WO2018205329A1 - Low-value idle item network transaction method and system based on price gambling - Google Patents

Low-value idle item network transaction method and system based on price gambling Download PDF

Info

Publication number
WO2018205329A1
WO2018205329A1 PCT/CN2017/087517 CN2017087517W WO2018205329A1 WO 2018205329 A1 WO2018205329 A1 WO 2018205329A1 CN 2017087517 W CN2017087517 W CN 2017087517W WO 2018205329 A1 WO2018205329 A1 WO 2018205329A1
Authority
WO
WIPO (PCT)
Prior art keywords
transaction
platform
item
information
network
Prior art date
Application number
PCT/CN2017/087517
Other languages
French (fr)
Chinese (zh)
Inventor
金鹏
徐丽
Original Assignee
金鹏
徐丽
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 金鹏, 徐丽 filed Critical 金鹏
Publication of WO2018205329A1 publication Critical patent/WO2018205329A1/en

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]

Definitions

  • the invention belongs to the field of Internet information, and in particular relates to a network trading platform for a user to trade a low value idle item based on a price game.
  • the trading method is one-to-one, and the pricing mechanism based on the communication between buyers and sellers cannot promote the increase of the transaction rate.
  • CN201610371305 Web-based user-to-user transaction” transaction method and system for "double-blind bidding and acceptance of products, goods or services conducted online via an electronic network such as the Internet.
  • Embodiments Anonymity of such networks achieves a double-blind nature of interchange.
  • Some embodiments provide for exchange, sale, or barter.
  • Some embodiments provide for independent experts to evaluate or certify products, goods, or services.
  • Some embodiments provide for independent Third parties exchange, Buy or sell or add value-added products or services with items of barter.
  • Some embodiments provide a means to deliver or receive items conveniently, safely and reliably.
  • Some embodiments provide for the exchange of goods in exchange for exchange, transactions, or barter. ”
  • the transaction system runs a code (presented as a website) through a server computer, using a specific algorithm to present a bid for a product, item, or service that the first user (referred to as User A) wishes to purchase, sell, or trade, when the second user ( User B, unable to identify any information of User A.)
  • a code presented as a website
  • User A the first user
  • User B the second user
  • various embodiments are used to notify a third party agent to facilitate the transaction.
  • the transaction system determines the transaction intention after agreeing to the request of the first user and the demand of the second user. Once the user A and the user B agree to the item price through the website, the website notifies the user A of the location of the lock group, the tag number. And the opening code, after the user A places the item into the website, the website informs the user B until the transaction is completed.
  • This kind of transaction mode is a network extension of the traditional one-to-one transaction, and it cannot avoid the user B who is not satisfied with the description as leaving the lock cabinet as it is, and also needs the transaction mode in which the user A retrieves the item by himself. If the locker is in a public place and User A is unable to retrieve the goods in time or is unwilling to retrieve the goods, the system is full of cabinets and cannot be cleaned. At the same time, since user B and user A are one-to-one transactions, user B has no time cost after receiving the information, and delays the time when the goods are picked up, resulting in high occupancy rate of the locker and low transaction rate, which is not conducive to the exchange of idle goods.
  • the system uses surveillance cameras in multiple directions accessible through the website. If user B indicates that the item does not exist, the operator of the website reviews from when user A is at the locker and from when user B is at the locker. Monitor video from time to check for improper behavior.
  • This method only monitors the transactions of User A and User B, and only ensures that User B finds that the locker does not contain items or that the items are not backtracked when the user A describes something. There is no effective supervision of illegal and illegal transactions involved on the website.
  • the object of the present invention is to provide a low-value idle item network transaction method and system, which effectively solves the defects in the prior art through a one-to-many transaction mode and a price game process, and realizes a completely different transaction concept.
  • a price game based low-value idle item network transaction method including:
  • Intent transaction through the online trading platform without registration, the seller publishes the item information and price information of low-value idle items, and the price information decreases with time; any buyer can send a transaction to any item.
  • Propensity information the number of trading tendency information of an item reaches a certain threshold, and the platform informs the seller of the item to turn into an entity transaction stage;
  • (2) entity transaction the seller places the item in the transaction service terminal, and the transaction service terminal associates with the network transaction platform, and the price information of the network transaction platform decreases with time until the buyer goes to the transaction.
  • the service terminal completes the network payment and picks up the goods, and the platform sends the transaction completion information to other buyers.
  • the transaction service terminal is a physical container or a manual service point.
  • step (1) specifically includes the following steps:
  • step (102) the seller can not modify the initial price information, and the price game process is automatically controlled by the system.
  • step (2) is:
  • the seller puts the item for sale into the transaction service terminal, and provides the payment account to the online transaction platform;
  • the transaction service terminal and the network transaction platform perform information association through a network, and the network transaction platform notifies the buyer who has a tendency to trade;
  • the buyer goes to the transaction service terminal and verifies that the item entity and the virtual container description are consistent, according to The price information at that time completes the network payment through the payment platform, and the network information platform sends the pick-up information to the transaction service terminal, and the buyer picks up the goods;
  • the network information platform notifies other buyers that the transaction has ended and is settled with the seller.
  • step (201) the seller provides the payment account to the network transaction platform: the seller places the item on the transaction service terminal, and then pays a symbolic commission through the network payment platform to submit the payment account.
  • step (203) if the price information is completely 0, the transaction service terminal will automatically open, and the inside item is regarded as a free item, and is no longer protected by the transaction service terminal, and is taken by other people at will. go.
  • the seller can go to the transaction service terminal at any time, complete the network payment through the payment platform according to the current price information, take the goods, and re-place the virtual container.
  • the invention also proposes a low-value idle item network transaction system based on price game, comprising: a network transaction platform, a transaction service terminal and a user terminal without registration;
  • the network transaction platform is provided with a virtual container module for distributing the seller's need to sell low-value idle items;
  • the network trading platform is provided with a price game module, and the initial price information for automatically controlling the items is gradually decreased as the virtual container time is extended;
  • the network transaction platform is provided with a transaction tendency judgment module for receiving the transaction tendency information of the buyer and determining whether the quantity of the information reaches a threshold;
  • the network transaction platform is provided with an information sending module for transmitting relevant information to sellers, buyers, and transaction service terminals;
  • the network transaction platform is provided with a network payment module for receiving payment and settlement with the seller;
  • the transaction service terminal is configured to store items during an entity transaction phase
  • the user terminal is an online platform terminal or an APP terminal, and the user accesses the network transaction platform through the user terminal.
  • the transaction service terminal is a physical container or a manual service point; the physical container is provided with a control module for communicating with the network transaction platform through the network and controlling the door lock according to the information;
  • the physical container is provided with a transparent panel for the buyer to determine whether the item entity and the virtual container are consistently described.
  • the invention adopts a multi-blind mode for buyers, sellers and trading platforms
  • the invention adopts a pricing model of price game
  • the pricing of idle items often determines whether a transaction can be concluded.
  • the present invention adopts a pricing model of price games.
  • the initial price is determined in the virtual container. Over time, the transaction price is extended in the virtual container over time. And lower, so that when the transaction intention is reached, a price game is generated to increase the competitiveness of the item; on the other hand, when the item enters the physical container, the price of the item will decrease correspondingly as time goes by, until it is completely 0, to the end.
  • the container will automatically bounce off, and the contents are considered free items, no longer protected by the container, and can be taken away by others. Therefore, when an item enters a physical container, not only a plurality of users intend to purchase, but also a price game between the price of the person, the person and the item, and the transaction rate of the item is increased;
  • the present invention adopts a no-sales model of transaction approval
  • After-sales rights protection is the most occupied part of the idle item transaction dispute.
  • the invention adopts the post-sales mode of transaction approval, that is, through observation, it is deemed that the purchase is not required to be after-sales rights protection, and the occupied resources can be greatly reduced;
  • the invention has security, the whole transaction process does not need to be registered, the personal information security is guaranteed; the simplicity, the gaze-to-get, the app is easy to use, the transaction is convenient, and the operation is easy; the expansion is extended to the school and the residential area , public areas, etc., can save energy, protect the environment, and promote social development.
  • FIG. 1 is a schematic diagram of a transaction flow of the present invention.
  • the invention is a low-value idle item online trading platform, the transaction mode is one-to-many, and has the effect of price game, can effectively solve the above defects, and realize a completely different trading concept, as shown in FIG. 1 .
  • the seller opens the app to upload items for sale.
  • Any user of the App can express the trading tendency at any time, and can express the trading tendency for the items in the virtual container.
  • the transaction condition of the transaction is satisfied, 3 or more people can reach the trading intention to obtain the qualification for trading to the platform entity.
  • a physical platform container or a manual service point may be used as an entity transaction service terminal.
  • a physical container is used.
  • User 1 places the items in the App Virtual Container with the physical platform container, and then pays a symbolic commission (0.01 yuan) through the payment platform to submit the payment account. At this time, the physical container is locked, and the App will update and notify the attention in real time. The user B, C, X, etc. of the item in the virtual container informs them that the item of interest has entered the physical container.
  • the user X After receiving the notification, the user X arrives at the physical platform container, determines through the transparent panel that the item to be purchased is consistent with the App virtual container, and pays the payment through the payment platform. After the payment is completed, the physical platform container is opened, the item is removed, and the system deducts the commission. The remaining payment is paid to the buyer to complete the entire transaction process.
  • the invention of the present invention lies in:
  • the pricing of idle items often determines whether a transaction can be concluded.
  • the present invention adopts a price game pricing model, on the one hand, determines the initial price (such as 5N yuan) in the App virtual container, and the transaction price is virtual in the App as time goes by.
  • the container decreases with time (assuming 1 yuan/day), so that when the transaction intention is reached, a price game is generated to increase the competitiveness of the item; on the other hand, when the item enters the physical container, it becomes longer with time.
  • the price of the item will be reduced accordingly until it is completely 0 (assuming 6N hours).
  • the container will automatically bounce off.
  • the contents are considered free items and are no longer protected by the container. They can be taken away by others. Therefore, when the item enters the physical container, not only three (or more) users intend to purchase, but also form a price game between the price of the person, the person and the item as time goes on, increasing the transaction rate of the item.
  • After-sales rights protection is the most occupied part of the idle item transaction dispute.
  • the invention adopts the post-sales mode of transaction approval, that is, through observation, when determining the purchase, it is deemed that the after-sales rights protection is unnecessary, and the occupied resources can be greatly reduced.
  • the invention does not include a monitoring system, and the transaction platform container panel is transparent.
  • the user 1 places the item in the container, the user 2, 3, N, etc. can observe the item through the transparent panel, and the object is consistent with the App photo or video. After confirming the purchase, when the purchase is completed, it is considered that the reliability of the transaction has been recognized, and the transaction dispute can be avoided.
  • the traditional one-to-one transaction method has a low turnover rate.
  • the transaction App terminal adopted by the invention adopts a virtual container, which is not limited by the actual space. In theory, there can be an unlimited number of products, and the seller user can display all the goods that want to be traded through the App platform, and the buyer can find the favorite by the search system. Idle items, and at the same time, due to the pricing method of price game, the transaction rate will be greatly improved.
  • the invention is in the stage of reaching the transaction intention:
  • the App When User 1 places the item, the App will update and notify the user B, C, X, etc. in real time.
  • the price of the item When User 1's item enters the physical container, the price of the item will decrease accordingly over time until it is completely 0 (hypothesis For 6N hours), at the end of this container, the container will automatically bounce off, and the contents are regarded as free items, no longer protected by the container, and can be taken away by others.
  • the transaction mode is similar to the auction mode.
  • the user B, C, X, etc. have a competitive relationship with the goods obtained by the user 1, and the transaction completion rate is greatly improved, even if B, C
  • the transaction has not been completed, and the price of the item has gradually decreased after 6N hours.
  • the transaction will still be completed automatically.
  • the seller user 1 can still recycle his own items as a buyer within 6N hours after placing the container. Therefore, the system does not have the possibility of being full of cabinets and cannot be cleaned up, and the transaction frequency and transaction success rate will be greatly improved.
  • the invention is mainly directed to regional idle item transactions.
  • the buyer In order to sell the goods, the buyer will go to the platform container to place the goods himself. The buyer must go to the platform container in order to obtain the goods, so there is no logistics for the buyer or the buyer. Costs can greatly facilitate the circulation of lower value items. Even if the price of the item is low, there is no logistics cost, so the transaction rate will be greatly improved.

Landscapes

  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Finance (AREA)
  • Development Economics (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A low-value idle item network transaction method and system based on price gambling, the method comprising: (1) an intention transaction, where a seller issues item information and price information about low-value idle items through a network transaction platform without registering, with the price information decreasing over time; any buyer may send transaction propensity information for any item, and when the amount of transaction propensity information for an item reaches a certain threshold value, the platform notifies a seller of the item to turn to an entity transaction stage; and (2) an entity transaction, where the seller places the item on a transaction service terminal, the transaction service terminal performs information association with the network transaction platform, the price information on the network transaction platform decreases over time until there is a buyer to complete network payment at the transaction service terminal and pick up the item, and the platform then sends transaction completion information to the other buyers. The transaction method is a one-to-many multi-blind mode, and increases the transaction rate and success rate of an item by means of price gambling.

Description

基于价格博弈的低价值闲置物品网络交易方法及系统Low-value idle item network transaction method and system based on price game 技术领域Technical field
本发明属于互联网信息领域,特别是涉及到用户对用户基于价格博弈进行交易的低价值闲置物品的网络交易平台。The invention belongs to the field of Internet information, and in particular relates to a network trading platform for a user to trade a low value idle item based on a price game.
背景技术Background technique
根据相关资料,2016年国内二手闲置物市场规模已高达4000亿,而这仅是2015年网购总额的10%。在这个网购兴盛的年代,闲置出售成为越来越主流的需求。目前二手电子、二手奢侈品、二手母婴等在二手交易市场上占据了大部分比例,而低价值(如50元内)物品交易率很低,且其中大部分交易都是线上联系,当面交割,甚至很多物品由于价值较低(如低于10元)被直接遗弃。According to relevant information, the domestic second-hand idle market in 2016 has reached 400 billion, which is only 10% of the total online shopping in 2015. In this era of online shopping, idle sales have become an increasingly mainstream demand. At present, second-hand electronic, second-hand luxury goods, second-hand mothers and babys account for the majority of the second-hand trading market, while low-value (such as 50 yuan) items are very low, and most of the transactions are online, face to face Delivery, even many items are directly abandoned due to lower value (such as less than 10 yuan).
例如阿里巴巴“咸鱼”App,它通过实名注册和认证,提供一个共享的交易平台,让全国的买家和卖家能够联系、交流并通过物流或见面达成交易。For example, Alibaba's "Salted Fish" App, which provides real-name registration and certification, provides a shared trading platform that allows buyers and sellers across the country to contact, communicate and trade through logistics or meeting.
例如“校园二手街”,它根据学生的学号进行实名注册,提供了一个校园内的交易平台,让校园内买家卖家进行当面交易。For example, “Campus Second-hand Street”, which is registered under the real name of the student's student number, provides a platform for trading on campus, allowing buyers and sellers on campus to conduct face-to-face transactions.
现有的各种交易平台低价值闲置物品交易率相对较低的原因主要有四个:There are four main reasons for the relatively low transaction rate of low-value idle items on various trading platforms:
(一)买卖流程复杂,目前各个App或网站均要求实名认证或学号认证,买卖流程中需要价格交流,达成一致后才能交易。(1) The trading process is complicated. At present, each app or website requires real-name authentication or student number certification. The price negotiation is required in the trading process.
(二)交易售后困难,虽然卖家实名认证,但由于对于闲置物品成色的定义和个人原因,一旦出现纠纷,售后维权十分繁琐困难。(2) Difficulties in after-sales trading, although the seller's real-name certification, but due to the definition of the color of idle items and personal reasons, once disputes occur, after-sales rights protection is very cumbersome.
(三)交易方式为一对一,以买卖双方沟通为主的定价机制不能促进成交率的提高。(3) The trading method is one-to-one, and the pricing mechanism based on the communication between buyers and sellers cannot promote the increase of the transaction rate.
(四)物流成本占物品总价值比重偏高,影响低价值闲置物品交易。(4) The logistics cost accounts for a high proportion of the total value of the goods, which affects the trading of low-value idle items.
例如:CN201610371305“基于网络的用户对用户交易”提出的交易方法和系统,该发明“针对通过例如互联网的电子网络的在线进行的产品、商品或服务的双盲出价和接受。根据本发明的一些实施方式这样的网络的匿名性实现互换的双盲性质。一些实施方式规定交换、买卖或以物易物。一些实施方式规定独立专家评估或认证产品、商品或服务。一些实施方式规定独立的第三方以结合所交换、 买卖或以物易物的物品来提供增值产品或服务。一些实施方式提供方便、安全和可靠地递送或接收物品的方式。一些实施方式规定结合物品的交换、交易或以物易物来交换钱。”For example: CN201610371305 "Web-based user-to-user transaction" transaction method and system for "double-blind bidding and acceptance of products, goods or services conducted online via an electronic network such as the Internet. Some according to the present invention Embodiments Anonymity of such networks achieves a double-blind nature of interchange. Some embodiments provide for exchange, sale, or barter. Some embodiments provide for independent experts to evaluate or certify products, goods, or services. Some embodiments provide for independent Third parties exchange, Buy or sell or add value-added products or services with items of barter. Some embodiments provide a means to deliver or receive items conveniently, safely and reliably. Some embodiments provide for the exchange of goods in exchange for exchange, transactions, or barter. ”
该交易系统通过服务器计算机运行代码(表现为网站),采用特定算法将第一用户(称为用户A)希望购买、出售或买卖的产品、商品或服务的出价来提出交易,当第二用户(用户B,不能识别用户A的任何信息)对接受出价感兴趣时,采用各种实施方式通知第三方代理促成交易。The transaction system runs a code (presented as a website) through a server computer, using a specific algorithm to present a bid for a product, item, or service that the first user (referred to as User A) wishes to purchase, sell, or trade, when the second user ( User B, unable to identify any information of User A.) When interested in accepting a bid, various embodiments are used to notify a third party agent to facilitate the transaction.
(1)该交易系统对于提出第一用户的需求和第二用户的需求达成一致后来确定交易意向,一旦用户A和用户B通过网站同意物品价格,网站向用户A通知锁柜组位置,标签号和开门代码,待用户A放置物品进去后网站通知用户B,直至完成交易。(1) The transaction system determines the transaction intention after agreeing to the request of the first user and the demand of the second user. Once the user A and the user B agree to the item price through the website, the website notifies the user A of the location of the lock group, the tag number. And the opening code, after the user A places the item into the website, the website informs the user B until the transaction is completed.
这种交易方式属传统一对一交易的网络延伸,不能避免如其描述的用户B不满意按照原样留下锁柜,同时还需要用户A自行取回物品的交易模式。如果锁柜处于公共场所,而用户A并不能及时取回货物或不愿取回货物,则此系统存在满柜且无法清理的可能性。同时由于用户B与用户A是一对一交易,接收信息后用户B没有时间成本,取货时会拖延时间,导致锁柜占用率高,交易率低的问题,不利于闲置货品的交换。This kind of transaction mode is a network extension of the traditional one-to-one transaction, and it cannot avoid the user B who is not satisfied with the description as leaving the lock cabinet as it is, and also needs the transaction mode in which the user A retrieves the item by himself. If the locker is in a public place and User A is unable to retrieve the goods in time or is unwilling to retrieve the goods, the system is full of cabinets and cannot be cleaned. At the same time, since user B and user A are one-to-one transactions, user B has no time cost after receiving the information, and delays the time when the goods are picked up, resulting in high occupancy rate of the locker and low transaction rate, which is not conducive to the exchange of idle goods.
(2)该系统采用通过网站可访问的多个方向的监控摄像机,如果用户B表示物品不存在,则网站的操作员复查从当用户A在锁柜处时起和从当用户B在锁柜处时起的监控视频以检查不正当行为。(2) The system uses surveillance cameras in multiple directions accessible through the website. If user B indicates that the item does not exist, the operator of the website reviews from when user A is at the locker and from when user B is at the locker. Monitor video from time to check for improper behavior.
此方式仅对用户A和用户B的交易进行监控,只能保证用户B发现锁柜不包含物品或物品不是用户A描述的东西时的回溯。对于网站上涉及的违法违禁交易无法进行有效监督。This method only monitors the transactions of User A and User B, and only ensures that User B finds that the locker does not contain items or that the items are not backtracked when the user A describes something. There is no effective supervision of illegal and illegal transactions involved on the website.
发明内容Summary of the invention
本发明的目的是提供一种低价值闲置物品网络交易方法和系统,通过一对多的交易模式,以及价格博弈的过程,有效解决现有技术中的缺陷,实现完全不同的交易理念。The object of the present invention is to provide a low-value idle item network transaction method and system, which effectively solves the defects in the prior art through a one-to-many transaction mode and a price game process, and realizes a completely different transaction concept.
为了达到上述目的,本发明采取的技术方案为:一种基于价格博弈的低价值闲置物品网络交易方法,包括: In order to achieve the above object, the technical solution adopted by the present invention is: a price game based low-value idle item network transaction method, including:
(1)意向交易,通过无需注册的网络交易平台,卖家发布低价值闲置物品的物品信息及价格信息,且价格信息随着时间的延长而降低;任一买家均可对任一物品发送交易倾向信息,某物品的交易倾向信息数量达到一定阈值,平台通知该物品的卖家转为实体交易阶段;(1) Intent transaction, through the online trading platform without registration, the seller publishes the item information and price information of low-value idle items, and the price information decreases with time; any buyer can send a transaction to any item. Propensity information, the number of trading tendency information of an item reaches a certain threshold, and the platform informs the seller of the item to turn into an entity transaction stage;
(2)实体交易,卖家将物品放置于交易服务终端,所述交易服务终端与所述网络交易平台进行信息关联,网络交易平台的价格信息随着时间的延长而降低,直到有买家去交易服务终端完成网络付款并取货,平台发送给其他买家交易完成信息。(2) entity transaction, the seller places the item in the transaction service terminal, and the transaction service terminal associates with the network transaction platform, and the price information of the network transaction platform decreases with time until the buyer goes to the transaction. The service terminal completes the network payment and picks up the goods, and the platform sends the transaction completion information to other buyers.
进一步,所述交易服务终端为实体货柜或人工服务点。Further, the transaction service terminal is a physical container or a manual service point.
进一步的,步骤(1)所述意向交易具体包括以下步骤:Further, the intent transaction in step (1) specifically includes the following steps:
(101)建立无需注册的网络交易平台,用户均不提供个人信息;网络交易平台设有虚拟货柜;(101) Establishing a network transaction platform that does not require registration, the user does not provide personal information; the network transaction platform has a virtual container;
(102)有需代售低价值闲置物品的用户作为卖家,将低价值闲置物品的物品信息放入虚拟货柜,并设置初始价格信息,初始价格信息随着在虚拟货柜时间的延长而逐渐降低,开始价格博弈过程;(102) A user who needs to sell low-value idle items as a seller, puts the item information of the low-value idle items into the virtual container, and sets initial price information, and the initial price information gradually decreases as the virtual container time is extended. Start the price game process;
(103)有购买需求的用户作为买家,查看虚拟货柜的物品信息及价格信息,对某件物品有意愿购买时,向平台发送交易倾向信息;(103) The user who has the purchase demand as the buyer, checks the item information and the price information of the virtual container, and sends the transaction tendency information to the platform when there is a willingness to purchase the item;
(104)物品的交易倾向信息数量达到一定阈值,平台通知该物品的卖家转为实体交易阶段。(104) The quantity of the transaction tendency information of the item reaches a certain threshold, and the platform notifies the seller of the item to turn into the entity transaction stage.
更进一步的,步骤(102)中,卖家设置初始价格信息后不能再修改,价格博弈过程由系统自动控制。Further, in step (102), the seller can not modify the initial price information, and the price game process is automatically controlled by the system.
进一步的,步骤(2)所述实体交易的具体步骤为:Further, the specific steps of the entity transaction in step (2) are:
(201)卖家将待售物品放入交易服务终端,并向网络交易平台提供收款帐号;(201) The seller puts the item for sale into the transaction service terminal, and provides the payment account to the online transaction platform;
(202)交易服务终端与所述网络交易平台通过网络进行信息关联,网络交易平台通知有交易倾向的买家;(202) the transaction service terminal and the network transaction platform perform information association through a network, and the network transaction platform notifies the buyer who has a tendency to trade;
(203)没有买家去完成交易的情况下,网络交易平台的价格信息随着时间的延长而继续降低,继续价格博弈过程;(203) In the absence of a buyer to complete the transaction, the price information of the online trading platform continues to decrease over time, continuing the price game process;
(204)买家去交易服务终端,验证物品实体和虚拟货柜描述一致后,按照 当时的价格信息通过支付平台完成网络付款,网络信息平台向交易服务终端发送可取货信息,买家取货;(204) The buyer goes to the transaction service terminal and verifies that the item entity and the virtual container description are consistent, according to The price information at that time completes the network payment through the payment platform, and the network information platform sends the pick-up information to the transaction service terminal, and the buyer picks up the goods;
(205)网络信息平台通知其他买家交易已结束,并与卖家结算。(205) The network information platform notifies other buyers that the transaction has ended and is settled with the seller.
更进一步的,步骤(201)中,卖家向网络交易平台提供收款帐号的过程为:卖家将物品放置于交易服务终端,然后通过网络支付平台支付象征性佣金,以此提交收款账号。Further, in step (201), the seller provides the payment account to the network transaction platform: the seller places the item on the transaction service terminal, and then pays a symbolic commission through the network payment platform to submit the payment account.
更进一步的,步骤(203)所述价格博弈过程中,若价格信息至完全为0,交易服务终端会自动打开,里面物品视为自由物品,不再受交易服务终端保护,由其他人随意拿走。Further, in the price game process of step (203), if the price information is completely 0, the transaction service terminal will automatically open, and the inside item is regarded as a free item, and is no longer protected by the transaction service terminal, and is taken by other people at will. go.
再进一步,卖家在步骤(203)所述价格博弈过程中,随时可去交易服务终端,按照当时的价格信息通过支付平台完成网络付款,取走货物,并重新放入虚拟货柜发布。Further, during the price game process in step (203), the seller can go to the transaction service terminal at any time, complete the network payment through the payment platform according to the current price information, take the goods, and re-place the virtual container.
本发明还提出了一种基于价格博弈的低价值闲置物品网络交易系统,包括:无需注册的网络交易平台、交易服务终端、用户终端;The invention also proposes a low-value idle item network transaction system based on price game, comprising: a network transaction platform, a transaction service terminal and a user terminal without registration;
所述网络交易平台设有虚拟货柜模块,用于发布卖家的需代售低价值闲置物品;The network transaction platform is provided with a virtual container module for distributing the seller's need to sell low-value idle items;
所述网络交易平台设有价格博弈模块,用于自动控制物品的初始价格信息随着在虚拟货柜时间的延长而逐渐降低;The network trading platform is provided with a price game module, and the initial price information for automatically controlling the items is gradually decreased as the virtual container time is extended;
所述网络交易平台设有交易倾向判断模块,用于接收买家的交易倾向信息并判断信息数量是否达到阈值;The network transaction platform is provided with a transaction tendency judgment module for receiving the transaction tendency information of the buyer and determining whether the quantity of the information reaches a threshold;
所述网络交易平台设有信息发送模块,用于向卖家、买家、交易服务终端发送相关的信息;The network transaction platform is provided with an information sending module for transmitting relevant information to sellers, buyers, and transaction service terminals;
所述网络交易平台设有设有网络支付模块,用于接收支付的费用及与卖家结算;The network transaction platform is provided with a network payment module for receiving payment and settlement with the seller;
所述交易服务终端用于在实体交易阶段存放物品;The transaction service terminal is configured to store items during an entity transaction phase;
所述用户终端为在线平台终端或APP终端,用户通过用户终端访问网络交易平台。The user terminal is an online platform terminal or an APP terminal, and the user accesses the network transaction platform through the user terminal.
进一步的,所述交易服务终端为实体货柜或人工服务点;所述实体货柜设有控制模块,用于通过网络与网络交易平台进行通信并根据信息对门锁进行控制; 所述实体货柜设有透明面板,用于买家确定物品实体和虚拟货柜是否描述一致。Further, the transaction service terminal is a physical container or a manual service point; the physical container is provided with a control module for communicating with the network transaction platform through the network and controlling the door lock according to the information; The physical container is provided with a transparent panel for the buyer to determine whether the item entity and the virtual container are consistently described.
本发明提出的基于价格博弈的低价值闲置物品网络交易方法及系统,与现有技术相比,有益效果为:The method and system for trading low-value idle items based on price game proposed by the invention have the beneficial effects compared with the prior art:
1、本发明采取了对于买家、卖家和交易平台的多盲模式;1. The invention adopts a multi-blind mode for buyers, sellers and trading platforms;
对于传统App、网站,买家和卖家必须在平台上进行注册,即使通过技术手段对买家和卖家进行技术封锁,只要买家和卖家能够交流,就能绕过系统进行单独交易。而本发明从根本上解决了这个问题,只有当虚拟平台的物品放入实体平台,卖家才能确定出售物品,而买家只有通过支付货款,才能从实体平台获得物品;For traditional App and website, buyers and sellers must register on the platform. Even if technical and commercial means are used to block buyers and sellers, as long as buyers and sellers can communicate, they can bypass the system and conduct separate transactions. The present invention fundamentally solves this problem. Only when the items of the virtual platform are placed on the physical platform, the seller can determine the items to be sold, and the buyer can obtain the items from the physical platform only by paying the goods;
2、本发明采用了价格博弈的定价模式;2. The invention adopts a pricing model of price game;
闲置物品的定价,往往决定了是否能达成交易,本发明采用了价格博弈的定价模式,一方面在虚拟货柜中确定初始价格,随着时间的延长,交易价格在虚拟货柜中随着时间的延长而降低,这样在达成交易意向时就产生价格博弈,增加物品的竞争力;另一方面当物品进入实体货柜后,随着时间的延长物品的售价会相应降低,直至完全为0,到最后此货柜会自动弹开,里面物品视为自由物品,不再受货柜保护,可由其他人随意拿走。故当物品进入实体货柜后,不仅有多个用户有意向进行购买,同时随着时间的延长形成人与人、人与物品售价间的价格博弈,增加物品的交易率;The pricing of idle items often determines whether a transaction can be concluded. The present invention adopts a pricing model of price games. On the one hand, the initial price is determined in the virtual container. Over time, the transaction price is extended in the virtual container over time. And lower, so that when the transaction intention is reached, a price game is generated to increase the competitiveness of the item; on the other hand, when the item enters the physical container, the price of the item will decrease correspondingly as time goes by, until it is completely 0, to the end. The container will automatically bounce off, and the contents are considered free items, no longer protected by the container, and can be taken away by others. Therefore, when an item enters a physical container, not only a plurality of users intend to purchase, but also a price game between the price of the person, the person and the item, and the transaction rate of the item is increased;
3、本发明采用交易认可的无售后模式;3. The present invention adopts a no-sales model of transaction approval;
售后维权是闲置物品交易纠纷最占用资源的部分,本发明采用交易认可的无售后模式,即通过观察,确定购买的时候就视为不需要售后维权,可大大减少占用的资源;After-sales rights protection is the most occupied part of the idle item transaction dispute. The invention adopts the post-sales mode of transaction approval, that is, through observation, it is deemed that the purchase is not required to be after-sales rights protection, and the occupied resources can be greatly reduced;
4、本发明具有安全性,整个交易流程无需注册,个人信息安全性有保障;具有简易性,眼见即所得,App使用简便,交易方便,容易操作;具有扩展性,能够扩展到学校、居民区、公共区等,能够节省能源,保护环境,促进社会发展。4. The invention has security, the whole transaction process does not need to be registered, the personal information security is guaranteed; the simplicity, the gaze-to-get, the app is easy to use, the transaction is convenient, and the operation is easy; the expansion is extended to the school and the residential area , public areas, etc., can save energy, protect the environment, and promote social development.
附图说明DRAWINGS
图1为本发明的交易流程示意图。FIG. 1 is a schematic diagram of a transaction flow of the present invention.
具体实施方式detailed description
下面结合具体实施例对本发明做进一步说明。 The invention will be further described below in conjunction with specific embodiments.
本发明是一种低价值闲置物品网络交易平台,交易模式是一对多的,同时具备了价格博弈的效果,能够有效解决上述缺陷,实现完全不同的交易理念,如图1所示。The invention is a low-value idle item online trading platform, the transaction mode is one-to-many, and has the effect of price game, can effectively solve the above defects, and realize a completely different trading concept, as shown in FIG. 1 .
本发明的流程如下:The flow of the present invention is as follows:
1、达成交易意向阶段:1. To reach the stage of trading intention:
(1)卖家打开App上传待售物品(1) The seller opens the app to upload items for sale.
打开App(无需注册),确定出售物品初始时选择固定的若干种之一价格(如5N元),之后不能修改价格,但随着时间的延长,交易价格在App虚拟货柜中随着时间的延长而降低(假设为1元/天)。Open the App (no need to register), determine the price of one of several fixed items (such as 5N yuan) when you initially sell the item, and then you can't modify the price, but as time goes on, the transaction price will increase with time in the App virtual container. And lower (assumed to be 1 yuan / day).
(2)买家达成交易意向(2) Buyers reached a trading intention
App任意用户随时可以表达交易倾向,对于虚拟货柜中的物品可表达交易倾向,当满足达成交易的交易条件即有3人及以上达成交易意向,才能获得向平台实体交易的资格。Any user of the App can express the trading tendency at any time, and can express the trading tendency for the items in the virtual container. When the transaction condition of the transaction is satisfied, 3 or more people can reach the trading intention to obtain the qualification for trading to the platform entity.
2、实体交易阶段:2. Entity trading stage:
实体交易阶段,可以采用实体平台货柜或人工服务点作为实体的交易服务终端,本实施例中,使用实体货柜。In the entity transaction phase, a physical platform container or a manual service point may be used as an entity transaction service terminal. In this embodiment, a physical container is used.
(1)卖家将待售物品放入实体平台货柜(1) The seller puts the items for sale into the physical platform container
用户1将App虚拟货柜中的物品放置与实体平台货柜,然后通过支付平台支付象征性佣金(0.01元),以此提交收款账号,此时实体货柜锁死,同时App会实时更新并通知关注该虚拟货柜中物品用户B、C、X等,告知他们关注物品已进入实体货柜。User 1 places the items in the App Virtual Container with the physical platform container, and then pays a symbolic commission (0.01 yuan) through the payment platform to submit the payment account. At this time, the physical container is locked, and the App will update and notify the attention in real time. The user B, C, X, etc. of the item in the virtual container informs them that the item of interest has entered the physical container.
当用户1的物品进入实体货柜后,随着时间的延长物品的售价会相应降低,直至完全为0(假设为6N小时),到最后此货柜会自动弹开,里面物品视为自由物品,不再受货柜保护,可由其他人随意拿走。When User 1's item enters the physical container, the price of the item will decrease accordingly over time until it is completely 0 (assuming 6N hours). At the end of the container, the container will automatically bounce and the contents are considered free items. No longer protected by the container, it can be taken away by others.
(2)买家支付货款完成交易(2) The buyer pays the purchase price to complete the transaction
用户X接到通知后,到达实体平台货柜,通过透明面板确定想购买的物品和App虚拟货柜一致后,通过支付平台支付货款,完成支付后实体平台货柜打开,拿走物品,系统扣除佣金,将剩余货款支付给买家,完成整个交易流程。After receiving the notification, the user X arrives at the physical platform container, determines through the transparent panel that the item to be purchased is consistent with the App virtual container, and pays the payment through the payment platform. After the payment is completed, the physical platform container is opened, the item is removed, and the system deducts the commission. The remaining payment is paid to the buyer to complete the entire transaction process.
本发明的发明点在于: The invention of the present invention lies in:
1、对于买家、卖家和交易平台的多盲模式1. Multi-blind mode for buyers, sellers and trading platforms
对于传统App、网站,买家和卖家必须在平台上进行注册,即使通过技术手段对买家和卖家进行技术封锁,只要买家和卖家能够交流,就能绕过系统进行单独交易。而本发明从根本上解决了这个问题,只有当虚拟平台的物品放入实体平台,卖家才能确定出售物品,而买家只有通过支付货款,才能从实体平台获得物品。For traditional App and website, buyers and sellers must register on the platform. Even if technical and commercial means are used to block buyers and sellers, as long as buyers and sellers can communicate, they can bypass the system and conduct separate transactions. The present invention fundamentally solves this problem. Only when the items of the virtual platform are placed on the physical platform, the seller can determine the items to be sold, and the buyer can obtain the items from the physical platform only by paying the goods.
2、采用价格博弈的定价模式2. Pricing model using price game
闲置物品的定价,往往决定了是否能达成交易,本发明采用了价格博弈的定价模式,一方面在App虚拟货柜中确定初始价格(如5N元),随着时间的延长,交易价格在App虚拟货柜中随着时间的延长而降低(假设为1元/天),这样在达成交易意向时就产生价格博弈,增加物品的竞争力;另一方面当物品进入实体货柜后,随着时间的延长物品的售价会相应降低,直至完全为0(假设为6N小时),到最后此货柜会自动弹开,里面物品视为自由物品,不再受货柜保护,可由其他人随意拿走。故当物品进入实体货柜后,不仅有3个(及以上)用户有意向进行购买,同时随着时间的延长形成人与人、人与物品售价间的价格博弈,增加物品的交易率。The pricing of idle items often determines whether a transaction can be concluded. The present invention adopts a price game pricing model, on the one hand, determines the initial price (such as 5N yuan) in the App virtual container, and the transaction price is virtual in the App as time goes by. The container decreases with time (assuming 1 yuan/day), so that when the transaction intention is reached, a price game is generated to increase the competitiveness of the item; on the other hand, when the item enters the physical container, it becomes longer with time. The price of the item will be reduced accordingly until it is completely 0 (assuming 6N hours). At the end of the day, the container will automatically bounce off. The contents are considered free items and are no longer protected by the container. They can be taken away by others. Therefore, when the item enters the physical container, not only three (or more) users intend to purchase, but also form a price game between the price of the person, the person and the item as time goes on, increasing the transaction rate of the item.
3、采用交易认可的无售后模式3. No after-sales model using transaction recognition
售后维权是闲置物品交易纠纷最占用资源的部分,本发明采用交易认可的无售后模式,即通过观察,确定购买的时候就视为不需要售后维权,可大大减少占用的资源。After-sales rights protection is the most occupied part of the idle item transaction dispute. The invention adopts the post-sales mode of transaction approval, that is, through observation, when determining the purchase, it is deemed that the after-sales rights protection is unnecessary, and the occupied resources can be greatly reduced.
现有的各种App、网站都需要进行注册,会失去一些担心隐私外泄或者认为流程复杂的用户。本交易系统在整个交易过程的使用中均无需注册,如图1所示。首先,无论用户1还是用户N使用App时均不需要进行注册,在交易流程中,各个用户即使不注册也能在App中查看准备出售或准备买入的物品。其次,在交易平台进行交易时,卖家通过支付给交易平台一定数额的初始佣金(如0.01元)来提供收款账号,买家通过支付货款来通过平台得到物品,然后系统会根据收款账号支付卖家货款,整个交易流程也不需要注册。Existing apps and websites need to be registered, and users who are worried about privacy leakage or who think the process is complicated will be lost. The trading system does not need to be registered during the entire trading process, as shown in Figure 1. First of all, no matter whether the user 1 or the user N uses the App, registration is not required. In the transaction process, each user can view the items to be sold or ready to be bought in the App even if they are not registered. Secondly, when trading on the trading platform, the seller provides the receiving account by paying a certain amount of initial commission (such as 0.01 yuan) to the trading platform. The buyer obtains the goods through the platform by paying the payment, and then the system pays according to the receiving account. The seller does not need to register for the entire transaction process.
本发明不包含监控系统,交易平台货柜面板透明,当用户1将物品放置于货柜中后,用户2、3、N等均可通过透明面板观察物品,待与App照片或视频一致 后再确定购买,当完成购买后,认为已认可交易的可靠性,可以避免交易纠纷。The invention does not include a monitoring system, and the transaction platform container panel is transparent. When the user 1 places the item in the container, the user 2, 3, N, etc. can observe the item through the transparent panel, and the object is consistent with the App photo or video. After confirming the purchase, when the purchase is completed, it is considered that the reliability of the transaction has been recognized, and the transaction dispute can be avoided.
传统一对一交易的方式,成交率低。本发明采用的交易App终端采用虚拟货柜,不受实际空间限制,理论上可设无限多个,卖家用户可通过App平台将想要交易的货品全部展示,买家可通过搜索系统找到自己心仪的闲置物品,同时由于采用价格博弈的定价方式,成交率会大大提高。The traditional one-to-one transaction method has a low turnover rate. The transaction App terminal adopted by the invention adopts a virtual container, which is not limited by the actual space. In theory, there can be an unlimited number of products, and the seller user can display all the goods that want to be traded through the App platform, and the buyer can find the favorite by the search system. Idle items, and at the same time, due to the pricing method of price game, the transaction rate will be greatly improved.
本发明在达成交易意向阶段:The invention is in the stage of reaching the transaction intention:
在用户1确定出售物品初始时选择固定的若干种之一价格(如5N元),之后不能修改价格,但随着时间的延长,交易价格在App虚拟货柜中随着时间的延长而降低(假设为1元/天),其他用户随时可以表达交易倾向,满足达成交易的交易条件即有3人及以上达成交易意向,才能获得向平台实体交易的资格。相对于传统采用买家、卖家交叉询价的方式不同,可以避免通过交叉询价获得联系方式而自行交易的问题。When the user 1 determines that the sale item initially selects one of several fixed prices (such as 5N yuan), the price cannot be modified afterwards, but as time goes by, the transaction price decreases in the App virtual container over time (assuming For 1 yuan / day), other users can express the trading tendency at any time, and satisfy the trading conditions for reaching the transaction, that is, 3 or more people can reach the trading intention to obtain the qualification for trading to the platform entity. Compared with the traditional way of cross-inquiry by buyers and sellers, it is possible to avoid the problem of self-transaction by cross-examination to obtain contact information.
在实体交易阶段:In the entity trading stage:
当用户1将物品放置后App会实时更新并通知用户B、C、X等,当用户1的物品进入实体货柜后,随着时间的延长物品的售价会相应降低,直至完全为0(假设为6N小时),到最后此货柜会自动弹开,里面物品视为自由物品,不再受货柜保护,可由其他人随意拿走。When User 1 places the item, the App will update and notify the user B, C, X, etc. in real time. When User 1's item enters the physical container, the price of the item will decrease accordingly over time until it is completely 0 (hypothesis For 6N hours), at the end of this container, the container will automatically bounce off, and the contents are regarded as free items, no longer protected by the container, and can be taken away by others.
所以自用户1放置物品至货柜时,价格博弈出现,同时交易模式类似于拍卖模式,用户B、C、X等对于得到用户1的货品存在竞争关系,交易完成率会大大提高,即使B、C、X等均未完成交易,在6N小时后物品价格慢慢降低,本次交易仍然会自动完成。卖家用户1在放置货柜后的6N小时内仍可作为买家将自己的物品回收,因此本系统不存在满柜且无法清理的可能性,交易频率和交易成功率将大大提高。Therefore, when the user 1 places the item to the container, the price game appears, and the transaction mode is similar to the auction mode. The user B, C, X, etc. have a competitive relationship with the goods obtained by the user 1, and the transaction completion rate is greatly improved, even if B, C The transaction has not been completed, and the price of the item has gradually decreased after 6N hours. The transaction will still be completed automatically. The seller user 1 can still recycle his own items as a buyer within 6N hours after placing the container. Therefore, the system does not have the possibility of being full of cabinets and cannot be cleaned up, and the transaction frequency and transaction success rate will be greatly improved.
本发明主要针对的是区域性闲置物品交易,买家为了将货物卖出会自己去平台货柜放置物品,买家为了获得物品必须自行去平台货柜,因此无论对于买家还是买家,均没有物流费用,能够大大促进较低价值物品的流通。即使物品价格再低,由于没有物流费用,所以成交率会有很大的提高。The invention is mainly directed to regional idle item transactions. In order to sell the goods, the buyer will go to the platform container to place the goods himself. The buyer must go to the platform container in order to obtain the goods, so there is no logistics for the buyer or the buyer. Costs can greatly facilitate the circulation of lower value items. Even if the price of the item is low, there is no logistics cost, so the transaction rate will be greatly improved.
以上所述仅为本发明的具体实施例而已,并不用于限定本发明的保护范围,凡在本发明的精神和原则之内,所做的任何修改、等同替换、改进等,均应包含在本发明的保护范围之内。 The above description is only for the specific embodiments of the present invention, and is not intended to limit the scope of the present invention. Any modifications, equivalent substitutions, improvements, etc., which are included in the spirit and principles of the present invention, should be included in Within the scope of protection of the present invention.

Claims (10)

  1. 一种基于价格博弈的低价值闲置物品网络交易方法,其特征在于,包括:A low-value idle item network transaction method based on price game, characterized in that it comprises:
    (1)意向交易,通过无需注册的网络交易平台,卖家发布低价值闲置物品的物品信息及价格信息,且价格信息随着时间的延长而降低;任一买家均可对任一物品发送交易倾向信息,某物品的交易倾向信息数量达到一定阈值,平台通知该物品的卖家转为实体交易阶段;(1) Intent transaction, through the online trading platform without registration, the seller publishes the item information and price information of low-value idle items, and the price information decreases with time; any buyer can send a transaction to any item. Propensity information, the number of trading tendency information of an item reaches a certain threshold, and the platform informs the seller of the item to turn into an entity transaction stage;
    (2)实体交易,卖家将物品放置于交易服务终端,所述交易服务终端与所述网络交易平台进行信息关联,网络交易平台的价格信息随着时间的延长而降低,直到有买家去交易服务终端完成网络付款并取货,平台发送给其他买家交易完成信息。(2) entity transaction, the seller places the item in the transaction service terminal, and the transaction service terminal associates with the network transaction platform, and the price information of the network transaction platform decreases with time until the buyer goes to the transaction. The service terminal completes the network payment and picks up the goods, and the platform sends the transaction completion information to other buyers.
  2. 根据权利要求1所述的方法,其特征在于,所述交易服务终端为实体货柜或人工服务点。The method of claim 1 wherein said transaction service terminal is a physical container or a human service point.
  3. 根据权利要求1所述的方法,其特征在于,步骤(1)所述意向交易具体包括以下步骤:The method according to claim 1, wherein the intent transaction in the step (1) specifically comprises the following steps:
    (101)建立无需注册的网络交易平台,用户均不提供个人信息;网络交易平台设有虚拟货柜;(101) Establishing a network transaction platform that does not require registration, the user does not provide personal information; the network transaction platform has a virtual container;
    (102)有需代售低价值闲置物品的用户作为卖家,将低价值闲置物品的物品信息放入虚拟货柜,并设置初始价格信息,初始价格信息随着在虚拟货柜时间的延长而逐渐降低,开始价格博弈过程;(102) A user who needs to sell low-value idle items as a seller, puts the item information of the low-value idle items into the virtual container, and sets initial price information, and the initial price information gradually decreases as the virtual container time is extended. Start the price game process;
    (103)有购买需求的用户作为买家,查看虚拟货柜的物品信息及价格信息,对某件物品有意愿购买时,向平台发送交易倾向信息;(103) The user who has the purchase demand as the buyer, checks the item information and the price information of the virtual container, and sends the transaction tendency information to the platform when there is a willingness to purchase the item;
    (104)物品的交易倾向信息数量达到一定阈值,平台通知该物品的卖家转为实体交易阶段。(104) The quantity of the transaction tendency information of the item reaches a certain threshold, and the platform notifies the seller of the item to turn into the entity transaction stage.
  4. 根据权利要求3所述的方法,其特征在于,步骤(102)中,卖家设置初始价格信息后不能再修改,价格博弈过程由系统自动控制。The method according to claim 3, wherein in step (102), after the seller sets the initial price information, the seller cannot modify it, and the price game process is automatically controlled by the system.
  5. 根据权利要求1所述的方法,其特征在于,步骤(2)所述实体交易的具体步骤为:The method according to claim 1, wherein the specific steps of the entity transaction in the step (2) are:
    (201)卖家将待售物品放入交易服务终端,并向网络交易平台提供收款帐号;(201) The seller puts the item for sale into the transaction service terminal, and provides the payment account to the online transaction platform;
    (202)交易服务终端与所述网络交易平台通过网络进行信息关联,网络交 易平台通知有交易倾向的买家;(202) the transaction service terminal and the network transaction platform perform information association through the network, and the network is handed over Easy platform to notify buyers with trading tendencies;
    (203)没有买家去完成交易的情况下,网络交易平台的价格信息随着时间的延长而继续降低,继续价格博弈过程;(203) In the absence of a buyer to complete the transaction, the price information of the online trading platform continues to decrease over time, continuing the price game process;
    (204)买家去交易服务终端,验证物品实体和虚拟货柜描述一致后,按照当时的价格信息通过支付平台完成网络付款,网络信息平台向交易服务终端发送可取货信息,买家取货;(204) The buyer goes to the transaction service terminal, and after verifying that the item entity and the virtual container description are consistent, the network payment is completed through the payment platform according to the current price information, and the network information platform sends the retrievable information to the transaction service terminal, and the buyer picks up the goods;
    (205)网络信息平台通知其他买家交易已结束,并与卖家结算。(205) The network information platform notifies other buyers that the transaction has ended and is settled with the seller.
  6. 根据权利要求5所述的方法,其特征在于,步骤(201)中,卖家向网络交易平台提供收款帐号的过程为:卖家将物品放置于交易服务终端,然后通过网络支付平台支付象征性佣金,以此提交收款账号。The method according to claim 5, wherein in the step (201), the seller provides the payment account to the network transaction platform by the seller: the seller places the item on the transaction service terminal, and then pays the symbolic commission through the network payment platform. In order to submit the payment account.
  7. 根据权利要求5所述的方法,其特征在于,步骤(203)所述价格博弈过程中,若价格信息至完全为0,交易服务终端会自动打开,里面物品视为自由物品,不再受交易服务终端保护,由其他人随意拿走。The method according to claim 5, wherein in the price game during the step (203), if the price information is completely 0, the transaction service terminal automatically opens, and the inside item is regarded as a free item and is no longer subject to the transaction. Service terminal protection is taken away by others.
  8. 根据权利要求5或7所述的方法,其特征在于,卖家在步骤(203)所述价格博弈过程中,随时可去交易服务终端,按照当时的价格信息通过支付平台完成网络付款,取走货物,并重新放入虚拟货柜发布。The method according to claim 5 or 7, wherein the seller can go to the transaction service terminal at any time during the price game in step (203), complete the network payment through the payment platform according to the current price information, and take the goods. And re-placed in the virtual container release.
  9. 一种基于价格博弈的低价值闲置物品网络交易系统,其特征在于,包括:无需注册的网络交易平台、交易服务终端、用户终端;A low-value idle item network transaction system based on price game, characterized in that it comprises: a network transaction platform, a transaction service terminal, and a user terminal that do not need to be registered;
    所述网络交易平台设有虚拟货柜模块,用于发布卖家的需代售低价值闲置物品;The network transaction platform is provided with a virtual container module for distributing the seller's need to sell low-value idle items;
    所述网络交易平台设有价格博弈模块,用于自动控制物品的初始价格信息随着在虚拟货柜时间的延长而逐渐降低;The network trading platform is provided with a price game module, and the initial price information for automatically controlling the items is gradually decreased as the virtual container time is extended;
    所述网络交易平台设有交易倾向判断模块,用于接收买家的交易倾向信息并判断信息数量是否达到阈值;The network transaction platform is provided with a transaction tendency judgment module for receiving the transaction tendency information of the buyer and determining whether the quantity of the information reaches a threshold;
    所述网络交易平台设有信息发送模块,用于向卖家、买家、交易服务终端发送相关的信息;The network transaction platform is provided with an information sending module for transmitting relevant information to sellers, buyers, and transaction service terminals;
    所述网络交易平台设有设有网络支付模块,用于接收支付的费用及与卖家结算;The network transaction platform is provided with a network payment module for receiving payment and settlement with the seller;
    所述交易服务终端用于在实体交易阶段存放物品; The transaction service terminal is configured to store items during an entity transaction phase;
    所述用户终端为在线平台终端或APP终端,用户通过用户终端访问网络交易平台。The user terminal is an online platform terminal or an APP terminal, and the user accesses the network transaction platform through the user terminal.
  10. 根据权利要求8所述的系统,其特征在于,所述交易服务终端为实体货柜或人工服务点;所述实体货柜设有控制模块,用于通过网络与网络交易平台进行通信并根据信息对门锁进行控制;所述实体货柜设有透明面板,用于买家确定物品实体和虚拟货柜是否描述一致。 The system according to claim 8, wherein the transaction service terminal is a physical container or a manual service point; the physical container is provided with a control module for communicating with the network transaction platform via the network and locking the door according to the information Controlling; the physical container is provided with a transparent panel for the buyer to determine whether the item entity and the virtual container are consistently described.
PCT/CN2017/087517 2017-05-09 2017-06-08 Low-value idle item network transaction method and system based on price gambling WO2018205329A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201710322274.6A CN107146142A (en) 2017-05-09 2017-05-09 The idle article network trading method of low value based on Game of Price and system
CN201710322274.6 2017-05-09

Publications (1)

Publication Number Publication Date
WO2018205329A1 true WO2018205329A1 (en) 2018-11-15

Family

ID=59776784

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2017/087517 WO2018205329A1 (en) 2017-05-09 2017-06-08 Low-value idle item network transaction method and system based on price gambling

Country Status (2)

Country Link
CN (1) CN107146142A (en)
WO (1) WO2018205329A1 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108335205A (en) * 2018-02-08 2018-07-27 上海百昌拍卖有限公司 Pledge of obligation object is merchandised method and device in advance

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060173741A1 (en) * 2004-12-10 2006-08-03 Marshal James C Permission-based marketing method and system
CN201853258U (en) * 2010-09-10 2011-06-01 北京依思宸智信息技术有限公司 Trading platform for second-hand and unused objects
CN106022862A (en) * 2016-05-09 2016-10-12 北京纳衡仪器仪表有限公司 Electronic commerce system and electronic commerce method
CN106297010A (en) * 2016-08-09 2017-01-04 江苏白雪电器股份有限公司 Self-service second-hand goods traction equipment

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103150664A (en) * 2013-02-27 2013-06-12 江苏乐买到网络科技有限公司 Method for shopping online
CN104318365A (en) * 2014-10-20 2015-01-28 沈阳化工大学 Second-hand goods transaction system for school
US20160350830A1 (en) * 2015-06-01 2016-12-01 Ehab Youssef Network-based user-to-user trading
CN105373947A (en) * 2015-10-13 2016-03-02 许昌义 Bidirectional product transaction network

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060173741A1 (en) * 2004-12-10 2006-08-03 Marshal James C Permission-based marketing method and system
CN201853258U (en) * 2010-09-10 2011-06-01 北京依思宸智信息技术有限公司 Trading platform for second-hand and unused objects
CN106022862A (en) * 2016-05-09 2016-10-12 北京纳衡仪器仪表有限公司 Electronic commerce system and electronic commerce method
CN106297010A (en) * 2016-08-09 2017-01-04 江苏白雪电器股份有限公司 Self-service second-hand goods traction equipment

Also Published As

Publication number Publication date
CN107146142A (en) 2017-09-08

Similar Documents

Publication Publication Date Title
US20180121949A1 (en) Incentive method, online transaction platform, and incentive funds platform for safe online transactions
US8626596B2 (en) Online transaction method and system using a payment platform and a logistics company
TWI499991B (en) Methods and apparatus to automate haggling before physical point-of-sale commerce
US20180189867A1 (en) Network auction method and system for establishing a bidding reward mechanism
CA3082987A1 (en) Capital receipt and payment system based on electronic voucher
US20060155637A1 (en) Combined on-site and online auction systems and methods
CN108805602A (en) A kind of reverse pricing method of buyer based on block chain and system
US20130054423A1 (en) Method and system for selling goods online in affiliation with e-tailer
CN106097082A (en) The method and system of the action of the auction of product or service is performed by communication network
US20130325645A1 (en) Semi-Anonymous Request-Offer Matching Commerce Mobile App
US20140156452A1 (en) System and methods to fulfill an aggregated online odrer for related users
CN104574045B (en) Both parties can be ensured in the method for safety of network trade
US20020107074A1 (en) Method and system of selling merchandise through a virtual shop with an electronic lottery
WO2018205329A1 (en) Low-value idle item network transaction method and system based on price gambling
WO2006010199A1 (en) A method and system for allowing a user to make a plurality of offers to a plurality of advertisers
CN107292726A (en) Online commodity bargaining method and system
KR20210053774A (en) System and method for trading based on party trust using blockchain
TW201520934A (en) Location-based auction system and method
JP7406951B2 (en) Information processing method, program, and information processing device
KR20170022502A (en) Method for providing intermediation service for second hand goods on the basis of using social network services
KR20070081495A (en) Mobile auction service apparatus and method
CN104867047A (en) Networked transaction method
JP2002133342A (en) Center processing device of electronic commerce
Wen et al. A conceptual framework for the trusted environment of e-commerce transaction
KR101160455B1 (en) Method and system for dealing the successful bid right of internet penny auction

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 17908842

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 17908842

Country of ref document: EP

Kind code of ref document: A1