WO2019076624A1 - OPEN EXTERNALIZATION ACTIVATED BY BLOCK CHAIN - Google Patents

OPEN EXTERNALIZATION ACTIVATED BY BLOCK CHAIN Download PDF

Info

Publication number
WO2019076624A1
WO2019076624A1 PCT/EP2018/076763 EP2018076763W WO2019076624A1 WO 2019076624 A1 WO2019076624 A1 WO 2019076624A1 EP 2018076763 W EP2018076763 W EP 2018076763W WO 2019076624 A1 WO2019076624 A1 WO 2019076624A1
Authority
WO
WIPO (PCT)
Prior art keywords
fragment
smart contract
fragments
released
asset
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/EP2018/076763
Other languages
English (en)
French (fr)
Inventor
Dulce Ponceleon
Diego Masini
Raul Laprida
Jeronimo Irazabal
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
IBM United Kingdom Ltd
International Business Machines Corp
Original Assignee
IBM United Kingdom Ltd
International Business Machines Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by IBM United Kingdom Ltd, International Business Machines Corp filed Critical IBM United Kingdom Ltd
Priority to CN201880061122.8A priority Critical patent/CN111133461B/zh
Priority to JP2020519120A priority patent/JP7217578B2/ja
Publication of WO2019076624A1 publication Critical patent/WO2019076624A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/06Resources, workflows, human or project management; Enterprise or organisation planning; Enterprise or organisation modelling
    • G06Q10/063Operations research, analysis or management
    • G06Q10/0631Resource planning, allocation, distributing or scheduling for enterprises or organisations
    • G06Q10/06315Needs-based resource requirements planning or analysis
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/06Resources, workflows, human or project management; Enterprise or organisation planning; Enterprise or organisation modelling
    • G06Q10/063Operations research, analysis or management
    • G06Q10/0631Resource planning, allocation, distributing or scheduling for enterprises or organisations
    • G06Q10/06311Scheduling, planning or task assignment for a person or group
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/06Resources, workflows, human or project management; Enterprise or organisation planning; Enterprise or organisation modelling
    • G06Q10/063Operations research, analysis or management
    • G06Q10/0631Resource planning, allocation, distributing or scheduling for enterprises or organisations
    • G06Q10/06316Sequencing of tasks or work
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • G06Q10/101Collaborative creation, e.g. joint development of products or services
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
    • H04L9/34Bits, or blocks of bits, of the telegraphic message being interchanged in time
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q2220/00Business processing using cryptography

Definitions

  • the present invention relates generally to the field of computing, and more particularly to crowdsourcing.
  • CVAA 21 st Century Communications and Video Accessibility Act
  • the CVAA updated previous accessibility laws by ensuring newer technologies are accessible to individuals with disabilities.
  • New technologies may include communications access and video programming through updated broadband services, digital innovation and mobile innovation. Audio and video closed captioning and scene descriptions may require a large amount of resources to fulfill the vast content required by the updated technology for the advanced communication services.
  • Embodiments of the present invention disclose a method, computer system, and a computer program product for blockchain enabled crowdsourcing.
  • the present invention may include receiving an asset from a content provider.
  • the present invention may also include deploying a smart contract based on the received asset, wherein the deployed smart contract includes a plurality of compensation rules.
  • the present invention then may include partitioning the received asset into a plurality of fragments based on the deployed smart contract.
  • the present invention may further include releasing the partitioned plurality of fragments into a blockchain network.
  • the present invention may also include tracking each fragment within the released plurality of fragments using the smart contract.
  • FIG. 1 illustrates a networked computer environment according to at least one embodiment
  • FIG. 2 is a block diagram of the blockchain enabled crowdsourcing system network according to at least one embodiment
  • FIG. 3 is an operational flowchart illustrating a process for blockchain enabled crowdsourcing according to at least one embodiment
  • FIG. 4 is a block diagram of internal and external components of computers and servers depicted in FIG. 1 according to at least one embodiment
  • FIG. 5 is a block diagram of an illustrative cloud computing environment including the computer system depicted in FIG. 1 , in accordance with an embodiment of the present disclosure.
  • FIG. 6 is a block diagram of functional layers of the illustrative cloud computing environment of FIG. 5, in accordance with an embodiment of the present disclosure.
  • the present invention may be a system, a method, and/or a computer program product at any possible technical detail level of integration
  • the computer program product may include a computer readable storage medium (or media) having computer readable program instructions thereon for causing a processor to carry out aspects of the present invention
  • the computer readable storage medium can be a tangible device that can retain and store instructions for use by an instruction execution device.
  • the computer readable storage medium may be, for example, but is not limited to, an electronic storage device, a magnetic storage device, an optical storage device, an electromagnetic storage device, a semiconductor storage device, or any suitable combination of the foregoing.
  • a non-exhaustive list of more specific examples of the computer readable storage medium includes the following: a portable computer diskette, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or Flash memory), a static random access memory (SRAM), a portable compact disc read-only memory (CD-ROM), a digital versatile disk (DVD), a memory stick, a floppy disk, a mechanically encoded device such as punch-cards or raised structures in a groove having instructions recorded thereon, and any suitable combination of the foregoing.
  • a computer readable storage medium, as used herein, is not to be construed as being transitory signals per se, such as radio waves or other freely propagating
  • electromagnetic waves electromagnetic waves propagating through a waveguide or other transmission media (e.g., light pulses passing through a fiber-optic cable), or electrical signals transmitted through a wire.
  • Computer readable program instructions described herein can be downloaded to respective computing/processing devices from a computer readable storage medium or to an external computer or external storage device via a network, for example, the Internet, a local area network, a wide area network and/or a wireless network.
  • the network may comprise copper transmission cables, optical transmission fibers, wireless transmission, routers, firewalls, switches, gateway computers and/or edge servers.
  • a network adapter card or network interface in each computing/processing device receives computer readable program instructions from the network and forwards the computer readable program instructions for storage in a computer readable storage medium within the respective computing/processing device.
  • Computer readable program instructions for carrying out operations of the present invention may be assembler instructions, instruction-set-architecture (ISA) instructions, machine instructions, machine dependent instructions, microcode, firmware instructions, state-setting data, configuration data for integrated circuitry, or either source code or object code written in any combination of one or more programming languages, including an object oriented programming language such as Smalltalk, C++, or the like, and procedural programming languages, such as the "C" programming language or similar programming languages.
  • the computer readable program instructions may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server.
  • the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet Service Provider).
  • electronic circuitry including, for example, programmable logic circuitry, field-programmable gate arrays (FPGA), or programmable logic arrays (PLA) may execute the computer readable program instructions by utilizing state information of the computer readable program instructions to personalize the electronic circuitry, in order to perform aspects of the present invention.
  • These computer readable program instructions may also be stored in a computer readable storage medium that can direct a computer, a programmable data processing apparatus, and/or other devices to function in a particular manner, such that the computer readable storage medium having instructions stored therein comprises an article of manufacture including instructions which implement aspects of the function/act specified in the flowchart and/or block diagram block or blocks.
  • the computer readable program instructions may also be loaded onto a computer, other programmable data processing apparatus, or other device to cause a series of operational steps to be performed on the computer, other programmable apparatus or other device to produce a computer implemented process, such that the instructions which execute on the computer, other programmable apparatus, or other device implement the functions/acts specified in the flowchart and/or block diagram block or blocks.
  • each block in the flowchart or block diagrams may represent a module, segment, or portion of instructions, which comprises one or more executable instructions for implementing the specified logical function(s).
  • the functions noted in the blocks may occur out of the order noted in the Figures.
  • two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved.
  • the following described exemplary embodiments provide a system, method and program product for blockchain enabled crowdsourcing.
  • the present embodiment has the capacity to improve the technical field of crowdsourcing by generating audio and video closed captioning and video scene descriptions using blockchain enabled crowdsourcing.
  • content providers may allow volunteer participants, via crowdsourcing on a blockchained system environment, to create the work product to provide closed captioning and scene description information to the content providers in fragments to keep the full asset or script from becoming available to the public.
  • CVAA 21 st Century Communications and Video Accessibility Act
  • CVAA Communications Commission.
  • the CVAA updated previous accessibility laws by ensuring newer technologies are accessible to individuals with disabilities.
  • New technologies may include communications access and video programming through updated broadband services, digital innovation and mobile innovation. Audio and video closed captioning and scene descriptions may require a large amount of resources to fulfill the vast content required by the updated technology for the advanced communication services.
  • Expecting content providers to provide closed captioning and scene description support for each movie to enable access for an individual who may be impaired may not be realistic. Additionally, financial infeasibility may create a hardship for content providers or small studios to create the large amount of content required to update the communication services to impaired individuals. Therefore, it may be advantageous to, among other things, enable interested third-parties and individuals to create the additional material needed by utilizing decentralized blockchain technologies.
  • individuals may be enabled to create the additional material that may be needed to update the content to be aligned with the advanced communication services offered by content providers.
  • An individual e.g., advocate, volunteer, participant
  • more than one individual e.g., advocates, volunteers, participants
  • Empowering individuals with the tools to create updated content may provide an effective solution.
  • Crowdsourcing may allow interested individuals to donate or invest time to produce scene descriptions and closed captioning content. Volunteers may provide support to a particular community the volunteer is familiar with or a member of, such as committees or societies that may be specialized to meet the needs of that particular community.
  • the blockchain enabled crowdsourcing program may incorporate decentralized blockchain technologies to empower communities to create scene descriptions, closed captions and other supportive material that may allow content providers to meet the commitment imposed by the recently enacted laws that require upgraded technologies for individuals with disabilities.
  • Content providers may include entities such as small, mid-sized and large production studios, content generator websites, general web content contributors, lecturers, and academia.
  • Blockchain may be used to ensure accurate descriptions and compliance for the content provided by the participants.
  • Blockchain may be leveraged to provide a trusted assessment (i.e., ranking) of the caption, the scene description, commentary or other material associated the project.
  • the blockchain enabled crowdsourcing program may manage the work distribution to allow the community of participants to asynchronously submit work contributions. Scores for each participant's contribution may be created to allow participants to build a reputation based on the quality of work produced and uploaded. The reputation scores may also be incorporated to choose the best work product (e.g., caption, scene description or additional material). Captioning placement and where to position the overlay content may be determined by the content provider.
  • the community of participants may also provide suggestions about where to position the overlay content on the screen related to the scene. Community suggestions may include, for example, placing the overlay content 2 inches from the bottom of the screen or to not place the overlay content in a particular part of the screen since that region is visually key to the scene.
  • Automated tools e.g., language translation
  • manual processing by human experts may be combined to provide solutions to work quality and to reach a large audience for the source and timing of the caption.
  • the blockchain enabled crowdsourcing program may be used to generate an audio version of a book.
  • a participant may provide the audio version of a book by uploading the audio file (e.g., wav or mp3 file) or a link to the audio file via a computing device with a microphone capable of transmitting data over a communication network.
  • a participant may also provide, for example, the audio for a specific character in a book, story, poetry material or script and different versions of the audio may be submitted by the crowdsourcing community with different accents and languages, for example, a male or female narrator with an English accent.
  • the blockchain enabled crowdsourcing program may include a smart contract or multiple smart contracts.
  • a smart contract may make available appropriate fragments of each asset to the user (e.g., participant) to bid on a caption.
  • An asset may include a complete body of work, for example, a full script from the studio.
  • an asset may include protected or sensitive data.
  • a fragment may be partitions or sections of the asset.
  • the complete body of work may be difficult to piece together by participants, which may keep the asset protected. Selecting the best work product (e.g., completed fragments) from a set of participants who have submitted a contribution may ensure more robust and reliable material.
  • the selection process may be done in a task driven fashion that may reward participants who have volunteered time.
  • Rewards may include, for example, free online movies, free tickets, or a points type reward system.
  • Ranking the participants may provide a way for each participant to build a reputation and once the reputation reaches a certain level, or reaches a certain score, the participant may charge a fee (e.g., money or currency) for the participant's work product.
  • the content provider may decide how to show the generated material (i.e., work product mapping between the generated material and frames) and may compose the best version of the work product, for example, the best version of the scene description for the movie or video.
  • alternate versions may be provided, for example, a version that requires parental approvals. The alternate versions may include embedding a natural language application into a smart contract.
  • the blockchain enabled crowdsourcing program may provide a method for content providers to distribute the assets to allow crowdsourcing community participants to supply work product to enable individuals with visual or hearing impairment to access, for example, scene descriptions, closed captions and other supportive material.
  • the assets may be split into fragments that may be scrambled and protected by the blockchain network to protect ownership rights. Fragments in the blockchained network may be scrambled by combining different asset fragments.
  • Assets may be split into workable fragments using cognitive or natural language techniques or may be done manually.
  • Cognitive and natural language programs and processes may detect a speaker's change or a scene change.
  • Cognitive and natural language programs and processes may include, for example, natural language processing (NLP). NLP may process structured and unstructured data into meaningful information.
  • NLP natural language processing
  • NLP may analyze a scene from, for example, a video clip or a movie, to find a meaningful or useful location to partition the asset into fragments.
  • An NLP system may be created and trained by rules or machine learning and NLP processing may be executed on, for example, a computer or a server.
  • Content providers may release material on a case by case basis. Examples of the type of material content providers may release include audio tracks, timing information, raw video footage (i.e., incomplete video footage), scripts or storyboards. The content provider may use discretion as to what material will be released. The content provider may then deploy a smart contract with the required logic and permissions to coordinate the crowdsourcing work (i.e., project, asset, fragment). The smart contract may be invoked for each fragment of the original material to install each fragment in the blockchain. Each transaction may be unlinkable and may get shuffled with other transactions on the blockchain network. Each fragment may be included in a shuffled transaction and each participant may have a fragment available to work on. Transactions may include a fragment of original material deployed to a participant through a blockchained network and invoking a smart contract for the distributed material (i.e., asset broken into fragments for participants).
  • Each asset is broken into multiple fragments.
  • the fragments may be scrambled. The larger the number of fragments that each asset is broken up into, the smaller the chances that multiple participants can collude to recreate the whole asset.
  • one whole asset is a script for a movie. If the script is broken up into 3 fragments, a participant working on 1 fragment may be able to speak to the two other participants working on the 2 other fragments and access the entire script. If the script is broken up into 1 ,000 fragments, the chances of the participants obtaining access to the entire script is much less likely.
  • any participant may retrieve a fragment (i.e., transaction) to work on by invoking one function of the content provider's smart contract.
  • the fragment retrieval process may require a certificate from the participant to keep track of the participant's access.
  • the participant may upload or submit the content to the blockchain network, which may invoke another function of the content provider's smart contract.
  • One other function of the smart contract may include uploading the content created for the fragment along with a user identifier (e.g., username) to associate the work with the participant who created the work for future reference (i.e., computing reputation scores).
  • Each fragment may be processed by multiple participants without each participant's knowledge about another participant.
  • Content providers may track the progress of the process at any moment by invoking another function from the smart contract that only the owner of the material may invoke.
  • One other function of the smart contract may include tracking the progress of how many fragments are left to process to complete one asset.
  • Work product generated by the participants may need to be curated to compose the best version of the collected material.
  • the curation process may also include crowdsourcing on a blockchain network or crowdvoting for real-time content curation using a blockchain.
  • a content provider may decide the best way to present the generated material with the final product (e.g., a movie or a television show).
  • Content providers may use the best version of the collected material available and after a certain period of time, replace or update parts of the material with new segments that have been improved upon by the crowdsourcing community.
  • the generated material may be applied to static content or dynamic content, for example, a caption or a scene description may be used for movies on physical media, streaming content, studio content or consumer content.
  • a reputation score may then be generated for a participant or the multiple participants, for example, based on the number of contributions and feedback that was provided during the curation process.
  • the computation for the score may be provided by the blockchain network through the system chaincode or may be tailored by a content provider and implemented in the smart contract associated with a particular asset.
  • the networked computer environment 100 may include a computer 102 with a processor 104 and a data storage device 106 that is enabled to run a software program 108 and a blockchain enabled crowdsourcing program 110a.
  • the networked computer environment 100 may also include a server 112 that is enabled to run a blockchain enabled crowdsourcing program 110b that may interact with a database 114 and a communication network 116.
  • the networked computer environment 100 may include a plurality of computers 102 and servers 112, only one of which is shown.
  • the communication network 116 may include various types of communication networks, such as a wide area network (WAN), local area network (LAN), a telecommunication network, a wireless network, a public switched network and/or a satellite network.
  • WAN wide area network
  • LAN local area network
  • the client computer 102 may communicate with the server computer 112 via the communications network 116.
  • the communications network 116 may include connections, such as wire, wireless communication links, or fiber optic cables.
  • server computer 112 may include internal components 902a and external components 904a, respectively, and client computer 102 may include internal components 902b and external components 904b, respectively.
  • Server computer 112 may also operate in a cloud computing service model, such as Software as a Service (SaaS), Platform as a Service (PaaS), or Infrastructure as a Service (laaS).
  • Server 112 may also be located in a cloud computing deployment model, such as a private cloud, community cloud, public cloud, or hybrid cloud.
  • Client computer 102 may be, for example, a mobile device, a telephone, a personal digital assistant, a netbook, a laptop computer, a tablet computer, a desktop computer, or any type of computing devices capable of running a program, accessing a network, and accessing a database 114.
  • the blockchain enabled crowdsourcing program 110a, 110b may interact with a database 114 that may be embedded in various storage devices, such as, but not limited to a computer/mobile device 102, a networked server 112, or a cloud storage service.
  • a user using a client computer 102 or a server computer 112 may use the blockchain enabled crowdsourcing program 110a, 110b (respectively) to generate audio and video closed captioning and video scene descriptions.
  • the blockchain enabled crowdsourcing method is explained in more detail below with respect to FIGS. 2 and 3.
  • FIG. 2 a block diagram illustrating a blockchain enabled crowdsourcing system network 200 according to at least one embodiment is depicted.
  • the blockchain enabled crowdsourcing system network 200 may operate on computers (e.g., computer 102), servers (e.g., server 112), smart phones, tablets, or a device capable of sending and receiving IO operations and processing data.
  • the devices may communicate and be connected via a communication network 116.
  • the asset 202 may be broken up into multiple fragments and the fragments may be scrambled.
  • Assets 202 may be presented to the blockchain enabled crowdsourcing system network 200 by a content provider 204, for example, in the form of an audio track, a script, a storyboard, timing information or raw video footage (i.e., incomplete video footage).
  • Examples of a content provider 204 may include studios, content generator websites, general web content contributors, lecturers, andTECH.
  • the content provider 204 may release an asset in the blockchain 206 (i.e., uploading an asset saved on a computer 102 into the blockchained enabled crowdsourcing system network 200 operating on a server 112 and using a communication network 116).
  • the asset 202 may be scrambled fragments or unscrambled fragments. Fragments may be manually split up by a content provider 204 or the fragments may be split up using cognitive or natural language processing techniques.
  • the blockchain of asset fragments 208 may be hashed. Hashing the asset fragments 208 into a blockchain log may consist of a ledger of transactions or a log of asset fragments 208. Once a certain number of asset fragments 208 are received, the asset fragments 208 may be hashed using an algorithm that may turn a large amount of data into a fixed length hash. After the content provider 204 releases the asset 202 into the blockchain network at 206, the blockchain enabled crowdsourcing program 110a, 110b may require the asset 202 to be governed by a smart contract 210. The smart contract 210 may make appropriate fragments of the asset 202 available to participants.
  • a content provider 204 may also use a smart contract 210 to query the quantity of the unprocessed asset fragments 212 (i.e., the content provider 204 can check to see how many asset fragments 208 are finished and how many more asset fragments 208 are needed to complete the project or asset 202).
  • Unprocessed asset fragments 212 may be, for example, the number of asset fragments 208 outstanding before the project is finished.
  • Advocates 214 may be participants who are donating time towards completing a fragment of an asset 202.
  • An advocate 214 may either retrieve a fragment from the blockchain network 216 or submit fragment content 218 to the blockchain network through the smart contract 210 associated with the fragment.
  • the smart contract 210 parameters may be created by the content provider 204 and the smart contract 210 may also update the participant's reputation 220. Participants may be ranked or scored to create a reputation.
  • Smart contract 210 parameters may include the number of fragments to create for an asset 202, the reputation score reward for each processed fragment, additional rewards, if any, for each fragment, and the period of time the fragments will be available for advocates to process the fragments.
  • the process for ranking and scoring may include collecting the reputation score rewards for each processed fragment plus any additional reward, such as the completion of work in a given time frame or submitting a high volume of completed fragments.
  • FIG. 3 an operational flowchart illustrating the exemplary blockchain enabled crowdsourcing process 300 used by the blockchain enabled crowdsourcing program 110a, 110b according to at least one embodiment is depicted.
  • an asset 202 is received.
  • the content provider 204 may produce and provide an asset 202 to the blockchain enabled crowdsourcing system network 200.
  • the content provider 204 uploads the asset 202 using a computer 102 where the asset 202 is saved on the computer data storage device 106 and the asset 202 is processed through the blockchain enabled crowdsourcing program 110a, 110b on a computer or a server 112.
  • An asset 202 may be material used to create closed captioning information, for example, a movie, a script or raw video footage.
  • the material or asset 202 released by the content provider 204 into the blockchain enabled crowdsourcing system network 200 may be audio tracks, timing information, raw video footage, scripts or storyboards.
  • the content provider 204 may release assets 202 at the studio's discretion and the content provider 204 may choose the type of material to be released on a case by case basis.
  • the released asset 202 may enable a crowdsourcing community to create scene descriptions for closed captions and other supportive material to enable access for a hearing impaired or visually impaired individual.
  • a smart contract 210 is deployed.
  • a content provider 204 may deploy a smart contract 210 with particular permissions associated with the crowdsourcing work (i.e., asset 202).
  • the permissions set by the content provider 204 may include work rules, compensation rules, special privileges and tracking the progress of an asset 202.
  • a smart contract 210 may be invoked for each fragment of the asset 202 (i.e., original material) to be installed or uploaded into the blockchained enabled crowdsourcing network 200.
  • An example of a work rule may include a parental approval version requirement instructing that the content avoids specific words, recommends which specific words should be not be translated or recommends how to describe the avoided word in a scene.
  • One other work rule may include an assignment of varying importance for each fragment. For example, the most important scenes can only be processed by a subject matter expert (SME), a professional person doing closed captioning or an advocate with a high reputation score (i.e., higher than a certain value or threshold value).
  • An additional rule may include a content provider 204 specifying a limit on the number of characters to display in a specific segment.
  • the character limit may be specified manually by the content provider 204 or may be automatically generated using a machine learning (ML) approach.
  • ML machine learning
  • the ML approach can learn from all of the received fragments over time and is able compute an estimate of the average closed caption length for similar scenes.
  • One other rule may include deciding which fragments may have higher and lower importance, for example, some fragments may be important to a scene and may not be left out and others may not be necessary if a deadline is approaching, thus the fragments that are available to an asset 202 may be used and the less important fragments may be added as they get uploaded by a participant.
  • a compensation rule may include reputation score rewards, additional rewards if the fragment is completed in a given time period, codes (e.g., points, tokens or discounts) for accessing exclusive online content, or codes for redeeming movie tickets or other rewards.
  • Special privileges and tracking asset 202 progress may include allowing the content provider 204 to inquire about the status of an asset 202 to know how many fragments are outstanding before the asset 202 work product is complete.
  • One smart contract 210 may include permissions associated with submitting asset fragments 208 to the blockchained network by a content provider 204 (i.e., content owner).
  • a content provider 204 i.e., content owner
  • An example of the smart contract 210 pseudo code for a content provider 204 to submit or upload asset fragments 208 is shown below,
  • ledgerState.put(fragmentlD .fragment); var ownerKey hash(ownershipPubkey);
  • One other smart contract 210 may include permissions associated with requesting, for example, by a participant (e.g., advocate 214), a fragment to work on.
  • a participant e.g., advocate 214
  • An example of the smart contract 210 pseudo code for a participant to request a fragment to work on is shown below,
  • verifyUserCertificate may verify that a certificate is signed by a valid Certificate Authority (CA), may verify that fragmentID is on the CA's authorized fragments, and may verify that fragmentID is on the user certificate (userCert).
  • a CA may certify, digitally, the ownership of a public or private key (e.g., hypertext transfer protocol secure (HTTPS) or secure sockets layer (SSL) server certificates).
  • HTTPS hypertext transfer protocol secure
  • SSL secure sockets layer
  • One other smart contract 210 may include permissions associated with submitting a contribution of work product for a fragment.
  • An example of the smart contract 210 pseudo code for a participant to submit a work product fragment back into the blockchain enabled crowdsourcing system network 200 is shown below,
  • One other smart contract 210 may include permissions associated with obtaining a contribution of work product for a fragment.
  • An example of the smart contract 210 pseudo code for a content provider 204 to receive a participant's contribution of a fragment work product is shown below,
  • var ownerKey hash(ownershipPubkey);
  • One other smart contract 210 may include permissions associated with an optional smart contract 210 to create a CA.
  • An example of the smart contract 210 pseudo code for permission to create a CA is shown below, function create_ca(caPubkey, fragmentlist, ownershipPubkey,
  • var ownerKey hash(ownershipPubkey);
  • fragmentID fragmentjist
  • var caKey hash(caPubkey);
  • Using a CA may be beneficial since a CA may be responsible for the creation of user certificates in complex scenarios. However, using a CA may not be required in the blockchain enabled crowdsourcing system network 200. For example, a CA may assign tasks to its members by creating certificates with different fragment identifications for each user. Also, a CA may have a face to face interaction with its members in order to authorize the member to contribute work product to a project.
  • the asset 202 is partitioned and the work distribution is processed.
  • the transaction of associating a smart contract 210 with a fragment may be unlinkable and may be shuffled with other transactions on the blockchain network.
  • a released asset 202 may consist of scrambled fragments or unscrambled fragments.
  • the asset 202 released by the content provider 204 may be split up or partitioned into fragments. The number of fragments may be decided by the content provider 204. The more fragments created from an asset 202, the better the chance that participants will not be able to piece together the asset 202 by colluding with other participants.
  • Splitting the fragments may be done manually or may be done using cognitive or natural language processing techniques. Cognitive and natural language processing techniques may, for example, detect a speaker's change in voice or a scene's change in a movie.
  • the asset partitions (i.e., fragments) are released in the blockchain.
  • the blockchain enabled crowdsourcing program 110a, 110b may send the partitioned assets (i.e., fragments) to be hashed by the blockchain of asset fragments 208.
  • the released fragments may be associated with the smart contract's 210 particular permissions provided at 304.
  • the blockchain may log and hash the fragments, the associated smart contract 210 and permissions to create an immutable account of the data entered into the blockchained enabled crowdsourcing system network 200.
  • accessibility information is generated for each partition or fragment.
  • the accessibility information may be associated with the crowdsourcing community. Crowdsourcing for accessibility may utilize the Web Content Accessibility Guidelines (WCAG) standards. Required access permissions may be applied to each fragment to control which participants may be allowed access to the fragments. If no access permissions are required, then every participant may be able to retrieve fragments to work on.
  • An accessibility example may include a platform where a user may request a task to be performed by an individual or a human and the individual would receive a micro payment for the services rendered. Generating accessibility information may make the fragment accessible for a participant to access, via a smart contract 210, and complete.
  • Accessibility information may also be generated for a fragment that had been previously released and not completed by a participant. For example, if a participant >4 had received a fragment to complete, however, participant A did not complete the fragment within the specified time, the fragment may become accessible for participant B to work on and complete. Also, one fragment, for example, may be completed by more than one participant so accessibility may be provided to more than one participant at the same time.
  • progress is sent by a notification, using a smart contract 210.
  • a content provider 204 may be notified of the progress of an asset's 202 work product using the smart contract 210.
  • the content provider 204 may obtain notification information, for example, on a computer or server 112, regarding how many fragments of a particular asset 202 are outstanding before the asset 202 work product is complete.
  • each fragment's progress is tracked using the smart contract 210.
  • the progress is tracked.
  • a participant using a computer 102 uploads the completed fragment, via a communication network 116, and this submission of work is tracked by the smart contract 210.
  • the smart contract 210 may track, for example, how many fragments of an asset 202 have been received or uploaded by the participant and how many fragments are outstanding for a particular asset 202 to be complete.
  • the blockchain enabled crowdsourcing program 110a, 110b determines if the work has been completed.
  • the blockchain enabled crowdsourcing program 110a, 110b may determine that work may be complete when a participant submits the completed work fragment (e.g., upload the completed fragment via computer 102) to the blockchain enabled crowdsourcing system network 200 and the content provider 204 is then notified (e.g., on a computing device by an alert) via the smart contract 210.
  • the content provider 204 may determine the work is complete. The predetermined amount of notifications may depend on the context of a particular asset 202.
  • each complete notification may not ensure the quality of work produced.
  • One other way to determine completed work may include the content provider 204 requiring a predetermined number of notifications with a specified level of quality before determining the work is complete.
  • the content produced by the advocates may be analyzed, manually or automatically (e.g., manually by a content provider 204 or automatically by NLP), to determine the quality of the work product and the completed fragment may be accepted or rejected by the content provider 204. For example, if there are 1 ,000 fragments that require a predetermined level of quality before being considered complete, the work or asset 202 is not considered complete until all 1 ,000 fragments that are returned by the participants meet the predetermined level of quality.
  • An alternate embodiment may allow a participant to submit the work product for one or more fragments and each fragment may be recorded into the ledger and can be queried later by the content provider 204.
  • the number of fragments that a participant may submit at one time may vary.
  • the blockchain enabled crowdsourcing program 110a, 110b will return to generate accessibility information for each partition or fragment at 310.
  • the blockchain enabled crowdsourcing program 110a, 110b will apply the smart contract's 210 compensation rules at 318. Compensation rules may allow the participants to be rewarded by the time volunteered to work on a fragment. Rewards may include, for example, free online movies, free tickets, or a points type reward system. Once a participant has built a positive reputation, the participant may be rewarded by money or currency.
  • Triggering the execution of the compensation rules may use a pull model or a push model.
  • a pull model may allow information to be requested from a server 112 and a push model may transmit information to a device without an explicit request.
  • the decision to execute the compensation rules may be done at specific time intervals or may be triggered by an event (e.g., work completed and uploaded by a participant). For example, the work may have been completed and submitted with acceptable quality by a participant, however, the participant may not be compensated until a later time based on the business agreement between the participant and the content provider 204.
  • a smart contract 210 may also periodically query the information in the ledger to determine the list of participants that have completed the work, notify the content providers 204 and trigger the compensation rules to reward or pay the participants. Providing compensation at certain intervals of time may be efficient in some scenarios, for example, when an asset 202 is split into a large number of fragments.
  • each participant's reputation score is updated or assigned. Scores for each participant's contribution may be created to allow participants to build a reputation based on the quality of work produced and uploaded.
  • the reputation scores may also be incorporated to choose the best participant work product, such as caption, scene description or additional material. The higher the reputation score, the more weight may be associated with a quality work product.
  • Ranking a participant may also be associated with a participant's score. For example, if the same fragment was created by multiple participants, the participant score and ranking may provide the best version of the scene description for the movie or video.
  • alternate versions may be provided, for example, a version that requires parental approvals. The alternate versions may include embedding a natural language application into a smart contract 210.
  • FIGS. 2 and 3 provide only an illustration of one embodiment and do not imply any limitations with regard to how different embodiments may be implemented. Many modifications to the depicted embodiment(s) may be made based on design and implementation requirements.
  • FIG. 4 is a block diagram 900 of internal and external components of computers depicted in FIG. 1 in accordance with an illustrative embodiment of the present invention. It should be appreciated that FIG. 4 provides only an illustration of one implementation and does not imply any limitations with regard to the environments in which different embodiments may be implemented. Many modifications to the depicted environments may be made based on design and implementation requirements.
  • Data processing system 902, 904 is representative of any electronic device capable of executing machine-readable program instructions.
  • Data processing system 902, 904 may be representative of a smart phone, a computer system, PDA, or other electronic devices.
  • Examples of computing systems, environments, and/or configurations that may represented by data processing system 902, 904 include, but are not limited to, personal computer systems, server computer systems, thin clients, thick clients, hand-held or laptop devices, multiprocessor systems, microprocessor-based systems, network PCs, minicomputer systems, and distributed cloud computing environments that include any of the above systems or devices.
  • User client computer 102 and network server 112 may include respective sets of internal components 902 a, b and external components 904 a, b illustrated in FIG. 4.
  • Each of the sets of internal components 902 a, b includes one or more processors 906, one or more computer-readable RAMs 908 and one or more computer- readable ROMs 910 on one or more buses 912, and one or more operating systems 914 and one or more computer-readable tangible storage devices 916.
  • the one or more operating systems 914, the software program 108 and the blockchain enabled crowdsourcing program 110a in client computer 102, and the blockchain enabled crowdsourcing program 110b in network server 112, may be stored on one or more computer-readable tangible storage devices 916 for execution by one or more processors 906 via one or more RAMs 908 (which typically include cache memory).
  • each of the computer-readable tangible storage devices 916 is a magnetic disk storage device of an internal hard drive.
  • each of the computer- readable tangible storage devices 916 is a semiconductor storage device such as ROM 910, EPROM, flash memory or any other computer-readable tangible storage device that can store a computer program and digital information.
  • Each set of internal components 902 a, b also includes a R/W drive or interface 918 to read from and write to one or more portable computer-readable tangible storage devices 920 such as a CD-ROM, DVD, memory stick, magnetic tape, magnetic disk, optical disk or semiconductor storage device.
  • a software program, such as the software program 108 and the blockchain enabled crowdsourcing program 110a, 110b can be stored on one or more of the respective portable computer-readable tangible storage devices 920, read via the respective R/W drive or interface 918 and loaded into the respective hard drive 916.
  • Each set of internal components 902 a, b may also include network adapters (or switch port cards) or interfaces 922 such as a TCP/IP adapter cards, wireless wi-fi interface cards, or 3G or 4G wireless interface cards or other wired or wireless communication links.
  • the software program 108 and the blockchain enabled crowdsourcing program 110a in client computer 102 and the blockchain enabled crowdsourcing program 110b in network server computer 112 can be downloaded from an external computer (e.g., server) via a network (for example, the Internet, a local area network or other, wide area network) and respective network adapters or interfaces 922.
  • the network may comprise copper wires, optical fibers, wireless transmission, routers, firewalls, switches, gateway computers and/or edge servers.
  • Each of the sets of external components 904 a, b can include a computer display monitor 924, a keyboard 926, and a computer mouse 928. External components 904 a, b can also include touch screens, virtual keyboards, touch pads, pointing devices, and other human interface devices.
  • Each of the sets of internal components 902 a, b also includes device drivers 930 to interface to computer display monitor 924, keyboard 926, and computer mouse 928.
  • the device drivers 930, R/W drive or interface 918 and network adapter or interface 922 comprise hardware and software (stored in storage device 916 and/or ROM 910).
  • Cloud computing is a model of service delivery for enabling convenient, on-demand network access to a shared pool of configurable computing resources (e.g., networks, network bandwidth, servers, processing, memory, storage, applications, virtual machines, and services) that can be rapidly provisioned and released with minimal management effort or interaction with a provider of the service.
  • This cloud model may include at least five characteristics, at least three service models, and at least four deployment models.
  • On-demand self-service a cloud consumer can unilaterally provision computing capabilities, such as server time and network storage, as needed automatically without requiring human interaction with the service's provider.
  • Broad network access capabilities are available over a network and accessed through standard mechanisms that promote use by heterogeneous thin or thick client platforms (e.g., mobile phones, laptops, and PDAs).
  • Resource pooling the provider's computing resources are pooled to serve multiple consumers using a multi-tenant model, with different physical and virtual resources dynamically assigned and reassigned according to demand. There is a sense of location independence in that the consumer generally has no control or knowledge over the exact location of the provided resources but may be able to specify location at a higher level of abstraction (e.g., country, state, or datacenter).
  • Rapid elasticity capabilities can be rapidly and elastically provisioned, in some cases automatically, to quickly scale out and rapidly released to quickly scale in. To the consumer, the capabilities available for provisioning often appear to be unlimited and can be purchased in any quantity at any time.
  • Measured service cloud systems automatically control and optimize resource use by leveraging a metering capability at some level of abstraction appropriate to the type of service (e.g., storage, processing, bandwidth, and active user accounts). Resource usage can be monitored, controlled, and reported providing transparency for both the provider and consumer of the utilized service.
  • level of abstraction appropriate to the type of service (e.g., storage, processing, bandwidth, and active user accounts).
  • SaaS Software as a Service: the capability provided to the consumer is to use the provider's applications running on a cloud infrastructure.
  • the applications are accessible from various client devices through a thin client interface such as a web browser (e.g., web-based e-mail).
  • a web browser e.g., web-based e-mail
  • the consumer does not manage or control the underlying cloud infrastructure including network, servers, operating systems, storage, or even individual application capabilities, with the possible exception of limited user-specific application configuration settings.
  • PaaS Platform as a Service
  • the consumer does not manage or control the underlying cloud infrastructure including networks, servers, operating systems, or storage, but has control over the deployed applications and possibly application hosting environment configurations.
  • laaS Infrastructure as a Service
  • the consumer does not manage or control the underlying cloud infrastructure but has control over operating systems, storage, deployed applications, and possibly limited control of select networking components (e.g., host firewalls).
  • Deployment Models are as follows:
  • Private cloud the cloud infrastructure is operated solely for an organization. It may be managed by the organization or a third party and may exist on-premises or off-premises.
  • Public cloud the cloud infrastructure is made available to the general public or a large industry group and is owned by an organization selling cloud services.
  • Hybrid cloud the cloud infrastructure is a composition of two or more clouds (private, community, or public) that remain unique entities but are bound together by standardized or proprietary technology that enables data and application portability (e.g., cloud bursting for load-balancing between clouds).
  • a cloud computing environment is service oriented with a focus on statelessness, low coupling, modularity, and semantic interoperability.
  • An infrastructure comprising a network of interconnected nodes.
  • cloud computing environment 1000 comprises one or more cloud computing nodes 100 with which local computing devices used by cloud consumers, such as, for example, personal digital assistant (PDA) or cellular telephone 1000A, desktop computer 1000B, laptop computer 1000C, and/or automobile computer system 1000N may communicate.
  • Nodes 100 may communicate with one another. They may be grouped (not shown) physically or virtually, in one or more networks, such as Private, Community, Public, or Hybrid clouds as described hereinabove, or a combination thereof.
  • This allows cloud computing environment 1000 to offer infrastructure, platforms and/or software as services for which a cloud consumer does not need to maintain resources on a local computing device.
  • computing devices 1000A-N shown in FIG. 5 are intended to be illustrative only and that computing nodes 100 and cloud computing environment 1000 can communicate with any type of computerized device over any type of network and/or network addressable connection (e.g., using a web browser).
  • FIG. 6 a set of functional abstraction layers 1100 provided by cloud computing environment 1000 is shown. It should be understood in advance that the components, layers, and functions shown in FIG. 6 are intended to be illustrative only and embodiments of the invention are not limited thereto. As depicted, the following layers and corresponding functions are provided:
  • Hardware and software layer 1102 includes hardware and software components.
  • hardware components include: mainframes 1104; RISC (Reduced Instruction Set Computer) architecture based servers 1106; servers 1108; blade servers 1110; storage devices 1112; and networks and networking components 1114.
  • software components include network application server software 1116 and database software 1118.
  • Virtualization layer 1120 provides an abstraction layer from which the following examples of virtual entities may be provided: virtual servers 1122; virtual storage 1124; virtual networks 1126, including virtual private networks; virtual applications and operating systems 1128; and virtual clients 1130.
  • management layer 1132 may provide the functions described below.
  • Resource provisioning 1134 provides dynamic procurement of computing resources and other resources that are utilized to perform tasks within the cloud computing environment.
  • Metering and Pricing 1136 provide cost tracking as resources are utilized within the cloud computing environment, and billing or invoicing for consumption of these resources. In one example, these resources may comprise application software licenses.
  • Security provides identity verification for cloud consumers and tasks, as well as protection for data and other resources.
  • User portal 1138 provides access to the cloud computing environment for consumers and system administrators.
  • Service level management 1140 provides cloud computing resource allocation and management such that required service levels are met.
  • Service Level Agreement (SLA) planning and fulfillment 1142 provide pre-arrangement for, and procurement of, cloud computing resources for which a future requirement is anticipated in accordance with an SLA.
  • SLA Service Level Agreement
  • Workloads layer 1144 provides examples of functionality for which the cloud computing environment may be utilized. Examples of workloads and functions which may be provided from this layer include: mapping and navigation 1146; software development and lifecycle management 1148; virtual classroom education delivery 1150; data analytics processing 1152; transaction processing 1154; and blockchain enabled crowdsourcing 1156.
  • a blockchain enabled crowdsourcing program 110a, 110b provides a way to generate audio and video closed captioning and video scene descriptions using blockchain enabled crowdsourcing.

Landscapes

  • Business, Economics & Management (AREA)
  • Human Resources & Organizations (AREA)
  • Engineering & Computer Science (AREA)
  • Strategic Management (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Economics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • Marketing (AREA)
  • Tourism & Hospitality (AREA)
  • Physics & Mathematics (AREA)
  • Operations Research (AREA)
  • Quality & Reliability (AREA)
  • Game Theory and Decision Science (AREA)
  • Educational Administration (AREA)
  • Development Economics (AREA)
  • Computing Systems (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Primary Health Care (AREA)
  • Data Mining & Analysis (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Computer Security & Cryptography (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)
  • Financial Or Insurance-Related Operations Such As Payment And Settlement (AREA)
PCT/EP2018/076763 2017-10-20 2018-10-02 OPEN EXTERNALIZATION ACTIVATED BY BLOCK CHAIN Ceased WO2019076624A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CN201880061122.8A CN111133461B (zh) 2017-10-20 2018-10-02 用于区块链使能的众包的方法和系统
JP2020519120A JP7217578B2 (ja) 2017-10-20 2018-10-02 ブロックチェーン使用可能クラウドソーシングのための方法、コンピュータ・システム、およびコンピュータ・プログラム

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US15/789,635 2017-10-20
US15/789,635 US11574268B2 (en) 2017-10-20 2017-10-20 Blockchain enabled crowdsourcing

Publications (1)

Publication Number Publication Date
WO2019076624A1 true WO2019076624A1 (en) 2019-04-25

Family

ID=63794469

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/EP2018/076763 Ceased WO2019076624A1 (en) 2017-10-20 2018-10-02 OPEN EXTERNALIZATION ACTIVATED BY BLOCK CHAIN

Country Status (4)

Country Link
US (1) US11574268B2 (enExample)
JP (1) JP7217578B2 (enExample)
CN (1) CN111133461B (enExample)
WO (1) WO2019076624A1 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11574268B2 (en) 2017-10-20 2023-02-07 International Business Machines Corporation Blockchain enabled crowdsourcing

Families Citing this family (34)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20180240062A1 (en) * 2015-10-28 2018-08-23 Fractal Industries, Inc. Collaborative algorithm development, deployment, and tuning platform
US11316199B2 (en) 2018-01-16 2022-04-26 International Business Machines Corporation Rechargeable metal halide battery
CN108492180B (zh) 2018-02-14 2020-11-24 创新先进技术有限公司 资产管理方法及装置、电子设备
CN108416675A (zh) 2018-02-14 2018-08-17 阿里巴巴集团控股有限公司 资产管理方法及装置、电子设备
CN108335207B (zh) * 2018-02-14 2020-08-04 阿里巴巴集团控股有限公司 资产管理方法及装置、电子设备
CN108335206B (zh) 2018-02-14 2020-12-22 创新先进技术有限公司 资产管理方法及装置、电子设备
CN108389118B (zh) 2018-02-14 2020-05-29 阿里巴巴集团控股有限公司 资产管理系统、方法及装置、电子设备
CN108521590B (zh) * 2018-04-10 2022-08-26 北京息通网络技术有限公司 一种防止虚假视频数据中继的方法与系统
US11669914B2 (en) * 2018-05-06 2023-06-06 Strong Force TX Portfolio 2018, LLC Adaptive intelligence and shared infrastructure lending transaction enablement platform responsive to crowd sourced information
AU2019267454A1 (en) 2018-05-06 2021-01-07 Strong Force TX Portfolio 2018, LLC Methods and systems for improving machines and systems that automate execution of distributed ledger and other transactions in spot and forward markets for energy, compute, storage and other resources
US12412120B2 (en) 2018-05-06 2025-09-09 Strong Force TX Portfolio 2018, LLC Systems and methods for controlling rights related to digital knowledge
US10796022B2 (en) * 2018-05-16 2020-10-06 Ebay Inc. Weighted source data secured on blockchains
US10885903B1 (en) * 2018-12-10 2021-01-05 Amazon Technologies, Inc. Generating transcription information based on context keywords
CN110471989A (zh) * 2019-08-16 2019-11-19 天脉聚源(杭州)传媒科技有限公司 基于区块链的下载任务进度调控方法、系统及存储介质
CN110505305B (zh) * 2019-08-27 2022-04-01 深圳市迅雷网络技术有限公司 一种区块链分片方法、装置及区块链系统
KR102212963B1 (ko) * 2019-09-06 2021-02-05 주식회사 파이랩테크놀로지 스마트 컨트랙트 자동 분리 시스템
US11570169B2 (en) 2019-09-25 2023-01-31 International Business Machines Corporation Multi-factor authentication via multiple devices
US11687904B2 (en) 2019-11-04 2023-06-27 International Business Machines Corporation Downstream tracking of content consumption
US11570152B2 (en) 2020-02-12 2023-01-31 International Business Machines Corporation Data linkage across multiple participants
US11222292B2 (en) 2020-02-12 2022-01-11 International Business Machines Corporation Data linkage across multiple participants
US11418587B2 (en) * 2020-04-30 2022-08-16 T-Mobile Usa, Inc. 5G on-demand dynamically instantiated blockchain for highly distributed peer-to-peer consumer cloud
US12288877B2 (en) 2020-07-13 2025-04-29 International Business Machines Corporation Rechargeable metal halide battery with intercalation anode
CN112257079B (zh) * 2020-09-21 2025-01-07 西安电子科技大学 一种基于混合区块链的高性能众包系统及任务隐私保护方法
CN112734196B (zh) * 2020-12-30 2024-04-23 杭州趣链科技有限公司 基于区块链的众测平台绩效评估方法及相关设备
US11681501B2 (en) 2021-05-11 2023-06-20 International Business Machines Corporation Artificial intelligence enabled open source project enabler and recommendation platform
KR102315433B1 (ko) * 2021-06-22 2021-10-20 주식회사 크라우드웍스 비용 지급 시점 설정을 활용한 프로젝트 관리 방법 및 장치
US12340328B1 (en) * 2021-07-29 2025-06-24 United Services Automobile Association (Usaa) Crowd sourcing roadside assistance
CN113609502B (zh) * 2021-08-06 2023-09-26 东北大学 一种基于区块链的空间众包系统及方法
US11922453B2 (en) * 2021-10-08 2024-03-05 Ebay Inc. Generating a tokenized reputation score
EP4449665A4 (en) * 2021-12-13 2025-11-26 Noodle Tech Inc ACTIVITY ALLOCATION AND COMPLETION VERIFICATION
US12469072B2 (en) 2022-03-02 2025-11-11 Prophet Productions, Llc System and method for bidding on an asset in progress
US11481815B1 (en) * 2022-03-02 2022-10-25 Prophet Productions, Llc System and method for bidding on an asset in progress
KR102850661B1 (ko) * 2022-11-28 2025-08-26 아타드 주식회사 블록체인 기반의 데이터 크라우드 소싱 및 유통 시스템과 방법
US20240330860A1 (en) * 2023-04-03 2024-10-03 David Andrew Bulloch Hyde Smart Contract Integrated Collaborative Crowdwork System and Method

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20170103472A1 (en) * 2013-09-12 2017-04-13 Netspective Communications Llc Distributed electronic document review in a blockchain system and computerized scoring based on textual and visual feedback
CN106843774A (zh) * 2017-02-24 2017-06-13 合肥工业大学 一种基于区块链的智能合约的众包构建方法
US20170236094A1 (en) * 2013-09-12 2017-08-17 Netspective Communications Llc Blockchain-based crowdsourced initiatives tracking system
CN107103405A (zh) * 2017-03-22 2017-08-29 暨南大学 一种基于区块链技术的众包系统及其建设方法

Family Cites Families (46)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7133846B1 (en) * 1995-02-13 2006-11-07 Intertrust Technologies Corp. Digital certificate support system, methods and techniques for secure electronic commerce transaction and rights management
US7020697B1 (en) * 1999-10-01 2006-03-28 Accenture Llp Architectures for netcentric computing systems
US20010025299A1 (en) * 2000-01-03 2001-09-27 Carl Chang Rule-mitigated collaboration system and method
JP2002074052A (ja) 2000-08-28 2002-03-12 Sony Corp 取引仲介方法および取引仲介装置
US7984089B2 (en) * 2004-02-13 2011-07-19 Microsoft Corporation User-defined indexing of multimedia content
JP2006048463A (ja) 2004-08-06 2006-02-16 Dainippon Printing Co Ltd デジタルコンテンツの共同制作支援システムおよび共同制作支援方法
US9313248B2 (en) * 2006-04-13 2016-04-12 Johnny Stuart Epstein Method and apparatus for delivering encoded content
JP4902274B2 (ja) 2006-06-23 2012-03-21 日本放送協会 暗号化コンテンツ作成装置およびそのプログラム、ならびに、コンテンツ復号化装置およびそのプログラム
US20140298409A1 (en) * 2006-12-20 2014-10-02 Dst Technologies, Inc. Secure Processing of Secure Information in a Non-Secure Environment
JP2008165625A (ja) * 2006-12-28 2008-07-17 Csk Holdings Corp 著作物管理システム
KR101635876B1 (ko) * 2009-01-07 2016-07-04 쏘닉 아이피, 아이엔씨. 온라인 콘텐츠를 위한 미디어 가이드의 단일, 공동 및 자동 생성
US9183560B2 (en) * 2010-05-28 2015-11-10 Daniel H. Abelow Reality alternate
US8794971B2 (en) * 2010-10-09 2014-08-05 Yellowpages.Com Llc Method and system for assigning a task to be processed by a crowdsourcing platform
US20120265578A1 (en) * 2011-04-12 2012-10-18 Jana Mobile, Inc. Completing tasks involving confidential information by distributed people in an unsecure environment
WO2013051014A1 (en) 2011-06-10 2013-04-11 Tata Consultancy Services Limited A method and system for automatic tagging in television using crowd sourcing technique
US9026446B2 (en) * 2011-06-10 2015-05-05 Morgan Fiumi System for generating captions for live video broadcasts
US20130238410A1 (en) * 2011-09-27 2013-09-12 Rewarder, Inc. Registering User with Reward Incentive System
US10417674B2 (en) * 2013-03-14 2019-09-17 Bill.Com, Llc System and method for sharing transaction information by object tracking of inter-entity transactions and news streams
US9787760B2 (en) * 2013-09-24 2017-10-10 Chad Folkening Platform for building virtual entities using equity systems
US20150112766A1 (en) * 2013-10-22 2015-04-23 Leaderamp, Inc. Method and Apparatus for Rapid Metrological Calibration, Intervention Assignment, Evaluation, Forecasting and Reinforcement
US10671947B2 (en) 2014-03-07 2020-06-02 Netflix, Inc. Distributing tasks to workers in a crowd-sourcing workforce
US10248653B2 (en) * 2014-11-25 2019-04-02 Lionbridge Technologies, Inc. Information technology platform for language translation and task management
AU2016209338A1 (en) 2015-01-21 2017-08-24 Crowdplat, Inc. Systems and methods for crowdsourcing technology projects
US20160321434A1 (en) * 2015-05-01 2016-11-03 Monegraph, Inc. Digital content rights transactions using block chain systems
US20160378549A1 (en) * 2015-06-23 2016-12-29 Qwest.me, LLC Goal-Oriented, Socially-Connected, Task-Based, Incentivized To-Do List Application System and Method
US20170011460A1 (en) * 2015-07-09 2017-01-12 Ouisa, LLC Systems and methods for trading, clearing and settling securities transactions using blockchain technology
US10116765B2 (en) * 2015-07-14 2018-10-30 Tuvi Orbach Needs-matching navigator system
US10033702B2 (en) * 2015-08-05 2018-07-24 Intralinks, Inc. Systems and methods of secure data exchange
US10402792B2 (en) * 2015-08-13 2019-09-03 The Toronto-Dominion Bank Systems and method for tracking enterprise events using hybrid public-private blockchain ledgers
US10318746B2 (en) * 2015-09-25 2019-06-11 Mcafee, Llc Provable traceability
US20170116693A1 (en) * 2015-10-27 2017-04-27 Verimatrix, Inc. Systems and Methods for Decentralizing Commerce and Rights Management for Digital Assets Using a Blockchain Rights Ledger
US10652319B2 (en) * 2015-12-16 2020-05-12 Dell Products L.P. Method and system for forming compute clusters using block chains
US10108812B2 (en) * 2016-01-28 2018-10-23 Nasdaq, Inc. Systems and methods for securing and disseminating time sensitive information using a blockchain
US9849364B2 (en) * 2016-02-02 2017-12-26 Bao Tran Smart device
SG10202011641RA (en) 2016-02-23 2021-01-28 Nchain Holdings Ltd Tokenisation method and system for implementing exchanges on a blockchain
US10122559B2 (en) * 2016-03-21 2018-11-06 Qualcomm Incorporated Uplink channel quality measurement using a subframe with high-intensity reference signal bursts
US20180032611A1 (en) * 2016-07-29 2018-02-01 Paul Charles Cameron Systems and methods for automatic-generation of soundtracks for live speech audio
US20180124437A1 (en) * 2016-10-31 2018-05-03 Twenty Billion Neurons GmbH System and method for video data collection
US10715331B2 (en) * 2016-12-28 2020-07-14 MasterCard International Incorported Method and system for providing validated, auditable, and immutable inputs to a smart contract
US10438170B2 (en) * 2017-01-05 2019-10-08 International Business Machines Corporation Blockchain for program code credit and programmer contribution in a collective
US11023815B2 (en) * 2017-02-14 2021-06-01 Cognitive Scale, Inc. Temporal topic machine learning operation
US10749670B2 (en) * 2017-05-18 2020-08-18 Bank Of America Corporation Block chain decoding with fair delay for distributed network devices
US9870508B1 (en) * 2017-06-01 2018-01-16 Unveiled Labs, Inc. Securely authenticating a recording file from initial collection through post-production and distribution
US10361870B2 (en) * 2017-09-14 2019-07-23 The Toronto-Dominion Bank Management of cryptographically secure exchanges of data using permissioned distributed ledgers
US10963400B2 (en) * 2017-10-11 2021-03-30 International Business Machines Corporation Smart contract creation and monitoring for event identification in a blockchain
US11574268B2 (en) 2017-10-20 2023-02-07 International Business Machines Corporation Blockchain enabled crowdsourcing

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20170103472A1 (en) * 2013-09-12 2017-04-13 Netspective Communications Llc Distributed electronic document review in a blockchain system and computerized scoring based on textual and visual feedback
US20170236094A1 (en) * 2013-09-12 2017-08-17 Netspective Communications Llc Blockchain-based crowdsourced initiatives tracking system
CN106843774A (zh) * 2017-02-24 2017-06-13 合肥工业大学 一种基于区块链的智能合约的众包构建方法
CN107103405A (zh) * 2017-03-22 2017-08-29 暨南大学 一种基于区块链技术的众包系统及其建设方法

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
MING LI ET AL: "CrowdBC: A Blockchain-based Decentralized Framework for Crowdsourcing", vol. 20170929:030847, 23 May 2017 (2017-05-23), pages 1 - 12, XP061023453, Retrieved from the Internet <URL:http://eprint.iacr.org/2017/444.pdf> [retrieved on 20170523] *

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11574268B2 (en) 2017-10-20 2023-02-07 International Business Machines Corporation Blockchain enabled crowdsourcing

Also Published As

Publication number Publication date
US20190122155A1 (en) 2019-04-25
JP2020537780A (ja) 2020-12-24
US11574268B2 (en) 2023-02-07
CN111133461A (zh) 2020-05-08
JP7217578B2 (ja) 2023-02-03
CN111133461B (zh) 2024-02-23

Similar Documents

Publication Publication Date Title
US11574268B2 (en) Blockchain enabled crowdsourcing
US11240558B2 (en) Automatically determining and presenting participants&#39; reactions to live streaming videos
US12093747B2 (en) Workload orchestration in a multi-cloud environment
US11122332B2 (en) Selective video watching by analyzing user behavior and video content
US9948702B2 (en) Web services documentation
US10785045B2 (en) Socially enabled consensus blockchain summarization
US20160267410A1 (en) Creating sustainable innovation platforms based on service first and service now approach
US10169548B2 (en) Image obfuscation
US20170063776A1 (en) FAQs UPDATER AND GENERATOR FOR MULTI-COMMUNICATION CHANNELS
US10891547B2 (en) Virtual resource t-shirt size generation and recommendation based on crowd sourcing
US20230032748A1 (en) Interactive augmented reality based optimization of machine learning model execution on hybrid cloud
US20220067546A1 (en) Visual question answering using model trained on unlabeled videos
US20180225579A1 (en) Visual summary of answers from natural language question answering systems
US20170161301A1 (en) Generation of graphical maps based on text content
US10271099B2 (en) Deep movie analysis based on cognitive controls in cinematography
US20210049649A1 (en) Dynamically streaming social media live content and displaying advertisements on a public display
US11678150B2 (en) Event-based dynamic prediction in location sharing on mobile devices
US11445042B2 (en) Correlating multiple media sources for personalized media content
US10275579B2 (en) Video file attribution
US10530842B2 (en) Domain-specific pattern design
US11615254B2 (en) Content sharing using address generation
US20160323390A1 (en) Condition-based online communication collaboration
US12225011B2 (en) Data protection in network environments
US11335076B1 (en) Virtual reality-based device configuration
US11074223B2 (en) Orphaned content remediation

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 18782946

Country of ref document: EP

Kind code of ref document: A1

ENP Entry into the national phase

Ref document number: 2020519120

Country of ref document: JP

Kind code of ref document: A

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 18782946

Country of ref document: EP

Kind code of ref document: A1