EP3799940A1 - Casse-tête tridimensionnel à secteurs mobiles - Google Patents
Casse-tête tridimensionnel à secteurs mobiles Download PDFInfo
- Publication number
- EP3799940A1 EP3799940A1 EP19799304.1A EP19799304A EP3799940A1 EP 3799940 A1 EP3799940 A1 EP 3799940A1 EP 19799304 A EP19799304 A EP 19799304A EP 3799940 A1 EP3799940 A1 EP 3799940A1
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- EP
- European Patent Office
- Prior art keywords
- magnets
- movable
- puzzle
- elements
- sectors
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
- A63F9/0869—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with groups of elements rotating about at least three axes not intersecting in one point, e.g. toroidal shapes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
- A63F9/0834—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube comprising only two layers, e.g. with eight elements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
- A63F9/0838—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
- A63F9/0838—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point
- A63F9/0842—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point each group consisting of again a central element and a plurality of additional elements rotatable about three orthogonal axes at both ends, the additional elements being rotatable about at least two axes, e.g. Rubik's cube
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
- A63F9/0861—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with elements slidably connected to neighbouring elements, e.g. with hollow interior
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
- A63F9/0865—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with a plurality of single elements rotatably connected to a central body which are characterised only by design, e.g. shape, use of colours or symbols
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/34—Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
- A63F9/0811—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged with rotatable concentric rings or discs
- A63F2009/0815—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged with rotatable concentric rings or discs with rotary, stacked elements, e.g. elements with a puzzle image on a curved or cylindrical outer surface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
- A63F9/0838—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point
- A63F2009/0846—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point characterised by the shape of the puzzle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/088—Puzzles with elements that are connected by straps, strings or hinges, e.g. Rubik's Magic
Definitions
- This invention is a three-dimensional puzzle with movable sectors capable of changing their relative positions and having guides that allow movable elements move or rotate, thus forming various configurations of the three-dimensional puzzle, which can be used as a learning tool or an instrument for development of manual motility and cognitive skills.
- the background of the invention includes a three-dimensional puzzle with movable sectors capable of changing their relative positions and having guides, which allow movable elements to move and form various configurations of the three-dimensional puzzle (see the Description in RF Patent NS2489191, published in 2013 ).
- the main goal of this invention is to propose a three-dimensional puzzle with movable sectors capable of changing their relative positions and having guides, which allow movable elements to move and form various configurations of the three-dimensional puzzle. This will make it possible to expand the assortment of three-dimensional puzzles with movable sectors, which is the specified technical problem.
- each magnet moves to the guide of the element, and each magnet can be situated in at least one of the two extreme positions.
- the guides in movable sectors are located so that magnets can interact with each other and vary their positions relative to the movable elements.
- magnets Due to such beneficial features, a possibility emerges to use magnets as critical features of the device itself. Specifically, multiple variants of their positions in various stationary configurations of the puzzle make the puzzle more complicated and the puzzle configurations, more diverse. A novelty is that although magnet earlier were included in a puzzle, they were used only as structural elements that connected movable sectors of the puzzle with each other. Previously, magnets have never been essential elements of the puzzle, and spatial orientation of a magnet determined by magnetic attraction and repulsion has never changed the configuration of the entire puzzle. Movements of the magnets are caused by both attraction and repulsion of individual magnets.
- Another possible version of the invention is one, where the guides are made as hollow cylinders, and magnets can move inside them. Due to this advantage, it becomes possible to make a version of the puzzle, where guides form hollow channels, inside which magnets can move.
- magnets are shaped as cylinders. Due to this feature, magnets can move in the axial direction, since now they have a preferred direction, which allows them to retain the positions of the magnetic poles in one axial direction, while letting them carry out movements.
- the magnets are placed inside decorative elements. Due to this feature, a possibility to decorate the magnets appears.
- the guides are also possible, but not necessary to shape the guides as hinges.
- One end of such a hinge is connected to the magnet, and the other, with the movable sector.
- the hinges are made so as to ensure the possibility of magnet movements relative to the pinning point of the guide on the movable sector.
- This feature makes it possible to inform the user about the configuration of the magnetic poles.
- the movable elements are permanent magnets, and the rest are made of magnetically susceptible materials.
- the movable sectors have hollows, in which movable elements are situated, and each movable element can turn in its hollow, when affected by other permanent magnets of the puzzle, as the movable sectors vary their relative positions.
- This advantageous characteristic makes it possible to use magnets and other movable elements made of magnetically susceptible materials as essential features of the device itself in the absence of guides. Multiple variants of their positions in various stationary configurations of the puzzle are ensured by their turning and interacting magnetically. This is used to increase the number of possible puzzle configurations, which makes it more complicated and versatile.
- Rotation of the magnets and the elements made of magnetically susceptible materials is ensured by both attraction and repulsion of individual magnets.
- Another possible, but not necessary version of the invention is one, where movable elements have the shape of spheres.
- Another option of realization of the invention contains movable elements shaped as cylinders or other rotation bodies.
- This advantageous feature makes it possible to achieve rotation of movable elements made as cylinders capable of rotating in place around their symmetry axes.
- the three-dimensional puzzle has movable sectors 1, which are capable of varying their relative positions.
- Movable sectors 1 have guides 2, which are connected to movable elements that change the configurations of the three-dimensional puzzle.
- the movable elements are permanent magnets 3.
- Each magnet 3 is connected to its own guide 2 and can be situated in one of the two extreme positions, 3A and 3B (see Figs. 2 and 3 ).
- Guides 2 in movable sectors 1 are located so that individual magnets can interact with each other and change their positions relative to the guide or the movable sector.
- the guides can be shaped as cylinders, as well as the magnets (independently of the guides). However, in the general case, they can have other shapes: in particular, magnets 3 can be inserted to or connected with additional movable elements, e.g., decorative movable element 4.
- each magnet 3 can be painted in two colors corresponding to its magnetic poles, to make the magnet orientation visible to the user.
- guide 2 has the shape of a hollow cylinder, in which magnets 3 can move, one such channel can contain several spherical permanent magnets 3, or no magnets.
- Such hollow cylinders can cross, when static configurations of the puzzle vary, and, when crossed, let a magnet pass from one cylinder to another, or may not cross at all.
- magnets When they move under magnetic fields, magnets can activate additional elements of the puzzle, e.g., flags, as well as perform additional functions, e.g., close electric contacts.
- movable and stationary magnets can be used simultaneously.
- movable sectors can have several guides with magnets.
- hinges connected to spherical permanent magnets 3 act as guides 2, and the positions of the magnets relative to the movable sectors are always visible to the user.
- the three-dimensional puzzle has movable sectors 1 made in such a way that they can change their relative positions.
- the movable elements set in the sectors form various configurations of the puzzle.
- At least some of the movable elements are permanent magnets 3, and the rest are made of a magnetically susceptible materials.
- Some magnets can be stationary (5), which is necessary to indicate magnetic influence on movable elements.
- Movable sectors have hollows 6, inside which the movable elements are situated, and each movable element can turn in its hollow under the action of other permanent magnets of the puzzle, as movable sectors change their relative positions.
- the movable elements can be shaped as spheres or cylinders.
- Movable elements can be connected to decorative elements (not shown in the figures).
- a part of the puzzle can be stationary (7), e.g., its central element, and all other elements move relative to this stationary part.
- Figure 24 shows the variant that contains simultaneously the movable elements, which rotate, while staying in their places in their hollows (6), thus changing their orientation, and the movable elements, which move along guides 2.
- Each movable element of magnet 10 can additionally be painted in two colors or have images marking the halves or parts of the element (usually corresponding to its magnetic pole), which lets the user tell one side of the magnet from the other.
- the magnets can touch additional parts of the puzzle (e.g., flags) and perform additional functions, e.g., close electric contacts.
- additional parts of the puzzle e.g., flags
- additional functions e.g., close electric contacts.
- movable and stationary magnets can be used simultaneously.
- Movements of the magnets are due to both attraction and repulsion of individual magnets.
- movable elements rotate under magnetic fields of the internal magnets, whose fields are oppositely directed, see Fig. 17 . This process is visualized for the user by using different colors or images on the sides of the elements.
- the known combination which is the initial and final configuration of the puzzle, is established, and the mission of the player is to create a chaotic state first by moving the sectors around, and then solve the puzzle by putting the colors or images on the elements in order.
- the "UFO” variant ( Figs. 14-17 ) of the puzzle is a cylinder divided into sectors 1 that move relative to central part 7.
- the sectors have hollows 6, in which spherical permanent magnets 10 are situated.
- the sectional view ( Fig. 15 ) shows that the central part can be situated between movable sectors as well and have hidden stationary magnets 5, which affect the orientation of spherical permanent magnets 10, when sectors 1 move.
- the "Bagel” variant of the puzzle ( Figs. 18-19 ) is a torus divided into sectors that move relative to central part 7.
- the sectors have hollows 6, in which spherical permanent magnets 10 are situated.
- the sectional view ( Fig. 15 ) shows that the central part may be situated between movable sectors as well and have hidden stationary magnets 5, which affect the orientation of spherical permanent magnets 10, when sectors 1 move.
- the "Sirius” variant of the puzzle ( Figs. 20-23 ) is a sphere divided into sectors that move relative to central part 7.
- the sectors have hollows 6, in which spherical permanent magnets 10 are situated.
- the "Ring” variant of the puzzle ( Figs. 24-25 ) is a combination of two interpenetrating cylinders (rings).
- the rings have hollows 6, in which spherical permanent magnets 10 are situated.
- the sectional view ( Fig. 25 ) shows that the movable cylinders may have hidden stationary magnets 5, which affect the orientation of spherical permanent magnets 10, when cylinders 1 move.
- the "Mayan Cycle” variant of the puzzle ( Fig. 26 ) is a disk divided into movable sectors 1.
- the sectors have hollows 6, in which spherical permanent magnets 10 are situated. Additionally, this variant contains movable magnets 3 moving inside hollows 2.
- the "Sphere” variant of the puzzle ( Fig. 27-29 ) is a sphere divided into movable sectors 1.
- the sectors have hollows 6, in which spherical magnets 10 and stationary magnets 5 are situated.
- the magnets are made as cylinders moving along guides.
- This variant is an alternative to the first two.
- the magnets are connected to levers, which serve as magnet guides.
- Fig. 12 generally view at the turning instant
- Fig. 13 schematic sectional view that shows how magnets 3 interact
- the semisectional view in Fig. 13 shows two adjacent movable elements 1 that are connected so that they can rotate around stationary center 7, and each movable elements has grooves with moving magnets 3 connected to decorative elements 4.
- magnets 3 interact and are attracted to or repulsed from each other depending on their magnetic orientation. Since they are connected to decorative elements 4, the latter move as well and the external view of the puzzle changes.
- the puzzle resembles Rubik's cube, whose geometry changes, rather than coloring.
- sixteen balls painted in two colors can rotate freely each in its own hollow. They are situated on the both sides of the puzzle, eight on each side. Their orientation is determined by eight hidden stationary magnets, two in each sector. The sectors can move in circles. Since the puzzle can rotate around the x axis and the y axis (see Fig. 14 ), the sectors can shuffle their positions, and there exists a configuration, where the painted sides of all magnets will be turned to the inside (or outside) simultaneously. In other configurations, the sides of the balls are situated chaotically.
- the player is to gather all balls according to their color (one color on the outside), which is not a simple task.
- the central part sits on a bearing fixed on the body, which allows turning the puzzle in the hands very fast holding it with two fingers on the opposite sides, like a spinner.
- Figure 15 shows the X-axial sectional view of the device via the additional Y axis
- Fig. 16 shows the X-axial sectional view of the device through spherical permanent magnets 10.
- Figure 17 represents shuffled positions of the poles of internal magnets.
- the Bagel puzzle is a ring on a disk.
- the ring and a disk consist of four parts.
- the mechanism at the center of the disk which is similar to the mechanism of 2x2x2 Rubik's cube, allows one to rotate parts of the disk around two axes.
- External sectors 1 can turn relative to the disk, which consists of internal sectors 1, as well as around two additional axes.
- movable sectors 1 can be shuffled.
- Spherical permanent magnets 10 are opposed to fixed magnets 5 and oriented under their magnetic fields.
- spherical permanent magnets 10 are not fixed in their hollows, while stationary magnets 5 have oppositely directed magnetic fields, they will occupy positions alternately facing oppositely directed magnets 5, when external movable sectors 1 are turned around the disk. As the field direction varies, different sides of spherical permanent magnets 10 will turn in their hollows 6. The opposing sides of spherical permanent magnets 10 are painted in different colors. Thus, when a player moves sectors 1 around the disk, he or she will see a changing pattern of different colors of spherical permanent magnets 10.
- Stationary magnets 5 and the painted sides of spherical permanent magnets 10 are arranged so that there is a configuration, when all spherical permanent magnets 10 on the outside are of the same color (or the opposite configuration, when all of them are of the opposite color). The mission of the player is to find one of these combinations and ignore all intermediate, mixed combinations.
- opposite sides of spherical permanent magnets 10 may be painted blue and red, or have images of open and closed eyes on them, or bear numbers on one side and no numbers, on the other.
- Internal and external magnets 5 are arranged so that at least one of their configurations corresponds to the case, where all matching sides (of the same color or bearing the same marks) spherical permanent magnets 3 look outwards. However, the indication does not correspond to the poles of the magnets, but is arranged chaotically.
- the mission of the player is first to shuffle the puzzle, e.g., to make the combination of the colors on the sides of the magnetic balls look chaotic. Then, he or she should rearrange the configuration of the balls, collecting one color on the outside, and the other, on the inside of the puzzle. Experience has shown that this is an intricate and sophisticated problem that can take much time to solve.
- the external ring contains spherical permanent magnets 10, which rotate freely in their retainers.
- the internal ring hides stationary permanent magnets 5, whose fields determines orientation of spherical permanent magnets 10 facing them.
- Each movement of the rings changes the combination of colors, because the poles of the internal magnets are oriented in different directions, and opposite sides of spheres 5 are painted differently. Since the amount of combinations is fairly small, and the structure can be rotated around one axis only, the Ring is a very simple puzzle, and the player will check all possible configurations easily and very fast. However, it is useful as a stress-relieving toy similar to a fidget spinner, which can be fidgeted with and will enchant the use constantly by new combinations of colors or images after each turn.
- This variant of the puzzle combines the principle of rotating magnetic spheres as in the second invention variant and moving magnetic cylinders, as in the first variant.
- Disk A and rings B, C, and D around it can move relative to each other around a common center.
- Magnets 5 are built into disk A and affect the positions of spherical permanent magnets 3 inside guides 2 by attracting or pushing them back depending on the current relative positions of rings A and B and relative polarities of spherical permanent magnets 3 and 5. If a magnet is moved inside ring C, it will affect spherical permanent magnet 10 turning it this way or that (opposite sides of spherical permanent magnet 10 are painted in different colors or marked with different labels/images).
- Optional minor magnet 8 directs spherical permanent magnet 10 to an intermediate position, for the sake of certainty. For example, if magnet 8 is situated too far, it does not have a sufficient effect on the orientation of spherical permanent magnet 10.
- the player's mission is to set magnets 3 in the same position and make the identically marked sides of magnets 10 look inward or outward, which is a rather sophisticated task.
- This variant of the puzzle consists of eight identical sections, which can rotate around three axes, as in 2x2x2 Rubik's cube, whose standard mechanism is used inside the puzzle.
- each section has three spherical permanent magnets 10 set on three different sides of the section.
- a fixed magnet is built into the depth of each section. Its magnetic pole is directed at the corresponding magnetic sphere in the adjacent section and determines its orientation in such a way, that the sphere turns and shows one of its sides painted a certain color or bearing a certain image (e.g., an open or closed eye).
- FIG. 29 A schematic sectional view is shown in Fig. 29 .
- the orientation of the magnetic poles of the internal magnets hidden in different sectors is different.
- the player's mission is to rearrange the orientation of all external spherical magnets in such a way that identically colored sides would be seen, i.e., order the chaotic configuration of the puzzle, which is a rather sophisticated problem.
- FIG. 30 This is a simplified version of the ninth implementation example, Mayan Cycle, where external rotating permanent magnets 10 are not used, since they are replaced with permanent fixed magnets 5.
- the player should rearrange only movable cylindrical magnets 3, which are visible, e.g., through the transparent external surface.
- the three-dimensional puzzle with movable sectors can be implemented in practice by a specialist and, when implemented, achieve the stated purpose, which makes it possible to conclude that the criterion of industrial applicability is complied with for this invention.
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Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
RU2018117181A RU2667861C1 (ru) | 2018-05-09 | 2018-05-09 | Объёмная головоломка с подвижными секторами |
RU2019111119A RU2701264C1 (ru) | 2019-04-12 | 2019-04-12 | Объёмная головоломка с подвижными секторами |
PCT/RU2019/050058 WO2019216794A1 (fr) | 2018-05-09 | 2019-05-01 | Casse-tête tridimensionnel à secteurs mobiles |
Publications (2)
Publication Number | Publication Date |
---|---|
EP3799940A1 true EP3799940A1 (fr) | 2021-04-07 |
EP3799940A4 EP3799940A4 (fr) | 2022-05-04 |
Family
ID=68467478
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP19799304.1A Pending EP3799940A4 (fr) | 2018-05-09 | 2019-05-01 | Casse-tête tridimensionnel à secteurs mobiles |
Country Status (5)
Country | Link |
---|---|
US (1) | US20210106908A1 (fr) |
EP (1) | EP3799940A4 (fr) |
JP (1) | JP2021522876A (fr) |
CN (1) | CN111818977A (fr) |
WO (1) | WO2019216794A1 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20220296994A1 (en) * | 2020-10-21 | 2022-09-22 | Ilya V. Osipov | Spherical 3-D puzzle with moving sectors |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
HU182323B (en) * | 1981-04-27 | 1983-12-28 | Fok Gyem Finommech Elekt | Spatial sphere toy |
JPH0313351Y2 (fr) * | 1985-11-07 | 1991-03-27 | ||
KR920008960Y1 (ko) * | 1990-03-05 | 1992-12-26 | 유지하 | 육면체를 이용한 3차원 블럭 맞추기 기구 |
US5318302A (en) * | 1993-01-26 | 1994-06-07 | Ivan Moscovich | Magnetic puzzle |
JPH1147435A (ja) * | 1997-08-05 | 1999-02-23 | Seiko Precision Kk | マグネットパズル装置 |
KR200360263Y1 (ko) * | 2004-06-02 | 2004-08-26 | (주)폴리브레인 | 형상유지가 가능한 퍼즐블록 |
JP4309861B2 (ja) * | 2005-03-07 | 2009-08-05 | 株式会社タイトー | ゲーム器具 |
TW200726039A (en) * | 2005-12-29 | 2007-07-01 | xiao-ting Lu | A rotation device with magnetic force |
ES2282051B1 (es) * | 2007-02-02 | 2008-09-16 | Educocio, S.L. | Pieza de juego didactico. |
IT1402311B1 (it) * | 2010-10-12 | 2013-08-30 | Galli | Sfera per gioco di abilita' manuale del tipo comprendente una varieta' di elementi scorrevoli manualmente sulla sua superficie sferica. |
RU2489191C2 (ru) | 2011-06-30 | 2013-08-10 | Общество С Ограниченной Ответственностью "Рашен.Ру" | Трехмерная игрушка-головоломка |
CN104784926B (zh) * | 2015-05-12 | 2018-08-14 | 陈宇 | 一种拼图 |
US9409080B1 (en) * | 2015-06-02 | 2016-08-09 | Ju-Hsun Yang | Educational ball |
-
2019
- 2019-05-01 JP JP2020555153A patent/JP2021522876A/ja active Pending
- 2019-05-01 WO PCT/RU2019/050058 patent/WO2019216794A1/fr unknown
- 2019-05-01 EP EP19799304.1A patent/EP3799940A4/fr active Pending
- 2019-05-01 CN CN201980017555.8A patent/CN111818977A/zh active Pending
-
2020
- 2020-10-21 US US16/974,148 patent/US20210106908A1/en not_active Abandoned
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20220296994A1 (en) * | 2020-10-21 | 2022-09-22 | Ilya V. Osipov | Spherical 3-D puzzle with moving sectors |
US11813541B2 (en) * | 2020-10-21 | 2023-11-14 | Ilya V. Osipov | Spherical 3-D puzzle with moving sectors |
Also Published As
Publication number | Publication date |
---|---|
CN111818977A (zh) | 2020-10-23 |
WO2019216794A1 (fr) | 2019-11-14 |
EP3799940A4 (fr) | 2022-05-04 |
US20210106908A1 (en) | 2021-04-15 |
JP2021522876A (ja) | 2021-09-02 |
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