WO2018023238A1 - 一种播放音乐时音效插入的方法和音乐播放器 - Google Patents

一种播放音乐时音效插入的方法和音乐播放器 Download PDF

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Publication number
WO2018023238A1
WO2018023238A1 PCT/CN2016/092551 CN2016092551W WO2018023238A1 WO 2018023238 A1 WO2018023238 A1 WO 2018023238A1 CN 2016092551 W CN2016092551 W CN 2016092551W WO 2018023238 A1 WO2018023238 A1 WO 2018023238A1
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input
music
user
screen
unit
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PCT/CN2016/092551
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English (en)
French (fr)
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杨洁
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杨洁
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Priority to PCT/CN2016/092551 priority Critical patent/WO2018023238A1/zh
Publication of WO2018023238A1 publication Critical patent/WO2018023238A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/254Management at additional data server, e.g. shopping server, rights management server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof

Definitions

  • the invention belongs to the field of electronic technology, and in particular relates to a method for inserting sound effects when playing music and a music player.
  • the embodiment of the invention provides a method for inserting sound effects when playing music, and aims to aim at the user's interaction with the music and the input degree when the user is listening to music, and rarely the user's visual and tactile body parts. Also involved in music, this kind of user experience is not good, need to provide a way to enable users to interact with music.
  • the screen prompt is pushed to the user
  • the number of successful input and failed input is counted, and the statistical result is pushed to the user.
  • the embodiment of the invention further provides a music player, comprising:
  • Matching unit picture pushing unit, detecting unit, successful input recording unit, failed input recording unit, statistical unit, wherein:
  • a matching unit configured to record a screen prompt time that matches a music play time node, a first sound effect and a second sound effect that match the screen prompt time;
  • a screen pushing unit wherein the input end is connected to the output end of the matching unit, and is configured to push a screen prompt to the user according to the music playing time node and the screen prompting time during the playing of the music;
  • a detecting unit wherein the input end is connected to the output end of the screen pushing unit, and is configured to detect that the pushing is within a specific time after the prompting of the screen, and detecting whether the user inputs an instruction;
  • the input unit is successfully input, and the input end thereof is connected to the output end of the detecting unit, and is used for recording the behavior of the user input as a successful input and simultaneously playing when the user inputs an instruction within a specific time after the screen prompts the screen.
  • First sound effect
  • a failure input recording unit wherein an input end thereof is connected to an output end of the detecting unit, and is configured to record a behavior that the user does not input as a failure input when the user does not input an instruction within a specific time after the screen prompts, and Playing the second sound at the same time;
  • a statistical unit wherein the input ends are respectively connected to the output end of the successful input recording unit and the output end of the failed input recording unit, and after the music is stopped, the number of successful input and failed input is counted, and is pushed to the user. statistical results.
  • the invention enhances the user's music experience by generating different sound effects according to the user input mode, thereby causing the user to perform the effect of 'playing together'.
  • FIG. 1 is a schematic flowchart of a method for inserting sound effects when playing music according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a music player according to an embodiment of the present invention.
  • FIG. 1 is a schematic flowchart of a method for inserting sound effects when playing music according to an embodiment of the present invention. For convenience of description, only parts related to the embodiments of the present invention are shown.
  • step S101 a screen prompt time matching the music play time node, a first sound effect and a second sound effect matching the screen prompt time are recorded.
  • the user listens to music as an example, and matches the screen prompt on the music playing time node. For example, when the song is 5 seconds, the screen prompt 1 is matched, and when the song is 6 seconds, the screen prompt 2 is matched;
  • the screen prompts can be a bright spot on the screen; or some graphics appear on the screen.
  • the first sound effect can be understood as a sound effect that matches the currently played music
  • the second sound effect can be understood as a sound effect that is largely different from the currently played music.
  • step S102 in the process of playing music, a screen prompt is pushed to the user according to the music playing time node and the screen prompt time.
  • step S103 detecting that the push is in the specific time after the prompting of the screen, detecting whether the user inputs an instruction; if yes, proceeding to step S104, recording the behavior input by the user as successful input, and simultaneously playing the first sound effect; Otherwise, the process proceeds to step S105, and the behavior that the user has not input is recorded as a failure input, and the second sound effect is simultaneously played.
  • the screen prompt is displayed to the user, and at a specific time after the screen prompts, for example, the specific time can be set to 0.5 seconds, and the user is required to input an instruction.
  • Input methods include input via buttons, as well as input via touch screen.
  • the input When it is detected that the user inputs an instruction, the input is recorded as a successful input, and the first sound effect matching the current music is played; when it is detected that the user does not input the instruction, it is recorded as a failed input, and Play a second sound that is significantly different from the current music.
  • step S106 after the music is stopped, the number of successful input and failed input is counted, and the statistical result is pushed to the user.
  • the system When the music is over, the system will count the number of successful user input and failed input, and push the results of the statistics to the user.
  • the invention enhances the user's music experience by generating different sound effects according to the user input mode, thereby causing the user to perform the effect of 'playing together'.
  • FIG. 2 is a schematic structural diagram of a music player according to an embodiment of the present invention, where the music player includes:
  • the matching unit 21 is configured to record a screen prompt time that matches the music play time node, a first sound effect and a second sound effect that match the screen prompt time;
  • the screen pushing unit 22 is connected to the output end of the matching unit 21, and is configured to push a screen prompt to the user according to the music playing time node and the screen prompt time during the playing of the music;
  • the detecting unit 23 is connected to the output end of the screen pushing unit 22, and is configured to detect whether the user inputs an instruction within a specific time after the prompting of the screen;
  • a failure input recording unit 25 whose input end is connected to the output end of the detecting unit 23, for recording a behavior that the user has not input as a failure input when the user does not input an instruction within a specific time after the screen prompts And play the second sound at the same time;
  • a statistical unit 26 whose input ends are respectively connected to the output end of the successful input recording unit 24 and the output end of the failed input recording unit 25, and are used for counting the number of successful input and failed input after the music is stopped, and Push statistics to users.
  • the working principle is: the matching unit 21 records the screen prompt time matched with the music playing time node, the first sound effect and the second sound effect matched with the screen prompt time; in the process of playing the music, according to the music playing time node And the screen presentation time, the screen pushing unit 22 pushes the screen prompt to the user; the detection unit 23 detects whether the user inputs an instruction within a specific time after the screen is presented; when the user prompts the specified time after the screen prompts, the user When the command is input, the successful input recording unit 24 records the behavior input by the user as a successful input, and simultaneously plays the first sound effect; when the user does not input an instruction within a certain time after the screen prompts, the failed input recording unit 25 The behavior that the user has not input is recorded as a failure input, and the second sound effect is played at the same time; after the music is stopped, the statistics unit 26 counts the number of successful input and failure input, and pushes the statistical result to the user.
  • the invention enhances the user's music experience by generating different sound effects according to the user input mode, thereby causing the user to perform the effect of 'playing together'.

Abstract

一种播放音乐时音效插入的方法以及音乐播放器,方法包括:记录与音乐播放时间节点匹配的画面提示时间、与所述画面提示时间匹配的第一音效和第二音效(S101);在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,向用户推送画面提示(S102);检测推送在所述画面提示后的特定时间内,检测用户是否输入指令(S103);若是,将用户输入的行为记录为成功输入,并同时播放第一音效(S104);若否,将用户未输入的行为记录为失败输入,并同时播放第二音效(S105);音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果(S106)。该方法根据用户输入方式,产生不同的音效,给用户造成"一起演奏"的效果,从而提升用户的音乐体验。

Description

一种播放音乐时音效插入的方法和音乐播放器 技术领域
本发明属于电子技术领域,尤其是涉及一种播放音乐时音效插入的方法以及音乐播放器。
背景技术
现在,随处可见带着耳机听音乐的人们,听自己喜欢的音乐是人们重要的休闲放松的生活方式。在人们的生活中,听一段好音乐是一种享受,常听音乐的好处可以让人消除工作的紧张感、舒缓人的精神、调节人的情绪。同时音乐可以提升人的幸福感,尤其是当你心情还不错的时候,音乐会增强你的这么愉快感,让你更加快乐。音乐还可以让人更靠近,比如,在做团体活动的时候,我们常常会用一首歌来作为开头或者结束,是因为音乐传递的感情和信息,会让人产生共鸣,当大家合唱一首歌的时候,往往会有很明显的感觉到团结在一起的感觉。因此,音乐无形的力量远超个人想象,聆听音乐、鉴赏音乐,是现代人极为普遍的生活调剂。
但是,当用户专门抽出自己宝贵的时间,只听音乐时候,可能太过单调,但我们会有很多细微的动作,希望融入到音乐中,与音乐产生互动,如,当我们听到节奏感较强的歌曲时,我们会在不经意间跟着节奏点头或者是用手指或是手掌敲击或拍打某地方,甚至我们会跟着音乐里的伴奏乐器,做出假装在弹奏这个乐器的动作,这些动作说明我们已经进入到这个歌曲或是音乐当中了。因此,如果在听音乐时,能加入身体方面的动作或是运动,就会让用户可以更加投入的听音乐,这样听音乐时不但使用了听觉去享受,也使用了视觉、触觉等身体部位去享受音乐。这样会带个用户更多的愉悦感,会使听音乐更具娱乐性。
综上,针对于当前用户在听音乐时,用户与音乐的互动感和投入度不强,很少将用户的视觉和触觉等身体部位也参与到音乐中,这种用户体验不佳的情况,需要提供一种能够使用户与音乐产生互动的方法。
技术问题
本发明实施例提供了一种播放音乐时音效插入的方法,目的在于针对于当前用户在听音乐时,用户与音乐的互动感和投入度不强,很少将用户的视觉和触觉等身体部位也参与到音乐中,这种用户体验不佳的情况,需要提供一种能够使用户与音乐产生互动的方法。
技术解决方案
本发明是这样实现的:一种播放音乐时音效插入的方法,包括以下步骤:
记录与音乐播放时间节点匹配的画面提示时间、与所述画面提示时间匹配的第一音效和第二音效;
在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,向用户推送画面提示;
检测推送在所述画面提示后的特定时间内,检测用户是否输入指令;
若是,将用户输入的行为记录为成功输入,并同时播放第一音效;
若否,将用户未输入的行为记录为失败输入,并同时播放第二音效;
音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果。
本发明实施例还提供了一种音乐播放器,包括:
匹配单元,画面推送单元,检测单元,成功输入记录单元,失败输入记录单元,统计单元,其中:
匹配单元,用于记录与音乐播放时间节点匹配的画面提示时间、与所述画面提示时间匹配的第一音效和第二音效;
画面推送单元,其输入端与所述匹配单元的输出端连接,用于在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,向用户推送画面提示;
检测单元,其输入端与所述画面推送单元的输出端连接,用于检测推送在所述画面提示后的特定时间内,检测用户是否输入指令;
成功输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述画面提示后的特定时间内,用户输入指令时,将用户输入的行为记录为成功输入,并同时播放第一音效;
失败输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述画面提示后的特定时间内,用户未输入指令时,将用户未输入的行为记录为失败输入,并同时播放第二音效;
统计单元,其输入端分别与所述成功输入记录单元的输出端以及所述失败输入记录单元的输出端连接,用于音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果。
有益效果
该发明通过根据用户输入方式,产生不同的音效,给用户造成'一起演奏'的效果,从而提升用户的音乐体验。
附图说明
图1是本发明实施例提供的一种播放音乐时音效插入的方法的流程示意图;
图2是本发明实施例提供的音乐播放器的结构示意图。
本发明的实施方式
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。
图1是发明实施例提供的一种播放音乐时音效插入的方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。
在步骤S101中,记录与音乐播放时间节点匹配的画面提示时间、与所述画面提示时间匹配的第一音效和第二音效。
在本实施例中,以用户听音乐为例,在音乐播放时间节点上匹配画面提示,如,歌曲第5秒的时候,匹配画面提示1,歌曲第6秒的时候匹配画面提示2;所述画面提示可以为画面上出现亮点;或画面上出现某些图形。第一音效可以理解为与当前播放的音乐相匹配的音效,第二音效可以理解为与当前播放的音乐差异较大的音效。
在步骤S102中,在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,向用户推送画面提示。
在步骤S103中,检测推送在所述画面提示后的特定时间内,检测用户是否输入指令;若是,则进入步骤S104中,将用户输入的行为记录为成功输入,并同时播放第一音效;若否,则进入步骤S105中,将用户未输入的行为记录为失败输入,并同时播放第二音效。
在音乐播放的过程中,在音乐到达每个时间节点上,都会向用户显示画面提示,并在画面提示后的特定时间内,如,这个特定时间可以设置为0.5秒,要求用户输入指令。输入方式包括通过按键输入,也包括通过触摸屏输入。
当检测到用户输入了指令,则将这次输入记为一次成功的输入,并播放与当前音乐相匹配的第一音效;当检测到用户未输入指令,则将记为一次失败的输入,并播放与当前音乐差异较大的第二音效。
在步骤S106中,音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果。
当音乐结束后,系统将统计用户成功输入和失败输入的次数,并将统计的结果推送给用户。
该发明通过根据用户输入方式,产生不同的音效,给用户造成'一起演奏'的效果,从而提升用户的音乐体验。
图2是本发明实施例提供的一种音乐播放器的结构示意图,该音乐播放器包括:
匹配单元21,画面推送单元22,检测单元23,成功输入记录单元24,失败输入记录单元25,统计单元26,其中:
匹配单元21,用于记录与音乐播放时间节点匹配的画面提示时间、与所述画面提示时间匹配的第一音效和第二音效;
画面推送单元22,其输入端与所述匹配单元21的输出端连接,用于在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,向用户推送画面提示;
检测单元23,其输入端与所述画面推送单元22的输出端连接,用于检测推送在所述画面提示后的特定时间内,检测用户是否输入指令;
成功输入记录单元24,其输入端与所述检测单元23的输出端连接,用于当在所述画面提示后的特定时间内,用户输入指令时,将用户输入的行为记录为成功输入,并同时播放第一音效;
失败输入记录单元25,其输入端与所述检测单元23的输出端连接,用于当在所述画面提示后的特定时间内,用户未输入指令时,将用户未输入的行为记录为失败输入,并同时播放第二音效;
统计单元26,其输入端分别与所述成功输入记录单元24的输出端以及所述失败输入记录单元25的输出端连接,用于音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果。
其工作原理是:匹配单元21记录与音乐播放时间节点匹配的画面提示时间、与所述画面提示时间匹配的第一音效和第二音效;在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,画面推送单元22向用户推送画面提示;检测推送在所述画面提示后的特定时间内,检测单元23检测用户是否输入指令;当在所述画面提示后的特定时间内,用户输入指令时,成功输入记录单元24将用户输入的行为记录为成功输入,并同时播放第一音效;当在所述画面提示后的特定时间内,用户未输入指令时,失败输入记录单元25将用户未输入的行为记录为失败输入,并同时播放第二音效;音乐停止后,统计单元26统计所述成功输入和失败输入的次数,并向用户推送统计结果。
该发明通过根据用户输入方式,产生不同的音效,给用户造成'一起演奏'的效果,从而提升用户的音乐体验。
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。

Claims (2)

  1. 一种播放音乐时音效插入的方法,其特征在于,所述方法包括如下步骤:
    记录与音乐播放时间节点匹配的画面提示时间、与所述画面提示时间匹配的第一音效和第二音效;
    在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,向用户推送画面提示;
    检测推送在所述画面提示后的特定时间内,检测用户是否输入指令;
    若是,将用户输入的行为记录为成功输入,并同时播放第一音效;
    若否,将用户未输入的行为记录为失败输入,并同时播放第二音效;
    音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果。
  2. 一种音乐播放器,其特征在于,所述音乐播放器包括:
    匹配单元,画面推送单元,检测单元,成功输入记录单元,失败输入记录单元,统计单元,其中:
    匹配单元,用于记录与音乐播放时间节点匹配的画面提示时间、与所述画面提示时间匹配的第一音效和第二音效;
    画面推送单元,其输入端与所述匹配单元的输出端连接,用于在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,向用户推送画面提示;
    检测单元,其输入端与所述画面推送单元的输出端连接,用于检测推送在所述画面提示后的特定时间内,检测用户是否输入指令;
    成功输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述画面提示后的特定时间内,用户输入指令时,将用户输入的行为记录为成功输入,并同时播放第一音效;
    失败输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述画面提示后的特定时间内,用户未输入指令时,将用户未输入的行为记录为失败输入,并同时播放第二音效;
    统计单元,其输入端分别与所述成功输入记录单元的输出端以及所述失败输入记录单元的输出端连接,用于音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果。
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