WO2018113600A1 - 一种虚拟资源分配方法、客户端及服务器 - Google Patents
一种虚拟资源分配方法、客户端及服务器 Download PDFInfo
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Definitions
- the present application relates to the field of data processing technologies, and in particular, to a virtual resource allocation method, a client, and a server.
- virtual resources have been widely used in daily network payments, such as virtual currency, points, game points, and so on.
- Virtual currency has gradually replaced traditional banknotes and is widely used in people's daily lives.
- APP virtual currency payment function
- the user can complete various payment activities such as credit card repayment, red envelope payment, and shopping checkout.
- virtual resources have a consumption deduction effect and have a certain use value.
- the network makes it easier for users to access information, and users are accustomed to publishing opinions and posting personal life records in the personal online life circle. Users also gradually realize the value of information. Therefore, in the prior art, users can pay certain virtual resources to information published by other users, such as opinions and life records, to indicate the recognition or appreciation of the author of the information.
- the existing method for paying the virtual resource includes a triggering control for the user to click on the virtual resource in the interface, and the client or the server randomly generates the amount of the virtual resource in response to the trigger of the user, and displays the amount to the user. After confirming the amount, the user can click on the payment trigger control to complete the payment.
- the amount of the virtual resources randomly generated by the client or the server may not meet the expected amount of the user, and in addition, the user needs to perform the process of paying the virtual resources.
- User experience is not high with multiple clicks and other operations.
- the purpose of the embodiment of the present application is to provide a virtual resource allocation method, a client, and a server, which can make the allocation of the virtual resource more in line with the user's intention and improve the interest in the virtual resource allocation process.
- a virtual resource allocation method, a client, and a server provided by the embodiments of the present application are specifically implemented as follows:
- a virtual resource allocation method comprising:
- a virtual resource matching the amount of the behavior parameter value is allocated from the second account to the first account.
- a virtual resource allocation method comprising:
- a virtual resource matching the amount of the behavior parameter value is allocated from the second account to the first account.
- the client including a display and a processor, wherein
- a display for displaying an interface for allocating virtual resources to the first account
- the processor includes:
- An operation behavior obtaining unit configured to acquire a preset operation behavior of the user in the interface
- An operation behavior analysis unit configured to obtain a behavior parameter value of the preset operation behavior
- a virtual resource allocation unit configured to allocate, from the second account, the virtual resource that matches the behavior parameter value to the first account.
- a server comprising:
- An operation behavior obtaining unit configured to acquire a preset operation behavior of the user in the interface
- An operation behavior analysis unit configured to obtain a behavior parameter value of the preset operation behavior
- a virtual resource allocation unit configured to allocate, from the second account, the virtual resource that matches the behavior parameter value to the first account.
- the virtual resource allocation method, the client, and the server provided by the application may analyze and process the preset operation behavior of the user in the virtual resource allocation interface, and obtain the behavior parameter value of the preset operation behavior, and then from the second account.
- a virtual resource of an amount matching the behavior parameter value is assigned to the first account.
- the amount of the virtual resource in this embodiment is associated with the operation behavior of the user, and therefore, the amount of the virtual resource conforms to the intention and bias of the user.
- the virtual resource allocation amount obtained by the method of the present application is more in line with the user's expected goal.
- providing a user operation behavior to allocate virtual resources enhances the fun of interaction between the user and the interface, and greatly improves the user experience.
- FIG. 1 is a flowchart of a method of an embodiment of a virtual resource allocation method provided by the present application
- FIG. 2 is a schematic diagram of a user interface 1 in an application scenario provided by the present application
- FIG. 3 is a schematic diagram of a user interface 2 in an application scenario provided by the present application.
- FIG. 4 is a schematic diagram of a user interface 3 in an application scenario provided by the present application.
- FIG. 5 is a flowchart of a method for another embodiment of a virtual resource allocation method provided by the present application.
- FIG. 6 is a schematic structural diagram of a module of an embodiment of a client provided by the present application.
- FIG. 7 is a schematic structural diagram of a module of an embodiment of a server provided by the present application.
- FIG. 1 is a schematic flowchart of a method for an embodiment of a virtual resource allocation method provided by the present application.
- the present application provides method operational steps as illustrated in the following embodiments or figures, more or fewer operational steps may be included in the method based on routine or no inventive effort.
- the order of execution of the steps is not limited to the execution order provided by the embodiment of the present application.
- the method may be executed sequentially or in parallel (for example, a parallel processor or a multi-threaded environment) in the actual virtual resource allocation process according to the method shown in the embodiment or the drawings.
- FIG. 1 An implementation of a virtual resource allocation method provided by the present application is as shown in FIG. 1.
- the method may include:
- S1 Display an interface for allocating virtual resources to the first account, and obtain preset operation behaviors of the user in the interface.
- the client may display an interface for allocating virtual resources to the first account, and obtain a preset operation behavior of the user.
- the client may be a terminal device capable of accessing a communication network based on a network protocol and having a virtual resource delivery function.
- the client may be a mobile smart phone, a computer (including a laptop computer, a desktop computer), a tablet electronic device, a personal digital assistant (PDA), or a smart wearable device.
- the client may also be an APP with virtual resource payment function running on any of the above listed devices, such as Alipay APP, WeChat APP, Nail APP, and the like.
- the virtual resource may include a red envelope, a credit, a coupon, a game point card, a bitcoin, and the like that can perform network payment.
- the virtual resource may also include any virtual resource that can generate usage value, which is not limited herein.
- the preset trigger control displayed in the client user interface may be clicked, and the preset trigger control may include “payment”, “ Reward, "reward” Such as prompt keywords.
- the client may display an interface for allocating virtual resources to the first account when the user clicks on the event of the preset trigger control, and the interface may at least include the first account identifier.
- the first account may include, for example, a payment target account.
- the client may acquire a preset operational behavior of the user. Specifically, the acquiring the preset operation behavior of the user may include monitoring a preset operation behavior of the user, and recording the preset operation behavior.
- the amount of the second account paying the virtual resource to the first account is randomly generated by the client or the server, but in this embodiment, the amount of the second account payment virtual resource may be related to the preset operation behavior of the user.
- the association is made, and the second account may include, for example, a login account of the user.
- the preset operation behavior may include a preset operation gesture of the user in the interface, for example, the preset operation gesture may include clicking on the interface, sliding on the interface. The device for displaying the interface is moved, and the present application does not limit this.
- the preset operation behavior may further include a biometric behavior of the user, for example, the biometric behavior may include the user viewing the interface, the user making a sound, the user making a facial expression, and the like.
- biometric behavior may include the user viewing the interface, the user making a sound, the user making a facial expression, and the like.
- the preset operation behavior may include an interaction behavior between the user and the client or the client interface, which is not limited herein.
- the following describes how the application allocates a corresponding amount of virtual resources according to the user's preset operational behavior.
- the client may perform an analysis process on the preset operation behavior, so as to obtain a behavior parameter value of the preset operation behavior.
- the behavior parameter value can be used as a reference value for allocating the virtual resource amount.
- the preset operation behavior may include a preset operation gesture of the user in the interface, for example, the preset operation gesture may include clicking on the interface, sliding on the interface, and moving the display. Interface devices, etc.
- the behavior parameter value of the preset operation gesture may include at least one of the following: a click strength, a click frequency, Click on the time.
- the client when the user clicks on the interface, the client can sense the behavior parameter of the click gesture by displaying the display screen of the interface.
- the display screen may include a capacitive touch screen, a resistive touch screen, etc., and the display screen may feed back different behavior parameter values to the client according to different parameters such as the strength, frequency, and time of the user click.
- the number of times the user clicks on the interface in a preset time interval may be associated with the allocated amount of the virtual resource, for example, the association relationship includes a proportional relationship.
- the more the user clicks on the interface within 1 minute the greater the amount of virtual resources allocated.
- the number of times the user clicks on the interface within a preset time interval and the virtual number may also be set.
- the amount of allocation of the quasi-resources is inversely proportional, that is, the faster the user clicks, the smaller the allocation amount of the virtual resources.
- the allocation amount of the virtual resource may also be set to be associated with parameters such as strength, frequency, time, and the like of the user's click behavior, and the present application does not limit this.
- the click behavior of the user on the interface is not limited to the use of a finger, and an auxiliary tool, such as a capacitive pen, a touch screen glove, or the like, may be used, and the present application is not limited herein.
- the behavior parameter value of the preset operation gesture may include at least one of the following: sliding amplitude, sliding Frequency, sliding time, sliding track.
- the client when the user slides on the interface, the client may sense the behavior parameter of the sliding gesture by displaying the display screen of the interface.
- the display screen may include, for example, a capacitive touch screen, a resistive touch screen, or the like.
- the display screen can feed different parameter values to the client according to different parameters such as amplitude, frequency, time, velocity, and trajectory of the user sliding.
- the allocation amount of the virtual resource may be set to be associated with the parameter value of the sliding amplitude.
- the association relationship includes a proportional relationship, that is, the user slides on the interface. Large, the amount of allocation of the virtual resources is larger.
- the allocation amount of the virtual resource may be set to be associated with a sliding trajectory of the sliding gesture. For example, in a particular scenario, the user slides with one finger and slides with three fingers, the amount of allocation of the virtual resources being different. For example, you can set the more the sliding hand index, the more the amount is allocated.
- the sliding track may also include the direction of the sliding, for example, the amount of the upward sliding is more than the downward sliding amount.
- the specific setting manner may include the association between the combination of any of the foregoing behavior parameters and the virtual resource allocation amount, which is not limited herein.
- the behavior parameter value of the preset operation gesture may include at least one of the following: a moving frequency, Movement amplitude, movement time, movement trajectory.
- the preset operation gesture may further include: the user moves the device that displays the interface, and the client may open the sensor coupled in the device when acquiring the preset operation gesture. Sensors such as acceleration sensors, gravity sensors, and the like. When the user moves the device, the client can obtain the user's behavior parameters through the sensor. The sensor may feed back different parameter values to the client according to different parameters such as frequency, amplitude, time, and trajectory of the user moving the device.
- the allocation amount of the virtual resource may be set to be associated with a parameter value of the mobile frequency, for example, the association relationship includes a proportional relationship, that is, the frequency with which the user shakes the device is higher.
- the allocated amount of the virtual resource is larger.
- the number of allocations of the virtual resources may also be set. The amount is proportional to the value of the behavior of the mobile frequency and/or the magnitude of the movement, ie the higher the frequency and/or the greater the frequency at which the user shakes the device, the greater the amount of allocation of the virtual resource.
- the allocation amount of the virtual resource may also be set to be associated with moving the trajectory of the device. For example, the user shakes the device vertically more than the corresponding amount of horizontal shaking.
- the specific setting manner may include the association between the combination of any of the foregoing behavior parameters and the virtual resource allocation amount, which is not limited herein.
- the preset operational behavior may further include a biometric behavior of the user.
- the biometric behavior may include various behaviors such as the user viewing the interface, the user making a sound, and the user making a facial expression.
- the biometric behavior may include the user viewing the interface, and the behavior parameter value of the user observing the interface includes at least one of the following: a gaze observation time, a gaze observation trajectory.
- the biometric behavior may include the user viewing the interface.
- the client may open the camera device coupled in the client when acquiring the behavior of the user viewing the interface.
- the client can track the eye position of the user through the camera device.
- the camera device can feed back the behavior parameter value of the user to the client according to the eyeball position of the user.
- the behavior parameters may include a gaze observation time, a gaze observation trajectory, and the like.
- the allocation amount of the virtual resource may be set to be associated with the gaze observation time.
- the association relationship includes a proportional relationship. At this time, the longer the user observes the interface, The amount of allocation of the virtual resources is greater.
- the allocation amount of the virtual resource may be set to be associated with the gaze observation trajectory, and the imaging device may analyze the number formed by the trajectory of the eyeball according to the movement of the eyeball of the user. For example, if the user moves the track of "0.5" with the eyeball, the allocation amount of the virtual resource is set to 0.5.
- the specific setting manner may include the association between the combination of any of the foregoing behavior parameters and the virtual resource allocation amount, which is not limited herein.
- the behavior parameter value of the user's sound may include at least one of the following: a sound frequency, a sound level, and a sound keyword.
- the biometric behavior may include the user making a sound.
- the client may open the microphone device coupled in the client when acquiring the behavior of the user.
- the client may acquire sound information of the user through the microphone device.
- the microphone device can feed back the behavior parameter value of the user's voice to the client according to the user's voice.
- the behavior parameters may include a sound frequency, a sound level, and a sound keyword.
- the allocation amount of the virtual resource may be set to have an associated relationship with the acoustic soundness parameter, for example, the association relationship includes a proportional relationship, and at this time, the louder the sound emitted by the user, The more the allocation of virtual resources is.
- the allocated amount of the virtual resource may be set to have an association relationship with the sound frequency parameter, for example, the association relationship includes an inverse relationship, and at this time, the user's pitch is higher, The amount of allocation of virtual resources is less.
- the allocated amount of the virtual resource may be set to have an association relationship with the voice keyword parameter.
- the voice keyword may include a number, a virtual resource unit, and the like.
- the user may When the "5 yuan" is spoken to the microphone device, the allocation amount of the virtual resource is 5 yuan.
- the specific setting manner may include the association between the combination of any of the foregoing behavior parameters and the virtual resource allocation amount, which is not limited herein.
- the biometric behavior includes a user making a facial expression
- the parameter value of the facial expression includes an emotion to which the facial expression belongs.
- the biometric behavior may include the user making a facial expression.
- the client may open the camera device and the facial expression recognition module coupled in the client when acquiring the facial expression made by the user.
- the client may acquire facial image information of the user through the camera device.
- the facial expression recognition module may feed back the behavior parameter value of the user's face to the client according to the facial image information of the user.
- the behavior parameter may include an emotion to which the facial expression belongs.
- the facial expressions may include emotions such as happiness, sadness, excitement, envy, disgust, and the like.
- the facial expression setting module may analyze different emotions according to different structural forms of the user's facial expressions.
- the allocated amount of the virtual resource may be set to have an associated relationship with the sentiment of the facial expression.
- the corresponding virtual resource allocation amount may be set for each emotion of the facial expression, for example, when the facial expression belongs to the envy, the virtual resource allocation amount is set to the highest value, and when the facial expression belongs to the emotion is disgusting Set the virtual resource allocation amount to the lowest value.
- the manner of setting the virtual resource allocation amount according to the sentiment of the facial expression includes a plurality of other manners, and the present application does not limit the present invention.
- the biological features involved in the biometric behavior in the embodiments of the present application may further include eye features, voiceprints, fingerprints, palm prints, heartbeats, pulses, chromosomes, DNA, human bite marks, and the like.
- the eye pattern may include biological features such as an iris and a sclera, and the present application is not limited herein.
- S3 Allocating a virtual resource whose amount matches the behavior parameter value from the second account to the first account.
- the virtual resource whose amount matches the behavior parameter may also be allocated from the second account to the first account.
- the allocating the virtual resource that matches the behavior parameter value from the second account to the first account may include:
- SS1 deducting, from the second account, a virtual resource that matches the value of the behavior parameter
- a virtual resource of a corresponding amount may be deducted from the second account, and a corresponding amount of virtual resources is added to the first account, thereby realizing transferring the virtual resource from the second account to the first account.
- the user's preset operational behavior may experience a certain time interval.
- the preset operation behavior may include the number of times the user clicks on the preset position of the display within 1 minute, then, within the 1 minute, the behavior parameter value of the preset operation behavior is related to the number of clicks of the user. Increase and change.
- the method may further include:
- the amount of virtual resources that match the behavior parameter values is displayed in the interface.
- the amount of dynamic virtual resources is displayed on the interface, so that the user can know the amount of the bounty that can be paid to the first account in real time, and then the next decision can be taken (such as stopping the preset operation behavior).
- the user interface 1 shown in FIG. 2 is the “information platform” interface of the XX application, the user is Xiao Wang, and the second account is “wang2016”.
- the “information platform” information such as personal status and original articles published by Xiao Wang's friends Xiao Ming, Xiao Hua, Xiao Ying, etc. are displayed.
- the user interface 1 can set a page control “paying bounty” in the lower right corner of each piece of information. Through the page control, Xiao Wang can pay a certain amount of virtual resources to the account corresponding to the information, so as to Expresses appreciation and praise for the author of the news.
- the bonus is distributed according to the virtual resource allocation method in the prior art. If the bounty of the user's ideal amount is to be allocated, it is possible to obtain the amount of the replacement multiple times, and the operation process is cumbersome.
- the user interface 3 shown in FIG. 4 is an interface for paying a bounty obtained by using the method of the embodiment of the present application.
- a gesture prompting the user to shake the client is displayed in the user interface 3, and “shaking” is displayed below the gesture.
- the mobile phone the faster the shaking, the more the rewards are paid.”
- the real-time bounty amount can be displayed at the bottom of the display window, for example, the current real-time bounty amount is 1.08 yuan.
- the shaking speed can be lowered to lower the bonus amount; if the user feels that the bonus amount is lower than the expected amount, the shaking speed can be increased to increase the bonus amount.
- the bonus amount displayed by the user interface 3 is the final determined bonus amount.
- the client can deduct the corresponding bonus from the login account (ie Xiao Wang's account "wang2016") and add it to Xiaoying's account.
- the virtual resource allocation method provided by the present application may analyze and process a preset operation behavior of the user in the virtual resource allocation interface, obtain a behavior parameter value of the preset operation behavior, and then allocate the behavior parameter from the login account. Value A matching amount of virtual resources to the target account.
- the amount of the virtual resource in this embodiment is associated with the operation behavior of the user, and therefore, the amount of the virtual resource conforms to the intention and bias of the user.
- the virtual resource allocation amount obtained by the method of the present application is more in line with the user's expected goal.
- providing a user operation behavior to allocate virtual resources enhances the fun of interaction between the user and the interface, and greatly improves the user experience.
- FIG. 5 is a flowchart of a method for another embodiment of a virtual resource allocation method provided by the present application. As shown in FIG. 5, the method may include:
- S53 Allocate a virtual resource that matches the behavior parameter value to the first account from the second account.
- the server may obtain the preset operation behavior of the user in the interface from the client, and the subsequent S52-S53 may refer to the implementation manner of the application S2-S3, which is not described herein again.
- the present application further provides a client 60, which may include a display 61 and a processor 62, where
- a display 61 configured to display an interface for allocating virtual resources to the first account
- the processor 62 includes:
- An operation behavior obtaining unit 621 configured to acquire a preset operation behavior of the user in the interface
- An operation behavior analysis unit 622 configured to acquire a behavior parameter value of the preset operation behavior
- the virtual resource allocation unit 633 is configured to allocate, from the second account, a virtual resource that matches the behavior parameter value to the first account.
- the display 61 is further configured to display, in the interface, an amount of a virtual resource that matches the behavior parameter value.
- the client provided by the application may analyze and process the preset operation behavior of the user in the virtual resource allocation interface, obtain the behavior parameter value of the preset operation behavior, and then assign the behavior parameter value from the second account.
- the amount of the virtual resource in this embodiment is associated with the operation behavior of the user, and therefore, the amount of the virtual resource conforms to the intention and bias of the user.
- the virtual resource allocation amount obtained by the method of the present application is more in line with the user's expected goal.
- provide User operation behaviors The way in which virtual resources are allocated enhances the interest of interaction between the user and the interface, greatly improving the user experience.
- server 70 which may include:
- the operation behavior obtaining unit 71 is configured to acquire a preset operation behavior of the user in the interface
- An operation behavior analyzing unit 72 configured to acquire a behavior parameter value of the preset operation behavior
- the virtual resource allocation unit 73 is configured to allocate, from the second account, the virtual resource that matches the behavior parameter value to the first account.
- the server provided by the application may analyze and process the preset operation behavior of the user in the virtual resource allocation interface, obtain the behavior parameter value of the preset operation behavior, and then allocate the value from the second account to the behavior parameter value. Match the amount of virtual resources to the first account.
- the amount of the virtual resource in this embodiment is associated with the operation behavior of the user, and therefore, the amount of the virtual resource conforms to the intention and bias of the user.
- the virtual resource allocation amount obtained by the method of the present application is more in line with the user's expected goal.
- providing a user operation behavior to allocate virtual resources enhances the fun of interaction between the user and the interface, and greatly improves the user experience.
- PLD Programmable Logic Device
- FPGA Field Programmable Gate Array
- HDL Language Description Language
- ABEL Advanced Boolean Expression Language
- AHDL Altera Hardware Description Language
- HDCal JHDL
- Java Hardware Description Language Lava
- Lola MyHDL
- PALASM RHDL
- Verilog VHDL (Very-High-Speed Integrated Circuit Hardware Description Language)
- Verilog Verilog is the most commonly used. It should also be apparent to those skilled in the art that the hardware flow for implementing the logic method flow can be easily obtained by simply programming the method flow into the integrated circuit with a few hardware description languages.
- the controller can be implemented in any suitable manner, for example, the controller can take the form of, for example, a microprocessor or processor and a computer readable medium storing computer readable program code (eg, software or firmware) executable by the (micro)processor.
- computer readable program code eg, software or firmware
- examples of controllers include, but are not limited to, the following microcontrollers: ARC 625D, Atmel AT91SAM, The Microchip PIC18F26K20 and the Silicone Labs C8051F320, the memory controller can also be implemented as part of the memory's control logic.
- the controller can be logically programmed by means of logic gates, switches, ASICs, programmable logic controllers, and embedding.
- Such a controller can therefore be considered a hardware component, and the means for implementing various functions included therein can also be considered as a structure within the hardware component.
- a device for implementing various functions can be considered as a software module that can be both a method of implementation and a structure within a hardware component.
- the unit illustrated in the above embodiment may be implemented by a computer chip or an entity, or by a product having a certain function.
- a typical implementation device is a computer.
- the computer can be, for example, a personal computer, a laptop computer, a cellular phone, a camera phone, a smart phone, a personal digital assistant, a media player, a navigation device, an email device, a game console, a tablet computer, a wearable device, or A combination of any of these devices.
- embodiments of the present invention can be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment, or a combination of software and hardware. Moreover, the invention can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) including computer usable program code.
- computer-usable storage media including but not limited to disk storage, CD-ROM, optical storage, etc.
- the computer program instructions can also be stored in a computer readable memory that can direct a computer or other programmable data processing device to operate in a particular manner, such that the instructions stored in the computer readable memory produce an article of manufacture comprising the instruction device.
- the apparatus implements the functions specified in one or more blocks of a flow or a flow and/or block diagram of the flowchart.
- These computer program instructions can also be loaded onto a computer or other programmable data processing device such that a series of operational steps are performed on a computer or other programmable device to produce computer-implemented processing for execution on a computer or other programmable device.
- the instructions provide steps for implementing the functions specified in one or more of the flow or in a block or blocks of a flow diagram.
- a computing device includes one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
- processors CPUs
- input/output interfaces network interfaces
- memory volatile and non-volatile memory
- the memory may include non-persistent memory, random access memory (RAM), and/or non-volatile memory in a computer readable medium, such as read only memory (ROM) or flash memory.
- RAM random access memory
- ROM read only memory
- Memory is an example of a computer readable medium.
- Computer readable media includes both permanent and non-persistent, removable and non-removable media.
- Information storage can be implemented by any method or technology.
- the information can be computer readable instructions, data structures, modules of programs, or other data.
- Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read only memory. (ROM), electrically erasable programmable read only memory (EEPROM), flash memory or other memory technology, compact disk read only memory (CD-ROM), digital versatile disk (DVD) or other optical storage, Magnetic tape cartridges, magnetic tape storage or other magnetic storage devices or any other non-transportable media can be used to store information that can be accessed by a computing device.
- computer readable media does not include temporary storage of computer readable media, such as modulated data signals and carrier waves.
- embodiments of the present application can be provided as a method, system, or computer program product.
- the present application can take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment in combination of software and hardware.
- the application can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) including computer usable program code.
- the application can be described in the general context of computer-executable instructions executed by a computer, such as a program module.
- program modules include routines, programs, objects, components, data structures, and the like that perform particular tasks or implement particular abstract data types.
- the present application can also be practiced in distributed computing environments where tasks are performed by remote processing devices that are connected through a communication network.
- program modules can be located in both local and remote computer storage media including storage devices.
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Abstract
Description
Claims (15)
- 一种虚拟资源分配方法,其特征在于,所述方法包括:展示分配虚拟资源给第一账户的界面,获取用户在所述界面中的预设操作行为;获取所述预设操作行为的行为参数值;从第二账户中分配与所述行为参数值相匹配数额的虚拟资源至所述第一账户。
- 根据权利要求1所述的方法,其特征在于,所述从第二账户中分配与所述行为参数值相匹配数额的虚拟资源至所述第一账户包括:从第二账户中扣除与所述行为参数值相匹配数额的虚拟资源;在所述第一账户中增加所述数额的虚拟资源。
- 根据权利要求1所述的方法,其特征在于,所述预设操作行为包括用户在所述界面中的预设操作手势。
- 根据权利要求3所述的方法,其特征在于,若所述预设操作手势包括点击所述界面,则所述预设操作手势的行为参数值包括下述中的至少一种:点击力度、点击频率、点击时间。
- 根据权利要求3所述的方法,其特征在于,若所述预设操作手势包括在所述界面上滑动,则所述预设操作手势的行为参数值包括下述中的至少一种:滑动幅度、滑动频率、滑动时间、滑动轨迹、滑动力度。
- 根据权利要求3所述的方法,其特征在于,若所述预设操作手势包括移动展示所述界面的设备,则所述预设操作手势的行为参数值包括下述中的至少一种:移动频率、移动幅度、移动时间、移动轨迹。
- 根据权利要求1所述的方法,其特征在于,所述预设操作行为包括用户的生物特征行为。
- 根据权利要求7所述的方法,其特征在于,若所述生物特征行为包括用户观察所述界面,则所述用户观察所述界面的行为参数值包括下述中的至少一种:目光观察时间、目光观察轨迹。
- 根据权利要求7所述的方法,其特征在于,若所述生物特征行为包括用户发出声音,则所述用户发出声音的行为参数值包括下述中的至少一种:声音频率、声音响度、声音关键字。
- 根据权利要求7所述的方法,其特征在于,若所述生物特征行为包括用户做出面部表情,则所述面部表情的参数值包括面部表情所属情绪。
- 根据权利要求1所述的方法,其特征在于,在所述获取所述预设操作行为的行为参 数值之后,所述方法还包括:在所述界面中展示与所述行为参数值相匹配的虚拟资源的数额。
- 一种虚拟资源分配方法,其特征在于,所述方法包括:获取用户在界面中的预设操作行为;获取所述预设操作行为的行为参数值;从第二账户中分配与所述行为参数值相匹配数额的虚拟资源至第一账户。
- 一种客户端,其特征在于,所述客户端包括显示器和处理器,其中,显示器,用于展示分配虚拟资源给第一账户的界面;所述处理器包括:操作行为获取单元,用于获取用户在所述界面中的预设操作行为;操作行为分析单元,用于获取所述预设操作行为的行为参数值;虚拟资源分配单元,用于从第二账户中分配与所述行为参数值相匹配数额的虚拟资源至所述第一账户。
- 根据权利要求13所述的客户端,其特征在于,所述显示器还用于在所述界面中展示与所述行为参数值相匹配的虚拟资源的数额。
- 一种服务器,其特征在于,所述服务器包括:操作行为获取单元,用于获取用户在界面中的预设操作行为;操作行为分析单元,用于获取所述预设操作行为的行为参数值;虚拟资源分配单元,用于从第二账户中分配与所述行为参数值相匹配数额的虚拟资源至第一账户。
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2019
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CN103973769A (zh) * | 2014-01-29 | 2014-08-06 | 腾讯科技(深圳)有限公司 | 虚拟物品发送方法、接收方法、装置和系统 |
CN105610695A (zh) * | 2015-12-21 | 2016-05-25 | 阿里巴巴集团控股有限公司 | 业务实现方法及装置 |
CN106920092A (zh) * | 2016-12-23 | 2017-07-04 | 阿里巴巴集团控股有限公司 | 一种虚拟资源分配方法、客户端及服务器 |
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CN110298642A (zh) * | 2019-07-02 | 2019-10-01 | 广州每金珠宝有限公司 | 一种基于虚拟贵金属产品的多人红包管理方法 |
CN110298642B (zh) * | 2019-07-02 | 2023-09-22 | 广州每金珠宝有限公司 | 一种基于虚拟贵金属产品的多人红包管理方法 |
Also Published As
Publication number | Publication date |
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US20190295071A1 (en) | 2019-09-26 |
EP3561754A1 (en) | 2019-10-30 |
KR102236499B1 (ko) | 2021-04-08 |
PH12019501446A1 (en) | 2020-02-24 |
KR20190094465A (ko) | 2019-08-13 |
CN106920092A (zh) | 2017-07-04 |
JP6864099B2 (ja) | 2021-04-21 |
TW201824017A (zh) | 2018-07-01 |
EP3561754A4 (en) | 2019-12-18 |
JP2020504380A (ja) | 2020-02-06 |
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