WO2018218635A1 - 根据滚筒速度呈现不同视频的方法以及跑步机 - Google Patents

根据滚筒速度呈现不同视频的方法以及跑步机 Download PDF

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Publication number
WO2018218635A1
WO2018218635A1 PCT/CN2017/086928 CN2017086928W WO2018218635A1 WO 2018218635 A1 WO2018218635 A1 WO 2018218635A1 CN 2017086928 W CN2017086928 W CN 2017086928W WO 2018218635 A1 WO2018218635 A1 WO 2018218635A1
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Prior art keywords
drum
average speed
video
matching
treadmill
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PCT/CN2017/086928
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English (en)
French (fr)
Inventor
李小华
赵朝峰
吴民民
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深圳市屹石科技股份有限公司
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Application filed by 深圳市屹石科技股份有限公司 filed Critical 深圳市屹石科技股份有限公司
Priority to PCT/CN2017/086928 priority Critical patent/WO2018218635A1/zh
Publication of WO2018218635A1 publication Critical patent/WO2018218635A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/02Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances

Definitions

  • the present invention is in the field of sports equipment, and provides a method of presenting different videos according to the speed of the drum and a treadmill.
  • Running is a habit that is difficult to adhere to. Most people think that running is not only laborious, but also boring. Although it is good for the body, it is difficult to persevere.
  • the core mechanism is to reward players with real-time rewards and punishments through the performance feedback of the players, so that players are addicted and addicted because of these instant rewards and punishments.
  • the data recording of the user's running or the function of playing music and video while running is very mature, but it does not significantly improve the defects of the user's running pleasure, and proposes a solution to facilitate the user. Run while playing through the game mechanics to achieve a better user experience.
  • the embodiment of the present invention is very mature for the existing treadmill, the data record of the user running or the function of playing music and video while running, but the defect of the user's running pleasure is not obviously improved, and a solution is proposed. In order to allow users to run while playing a game mechanism to achieve a better user experience.
  • the present invention is achieved by a method of presenting different videos according to the speed of the drum, comprising the following steps:
  • a video that matches the average speed of the drum is played based on the average speed within the particular visual segment of the drum.
  • the method further comprises: pushing the patent information to the user when playing a video that matches the average speed of the drum.
  • the method further comprises: transmitting the technical usage data to the data acquisition end preset by the manufacturer when playing the video matching the average speed of the drum.
  • the embodiment of the invention also provides a treadmill, the treadmill comprising:
  • a recording unit for recording a video of an average speed of the drum in a predetermined specific period of time, matching the average speed of the drum;
  • a detecting unit configured to detect an average speed of the drum in a current specific time period
  • a matching unit having an input end coupled to the recording unit and the output of the detecting unit for playing a video matching the average speed of the drum according to an average speed within a particular visual segment of the drum.
  • the treadmill further comprises: an information pushing unit, the input end of which is connected with the output end of the matching unit for playing the patent information to the user when playing the video matching the average speed of the drum.
  • the treadmill further comprises: a data collection unit, wherein an input end is connected to an output end of the matching unit, and is used for playing a video matching the average speed of the drum, and sending the data to a preset data collection end of the manufacturer.
  • a data collection unit wherein an input end is connected to an output end of the matching unit, and is used for playing a video matching the average speed of the drum, and sending the data to a preset data collection end of the manufacturer.
  • the invention matches the corresponding video by the average speed of the treadmill roller, so that the user can obtain different reward and punishment videos according to the performance at the time of running, and increase the user's sense of play during running.
  • FIG. 1 is a schematic flow chart of a method for presenting different videos according to a drum speed according to an embodiment of the present invention
  • FIG. 2 is a schematic structural view of a treadmill according to an embodiment of the present invention.
  • FIG. 1 is a schematic flow chart of a method for presenting different videos according to a drum speed according to an embodiment of the present invention. For convenience of description, only parts related to the embodiments of the present invention are shown.
  • step S101 a video of the average speed of the drum in a predetermined specific period of time, matching the average speed of the drum, is recorded.
  • the video 1 is matched (for example, the rabbit continues to run); accordingly, when the same period of time is detected,
  • the average speed of the drum is high speed B, match the video 2 (for example, gradually pull the distance from the running rabbit and finally catch the rabbit).
  • step S102 the average speed of the drum in the current specific period of time is detected.
  • step S103 a video matching the average speed of the drum is played according to the average speed within the current specific visual segment of the drum.
  • the invention matches the corresponding video by the average speed of the treadmill roller, so that the user can obtain different reward and punishment videos according to the performance at the time of running, and increase the user's sense of play during running.
  • the patent information includes, but is not limited to, the status of the patent application of the technology, the patent application/right holder of the technology, the patent application number of the technology, the patent application date, and the like.
  • the patent information is editable, and can be dynamically pushed to the user according to the authorization of the patent application: the patent is being applied for, the patent authorization has been obtained, and the like.
  • the patent information is editable and can be dynamically pushed to the user according to the transfer of the patent application right/patent right: the current relevant right holder of the patent.
  • the pushing manner of the patent information may adopt a small frame display, a voice display, and the like, so that the user can perceive the push mode.
  • the invention can effectively protect the relevant rights of the patent (application) right holder by pushing the relevant patent information while realizing the function.
  • the patent application process and the post-authorization maintenance process will generate human and financial costs: such as replying to review opinions, paying license fees, etc., for core technologies (such as CDMA underlying technology) or market identification.
  • core technologies such as CDMA underlying technology
  • market identification For relatively high-tech technologies (such as sliding unlocking), the related costs are negligible, and the investment in these technologies is worthwhile, but such technologies are a minority after all, and more technologies have been verified by the market. The user's pain points or itch points cannot be touched, and the patent investment in these technologies is likely to cause cost waste.
  • the technical usage data is transmitted to a data acquisition terminal preset by the manufacturer.
  • the technology uses data for the user to use the data of the technology, that is, the data generated when the method completes the first few steps, the data includes the number of times the user uses the technology (eg, the first time using the technology within a certain period of time) Technology); the specific time point of using the technology; the user's related operations before and after using the technology can help the technology provider to better evaluate the market value of the technology, and better improve the technical data according to the feedback.
  • FIG. 2 is a schematic structural view of a treadmill according to an embodiment of the present invention, where the treadmill includes:
  • a recording unit 21 configured to record a preset video of an average speed of the drum in a specific period of time, matching the average speed of the drum;
  • the detecting unit 22 is configured to detect an average speed of the drum in a current specific time period
  • the matching unit 23 has an input end connected to the output of the recording unit 21 and the detecting unit 22 for playing a video matching the average speed of the drum according to an average speed within a specific visual segment of the drum.
  • the working principle is: the recording unit 21 records the average speed of the drum in a predetermined specific time period, and the video matching the average speed of the drum; the detecting unit 22 detects the average speed of the drum in the current specific time period; 23 Play a video that matches the average speed of the drum, based on the average speed within the particular visual segment of the drum.
  • the embodiment of the invention further comprises an information pushing unit, wherein the input end is connected with the output end of the matching unit 23 for playing the patent information to the user when playing the video matching the average speed of the drum.
  • the embodiment of the present invention further includes a data collection unit, and an input end thereof is connected to the output end of the matching unit 23, and is used for playing a video matching the average speed of the drum, and sending the data to the preset data collection end of the manufacturer.
  • Technical usage data is used for playing a video matching the average speed of the drum, and sending the data to the preset data collection end of the manufacturer.
  • the invention matches the corresponding video by the average speed of the treadmill roller, so that the user can obtain different reward and punishment videos according to the performance at the time of running, and increase the user's sense of play during running.

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  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Cardiology (AREA)
  • Vascular Medicine (AREA)
  • Television Signal Processing For Recording (AREA)

Abstract

一种根据滚筒速度呈现不同视频的方法,包括:记录预设的特定时间段内滚筒的平均速度,与滚筒的平均速度相匹配的视频的步骤(S101);检测当前的特定时间段内滚筒的平均速度的步骤(S102);根据滚筒当前的特定时间段内的平均速度,播放与滚筒的平均速度相匹配的视频的步骤(S103)。还公开了一种根据滚筒的平均速度匹配相应的视频的跑步机。

Description

根据滚筒速度呈现不同视频的方法以及跑步机 技术领域
本发明属于运动器材领域,提供了一种根据滚筒速度呈现不同视频的方法以及跑步机。
背景技术
跑步是一种难以坚持的习惯,大多数人看来,跑步不仅费力,而且枯燥乏味,虽然对身体有好处,但也难以持之以恒。
相对的,游戏是一种容易令人上瘾的习惯,其核心机制在于通过玩家的表现反馈实时的奖惩措施,让玩家因为这些即时的奖惩措施而沉迷、上瘾。
针对现有的跑步机,对用户跑步的数据记录或者一边跑步一边播放音乐、视频等功能已经非常成熟,但是并不能明显提升用户跑步的愉悦感的缺陷,特提出一种解决方案,以便于用户一边跑步,一边通过游戏的机制,达到更好的用户体验。
技术问题
本发明实施例针对现有的跑步机,对用户跑步的数据记录或者一边跑步一边播放音乐、视频等功能已经非常成熟,但是并不能明显提升用户跑步的愉悦感的缺陷,特提出一种解决方案,以便于用户一边跑步,一边通过游戏的机制,达到更好的用户体验。
技术解决方案
本发明是这样实现的:一种根据滚筒速度呈现不同视频的方法,包括以下步骤:
记录预设的特定的时间段内滚筒的平均速度,与滚筒的平均速度相匹配的视频;
检测当前的特定的时间段内滚筒的平均速度;
根据滚筒当前的特定的视觉段内的平均速度,播放与滚筒的平均速度相匹配的视频。
优选地,所述方法还包括:播放与滚筒的平均速度相匹配的视频时,向用户推送专利信息。
优选地,所述方法还包括:播放与滚筒的平均速度相匹配的视频时,向厂家预设的数据采集端发送技术使用数据。
本发明实施例还提供了跑步机,所述跑步机包括:
记录单元,用于记录预设的特定的时间段内滚筒的平均速度,与滚筒的平均速度相匹配的视频;
检测单元,用于检测当前的特定的时间段内滚筒的平均速度;
匹配单元,其输入端与所述记录单元以及检测单元的输出端连接,用于根据滚筒当前的特定的视觉段内的平均速度,播放与滚筒的平均速度相匹配的视频。
优选地,所述跑步机还包括:信息推送单元,其输入端与所述匹配单元的输出端连接,用于播放与滚筒的平均速度相匹配的视频时,向用户推送专利信息。
优选地,所述跑步机还包括:数据采集单元,其输入端与所述匹配单元的输出端连接,用于播放与滚筒的平均速度相匹配的视频时,向厂家预设的数据采集端发送技术使用数据。
有益效果
该发明通过跑步机滚筒的平均速度匹配相应的视频,让用户可以根据跑步时的表现获得不同的奖惩视频,增加用户在跑步中的游戏感。
附图说明
图1是本发明实施例提供的一种根据滚筒速度呈现不同视频的方法的流程示意图;
图2是本发明实施例提供的跑步机的结构示意图。
本发明的实施方式
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。
图1是本发明实施例提供的一种根据滚筒速度呈现不同视频的方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。
在步骤S101中, 记录预设的特定的时间段内滚筒的平均速度,与滚筒的平均速度相匹配的视频。
在本实施例中,当特定的时间段(如五分钟)内,滚筒的平均速度为低速A时,匹配视频1(如:兔子持续奔跑);相应地,当检测到同样的时间段内,滚筒的平均速度为高速B时,匹配视频2(如:逐渐拉近与奔跑的兔子的距离,并最终抓到兔子)。
在步骤S102中, 检测当前的特定的时间段内滚筒的平均速度。
在步骤S103中,根据滚筒当前的特定的视觉段内的平均速度,播放与滚筒的平均速度相匹配的视频。
该发明通过跑步机滚筒的平均速度匹配相应的视频,让用户可以根据跑步时的表现获得不同的奖惩视频,增加用户在跑步中的游戏感。
此外,在实际中,专利权的权利归属比较难以为用户所认识和辨别。比如:一个培训教材或者一部电影里面,会明确的将“版权归特定人所有”的字样告知给用户;商标也以其显著的字或图的特征,在与其他标样区别的同时,也代表着商标权人以及商标权人生产的相关产品。但专利则不然,除了如“滑动解锁”等有限几个专利外,用户很难看到某一专利就知道该专利的申请/权利人。
这种情况所带来的严重后果是:
1、专利权的保护难度大,一项好的技术出来后,马上就被复制;
2、专利权/申请人通过专利彰显自己的产品特色的效果差,因为用户也分不清楚某一技术与专利权/申请人的联系。
针对于上述问题,作为本发明的一个实施例,播放与滚筒的平均速度相匹配的视频时,向用户推送专利信息。
所述专利信息包括但不限于:该技术的专利申请状态,该技术的专利申请/权利人、该技术的专利申请号、专利申请日等信息。
所述专利信息是可编辑的,可以根据专利申请的授权与否,向用户动态推送:正在申请专利、已获得专利授权等信息。
所述专利信息是可编辑的,可以根据专利申请权/专利权的转让情况,向用户动态推送:该专利的当前相关的权利人。
所述专利信息的推送方式,可以采取小框显示、语音显示等让用户能够感知的推送方式。
该发明通过实现功能的同时推送相关专利信息,能够有效保护专利(申请)权人的相关权益。
考虑到技术使用的同时,专利的申请过程和授权后的维护过程都会产生人力、财力上的成本:如答复审查意见、缴纳授权费等,对于核心技术(如:CDMA的底层技术)或市场认同度比较高的技术(如:滑动解锁)而言,那么相关成本就可以忽略不计,对于这些技术的投入是值得的,但这类技术毕竟是少数,更多的技术经过市场验证后,其实并不能触及用户的痛点或痒点,而对这些技术的专利投入,就容易造成成本的浪费。
针对于这个问题,在本发明的一个实施例中,播放与滚筒的平均速度相匹配的视频时,向厂家预设的数据采集端发送技术使用数据。
所述技术使用数据为用户使用该技术的数据,即所述方法走完前几个步骤时产生的数据,所述数据包括用户使用该技术的次数(如在一定时间内是第几次使用该技术);使用该技术的具体时间点;使用该技术前后用户的相关操作等有助于技术提供方更好的评价技术的市场价值,并根据所述反馈更好的改进技术的数据。
从而在实现本发明基本功能的同时,也可以方便厂家及时有效的采集相关技术的使用情况。
图2是本发明实施例提供的跑步机的结构示意图,所述跑步机包括:
记录单元21,用于记录预设的特定的时间段内滚筒的平均速度,与滚筒的平均速度相匹配的视频;
检测单元22,用于检测当前的特定的时间段内滚筒的平均速度;
匹配单元23,其输入端与所述记录单元21以及检测单元22的输出端连接,用于根据滚筒当前的特定的视觉段内的平均速度,播放与滚筒的平均速度相匹配的视频。
其工作原理是:记录单元21记录预设的特定的时间段内滚筒的平均速度,与滚筒的平均速度相匹配的视频;检测单元22检测当前的特定的时间段内滚筒的平均速度;匹配单元23根据滚筒当前的特定的视觉段内的平均速度,播放与滚筒的平均速度相匹配的视频。
优选地,本发明实施例还包括信息推送单元,其输入端与所述匹配单元23的输出端连接,用于播放与滚筒的平均速度相匹配的视频时,向用户推送专利信息。
优选地,本发明实施例还包括数据采集单元,其输入端与所述匹配单元23的输出端连接,用于播放与滚筒的平均速度相匹配的视频时,向厂家预设的数据采集端发送技术使用数据。
该发明通过跑步机滚筒的平均速度匹配相应的视频,让用户可以根据跑步时的表现获得不同的奖惩视频,增加用户在跑步中的游戏感。
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。

Claims (6)

  1. 一种根据滚筒速度呈现不同视频的方法,其特征在于,所述方法包括如下步骤:
    记录预设的特定的时间段内滚筒的平均速度,与滚筒的平均速度相匹配的视频;
    检测当前的特定的时间段内滚筒的平均速度;
    根据滚筒当前的特定的视觉段内的平均速度,播放与滚筒的平均速度相匹配的视频。
  2. 如权利要求1所述的根据滚筒速度呈现不同视频的方法,其特征在于,所述方法还包括:
    播放与滚筒的平均速度相匹配的视频时,向用户推送专利信息。
  3. 如权利要求1所述的根据滚筒速度呈现不同视频的方法,其特征在于,所述方法还包括:
    播放与滚筒的平均速度相匹配的视频时,向厂家预设的数据采集端发送技术使用数据。
  4. 一种跑步机,其特征在于,所述跑步机包括:
    记录单元,用于记录预设的特定的时间段内滚筒的平均速度,与滚筒的平均速度相匹配的视频;
    检测单元,用于检测当前的特定的时间段内滚筒的平均速度;
    匹配单元,其输入端与所述记录单元以及检测单元的输出端连接,用于根据滚筒当前的特定的视觉段内的平均速度,播放与滚筒的平均速度相匹配的视频。
  5. 如权利要求4所述的跑步机,其特征在于,所述跑步机还包括:
    信息推送单元,其输入端与所述匹配单元的输出端连接,用于播放与滚筒的平均速度相匹配的视频时,向用户推送专利信息。
  6. 如权利要求4所述的跑步机,其特征在于,所述跑步机还包括:
    数据采集单元,其输入端与所述匹配单元的输出端连接,用于播放与滚筒的平均速度相匹配的视频时,向厂家预设的数据采集端发送技术使用数据。
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US5489249A (en) * 1991-07-02 1996-02-06 Proform Fitness Products, Inc. Video exercise control system
JP3263039B2 (ja) * 1999-02-22 2002-03-04 エスアイエス株式会社 運動装置
CN201085891Y (zh) * 2007-08-03 2008-07-16 何铭宽 跑步机仿真控制装置
CN103656988A (zh) * 2013-08-06 2014-03-26 刘涛 节电型智能游戏跑步机
CN103845858A (zh) * 2012-11-29 2014-06-11 西安大昱光电科技有限公司 一种新型视频联动跑步机

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5489249A (en) * 1991-07-02 1996-02-06 Proform Fitness Products, Inc. Video exercise control system
JP3263039B2 (ja) * 1999-02-22 2002-03-04 エスアイエス株式会社 運動装置
CN201085891Y (zh) * 2007-08-03 2008-07-16 何铭宽 跑步机仿真控制装置
CN103845858A (zh) * 2012-11-29 2014-06-11 西安大昱光电科技有限公司 一种新型视频联动跑步机
CN103656988A (zh) * 2013-08-06 2014-03-26 刘涛 节电型智能游戏跑步机

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