WO2019216794A1 - Casse-tête tridimensionnel à secteurs mobiles - Google Patents

Casse-tête tridimensionnel à secteurs mobiles Download PDF

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Publication number
WO2019216794A1
WO2019216794A1 PCT/RU2019/050058 RU2019050058W WO2019216794A1 WO 2019216794 A1 WO2019216794 A1 WO 2019216794A1 RU 2019050058 W RU2019050058 W RU 2019050058W WO 2019216794 A1 WO2019216794 A1 WO 2019216794A1
Authority
WO
WIPO (PCT)
Prior art keywords
magnets
puzzle
movable
sectors
elements
Prior art date
Application number
PCT/RU2019/050058
Other languages
English (en)
Russian (ru)
Inventor
Илья Викторович ОСИПОВ
Original Assignee
Osipov Ilya Viktorovich
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from RU2018117181A external-priority patent/RU2667861C1/ru
Priority claimed from RU2019111119A external-priority patent/RU2701264C1/ru
Application filed by Osipov Ilya Viktorovich filed Critical Osipov Ilya Viktorovich
Priority to EP19799304.1A priority Critical patent/EP3799940A4/fr
Priority to JP2020555153A priority patent/JP2021522876A/ja
Priority to CN201980017555.8A priority patent/CN111818977A/zh
Publication of WO2019216794A1 publication Critical patent/WO2019216794A1/fr
Priority to US16/974,148 priority patent/US20210106908A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0826Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
    • A63F9/0869Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with groups of elements rotating about at least three axes not intersecting in one point, e.g. toroidal shapes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0826Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
    • A63F9/0834Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube comprising only two layers, e.g. with eight elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0826Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
    • A63F9/0838Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0826Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
    • A63F9/0838Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point
    • A63F9/0842Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point each group consisting of again a central element and a plurality of additional elements rotatable about three orthogonal axes at both ends, the additional elements being rotatable about at least two axes, e.g. Rubik's cube
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0826Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
    • A63F9/0861Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with elements slidably connected to neighbouring elements, e.g. with hollow interior
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0826Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
    • A63F9/0865Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with a plurality of single elements rotatably connected to a central body which are characterised only by design, e.g. shape, use of colours or symbols
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/34Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0803Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
    • A63F9/0811Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged with rotatable concentric rings or discs
    • A63F2009/0815Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged with rotatable concentric rings or discs with rotary, stacked elements, e.g. elements with a puzzle image on a curved or cylindrical outer surface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0826Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
    • A63F9/0838Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point
    • A63F2009/0846Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point characterised by the shape of the puzzle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/088Puzzles with elements that are connected by straps, strings or hinges, e.g. Rubik's Magic

Definitions

  • the present invention relates to volumetric puzzles with moving sectors, which are adapted to change relative positions relative to each other, having guides that provide movement or rotation of movable elements forming various states of volumetric puzzles, and can be used for training, development of motor skills of hands, development of thinking .
  • a guide is a design feature of the moving sector that, on the one hand, provides a connection between the moving puzzle element and the moving sector, and on the other hand, restricts the movement of the moving puzzle element, leaving it able to move along one line or rotate in place.
  • a typical representative of the guide is a cylindrical or spherical recess, channel, hinge. The level of technology.
  • the present invention mainly aims to offer a volumetric puzzle with moving sectors made with the possibility of changing relative positions relative to each other, with guides that provide movement of moving elements that form different states of volumetric puzzles, allowing for the expansion of the arsenal of volumetric puzzles with moving sectors, which and is a technical task.
  • the movable elements are made in the form of permanent magnets, and the movement of each magnet is limited by its own guide and each magnet has the ability to be located in at least one of the two extreme positions, and the guides in the movable sectors are arranged to interact different magnets with each other and changes in their position relative to the movable elements.
  • magnets as essential features of the device itself, namely the multivariance of their location in different stationary puzzle positions to increase the number of different puzzle positions, which ensures its complexity and variety of positions.
  • magnets were part of the puzzle, it was only as structural elements that connect the moving sectors of the puzzle to each other. And never before have the magnets themselves been an essential element of the puzzle, the orientation of the magnet in space, due to the attraction and repulsion of different magnets, has not previously changed the state of the puzzle itself. The movement of the magnets is ensured both due to the attraction of various magnets, and due to repulsion.
  • the guides are in the form of a hollow cylinder, inside which magnets can move. Thanks to such advantageous characteristics, it becomes possible to complete the puzzle in the case where the guides form hollow channels in which magnets can move.
  • the magnets are in the form of cylinders. Due to this advantageous characteristic, the possibility of axial movement of the magnets is ensured, since they have a distinguished direction, which allows them to maintain the location of the magnetic poles in one direction along the axis, while the possibility of moving the magnets remains.
  • magnets are placed in decorative elements. Thanks to this advantageous characteristic, it is possible to decorate magnets.
  • the guides are made in the form of hinges, one end of which is connected to the magnet and the other to the movable sector, configured to ensure the movement of the magnets relative to the fixing point of the guide on the movable sector.
  • each magnet has a two-tone color corresponding to its magnetic poles.
  • At least a part of the movable elements is made in the form of permanent magnets, and the other part is made of a material with magnetic susceptibility, while the movable sectors have cavities in which the movable elements are located, and each movable element has the ability rotation in the cavity under the action of other permanent magnets of the puzzle when changing relative positions of the moving sectors relative to each other.
  • magnets and other moving elements made of a material with magnetic susceptibility as essential features of devices in the absence of guides.
  • the multivariance of their location in different stationary puzzle positions is ensured by turns and magnetic interaction and is used to increase the number of different puzzle positions, which ensures its complexity and variety of positions.
  • Rotations of magnets and elements made of a material with magnetic susceptibility are provided both due to the attraction of various magnets, and due to repulsion.
  • the movable elements are connected to the decorative elements. Thanks to this advantageous characteristic, it is possible to decorate magnets. In addition, the decoration can be used to indicate to the user the location of the magnetic poles.
  • FIG. 1 depicts the appearance of a volumetric puzzle, in the first embodiment, in which the guides are in the form of a hollow cylinder, inside which magnets can move, according to the invention according to the first independent paragraph,
  • - figure 2 conditionally depicts the location of the magnet inside the hollow cylinder, one extreme position, according to the first embodiment of the invention according to the first independent paragraph
  • - figure 3 conditionally depicts the location of the magnet inside the hollow cylinder, the other extreme position, according to the first embodiment of the invention according to the first independent paragraph
  • FIG. 4 depicts a part of a volumetric puzzle, in one embodiment, according to the first embodiment of the invention according to the first independent claim,
  • FIG. 5 depicts an alternative appearance of a volumetric puzzle in statics, according to the second embodiment of the invention according to the first independent point, (here the magnets are placed in decorative elements, and fastened with them)
  • FIG. 6 depicts an alternative appearance of a volumetric puzzle in dynamics, according to the second embodiment of the invention according to the first independent paragraph,
  • FIG. 7 depicts a separate movable sector of a volume puzzle, according to the second embodiment of the invention according to the first independent point with guides, but without magnets and decorative elements in which they are placed
  • FIG. 8 depicts the appearance of a three-dimensional puzzle, in the third embodiment, in which the guides are made in the form of hinges, one end of which is connected to the magnet and the other to the movable sector, configured to ensure the movement of the magnets relative to the fixing point of the guide on the movable sector, according to the invention under the first independent clause
  • FIG. 9 depicts one of the eight movable elements of the fourth variant of the volumetric puzzle in the form of a cube, in the embodiment in which the movable magnets, acting on the external decorative surface through the mechanism shown in figure 11, move this surface within two positions, according to the invention according to the first independent paragraph
  • figure 10 depicts one of the eight external elements of the fourth embodiment of the volumetric puzzle depicted in figure 9, according to the invention according to the first independent paragraph, with removed external surfaces and a partial internal device,
  • FIG. 11 depicts a mechanism for transferring movement from permanent magnets moving inside the rails to the external decorative flat panels that extend and slide into the inside of the puzzle body providing clarity of states according to the fourth embodiment of the invention according to the first independent clause,
  • FIG. 12 depicts the appearance of a variant of the volumetric puzzle in the form of a cube according to the fourth embodiment of the invention according to the first independent paragraph
  • FIG. 13 depicts the interaction mechanism of the individual puzzle elements on the example of two adjacent movable elements, which are shown by a dotted line, according to the fourth variant of the invention according to the first independent paragraph,
  • FIG. 14 depicts the appearance of a three-dimensional puzzle, in the fifth embodiment, in which the magnets are made in the form of balls, according to the invention according to the second independent paragraph,
  • FIG. 15 conditionally depicts a partial vertical section of a fifth embodiment of the invention, according to the invention according to the second independent paragraph,
  • FIG. 16 conventionally depicts another partial vertical section of a fifth embodiment of the invention, according to the invention according to the second independent paragraph,
  • FIG. 18 depicts the appearance of a three-dimensional puzzle, in the sixth embodiment in which the magnets are made in the form of balls, according to the invention according to the second independent paragraph,
  • FIG. 19 conditionally depicts a partial vertical section of a sixth embodiment of the invention, according to the invention according to the second independent paragraph,
  • FIG. 20 depicts the appearance of a three-dimensional puzzle, in the seventh embodiment in which the magnets are made in the form of balls, according to the invention according to the second independent paragraph,
  • FIG. 21 depicts the appearance of a three-dimensional puzzle, in the seventh embodiment in which the magnets are made in the form of balls, in the process of shearing, according to the invention according to the second independent paragraph,
  • - figure 22 depicts a top view of a three-dimensional puzzle, in the seventh embodiment in which the magnets are made in the form of balls, according to the invention according to the second independent paragraph
  • - figure 23 conditionally depicts a partial vertical section of a seventh embodiment of the invention, according to the invention according to the second independent paragraph
  • FIG. 24 depicts the appearance of a three-dimensional puzzle, in the eighth embodiment in which the magnets are made in the form of balls, according to the invention according to the second independent paragraph,
  • FIG. 25 conditionally depicts a partial horizontal section of an eighth embodiment of the invention, according to the invention according to the second independent paragraph,
  • FIG. 26 schematically depicts a puzzle device, in the ninth embodiment in which the magnets are made in the form of cylinders moving along channels and in the form of balls, according to the invention, by a combination of the first and second independent points,
  • FIG. 27 depicts the appearance of a three-dimensional puzzle, in the tenth embodiment, in which the magnets are made in the form of balls, according to the invention according to the second independent paragraph,
  • FIG. 28 depicts the appearance of one sector in the tenth embodiment, in which the magnets are made in the form of balls, according to the invention according to the second independent paragraph,
  • FIG. 29 depicts a partial vertical section in the tenth embodiment, in which the magnets are made in the form of balls, according to the invention according to the second independent paragraph,
  • FIG. 30 schematically depicts a puzzle device, in the eleventh embodiment, in which the magnets are made in the form of cylinders moving along the channels, according to the invention according to the first independent paragraph.
  • the volumetric puzzle has movable sectors 1, which are made with the possibility of changing the relative position relative to each other.
  • the movable sectors 1 have guides 2 connected to the movable elements, different states of the volumetric puzzle.
  • the movable elements are made in the form of permanent magnets 3, and each magnet 3 is connected to its own guide 2 and has the ability to be located in one of the two extreme positions ZA and ZV. See figures 2 and 3.
  • the guides 2 in the movable sectors 1 are arranged with the possibility of interaction of different magnets with each other and the magnets change their position relative to the guide or the movable sector.
  • magnets can be made in the form of a cylinder. But, in general, they can also have a different shape, magnets 3 can be inserted or connected to an additional movable element, for example, a decorative movable element 4.
  • Each magnet 3 may additionally have a two-tone color corresponding to its magnetic poles, so that the user can see the orientation of the magnets.
  • the guide 2 has the shape of a hollow cylinder, inside which the magnets 3 can move, then in one such channel there can be several spherical permanent magnets 3, or they may not be at all.
  • Such hollow cylinders can intersect with each other when changing the static positions of the puzzle, and when crossing, provide the ability to move one magnet from one hollow cylinder to another, and may never intersect.
  • magnets When moving under the influence of magnetic fields of magnetic fields, magnets can touch additional parts of the puzzle, for example, flags, and also perform additional functions, for example, connect electrical contacts.
  • movable and fixed magnets can be used simultaneously.
  • Figure 4 shows that the moving sectors can have several guides with magnets.
  • Figure 5 shows that parts of the magnets, or parts connected to them, may extend beyond the guides. That is, the position of the magnet inside the hollow guide can be transmitted to the user by the fact that:
  • the moving sector can be made of their transparent material
  • the magnet may extend beyond the hollow rail when it is in one of the extreme positions. As in figures 5 and 6.
  • the role of the guides 2 is performed by hinges connected to spherical permanent magnets 3. And here the position of the magnets relative to the moving sectors is always visible to the user.
  • the volumetric puzzle has movable sectors 1, configured to change the relative position relative to each other, in which movable elements are located that form various states of the volumetric puzzle. At least part of the movable elements is made in the form of permanent magnets 3, and the other part is made of a material with magnetic susceptibility. There may also be fixed magnets 5, which are necessary to indicate a magnetic effect on the moving elements.
  • the movable sectors have cavities 6 in which the movable elements are located, each movable element being able to rotate in the cavity under the action of other permanent puzzle magnets when the relative sectors of the movable sectors change relative to each other.
  • the movable elements may be in the form of a ball or cylinder.
  • the puzzle may have a fixed part 7, for example, a central one, with respect to which all other elements move.
  • the figure 24 shows the option when at the same time there are movable elements that rotate, remaining in place in their cavity 6 and thereby change orientation, and there are movable elements that move along the guides 2.
  • Each movable element or magnet 10 may additionally have a two-tone color (or image) applied to different hemispheres or parts of the element (usually focusing on the magnetic poles) so that the user can clearly distinguish one side of the magnet from the other.
  • magnets When moving under the influence of magnetic fields, magnets can touch additional parts of the puzzle, for example, flags, and also perform additional functions, for example, electrically connect contacts.
  • movable and fixed magnets can be used simultaneously.
  • volumetric puzzle with moving sectors works as follows. Here is the most comprehensive example of the invention. Keeping in mind that this example does not limit the application of the invention.
  • the initial position of the volume puzzle with moving sectors is such that the magnets are all broken in pairs and attracted to each other (or repelled). After “mixing” - the chaotic movement of the moving sectors, the task is to return the volume puzzle with moving sectors to their original position.
  • the magnets also change their position in space.
  • Figure 1 shows that almost all visible magnets are attracted to each other, except for two, which are located incorrectly. A change in the position of the mobile sectors needs to be fixed.
  • the movement of the magnets is ensured both due to the attraction of various magnets, and due to repulsion.
  • the rotation of the moving elements occurs under the influence of the magnetic field of the internal magnets, the fields of which are multidirectional, see Fig.
  • the visibility of the process for the user is provided by different colors or various images printed on the sides of the elements.
  • a combination is deliberately created where all the elements can be turned outward by one side, which is the initial and final state of the puzzle, and the player’s task is to create a chaotic state by moving the sectors, and then solve the puzzle by arranging the colors or images of the elements.
  • the puzzle is made in the form of a cylinder, divided into sectors, having a central part 7, relative to which the movable sectors 1, in which the magnets are located in the cavities 6, are in the form of spherical permanent magnets 10.
  • the central part can also be located between the moving sectors and have hidden fixed magnets 5, which affect the orientation of the spherical permanent magnets 10 when moving the sectors 1, in addition, an optional bearing 9 is shown to ensure smooth rotation.
  • the puzzle is made in the form of a torus divided into sectors, having a central part 7, relative to which the moving sectors 1, in which the magnets are located in the cavities 6, are in the form of spherical permanent magnets 10.
  • the central part can also be located between the movable sectors and have hidden fixed magnets 5, which affect the orientation of the spherical permanent magnets 10 when moving the sectors 1.
  • the puzzle is made in the form of a ball, divided into sectors, having a central part 7, relative to which the moving sectors 1, in which the magnets are located in the cavities 6, are in the form of spherical permanent magnets 10.
  • the puzzle is made in the form of two cylinders (rings) inserted into each other, in which magnets are located in cavities 6 in the form of spherical permanent magnets 10.
  • the movable cylinders can have hidden fixed magnets 5, which affect the orientation of the spherical permanent magnets 10 when moving the cylinders 1.
  • the puzzle is made in the form of a disk divided into movable sectors 1, in which magnets are located in the cavities 6 in the form of spherical permanent magnets 10.
  • the puzzle is made in the form of a ball divided into movable sectors 1, in which magnets are located in cavities 6 in the form of spherical permanent magnets 10, as well as fixed magnets 5.
  • This option looks like a Rubik's minicube 2x2x2 (but it can be 3x3x3 and the like). However, its outer planes extend and retract inward (parts of planes of any shape may also be used). The movement occurs due to the fact that on the inner hidden side of the elements (1/8) of the cube, shown in figure 9 and figure 10 are placed moving magnets that move external planes through a mechanical transmission (in figure 11), and the polarity of the magnets is selected so that there is a position in which all planes are pulled inward or outward at the same time. In other provisions, the part will be advanced and the part drawn. The user, rotating the puzzle pieces around three axes, tries to find one of these positions.
  • figure 12 is a general view at the time of rotation
  • figure 13 is a schematic section showing how magnets 3 interact, and thus the external decorative elements 4 connected to the magnets 3 are pulled out and pulled out of the movable element 1.
  • Figure 13 shows a partial section, where two adjacent movable elements 1 are visible, rotatably connected around a fixed center 7, while in each movable element there are grooves in which they move magnets 3 connected to decorative elements 4.
  • the puzzle resembles a Rubik's cube, in which instead of changing colors, the geometry changes.
  • sixteen balls are painted in two colors. They can freely rotate each in its cavity. They are eight on each side of the puzzle. Their orientation varies with eight hidden fixed magnets. Magnets are placed in two in each sector, the sectors can move in a circle. Due to the fact that the puzzle can rotate along the x-axis and along the y-axis (see Fig. 14), the sectors can mix up, and there is a state in which the magnets are selected so that the colored side will be turned outward or inward on all the balls at the same time. In the mixed state, the sides of the balls are chaotic.
  • the player’s task is to collect all the balls by color (one color out), which is a non-trivial task.
  • the central part is fixed to the body with a bearing. This allows you to spin the puzzle in your hands with great speed, holding the centers on opposite sides with two fingers in the likeness of a spinner.
  • Figure 15 shows a section of the device along the X axis through the additional axis Y
  • Figure 16 shows a section of the device along the X axis through spherical permanent magnets 10.
  • Figure 17 shows a mixed arrangement of the poles of the internal magnets.
  • Puzzle “Bagel” is a ring worn on a disk.
  • the ring and the disk consist of four parts.
  • In the center of the disk is a mechanism similar to the Rubik's Cube 2x2x2 mechanism, which allows you to flip parts of the disk around two axes.
  • External sectors 1 can rotate relative to the disk, consisting of internal sectors 1, and also around two additional axes.
  • the movable sectors 1 can be mixed.
  • Spherical permanent magnets 10 are opposite the fixed magnets 5, and are oriented by their magnetic field.
  • the spherical permanent magnets 10 are not fixed in their cavity, and the stationary magnets 5 have a multidirectional magnetic field, turning the external movable sectors 1 around the disk, the ball magnets will stand alternately opposite the differently directed magnets 5.
  • the spherical permanent magnets 10 When changing the direction of the field, the spherical permanent magnets 10 will be rotated by the different side inside their cavity 6. The different sides of the spherical permanent magnets 10 are colored differently. Thus, scrolling sectors 1 around the disk - the player will see a changing picture of spherical permanent magnets 10, painted in different colors.
  • the ability to mix around additional axes enhances the number of combinations.
  • the fixed magnets 5 and the coloring of the spherical permanent magnets 10 are selected in such a way that there are combinations when all the spherical permanent magnets 10 on the outside look of the same color and the opposite of the combinations of a different color. The player's task is to find such a combination, ignoring all intermediate mixed combinations.
  • the built-in external spherical magnets 10 will rotate in different directions, focusing on the position of the internal magnets 5. Since the different sides of the spherical permanent magnets 10 have different shapes
  • spherical permanent magnets 10 may be colored blue and red on both sides, or may have images of open and closed eyes, or numbering on one side and no numbering on the other.
  • the internal and external magnets 5 are selected in such a way that at least one of their conditions corresponds to the fact that all spherical permanent magnets 3 marked or colored with the same color look outward. However, the light indication does not correspond to the poles of the magnets, but looks random.
  • the player’s task is to first confuse the state of the puzzle, for example, so that the sides of the magnetic balls marked with one color and the other look randomly. And then - to assemble from an entangled state, by collecting all sides of magnets of one color outside, and all the other colors inside. Practice shows that this is a tricky and non-trivial task that can take a lot of time.
  • spherical permanent magnets 10 are built in which rotate freely in their holders.
  • the fixed fixed magnets 5 are hidden in the inner ring, which in their field orient the spherical permanent magnets 10 located opposite them.
  • Each move-movement of the rings leads to a new color combination due to the fact that the poles of the internal magnets are directed in different directions, and the different sides of the balls 5 are colored differently. Due to the limited number of combinations and rotation only around one axis, the ring is a very simple puzzle and all combinations will be easily verified by the player playing fast enough. However, it is useful as an anti-stress toy like a rosary, can be used for torsion in the hands, and will fascinate the user each time with a new combination of colors or images at each rotation step.
  • Disk A and rings B, C, D put on it can move relative to each other around a common center.
  • Magnets 5 are built into disk A, and affect the location of the moving spherical permanent magnets 3 inside the guides 2, pushing them out or attracting them depending on the current relative position of the rings A and B and the relative polarity of the spherical permanent magnets 3 and 5. If the magnet is moved inward ring C, it will affect the spherical permanent magnet 10, orienting it with one or another side (the spherical permanent magnet 10 is painted with different colors from different sides or have different images).
  • the optional small magnet 8 orientates the spherical permanent magnet 10 into an intermediate position for definiteness. Since if the magnet 8 is far away, then it does not have a sufficient effect on the orientation of the spherical permanent magnet 10.
  • the player’s task is to achieve the same position of the magnets 3 and the same orientation of the magnets 10 with the painted side outward or inward, which is a rather ingenious task.
  • This version of the puzzle consists of eight identical sections that can rotate around three axes, as in a 2x2x2 rubric. Actually its standard mechanism is used internally. On each section in this case there are three spherical permanent magnets 10 located on three different sides of the section. In addition, inside each section at the back there is a fixed magnet, which with its magnetic pole is directed to the corresponding magnetic ball of the neighboring section, orienting it so that, depending on the direction of the magnetic field, the ball turns one way or the other outward, showing a different color or pattern (e.g. drawing of an open and closed eye).
  • a different color or pattern e.g. drawing of an open and closed eye
  • FIG. 29 A schematic representation of the section is shown in figure 29. Internal hidden magnets in different sectors are inserted by a magnetic pole oriented in different ways. The player’s task is to change the orientation of all round external magnets so that they are oriented with the same color to the outside, that is, bring the puzzle from a chaotic state to an ordered one, which is a very difficult task.
  • Volumetric puzzle with moving sectors can be carried out by a specialist in practice and, when implemented, ensure the implementation of the declared purpose, which allows us to conclude that the criterion of "industrial applicability" for the invention is met.
  • magnets located in hollow guides or in guides in the form of hinges come into interaction with each other and change the position of the relative movable sector depending on the environment.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

La présente invention concerne des casse-tête tridimensionnels à secteurs mobiles qui sont réalisés de manière à permettre le changement des positions les unes par rapport aux autres possédant des guides assurant le déplacement des éléments mobiles. Selon l'invention, les éléments mobiles sont réalisés sous la forme d'aimants permanents, et le déplacement de chaque aimant est limité par son propre guide ; chaque aimant a la possibilité d'être disposé dans au moins un des deux sections d'extrémité, les guides dans les secteurs mobiles étant disposés de manière à permettre l'interaction de différents aimants entre eux et de changement de leur position par rapport aux éléments mobiles. Le déplacement d'objets est assure grâce à l'attraction de différents aimants et grâce à leur repoussement. Le problème technique consiste à élargir la gamme de casse-tête tridimensionnels à secteurs mobiles.
PCT/RU2019/050058 2018-05-09 2019-05-01 Casse-tête tridimensionnel à secteurs mobiles WO2019216794A1 (fr)

Priority Applications (4)

Application Number Priority Date Filing Date Title
EP19799304.1A EP3799940A4 (fr) 2018-05-09 2019-05-01 Casse-tête tridimensionnel à secteurs mobiles
JP2020555153A JP2021522876A (ja) 2018-05-09 2019-05-01 可動セクターを伴う3次元パズル
CN201980017555.8A CN111818977A (zh) 2018-05-09 2019-05-01 具有可活动部分的三维拼图
US16/974,148 US20210106908A1 (en) 2018-05-09 2020-10-21 Three-dimensional puzzle with movable segments

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
RU2018117181A RU2667861C1 (ru) 2018-05-09 2018-05-09 Объёмная головоломка с подвижными секторами
RU2018117181 2018-05-09
RU2019111119A RU2701264C1 (ru) 2019-04-12 2019-04-12 Объёмная головоломка с подвижными секторами
RU2019111119 2019-04-12

Related Child Applications (1)

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US16/974,148 Continuation US20210106908A1 (en) 2018-05-09 2020-10-21 Three-dimensional puzzle with movable segments

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WO2019216794A1 true WO2019216794A1 (fr) 2019-11-14

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EP (1) EP3799940A4 (fr)
JP (1) JP2021522876A (fr)
CN (1) CN111818977A (fr)
WO (1) WO2019216794A1 (fr)

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US11813541B2 (en) * 2020-10-21 2023-11-14 Ilya V. Osipov Spherical 3-D puzzle with moving sectors

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US5318302A (en) * 1993-01-26 1994-06-07 Ivan Moscovich Magnetic puzzle
EP2441502A1 (fr) * 2010-10-12 2012-04-18 Giordano Galli Casse-tête sphérique avec des éléments coulissants et rotatifs
RU2489191C2 (ru) 2011-06-30 2013-08-10 Общество С Ограниченной Ответственностью "Рашен.Ру" Трехмерная игрушка-головоломка
US9409080B1 (en) * 2015-06-02 2016-08-09 Ju-Hsun Yang Educational ball

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JPH1147435A (ja) * 1997-08-05 1999-02-23 Seiko Precision Kk マグネットパズル装置
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JP4309861B2 (ja) * 2005-03-07 2009-08-05 株式会社タイトー ゲーム器具
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US5318302A (en) * 1993-01-26 1994-06-07 Ivan Moscovich Magnetic puzzle
EP2441502A1 (fr) * 2010-10-12 2012-04-18 Giordano Galli Casse-tête sphérique avec des éléments coulissants et rotatifs
RU2489191C2 (ru) 2011-06-30 2013-08-10 Общество С Ограниченной Ответственностью "Рашен.Ру" Трехмерная игрушка-головоломка
US9409080B1 (en) * 2015-06-02 2016-08-09 Ju-Hsun Yang Educational ball

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Title
See also references of EP3799940A4

Also Published As

Publication number Publication date
EP3799940A1 (fr) 2021-04-07
CN111818977A (zh) 2020-10-23
EP3799940A4 (fr) 2022-05-04
JP2021522876A (ja) 2021-09-02
US20210106908A1 (en) 2021-04-15

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