WO2019085854A1 - 对象获取方法和装置、存储介质及电子装置 - Google Patents

对象获取方法和装置、存储介质及电子装置 Download PDF

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Publication number
WO2019085854A1
WO2019085854A1 PCT/CN2018/112356 CN2018112356W WO2019085854A1 WO 2019085854 A1 WO2019085854 A1 WO 2019085854A1 CN 2018112356 W CN2018112356 W CN 2018112356W WO 2019085854 A1 WO2019085854 A1 WO 2019085854A1
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WIPO (PCT)
Prior art keywords
account
page
shared
client
target object
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PCT/CN2018/112356
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English (en)
French (fr)
Inventor
胡惠超
马洪飞
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腾讯科技(深圳)有限公司
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Publication of WO2019085854A1 publication Critical patent/WO2019085854A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/02Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • G06Q30/0641Shopping interfaces
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

Definitions

  • the present application relates to the field of computers, and in particular, to an object acquisition method and apparatus, a storage medium, and an electronic device.
  • a corresponding virtual object is configured for a user account that is logged in to the terminal application, where the virtual object includes: a virtual person character selected by the user account, a skin matching the virtual person character, and the virtual character Equipment items that match the character.
  • the above virtual objects can only be obtained by equivalent exchange using the virtual resources accumulated in the above terminal application or directly paying a certain real money, so that not only the cost of acquiring the virtual object is high, but also the acquisition method is relatively high. single.
  • the embodiment of the present invention provides an object acquisition method and device, a storage medium, and an electronic device, so as to at least solve the technical problem that the acquisition flexibility is low when the virtual object is acquired by using the related technology.
  • a method for processing an object in a game application including: loading, by a terminal, a first interaction page on a first client that is logged in using a first account, where the first interaction page is a target object, where the target object is an object shared by the second account to the first account, and in the first interaction page, the target object is encapsulated in an undisplayed state, and the target object is used to assist the first object.
  • the account completes the preset virtual task in the first client; the terminal acquires an interaction instruction generated by performing an interaction operation on the first interaction page; and the terminal acquires the removal package and adjusts to the displayed state according to the interaction instruction.
  • an object processing apparatus in a game application which is applied to a terminal, and includes: a display unit configured to load a display on a first client that logs in using the first account.
  • An interaction page where the first interaction page includes a target object, the target object is an object shared by the second account to the first account, and in the first interaction page, the target object is encapsulated and not displayed.
  • a state the target object is used to assist the first account to complete a preset virtual task in the first client;
  • the processing unit is configured to acquire an interaction instruction generated by performing an interaction operation on the first interaction page;
  • the obtaining unit is configured to acquire the target object that is removed from the package and adjusted to the displayed state according to the interaction instruction.
  • a storage medium comprising a stored program, wherein the program acquisition method executes the object acquisition method.
  • an electronic device comprising a memory, a processor, and a computer program stored on the memory and operable on the processor, wherein the processor executes the above by using the computer program Object acquisition method.
  • the terminal loads and displays the first interaction page on the first client that is logged in by using the first account, where the first interaction page includes a target object, and the target object is shared by the second account.
  • An object of the first account, and in the first interaction page, the target object is encapsulated in an undisplayed state, and the target object is used to assist the first account to complete a preset virtual task in the first client.
  • the terminal acquires an interaction instruction generated by performing an interaction operation on the first interaction page; and the terminal acquires a target object that is removed from the package and adjusted to a displayed state according to the interaction instruction.
  • the terminal acquires an interaction instruction generated by the interaction operation of the first interaction page through the first interaction page, and the target object that is encapsulated in an undisplayed state according to the interaction instruction.
  • the encapsulation is removed and adjusted to the displayed state, so that the different processing manners of the target object are obtained through the first interaction page, so that the first account obtains the target object shared by the second account, and is no longer limited to purchasing an equivalent by spending a certain amount of funds.
  • This single way of the target object in order to achieve the processing of the extended virtual object, to achieve the effect of improving processing flexibility. Furthermore, the technical problem of low acquisition flexibility when acquiring virtual objects by using related technologies is solved.
  • FIG. 1 is a schematic diagram of an application environment of an optional object acquisition method according to an embodiment of the present application
  • FIG. 2 is a flowchart of an optional object acquisition method according to an embodiment of the present application.
  • FIG. 3 is a schematic diagram of an optional object acquisition method according to an embodiment of the present application.
  • FIG. 4 is a schematic diagram of an acquired object library of another optional object acquisition method according to an embodiment of the present application.
  • FIG. 5 is a schematic diagram of a virtual object acquisition method in still another optional object acquisition method according to an embodiment of the present application.
  • FIG. 6 is a second schematic diagram of a virtual object acquisition method in another optional object acquisition method according to an embodiment of the present application.
  • FIG. 7 is a third schematic diagram of a virtual object acquisition method in another optional object acquisition method according to an embodiment of the present application.
  • FIG. 8 is a fourth schematic diagram of a virtual object acquisition method in still another optional object acquisition method according to an embodiment of the present application.
  • FIG. 9 is a schematic diagram of virtual object sharing in still another optional object obtaining method according to an embodiment of the present application.
  • FIG. 10 is a schematic diagram of still another optional object acquisition method according to an embodiment of the present application.
  • FIG. 11 is a schematic diagram of still another optional object acquisition method according to an embodiment of the present application.
  • FIG. 12 is a flowchart of another optional object acquisition method according to an embodiment of the present application.
  • FIG. 13 is a schematic diagram of an optional object acquisition method according to an embodiment of the present application.
  • FIG. 14 is a schematic structural diagram of still another optional object acquiring apparatus according to an embodiment of the present application.
  • FIG. 15 is a schematic structural diagram of an optional electronic device according to an embodiment of the present application.
  • an embodiment of an object acquisition method is provided.
  • the object obtaining method may be, but is not limited to, being applied to the application environment shown in FIG. 1.
  • the first client installed in the terminal 102 logs in to the first client by using the first account.
  • the second client installed in the terminal 106 logs in to the second client using the second account, and the terminal 102 connects to the terminal 106 through the network 104.
  • the first interaction page is loaded and displayed on the first client that is logged in using the first account on the terminal 102, where the first interaction page includes a target object, and the target object is an object shared by the second account to the first account.
  • the target object is encapsulated in an undisplayed state, and the target object is used to assist the first account to complete the preset virtual task in the first client, and obtain the interaction generated by performing the interaction operation on the first interaction page.
  • the interactive instruction in FIG. 1, the interactive instruction is a click open button in the first client; and the target object that is removed from the package and adjusted to the displayed state is acquired according to the interactive instruction.
  • first client and the second client may be clients of the same application, or may be clients of different applications, and the account of the application corresponding to the first account may be logged in on the second client.
  • the terminal 102 loads and displays the first interaction page on the first client that is logged in using the first account, where the first interaction page includes a target object, and the target object is shared by the second account to the first An object of an account, and in the first interaction page, the target object is encapsulated in an undisplayed state, the target object is used to assist the first account to complete the preset virtual task in the first client; the terminal 102 acquires the first The interaction page executes the interaction instruction generated by the interaction operation; the terminal 102 acquires the target object that is removed from the package and adjusted to the displayed state according to the interaction instruction.
  • the terminal 102 acquires an interaction instruction generated by the interaction operation of the first interaction page through the first interaction page, and the target object that is encapsulated in an undisplayed state according to the interaction instruction.
  • the encapsulation is removed and adjusted to the displayed state, so that the different processing manners of the target object are obtained through the first interaction page, so that the first account obtains the target object shared by the second account, and is no longer limited to purchasing an equivalent by spending a certain amount of funds.
  • the foregoing terminal 102 may include, but is not limited to, at least one of the following: a mobile phone, a tablet computer, a notebook computer, a desktop PC, a digital television, and a hardware device for displaying a target object, wherein the target The object is used to assist the first account to complete the preset virtual task in the first client.
  • the above network may include, but is not limited to, at least one of the following: a wide area network, a metropolitan area network, and a local area network. The above is only an example, and the embodiment does not limit this.
  • an object obtaining method is provided. As shown in FIG. 2, the method includes:
  • the terminal loads and displays the first interaction page on the first client that is logged in by using the first account, where the first interaction page includes a target object, and the target object is an object shared by the second account to the first account. And in the first interaction page, the target object is encapsulated in an undisplayed state, and the target object is used to assist the first account to complete the preset virtual task in the first client;
  • the terminal acquires an interaction instruction generated by performing an interaction operation on the first interaction page.
  • the terminal acquires a target object that is removed from the package and adjusted to a displayed state according to the interaction instruction.
  • the object acquiring method may be, but is not limited to, applying to the virtual object in the process of acquiring the virtual object, and the terminal acquires the target object according to the interaction instruction and adjusts to the displayed state, including but not limited to: the terminal. And adding the target object to the acquired object library matched by the first account according to the interaction instruction, wherein the target object includes the virtual character used by the first account in the first client and the virtual device related to the virtual character.
  • the above target object may include, but is not limited to, at least one of: 1) a virtual character in a terminal application; 2) a skin or decoration of a virtual character; 3) an equipment item of a virtual character in the game application; 4) a virtual currency 5)
  • the member in the application and other value-added services, etc., the applications corresponding to the first client include, but are not limited to, shopping applications, game applications, and other applications that can be transferred or donated by virtual items or virtual services.
  • the terminal loads and displays the first interaction page (such as the virtual object collection page) on the first client that logs in using the first account, and the terminal obtains the first
  • the interaction page executes the interaction instruction generated by the interaction operation (such as clicking the collection button in the virtual object collection page), and the terminal acquires the target object (excluding the package display virtual object) that is removed from the package and is adjusted according to the interaction instruction, so as to implement the
  • the first client acquires the target object shared by the second account to the first account.
  • the first interaction page is loaded and displayed on the first client that is logged in by using the first account, where the first interaction page includes a target object, and the target object is shared by the second account to the first An object of the account, and in the first interaction page, the target object is encapsulated in an undisplayed state, the target object is used to assist the first account to complete the preset virtual task in the first client; and the terminal obtains the first interaction page Executing an interaction instruction generated by the interaction operation; the terminal acquires a method of removing the encapsulation and adjusting the target object to the displayed state according to the interaction instruction, so after the first client loads the first interaction interface, the terminal acquires the pair through the first interaction page.
  • the interaction instruction generated by the first interactive page interaction operation removes the encapsulation and the target object in the undisplayed state according to the interaction instruction, and adjusts the target object to a displayed state, so as to obtain a different processing manner for the target object by using the first interaction page, Making the first account obtain the target object shared by the second account, and is no longer limited to passing the flower Certain funds to buy the equivalent of a virtual object of this single way to achieve the treatment extended virtual object, to achieve the effect of improving processing flexibility. Furthermore, the technical problem of low acquisition flexibility when acquiring virtual objects by using related technologies is solved.
  • the displaying, by the terminal, the first interaction page on the first client includes: the terminal loading and displaying the H5 interaction page on the first client, where the first interaction page may be, but is not limited to, H5 interactive page.
  • the method further includes, but is not limited to, the terminal removing the package and displaying the display on the first client to be displayed.
  • Target object the terminal acquires a confirmation command, wherein the confirmation command is generated according to a confirmation operation performed on the displayed target object added to the acquired object library.
  • the removal package is displayed on the first client after being adjusted to the displayed state.
  • the user can know the specific situation of the virtual character A, such as the name, category, and attributes of the virtual character A.
  • the user can select whether to add the virtual character A to the acquired object library.
  • the user confirms whether or not to obtain the virtual character A. If confirmed, the terminal acquires the confirmation command to add the virtual character A to the acquired object library.
  • the acquired object library of the game is as shown in FIG. 4, and the virtual object A in the acquired object library of the game application on the right side of FIG. 4 exists in the virtual character library, and the application interface shown in FIG. 3 is used.
  • the user can click Confirm to add the virtual character A to the acquired object library.
  • the target object that is acquired by the terminal according to the interaction instruction and is adjusted to the displayed state includes, but is not limited to, the terminal determines that the second account is located in the account list that has an association relationship with the first account.
  • the terminal acquires the target object encapsulated by the second account in the first interaction page, where the page link of the first interaction page shared by the second account is sent by the second account by the second client.
  • the first account when the first account receives the target object shared by the second account, the first account first determines whether the second account has an association relationship with the first account, for example, determining whether the first account and the second account are friends.
  • the first client can be the same application as the second client, or it can be a client of a different application.
  • the first client is a game application function client
  • the target object received by the first account through the first client is a virtual character in the game application, and the virtual role may be sent by the second account through the same game application client.
  • the page link can also be a page link sent through, for example, a live chat application.
  • the terminal acquires the target object encapsulated in the first interaction page by the second account, including but not limited to: the terminal sets a target object. Adding to the acquired object library that matches the first account; after acquiring the target object encapsulated in the first interaction page, the method further includes, but is not limited to, acquiring the target shared by the first account to the second account The first shared object corresponding to the object shares the first shared object with the second account.
  • the terminal when only one virtual object A is encapsulated in the first interactive page, the terminal adds the acquired virtual object A to the acquired object library matched by the first account, and after acquiring the virtual object A, The virtual object B that the first account is to be shared with the second account is obtained from the acquired object database of the first account, and the terminal shares the virtual object B with the second account, wherein the virtual object A and the virtual object B may be The same can also be different, and can be set according to actual experience and user's habits, and there is no limitation here.
  • the acquiring, by the terminal, the target object encapsulated in the first interaction page by the terminal includes: determining, by the terminal, whether the multiple target objects are All have been acquired; in the case that multiple target objects are not all acquired, the terminal acquires a target object and adds it to the acquired object library that matches the first account; in the case where multiple target objects have been acquired, The terminal prompts that the first account target object has been obtained all; after acquiring the target object encapsulated in the first interaction page of the second account, the method further includes: acquiring a target object added to the acquired object library, and multiple targets In the case where the object is still not fully acquired, the terminal shares an object that is not yet fully acquired among the plurality of target objects.
  • the case of encapsulating a plurality of virtual objects in the first interactive page is taken as an example.
  • the terminal acquires a virtual object and adds the virtual object to the acquired object library matched by the first account. If the multiple virtual objects have been acquired, the terminal prompts the user that the virtual object has been obtained. It is all received. After acquiring a virtual object and adding the virtual object to the acquired object library, when the plurality of virtual objects are not all acquired in the first interactive page, the terminal shares the remaining virtual objects with other user.
  • the sharing to other users includes, but is not limited to, the following methods: one is to perform specified user account sharing through a user account, which may include a single user account, multiple user accounts, group user accounts, and the like.
  • the connection of the first interactive page can be shared to the user's chat interface or community space through other social applications.
  • the target object that is obtained by removing the encapsulation according to the interaction instruction and adjusted to the displayed state includes: but is not limited to: determining that the second account is an anonymous account; acquiring the target object encapsulated by the second account in the first interaction page, where The page link of the first interactive page shared by the second account is located in the shared pool.
  • the method further includes: the terminal acquiring the second shared object to be shared by the first account; and the terminal encapsulating the second shared object in the In the second interaction page, the page link of the second interaction page is sent to the shared pool.
  • the target object is a virtual object as an example.
  • the virtual second account may be anonymous.
  • a shared pool may be set, and the shared pool includes a virtual object interactive page entry (equivalent to a webpage link of the interactive page).
  • the sharing source (user account) of the virtual object is anonymous.
  • the first account is used to obtain the virtual object in the shared pool, the virtual object needs to be encapsulated and shared to the shared object. Pool to exchange virtual objects.
  • the terminal is configured to acquire the third shared object to be shared by the first account; the terminal encapsulates the third shared object in the third interactive page; the terminal shares the page link of the third interactive page to the third client, where the third client
  • the client is the same application as the first client, or the third client and the first client are clients of different applications.
  • the third shared object to be shared by the terminal to obtain the first account includes, but is not limited to:
  • the terminal acquires a payment instruction; the terminal deducts the predetermined resource from the payment account associated with the first account according to the payment instruction, and randomly determines a third sharing object that matches the predetermined resource, wherein the third sharing object performs the first sharing The account is not displayed; or
  • the terminal obtains the redemption instruction; the terminal deducts the predetermined virtual resource from the first account according to the redemption instruction, and randomly determines the third shared object corresponding to the predetermined virtual resource, wherein the third shared object is in the first account that is not shared. Display state.
  • the third shared object to be shared by the terminal to obtain the first account may be in two ways, one is to pay corresponding predetermined resources, such as currency, virtual currency, and the like. The other is to pay for virtual resources corresponding to the third shared object, such as using virtual characters, virtual decorations or virtual skins, and other items.
  • the third sharing object may be that the first account encapsulates the virtual object obtained in the acquired object library of the first account.
  • the virtual resource may be, but is not limited to, a resource for performing a payment or exchange function in the first client, such as a game currency for measuring value in a game application, a game coupon, and the like.
  • the first account ID-1 may select a gift type in the first client, wherein different gift types include different virtual objects to present a gift.
  • type A (assuming that the virtual object included is a virtual character skin) can select a virtual object to be shared by selecting a payment method.
  • a free trial opportunity can be obtained, and for a non-first-time player account, it can be obtained by paying a certain amount of money, or paying a certain virtual resource.
  • Target object for a player account that is used for the first time, a free trial opportunity can be obtained, and for a non-first-time player account, it can be obtained by paying a certain amount of money, or paying a certain virtual resource.
  • the virtual resource is a medium for exchanging payment that is virtualized in the first client
  • the unit price used for measuring the value may be, but is not limited to, calculated according to a set unit.
  • the “unit” is used.
  • the expression, wherein a "unit” can be, but is not limited to, a currency corresponding to a certain amount, such as 1 yuan or 0.1 yuan, and the like.
  • the "currency payment 5 yuan" (ie, the above mode 1) shown in FIG. 5 is selected, it may be, but is not limited to, displaying on the first client as shown in FIG.
  • the mode selection interface is convenient for the player account to select a payment channel.
  • the first account ID-1 selects “payment method 3” to pay the currency of the corresponding amount, and then the payment can be completed by jumping to the payment interface corresponding to “payment method 3” to obtain the virtual object of the corresponding value.
  • Skin assuming that the "virtual resource payment 100 units” (ie, the above mode 2) shown in FIG. 5 is selected, it may be, but is not limited to, displayed on the first client as shown in FIG.
  • the target virtual resource 100 units are deducted from the virtual resource.
  • the first account ID-1 is selected as "confirm"
  • the deduction of the target virtual resource may be performed in the server of the game application to acquire the virtual object of the corresponding value.
  • the first account ID-1 for sharing the virtual object cannot be displayed through the foreground to acquire the shared virtual object.
  • the virtual object for sharing determined by the server of the first client according to the selected result is in the displayed state for the first account.
  • the server of the game application randomly determines a virtual object from the plurality of virtual objects in the background as the virtual object to be shared. It does not show the first account.
  • the interface shown in FIG. 8 may be displayed, but is not limited to, to prompt the first account to send the packaged gift containing the virtual object, but does not display the specifically packaged Virtual object.
  • sharing the page link of the third interactive page to the third client includes, but is not limited to, anonymously sharing the page link of the third interactive page that includes the third shared object to the shared pool, where
  • the shared pool is used to store links to pages shared by anonymous accounts.
  • the virtual objects to be shared by the user may be encapsulated, and the page links of the interactive pages corresponding to the virtual objects are anonymously shared to the shared pool, so that different users and Virtual objects can be exchanged and shared between different clients.
  • the terminal acquires the target object that is removed from the package according to the interaction instruction and is adjusted to the displayed state, including but not limited to:
  • the terminal adds the target object to the acquired object library that matches the first account according to the interaction instruction, where the target object includes at least one of the following: the virtual role used by the first account in the first client and the virtual Role-related virtual equipment.
  • the target object may include, but is not limited to, at least one of the following: 1) a virtual character in the terminal application; 2) a skin or decoration of the virtual character; 3) equipment of the virtual character in the game application; 4) virtual Currency, and so on.
  • the terminal adds the target object to the acquired object library that matches the first account according to the interaction instruction, so as to obtain a different processing manner for the target object through the first interaction page, and expand the processing manner of the virtual object.
  • the method before the terminal adds the target object to the acquired object library that matches the first account according to the interaction instruction, the method further includes, but is not limited to:
  • the terminal removes the package and displays the target object adjusted to the displayed state on the first client.
  • the terminal acquires a confirmation instruction, wherein the confirmation instruction is generated according to performing a confirmation operation added to the acquired object library on the displayed target object.
  • the virtual object in the game application is taken as an example.
  • FIG. 3 when the user clicks “Open” in the left figure in FIG. 3, the package is displayed on the first client. After being adjusted to the displayed state, the user can know the specific situation of the virtual character A, such as the name, category, and attributes of the virtual character A, and the user can select whether to add the virtual object A to the acquired object library.
  • the user confirms whether or not to obtain the virtual character A. If confirmed, the acquisition confirmation command adds the virtual character A to the acquired object library.
  • the acquired object library of the game is as shown in FIG. 4, and the virtual object A in the acquired object library of the game application in FIG. 4 exists in the unowned virtual character library, and in the application interface shown in FIG. 3, The user can click Confirm to add the virtual character A to the acquired object library.
  • the target object is added to the acquired object library that matches the first account according to the interaction instruction, so that the first interaction page is used to obtain a different processing manner for the first target object, so that the first account obtains the second account. Share the target object to achieve the processing of the extended virtual object.
  • the terminal acquires the target object that is removed from the package according to the interaction instruction and is adjusted to the displayed state, including but not limited to:
  • the terminal determines that the second account is located in the account list that is associated with the first account.
  • the terminal acquires the target object encapsulated in the first interaction page of the second account, where the page link of the first interaction page shared by the second account is sent by the second account by the second client.
  • the game application is taken as an example.
  • the first account ID-1 receives the target object shared by the second account ID-2
  • the second account ID-2 and the first account ID are first determined. 1 Whether there is an association relationship, for example, determining whether the first account ID-1 and the second account ID-2 are friends. And then acquiring the target object encapsulated in the first interaction page by the second account ID-2, wherein the second account ID-2 sends the page link of the first interaction page to the first account ID-1 through the second client.
  • the first client, the first client and the second client may be clients of the same application, or may be clients of different applications.
  • the first client is a game application function client
  • the target object received by the first account ID-1 through the first client is a virtual character in the game application
  • the virtual role may be the second account ID-2 through the same
  • the page link sent by the game application client may also be a page link sent through, for example, a live chat application.
  • the terminal acquires the target object that is removed from the package and is adjusted to the displayed state according to the interaction instruction, so that the sharing of the target object by different clients based on different clients is implemented, and the acquisition flexibility when acquiring the virtual object is improved.
  • the terminal acquires the target object encapsulated in the first interactive page by the second account, and the terminal adds the target object to the target object.
  • the acquired object library matching the first account
  • the terminal After the terminal acquires the target object encapsulated in the first interaction page, the terminal further includes: acquiring, by the terminal, the first shared object corresponding to the target object shared by the first account to the second account; and the terminal to the second account Share the first shared object.
  • the virtual character is equivalent to the target object described above.
  • the obtained virtual character A is added to the acquired object library matched by the first account.
  • the virtual object B that the first account is to share with the second account is acquired in the acquired object library of the first account, and the virtual object B is shared with the second account.
  • the terminal shares the first shared object with the second account, and expands the processing of the virtual object. the way.
  • the terminal acquires the target object encapsulated by the second account in the first interaction page, where the terminal determines whether the multiple target objects have been all acquired. If the multiple target objects are not all acquired, the terminal acquires a target object. Adding to the acquired object library matching the first account; in the case that multiple target objects have been acquired, the terminal prompts that the first account target object has been all acquired;
  • the method further includes: when acquiring a target object added to the acquired object library, and the plurality of target objects are still not all acquired The terminal shares objects that are not yet fully acquired among the plurality of target objects.
  • the game application is taken as an example, wherein the virtual character is equivalent to the target object, as shown in FIG. 10, how many virtual characters are encapsulated in the first interaction page of the second account.
  • First determine whether multiple virtual characters have been acquired. For example, in FIG. 10(A), the X interactive characters are still encapsulated in the first interactive page, and the first account can perform the virtual character.
  • FIG. 10(B) the first interaction is performed. The multiple virtual characters in the page are all received, and the user is prompted accordingly; in Figure 10(C), after the first account has received a virtual character A, there are still Y virtual characters yet. After being received, the first account can share the first interactive page to other accounts, and it should be noted that X and Y are non-zero integers, and X>Y.
  • a different processing manner for the first target object is obtained by using the first interactive page, so that the first account obtains the target shared by the second account. Objects to achieve the processing of extended virtual objects.
  • the terminal acquires the target object that is removed from the package according to the interaction instruction and is adjusted to the displayed state, including but not limited to:
  • the terminal determines that the second account is an anonymous account.
  • the terminal acquires the target object encapsulated in the first interaction page of the second account, where the page link of the first interaction page shared by the second account is located in the shared pool.
  • the second account may display a virtual object, that is, a package that removes the virtual object, or may only display the encapsulated virtual object, such as a "mystery package.”
  • the ID of the sharer of the virtual object ie, the second account
  • the ID of the sharer of the virtual object is anonymous (as shown in FIG. 11 as a mysterious account), and click to receive the "mystery account" to share the package in the shared pool.
  • the terminal determines that the second account is an anonymous account, and obtains the target object encapsulated in the first interaction page in the shared pool by the second account, and expands the processing mode of the virtual object.
  • the method before the terminal displays the first interactive page on the first client that logs in using the first account, the method further includes:
  • the terminal acquires a second shared object to be shared by the first account.
  • the terminal encapsulates the second shared object in the second interactive page, and sends the page link of the second interactive page to the shared pool.
  • the game application shown in FIG. 11 above is still taken as an example, wherein the gift package is equivalent to the virtual object described above.
  • the second account can display the virtual object, that is, the package that removes the virtual object, or only the encapsulated virtual object, such as the "mystery package.”
  • the ID of the sharer of the virtual object ie, the second account
  • the recipient account needs to be A virtual object is encapsulated into a shared pool for sharing of virtual objects in the shared pool.
  • the second shared object to be shared by the first account is obtained, the second shared object is encapsulated in the second interactive page, and the page link of the second interactive page is sent to the shared pool, and the processing of the virtual object is expanded. Ways to improve social fun between users.
  • the terminal loads and displays the first interactive page on the first client that logs in using the first account, or after the terminal acquires the target object that is removed from the package and adjusted to the displayed state according to the interactive instruction. Also includes but is not limited to:
  • the terminal acquires a third shared object to be shared by the first account.
  • the terminal encapsulates the third shared object in the third interaction page.
  • the terminal shares the page link of the third interactive page to the third client, where the third client and the first client are the same application client, or the third client and the first client are different applications. Client.
  • the first client is the game application
  • the third client is the instant messaging application.
  • the first account will share the virtual object in the form of a red envelope.
  • the account in the session of the instant messaging application may again use the virtual file that is not completely received.
  • the link corresponding to the object is shared into the social application.
  • the processing of the virtual object can implement the multi-channel portal, and the client of the different application accesses the third interactive page corresponding to the virtual object to be shared to obtain the virtual object shared by the first account.
  • the third shared object to be shared by the terminal to obtain the first account includes:
  • the terminal acquires a payment instruction.
  • the terminal deducts the predetermined resource from the payment account associated with the first account according to the payment instruction, and randomly determines a third sharing object that matches the predetermined resource, where the third sharing object performs the first sharing.
  • the account is not displayed; or
  • S2 The terminal obtains a redemption instruction; the terminal deducts the predetermined virtual resource from the first account according to the redemption instruction, and randomly determines a third shared object corresponding to the predetermined virtual resource, where the third shared object is in the first account that is not shared. Display state.
  • the first account ID-1 may select a gift type in the first client, wherein different gift types include different virtual objects to present a gift.
  • type A (assuming that the virtual object included is a virtual character skin) can select a virtual object to be shared by selecting a payment method.
  • a free trial opportunity can be obtained, and for a non-first-time player account, it can be obtained by paying a certain amount of money, or paying a certain virtual resource.
  • Target object for a player account that is used for the first time, a free trial opportunity can be obtained, and for a non-first-time player account, it can be obtained by paying a certain amount of money, or paying a certain virtual resource.
  • the virtual resource is a medium for exchanging payment that is virtualized in the game application
  • the unit price for measuring the value may be, but is not limited to, calculated according to a set unit, and is expressed by “unit” in this embodiment.
  • a "unit” can be, but is not limited to, a currency corresponding to a certain amount, such as 1 yuan or 0.1 yuan, and the like.
  • the "currency payment 5 yuan" (ie, the above mode 1) shown in FIG. 5 is selected, it may be, but is not limited to, displaying on the first client as shown in FIG.
  • the mode selection interface is convenient for the player account to select a payment channel.
  • the first account ID-1 selects “payment method 3” to pay the currency of the corresponding amount, and then the payment can be completed by jumping to the payment interface corresponding to “payment method 3” to obtain the virtual object of the corresponding value.
  • Skin assuming that the "virtual resource payment 100 units” (ie, the above mode 2) shown in FIG. 5 is selected, it may be, but is not limited to, displayed on the first client as shown in FIG.
  • the target virtual resource 100 units are deducted from the virtual resource.
  • the first account ID-1 is selected as "confirm"
  • the deduction of the target virtual resource may be performed in the server of the game application to acquire the virtual object of the corresponding value.
  • the first client 1302 of the game application initiates a login authentication request to the login module 1304; the specific login authentication request can be triggered by the login button displayed on the display interface of the first client.
  • the login module 1304 performs login authentication and feeds back the authentication result to the first client 1302. If the authentication fails, the first client obtains the first interaction instruction, and displays the first interaction interface, to determine the first target virtual object to be shared through the first interaction interface. For example, if the first target virtual object is shared in the form of a red envelope, one of the red packets of different grades may be selected through the first interactive interface, and the button for purchasing the red envelope is clicked to place an order.
  • the role identity of the first account is verified by the server 1306 of the game application, and the result of the verification is obtained. If the verification fails, the process ends, and if the verification is passed, a payment request is initiated to the payment platform 1308, and the corresponding resource is paid for the first target virtual object to generate an order. After the payment is successful, the sharing module is shared to various channels, such as sharing to the second account.
  • the corresponding virtual object can be obtained in multiple manners, and the acquisition manner of the virtual object is expanded.
  • sharing the page link of the third interactive page to the third client includes but is not limited to:
  • the page link of the third interactive page is shared to the third account used by the third client, where the third account is the first An account with an associated account; or
  • the page link of the third interactive page is shared to the third account used by the third client, where the third account is used for A group account that manages multiple accounts, and the plurality of accounts includes the first account.
  • the first account can share the third interactive page encapsulating the virtual object to be associated with the first account.
  • the individual account of the relationship, the instant messaging session can be an individual session or a group session.
  • the corresponding virtual object can be obtained in multiple manners, and the acquisition manner of the virtual object is expanded.
  • sharing the page link of the third interactive page to the third client includes but is not limited to:
  • the page link of the third interactive page that includes the third shared object is anonymously shared to the shared pool, where the shared pool is used to store the link of the page shared by the anonymous account.
  • the third client includes, but is not limited to, an instant messaging application, a browser, and other applications, and is used in the shared pool to store a page link shared by the anonymous account, and a third interaction page of the object shared by the third client.
  • the page links can be shared anonymously into the shared pool.
  • the page link of the third interactive page that includes the third shared object is anonymously shared to the shared pool, which expands the processing manner of the virtual object and improves social fun between the users.
  • an object processing apparatus in a game application for implementing an object processing method in the above game application, which is applied to a terminal.
  • the device includes:
  • the display unit 1402 is configured to load and display the first interaction page on the first client that is logged in using the first account, where the first interaction page includes a target object, and the target object is shared by the second account to the first An object of an account, and in the first interaction page, the target object is encapsulated in an undisplayed state, and the target object is used to assist the first account to complete the preset virtual task in the first client;
  • the processing unit 1404 is configured to acquire an interaction instruction generated by performing an interaction operation on the first interaction page
  • the first obtaining unit 1406 is configured to acquire the target object that is removed from the package and adjusted to the displayed state according to the interaction instruction.
  • the object acquiring apparatus may be, but is not limited to, being applied to the process of acquiring the virtual object, and acquiring the target object that is removed from the package according to the interaction instruction and adjusted to the displayed state, including but not limited to: according to the interaction
  • the instruction adds the target object to the acquired object library matched by the first account, wherein the target object includes a virtual character used by the first account in the first client and a virtual device related to the virtual character.
  • the above target object may include, but is not limited to, at least one of: 1) a virtual character in a terminal application; 2) a skin or decoration of a virtual character; 3) equipment of a virtual character in a game application; 4) virtual currency, and many more.
  • the above object acquisition method takes a shared object (such as a virtual object) as an example, and displays a first interactive page (such as a virtual object receiving page) on the first client that is logged in using the first account, and obtains a first interactive page.
  • Execute the interactive instruction generated by the interaction operation (such as clicking the collection button in the virtual object collection page), and acquiring the target object (excluding the package display virtual object) that is removed from the package and adjusted to the displayed state according to the interaction instruction, so as to implement the first client
  • the terminal acquires the target object shared by the second account to the first account.
  • the first interaction page is loaded and displayed on the first client that is logged in using the first account, where the first interaction page includes a target object, and the target object is shared by the second account to the first account.
  • An object, and in the first interaction page, the target object is encapsulated in an undisplayed state, the target object is used to assist the first account to complete the preset virtual task in the first client; and the interaction is performed on the first interactive page.
  • the generated interactive instruction acquires a target object that is removed from the package and adjusted to a displayed state according to the interactive instruction.
  • the interaction instruction generated by the interaction operation of the first interaction page is acquired through the first interaction page, and the target object whose package is not displayed is removed according to the interaction instruction. And adjusting to the displayed state, so that obtaining a different processing manner for the target object by using the first interactive page, so that the first account obtains the target object shared by the second account, and is no longer limited to purchasing the equivalent virtual by spending a certain amount of money.
  • This single way of object in order to achieve the processing of extended virtual objects, to achieve the effect of improving processing flexibility. Furthermore, the technical problem of low acquisition flexibility when acquiring virtual objects by using related technologies is solved.
  • the displaying, by the first client, the displaying the first interaction page comprises: loading and displaying the H5 interaction page on the first client, wherein the first interaction page may be, but is not limited to, an H5 interaction. page.
  • the method before adding the target object to the acquired object library that matches the first account according to the interaction instruction, the method further includes, but is not limited to, removing the package and displaying the target adjusted to the displayed state on the first client.
  • An object obtains a confirmation instruction, wherein the confirmation instruction is generated according to a confirmation operation performed on the displayed target object added to the acquired object library.
  • the removal package is displayed on the first client after being adjusted to the displayed state.
  • the user can know the specific situation of the virtual character A, such as the name, category, and attributes of the virtual character A.
  • the user can select whether to add the virtual object A to the acquired object library.
  • the user confirms whether or not to obtain the virtual character A. If confirmed, the acquisition confirmation command adds the virtual character A to the acquired object library.
  • the acquired object library of the game is as shown in FIG. 4, and the virtual object A in the acquired object library of the game application on the right side of FIG. 4 exists in the virtual character library, and the application interface shown in FIG. 3 is used.
  • the user can click Confirm to add the virtual character A to the acquired object library.
  • the target object that is obtained by removing the encapsulation according to the interaction instruction and adjusted to the displayed state includes, but is not limited to, determining that the second account is located in the account list having an association relationship with the first account;
  • the second object is a target object encapsulated in the first interaction page, wherein the page link of the first interaction page shared by the second account is sent by the second account by the second client.
  • the first account when the first account receives the target object shared by the second account, the first account first determines whether the second account has an association relationship with the first account, for example, determining whether the first account and the second account are friends.
  • the first client can be the same application as the second client, or it can be a client of a different application.
  • the first client is a game application function client
  • the target object received by the first account through the first client is a virtual character in the game application, and the virtual role may be sent by the second account through the same game application client.
  • the page link can also be a page link sent through, for example, a live chat application.
  • acquiring the target object encapsulated in the first interaction page by the second account includes, but is not limited to, adding a target object to After acquiring the target object that is matched with the first account, after acquiring the target object encapsulated in the first interaction page, the method further includes, but is not limited to, acquiring the target object corresponding to the second account shared by the first account. The first sharing object shares the first sharing object with the second account.
  • the obtained virtual object A is added to the acquired object library matched by the first account, and after the virtual object A is obtained, Obtaining the virtual object B that the first account is to share with the second account, and sharing the virtual object B with the second account, the virtual object A and the virtual object B may be the same. It can be different, and can be set according to actual experience and user's habits, and is not limited herein.
  • obtaining the target object encapsulated in the first interaction page by the second account includes: determining whether the multiple target objects are All have been acquired; in the case where multiple target objects are not all acquired, a target object is acquired and added to the acquired object library that matches the first account; and when multiple target objects have been acquired, the prompt is obtained.
  • the first account target object has been obtained all; after obtaining the target object encapsulated in the first interaction page of the second account, the method further comprises: acquiring a target object added to the acquired object library, and the plurality of target objects are still If not all of them are acquired, objects that are not yet fully acquired among multiple target objects are shared.
  • the case of encapsulating a plurality of virtual objects in the first interactive page is taken as an example.
  • the sharing to other users includes, but is not limited to, the following methods: one is to share the specified user account through the user account, which may include a single user account, multiple user accounts, group user accounts, and the like.
  • the connection of the first interactive page can be shared to the user's chat interface or community space through other social applications.
  • the target object that is obtained by removing the encapsulation according to the interaction instruction and adjusted to the displayed state includes: but is not limited to: determining that the second account is an anonymous account; acquiring the target object encapsulated by the second account in the first interaction page, where The page link of the first interactive page shared by the second account is located in the shared pool.
  • the method before loading and displaying the first interaction page on the first client that is logged in using the first account, the method further includes: acquiring a second sharing object to be shared by the first account; and encapsulating the second sharing object in the second interaction page And send the page link of the second interactive page to the shared pool.
  • the target object is a virtual object as an example.
  • the virtual second account may be anonymous.
  • a shared pool may be set, and the shared pool includes a virtual object interactive page entry (equivalent to a webpage link of the interactive page).
  • the sharing source (user account) of the virtual object is anonymous.
  • the first account is used to obtain the virtual object in the shared pool, the virtual object needs to be encapsulated and shared to the shared object. Pool to exchange virtual objects.
  • the interaction instruction including but not limited to: obtaining a third shared object to be shared by the first account; the third shared object is encapsulated in the third interactive page; and the page link of the third interactive page is shared to the third client, wherein the third client and the first client For the client of the same application, or the third client and the first client are clients of different applications.
  • obtaining the third shared object to be shared by the first account includes but is not limited to:
  • the third shared object to be shared by the first account may be obtained in two ways, one is to pay corresponding predetermined resources, such as currency, virtual currency, and the like. The other is to pay for virtual resources corresponding to the third shared object, such as using virtual characters, virtual decorations or virtual skins, and other items.
  • predetermined resources such as currency, virtual currency, and the like.
  • virtual resources corresponding to the third shared object such as using virtual characters, virtual decorations or virtual skins, and other items.
  • the third sharing object may be that the first account encapsulates the virtual object obtained in the acquired object library of the first account.
  • the virtual resource may be, but is not limited to, a resource for performing a payment or exchange function in the first client, such as a game currency for measuring value in a game application, a game coupon, and the like.
  • the first account ID-1 may select a gift type in the first client, wherein different gift types include different virtual objects to present a gift.
  • Type A (assuming the virtual object included is a virtual character skin)
  • a virtual object to be shared can be selected by selecting a payment method. Specifically, as shown in FIG. 5, for a player account that is used for the first time, a free trial opportunity can be obtained, and for a non-first-time player account, it can be obtained by paying a certain amount of money, or paying a certain virtual resource.
  • Target object for a player account that is used for the first time, a free trial opportunity can be obtained, and for a non-first-time player account, it can be obtained by paying a certain amount of money, or paying a certain virtual resource.
  • the virtual resource is a medium for exchanging payment that is virtualized in the first client
  • the unit price used for measuring the value may be, but is not limited to, calculated according to a set unit.
  • the “unit” is used.
  • the expression, wherein a "unit” can be, but is not limited to, a currency corresponding to a certain amount, such as 1 yuan or 0.1 yuan, and the like.
  • the payment method may be provided, but not limited to being displayed on the first client as shown in FIG. Select the interface to choose a payment channel for the player account.
  • the first account ID-1 selects “payment method 3” to pay the currency of the corresponding amount, and then the payment can be completed by jumping to the payment interface corresponding to “payment method 3” to obtain the virtual object of the corresponding value.
  • Skin assuming that the "virtual resource payment 100 units" (ie, the above mode 2) shown in FIG. 5 is selected, it may be, but is not limited to, displayed on the first client as shown in FIG.
  • the target virtual resource 100 units are deducted from the virtual resource.
  • the first account ID-1 is selected as "confirm"
  • the deduction of the target virtual resource may be performed in the server of the game application to acquire the virtual object of the corresponding value.
  • the first account ID-1 for sharing the virtual object cannot be displayed through the foreground to acquire the shared virtual object.
  • the server of the first client determines that the virtual object for sharing according to the result of the selection is in the displayed state for the first account.
  • the server of the game application randomly determines a virtual object from the plurality of virtual objects in the background as the virtual object to be shared, and does not The first account will be displayed.
  • the interface shown in FIG. 8 may be displayed, but is not limited to, to prompt the first account to send the packaged gift containing the virtual object, but does not display the specifically packaged Virtual object.
  • sharing the page link of the third interactive page to the third client includes, but is not limited to, anonymously sharing the page link of the third interactive page that includes the third shared object to the shared pool, where
  • the shared pool is used to store links to pages shared by anonymous accounts.
  • the virtual objects to be shared by the user may be encapsulated, and the page links of the interactive pages corresponding to the virtual objects are anonymously shared to the shared pool, so that different users and Virtual objects can be exchanged and shared between different clients.
  • the first obtaining unit 1406 includes:
  • the processing module is configured to add the target object to the acquired object library that matches the first account according to the interaction instruction, wherein the target object includes at least one of the following: the virtual account used by the first account in the first client Roles and virtual equipment associated with virtual characters.
  • the target object may include, but is not limited to, at least one of the following: 1) a virtual character in the terminal application; 2) a skin or decoration of the virtual character; 3) equipment of the virtual character in the game application; 4) virtual Currency, and so on.
  • the target object is added to the acquired object library that matches the first account according to the interaction instruction, so that the processing manner of the virtual object is expanded by acquiring a different processing manner for the target object by using the first interactive page.
  • the processing module further includes:
  • the first acquisition submodule is configured to acquire a confirmation instruction, wherein the confirmation instruction is generated according to performing a confirmation operation added to the acquired object library on the displayed target object.
  • the virtual object in the game application is taken as an example.
  • FIG. 3 when the user clicks “Open” in the left figure in FIG. 3, the package is displayed on the first client. After being adjusted to the displayed state, the user can know the specific situation of the virtual character A, such as the name, category, and attributes of the virtual character A, and the user can select whether to add the virtual object A to the acquired object library.
  • the user confirms whether or not to obtain the virtual character A. If confirmed, the acquisition confirmation command adds the virtual character A to the acquired object library.
  • the acquired object library of the game is as shown in FIG. 4, and the virtual object A in the acquired object library of the game application in FIG. 4 exists in the unowned virtual character library, and in the application interface shown in FIG. 3, The user can click Confirm to add the virtual character A to the acquired object library.
  • the target object is added to the acquired object library that matches the first account according to the interaction instruction, so that the first interaction page is used to obtain a different processing manner for the first target object, so that the first account obtains the second account. Share the target object to achieve the processing of the extended virtual object.
  • the first obtaining unit 1406 further includes:
  • the first determining module is configured to determine that the second account is located in the account list having an association relationship with the first account
  • the first obtaining module is configured to obtain the target object encapsulated in the first interactive page by the second account, wherein the page link of the first interactive page shared by the second account is the second account and the second client is used by the second client Sent.
  • the game application is taken as an example.
  • the first account ID-1 receives the target object shared by the second account ID-2
  • the second account ID-2 and the first account ID are first determined. 1 Whether there is an association relationship, for example, determining whether the first account ID-1 and the second account ID-2 are friends. And then acquiring the target object encapsulated in the first interaction page by the second account ID-2, wherein the second account ID-2 sends the page link of the first interaction page to the first account ID-1 through the second client.
  • the first client, the first client and the second client may be clients of the same application, or may be clients of different applications.
  • the first client is a game application function client
  • the target object received by the first account ID-1 through the first client is a virtual character in the game application
  • the virtual role may be the second account ID-2 through the same
  • the page link sent by the game application client may also be a page link sent through, for example, a live chat application.
  • the target object that is removed from the package and adjusted to the displayed state is obtained, and the sharing of the target object by different clients is implemented according to different clients, thereby improving the acquisition flexibility when acquiring the virtual object.
  • the first obtaining module includes: a first processing submodule, configured to add a target object to the acquired object library that matches the first account;
  • the first obtaining module further includes: a second acquiring sub-module, configured to acquire, after acquiring the target object encapsulated in the first interactive page by the second account, acquiring the first account corresponding to the target object shared by the second account The first sharing object; sharing the first sharing object with the second account.
  • a second acquiring sub-module configured to acquire, after acquiring the target object encapsulated in the first interactive page by the second account, acquiring the first account corresponding to the target object shared by the second account The first sharing object; sharing the first sharing object with the second account.
  • the virtual character is equivalent to the target object described above.
  • the obtained virtual character A is added to the acquired object library matched by the first account.
  • the virtual object B that the first account is to share with the second account is acquired in the acquired object library of the first account, and the virtual object B is shared with the second account.
  • the first shared object is shared with the second account, and the processing manner of the virtual object is expanded.
  • the first obtaining module includes: a determining submodule configured to determine whether the plurality of target objects have been all acquired; and the second processing submodule being configured to acquire a target object if the plurality of target objects are not all acquired Adding to the acquired object library matching the first account; the prompting sub-module is set to prompt that the first account target object has been all acquired when multiple target objects have been acquired;
  • the first obtaining module further includes: a sharing sub-module, configured to acquire a target object added to the acquired object library after acquiring the target object encapsulated in the first interactive page, and multiple targets If the object is still not fully acquired, the objects that are not yet fully acquired among the multiple target objects are shared.
  • a sharing sub-module configured to acquire a target object added to the acquired object library after acquiring the target object encapsulated in the first interactive page, and multiple targets If the object is still not fully acquired, the objects that are not yet fully acquired among the multiple target objects are shared.
  • the game application is taken as an example, wherein the virtual character is equivalent to the target object, as shown in FIG. 10, the virtual character encapsulated in the first interaction page is obtained by acquiring the second account. Multiple, first determine whether multiple virtual characters have been acquired. For example, in FIG. 10(A), the X interactive characters are still encapsulated in the first interactive page, and the first account can receive the virtual character; in FIG. 10(B), the first interaction is performed. The multiple virtual characters in the page are all received, and the user is prompted accordingly; in Figure 10(C), after the first account has received a virtual character A, there are still Y virtual characters yet. After being received, the first account can share the first interactive page to other accounts, and it should be noted that X and Y are non-zero integers, and X>Y.
  • a different processing manner for the first target object is obtained by using the first interactive page, so that the first account obtains the target shared by the second account. Objects to achieve the processing of extended virtual objects.
  • the first obtaining unit 1406 includes:
  • the second determining module is configured to determine that the second account is an anonymous account
  • the second obtaining module is configured to obtain the target object encapsulated in the first interactive page by the second account, wherein the page link of the first interactive page shared by the second account is located in the shared pool.
  • the second account may display a virtual object, that is, a package that removes the virtual object, or may only display the encapsulated virtual object, such as a "mystery package.”
  • the ID of the sharer of the virtual object ie, the second account
  • the ID of the sharer of the virtual object is anonymous (as shown in FIG. 11 as a mysterious account), and click to receive the "mystery account" to share the package in the shared pool.
  • the second account is determined to be an anonymous account, and the second account is obtained to be shared with the target object encapsulated in the first interactive page in the shared pool, and the processing manner of the virtual object is expanded.
  • the object acquiring apparatus further includes:
  • a second acquiring unit configured to acquire a second shared object to be shared by the first account before loading and displaying the first interactive page on the first client that is logged in using the first account;
  • the sending unit is configured to encapsulate the second sharing object in the second interactive page, and send the page link of the second interactive page to the shared pool.
  • the game application shown in FIG. 11 above is still taken as an example, wherein the gift package is equivalent to the virtual object described above.
  • the second account can display the virtual object, that is, the package that removes the virtual object, or only the encapsulated virtual object, such as the "mystery package.”
  • the ID of the sharer of the virtual object ie, the second account
  • the recipient account needs to be A virtual object is encapsulated into a shared pool for sharing of virtual objects in the shared pool.
  • the second shared object to be shared by the first account is obtained, the second shared object is encapsulated in the second interactive page, and the page link of the second interactive page is sent to the shared pool, and the processing of the virtual object is expanded. Ways to improve social fun between users.
  • the object acquiring apparatus further includes:
  • the third obtaining unit is configured to: before loading and displaying the first interactive page on the first client that is logged in using the first account, or after acquiring the target object that is removed from the package according to the interactive instruction and adjusted to the displayed state, acquiring the first The third shared object to be shared by an account;
  • a packaging unit configured to encapsulate the third shared object in the third interaction page
  • a sharing unit configured to share the page link of the third interactive page to the third client, where the third client and the first client are the same application client, or the third client and the first client The end is a client for different applications.
  • the game application shown in FIG. 11 above is still taken as an example, wherein the gift package is equivalent to the virtual object described above.
  • the second account can display the virtual object, that is, the package that removes the virtual object, or only the encapsulated virtual object, such as the "mystery package.”
  • the ID of the sharer of the virtual object ie, the second account
  • the recipient account needs to be A virtual object is encapsulated into a shared pool for sharing of virtual objects in the shared pool.
  • the second shared object to be shared by the first account is obtained, the second shared object is encapsulated in the second interactive page, and the page link of the second interactive page is sent to the shared pool, and the processing of the virtual object is expanded. Ways to improve social fun between users.
  • the third obtaining unit includes:
  • a third obtaining module configured to obtain a payment instruction; deducting a predetermined resource from the payment account associated with the first account according to the payment instruction, and randomly determining a third sharing object that matches the predetermined resource, wherein the third sharing object is relatively The first account that performs sharing is not displayed; or
  • a fourth obtaining module configured to obtain a redemption instruction; deducting a predetermined virtual resource from the first account according to the redemption instruction, and randomly determining a third shared object corresponding to the predetermined virtual resource, wherein the third shared object performs the sharing The first account is not displayed.
  • the first account ID-1 may select a gift type in the first client, wherein different gift types include different virtual objects to present a gift.
  • type A (assuming that the virtual object included is a virtual character skin) can select a virtual object to be shared by selecting a payment method.
  • a free trial opportunity can be obtained, and for a non-first-time player account, it can be obtained by paying a certain amount of money, or paying a certain virtual resource.
  • Target object for a player account that is used for the first time, a free trial opportunity can be obtained, and for a non-first-time player account, it can be obtained by paying a certain amount of money, or paying a certain virtual resource.
  • the virtual resource is a medium for exchanging payment that is virtualized in the game application
  • the unit price for measuring the value may be, but is not limited to, calculated according to a set unit, and is expressed by “unit” in this embodiment.
  • a "unit” can be, but is not limited to, a currency corresponding to a certain amount, such as 1 yuan or 0.1 yuan, and the like.
  • the "currency payment 5 yuan" (ie, the above mode 1) shown in FIG. 5 is selected, it may be, but is not limited to, displaying on the first client as shown in FIG.
  • the mode selection interface is convenient for the player account to select a payment channel.
  • the first account ID-1 selects “payment method 3” to pay the currency of the corresponding amount, and then the payment can be completed by jumping to the payment interface corresponding to “payment method 3” to obtain the virtual object of the corresponding value.
  • Skin assuming that the "virtual resource payment 100 units” (ie, the above mode 2) shown in FIG. 5 is selected, it may be, but is not limited to, displayed on the first client as shown in FIG.
  • the target virtual resource 100 units are deducted from the virtual resource.
  • the first account ID-1 is selected as "confirm"
  • the deduction of the target virtual resource may be performed in the server of the game application to acquire the virtual object of the corresponding value.
  • the first client 1302 of the game application initiates a login authentication request to the login module 1304; the specific login authentication request may be triggered by the login button displayed on the display interface of the first client.
  • the login module 1304 performs login authentication and feeds back the authentication result to the first client 1302. If the authentication fails, the first client obtains the first interaction instruction, and displays the first interaction interface, to determine the first target virtual object to be shared through the first interaction interface. For example, if the first target virtual object is shared in the form of a red envelope, one of the red packets of different grades may be selected through the first interactive interface, and the button for purchasing the red envelope is clicked to place an order.
  • the role identity of the first account is verified by the server 1306 of the game application, and the result of the verification is obtained. If the verification fails, the process ends, and if the verification is passed, a payment request is initiated to the payment platform 1308, and the corresponding resource is paid for the first target virtual object to generate an order. After the payment is successful, the sharing module is shared to various channels, such as sharing to the second account.
  • the sharing unit includes:
  • a first sharing module configured to share a page link of the third interactive page to a third account used by the third client when the third sharing object is encapsulated in the third interactive page, where
  • the third account is an individual account that has an association with the first account;
  • the second sharing module is configured to share the page link of the third interactive page to the third account used by the third client when the third sharing object is encapsulated in the third interactive page, where
  • the third account is a group account for managing a plurality of accounts, and the plurality of accounts includes the first account.
  • the first account may share the third interactive page encapsulating the virtual object with the first account.
  • the individual account of the association relationship the instant communication session may be an individual session or a group session.
  • the corresponding virtual object can be obtained in multiple manners, and the acquisition manner of the virtual object is expanded.
  • the sharing unit includes:
  • the third sharing module is configured to anonymously share the page link of the third interactive page that includes the third shared object to the shared pool, wherein the shared pool is used to store the page link shared by the anonymous account.
  • the third client includes, but is not limited to, an instant messaging application, a browser, and other applications, and is used in the shared pool to store a page link shared by the anonymous account, and a third interaction page of the object shared by the third client.
  • the page links can be shared anonymously into the shared pool.
  • the page link of the third interactive page that includes the third shared object is anonymously shared to the shared pool, which expands the processing manner of the virtual object and improves social fun between the users.
  • an electronic device for implementing the above object acquisition method.
  • the electronic device includes: one or more (only one shown in the figure) processing
  • the device 1502 the memory 1504, the display 1506, the user interface 1508, and the transmission device 1510.
  • the memory 1504 can be used to store software programs and modules, such as the object acquisition method and the program instruction/module corresponding to the device in the embodiment of the present application, and the processor 1502 executes each of the software programs and modules stored in the memory 1504.
  • a functional application and data processing, that is, the above object acquisition method is implemented.
  • Memory 1504 can include high speed random access memory, and can also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid state memory. In some examples, memory 1504 can further include memory remotely located relative to processor 1502, which can be connected to terminal A over a network. Examples of such networks include, but are not limited to, the Internet, intranets, local area networks, mobile communication networks, and combinations thereof.
  • the transmission device 1510 described above is for receiving or transmitting data via a network.
  • Specific examples of the above network may include a wired network and a wireless network.
  • the transmission device 1510 includes a Network Interface Controller (NIC) that can be connected to other network devices and routers via a network cable to communicate with the Internet or a local area network.
  • the transmission device 1510 is a Radio Frequency (RF) module for communicating with the Internet wirelessly.
  • NIC Network Interface Controller
  • RF Radio Frequency
  • the memory 1504 is configured to store content such as interactive instructions, target objects, and the like.
  • the structure shown in FIG. 15 is merely illustrative, and the electronic device can also be a smart phone (such as an Android mobile phone, an iOS mobile phone, etc.), a tablet computer, an applause computer, and a mobile Internet device (MID). ), PAD and other terminal devices.
  • Fig. 15 does not limit the structure of the above electronic device.
  • the electronic device may further include more or less components (such as a network interface or the like) as shown in FIG. 15, or have a different configuration from that shown in FIG.
  • a storage medium is also provided.
  • the foregoing storage medium may be located in at least one of the plurality of network devices in the network.
  • the storage medium is arranged to store a computer program for performing the following steps:
  • the terminal loads and displays the first interaction page on the first client that is logged in by using the first account, where the first interaction page includes a target object, and the target object is an object shared by the second account to the first account. And in the first interaction page, the target object is encapsulated in an undisplayed state, and the target object is used to assist the first account to complete the preset virtual task in the first client;
  • the terminal acquires an interaction instruction generated by performing an interaction operation on the first interaction page.
  • the terminal acquires a target object that is removed from the package and adjusted to a displayed state according to the interaction instruction.
  • the foregoing storage medium may include, but not limited to, a USB flash drive, a Read-Only Memory (ROM), a Random Access Memory (RAM), a mobile hard disk, and a magnetic memory.
  • ROM Read-Only Memory
  • RAM Random Access Memory
  • mobile hard disk a magnetic memory.
  • magnetic memory a variety of media that can store computer programs, such as a disc or an optical disc.
  • the integrated unit in the above embodiment if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in the above-described computer readable storage medium.
  • the technical solution of the present application may be embodied in the form of a software product, or the whole or part of the technical solution, which is stored in the storage medium, including
  • the instructions are used to cause one or more computer devices (which may be a personal computer, server or network device, etc.) to perform all or part of the steps of the various embodiments of the present application.
  • the disclosed client may be implemented in other manners.
  • the device embodiments described above are merely illustrative.
  • the division of a unit is only a logical function division.
  • multiple units or components may be combined or may be integrated into Another system, or some features can be ignored or not executed.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be an indirect coupling or communication connection through some interface, unit or module, and may be electrical or otherwise.
  • the units described as separate components may or may not be physically separate, and the components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
  • the above integrated unit can be implemented in the form of hardware or in the form of a software functional unit.

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Abstract

本申请公开了一种对象获取方法和装置、存储介质及电子装置。其中,该方法包括:终端在使用第一账号登录的第一客户端上加载显示第一交互页面,其中,第一交互页面包括目标对象,所述目标对象为第二账号分享给所述第一账号的对象,且在所述第一交互页面中,所述目标对象被封装处于未显示状态,所述目标对象用于辅助所述第一账号完成在所述第一客户端中的预设的虚拟任务;终端获取对第一交互页面执行交互操作所生成的交互指令;终端根据交互指令获取去除封装且调整为已显示状态的目标对象。本申请解决了采用相关技术获取虚拟对象时所存在的获取灵活性较低的技术问题。

Description

对象获取方法和装置、存储介质及电子装置
本申请要求于2017年11月3日提交中国专利局、优先权号为2017110746591、申请名称为“对象获取方法和装置、存储介质及电子装置”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及计算机领域,具体而言,涉及一种对象获取方法和装置、存储介质及电子装置。
背景技术
目前,在终端应用中常常会为登录该终端应用的用户账号配置对应的虚拟对象,其中虚拟对象包括:该用户账号所选择的虚拟人物角色、与该虚拟人物角色匹配的皮肤、与该虚拟人物角色匹配的装备道具。然而,上述虚拟对象往往只能通过使用在上述终端应用中积累的虚拟资源或直接支付一定实际货币的方式来等价交换获取到,这样不仅使得获取虚拟对象的成本较高,且获取方式也较为单一。
也就是说,目前相关技术中所提供的获取虚拟对象的方式较为单一固定,从而导致获取灵活性较低的问题。
针对上述的问题,目前尚未提出有效的解决方案。
发明内容
本申请实施例提供一种对象获取方法和装置、存储介质及电子装置,以至少解决采用相关技术获取虚拟对象时所存在的获取灵活性较低的技术问题。
根据本申请实施例的一个方面,提供了一种游戏应用中的对象处理方 法,包括:终端在使用第一账号登录的第一客户端上加载显示第一交互页面,其中,上述第一交互页面包括目标对象,所述目标对象为第二账号分享给所述第一账号的对象,且在上述第一交互页面中,上述目标对象被封装处于未显示状态,上述目标对象用于辅助上述第一账号完成在上述第一客户端中的预设的虚拟任务;上述终端获取对上述第一交互页面执行交互操作所生成的交互指令;上述终端根据上述交互指令获取去除封装且调整为已显示状态的上述目标对象。
根据本申请实施例的另一方面,还提供了一种游戏应用中的对象处理装置,应用于终端中,包括:显示单元,设置为在使用第一账号登录的第一客户端上加载显示第一交互页面,其中,上述第一交互页面包括目标对象,所述目标对象为第二账号分享给所述第一账号的对象,且在上述第一交互页面中,上述目标对象被封装处于未显示状态,上述目标对象用于辅助上述第一账号完成在上述第一客户端中的预设的虚拟任务;处理单元,设置为获取对上述第一交互页面执行交互操作所生成的交互指令;第一获取单元,设置为根据上述交互指令获取去除封装且调整为已显示状态的上述目标对象。
根据本申请实施例的另一方面,还提供了一种存储介质,上述存储介质包括存储的程序,其中,上述程序运行时执行上述对象获取方法。
根据本申请实施例的另一方面,还提供了一种电子装置,包括存储器、处理器及存储在上述存储器上并可在上述处理器上运行的计算机程序,上述处理器通过上述计算机程序执行上述对象获取方法。
在本申请实施例中,上述终端在使用第一账号登录的第一客户端上加载显示第一交互页面,其中,上述第一交互页面包括目标对象,所述目标对象为第二账号分享给所述第一账号的对象,且在上述第一交互页面中,上述目标对象被封装处于未显示状态,上述目标对象用于辅助上述第一账号完成在上述第一客户端中的预设的虚拟任务;上述终端获取对第一交互页面执行交互操作所生成的交互指令;上述终端根据交互指令获取去除封 装且调整为已显示状态的目标对象。也就是说,在第一客户端加载第一交互界面之后,上述终端通过该第一交互页面获取对第一交互页面交互操作所生成的交互指令,根据交互指令将封装处于未显示状态的目标对象去除封装且调整为已显示状态,从而实现通过第一交互页面获取对目标对象不同的处理方式,以使第一账号获取第二账号分享的目标对象,而不再限于通过花费一定资金购买等价的目标对象的这种单一方式,以达到扩展虚拟对象的处理方式,实现提高处理灵活性的效果。进而解决了采用相关技术获取虚拟对象时所存在的获取灵活性较低的技术问题。
附图说明
此处所说明的附图用来提供对本申请的进一步理解,构成本申请的一部分,本申请的示意性实施例及其说明用于解释本申请,并不构成对本申请的不当限定。在附图中:
图1是根据本申请实施例的一种可选的对象获取方法的应用环境示意图;
图2是根据本申请实施例的一种可选的对象获取方法的流程图;
图3是根据本申请实施例的一种可选的对象获取方法的示意图;
图4是根据本申请实施例的另一种可选的对象获取方法的已获取对象库示意图;
图5是根据本申请实施例的又一种可选的对象获取方法中的虚拟对象获取方法的示意图之一;
图6是根据本申请实施例的又一种可选的对象获取方法中的虚拟对象获取方法的示意图之二;
图7是根据本申请实施例的又一种可选的对象获取方法中的虚拟对象获取方法的示意图之三;
图8是根据本申请实施例的又一种可选的对象获取方法中的虚拟对象 获取方法的示意图之四;
图9是根据本申请实施例的又一种可选的对象获取方法中的虚拟对象分享的示意图;
图10是根据本申请实施例的又一种可选的对象获取方法的示意图;
图11是根据本申请实施例的又一种可选的对象获取方法的示意图;
图12是根据本申请实施例的另一种可选的对象获取方法的流程图;
图13是根据本申请实施例的一种可选的对象获取方法的示意图;
图14是根据本申请实施例的又一种可选的对象获取装置的结构示意图;
图15是根据本申请实施例的一种可选的电子装置的结构示意图。
具体实施方式
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分的实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本申请保护的范围。
需要说明的是,本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本申请的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
在本申请实施例中,提供了一种对象获取方法的实施例。作为一种可 选的实施方式,该对象获取方法可以但不限于应用于如图1所示的应用环境中,在终端102中安装的第一客户端,使用第一账号登录该第一客户端,在终端106中安装的第二客户端,使用第二账号登陆该第二客户端,终端102通过网络104与终端106连接。在终端102上使用第一账号登陆的第一客户端上加载显示第一交互页面,其中,第一交互页面包括目标对象,所述目标对象为第二账号分享给所述第一账号的对象,且在第一交互页面中,目标对象被封装处于未显示状态,目标对象用于辅助第一账号完成在第一客户端中的预设的虚拟任务,获取对第一交互页面执行交互操作所生成的交互指令,在附图1中该交互指令为第一客户端中点击打开按键;根据交互指令获取去除封装且调整为已显示状态的目标对象。
需要说明的是,上述第一客户端与第二客户端可以是相同应用的客户端,也可以是不同应用的客户端,第一账号所对应的应用的账号可以在第二客户端上登录。
在本实施例中,终端102在使用第一账号登录的第一客户端上加载显示第一交互页面,其中,第一交互页面包括目标对象,所述目标对象为第二账号分享给所述第一账号的对象,且在第一交互页面中,目标对象被封装处于未显示状态,目标对象用于辅助第一账号完成在第一客户端中的预设的虚拟任务;终端102获取对第一交互页面执行交互操作所生成的交互指令;终端102根据交互指令获取去除封装且调整为已显示状态的目标对象。也就是说,在第一客户端加载第一交互界面之后,终端102通过该第一交互页面获取对第一交互页面交互操作所生成的交互指令,根据交互指令将封装处于未显示状态的目标对象去除封装且调整为已显示状态,从而实现通过第一交互页面获取对目标对象不同的处理方式,以使第一账号获取第二账号分享的目标对象,而不再限于通过花费一定资金购买等价的虚拟对象的这种单一方式,以达到扩展虚拟对象的处理方式,实现提高处理灵活性的效果。进而解决了采用相关技术获取虚拟对象时所存在的获取灵活性较低的技术问题。
可选地,在本实施例中,上述终端102可以包括但不限于以下至少之一:手机、平板电脑、笔记本电脑、台式PC机、数字电视及用于显示目标对象的硬件设备,其中该目标对象用于辅助第一账号完成在第一客户端中的预设的虚拟任务。上述网络可以包括但不限于以下至少之一:广域网、城域网、局域网。上述只是一种示例,本实施例对此不做任何限定。
根据本申请实施例,提供了一种对象获取方法,如图2所示,该方法包括:
S202,终端在使用第一账号登录的第一客户端上加载显示第一交互页面,其中,第一交互页面包括目标对象,所述目标对象为第二账号分享给所述第一账号的对象,且在第一交互页面中,目标对象被封装处于未显示状态,目标对象用于辅助第一账号完成在第一客户端中的预设的虚拟任务;
S204,终端获取对第一交互页面执行交互操作所生成的交互指令;
S206,终端根据交互指令获取去除封装且调整为已显示状态的目标对象。
可选地,在本实施例中,上述对象获取方法可以但不限于应用于对虚拟对象的获取过程中,终端根据交互指令获取去除封装且调整为已显示状态的目标对象包括但不限于:终端根据交互指令将目标对象添加至第一账号匹配的已获取对象库中,其中目标对象包括第一账号在第一客户端中所使用的虚拟角色及与虚拟角色相关的虚拟装备。例如,上述目标对象可以包括但不限于以下至少之一:1)终端应用中的虚拟角色;2)虚拟角色的皮肤或装饰物;3)游戏应用中的虚拟角色的装备道具;4)虚拟货币,5)应用中的会员及其他增值服务等等,上述第一客户端对应的应用包括但不限于购物应用、游戏应用以及其他存在可以进行虚拟物品或虚拟服务等进行转移或赠予的应用。例如,假设上述对象获取方法以分享对象(如虚拟对象)为例,终端在使用第一账号登陆的第一客户端上加载显示第一交互页面(如虚拟对象领取页面),终端获取对第一交互页面执行交互操作所生成的交互指令(如点击虚拟对象领取页面中的领取按钮),终端根据交 互指令获取去除封装且调整为已显示状态的目标对象(去除封装显示虚拟对象),以实现通过第一客户端获取第二账号分享给第一账号的目标对象。上述仅是一种示例,本实施例中对此不做任何限定。
需要说明的是,采用终端在使用第一账号登录的第一客户端上加载显示第一交互页面,其中,第一交互页面包括目标对象,所述目标对象为第二账号分享给所述第一账号的对象,且在第一交互页面中,目标对象被封装处于未显示状态,目标对象用于辅助第一账号完成在第一客户端中的预设的虚拟任务;终端获取对第一交互页面执行交互操作所生成的交互指令;终端根据交互指令获取去除封装且调整为已显示状态的目标对象的方法,从而在第一客户端加载第一交互界面之后,终端通过该第一交互页面获取对第一交互页面交互操作所生成的交互指令,根据交互指令将封装处于未显示状态的目标对象去除封装且调整为已显示状态,从而实现通过第一交互页面获取对目标对象不同的处理方式,以使第一账号获取第二账号分享的目标对象,而不再限于通过花费一定资金购买等价的虚拟对象的这种单一方式,以达到扩展虚拟对象的处理方式,实现提高处理灵活性的效果。进而解决了采用相关技术获取虚拟对象时所存在的获取灵活性较低的技术问题。
可选地,在本实施例中,终端在第一客户端上记载显示第一交互页面包括:终端在第一客户端上加载并显示H5交互页面,其中,第一交互页面可以但不限于为H5交互页面。
可选地,在终端根据交互指令将目标对象添加至与第一账号匹配的已获取对象库中之前,还包括但不限于:终端去除封装并在第一客户端上显示被调整为已显示状态的目标对象;终端获取确认指令,其中,确认指令根据对所显示的目标对象执行添加至已获取对象库的确认操作而生成。
以目标对象为游戏应用中虚拟角色为例进行说明,如图3所示,当用户点击图3中左图中的“打开”,去除封装在第一客户端上显示被调整为已显示状态后,用户可以得知该虚拟角色A的具体情况,如虚拟角色A 的名称、类别、属性等,用户可以进行选择是否将虚拟角色A添加至已获取对象库。如图3中右图中所示存在用户确认是否领取虚拟角色A,若确认,则终端获取确认指令将虚拟角色A添加至已获取对象库。其中,该游戏的已获取对象库如图4中所示,图4右侧中游戏应用的已获取对象库中虚拟对象A存在于未拥有虚拟角色库中,则在图3所示的应用界面中,用户可以点击确认以将虚拟角色A添加至已获取对象库。
需要说明的是,若已获取对象库中已存在该虚拟角色而导致不能够再存入该虚拟角色时,或用户不执行确认操作指令将该虚拟角色添加至虚拟对象库中时,执行其他操作,例如将该虚拟角色重新封装分享给其他账号或将虚拟角色兑换成其他虚拟物品等,可以根据具体的实际经验进行设定,对此不做任何限定。
可选地,在本实施例中,终端根据交互指令获取去除封装且调整为已显示状态的目标对象包括但不限于:终端确定出第二账号位于与第一账号具有关联关系的账号列表中;终端获取第二账号在第一交互页面中所封装的目标对象,其中,第二账号所分享的第一交互页面的页面链接为第二账号通过第二客户端所发送的。在具体的应用场景中,第一账号在接收到第二账号分享的目标对象时,首先确定第二账号与第一账号是否存在关联关系,例如确定第一账号与第二账号是否为好友。然后获取第二账号在第一交互页面中封装的目标对象,其中,第二账号通过第二客户端将第一交互页面的页面链接发送至第一账号所在的第一客户端,第一客户端与第二客户端可以是相同应用的客户端,也可以是不同应用的客户端。例如第一客户端为游戏应用功能客户端,第一账号通过第一客户端所接收的目标对象为游戏应用中的虚拟角色,该虚拟角色可以是第二账号通过相同的游戏应用客户端发送的页面链接,也可以是通过例如实时聊天应用发送的页面链接。
可选地,在本实施例中,在第一交互页面中封装一个目标对象的情况下,终端获取第二账号在第一交互页面中所封装的目标对象包括但不限于: 终端将一个目标对象添加至与第一账号匹配的已获取对象库中;在获取第二账号在第一交互页面中所封装的目标对象之后,还包括但不限于,终端获取第一账号向第二账号分享的目标对象对应的第一分享对象,向第二账号分享第一分享对象。例如,当第一交互页面中仅封装有一个虚拟对象A的情况下,终端将获取到的虚拟对象A添加到第一账号匹配的已获取对象库中,而在获取到虚拟对象A后,在第一账号的已获取对象库中获取第一账号将要向第二账号分享的虚拟对象B,终端向第二账号分享该第虚拟对象B,其中需要说明的是,虚拟对象A和虚拟对象B可以相同也可以不同,具体可以根据实际经验以及用户的习惯进行设定,在此不做任何限定。
可选地,在本实施例中,在第一交互页面中封装多个目标对象的情况下,终端获取第二账号在第一交互页面中所封装的目标对象包括:终端判断多个目标对象是否已被全部获取;在多个目标对象未被全部获取的情况下,终端获取一个目标对象添加至与第一账号匹配的已获取对象库中;在多个目标对象已被全部获取的情况下,终端提示第一账号目标对象已被全部获取;在获取第二账号在第一交互页面中所封装的目标对象之后,还包括:在获取一个目标对象添加至已获取对象库中,且多个目标对象仍未被全部获取的情况下,终端分享多个目标对象中仍未被全部获取的对象。
在具体的应用场景中,以在第一交互页面中封装多个虚拟对象的情况为例进行说明,首先判断第一交互页面中包含的多个虚拟对象是否已经被全部获取,在多个虚拟对象未被全部获取的情况下,终端获取一个虚拟对象并将虚拟对象添加至第一账号匹配的已获取对象库中,而在多个虚拟对象已被全部获取的情况下,终端提示用户虚拟对象已被全部领取。其中,在获取一个虚拟对象并将该虚拟对象添加至已获取对象库中后,此时在第一交互页面中仍存在多个虚拟对象未被全部获取时,终端将剩余的虚拟对象分享给其他用户。
此处需要说明的是,分享给其他用户具体包括但不限于以下几种方式:一种是通过用户账户进行指定用户账号分享,其中可以包括单个用户账户、 多个用户账户、群组用户账户等。另外还可以通过其他社交应用将第一交互页面的连接分享至用户的聊天界面或社区空间等。
可选地,根据交互指令获取去除封装且调整为已显示状态的目标对象包括但不限于:确定出第二账号为匿名账号;获取第二账号在第一交互页面中所封装的目标对象,其中,第二账号所分享的第一交互页面的页面链接位于共享池中。
可选地,在终端在使用第一账号登录的第一客户端上加载显示第一交互页面之前,还包括:终端获取第一账号所要分享的第二分享对象;终端将第二分享对象封装在第二交互页面中,并将第二交互页面的页面链接发送至共享池。
在具体的应用场景中,为了提高用户之间的社交乐趣以及丰富虚拟对象的获取方式,可以设置进行匿名赠送虚拟对象的方式。以目标对象为虚拟对象为例进行说明,如可以实现将虚拟第二账户匿名;另外,还可以设置共享池,该共享池中包含设置有虚拟对象交互页面入口(相当于交互页面的网页链接),而在该共享池中,虚拟对象的分享来源(用户账号)等均是匿名的,在第一账号进行共享池中的虚拟对象获取时,需要将自身的虚拟对象进行封装后分享至该共享池,以进行虚拟对象的交换。
可选地,在终端在使用第一账号登录的第一客户端上加载显示第一交互页面之前,或者在终端根据交互指令获取去除封装且调整为已显示状态的目标对象之后,还包括但不限于:终端获取第一账号所要分享的第三分享对象;终端将第三分享对象封装在第三交互页面中;终端将第三交互页面的页面链接分享至第三客户端,其中,第三客户端与第一客户端为相同应用的客户端,或者,第三客户端与第一客户端为不同应用的客户端。
可选地,终端获取第一账号所要分享的第三分享对象包括但不限于:
1)终端获取支付指令;终端根据支付指令从与第一账号关联的支付账号中扣除预定资源,并随机确定与预定资源匹配的第三分享对象,其中, 第三分享对象相对执行分享的第一账号处于未显示状态;或者
2)终端获取兑换指令;终端根据兑换指令从第一账号中扣除预定虚拟资源,并随机确定与预定虚拟资源对应的第三分享对象,其中,第三分享对象相对执行分享的第一账号处于未显示状态。
在具体的应用场景中,终端获取第一账号所要分享的第三分享对象可以通过两种方式,一种是支付相应的预定资源,如货币、虚拟货币等。另一种则是付出与第三分享对象对应的虚拟资源,例如利用虚拟角色、虚拟装饰或虚拟皮肤以及其他道具等。以上仅是一种示例,在本实施例中不做任何限定。需要说明的是,在本实施例中,第三分享对象可以是第一账号将自身的已获取对象库中获取的虚拟对象封装成的。
其中,上述虚拟资源可以但不限于为在第一客户端中用于执行支付或交换功能的资源,例如游戏应用中用于衡量价值的游戏货币,游戏点券等等。例如,如图5所示,以在游戏应用中分享虚拟对象为例说明,第一账号ID-1可以在第一客户端选择礼物类型,其中,不同礼物类型中包括不同的虚拟对象,以礼物类型A(假设所包括的虚拟对象为虚拟角色皮肤)为例,可以通过选择支付方式来选择待分享的虚拟对象。具体如图5所示示例,对于首次使用的玩家账号,可以获取一次免费试用的机会,而对于非首次使用的玩家账号,可以通过选择支付一定金额的货币,或支付一定虚拟资源来获取待分享的目标对象。
需要说明的是,上述虚拟资源为在第一客户端中虚拟出的用于交换支付的媒介,用于衡量价值的单价可以但不限于按照设定的单位计算,本实施例中以“单位”表述,其中,一个“单位”可以但不限于对应一定金额的货币,如1元或0.1元等等。
此外,在本实施例中,假设选择图5所示“货币支付5元”(即上述方式1))的情况下,可以但不限于在第一客户端上显示如图6所示,提供支付方式选择界面,以便于玩家账号选择一种支付渠道。如图6示出第一账号ID-1选择了“支付方式3”来支付对应金额的货币,则可以通过跳转 到“支付方式3”对应的支付界面完成支付,以获取对应价值的虚拟对象皮肤;假设选择图5所示“虚拟资源支付100单位”(即上述方式2))的情况下,可以但不限于在第一客户端上显示如图7所示,提示玩家账号确认是否从当前虚拟资源中扣除上述目标虚拟资源100单位。如图7示出第一账号ID-1选择了“确认”,则可在游戏应用的服务器中执行对目标虚拟资源的扣除,以获取对应价值的虚拟对象。
需要说明的是,在本实施例中,上述用于分享虚拟对象的第一账号ID-1是无法通过前台显示以获取所分享的虚拟对象的。换言之,第一账号ID-1在通过如图5-7所示的操作完成支付后,第一客户端的服务器根据选择的结果所确定的用于分享的虚拟对象对第一账号是处于已显示状态的,对于第一账号来说,相当于购买了包含至少两个处于封装状态的虚拟对象,游戏应用的服务器将在后台从多个虚拟对象中随机确定出一个虚拟对象作为待分享的虚拟对象,而并不会对第一账号进行展示。例如,在第一客户端上完成支付后,可以但不限于显示如图8所示的界面,以提示第一账号发送上述已包装的包含虚拟对象的礼物,但并不会显示具体所包装的虚拟对象。
可选地,在本实施例中,将第三交互页面的页面链接分享至第三客户端包括但不限于:将包含第三分享对象的第三交互页面的页面链接匿名分享至共享池,其中,共享池用于存储匿名账号所分享的页面链接。为了提供用户之间的社交乐趣以及丰富虚拟对象的获取方式,还可以将用户要分享的虚拟对象封装后,将该虚拟对象对应的交互页面的页面链接匿名分享至共享池,以使不同用户以及不同客户端之间可以进行虚拟对象的交换以及分享。
作为一种可选的技术方案,终端根据交互指令获取去除封装且调整为已显示状态的目标对象包括但不限于:
S1,终端根据交互指令将目标对象添加至与第一账号匹配的已获取对象库中,其中,目标对象包括以下至少之一:第一账号在第一客户端中所 使用的虚拟角色及与虚拟角色相关的虚拟装备。
需要说明的是,目标对象可以包括但不限于以下至少之一:1)终端应用中的虚拟角色;2)虚拟角色的皮肤或装饰物;3)游戏应用中的虚拟角色的装备;4)虚拟货币,等等。
通过本实施例,终端根据交互指令将目标对象添加至与第一账号匹配的已获取对象库,实现通过第一交互页面获取对目标对象不同的处理方式,扩展了虚拟对象的处理方式。
作为一种可选的技术方案,在终端根据交互指令将目标对象添加至与第一账号匹配的已获取对象库中之前,还包括但不限于:
S1,终端去除封装并在第一客户端上显示被调整为已显示状态的目标对象;
S2,终端获取确认指令,其中,确认指令根据对所显示的目标对象执行添加至已获取对象库的确认操作而生成。
在具体的应用场景中,以目标对象为游戏应用中虚拟角色为例进行说明,如图3所示,当用户点击图3中左图中的“打开”,去除封装在第一客户端上显示被调整为已显示状态后,用户可以得知该虚拟角色A的具体情况,如虚拟角色A的名称、类别、属性等,用户可以进行选择是否将虚拟对象A添加至已获取对象库。如图3中右图中所示存在用户确认是否领取虚拟角色A,若确认,则获取确认指令将虚拟角色A添加至已获取对象库。其中,该游戏的已获取对象库如图4中所示,图4中游戏应用的已获取对象库中虚拟对象A存在于未拥有虚拟角色库中,则在图3所示的应用界面中,用户可以点击确认以将虚拟角色A添加至已获取对象库。
通过本实施例,根据交互指令将目标对象添加至与第一账号匹配的已获取对象库,实现通过第一交互页面获取对第一目标对象不同的处理方式,以使第一账号获取第二账号分享的目标对象以达到扩展虚拟对象的处理方式。
作为一种可选的技术方案,终端根据交互指令获取去除封装且调整为已显示状态的目标对象包括但不限于:
S1,终端确定出第二账号位于与第一账号具有关联关系的账号列表中;
S2,终端获取第二账号在第一交互页面中所封装的目标对象,其中,第二账号所分享的第一交互页面的页面链接为第二账号通过第二客户端所发送的。
在具体的应用场景中,以游戏应用为例进行说明,第一账号ID-1在接收到第二账号ID-2分享的目标对象时,首先确定第二账号ID-2与第一账号ID-1是否存在关联关系,例如确定第一账号ID-1与第二账号ID-2是否为好友。然后获取第二账号ID-2在第一交互页面中封装的目标对象,其中,第二账号ID-2通过第二客户端将第一交互页面的页面链接发送至第一账号ID-1所在的第一客户端,第一客户端与第二客户端可以是相同应用的客户端,也可以是不同应用的客户端。例如第一客户端为游戏应用功能客户端,第一账号ID-1通过第一客户端所接收的目标对象为游戏应用中的虚拟角色,该虚拟角色可以是第二账号ID-2通过相同的游戏应用客户端发送的页面链接,也可以是通过例如实时聊天应用发送的页面链接。
通过本实施例,终端根据交互指令获取去除封装且调整为已显示状态的目标对象,实现了不同账号基于不同的客户端进行目标对象的分享,提高了获取虚拟对象时的获取灵活性。
作为一种可选的技术方案,在第一交互页面中封装一个目标对象的情况下,S1,终端获取第二账号在第一交互页面中所封装的目标对象包括:终端将一个目标对象添加至与第一账号匹配的已获取对象库中;
S2,在终端获取第二账号在第一交互页面中所封装的目标对象之后,还包括:终端获取第一账号向第二账号分享的与目标对象对应的第一分享对象;终端向第二账号分享第一分享对象。
在具体的应用场景中,如图3所示的游戏应用中为例,在游戏应用中 虚拟角色相当于上述的目标对象。当第一交互页面中仅封装有一个虚拟角色A的情况下,将获取到的虚拟角色A添加到第一账号匹配的已获取对象库中。而在获取到虚拟对象A后,如图9所示,在第一账号的已获取对象库中获取第一账号将要向第二账号分享的虚拟对象B,向第二账号分享该虚拟对象B。
通过本实施例,在第一交互页面中封装一个目标对象的情况下,在第一交互页面中封装一个目标对象的情况下,终端向第二账号分享第一分享对象,扩展了虚拟对象的处理方式。
作为一种可选的技术方案,第一交互页面中封装多个目标对象的情况下,
S1,终端获取第二账号在第一交互页面中所封装的目标对象包括:终端判断多个目标对象是否已被全部获取;在多个目标对象未被全部获取的情况下,终端获取一个目标对象添加至与第一账号匹配的已获取对象库中;在多个目标对象已被全部获取的情况下,终端提示第一账号目标对象已被全部获取;
S2,在终端获取第二账号在第一交互页面中所封装的目标对象之后,还包括:在获取一个目标对象添加至已获取对象库中,且多个目标对象仍未被全部获取的情况下,终端分享多个目标对象中仍未被全部获取的对象。
在具体的应用场景中,以在游戏应用中为例进行说明,其中虚拟角色相当于上述的目标对象,如图10所示,获取第二账号在第一交互页面中所封装的虚拟角色有多个,首先判断多个虚拟角色是否已被全部获取。例如在图10(A)中,第一交互页面中仍封装有X个虚拟角色未被领取,第一账号可以进行虚拟角色的领取;而在图10(B)中,则是在第一交互页面中的多个虚拟角色均被领取完,对用户进行相应的提示;在图10(C)中,则是第一账号在领取了个虚拟角色A后,其中还存在Y个虚拟角色仍未被领取,则第一账号可以将该第一交互页面分享至其他账号,需要说明的是X,Y均为非0整数,且X>Y。
通过本实施例,在第一交互页面中封装多个目标对象的情况下,可以实现通过第一交互页面获取对第一目标对象不同的处理方式,以使第一账号获取第二账号分享的目标对象,以达到扩展虚拟对象的处理方式。
作为一种可选的技术方案,终端根据交互指令获取去除封装且调整为已显示状态的目标对象包括但不限于:
S1,终端确定出第二账号为匿名账号;
S2,终端获取第二账号在第一交互页面中所封装的目标对象,其中,第二账号所分享的第一交互页面的页面链接位于共享池中。
在具体的应用场景中,仍以上述游戏应用为例进行说明,其中礼包相当于上述的虚拟对象。如图11所示,第二账号可以展示虚拟对象即去除虚拟对象的封装,也可以仅展示封装后的虚拟对象,如“神秘礼包”。虚拟对象的分享者的ID(即第二账号)为匿名(如图11中所示为神秘账号时),点击领取“神秘账号”分享至共享池中的礼包。
通过本实施例,终端确定出第二账号为匿名账号,获取第二账号分享至共享池中的第一交互页面中所封装的目标对象,扩展了虚拟对象的处理方式。
作为一种可选的技术方案,在终端在使用第一账号登录的第一客户端上加载显示第一交互页面之前,还包括:
S1,终端获取第一账号所要分享的第二分享对象;
S2,终端将第二分享对象封装在第二交互页面中,并将第二交互页面的页面链接发送至共享池。
仍以上述图11所示的游戏应用为例进行说明,其中礼包相当于上述的虚拟对象。第二账号可以展示虚拟对象即去除虚拟对象的封装,也可以仅展示封装后的虚拟对象,如“神秘礼包”。当虚拟对象的分享者的ID(即第二账号)为匿名(如图11中所示为神秘账号时),且点击领取“神秘账 号”分享至共享池中的礼包时,需要将领取者账号的一个虚拟对象封装至共享池中,以进行共享池中的虚拟对象的分享。
通过本实施例,获取第一账号所要分享的第二分享对象,将第二分享对象封装在第二交互页面中,并将第二交互页面的页面链接发送至共享池,扩展了虚拟对象的处理方式,提高用户之间的社交乐趣。
作为一种可选的技术方案,在终端在使用第一账号登录的第一客户端上加载显示第一交互页面之前,或者在终端根据交互指令获取去除封装且调整为已显示状态的目标对象之后,还包括但不限于:
S1,终端获取第一账号所要分享的第三分享对象;
S2,终端将第三分享对象封装在第三交互页面中;
S3,终端将第三交互页面的页面链接分享至第三客户端,其中,第三客户端与第一客户端为相同应用的客户端,或者,第三客户端与第一客户端为不同应用的客户端。
如图12(a)-(c)所示,以第一客户端为游戏应用、第三客户端为即时通信应用为例进行说明,第一账号将以红包形式分享的虚拟对象,分享至即时通信应用的一个会话中,假设即时通信应用中该会话中的好友账号并未完全领取所分享的全部虚拟对象,则在即时通信应用的该会话中的账号可以再次将上述未被完全领取的虚拟对象所对应的链接分享至社交应用中。
通过本实施例,对虚拟对象进行的处理可以实现多渠道入口,通过不同应用的客户端进入访问上述所要分享的虚拟对象对应的第三交互页面,以获取第一账号所分享的虚拟对象。
作为一种可选的技术方案,终端获取第一账号所要分享的第三分享对象包括:
S1,终端获取支付指令;终端根据支付指令从与第一账号关联的支付 账号中扣除预定资源,并随机确定与预定资源匹配的第三分享对象,其中,第三分享对象相对执行分享的第一账号处于未显示状态;或者
S2,终端获取兑换指令;终端根据兑换指令从第一账号中扣除预定虚拟资源,并随机确定与预定虚拟资源对应的第三分享对象,其中,第三分享对象相对执行分享的第一账号处于未显示状态。
例如,如图3所示,以在游戏应用中分享虚拟对象为例说明,第一账号ID-1可以在第一客户端选择礼物类型,其中,不同礼物类型中包括不同的虚拟对象,以礼物类型A(假设所包括的虚拟对象为虚拟角色皮肤)为例,可以通过选择支付方式来选择待分享的虚拟对象。具体如图5所示示例,对于首次使用的玩家账号,可以获取一次免费试用的机会,而对于非首次使用的玩家账号,可以通过选择支付一定金额的货币,或支付一定虚拟资源来获取待分享的目标对象。
需要说明的是,上述虚拟资源为在游戏应用中虚拟出的用于交换支付的媒介,用于衡量价值的单价可以但不限于按照设定的单位计算,本实施例中以“单位”表述,其中,一个“单位”可以但不限于对应一定金额的货币,如1元或0.1元等等。
此外,在本实施例中,假设选择图5所示“货币支付5元”(即上述方式1))的情况下,可以但不限于在第一客户端上显示如图6所示,提供支付方式选择界面,以便于玩家账号选择一种支付渠道。如图6示出第一账号ID-1选择了“支付方式3”来支付对应金额的货币,则可以通过跳转到“支付方式3”对应的支付界面完成支付,以获取对应价值的虚拟对象皮肤;假设选择图5所示“虚拟资源支付100单位”(即上述方式2))的情况下,可以但不限于在第一客户端上显示如图7所示,提示玩家账号确认是否从当前虚拟资源中扣除上述目标虚拟资源100单位。如图7示出第一账号ID-1选择了“确认”,则可在游戏应用的服务器中执行对目标虚拟资源的扣除,以获取对应价值的虚拟对象。
具体结合图13所示步骤S1302-S1320进行说明,游戏应用的第一客 户端1302向登录模块1304发起登录认证请求;具体登录认证请求可以通过第一客户端的显示界面上显示的登录按钮触发。在第一客户端1302发起登录认证请求之后,登录模块1304执行登录态认证,并向第一客户端1302反馈认证结果。在认证失败的情况下结束流程,在认证成功的情况下,第一客户端获取第一交互指令,并显示第一交互界面,以通过该第一交互界面确定待分享的第一目标虚拟对象,例如,以红包形式分享第一目标虚拟对象,则可以通过第一交互界面从不同档次的红包产品中选择一个,点击购买红包的按钮进行下单。在下单之前,先通过游戏应用的服务器1306对第一账号的角色身份进行验证,并获取验证的结果。若是验证失败,则结束流程,假设验证通过的情况下,向支付平台1308发起支付请求,为第一目标虚拟对象支付相应资源,以生成订单。在支付成功之后,通过分享模块分享到各个渠道,如分享给第二账号。
通过本实施例,可以实现通过多种方式获取相应的虚拟对象,扩展了虚拟对象的获取方式。
作为一种可选的技术方案,将第三交互页面的页面链接分享至第三客户端包括但不限于:
S1,在将一个第三分享对象封装在第三交互页面的情况下,将第三交互页面的页面链接分享至登录第三客户端所使用的第三账号,其中,第三账号为与第一账号具有关联关系的个体账号;或者
S2,在将多个第三分享对象封装在第三交互页面的情况下,将第三交互页面的页面链接分享至登录第三客户端所使用的第三账号,其中,第三账号为用于管理多个账号的群账号,多个账号中包括第一账号。
具体结合说明书附图图12(a)-(c),当第三客户端均为即时通信应用时,第一张账号可以将封装有虚拟对象的第三交互页面分享至与第一账号有关联关系的个体账号,即时通信会话可以是个体会话,也可以是群组会话。
通过本实施例,可以实现通过多种方式获取相应的虚拟对象,扩展了虚拟对象的获取方式。
作为一种可选的技术方案,将第三交互页面的页面链接分享至第三客户端包括但不限于:
S1,将包含第三分享对象的第三交互页面的页面链接匿名分享至共享池,其中,共享池用于存储匿名账号所分享的页面链接。
需要说明的是,第三客户端包括但不限于即时通信应用、浏览器以及其他应用,在共享池中用于存储匿名账号所分享的页面链接,第三客户端所分享对象的第三交互页面的页面链接均可以匿名分享至共享池中。
通过本实施例,将包含第三分享对象的第三交互页面的页面链接匿名分享至共享池,扩展了虚拟对象的处理方式,提高用户之间的社交乐趣。
以下结合图14对上述游戏应用中的对象处理方法进行说明。
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请并不受所描述的动作顺序的限制,因为依据本申请,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于可选实施例,所涉及的动作和模块并不一定是本申请所必须的。
根据本申请实施例的另一方面,还提供了一种用于实施上述游戏应用中的对象处理方法的游戏应用中的对象处理装置,应用于终端中。如图14所示,该装置包括:
1)显示单元1402,设置为在使用第一账号登录的第一客户端上加载显示第一交互页面,其中,第一交互页面包括目标对象,所述目标对象为第二账号分享给所述第一账号的对象,且在第一交互页面中,目标对象被封装处于未显示状态,目标对象用于辅助第一账号完成在第一客户端中的 预设的虚拟任务;
2)处理单元1404,设置为获取对第一交互页面执行交互操作所生成的交互指令;
3)第一获取单元1406,设置为根据交互指令获取去除封装且调整为已显示状态的目标对象。
可选地,在本实施例中,上述对象获取装置可以但不限于应用于对虚拟对象的获取过程中,根据交互指令获取去除封装且调整为已显示状态的目标对象包括但不限于:根据交互指令将目标对象添加至第一账号匹配的已获取对象库中,其中目标对象包括第一账号在第一客户端中所使用的虚拟角色及与虚拟角色相关的虚拟装备。例如,上述目标对象可以包括但不限于以下至少之一:1)终端应用中的虚拟角色;2)虚拟角色的皮肤或装饰物;3)游戏应用中的虚拟角色的装备;4)虚拟货币,等等。例如,假设上述对象获取方法以分享对象(如虚拟对象)为例,在使用第一账号登陆的第一客户端上加载显示第一交互页面(如虚拟对象领取页面),获取对第一交互页面执行交互操作所生成的交互指令(如点击虚拟对象领取页面中的领取按钮),根据交互指令获取去除封装且调整为已显示状态的目标对象(去除封装显示虚拟对象),以实现通过第一客户端获取第二账号分享给第一账号的目标对象。上述仅是一种示例,本实施例中对此不做任何限定。
需要说明的是,在使用第一账号登录的第一客户端上加载显示第一交互页面,其中,第一交互页面包括目标对象,所述目标对象为第二账号分享给所述第一账号的对象,且在第一交互页面中,目标对象被封装处于未显示状态,目标对象用于辅助第一账号完成在第一客户端中的预设的虚拟任务;获取对第一交互页面执行交互操作所生成的交互指令;根据交互指令获取去除封装且调整为已显示状态的目标对象。也就是说,在第一客户端加载第一交互界面之后,通过该第一交互页面获取对第一交互页面交互操作所生成的交互指令,根据交互指令将封装处于未显示状态的目标对象 去除封装且调整为已显示状态,从而实现通过第一交互页面获取对目标对象不同的处理方式,以使第一账号获取第二账号分享的目标对象,而不再限于通过花费一定资金购买等价的虚拟对象的这种单一方式,以达到扩展虚拟对象的处理方式,实现提高处理灵活性的效果。进而解决了采用相关技术获取虚拟对象时所存在的获取灵活性较低的技术问题。
可选地,在本实施例中,在第一客户端上记载显示第一交互页面包括:在第一客户端上加载并显示H5交互页面,其中,第一交互页面可以但不限于为H5交互页面。
可选地,在根据交互指令将目标对象添加至与第一账号匹配的已获取对象库中之前,还包括但不限于:去除封装并在第一客户端上显示被调整为已显示状态的目标对象;获取确认指令,其中,确认指令根据对所显示的目标对象执行添加至已获取对象库的确认操作而生成。
以目标对象为游戏应用中虚拟角色为例进行说明,如图3所示,当用户点击图3中左图中的“打开”,去除封装在第一客户端上显示被调整为已显示状态后,用户可以得知该虚拟角色A的具体情况,如虚拟角色A的名称、类别、属性等,用户可以进行选择是否将虚拟对象A添加至已获取对象库。如图3中右图中所示存在用户确认是否领取虚拟角色A,若确认,则获取确认指令将虚拟角色A添加至已获取对象库。其中,该游戏的已获取对象库如图4中所示,图4右侧中游戏应用的已获取对象库中虚拟对象A存在于未拥有虚拟角色库中,则在图3所示的应用界面中,用户可以点击确认以将虚拟角色A添加至已获取对象库。
需要说明的是,若已获取对象库中已存在该虚拟角色而导致不能够再存入该虚拟角色时,或用户不执行确认操作指令将该虚拟角色添加至虚拟对象库中时,执行其他操作,例如将该虚拟角色重新封装分享给其他账号或将虚拟角色兑换成其他虚拟物品等,可以根据具体的实际经验进行设定,对此不做任何限定。
可选地,在本实施例中,根据交互指令获取去除封装且调整为已显示 状态的目标对象包括但不限于:确定出第二账号位于与第一账号具有关联关系的账号列表中;获取第二账号在第一交互页面中所封装的目标对象,其中,第二账号所分享的第一交互页面的页面链接为第二账号通过第二客户端所发送的。在具体的应用场景中,第一账号在接收到第二账号分享的目标对象时,首先确定第二账号与第一账号是否存在关联关系,例如确定第一账号与第二账号是否为好友。然后获取第二账号在第一交互页面中封装的目标对象,其中,第二账号通过第二客户端将第一交互页面的页面链接发送至第一账号所在的第一客户端,第一客户端与第二客户端可以是相同应用的客户端,也可以是不同应用的客户端。例如第一客户端为游戏应用功能客户端,第一账号通过第一客户端所接收的目标对象为游戏应用中的虚拟角色,该虚拟角色可以是第二账号通过相同的游戏应用客户端发送的页面链接,也可以是通过例如实时聊天应用发送的页面链接。
可选地,在本实施例中,在第一交互页面中封装一个目标对象的情况下,获取第二账号在第一交互页面中所封装的目标对象包括但不限于:将一个目标对象添加至与第一账号匹配的已获取对象库中;在获取第二账号在第一交互页面中所封装的目标对象之后,还包括但不限于,获取第一账号向第二账号分享的目标对象对应的第一分享对象,向第二账号分享第一分享对象。例如,当第一交互页面中仅封装有一个虚拟对象A的情况下,将获取到的虚拟对象A添加到第一账号匹配的已获取对象库中,而在获取到虚拟对象A后,在第一账号的已获取对象库中获取第一账号将要向第二账号分享的虚拟对象B,向第二账号分享该第虚拟对象B,其中需要说明的是,虚拟对象A和虚拟对象B可以相同也可以不同,具体可以根据实际经验以及用户的习惯进行设定,在此不做任何限定。
可选地,在本实施例中,在第一交互页面中封装多个目标对象的情况下,其中,获取第二账号在第一交互页面中所封装的目标对象包括:判断多个目标对象是否已被全部获取;在多个目标对象未被全部获取的情况下,获取一个目标对象添加至与第一账号匹配的已获取对象库中;在多个目标对象已被全部获取的情况下,提示第一账号目标对象已被全部获取;在获 取第二账号在第一交互页面中所封装的目标对象之后,还包括:在获取一个目标对象添加至已获取对象库中,且多个目标对象仍未被全部获取的情况下,分享多个目标对象中仍未被全部获取的对象。
在具体的应用场景中,以在第一交互页面中封装多个虚拟对象的情况为例进行说明,首先判断第一交互页面中包含的多个虚拟对象是否已经被全部获取,在多个虚拟对象未被全部获取的情况下,获取一个虚拟对象并将虚拟对象添加至第一账号匹配的已获取对象库中,而在多个虚拟对象已被全部获取的情况下,提示用户虚拟对象已被全部领取。其中,在获取一个虚拟对象并将该虚拟对象添加至已获取对象库中后,此时在第一交互页面中仍存在多个虚拟对象未被全部获取时,将剩余的虚拟对象分享给其他用户。
此处需要说明的是,分享给其他用户具体包括但不限于以下几种方式:一种是通过用户账户进行指定用户账号分享,其中可以包括单个用户账户、多个用户账户、群组用户账户等。另外还可以通过其他社交应用将第一交互页面的连接分享至用户的聊天界面或社区空间等。
可选地,根据交互指令获取去除封装且调整为已显示状态的目标对象包括但不限于:确定出第二账号为匿名账号;获取第二账号在第一交互页面中所封装的目标对象,其中,第二账号所分享的第一交互页面的页面链接位于共享池中。
可选地,在使用第一账号登录的第一客户端上加载显示第一交互页面之前,还包括:获取第一账号所要分享的第二分享对象;将第二分享对象封装在第二交互页面中,并将第二交互页面的页面链接发送至共享池。
在具体的应用场景中,为了提高用户之间的社交乐趣以及丰富虚拟对象的获取方式,可以设置进行匿名赠送虚拟对象的方式。以目标对象为虚拟对象为例进行说明,如可以实现将虚拟第二账户匿名;另外,还可以设置共享池,该共享池中包含设置有虚拟对象交互页面入口(相当于交互页面的网页链接),而在该共享池中,虚拟对象的分享来源(用户账号)等 均是匿名的,在第一账号进行共享池中的虚拟对象获取时,需要将自身的虚拟对象进行封装后分享至该共享池,以进行虚拟对象的交换。
可选地,在使用第一账号登录的第一客户端上加载显示第一交互页面之前,或者在根据交互指令获取去除封装且调整为已显示状态的目标对象之后,还包括但不限于:获取第一账号所要分享的第三分享对象;将第三分享对象封装在第三交互页面中;将第三交互页面的页面链接分享至第三客户端,其中,第三客户端与第一客户端为相同应用的客户端,或者,第三客户端与第一客户端为不同应用的客户端。
可选地,获取第一账号所要分享的第三分享对象包括但不限于:
1)获取支付指令;根据支付指令从与第一账号关联的支付账号中扣除预定资源,并随机确定与预定资源匹配的第三分享对象,其中,第三分享对象相对执行分享的第一账号处于未显示状态;或者
2)获取兑换指令;根据兑换指令从第一账号中扣除预定虚拟资源,并随机确定与预定虚拟资源对应的第三分享对象,其中,第三分享对象相对执行分享的第一账号处于未显示状态。
在具体的应用场景中,获取第一账号所要分享的第三分享对象可以通过两种方式,一种是支付相应的预定资源,如货币、虚拟货币等。另一种则是付出与第三分享对象对应的虚拟资源,例如利用虚拟角色、虚拟装饰或虚拟皮肤以及其他道具等。以上仅是一种示例,在本实施例中不做任何限定。需要说明的是,在本实施例中,第三分享对象可以是第一账号将自身的已获取对象库中获取的虚拟对象封装成的。
其中,上述虚拟资源可以但不限于为在第一客户端中用于执行支付或交换功能的资源,例如游戏应用中用于衡量价值的游戏货币,游戏点券等等。例如,如图5所示,以在游戏应用中分享虚拟对象为例说明,第一账号ID-1可以在第一客户端选择礼物类型,其中,不同礼物类型中包括不同的虚拟对象,以礼物类型A(假设所包括的虚拟对象为虚拟角色皮肤) 为例,可以通过选择支付方式来选择待分享的虚拟对象。具体如图5所示示例,对于首次使用的玩家账号,可以获取一次免费试用的机会,而对于非首次使用的玩家账号,可以通过选择支付一定金额的货币,或支付一定虚拟资源来获取待分享的目标对象。
需要说明的是,上述虚拟资源为在第一客户端中虚拟出的用于交换支付的媒介,用于衡量价值的单价可以但不限于按照设定的单位计算,本实施例中以“单位”表述,其中,一个“单位”可以但不限于对应一定金额的货币,如1元或0.1元等等。
此外,在本实施例中,假设选择图5所示“货币支付5元”(即上述方式1)的情况下,可以但不限于在第一客户端上显示如图6所示,提供支付方式选择界面,以便于玩家账号选择一种支付渠道。如图6示出第一账号ID-1选择了“支付方式3”来支付对应金额的货币,则可以通过跳转到“支付方式3”对应的支付界面完成支付,以获取对应价值的虚拟对象皮肤;假设选择图5所示“虚拟资源支付100单位”(即上述方式2))的情况下,可以但不限于在第一客户端上显示如图7所示,提示玩家账号确认是否从当前虚拟资源中扣除上述目标虚拟资源100单位。如图7示出第一账号ID-1选择了“确认”,则可在游戏应用的服务器中执行对目标虚拟资源的扣除,以获取对应价值的虚拟对象。
需要说明的是,在本实施例中,上述用于分享虚拟对象的第一账号ID-1是无法通过前台显示以获取所分享的虚拟对象的。换言之,第一账号在通过如图5-7所示的操作完成支付后,第一客户端的服务器根据选择的结果所确定的用于分享的虚拟对象对第一账号是处于已显示状态的,对于第一账号来说,相当于购买了包含至少两个处于封装状态的虚拟对象,游戏应用的服务器将在后台从多个虚拟对象中随机确定出一个虚拟对象作为待分享的虚拟对象,而并不会对第一账号进行展示。例如,在第一客户端上完成支付后,可以但不限于显示如图8所示的界面,以提示第一账号发送上述已包装的包含虚拟对象的礼物,但并不会显示具体所包装的虚拟 对象。
可选地,在本实施例中,将第三交互页面的页面链接分享至第三客户端包括但不限于:将包含第三分享对象的第三交互页面的页面链接匿名分享至共享池,其中,共享池用于存储匿名账号所分享的页面链接。为了提供用户之间的社交乐趣以及丰富虚拟对象的获取方式,还可以将用户要分享的虚拟对象封装后,将该虚拟对象对应的交互页面的页面链接匿名分享至共享池,以使不同用户以及不同客户端之间可以进行虚拟对象的交换以及分享。
作为一种可选的技术方案,第一获取单元1406包括:
1)处理模块,设置为根据交互指令将目标对象添加至与第一账号匹配的已获取对象库中,其中,目标对象包括以下至少之一:第一账号在第一客户端中所使用的虚拟角色及与虚拟角色相关的虚拟装备。
需要说明的是,目标对象可以包括但不限于以下至少之一:1)终端应用中的虚拟角色;2)虚拟角色的皮肤或装饰物;3)游戏应用中的虚拟角色的装备;4)虚拟货币,等等。
通过本实施例,根据交互指令将目标对象添加至与第一账号匹配的已获取对象库,实现通过第一交互页面获取对目标对象不同的处理方式,扩展了虚拟对象的处理方式。
作为一种可选的技术方案,处理模块还包括:
1)显示子模块,设置为在处理模块根据交互指令将目标对象添加至与第一账号匹配的已获取对象库中之前,去除封装并在第一客户端上显示被调整为已显示状态的目标对象;
2)第一获取子模块,设置为获取确认指令,其中,确认指令根据对所显示的目标对象执行添加至已获取对象库的确认操作而生成。
在具体的应用场景中,以目标对象为游戏应用中虚拟角色为例进行说 明,如图3所示,当用户点击图3中左图中的“打开”,去除封装在第一客户端上显示被调整为已显示状态后,用户可以得知该虚拟角色A的具体情况,如虚拟角色A的名称、类别、属性等,用户可以进行选择是否将虚拟对象A添加至已获取对象库。如图3中右图中所示存在用户确认是否领取虚拟角色A,若确认,则获取确认指令将虚拟角色A添加至已获取对象库。其中,该游戏的已获取对象库如图4中所示,图4中游戏应用的已获取对象库中虚拟对象A存在于未拥有虚拟角色库中,则在图3所示的应用界面中,用户可以点击确认以将虚拟角色A添加至已获取对象库。
通过本实施例,根据交互指令将目标对象添加至与第一账号匹配的已获取对象库,实现通过第一交互页面获取对第一目标对象不同的处理方式,以使第一账号获取第二账号分享的目标对象以达到扩展虚拟对象的处理方式。
作为一种可选的技术方案,第一获取单元1406,还包括:
1)第一确定模块,设置为确定出第二账号位于与第一账号具有关联关系的账号列表中;
2)第一获取模块,设置为获取第二账号在第一交互页面中所封装的目标对象,其中,第二账号所分享的第一交互页面的页面链接为第二账号通过第二客户端所发送的。
在具体的应用场景中,以游戏应用为例进行说明,第一账号ID-1在接收到第二账号ID-2分享的目标对象时,首先确定第二账号ID-2与第一账号ID-1是否存在关联关系,例如确定第一账号ID-1与第二账号ID-2是否为好友。然后获取第二账号ID-2在第一交互页面中封装的目标对象,其中,第二账号ID-2通过第二客户端将第一交互页面的页面链接发送至第一账号ID-1所在的第一客户端,第一客户端与第二客户端可以是相同应用的客户端,也可以是不同应用的客户端。例如第一客户端为游戏应用功能客户端,第一账号ID-1通过第一客户端所接收的目标对象为游戏应用中的虚拟角色,该虚拟角色可以是第二账号ID-2通过相同的游戏应用 客户端发送的页面链接,也可以是通过例如实时聊天应用发送的页面链接。
通过本实施例,据交互指令获取去除封装且调整为已显示状态的目标对象,实现了不同账号基于不同的客户端进行目标对象的分享,提高了获取虚拟对象时的获取灵活性。
作为一种可选的技术方案,在第一交互页面中封装一个目标对象的情况下,其中,
1)第一获取模块包括:第一处理子模块,设置为将一个目标对象添加至与第一账号匹配的已获取对象库中;
2)第一获取模块还包括:第二获取子模块,设置为在获取第二账号在第一交互页面中所封装的目标对象之后,获取第一账号向第二账号分享的与目标对象对应的第一分享对象;向第二账号分享第一分享对象。
在具体的应用场景中,如图3所示的游戏应用中为例,在游戏应用中虚拟角色相当于上述的目标对象。当第一交互页面中仅封装有一个虚拟角色A的情况下,将获取到的虚拟角色A添加到第一账号匹配的已获取对象库中。而在获取到虚拟对象A后,如图9所示,在第一账号的已获取对象库中获取第一账号将要向第二账号分享的虚拟对象B,向第二账号分享该虚拟对象B。
通过本实施例,在第一交互页面中封装一个目标对象的情况下,在第一交互页面中封装一个目标对象的情况下,向第二账号分享第一分享对象,扩展了虚拟对象的处理方式。
作为一种可选的技术方案,在第一交互页面中封装多个目标对象的情况下,其中,
1)第一获取模块包括:判断子模块,设置为判断多个目标对象是否已被全部获取;第二处理子模块,设置为在多个目标对象未被全部获取的情况下,获取一个目标对象添加至与第一账号匹配的已获取对象库中;提示子模块,设置为在多个目标对象已被全部获取的情况下,提示第一账号 目标对象已被全部获取;
2)第一获取模块还包括:分享子模块,设置为在获取第二账号在第一交互页面中所封装的目标对象之后,在获取一个目标对象添加至已获取对象库中,且多个目标对象仍未被全部获取的情况下,分享多个目标对象中仍未被全部获取的对象。
在具体的应用场景中,以在游戏应用中为例进行说明,其中虚拟角色相当于上述的目标对象,如图10所示,在获取第二账号在第一交互页面中所封装的虚拟角色由多个,首先判断多个虚拟角色是否已被全部获取。例如在图10(A)中,第一交互页面中仍封装有X个虚拟角色未被领域,第一账号可以进行虚拟角色的领取;而在图10(B)中,则是在第一交互页面中的多个虚拟角色均被领取完,对用户进行相应的提示;在图10(C)中,则是第一账号在领取了个虚拟角色A后,其中还存在Y个虚拟角色仍未被领取,则第一账号可以将该第一交互页面分享至其他账号,需要说明的是X,Y均为非0整数,且X>Y。
通过本实施例,在第一交互页面中封装多个目标对象的情况下,可以实现通过第一交互页面获取对第一目标对象不同的处理方式,以使第一账号获取第二账号分享的目标对象,以达到扩展虚拟对象的处理方式。
作为一种可选的技术方案,第一获取单元1406包括:
1)第二确定模块,设置为确定出第二账号为匿名账号;
2)第二获取模块,设置为获取第二账号在第一交互页面中所封装的目标对象,其中,第二账号所分享的第一交互页面的页面链接位于共享池中。
在具体的应用场景中,仍以上述游戏应用为例进行说明,其中礼包相当于上述的虚拟对象。如图11所示,第二账号可以展示虚拟对象即去除虚拟对象的封装,也可以仅展示封装后的虚拟对象,如“神秘礼包”。虚拟对象的分享者的ID(即第二账号)为匿名(如图11中所示为神秘账号 时),点击领取“神秘账号”分享至共享池中的礼包。
通过本实施例,确定出第二账号为匿名账号,获取第二账号分享至共享池中的第一交互页面中所封装的目标对象,扩展了虚拟对象的处理方式。
作为一种可选的技术方案,上述对象获取装置还包括:
1)第二获取单元,设置为在使用第一账号登录的第一客户端上加载显示第一交互页面之前,获取第一账号所要分享的第二分享对象;
2)发送单元,设置为将第二分享对象封装在第二交互页面中,并将第二交互页面的页面链接发送至共享池。
仍以上述图11所示的游戏应用为例进行说明,其中礼包相当于上述的虚拟对象。第二账号可以展示虚拟对象即去除虚拟对象的封装,也可以仅展示封装后的虚拟对象,如“神秘礼包”。当虚拟对象的分享者的ID(即第二账号)为匿名(如图11中所示为神秘账号时),且点击领取“神秘账号”分享至共享池中的礼包时,需要将领取者账号的一个虚拟对象封装至共享池中,以进行共享池中的虚拟对象的分享。
通过本实施例,获取第一账号所要分享的第二分享对象,将第二分享对象封装在第二交互页面中,并将第二交互页面的页面链接发送至共享池,扩展了虚拟对象的处理方式,提高用户之间的社交乐趣。
作为一种可选的技术方案,上述对象获取装置还包括:
1)第三获取单元,设置为在使用第一账号登录的第一客户端上加载显示第一交互页面之前,或者在根据交互指令获取去除封装且调整为已显示状态的目标对象之后,获取第一账号所要分享的第三分享对象;
2)封装单元,设置为将第三分享对象封装在第三交互页面中;
3)分享单元,设置为将第三交互页面的页面链接分享至第三客户端,其中,第三客户端与第一客户端为相同应用的客户端,或者,第三客户端与第一客户端为不同应用的客户端。
仍以上述图11所示的游戏应用为例进行说明,其中礼包相当于上述的虚拟对象。第二账号可以展示虚拟对象即去除虚拟对象的封装,也可以仅展示封装后的虚拟对象,如“神秘礼包”。当虚拟对象的分享者的ID(即第二账号)为匿名(如图11中所示为神秘账号时),且点击领取“神秘账号”分享至共享池中的礼包时,需要将领取者账号的一个虚拟对象封装至共享池中,以进行共享池中的虚拟对象的分享。
通过本实施例,获取第一账号所要分享的第二分享对象,将第二分享对象封装在第二交互页面中,并将第二交互页面的页面链接发送至共享池,扩展了虚拟对象的处理方式,提高用户之间的社交乐趣。
作为一种可选的技术方案,第三获取单元包括:
1)第三获取模块,设置为获取支付指令;根据支付指令从与第一账号关联的支付账号中扣除预定资源,并随机确定与预定资源匹配的第三分享对象,其中,第三分享对象相对执行分享的第一账号处于未显示状态;或者
2)第四获取模块,设置为获取兑换指令;根据兑换指令从第一账号中扣除预定虚拟资源,并随机确定与预定虚拟资源对应的第三分享对象,其中,第三分享对象相对执行分享的第一账号处于未显示状态。
例如,如图3所示,以在游戏应用中分享虚拟对象为例说明,第一账号ID-1可以在第一客户端选择礼物类型,其中,不同礼物类型中包括不同的虚拟对象,以礼物类型A(假设所包括的虚拟对象为虚拟角色皮肤)为例,可以通过选择支付方式来选择待分享的虚拟对象。具体如图5所示示例,对于首次使用的玩家账号,可以获取一次免费试用的机会,而对于非首次使用的玩家账号,可以通过选择支付一定金额的货币,或支付一定虚拟资源来获取待分享的目标对象。
需要说明的是,上述虚拟资源为在游戏应用中虚拟出的用于交换支付的媒介,用于衡量价值的单价可以但不限于按照设定的单位计算,本实施 例中以“单位”表述,其中,一个“单位”可以但不限于对应一定金额的货币,如1元或0.1元等等。
此外,在本实施例中,假设选择图5所示“货币支付5元”(即上述方式1))的情况下,可以但不限于在第一客户端上显示如图6所示,提供支付方式选择界面,以便于玩家账号选择一种支付渠道。如图6示出第一账号ID-1选择了“支付方式3”来支付对应金额的货币,则可以通过跳转到“支付方式3”对应的支付界面完成支付,以获取对应价值的虚拟对象皮肤;假设选择图5所示“虚拟资源支付100单位”(即上述方式2))的情况下,可以但不限于在第一客户端上显示如图7所示,提示玩家账号确认是否从当前虚拟资源中扣除上述目标虚拟资源100单位。如图7示出第一账号ID-1选择了“确认”,则可在游戏应用的服务器中执行对目标虚拟资源的扣除,以获取对应价值的虚拟对象。
具体结合图13所示步骤S1302-S1320进行说明,游戏应用的第一客户端1302向登录模块1304发起登录认证请求;具体登录认证请求可以通过第一客户端的显示界面上显示的登录按钮触发。在第一客户端1302发起登录认证请求之后,登录模块1304执行登录态认证,并向第一客户端1302反馈认证结果。在认证失败的情况下结束流程,在认证成功的情况下,第一客户端获取第一交互指令,并显示第一交互界面,以通过该第一交互界面确定待分享的第一目标虚拟对象,例如,以红包形式分享第一目标虚拟对象,则可以通过第一交互界面从不同档次的红包产品中选择一个,点击购买红包的按钮进行下单。在下单之前,先通过游戏应用的服务器1306对第一账号的角色身份进行验证,并获取验证的结果。若是验证失败,则结束流程,假设验证通过的情况下,向支付平台1308发起支付请求,为第一目标虚拟对象支付相应资源,以生成订单。在支付成功之后,通过分享模块分享到各个渠道,如分享给第二账号。
作为一种可选的技术方案,分享单元包括:
1)第一分享模块,设置为在将一个第三分享对象封装在第三交互页 面的情况下,将第三交互页面的页面链接分享至登录第三客户端所使用的第三账号,其中,第三账号为与第一账号具有关联关系的个体账号;或者
2)第二分享模块,设置为在将多个第三分享对象封装在第三交互页面的情况下,将第三交互页面的页面链接分享至登录第三客户端所使用的第三账号,其中,第三账号为用于管理多个账号的群账号,多个账号中包括第一账号。
具体结合说明书附图中图12(a)-(c),当第三客户端均为即时通信应用时,第一张账号可以将封装有虚拟对象的第三交互页面分享至与第一账号有关联关系的个体账号,即时通信会话可以是个体会话,也可以是群组会话。
通过本实施例,可以实现通过多种方式获取相应的虚拟对象,扩展了虚拟对象的获取方式。
作为一种可选的技术方案,分享单元包括:
1)第三分享模块,设置为将包含第三分享对象的第三交互页面的页面链接匿名分享至共享池,其中,共享池用于存储匿名账号所分享的页面链接。
需要说明的是,第三客户端包括但不限于即时通信应用、浏览器以及其他应用,在共享池中用于存储匿名账号所分享的页面链接,第三客户端所分享对象的第三交互页面的页面链接均可以匿名分享至共享池中。
通过本实施例,将包含第三分享对象的第三交互页面的页面链接匿名分享至共享池,扩展了虚拟对象的处理方式,提高用户之间的社交乐趣。
根据本申请实施例的又一个方面,还提供了一种用于实施上述对象获取方法的电子装置,如图15所示,该电子装置包括:一个或多个(图中仅示出一个)处理器1502、存储器1504、显示器1506、用户接口1508、 传输装置1510。其中,存储器1504可用于存储软件程序以及模块,如本申请实施例中的对象获取方法和装置对应的程序指令/模块,处理器1502通过运行存储在存储器1504内的软件程序以及模块,从而执行各种功能应用以及数据处理,即实现上述的对象获取方法。存储器1504可包括高速随机存储器,还可以包括非易失性存储器,如一个或者多个磁性存储装置、闪存、或者其他非易失性固态存储器。在一些实例中,存储器1504可进一步包括相对于处理器1502远程设置的存储器,这些远程存储器可以通过网络连接至终端A。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。
上述的传输装置1510用于经由一个网络接收或者发送数据。上述的网络具体实例可包括有线网络及无线网络。在一个实例中,传输装置1510包括一个网络适配器(Network Interface Controller,NIC),其可通过网线与其他网络设备与路由器相连从而可与互联网或局域网进行通讯。在一个实例中,传输装置1510为射频(Radio Frequency,RF)模块,其用于通过无线方式与互联网进行通讯。
其中,存储器1504用于存储交互指令、目标对象等内容。
可选地,本实施例中的具体示例可以参考上述实施例中所描述的示例,本实施例在此不再赘述。
本领域普通技术人员可以理解,图15所示的结构仅为示意,电子装置也可以是智能手机(如Android手机、iOS手机等)、平板电脑、掌声电脑以及移动互联网设备(Mobile Internet Devices,MID)、PAD等终端设备。图15其并不对上述电子装置的结构造成限定。例如,电子装置还可包括比图15中所示更多或者更少的组件(如网络接口等),或者具有与图15所示不同的配置。
本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令终端设备相关的硬件来完成,该程序可以存储于一计算机可读存储介质中,存储介质可以包括:闪存盘、只读存储器 (Read-Only Memory,ROM)、随机存取器(Random Access Memory,RAM)、磁盘或光盘等。
根据本申请的实施例的又一方面,还提供了一种存储介质。可选地,在本实施例中,上述存储介质可以位于网络中的多个网络设备中的至少一个网络设备。
可选地,在本实施例中,存储介质被设置为存储用于执行以下步骤的计算机程序:
S1,终端在使用第一账号登录的第一客户端上加载显示第一交互页面,其中,第一交互页面包括目标对象,所述目标对象为第二账号分享给所述第一账号的对象,且在第一交互页面中,目标对象被封装处于未显示状态,目标对象用于辅助第一账号完成在第一客户端中的预设的虚拟任务;
S2,终端获取对第一交互页面执行交互操作所生成的交互指令;
S3,终端根据交互指令获取去除封装且调整为已显示状态的目标对象。
可选地,在本实施例中,上述存储介质可以包括但不限于:U盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、移动硬盘、磁碟或者光盘等各种可以存储计算机程序的介质。
可选地,本实施例中的具体示例可以参考上述实施例1和实施例2中所描述的示例,本实施例在此不再赘述。
上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。
上述实施例中的集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在上述计算机可读取的存储介质中。基于这样的理解,本申请的技术方案本质上或者说对相关技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计 算机软件产品存储在存储介质中,包括若干指令用以使得一台或多台计算机设备(可为个人计算机、服务器或者网络设备等)执行本申请各个实施例方法的全部或部分步骤。
在本申请的上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
在本申请所提供的几个实施例中,应该理解到,所揭露的客户端,可通过其它的方式实现。其中,以上所描述的装置实施例仅仅是示意性的,例如单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,单元或模块的间接耦合或通信连接,可以是电性或其它的形式。
作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
以上仅是本申请的可选实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本申请原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本申请的保护范围。
工业实用性
通过使用第一交互页面获取对第一交互页面交互操作所生成的交互指令,根据交互指令将封装处于未显示状态的目标对象去除封装且调整为 已显示状态的方法,从而实现通过第一交互页面获取对目标对象不同的处理方式,以使第一账号获取第二账号分享的目标对象,而不再限于通过花费一定资金购买等价的目标对象的这种单一方式,以达到扩展虚拟对象的处理方式,实现提高处理灵活性的效果。

Claims (26)

  1. 一种对象获取方法,包括:
    终端在使用第一账号登录的第一客户端上加载显示第一交互页面,其中,所述第一交互页面包括目标对象,所述目标对象为第二账号分享给所述第一账号的对象,且在所述第一交互页面中,所述目标对象被封装处于未显示状态,所述目标对象用于辅助所述第一账号完成在所述第一客户端中的预设的虚拟任务;
    所述终端获取对所述第一交互页面执行交互操作所生成的交互指令;
    所述终端根据所述交互指令获取去除封装且调整为已显示状态的所述目标对象。
  2. 根据权利要求1所述的方法,其中,所述终端根据所述交互指令获取去除封装且调整为已显示状态的所述目标对象包括:
    所述终端根据所述交互指令将所述目标对象添加至与所述第一账号匹配的已获取对象库中,其中,所述目标对象包括以下至少之一:所述第一账号在所述第一客户端中所使用的虚拟角色及与所述虚拟角色相关的虚拟装备。
  3. 根据权利要求2所述的方法,其中,在所述终端根据所述交互指令将所述目标对象添加至与所述第一账号匹配的已获取对象库中之前,还包括:
    所述终端去除封装并在所述第一客户端上显示被调整为所述已显示状态的所述目标对象;
    所述终端获取确认指令,其中,所述确认指令根据对所显示的所述目标对象执行添加至所述已获取对象库的确认操作而生成。
  4. 根据权利要求1所述的方法,其中,所述终端根据所述交互指令获取去除封装且调整为已显示状态的所述目标对象包括:
    所述终端确定出所述第二账号位于与所述第一账号具有关联关系的账号列表中;
    所述终端获取所述第二账号在所述第一交互页面中所封装的所述目标对象,其中,所述第二账号所分享的所述第一交互页面的页面链接为所述第二账号通过第二客户端所发送的。
  5. 根据权利要求4所述的方法,其中,在所述第一交互页面中封装一个所述目标对象的情况下,
    所述终端获取所述第二账号在所述第一交互页面中所封装的所述目标对象包括:所述终端将一个所述目标对象添加至与所述第一账号匹配的已获取对象库中;
    在所述终端获取所述第二账号在所述第一交互页面中所封装的所述目标对象之后,还包括:所述终端获取所述第一账号向所述第二账号分享的与所述目标对象对应的第一分享对象;向所述第二账号分享所述第一分享对象。
  6. 根据权利要求4所述的方法,其中,在所述第一交互页面中封装多个所述目标对象的情况下,
    所述终端获取所述第二账号在所述第一交互页面中所封装的所述目标对象包括:所述终端判断多个所述目标对象是否已被全部获取;在多个所述目标对象未被全部获取的情况下,所述终端获取一个所述目标对象添加至与所述第一账号匹配的已获取对象库中;在多个所述目标对象已被全部获取的情况下,所述终端提示所述第一账号所述目标对象已被全部获取;
    在所述终端获取所述第二账号在所述第一交互页面中所封装的所述目标对象之后,还包括:在获取一个所述目标对象添加至所述已获取对象库中,且多个所述目标对象仍未被全部获取的情况下,所述终端分享多个所述目标对象中仍未被全部获取的对象。
  7. 根据权利要求1所述的方法,其中,所述终端根据所述交互指令获取去除封装且调整为已显示状态的所述目标对象包括:
    所述终端确定出所述第二账号为匿名账号;
    所述终端获取所述第二账号在所述第一交互页面中所封装的所述目标对象,其中,所述第二账号所分享的所述第一交互页面的页面链接位于共享池中。
  8. 根据权利要求7所述的方法,其中,在所述终端使用所述第一账号登录的所述第一客户端上加载显示所述第一交互页面之前,还包括:
    所述终端获取所述第一账号所要分享的第二分享对象;
    所述终端将所述第二分享对象封装在第二交互页面中,并将所述第二交互页面的页面链接发送至所述共享池。
  9. 根据权利要求1所述的方法,其中,在所述终端使用所述第一账号登录的所述第一客户端上加载显示所述第一交互页面之前,或者在所述终端根据所述交互指令获取去除封装且调整为已显示状态的所述目标对象之后,还包括:
    所述终端获取所述第一账号所要分享的第三分享对象;
    所述终端将所述第三分享对象封装在第三交互页面中;
    所述终端将所述第三交互页面的页面链接分享至第三客户端,其中,所述第三客户端与所述第一客户端为相同应用的客户端,或者,所述第三客户端与所述第一客户端为不同应用的客户端。
  10. 根据权利要求9所述的方法,其中,所述终端获取所述第一账号所要分享的第三分享对象包括:
    所述终端获取支付指令;根据所述支付指令从与所述第一账号关联的支付账号中扣除预定资源,并随机确定与所述预定资源匹配的所述第三分享对象,其中,所述第三分享对象相对执行分享的所述第一账号处于未显示状态;或者
    所述终端获取兑换指令;根据所述兑换指令从所述第一账号中扣除预定虚拟资源,并随机确定与所述预定虚拟资源对应的所述第三分享对象,其中,所述第三分享对象相对执行分享的所述第一账号处于未显示状态。
  11. 根据权利要求9所述的方法,其中,所述终端将所述第三交互页面的页面链接分享至第三客户端包括:
    在将一个所述第三分享对象封装在所述第三交互页面的情况下,所述终端将所述第三交互页面的页面链接分享至登录所述第三客户端所使用的第三账号,其中,所述第三账号为与所述第一账号具有关联关系的个体账号;或者
    在将多个所述第三分享对象封装在所述第三交互页面的情况下,所述终端将所述第三交互页面的页面链接分享至登录所述第三客户端所使用的第三账号,其中,所述第三账号为用于管理多个账号的群账号,所述多个账号中包括所述第一账号。
  12. 根据权利要求9所述的方法,其中,所述终端将所述第三交互页面的页面链接分享至第三客户端包括:
    所述终端将包含所述第三分享对象的所述第三交互页面的页面链接匿名分享至共享池,其中,所述共享池用于存储匿名账号所分享的页面链接。
  13. 一种对象获取装置,应用于终端中,包括:
    显示单元,设置为在使用第一账号登录的第一客户端上加载显示第一交互页面,其中,所述第一交互页面包括目标对象,所述目标对象为第二账号分享给所述第一账号的对象,且在所述第一交互页面中,所述目标对象被封装处于未显示状态,所述目标对象用于辅助所述第一账号完成在所述第一客户端中的预设的虚拟任务;
    处理单元,设置为获取对所述第一交互页面执行交互操作所生成的交互指令;
    第一获取单元,设置为根据所述交互指令获取去除封装且调整为已显示状态的所述目标对象。
  14. 根据权利要求13所述的装置,其中,所述第一获取单元包括:
    处理模块,设置为根据所述交互指令将所述目标对象添加至与所述第一账号匹配的已获取对象库中,其中,所述目标对象包括以下至少之一:所述第一账号在所述第一客户端中所使用的虚拟角色及与所述虚拟角色相关的虚拟装备。
  15. 根据权利要求14所述的装置,其中,所述处理模块还包括:
    显示子模块,设置为在所述处理模块根据所述交互指令将所述目标对象添加至与所述第一账号匹配的已获取对象库中之前,去除封装并在所述第一客户端上显示被调整为所述已显示状态的所述目标对象;
    第一获取子模块,设置为获取确认指令,其中,所述确认指令根据对所显示的所述目标对象执行添加至所述已获取对象库的确认操作而生成。
  16. 根据权利要求13所述的装置,其中,所述第一获取单元还包括:
    第一确定模块,设置为确定出所述第二账号位于与所述第一账号具有关联关系的账号列表中;
    第一获取模块,设置为获取所述第二账号在所述第一交互页面中所封装的所述目标对象,其中,所述第二账号所分享的所述第一交互页面的页面链接为所述第二账号通过第二客户端所发送的。
  17. 根据权利要求16所述的装置,其中,在所述第一交互页面中封装一个所述目标对象的情况下,其中,
    所述第一获取模块包括:第一处理子模块,设置为将一个所述目标对象添加至与所述第一账号匹配的已获取对象库中;
    所述第一获取模块还包括:第二获取子模块,设置为在获取所述 第二账号在所述第一交互页面中所封装的所述目标对象之后,获取所述第一账号向所述第二账号分享的与所述目标对象对应的第一分享对象;向所述第二账号分享所述第一分享对象。
  18. 根据权利要求16所述的装置,其中,在所述第一交互页面中封装多个所述目标对象的情况下,其中,
    所述第一获取模块包括:判断子模块,设置为判断多个所述目标对象是否已被全部获取;第二处理子模块,设置为在多个所述目标对象未被全部获取的情况下,获取一个所述目标对象添加至与所述第一账号匹配的已获取对象库中;提示子模块,设置为在多个所述目标对象已被全部获取的情况下,提示所述第一账号所述目标对象已被全部获取;
    所述第一获取模块还包括:分享子模块,设置为在获取所述第二账号在所述第一交互页面中所封装的所述目标对象之后,在获取一个所述目标对象添加至所述已获取对象库中,且多个所述目标对象仍未被全部获取的情况下,分享多个所述目标对象中仍未被全部获取的对象。
  19. 根据权利要求13所述的装置,其中,所述第一获取单元包括:
    第二确定模块,设置为确定出所述第二账号为匿名账号;
    第二获取模块,设置为获取所述第二账号在所述第一交互页面中所封装的所述目标对象,其中,所述第二账号所分享的所述第一交互页面的页面链接位于共享池中。
  20. 根据权利要求19所述的装置,其中,还包括:
    第二获取单元,设置为在使用所述第一账号登录的所述第一客户端上加载显示所述第一交互页面之前,获取所述第一账号所要分享的第二分享对象;
    发送单元,设置为将所述第二分享对象封装在第二交互页面中,并将所述第二交互页面的页面链接发送至所述共享池。
  21. 根据权利要求13所述的装置,其中,还包括:
    第三获取单元,设置为在使用所述第一账号登录的所述第一客户端上加载显示所述第一交互页面之前,或者在所述根据所述交互指令获取去除封装且调整为已显示状态的所述目标对象之后,获取所述第一账号所要分享的第三分享对象;
    封装单元,设置为将所述第三分享对象封装在第三交互页面中;
    分享单元,设置为将所述第三交互页面的页面链接分享至第三客户端,其中,所述第三客户端与所述第一客户端为相同应用的客户端,或者,所述第三客户端与所述第一客户端为不同应用的客户端。
  22. 根据权利要求21所述的装置,其中,所述第三获取单元包括:
    第三获取模块,设置为获取支付指令;根据所述支付指令从与所述第一账号关联的支付账号中扣除预定资源,并随机确定与所述预定资源匹配的所述第三分享对象,其中,所述第三分享对象相对执行分享的所述第一账号处于未显示状态;或者
    第四获取模块,设置为获取兑换指令;根据所述兑换指令从所述第一账号中扣除预定虚拟资源,并随机确定与所述预定虚拟资源对应的所述第三分享对象,其中,所述第三分享对象相对执行分享的所述第一账号处于未显示状态。
  23. 根据权利要求21所述的装置,其中,所述分享单元包括:
    第一分享模块,设置为在将一个所述第三分享对象封装在所述第三交互页面的情况下,将所述第三交互页面的页面链接分享至登录所述第三客户端所使用的第三账号,其中,所述第三账号为与所述第一账号具有关联关系的个体账号;或者
    第二分享模块,设置为在将多个所述第三分享对象封装在所述第三交互页面的情况下,将所述第三交互页面的页面链接分享至登录所述第三客户端所使用的第三账号,其中,所述第三账号为用于管理多 个账号的群账号,所述多个账号中包括所述第一账号。
  24. 根据权利要求21所述的装置,其中,所述分享单元包括:
    第三分享模块,设置为将包含所述第三分享对象的所述第三交互页面的页面链接匿名分享至共享池,其中,所述共享池用于存储匿名账号所分享的页面链接。
  25. 一种存储介质,所述存储介质包括存储的程序,其中,所述程序运行时执行所述权利要求1至12任一项中所述的方法。
  26. 一种电子装置,包括存储器、处理器及存储在所述存储器上并可在所述处理器上运行的计算机程序,所述处理器通过所述计算机程序执行所述权利要求1至12任一项中所述的方法。
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CN113521747A (zh) * 2021-07-28 2021-10-22 北京达佳互联信息技术有限公司 虚拟对象的获取控制方法、装置、电子设备和存储介质
CN113521747B (zh) * 2021-07-28 2024-01-30 北京达佳互联信息技术有限公司 虚拟对象的获取控制方法、装置、电子设备和存储介质

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