密部分使用私钥证明节点所有权,通过数字签名实现;哈希函数部分使用哈希散列(hash)算法,把任意长度的输入变换成固定长度的由字母和数字组成的输出,具有不可逆性,实现不可篡改。
POE(Proof of Existence,存在性证明)的基本原理就是将要存 储的文件进行哈希计算,再将这个哈希值存入到区块链中。因为区块链存储了所有已经确认的交易,而且因为哈希值是唯一的,所以就可以证明某个特定文件的存在。
可见,区块链可以通过非对称加密以及存在性证明等方式保证其存储的数据的安全性。
其中,本次游戏商品交易数据可以包括本次交易的指定游戏商品的商品名称、商品数量、卖家信息、买家信息、交易时间等等。
其中,第一客户端、第二客户端可以是安装在手机、平板电脑上的客户端,也可以是浏览器中的客户端。
在本申请实施例中,第一客户端为买家对应的客户端,第二客户端为卖家对应的客户端。
其中,购买请求中可以包括游戏名称、游戏区、游戏服务器、游戏商品种类等信息。
其中,游戏商品种类可以是游戏账号、游戏装备、游戏币等等。
其中,游戏商品信息可以包括卖家收款账号、卖家信用信息、游戏名称、游戏区、游戏服务器、游戏商品种类等信息、商品价格信息、卖家身份认证信息、角色信息等等。
需要说明的是,本实施例中,游戏商品信息中包含卖家收款账号,这样,买家就可以根据卖家收款账号,直接向卖家支付商品的价款,而不必通过第三方转账,从而实现买家和卖家之间的点对点直接支付。由于买家和卖家之间采取点对点直接支付的方式,因此买家和卖家不需要向第三方支付因第三方转账服务而产生的交易费用,从而降低了游戏交易的交易成本。
在一个示例性的实现过程中,根据购买请求,获取符合购买请求的游戏商品信息,可以包括:根据购买请求,确定游戏商品的搜索条件;生成游戏商品的查询请求,查询请求中包含搜索条件;将查询请求发送给游戏平台,以便游戏平台根据搜索条件,搜索符合搜索条件的游戏商品信息;接收游戏平台返回的符合搜索条件的游戏商品信息,作为符合购买请求的游戏商品信息。本示例中,区块链平台在收到买家的购买请求时,实时地从游戏平台查询符合购买请求的游戏商品信息,保证了买家在购买时能够看到最新的符合购买请求的游戏商品信息。
在其他实施例中,服务器还可以预先在本地存储游戏平台中的游戏商品出售信息(例如,游戏商品出售信息可以存储在运行于服务器的区块链平台上),由游戏平台定期或采取其他方式对服务器本地存储的游戏商品出售信息进行更新。因此,在一个示例性的实现过程中,根据购买请求,获取符合购买请求的游戏商品信息,还可以包括:根据购买请求,确定游戏商品的搜索条件;根据搜索条件,在本地搜索符合搜索条件的游戏商品信息;将搜索出的游戏商品信息,作为符合购买请求的游戏商品信息。本示例中,服务器在收到买家的购买请求时,在本地搜索符合购买请求的游戏商品信息,可 以节省时间,提高交易的处理速度,有助于提升用户体验。
其中,步骤S102中,返回给第一客户端的游戏商品信息可以采用列表的方式,列表中可以展示游戏商品的简要说明信息,当买家点击列表中的某一具体游戏商品时,再显示该游戏商品的全部详细信息。
在一个示例性的实现过程中,将购买信息和支付信息通知指定游戏商品的卖家之前,基于区块链的游戏数据处理方法还可以包括:查询指定游戏商品的卖家的联系信息;将购买信息和支付信息通知指定游戏商品的卖家,包括:基于指定游戏商品的卖家的联系信息,将购买信息和支付信息发送给对应于卖家的第二客户端。
在其他实施例中,服务器在向游戏平台查询获取符合购买请求的游戏商品信息时,可以同时从游戏平台获取购买请求的游戏商品信息中每个游戏商品的卖家的联系信息,并将卖家联系信息保存在本地(例如保存在本地缓存,待交易完成后再清空本地缓存)。这样,在步骤S103中,服务器就可以直接在本地获取指定游戏商品的卖家的联系信息,然后基于该联系信息将购买信息和支付信息发送给卖家对应的第二客户端。
需要说明的是,本实施例中,购买信息中包含买家收货方式,这样,卖家在看到买家的支付信息后,就可以根据买家收货方式,将指定游戏商品直接发送给买家,而不必通过第三方转发,从而实现买家和卖家之间的点对点直接发货。由于买家和卖家之间采取点对点直接发货的方式,因此买家和卖家不需要向第三方支付因第三方转发游戏商品服务而产生的交易费用,从而降低了游戏交易的交易成本。
卖家在接收到支付信息后,就根据买家收货方式,通过点对点方式向买家发货,然后生成商品已发货信息,告知服务器。
在步骤S104中,服务器将卖家返回的商品已发货信息通知买家。至此,服务器可以基本确定交易完成。
在一个示例性的实现过程中,将商品已发货信息通知买家之后,基于区块链的游戏数据处理方法还可以包括:接收第一客户端发送的商品已收货信息。这样,服务器就可以确定整个交易完成。
其中,游戏商品交易信息可以包括:交易的买家信息、交易的卖家信息、交易时间、交易的游戏商品的基本信息等等。
其中,交易的游戏商品的基本信息可以包括商品描述信息、交易价格等。
由于区块链自身具有去中心化、透明性、信息不可篡改的特性,因此,通过步骤S105,利用区块链存储游戏商品交易信息,保证了游戏商品的交易信息不能被篡改,从而避免了交易欺诈,提高了交易安全性。
本申请实施例提供的基于区块链的游戏数据处理方法,通过接收第一客户端发送的游戏商品的购买请求,根据购买请求,获取符 合购买请求的游戏商品信息,游戏商品信息中包含卖家收款账号,将游戏商品信息返回给第一客户端,接收第一客户端发送的对游戏商品信息中指定游戏商品的购买信息以及向指定游戏商品的卖家收款账号的支付信息,将购买信息和支付信息发送给第二客户端,购买信息中包含买家收货方式,接收第二客户端返回的商品已发货信息,将商品已发货信息发送给第一客户端,基于本次游戏商品交易数据,生成对应于指定游戏商品的游戏商品交易信息,并将游戏商品交易信息存储在区块链中,基于区块链的去中心化、透明性、信息不可篡改的特性,分布式存储游戏商品的交易信息,保证了交易信息不能被篡改,从而避免了交易欺诈,提高了交易安全性,并且实现了买家和卖家之间的点对点直接交易,不需要向第三方支付因转账和转发商品而产生的交易费用,降低了交易成本。
实施例二
本申请实施例提供一种基于区块链的游戏数据处理方法。本申请实施例提供的基于区块链的游戏数据处理方法执行在买家对应的第一客户端上。
图2为本申请实施例提供的基于区块链的游戏数据处理方法的第二流程示例图。本实施例中,基于区块链的游戏数据处理方法执行在买家对应的第一客户端上,如图2所示,该方法可以包括以下步骤:
S201,向服务器发送游戏商品的购买请求。
S202,接收服务器返回的符合购买请求的游戏商品信息,游戏商品信息中包含卖家收款账号。
S203,响应于对游戏商品信息中指定游戏商品的购买操作以及对指定游戏商品的卖家收款账号的支付操作,生成对指定游戏商品的购买信息和支付信息。
S204,将购买信息和支付信息发送给服务器。
S205,接收第二客户端发送的指定游戏商品以及服务器返回的商品已发货信息。
本实施例是与前述实施例一中服务器端的基于区块链的游戏数据处理方法相对应的买家客户端的基于区块链的游戏数据处理方法,本实施例的基于区块链的游戏数据处理方法与前述实施例一中服务器端的基于区块链的游戏数据处理方法互相配合,实现游戏交易中买家的交易流程。
其中,步骤S203中,响应的是买家对游戏商品信息中指定游戏商品的购买操作以及对指定游戏商品的卖家收款账号的支付操作。第一客户端在接收到服务器返回的符合购买请求的游戏商品信息后,买家通过第一客户端,从游戏商品信息中选择指定游戏商品进行购买操作,然后根据游戏商品信息中包含的卖家收款账号,向卖家支付指定游戏商品的价款。
在一个示例性的实现过程中,在接收第二客户端发送的指定游 戏商品以及区块链平台返回的商品已发货信息之后,基于区块链的游戏数据处理方法还可以包括:响应于买家的确认收货操作,向服务器发送商品已收货信息。
其中,买家可以通过在第一客户端上点击本次交易的确认收货虚拟按钮来执行确认收货操作。当然这仅为举例,并不用于对买家确认收货的方式进行限定,在其他实施例中,还可以通过其他的确认收货方式来确认收货。
通过步骤S203,实现了买家向卖家的点对点直接支付,不需要通过第三方向卖家转账,这样,交易的买家和卖家就不需要向第三方支付因第三方转账服务而产生的交易费用,从而降低了交易成本。
通过步骤S205,实现了买家从卖家的点对点直接收货,而不必通过第三方转发游戏商品,这样,交易的买家和卖家不需要向第三方支付因第三方转发游戏商品服务而产生的交易费用,从而降低了交易成本。
本申请实施例提供的基于区块链的游戏数据处理方法,通过向服务器发送游戏商品的购买请求,接收服务器返回的符合购买请求的游戏商品信息,游戏商品信息中包含卖家收款账号,响应于对游戏商品信息中指定游戏商品的购买操作以及对指定游戏商品的卖家收款账号的支付操作,生成对指定游戏商品的购买信息和支付信息,将购买信息和支付信息发送给服务器,接收第二客户端发送的指定游戏商品以及服务器返回的商品已发货信息,基于区块链,实现了买家和卖家之间的点对点直接交易,包括点对点支付和点对点收发货,不需要向第三方支付因转账和转发商品而产生的交易费用,降低了交易成本。
实施例三
本申请实施例提供一种基于区块链的游戏数据处理方法。本申请实施例提供的基于区块链的游戏数据处理方法执行在卖家对应的第二客户端上。
图3为本申请实施例提供的基于区块链的游戏数据处理方法的第三流程示例图。本实施例中,基于区块链的游戏数据处理方法执行在卖家对应的第二客户端上,如图3所示,该方法可以包括以下步骤:
S301,接收服务器发送的买家对指定游戏商品的购买信息以及针对指定游戏商品的支付信息,购买信息中包含买家收货方式。
S302,根据买家收货方式,将指定游戏商品发送给买家对应的第一客户端。
S303,生成商品已发货信息。
S304,将商品已发货信息发送给服务器。
本实施例是与前述实施例一中服务器端的基于区块链的游戏数据处理方法相对应的卖家客户端侧的基于区块链的游戏数据处理方法,本实施例的基于区块链的游戏数据处理方法与前述实施例一中 服务器端的基于区块链的游戏数据处理方法互相配合,实现游戏交易中卖家的交易流程。
本实施例的基于区块链的游戏数据处理方法与前述实施例一中服务器端的基于区块链的游戏数据处理方法、以及前述实施例二中买家客户端侧的基于区块链的游戏数据处理方法互相配合,实现整个游戏交易流程。
需要说明的是,对于任意一个客户端,可以既能执行前述实施例二中的基于区块链的游戏数据处理方法流程,也能执行本实施例的基于区块链的游戏数据处理方法流程。即,在同一个客户端上可以同时安装前述实施例二中基于区块链的游戏数据处理方法对应的应用程序和本实施例的基于区块链的游戏数据处理方法对应的应用程序,从而使得同一个客户端可以作为买家客户端来用,也可以作为卖家客户端来用。
步骤S302中,将指定游戏商品发送给买家的方式依据买家收货方式而定。
其中,买家收货方式可以是买家的即时通讯工具账号,也可以是买家的手机号等等。
举例说明。如果买家收货方式是买家的即时通讯工具账号,将指定游戏商品发送给买家的方式是:通过卖家自己的即时通讯工具账号,将指定游戏商品发送到买家的即时通讯工具账号。
如果买家收货方式是买家的手机号,将指定游戏商品发送给买家的方式是:卖家以短信息的方式,将指定游戏商品的信息发送给买家。
其中,将指定游戏商品发送给买家对应的第一客户端时,发送的内容与指定游戏商品的种类有关。举例说明。如果指定游戏商品是游戏账号,那么卖家会把游戏账号的名称和登录密码发送给买家。如果指定游戏商品是游戏装备,那么卖家会把游戏装备的所有者更名为买家的游戏角色,这样,游戏装备就属于买家的游戏角色了。
其中,商品已发货信息可以是图片信息。例如,当卖家以短信息的方式,将某游戏账号的账号和密码发送给买家后,卖家可以对已发送的短信息进行截图,作为商品已发货信息,以向区块链平台证明卖家已经向买家发货。例如,当卖家把游戏装备的所有者更名为买家的游戏角色后,卖家可以对更名后的界面进行截图,作为商品已发货信息。
本申请实施例提供的基于区块链的游戏数据处理方法,通过接收服务器发送的买家对指定游戏商品的购买信息以及针对指定游戏商品的支付信息,购买信息中包含买家收货方式,根据买家收货方式,将指定游戏商品发送给买家对应的第一客户端,生成商品已发货信息,将商品已发货信息发送给服务器,基于区块链,实现了买家和卖家之间的点对点直接交易,包括点对点支付和点对点收发货,不需要向第三方支付因转账和转发商品而产生的交易费用,降低了 交易成本。
实施例四
本申请实施例提供一种基于区块链的游戏数据处理系统,该基于区块链的游戏数据处理系统用于执行前述实施例一中的基于区块链的游戏数据处理方法,该基于区块链的游戏数据处理系统配置于服务器上。
图4为本申请实施例提供的基于区块链的游戏数据处理系统的结构框图。本实施例中,基于区块链的游戏数据处理系统配置于服务器上,如图4所示,该系统包括:
商品信息获取模块410,用于接收第一客户端发送的游戏商品的购买请求,根据购买请求,获取符合购买请求的游戏商品信息,游戏商品信息中包含卖家收款账号。
商品信息发送模块420,用于将游戏商品信息返回给第一客户端。
卖家通知模块430,用于接收到第一客户端发送的对游戏商品信息中指定游戏商品的购买信息以及向指定游戏商品的卖家收款账号的支付信息,将购买信息和支付信息发送给第二客户端,购买信息中包含买家收货方式,买家收货方式用于对指定游戏商品进行发货并生成商品已发货信息。
发货信息收发模块440,用于接收第二客户端返回的商品已发货信息,将商品已发货信息发送给第一客户端。
生成及存储模块450,用于基于本次游戏商品交易数据,生成对应于指定游戏商品的游戏商品交易信息,并将游戏商品交易信息存储在区块链中。
在一个示例性的实现过程中,商品信息获取模块410在用于根据购买请求,获取符合购买请求的游戏商品信息时,可以具体用于:根据购买请求,确定游戏商品的搜索条件;生成游戏商品的查询请求,查询请求中包含搜索条件;将查询请求发送给游戏平台,以便游戏平台根据搜索条件,搜索符合搜索条件的游戏商品信息;接收游戏平台返回的符合搜索条件的游戏商品信息,作为符合购买请求的游戏商品信息。
在一个示例性的实现过程中,商品信息获取模块410在用于根据购买请求,获取符合购买请求的游戏商品信息时,可以具体用于:根据购买请求,确定游戏商品的搜索条件;根据搜索条件,在本地搜索符合搜索条件的游戏商品信息;将搜索出的游戏商品信息,作为符合购买请求的游戏商品信息。
在一个示例性的实现过程中,基于区块链的游戏数据处理系统还可以包括:卖家联系信息查询模块,与卖家通知模块430相连,用于查询指定游戏商品的卖家的联系信息;卖家通知模块430在用于将购买信息和支付信息发送给第二客户端时,具体用于:基于指定游戏商品的卖家的联系信息,将购买信息和支付信息发送给对应 于卖家的第二客户端。
在一个示例性的实现过程中,基于区块链的游戏数据处理系统还可以包括:收货信息接收模块,用于接收第一客户端发送的商品已收货信息。
在一个示例性的实现过程中,游戏商品为游戏账号、游戏装备或游戏币。
由于本实施例的基于区块链的游戏数据处理系统用于执行前述实施例一中的基于区块链的游戏数据处理方法,本实施例中对于基于区块链的游戏数据处理系统未详细描述的地方,请参见前述实施例一中基于区块链的游戏数据处理方法相应部分的说明。
本申请实施例提供的基于区块链的游戏数据处理系统,通过接收第一客户端发送的游戏商品的购买请求,根据购买请求,获取符合购买请求的游戏商品信息,游戏商品信息中包含卖家收款账号,将游戏商品信息返回给第一客户端,接收第一客户端发送的对游戏商品信息中指定游戏商品的购买信息以及向指定游戏商品的卖家收款账号的支付信息,将购买信息和支付信息发送给第二客户端,购买信息中包含买家收货方式,接收第二客户端返回的商品已发货信息,将商品已发货信息发送给第一客户端,基于本次游戏商品交易数据,生成游戏商品交易信息,并将游戏商品交易信息存储在区块链中,基于区块链的去中心化、透明性、信息不可篡改的特性,分布式存储游戏商品的交易信息,保证了交易信息不能被篡改,从而避免了交易欺诈,提高了交易安全性,并且实现了买家和卖家之间的点对点直接交易,不需要向第三方支付因转账和转发商品而产生的交易费用,降低了交易成本。
实施例五
本申请实施例提供一种基于区块链的游戏数据处理装置,该基于区块链的游戏数据处理装置用于执行前述实施例二中的基于区块链的游戏数据处理方法,该基于区块链的游戏数据处理装置配置于买家对应的第一客户端上。
图5为本申请实施例提供的基于区块链的游戏数据处理装置的结构框图。本实施例中,基于区块链的游戏数据处理装置配置于买家对应的第一客户端上,如图5所示,该装置包括:
购买请求发送模块510,用于向服务器发送游戏商品的购买请求。
商品信息接收模块520,用于接收服务器返回的符合购买请求的游戏商品信息,游戏商品信息中包含卖家收款账号。
购支信息生成模块530,用于响应于对游戏商品信息中指定游戏商品的购买操作以及对指定游戏商品的卖家收款账号的支付操作,生成对指定游戏商品的购买信息和支付信息。
购支信息发送模块540,用于将购买信息和支付信息发送给服务器。
发货信息接收模块550,用于接收第二客户端发送的指定游戏商品以及服务器返回的商品已发货信息。
在一个示例性的实现过程中,基于区块链的游戏数据处理装置还可以包括:收货信息发送模块,用于响应于买家的确认收货操作,向服务器发送商品已收货信息。
由于本实施例的基于区块链的游戏数据处理装置用于执行前述实施例二中的基于区块链的游戏数据处理方法,本实施例中对于基于区块链的游戏数据处理装置未详细描述的地方,请参见前述实施例二中基于区块链的游戏数据处理方法相应部分的说明。
本申请实施例提供的基于区块链的游戏数据处理装置,通过向服务器发送游戏商品的购买请求,接收服务器返回的符合购买请求的游戏商品信息,游戏商品信息中包含卖家收款账号,响应于对游戏商品信息中指定游戏商品的购买操作以及对指定游戏商品的卖家收款账号的支付操作,生成对指定游戏商品的购买信息和支付信息,将购买信息和支付信息发送给服务器,接收第二客户端发送的指定游戏商品以及服务器返回的商品已发货信息,基于区块链,实现了买家和卖家之间的点对点直接交易,包括点对点支付和点对点收发货,不需要向第三方支付因转账和转发商品而产生的交易费用,降低了交易成本。
实施例六
本申请实施例提供一种基于区块链的游戏数据处理装置,该基于区块链的游戏数据处理装置用于执行前述实施例三中的基于区块链的游戏数据处理方法,该基于区块链的游戏数据处理装置配置于买家对应的第二客户端上。
图6为本申请实施例提供的基于区块链的游戏数据处理装置的结构框图。本实施例中,基于区块链的游戏数据处理装置配置于卖家对应的第二客户端上,如图6所示,该装置包括:
购支信息接收模块610,用于接收服务器发送的买家对指定游戏商品的购买信息以及针对指定游戏商品的支付信息,购买信息中包含买家收货方式。
发货模块620,用于根据买家收货方式,将指定游戏商品发送给买家对应的第一客户端。
发货信息生成模块630,用于生成商品已发货信息。
发货信息发送模块640,用于将商品已发货信息发送给服务器。
由于本实施例的基于区块链的游戏数据处理装置用于执行前述实施例三中的基于区块链的游戏数据处理方法,本实施例中对于基于区块链的游戏数据处理装置未详细描述的地方,请参见前述实施例三中基于区块链的游戏数据处理方法相应部分的说明。
本申请实施例提供的基于区块链的游戏数据处理装置,通过接收服务器发送的买家对指定游戏商品的购买信息以及针对指定游戏商品的支付信息,购买信息中包含买家收货方式,根据买家收货方 式,将指定游戏商品发送给买家,生成商品已发货信息,将商品已发货信息发送给服务器,基于区块链,实现了买家和卖家之间的点对点直接交易,包括点对点支付和点对点收发货,不需要向第三方支付因转账和转发商品而产生的交易费用,降低了交易成本。
需要说明的是,对于任意一个客户端,可以既配置前述实施例五中的基于区块链的游戏数据处理装置,也配置本实施例的基于区块链的游戏数据处理装置。即,在同一个客户端上可以同时配置前述实施例五中的基于区块链的游戏数据处理装置和本实施例的基于区块链的游戏数据处理装置,从而使得同一个客户端既可以作为买家客户端来用,也可以作为卖家客户端来用。
实施例七
本申请实施例提供了一种计算机设备,该计算机设备包括存储器、处理器以及存储在存储器中并可在处理器上运行的计算机程序,处理器执行该计算机程序时,实现如前述实施例一中任一种所述基于区块链的游戏数据处理方法的步骤。
图8是本申请实施例提供的计算机设备的简化框图。请参见图8,该计算机设备800可以包括与一个或多个数据存储工具连接的处理器801,该数据存储工具可以包括存储介质806和内存单元804。计算机设备800还可以包括输入接口805和输出接口807,用于与另一装置或系统进行通信。被处理器801的CPU执行的程序代码可存储在内存单元804或存储介质806中。
计算机设备800中的处理器801调用存储在内存单元804或存储介质806的程序代码,执行下面各步骤:
接收第一客户端发送的游戏商品的购买请求,根据购买请求,获取符合购买请求的游戏商品信息,游戏商品信息中包含卖家收款账号;
将游戏商品信息返回给第一客户端;
接收第一客户端发送的对游戏商品信息中指定游戏商品的购买信息以及向指定游戏商品的卖家收款账号的支付信息,将购买信息和支付信息发送给第二客户端,购买信息中包含买家收货方式,买家收货方式用于对指定游戏商品进行发货并生成商品已发货信息;
接收第二客户端返回的商品已发货信息,将商品已发货信息发送给第一客户端;
基于本次游戏商品交易数据,生成对应于指定游戏商品的游戏商品交易信息,并将游戏商品交易信息存储在区块链中。
在一个示例性的实现过程中,处理器801在根据购买请求,获取符合购买请求的游戏商品信息时,可以被配置为:
根据购买请求,确定游戏商品的搜索条件;
生成游戏商品的查询请求,查询请求中包含搜索条件;
将查询请求发送给游戏平台,以便游戏平台根据搜索条件,搜索符合搜索条件的游戏商品信息;
接收游戏平台返回的符合搜索条件的游戏商品信息,作为符合购买请求的游戏商品信息。
在一个示例性的实现过程中,处理器801在根据购买请求,获取符合购买请求的游戏商品信息时,可以被配置为:
根据购买请求,确定游戏商品的搜索条件;根据搜索条件,在本地搜索符合搜索条件的游戏商品信息;将搜索出的游戏商品信息,作为符合购买请求的游戏商品信息。
在一个示例性的实现过程中,处理器801还可以被配置为:查询指定游戏商品的卖家的联系信息;处理器801在将购买信息和支付信息发送给第二客户端时,可以被配置为:基于指定游戏商品的卖家的联系信息,将购买信息和支付信息发送给对应于卖家的第二客户端。
在一个示例性的实现过程中,处理器801还可以被配置为:接收第一客户端发送的商品已收货信息。
实施例八
本申请实施例提供了一种计算机非易失性可读存储介质,该计算机非易失性可读存储介质存储有计算机程序,该计算机程序被处理器执行时实现如下步骤:
接收第一客户端发送的游戏商品的购买请求,根据购买请求,获取符合购买请求的游戏商品信息,游戏商品信息中包含卖家收款账号;
将游戏商品信息返回给第一客户端;
接收第一客户端发送的对游戏商品信息中指定游戏商品的购买信息以及向指定游戏商品的卖家收款账号的支付信息,将购买信息和支付信息发送给第二客户端,购买信息中包含买家收货方式,买家收货方式用于对指定游戏商品进行发货并生成商品已发货信息;
接收第二客户端返回的商品已发货信息,将商品已发货信息发送给第一客户端;
基于本次游戏商品交易数据,生成对应于指定游戏商品的游戏商品交易信息,并将游戏商品交易信息存储在区块链中。
在一个示例性的实现过程中,计算机程序被处理器执行时还可以实现如下步骤:根据购买请求,确定游戏商品的搜索条件;生成游戏商品的查询请求,查询请求中包含搜索条件;将查询请求发送给游戏平台,以便游戏平台根据搜索条件,搜索符合搜索条件的游戏商品信息;接收游戏平台返回的符合搜索条件的游戏商品信息,作为符合购买请求的游戏商品信息。
在一个示例性的实现过程中,计算机程序被处理器执行时还可以实现如下步骤:根据购买请求,确定游戏商品的搜索条件;根据搜索条件,在本地搜索符合搜索条件的游戏商品信息;将搜索出的游戏商品信息,作为符合购买请求的游戏商品信息。
在一个示例性的实现过程中,计算机程序被处理器执行时还可 以实现如下步骤:查询指定游戏商品的卖家的联系信息;计算机程序被处理器执行时实现将购买信息和支付信息发送给第二客户端的步骤时,具体执行如下步骤:基于指定游戏商品的卖家的联系信息,将购买信息和支付信息发送给对应于卖家的第二客户端。
在一个示例性的实现过程中,计算机程序被处理器执行时还可以实现如下步骤:接收第一客户端发送的商品已收货信息。
以上所述仅为本申请的较佳实施例而已,并不用以限制本申请,凡在本申请的精神和原则之内,所做的任何修改、等同替换、改进等,均应包含在本申请保护的范围之内。

Claims (20)

  1. 一种基于区块链的游戏数据处理方法,其特征在于,所述方法包括:
    接收第一客户端发送的游戏商品的购买请求,根据所述购买请求,获取符合所述购买请求的游戏商品信息,所述游戏商品信息中包含卖家收款账号;
    将所述游戏商品信息返回给所述第一客户端;
    接收所述第一客户端发送的对所述游戏商品信息中指定游戏商品的购买信息以及向所述指定游戏商品的卖家收款账号的支付信息,将所述购买信息和所述支付信息发送给第二客户端,所述购买信息中包含买家收货方式,所述买家收货方式用于对所述指定游戏商品进行发货并生成商品已发货信息;
    接收所述第二客户端返回的所述商品已发货信息,将所述商品已发货信息发送给所述第一客户端;
    基于本次游戏商品交易数据,生成对应于所述指定游戏商品的游戏商品交易信息,并将所述游戏商品交易信息存储在区块链中。
  2. 根据权利要求1所述的方法,其特征在于,所述根据所述购买请求,获取符合所述购买请求的游戏商品信息,包括:
    根据所述购买请求,确定游戏商品的搜索条件;
    生成游戏商品的查询请求,所述查询请求中包含所述搜索条件;
    将所述查询请求发送给游戏平台,以便所述游戏平台根据所述搜索条件,搜索符合所述搜索条件的游戏商品信息;
    接收所述游戏平台返回的符合所述搜索条件的游戏商品信息,作为符合所述购买请求的游戏商品信息。
  3. 根据权利要求1所述的方法,其特征在于,所述根据所述购买请求,获取符合所述购买请求的游戏商品信息,包括:
    根据所述购买请求,确定游戏商品的搜索条件;根据所述搜索条件,在本地搜索符合所述搜索条件的游戏商品信息;将搜索出的游戏商品信息,作为符合所述购买请求的游戏商品信息。
  4. 根据权利要求1所述的方法,其特征在于,所述将所述购买信息和所述支付信息发送给第二客户端之前,所述方法还包括:
    查询所述指定游戏商品的卖家的联系信息;
    所述将所述购买信息和所述支付信息发送给第二客户端,包括:基于所述指定游戏商品的卖家的联系信息,将所述购买信息和所述支付信息发送给对应于所述卖家的所述第二客户端。
  5. 根据权利要求1所述的方法,其特征在于,所述将所述商品已发货信息发送给所述第一客户端之后,所述方法还包括:
    接收所述第一客户端发送的商品已收货信息。
  6. 一种基于区块链的游戏数据处理系统,其特征在于,所述系统包括:
    商品信息获取模块,用于接收第一客户端发送的游戏商品的购 买请求,根据所述购买请求,获取符合所述购买请求的游戏商品信息,所述游戏商品信息中包含卖家收款账号;
    商品信息发送模块,用于将所述游戏商品信息返回给所述第一客户端;
    卖家通知模块,用于接收所述第一客户端发送的对所述游戏商品信息中指定游戏商品的购买信息以及向所述指定游戏商品的卖家收款账号的支付信息,将所述购买信息和所述支付信息发送给第二客户端,所述购买信息中包含买家收货方式,所述买家收货方式用于对所述指定游戏商品进行发货并生成商品已发货信息;
    发货信息收发模块,用于接收所述第二客户端返回的所述商品已发货信息,将所述商品已发货信息发送给所述第一客户端;
    生成及存储模块,用于基于本次游戏商品交易数据,生成对应于所述指定游戏商品的游戏商品交易信息,并将所述游戏商品交易信息存储在区块链中。
  7. 根据权利要求6所述的系统,其特征在于,所述商品信息获取模块在用于根据所述购买请求,获取符合所述购买请求的游戏商品信息时,具体用于:
    根据所述购买请求,确定游戏商品的搜索条件;
    生成游戏商品的查询请求,所述查询请求中包含所述搜索条件;
    将所述查询请求发送给游戏平台,以便所述游戏平台根据所述搜索条件,搜索符合所述搜索条件的游戏商品信息;
    接收所述游戏平台返回的符合所述搜索条件的游戏商品信息,作为符合所述购买请求的游戏商品信息。
  8. 根据权利要求6所述的系统,其特征在于,所述商品信息获取模块在用于根据所述购买请求,获取符合所述购买请求的游戏商品信息时,具体用于:
    根据所述购买请求,确定游戏商品的搜索条件;根据搜索条件,在本地搜索符合所述搜索条件的游戏商品信息;将搜索出的游戏商品信息,作为符合所述购买请求的游戏商品信息。
  9. 根据权利要求6所述的系统,其特征在于,所述系统还包括:
    卖家联系信息查询模块,与所述卖家通知模块相连,用于查询所述指定游戏商品的卖家的联系信息;
    所述卖家通知模块在用于将购买信息和支付信息发送给第二客户端时,具体用于:基于所述指定游戏商品的卖家的联系信息,将所述购买信息和所述支付信息发送给对应于所述卖家的所述第二客户端。
  10. 根据权利要求6所述的系统,其特征在于,所述系统还包括:
    收货信息接收模块,用于接收所述第一客户端发送的商品已收货信息。
  11. 一种计算机设备,包括存储器、处理器以及存储在所述存 储器中并可在所述处理器上运行的计算机程序,其特征在于,所述处理器执行所述计算机程序时实现如下步骤:
    接收第一客户端发送的游戏商品的购买请求,根据所述购买请求,获取符合所述购买请求的游戏商品信息,所述游戏商品信息中包含卖家收款账号;
    将所述游戏商品信息返回给所述第一客户端;
    接收所述第一客户端发送的对所述游戏商品信息中指定游戏商品的购买信息以及向所述指定游戏商品的卖家收款账号的支付信息,将所述购买信息和所述支付信息发送给第二客户端,所述购买信息中包含买家收货方式,所述买家收货方式用于对所述指定游戏商品进行发货并生成商品已发货信息;
    接收所述第二客户端返回的所述商品已发货信息,将所述商品已发货信息发送给所述第一客户端;
    基于本次游戏商品交易数据,生成对应于所述指定游戏商品的游戏商品交易信息,并将所述游戏商品交易信息存储在区块链中。
  12. 根据权利要求11所述的计算机设备,其特征在于,所述处理器执行所述计算机程序时还实现如下步骤:
    根据所述购买请求,确定游戏商品的搜索条件;
    生成游戏商品的查询请求,所述查询请求中包含所述搜索条件;
    将所述查询请求发送给游戏平台,以便所述游戏平台根据所述搜索条件,搜索符合所述搜索条件的游戏商品信息;
    接收所述游戏平台返回的符合所述搜索条件的游戏商品信息,作为符合所述购买请求的游戏商品信息。
  13. 根据权利要求11所述的计算机设备,其特征在于,所述处理器执行所述计算机程序时还实现如下步骤:
    根据所述购买请求,确定游戏商品的搜索条件;根据所述搜索条件,在本地搜索符合所述搜索条件的游戏商品信息;将搜索出的游戏商品信息,作为符合所述购买请求的游戏商品信息。
  14. 根据权利要求11所述的计算机设备,其特征在于,所述处理器执行所述计算机程序时还实现如下步骤:
    查询所述指定游戏商品的卖家的联系信息;
    所述将所述购买信息和所述支付信息发送给第二客户端,包括:基于所述指定游戏商品的卖家的联系信息,将所述购买信息和所述支付信息发送给对应于所述卖家的所述第二客户端。
  15. 根据权利要求11所述的计算机设备,其特征在于,所述处理器执行所述计算机程序时还实现如下步骤:
    接收所述第一客户端发送的商品已收货信息。
  16. 一种计算机非易失性可读存储介质,所述计算机非易失性可读存储介质存储有计算机程序,其特征在于,所述计算机程序被处理器执行时实现如下步骤:
    接收第一客户端发送的游戏商品的购买请求,根据所述购买请 求,获取符合所述购买请求的游戏商品信息,所述游戏商品信息中包含卖家收款账号;
    将所述游戏商品信息返回给所述第一客户端;
    接收所述第一客户端发送的对所述游戏商品信息中指定游戏商品的购买信息以及向所述指定游戏商品的卖家收款账号的支付信息,将所述购买信息和所述支付信息发送给第二客户端,所述购买信息中包含买家收货方式,所述买家收货方式用于对所述指定游戏商品进行发货并生成商品已发货信息;
    接收所述第二客户端返回的所述商品已发货信息,将所述商品已发货信息发送给所述第一客户端;
    基于本次游戏商品交易数据,生成对应于所述指定游戏商品的游戏商品交易信息,并将所述游戏商品交易信息存储在区块链中。
  17. 根据权利要求16所述的计算机非易失性可读存储介质,其特征在于,所述计算机程序被处理器执行时还实现如下步骤:
    根据所述购买请求,确定游戏商品的搜索条件;
    生成游戏商品的查询请求,所述查询请求中包含所述搜索条件;
    将所述查询请求发送给游戏平台,以便所述游戏平台根据所述搜索条件,搜索符合所述搜索条件的游戏商品信息;
    接收所述游戏平台返回的符合所述搜索条件的游戏商品信息,作为符合所述购买请求的游戏商品信息。
  18. 根据权利要求16所述的计算机非易失性可读存储介质,其特征在于,所述计算机程序被处理器执行时还实现如下步骤:
    根据所述购买请求,确定游戏商品的搜索条件;
    根据所述搜索条件,在本地搜索符合所述搜索条件的游戏商品信息;
    将搜索出的游戏商品信息,作为符合所述购买请求的游戏商品信息。
  19. 根据权利要求16所述的计算机非易失性可读存储介质,其特征在于,所述计算机程序被处理器执行时还实现如下步骤:
    查询所述指定游戏商品的卖家的联系信息;
    计算机程序被处理器执行时实现将将所述购买信息和所述支付信息发送给第二客户端的步骤时,具体执行如下步骤:基于所述指定游戏商品的卖家的联系信息,将所述购买信息和所述支付信息发送给对应于所述卖家的所述第二客户端。
  20. 根据权利要求16所述的计算机非易失性可读存储介质,其特征在于,所述计算机程序被处理器执行时还实现如下步骤:
    接收所述第一客户端发送的商品已收货信息。
PCT/CN2018/111373 2018-06-28 2018-10-23 基于区块链的游戏数据处理方法、系统及计算机设备 Ceased WO2020000798A1 (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201810687233.1 2018-06-28
CN201810687233.1A CN109224459A (zh) 2018-06-28 2018-06-28 基于区块链的游戏数据处理方法、系统及计算机设备

Publications (1)

Publication Number Publication Date
WO2020000798A1 true WO2020000798A1 (zh) 2020-01-02

Family

ID=65072176

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2018/111373 Ceased WO2020000798A1 (zh) 2018-06-28 2018-10-23 基于区块链的游戏数据处理方法、系统及计算机设备

Country Status (2)

Country Link
CN (1) CN109224459A (zh)
WO (1) WO2020000798A1 (zh)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US12126606B2 (en) 2022-07-18 2024-10-22 Bank Of America Corporation Authenticating a virtual entity in a virtual environment
US12231462B2 (en) 2022-07-14 2025-02-18 Bank Of America Corporation Managing digital assets in virtual environments
US12445422B2 (en) 2022-07-19 2025-10-14 Bank Of America Corporation Managing virtual data objects in virtual environments

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110163608A (zh) * 2019-05-27 2019-08-23 北京亿生生网络科技有限公司 一种基于区块链的组织号注册管理方法、系统及存储介质
CN110782244A (zh) * 2019-09-29 2020-02-11 腾讯科技(深圳)有限公司 游戏数据处理方法、装置及电子设备
CN110585698B (zh) * 2019-09-29 2021-10-08 腾讯科技(深圳)有限公司 一种虚拟资产交易的方法以及相关装置
CN112057875B (zh) * 2020-05-12 2024-01-12 上海骋荣网络科技有限公司 游戏装备分配方法、设备和存储介质

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104408614A (zh) * 2014-11-25 2015-03-11 苏州米谷网络科技有限公司 网络游戏虚拟物品交易系统及方法
US20160224977A1 (en) * 2015-01-30 2016-08-04 Yaasha Sabba Token check offline
CN107491946A (zh) * 2017-07-10 2017-12-19 北京云知科技有限公司 一种将虚拟物品存储至区块链的方法、装置及电子设备
CN107563761A (zh) * 2017-08-26 2018-01-09 复旦大学 基于区块链的游戏账户管理方法
CN107730384A (zh) * 2017-11-13 2018-02-23 深圳大学 基于区块链的艺术品交易方法及服务器、服务器端和系统

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103514558A (zh) * 2013-07-05 2014-01-15 周洪 一种基于本地化的智能商务系统
CN104766235A (zh) * 2015-04-23 2015-07-08 山东卓创资讯集团有限公司 一种大宗商品交易数据处理系统及数据处理方法
CN107122673A (zh) * 2017-03-09 2017-09-01 深圳市金立通信设备有限公司 一种信息加密方法及终端
CN107563865A (zh) * 2017-09-06 2018-01-09 合肥蓝胖子科技有限公司 网络游戏虚拟财产在线管理系统

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104408614A (zh) * 2014-11-25 2015-03-11 苏州米谷网络科技有限公司 网络游戏虚拟物品交易系统及方法
US20160224977A1 (en) * 2015-01-30 2016-08-04 Yaasha Sabba Token check offline
CN107491946A (zh) * 2017-07-10 2017-12-19 北京云知科技有限公司 一种将虚拟物品存储至区块链的方法、装置及电子设备
CN107563761A (zh) * 2017-08-26 2018-01-09 复旦大学 基于区块链的游戏账户管理方法
CN107730384A (zh) * 2017-11-13 2018-02-23 深圳大学 基于区块链的艺术品交易方法及服务器、服务器端和系统

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US12231462B2 (en) 2022-07-14 2025-02-18 Bank Of America Corporation Managing digital assets in virtual environments
US12126606B2 (en) 2022-07-18 2024-10-22 Bank Of America Corporation Authenticating a virtual entity in a virtual environment
US12445422B2 (en) 2022-07-19 2025-10-14 Bank Of America Corporation Managing virtual data objects in virtual environments

Also Published As

Publication number Publication date
CN109224459A (zh) 2019-01-18

Similar Documents

Publication Publication Date Title
WO2020000798A1 (zh) 基于区块链的游戏数据处理方法、系统及计算机设备
JP6364132B2 (ja) ブロックチェーン取引記録のシステムおよび方法
US11888991B2 (en) Universally trusted bridges for heterogenous blockchain networks
US20220130005A1 (en) Digital asset management systems and methods
AU2022409187B2 (en) Software architecture for efficient blockchain transactions
CN117616410A (zh) 计算机分片环境中的多方计算
CN107730384A (zh) 基于区块链的艺术品交易方法及服务器、服务器端和系统
AU2018348324A1 (en) System and method for improving security of smart contract on blockchain
CN115578097A (zh) 一种基于区块链的数字资产交易方法和系统
US20250348864A1 (en) Using an internal ledger with blockchain transactions
TW202407603A (zh) 在區塊鏈交易中嵌入元數據的方法
US12248936B2 (en) User activity detection for locking cryptocurrency conversions
US11875201B2 (en) Self-executing bot based on cached user data
CN103903156A (zh) 一种在社交网络中进行抢位促销的系统和方法
US20140122367A1 (en) Social Shipping
US20190295081A1 (en) System and Method for the Verification and Visualization of Subcomponents in a Product
CN115965458A (zh) 生成标记化的信誉分数
KR20190127270A (ko) 블록체인을 이용한 경매 신뢰 시스템
CN108874836B (zh) 转移电子券的方法和装置
US20230012276A1 (en) System, Method, and Apparatus for Decentralized E-Commerce
CN116894727A (zh) 一种基于区块链的数据处理方法、装置及相关设备
US20180040060A1 (en) Descending counter value matching for divisible goods
Guo et al. A lightweight NFT auction protocol for cross-chain environment
CN110599184A (zh) 用于网络服务账号交易的方法和装置、服务器和存储介质
WO2022183913A1 (zh) 基于区块链的物权交互

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 18924619

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 18924619

Country of ref document: EP

Kind code of ref document: A1