WO2018205329A1 - Procédé et système de transaction par réseau pour article inactif de faible valeur à base de pari sur le prix - Google Patents

Procédé et système de transaction par réseau pour article inactif de faible valeur à base de pari sur le prix Download PDF

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Publication number
WO2018205329A1
WO2018205329A1 PCT/CN2017/087517 CN2017087517W WO2018205329A1 WO 2018205329 A1 WO2018205329 A1 WO 2018205329A1 CN 2017087517 W CN2017087517 W CN 2017087517W WO 2018205329 A1 WO2018205329 A1 WO 2018205329A1
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WIPO (PCT)
Prior art keywords
transaction
platform
item
information
network
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PCT/CN2017/087517
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English (en)
Chinese (zh)
Inventor
金鹏
徐丽
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金鹏
徐丽
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Publication of WO2018205329A1 publication Critical patent/WO2018205329A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]

Definitions

  • the invention belongs to the field of Internet information, and in particular relates to a network trading platform for a user to trade a low value idle item based on a price game.
  • the trading method is one-to-one, and the pricing mechanism based on the communication between buyers and sellers cannot promote the increase of the transaction rate.
  • CN201610371305 Web-based user-to-user transaction” transaction method and system for "double-blind bidding and acceptance of products, goods or services conducted online via an electronic network such as the Internet.
  • Embodiments Anonymity of such networks achieves a double-blind nature of interchange.
  • Some embodiments provide for exchange, sale, or barter.
  • Some embodiments provide for independent experts to evaluate or certify products, goods, or services.
  • Some embodiments provide for independent Third parties exchange, Buy or sell or add value-added products or services with items of barter.
  • Some embodiments provide a means to deliver or receive items conveniently, safely and reliably.
  • Some embodiments provide for the exchange of goods in exchange for exchange, transactions, or barter. ”
  • the transaction system runs a code (presented as a website) through a server computer, using a specific algorithm to present a bid for a product, item, or service that the first user (referred to as User A) wishes to purchase, sell, or trade, when the second user ( User B, unable to identify any information of User A.)
  • a code presented as a website
  • User A the first user
  • User B the second user
  • various embodiments are used to notify a third party agent to facilitate the transaction.
  • the transaction system determines the transaction intention after agreeing to the request of the first user and the demand of the second user. Once the user A and the user B agree to the item price through the website, the website notifies the user A of the location of the lock group, the tag number. And the opening code, after the user A places the item into the website, the website informs the user B until the transaction is completed.
  • This kind of transaction mode is a network extension of the traditional one-to-one transaction, and it cannot avoid the user B who is not satisfied with the description as leaving the lock cabinet as it is, and also needs the transaction mode in which the user A retrieves the item by himself. If the locker is in a public place and User A is unable to retrieve the goods in time or is unwilling to retrieve the goods, the system is full of cabinets and cannot be cleaned. At the same time, since user B and user A are one-to-one transactions, user B has no time cost after receiving the information, and delays the time when the goods are picked up, resulting in high occupancy rate of the locker and low transaction rate, which is not conducive to the exchange of idle goods.
  • the system uses surveillance cameras in multiple directions accessible through the website. If user B indicates that the item does not exist, the operator of the website reviews from when user A is at the locker and from when user B is at the locker. Monitor video from time to check for improper behavior.
  • This method only monitors the transactions of User A and User B, and only ensures that User B finds that the locker does not contain items or that the items are not backtracked when the user A describes something. There is no effective supervision of illegal and illegal transactions involved on the website.
  • the object of the present invention is to provide a low-value idle item network transaction method and system, which effectively solves the defects in the prior art through a one-to-many transaction mode and a price game process, and realizes a completely different transaction concept.
  • a price game based low-value idle item network transaction method including:
  • Intent transaction through the online trading platform without registration, the seller publishes the item information and price information of low-value idle items, and the price information decreases with time; any buyer can send a transaction to any item.
  • Propensity information the number of trading tendency information of an item reaches a certain threshold, and the platform informs the seller of the item to turn into an entity transaction stage;
  • (2) entity transaction the seller places the item in the transaction service terminal, and the transaction service terminal associates with the network transaction platform, and the price information of the network transaction platform decreases with time until the buyer goes to the transaction.
  • the service terminal completes the network payment and picks up the goods, and the platform sends the transaction completion information to other buyers.
  • the transaction service terminal is a physical container or a manual service point.
  • step (1) specifically includes the following steps:
  • step (102) the seller can not modify the initial price information, and the price game process is automatically controlled by the system.
  • step (2) is:
  • the seller puts the item for sale into the transaction service terminal, and provides the payment account to the online transaction platform;
  • the transaction service terminal and the network transaction platform perform information association through a network, and the network transaction platform notifies the buyer who has a tendency to trade;
  • the buyer goes to the transaction service terminal and verifies that the item entity and the virtual container description are consistent, according to The price information at that time completes the network payment through the payment platform, and the network information platform sends the pick-up information to the transaction service terminal, and the buyer picks up the goods;
  • the network information platform notifies other buyers that the transaction has ended and is settled with the seller.
  • step (201) the seller provides the payment account to the network transaction platform: the seller places the item on the transaction service terminal, and then pays a symbolic commission through the network payment platform to submit the payment account.
  • step (203) if the price information is completely 0, the transaction service terminal will automatically open, and the inside item is regarded as a free item, and is no longer protected by the transaction service terminal, and is taken by other people at will. go.
  • the seller can go to the transaction service terminal at any time, complete the network payment through the payment platform according to the current price information, take the goods, and re-place the virtual container.
  • the invention also proposes a low-value idle item network transaction system based on price game, comprising: a network transaction platform, a transaction service terminal and a user terminal without registration;
  • the network transaction platform is provided with a virtual container module for distributing the seller's need to sell low-value idle items;
  • the network trading platform is provided with a price game module, and the initial price information for automatically controlling the items is gradually decreased as the virtual container time is extended;
  • the network transaction platform is provided with a transaction tendency judgment module for receiving the transaction tendency information of the buyer and determining whether the quantity of the information reaches a threshold;
  • the network transaction platform is provided with an information sending module for transmitting relevant information to sellers, buyers, and transaction service terminals;
  • the network transaction platform is provided with a network payment module for receiving payment and settlement with the seller;
  • the transaction service terminal is configured to store items during an entity transaction phase
  • the user terminal is an online platform terminal or an APP terminal, and the user accesses the network transaction platform through the user terminal.
  • the transaction service terminal is a physical container or a manual service point; the physical container is provided with a control module for communicating with the network transaction platform through the network and controlling the door lock according to the information;
  • the physical container is provided with a transparent panel for the buyer to determine whether the item entity and the virtual container are consistently described.
  • the invention adopts a multi-blind mode for buyers, sellers and trading platforms
  • the invention adopts a pricing model of price game
  • the pricing of idle items often determines whether a transaction can be concluded.
  • the present invention adopts a pricing model of price games.
  • the initial price is determined in the virtual container. Over time, the transaction price is extended in the virtual container over time. And lower, so that when the transaction intention is reached, a price game is generated to increase the competitiveness of the item; on the other hand, when the item enters the physical container, the price of the item will decrease correspondingly as time goes by, until it is completely 0, to the end.
  • the container will automatically bounce off, and the contents are considered free items, no longer protected by the container, and can be taken away by others. Therefore, when an item enters a physical container, not only a plurality of users intend to purchase, but also a price game between the price of the person, the person and the item, and the transaction rate of the item is increased;
  • the present invention adopts a no-sales model of transaction approval
  • After-sales rights protection is the most occupied part of the idle item transaction dispute.
  • the invention adopts the post-sales mode of transaction approval, that is, through observation, it is deemed that the purchase is not required to be after-sales rights protection, and the occupied resources can be greatly reduced;
  • the invention has security, the whole transaction process does not need to be registered, the personal information security is guaranteed; the simplicity, the gaze-to-get, the app is easy to use, the transaction is convenient, and the operation is easy; the expansion is extended to the school and the residential area , public areas, etc., can save energy, protect the environment, and promote social development.
  • FIG. 1 is a schematic diagram of a transaction flow of the present invention.
  • the invention is a low-value idle item online trading platform, the transaction mode is one-to-many, and has the effect of price game, can effectively solve the above defects, and realize a completely different trading concept, as shown in FIG. 1 .
  • the seller opens the app to upload items for sale.
  • Any user of the App can express the trading tendency at any time, and can express the trading tendency for the items in the virtual container.
  • the transaction condition of the transaction is satisfied, 3 or more people can reach the trading intention to obtain the qualification for trading to the platform entity.
  • a physical platform container or a manual service point may be used as an entity transaction service terminal.
  • a physical container is used.
  • User 1 places the items in the App Virtual Container with the physical platform container, and then pays a symbolic commission (0.01 yuan) through the payment platform to submit the payment account. At this time, the physical container is locked, and the App will update and notify the attention in real time. The user B, C, X, etc. of the item in the virtual container informs them that the item of interest has entered the physical container.
  • the user X After receiving the notification, the user X arrives at the physical platform container, determines through the transparent panel that the item to be purchased is consistent with the App virtual container, and pays the payment through the payment platform. After the payment is completed, the physical platform container is opened, the item is removed, and the system deducts the commission. The remaining payment is paid to the buyer to complete the entire transaction process.
  • the invention of the present invention lies in:
  • the pricing of idle items often determines whether a transaction can be concluded.
  • the present invention adopts a price game pricing model, on the one hand, determines the initial price (such as 5N yuan) in the App virtual container, and the transaction price is virtual in the App as time goes by.
  • the container decreases with time (assuming 1 yuan/day), so that when the transaction intention is reached, a price game is generated to increase the competitiveness of the item; on the other hand, when the item enters the physical container, it becomes longer with time.
  • the price of the item will be reduced accordingly until it is completely 0 (assuming 6N hours).
  • the container will automatically bounce off.
  • the contents are considered free items and are no longer protected by the container. They can be taken away by others. Therefore, when the item enters the physical container, not only three (or more) users intend to purchase, but also form a price game between the price of the person, the person and the item as time goes on, increasing the transaction rate of the item.
  • After-sales rights protection is the most occupied part of the idle item transaction dispute.
  • the invention adopts the post-sales mode of transaction approval, that is, through observation, when determining the purchase, it is deemed that the after-sales rights protection is unnecessary, and the occupied resources can be greatly reduced.
  • the invention does not include a monitoring system, and the transaction platform container panel is transparent.
  • the user 1 places the item in the container, the user 2, 3, N, etc. can observe the item through the transparent panel, and the object is consistent with the App photo or video. After confirming the purchase, when the purchase is completed, it is considered that the reliability of the transaction has been recognized, and the transaction dispute can be avoided.
  • the traditional one-to-one transaction method has a low turnover rate.
  • the transaction App terminal adopted by the invention adopts a virtual container, which is not limited by the actual space. In theory, there can be an unlimited number of products, and the seller user can display all the goods that want to be traded through the App platform, and the buyer can find the favorite by the search system. Idle items, and at the same time, due to the pricing method of price game, the transaction rate will be greatly improved.
  • the invention is in the stage of reaching the transaction intention:
  • the App When User 1 places the item, the App will update and notify the user B, C, X, etc. in real time.
  • the price of the item When User 1's item enters the physical container, the price of the item will decrease accordingly over time until it is completely 0 (hypothesis For 6N hours), at the end of this container, the container will automatically bounce off, and the contents are regarded as free items, no longer protected by the container, and can be taken away by others.
  • the transaction mode is similar to the auction mode.
  • the user B, C, X, etc. have a competitive relationship with the goods obtained by the user 1, and the transaction completion rate is greatly improved, even if B, C
  • the transaction has not been completed, and the price of the item has gradually decreased after 6N hours.
  • the transaction will still be completed automatically.
  • the seller user 1 can still recycle his own items as a buyer within 6N hours after placing the container. Therefore, the system does not have the possibility of being full of cabinets and cannot be cleaned up, and the transaction frequency and transaction success rate will be greatly improved.
  • the invention is mainly directed to regional idle item transactions.
  • the buyer In order to sell the goods, the buyer will go to the platform container to place the goods himself. The buyer must go to the platform container in order to obtain the goods, so there is no logistics for the buyer or the buyer. Costs can greatly facilitate the circulation of lower value items. Even if the price of the item is low, there is no logistics cost, so the transaction rate will be greatly improved.

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  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Finance (AREA)
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  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
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  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

L'invention concerne un procédé et un système de transaction par réseau pour article inactif de faible valeur à base de pari sur le prix, le procédé comprenant les étapes suivantes : (1) une transaction d'intention, où un vendeur émet des informations d'article et des informations de prix concernant des articles inactifs de faible valeur par l'intermédiaire d'une plateforme de transaction par réseau sans inscription, les informations de prix décroissant dans le temps ; un acheteur quelconque peut envoyer des informations de propension de transaction pour n'importe quel article, et lorsque la quantité d'informations de propension de transaction pour un article atteint une certaine valeur seuil, la plateforme notifie un vendeur de l'article de passer à une étape de transaction d'entité ; et (2) une transaction d'entité, où le vendeur place l'article sur un terminal de service de transaction, le terminal de service de transaction réalise une association d'informations avec la plateforme de transaction par réseau, les informations de prix sur la plateforme de transaction par réseau décroissent dans le temps jusqu'à ce qu'il y ait un acheteur pour effectuer le paiement par réseau au niveau du terminal de service de transaction et emporter l'article, et la plateforme envoie alors des informations de fin de transaction aux autres acheteurs. Le procédé de transaction est un mode multi-aveugle co-univoque, et augmente le taux de transaction et le taux de réussite d'un article grâce au pari sur le prix.
PCT/CN2017/087517 2017-05-09 2017-06-08 Procédé et système de transaction par réseau pour article inactif de faible valeur à base de pari sur le prix WO2018205329A1 (fr)

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Application Number Priority Date Filing Date Title
CN201710322274.6A CN107146142A (zh) 2017-05-09 2017-05-09 基于价格博弈的低价值闲置物品网络交易方法及系统
CN201710322274.6 2017-05-09

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CN108335205A (zh) * 2018-02-08 2018-07-27 上海百昌拍卖有限公司 债权抵押物预交易方法及装置

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CN201853258U (zh) * 2010-09-10 2011-06-01 北京依思宸智信息技术有限公司 一种二手及闲置物品交易平台
CN106022862A (zh) * 2016-05-09 2016-10-12 北京纳衡仪器仪表有限公司 一种电子商务系统及电子商务方法
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CN103150664A (zh) * 2013-02-27 2013-06-12 江苏乐买到网络科技有限公司 一种网络购物的方法
CN104318365A (zh) * 2014-10-20 2015-01-28 沈阳化工大学 一种校园二手商品交易系统
US20160350830A1 (en) * 2015-06-01 2016-12-01 Ehab Youssef Network-based user-to-user trading
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Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060173741A1 (en) * 2004-12-10 2006-08-03 Marshal James C Permission-based marketing method and system
CN201853258U (zh) * 2010-09-10 2011-06-01 北京依思宸智信息技术有限公司 一种二手及闲置物品交易平台
CN106022862A (zh) * 2016-05-09 2016-10-12 北京纳衡仪器仪表有限公司 一种电子商务系统及电子商务方法
CN106297010A (zh) * 2016-08-09 2017-01-04 江苏白雪电器股份有限公司 自助式二手商品交易设备

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