WO2018106007A1 - Method, system and non-transitory computer-readable recording medium for mental health care using virtual reality - Google Patents

Method, system and non-transitory computer-readable recording medium for mental health care using virtual reality Download PDF

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Publication number
WO2018106007A1
WO2018106007A1 PCT/KR2017/014221 KR2017014221W WO2018106007A1 WO 2018106007 A1 WO2018106007 A1 WO 2018106007A1 KR 2017014221 W KR2017014221 W KR 2017014221W WO 2018106007 A1 WO2018106007 A1 WO 2018106007A1
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WIPO (PCT)
Prior art keywords
user
mental health
content
information
virtual reality
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PCT/KR2017/014221
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French (fr)
Korean (ko)
Inventor
김용훈
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주식회사 옴니씨앤에스
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Publication of WO2018106007A1 publication Critical patent/WO2018106007A1/en

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    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H20/00ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
    • G16H20/70ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to mental therapies, e.g. psychological therapy or autogenous training
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/02Detecting, measuring or recording pulse, heart rate, blood pressure or blood flow; Combined pulse/heart-rate/blood pressure determination; Evaluating a cardiovascular condition not otherwise provided for, e.g. using combinations of techniques provided for in this group with electrocardiography or electroauscultation; Heart catheters for measuring blood pressure
    • A61B5/024Detecting, measuring or recording pulse rate or heart rate
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/02Detecting, measuring or recording pulse, heart rate, blood pressure or blood flow; Combined pulse/heart-rate/blood pressure determination; Evaluating a cardiovascular condition not otherwise provided for, e.g. using combinations of techniques provided for in this group with electrocardiography or electroauscultation; Heart catheters for measuring blood pressure
    • A61B5/024Detecting, measuring or recording pulse rate or heart rate
    • A61B5/02416Detecting, measuring or recording pulse rate or heart rate using photoplethysmograph signals, e.g. generated by infrared radiation
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/16Devices for psychotechnics; Testing reaction times ; Devices for evaluating the psychological state
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/24Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/316Modalities, i.e. specific diagnostic methods
    • A61B5/369Electroencephalography [EEG]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H10/00ICT specially adapted for the handling or processing of patient-related medical or healthcare data
    • G16H10/20ICT specially adapted for the handling or processing of patient-related medical or healthcare data for electronic clinical trials or questionnaires
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H20/00ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
    • G16H20/10ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to drugs or medications, e.g. for ensuring correct administration to patients
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H40/00ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices
    • G16H40/60ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices
    • G16H40/63ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices for local operation
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H50/00ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
    • G16H50/20ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for computer-aided diagnosis, e.g. based on medical expert systems
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H50/00ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
    • G16H50/30ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for calculating health indices; for individual health risk assessment
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/332Displays for viewing with the aid of special glasses or head-mounted displays [HMD]

Definitions

  • the present invention relates to a method, system and non-transitory computer readable recording medium for managing mental health using virtual reality.
  • the user's biometric information is connected to the virtual reality so that the biometric information is simply implemented on the display or the content is unilaterally delivered to the user.
  • the user is not provided with proper contents related to treatment, prevention, and training for diagnosing health and corresponding to the diagnosis result.
  • the present inventor proposes a technique for diagnosing mental health of a user using a virtual reality, and providing a customized content based on the diagnosed result to manage the mental health of the user.
  • the object of the present invention is to solve all the problems of the prior art described above.
  • the present invention provides a method for managing mental health using virtual reality, the method comprising: obtaining information about at least one of biometric information of a user and questionnaire results associated with mental health of a user through an interactive virtual person implemented in the virtual reality; Diagnosing a mental health state of the user based on the obtained information, selecting a user group associated with at least one of the obtained biometric information and the diagnosed mental health state, and improving mental health of at least one user included in the user group Determining the user's personalized content to be provided to the user with reference to the information, and by providing the personalized content to the user through the interactive virtual person, to manage the mental health of the user using the virtual reality.
  • the method in a method of managing mental health using virtual reality, relates to at least one of biometric information of a user and questionnaire results associated with mental health of a user through an interactive virtual person implemented in the virtual reality. Acquiring information, diagnosing a mental health condition of the user based on the obtained information, selecting a user group associated with at least one of the obtained biometric information and the diagnosed mental health condition, and assigning the user group to the user group. Determining a user's personalized content to be provided to the user with reference to the mental health improvement information of the at least one user included, and providing the personalized content to the user through the interactive virtual person. do.
  • a system for managing mental health using virtual reality at least one of a user's biometric information and a questionnaire result associated with the mental health of the user through an interactive virtual person implemented in the virtual reality Acquires information regarding the condition, and selects a user group associated with at least one of the acquired biometric information and the diagnosed mental health condition based on the acquired state management unit for diagnosing the mental health condition of the user, and Content determination unit for determining the user's personalized content to be provided to the user by referring to the mental health improvement information of at least one user included in the user group, and providing content for providing the personalized content to the user through the interactive virtual person
  • a system is provided that includes a portion.
  • a computer readable recording medium for recording another method for implementing the present invention, another system, and a non-transitory computer program for executing the method.
  • the present invention by providing the customized content for the healing, training, prevention and mitigation associated with the mental health state of the user through the interactive virtual person implemented in virtual reality, it is possible to provide the appropriate customized content according to the mental health state Is achieved.
  • the effect of managing the mental health of the user is achieved by constructing a database of information on the provision and feedback of the customized content in the database and providing appropriate customized content to the user based on the information.
  • FIG. 1 is a diagram schematically illustrating a configuration of an entire system for managing mental health using virtual reality according to an embodiment of the present invention.
  • FIG. 2 is a diagram illustrating an internal configuration of a mental health care system according to an embodiment of the present invention.
  • FIG. 3 is a diagram illustrating a process of managing mental health of a user through a device capable of implementing virtual reality according to an embodiment of the present invention.
  • FIG. 4 is a diagram illustrating a process of managing mental health of a user through a wearable device and a management device capable of measuring biometric information and implementing virtual reality, according to an embodiment of the present invention.
  • control unit 260 control unit
  • FIG. 1 is a diagram schematically illustrating a configuration of an entire system for managing mental health using virtual reality according to an embodiment of the present invention.
  • the entire system may include a communication network 100 and a mental health care system 200.
  • the communication network 100 may be configured regardless of a communication mode such as wired communication or wireless communication, and may include a local area network (LAN) and a metropolitan area network (MAN). Network, a wide area network (WAN), and the like.
  • the communication network 100 as used herein may be a known Internet or World Wide Web (WWW).
  • WWW World Wide Web
  • the communication network 100 may include, at least in part, a known wired / wireless data communication network, a known telephone network, or a known wired / wireless television communication network without being limited thereto.
  • the communication network 100 is a wireless data communication network, and includes Wi-Fi communication, Wi-Fi Direct communication, Long Term Evolution (LTE) communication, Bluetooth communication (more specifically, low power Bluetooth). (BLE; Bluetooth Low Energy), infrared communication, ultrasonic communication, and the like may be implemented at least in part.
  • the communication network 100 may be an optical communication network, and may implement at least a portion of a conventional communication method such as LiFi (Light Fidelity) or the like.
  • the mental health management system 200 obtains information on at least one of the biometric information of the user and the questionnaire result associated with the mental health of the user through an interactive virtual person implemented in virtual reality. Diagnose a mental health state of the user based on the obtained information, select a user group associated with at least one of the obtained biometric information and the diagnosed mental health state, and mental health of at least one user included in the user group By determining the user's personalized content to be provided to the user with reference to the improvement information and providing the personalized content to the user through the interactive virtual person, a function of managing the mental health of the user using the virtual reality may be performed.
  • FIG. 2 is a diagram illustrating an internal configuration of the mental health care system 200 according to an embodiment of the present invention.
  • the mental health management system 200 may include a state manager 210, a content determiner 220, a content manager 230, a database 240, and a communicator 250. And a controller 260.
  • the state management unit 210, the content determination unit 220, the content management unit 230, the database 240, the communication unit 250 and the control unit 260 of at least a part of the external system
  • Program modules in communication with (not shown).
  • Such program modules may be included in the mental health care system 200 in the form of operating systems, application modules, and other program modules, and may be physically stored on a variety of known storage devices.
  • program modules may be stored in a remote storage device that can communicate with the mental health care system 200.
  • program modules include, but are not limited to, routines, subroutines, programs, objects, components, data structures, etc. that perform particular tasks or execute particular abstract data types, described below, in accordance with the present invention.
  • the state manager 210 obtains information on at least one of the biometric information of the user and the questionnaire result associated with the mental health of the user through the interactive virtual person implemented in the virtual reality,
  • the mental health state of the user may be diagnosed based on the obtained information.
  • the above biometric information may include information about EEG (Eeggence Electrolograph), pulse wave (PPG, PhotoPlethysmoGraphy), heart rate, body temperature, blood sugar, pupil change, blood pressure, blood dissolved oxygen, etc. .
  • the above EEG information, at least one of the delta ( ⁇ ), theta ( ⁇ ), alpha ( ⁇ ), beta ( ⁇ ) and gamma ( ⁇ ) measured from the left and right brain Area information, and the above pulse wave information includes heart rate variability (HRV) index, heart rate, sympathetic activity index, parasympathetic activity index, autonomic activity index, and autonomic balance index. Information about at least one may be included.
  • the questionnaire associated with mental health may include an item relating to at least one of a psychological test item related to mental health, a psychological evaluation item, and a questionnaire item for mental health measurement.
  • the above psychological evaluation includes post-traumatic stress assessment, adult attention deficit and hyperactivity disorder (ADHD) assessment, adolescent attention deficit and hyperactivity disorder (ADHD) Hyperactivity disorder), behavior type assessment, and so on.
  • the state manager 210 implements an interactive virtual person who can interact with a user such as a doctor or a psychological counselor through a virtual reality, so that the virtual person measures the user's biometric information. And guide, explain, query, and answer questions related to mental health of the user, thereby obtaining information about at least one of the biometric information of the user and the questionnaire result associated with the mental health of the user.
  • the state manager 210 compares the mental health reference indicator with the mental health reference indicator based on the information on at least one of the user's biometric information and the questionnaire results associated with the user's mental health. Diagnose the condition.
  • the state management unit 210 is based on the information on at least one of the biometric information of the user and the results of the questionnaire associated with the mental health of the user stress index, cumulative fatigue, heart health, autonomic nerve health Indices for mental health judgments such as degree, physical vitality, concentration, mental load, brain tension, and left and right brain imbalance index can be calculated. Diagnosis can be made.
  • the mental health reference indicator may be a standardized indicator determined to be healthy according to age or gender.
  • the state management unit 210 may obtain information about the H-beta rhythm, which is one of the EEG information, from the user.
  • the value of the H-beta rhythm is 4 to 6, the mental health of the user is normal. Diagnosed may be a mental health benchmark.
  • the value of the H-beta rhythm obtained from the user exceeds 6, it may be diagnosed as a state of tension or anxiety with respect to the mental health of the user.
  • the content determiner 220 selects a user group associated with at least one of biometric information obtained from the user and the diagnosed mental health state of the user, and at least one user included in the user group.
  • the mental health improvement information of the user may determine the user's customized content to be provided to the user.
  • the customized content may include content related to at least one of treatment, alleviation, and training associated with improving mental health of the user.
  • the content associated with mental health and improvement may include at least one of sound source, game, exercise information, nutrition information, images, and images, and at least one content may be a virtual reality. It may be based on virtual reality content.
  • the above sound source may include a sound source for stress relief, sympathetic nerve activity induction, parasympathetic nerve activity induction, concentration enhancement induction, sleep quality induction, comfortable weather condition induction, and the like. This may include games on brain training, concentration training, training on improving balance balance between the left and right brain.
  • the mental health improvement information may be calculated by comparing biometric information obtained from the user before receiving the customized content with biometric information obtained from the user after receiving the customized content. Further, according to an embodiment of the present invention, the mental health improvement information includes biometric information (or index for mental health determination calculated from the biometric information of the user) and mental health reference indicators obtained from the user before the personalized content is provided. Close to the mental health standard index against the difference between the biometric information obtained from the user (or the index for mental health judgment calculated from the user's biometric information) and the mental health standard index after receiving the customized content. The calculated information may be included.
  • the content determination unit 220 selects a user group associated with at least one of the biometric information obtained from the user and the diagnosed mental health state of the user based on the database 240 to be described later,
  • the personalized content to be provided to the user may be determined by referring to the mental health improvement information of at least one user included in the selected user group.
  • the aforementioned user group may include mental health related information of a plurality of users stored in the database 240 (eg, a plurality of biometric information obtained from a plurality of users, a diagnosis of a plurality of users). At least one of the mental health-related information is the same or similar to the at least one user, based on at least one of a mental health state, a plurality of mental health improvement information) and mental health-related information obtained from another user. Can be configured.
  • the content determiner 230 selects a user group whose at least some of the biometric information obtained from the user and the diagnosed mental health state of the user are the same or similar to each other.
  • the content that has contributed to the improvement of mental health of at least one user among the contents provided to the at least one user included in the selected user group above the predetermined level is determined as the customized content.
  • the first to fifth users are included in the above user group according to an embodiment of the present invention, the content provided to the first to third users may be the first content, and the fourth to Content provided to the fifth user may be second content.
  • the first content may be determined as customized content to be provided to a user associated with that user group.
  • the content determiner 220 selects a user group in which at least some of the biometric information obtained from the user and the diagnosed mental health state of the user are the same or similar, and selects the above.
  • the content that contributed to the improvement of mental health of a predetermined number or more of the users provided to the at least one user included in the selected user group may be determined as the customized content.
  • the sixth to fifteenth users are included in the above user group according to an embodiment of the present invention, and the contents provided to the sixth to fifteenth users may be the third to sixth contents.
  • the present invention there are three users whose biometric information re-acquired after receiving the third to fourth contents among the users included in the above user group is included in the normal mental health range of the mental health reference index. And 5th to 6th contents are provided to the user associated with the user group when the 5th to 6th contents of the biomedical information reacquired after the 5th to 6th contents are included in the normal health normal range of the mental health reference index. It can be determined as customized content to be.
  • the content determiner 220 selects a user group in which at least some of the biometric information obtained from the user or the diagnosed mental health state of the user is the same or similar.
  • the content that has contributed the most to the mental health improvement of the user among the contents provided to the at least one user included in the above user group may be determined as the customized content.
  • the sixteenth to eighteenth users are included in the above user group according to an embodiment of the present invention, and the content provided to the sixteenth user is the seventh content, and the content provided to the seventeenth user is the eighth.
  • the content and the content provided to the eighteenth user may be the ninth content.
  • the biometric information reacquired after the ninth content is received is obtained. If it is determined that the degree to which the biometric information is closer to the mental health reference indicator is greater, the ninth content may be determined as the customized content to be provided to the user associated with the user group.
  • the content determiner 220 selects a user group in which at least some of the biometric information obtained from the user or the diagnosed mental health state of the user is the same or similar.
  • the content contributing to the mental health improvement of the largest number of users among the contents provided to the at least one user included in the user group may be determined as the customized content.
  • the nineteenth to twenty-fifth users are included in the above user group according to an embodiment of the present invention, and the contents provided to the nineteenth to twenty-fifth users may be tenth to twelfth contents.
  • one of the users included in the above user group includes one user whose biometric information re-acquired after receiving the tenth content is included in the normal mental health range of the mental health reference index.
  • There are two users whose bioinformation reacquired after the content is included in the normal health normal range of the mental health reference indicator, and the bioinformation reacquired after the content is provided are the normal health normal of the mental health reference indicator.
  • the twelfth content may be determined as the customized content to be provided to the user associated with the user group.
  • the content provider 230 may provide the user with the determined customized content through the interactive virtual person implemented in the virtual reality.
  • the content providing unit 230 is the biometric information obtained from the user and the diagnosis of the user through an interactive virtual person that can interact with the user, such as a doctor, a psychological counselor implemented through virtual reality
  • the user may be guided, explained, and answered about information regarding at least one of the mental health conditions, and the user may receive at least one of the customized content determined by the content determination unit 220 and various contents associated with the improvement of the mental health state. Can provide.
  • the database 240 may store various information such as biometric information obtained from at least one user, diagnosed mental health status of at least one user, and mental health improvement information of at least one user. Can be.
  • the database 240 may further store various information regarding management of mental health examination, healing, and improvement performed according to the present invention.
  • the database 240 is illustrated as being included in the mental health care system 200 in FIG. 2, according to the needs of those skilled in the art of implementing the present invention, the database 240 may be connected to the mental health care system 200. It may be configured separately.
  • the database 240 in the present invention is a concept that includes a computer-readable recording medium, and may be a broad database including not only a negotiated database but also a data record based on a file system. If the set can be retrieved to extract data, it can be the database 240 in the present invention.
  • the communication unit 250 to transmit and receive data to and from the state management unit 210, content determination unit 220, content management unit 230 and database 240 Function can be performed.
  • the controller 260 controls the flow of data between the state manager 210, the content determiner 220, the content manager 230, the database 240, and the communicator 250. You can perform the function to control. That is, the controller 260 according to the present invention controls the data flow from / to the outside of the mental health care system 200 or the data flow between each component of the mental health care system 200, thereby controlling the state manager 210.
  • the content determining unit 220, the content managing unit 230, the database 240, and the communication unit 250 may control to perform unique functions.
  • FIG. 3 is a diagram exemplarily illustrating a process of managing mental health of a user through a device 300 capable of implementing virtual reality, according to an embodiment of the present invention.
  • EEG information is measured from a user who owns the device 300 through the device 300 capable of implementing virtual reality, and the device 300 according to an embodiment of the present invention.
  • the device 300 is a digital device including a function for communicating after accessing the mental health management system 200, and may implement virtual reality and include a memory means.
  • a digital device equipped with a microprocessor and arithmetic capability can be adopted, it can be changed as many as possible within the scope of achieving the object of the present invention.
  • wearable devices such as smart glasses, smart watches, smart bands, smart rings, smart necklaces, smart phones, smart pads, desktop computers, notebook computers, workstations, PDAs, Web
  • One embodiment of the present invention can also be implemented through more traditional devices such as pads, mobile phones, and the like.
  • the device 300 may include at least one sensor for measuring biometric information from a human body, and the device 300 may include a head wearable display (HMD) for implementing virtual reality.
  • HMD head wearable display
  • At least one of a head mounted display (EGD), an eye glasses display (EGD), a face mounted display (FMD), and a near eye display (NED) may be further included. have.
  • an interactive virtual doctor may be implemented in the device 300, and according to the guidance of the above virtual doctor, information regarding at least one of EEG information from the user and questionnaire results associated with the mental health of the user.
  • the degree of mental distraction, lethargy, emotional anxiety or tension, the degree of brain development, etc. are calculated based on the information obtained above, and the degree of distraction is compared with the mental health standard index. The higher the number, the lower the concentration of the user can be diagnosed.
  • a user group associated with at least one of the acquired brain wave information of the user and the diagnosed mental health state of the user is selected, and the mental health improvement information of at least one user included in the user group is selected.
  • Brain training game content may be determined as customized content to be provided to the above user.
  • the user can be guided, explained, and answered about the brain wave information of the user or the diagnosed mental health state of the user through the virtual doctor, and the above-described determined personalized content and mental health state At least one of the various content associated with the improvement may be provided to the user.
  • FIGS. 2 and 3 based on the database 240, having the EEG information and the device 300 obtained from the user possessing the device 300 A user group in which at least some of the diagnosed mental health states of the user who are present are the same or similar is selected, and referring to the mental health improvement information of the selected user group, suitable personalized content is provided to the user possessing the device 300. Can be provided.
  • a motion sensor (not shown) may be included in at least one device 300 of the device 300 or another device 300 capable of communicating with the device 300, and the above-described motion sensor may be Interactions with interactive virtual characters implemented in virtual reality and user interface controls of the mental health care system 200 may be provided.
  • FIG. 4 is a diagram illustrating a process of managing mental health of a user through a wearable device 300 and a management device 400 capable of measuring biometric information and implementing virtual reality according to an embodiment of the present invention.
  • the wearable device 300 capable of measuring pulse wave or brain wave information and implementing virtual reality according to an embodiment of the present invention is linked to the management device 400 through short-range wireless communication, thereby providing a user's mental health. You can assume this managed situation.
  • short-range wireless communication includes Wi-Fi communication, Wi-Fi Direct communication, Long Term Evolution (LTE) communication, and Bluetooth communication (more specifically, low power Bluetooth (BLE). Bluetooth low energy), infrared communication, ultrasonic communication, and the like.
  • the wearable device 300 may include an EEG and pulse wave measuring sensor, and may be a digital device that may communicate after connecting to the mental health management system 200 or the management device 400. It may be a digital device having a computing power by having a memory means and a microprocessor.
  • the wearable device 300 includes a head mounted display (HMD), an eye glasses display (EGD), and a face attached display (HMD) for implementing virtual reality.
  • the display device may further include at least one of a face mounted display (FMD) and a near eye display (NED).
  • the management device 400 includes a function capable of communicating after connecting to the wearable device 300 or the mental health management system 200, and includes a memory means and a microprocessor for operation It can be a digital device with the capability. According to one embodiment of the invention, the management device 400 may typically be a kiosk installed in a fixed location, or may be a smart pad that can be used regardless of the location.
  • the management device 400 may provide at least some of the mental health management functions of the mental health management system 200 to a user who wears the wearable device 300. At least one function of the state manager 210, the content determiner 220, the content provider 230, and the database 240 of the 200 may be performed by the management device 400. In addition, according to an embodiment of the present invention, the management device 400 may provide a user with a user interface necessary for performing the above functions.
  • the user can wear the wearable device 300, the brain wave of the user through the wearable device 300 and the wearable device 300 to communicate with the wearable device 300 worn by the user Or information about the pulse wave can be obtained.
  • a virtual doctor who is a virtual person who can interact with the user to obtain information about the brain wave or the pulse wave of the user according to an embodiment of the present invention is implemented in the wearable device 300 to provide the brain wave and pulse wave to the user. Guide to measure and query questions related to the mental health of the user.
  • the management device 400 receives the user's response to the questionnaire associated with mental health and information regarding the brain wave or pulse wave of the user measured from the wearable device 300 ( And the mental health management system 200 compares the mental health reference indicator with the mental health reference indicator based on the information regarding the brain wave or pulse wave of the user and the result of the user's response to the questionnaire associated with mental health. Select a user group associated with at least one of a brain wave or pulse wave obtained from the user and information regarding the brain wave or the pulse wave obtained from the user, and the mental health improvement information of the at least one user included in the user group To determine the customized content to be provided to the user, The content may be provided to the wearable device 300 through the management device 400.
  • a virtual doctor who is a virtual person who can interact with the user to provide to the user through the wearable device 300 is implemented in the wearable device 300 according to an embodiment of the present invention to provide the user with customized content determined.
  • various virtual reality content associated with improving mental health is implemented in the wearable device 300 according to an embodiment of the present invention to provide the user with customized content determined.
  • the embodiment using the brain wave or pulse wave is mainly described, but the biological information that can be used in the present invention is not necessarily limited to the brain wave and pulse wave information, and within the scope of achieving the object of the present invention. It is noted that other biometric information (eg, heart rate, blood pressure, etc.) that may be generated in the human body may be used.
  • biometric information eg, heart rate, blood pressure, etc.
  • Embodiments according to the present invention described above can be implemented in the form of program instructions that can be executed by various computer components and recorded in a computer-readable recording medium.
  • the computer-readable recording medium may include program instructions, data files, data structures, etc. alone or in combination.
  • Program instructions recorded on the computer-readable recording medium may be specially designed and configured for the present invention, or may be known and available to those skilled in the computer software arts.
  • Examples of computer-readable recording media include magnetic media such as hard disks, floppy disks and magnetic tape, optical recording media such as CD-ROMs and DVDs, and magneto-optical media such as floptical disks. medium) and hardware devices specifically configured to store and execute program instructions, such as ROM, RAM, flash memory, and the like.
  • Examples of program instructions include not only machine code generated by a compiler, but also high-level language code that can be executed by a computer using an interpreter or the like.
  • the hardware device can be changed to at least one software module to perform the process according to the invention, and vice versa.

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Abstract

The present invention relates to a method, a system and a non-transitory computer-readable recording medium for mental health care using virtual reality. According to an aspect of the present invention, provided is a method for mental health care using virtual reality, comprising the steps of: obtaining information relating to user's biometric data and/or a health questionnaire result on user's mental health by means of an interactive virtual character produced in virtual reality, and diagnosing the state of the user's mental health on the basis of the obtained information; selecting a user group relating to the obtained biometric data and/or the diagnosed state of mental health and determining user-specific content, which is to be provided to the user, on the basis of at least one of the user's mental health improvement information items comprised in the user group; and providing the user-specific content to the user by means of the interactive virtual character.

Description

가상 현실을 이용하여 정신 건강을 관리하는 방법, 시스템 및 비일시성의 컴퓨터 판독 가능 기록 매체Methods, systems, and non-transitory computer readable recording media for managing mental health using virtual reality
본 발명은 가상 현실을 이용하여 정신 건강을 관리하는 방법, 시스템 및 비일시성의 컴퓨터 판독 가능 기록 매체에 관한 것이다.The present invention relates to a method, system and non-transitory computer readable recording medium for managing mental health using virtual reality.
경제가 발전됨에 따라 서비스업 등 정신 노동 분야에 근무하는 종사자가 지속적으로 증가하고 있으며, 이러한 정신 노동으로 인한 정신적인 스트레스, 우울증 등 종사자의 정신 건강과 관련된 다양한 문제가 발생하고 있는 실정이다. 이러한 문제를 해결하기 위해 최근 각광받고 있는 가상 현실 기술과 정신 건강 관리 기술을 융합하여, 정신 건강을 체계적으로 관리하기 위한 다양한 연구들이 진행되고 있다.As the economy develops, the number of workers working in the field of mental labor, such as the service industry, continues to increase, and various problems related to mental health of workers such as mental stress and depression caused by such mental work are occurring. In order to solve this problem, various researches are being conducted for the systematic management of mental health by fusing the recent virtual reality technology and mental health management technology.
종래 기술의 일 예로서, 사용자의 측정된 뇌파에 해당하는 가상 현실 장기의 이미지를 디스플레이에 출력하고, 해당 장기가 사용자의 뇌파에 따라 운동되도록 함으로써, 사용자가 디스플레이에 출력되는 장기 이미지를 보는 것을 반복하도록 하여 사용자의 심상 훈련이 이루어지는 기술이 소개된 바 있다.As an example of the prior art, by outputting an image of a virtual reality organ corresponding to the measured brain wave of the user on the display, and causing the organ to be exercised according to the brain wave of the user, the user repeats viewing the organ image output on the display. It has been introduced to the technology that the user's image training.
하지만, 위와 같은 종래 기술을 비롯하여 지금까지 소개된 기술에 의하면, 사용자 생체 정보가 가상 현실과 연결되어 생체 정보가 단순히 디스플레이 상에 구현되거나, 사용자에게 콘텐츠가 일방적으로 전달되는 것에 불과하여, 사용자의 정신 건강을 진단하고 진단 결과에 대응되는 치료, 예방, 훈련 등과 연관된 적절한 콘텐츠가 사용자에게 전혀 제공되지 못하고 있는 실정이다.However, according to the related arts, including the above-described prior art, the user's biometric information is connected to the virtual reality so that the biometric information is simply implemented on the display or the content is unilaterally delivered to the user. The user is not provided with proper contents related to treatment, prevention, and training for diagnosing health and corresponding to the diagnosis result.
이에 본 발명자는, 가상 현실을 이용하여 사용자의 정신 건강을 진단하고, 진단된 결과를 기반으로 맞춤형 콘텐츠를 제공하여 사용자의 정신 건강을 관리하는 기술을 제안하는 바이다.Accordingly, the present inventor proposes a technique for diagnosing mental health of a user using a virtual reality, and providing a customized content based on the diagnosed result to manage the mental health of the user.
본 발명은 상술한 종래 기술의 문제점을 모두 해결하는 것을 그 목적으로 한다.The object of the present invention is to solve all the problems of the prior art described above.
본 발명은 가상 현실을 이용하여 정신 건강을 관리하는 방법에 있어서, 가상 현실에서 구현되는 인터랙티브 가상 인물을 통해 사용자의 생체 정보 및 사용자의 정신 건강과 연관된 문진 결과 중 적어도 하나에 관한 정보를 획득하고, 획득된 정보에 기초하여 사용자의 정신 건강 상태를 진단하는 단계, 획득된 생체 정보 및 진단된 정신 건강 상태 중 적어도 하나와 연관된 사용자 그룹을 선정하고, 사용자 그룹에 포함된 적어도 하나의 사용자의 정신 건강 개선 정보를 참조하여 사용자에게 제공될 사용자의 맞춤형 콘텐츠를 결정하는 단계, 및 인터랙티브 가상 인물을 통해 사용자에게 맞춤형 콘텐츠를 제공함으로써, 가상 현실을 이용하여 사용자의 정신 건강을 관리하는 것을 목적으로 한다.The present invention provides a method for managing mental health using virtual reality, the method comprising: obtaining information about at least one of biometric information of a user and questionnaire results associated with mental health of a user through an interactive virtual person implemented in the virtual reality; Diagnosing a mental health state of the user based on the obtained information, selecting a user group associated with at least one of the obtained biometric information and the diagnosed mental health state, and improving mental health of at least one user included in the user group Determining the user's personalized content to be provided to the user with reference to the information, and by providing the personalized content to the user through the interactive virtual person, to manage the mental health of the user using the virtual reality.
상기 목적을 달성하기 위한 본 발명의 대표적인 구성은 다음과 같다.Representative configuration of the present invention for achieving the above object is as follows.
본 발명의 일 태양에 따르면, 가상 현실을 이용하여 정신 건강을 관리하는 방법에 있어서, 가상 현실에서 구현되는 인터랙티브 가상 인물을 통해 사용자의 생체 정보 및 사용자의 정신 건강과 연관된 문진 결과 중 적어도 하나에 관한 정보를 획득하고, 상기 획득된 정보에 기초하여 상기 사용자의 정신 건강 상태를 진단하는 단계, 상기 획득된 생체 정보 및 상기 진단된 정신 건강 상태 중 적어도 하나와 연관된 사용자 그룹을 선정하고, 상기 사용자 그룹에 포함된 적어도 하나의 사용자의 정신 건강 개선 정보를 참조하여 상기 사용자에게 제공될 사용자의 맞춤형 콘텐츠를 결정하는 단계, 및 상기 인터랙티브 가상 인물을 통해 상기 사용자에게 맞춤형 콘텐츠를 제공하는 단계를 포함하는 방법이 제공된다.According to an aspect of the present invention, in a method of managing mental health using virtual reality, the method relates to at least one of biometric information of a user and questionnaire results associated with mental health of a user through an interactive virtual person implemented in the virtual reality. Acquiring information, diagnosing a mental health condition of the user based on the obtained information, selecting a user group associated with at least one of the obtained biometric information and the diagnosed mental health condition, and assigning the user group to the user group. Determining a user's personalized content to be provided to the user with reference to the mental health improvement information of the at least one user included, and providing the personalized content to the user through the interactive virtual person. do.
또한, 본 발명의 일 태양에 따르면, 가상 현실을 이용하여 정신 건강을 관리하는 시스템에 있어서, 가상 현실에서 구현되는 인터랙티브 가상 인물을 통해 사용자의 생체 정보 및 사용자의 정신 건강과 연관된 문진 결과 중 적어도 하나에 관한 정보를 획득하고, 상기 획득된 정보에 기초하여 상기 사용자의 정신 건강 상태를 진단하는 상태 관리부, 상기 획득된 생체 정보 및 상기 진단된 정신 건강 상태 중 적어도 하나와 연관된 사용자 그룹을 선정하고, 상기 사용자 그룹에 포함된 적어도 하나의 사용자의 정신 건강 개선 정보를 참조하여 상기 사용자에게 제공될 사용자의 맞춤형 콘텐츠를 결정하는 콘텐츠 결정부, 및 상기 인터랙티브 가상 인물을 통해 상기 사용자에게 맞춤형 콘텐츠를 제공하는 콘텐츠 제공부를 포함하는 시스템이 제공된다.Further, according to an aspect of the present invention, in a system for managing mental health using virtual reality, at least one of a user's biometric information and a questionnaire result associated with the mental health of the user through an interactive virtual person implemented in the virtual reality Acquires information regarding the condition, and selects a user group associated with at least one of the acquired biometric information and the diagnosed mental health condition based on the acquired state management unit for diagnosing the mental health condition of the user, and Content determination unit for determining the user's personalized content to be provided to the user by referring to the mental health improvement information of at least one user included in the user group, and providing content for providing the personalized content to the user through the interactive virtual person A system is provided that includes a portion.
이 외에도, 본 발명을 구현하기 위한 다른 방법, 다른 시스템 및 상기 방법을 실행하기 위한 비일시성의 컴퓨터 프로그램을 기록하는 컴퓨터 판독 가능한 기록 매체가 더 제공된다.In addition, there is further provided a computer readable recording medium for recording another method for implementing the present invention, another system, and a non-transitory computer program for executing the method.
본 발명에 의하면, 가상 현실에서 구현되는 인터랙티브 가상 인물을 통해 사용자의 정신 건강 상태와 연관된 치유, 훈련, 예방 및 완화를 위한 맞춤형 콘텐츠를 제공함으로써, 정신 건강 상태에 따른 적절한 맞춤형 콘텐츠가 제공되는 효과가 달성된다.According to the present invention, by providing the customized content for the healing, training, prevention and mitigation associated with the mental health state of the user through the interactive virtual person implemented in virtual reality, it is possible to provide the appropriate customized content according to the mental health state Is achieved.
본 발명에 의하면, 맞춤형 콘텐츠의 제공 및 피드백에 관한 정보를 데이터베이스로 구축하고, 이에 기초하여 사용자에게 적절한 맞춤형 콘텐츠를 제공함으로써, 사용자의 정신 건강이 관리되는 효과가 달성된다.According to the present invention, the effect of managing the mental health of the user is achieved by constructing a database of information on the provision and feedback of the customized content in the database and providing appropriate customized content to the user based on the information.
도 1은 본 발명의 일 실시예에 따라 가상 현실을 이용하여 정신 건강을 관리하기 위한 전체 시스템의 구성을 개략적으로 나타내는 도면이다.1 is a diagram schematically illustrating a configuration of an entire system for managing mental health using virtual reality according to an embodiment of the present invention.
도 2는 본 발명의 일 실시예에 따른 정신 건강 관리 시스템의 내부 구성을 예시적으로 나타내는 도면이다.2 is a diagram illustrating an internal configuration of a mental health care system according to an embodiment of the present invention.
도 3은 본 발명의 일 실시예에 따르면, 가상 현실 구현 가능한 디바이스를 통해 사용자의 정신 건강이 관리되는 과정을 예시적으로 나타내는 도면이다.3 is a diagram illustrating a process of managing mental health of a user through a device capable of implementing virtual reality according to an embodiment of the present invention.
도 4는 본 발명의 일 실시예에 따르면, 생체 정보 측정 및 가상 현실 구현이 가능한 웨어러블 디바이스 및 관리 디바이스를 통해 사용자의 정신 건강이 관리되는 과정을 예시적으로 나타내는 도면이다.4 is a diagram illustrating a process of managing mental health of a user through a wearable device and a management device capable of measuring biometric information and implementing virtual reality, according to an embodiment of the present invention.
<부호의 설명><Description of the code>
100: 통신망100: network
200: 정신 건강 관리 시스템200: mental health care system
210: 상태 관리부210: state management unit
220: 콘텐츠 결정부220: content determination unit
230: 콘텐츠 제공부230: content provider
240: 데이터베이스240: database
250: 통신부250: communication unit
260: 제어부260: control unit
300: 디바이스300: device
400: 관리 디바이스400: managed device
후술하는 본 발명에 대한 상세한 설명은, 본 발명이 실시될 수 있는 특정 실시예를 예시로서 도시하는 첨부 도면을 참조한다. 이러한 실시예는 당업자가 본 발명을 실시할 수 있기에 충분하도록 상세히 설명된다. 본 발명의 다양한 실시예는 서로 다르지만 상호 배타적일 필요는 없음이 이해되어야 한다. 예를 들어, 본 명세서에 기재되어 있는 특정 형상, 구조 및 특성은 본 발명의 정신과 범위를 벗어나지 않으면서 일 실시예로부터 다른 실시예로 변경되어 구현될 수 있다. 또한, 각각의 실시예 내의 개별 구성요소의 위치 또는 배치도 본 발명의 정신과 범위를 벗어나지 않으면서 변경될 수 있음이 이해되어야 한다. 따라서, 후술하는 상세한 설명은 한정적인 의미로서 행하여지는 것이 아니며, 본 발명의 범위는 특허청구범위의 청구항들이 청구하는 범위 및 그와 균등한 모든 범위를 포괄하는 것으로 받아들여져야 한다. 도면에서 유사한 참조부호는 여러 측면에 걸쳐서 동일하거나 유사한 구성요소를 나타낸다.DETAILED DESCRIPTION The following detailed description of the invention refers to the accompanying drawings that show, by way of illustration, specific embodiments in which the invention may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention. It should be understood that the various embodiments of the present invention are different but need not be mutually exclusive. For example, certain shapes, structures, and characteristics described herein may be implemented with changes from one embodiment to another without departing from the spirit and scope of the invention. In addition, it is to be understood that the location or arrangement of individual components within each embodiment may be changed without departing from the spirit and scope of the invention. Accordingly, the following detailed description is not to be taken in a limiting sense, and the scope of the present invention should be taken as encompassing the scope of the claims of the claims and all equivalents thereto. Like reference numerals in the drawings indicate the same or similar elements throughout the several aspects.
이하에서는, 본 발명이 속하는 기술분야에서 통상의 지식을 가진 자가 본 발명을 용이하게 실시할 수 있도록 하기 위하여, 본 발명의 여러 바람직한 실시예에 관하여 첨부된 도면을 참조하여 상세히 설명하기로 한다.Hereinafter, various preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings so that those skilled in the art can easily implement the present invention.
전체 시스템의 구성Configuration of the entire system
도 1은 본 발명의 일 실시예에 따라 가상 현실을 이용하여 정신 건강을 관리하기 위한 전체 시스템의 구성을 개략적으로 나타내는 도면이다.1 is a diagram schematically illustrating a configuration of an entire system for managing mental health using virtual reality according to an embodiment of the present invention.
도 1에 도시된 바와 같이, 본 발명의 일 실시예에 따른 전체 시스템은 통신망(100) 및 정신 건강 관리 시스템(200)을 포함할 수 있다.As shown in FIG. 1, the entire system according to an embodiment of the present invention may include a communication network 100 and a mental health care system 200.
먼저, 본 발명의 일 실시예에 따르면, 통신망(100)은 유선 통신이나 무선 통신과 같은 통신 양태를 가리지 않고 구성될 수 있으며, 근거리 통신망(LAN; Local Area Network), 도시권 통신망(MAN; Metropolitan Area Network), 광역 통신망(WAN; Wide Area Network) 등 다양한 통신망으로 구성될 수 있다. 바람직하게는, 본 명세서에서 말하는 통신망(100)은 공지의 인터넷 또는 월드와이드웹(WWW; World Wide Web)일 수 있다. 그러나, 통신망(100)은, 굳이 이에 국한될 필요 없이, 공지의 유무선 데이터 통신망, 공지의 전화망 또는 공지의 유무선 텔레비전 통신망을 그 적어도 일부에 있어서 포함할 수도 있다.First, according to an embodiment of the present invention, the communication network 100 may be configured regardless of a communication mode such as wired communication or wireless communication, and may include a local area network (LAN) and a metropolitan area network (MAN). Network, a wide area network (WAN), and the like. Preferably, the communication network 100 as used herein may be a known Internet or World Wide Web (WWW). However, the communication network 100 may include, at least in part, a known wired / wireless data communication network, a known telephone network, or a known wired / wireless television communication network without being limited thereto.
예를 들면, 통신망(100)은 무선 데이터 통신망으로서, 와이파이(WiFi) 통신, 와이파이 다이렉트(WiFi-Direct) 통신, 롱텀 에볼루션(LTE, Long Term Evolution) 통신, 블루투스 통신(더 구체적으로는, 저전력 블루투스(BLE; Bluetooth Low Energy)), 적외선 통신, 초음파 통신 등과 같은 종래의 통신 방법을 적어도 그 일부분에 있어서 구현하는 것일 수 있다. 다른 예를 들면, 통신망(100)은 광 통신망으로서, 라이파이(LiFi, Light Fidelity) 등과 같은 종래의 통신 방법을 적어도 그 일부분에 있어서 구현하는 것일 수 있다.For example, the communication network 100 is a wireless data communication network, and includes Wi-Fi communication, Wi-Fi Direct communication, Long Term Evolution (LTE) communication, Bluetooth communication (more specifically, low power Bluetooth). (BLE; Bluetooth Low Energy), infrared communication, ultrasonic communication, and the like may be implemented at least in part. For another example, the communication network 100 may be an optical communication network, and may implement at least a portion of a conventional communication method such as LiFi (Light Fidelity) or the like.
다음으로, 본 발명의 일 실시예에 따른 정신 건강 관리 시스템(200)은 가상 현실에서 구현되는 인터랙티브 가상 인물을 통해 사용자의 생체 정보 및 사용자의 정신 건강과 연관된 문진 결과 중 적어도 하나에 관한 정보를 획득하고, 획득된 정보에 기초하여 사용자의 정신 건강 상태를 진단하고, 획득된 생체 정보 및 진단된 정신 건강 상태 중 적어도 하나와 연관된 사용자 그룹을 선정하고, 사용자 그룹에 포함된 적어도 하나의 사용자의 정신 건강 개선 정보를 참조하여 사용자에게 제공될 사용자의 맞춤형 콘텐츠를 결정하고, 인터랙티브 가상 인물을 통해 사용자에게 맞춤형 콘텐츠를 제공함으로써, 가상 현실을 이용하여 사용자의 정신 건강을 관리하는 기능을 수행할 수 있다.Next, the mental health management system 200 according to an embodiment of the present invention obtains information on at least one of the biometric information of the user and the questionnaire result associated with the mental health of the user through an interactive virtual person implemented in virtual reality. Diagnose a mental health state of the user based on the obtained information, select a user group associated with at least one of the obtained biometric information and the diagnosed mental health state, and mental health of at least one user included in the user group By determining the user's personalized content to be provided to the user with reference to the improvement information and providing the personalized content to the user through the interactive virtual person, a function of managing the mental health of the user using the virtual reality may be performed.
정신 건강 관리 시스템(200)의 기능에 관하여는 아래에서 더 자세하게 알아보기로 한다. 한편, 정신 건강 관리 시스템(200)에 관하여 위와 같이 설명되었으나, 이러한 설명은 예시적인 것이고, 정신 건강 관리 시스템(200)에 요구되는 기능이나 구성요소의 적어도 일부가 필요에 따라 다른 정신 건강 관리 시스템(200) 내에서 실현되거나 외부 시스템(미도시됨) 내에 포함될 수도 있음은 당업자에게 자명하다.The function of the mental health care system 200 will be described in more detail below. On the other hand, as described above with respect to the mental health care system 200, this description is illustrative, at least some of the functions or components required for the mental health care system 200, if necessary other mental health management system ( It will be apparent to those skilled in the art that they may be realized within 200 or included within an external system (not shown).
정신 건강 관리 시스템의 구성Composition of Mental Health Care System
이하에서는, 본 발명의 구현을 위하여 중요한 기능을 수행하는 정신 건강 관리 시스템(200)의 내부 구성 및 각 구성요소의 기능에 대하여 살펴보기로 한다.Hereinafter, the internal configuration of the mental health care system 200 performing important functions for the implementation of the present invention and the function of each component will be described.
도 2는 본 발명의 일 실시예에 따른 정신 건강 관리 시스템(200)의 내부 구성을 예시적으로 나타내는 도면이다.2 is a diagram illustrating an internal configuration of the mental health care system 200 according to an embodiment of the present invention.
도 2를 참조하면, 본 발명의 일 실시예에 따른 정신 건강 관리 시스템(200)은 상태 관리부(210), 콘텐츠 결정부(220), 콘텐츠 관리부(230), 데이터베이스(240), 통신부(250) 및 제어부(260)를 포함할 수 있다. 본 발명의 일 실시예에 따르면, 상태 관리부(210), 콘텐츠 결정부(220), 콘텐츠 관리부(230), 데이터베이스(240), 통신부(250) 및 제어부(260)는 그 중 적어도 일부가 외부 시스템(미도시됨)과 통신하는 프로그램 모듈들일 수 있다. 이러한 프로그램 모듈들은 운영 시스템, 응용 프로그램 모듈 및 기타 프로그램 모듈의 형태로 정신 건강 관리 시스템(200)에 포함될 수 있으며, 물리적으로는 여러 가지 공지의 기억 장치 상에 저장될 수 있다. 또한, 이러한 프로그램 모듈들은 정신 건강 관리 시스템(200)과 통신 가능한 원격 기억 장치에 저장될 수도 있다. 한편, 이러한 프로그램 모듈들은 본 발명에 따라 후술할 특정 업무를 수행하거나 특정 추상 데이터 유형을 실행하는 루틴, 서브루틴, 프로그램, 오브젝트, 컴포넌트, 데이터 구조 등을 포괄하지만, 이에 제한되지는 않는다.Referring to FIG. 2, the mental health management system 200 according to an embodiment of the present invention may include a state manager 210, a content determiner 220, a content manager 230, a database 240, and a communicator 250. And a controller 260. According to an embodiment of the present invention, the state management unit 210, the content determination unit 220, the content management unit 230, the database 240, the communication unit 250 and the control unit 260 of at least a part of the external system Program modules in communication with (not shown). Such program modules may be included in the mental health care system 200 in the form of operating systems, application modules, and other program modules, and may be physically stored on a variety of known storage devices. In addition, these program modules may be stored in a remote storage device that can communicate with the mental health care system 200. On the other hand, such program modules include, but are not limited to, routines, subroutines, programs, objects, components, data structures, etc. that perform particular tasks or execute particular abstract data types, described below, in accordance with the present invention.
먼저, 본 발명의 일 실시예에 따르면, 상태 관리부(210)는 가상 현실에서 구현되는 인터랙티브 가상 인물을 통해 사용자의 생체 정보 및 사용자의 정신 건강과 연관된 문진 결과 중 적어도 하나에 관한 정보를 획득하고, 획득된 정보에 기초하여 사용자의 정신 건강 상태를 진단할 수 있다. 본 발명의 일 실시예에 따르면, 위의 생체 정보에는 뇌파(EEG, ElectroEncephaloGraphy), 맥파(PPG, PhotoPlethysmoGraphy), 심장 박동, 체온, 혈당, 동공 변화, 혈압, 혈중 용존 산소량 등에 관한 정보가 포함될 수 있다. 본 발명의 일 실시예에 따르면, 위의 뇌파 정보에는, 좌뇌 및 우뇌로부터 측정된 델타(δ), 세타(θ), 알파(α), 베타(β) 및 감마(γ) 중 적어도 하나의 주파수 영역에 관한 정보가 포함될 수 있으며, 위의 맥파 정보에는 심장 박동 변이도(HRV, Heart rate variability) 지수, 심장 박동 수, 교감신경 활성 지수, 부교감신경 활성 지수, 자율신경 활성 지수 및 자율신경 균형 지수 중 적어도 하나에 관한 정보가 포함될 수 있다. 본 발명의 일 실시예에 따르면, 위의 정신 건강과 연관된 문진에는 정신 건강과 관련된 심리 검사 항목, 심리 평가 항목 및 정신 건강 측정을 위한 문진 항목 중 적어도 하나에 관한 항목이 포함될 수 있다. 본 발명의 일 실시예에 따라, 위의 심리 평가에는 외상 후 스트레스 평가, 성인 주의력 결핍 및 과잉 행동 장애(ADHD, Attention Deficit/Hyperactivity Disorder) 평가, 청소년 주의력 결핍 및 과잉 행동 장애(ADHD, Attention Deficit/Hyperactivity Disorder) 평가, 행동 유형 평가 등이 포함될 수 있다.First, according to an embodiment of the present invention, the state manager 210 obtains information on at least one of the biometric information of the user and the questionnaire result associated with the mental health of the user through the interactive virtual person implemented in the virtual reality, The mental health state of the user may be diagnosed based on the obtained information. According to an embodiment of the present invention, the above biometric information may include information about EEG (Eeggence Electrolograph), pulse wave (PPG, PhotoPlethysmoGraphy), heart rate, body temperature, blood sugar, pupil change, blood pressure, blood dissolved oxygen, etc. . According to an embodiment of the present invention, the above EEG information, at least one of the delta (δ), theta (θ), alpha (α), beta (β) and gamma (γ) measured from the left and right brain Area information, and the above pulse wave information includes heart rate variability (HRV) index, heart rate, sympathetic activity index, parasympathetic activity index, autonomic activity index, and autonomic balance index. Information about at least one may be included. According to an embodiment of the present invention, the questionnaire associated with mental health may include an item relating to at least one of a psychological test item related to mental health, a psychological evaluation item, and a questionnaire item for mental health measurement. According to one embodiment of the invention, the above psychological evaluation includes post-traumatic stress assessment, adult attention deficit and hyperactivity disorder (ADHD) assessment, adolescent attention deficit and hyperactivity disorder (ADHD) Hyperactivity disorder), behavior type assessment, and so on.
구체적으로, 본 발명의 일 실시예에 따르면, 상태 관리부(210)는 가상 현실을 통해 의사, 심리 상담사 등 사용자와 상호 작용 가능한 인터랙티브 가상 인물이 구현되도록 하여, 위의 가상 인물이 사용자의 생체 정보 측정 및 사용자의 정신 건강과 연관된 문진 등에 대하여 안내, 설명, 질의 및 문답하도록 함으로써, 사용자의 생체 정보 및 사용자의 정신 건강과 연관된 문진 결과 중 적어도 하나에 관한 정보를 획득할 수 있다. 또한, 본 발명의 일 실시예에 따르면, 상태 관리부(210)는 사용자의 생체 정보 및 사용자의 정신 건강과 연관된 문진 결과 중 적어도 하나에 관한 정보에 기초하여 정신 건강 기준 지표와 비교함으로써 사용자의 정신 건강 상태를 진단할 수 있다. 본 발명의 일 실시예에 따르면, 상태 관리부(210)는 사용자의 생체 정보 및 사용자의 정신 건강과 연관된 문진 결과 중 적어도 하나에 관한 정보에 기초하여 스트레스 지수, 누적 피로도, 심장 건강도, 자율신경 건강도, 신체 활력도, 집중도, 정신 부하도, 두뇌 긴장도, 좌뇌와 우뇌 간 불균형 지수 등 정신 건강 판단을 위한 지수를 산출할 수 있으며, 산출된 지수와 정신 건강 기준 지표를 비교함으로써, 정신 건강 상태를 진단할 수 있다. 본 발명의 일 실시예에 따르면, 위의 정신 건강 기준 지표는 연령별 또는 성별에 따라 정신 건강이 건강하다고 판단되는 표준화된 지표일 수 있다.Specifically, according to an embodiment of the present invention, the state manager 210 implements an interactive virtual person who can interact with a user such as a doctor or a psychological counselor through a virtual reality, so that the virtual person measures the user's biometric information. And guide, explain, query, and answer questions related to mental health of the user, thereby obtaining information about at least one of the biometric information of the user and the questionnaire result associated with the mental health of the user. In addition, according to an embodiment of the present invention, the state manager 210 compares the mental health reference indicator with the mental health reference indicator based on the information on at least one of the user's biometric information and the questionnaire results associated with the user's mental health. Diagnose the condition. According to one embodiment of the invention, the state management unit 210 is based on the information on at least one of the biometric information of the user and the results of the questionnaire associated with the mental health of the user stress index, cumulative fatigue, heart health, autonomic nerve health Indices for mental health judgments such as degree, physical vitality, concentration, mental load, brain tension, and left and right brain imbalance index can be calculated. Diagnosis can be made. According to an embodiment of the present invention, the mental health reference indicator may be a standardized indicator determined to be healthy according to age or gender.
예를 들면, 상태 관리부(210)는 사용자로부터 뇌파 정보 중 하나인 H-베타 리듬에 관한 정보를 획득할 수 있으며, 위의 H-베타 리듬의 수치가 4~6일 경우 사용자의 정신 건강이 정상이라고 진단되는 것이 정신 건강 기준 지표일 수 있다. 이 경우, 본 발명의 일 실시예에 따라, 사용자로부터 획득된 H-베타 리듬의 수치가 6을 초과하는 경우 사용자의 정신 건강에 대해 긴장 또는 불안한 상태라고 진단할 수 있다.For example, the state management unit 210 may obtain information about the H-beta rhythm, which is one of the EEG information, from the user. When the value of the H-beta rhythm is 4 to 6, the mental health of the user is normal. Diagnosed may be a mental health benchmark. In this case, according to an embodiment of the present invention, when the value of the H-beta rhythm obtained from the user exceeds 6, it may be diagnosed as a state of tension or anxiety with respect to the mental health of the user.
본 발명의 일 실시예에 따르면, 콘텐츠 결정부(220)는 사용자로부터 획득된 생체 정보 및 사용자의 진단된 정신 건강 상태 중 적어도 하나와 연관된 사용자 그룹을 선정하고, 사용자 그룹에 포함된 적어도 하나의 사용자의 정신 건강 개선 정보를 참조하여 사용자에게 제공될 사용자의 맞춤형 콘텐츠를 결정할 수 있다. 본 발명의 일 실시예에 따르면, 맞춤형 콘텐츠에는 사용자의 정신 건강 개선과 연관된 치료, 완화 및 훈련 중 적어도 하나에 관한 콘텐츠가 포함될 수 있다. 또한, 본 발명의 일 실시예에 따라 위의 정신 건강과 개선과 연관된 콘텐츠에는 음원, 게임, 운동 정보, 영양 정보, 영상 및 이미지 중 적어도 하나의 콘텐츠가 포함될 수 있으며, 적어도 하나의 콘텐츠는 가상 현실 기반으로 이루어진 가상 현실 콘텐츠일 수 있다. 본 발명의 일 실시예에 따라 위의 음원에는 스트레스 완화, 교감신경 활성 유도, 부교감신경 활성 유도, 집중도 향상 유도, 수면의 질 개선 유도, 쾌적한 기상 상태 유도 등에 관한 음원이 포함될 수 있으며, 위의 게임에는 두뇌 훈련, 집중도 향상 훈련, 좌뇌와 우뇌 간 밸런스 균형 개선 훈련 등에 관한 게임이 포함될 수 있다. 본 발명의 일 실시예에 따르면, 위의 정신 건강 개선 정보는 맞춤형 콘텐츠를 제공받기 전 사용자로부터 획득된 생체 정보와 맞춤형 콘텐츠를 제공받은 후 사용자로부터 재획득된 생체 정보를 비교하여 산출될 수 있다. 또한, 본 발명의 일 실시예에 따르면, 정신 건강 개선 정보에는, 맞춤형 콘텐츠를 제공받기 전 사용자로부터 획득된 생체 정보(또는 사용자의 생체 정보로부터 산출된 정신 건강 판단을 위한 지수)와 정신 건강 기준 지표와의 차이와 맞춤형 콘텐츠를 제공받은 후 사용자로부터 획득된 생체 정보(또는 사용자의 생체 정보로부터 산출된 정신 건강 판단을 위한 지수)와 정신 건강 기준 지표와의 차이를 대비하여 정신 건강 기준 지표에 가까운 정도를 산출한 정보가 포함될 수 있다.According to an embodiment of the present invention, the content determiner 220 selects a user group associated with at least one of biometric information obtained from the user and the diagnosed mental health state of the user, and at least one user included in the user group. The mental health improvement information of the user may determine the user's customized content to be provided to the user. According to an embodiment of the present invention, the customized content may include content related to at least one of treatment, alleviation, and training associated with improving mental health of the user. In addition, according to an embodiment of the present invention, the content associated with mental health and improvement may include at least one of sound source, game, exercise information, nutrition information, images, and images, and at least one content may be a virtual reality. It may be based on virtual reality content. According to an embodiment of the present invention, the above sound source may include a sound source for stress relief, sympathetic nerve activity induction, parasympathetic nerve activity induction, concentration enhancement induction, sleep quality induction, comfortable weather condition induction, and the like. This may include games on brain training, concentration training, training on improving balance balance between the left and right brain. According to an embodiment of the present invention, the mental health improvement information may be calculated by comparing biometric information obtained from the user before receiving the customized content with biometric information obtained from the user after receiving the customized content. Further, according to an embodiment of the present invention, the mental health improvement information includes biometric information (or index for mental health determination calculated from the biometric information of the user) and mental health reference indicators obtained from the user before the personalized content is provided. Close to the mental health standard index against the difference between the biometric information obtained from the user (or the index for mental health judgment calculated from the user's biometric information) and the mental health standard index after receiving the customized content. The calculated information may be included.
본 발명의 일 실시예에 따르면, 콘텐츠 결정부(220)는 후술할 데이터베이스(240)에 기초하여 사용자로부터 획득된 생체 정보 및 사용자의 진단된 정신 건강 상태 중 적어도 하나와 연관된 사용자 그룹을 선정하고, 위의 선정된 사용자 그룹에 포함된 적어도 하나의 사용자의 정신 건강 개선 정보를 참조하여, 사용자에게 제공될 맞춤형 컨텐츠를 결정할 수 있다. 본 발명의 일 실시예에 따르면, 전술한 사용자 그룹은, 데이터베이스(240) 내 저장된 복수의 사용자의 정신 건강 관련 정보(예를 들어, 복수의 사용자로부터 획득된 복수의 생체 정보, 복수의 사용자의 진단된 정신 건강 상태, 복수의 정신 건강 개선 정보가 될 수 있다.)와 다른 사용자로부터 획득된 정신 건강 관련 정보 중 적어도 하나에 기초하여, 정신 건강 관련 정보 중 적어도 일부가 동일하거나 유사한 적어도 하나의 사용자로 구성될 수 있다.According to an embodiment of the present invention, the content determination unit 220 selects a user group associated with at least one of the biometric information obtained from the user and the diagnosed mental health state of the user based on the database 240 to be described later, The personalized content to be provided to the user may be determined by referring to the mental health improvement information of at least one user included in the selected user group. According to an embodiment of the present invention, the aforementioned user group may include mental health related information of a plurality of users stored in the database 240 (eg, a plurality of biometric information obtained from a plurality of users, a diagnosis of a plurality of users). At least one of the mental health-related information is the same or similar to the at least one user, based on at least one of a mental health state, a plurality of mental health improvement information) and mental health-related information obtained from another user. Can be configured.
예를 들어, 본 발명의 일 실시예에 따라 콘텐츠 결정부(230)는 사용자로부터 획득된 생체 정보, 사용자의 진단된 정신 건강 상태 중 적어도 일부가 동일하거나 유사한 사용자 그룹을 선정하고, 위의 선정된 그룹의 정신 건강 개선 정보를 참조하여, 위의 선정된 사용자 그룹에 포함된 적어도 하나의 사용자에게 제공되었던 콘텐츠 중 적어도 하나의 사용자의 정신 건강 개선에 기여한 정도가 소정 수준 이상인 콘텐츠를 상기 맞춤형 콘텐츠로서 결정할 수 있다. 이 경우, 본 발명의 일 실시예에 따라 위의 사용자 그룹에 제1 내지 제5 사용자가 포함된다고 가정할 수 있으며, 제1 내지 제3 사용자에게 제공된 콘텐츠가 제1 콘텐츠일 수 있고, 제4 내지 제5 사용자에게 제공된 콘텐츠가 제2 콘텐츠일 수 있다. 본 발명의 일 실시예에 따라 위의 사용자 그룹에 포함된 사용자 중 콘텐츠를 제공받은 후에 재획득된 생체 정보가 정신 건강 기준 지표에 가까워진 정도가 소정 수준 이상인 사용자가 제1 내지 제2 사용자인 경우, 제1 콘텐츠가 해당 사용자 그룹과 연관된 사용자에게 제공될 맞춤형 콘텐츠로서 결정될 수 있다.For example, according to an embodiment of the present invention, the content determiner 230 selects a user group whose at least some of the biometric information obtained from the user and the diagnosed mental health state of the user are the same or similar to each other. With reference to the mental health improvement information of the group, the content that has contributed to the improvement of mental health of at least one user among the contents provided to the at least one user included in the selected user group above the predetermined level is determined as the customized content. Can be. In this case, it may be assumed that the first to fifth users are included in the above user group according to an embodiment of the present invention, the content provided to the first to third users may be the first content, and the fourth to Content provided to the fifth user may be second content. According to an embodiment of the present invention, if the first to the second user who has a predetermined level or more in which the biometric information re-acquired after receiving the content from the user group included in the above user group is closer to the mental health standard indicator, The first content may be determined as customized content to be provided to a user associated with that user group.
다른 예를 들어, 본 발명의 일 실시예에 따라 콘텐츠 결정부(220)는 사용자로부터 획득된 생체 정보, 사용자의 진단된 정신 건강 상태 중 적어도 일부가 동일하거나 유사한 사용자 그룹을 선정하고, 위의 선정된 그룹의 정신 건강 개선 정보를 참조하여, 위의 선정된 사용자 그룹에 포함된 적어도 하나의 사용자에게 제공되었던 콘텐츠 중 소정 수 이상의 사용자의 정신 건강 개선에 기여한 콘텐츠를 맞춤형 콘텐츠로서 결정할 수 있다. 이 경우, 본 발명의 일 실시예에 따라 위의 사용자 그룹에 제6 내지 제15 사용자가 포함된다고 가정할 수 있으며, 제6 내지 제15 사용자에게 제공된 콘텐츠가 제3 내지 제6 콘텐츠일 수 있다. 본 발명의 일 실시예에 따라 위의 사용자 그룹에 포함된 사용자 중 제3 내지 제4 콘텐츠를 제공받은 후에 재획득된 생체 정보가 정신 건강 기준 지표의 정신 건강 정상 범위에 포함된 사용자가 3명이고, 제5 내지 제6 콘텐츠를 제공받은 후에 재획득된 생체 정보가 정신 건강 기준 지표의 정상 건강 정상 범위에 포함된 사용자가 5명인 경우, 제5 내지 제6 콘텐츠가 해당 사용자 그룹과 연관된 사용자에게 제공될 맞춤형 콘텐츠로서 결정될 수 있다.For another example, according to an embodiment of the present invention, the content determiner 220 selects a user group in which at least some of the biometric information obtained from the user and the diagnosed mental health state of the user are the same or similar, and selects the above. With reference to the mental health improvement information of the group, the content that contributed to the improvement of mental health of a predetermined number or more of the users provided to the at least one user included in the selected user group may be determined as the customized content. In this case, it may be assumed that the sixth to fifteenth users are included in the above user group according to an embodiment of the present invention, and the contents provided to the sixth to fifteenth users may be the third to sixth contents. According to an embodiment of the present invention, there are three users whose biometric information re-acquired after receiving the third to fourth contents among the users included in the above user group is included in the normal mental health range of the mental health reference index. And 5th to 6th contents are provided to the user associated with the user group when the 5th to 6th contents of the biomedical information reacquired after the 5th to 6th contents are included in the normal health normal range of the mental health reference index. It can be determined as customized content to be.
또 다른 예를 들어, 본 발명의 일 실시예에 따라 콘텐츠 결정부(220)는 사용자로부터 획득된 생체 정보 또는 사용자의 진단된 정신 건강 상태 중 적어도 일부가 동일하거나 유사한 사용자 그룹을 선정하고, 위의 선정된 그룹의 정신 건강 개선 정보를 참조하여, 위의 사용자 그룹에 포함된 적어도 하나의 사용자에게 제공되었던 콘텐츠 중 사용자의 정신 건강 개선에 가장 크게 기여한 콘텐츠를 맞춤형 콘텐츠로서 결정할 수 있다. 이 경우, 본 발명의 일 실시예에 따라 위의 사용자 그룹에 제16 내지 제18 사용자가 포함된다고 가정할 수 있으며, 제16 사용자에게 제공된 콘텐츠가 제7 콘텐츠, 제17 사용자에게 제공된 콘텐츠가 제8 콘텐츠 및 제18 사용자에게 제공된 콘텐츠가 제9 콘텐츠일 수 있다. 본 발명의 일 실시예에 따라 위의 사용자 그룹에 포함되는 사용자 중 제7 내지 제8 콘텐츠를 제공받은 후에 재획득된 생체 정보가 정신 건강 기준 지표에 가까워진 정도보다 제9 콘텐츠를 제공받은 후에 재획득된 생체 정보가 정신 건강 기준 지표에 가까워진 정도가 더 크다고 판단되면, 제9 콘텐츠가 해당 사용자 그룹과 연관된 사용자에게 제공될 맞춤형 콘텐츠로서 결정될 수 있다.For another example, according to an embodiment of the present invention, the content determiner 220 selects a user group in which at least some of the biometric information obtained from the user or the diagnosed mental health state of the user is the same or similar. With reference to the mental health improvement information of the selected group, the content that has contributed the most to the mental health improvement of the user among the contents provided to the at least one user included in the above user group may be determined as the customized content. In this case, it may be assumed that the sixteenth to eighteenth users are included in the above user group according to an embodiment of the present invention, and the content provided to the sixteenth user is the seventh content, and the content provided to the seventeenth user is the eighth. The content and the content provided to the eighteenth user may be the ninth content. According to an embodiment of the present invention, after the seventh to eighth contents among the users included in the above user group are received, the biometric information reacquired after the ninth content is received, rather than the degree of being closer to the mental health reference index, is obtained. If it is determined that the degree to which the biometric information is closer to the mental health reference indicator is greater, the ninth content may be determined as the customized content to be provided to the user associated with the user group.
또 다른 예를 들어, 본 발명의 일 실시예에 따라 콘텐츠 결정부(220)는 사용자로부터 획득된 생체 정보 또는 사용자의 진단된 정신 건강 상태 중 적어도 일부가 동일하거나 유사한 사용자 그룹을 선정하고, 위의 선정된 그룹의 정신 건강 개선 정보를 참조하여, 사용자 그룹에 포함된 적어도 하나의 사용자에게 제공되었던 콘텐츠 중 가장 많은 수의 사용자의 정신 건강 개선에 기여한 콘텐츠를 맞춤형 콘텐츠로서 결정할 수 있다. 이 경우, 본 발명의 일 실시예에 따라 위의 사용자 그룹에 제19 내지 제25 사용자가 포함된다고 가정할 수 있으며, 제19 내지 제25 사용자에게 제공된 콘텐츠가 제10 내지 제12 콘텐츠일 수 있다. 본 발명의 일 실시예에 따라 위의 사용자 그룹에 포함되는 사용자 중 제10 콘텐츠를 제공받은 후에 재획득된 생체 정보가 정신 건강 기준 지표의 정신 건강 정상 범위에 포함된 사용자가 1명이고, 제11 콘텐츠를 제공받은 후에 재획득된 생체 정보가 정신 건강 기준 지표의 정상 건강 정상 범위에 포함된 사용자가 2명이고, 제12 콘텐츠를 제공받은 후에 재획득된 생체 정보가 정신 건강 기준 지표의 정상 건강 정상 범위에 포함된 사용자가 3명인 경우, 제12 콘텐츠가 해당 사용자 그룹과 연관된 사용자에게 제공될 맞춤형 콘텐츠로서 결정될 수 있다.For another example, according to an embodiment of the present invention, the content determiner 220 selects a user group in which at least some of the biometric information obtained from the user or the diagnosed mental health state of the user is the same or similar. With reference to the mental health improvement information of the selected group, the content contributing to the mental health improvement of the largest number of users among the contents provided to the at least one user included in the user group may be determined as the customized content. In this case, it may be assumed that the nineteenth to twenty-fifth users are included in the above user group according to an embodiment of the present invention, and the contents provided to the nineteenth to twenty-fifth users may be tenth to twelfth contents. According to an embodiment of the present invention, one of the users included in the above user group includes one user whose biometric information re-acquired after receiving the tenth content is included in the normal mental health range of the mental health reference index. There are two users whose bioinformation reacquired after the content is included in the normal health normal range of the mental health reference indicator, and the bioinformation reacquired after the content is provided are the normal health normal of the mental health reference indicator. When there are three users included in the range, the twelfth content may be determined as the customized content to be provided to the user associated with the user group.
본 발명의 일 실시예에 따르면 콘텐츠 제공부(230)는 가상 현실에서 구현된 인터랙티브 가상 인물을 통해 위의 결정된 맞춤형 콘텐츠를 사용자에게 제공할 수 있다.According to an embodiment of the present invention, the content provider 230 may provide the user with the determined customized content through the interactive virtual person implemented in the virtual reality.
구체적으로, 본 발명의 일 실시예에 따라, 콘텐츠 제공부(230)는 가상 현실을 통해 구현된 의사, 심리 상담사 등 사용자와 상호 작용 가능한 인터랙티브 가상 인물을 통해 사용자로부터 획득된 생체 정보 및 사용자의 진단된 정신 건강 상태 중 적어도 하나에 관한 정보에 대하여 사용자에게 안내, 설명 및 문답할 수 있으며, 콘텐츠 결정부(220)로부터 결정된 맞춤형 콘텐츠 및 정신 건강 상태 개선과 연관된 다양한 콘텐츠 중 적어도 하나의 콘텐츠를 사용자에게 제공할 수 있다.Specifically, according to an embodiment of the present invention, the content providing unit 230 is the biometric information obtained from the user and the diagnosis of the user through an interactive virtual person that can interact with the user, such as a doctor, a psychological counselor implemented through virtual reality The user may be guided, explained, and answered about information regarding at least one of the mental health conditions, and the user may receive at least one of the customized content determined by the content determination unit 220 and various contents associated with the improvement of the mental health state. Can provide.
본 발명의 일 실시예에 따르면, 데이터베이스(240)는 적어도 하나의 사용자로부터 획득된 생체 정보, 적어도 하나의 사용자의 진단된 정신 건강 상태, 적어도 하나의 사용자의 정신 건강 개선 정보 등 다양한 정보가 저장될 수 있다. 또한, 본 발명의 일 실시예에 따르면, 데이터베이스(240)에는 본 발명에 따라 수행되는 정신 건강 진단, 치유, 개선 등 관리에 관한 다양한 정보가 더 저장될 수 있다. 비록 도 2에서 데이터베이스(240)가 정신 건강 관리 시스템(200)에 포함되어 구성되는 것으로 도시되어 있지만, 본 발명을 구현하는 당업자의 필요에 따라, 데이터베이스(240)는 정신 건강 관리 시스템(200)과 별개로 구성될 수도 있다. 한편, 본 발명에서의 데이터베이스(240)는, 컴퓨터 판독 가능한 기록 매체를 포함하는 개념으로서, 협의의 데이터베이스뿐만 아니라 파일 시스템에 기반을 둔 데이터 기록 등을 포함하는 광의의 데이터베이스일 수도 있으며, 단순한 로그의 집합이라도 이를 검색하여 데이터를 추출할 수 있다면 본 발명에서의 데이터베이스(240)가 될 수 있다.According to an embodiment of the present invention, the database 240 may store various information such as biometric information obtained from at least one user, diagnosed mental health status of at least one user, and mental health improvement information of at least one user. Can be. In addition, according to an embodiment of the present invention, the database 240 may further store various information regarding management of mental health examination, healing, and improvement performed according to the present invention. Although the database 240 is illustrated as being included in the mental health care system 200 in FIG. 2, according to the needs of those skilled in the art of implementing the present invention, the database 240 may be connected to the mental health care system 200. It may be configured separately. On the other hand, the database 240 in the present invention is a concept that includes a computer-readable recording medium, and may be a broad database including not only a negotiated database but also a data record based on a file system. If the set can be retrieved to extract data, it can be the database 240 in the present invention.
다음으로, 본 발명의 일 실시예에 따르면, 통신부(250)는 상태 관리부(210), 콘텐츠 결정부(220), 콘텐츠 관리부(230) 및 데이터베이스(240)로부터의/로의 데이터 송수신이 가능하도록 하는 기능을 수행할 수 있다.Next, according to an embodiment of the present invention, the communication unit 250 to transmit and receive data to and from the state management unit 210, content determination unit 220, content management unit 230 and database 240 Function can be performed.
마지막으로, 본 발명의 일 실시예에 따르면, 제어부(260)는 상태 관리부(210), 콘텐츠 결정부(220), 콘텐츠 관리부(230), 데이터베이스(240) 및 통신부(250) 간의 데이터의 흐름을 제어하는 기능을 수행할 수 있다. 즉, 본 발명에 따른 제어부(260)는 정신 건강 관리 시스템(200)의 외부로부터의/로의 데이터 흐름 또는 정신 건강 관리 시스템(200)의 각 구성요소 간의 데이터 흐름을 제어함으로써, 상태 관리부(210), 콘텐츠 결정부(220), 콘텐츠 관리부(230), 데이터베이스(240) 및 통신부(250)에서 각각 고유 기능을 수행하도록 제어할 수 있다.Lastly, according to an embodiment of the present invention, the controller 260 controls the flow of data between the state manager 210, the content determiner 220, the content manager 230, the database 240, and the communicator 250. You can perform the function to control. That is, the controller 260 according to the present invention controls the data flow from / to the outside of the mental health care system 200 or the data flow between each component of the mental health care system 200, thereby controlling the state manager 210. The content determining unit 220, the content managing unit 230, the database 240, and the communication unit 250 may control to perform unique functions.
도 3은 본 발명의 일 실시예에 따르면, 가상 현실 구현 가능한 디바이스(300)를 통해 사용자의 정신 건강이 관리되는 과정을 예시적으로 나타내는 도면이다.3 is a diagram exemplarily illustrating a process of managing mental health of a user through a device 300 capable of implementing virtual reality, according to an embodiment of the present invention.
도 2 및 도 3을 참조하면, 본 발명의 일 실시예에 따라 가상 현실 구현 가능한 디바이스(300)를 통해 위의 디바이스(300)를 소지하고 있는 사용자로부터 뇌파 정보가 측정되고, 위의 디바이스(300)와 통신 가능한 정신 건강 관리 시스템(200)이 위의 뇌파 정보를 획득함으로써, 사용자의 정신 건강이 관리되는 상황을 가정할 수 있다.2 and 3, EEG information is measured from a user who owns the device 300 through the device 300 capable of implementing virtual reality, and the device 300 according to an embodiment of the present invention. By acquiring the brain wave information of the mental health management system 200 that can communicate with the), it can be assumed that the mental health of the user is managed.
참고로, 본 발명의 일 실시예에 따른 디바이스(300)는 정신 건강 관리 시스템(200)에 접속한 후 통신할 수 있는 기능을 포함하는 디지털 기기로서, 가상 현실 구현이 가능하며 메모리 수단을 구비하고 마이크로 프로세서를 탑재하여 연산 능력을 갖춘 디지털 기기라면 얼마든지 채택될 수 있으며, 본 발명의 목적을 달성할 수 있는 범위 내에서 얼마든지 변경될 수 있다. 또한, 본 발명의 일 실시예에 따라 스마트 글래스, 스마트 워치, 스마트 밴드, 스마트 링, 스마트 넥클리스 등과 같은 웨어러블 디바이스이거나 스마트폰, 스마트 패드, 데스크탑 컴퓨터, 노트북 컴퓨터, 워크스테이션, 피디에이(PDA), 웹 패드, 이동 전화기 등과 같은 다소 전통적인 디바이스를 통해서도 본 발명의 일 실시예가 구현될 수 있다. 또한, 본 발명의 일 실시예에 따라 위의 디바이스(300)에는 인체로부터 생체 정보를 측정하기 위한 적어도 하나의 센서가 포함될 수 있으며, 디바이스(300)에는 가상 현실 구현을 위한 머리 착용형 디스플레이(HMD, Head Mounted Display), 안경 형태 착용형 디스플레이(EGD, Eye Glasses Display), 얼굴 부착형 디스플레이(FMD, Face Mounted Display) 및 근안용 디스플레이(NED, Near Eye Display) 중 적어도 하나의 디스플레이가 더 포함될 수 있다.For reference, the device 300 according to an embodiment of the present invention is a digital device including a function for communicating after accessing the mental health management system 200, and may implement virtual reality and include a memory means. As long as a digital device equipped with a microprocessor and arithmetic capability can be adopted, it can be changed as many as possible within the scope of achieving the object of the present invention. In addition, according to an embodiment of the present invention, or wearable devices such as smart glasses, smart watches, smart bands, smart rings, smart necklaces, smart phones, smart pads, desktop computers, notebook computers, workstations, PDAs, Web One embodiment of the present invention can also be implemented through more traditional devices such as pads, mobile phones, and the like. In addition, according to an embodiment of the present invention, the device 300 may include at least one sensor for measuring biometric information from a human body, and the device 300 may include a head wearable display (HMD) for implementing virtual reality. , At least one of a head mounted display (EGD), an eye glasses display (EGD), a face mounted display (FMD), and a near eye display (NED) may be further included. have.
본 발명의 일 실시예에 따라, 디바이스(300)에는 인터랙티브 가상 의사가 구현될 수 있으며, 위의 가상 의사의 안내에 따라 사용자로부터 뇌파 정보 및 사용자의 정신 건강과 연관된 문진 결과 중 적어도 하나에 관한 정보가 획득될 수 있으며, 위의 획득된 정보에 기초하여 사용자의 정신 산만 정도, 무기력 정도, 정서적인 불안 또는 긴장 정도, 두뇌 발달 정도 등이 산출되고, 정신 건강 기준 지표와 비교하여 위의 산만 정도에 관한 수치가 높아 사용자의 집중력이 매우 낮다고 진단될 수 있다. 본 발명의 일 실시예에 따라 사용자의 획득된 뇌파 정보 및 사용자의 진단된 정신 건강 상태 중 적어도 하나와 연관된 사용자 그룹이 선정되고, 사용자 그룹에 포함된 적어도 하나의 사용자의 정신 건강 개선 정보를 참조하여 위의 사용자에게 제공될 맞춤형 콘텐츠로서 두뇌 훈련용 게임 콘텐츠가 결정될 수 있다. 본 발명의 일 실시예에 따라, 위의 가상 의사를 통해, 사용자의 뇌파 정보 또는 사용자의 진단된 정신 건강 상태에 대하여 사용자에게 안내, 설명 및 문답될 수 있으며, 위의 결정된 맞춤형 콘텐츠 및 정신 건강 상태 개선과 연관된 다양한 콘텐츠 중 적어도 하나의 콘텐츠가 사용자에게 제공될 수 있다.According to an embodiment of the present invention, an interactive virtual doctor may be implemented in the device 300, and according to the guidance of the above virtual doctor, information regarding at least one of EEG information from the user and questionnaire results associated with the mental health of the user. The degree of mental distraction, lethargy, emotional anxiety or tension, the degree of brain development, etc. are calculated based on the information obtained above, and the degree of distraction is compared with the mental health standard index. The higher the number, the lower the concentration of the user can be diagnosed. According to an embodiment of the present invention, a user group associated with at least one of the acquired brain wave information of the user and the diagnosed mental health state of the user is selected, and the mental health improvement information of at least one user included in the user group is selected. Brain training game content may be determined as customized content to be provided to the above user. According to an embodiment of the present invention, the user can be guided, explained, and answered about the brain wave information of the user or the diagnosed mental health state of the user through the virtual doctor, and the above-described determined personalized content and mental health state At least one of the various content associated with the improvement may be provided to the user.
또한, 도 2 및 도 3을 참조하면, 본 발명의 일 실시예에 따라, 데이터베이스(240)에 기초하여, 디바이스(300)를 소지하고 있는 사용자로부터 획득된 뇌파 정보 및 디바이스(300)를 소지하고 있는 사용자의 진단된 정신 건강 상태 중 적어도 일부가 동일하거나 유사한 사용자 그룹이 선정되고, 위의 선정된 사용자 그룹의 정신 건강 개선 정보를 참조하여, 적합한 맞춤형 콘텐츠가 디바이스(300)를 소지하고 있는 사용자에게 제공될 수 있다.Also, referring to FIGS. 2 and 3, according to an embodiment of the present invention, based on the database 240, having the EEG information and the device 300 obtained from the user possessing the device 300 A user group in which at least some of the diagnosed mental health states of the user who are present are the same or similar is selected, and referring to the mental health improvement information of the selected user group, suitable personalized content is provided to the user possessing the device 300. Can be provided.
한편, 디바이스(300) 또는 위의 디바이스(300)와 통신 가능한 다른 디바이스(300) 중 적어도 하나의 디바이스(300)에 모션 센서(미도시됨)가 포함될 수 있으며, 위의 모션 센서를 통해 위의 가상 현실에서 구현되는 인터랙티브 가상 인물과의 인터랙션 및 위의 정신 건강 관리 시스템(200)의 사용자 인터페이스 컨트롤이 제공될 수 있다.Meanwhile, a motion sensor (not shown) may be included in at least one device 300 of the device 300 or another device 300 capable of communicating with the device 300, and the above-described motion sensor may be Interactions with interactive virtual characters implemented in virtual reality and user interface controls of the mental health care system 200 may be provided.
도 4는 본 발명의 일 실시예에 따르면, 생체 정보 측정 및 가상 현실 구현이 가능한 웨어러블 디바이스(300) 및 관리 디바이스(400)를 통해 사용자의 정신 건강이 관리되는 과정을 예시적으로 나타내는 도면이다.FIG. 4 is a diagram illustrating a process of managing mental health of a user through a wearable device 300 and a management device 400 capable of measuring biometric information and implementing virtual reality according to an embodiment of the present invention.
도 4를 참조하면, 본 발명의 일 실시예에 따라 맥파 또는 뇌파 정보의 측정 및 가상 현실 구현이 가능한 웨어러블 디바이스(300)가 관리 디바이스(400)와 근거리 무선 통신을 통해 연동됨에 따라 사용자의 정신 건강이 관리되는 상황을 가정할 수 있다. 본 발명의 일 실시예에 따라 근거리 무선 통신에는 와이파이(WiFi) 통신, 와이파이 다이렉트(WiFi-Direct) 통신, 롱텀 에볼루션(LTE, Long Term Evolution) 통신, 블루투스 통신(더 구체적으로는, 저전력 블루투스(BLE; Bluetooth Low Energy)), 적외선 통신, 초음파 통신 등이 포함될 수 있다.Referring to FIG. 4, the wearable device 300 capable of measuring pulse wave or brain wave information and implementing virtual reality according to an embodiment of the present invention is linked to the management device 400 through short-range wireless communication, thereby providing a user's mental health. You can assume this managed situation. According to an embodiment of the present invention, short-range wireless communication includes Wi-Fi communication, Wi-Fi Direct communication, Long Term Evolution (LTE) communication, and Bluetooth communication (more specifically, low power Bluetooth (BLE). Bluetooth low energy), infrared communication, ultrasonic communication, and the like.
본 발명의 일 실시예에 따라, 웨어러블 디바이스(300)는 뇌파 및 맥파 측정 센서를 포함할 수 있으며, 정신 건강 관리 시스템(200) 또는 관리 디바이스(400)에 접속한 후 통신할 수 있는 디지털 기기로서, 메모리 수단을 구비하고 마이크로 프로세서를 탑재하여 연산 능력을 갖춘 디지털 기기일 수 있다. 또한, 본 발명의 실시예에 따라 웨어러블 디바이스(300)에는 가상 현실 구현을 위한 머리 착용형 디스플레이(HMD, Head Mounted Display), 안경 형태 착용형 디스플레이(EGD, Eye Glasses Display), 얼굴 부착형 디스플레이(FMD, Face Mounted Display) 및 근안용 디스플레이(NED, Near Eye Display) 중 적어도 하나의 디스플레이가 더 포함될 수 있다.According to an embodiment of the present invention, the wearable device 300 may include an EEG and pulse wave measuring sensor, and may be a digital device that may communicate after connecting to the mental health management system 200 or the management device 400. It may be a digital device having a computing power by having a memory means and a microprocessor. In addition, according to an embodiment of the present invention, the wearable device 300 includes a head mounted display (HMD), an eye glasses display (EGD), and a face attached display (HMD) for implementing virtual reality. The display device may further include at least one of a face mounted display (FMD) and a near eye display (NED).
본 발명의 일 실시예에 따라, 관리 디바이스(400)는 웨어러블 디바이스(300) 또는 정신 건강 관리 시스템(200)에 접속한 후 통신할 수 있는 기능을 포함하고, 메모리 수단 및 마이크로 프로세서를 구비하여 연산 능력을 갖춘 디지털 기기일 수 있다. 본 발명의 일 실시예에 따라 관리 디바이스(400)는 전형적으로는 고정된 장소에 설치된 키오스크일 수 있으며, 장소에 관계없이 사용 가능한 스마트 패드일 수 있다.According to an embodiment of the present invention, the management device 400 includes a function capable of communicating after connecting to the wearable device 300 or the mental health management system 200, and includes a memory means and a microprocessor for operation It can be a digital device with the capability. According to one embodiment of the invention, the management device 400 may typically be a kiosk installed in a fixed location, or may be a smart pad that can be used regardless of the location.
본 발명의 일 실시예에 따라 관리 디바이스(400)는 정신 건강 관리 시스템(200)의 정신 건강 관리 기능 중 적어도 일부를 웨어러블 디바이스(300)를 착용하는 사용자에게 제공할 수 있으며, 정신 건강 관리 시스템(200)의 상태 관리부(210), 콘텐츠 결정부(220), 콘텐츠 제공부(230) 및 데이터베이스(240) 중 적어도 하나의 기능이 관리 디바이스(400)에서 수행될 수 있다. 또한, 본 발명의 일 실시예에 따라 관리 디바이스(400)는 위의 기능들이 수행되도록 하기 위해 필요한 사용자 인터페이스를 사용자에게 제공할 수 있다.According to an embodiment of the present invention, the management device 400 may provide at least some of the mental health management functions of the mental health management system 200 to a user who wears the wearable device 300. At least one function of the state manager 210, the content determiner 220, the content provider 230, and the database 240 of the 200 may be performed by the management device 400. In addition, according to an embodiment of the present invention, the management device 400 may provide a user with a user interface necessary for performing the above functions.
본 발명의 일 실시예에 따라, 사용자가 웨어러블 디바이스(300)를 착용할 수 있고, 사용자가 착용한 웨어러블 디바이스(300) 및 웨어러블 디바이스(300)와 통신하는 관리 디바이스(400)를 통하여 사용자의 뇌파 또는 맥파에 관한 정보가 획득될 수 있다. 이 경우, 본 발명의 일 실시예에 따라 사용자의 뇌파 또는 맥파에 관한 정보를 획득하기 위해 사용자와 인터랙션 가능한 가상 인물인 가상 의사가 위의 웨어러블 디바이스(300)에 구현되어, 사용자에게 뇌파 및 맥파를 측정하도록 안내하고, 사용자의 정신 건강과 연관된 문진 사항을 질의할 수 있다.According to an embodiment of the present invention, the user can wear the wearable device 300, the brain wave of the user through the wearable device 300 and the wearable device 300 to communicate with the wearable device 300 worn by the user Or information about the pulse wave can be obtained. In this case, a virtual doctor who is a virtual person who can interact with the user to obtain information about the brain wave or the pulse wave of the user according to an embodiment of the present invention is implemented in the wearable device 300 to provide the brain wave and pulse wave to the user. Guide to measure and query questions related to the mental health of the user.
본 발명의 일 실시예에 따라 관리 디바이스(400)는 웨어러블 디바이스(300)로부터 측정된 사용자의 뇌파 또는 맥파에 관한 정보 및 정신 건강과 연관된 문진에 대한 사용자의 응답 결과를 전송받아 정신 건강 관리 시스템(200)에 전송할 수 있으며, 정신 건강 관리 시스템(200)은 전송받은 사용자의 뇌파 또는 맥파에 관한 정보 및 정신 건강과 연관된 문진에 대한 사용자의 응답 결과에 기초하여 정신 건강 기준 지표와 비교함으로써 사용자의 정신 건강 상태를 진단할 수 있으며 사용자로부터 획득된 뇌파 또는 맥파에 관한 정보 및 진단된 사용자의 정신 건강 상태 중 적어도 하나와 연관된 사용자 그룹을 선정하고, 사용자 그룹에 포함된 적어도 하나의 사용자의 정신 건강 개선 정보를 참조하여 사용자에게 제공될 맞춤형 콘텐츠를 결정하고, 결정된 맞춤형 콘텐츠를 관리 디바이스(400)를 통해 웨어러블 디바이스(300)에게 제공할 수 있다. 이 경우, 본 발명의 일 실시예에 따라 웨어러블 디바이스(300)를 통해 사용자에게 제공하기 위해 사용자와 인터랙션 가능한 가상 인물인 가상 의사가 위의 웨어러블 디바이스(300)에 구현되어, 사용자에게 결정된 맞춤형 콘텐츠 제공하고 정신 건강 상태 개선과 연관된 다양한 가상 현실 콘텐츠를 소개할 수 있다.According to an embodiment of the present invention, the management device 400 receives the user's response to the questionnaire associated with mental health and information regarding the brain wave or pulse wave of the user measured from the wearable device 300 ( And the mental health management system 200 compares the mental health reference indicator with the mental health reference indicator based on the information regarding the brain wave or pulse wave of the user and the result of the user's response to the questionnaire associated with mental health. Select a user group associated with at least one of a brain wave or pulse wave obtained from the user and information regarding the brain wave or the pulse wave obtained from the user, and the mental health improvement information of the at least one user included in the user group To determine the customized content to be provided to the user, The content may be provided to the wearable device 300 through the management device 400. In this case, a virtual doctor who is a virtual person who can interact with the user to provide to the user through the wearable device 300 is implemented in the wearable device 300 according to an embodiment of the present invention to provide the user with customized content determined. And various virtual reality content associated with improving mental health.
이상에서는, 뇌파 또는 맥파를 이용하는 실시예에 대하여 주로 설명되어 있지만, 본 발명에서 이용될 수 있는 생체 정보가 반드시 뇌파, 맥파 정보에만 한정되는 것은 아니며, 본 발명의 목적을 달성할 수 있는 범위 내에서 인체에서 발생 가능한 다른 생체 정보(예를 들면, 심박 수, 혈압 등)도 얼마든지 이용될 수 있음을 밝혀 둔다.In the above, the embodiment using the brain wave or pulse wave is mainly described, but the biological information that can be used in the present invention is not necessarily limited to the brain wave and pulse wave information, and within the scope of achieving the object of the present invention. It is noted that other biometric information (eg, heart rate, blood pressure, etc.) that may be generated in the human body may be used.
이상 설명된 본 발명에 따른 실시예는 다양한 컴퓨터 구성요소를 통하여 실행될 수 있는 프로그램 명령어의 형태로 구현되어 컴퓨터 판독 가능한 기록 매체에 기록될 수 있다. 상기 컴퓨터 판독 가능한 기록 매체는 프로그램 명령어, 데이터 파일, 데이터 구조 등을 단독으로 또는 조합하여 포함할 수 있다. 상기 컴퓨터 판독 가능한 기록 매체에 기록되는 프로그램 명령어는 본 발명을 위하여 특별히 설계되고 구성된 것이거나 컴퓨터 소프트웨어 분야의 당업자에게 공지되어 사용 가능한 것일 수 있다. 컴퓨터 판독 가능한 기록 매체의 예에는, 하드 디스크, 플로피 디스크 및 자기 테이프와 같은 자기 매체, CD-ROM 및 DVD와 같은 광기록 매체, 플롭티컬 디스크(floptical disk)와 같은 자기-광 매체(magneto-optical medium), 및 ROM, RAM, 플래시 메모리 등과 같은, 프로그램 명령어를 저장하고 실행하도록 특별히 구성된 하드웨어 장치가 포함된다. 프로그램 명령어의 예에는, 컴파일러에 의하여 만들어지는 것과 같은 기계어 코드뿐만 아니라 인터프리터 등을 사용하여 컴퓨터에 의해서 실행될 수 있는 고급 언어 코드도 포함된다. 하드웨어 장치는 본 발명에 따른 처리를 수행하기 위하여 적어도 하나의 소프트웨어 모듈로 변경될 수 있으며, 그 역도 마찬가지이다.Embodiments according to the present invention described above can be implemented in the form of program instructions that can be executed by various computer components and recorded in a computer-readable recording medium. The computer-readable recording medium may include program instructions, data files, data structures, etc. alone or in combination. Program instructions recorded on the computer-readable recording medium may be specially designed and configured for the present invention, or may be known and available to those skilled in the computer software arts. Examples of computer-readable recording media include magnetic media such as hard disks, floppy disks and magnetic tape, optical recording media such as CD-ROMs and DVDs, and magneto-optical media such as floptical disks. medium) and hardware devices specifically configured to store and execute program instructions, such as ROM, RAM, flash memory, and the like. Examples of program instructions include not only machine code generated by a compiler, but also high-level language code that can be executed by a computer using an interpreter or the like. The hardware device can be changed to at least one software module to perform the process according to the invention, and vice versa.
이상에서 본 발명이 구체적인 구성요소 등과 같은 특정 사항과 한정된 실시예 및 도면에 의하여 설명되었으나, 이는 본 발명의 보다 전반적인 이해를 돕기 위하여 제공된 것일 뿐, 본 발명이 상기 실시예에 한정되는 것은 아니며, 본 발명이 속하는 기술분야에서 통상적인 지식을 가진 자라면 이러한 기재로부터 다양한 수정과 변경을 꾀할 수 있다.Although the present invention has been described by specific matters such as specific components and limited embodiments and drawings, it is provided only to help a more general understanding of the present invention, and the present invention is not limited to the above embodiments. Those skilled in the art may make various modifications and changes from this description.
따라서, 본 발명의 사상은 상기 설명된 실시예에 국한되어 정해져서는 아니 되며, 후술하는 특허청구범위뿐만 아니라 이 특허청구범위와 균등한 또는 이로부터 등가적으로 변경된 모든 범위는 본 발명의 사상의 범주에 속한다고 할 것이다.Therefore, the spirit of the present invention should not be limited to the above-described embodiments, and the scope of the spirit of the present invention is defined not only in the claims below, but also in the ranges equivalent to or equivalent to the claims. Will belong to.

Claims (13)

  1. 가상 현실을 이용하여 정신 건강을 관리하는 방법에 있어서,In terms of managing mental health using virtual reality,
    가상 현실에서 구현되는 인터랙티브 가상 인물을 통해 사용자의 생체 정보 및 사용자의 정신 건강과 연관된 문진 결과 중 적어도 하나에 관한 정보를 획득하고, 상기 획득된 정보에 기초하여 상기 사용자의 정신 건강 상태를 진단하는 단계,Obtaining information regarding at least one of a user's biometric information and a questionnaire result associated with a user's mental health through an interactive virtual person implemented in a virtual reality, and diagnosing the mental health state of the user based on the obtained information ,
    상기 획득된 생체 정보 및 상기 진단된 정신 건강 상태 중 적어도 하나와 연관된 사용자 그룹을 선정하고, 상기 사용자 그룹에 포함된 적어도 하나의 사용자의 정신 건강 개선 정보를 참조하여 상기 사용자에게 제공될 사용자의 맞춤형 콘텐츠를 결정하는 단계, 및User-specific content to be provided to the user by selecting a user group associated with at least one of the obtained biometric information and the diagnosed mental health state and referring to mental health improvement information of at least one user included in the user group Determining, and
    상기 인터랙티브 가상 인물을 통해 상기 사용자에게 맞춤형 콘텐츠를 제공하는 단계Providing personalized content to the user through the interactive virtual person
    를 포함하는 방법.How to include.
  2. 제1항에 있어서,The method of claim 1,
    상기 생체 정보에는, 뇌파(EEG) 및 맥파(PPG) 중 적어도 하나에 관한 정보가 포함되는 방법.The biometric information includes information regarding at least one of EEG and pulse wave (PPG).
  3. 제1항에 있어서,The method of claim 1,
    상기 정신 건강 개선 정보는, 상기 가상 현실 콘텐츠를 제공받기 전 상기 사용자로부터 획득된 생체 정보와 상기 가상 현실 콘텐츠를 제공받은 후 상기 사용자로부터 재획득된 생체 정보를 비교하여 산출되는 방법.The mental health improvement information is calculated by comparing biometric information obtained from the user before receiving the virtual reality content with biometric information reacquired from the user after receiving the virtual reality content.
  4. 제1항에 있어서,The method of claim 1,
    상기 결정 단계에서,In the determining step,
    상기 사용자 그룹에 포함된 적어도 하나의 사용자에게 제공되었던 콘텐츠 중 적어도 하나의 사용자의 정신 건강 개선에 기여한 정도가 소정 수준 이상인 콘텐츠가 상기 맞춤형 콘텐츠로서 결정되는 방법.And the content that contributes to improving mental health of at least one user among the contents provided to the at least one user included in the user group is determined as the customized content.
  5. 제1항에 있어서,The method of claim 1,
    상기 결정 단계에서,In the determining step,
    상기 사용자 그룹에 포함된 적어도 하나의 사용자에게 제공되었던 콘텐츠 중 소정 수 이상의 사용자의 정신 건강 개선에 기여한 콘텐츠가 상기 맞춤형 콘텐츠로서 결정되는 방법.And among the content provided to at least one user included in the user group, content contributing to improving mental health of a predetermined number or more of the users is determined as the customized content.
  6. 제1항에 있어서,The method of claim 1,
    상기 맞춤형 콘텐츠에는, 상기 정신 건강 개선과 연관된 치료, 완화 및 훈련 중 적어도 하나에 관한 콘텐츠가 포함되는 방법.The customized content includes content related to at least one of treatment, alleviation, and training associated with improving mental health.
  7. 제1항 내지 제6항 중 어느 한 항에 따른 방법을 실행하기 위한 컴퓨터 프로그램을 기록하는 비일시성의 컴퓨터 판독 가능한 기록 매체.A non-transitory computer readable recording medium for recording a computer program for executing the method according to any one of claims 1 to 6.
  8. 가상 현실을 이용하여 정신 건강을 관리하는 시스템에 있어서,In the system for managing mental health using virtual reality,
    가상 현실에서 구현되는 인터랙티브 가상 인물을 통해 사용자의 생체 정보 및 사용자의 정신 건강과 연관된 문진 결과 중 적어도 하나에 관한 정보를 획득하고, 상기 획득된 정보에 기초하여 상기 사용자의 정신 건강 상태를 진단하는 상태 관리부,A state of obtaining information about at least one of a user's biometric information and a questionnaire result associated with a user's mental health through an interactive virtual person implemented in a virtual reality, and diagnosing a mental health state of the user based on the obtained information. Management,
    상기 획득된 생체 정보 및 상기 진단된 정신 건강 상태 중 적어도 하나와 연관된 사용자 그룹을 선정하고, 상기 사용자 그룹에 포함된 적어도 하나의 사용자의 정신 건강 개선 정보를 참조하여 상기 사용자에게 제공될 사용자의 맞춤형 콘텐츠를 결정하는 콘텐츠 결정부, 및User-specific content to be provided to the user by selecting a user group associated with at least one of the obtained biometric information and the diagnosed mental health state and referring to mental health improvement information of at least one user included in the user group Content determination unit for determining, and
    상기 인터랙티브 가상 인물을 통해 상기 사용자에게 맞춤형 콘텐츠를 제공하는 콘텐츠 제공부Content providing unit for providing customized content to the user through the interactive virtual person
    를 포함하는 시스템.System comprising a.
  9. 제8항에 있어서,The method of claim 8,
    상기 생체 정보에는, 뇌파(EEG) 및 맥파(PPG) 중 적어도 하나에 관한 정보가 포함되는 시스템.The biometric information includes information regarding at least one of EEG and pulse wave (PPG).
  10. 제8항에 있어서,The method of claim 8,
    상기 정신 건강 개선 정보는, 상기 가상 현실 콘텐츠를 제공받기 전 상기 사용자로부터 획득된 생체 정보와 상기 가상 현실 콘텐츠를 제공받은 후 상기 사용자로부터 재획득된 생체 정보를 비교하여 산출되는 시스템.The mental health improvement information is calculated by comparing biometric information obtained from the user before receiving the virtual reality content with biometric information reacquired from the user after receiving the virtual reality content.
  11. 제8항에 있어서,The method of claim 8,
    상기 콘텐츠 결정부는, 상기 사용자 그룹에 포함된 적어도 하나의 사용자에게 제공되었던 콘텐츠 중 적어도 하나의 사용자의 정신 건강 개선에 기여한 정도가 소정 수준 이상인 콘텐츠가 상기 맞춤형 콘텐츠로서 결정되는 시스템.And the content determining unit determines, as the personalized content, content whose degree of contribution to improving mental health of at least one user among contents provided to at least one user included in the user group is equal to or greater than a predetermined level.
  12. 제8항에 있어서,The method of claim 8,
    상기 콘텐츠 결정부는, 상기 사용자 그룹에 포함된 적어도 하나의 사용자에게 제공되었던 콘텐츠 중 소정 수 이상의 사용자의 정신 건강 개선에 기여한 콘텐츠가 상기 맞춤형 콘텐츠로서 결정되는 시스템.The content determining unit determines that the content contributed to improving mental health of a predetermined number or more of the contents provided to the at least one user included in the user group as the customized content.
  13. 제8항에 있어서,The method of claim 8,
    상기 맞춤형 콘텐츠에는, 상기 정신 건강 개선과 연관된 치료, 완화 및 훈련 중 적어도 하나에 관한 콘텐츠가 포함되는 시스템.The tailored content includes content relating to at least one of treatment, alleviation, and training associated with improving mental health.
PCT/KR2017/014221 2016-12-09 2017-12-06 Method, system and non-transitory computer-readable recording medium for mental health care using virtual reality WO2018106007A1 (en)

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